[all] fixes for LevelPack
This commit is contained in:
@@ -1,10 +1,5 @@
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package ru.m.tankz.bundle;
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import haxe.io.BytesInput;
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import haxe.zip.Entry;
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import haxe.zip.Reader;
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import lime.utils.Bytes;
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import lime.utils.CompressionAlgorithm;
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import openfl.Assets;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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@@ -14,25 +9,12 @@ class LevelBundle implements ILevelBundle {
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public function new() {}
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private function extract(entry:Entry):LevelConfig {
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var bytes:Bytes = entry.data;
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if (entry.compressed) {
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bytes = bytes.decompress(CompressionAlgorithm.DEFLATE);
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}
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var level = LevelUtil.loads(bytes.toString());
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if (level.id == null) {
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level.id = Std.parseInt(entry.fileName.split("level").pop());
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}
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return level;
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}
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public function get(type:GameType, name:String):LevelPack {
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var data = Assets.getBytes('levels/${type}_${name}.zip');
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var files = Reader.readZip(new BytesInput(data));
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var bytes = Assets.getBytes('levels/${type}_${name}.zip');
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return {
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type: type,
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name: name,
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data: Lambda.array(files.map(extract)),
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data: LevelUtil.unpack(bytes),
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};
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}
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}
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@@ -1,18 +1,19 @@
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package ru.m.tankz.local;
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import ru.m.tankz.local.LocalControlFactory;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameRunner;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.record.GameRecorder;
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import ru.m.tankz.local.LocalControlFactory;
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import ru.m.tankz.storage.RecordStorage;
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class LocalGame extends GameRunner {
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@:provide var recordStorage:RecordStorage;
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private var recorder:GameRecorder;
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public function new(state:GameState) {
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super(state);
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public function new(state:GameState, level:LevelConfig) {
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super(state, level);
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controlFactory = new LocalControlFactory();
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recorder = new GameRecorder();
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connect(recorder);
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@@ -14,7 +14,7 @@ class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.room.game.type, 0));
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super(new GameState(network.room.game.type, 0), null);
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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@@ -115,7 +115,8 @@ class Render extends SpriteView implements IRender {
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(_):
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case START(_, level):
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gridSize = level.size;
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content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
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case COMPLETE(_, _):
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content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
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@@ -31,7 +31,6 @@ import ru.m.tankz.view.game.GameView;
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gameView.type = game.type;
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soundManager.config = game.config;
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gameView.render.config = game.config;
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gameView.render.gridSize = game.state.level.size;
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game.connect(gameView.render);
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game.connect(soundManager);
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if (gameView.panel != null) {
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@@ -34,10 +34,9 @@ import ru.m.tankz.view.popup.LevelPopup;
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}
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private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
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state.level = level;
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state.presetId = preset.id;
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state.controls = control.values;
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game = new LocalGame(state);
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game = new LocalGame(state, level);
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switcher.change(GameFrame.ID);
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}
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@@ -1,6 +1,5 @@
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package ru.m.tankz.view;
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import haxework.view.ButtonView;
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import haxework.view.DataView;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.LabelView;
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@@ -18,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
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@:provide var frames:FrameSwitcher;
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@:provide var state:GameState;
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@:provide("next") var nextState:GameState;
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@:provide var game:IGame;
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private function playerViewFactory(index:Int, player:PlayerState) {
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@@ -35,14 +33,11 @@ import ru.m.tankz.view.common.LifeView;
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public function onShow() {
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resultView.data = Lambda.array(state.players);
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levelLabel.text = 'Level ${state.levelId}';
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//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
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}
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private function next() {
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if (nextState != null) {
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game = new GameRunner(nextState);
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frames.change(GameFrame.ID);
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}
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//ToDo: next level?
