127 Commits

Author SHA1 Message Date
03d6e1f822 feat(editor): update editor ui 2024-06-01 20:39:21 +03:00
648d15fc88 feat(client): update game ui 2024-05-30 18:54:19 +03:00
d6af58875d feat(client): update elements sizes 2024-05-30 16:14:03 +03:00
16a5adefad feat(client): add render scaling 2024-05-29 15:19:18 +03:00
682eaa677c refactor: update to haxework 2.1.0 2024-05-27 11:31:35 +03:00
4319d66c61 build: add any scripts 2024-05-27 11:09:02 +03:00
f6f729e8d4 build: update haxework version 2023-01-04 10:54:04 +03:00
a39b02bfe7 refactor(server): use cpp target instead of neko 2023-01-02 14:36:44 +03:00
1cfc98dd57 refactor: update dependencies 2023-01-01 13:33:34 +03:00
ee846f6219 [rework] add base game class 2019-12-26 13:58:02 +03:00
e353d97415 [level] add death levels 2019-12-05 22:37:10 +03:00
2b49fafa0b [client] PackView progress 2019-11-21 17:47:46 +03:00
b33b853747 [client] update to template macro 2019-11-19 21:54:43 +03:00
8e3e6bdb6c [editor] remove unused provides 2019-11-19 18:01:10 +03:00
d9d385b0ef [client] use class provide macro 2019-11-18 18:01:26 +03:00
8c16b5ba90 [client] add AnimationManager 2019-11-14 16:51:05 +03:00
1aaa69f2d7 [build] confiigure build dir 2019-11-10 17:14:36 +03:00
6240846f0c [client] icon button size for mobile devices 2019-10-31 17:58:58 +03:00
70e6565e1f [client] add PausePopup 2019-10-30 22:16:06 +03:00
fffb6a3214 update 2019-10-23 17:53:19 +03:00
04bea46b3b [common] add LevelPackMeta 2019-10-22 18:00:36 +03:00
4da06e52e5 [work] update worklist 2019-10-17 21:36:46 +03:00
8878a825b8 [client] update bullet images 2019-10-09 17:57:22 +03:00
7de1897b32 [build] android keystore 2019-10-08 17:52:16 +03:00
d670722674 [common] weapon delay param 2019-10-07 17:29:20 +03:00
e7d031db58 [client] update boat bonus image 2019-10-04 17:55:54 +03:00
71087286b2 [client] render: fixes 2019-10-03 17:25:52 +03:00
757bc87426 [editor] build fix 2019-10-01 22:28:51 +03:00
1b5eef810c [client] render: fix empty brick render 2019-10-01 22:09:22 +03:00
cfa1475cf6 [client] compare versions in updater 2019-09-30 21:42:33 +03:00
1e79fcfacb [common] add ICaller; [client] rework BrickRenderItem 2019-09-29 20:34:51 +03:00
b34cb41bff [common] update game rework 2019-09-29 12:23:58 +03:00
d2aff5f2ee [common] add CachedLevelBundle; [client] add NetworkStateView 2019-09-23 14:26:38 +03:00
beda5e6c5f [client] display fps setting 2019-09-22 20:29:25 +03:00
50c4aebc0f up version 2019-09-17 20:11:32 +03:00
30325f6d16 [common] add boat bonus
[client] add active style to gamepad buttons
2019-09-16 14:41:12 +03:00
bddb590d30 [common] update Point, add GridPoint 2019-09-12 17:43:08 +03:00
de831fcb26 up version 2019-09-11 21:05:15 +03:00
5645fb6d0f [client] add PackView 2019-09-11 17:52:09 +03:00
bab588e6fb [editor] update 2019-09-10 19:47:35 +03:00
2565b6017a [editor] update 2019-09-10 17:56:51 +03:00
112cd7ba2f up version 2019-09-09 21:44:29 +03:00
77ddd78d84 [editor] support level pack edit 2019-09-09 17:56:08 +03:00
4fa5cf84fa [editor] add PackListFrame 2019-09-06 16:23:31 +03:00
40bdf6a5cc [build] downgrade lime,openfl (perfomance); remove yield 2019-09-05 22:02:54 +03:00
47039bbaa5 [build] up dependencies versions 2019-09-05 10:45:07 +03:00
4d7fcb4b4b [client] Updater update 2019-09-04 22:46:06 +03:00
5f24e85deb [build] app gulp-haxetool version 2019-09-03 21:05:36 +03:00
42fd008a54 [build] fixes for windows 2019-09-03 20:57:28 +03:00
c2b0618c93 [build] update publish task 2019-09-02 17:07:31 +03:00
94f72f71e3 [build] up openfl and lime versions 2019-09-02 01:00:32 +03:00
bb4b928c89 Merge remote-tracking branch 'origin/windows' into develop 2019-09-01 23:15:07 +03:00
d67d4e5709 [editor] fix 2019-08-30 16:06:45 +03:00
a4bbeb2573 up version 2019-08-30 15:52:23 +03:00
e032c25e1a [client] add Updater 2019-08-29 17:43:09 +03:00
d9cce32bb8 [common] saveState param in PlayerConfig 2019-08-28 17:54:41 +03:00
10d5e0df40 [gulp] add windows target 2019-08-28 07:24:19 +03:00
0f3392aa0c [client] gamepad: update SmartActionAreaBuilder 2019-08-27 21:17:26 +03:00
9d4558ca47 [client] GameView rework 2019-08-27 17:35:22 +03:00
6609756065 [work] update list 2019-08-26 23:04:38 +03:00
605935528b [gulp] add publish task 2019-08-26 14:44:51 +03:00
f072d8dc6e [client] add android build 2019-08-23 14:57:12 +03:00
00cd404a98 up version 2019-08-21 21:27:24 +03:00
d47be9ea8a [common] config: add bonus spwan interval 2019-08-19 20:57:36 +03:00
2d70a5652b [comon] ArmorEagleBonus improve 2019-08-18 15:57:29 +03:00
bbf1438728 [work] update work list 2019-08-16 22:39:49 +03:00
c0496f2e7c [client] bullet skins 2019-08-14 18:00:56 +03:00
636be8611f [common] weapon queue & bullet layer 2019-08-13 21:53:47 +03:00
48f9c433e2 [common] multiple weapon support 2019-08-13 16:41:57 +03:00
314f5a480c [common] add tank weapon array 2019-08-12 22:02:28 +03:00
46f2abab05 [client] screen gamepad as default on mobile devices 2019-08-07 17:47:11 +03:00
883f14fb76 up version 2019-08-06 21:40:01 +03:00
cc151322d8 [common] add ice brick logic 2019-08-06 17:47:00 +03:00
de64e2813e [common] add ArmorEagleBonus 2019-08-06 16:19:38 +03:00
db80c151bb [common] add bonuses classes 2019-08-05 23:02:04 +03:00
ef971e03b9 Merge branch 'develop' of bitbucket.org:infernalgames/tankz into develop 2019-08-02 17:50:47 +03:00
f10da93a12 [client] add result styles 2019-08-02 17:48:34 +03:00
e63b41ae8a up version 2019-08-01 22:21:19 +03:00
43a34cce39 [client] update ResultFrame 2019-08-01 17:15:16 +03:00
b9b5453f89 [client] update ResultFrame 2019-07-31 17:59:13 +03:00
f5af6716d5 up version 2019-07-29 21:50:48 +03:00
7125cc1e9f [client] rework GamePanel 2019-07-29 17:57:33 +03:00
8a3ceec1ee up version 2019-07-26 14:23:10 +03:00
523f334c1b [client] text.box style update 2019-07-26 12:04:59 +03:00
a547b68dc0 [client] SettingsEditor fixes 2019-07-24 17:32:48 +03:00
45cabc1926 up version 2019-07-23 17:38:31 +03:00
42138cd4ad [client] improve GamepadView 2019-07-23 17:37:59 +03:00
e8e3a6f1b3 [client] improve StartFrame 2019-07-23 16:39:43 +03:00
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
327 changed files with 13723 additions and 11091 deletions

View File

@@ -4,6 +4,9 @@ root = true
[*] [*]
charset = utf-8 charset = utf-8
indent_style = space indent_style = space
indent_size = 4 indent_size = 2
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
[*.yaml]
indent_size = 2

2
.gitignore vendored
View File

@@ -1,3 +1,4 @@
build/
target/ target/
src-gen/ src-gen/
out/ out/
@@ -12,3 +13,4 @@ config.json
/node_modules /node_modules
/log /log
/ansible/*.retry /ansible/*.retry
.npmrc

