[common] update GameEvent
This commit is contained in:
@@ -136,7 +136,7 @@ class Render extends SpriteView implements EngineListener {
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}
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}
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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public function onDestroy(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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if (items.exists(tank.key)) {
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@@ -87,7 +87,8 @@ class SoundManager implements GameListener {
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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// ToDo:
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/*switch event {
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case SPAWN_BULLET(player):
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// ToDo:
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if (Std.is(player.control, HumanControl)) {
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@@ -113,6 +114,6 @@ class SoundManager implements GameListener {
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play('bonus_get');
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}
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case _:
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}
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}*/
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}
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}
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@@ -12,7 +12,7 @@ class BotControl extends Control {
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private var tank(get, null):Tank;
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private inline function get_tank():Tank {
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return handler == null ? null : cast handler.entities[tankId];
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return handler == null ? null : cast handler.engine.entities[tankId];
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}
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override public function stop():Void {
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@@ -1,16 +1,16 @@
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package ru.m.tankz.bot;
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import ru.m.geom.Direction;
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import ru.m.tankz.core.Eagle;
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import ru.m.tankz.core.Entity;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.core.Eagle;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.Type;
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class BotHelper {
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public static function findEagle(team:TeamId, handler:ControlHandler):Null<Eagle> {
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for (entity in handler.entities) {
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public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> {
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for (entity in handler.engine.entities) {
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switch (EntityTypeResolver.of(entity)) {
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case EntityType.EAGLE(eagle):
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if (eagle.team != team) {
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@@ -1,7 +1,7 @@
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package ru.m.tankz.bot;
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import ru.m.tankz.core.Eagle;
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import haxe.Timer;
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import ru.m.tankz.core.Eagle;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.core.Tank;
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@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
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}
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var enemy:Tank = null;
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var distance:Float = Math.POSITIVE_INFINITY;
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for (entity in handler.entities.iterator()) {
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for (entity in handler.engine.entities.iterator()) {
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switch EntityTypeResolver.of(entity) {
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case TANK(t):
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if (t.playerId.team != tank.playerId.team) {
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@@ -1,9 +1,8 @@
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package ru.m.tankz.control;
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import ru.m.geom.Direction;
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import ru.m.tankz.core.Entity;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.map.LevelMap;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.Type;
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enum TankAction {
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@@ -16,13 +15,13 @@ class Control {
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public var type:String;
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public var playerId(default, null):PlayerId;
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public var tankId(default, default):Int;
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private var handler:ControlHandler;
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private var handler:IGame;
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public function new(playerId:PlayerId) {
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this.playerId = playerId;
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}
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public function bind(handler:ControlHandler):Void {
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public function bind(handler:IGame):Void {
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this.handler = handler;
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}
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@@ -43,9 +42,3 @@ class Control {
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handler = null;
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}
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}
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interface ControlHandler {
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public var map(default, null):LevelMap;
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public var entities(default, null):Map<Int, Entity>;
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public function action(tankId:Int, action:TankAction):Void;
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}
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@@ -3,7 +3,6 @@ package ru.m.tankz.engine;
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import ru.m.geom.Line;
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import ru.m.geom.Point;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.core.Bullet;
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import ru.m.tankz.core.Entity;
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import ru.m.tankz.core.EntityType;
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@@ -11,15 +10,14 @@ import ru.m.tankz.core.MobileEntity;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.map.Grid;
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import ru.m.tankz.map.LevelMap;
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import ru.m.tankz.Type;
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interface EngineListener {
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public function onSpawn(entity:EntityType):Void;
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public function onCollision(entity:EntityType, with:EntityType):Void;
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void;
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public function onDestroy(entity:EntityType):Void;
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}
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@:yield @:dispatcher(EngineListener) class Engine implements ControlHandler {
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@:yield @:dispatcher(EngineListener) class Engine {
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public var config(default, default):Config;
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public var map(default, null):LevelMap;