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}
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private function close() {
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@@ -21,7 +21,6 @@ import ru.m.tankz.view.common.LifeView;
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private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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bot.life = state.getTeamLife(ClassicGame.BOT);
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player1.life = state.getPlayerLife(player1Id);
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player1.score = state.getPlayerScore(player1Id);
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@@ -36,7 +35,8 @@ import ru.m.tankz.view.common.LifeView;
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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case START(state, level):
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this.level.text = 'Level ${level.id}';
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refresh(state);
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case CHANGE(TEAM_LIFE(teamId, life)):
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if (teamId == ClassicGame.BOT) {
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@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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level.text = 'Level ${state.levelId}';
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case START(state, level):
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this.level.text = 'Level ${level.id}';
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players.data = Lambda.array(state.players);
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case _:
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for (view in players.views) {
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@@ -17,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
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@:view var level:LabelView;
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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radiant.life = state.getTeamLife(DotaGame.RADIANT);
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radiant.score = state.getTeamScore(DotaGame.RADIANT);
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dire.life = state.getTeamLife(DotaGame.DIRE);
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@@ -34,7 +33,8 @@ import ru.m.tankz.view.common.LifeView;
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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case START(state, level):
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this.level.text = 'Level ${level.id}';
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refresh(state);
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case CHANGE(TEAM_LIFE(teamId, life)):
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getLifeView(teamId).life = life;
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@@ -30,7 +30,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
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private function create():Void {
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CreateGamePopup.instance.show().then(function(result) {
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if (result != null) {
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network.createGame(result.type, result.level);
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network.createGame(result.type, result.level.id);
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}
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});
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}
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@@ -4,22 +4,25 @@ import haxework.view.DataView;
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import haxework.view.popup.PopupView;
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import haxework.view.ToggleButtonView;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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private typedef Result = {
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var type:GameType;
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var level:LevelId;
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var level:LevelConfig;
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}
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@:template class CreateGamePopup extends PopupView<Result> {
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@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
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@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
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@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
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@:provide var configBundle:IConfigBundle;
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@:provide static var configBundle:IConfigBundle;
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@:provide static var levelBundle:ILevelBundle;
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private var type:GameType;
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private var level:LevelId;
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private var level:LevelConfig;
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override private function onShow():Void {
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super.onShow();
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@@ -43,18 +46,18 @@ private typedef Result = {
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for (v in typeView.dataViews) {
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v.on = v == view;
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}
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levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
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onLevelSelect(0, 0, levelView.dataViews[0]);
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levelView.data = levelBundle.get(value, "standard").data;
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onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
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}
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private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
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private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
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var result = new ToggleButtonView();
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result.skinId = "button.level";
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result.text = Std.string(value);
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result.text = Std.string(value.id);
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return result;
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}
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private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
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private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
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this.level = level;
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for (v in levelView.dataViews) {
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v.on = v == view;
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@@ -25,6 +25,7 @@ import ru.m.tankz.Type;
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public var config(default, null):Config;
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public var winner(default, null):Null<TeamId>;
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public var state(default, null):GameState;
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public var level(default, null):LevelConfig;
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public var engine(default, null):IEngine;
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public var controlFactory(default, null):IControlFactory;
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public var pause(default, set):Bool;
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@@ -33,9 +34,10 @@ import ru.m.tankz.Type;
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@:provide var configBundle:IConfigBundle;
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public function new(state:GameState) {
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public function new(state:GameState, level:LevelConfig) {
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this.type = state.type;
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this.state = state;
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this.level = level;
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this.teams = new Map();
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this.config = configBundle.get(type);
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this.controlFactory = new NoneControlFactory();
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@@ -71,8 +73,9 @@ import ru.m.tankz.Type;
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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case START(state, level):
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this.state = state;
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this.level = level;
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case COMPLETE(state, winnerId):
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this.state = state;
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this.winner = winnerId;
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@@ -98,8 +101,8 @@ import ru.m.tankz.Type;
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}
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public function start():Void {
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var level:LevelConfig = state.level;
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var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
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// ToDo: Spawner not in Team?