44
CHANGELOG.md Normal file
View File

@@ -0,0 +1,44 @@
0.17.0
------
* Improved `ResultFrame`
* Improved bonuses
* Set `DeviceType.SCREEN` as default on mobile devices
0.16.0
------
* Added `GamepadView` for sensor control
* Added `AppTheme`
* Replace `LevelPopup` with `StartFrame`
* Added `LevelPack`
* Added scrolls to lists
* Fixed `GameView` size for small screens
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

93
WORK.md
View File

@@ -1,73 +1,20 @@
* build * death game bonus
* gulp 100% * tanks and bullets speed balancing
* linux 100% * clean player state on lose in classic type
* deb-package 100% * network series
* windows 0% * bot upgrade
* exe-package 0% (inno setup) * game config validate
* mine z-order
* deploy * mine spawn position
* capistrano 100% * mine spawn on other mine
* double rocket
* ui * display ammo count (panel)
* auth frame 0% * display ammo count (screen gamepad)
* select game frame 100% (classic 1/2 player, dota singe/coop/vs) * bonus ammo
* select level frame 10% * game panel rework
* game frame 50% * game state: config, map, entities, players
* game menu pack progress
* engine * game save
* config 100% * balloons: change mute, network, pause
* map 100% * settings: mute, pause, reset device actions
* tanks 100% * game view: toggle panel on mobile
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%

View File

@@ -5,11 +5,11 @@ project_user: holop
deploy_user: "{{ project_user }}" deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}" deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git" deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: master deploy_repo_version: develop
deploy_npm: yes deploy_npm: yes
service_name: "{{ project_name }}" service_name: "{{ project_name }}"
service_work_dir: "{{ deploy_current_dir }}/target/server/neko" service_work_dir: "{{ deploy_current_dir }}/target/server/cpp"
service_command: "/usr/bin/neko {{ service_work_dir }}/{{ project_name }}.n {{ service_host }}" service_command: "{{ service_work_dir }}/{{ project_name }} {{ service_host }}"
service_user: www-data service_user: www-data
service_control_user: "{{ project_user }}" service_control_user: "{{ project_user }}"

View File

@@ -1,4 +1,5 @@
all: all:
hosts: shmyga.ru hosts: shmyga.ru
vars: vars:
service_host: 172.31.1.100 service_host: 213.139.208.180
config_src: "/home/holop/tankz/config.json"

View File

@@ -0,0 +1,2 @@
config_src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
config_dest: "{{ deploy_release_dir }}/config.json"

View File

@@ -1,11 +1,11 @@
--- ---
- name: "Copy config" - name: "Copy config"
copy: copy:
src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json" src: "{{ config_src }}"
dest: "{{ deploy_release_dir }}/config.json" dest: "{{ config_dest }}"
remote_src: true remote_src: true
- name: "Gulp build" - name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru" command: "{{ deploy_release_dir }}/node_modules/.bin/gulp default --host shmyga.ru"
args: args:
chdir: "{{ deploy_release_dir }}" chdir: "{{ deploy_release_dir }}"

View File

@@ -1,7 +1,11 @@
{ {
"SdkDir": "C:\\sdk", "SdkDir": "C:\\sdk",
"SSH": { "BuildDir": null,
"PrivateKey": null, "PublishDir": "",
"Passphrase": null "PublishUrl": "https://shmyga.ru/repo/tankz",
} "Develop": false,
"Key": {
"store": "keystore.jks",
"pass": null
}
} }

View File

@@ -1,7 +0,0 @@
{
"SdkDir": "/home/holop/sdk",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
}

View File

@@ -2,17 +2,23 @@ const gulp = require('gulp');
const gulpClean = require('gulp-clean'); const gulpClean = require('gulp-clean');
const Config = require('./config.json'); const Config = require('./config.json');
const packageInfo = require('./package.json'); const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool'); const {System, Sdk, Haxe, Project} = require('gulp-haxetool');
const dateformat = require('dateformat'); const dateformat = require('dateformat');
const argv = require('yargs').argv; const argv = require('yargs').argv;
const publish = require('./tasks/gulp-publish');
if (packageInfo.haxe) {
Haxe.VERSION = packageInfo.haxe;
}
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
//Haxe.VERSION = '4.0.0-rc.2';
if (Config.SdkDir) { if (Config.SdkDir) {
Sdk.dir = Config.SdkDir; Sdk.dir = Config.SdkDir;
} }
if (Config.BuildDir) {
Haxe.buildDir = Config.BuildDir;
}
exports.clean = function clean() { exports.clean = function clean() {
return gulp.src('target/*', {read: false}).pipe(gulpClean()); return gulp.src('target/*', {read: false}).pipe(gulpClean());
}; };
@@ -26,9 +32,7 @@ exports.generate = function generate() {
}; };
/** /**
* ToDo: * base config
* windows target
* window exe package (innosetup)
*/ */
const config = new Project.Config({ const config = new Project.Config({
meta: { meta: {
@@ -38,18 +42,19 @@ const config = new Project.Config({
pack: 'ru.m.tankz', pack: 'ru.m.tankz',
author: 'shmyga <shmyga.z@gmail.com>', author: 'shmyga <shmyga.z@gmail.com>',
company: 'MegaLoMania', company: 'MegaLoMania',
version: packageInfo.version, version: packageInfo.version + (Config.Develop ? '-SNAPSHOT' : ''),
}, },
key: Config.Key,
libs: packageInfo.haxeDependencies, libs: packageInfo.haxeDependencies,
sources: [ sources: [
'src/common/haxe', 'src/common/haxe',
'src-gen/haxe', 'src-gen/haxe',
], ],
assets: [ assets: [
'src/common/resources' 'src/common/resources/config',
], ],
flags: [ flags: [
//'proto_debug', 'proto_debug',
], ],
macros: [ macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`, `CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
@@ -68,19 +73,23 @@ const client = new Project(
Project.Platform.FLASH, Project.Platform.FLASH,
Project.Platform.HTML5, Project.Platform.HTML5,
Project.Platform.LINUX, Project.Platform.LINUX,
Project.Platform.WINDOWS,
Project.Platform.ANDROID, Project.Platform.ANDROID,
], ],
config.branch({ config.branch({
name: 'client', name: 'client',
sources: ['src/client/haxe'], sources: [
'src/client/haxe',
],
main: 'ru.m.tankz.Client', main: 'ru.m.tankz.Client',
preloader: 'ru.m.tankz.Preloader', preloader: 'ru.m.tankz.Preloader',
assets: [ assets: [
'src/common/resources/level',
'src/client/resources', 'src/client/resources',
], ],
meta: { meta: {
width: 1024, width: 1024,
height: 768, height: 576,
}, },
flags: [ flags: [
//'proto_debug', //'proto_debug',
@@ -93,7 +102,6 @@ const client = new Project(
`CompilationOption.set('port',${port})`, `CompilationOption.set('port',${port})`,
] ]
}), }),
module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
/** /**
@@ -104,10 +112,14 @@ const editor = new Project(
[ [
Project.Platform.FLASH, Project.Platform.FLASH,
Project.Platform.HTML5, Project.Platform.HTML5,
Project.Platform.LINUX,
], ],
config.branch({ config.branch({
name: 'editor', name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'], sources: [
'src/client/haxe',
'src/editor/haxe',
],
main: 'ru.m.tankz.editor.Editor', main: 'ru.m.tankz.editor.Editor',
preloader: 'ru.m.tankz.Preloader', preloader: 'ru.m.tankz.Preloader',
assets: [ assets: [
@@ -116,8 +128,9 @@ const editor = new Project(
], ],
meta: { meta: {
filename: 'editor', filename: 'editor',
pack: 'ru.m.tankz.editor',
width: 1024, width: 1024,
height: 850, height: 768,
}, },
flags: [ flags: [
//'dev_layout', //'dev_layout',
@@ -130,30 +143,59 @@ const editor = new Project(
*/ */
const server = new Project( const server = new Project(
Project.BuildSystem.HAXE, Project.BuildSystem.HAXE,
Project.Platform.NEKO, Project.Platform.CPP,
config.branch({ config.branch({
name: 'server', name: 'server',
sources: ['src/server/haxe'], sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server', main: 'ru.m.tankz.server.Server',
assets: [
'src/common/resources/level',
]
}), }),
module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
/**
* publish
*/
module.exports.publish = publish(packageInfo.name, packageInfo.version, Config.PublishDir, Config.PublishUrl);
/** /**
* default * default
*/ */
module.exports.default = gulp.series( const defaultSeries = [
exports.clean, exports.clean,
exports.generate,
module.exports['client:flash:build'], module.exports['client:flash:build'],
module.exports['client:flash:html'], module.exports['client:flash:html'],
module.exports['client:html5:build'], module.exports['client:html5:build'],
module.exports['client:linux:build'],
module.exports['client:linux:deb'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'], module.exports['editor:flash:build'],
module.exports['editor:flash:html'], module.exports['editor:flash:html'],
module.exports['editor:html5:build'], module.exports['editor:html5:build'],
module.exports['server:neko:build'], module.exports['server:cpp:build'],
];
if (System.isLinux) {
defaultSeries.push(
module.exports['client:linux:build'],
module.exports['client:linux:archive'],
module.exports['client:linux:deb'],
module.exports['client:android:build'],
);
}
if (System.isWindows) {
defaultSeries.push(
module.exports['client:windows:build'],
module.exports['client:windows:archive'],
module.exports['client:windows:installer'],
);
}
defaultSeries.push(
exports.publish,
); );
module.exports.default = gulp.series(defaultSeries);