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@@ -41,36 +39,14 @@ interface EngineListener {
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spawnSignal.emit(type);
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}
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public function destroy(entity:Entity, ?playerId:PlayerId):Void {
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public function destroy(entity:Entity):Void {
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if (entities.exists(entity.id)) {
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var type = EntityTypeResolver.of(entity);
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switch (type) {
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case BULLET(bullet):
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var tank:Tank = cast entities.get(bullet.tankId);
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if (tank != null) tank.onDestroyBullet();
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case _:
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}
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destroySignal.emit(type, playerId);
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destroySignal.emit(type);
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entities.remove(entity.id);
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}
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}
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public function action(tankId:Int, action:TankAction):Void {
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if (!entities.exists(tankId)) return;
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var tank:Tank = cast entities.get(tankId);
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switch (action) {
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case MOVE(direction):
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tank.move(direction);
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case STOP:
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tank.stop();
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case SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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spawn(bullet);
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}
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}
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}
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public function update():Void {
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var newTime:Float = Date.now().getTime();
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var d:Float = newTime - time;
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@@ -25,7 +25,7 @@ interface GameListener {
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public function onGameEvent(event:GameEvent):Void;
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}
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@:dispatcher(GameListener) class Game implements EngineListener {
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@:dispatcher(GameListener) class Game implements IGame implements EngineListener {
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private static var TAG(default, never):String = "Game";
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@@ -49,6 +49,22 @@ interface GameListener {
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engine.connect(this);
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}
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public function action(tankId:Int, action:TankAction):Void {
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if (!engine.entities.exists(tankId)) return;
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var tank:Tank = cast engine.entities.get(tankId);
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switch (action) {
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case MOVE(direction):
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tank.move(direction);
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case STOP:
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tank.stop();
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case SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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engine.spawn(bullet);
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}
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}
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}
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public function getTeam(teamId:TeamId):Team {
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return teams[teamId];
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}
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@@ -98,7 +114,7 @@ interface GameListener {
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L.d(TAG, 'control(${player.id} - ${control})');
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if (control != null) {
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player.control = control;
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player.control.bind(engine);
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player.control.bind(this);
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}
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}
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team.spawner.runner = spawn;
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@@ -175,7 +191,7 @@ interface GameListener {
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getPlayer(tank.playerId).control.start();
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case BULLET(bullet):
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getPlayer(bullet.playerId).state.shots++;
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gameEventSignal.emit(GameEvent.SPAWN_BULLET(getPlayer(bullet.playerId)));
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gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet)));
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case _:
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}
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}
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@@ -197,11 +213,11 @@ interface GameListener {
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engine.destroy(other_bullet);
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case [BULLET(bullet), CELL(cell)]:
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engine.destroy(bullet);
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gameEventSignal.emit(GameEvent.HIT_CELL(getPlayer(bullet.playerId), cell));
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gameEventSignal.emit(GameEvent.HIT(CELL(cell, bullet.tank, bullet)));
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case [TANK(tank), BONUS(bonus)]:
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applyBonus(tank, bonus);
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engine.destroy(bonus, tank.playerId);
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gameEventSignal.emit(GameEvent.TAKE_BONUS(getPlayer(tank.playerId), bonus.config));
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engine.destroy(bonus);
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gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus, tank, bonus.config.score)));
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case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
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if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
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// Nothing
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@@ -213,13 +229,13 @@ interface GameListener {
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tank.bonus = false;
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spawnBonus();
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}
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gameEventSignal.emit(GameEvent.HIT_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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gameEventSignal.emit(GameEvent.HIT(TANK(tank, bullet.tank, bullet)));
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} else if (tank.config.downgrade != null) {
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tank.config = engine.config.getTank(tank.config.downgrade);
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gameEventSignal.emit(GameEvent.HIT_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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gameEventSignal.emit(GameEvent.HIT(TANK(tank, bullet.tank, bullet)));
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} else {
