[common] multiple weapon support
This commit is contained in:
@@ -2,6 +2,7 @@
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------
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* Improved `ResultFrame`
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* Improved bonuses
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* Set `DeviceType.SCREEN` as default on mobile devices
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0.16.0
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------
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1
WORK.md
1
WORK.md
@@ -5,3 +5,4 @@
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* improve bots
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* save human state in classic game
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* game config macro
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* additional weapon (rockets)
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@@ -1,7 +1,5 @@
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package ru.m.tankz;
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import haxework.color.Color;
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import haxework.view.utils.DrawUtil.FillType;
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import flash.text.TextFormatAlign;
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import haxework.color.Color;
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import haxework.view.geometry.Box;
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@@ -10,6 +8,7 @@ import haxework.view.geometry.SizeValue;
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import haxework.view.geometry.VAlign;
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import haxework.view.theme.ITheme;
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import haxework.view.theme.Theme;
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import haxework.view.utils.DrawUtil;
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import openfl.Assets;
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import ru.m.skin.ButtonSVGSkin;
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@@ -20,7 +20,7 @@ class HumanControl extends Control {
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private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
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private var moveQueue:Array<Direction>;
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private var shotTimer:Timer;
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private var shotTimers:Map<Int, Timer>;
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public function new(playerId:PlayerId, controlIndex:Int) {
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super(playerId);
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@@ -34,6 +34,7 @@ class HumanControl extends Control {
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binding.get(bind.device).set(bind.action, action);
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}
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moveQueue = [];
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shotTimers = new Map();
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}
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public function hasDevice(device:DeviceType):Bool {
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@@ -60,10 +61,10 @@ class HumanControl extends Control {
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super.stop();
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bus.signal.disconnect(onDeviceAction);
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moveQueue = [];
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if (shotTimer != null) {
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shotTimer.stop();
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shotTimer = null;
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for (timer in shotTimers) {
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timer.stop();
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}
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shotTimers = new Map();
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}
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public function toggleAction(action:TankAction, on:Bool):Void {
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@@ -77,17 +78,18 @@ class HumanControl extends Control {
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moveQueue.remove(direction);
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}
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updateMove();
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case TankAction.SHOT:
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case TankAction.SHOT(weapon):
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if (on) {
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if (shotTimer == null) {
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shotTimer = new Timer(300);
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shotTimer.run = shot;
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shot();
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if (!shotTimers.exists(weapon)) {
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var timer = new Timer(300);
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timer.run = shooter(weapon);
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timer.run();
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shotTimers.set(weapon, timer);
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}
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} else {
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if (shotTimer != null) {
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shotTimer.stop();
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shotTimer = null;
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if (shotTimers.exists(weapon)) {
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shotTimers.get(weapon).stop();
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shotTimers.remove(weapon);
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}
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}
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case TankAction.STOP:
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@@ -107,7 +109,9 @@ class HumanControl extends Control {
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}
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}
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private function shot():Void {
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action(SHOT);
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private function shooter(weapon:Int):Void -> Void {
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return function():Void {
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action(SHOT(weapon));
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}
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}
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}
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@@ -20,7 +20,7 @@ class RenderUtil {
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}
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public static function bulletImage(piercing:Int = 0):BitmapData {
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var type = piercing > 0 ? 'piercing' : 'normal';
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var type = piercing > 1 ? 'piercing' : 'normal';
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return Assets.getBitmapData('resources/image/bullet/${type}.png');
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}
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}
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@@ -24,6 +24,8 @@ class BitmapRenderItem extends RenderItem {
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if (image != value) {
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image = value;
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bitmap.bitmapData = image;
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bitmap.width = rect.width;
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bitmap.height = rect.height;
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}
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return image;
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}
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@@ -11,7 +11,7 @@ import ru.m.tankz.control.Control;
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class SettingsStorage extends SharedObjectStorage {
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private static inline var VERSION = 3;
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private static inline var VERSION = 4;
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public function new() {
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super('settings_${VERSION}');
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@@ -36,7 +36,8 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
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MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
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MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
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SHOT => {device: device, action: KEY(0)},
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SHOT(0) => {device: device, action: KEY(0)},
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SHOT(1) => {device: device, action: KEY(1)},
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];
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}
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@@ -46,7 +47,8 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => null,
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MOVE(Direction.BOTTOM) => null,
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MOVE(Direction.RIGHT) => null,
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SHOT => null,
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SHOT(0) => null,
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SHOT(1) => null,
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];