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var points:Array<SpawnPoint> = level != null && level.points != null ? level.points : config.points;
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for (teamConfig in state.preset.teams) {
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var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
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var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.config.Config.LevelConfig;
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import haxework.color.Color;
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import ru.m.geom.Position;
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import ru.m.geom.Rectangle;
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@@ -73,7 +74,7 @@ enum ChangeEvent {
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}
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enum GameEvent {
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START(state:GameState);
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START(state:GameState, level:LevelConfig);
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SPAWN(event:SpawnEvent);
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MOVE(event:MoveEvent);
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STOP(event:StopEvent);
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.config.Config.LevelConfig;
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import ru.m.geom.Line;
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import ru.m.geom.Point;
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import ru.m.tankz.control.Control;
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@@ -19,10 +20,10 @@ class GameRunner extends Game implements EngineListener {
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private var timer:Timer;
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private var builder:EntityBuilder;
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public function new(state:GameState) {
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super(state);
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public function new(state:GameState, level:LevelConfig) {
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super(state, level);
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this.builder = new EntityBuilder(config);
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this.engine = new Engine(config, state.level.size);
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this.engine = new Engine(config, level.size);
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this.engine.connect(this);
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}
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@@ -51,7 +52,7 @@ class GameRunner extends Game implements EngineListener {
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override public function start():Void {
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super.start();
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var mapData = state.level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
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var mapData = level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
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engine.map.setData(mapData);
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for (team in teams.iterator()) {
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team.spawner.runner = spawn;
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@@ -68,7 +69,7 @@ class GameRunner extends Game implements EngineListener {
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}
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}
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gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
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gameEventSignal.emit(START(state));
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gameEventSignal.emit(START(state, level));
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//for (i in 0...10) spawnBonus();
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}
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@@ -2,7 +2,6 @@ package ru.m.tankz.game;
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import haxework.color.Color;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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@@ -72,20 +71,17 @@ class GameState {
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public var type:GameType;
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public var presetId:PresetId;
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public var levelId(get, null):LevelId;
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public var controls:Array<PlayerControl>;
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public var players:Map<String, PlayerState>;
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public var teams:Map<TeamId, TeamState>;
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public var preset(get, null):GamePreset;
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public var config(get, null):Config;
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public var level(default, default):LevelConfig;
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@:provide static private var configBundle:IConfigBundle;
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public function new(type:GameType, presetId:PresetId = 0, level:LevelConfig = null, state:GameState = null, controls:Array<PlayerControl> = null) {
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public function new(type:GameType, presetId:PresetId = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
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this.type = type;
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this.presetId = presetId;
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this.level = level;
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//this.controls = controls == null ? config.controls[0].values : controls;
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this.controls = controls == null ? [] : controls;
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if (state == null) {
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@@ -117,10 +113,6 @@ class GameState {
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return configBundle.get(type);
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}
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private function get_levelId():LevelId {
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return level == null ? 0 : level.id;
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}
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public function getTeamLife(id:TeamId):Int {
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if (teams.exists(id)) {
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return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0);
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@@ -12,7 +12,7 @@ class GamePlayer extends Game {
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private var ticker:Ticker;
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public function new(record:GameRecord) {
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super(record.state);
