[common] added LevelPack

This commit is contained in:
2019-06-14 16:06:22 +03:00
parent 4c3f1ca0fc
commit e39de4467d
82 changed files with 1321 additions and 1149 deletions

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@@ -1,4 +1,6 @@
const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean');
const Config = require('./config.json');
const packageInfo = require('./package.json');
@@ -25,6 +27,19 @@ exports.generate = function generate() {
});
};
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/**
* ToDo:
* windows target
@@ -46,7 +61,8 @@ const config = new Project.Config({
'src-gen/haxe',
],
assets: [
'src/common/resources'
'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',

2303
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -7,7 +7,9 @@
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4"
},
"haxeDependencies": {

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@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);

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@@ -1,5 +1,10 @@
package ru.m.tankz.bundle;
import haxe.io.BytesInput;
import haxe.zip.Entry;
import haxe.zip.Reader;
import lime.utils.Bytes;
import lime.utils.CompressionAlgorithm;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
@@ -7,17 +12,27 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
private function extract(entry:Entry):LevelConfig {
var bytes:Bytes = entry.data;
if (entry.compressed) {
bytes = bytes.decompress(CompressionAlgorithm.DEFLATE);
}
return cache[key];
var level = LevelUtil.loads(bytes.toString());
if (level.id == null) {
level.id = Std.parseInt(entry.fileName.split("level").pop());
}
return level;
}
public function get(type:GameType, name:String):LevelPack {
var data = Assets.getBytes('levels/${type}_${name}.zip');
var files = Reader.readZip(new BytesInput(data));
return {
type: type,
name: name,
data: Lambda.array(files.map(extract)),
};
}
}

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@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
super(new GameState(network.room.game.type, 0));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);

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@@ -1,6 +1,5 @@
package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameEvent;
@@ -10,7 +9,6 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener {
@@ -24,7 +22,6 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@@ -56,34 +53,12 @@ import ru.m.tankz.view.game.GameView;
switch event {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
stop();
switcher.change(ResultFrame.ID);
case _:
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
stop();
soundManager.stopAll();

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@@ -11,14 +11,13 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView {
public static inline var ID = "level";
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@@ -30,35 +29,35 @@ import ru.m.tankz.view.popup.LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
var pack = levelBundle.get(state.type, "standard");
levels.data = pack.data;
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.level = level;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(state.type);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(level.id)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,

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@@ -8,6 +8,8 @@ typedef TeamId = String;
typedef BrickType = String;
typedef BrickIndex = Int;
typedef TankType = String;
typedef BonusType = String;

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@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
interface ILevelBundle {
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig;
public function get(type:GameType, name:String):LevelPack;
}

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@@ -108,12 +108,18 @@ typedef GamePreset = {
typedef LevelConfig = {
@:optional var id:LevelId;
var data:Array<BrickConfig>;
var data:Array<BrickIndex>;
@:optional var name:String;
@:optional var points:Array<SpawnPoint>;
@:optional var size:{width:Int, height:Int};
}
typedef LevelPack = {
var type:GameType;
var name:String;
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;

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@@ -51,7 +51,8 @@ class GameRunner extends Game implements EngineListener {
override public function start():Void {
super.start();
engine.map.setData(state.level.data);
var mapData = state.level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
engine.map.setData(mapData);
for (team in teams.iterator()) {
team.spawner.runner = spawn;
for (player in team.players.iterator()) {
@@ -135,7 +136,8 @@ class GameRunner extends Game implements EngineListener {
for (team in teams.iterator()) {
if (team.isAlive) {
if (team.eagleId > -1) {
if (!cast(engine.entities[team.eagleId], Eagle).death) {
var eagle:Eagle = engine.getEntity(team.eagleId);
if (!eagle.death) {
actives.push(team.id);
}
} else {
@@ -148,12 +150,6 @@ class GameRunner extends Game implements EngineListener {
case []: complete(null);
case _:
}
/*if (actives.length == 1) {
complete(actives[0]);
}
if (actives.length == 0) {
complete(null);
}*/
}
private function complete(winner:TeamId):Void {

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@@ -72,21 +72,20 @@ class GameState {
public var type:GameType;
public var presetId:PresetId;
public var levelId:LevelId;
public var levelId(get, null):LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset;
public var config(get, null):Config;
public var level(get, null):LevelConfig;
public var level(default, default):LevelConfig;
@:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
public function new(type:GameType, presetId:PresetId = 0, level:LevelConfig = null, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type;
this.presetId = presetId;
this.levelId = levelId;
this.level = level;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) {
@@ -118,8 +117,8 @@ class GameState {
return configBundle.get(type);
}
private function get_level():LevelConfig {
return levelBundle.get(type, config, levelId);
private function get_levelId():LevelId {
return level == null ? 0 : level.id;
}
public function getTeamLife(id:TeamId):Int {

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@@ -32,7 +32,7 @@ class GameRecord {
}
private inline function get_state():GameState {
return new GameState(info.type, info.presetId, info.levelId);
return new GameState(info.type, info.presetId);
}
public function toString():String {

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@@ -1,5 +1,6 @@
package ru.m.tankz.map;
import ru.m.tankz.Type.BrickType;
import haxe.ds.HashMap;
import ru.m.tankz.map.Grid;
import ru.m.geom.Point;

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@@ -1,6 +1,7 @@
package ru.m.tankz.util;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import yaml.Parser;
import yaml.Renderer;
import yaml.Yaml;
@@ -20,12 +21,12 @@ class LevelUtil {
return result;
}
public static function loadsOld(config:Config, data:String):LevelConfig {
var bricks:Array<BrickConfig> = [];
public static function loadsOld(data:String):LevelConfig {
var bricks:Array<BrickIndex> = [];
for (line in ~/\s+/g.split(data)) {
for (c in line.split('')) {
if (c.length > 0) {
bricks.push(config.getBrickByIndex(Std.parseInt(c)));
bricks.push(Std.parseInt(c));
}
}
}
@@ -34,22 +35,22 @@ class LevelUtil {
}
}
public static function loads(config:Config, data:String):LevelConfig {
if (config.type == 'classic') {
return loadsOld(config, data);
} else {
public static function loads(data:String):LevelConfig {
try {
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
return {
data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
data: obj.data.split('').map(function(c) return Std.parseInt(c)),
points: obj.points,
name: obj.name,
size: obj.size,
}
} catch (error:Dynamic) {
return loadsOld(data);
}
}
public static function dumps(config:Config, level:LevelConfig):String {
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.index)).join('');
var bricksStr = level.data.join('');
return Yaml.render({
data: bricksStr,
points: level.points,
@@ -58,7 +59,7 @@ class LevelUtil {
}, Renderer.options().setFlowLevel(1));
}
public static function empty(size:GridSize, filler:BrickConfig):LevelConfig {
public static function empty(size:GridSize, filler:BrickIndex):LevelConfig {
return {
data: [for (i in 0...size.width * size.height) filler],
size: size,

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@@ -1,5 +1,4 @@
game:
levels: 36
friendlyFire: false
complete:
- team: human

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@@ -1,5 +1,4 @@
game:
levels: 4
friendlyFire: true
complete:
- team: alpha

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@@ -1,5 +1,4 @@
game:
levels: 23
friendlyFire: true
complete:
- team: radiant