5
hxformat.json Normal file
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@@ -0,0 +1,5 @@
{
"indentation": {
"character": " "
}
}

14071
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,26 +1,25 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.14.2", "version": "0.18.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.19", "gulp-haxetool": "^0.1.9",
"yargs": "^13.2.4" "yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git", "haxework": "2.1.0",
"lime": "7.5.0", "lime": "8.0.0",
"openfl": "8.9.1", "openfl": "9.2.0",
"hxcpp": "4.0.8", "hxcpp": "4.2.1",
"promhx": "1.1.0", "protohx": "0.4.6",
"protohx": "0.4.6", "orm": "2.1.0",
"yaml": "1.3.0", "haxe-crypto": "0.0.8",
"orm": "2.1.0", "svg": "1.1.3",
"yield": "2.0.0", "formatter": "1.16.0"
"haxe-crypto": "0.0.7", },
"svg": "1.1.2" "haxe": "4.2.5"
}
} }

12
scripts/format Executable file
View File

@@ -0,0 +1,12 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter
haxelib run formatter \
-s ./src/common/haxe \
-s ./src/client/haxe \
-s ./src/server/haxe \
-s ./src/editor/haxe

13
scripts/lint Executable file
View File

@@ -0,0 +1,13 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter
haxelib run formatter \
--check \
-s ./src/common/haxe \
-s ./src/client/haxe \
-s ./src/server/haxe \
-s ./src/editor/haxe

5
scripts/setup Executable file
View File

@@ -0,0 +1,5 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
npm ci

View File

@@ -1,31 +0,0 @@
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP DATABASE IF EXISTS armageddon;
CREATE DATABASE IF NOT EXISTS armageddon;
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP TABLE IF EXISTS armageddon.account;
CREATE TABLE IF NOT EXISTS armageddon.account (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
login VARCHAR(255) UNIQUE,
password VARCHAR(32)
);
DROP TABLE IF EXISTS armageddon.person;
CREATE TABLE IF NOT EXISTS armageddon.person (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
account_id INT UNSIGNED NOT NULL,
name VARCHAR(255),
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
);
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');

View File

@@ -0,0 +1,44 @@
package ru.m;
@:enum abstract Platform(String) from String to String {
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
}
class Device {
public static var platform(get, null):Platform;
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default, never):Array<String> = [
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
];
public static function isMobile():Bool {
#if android
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
return false;
#else
return false;
#end
}
}

View File

@@ -1,10 +1,8 @@
package ru.m.animate; package ru.m.animate;
import flash.display.PixelSnapping;
import haxe.Timer;
import flash.display.Bitmap; import flash.display.Bitmap;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.PixelSnapping;
typedef Frame = { typedef Frame = {
var image:BitmapData; var image:BitmapData;
@@ -13,35 +11,18 @@ typedef Frame = {
class Animate extends Bitmap { class Animate extends Bitmap {
private static var timer:Timer; public var playing(default, default):Bool;
private static var instances:Array<Animate> = [];
private static function init():Void {
if (timer == null) {
timer = new Timer(30);
timer.run = updateAll;
}
}
private static function updateAll():Void {
for (instance in instances) {
if (instance.playing) {
instance.update();
}
}
}
public var playing(default, set):Bool;
public var frames(default, set):Array<Frame>; public var frames(default, set):Array<Frame>;
private var sequence:Array<BitmapData>; private var sequence:Array<BitmapData>;
private var index:Int; private var index:Int;
@:provide private static var manager:AnimateManager;
public function new(?frames:Array<Frame>) { public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true); super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames; this.frames = frames == null ? [] : frames;
init(); manager.add(this);
instances.push(this);
} }
public function set_frames(value:Array<Frame>):Array<Frame> { public function set_frames(value:Array<Frame>):Array<Frame> {
@@ -59,14 +40,7 @@ class Animate extends Bitmap {
return frames; return frames;
} }
public function set_playing(value:Bool):Bool { public function update():Void {
if (playing != value) {
playing = value;
}
return playing;
}
private function update():Void {
if (++index >= sequence.length) { if (++index >= sequence.length) {
index = 0; index = 0;
} }
@@ -77,8 +51,6 @@ class Animate extends Bitmap {
} }
public function dispose():Void { public function dispose():Void {
if (instances.indexOf(this) > -1) { manager.remove(this);
instances.remove(this);
}
} }
} }

View File

@@ -0,0 +1,34 @@
package ru.m.animate;
@:provide class AnimateManager {
public var playing(default, default):Bool;
private var timer:Timer;
private var animations:Array<Animate>;
public function new() {
animations = [];
timer = new Timer(30);
timer.run = update;
}
public function update():Void {
if (playing) {
for (animation in animations) {
if (animation.playing) {
animation.update();
}
}
}
}
public function add(animate:Animate):Void {
animations.push(animate);
}
public function remove(animate:Animate):Void {
if (animations.indexOf(animate) > -1) {
animations.remove(animate);
}
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.animate;
import promhx.Deferred; import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
class OnceAnimate extends Animate { class OnceAnimate extends Animate {
private var deferred:Deferred<Animate>; private var deferred:Deferred<Animate>;
@@ -14,13 +13,14 @@ class OnceAnimate extends Animate {
return deferred.promise(); return deferred.promise();
} }
override private function update():Void { override public function update():Void {
super.update(); super.update();
if (index == 0) { if (index == 0) {
playing = false; playing = false;
if (deferred != null) { if (deferred != null) {
deferred.resolve(this); deferred.resolve(this);
} }
dispose();
} }
} }
} }

View File

@@ -0,0 +1,43 @@
package ru.m.control;
import hw.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
SCREEN;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import hw.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import hw.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import hw.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import hw.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -5,10 +5,18 @@ import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender { class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject { public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) { if (self.contains(child)) {
return self.removeChild(child); return self.removeChild(child);
} }
return null; return null;
} }
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
} }

View File

@@ -1,34 +1,42 @@
package ru.m.skin; package ru.m.skin;
import format.SVG; import format.SVG;
import haxework.color.Color; import hw.color.Color;
import haxework.color.ColorUtil; import hw.view.form.ButtonView;
import haxework.view.ButtonView; import hw.view.skin.ISkin;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> { using StringTools;
using hw.color.ColorUtil;
private var svg:String; @:style class ButtonSVGSkin implements ISkin<ButtonView> {
private var color:Color;
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>; private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) { public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg; this.svg = svg;
this.color = color; this.color = color;
init(); this.solid = solid;
init(solid);
} }
private inline function buildSVG(color:Color):SVG { private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}')); return new SVG(svg.replace("currentColor", '#${color}'));
} }
private function init():Void { private function init(solid:Bool):Void {
svgs = new Map<ButtonState, SVG>(); var color = color;
svgs.set(ButtonState.UP, buildSVG(color)); if (solid) {
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24))); color = color.multiply(1.5);
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24))); }
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color))); svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
} }
public function draw(view:ButtonView):Void { public function draw(view:ButtonView):Void {
@@ -37,7 +45,10 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
graphics.beginFill(0, 0); graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height); graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color); graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5)); if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8)); svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle(); graphics.lineStyle();
graphics.endFill(); graphics.endFill();

