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12
.editorconfig
Normal file
12
.editorconfig
Normal file
@@ -0,0 +1,12 @@
|
||||
# Editor configuration, see http://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.yaml]
|
||||
indent_size = 2
|
||||
6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
build/
|
||||
target/
|
||||
src-gen/
|
||||
out/
|
||||
@@ -9,6 +10,7 @@ out/
|
||||
.idea/
|
||||
.ideaDataSources/
|
||||
config.json
|
||||
package-lock.json
|
||||
/node_modules
|
||||
/log
|
||||
/log
|
||||
/ansible/*.retry
|
||||
.npmrc
|
||||
|
||||
44
CHANGELOG.md
Normal file
44
CHANGELOG.md
Normal file
@@ -0,0 +1,44 @@
|
||||
0.17.0
|
||||
------
|
||||
* Improved `ResultFrame`
|
||||
* Improved bonuses
|
||||
* Set `DeviceType.SCREEN` as default on mobile devices
|
||||
|
||||
0.16.0
|
||||
------
|
||||
* Added `GamepadView` for sensor control
|
||||
* Added `AppTheme`
|
||||
* Replace `LevelPopup` with `StartFrame`
|
||||
* Added `LevelPack`
|
||||
* Added scrolls to lists
|
||||
* Fixed `GameView` size for small screens
|
||||
|
||||
0.15.0
|
||||
------
|
||||
* Added display tank player name in `Render`
|
||||
* Fixed join game after relogin
|
||||
* Updated `CreateGamePopup` for any screen sizes
|
||||
* Fixed tank destroy zero score label
|
||||
* Added custom size map support
|
||||
* Fixed clock bonus for spawned tanks
|
||||
|
||||
0.14.0
|
||||
------
|
||||
* Added `CreateGamePopup`
|
||||
* Fixed null tank color
|
||||
* Updated `Ticker`
|
||||
|
||||
0.13.0
|
||||
------
|
||||
* Added `Ticker`
|
||||
* Fixed `PacketQueue` stream reading
|
||||
* Added `PlayerControl` and `ControlPreset`
|
||||
* Added `BaseControlFactory`
|
||||
|
||||
0.12.0
|
||||
------
|
||||
* Added `GameRoomFrame`
|
||||
* Improved websocket connection with using binary protocol instead of text
|
||||
* Added `GameListFrame`
|
||||
* Added `DesktopConnection` for linux client build
|
||||
* Updated `SoundManager`
|
||||
93
WORK.md
93
WORK.md
@@ -1,73 +1,20 @@
|
||||
* build
|
||||
* gulp 100%
|
||||
* linux 100%
|
||||
* deb-package 100%
|
||||
* windows 0%
|
||||
* exe-package 0% (inno setup)
|
||||
|
||||
* deploy
|
||||
* capistrano 100%
|
||||
|
||||
* ui
|
||||
* auth frame 0%
|
||||
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
|
||||
* select level frame 10%
|
||||
* game frame 50%
|
||||
|
||||
* engine
|
||||
* config 100%
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullets 100%
|
||||
* boxes 100%
|
||||
* map changes 100%
|
||||
* bonuses 100%
|
||||
* eagle 100%
|
||||
|
||||
* game
|
||||
* classic
|
||||
* state 50%
|
||||
* bot 50%
|
||||
* human 100%
|
||||
* dota
|
||||
* state 50%
|
||||
* bot 10%
|
||||
* human 100%
|
||||
|
||||
* bonus
|
||||
* star 50%
|
||||
* grenade 0%
|
||||
* helm 0%
|
||||
* clock 0%
|
||||
* shovel 0%
|
||||
|
||||
* state
|
||||
* score 0%
|
||||
* human tank 0%
|
||||
* save/load 0%
|
||||
* export/import 0%
|
||||
|
||||
* render
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullet 100%
|
||||
* calc redraw 50%
|
||||
* animations
|
||||
* tank spawn 0%
|
||||
* tank move 100%
|
||||
* map water 100%
|
||||
* bullet boom 90%
|
||||
* tank boom 90%
|
||||
* bonuses 100%
|
||||
* html5 50%
|
||||
|
||||
* proto
|
||||
...
|
||||
|
||||
* editor
|
||||
* level
|
||||
* open 100%
|
||||
* edit 50%
|
||||
* save 100%
|
||||
* tank
|
||||
* color 10%
|
||||
* death game bonus
|
||||
* tanks and bullets speed balancing
|
||||
* clean player state on lose in classic type
|
||||
* network series
|
||||
* bot upgrade
|
||||
* game config validate
|
||||
* mine z-order
|
||||
* mine spawn position
|
||||
* mine spawn on other mine
|
||||
* double rocket
|
||||
* display ammo count (panel)
|
||||
* display ammo count (screen gamepad)
|
||||
* bonus ammo
|
||||
* game panel rework
|
||||
* game state: config, map, entities, players
|
||||
* game menu pack progress
|
||||
* game save
|
||||
* balloons: change mute, network, pause
|
||||
* settings: mute, pause, reset device actions
|
||||
* game view: toggle panel on mobile
|
||||
|
||||
11
ansible/ansible.cfg
Normal file
11
ansible/ansible.cfg
Normal file
@@ -0,0 +1,11 @@
|
||||
[defaults]
|
||||
hash_behaviour = merge
|
||||
host_key_checking = False
|
||||
#callback_whitelist = profile_tasks
|
||||
display_skipped_hosts = False
|
||||
stdout_callback = yaml
|
||||
bin_ansible_callbacks = True
|
||||
|
||||
[ssh_connection]
|
||||
pipelining = True
|
||||
ssh_args = -o ForwardAgent=yes
|
||||
14
ansible/deploy.yml
Normal file
14
ansible/deploy.yml
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
- hosts: all
|
||||
vars:
|
||||
ansible_user: "{{ deploy_user }}"
|
||||
roles:
|
||||
- ansible-deploy
|
||||
- build
|
||||
post_tasks:
|
||||
- include_role:
|
||||
name: ansible-deploy
|
||||
tasks_from: complete.yml
|
||||
- include_role:
|
||||
name: service
|
||||
tasks_from: restart.yml
|
||||
2
ansible/dev/inventory.yml
Normal file
2
ansible/dev/inventory.yml
Normal file
@@ -0,0 +1,2 @@
|
||||
all:
|
||||
hosts: localhost
|
||||
15
ansible/group_vars/all.yml
Normal file
15
ansible/group_vars/all.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
project_name: tankz
|
||||
project_user: holop
|
||||
|
||||
deploy_user: "{{ project_user }}"
|
||||
deploy_project: "{{ project_name }}"
|
||||
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
|
||||
deploy_repo_version: develop
|
||||
deploy_npm: yes
|
||||
|
||||
service_name: "{{ project_name }}"
|
||||
service_work_dir: "{{ deploy_current_dir }}/target/server/cpp"
|
||||
service_command: "{{ service_work_dir }}/{{ project_name }} {{ service_host }}"
|
||||
service_user: www-data
|
||||
service_control_user: "{{ project_user }}"
|
||||
5
ansible/prod/inventory.yml
Normal file
5
ansible/prod/inventory.yml
Normal file
@@ -0,0 +1,5 @@
|
||||
all:
|
||||
hosts: shmyga.ru
|
||||
vars:
|
||||
service_host: 213.139.208.180
|
||||
config_src: "/home/holop/tankz/config.json"
|
||||
7
ansible/requirements.yml
Normal file
7
ansible/requirements.yml
Normal file
@@ -0,0 +1,7 @@
|
||||
---
|
||||
- name: ansible-deploy
|
||||
src: git@bitbucket.org:shmyga/ansible-deploy.git
|
||||
version: master
|
||||
scm: git
|
||||
|
||||
- name: geerlingguy.nodejs
|
||||
2
ansible/roles/build/defaults/main.yml
Normal file
2
ansible/roles/build/defaults/main.yml
Normal file
@@ -0,0 +1,2 @@
|
||||
config_src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
|
||||
config_dest: "{{ deploy_release_dir }}/config.json"
|
||||
11
ansible/roles/build/tasks/main.yml
Normal file
11
ansible/roles/build/tasks/main.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
---
|
||||
- name: "Copy config"
|
||||
copy:
|
||||
src: "{{ config_src }}"
|
||||
dest: "{{ config_dest }}"
|
||||
remote_src: true
|
||||
|
||||
- name: "Gulp build"
|
||||
command: "{{ deploy_release_dir }}/node_modules/.bin/gulp default --host shmyga.ru"
|
||||
args:
|
||||
chdir: "{{ deploy_release_dir }}"
|
||||
6
ansible/roles/service/defaults/main.yml
Normal file
6
ansible/roles/service/defaults/main.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
service_name: null
|
||||
service_description: "{{ service_name }} service"
|
||||
service_work_dir: null
|
||||
service_command: null
|
||||
service_user: null
|
||||
service_control_user: null
|
||||
21
ansible/roles/service/tasks/main.yml
Normal file
21
ansible/roles/service/tasks/main.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
---
|
||||
- name: "Install {{ service_name }} systemd unit file"
|
||||
template:
|
||||
src: "template/service.j2"
|
||||
dest: "/etc/systemd/system/{{ service_name }}.service"
|
||||
|
||||
- name: "Start {{ service_name }} service"
|
||||
systemd:
|
||||
enabled: yes
|
||||
state: started
|
||||
name: "{{ service_name }}"
|
||||
daemon_reload: yes
|
||||
|
||||
- name: "Add sudoers record for {{ service_name }} service"
|
||||
lineinfile:
|
||||
path: /etc/sudoers.d/{{ service_name }}
|
||||
state: present
|
||||
create: yes
|
||||
regexp: "^{{ service_control_user }} ALL="
|
||||
line: "{{ service_control_user }} ALL= NOPASSWD: /bin/systemctl * {{ service_name }}"
|
||||
validate: "/usr/sbin/visudo -cf %s"
|
||||
11
ansible/roles/service/tasks/restart.yml
Normal file
11
ansible/roles/service/tasks/restart.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
---
|
||||
# - name: "Restart {{ service_name }} service"
|
||||
# systemd:
|
||||
# enabled: yes
|
||||
# state: restarted
|
||||
# name: "{{ service_name }}"
|
||||
|
||||
- name: "Restart {{ service_name }} service"
|
||||
command: "sudo /bin/systemctl restart {{ service_name }}"
|
||||
args:
|
||||
warn: no
|
||||
15
ansible/roles/service/template/service.j2
Normal file
15
ansible/roles/service/template/service.j2
Normal file
@@ -0,0 +1,15 @@
|
||||
[Unit]
|
||||
Description={{ service_description }}
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
PIDFile=/var/run/{{ service_name }}.pid
|
||||
WorkingDirectory={{ service_work_dir }}
|
||||
User={{ service_user }}
|
||||
Group={{ service_user }}
|
||||
ExecStart={{ service_command }}
|
||||
TimeoutSec=300
|
||||
Restart=always
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
3
ansible/roles/setup/tasks/apt.yml
Normal file
3
ansible/roles/setup/tasks/apt.yml
Normal file
@@ -0,0 +1,3 @@
|
||||
- name: "Install neko package"
|
||||
apt:
|
||||
name: neko
|
||||
2
ansible/roles/setup/tasks/main.yml
Normal file
2
ansible/roles/setup/tasks/main.yml
Normal file
@@ -0,0 +1,2 @@
|
||||
- import_tasks: apt.yml
|
||||
when: ansible_distribution|lower == 'ubuntu'
|
||||
1
ansible/roles/user/keys/shmyga.pub
Normal file
1
ansible/roles/user/keys/shmyga.pub
Normal file
@@ -0,0 +1 @@
|
||||
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCot1zSeqj7Tj5/7aNMzXAuXQPPxudYFV9z6M03dPijh2bXyHDcXk53xUO8XY5R4GyLhvAn98axbPM++urKY8BXuQqAG36soI7iZJ/KcPY1EKDwVBeZneFC/wMc8HMT0hj9+uHcGAMtmklIgPPkawzLxbEh6oAY4H8Vvz08qyco6suYB5NjkpFwVMf9Xa2Fj8rTodKpPRDBh/Xk+5bh11RKL6b9WcwuwpKU8zl2qZiqNfjr0H+sKEk7ohcYvzSCltLdKJcoKbiCcnrnBJT5/JpGWeAbA2MMmvmt/dJrHykd1CbmXW2DuG4tIlwMb5xU739PoKCePctK1retb8TrWOLT shmyga@shmyga-desktop
|
||||
40
ansible/roles/user/tasks/main.yml
Normal file
40
ansible/roles/user/tasks/main.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
# barin
|
||||
- name: Make barin group
|
||||
group:
|
||||
name: barin
|
||||
state: present
|
||||
|
||||
- name: Make barin user
|
||||
user:
|
||||
name: barin
|
||||
group: barin
|
||||
password: '$6$mbw5KZWwtrRUy$eFcMNTW.QzG1Em45r5hZf/qri4hKAHImozWuW4/pYnDK.tOrVKrXTKYfRDtYEFRgCgVVg0zuPvyq/xn0KiKlz0'
|
||||
groups: www-data,sudo,adm
|
||||
|
||||
- name: Set up authorized_keys for the barin user
|
||||
authorized_key:
|
||||
user: barin
|
||||
key: '{{ item }}'
|
||||
with_file:
|
||||
- keys/shmyga.pub
|
||||
|
||||
|
||||
# holop
|
||||
- name: Make holop group
|
||||
group:
|
||||
name: holop
|
||||
state: present
|
||||
|
||||
- name: Make holop user
|
||||
user:
|
||||
name: holop
|
||||
group: holop
|
||||
password: '$6$B/7g0xlcXFCIHk$hzSjb8KLll7YrTsp3z640sxNixNAkLpm6UUdZgWPh0Ffy7Ue18AiXTzkDdGTaTH6Woz4kvgVDSggnKGTU6u03.'
|
||||
groups: www-data
|
||||
|
||||
- name: Set up authorized_keys for the holop user
|
||||
authorized_key:
|
||||
user: holop
|
||||
key: '{{ item }}'
|
||||
with_file:
|
||||
- keys/shmyga.pub
|
||||
1
ansible/roles/user/vars/main.yml
Normal file
1
ansible/roles/user/vars/main.yml
Normal file
@@ -0,0 +1 @@
|
||||
ansible_become: yes
|
||||
8
ansible/service.yml
Normal file
8
ansible/service.yml
Normal file
@@ -0,0 +1,8 @@
|
||||
---
|
||||
- hosts: all
|
||||
vars:
|
||||
ansible_user: "{{ deploy_user }}"
|
||||
tasks:
|
||||
- include_role:
|
||||
name: service
|
||||
tasks_from: restart.yml
|
||||
16
ansible/setup.yml
Normal file
16
ansible/setup.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
- hosts:
|
||||
- all
|
||||
pre_tasks:
|
||||
- include_role:
|
||||
name: ansible-deploy
|
||||
tasks_from: facts.yml
|
||||
roles:
|
||||
- geerlingguy.nodejs
|
||||
- setup
|
||||
- service
|
||||
vars:
|
||||
nodejs_version: 9.x
|
||||
nodejs_npm_global_packages: [gulp-cli]
|
||||
vars_files:
|
||||
- vars/barin.yml
|
||||
4
ansible/user.yml
Normal file
4
ansible/user.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
- hosts: all
|
||||
gather_facts: no
|
||||
roles:
|
||||
- user
|
||||
4
ansible/vars/barin.yml
Normal file
4
ansible/vars/barin.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
---
|
||||
ansible_user: barin
|
||||
ansible_become_pass: 1234!QAZ
|
||||
ansible_become: yes
|
||||
137
build/client.js
137
build/client.js
@@ -1,137 +0,0 @@
|
||||
const gulp = require('gulp');
|
||||
const concat = require('gulp-concat');
|
||||
const uglify = require('gulp-uglify');
|
||||
const babel = require('gulp-babel');
|
||||
const template = require('gulp-template');
|
||||
const yargs = require('yargs');
|
||||
const Haxe = require('../tasks/haxe');
|
||||
const FlashPlayer = require('../tasks/flashplayer');
|
||||
const version = require('./version');
|
||||
const prepare = require('./prepare');
|
||||
const debug = require('../tasks/debug');
|
||||
const webserver = require('gulp-webserver');
|
||||
const run = require('gulp-run');
|
||||
const tail = require('../tasks/tail');
|
||||
const deb = require('gulp-debian');
|
||||
|
||||
|
||||
const generate = () => function generate() {
|
||||
return new Haxe().haxelib([
|
||||
'run', 'protohx', 'generate', 'protohx.json'
|
||||
]);
|
||||
};
|
||||
|
||||
const build = (platform) => function build() {
|
||||
const argv = yargs.argv;
|
||||
return gulp.src('.')