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}
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@@ -60,14 +62,16 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
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SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
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SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
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],
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1 => [
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MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
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SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
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SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_DECIMAL)},
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],
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];
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}
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@@ -2,35 +2,41 @@
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views:
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- $type: haxework.view.group.VGroupView
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style: container
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layout.margin: 10
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overflow.y: scroll
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views:
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- $type: haxework.view.form.LabelView
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text: Tank'z
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style: font
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font.size: 100
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geometry.margin.bottom: 30
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('classic')
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text: Classic
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('dota')
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text: DotA
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('death')
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text: DeathMatch
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~switcher.change('record')
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text: Records
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- id: network
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$type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startNetwork()
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text: Network
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- $type: haxework.view.group.VGroupView
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layout.margin: 10
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layout.hAlign: center
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views:
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- $type: haxework.view.form.LabelView
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text: Tank'z
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style: font
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font.size: 100
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geometry.margin.bottom: 30
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('classic')
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text: Classic
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('dota')
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text: DotA
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('death')
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text: DeathMatch
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- $type: haxework.view.SpriteView
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style: line
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~switcher.change('record')
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text: Records
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visible: false
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- id: network
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$type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startNetwork()
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text: Network
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- $type: haxework.view.form.LabelView
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geometry.hAlign: right
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geometry.vAlign: top
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@@ -42,23 +48,23 @@ views:
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style: panel
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layout.margin: 10
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views:
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- id: settings
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$type: haxework.view.form.ButtonView
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style: button.settings
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+onPress: ~switcher.change('settings')
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: username
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$type: haxework.view.form.LabelView
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style: text
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- id: login
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$type: haxework.view.form.ButtonView
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style: button.login
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+onPress: ~login()
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- id: logout
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$type: haxework.view.form.ButtonView
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style: button.logout
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+onPress: ~logout()
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visible: false
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: settings
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$type: haxework.view.form.ButtonView
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style: button.settings
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+onPress: ~switcher.change('settings')
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: username
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$type: haxework.view.form.LabelView
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style: text
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- id: login
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$type: haxework.view.form.ButtonView
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style: button.login
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+onPress: ~login()
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- id: logout
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$type: haxework.view.form.ButtonView
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style: button.logout
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+onPress: ~logout()
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visible: false
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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@@ -43,6 +43,7 @@ class ViewUtil {
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public static function toActionLabel(action:TankAction):String {
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return switch (action) {
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case MOVE(d): 'MOVE_$d';
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case SHOT(w): 'SHOT_$w';
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case x: '$x';
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}
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}
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@@ -33,9 +33,15 @@ class SmartActionAreaBuilder implements IActionAreaBuilder {
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DIRECTION(Direction.RIGHT),
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new Rectangle(padding + size, height - size * 1.5 - padding, size, size)
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));
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// key 0
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areas.push(new CircleActionArea(
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KEY(0),
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new Circle(width - size * 1 - padding, height - size * 1 - padding, size / 2)
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new Circle(width - size * 1 - padding, height - size * 0.5 - padding, size / 2)
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));
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// key 1
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areas.push(new CircleActionArea(
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KEY(1),
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new Circle(width - size * 1 - padding, height - size * 1.5 - padding, size / 2)
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));
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return areas;
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}
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@@ -13,6 +13,10 @@ class Point {
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return new Point(x + point.x, y + point.y);
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}
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public function clone():Point {
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return new Point(x, y);
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}
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public function hashCode():Int {
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return Std.int(x + 1000 * y);
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}
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@@ -32,7 +32,7 @@ class BotControl extends Control {
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shotTimer.stop();
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shotTimer = null;
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}