View File

@@ -0,0 +1,200 @@
package ru.m.tankz;
import flash.text.TextFormatAlign;
import hw.color.Color;
import hw.view.geometry.Box;
import hw.view.geometry.HAlign;
import hw.view.geometry.SizeValue;
import hw.view.geometry.VAlign;
import hw.view.theme.ITheme;
import hw.view.theme.Theme;
import hw.view.utils.DrawUtil;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using hw.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("button.small", [
"font.size" => SizeValue.fromString("3h"),
"geometry.padding" => Box.fromArray([8, 2]),
"skin.round" => 5,
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("button.level", [
"font.size" => fontSize.big,
"geometry.width" => SizeValue.fromString("12h"),
"geometry.height" => SizeValue.fromString("12h"),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([20, 10]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("panel_button", [
"font.size" => fontSize.big,
"geometry.height" => SizeValue.fromString("100%"),
], ["button"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromString("8h"),
"geometry.height" => SizeValue.fromString("8h"),
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromString("6h"),
"geometry.height" => SizeValue.fromString("6h"),
"skin.fillType" => FillType.CONTAIN,
]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", [
"skin.background.alpha" => 0.2,
"skin.background.color" => green,
]));
register(new Style("player.loser", [
"skin.background.alpha" => 0.2,
"skin.background.color" => red,
]));
register(new Style("button.pack", [
"geometry.width" => SizeValue.fromString("35h"),
"geometry.height" => SizeValue.fromString("20h"),
"geometry.padding" => Box.fromFloat(5),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
"content.buttonMode" => true,
"content.mouseChildren" => false,
"skin.round" => 15,
], ["border", "light"]));
register(new Style("button.menu", [
"geometry.padding" => Box.fromArray([20, 10]),
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", [
"skin.color" => colors.text,
"skin.activeColor" => colors.active,
]));
register(new Style("render", [
"skin.background.color" => colors.dark,
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
}
}

View File

@@ -1,39 +1,60 @@
package ru.m.tankz; package ru.m.tankz;
import ru.m.animate.AnimateManager;
import flash.Lib; import flash.Lib;
import haxework.animate.Animate; import hw.animate.Animate;
import haxework.log.TraceLogger; import hw.log.TraceLogger;
import haxework.view.Root; import hw.net.manage.LoaderManager;
import hw.view.Root;
import hw.view.popup.PopupManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.ClientView; import ru.m.tankz.view.ClientView;
class Client { class Client {
private static inline var TAG = "Tankz"; private static inline var TAG = "Tankz";
@:provide private static var settings:SettingsStorage;
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if flash #if flash
L.push(new haxework.log.JSLogger()); L.push(new hw.log.JSLogger());
#end #end
#if debug #if debug
//L.push(new haxework.log.SocketLogger()); //L.push(new hw.log.SocketLogger());
#end #end
// ToDo: fix @:provide macro
PopupManager;
LoaderManager;
GameStorage;
AnimateManager;
//
Const.init(); Const.init();
Init.init(); Init.init();
Animate.bind(Lib.current.stage); // TODO:
// Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}'); L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}'); L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}'); L.i(TAG, 'Build: ${Const.BUILD}');
L.i(TAG, 'Mobile: ${Device.isMobile()}');
#if linux #if linux
LinuxIcon.apply(); LinuxIcon.apply();
#end #end
Style.register();
var view:ClientView = new ClientView(); var view:ClientView = new ClientView();
Root.bind(view); Root.bind(view);
view.launch(); view.launch();
#if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00); var fps = new openfl.display.FPS(0, 0, 0x00ff00);
fps.visible = settings.displayFPS;
Lib.current.addChild(fps); Lib.current.addChild(fps);
#end
settings.signal.connect(function(setting) {
switch setting {
case DISPLAY_FPS(value):
fps.visible = value;
case _:
}
});
} }
} }

View File

@@ -7,12 +7,14 @@ class Const {
public static var FPS:Int; public static var FPS:Int;
public static var BUILD:String; public static var BUILD:String;
public static var VERSION:String; public static var VERSION:String;
public static var NAME:String;
public static var DEBUG:Bool; public static var DEBUG:Bool;
public static function init():Void { public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps")); FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build"); BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version"); VERSION = Lib.current.stage.application.meta.get("version");
NAME = Lib.current.stage.application.meta.get("name");
DEBUG = Capabilities.isDebugger; DEBUG = Capabilities.isDebugger;
} }
} }

View File

@@ -1,37 +1,36 @@
package ru.m.tankz; package ru.m.tankz;
import haxework.animate.FadeAnimate; import flash.Lib;
import haxework.animate.UnFadeAnimate; import hw.animate.FadeAnimate;
import haxework.resources.IResources; import hw.animate.UnFadeAnimate;
import haxework.resources.Resources; import hw.storage.SharedObjectStorage;
import haxework.view.popup.PopupManager; import hw.view.popup.PopupManager;
import hw.view.theme.ITheme;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.CachedLevelBundle;
import ru.m.tankz.bundle.ClientLevelSource;
import ru.m.tankz.bundle.ConfigBundle; import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.update.Updater;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
class Init { class Init {
@:provide static var resources:IResources; @:provide static var theme:ITheme;
@:provide static var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle; @:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var updater:Updater;
private static function buildConnection():IConnection<Request, Response> { private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host"); var host:String = CompilationOption.get("host");
@@ -47,20 +46,33 @@ class Init {
} }
public static function init():Void { public static function init():Void {
resources = new Resources(); theme = new AppTheme();
levelBundle = new LevelBundle(); levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
levelBundle.load();
configBundle = new ConfigBundle(); configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100); popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection(); connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
} }

View File

@@ -5,7 +5,8 @@ import flash.display.Sprite;
import flash.events.Event; import flash.events.Event;
import flash.events.ProgressEvent; import flash.events.ProgressEvent;
import flash.Lib; import flash.Lib;
import haxework.view.core.Size; import hw.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite { class Progress extends Sprite {
@@ -105,10 +106,10 @@ class Preloader extends Sprite {
public function new() { public function new() {
super(); super();
Lib.current.stage.color = Style.lightColor; Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress(); progress = new Progress();
progress.color = Style.darkColor; progress.color = AppTheme.COLORS.dark;
progress.backColor = Style.lightColor; progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200]; progress.size = [200, 200];
addChild(progress); addChild(progress);
onResize(null); onResize(null);

View File

@@ -1,164 +0,0 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -0,0 +1,33 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import openfl.utils.AssetType;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class ClientLevelSource implements ILevelSource {
public function new() {}
public function resolveMeta(id:PackId):LevelPackMeta {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes);
}
public function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.unpack(bytes);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
}
}

View File

@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);

View File

@@ -1,23 +0,0 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
}
return cache[key];
}
}

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new KeyBinding();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,69 +1,99 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import haxe.Timer; import haxe.Timer;
import ru.m.tankz.control.ActionConfig; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control { class HumanControl extends Control {
@:provide var storage:SettingsStorage; @:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding; private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Int>;
private var shotTimer:Timer; private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding(); var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = []; moveQueue = [];
shotTimers = new Map();
}
public function hasDevice(device:DeviceType):Bool {
for (d in binding.keys()) {
if (d.equals(device)) {
return true;
}
}
return false;
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
} }
override public function start():Void { override public function start():Void {
super.start(); super.start();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); bus.signal.connect(onDeviceAction);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
} }
override public function stop():Void { override public function stop():Void {
super.stop(); super.stop();
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); bus.signal.disconnect(onDeviceAction);
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
moveQueue = []; moveQueue = [];
} for (timer in shotTimers) {
timer.stop();
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
} }
shotTimers = new Map();
} }
private function onKeyUp(event:KeyboardEvent):Void { public function toggleAction(action:TankAction, on:Bool):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { switch action {
case TankAction.MOVE(direction): case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode); if (on) {
updateMove(); if (moveQueue.indexOf(direction) == -1) {
case TankAction.SHOT: moveQueue.unshift(direction);
if (shotTimer != null) { }
shotTimer.stop(); } else {
shotTimer = null; moveQueue.remove(direction);
} }
case _: updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
} }
} }
@@ -74,17 +104,15 @@ class HumanControl extends Control {
private function updateMove():Void { private function updateMove():Void {
if (moveQueue.length == 0) { if (moveQueue.length == 0) {
action(TankAction.STOP); action(STOP);
} else { } else {
switch (keyBinding.get(moveQueue[0])) { action(MOVE(moveQueue[0]));
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
} }
} }
private function shot():Void { private function shooter(weapon:Int):Void -> Void {
action(TankAction.SHOT); return function():Void {
action(SHOT(weapon));
}
} }
} }