|
||||
.pipe(new Haxe().openfl({
|
||||
command: 'build',
|
||||
platform: platform,
|
||||
version: version,
|
||||
debug: argv.dev,
|
||||
}))
|
||||
.pipe(gulp.dest(`target/${platform}`));
|
||||
};
|
||||
|
||||
const flashIndex = function() {
|
||||
return gulp.src('src/client/html/index.html')
|
||||
.pipe(template({
|
||||
scripts: ['app.min.js'],
|
||||
swf: 'tankz.swf'
|
||||
}))
|
||||
.pipe(gulp.dest('target/flash'))
|
||||
};
|
||||
|
||||
const flashJs = function() {
|
||||
const src = [
|
||||
'src/client/html/js/*.js'
|
||||
];
|
||||
return gulp.src(src)
|
||||
.pipe(babel({presets: ['es2015']}))
|
||||
.pipe(uglify())
|
||||
.pipe(concat('app.min.js'))
|
||||
.pipe(gulp.dest('target/flash'))
|
||||
};
|
||||
|
||||
const webapp = function () {
|
||||
return gulp.src('src/webapp/*').pipe(gulp.dest('target'));
|
||||
};
|
||||
|
||||
|
||||
const buildDeb = gulp.series(
|
||||
() => gulp.src('src/client/debian/**/*').pipe(gulp.dest('target/debian')),
|
||||
() => gulp.src('target/linux/**/*').pipe(gulp.dest('target/debian/usr/share/tankz')),
|
||||
() => gulp.src('target/debian/*')
|
||||
.pipe(deb({
|
||||
package: 'tankz',
|
||||
version: version,
|
||||
section: 'base',
|
||||
priority: 'optional',
|
||||
architecture: 'all',
|
||||
maintainer: 'shmyga <shmyga.z@gmail.com>',
|
||||
description: 'Tank\'z',
|
||||
changelog: [],
|
||||
postinst: [
|
||||
'if [ "$1" = "configure" ] && [ -x "`which update-menus 2>/dev/null`" ] ; then\n' +
|
||||
' update-menus\n' +
|
||||
'fi'
|
||||
],
|
||||
_target: '/',
|
||||
_out: 'target',
|
||||
_clean: false,
|
||||
_verbose: true
|
||||
}))
|
||||
);
|
||||
|
||||
|
||||
exports['client:flash:html'] = gulp.parallel(flashIndex, flashJs);
|
||||
exports['client:flash'] = gulp.series(prepare(Haxe.ID), generate(), build('flash'), exports['client:flash:html']);
|
||||
exports['client:html5'] = gulp.series(prepare(Haxe.ID), generate(), build('html5'));
|
||||
exports['client:linux'] = gulp.series(prepare(Haxe.ID), generate(), build('linux'));
|
||||
exports['client:webapp'] = webapp;
|
||||
exports['client:deb'] = buildDeb;
|
||||
exports['client'] = gulp.series(
|
||||
prepare(Haxe.ID),
|
||||
generate(),
|
||||
gulp.parallel(build('flash'), build('html5'), build('linux')),
|
||||
exports['client:flash:html'],
|
||||
webapp,
|
||||
buildDeb,
|
||||
);
|
||||
|
||||
|
||||
|
||||
const testFlash = function() {
|
||||
const argv = yargs.argv;
|
||||
return build('flash')()
|
||||
.pipe(new FlashPlayer().run(argv.dev))
|
||||
.pipe(debug());
|
||||
};
|
||||
|
||||
const testHtml5 = function() {
|
||||
return gulp.series(
|
||||
build('html5'),
|
||||
() => gulp.src('target/html5').pipe(webserver({
|
||||
host: 'localhost', port: 3000,
|
||||
open: true,
|
||||
fallback: 'index.html'
|
||||
}))
|
||||
)();
|
||||
};
|
||||
|
||||
const testLinux = gulp.series(
|
||||
build('linux'),
|
||||
() => gulp.src('target/linux/tankz')
|
||||
.pipe(run('./tankz', {cwd: 'target/linux', verbosity: 1}))
|
||||
.pipe(tail(debug.log))
|
||||
.pipe(gulp.dest('target/log'))
|
||||
);
|
||||
|
||||
|
||||
|
||||
exports['client:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);
|
||||
exports['client:html5:test'] = gulp.series(prepare(Haxe.ID), testHtml5);
|
||||
exports['client:linux:test'] = gulp.series(prepare(Haxe.ID), testLinux);
|
||||
exports['client:test'] = exports['client:flash:test'];
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
const gulp = require('gulp');
|
||||
const yargs = require('yargs');
|
||||
const Haxe = require('../tasks/haxe');
|
||||
const FlashPlayer = require('../tasks/flashplayer');
|
||||
const version = require('./version');
|
||||
const prepare = require('./prepare');
|
||||
const debug = require('../tasks/debug');
|
||||
|
||||
|
||||
const build = (platform) => function build() {
|
||||
const argv = yargs.argv;
|
||||
return gulp.src('.')
|
||||
.pipe(new Haxe().openfl({
|
||||
command: 'build',
|
||||
platform: platform,
|
||||
version: version,
|
||||
values: {
|
||||
build_editor: true
|
||||
},
|
||||
debug: argv.dev,
|
||||
}))
|
||||
.pipe(gulp.dest(`target/${platform}`));
|
||||
};
|
||||
|
||||
|
||||
const testFlash = function() {
|
||||
const argv = yargs.argv;
|
||||
return build('flash')()
|
||||
.pipe(new FlashPlayer().run(argv.dev))
|
||||
.pipe(debug());
|
||||
};
|
||||
|
||||
|
||||
exports['editor:flash'] = gulp.series(prepare(Haxe.ID), build('flash'));
|
||||
exports['editor:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);
|
||||
@@ -1,32 +0,0 @@
|
||||
const AdobeAir = require('../tasks/adobeAir');
|
||||
const Haxe = require('../tasks/haxe');
|
||||
const FlashPlayer = require('../tasks/flashplayer');
|
||||
const packageInfo = require('../package.json');
|
||||
|
||||
|
||||
const prepareOne = (value) => {
|
||||
switch (value) {
|
||||
case Haxe.ID:
|
||||
const haxe = new Haxe();
|
||||
return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies));
|
||||
case AdobeAir.ID:
|
||||
return new AdobeAir().prepare();
|
||||
case FlashPlayer.ID:
|
||||
return new FlashPlayer().prepare();
|
||||
default:
|
||||
throw Error(`Unknown target: ${value}`)
|
||||
}
|
||||
};
|
||||
|
||||
const prepare = (...targets) => function prepare() {
|
||||
const tasks = targets.map((target) => prepareOne(target));
|
||||
return Promise.all(tasks);
|
||||
};
|
||||
|
||||
|
||||
const update = () => {
|
||||
return new Haxe().upgrade();
|
||||
};
|
||||
|
||||
module.exports = prepare;
|
||||
module.exports.update = update;
|
||||
@@ -1,43 +0,0 @@
|
||||
const gulp = require('gulp');
|
||||
const yargs = require('yargs');
|
||||
const Haxe = require('../tasks/haxe');
|
||||
const FlashPlayer = require('../tasks/flashplayer');
|
||||
const Neko = require('../tasks/neko');
|
||||
const version = require('./version');
|
||||
const prepare = require('./prepare');
|
||||
const debug = require('../tasks/debug');
|
||||
|
||||
|
||||
const build = () => function build() {
|
||||
const argv = yargs.argv;
|
||||
return gulp.src('.')
|
||||
.pipe(new Haxe().build({
|
||||
platform: 'neko',
|
||||
version: version,
|
||||
lib: [
|
||||
'protohx',
|
||||
'orm',
|
||||
'haxework:git',
|
||||
],
|
||||
cp: [
|
||||
'src/common/haxe',
|
||||
'src/server/haxe',
|
||||
'src-gen/haxe',
|
||||
],
|
||||
main: 'ru.m.tankz.server.Server',
|
||||
outputFile: 'tankz.n',
|
||||
debug: argv.dev,
|
||||
}))
|
||||
.pipe(gulp.dest('target'));
|
||||
};
|
||||
|
||||
const test = (build) => function test() {
|
||||
const argv = yargs.argv;
|
||||
return build()
|
||||
.pipe(new Neko().run(argv.dev))
|
||||
.pipe(debug());
|
||||
};
|
||||
|
||||
|
||||
exports['server'] = gulp.series(prepare(Haxe.ID), build());
|
||||
exports['server:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), test(build()));
|
||||
@@ -1,2 +0,0 @@
|
||||
const packageInfo = require('../package.json');
|
||||
module.exports = packageInfo.version;
|
||||
11
capfile
11
capfile
@@ -1,11 +0,0 @@
|
||||
require 'capistrano/setup'
|
||||
require 'capistrano/deploy'
|
||||
require 'capistrano/scm/git'
|
||||
install_plugin Capistrano::SCM::Git
|
||||
require 'capistrano/scm/git-with-submodules'
|
||||
install_plugin Capistrano::SCM::Git::WithSubmodules
|
||||
require 'capistrano/npm'
|
||||
require 'capistrano/gulp'
|
||||
require 'airbrussh/capistrano'
|
||||
|
||||
Dir.glob('lib/capistrano/tasks/*.rake').each { |r| import r }
|
||||
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"SdkDir": "C:\\sdk",
|
||||
"SSH": {
|
||||
"PrivateKey": null,
|
||||
"Passphrase": null
|
||||
}
|
||||
"SdkDir": "C:\\sdk",
|
||||
"BuildDir": null,
|
||||
"PublishDir": "",
|
||||
"PublishUrl": "https://shmyga.ru/repo/tankz",
|
||||
"Develop": false,
|
||||
"Key": {
|
||||
"store": "keystore.jks",
|
||||
"pass": null
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"SdkDir": "/home/holop/sdk",
|
||||
"SSH": {
|
||||
"PrivateKey": null,
|
||||
"Passphrase": null
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
set :config_role, :app
|
||||
set :config_path, -> { release_path }
|
||||
set :config_type, 'json'
|
||||
|
||||
|
||||
namespace :config do
|
||||
task :setup do
|
||||
config_role = fetch(:config_role)
|
||||
config_path = fetch(:config_path)
|
||||
config_type = fetch(:config_type)
|
||||
on roles(config_role) do |server|
|
||||
# stage = fetch(:stage)
|
||||
execute "cd #{config_path} && cp config.#{server.hostname}.#{config_type} config.#{config_type}"
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,31 +0,0 @@
|
||||
require_relative 'npm'
|
||||
require_relative 'config'
|
||||
|
||||
app = 'tankz'
|
||||
user = 'holop'
|
||||
|
||||
# git
|
||||
set :application, app
|
||||
set :repo_url, "git@bitbucket.org:infernalgames/#{app}.git"
|
||||
set :user, user
|
||||
set :deploy_to, "/home/#{user}/repo/#{app}"
|
||||
|
||||
# airbrussh
|
||||
set :format, :airbrussh
|
||||
set :format_options, command_output: false
|
||||
|
||||
# config
|
||||
before 'deploy:updated', 'config:setup'
|
||||
|
||||
# npm
|
||||
set :npm_target_path, -> { "/home/#{fetch(:user)}/npm" }
|
||||
set :npm_flags, '--silent --no-spin'
|
||||
set :npm_roles, :web
|
||||
set :npm_env_variables, {}
|
||||
|
||||
# gulp
|
||||
set :gulp_target_path, -> { release_path }
|
||||
set :gulp_tasks, 'default'
|
||||
set :gulp_flags, '--no-color'
|
||||
set :gulp_roles, :web
|
||||
before 'deploy:updated', 'gulp'
|
||||
@@ -1,11 +0,0 @@
|
||||
role :app, %w{localhost}
|
||||
role :web, %w{localhost}
|
||||
role :db, %w{localhost}
|
||||
|
||||
set :user, ENV['USER']
|
||||
user = fetch(:user)
|
||||
|
||||
server 'localhost', ssh_options: { port: 22, user: user, forward_agent: true }
|
||||
|
||||
set :tmp_dir, "/home/#{user}/tmp"
|
||||
set :branch, 'master'
|
||||
@@ -1,13 +0,0 @@
|
||||
# host = '94.130.110.9'
|
||||
host = 'shmyga.ru'
|
||||
|
||||
role :app, host
|
||||
role :web, host
|
||||
role :db, host
|
||||
|
||||
user = fetch(:user)
|
||||
|
||||
server host, ssh_options: { port: 22, user: user, forward_agent: true }
|
||||
|
||||
set :tmp_dir, "/home/#{user}/tmp"
|
||||
set :branch, 'master'
|
||||
@@ -1,24 +0,0 @@
|
||||
set :npm_path, -> { release_path }
|
||||
|
||||
namespace :npm do
|
||||
task :prepare do
|
||||
npm_roles = fetch(:npm_roles)
|
||||
on roles(npm_roles) do
|
||||
npm_target_path = fetch(:npm_target_path)
|
||||
npm_path = fetch(:npm_path)
|
||||
execute "mkdir -p #{npm_target_path}"
|
||||
execute "cp #{npm_path}/package.json #{npm_target_path}"
|
||||
end
|
||||
end
|
||||
task :link do
|
||||
npm_roles = fetch(:npm_roles)
|
||||
on roles(npm_roles) do
|
||||
npm_target_path = fetch(:npm_target_path)
|
||||
npm_path = fetch(:npm_path)
|
||||
execute "ln -s #{npm_target_path}/node_modules #{npm_path}/"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
before 'npm:install', 'npm:prepare'
|
||||
after 'npm:install', 'npm:link'
|
||||
6
gemfile
6
gemfile
@@ -1,6 +0,0 @@
|
||||
source 'https://rubygems.org'
|
||||
gem 'capistrano', '~> 3.7.0'
|
||||
gem 'capistrano-git-with-submodules', '~> 2.0'
|
||||
gem 'capistrano-npm'
|
||||
gem 'capistrano-gulp'
|
||||
gem 'airbrussh', :require => false
|
||||
4
gen.sh
4
gen.sh
@@ -1,6 +1,6 @@
|
||||
#!/bin/bash
|
||||
haxelib run protohx generate protohx.json
|
||||
haxelib run orm mysql://shmyga:xkbp8jh9z2@localhost:3306/armageddon \
|
||||
haxelib run orm mysql://shmyga:password@localhost:3306/armageddon \
|
||||
-s src-gen/haxe \
|
||||
-c ru.m.tankz.db \
|
||||
-a ru.m.tankz.db
|
||||
-a ru.m.tankz.db
|
||||
|
||||
209
gulpfile.js
209
gulpfile.js
@@ -1,36 +1,201 @@
|
||||
"use strict";
|
||||
const os = require('os');
|
||||
const gulp = require('gulp');
|
||||
const clean = require('gulp-clean');
|
||||
const Sdk = require('./tasks/sdk');
|
||||
const FlashPlayer = require('./tasks/flashplayer');
|
||||
const gulpClean = require('gulp-clean');
|
||||
const Config = require('./config.json');
|
||||
const prepare = require('./build/prepare');
|
||||
const packageInfo = require('./package.json');
|
||||
const {System, Sdk, Haxe, Project} = require('gulp-haxetool');
|
||||
const dateformat = require('dateformat');
|
||||
const argv = require('yargs').argv;
|
||||
const publish = require('./tasks/gulp-publish');
|
||||
|
||||
//FlashPlayer.VERSION = '25.0.0.171';
|
||||
if (packageInfo.haxe) {
|
||||
Haxe.VERSION = packageInfo.haxe;
|
||||
}
|
||||
|
||||
if (Config.SdkDir) {
|
||||
Sdk.dir = Config.SdkDir;
|
||||
}
|
||||
|
||||
exports.clean = () => {
|
||||
return gulp.src('target/*', {read: false}).pipe(clean());
|
||||
if (Config.BuildDir) {
|
||||
Haxe.buildDir = Config.BuildDir;
|
||||
}
|
||||
|
||||
exports.clean = function clean() {
|
||||
return gulp.src('target/*', {read: false}).pipe(gulpClean());
|
||||
};
|
||||
|
||||
const merge = (value) => {
|
||||
if (typeof value === 'string') {
|
||||
value = require(value);
|
||||
}
|
||||
for (let key in value) if (value.hasOwnProperty(key)) {
|
||||
exports[key] = value[key];
|
||||
}
|
||||
exports.generate = function generate() {
|
||||
return new Haxe().haxelib(['run', 'protohx', 'generate', 'protohx.json']).then(({stdout}) => {
|
||||
if (stdout.indexOf('FAIL') > -1) {
|
||||
throw stdout;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
exports.update = prepare.update;
|
||||
merge('./build/prepare');
|
||||
merge('./build/client');
|
||||
merge('./build/editor');
|
||||
merge('./build/server');
|
||||
/**
|
||||
* base config
|
||||
*/
|
||||
const config = new Project.Config({
|
||||
meta: {
|
||||
title: 'Tank\'z',
|
||||
filename: 'tankz',
|
||||
icon: 'src/client/resources/icon.png',
|
||||
pack: 'ru.m.tankz',
|
||||
author: 'shmyga <shmyga.z@gmail.com>',
|
||||
company: 'MegaLoMania',
|
||||
version: packageInfo.version + (Config.Develop ? '-SNAPSHOT' : ''),
|
||||
},
|
||||
key: Config.Key,
|
||||
libs: packageInfo.haxeDependencies,
|
||||
sources: [
|
||||
'src/common/haxe',
|
||||
'src-gen/haxe',
|
||||
],
|
||||
assets: [
|
||||
'src/common/resources/config',
|
||||
],
|
||||
flags: [
|
||||
'proto_debug',
|
||||
],
|
||||
macros: [
|
||||
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
|
||||
]
|
||||
});
|
||||
|
||||
const host = argv.host || 'localhost';
|
||||
const port = argv.port || 5000;
|
||||
|
||||
exports.default = gulp.series(exports.clean, exports.client);
|
||||
/**
|
||||
* client
|
||||
*/
|
||||
const client = new Project(
|
||||
Project.BuildSystem.OPENFL,
|
||||
[
|
||||
Project.Platform.FLASH,
|
||||
Project.Platform.HTML5,
|
||||
Project.Platform.LINUX,
|
||||
Project.Platform.WINDOWS,
|
||||
Project.Platform.ANDROID,
|
||||
],
|
||||
config.branch({
|
||||
name: 'client',
|
||||
sources: [
|
||||
'src/client/haxe',
|
||||
],
|
||||
main: 'ru.m.tankz.Client',
|
||||
preloader: 'ru.m.tankz.Preloader',
|
||||
assets: [
|
||||
'src/common/resources/level',
|
||||
'src/client/resources',
|
||||
],
|
||||
meta: {
|
||||
width: 1024,
|
||||
height: 576,