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action(SHOT);
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action(SHOT(0));
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}
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public function shot(delay:Int = 100):Void {
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@@ -10,7 +10,7 @@ import ru.m.tankz.Type;
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enum TankAction {
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MOVE(direction:Direction);
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STOP;
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SHOT;
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SHOT(weapon:Int);
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}
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class Control {
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@@ -9,6 +9,7 @@ class Bullet extends MobileEntity {
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public var playerId(default, null):PlayerId;
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public var tankId(get, null):Int;
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public var tank(default, default):Tank;
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public var weapon(default, default):Weapon;
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public var config(default, null):BulletConfig;
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public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:BulletConfig) {
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@@ -5,8 +5,10 @@ import ru.m.tankz.config.Config;
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class Weapon {
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public var config(default, null):WeaponConfig;
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public var count(default, default):Int;
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public function new(config:WeaponConfig) {
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this.config = config;
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this.count = 0;
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}
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}
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@@ -56,9 +56,7 @@ class EntityBuilder {
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return tank;
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}
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public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
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var tankConfig = config.getTank(type);
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var bulletConfig = tankConfig.weapons[0].bullet;
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public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, bulletConfig:BulletConfig):Bullet {
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var bullet = new Bullet(++entityId, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
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return bullet;
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.core.Weapon;
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import ru.m.geom.Line;
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import ru.m.geom.Point;
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import ru.m.tankz.bonus.BonusFactory;
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@@ -155,8 +156,10 @@ class GameRunner extends Game implements EngineListener {
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tank.rect.lean(cell.rect);
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emitTankMove(tank);
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case [BULLET(bullet), BULLET(other_bullet)]:
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gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
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gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
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if (bullet.playerId != other_bullet.playerId) {
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gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
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gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
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}
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case [BULLET(bullet), CELL(cell)]:
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bullet.rect.lean(cell.rect);
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gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
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@@ -256,14 +259,16 @@ class GameRunner extends Game implements EngineListener {
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timer.stop();
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timer = null;
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}
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case ACTION(tankId, SHOT):
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case ACTION(tankId, SHOT(index)):
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var tank:Tank = cast engine.entities.get(tankId);
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var player = getPlayer(tank.playerId);
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if (!tank.freezing && player.bullets < tank.weapon.config.count) {
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var weapon:Weapon = tank.weapons.length > index - 1 ? tank.weapons[index] : null;
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if (weapon != null && !tank.freezing && weapon.count < weapon.config.count) {
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var rect = tank.rect;
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var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
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var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
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var bullet = builder.buildBullet(point, rect.direction, player.id, weapon.config.bullet);
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bullet.tank = tank;
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bullet.weapon = weapon;
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bullet.move(bullet.rect.direction);
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engine.spawn(bullet);
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gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
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@@ -279,8 +284,9 @@ class GameRunner extends Game implements EngineListener {
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var player = getPlayer(playerId);
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player.tankId = id;
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player.state.tank = info;
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case SPAWN(BULLET(_, _, playerId, _)):
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getPlayer(playerId).bullets++;
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case SPAWN(BULLET(id, _, _, _)):
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var bullet:Bullet = engine.getEntity(id);
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bullet.weapon.count++;
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case CHANGE(BRICK(id, type)):
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engine.map.bricksById[id].config = config.getBrick(type);
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case DESTROY(EAGLE(id, shot)):
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@@ -344,8 +350,7 @@ class GameRunner extends Game implements EngineListener {
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engine.destroy(id);
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case DESTROY(BULLET(id)):
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var bullet:Bullet = engine.getEntity(id);
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var player = getPlayer(bullet.playerId);
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player.bullets--;
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bullet.weapon.count--;
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var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
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// ToDo: move
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new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
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@@ -10,7 +10,6 @@ class Player {
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public var tankId(default, set):Int;
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public var isAlive(get, null):Bool;
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public var state(default, default):PlayerState;
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public var bullets(default, default):Int;
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public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
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this.config = config;
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@@ -18,7 +17,6 @@ class Player {
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this.state = state == null ? new PlayerState(id) : state;
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this.state.reset();
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this.state.life = Math.isNaN(config.life) ? 0 : config.life;
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this.bullets = 0;
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this.tankId = -1;
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}
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@@ -86,5 +86,7 @@ tanks:
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weapons:
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- bullet: {<<: *bullet, speed: 12.0}
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count: 2
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- bullet: {<<: *bullet, speed: 4.0, width: 16, height: 16, piercing: 4}
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count: 1
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bonuses: []
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