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -1,31 +1,42 @@
package ru.m.tankz.local; package ru.m.tankz.local;
import ru.m.tankz.local.LocalControlFactory; import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner; import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.game.record.GameRecorder; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.Type;
class LocalGame extends GameRunner { class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) { @:provide static var gameStorage:GameStorage;
super(state);
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory(); controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
} }
override public function onGameEvent(event:GameEvent):Void { override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event); super.onGameEvent(event);
switch event { switch event {
case GameEvent.COMPLETE(_, _): case COMPLETE(result):
disconnect(recorder); updateProgress(result);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _: case _:
} }
} }
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId, {});
gameStorage.set(progress);
}
}
} }

View File

@@ -0,0 +1,31 @@
package ru.m.tankz.local;
import flash.display.Stage;
import flash.events.Event;
import ru.m.tankz.engine.ICaller;
class StageCaller implements ICaller {
private var stage:Stage;
private var event:String;
private var calback:Void -> Void;
public function new(stage:Stage, ?event:String) {
this.stage = stage;
this.event = event != null ? event : Event.ENTER_FRAME;
}
private function onEvent(_):Void {
calback();
}
public function start(calback:Void -> Void):Void {
this.calback = calback;
stage.addEventListener(event, onEvent);
}
public function stop():Void {
stage.removeEventListener(event, onEvent);
calback = null;
}
}

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import haxe.Unserializer; import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game; import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory; import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse; import ru.m.tankz.proto.pack.GameEventResponse;
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager; private var network:NetworkManager;
public function new(network:NetworkManager) { public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level)); super(network.room.game.type);
this.network = network; this.network = network;
this.controlFactory = new NetworkControlFactory(); this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto); network.gameEventSignal.connect(onGameEventProto);
@@ -38,12 +38,12 @@ class NetworkGame extends Game {
} }
} }
override public function start():Void { override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid); var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) { if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"}); start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
} }
super.start(); super.onStart(start);
} }
override public function dispose():Void { override public function dispose():Void {

View File

@@ -1,14 +1,12 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer; import haxe.Serializer;
import haxework.signal.Signal; import hw.signal.Signal;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.pack.GameEventRequest; import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
@@ -21,8 +19,11 @@ import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest; import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto; import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest; import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import ru.m.tankz.proto.room.StartRequest; import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage; import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.SettingsStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
@@ -35,7 +36,9 @@ enum ConnectionState {
ERROR(error:Dynamic); ERROR(error:Dynamic);
} }
class NetworkManager { @:provide class NetworkManager {
private static inline var TAG = "NetworkManager";
public var state(default, null):ConnectionState; public var state(default, null):ConnectionState;
public var room(default, null):RoomProto; public var room(default, null):RoomProto;
@@ -48,6 +51,7 @@ class NetworkManager {
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:NetworkStorage; @:provide private var storage:NetworkStorage;
@:provide private var settings:SettingsStorage;
private var reconnectTimer:Timer; private var reconnectTimer:Timer;
private var reconnectDelay:Int; private var reconnectDelay:Int;
@@ -61,10 +65,26 @@ class NetworkManager {
updateState(OFFLINE); updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
connect(); if (settings.enableNetwork) {
connect();
}
settings.signal.connect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
}
} }
private function updateState(value:ConnectionState):Void { private function updateState(value:ConnectionState):Void {
L.d(TAG, 'State: ${value}');
state = value; state = value;
stateSignal.emit(value); stateSignal.emit(value);
} }
@@ -131,6 +151,10 @@ class NetworkManager {
} }
} }
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event { updateState(switch event {
case CONNECTED: CONNECTED; case CONNECTED: CONNECTED;
@@ -145,7 +169,9 @@ class NetworkManager {
login(user.name, user.uuid); login(user.name, user.uuid);
} }
case DISCONNECTED | ERROR(_): case DISCONNECTED | ERROR(_):
reconnect(); if (settings.enableNetwork) {
reconnect();
}
} }
} }

View File

@@ -1,11 +1,12 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import haxework.view.IView; import hw.view.IView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener { interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

View File

@@ -1,14 +1,16 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import hw.view.utils.DrawUtil;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
import flash.display.Graphics; import flash.display.Graphics;
import flash.display.Sprite; import flash.display.Sprite;
import flash.events.Event; import flash.events.Event;
import haxe.Timer; import haxe.Timer;
import haxework.view.LabelView; import hw.view.form.LabelView;
import haxework.view.SpriteView; import hw.view.SpriteView;
import promhx.Promise; import promhx.Promise;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.animate.AnimateManager;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
@@ -26,7 +28,12 @@ using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var container:Sprite;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
private var entryLayer:Sprite; private var entryLayer:Sprite;
@@ -34,38 +41,67 @@ class Render extends SpriteView implements IRender {
private var upperLayer:Sprite; private var upperLayer:Sprite;
private var items:Map<Int, IRenderItem>; private var items:Map<Int, IRenderItem>;
private var paused:Bool;
@:provide private static var animateManager:AnimateManager;
public function new() { public function new() {
super(); super();
items = new Map(); items = new Map();
container = new Sprite();
content.addChild(container);
backgroundLayer = new Sprite(); backgroundLayer = new Sprite();
groundLayer = new Sprite(); groundLayer = new Sprite();
entryLayer = new Sprite(); entryLayer = new Sprite();
upLayer = new Sprite(); upLayer = new Sprite();
upperLayer = new Sprite(); upperLayer = new Sprite();
content.addChild(backgroundLayer); container.addChild(backgroundLayer);
content.addChild(groundLayer); container.addChild(groundLayer);
content.addChild(entryLayer); container.addChild(entryLayer);
content.addChild(upLayer); container.addChild(upLayer);
content.addChild(upperLayer); container.addChild(upperLayer);
reset(); reset();
} }
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config { private function set_config(value:Config):Config {
config = value; config = value;
setContentSize(config.mapWidth, config.mapHeight);
drawBackground(); drawBackground();
toRedraw();
return config; return config;
} }
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
drawBackground();
toRedraw();
return gridSize;
}
private function drawBackground():Void { private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, config.mapWidth, config.mapHeight); g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill(); g.endFill();
} }
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void { public function draw():Void {
for (item in items) { for (item in items) {
item.update(); item.update();
@@ -73,11 +109,15 @@ class Render extends SpriteView implements IRender {
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
draw(); if (!paused) {
draw();
}
} }
private function clearLayer(layer:DisplayObjectContainer) { private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0); while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
} }
public function reset():Void { public function reset():Void {
@@ -94,10 +134,15 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(_): case START(start):
animateManager.playing = true;
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame); content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _): case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case PAUSE(paused):
this.paused = paused;
animateManager.playing = !paused;
case SPAWN(BRICK(bricks)): case SPAWN(BRICK(bricks)):
drawBackground(); drawBackground();
for (brick in bricks) { for (brick in bricks) {
@@ -122,13 +167,16 @@ class Render extends SpriteView implements IRender {
item.skin = tankConfig.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
item.boat = info.boat;
item.name = info.name == null ? "" : info.name; item.name = info.name == null ? "" : info.name;
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn()); playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, piercing)): case SPAWN(BULLET(id, rect, playerId, skin, color)):
var item = new BulletRenderItem(rect, piercing); var item = new BulletRenderItem(rect);
item.color = color;
item.skin = skin;
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
@@ -158,12 +206,13 @@ class Render extends SpriteView implements IRender {
var item = items[id]; var item = items[id];
cast(item, TankRenderItem).moves = false; cast(item, TankRenderItem).moves = false;
} }
case CHANGE(TANK(id, type, hits, bonus)): case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) { if (items.exists(id)) {
var item:TankRenderItem = cast items[id]; var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin; item.skin = config.getTank(type).skin;
item.hits = hits; item.hits = hits;
item.bonus = bonus; item.bonus = bonus;
item.boat = boat;
} }
case CHANGE(TANK_PROTECT(id, state)): case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) { if (items.exists(id)) {
@@ -185,9 +234,7 @@ class Render extends SpriteView implements IRender {
var item = items[id]; var item = items[id];
entryLayer.removeChild(item.view); entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) { showScore(item.rect.center, shot.score);
showScore(item.rect.center, shot.score);
}
items.remove(id); items.remove(id);
} }
case DESTROY(BULLET(id)): case DESTROY(BULLET(id)):
@@ -204,18 +251,14 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) { showScore(item.rect.center, shot.score);
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true; cast(item, EagleRenderItem).death = true;
} }
case DESTROY(BONUS(id, shot)): case DESTROY(BONUS(id, shot)):
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
upperLayer.removeChild(item.view); upperLayer.removeChild(item.view);
if (shot.score != 0) { showScore(item.rect.center, shot.score);
showScore(item.rect.center, shot.score);
}
items.remove(id); items.remove(id);
} }
case DESTROY(CELL(id, x, y, shot)): case DESTROY(CELL(id, x, y, shot)):
@@ -244,15 +287,17 @@ class Render extends SpriteView implements IRender {
}); });
} }
private function showScore(point:Point, score:Int):Void { private function showScore(point:Point, score:Null<Int>):Void {
var view:LabelView = new LabelView(); if (score != null && score != 0) {
view.skinId = "text"; var view:LabelView = new LabelView();
view.text = Std.string(score); view.style = "text";
view.update(); view.text = Std.string(score);
view.redraw(); view.update();
view.x = point.x - view.width / 2; view.redraw();
view.y = point.y - view.height / 2; view.x = point.x - view.width / 2;
upperLayer.addChild(view.content); view.y = point.y - view.height / 2;
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000); upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
} }
} }