|
||||
},
|
||||
flags: [
|
||||
//'proto_debug',
|
||||
//'dom',
|
||||
//'dev_layout',
|
||||
//'bitmap_text',
|
||||
],
|
||||
macros: [
|
||||
`CompilationOption.set('host','${host}')`,
|
||||
`CompilationOption.set('port',${port})`,
|
||||
]
|
||||
}),
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
* editor
|
||||
*/
|
||||
const editor = new Project(
|
||||
Project.BuildSystem.OPENFL,
|
||||
[
|
||||
Project.Platform.FLASH,
|
||||
Project.Platform.HTML5,
|
||||
Project.Platform.LINUX,
|
||||
],
|
||||
config.branch({
|
||||
name: 'editor',
|
||||
sources: [
|
||||
'src/client/haxe',
|
||||
'src/editor/haxe',
|
||||
],
|
||||
main: 'ru.m.tankz.editor.Editor',
|
||||
preloader: 'ru.m.tankz.Preloader',
|
||||
assets: [
|
||||
'src/client/resources',
|
||||
'src/editor/resources',
|
||||
],
|
||||
meta: {
|
||||
filename: 'editor',
|
||||
pack: 'ru.m.tankz.editor',
|
||||
width: 1024,
|
||||
height: 768,
|
||||
},
|
||||
flags: [
|
||||
//'dev_layout',
|
||||
]
|
||||
})
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
* server
|
||||
*/
|
||||
const server = new Project(
|
||||
Project.BuildSystem.HAXE,
|
||||
Project.Platform.CPP,
|
||||
config.branch({
|
||||
name: 'server',
|
||||
sources: ['src/server/haxe'],
|
||||
main: 'ru.m.tankz.server.Server',
|
||||
assets: [
|
||||
'src/common/resources/level',
|
||||
]
|
||||
}),
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
* publish
|
||||
*/
|
||||
module.exports.publish = publish(packageInfo.name, packageInfo.version, Config.PublishDir, Config.PublishUrl);
|
||||
|
||||
/**
|
||||
* default
|
||||
*/
|
||||
const defaultSeries = [
|
||||
exports.clean,
|
||||
exports.generate,
|
||||
module.exports['client:flash:build'],
|
||||
module.exports['client:flash:html'],
|
||||
module.exports['client:html5:build'],
|
||||
|
||||
module.exports['editor:flash:build'],
|
||||
module.exports['editor:flash:html'],
|
||||
module.exports['editor:html5:build'],
|
||||
|
||||
module.exports['server:cpp:build'],
|
||||
];
|
||||
|
||||
if (System.isLinux) {
|
||||
defaultSeries.push(
|
||||
module.exports['client:linux:build'],
|
||||
module.exports['client:linux:archive'],
|
||||
module.exports['client:linux:deb'],
|
||||
|
||||
module.exports['client:android:build'],
|
||||
);
|
||||
}
|
||||
|
||||
if (System.isWindows) {
|
||||
defaultSeries.push(
|
||||
module.exports['client:windows:build'],
|
||||
module.exports['client:windows:archive'],
|
||||
module.exports['client:windows:installer'],
|
||||
);
|
||||
}
|
||||
|
||||
defaultSeries.push(
|
||||
exports.publish,
|
||||
);
|
||||
|
||||
module.exports.default = gulp.series(defaultSeries);
|
||||
|
||||
5
hxformat.json
Normal file
5
hxformat.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"indentation": {
|
||||
"character": " "
|
||||
}
|
||||
}
|
||||
7374
package-lock.json
generated
Normal file
7374
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
50
package.json
50
package.json
@@ -1,43 +1,25 @@
|
||||
{
|
||||
"name": "tankz",
|
||||
"version": "0.6.2",
|
||||
"version": "0.18.0",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"ansi-colors": "^1.0.1",
|
||||
"async": "^2.6.0",
|
||||
"babel-core": "^6.26.0",
|
||||
"babel-preset-es2015": "^6.24.1",
|
||||
"download": "^6.2.5",
|
||||
"fancy-log": "^1.3.2",
|
||||
"fs-extra": "^5.0.0",
|
||||
"got": "^8.0.1",
|
||||
"gulp": "github:gulpjs/gulp#4.0",
|
||||
"gulp-babel": "^7.0.0",
|
||||
"gulp-clean": "^0.3.2",
|
||||
"gulp-concat": "^2.6.1",
|
||||
"gulp-debian": "^0.1.9",
|
||||
"gulp-run": "^1.7.1",
|
||||
"gulp-template": "^5.0.0",
|
||||
"gulp-uglify": "^3.0.0",
|
||||
"gulp-webserver": "^0.9.1",
|
||||
"plugin-error": "^0.1.2",
|
||||
"progress": "^2.0.0",
|
||||
"promise-streams": "^2.1.1",
|
||||
"rmdir": "^1.2.0",
|
||||
"tar": "^4.2.0",
|
||||
"tmp-file": "^2.0.1",
|
||||
"unzip-stream": "^0.2.1",
|
||||
"vinyl-fs": "^3.0.1",
|
||||
"yargs": "^10.0.3"
|
||||
"dateformat": "^3.0.3",
|
||||
"gulp": "^4.0.0",
|
||||
"gulp-add": "0.0.2",
|
||||
"gulp-clean": "^0.4.0",
|
||||
"gulp-haxetool": "^0.1.9",
|
||||
"yargs": "^13.2.4"
|
||||
},
|
||||
"haxeDependencies": {
|
||||
"lime": "6.0.1",
|
||||
"openfl": "7.0.0",
|
||||
"promhx": "1.1.0",
|
||||
"haxework": "2.1.0",
|
||||
"lime": "8.0.0",
|
||||
"openfl": "9.2.0",
|
||||
"hxcpp": "4.2.1",
|
||||
"protohx": "0.4.6",
|
||||
"yaml": "1.3.0",
|
||||
"haxework": "git@bitbucket.org:shmyga/haxework.git",
|
||||
"orm": "2.1.0",
|
||||
"yield": "1.1.2"
|
||||
}
|
||||
"haxe-crypto": "0.0.8",
|
||||
"svg": "1.1.3",
|
||||
"formatter": "1.16.0"
|
||||
},
|
||||
"haxe": "4.2.5"
|
||||
}
|
||||
|
||||
29
project.xml
29
project.xml
@@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<project>
|
||||
<meta title="Tank'z" package="ru.m.tankz" version="0.0.0" company="MegaLoMania"/>
|
||||
<app main="ru.m.tankz.Client" path="target" file="tankz"/>
|
||||
<source path="src/common/haxe"/>
|
||||
<source path="src/client/haxe"/>
|
||||
<source path="src-gen/haxe"/>
|
||||
<assets path="src/client/resources" rename="resources" include="*"/>
|
||||
<haxelib name="lime" version="6.0.1"/>
|
||||
<haxelib name="openfl" version="7.0.0"/>
|
||||
<haxelib name="promhx" version="1.1.0"/>
|
||||
<haxelib name="protohx" version="0.4.6"/>
|
||||
<haxelib name="haxework" version="git"/>
|
||||
<haxelib name="yaml" version="1.3.0"/>
|
||||
<haxelib name="yield" version="1.1.2"/>
|
||||
<window fps="30"/>
|
||||
<window width="1024" height="768" unless="html5"/>
|
||||
<haxeflag name="-D" value="swf-gpu"/>
|
||||
<haxeflag name="-D" value="native-trace"/>
|
||||
<!--<haxeflag name="-D" value="proto_debug"/>-->
|
||||
<haxeflag name="-dce" value="no"/>
|
||||
<haxeflag name="-D" value="dom"/>
|
||||
<!--<template path="src/client/webapp/index_template.html" rename="index.html"/>-->
|
||||
|
||||
<section if="build_editor">
|
||||
<app main="ru.m.tankz.editor.Editor" path="target" file="editor"/>
|
||||
<source path="src/editor/haxe"/>
|
||||
</section>
|
||||
</project>
|
||||
@@ -3,9 +3,10 @@
|
||||
"protoFiles": [
|
||||
"src/common/proto/core.proto",
|
||||
"src/common/proto/game.proto",
|
||||
"src/common/proto/room.proto",
|
||||
"src/common/proto/pack.proto"
|
||||
],
|
||||
"cleanOut": true,
|
||||
"haxeOut": "src-gen/haxe",
|
||||
"javaOut": null
|
||||
}
|
||||
}
|
||||
|
||||
BIN
resources/11756.png
Normal file
BIN
resources/11756.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
BIN
resources/60016.png
Normal file
BIN
resources/60016.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 30 KiB |
12
scripts/format
Executable file
12
scripts/format
Executable file
@@ -0,0 +1,12 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
cd "$(dirname $(dirname "$0"))" || exit
|
||||
|
||||
source $NEKO_SDK/activate
|
||||
source $HAXE_SDK/activate
|
||||
haxelib install formatter
|
||||
haxelib run formatter \
|
||||
-s ./src/common/haxe \
|
||||
-s ./src/client/haxe \
|
||||
-s ./src/server/haxe \
|
||||
-s ./src/editor/haxe
|
||||
13
scripts/lint
Executable file
13
scripts/lint
Executable file
@@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
cd "$(dirname $(dirname "$0"))" || exit
|
||||
|
||||
source $NEKO_SDK/activate
|
||||
source $HAXE_SDK/activate
|
||||
haxelib install formatter
|
||||
haxelib run formatter \
|
||||
--check \
|
||||
-s ./src/common/haxe \
|
||||
-s ./src/client/haxe \
|
||||
-s ./src/server/haxe \
|
||||
-s ./src/editor/haxe
|
||||
5
scripts/setup
Executable file
5
scripts/setup
Executable file
@@ -0,0 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
cd "$(dirname $(dirname "$0"))" || exit
|
||||
|
||||
npm ci
|
||||
31
sql/init.sql
31
sql/init.sql
@@ -1,31 +0,0 @@
|
||||
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
|
||||
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
|
||||
|
||||
DROP DATABASE IF EXISTS armageddon;
|
||||
CREATE DATABASE IF NOT EXISTS armageddon;
|
||||
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
|
||||
|
||||
|
||||
DROP TABLE IF EXISTS armageddon.account;
|
||||
CREATE TABLE IF NOT EXISTS armageddon.account (
|
||||
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
|
||||
login VARCHAR(255) UNIQUE,
|
||||
password VARCHAR(32)
|
||||
);
|
||||
|
||||
DROP TABLE IF EXISTS armageddon.person;
|
||||
CREATE TABLE IF NOT EXISTS armageddon.person (
|
||||
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
|
||||
account_id INT UNSIGNED NOT NULL,
|
||||
name VARCHAR(255),
|
||||
|
||||
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
|
||||
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
|
||||
);
|
||||
|
||||
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
|
||||
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
|
||||
|
||||
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
|
||||
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
[Desktop Entry]
|
||||
Encoding=UTF-8
|
||||
Type=Application
|
||||
Comment=Tank'z game
|
||||
Exec=bash -c 'cd "/usr/share/tankz" && ./tankz'
|
||||
Icon=/usr/share/tankz/resources/images/tank/player/tank_p3_0-0.png
|
||||
Name=Tank'z
|
||||
Categories=Game
|
||||
Terminal=false
|
||||
44
src/client/haxe/ru/m/Device.hx
Normal file
44
src/client/haxe/ru/m/Device.hx
Normal file
@@ -0,0 +1,44 @@
|
||||
package ru.m;
|
||||
|
||||
@:enum abstract Platform(String) from String to String {
|
||||
var ANDROID = "android";
|
||||
var LINUX = "linux";
|
||||
var WINDOWS = "windows";
|
||||
}
|
||||
|
||||
class Device {
|
||||
|
||||
public static var platform(get, null):Platform;
|
||||
|
||||
private static function get_platform():Platform {
|
||||
#if android
|
||||
return ANDROID;
|
||||
#elseif linux
|
||||
return LINUX;
|
||||
#elseif windows
|
||||
return WINDOWS;
|
||||
#else
|
||||
return null;
|
||||
#end
|
||||
}
|
||||
|
||||
private static var MOBILES(default, never):Array<String> = [
|
||||
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
|
||||
];
|
||||
|
||||
public static function isMobile():Bool {
|
||||
#if android
|
||||
return true;
|
||||
#elseif js
|
||||
var userAgent = js.Browser.navigator.userAgent;
|
||||
for (mobile in MOBILES) {
|
||||
if (userAgent.indexOf(mobile) > -1) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
#else
|
||||
return false;
|
||||
#end
|
||||
}
|
||||
}
|
||||
@@ -1,71 +1,56 @@
|
||||
package ru.m.animate;
|
||||
|
||||
import flash.display.PixelSnapping;
|
||||
import haxe.Timer;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.PixelSnapping;
|
||||
|
||||
typedef Frame = {
|
||||
var image:BitmapData;
|
||||
var length:Int;
|
||||
}
|
||||
|
||||
class Animate extends Bitmap {
|
||||
|
||||
private static var timer:Timer;
|
||||
private static var instances:Array<Animate> = [];
|
||||
public var playing(default, default):Bool;
|
||||
public var frames(default, set):Array<Frame>;
|
||||
|
||||
private static function init():Void {
|
||||
if (timer == null) {
|
||||
timer = new Timer(30);
|
||||
timer.run = updateAll;
|
||||
}
|
||||
}
|
||||
|
||||
private static function updateAll():Void {
|
||||
for (instance in instances) {
|
||||
if (instance.playing) {
|
||||
instance.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public var playing(default, set):Bool;
|
||||
public var frames(default, set):Array<BitmapData>;
|
||||
private var sequence:Array<BitmapData>;
|
||||
private var index:Int;
|
||||
|
||||
public function new(?frames:Array<BitmapData>) {
|
||||
@:provide private static var manager:AnimateManager;
|
||||
|
||||
public function new(?frames:Array<Frame>) {
|
||||
super(null, PixelSnapping.AUTO, true);
|
||||
this.frames = frames == null ? [] : frames;
|
||||
init();
|
||||
instances.push(this);
|
||||
manager.add(this);
|
||||
}
|
||||
|
||||
public function set_frames(value:Array<BitmapData>):Array<BitmapData> {
|
||||
public function set_frames(value:Array<Frame>):Array<Frame> {
|
||||
sequence = [];
|
||||
index = 0;
|
||||
if (value != null) {
|
||||
frames = value;
|
||||
bitmapData = frames[0];
|
||||
index = 0;
|
||||
for (frame in frames) {
|
||||
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
|
||||
}
|
||||
bitmapData = sequence[0];
|
||||
} else {
|
||||
bitmapData = null;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
public function set_playing(value:Bool):Bool {
|
||||
if (playing != value) {
|
||||
playing = value;
|
||||
}
|
||||
return playing;
|
||||
}
|
||||
|
||||
private function update():Void {
|
||||
if (++index >= frames.length) {
|
||||
public function update():Void {
|
||||
if (++index >= sequence.length) {
|
||||
index = 0;
|
||||
}
|
||||
var nextBitmapData = frames[index];
|
||||
var nextBitmapData = sequence[index];
|
||||
x -= (nextBitmapData.width - bitmapData.width) / 2;
|
||||
y -= (nextBitmapData.height - bitmapData.height) / 2;
|
||||
bitmapData = nextBitmapData;
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (instances.indexOf(this) > -1) {
|
||||
instances.remove(this);
|
||||
}
|
||||
manager.remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
34
src/client/haxe/ru/m/animate/AnimateManager.hx
Normal file
34
src/client/haxe/ru/m/animate/AnimateManager.hx
Normal file
@@ -0,0 +1,34 @@
|
||||
package ru.m.animate;
|
||||
|
||||
@:provide class AnimateManager {
|
||||
public var playing(default, default):Bool;
|
||||
|
||||
private var timer:Timer;
|
||||
private var animations:Array<Animate>;
|
||||
|
||||
public function new() {
|
||||
animations = [];
|
||||
timer = new Timer(30);
|
||||
timer.run = update;
|
||||
}
|
||||
|
||||
public function update():Void {
|
||||
if (playing) {
|
||||
for (animation in animations) {
|
||||
if (animation.playing) {
|
||||
animation.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function add(animate:Animate):Void {
|
||||
animations.push(animate);
|
||||
}
|
||||
|
||||
public function remove(animate:Animate):Void {
|
||||
if (animations.indexOf(animate) > -1) {
|
||||
animations.remove(animate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +1,26 @@
|
||||
package ru.m.animate;
|
||||
|
||||
import promhx.Deferred;
|
||||
import flash.display.BitmapData;
|
||||
import promhx.Promise;
|
||||
|
||||
|
||||
class OnceAnimate extends Animate {
|
||||
|
||||
private var deferred:Deferred<Animate>;
|
||||
|
||||
public function new(frames:Array<BitmapData>) {
|
||||
super(frames);
|
||||
}
|
||||
|
||||
public function play():Promise<Animate> {
|
||||
deferred = new Deferred();
|
||||
playing = true;
|
||||
return deferred.promise();
|
||||
}
|
||||
|
||||
override private function update():Void {
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (index == 0) {
|
||||
playing = false;
|
||||
if (deferred != null) {
|
||||
deferred.resolve(this);
|
||||
}
|
||||
dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
43
src/client/haxe/ru/m/control/ControlBus.hx
Normal file
43
src/client/haxe/ru/m/control/ControlBus.hx
Normal file
@@ -0,0 +1,43 @@
|
||||
package ru.m.control;
|
||||
|
||||
