refactor(server): use cpp target instead of neko
This commit is contained in:
@@ -9,7 +9,7 @@ deploy_repo_version: develop
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deploy_npm: yes
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service_name: "{{ project_name }}"
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service_work_dir: "{{ deploy_current_dir }}/target/server/neko"
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service_command: "/usr/bin/neko {{ service_work_dir }}/{{ project_name }}.n {{ service_host }}"
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service_work_dir: "{{ deploy_current_dir }}/target/server/cpp"
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service_command: "{{ service_work_dir }}/{{ project_name }} {{ service_host }}"
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service_user: www-data
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service_control_user: "{{ project_user }}"
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@@ -142,7 +142,7 @@ const editor = new Project(
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*/
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const server = new Project(
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Project.BuildSystem.HAXE,
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Project.Platform.NEKO,
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Project.Platform.CPP,
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config.branch({
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name: 'server',
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sources: ['src/server/haxe'],
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@@ -172,7 +172,7 @@ const defaultSeries = [
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module.exports['editor:flash:html'],
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module.exports['editor:html5:build'],
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module.exports['server:neko:build'],
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module.exports['server:cpp:build'],
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];
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if (System.isLinux) {
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8
package-lock.json
generated
8
package-lock.json
generated
@@ -12,7 +12,7 @@
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"gulp": "^4.0.0",
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"gulp-add": "0.0.2",
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"gulp-clean": "^0.4.0",
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"gulp-haxetool": "0.1.3",
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"gulp-haxetool": "^0.1.9",
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"yargs": "^13.2.4"
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}
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},
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@@ -3296,9 +3296,9 @@
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}
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},
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"node_modules/gulp-haxetool": {
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"version": "0.1.3",
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"resolved": "https://registry.npmjs.org/gulp-haxetool/-/gulp-haxetool-0.1.3.tgz",
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"integrity": "sha512-oaJIOHc1TGBsFEjuVV6ON1050umCZbpy61ph1Qt6/p+f5NO2WWnbVFhoH+0dL2GedCHEiuihbzpVzV1DT9jsXg==",
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"version": "0.1.9",
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"resolved": "https://registry.npmjs.org/gulp-haxetool/-/gulp-haxetool-0.1.9.tgz",
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"integrity": "sha512-ABS3nWVrGMA0iLnIoOHl06zp6OOB9BCE5Nda0cpuaKVX2LGMPnJMhxPJNDQXvMhYTDnX90z2EpyIFDH6Pyv37A==",
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"dev": true,
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"dependencies": {
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"ansi-colors": "^1.1.0",
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@@ -7,7 +7,7 @@
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"gulp": "^4.0.0",
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"gulp-add": "0.0.2",
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"gulp-clean": "^0.4.0",
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"gulp-haxetool": "0.1.3",
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"gulp-haxetool": "^0.1.9",
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"yargs": "^13.2.4"
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},
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"haxeDependencies": {
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@@ -2,12 +2,12 @@ package ru.m.tankz.server;
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import haxe.io.Bytes;
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import haxework.log.TraceLogger;
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import neko.net.ThreadServer;
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import cpp.net.ThreadServer;
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import ru.m.tankz.bundle.CachedLevelBundle;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.server.bundle.ServerConfigBundle;
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import ru.m.tankz.server.bundle.ServerLevelSource;
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import ru.m.tankz.server.bundle.AssetConfigBundle;
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import ru.m.tankz.server.bundle.AssetLevelSource;
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import ru.m.tankz.server.game.GameManager;
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import ru.m.tankz.server.game.IGameManager;
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import ru.m.tankz.server.session.GameSession;
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@@ -48,8 +48,8 @@ class Server extends ThreadServer<GameSession, Bytes> {
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#end
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L.d(TAG, 'Running');
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L.i(TAG, 'Build: ${CompilationOption.get("build")}');
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configBundle = new ServerConfigBundle();
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levelBundle = new CachedLevelBundle(new ServerLevelSource());
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configBundle = new AssetConfigBundle();
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levelBundle = new CachedLevelBundle(new AssetLevelSource());
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levelBundle.load();
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gameManager = new GameManager();
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var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
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@@ -0,0 +1,23 @@
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package ru.m.tankz.server.bundle;
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import openfl.Assets;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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import yaml.Parser;
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import yaml.Yaml;
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class AssetConfigBundle implements IConfigBundle {
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private var _cache:Map<GameType, Config> = new Map();
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public function new() {}
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public function get(type:GameType):Config {
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if (!_cache.exists(type)) {
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var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
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_cache.set(type, Config.fromSource(type, source));
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}
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return _cache.get(type);
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}
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}
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33
src/server/haxe/ru/m/tankz/server/bundle/AssetLevelSource.hx
Normal file
33
src/server/haxe/ru/m/tankz/server/bundle/AssetLevelSource.hx
Normal file
@@ -0,0 +1,33 @@
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package ru.m.tankz.server.bundle;
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import openfl.Assets;
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import openfl.utils.AssetType;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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import ru.m.tankz.util.LevelUtil;
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class AssetLevelSource implements ILevelSource {
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public function new() {}
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public function resolveMeta(id:PackId):LevelPackMeta {
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var bytes = Assets.getBytes('level/${id}.zip');
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return LevelUtil.getMeta(bytes);
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}
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public function resolve(id:PackId):LevelPack {
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var bytes = Assets.getBytes('level/${id}.zip');
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return LevelUtil.unpack(bytes);
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}
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public function list():Array<PackId> {
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var result = [];
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for (path in Assets.list(AssetType.BINARY)) {
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if (StringTools.startsWith(path, "level")) {
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result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
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}
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}
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return result;
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}
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}
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