View File

@@ -0,0 +1,29 @@
package ru.m.tankz.render;
import flash.display.BitmapData;
import openfl.Assets;
import ru.m.tankz.Type;
class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
}
}

View File

@@ -4,29 +4,28 @@ import flash.display.Bitmap;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.PixelSnapping; import flash.display.PixelSnapping;
import openfl.Assets;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem { class BitmapRenderItem extends RenderItem {
public var image(default, set):String; public var image(default, set):BitmapData;
private var bitmapData:BitmapData;
private var bitmap:Bitmap; private var bitmap:Bitmap;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.AUTO, true); this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false);
} }
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return bitmap; return bitmap;
} }
private function set_image(value:String):String { private function set_image(value:BitmapData):BitmapData {
if (image != value) { if (image != value) {
image = value; image = value;
bitmapData = Assets.getBitmapData(image); bitmap.bitmapData = image;
bitmap.bitmapData = bitmapData; bitmap.width = rect.width;
bitmap.height = rect.height;
} }
return image; return image;
} }

View File

@@ -18,7 +18,7 @@ class BonusRenderItem extends BitmapRenderItem {
private function set_type(value:BonusType):BonusType { private function set_type(value:BonusType):BonusType {
if (type != value) { if (type != value) {
type = value; type = value;
image = 'resources/image/bonus/${type}.png'; image = RenderUtil.bonusImage(type);
} }
return type; return type;
} }

View File

@@ -1,57 +1,88 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.Shape;
import openfl.Assets; import openfl.Assets;
import openfl.display.DisplayObject; import ru.m.geom.GridPoint;
import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.Type.BrickType; import ru.m.tankz.Type;
enum BrickState { class BrickBitmapBundle {
UNBROKEN;
BROKEN;
DESTROYED;
}
class BrickRenderItem extends RenderItem { private var data:Map<String, BitmapData>;
public var type(default, set):BrickType; public function new() {
public var state(get, never):BrickState; data = new Map();
private var image:BitmapData;
private var shape:Shape;
private var cells:Array<Point>;
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
this.type = type;
move(rect.position);
} }
private function get_state():BrickState { private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData {
return switch cells.length { return switch cells.length {
case 0: DESTROYED; case 0:
case 4: UNBROKEN; null;
case _: BROKEN; case 4:
type == "none" ? null : RenderUtil.brickImage(type, frame);
case _:
var image = RenderUtil.brickImage(type, frame);
var result = new BitmapData(image.width, image.height, true, 0x00000000);
for (point in cells) {
var rect = new flash.geom.Rectangle(
point.x * image.width / 2,
point.y * image.height / 2,
image.width / 2,
image.height / 2);
result.draw(image, null, null, null, rect);
}
return result;
} }
} }
override private function get_view():DisplayObject { public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData {
return shape; var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}';
if (!data.exists(key)) {
data.set(key, resolve(type, cells, frame));
}
return data.get(key);
}
}
class BrickRenderItem extends BitmapRenderItem {
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle();
public var type(default, set):BrickType;
private var cells:Array<GridPoint>;
private var frames:Int;
private var currentFrame:Int;
private var ticks:Int;
private static function buildCells():Array<GridPoint> {
return [
new GridPoint(0, 0),
new GridPoint(0, 1),
new GridPoint(1, 0),
new GridPoint(1, 1),
];
}
public function new(rect:Rectangle, type:BrickType) {
super(rect);
cells = buildCells();
this.frames = 1;
this.currentFrame = 0;
this.ticks = 0;
this.type = type;
move(rect.position);
} }
private function set_type(value:BrickType):BrickType { private function set_type(value:BrickType):BrickType {
if (type != value) { if (type != value) {
type = value; type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png'); frames = switch type {
case "water": 2;
case _: 1;
}
cells = buildCells();
redraw(); redraw();
} }
return type; return type;
@@ -68,24 +99,20 @@ class BrickRenderItem extends RenderItem {
} }
public function redraw():Void { public function redraw():Void {
shape.graphics.clear(); image = bundle.get(type, cells, currentFrame);
if (type == "none") return; }
switch state {
case UNBROKEN: override public function update():Void {
shape.graphics.beginBitmapFill(image); super.update();
shape.graphics.drawRect(0, 0, rect.width, rect.height); if (frames > 1) {
shape.graphics.endFill(); if (++ticks >= 30) {
case BROKEN: ticks = 0;
shape.graphics.beginBitmapFill(image); currentFrame++;
for (point in cells) { if (currentFrame >= frames) {
var x = point.x * (rect.width / 2); currentFrame = 0;
var y = point.y * (rect.width / 2);
var width = rect.width / 2;
var height = rect.height / 2;
shape.graphics.drawRect(x, y, width, height);
} }
shape.graphics.endFill(); redraw();
case DESTROYED: }
} }
} }
} }

View File

@@ -1,22 +1,27 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import hw.color.Color;
import hw.view.utils.BitmapUtil;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem { class BulletRenderItem extends BitmapRenderItem {
public var piercing(default, set):Int = -1; public var color(default, default):Null<Color>;
public var skin(default, set):String;
public function new(rect:Rectangle, piercing:Int) { public function new(rect:Rectangle) {
super(rect); super(rect);
this.piercing = piercing;
move(rect.position); move(rect.position);
} }
private function set_piercing(value:Int):Int { private function set_skin(value:String):String {
if (piercing != value) { if (skin != value) {
piercing = value; skin = value;
var type = piercing > 0 ? 'piercing' : 'normal'; var image = RenderUtil.bulletImage(skin);
image = 'resources/image/bullet/${type}.png'; if (color != null) {
image = BitmapUtil.colorize(image, color);
}
this.image = image;
} }
return piercing; return skin;
} }
} }

View File

@@ -2,8 +2,8 @@ package ru.m.tankz.render.item;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import haxework.color.Color; import hw.color.Color;
import haxework.view.utils.BitmapUtil; import hw.view.utils.BitmapUtil;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -35,8 +35,8 @@ class EagleRenderItem extends BitmapRenderItem {
if (protect != value) { if (protect != value) {
protect = value; protect = value;
if (protect) { if (protect) {
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2; protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2; protectView.y = (image.height - protectView.frames[0].image.height) / 2;
} }
protectView.visible = protect; protectView.visible = protect;
protectView.playing = protect; protectView.playing = protect;
@@ -47,10 +47,9 @@ class EagleRenderItem extends BitmapRenderItem {
private function set_death(value:Bool):Bool { private function set_death(value:Bool):Bool {
if (death != value) { if (death != value) {
death = value; death = value;
var suffix = death ? '-death' : ''; image = RenderUtil.eagleImage(death);
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) { if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color); bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
} }
} }
return death; return death;