import hw.signal.Signal;
|
||||
import ru.m.control.IControlBus;
|
||||
|
||||
class ControlBus implements IControlBus {
|
||||
|
||||
private static inline var TAG = "control";
|
||||
|
||||
public var devices(default, null):Array<IControlDevice>;
|
||||
|
||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
||||
|
||||
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
|
||||
|
||||
public function new() {
|
||||
devices = [];
|
||||
signal = new Signal3();
|
||||
devicesSignal = new Signal();
|
||||
connections = new Map();
|
||||
}
|
||||
|
||||
public function connect(device:IControlDevice):Void {
|
||||
var connector = function(action:DeviceAction, on:Bool):Void {
|
||||
//L.d("TAG", '${device.type}, ${action}, ${on}');
|
||||
signal.emit(device.type, action, on);
|
||||
}
|
||||
connections.set(device.type, connector);
|
||||
device.signal.connect(connector);
|
||||
devices.push(device);
|
||||
devicesSignal.emit(devices);
|
||||
}
|
||||
|
||||
public function disconnect(device:IControlDevice):Void {
|
||||
if (connections.exists(device.type)) {
|
||||
device.signal.disconnect(connections.get(device.type));
|
||||
connections.remove(device.type);
|
||||
devices.remove(device);
|
||||
devicesSignal.emit(devices);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
src/client/haxe/ru/m/control/DeviceAction.hx
Normal file
8
src/client/haxe/ru/m/control/DeviceAction.hx
Normal file
@@ -0,0 +1,8 @@
|
||||
package ru.m.control;
|
||||
|
||||
import ru.m.geom.Direction;
|
||||
|
||||
enum DeviceAction {
|
||||
DIRECTION(direction:Direction);
|
||||
KEY(code:Int);
|
||||
}
|
||||
8
src/client/haxe/ru/m/control/DeviceType.hx
Normal file
8
src/client/haxe/ru/m/control/DeviceType.hx
Normal file
@@ -0,0 +1,8 @@
|
||||
package ru.m.control;
|
||||
|
||||
enum DeviceType {
|
||||
NONE;
|
||||
KEYBOARD;
|
||||
SCREEN;
|
||||
GAMEPAD(id:Int);
|
||||
}
|
||||
13
src/client/haxe/ru/m/control/IControlBus.hx
Normal file
13
src/client/haxe/ru/m/control/IControlBus.hx
Normal file
@@ -0,0 +1,13 @@
|
||||
package ru.m.control;
|
||||
|
||||
import hw.signal.Signal;
|
||||
|
||||
interface IControlBus {
|
||||
public var devices(default, null):Array<IControlDevice>;
|
||||
|
||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
||||
|
||||
public function connect(device:IControlDevice):Void;
|
||||
public function disconnect(device:IControlDevice):Void;
|
||||
}
|
||||
10
src/client/haxe/ru/m/control/IControlDevice.hx
Normal file
10
src/client/haxe/ru/m/control/IControlDevice.hx
Normal file
@@ -0,0 +1,10 @@
|
||||
package ru.m.control;
|
||||
|
||||
import hw.signal.Signal;
|
||||
|
||||
interface IControlDevice {
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
public function dispose():Void;
|
||||
}
|
||||
62
src/client/haxe/ru/m/control/JoystickDevice.hx
Normal file
62
src/client/haxe/ru/m/control/JoystickDevice.hx
Normal file
@@ -0,0 +1,62 @@
|
||||
package ru.m.control;
|
||||
|
||||
import hw.signal.Signal;
|
||||
import lime.ui.Joystick;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.geom.Direction;
|
||||
|
||||
class JoystickDevice implements IControlDevice {
|
||||
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
private var joystick:Joystick;
|
||||
private var axisState:Map<Int, Direction>;
|
||||
|
||||
public function new(joystick:Joystick) {
|
||||
this.joystick = joystick;
|
||||
type = GAMEPAD(joystick.id);
|
||||
signal = new Signal2();
|
||||
axisState = new Map();
|
||||
joystick.onButtonDown.add(onButtonDown);
|
||||
joystick.onButtonUp.add(onButtonUp);
|
||||
joystick.onAxisMove.add(onAxisMove);
|
||||
}
|
||||
|
||||
private function onButtonDown(code:Int):Void {
|
||||
signal.emit(KEY(code), true);
|
||||
}
|
||||
|
||||
private function onButtonUp(code:Int):Void {
|
||||
signal.emit(KEY(code), false);
|
||||
}
|
||||
|
||||
private function onAxisMove(axis:Int, position:Float):Void {
|
||||
var direction:Direction = switch [axis, position] {
|
||||
case [0, 1]: Direction.RIGHT;
|
||||
case [0, -1]: Direction.LEFT;
|
||||
case [1, 1]: Direction.BOTTOM;
|
||||
case [1, -1]: Direction.TOP;
|
||||
case _: null;
|
||||
}
|
||||
if (direction != null) {
|
||||
axisState.set(axis, direction);
|
||||
signal.emit(DIRECTION(direction), true);
|
||||
} else if (position == 0) {
|
||||
if (axisState.exists(axis)) {
|
||||
signal.emit(DIRECTION(axisState.get(axis)), false);
|
||||
axisState.remove(axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (joystick != null) {
|
||||
joystick.onButtonDown.remove(onButtonDown);
|
||||
joystick.onButtonUp.remove(onButtonUp);
|
||||
joystick.onAxisMove.remove(onAxisMove);
|
||||
joystick = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
38
src/client/haxe/ru/m/control/KeyboardDevice.hx
Normal file
38
src/client/haxe/ru/m/control/KeyboardDevice.hx
Normal file
@@ -0,0 +1,38 @@
|
||||
package ru.m.control;
|
||||
|
||||
import flash.display.Stage;
|
||||
import flash.events.KeyboardEvent;
|
||||
import hw.signal.Signal;
|
||||
import ru.m.control.DeviceAction;
|
||||
|
||||
class KeyboardDevice implements IControlDevice {
|
||||
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
private var stage:Stage;
|
||||
|
||||
public function new(stage:Stage) {
|
||||
this.stage = stage;
|
||||
type = DeviceType.KEYBOARD;
|
||||
signal = new Signal2();
|
||||
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
}
|
||||
|
||||
private function onKeyDown(event:KeyboardEvent):Void {
|
||||
signal.emit(KEY(event.keyCode), true);
|
||||
}
|
||||
|
||||
private function onKeyUp(event:KeyboardEvent):Void {
|
||||
signal.emit(KEY(event.keyCode), false);
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (stage != null) {
|
||||
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
stage = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package ru.m.display;
|
||||
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
|
||||
class DisplayObjectContainerExtender {
|
||||
|
||||
public static function childrenIterator():Iterator<DisplayObject> {
|
||||
throw "Not implemented";
|
||||
}
|
||||
|
||||
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
|
||||
if (self.contains(child)) {
|
||||
return self.removeChild(child);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static function containsRecursivle(child:DisplayObject):Bool {
|
||||
throw "Not implemented";
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
package ru.m.draw;
|
||||
|
||||
import flash.geom.ColorTransform;
|
||||
import flash.geom.Rectangle;
|
||||
import flash.display.BitmapData;
|
||||
|
||||
|
||||
class BitmapUtil {
|
||||
|
||||
public static function colorize(data: BitmapData, color: Color):BitmapData {
|
||||
if (color.zero) return data;
|
||||
var result = data.clone();
|
||||
var transform = new ColorTransform(color.red / 255, color.green / 255, color.blue / 255, 1, 0, 0, 0, 0);
|
||||
result.colorTransform(new Rectangle(0, 0, result.width, result.height), transform);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
package ru.m.draw;
|
||||
|
||||
abstract Color(Int) {
|
||||
public var alpha(get, never):Int;
|
||||
public var red(get, never):Int;
|
||||
public var green(get, never):Int;
|
||||
public var blue(get, never):Int;
|
||||
public var zero(get, never):Bool;
|
||||
|
||||
public inline function new(value:Int) {
|
||||
this = value;
|
||||
}
|
||||
|
||||
private inline function get_alpha():Int {
|
||||
return (this >> 24) & 255;
|
||||
}
|
||||
|
||||
private inline function get_red():Int {
|
||||
return (this >> 16) & 255;
|
||||
}
|
||||
|
||||
private inline function get_green():Int {
|
||||
return (this >> 8) & 255;
|
||||
}
|
||||
|
||||
private inline function get_blue():Int {
|
||||
return this & 255;
|
||||
}
|
||||
|
||||
private inline function get_zero():Bool {
|
||||
return this == 0;
|
||||
}
|
||||
|
||||
@:from
|
||||
static public inline function fromInt(value:Int):Color {
|
||||
return new Color(value);
|
||||
}
|
||||
|
||||
@:from
|
||||
static public inline function fromString(value:String):Color {
|
||||
return new Color(Std.parseInt('0x${value.split('#').pop()}'));
|
||||
}
|
||||
|
||||
public function toString():String {
|
||||
return 'Color(${red},${green},${blue})';
|
||||
}
|
||||
}
|
||||
56
src/client/haxe/ru/m/skin/ButtonSVGSkin.hx
Normal file
56
src/client/haxe/ru/m/skin/ButtonSVGSkin.hx
Normal file
@@ -0,0 +1,56 @@
|
||||
package ru.m.skin;
|
||||
|
||||
import format.SVG;
|
||||
import hw.color.Color;
|
||||
import hw.view.form.ButtonView;
|
||||
import hw.view.skin.ISkin;
|
||||
|
||||
using StringTools;
|
||||
using hw.color.ColorUtil;
|
||||
|
||||
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
|
||||
|
||||
@:style(null) private var svg:String;
|
||||
@:style(0) private var color:Null<Color>;
|
||||
@:style(false) private var solid:Null<Bool>;
|
||||
|
||||
private var svgs:Map<ButtonState, SVG>;
|
||||
|
||||
public function new(?svg:String, ?color:Color, ?solid:Bool) {
|
||||
this.svg = svg;
|
||||
this.color = color;
|
||||
this.solid = solid;
|
||||
init(solid);
|
||||
}
|
||||
|
||||
private inline function buildSVG(color:Color):SVG {
|
||||
return new SVG(svg.replace("currentColor", '#${color}'));
|
||||
}
|
||||
|
||||
private function init(solid:Bool):Void {
|
||||
var color = color;
|
||||
if (solid) {
|
||||
color = color.multiply(1.5);
|
||||
}
|
||||
svgs = new Map();
|
||||
svgs.set(UP, buildSVG(color));
|
||||
svgs.set(DOWN, buildSVG(color.diff(-24)));
|
||||
svgs.set(OVER, buildSVG(color.diff(24)));
|
||||
svgs.set(DISABLED, buildSVG(color.grey()));
|
||||
}
|
||||
|
||||
public function draw(view:ButtonView):Void {
|
||||
var svg = svgs.get(view.state);
|
||||
var graphics = view.content.graphics;
|
||||
graphics.beginFill(0, 0);
|
||||
graphics.drawRect(0, 0, view.width, view.height);
|
||||
graphics.beginFill(color);
|
||||
if (!solid) {
|
||||
graphics.lineStyle(2, color.multiply(1.5));
|
||||
}
|
||||
// ToDo: padding
|
||||
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
|
||||
graphics.lineStyle();
|
||||
graphics.endFill();
|
||||
}
|
||||
}
|
||||
200
src/client/haxe/ru/m/tankz/AppTheme.hx
Normal file
200
src/client/haxe/ru/m/tankz/AppTheme.hx
Normal file
@@ -0,0 +1,200 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.text.TextFormatAlign;
|
||||
import hw.color.Color;
|
||||
import hw.view.geometry.Box;
|
||||
import hw.view.geometry.HAlign;
|
||||
import hw.view.geometry.SizeValue;
|
||||
import hw.view.geometry.VAlign;
|
||||
import hw.view.theme.ITheme;
|
||||
import hw.view.theme.Theme;
|
||||
import hw.view.utils.DrawUtil;
|
||||
import openfl.Assets;
|
||||
import ru.m.skin.ButtonSVGSkin;
|
||||
|
||||
using hw.color.ColorUtil;
|
||||
|
||||
class AppTheme extends Theme {
|
||||
|
||||
public static var COLORS(default, never):ThemeColors = {
|
||||
light: 0x95937D,
|
||||
dark: 0x777564,
|
||||
text: 0xE7E0BB,
|
||||
active: 0xFFFF00,
|
||||
}
|
||||
|
||||
public function new() {
|
||||
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
|
||||
}
|
||||
|
||||
override private function reload():Void {
|
||||
super.reload();
|
||||
register(new Style("light", [
|
||||
"skin.background.color" => colors.light,
|
||||
]));
|
||||
|
||||
register(new Style("dark", [
|
||||
"skin.background.color" => colors.dark,
|
||||
]));
|
||||
|
||||
register(new Style("font", [
|
||||
"_" => null,
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("text.header", [
|
||||
"font.size" => fontSize.big,
|
||||
"font.align" => TextFormatAlign.CENTER,
|
||||
"skin.background.color" => Color.fromInt(0x000000),
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.border.color" => colors.light,
|
||||
"geometry.padding" => Box.fromArray([50, 8]),
|
||||
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("button.menu", [
|
||||
"font.size" => fontSize.big,
|
||||
"geometry.padding" => Box.fromFloat(0),
|
||||
"geometry.width" => SizeValue.fromInt(250),
|
||||
"geometry.height" => SizeValue.fromInt(50),
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("button.small", [
|
||||
"font.size" => SizeValue.fromString("3h"),
|
||||
"geometry.padding" => Box.fromArray([8, 2]),
|
||||
"skin.round" => 5,
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("text.box", [
|
||||
"skin.background.color" => Color.fromInt(0x000000),
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.border.color" => colors.light,
|
||||
"geometry.padding" => Box.fromArray([15, 8]),
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("text.box.active", [
|
||||
"skin.background.color" => Color.fromInt(0x55aa55),
|
||||
"skin.background.alpha" => 1,
|
||||
"skin.border.color" => Color.fromInt(0x88dd88),
|
||||
], ["text.box"]));
|
||||
|
||||
register(new Style("button.level", [
|
||||
"font.size" => fontSize.big,
|
||||
"geometry.width" => SizeValue.fromString("12h"),
|
||||
"geometry.height" => SizeValue.fromString("12h"),
|
||||
"geometry.padding" => Box.fromFloat(0),
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("container", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.height" => SizeValue.fromString("100%"),
|
||||
"layout.hAlign" => HAlign.CENTER,
|
||||
"layout.vAlign" => VAlign.MIDDLE,
|
||||
], ["dark"]));
|
||||
|
||||
register(new Style("panel", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.padding" => Box.fromArray([20, 10]),
|
||||
"layout.vAlign" => VAlign.MIDDLE,
|
||||
], ["light"]));
|
||||
|
||||
register(new Style("panel_button", [
|
||||
"font.size" => fontSize.big,
|
||||
"geometry.height" => SizeValue.fromString("100%"),
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("window", [
|
||||
"geometry.padding" => Box.fromFloat(2),
|
||||
], ["dark", "border"]));
|
||||
|
||||
register(new Style("line", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.height" => SizeValue.fromInt(2),
|
||||
], ["border"]));
|
||||
|
||||
register(new Style("window.close", [
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
|
||||
"geometry.width" => SizeValue.fromString("8h"),
|
||||
"geometry.height" => SizeValue.fromString("8h"),
|
||||
]));
|
||||
|
||||
register(new Style("icon.tank", [
|
||||
"geometry.width" => SizeValue.fromString("6h"),
|
||||
"geometry.height" => SizeValue.fromString("6h"),
|
||||
"skin.fillType" => FillType.CONTAIN,
|
||||
]));
|
||||
|
||||
var green:Color = 0x00ff00;
|
||||
var red:Color = 0xff0000;
|
||||
register(new Style("result.winner", [
|
||||
"skin.border.color" => green,
|
||||
"skin.border.alpha" => 0.5,
|
||||
"skin.border.thickness" => 5,
|
||||
"skin.round" => 10,
|
||||
], ["light"]));
|
||||
register(new Style("result.loser", [
|
||||
"skin.border.color" => red,
|
||||
"skin.border.alpha" => 0.5,
|
||||
"skin.border.thickness" => 5,
|
||||
"skin.round" => 10,
|
||||
], ["light"]));
|
||||
register(new Style("player.winner", [
|
||||
"skin.background.alpha" => 0.2,
|
||||
"skin.background.color" => green,
|
||||
]));
|
||||
register(new Style("player.loser", [