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engine.destroy(tank, bullet.tank.playerId);
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gameEventSignal.emit(GameEvent.DESTROY_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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engine.destroy(tank);
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gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, bullet.tank, bullet, tank.config.score)));
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}
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}
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engine.destroy(bullet);
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@@ -233,14 +249,17 @@ interface GameListener {
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}
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checkComplete();
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.DESTROY_EAGLE(getPlayer(bullet.tank.playerId), eagle.team));
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gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle, bullet.tank, bullet, eagle.config.score)));
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}
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case _:
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}
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}
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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public function onDestroy(entity:EntityType):Void {
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switch (entity) {
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case BULLET(bullet):
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var tank:Tank = bullet.tank;
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if (tank != null) tank.onDestroyBullet();
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case TANK(tank):
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var team = getTeam(tank.playerId.team);
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var player = getPlayer(tank.playerId);
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@@ -257,10 +276,11 @@ interface GameListener {
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if (tank.bonus) {
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spawnBonus();
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}
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if (playerId != null) {
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// ToDo:
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/*if (playerId != null) {
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getPlayer(playerId).state.frags++;
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getPlayer(playerId).state.score += tank.config.score * (tank.playerId.team == playerId.team ? 0 : 1);
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}
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}*/
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gameChangeSignal.emit(state);
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case _:
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}
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@@ -272,7 +292,7 @@ interface GameListener {
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}
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public function onAction(tankId:Int, action:TankAction):Void {
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engine.action(tankId, action);
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this.action(tankId, action);
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}
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public function next():Option<GameState> {
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@@ -300,7 +320,7 @@ interface GameListener {
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bonus.rect.x = Math.round(Math.random() * engine.map.width / engine.map.cellWidth) * engine.map.cellWidth;
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bonus.rect.y = Math.round(Math.random() * engine.map.height/ engine.map.cellHeight) * engine.map.cellHeight;
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engine.spawn(bonus);
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gameEventSignal.emit(GameEvent.SPAWN_BONUS(bonus.config));
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gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus)));
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}
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inline private function alienTank(team:TeamId):Tank->Bool {
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@@ -1,17 +1,39 @@
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package ru.m.tankz.game;
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import ru.m.tankz.core.Bonus;
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import ru.m.tankz.core.Eagle;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.core.Bullet;
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import ru.m.tankz.map.Grid;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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enum SpawnEvent {
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EAGLE(eagle:Eagle);
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TANK(tank:Tank);
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BULLET(bullet:Bullet);
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BONUS(bonus:Bonus);
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}
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enum HitEvent {
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TANK(tank:Tank, who:Tank, wherewith:Bullet);
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CELL(cell:GridCell, who:Tank, wherewith:Bullet);
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}
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enum DestroyEvent {
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EAGLE(eagle:Eagle, who:Tank, wherewith:Bullet, score:Int);
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TANK(tank:Tank, who:Tank, wherewith:Bullet, score:Int);
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CELL(cell:GridCell, who:Tank, wherewith:Bullet);
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BONUS(bonus:Bonus, who:Tank, score:Int);
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}
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enum ChangeEvent {
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SCORE(player:Player, value:Int);
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PLAYER_LIFE(player:Player, value:Int);
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TEAM_LIFE(team:Team, value:Int);
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}
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enum GameEvent {
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SPAWN_BULLET(player:Player);
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HIT_TANK(player:Player, target:Player);
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DESTROY_TANK(player:Player, target:Player);
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DESTROY_EAGLE(player:Player, eagleTeamId:TeamId);
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HIT_CELL(player:Player, cell:GridCell);
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DESTROY_CELL(player:Player, cell:GridCell);
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SPAWN_BONUS(bonus:BonusConfig);
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TAKE_BONUS(player:Player, bonus:BonusConfig);
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ADD_SCORE(player:Player, score:Int);
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SPAWN(event:SpawnEvent);
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HIT(event:HitEvent);
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DESTROY(event:DestroyEvent);
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CHANGE(event:ChangeEvent);
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}
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9
src/common/haxe/ru/m/tankz/game/IGame.hx
Normal file
9
src/common/haxe/ru/m/tankz/game/IGame.hx
Normal file
@@ -0,0 +1,9 @@
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package ru.m.tankz.game;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.control.Control.TankAction;
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interface IGame {
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public var engine(default, null):Engine;
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public function action(tankId:Int, action:TankAction):Void;
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}
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Reference in New Issue
Block a user