View File

@@ -2,14 +2,15 @@ package ru.m.tankz.render.item;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.Sprite; import flash.display.Sprite;
import flash.text.TextField; import flash.text.TextField;
import flash.text.TextFieldAutoSize; import flash.text.TextFieldAutoSize;
import flash.text.TextFormat; import flash.text.TextFormat;
import haxework.color.Color; import hw.color.Color;
import haxework.text.BitmapTextField; import hw.text.BitmapTextField;
import haxework.view.utils.BitmapUtil; import hw.view.theme.ITheme;
import openfl.Assets; import hw.view.utils.BitmapUtil;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -18,6 +19,7 @@ class TankRenderItem extends BitmapRenderItem {
public var skin(default, set):String; public var skin(default, set):String;
public var hits(default, set):Int; public var hits(default, set):Int;
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var boat(default, set):Bool;
public var moves(default, set):Bool; public var moves(default, set):Bool;
public var protect(default, set):Bool; public var protect(default, set):Bool;
public var name(default, set):String; public var name(default, set):String;
@@ -26,8 +28,11 @@ class TankRenderItem extends BitmapRenderItem {
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var boatView:Shape;
private var nameView:TextField; private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
container = new Sprite(); container = new Sprite();
@@ -35,6 +40,9 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
boatView = buildBoatView();
boatView.visible = false;
container.addChild(boatView);
nameView = buildNameView(); nameView = buildNameView();
container.addChild(nameView); container.addChild(nameView);
move(rect.position); move(rect.position);
@@ -42,14 +50,21 @@ class TankRenderItem extends BitmapRenderItem {
private function buildNameView():TextField { private function buildNameView():TextField {
var result = new BitmapTextField(); var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff); result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = Style.fontEmbed; result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT; result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000; result.shadowColor = 0x000000;
result.stroke = true; result.stroke = true;
return result; return result;
} }
private function buildBoatView():Shape {
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
}
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return container; return container;
} }
@@ -59,8 +74,8 @@ class TankRenderItem extends BitmapRenderItem {
} }
private function redraw():Void { private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png'); var image1 = RenderUtil.tankImage(skin, 0);
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png'); var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits { var color1:Color = switch hits {
case 1: 0x869C43; case 1: 0x869C43;
case 2: 0xDEAF80; case 2: 0xDEAF80;
@@ -106,6 +121,14 @@ class TankRenderItem extends BitmapRenderItem {
return bonus; return bonus;
} }
private function set_boat(value:Bool):Bool {
if (boat != value) {
boat = value;
boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool { private function set_protect(value:Bool):Bool {
if (protect != value) { if (protect != value) {
protect = value; protect = value;
@@ -141,7 +164,7 @@ class TankRenderItem extends BitmapRenderItem {
super.update(); super.update();
if (moves) { if (moves) {
frame++; frame++;
if (frame > images.length - 1) { if (frame >= images.length) {
frame = 0; frame = 0;
} }
bitmap.bitmapData = images[frame]; bitmap.bitmapData = images[frame];

View File

@@ -9,7 +9,7 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class SoundManager implements GameListener { @:provide class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager"; private static var TAG(default, never):String = "SoundManager";
#if flash #if flash

View File

@@ -1,10 +1,10 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type.GameType; import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage { @:provide class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1; private static inline var VERSION = 1;
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}'); super('game_${VERSION}');
} }
public function get(type:GameType):GameProgress { public function get(id:PackId):PackProgress {
return exists(type) ? read(type) : new GameProgress(type); return exists(id) ? read(id) : new PackProgress(id);
} }
public function set(progress:GameProgress):Void { public function set(progress:PackProgress):Void {
write(progress.type, progress); write(progress.id, progress);
} }
} }

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
class NetworkStorage extends SharedObjectStorage { @:provide class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User; public var user(get, set):User;

View File

@@ -1,10 +1,10 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxe.DynamicAccess; import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
@:yield class RecordStorage extends SharedObjectStorage { @:provide class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1; private static inline var VERSION = 1;
@@ -23,17 +23,19 @@ import ru.m.tankz.game.record.GameRecord;
super.delete('${id}.info'); super.delete('${id}.info');
} }
public function iterator():Iterator<GameRecordInfo> { public function list():Array<GameRecordInfo> {
var result = [];
var data:DynamicAccess<String> = so.data; var data:DynamicAccess<String> = so.data;
for (id in data.keys()) { for (id in data.keys()) {
try { try {
if (StringTools.endsWith(id, '.info')) { if (StringTools.endsWith(id, '.info')) {
@yield return read(id); result.push(read(id));
} }
} catch (error:Dynamic) { } catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error); L.w("RecordStorage", 'read ', error);
delete(id); delete(id);
} }
} }
return result;
} }
} }

View File

@@ -1,52 +1,115 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage; import hw.signal.Signal;
import haxework.utils.ObjectUtil; import hw.storage.SharedObjectStorage;
import hw.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig; import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control.TankAction; import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage { enum Setting {
CONTROL(index:Int, value:Binding);
DISPLAY_FPS(value:Bool);
ENABLE_NETWORK(value:Bool);
}
@:provide class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 4.1;
public var signal(default, null):Signal<Setting> = new Signal();
public var displayFPS(get, set):Bool;
private function get_displayFPS():Bool {
return read("setting:display_fps");
}
private function set_displayFPS(value:Bool):Bool {
write("setting:display_fps", value);
signal.emit(DISPLAY_FPS(value));
return get_displayFPS();
}
public var enableNetwork(get, set):Bool;
private function get_enableNetwork():Bool {
return read("setting:enable_network");
}
private function set_enableNetwork(value:Bool):Bool {
write("setting:enable_network", value);
signal.emit(ENABLE_NETWORK(value));
return get_enableNetwork();
}
public function new() { public function new() {
super("settings"); super('settings_${VERSION}');
} }
public function getActionConfig(index:Int):ActionConfig { public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index); return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
} }
public function setActionConffig(index:Int, value:ActionConfig) { public function saveBinding(index:Int, value:Binding) {
write('action:$index', value); write('action:$index', value);
signal.emit(CONTROL(index, value));
} }
public static function getDefaultActionConfig(index:Int):ActionConfig { public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty); var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
} }
private static var defaults:Map<Int, ActionConfig> = [ public static function buildDeviceBinding(device:DeviceType):Binding {
0 => new ActionConfig([ return [
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W}, MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A}, MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S}, MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D}, MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
{action:TankAction.SHOT, key:Keyboard.SPACE}, SHOT(0) => {device: device, action: KEY(0)},
]), SHOT(1) => {device: device, action: KEY(1)},
1 => new ActionConfig([ SHOT(2) => {device: device, action: KEY(2)},
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP}, ];
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT}, }
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT}, public static function buildEmpty():Binding {
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0}, return [
]), MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [
0 => buildDeviceBinding(SCREEN),
]; ];
private static var empty:ActionConfig = new ActionConfig([ private static var defaults:Map<Int, Binding> = [
{action:TankAction.MOVE(Direction.TOP), key:-1}, 0 => [
{action:TankAction.MOVE(Direction.LEFT), key:-1}, MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1}, MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
{action:TankAction.MOVE(Direction.RIGHT), key:-1}, MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
{action:TankAction.SHOT, key:-1}, MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
]); SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
} }

View File

@@ -1,85 +1,44 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import hw.resources.IResources;
import haxework.view.ButtonView; import hw.view.frame.FrameSwitcher;
import haxework.view.frame.FrameSwitcher; import hw.view.group.VGroupView;
import haxework.view.LabelView; import ru.m.control.DeviceAction;
import haxework.view.VGroupView; import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView { @:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher; @:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var resources:IResources; @:provide var resources:IResources;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var game:IGame; @:provide static var bus:IControlBus;
public function init():Void { public function new():Void {
super();
resources.text.put('version', '${Const.VERSION}'); resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView; switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
} }
public function launch():Void { public function launch():Void {
content.stage.stageFocusRect = false; content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void { bus.signal.connect(onDeviceAction);
switch event.keyCode { switcher.change(MenuFrame.ID);
case Keyboard.ESCAPE:
switcher.change(StartFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
switcher.change(StartFrame.ID);
} }
private function onConnectionState(state:ConnectionState):Void { private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
L.d("ClientView", 'onConnectionState: ${state}'); switch [type, action, state] {
switch state { case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
case ONLINE(user): switcher.change(MenuFrame.ID);
username.text = user.name; case [KEYBOARD, KEY(Keyboard.M), true]:
logoutButton.visible = true; soundManager.mute = !soundManager.mute;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _: case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
} }
} }
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
} }