|
||||
"skin.background.alpha" => 0.2,
|
||||
"skin.background.color" => red,
|
||||
]));
|
||||
|
||||
register(new Style("button.pack", [
|
||||
"geometry.width" => SizeValue.fromString("35h"),
|
||||
"geometry.height" => SizeValue.fromString("20h"),
|
||||
"geometry.padding" => Box.fromFloat(5),
|
||||
"layout.hAlign" => HAlign.CENTER,
|
||||
"layout.vAlign" => VAlign.MIDDLE,
|
||||
"content.buttonMode" => true,
|
||||
"content.mouseChildren" => false,
|
||||
"skin.round" => 15,
|
||||
], ["border", "light"]));
|
||||
|
||||
register(new Style("button.menu", [
|
||||
"geometry.padding" => Box.fromArray([20, 10]),
|
||||
]));
|
||||
|
||||
registerButton("settings", "cog-solid.svg");
|
||||
registerButton("close", "times-circle-solid.svg");
|
||||
registerButton("next", "arrow-alt-circle-right-solid.svg");
|
||||
registerButton("prev", "arrow-alt-circle-left-solid.svg");
|
||||
registerButton("start", "play-circle-solid.svg");
|
||||
registerButton("login", "sign-in-solid.svg");
|
||||
registerButton("logout", "sign-out-solid.svg");
|
||||
registerButton("bars", "bars-solid.svg");
|
||||
|
||||
registerButton("keyboard", "keyboard-light.svg", true);
|
||||
registerButton("backspace", "backspace-light.svg", true);
|
||||
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
|
||||
|
||||
register(new Style("gamepad", [
|
||||
"skin.color" => colors.text,
|
||||
"skin.activeColor" => colors.active,
|
||||
]));
|
||||
|
||||
register(new Style("render", [
|
||||
"skin.background.color" => colors.dark,
|
||||
]));
|
||||
}
|
||||
|
||||
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
|
||||
register(new Style('button.$name', [
|
||||
"geometry.width" => SizeValue.fromString("10h"),
|
||||
"geometry.height" => SizeValue.fromString("10h"),
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
|
||||
]));
|
||||
register(new Style('button.$name.small', [
|
||||
"geometry.width" => SizeValue.fromString("7h"),
|
||||
"geometry.height" => SizeValue.fromString("7h"),
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
|
||||
]));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,103 +1,60 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.text.Font;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.Root;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.resources.Resources;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.frame.StartFrame;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.PacketBuilder;
|
||||
#if flash import haxework.log.JSLogger; #end
|
||||
#if debug import haxework.log.SocketLogger; #end
|
||||
import ru.m.animate.AnimateManager;
|
||||
import flash.Lib;
|
||||
import hw.animate.Animate;
|
||||
import hw.log.TraceLogger;
|
||||
import hw.net.manage.LoaderManager;
|
||||
import hw.view.Root;
|
||||
import hw.view.popup.PopupManager;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
import ru.m.tankz.view.ClientView;
|
||||
|
||||
|
||||
interface ClientViewLayout {
|
||||
var switcher(default, null):IFrameSwitcher;
|
||||
}
|
||||
class Client {
|
||||
private static inline var TAG = "Tankz";
|
||||
|
||||
@:template('ru/m/tankz/Client.yaml', 'ru/m/tankz/Style.yaml')
|
||||
class ClientView extends VGroupView implements ClientViewLayout implements ViewBuilder {}
|
||||
|
||||
class Client implements IConnectionHandler {
|
||||
|
||||
private static inline var TAG = 'Tankz';
|
||||
@:provide private static var settings:SettingsStorage;
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
#if flash
|
||||
L.push(new JSLogger());
|
||||
L.push(new hw.log.JSLogger());
|
||||
#end
|
||||
#if debug
|
||||
L.push(new SocketLogger());
|
||||
//L.push(new hw.log.SocketLogger());
|
||||
#end
|
||||
// ToDo: fix @:provide macro
|
||||
PopupManager;
|
||||
LoaderManager;
|
||||
GameStorage;
|
||||
AnimateManager;
|
||||
//
|
||||
Const.init();
|
||||
Init.init();
|
||||
// TODO:
|
||||
// Animate.bind(Lib.current.stage);
|
||||
L.d(TAG, 'Debug: ${Const.DEBUG}');
|
||||
L.i(TAG, 'Version: ${Const.VERSION}');
|
||||
L.i(TAG, 'Build: ${Const.BUILD}');
|
||||
new Client();
|
||||
}
|
||||
|
||||
|
||||
private var view:ClientView;
|
||||
|
||||
public function new() {
|
||||
Provider.setFactory(IResources, Resources);
|
||||
|
||||
var font:Font = Font.enumerateFonts()[0];
|
||||
Provider.get(IResources).text.put('font', 'Bookman Old Style');
|
||||
Provider.get(IResources).text.put('version', 'v${Const.VERSION} b${Const.BUILD}');
|
||||
|
||||
Provider.set(IPacketBuilder, new PacketBuilder());
|
||||
#if flash
|
||||
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection('localhost', 5001));
|
||||
#elseif html5
|
||||
Provider.set(IConnection, new ru.m.connect.js.JsConnection('localhost', 5001));
|
||||
L.i(TAG, 'Mobile: ${Device.isMobile()}');
|
||||
#if linux
|
||||
LinuxIcon.apply();
|
||||
#end
|
||||
|
||||
//Provider.get(IConnection).handler.addListener(this);
|
||||
view = new ClientView();
|
||||
Provider.set(IFrameSwitcher, view.switcher);
|
||||
var view:ClientView = new ClientView();
|
||||
Root.bind(view);
|
||||
view.content.stage.stageFocusRect = false;
|
||||
//view.logout.onPress = this;
|
||||
view.switcher.change(StartFrame.ID);
|
||||
view.launch();
|
||||
|
||||
view.content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
|
||||
if (event.keyCode == Keyboard.ESCAPE) {
|
||||
view.switcher.change(StartFrame.ID);
|
||||
}
|
||||
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
|
||||
fps.visible = settings.displayFPS;
|
||||
Lib.current.addChild(fps);
|
||||
|
||||
settings.signal.connect(function(setting) {
|
||||
switch setting {
|
||||
case DISPLAY_FPS(value):
|
||||
fps.visible = value;
|
||||
case _:
|
||||
}
|
||||
});
|
||||
|
||||
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
|
||||
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
|
||||
}
|
||||
|
||||
public function onPress(view:ButtonView):Void {
|
||||
switch (view.id) {
|
||||
case 'logout':
|
||||
Provider.get(IConnection).disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public function onConnected():Void {}
|
||||
|
||||
public function onDisconnected():Void {
|
||||
//view.switcher.change(AuthFrame.ID);
|
||||
}
|
||||
|
||||
public function onError(error:Dynamic):Void {
|
||||
L.e(TAG, '', error);
|
||||
//view.switcher.change(AuthFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
---
|
||||
$type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: switcher
|
||||
$type: haxework.gui.frame.FrameSwitcher
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.skin.BitmapSkin
|
||||
image: "@asset:image:resources/images/background.png"
|
||||
fillType: REPEAT
|
||||
views:
|
||||
- id: start
|
||||
$type: ru.m.tankz.frame.StartFrame
|
||||
- id: level
|
||||
$type: ru.m.tankz.frame.LevelFrame
|
||||
- id: game
|
||||
$type: ru.m.tankz.frame.GameFrame
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
inLayout: false
|
||||
contentSize: true
|
||||
vAlign: BOTTOM
|
||||
hAlign: RIGHT
|
||||
text: "@res:text:version"
|
||||
@@ -3,17 +3,18 @@ package ru.m.tankz;
|
||||
import flash.Lib;
|
||||
import flash.system.Capabilities;
|
||||
|
||||
|
||||
class Const {
|
||||
public static var FPS:Int;
|
||||
public static var BUILD:String;
|
||||
public static var VERSION:String;
|
||||
public static var DEBUG:Bool;
|
||||
public static var FPS:Int;
|
||||
public static var BUILD:String;
|
||||
public static var VERSION:String;
|
||||
public static var NAME:String;
|
||||
public static var DEBUG:Bool;
|
||||
|
||||
public static function init():Void {
|
||||
FPS = Lib.current.stage.application.config.fps;
|
||||
BUILD = CompilationOption.get("build");
|
||||
VERSION = Lib.current.stage.application.config.version;
|
||||
DEBUG = Capabilities.isDebugger;
|
||||
}
|
||||
}
|
||||
public static function init():Void {
|
||||
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
|
||||
BUILD = CompilationOption.get("build");
|
||||
VERSION = Lib.current.stage.application.meta.get("version");
|
||||
NAME = Lib.current.stage.application.meta.get("name");
|
||||
DEBUG = Capabilities.isDebugger;
|
||||
}
|
||||
}
|
||||
|
||||
78
src/client/haxe/ru/m/tankz/Init.hx
Normal file
78
src/client/haxe/ru/m/tankz/Init.hx
Normal file
@@ -0,0 +1,78 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.Lib;
|
||||
import hw.animate.FadeAnimate;
|
||||
import hw.animate.UnFadeAnimate;
|
||||
import hw.storage.SharedObjectStorage;
|
||||
import hw.view.popup.PopupManager;
|
||||
import hw.view.theme.ITheme;
|
||||
import lime.ui.Gamepad;
|
||||
import lime.ui.Joystick;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.control.ControlBus;
|
||||
import ru.m.control.IControlBus;
|
||||
import ru.m.control.JoystickDevice;
|
||||
import ru.m.control.KeyboardDevice;
|
||||
import ru.m.tankz.bundle.CachedLevelBundle;
|
||||
import ru.m.tankz.bundle.ClientLevelSource;
|
||||
import ru.m.tankz.bundle.ConfigBundle;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
import ru.m.update.Updater;
|
||||
|
||||
class Init {
|
||||
|
||||
@:provide static var theme:ITheme;
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
@:provide static var configBundle:IConfigBundle;
|
||||
@:provide static var popupManager:PopupManager;
|
||||
@:provide static var connection:IConnection<Request, Response>;
|
||||
@:provide static var bus:IControlBus;
|
||||
@:provide static var updater:Updater;
|
||||
|
||||
private static function buildConnection():IConnection<Request, Response> {
|
||||
var host:String = CompilationOption.get("host");
|
||||
var port:Int = CompilationOption.get("port");
|
||||
L.d("Init", 'connect to $host:$port');
|
||||
#if flash
|
||||
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
|
||||
#elseif html5
|
||||
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
|
||||
#else
|
||||
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
|
||||
#end
|
||||
}
|
||||
|
||||
public static function init():Void {
|
||||
theme = new AppTheme();
|
||||
levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
|
||||
levelBundle.load();
|
||||
configBundle = new ConfigBundle();
|
||||
|
||||
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
|
||||
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
|
||||
|
||||
connection = buildConnection();
|
||||
|
||||
bus = new ControlBus();
|
||||
bus.connect(new KeyboardDevice(Lib.current.stage));
|
||||
|
||||
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
|
||||
|
||||
for (device in Gamepad.devices) {
|
||||
trace('gamepad', device);
|
||||
}
|
||||
Gamepad.onConnect.add(function(device) {
|
||||
trace('connect gamepad', device);
|
||||
});
|
||||
|
||||
for (device in Joystick.devices) {
|
||||
bus.connect(new JoystickDevice(device));
|
||||
}
|
||||
Joystick.onConnect.add(function(device) {
|
||||
bus.connect(new JoystickDevice(device));
|
||||
});
|
||||
}
|
||||
}
|
||||
27
src/client/haxe/ru/m/tankz/LinuxIcon.hx
Normal file
27
src/client/haxe/ru/m/tankz/LinuxIcon.hx
Normal file
@@ -0,0 +1,27 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.display.BitmapData;
|
||||
import flash.filters.ColorMatrixFilter;
|
||||
import flash.geom.Point;
|
||||
import flash.Lib;
|
||||
import openfl.Assets;
|
||||
|
||||
class LinuxIcon {
|
||||
|
||||
private static function prepareIcon(bitmap:BitmapData):BitmapData {
|
||||
var matrix:Array<Float> = [];
|
||||
matrix = matrix.concat([0, 0, 1, 0, 0]);
|
||||
matrix = matrix.concat([0, 1, 0, 0, 0]);
|
||||
matrix = matrix.concat([1, 0, 0, 0, 0]);
|
||||
matrix = matrix.concat([0, 0, 0, 1, 0]);
|
||||
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
|
||||
var bitmap:BitmapData = bitmap.clone();
|
||||
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static function apply() {
|
||||
var icon = Assets.getBitmapData("resources/icon.png");
|
||||
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
|
||||
}
|
||||
}
|
||||
142
src/client/haxe/ru/m/tankz/Preloader.hx
Normal file
142
src/client/haxe/ru/m/tankz/Preloader.hx
Normal file
@@ -0,0 +1,142 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.display.Shape;
|
||||
import flash.display.Sprite;
|
||||
import flash.events.Event;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.Lib;
|
||||
import hw.view.geometry.Size;
|
||||
import ru.m.tankz.AppTheme;
|
||||
|
||||
class Progress extends Sprite {
|
||||
|
||||
public var color(default, set):Int = 0;
|
||||
public var backColor(default, set):Int = 0;
|
||||
public var progress(default, set):Float = 0;
|
||||
public var size(default, set):Size = [0, 0];
|
||||
public var radius(get, null):Float;
|
||||
|
||||
private var maskShape:Shape;
|
||||
private var toRedraw:Bool;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
maskShape = new Shape();
|
||||
addChild(maskShape);
|
||||
mask = maskShape;
|
||||
}
|
||||
|
||||
private inline function get_radius():Float {
|
||||
return Math.min(size.width, size.height) / 2;
|
||||
}
|
||||
|
||||
private function set_color(value:Int):Int {
|
||||
if (color != value) {
|
||||
color = value;
|
||||
toRedraw = true;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private function set_backColor(value:Int):Int {
|
||||
if (backColor != value) {
|
||||
backColor = value;
|
||||
toRedraw = true;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private function set_progress(value:Float):Float {
|
||||
if (progress != value) {
|
||||
progress = value;
|
||||
toRedraw = true;
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
|
||||
private function set_size(value:Size):Size {
|
||||
if (size != value) {
|
||||
size = value;
|
||||
toRedraw = true;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
public function update():Void {
|
||||
if (toRedraw) {
|
||||
redraw();
|
||||
redrawMask();
|
||||
toRedraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
public function redraw():Void {
|
||||
graphics.clear();
|
||||
graphics.beginFill(color);
|
||||
graphics.drawCircle(radius, radius, radius);
|
||||
graphics.beginFill(backColor);
|
||||
graphics.drawCircle(radius, radius, radius / 2);
|
||||
graphics.endFill();
|
||||
}
|
||||
|
||||
public function redrawMask():Void {
|
||||
maskShape.graphics.clear();
|
||||
maskShape.graphics.beginFill(0x00ff00);
|
||||
maskShape.graphics.moveTo(radius, radius);
|
||||
var sides = 6;
|
||||
var rotation = (-(Math.PI) / 2);
|
||||
var r = radius / Math.cos(1/sides * Math.PI);
|
||||
var lineToRadians = function(rads:Float):Void {
|
||||
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
|
||||
};
|
||||
var sidesToDraw:Int = Math.floor(progress * sides);
|
||||
for (i in 0...sidesToDraw + 1) {
|
||||
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
|
||||
}
|
||||
if (progress * sides != sidesToDraw) {
|
||||
lineToRadians(progress * (Math.PI * 2) + rotation);
|
||||
}
|
||||
maskShape.graphics.endFill();
|
||||
}
|
||||
}
|
||||
|
||||
class Preloader extends Sprite {
|
||||
|
||||