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super(record.state, null);
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this.record = record;
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this.data = null;
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this.ticker = new Ticker();
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@@ -17,11 +17,11 @@ class GameRecorder implements GameListener {
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case GameEvent.START(state):
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case GameEvent.START(state, level):
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ticker.start();
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record.info.type = state.type;
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record.info.presetId = state.presetId;
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record.info.levelId = state.levelId;
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record.info.levelId = level.id;
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record.info.date = Date.now();
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case GameEvent.COMPLETE(_, _):
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ticker.stop();
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@@ -1,5 +1,9 @@
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package ru.m.tankz.util;
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import haxe.io.Bytes;
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import haxe.io.BytesInput;
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import haxe.zip.Entry;
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import haxe.zip.Reader;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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import yaml.Parser;
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@@ -65,4 +69,25 @@ class LevelUtil {
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size: size,
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}
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}
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private static function extract(entry:Entry):LevelConfig {
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var bytes:Bytes = entry.data;
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if (entry.compressed) {
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#if ((flash || html5) && lime)
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bytes = cast(bytes, lime.utils.Bytes).decompress(lime.utils.CompressionAlgorithm.DEFLATE);
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#else
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bytes = haxe.zip.Reader.unzip(entry);
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#end
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}
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var level = LevelUtil.loads(bytes.toString());
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if (level.id == null) {
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level.id = Std.parseInt(entry.fileName.split("level").pop());
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}
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return level;
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||||
}
|
||||
|
||||
public static function unpack(bytes:Bytes):Array<LevelConfig> {
|
||||
var files = Reader.readZip(new BytesInput(bytes));
|
||||
return Lambda.array(files.map(extract));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ import ru.m.tankz.util.LevelUtil;
|
||||
private function open():Void {
|
||||
FileUtil.browse().then(function(content:FileContent) {
|
||||
fileName = content.name;
|
||||
var data = LevelUtil.loads(config, content.content);
|
||||
var data = LevelUtil.loads(content.content);
|
||||
mapView.gridSize = data.size;
|
||||
mapView.data = data;
|
||||
levelName.text = data.name;
|
||||
|
||||
@@ -43,13 +43,13 @@ enum Brush {
|
||||
override private function set_config(value:Config):Config {
|
||||
var result = super.set_config(value);
|
||||
builder = new EntityBuilder(value);
|
||||
data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1]);
|
||||
data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1].index);
|
||||
return result;
|
||||
}
|
||||
|
||||
override private function set_gridSize(value:GridSize):GridSize {
|
||||
var result = super.set_gridSize(value);
|
||||
data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1]);
|
||||
data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1].index);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ enum Brush {
|
||||
|
||||
private function get_data():LevelConfig {
|
||||
return {
|
||||
data: map.bricks.map(function(brick:Brick) return brick.config),
|
||||
data: map.bricks.map(function(brick:Brick) return brick.config.index),
|
||||
points: config.points,
|
||||
size: gridSize,
|
||||
}
|
||||
@@ -114,7 +114,7 @@ enum Brush {
|
||||
reset();
|
||||
pointEntities = new Map();
|
||||
map = new LevelMap(config.map, gridSize);
|
||||
map.setData(value.data);
|
||||
map.setData(value.data.map(function(index) return config.getBrickByIndex(index)));
|
||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(map));
|
||||
for (point in config.points) {
|
||||
switch point.type {
|
||||
|
||||
@@ -13,7 +13,7 @@ class ServerConfigBundle implements IConfigBundle {
|
||||
public function new() {}
|
||||
|
||||
public function get(type:GameType):Config {
|
||||
var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml');
|
||||
var path:String = FileSystem.absolutePath('./resources/config/${type}.yaml');
|
||||
var data:String = File.getContent(path);
|
||||
var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects());
|
||||
return Config.fromSource(type, source);
|
||||
|
||||
@@ -11,9 +11,13 @@ class ServerLevelBundle implements ILevelBundle {
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
|
||||
var path:String = FileSystem.absolutePath('./resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
|
||||
var data:String = File.getContent(path);
|
||||
return LevelUtil.loads(config, data);
|
||||
public function get(type:GameType, name:String):LevelPack {
|
||||
var path = FileSystem.absolutePath('./levels/${type}_${name}.zip');
|
||||
var bytes = File.getBytes(path);
|
||||
return {
|
||||
type: type,
|
||||
name: name,
|
||||
data: LevelUtil.unpack(bytes),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.server.game;
|
||||
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
@@ -18,8 +19,10 @@ class ServerGame extends GameRunner {
|
||||
public var room(default, null):RoomProto;
|
||||
public var id(get, null):Int;
|
||||
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
|
||||
public function new(room:RoomProto) {
|
||||
super(new GameState(room.game.type, 0, room.game.level));
|
||||
super(new GameState(room.game.type, 0), levelBundle.get(room.game.type, "standard").data[room.game.level]);
|
||||
this.controlFactory = new ServerControlFactory();
|
||||
this.room = room;
|
||||
}
|
||||
@@ -84,7 +87,7 @@ class ServerGame extends GameRunner {
|
||||
var result = [];
|
||||
result.push(EventUtil.buildBricksSpawn(engine.map));
|
||||
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
|
||||
result.push(START(state));
|
||||
result.push(START(state, level));
|
||||
for (entity in engine.entities) {
|
||||
switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
|
||||
|
||||
Reference in New Issue
Block a user