private var progress:Progress;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
Lib.current.stage.color = AppTheme.COLORS.light;
|
||||
progress = new Progress();
|
||||
progress.color = AppTheme.COLORS.dark;
|
||||
progress.backColor = AppTheme.COLORS.light;
|
||||
progress.size = [200, 200];
|
||||
addChild(progress);
|
||||
onResize(null);
|
||||
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
|
||||
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
|
||||
addEventListener(Event.COMPLETE, onComplete);
|
||||
}
|
||||
|
||||
private function onResize(event:Event):Void {
|
||||
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
|
||||
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
|
||||
}
|
||||
|
||||
private function onEnterFrame(event:Event):Void {
|
||||
progress.update();
|
||||
}
|
||||
|
||||
private function onProgress(event:ProgressEvent):Void {
|
||||
progress.progress = event.bytesLoaded / event.bytesTotal;
|
||||
}
|
||||
|
||||
private function onComplete(event:Event):Void {
|
||||
progress.update();
|
||||
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
|
||||
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
|
||||
removeEventListener(Event.COMPLETE, onComplete);
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
---
|
||||
button:
|
||||
width: 250
|
||||
height: 60
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonBitmapSkin
|
||||
upImage: "@asset:image:resources/images/control/button_normal.png"
|
||||
downImage: "@asset:image:resources/images/control/button_down.png"
|
||||
overImage: "@asset:image:resources/images/control/button_over.png"
|
||||
fillType: NINEPATH
|
||||
fontFamily: "@res:text:font"
|
||||
fontEmbed: true
|
||||
fontColor: "#E7E0BB"
|
||||
fontSize: 20
|
||||
|
||||
label:
|
||||
fontColor: "#ffffff"
|
||||
fontEmbed: false
|
||||
fontFamily: Courirer New
|
||||
fontSize: 16
|
||||
shadowColor: 0x000000
|
||||
33
src/client/haxe/ru/m/tankz/bundle/ClientLevelSource.hx
Normal file
33
src/client/haxe/ru/m/tankz/bundle/ClientLevelSource.hx
Normal file
@@ -0,0 +1,33 @@
|
||||
package ru.m.tankz.bundle;
|
||||
|
||||
import openfl.Assets;
|
||||
import openfl.utils.AssetType;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.util.LevelUtil;
|
||||
|
||||
class ClientLevelSource implements ILevelSource {
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function resolveMeta(id:PackId):LevelPackMeta {
|
||||
var bytes = Assets.getBytes('level/${id}.zip');
|
||||
return LevelUtil.getMeta(bytes);
|
||||
}
|
||||
|
||||
public function resolve(id:PackId):LevelPack {
|
||||
var bytes = Assets.getBytes('level/${id}.zip');
|
||||
return LevelUtil.unpack(bytes);
|
||||
}
|
||||
|
||||
public function list():Array<PackId> {
|
||||
var result = [];
|
||||
for (path in Assets.list(AssetType.BINARY)) {
|
||||
if (StringTools.startsWith(path, "level")) {
|
||||
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
23
src/client/haxe/ru/m/tankz/bundle/ConfigBundle.hx
Normal file
23
src/client/haxe/ru/m/tankz/bundle/ConfigBundle.hx
Normal file
@@ -0,0 +1,23 @@
|
||||
package ru.m.tankz.bundle;
|
||||
|
||||
import openfl.Assets;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
import yaml.Parser;
|
||||
import yaml.Yaml;
|
||||
|
||||
class ConfigBundle implements IConfigBundle {
|
||||
|
||||
private var _cache:Map<GameType, Config> = new Map();
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function get(type:GameType):Config {
|
||||
if (!_cache.exists(type)) {
|
||||
var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
|
||||
_cache.set(type, Config.fromSource(type, source));
|
||||
}
|
||||
return _cache.get(type);
|
||||
}
|
||||
}
|
||||
12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
@@ -0,0 +1,12 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
typedef BindAction = {
|
||||
var device:DeviceType;
|
||||
var action:DeviceAction;
|
||||
}
|
||||
|
||||
typedef Binding = Map<TankAction, BindAction>;
|
||||
@@ -1,63 +1,99 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import flash.events.FocusEvent;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.Lib;
|
||||
import flash.ui.Keyboard;
|
||||
import haxe.Timer;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.control.IControlBus;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef KeyBinding = Map<Int, TankAction>;
|
||||
using haxe.EnumTools.EnumValueTools;
|
||||
|
||||
class HumanControl extends Control {
|
||||
|
||||
private var keyBinding:KeyBinding;
|
||||
private var moveQueue:Array<Int>;
|
||||
private var shotTimer:Timer;
|
||||
@:provide static var storage:SettingsStorage;
|
||||
@:provide static var bus:IControlBus;
|
||||
|
||||
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
|
||||
|
||||
private var moveQueue:Array<Direction>;
|
||||
private var shotTimers:Map<Int, Timer>;
|
||||
|
||||
public function new(playerId:PlayerId, controlIndex:Int) {
|
||||
super(playerId);
|
||||
this.keyBinding = resolve(controlIndex);
|
||||
moveQueue = new Array<Int>();
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
|
||||
var config = storage.getBinding(controlIndex);
|
||||
binding = new Map();
|
||||
for (action in config.keys()) {
|
||||
var bind = config.get(action);
|
||||
if (!binding.exists(bind.device)) {
|
||||
binding.set(bind.device, new Map());
|
||||
}
|
||||
binding.get(bind.device).set(bind.action, action);
|
||||
}
|
||||
moveQueue = [];
|
||||
shotTimers = new Map();
|
||||
}
|
||||
|
||||
private function onKeyDown(event:KeyboardEvent):Void {
|
||||
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||
case TankAction.MOVE(direction):
|
||||
if (moveQueue.indexOf(event.keyCode) == -1) {
|
||||
moveQueue.unshift(event.keyCode);
|
||||
updateMove();
|
||||
}
|
||||
case TankAction.SHOT:
|
||||
if (shotTimer == null) {
|
||||
shotTimer = new Timer(300);
|
||||
shotTimer.run = shot;
|
||||
shot();
|
||||
}
|
||||
case _:
|
||||
public function hasDevice(device:DeviceType):Bool {
|
||||
for (d in binding.keys()) {
|
||||
if (d.equals(device)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.keyCode == Keyboard.U) {
|
||||
action(TankAction.UPGRADE);
|
||||
return false;
|
||||
}
|
||||
|
||||
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
|
||||
if (binding.exists(device) && binding[device].exists(action)) {
|
||||
toggleAction(binding[device][action], on);
|
||||
}
|
||||
}
|
||||
|
||||
private function onKeyUp(event:KeyboardEvent):Void {
|
||||
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||
override public function start():Void {
|
||||
super.start();
|
||||
bus.signal.connect(onDeviceAction);
|
||||
}
|
||||
|
||||
override public function stop():Void {
|
||||
super.stop();
|
||||
bus.signal.disconnect(onDeviceAction);
|
||||
moveQueue = [];
|
||||
for (timer in shotTimers) {
|
||||
timer.stop();
|
||||
}
|
||||
shotTimers = new Map();
|
||||
}
|
||||
|
||||
public function toggleAction(action:TankAction, on:Bool):Void {
|
||||
switch action {
|
||||
case TankAction.MOVE(direction):
|
||||
moveQueue.remove(event.keyCode);
|
||||
if (on) {
|
||||
if (moveQueue.indexOf(direction) == -1) {
|
||||
moveQueue.unshift(direction);
|
||||
}
|
||||
} else {
|
||||
moveQueue.remove(direction);
|
||||
}
|
||||
updateMove();
|
||||
case TankAction.SHOT:
|
||||
if (shotTimer != null) {
|
||||
shotTimer.stop();
|
||||
shotTimer = null;
|
||||
case TankAction.SHOT(weapon):
|
||||
if (on) {
|
||||
if (!shotTimers.exists(weapon)) {
|
||||
// ToDo: weapon.config.delay
|
||||
var timer = new Timer(350);
|
||||
timer.run = shooter(weapon);
|
||||
timer.run();
|
||||
shotTimers.set(weapon, timer);
|
||||
}
|
||||
} else {
|
||||
if (shotTimers.exists(weapon)) {
|
||||
shotTimers.get(weapon).stop();
|
||||
shotTimers.remove(weapon);
|
||||
}
|
||||
}
|
||||
case _:
|
||||
case TankAction.STOP:
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,40 +104,15 @@ class HumanControl extends Control {
|
||||
|
||||
private function updateMove():Void {
|
||||
if (moveQueue.length == 0) {
|
||||
action(TankAction.STOP);
|
||||
action(STOP);
|
||||
} else {
|
||||
switch (keyBinding.get(moveQueue[0])) {
|
||||
case TankAction.MOVE(direction):
|
||||
action(TankAction.MOVE(direction));
|
||||
case _:
|
||||
}
|
||||
action(MOVE(moveQueue[0]));
|
||||
}
|
||||
}
|
||||
|
||||
private function shot():Void {
|
||||
action(TankAction.SHOT);
|
||||
}
|
||||
|
||||
private static function resolve(controlIndex:Int):KeyBinding {
|
||||
switch (controlIndex) {
|
||||
case 0:
|
||||
return [
|
||||
Keyboard.A => TankAction.MOVE(Direction.LEFT),
|
||||
Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
|
||||
Keyboard.W => TankAction.MOVE(Direction.TOP),
|
||||
Keyboard.D => TankAction.MOVE(Direction.RIGHT),
|
||||
Keyboard.SPACE => TankAction.SHOT
|
||||
];
|
||||
case 1:
|
||||
return [
|
||||
Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
|
||||
Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
|
||||
Keyboard.UP => TankAction.MOVE(Direction.TOP),
|
||||
Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
|
||||
Keyboard.NUMPAD_0 => TankAction.SHOT
|
||||
];
|
||||
case x:
|
||||
throw 'Invalid control index ${x}';
|
||||
private function shooter(weapon:Int):Void -> Void {
|
||||
return function():Void {
|
||||
action(SHOT(weapon));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import flash.events.Event;
|
||||
import haxe.ds.Option;
|
||||
import haxe.Timer;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.LabelView;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.provider.Provider;
|
||||
import protohx.Message;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.proto.pack.GameUpdateResponse;
|
||||
import ru.m.tankz.render.Render;
|
||||
|
||||
|
||||
interface GameFrameLayout {
|
||||
var state(default, null):LabelView;
|
||||
var render(default, null):Render;
|
||||
}
|
||||
|
||||
@:template("ru/m/tankz/frame/GameFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class GameFrame extends VGroupView implements ViewBuilder implements IPacketHandler implements GameFrameLayout {
|
||||
|
||||
private static inline var TAG = "GameFrame";
|
||||
|
||||
public static inline var ID = "game";
|
||||
|
||||
private var game:Game;
|
||||
private var timer:Timer;
|
||||
|
||||
public function init():Void {}
|
||||
|
||||
public function onShow():Void {
|
||||
start(Provider.get(GameState));
|
||||
}
|
||||
|
||||
private function start(s:GameState):Void {
|
||||
game = Provider.build(Game, s.type);
|
||||
if (game == null) {
|
||||
throw 'Unsupported game type "${s.type}"';
|
||||
}
|
||||
game.engine.listeners.push(render);
|
||||
game.start(s).then(onGameStateChange).endThen(onGameComplete);
|
||||
content.addEventListener(Event.ENTER_FRAME, redraw);
|
||||
//Provider.get(IConnection).packetHandler.addListener(this);
|
||||
render.draw(game.engine);
|
||||
timer = new Timer(10);
|
||||
timer.run = updateEngine;
|
||||
state.text = stateString(game);
|
||||
}
|
||||
|
||||
private function stop():Void {
|
||||
//Provider.get(IConnection).packetHandler.removeListener(this);
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
content.removeEventListener(Event.ENTER_FRAME, redraw);
|
||||
if (game != null) {
|
||||
game.dispose();
|
||||
game = null;
|
||||
}
|
||||
render.reset();
|
||||
}
|
||||
|
||||
private function stateString(game:Game):String {
|
||||
var result:Array<String> = [];
|
||||
result.push('Level: ${game.state.level}');
|
||||
for (team in game.teams) {
|
||||
if (game.state.loser == team.id) {
|
||||
result.push('${team.id}: LOSE');
|
||||
} else if (team.life > -1) {
|
||||
result.push('${team.id}: ${team.life}');
|
||||
} else {
|
||||
for (player in team.players) {
|
||||
if (player.life > -1) {
|
||||
result.push('${player.id.team}${player.id.index}: ${player.life}');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return '[ ${result.join(' | ')} ]';
|
||||
}
|
||||
|
||||
private function onGameStateChange(s:GameState):GameState {
|
||||
state.text = stateString(game);
|
||||
return s;
|
||||
}
|
||||
|
||||
private function onGameComplete(result:Option<GameState>):Void {
|
||||
switch (result) {
|
||||
case Option.Some(s):
|
||||
state.text = stateString(game);
|
||||
case Option.None:
|
||||
}
|
||||
switch (game.next()) {
|
||||
case Option.Some(s):
|
||||
stop();
|
||||
start(s);
|
||||
case Option.None:
|
||||
Provider.get(IFrameSwitcher).change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
stop();
|
||||
}
|
||||
|
||||
private function updateEngine():Void {
|
||||
game.engine.update();
|
||||
}
|
||||
|
||||
private function redraw(_):Void {
|
||||
render.draw(game.engine);
|
||||
}
|
||||
|
||||
public function onGameUpdateResponse(packet:GameUpdateResponse):Void {
|
||||
//engine.updateFromChanges(packet.changes);
|
||||
render.draw(game.engine);
|
||||
}
|
||||
|
||||
public function onPacket(packet:Message):Void {}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: state
|
||||
$type: haxework.gui.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
height: 20
|
||||
- id: render
|
||||
$type: ru.m.tankz.render.Render
|
||||
contentSize: true
|
||||
@@ -1,35 +0,0 @@
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import ru.m.tankz.config.ConfigBundle;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.VGroupView;
|
||||
|
||||
|
||||
interface LevelFrameLayout {
|
||||
var levels(default, null):ListView<Int>;
|
||||
}
|
||||
|
||||
|
||||
@:template("ru/m/tankz/frame/LevelFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout {
|
||||
public static inline var ID = "level";
|
||||
|
||||
public function init():Void {
|
||||
levels.dispatcher.addListener(this);
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
var state = Provider.get(GameState);
|
||||
var c = ConfigBundle.get(state.type).game.levels;
|
||||
levels.data = [for (i in 0...c) i];
|
||||
}
|
||||
|
||||
public function onListItemClick(item:IListItemView<Int>):Void {
|
||||
Provider.get(GameState).level = item.data;
|
||||
Provider.get(IFrameSwitcher).change(GameFrame.ID);
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: levels
|
||||
$type: haxework.gui.list.VListView<Int>
|
||||
factory: "@class:ru.m.tankz.frame.level.LevelView"
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
paddings: 10
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 10
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0
|
||||
@@ -1,54 +0,0 @@
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
interface StartFrameLayout {
|
||||
var classic_1p(default, null):ButtonView;
|
||||
var classic_2p(default, null):ButtonView;
|
||||
var dota_1p(default, null):ButtonView;
|
||||
var dota_2p_coop(default, null):ButtonView;
|
||||
var dota_2p_vs(default, null):ButtonView;
|
||||
}
|
||||
|
||||
@:template("ru/m/tankz/frame/StartFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout {
|
||||
|
||||
public static inline var ID = "start";
|
||||
|
||||
public function init() {
|
||||
classic_1p.onPress = this;
|
||||
classic_2p.onPress = this;
|
||||
dota_1p.onPress = this;
|
||||
dota_2p_coop.onPress = this;
|
||||
dota_2p_vs.onPress = this;
|
||||
}
|
||||
|
||||
public function onPress(view:ButtonView):Void {
|
||||
switch (view.id) {
|
||||
case 'classic_1p':
|
||||
startGame(ClassicGame.TYPE, ClassicGame.PLAYER1);
|
||||
case 'classic_2p':
|
||||
startGame(ClassicGame.TYPE, ClassicGame.PLAYER2);
|
||||
case 'dota_1p':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER1);
|
||||
case 'dota_2p_coop':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER2_COOP);
|
||||
case 'dota_2p_vs':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER2_VS);
|
||||
}
|
||||
}
|
||||
|
||||
private function startGame(type:GameType, presetId:PresetId):Void {
|
||||
Provider.set(GameState, new GameState(type, presetId));
|
||||
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: haxework.gui.ImageView
|
||||
image: "@asset:image:resources/images/logo/logo.png"
|
||||
contentSize: true
|
||||
bottomMargin: 15
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
fontSize: 20
|
||||
topMargin: 15
|
||||
contentSize: true
|
||||
text: Classic
|
||||
- id: classic_1p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 1 Player
|
||||
$style: button
|
||||
- id: classic_2p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 Player
|
||||
$style: button
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
fontSize: 20
|
||||
topMargin: 15
|
||||
contentSize: true
|
||||
text: DotA
|
||||
- id: dota_1p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 1 Player
|
||||
$style: button
|
||||
- id: dota_2p_coop
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 COOP
|
||||
$style: button
|
||||
- id: dota_2p_vs
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 VS
|
||||
$style: button
|
||||
@@ -1,24 +0,0 @@
|
||||
package ru.m.tankz.frame.level;
|
||||
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.HGroupView;
|
||||
import haxework.gui.LabelView;
|
||||
import haxework.gui.list.ListView.IListItemView;
|
||||
|
||||
|
||||
interface LevelViewLayout {
|
||||
var label(default, null):LabelView;
|
||||
}
|
||||
|
||||
@:template("ru/m/tankz/frame/level/LevelView.yaml", "ru/m/tankz/Style.yaml")
|
||||
class LevelView extends HGroupView implements ViewBuilder implements IListItemView<Int> implements LevelViewLayout {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):Int;
|
||||
|
||||
private function set_data(value:Int):Int {
|
||||
data = value;
|
||||
label.text = 'Level ${data}';
|
||||
return data;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
---
|
||||
width: 440
|
||||
height: 44
|
||||
margins: 5
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.gui.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
text: ""
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0.2
|
||||
11
src/client/haxe/ru/m/tankz/game/GameInit.hx
Normal file
11
src/client/haxe/ru/m/tankz/game/GameInit.hx
Normal file
@@ -0,0 +1,11 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
|
||||
enum GameInit {
|
||||
LOCAL(start:Start);
|
||||
NETWORK(network:NetworkManager);
|
||||
RECORD(record:GameRecord);
|
||||
}
|
||||
13
src/client/haxe/ru/m/tankz/local/LocalControlFactory.hx
Normal file
13
src/client/haxe/ru/m/tankz/local/LocalControlFactory.hx
Normal file
@@ -0,0 +1,13 @@
|
||||
package ru.m.tankz.local;
|
||||
|
||||
import ru.m.tankz.control.BaseControlFactory;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class LocalControlFactory extends BaseControlFactory {
|
||||
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new HumanControl(id, index);
|
||||
}
|
||||
}
|
||||
42
src/client/haxe/ru/m/tankz/local/LocalGame.hx
Normal file
42
src/client/haxe/ru/m/tankz/local/LocalGame.hx
Normal file
@@ -0,0 +1,42 @@
|
||||
package ru.m.tankz.local;
|
||||
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.local.LocalControlFactory;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class LocalGame extends GameRunner {
|
||||
|
||||
@:provide static var gameStorage:GameStorage;
|
||||
|
||||
public function new(start:Start) {
|
||||
super(start);
|
||||
controlFactory = new LocalControlFactory();
|
||||
}
|
||||
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case COMPLETE(result):
|
||||
updateProgress(result);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function updateProgress(result:Result):Void {
|
||||
var complete = false;
|
||||
var humansTeams:Array<TeamId> = [];
|
||||
for (control in controls) {
|
||||
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
|
||||
humansTeams.push(control.playerId.team);
|
||||
}
|
||||
}
|
||||
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
|
||||
var progress = gameStorage.get(result.level.packId);
|
||||
progress.completeLevel(result.level.id, result.state.presetId, {});
|
||||
gameStorage.set(progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
src/client/haxe/ru/m/tankz/local/StageCaller.hx
Normal file
31
src/client/haxe/ru/m/tankz/local/StageCaller.hx
Normal file
@@ -0,0 +1,31 @@
|
||||
package ru.m.tankz.local;
|
||||
|
||||
import flash.display.Stage;
|
||||
import flash.events.Event;
|
||||
import ru.m.tankz.engine.ICaller;
|
||||
|
||||
class StageCaller implements ICaller {
|
||||
|
||||
private var stage:Stage;
|
||||
private var event:String;
|
||||
private var calback:Void -> Void;
|
||||
|
||||
public function new(stage:Stage, ?event:String) {
|
||||
this.stage = stage;
|
||||
this.event = event != null ? event : Event.ENTER_FRAME;
|
||||
}
|
||||
|
||||
private function onEvent(_):Void {
|
||||
calback();
|
||||
}
|
||||
|
||||
public function start(calback:Void -> Void):Void {
|
||||
this.calback = calback;
|
||||
stage.addEventListener(event, onEvent);
|
||||
}
|
||||
|
||||
public function stop():Void {
|
||||
stage.removeEventListener(event, onEvent);
|
||||
calback = null;
|
||||
}
|
||||
}
|
||||
16
src/client/haxe/ru/m/tankz/network/NetworkControl.hx
Normal file
16
src/client/haxe/ru/m/tankz/network/NetworkControl.hx
Normal file
@@ -0,0 +1,16 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
class NetworkControl extends HumanControl {
|
||||
|
||||
@:provide private var network:NetworkManager;
|
||||
|
||||
override public function action(action:TankAction):Void {
|
||||
if (tankId > -1) {
|
||||
network.action(tankId, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
16
src/client/haxe/ru/m/tankz/network/NetworkControlFactory.hx
Normal file
16
src/client/haxe/ru/m/tankz/network/NetworkControlFactory.hx
Normal file
@@ -0,0 +1,16 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.control.BaseControlFactory;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class NetworkControlFactory extends BaseControlFactory {
|
||||
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new NetworkControl(id, index);
|
||||
}
|
||||
|
||||
override private function buildBot(id:PlayerId, type:String):Control {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
54
src/client/haxe/ru/m/tankz/network/NetworkGame.hx
Normal file
54
src/client/haxe/ru/m/tankz/network/NetworkGame.hx
Normal file
@@ -0,0 +1,54 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import haxe.Unserializer;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.network.NetworkControlFactory;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
|
||||
class NetworkGame extends Game {
|
||||
|
||||
private var network:NetworkManager;
|
||||
|
||||
public function new(network:NetworkManager) {
|
||||
super(network.room.game.type);
|
||||
this.network = network;
|
||||
this.controlFactory = new NetworkControlFactory();
|
||||
network.gameEventSignal.connect(onGameEventProto);
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
}
|
||||
|
||||
private function onGameEventProto(game:GameEventResponse):Void {
|
||||
var time = game.event.time;
|
||||
var eventStr = game.event.event;
|
||||
var event:GameEvent = Unserializer.run(eventStr);
|
||||
gameEventSignal.emit(event);
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(user):
|
||||
if (network.room != null) {
|
||||
network.joinGame(network.room.game.id);
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
override private function onStart(start:Start):Void {
|
||||
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
|
||||
if (slot != null) {
|
||||
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
|
||||
}
|
||||
super.onStart(start);
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
super.dispose();
|
||||
network.gameEventSignal.disconnect(onGameEventProto);
|
||||
network.stateSignal.disconnect(onConnectionState);
|
||||
}
|
||||
}
|
||||
199
src/client/haxe/ru/m/tankz/network/NetworkManager.hx
Normal file
199
src/client/haxe/ru/m/tankz/network/NetworkManager.hx
Normal file
@@ -0,0 +1,199 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import haxe.Serializer;
|
||||
import hw.signal.Signal;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.game.GameEventProto;
|
||||
import ru.m.tankz.proto.pack.GameEventRequest;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.proto.pack.LoginRequest;
|
||||
import ru.m.tankz.proto.pack.LogoutRequest;
|
||||
import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
import ru.m.tankz.proto.room.CreateRequest;
|
||||
import ru.m.tankz.proto.room.JoinRequest;
|
||||
import ru.m.tankz.proto.room.LeaveRequest;
|
||||
import ru.m.tankz.proto.room.RoomListRequest;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.proto.room.RoomRequest;
|
||||
import ru.m.tankz.proto.room.SlotProto;
|
||||
import ru.m.tankz.proto.room.SlotRequest;
|
||||
import ru.m.tankz.proto.room.StartRequest;
|
||||
import ru.m.tankz.storage.NetworkStorage;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
|
||||
typedef ClientConnection = IConnection<Request, Response>;
|
||||
|
||||
enum ConnectionState {
|
||||
OFFLINE;
|
||||
CONNECT;
|
||||
CONNECTED;
|
||||
LOGIN;
|
||||
ONLINE(user:User);
|
||||
ERROR(error:Dynamic);
|
||||
}
|
||||
|
||||
@:provide class NetworkManager {
|
||||
|
||||
private static inline var TAG = "NetworkManager";
|
||||
|
||||
public var state(default, null):ConnectionState;
|
||||
public var room(default, null):RoomProto;
|
||||
public var user(default, null):UserProto;
|
||||
|
||||
public var stateSignal:Signal<ConnectionState>;
|
||||
public var listRoomSignal:Signal<Array<RoomProto>>;
|
||||
public var roomSignal:Signal<RoomProto>;
|
||||
public var gameEventSignal:Signal<GameEventResponse>;
|
||||
|
||||
@:provide private var connection:ClientConnection;
|
||||
@:provide private var storage:NetworkStorage;
|
||||
@:provide private var settings:SettingsStorage;
|
||||
|
||||
private var reconnectTimer:Timer;
|
||||
private var reconnectDelay:Int;
|
||||
|
||||
public function new() {
|
||||
reconnectDelay = 500;
|
||||
stateSignal = new Signal();
|
||||
listRoomSignal = new Signal();
|
||||
roomSignal = new Signal();
|
||||
gameEventSignal = new Signal();
|
||||
updateState(OFFLINE);
|
||||
connection.handler.connect(onConnectionEvent);
|
||||
connection.receiveHandler.connect(onResponse);
|
||||
if (settings.enableNetwork) {
|
||||
connect();
|
||||
}
|
||||
settings.signal.connect(onSettingChange);
|
||||
}
|
||||
|
||||
private function onSettingChange(setting:Setting):Void {
|
||||
switch setting {
|
||||
case ENABLE_NETWORK(value):
|
||||
if (value) {
|
||||
connect();
|
||||
} else {
|
||||
disconnect();
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function updateState(value:ConnectionState):Void {
|
||||
L.d(TAG, 'State: ${value}');
|
||||
state = value;
|
||||
stateSignal.emit(value);
|
||||
}
|
||||
|
||||
public function login(name:String, uuid:String = null):Void {
|
||||
updateState(LOGIN);
|
||||
connection.send(new Request().setLogin(
|
||||
new LoginRequest()
|
||||
.setUuid(uuid)
|
||||
.setName(name)
|
||||
));
|
||||
}
|
||||
|
||||
public function logout():Void {
|
||||
connection.send(new Request().setLogout(new LogoutRequest()));
|
||||
}
|
||||
|
||||
public function listGame(subscribe:Bool):Void {
|
||||
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
|
||||
}
|
||||
|
||||
public function createGame(type:String, level:Int):Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
|
||||
}
|
||||
|
||||
public function joinGame(gameId:Int, restore:Bool = false):Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
|
||||
}
|
||||
|
||||
public function selectSlot(slot:SlotProto):Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
|
||||
}
|
||||
|
||||
public function leaveGame():Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
|
||||
}
|
||||
|
||||
public function startGame():Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
|
||||
}
|
||||
|
||||
public function action(tankId:Int, action:TankAction):Void {
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
|
||||
new GameEventProto().setTime(0).setEvent(
|
||||
Serializer.run(GameEvent.ACTION(tankId, action))
|
||||
)))
|
||||
);
|
||||
}
|
||||
|
||||
private function connect():Void {
|
||||
if (reconnectTimer != null) {
|
||||
reconnectTimer.stop();
|
||||
reconnectTimer = null;
|
||||
}
|
||||
reconnectTimer = null;
|
||||
updateState(CONNECT);
|
||||
connection.connect().catchError(function(error) {});
|
||||
}
|
||||
|
||||
private function reconnect():Void {
|
||||
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
|
||||
if (reconnectTimer == null) {
|
||||
reconnectTimer = Timer.delay(connect, reconnectDelay);
|
||||
}
|
||||
}
|
||||
|
||||
private function disconnect():Void {
|
||||
connection.disconnect();
|
||||
}
|
||||
|
||||
private function onConnectionEvent(event:ConnectionEvent):Void {
|
||||
updateState(switch event {
|
||||
case CONNECTED: CONNECTED;
|
||||
case DISCONNECTED: OFFLINE;
|
||||
case ERROR(error): ERROR(error);
|
||||
});
|
||||
switch event {
|
||||
case CONNECTED:
|
||||
reconnectDelay = 500;
|
||||
var user = storage.user;
|
||||
if (user != null) {
|
||||
login(user.name, user.uuid);
|
||||
}
|
||||
case DISCONNECTED | ERROR(_):
|
||||
if (settings.enableNetwork) {
|
||||
reconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function onResponse(packet:Response):Void {
|
||||
if (packet.hasLogin()) {
|
||||
this.user = packet.login.user;
|
||||
var user = {
|
||||
uuid: this.user.uuid,
|
||||
name: this.user.name,
|
||||
};
|
||||
storage.user = user;
|
||||
updateState(ONLINE(user));
|
||||
} else if (packet.hasLogout()) {
|
||||
storage.user = null;
|
||||
updateState(CONNECTED);
|
||||
} else if (packet.hasRoomList()) {
|
||||
listRoomSignal.emit(packet.roomList.rooms);
|
||||
} else if (packet.hasRoom()) {
|
||||
room = packet.room.room;
|
||||
roomSignal.emit(room);
|
||||
} else if (packet.hasGameEvent()) {
|
||||
gameEventSignal.emit(packet.gameEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
42
src/client/haxe/ru/m/tankz/render/AnimateBundle.hx
Normal file
42
src/client/haxe/ru/m/tankz/render/AnimateBundle.hx
Normal file
@@ -0,0 +1,42 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.Animate;
|
||||
import ru.m.animate.OnceAnimate;
|
||||
|
||||
class AnimateBundle {
|
||||
|
||||
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
|
||||
var template:String = 'resources/image/animate/${name}/%index%.png';
|
||||
var frames = [for (i in sequence) ({
|
||||
image: Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))),
|
||||
length: 1
|
||||
})];
|
||||
return new OnceAnimate(frames);
|
||||
}
|
||||
|
||||
public static function tankSpawn():OnceAnimate {
|
||||
return buildAnimate('appear', [
|
||||
0, 1, 2, 3, 3, 4, 5, 5, 6
|
||||
]);
|
||||
}
|
||||
|
||||
public static function tankBoom():OnceAnimate {
|
||||
return buildAnimate('boom', [
|
||||
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
|
||||
]);
|
||||
}
|
||||
|
||||
public static function bulletBoom():OnceAnimate {
|
||||
return buildAnimate('boom-sm', [
|
||||
0, 1, 1, 0, 0, 1
|
||||
]);
|
||||
}
|
||||
|
||||
public static function tankProtect():Animate {
|
||||
return new Animate([for (i in 0...2) ({
|
||||
image: Assets.getBitmapData('resources/image/animate/protect/${i}.png'),
|
||||
length: 5
|
||||
})]);
|
||||
}
|
||||
}
|
||||
12
src/client/haxe/ru/m/tankz/render/IRender.hx
Normal file
12
src/client/haxe/ru/m/tankz/render/IRender.hx
Normal file
@@ -0,0 +1,12 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import hw.view.IView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
interface IRender extends IView<Dynamic> extends GameListener {
|
||||
public var config(default, set):Config;
|
||||
public var gridSize(default, set):GridSize;
|
||||
public function draw():Void;
|
||||
public function reset():Void;
|
||||
}
|
||||
@@ -1,203 +1,303 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import ru.m.geom.Point;
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.OnceAnimate;
|
||||
import hw.view.utils.DrawUtil;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import flash.display.Sprite;
|
||||
import flash.display.Graphics;
|
||||
import haxework.gui.SpriteView;
|
||||
import flash.display.Sprite;
|
||||
import flash.events.Event;
|
||||
import haxe.Timer;
|
||||
import hw.view.form.LabelView;
|
||||
import hw.view.SpriteView;
|
||||
import promhx.Promise;
|
||||
import ru.m.animate.Animate;
|
||||
import ru.m.animate.AnimateManager;
|
||||
import ru.m.animate.OnceAnimate;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.render.item.BonusRenderItem;
|
||||
import ru.m.tankz.render.item.BrickRenderItem;
|
||||
import ru.m.tankz.render.item.BulletRenderItem;
|
||||
import ru.m.tankz.render.item.EagleRenderItem;
|
||||
import ru.m.tankz.render.item.IRenderItem;
|
||||
import ru.m.tankz.render.item.TankRenderItem;
|
||||
import ru.m.tankz.Type;
|
||||
using ru.m.display.DisplayObjectContainerExtender;
|
||||
|
||||
class Render extends SpriteView implements IRender {
|
||||
|
||||
class Render extends SpriteView implements EngineListener {
|
||||
public var config(default, set):Config;
|
||||
public var gridSize(default, set):GridSize;
|
||||
|
||||
private var mapWidth(get, null):Float;
|
||||
private var mapHeight(get, null):Float;
|
||||
|
||||
private var container:Sprite;
|
||||
private var backgroundLayer:Sprite;
|
||||
private var groundLayer:Sprite;
|
||||
private var entryLayer:Sprite;
|
||||
private var upLayer:Sprite;
|
||||
private var upperLayer:Sprite;
|
||||
|
||||
private var background:Sprite;
|
||||
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
|
||||
private var items:Map<Int, IRenderItem>;
|
||||
private var paused:Bool;
|
||||
|
||||
@:provide private static var animateManager:AnimateManager;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
items = new Map();
|
||||
container = new Sprite();
|
||||
content.addChild(container);
|
||||
backgroundLayer = new Sprite();
|
||||
groundLayer = new Sprite();
|
||||
entryLayer = new Sprite();
|
||||
upLayer = new Sprite();
|
||||
upperLayer = new Sprite();
|
||||
contentAsSprite.addChild(backgroundLayer);
|
||||
contentAsSprite.addChild(groundLayer);
|
||||
contentAsSprite.addChild(entryLayer);
|
||||
contentAsSprite.addChild(upLayer);
|
||||
contentAsSprite.addChild(upperLayer);
|
||||
container.addChild(backgroundLayer);
|
||||
container.addChild(groundLayer);
|
||||
container.addChild(entryLayer);
|
||||
container.addChild(upLayer);
|
||||
container.addChild(upperLayer);
|
||||
reset();
|
||||
}
|
||||
|
||||
private function drawBackground(game:Engine):Void {
|
||||
var mapWidth = game.map.gridWidth * game.map.cellWidth;
|
||||
var mapHeight = game.map.gridHeight * game.map.cellHeight;
|
||||
private function get_mapWidth():Float {
|
||||
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
|
||||
}
|
||||
|
||||
private function get_mapHeight():Float {
|
||||
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
|
||||
}
|
||||
|
||||
private function set_config(value:Config):Config {
|
||||
config = value;
|
||||
drawBackground();
|
||||
toRedraw();
|
||||
return config;
|
||||
}
|
||||
|
||||
private function set_gridSize(value:GridSize):GridSize {
|
||||
gridSize = value;
|
||||
drawBackground();
|
||||
toRedraw();
|
||||
return gridSize;
|
||||
}
|
||||
|
||||
private function drawBackground():Void {
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.clear();
|
||||
g.beginFill(0x000000);
|
||||
g.lineStyle(2, 0xcccccc);
|
||||
g.drawRect(0, 0, mapWidth, mapHeight);
|
||||
g.endFill();
|
||||
if (contentSize) {
|
||||
width = mapWidth;
|
||||
height = mapHeight;
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
super.redraw();
|
||||
var scale = Math.min(width / mapWidth, height / mapHeight);
|
||||
container.scaleX = container.scaleY = scale;
|
||||
container.x = (width - (mapWidth * scale)) / 2;
|
||||
container.y = (height - (mapHeight * scale)) / 2;
|
||||
}
|
||||
|
||||
public function draw():Void {
|
||||
for (item in items) {
|
||||
item.update();
|
||||
}
|
||||
}
|
||||
|
||||
public function draw(game:Engine):Void {
|
||||
for (brick in game.map.bricks) if (brick.config.index > 0) {
|
||||
if (!items.exists(brick.key)) {
|
||||
var item:RenderItem<Dynamic, Dynamic> = switch(brick.config.type) {
|
||||
case 'ace' | 'bush': new BrickItem(brick);
|
||||
case 'water': new BrickAnimateItem(brick);
|
||||
case 'armor' | 'brick': new BrickBreakingItem(brick);
|
||||
case x: null;
|
||||
};
|
||||
if (item != null) {
|
||||
items[brick.key] = item;
|
||||
if (brick.config.layer > 2) {
|
||||
private function onEnterFrame(event:Event):Void {
|
||||
if (!paused) {
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
private function clearLayer(layer:DisplayObjectContainer) {
|
||||
while (layer.numChildren > 0) {
|
||||
layer.removeChildAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
for (item in items.iterator()) {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
clearLayer(entryLayer);
|
||||
clearLayer(groundLayer);
|
||||
clearLayer(upLayer);
|
||||
clearLayer(upperLayer);
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(start):
|
||||
animateManager.playing = true;
|
||||
gridSize = start.level.size;
|
||||
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
case COMPLETE(_):
|
||||
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
case PAUSE(paused):
|
||||
this.paused = paused;
|
||||
animateManager.playing = !paused;
|
||||
case SPAWN(BRICK(bricks)):
|
||||
drawBackground();
|
||||
for (brick in bricks) {
|
||||
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
|
||||
var config = config.getBrick(brick.type);
|
||||
items[brick.id] = item;
|
||||
if (config.layer > 2) {
|
||||
upLayer.addChild(item.view);
|
||||
} else {
|
||||
groundLayer.addChild(item.view);
|
||||
}
|
||||
}
|
||||
case SPAWN(EAGLE(id, rect, teamId)):
|
||||
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case SPAWN(TANK(id, rect, playerId, info)):
|
||||
var item = new TankRenderItem(rect);
|
||||
var tankConfig = config.getTank(info.type);
|
||||
item.color = info.color;
|
||||
item.skin = tankConfig.skin;
|
||||
item.hits = info.hits;
|
||||
item.bonus = info.bonus;
|
||||
item.boat = info.boat;
|
||||
item.name = info.name == null ? "" : info.name;
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
|
||||
case SPAWN(BULLET(id, rect, playerId, skin, color)):
|
||||
var item = new BulletRenderItem(rect);
|
||||
item.color = color;
|
||||
item.skin = skin;
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case SPAWN(BONUS(id, rect, type)):
|
||||
var item = new BonusRenderItem(rect, type);
|
||||
items.set(id, item);
|
||||
upperLayer.addChild(item.view);
|
||||
item.update();
|
||||
case MOVE(EAGLE(id, position)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
item.move(position);
|
||||
}
|
||||
case MOVE(BULLET(id, position)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
item.move(position);
|
||||
}
|
||||
case MOVE(TANK(id, position)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
item.move(position);
|
||||
cast(item, TankRenderItem).moves = true;
|
||||
}
|
||||
case STOP(TANK(id)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
cast(item, TankRenderItem).moves = false;
|
||||
}
|
||||
case CHANGE(TANK(id, type, hits, bonus, boat)):
|
||||
if (items.exists(id)) {
|
||||
var item:TankRenderItem = cast items[id];
|
||||
item.skin = config.getTank(type).skin;
|
||||
item.hits = hits;
|
||||
item.bonus = bonus;
|
||||
item.boat = boat;
|
||||
}
|
||||
case CHANGE(TANK_PROTECT(id, state)):
|
||||
if (items.exists(id)) {
|
||||
var item:TankRenderItem = cast items[id];
|
||||
item.protect = state;
|
||||
}
|
||||
case CHANGE(EAGLE_PROTECT(id, state)):
|
||||
if (items.exists(id)) {
|
||||
var item:EagleRenderItem = cast items[id];
|
||||
item.protect = state;
|
||||
}
|
||||
case CHANGE(BRICK(id, type)):
|
||||
if (items.exists(id)) {
|
||||
var item:BrickRenderItem = cast items[id];
|
||||
item.type = type;
|
||||
}
|
||||
case DESTROY(TANK(id, shot)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
entryLayer.removeChild(item.view);
|
||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||
showScore(item.rect.center, shot.score);
|
||||
items.remove(id);
|
||||
}
|
||||
case DESTROY(BULLET(id)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
entryLayer.removeChild(item.view);
|
||||
var rect = item.rect;
|
||||
// move boom
|
||||
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
|
||||
playAnimate(point, AnimateBundle.bulletBoom());
|
||||
items.remove(id);
|
||||
}
|
||||
case DESTROY(EAGLE(id, shot)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||
showScore(item.rect.center, shot.score);
|
||||
cast(item, EagleRenderItem).death = true;
|
||||
}
|
||||
case DESTROY(BONUS(id, shot)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
upperLayer.removeChild(item.view);
|
||||
showScore(item.rect.center, shot.score);
|
||||
items.remove(id);
|
||||
}
|
||||
case DESTROY(CELL(id, x, y, shot)):
|
||||
var item:BrickRenderItem = cast items.get(id);
|
||||
item.destroyCell(x, y);
|
||||
case DESTROY(BRICK(id, shot)):
|
||||
var item:BrickRenderItem = cast items.get(id);
|
||||
item.destroy();
|
||||
case _:
|
||||
}
|
||||
#if cpp
|
||||
flash.Lib.current.stage.invalidate();
|
||||
#end
|
||||
}
|
||||
|
||||
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
return animate.play().then(function(animate:Animate):Void {
|
||||
// ToDo: clean animates on reset
|
||||
if (upperLayer.contains(animate)) {
|
||||
upperLayer.removeChildSafety(animate);
|
||||
}
|
||||
}
|
||||
for (item in items) {
|
||||
item.update();
|
||||
}
|
||||
if (background == null) {
|
||||
drawBackground(game);
|
||||
}
|
||||
}
|
||||
|
||||
private function clearLayer(layer:DisplayObjectContainer) {
|
||||
while (layer.numChildren > 0) layer.removeChildAt(0);
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
for (item in items.iterator()) {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
if (background != null) {
|
||||
backgroundLayer.removeChild(background);
|
||||
background = null;
|
||||
}
|
||||
clearLayer(entryLayer);
|
||||
clearLayer(groundLayer);
|
||||
clearLayer(upLayer);
|
||||
}
|
||||
|
||||
public function onSpawn(entity:EntityType):Void {
|
||||
switch(entity) {
|
||||
case EntityType.TANK(tank):
|
||||
var item = new TankItem(tank);
|
||||
items.set(tank.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
playTankSpawn(tank.rect.center);
|
||||
case EntityType.BULLET(bullet):
|
||||
var item = new BulletItem(bullet);
|
||||
items.set(bullet.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case EntityType.EAGLE(eagle):
|
||||
var item = new EagleItem(eagle);
|
||||
items.set(eagle.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case EntityType.BONUS(bonus):
|
||||
var item = new BonusItem(bonus);
|
||||
items.set(bonus.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch [entity, with] {
|
||||
case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
|
||||
playTankBoom(eagle.rect.center);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onDestroy(entity:EntityType):Void {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
if (items.exists(tank.key)) {
|
||||
entryLayer.removeChild(items.get(tank.key).view);
|
||||
items.remove(tank.key);
|
||||
playTankBoom(tank.rect.center);
|
||||
}
|
||||
case EntityType.BULLET(bullet):
|
||||
if (items.exists(bullet.key)) {
|
||||
entryLayer.removeChild(items.get(bullet.key).view);
|
||||
items.remove(bullet.key);
|
||||
playBulletBoom(bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y)));
|
||||
}
|
||||
case EntityType.BONUS(bonus):
|
||||
if (items.exists(bonus.key)) {
|
||||
entryLayer.removeChild(items.get(bonus.key).view);
|
||||
items.remove(bonus.key);
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function playTankSpawn(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 2, 3, 3, 4, 5, 5, 6
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/tank/appear/appear-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
private function playBulletBoom(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 1, 0, 0, 1
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/bullet/boom/boom-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
private function playTankBoom(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/tank/kaboom/kaboom-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
private function showScore(point:Point, score:Null<Int>):Void {
|
||||
if (score != null && score != 0) {
|
||||
var view:LabelView = new LabelView();
|
||||
view.style = "text";
|
||||
view.text = Std.string(score);
|
||||
view.update();
|
||||
view.redraw();
|
||||
view.x = point.x - view.width / 2;
|
||||
view.y = point.y - view.height / 2;
|
||||
upperLayer.addChild(view.content);
|
||||
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user