View File

@@ -1,51 +1,20 @@
--- ---
views: views:
- $type: haxework.view.frame.FrameSwitcher - $type: hw.view.frame.FrameSwitcher
id: switcher id: switcher
geometry.size.stretch: true geometry.stretch: true
skinId: dark style: dark
views: factory:
- id: start _menu_: {$class: ru.m.tankz.view.MenuFrame}
$type: ru.m.tankz.view.StartFrame _level_: {$class: ru.m.tankz.view.LevelFrame}
- id: level _start_: {$class: ru.m.tankz.view.StartFrame}
$type: ru.m.tankz.view.LevelFrame _game_: {$class: ru.m.tankz.view.GameFrame}
- id: game _result_: {$class: ru.m.tankz.view.ResultFrame}
$type: ru.m.tankz.view.GameFrame _settings_: {$class: ru.m.tankz.view.SettingsFrame}
- id: result _record_: {$class: ru.m.tankz.view.RecordFrame}
$type: ru.m.tankz.view.ResultFrame _room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
- id: settings _room_: {$class: ru.m.tankz.view.network.RoomFrame}
$type: ru.m.tankz.view.SettingsFrame - $type: ru.m.tankz.view.common.NetworkStateView
- id: record geometry.position: absolute
$type: ru.m.tankz.view.RecordFrame geometry.hAlign: center
- id: room_list geometry.margin.top: 2
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -1,94 +1,193 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxe.ds.Option; import hw.view.text.TextView;
import haxework.view.frame.FrameSwitcher; import ru.m.tankz.view.popup.PausePopup;
import haxework.view.VGroupView; import flash.ui.Keyboard;
import ru.m.control.DeviceAction;
import hw.view.frame.FrameSwitcher;
import hw.view.frame.FrameView;
import hw.view.group.GroupView;
import hw.view.layout.DefaultLayout;
import hw.view.data.DataView;
import hw.view.form.LabelView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState.TeamState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.gamepad.GamepadView;
import ru.m.tankz.view.game.TeamView;
import ru.m.tankz.view.game.PlayerView;
import ru.m.tankz.render.IRender;
@:template class GameFrame extends VGroupView implements GameListener { using ru.m.tankz.view.ViewUtil;
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game"; public static inline var ID = "game";
private static inline var TAG = "GameFrame"; private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView; @:provide static var soundManager:SoundManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide var network:NetworkManager; @:view private var render:IRender;
@:provide var soundManager:SoundManager; @:view private var teams:DataView<TeamState, TeamView>;
@:provide var state:GameState; @:view private var level:TextView;
@:provide var record:GameRecord; @:view private var gamepad(default, null):GamepadView;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide var game:IGame; private var gamepadPlayerId:PlayerId;
public function onShow():Void { private var game:IGame;
gameView.type = game.type; private var recorder:GameRecord;
soundManager.config = game.config;
gameView.render.config = game.config; public function new() {
game.connect(gameView.render); super(id, new DefaultLayout());
game.connect(soundManager); bus.connect(gamepad);
if (gameView.panel != null) { }
game.connect(gameView.panel);
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
} }
soundManager.config = game.config;
render.config = game.config;
game.connect(render);
game.connect(soundManager);
game.connect(this); game.connect(this);
game.start(); game.start();
} // TODO:
for (control in game.controls) {
private function stop():Void { if (Std.is(control, HumanControl)) {
if (game != null) { if (cast(control, HumanControl).hasDevice(SCREEN)) {
game.dispose(); gamepadPlayerId = control.playerId;
game = null; gamepad.visible = true;
} break;
gameView.render.reset();
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
} }
stop(); }
switcher.change(ResultFrame.ID); }
bus.signal.connect(onDeviceAction);
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.P), true]:
game.pause = !game.pause;
case _: case _:
} }
} }
// ToDo: private function stop():Void {
private function next(winner:TeamId):Option<GameState> { bus.signal.disconnect(onDeviceAction);
for (rule in game.config.game.complete) { if (game != null) {
if (rule.team != null && rule.team != winner) { game.dispose();
return Option.None; game = null;
}
} }
var level = state.levelId + 1; render.reset();
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
} }
public function onHide():Void { private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
}
});
} else {
PausePopup.instance.close(null);
}
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID, result);
case _:
}
}
override public function onHide():Void {
stop(); stop();
soundManager.stopAll(); soundManager.stopAll();
} }
public function close():Void {
switcher.change(LevelFrame.ID);
}
} }

View File

@@ -1,7 +1,48 @@
--- ---
style: container
views: views:
- $type: haxework.view.VGroupView - id: game
skinId: container $type: hw.view.group.HGroupView
geometry.stretch: true
views: views:
- id: game - id: left
$type: ru.m.tankz.view.game.GameView $type: hw.view.group.GroupView
layout.vAlign: middle
geometry.height: 100%
geometry.width: 15%
- id: render
$type: ru.m.tankz.render.Render
style: render
geometry.height: 100%
geometry.width: 70%
- id: right
$type: hw.view.group.VGroupView
geometry.height: 100%
geometry.width: 15%
geometry.padding: 5
layout.vAlign: top
layout.margin: 5
views:
- id: level
$type: hw.view.text.TextView
style: text.box
geometry.width: 100%
- $type: hw.view.SpriteView
geometry.height: 30%
- id: teams
$type: hw.view.data.DataView
layout.margin: 3
geometry.width: 100%
factory: ~TeamView.viewFactory
- id: gamepad
$type: ru.m.tankz.view.gamepad.GamepadView
geometry.position: absolute
geometry.stretch: true
visible: false
- $type: hw.view.form.ButtonView
style: button.bars
geometry.position: absolute
geometry.hAlign: left
geometry.vAlign: top
geometry.margin: 10
+onPress: ~function(_) game.pause = true

View File

@@ -1,70 +1,63 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView; import hw.view.data.DataView;
import haxework.view.DataView; import hw.view.form.ButtonView;
import haxework.view.frame.FrameSwitcher; import hw.view.form.LabelView;
import haxework.view.LabelView; import hw.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import hw.view.frame.FrameView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type.PackId;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView { using ru.m.tankz.view.ViewUtil;
@:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level"; public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView; @:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>; @:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState; private var pack:LevelPack;
@:provide var game:IGame; private var config(get, never):Config;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var levelPopup:LevelPopup; public function new() {
super(ID);
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
} }
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void { private function get_config():Config {
state.levelId = level.id; return configBundle.get(pack.id.type);
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
} }
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView { override public function onShow(data:PackId):Void {
var progress = storage.get(state.type); header.text = data.toPackLabel();
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView(); var result = new ButtonView();
result.skinId = "button.level"; result.style = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join(''); var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}'; result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId); result.disabled = !progress.isLevelAvailable(level.id);
return result; return result;
} }
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void { private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) { if (storage.get(pack.id).isLevelAvailable(level.id)) {
return; switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
} }
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
} }

View File

@@ -1,18 +1,29 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
views: views:
- id: header - id: header
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.header style: text.header
- id: levels - id: levels
$type: haxework.view.DataView $type: hw.view.data.DataView
geometry.size.width: 100% geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout: layout:
$type: haxework.view.layout.TailLayout $type: hw.view.layout.TailLayout
rowSize: 10 rowSize: 10
margin: 5 margin: 5
factory: $this:levelViewFactory factory: ~levelViewFactory
+onItemSelect: $this:onLevelSelect +onItemSelect: ~onLevelSelect
geometry.padding: 10 geometry.padding: 10
- $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: hw.view.SpriteView
geometry.width: 100%
- $type: hw.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -0,0 +1,94 @@
package ru.m.tankz.view;
import hw.view.data.DataView;
import hw.view.form.ButtonView;
import hw.view.frame.FrameSwitcher;
import hw.view.frame.FrameView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.PackView;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.LoginPopup;
import ru.m.update.Updater;
using ru.m.tankz.view.ViewUtil;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
@:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:view var packs:DataView<PackId, PackView>;
@:view("update") var updateButton:ButtonView;
@:view("network") var networkButton:ButtonView;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
super.onHide();
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value): networkButton.visible = value;
case _:
}
}
private function startGame(packId:PackId):Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null});
switcher.change(LevelFrame.ID, packId);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function appUpdate():Void {
appUpdater.download();
}
}

View File

@@ -0,0 +1,61 @@
---
views:
- $type: hw.view.group.VGroupView
style: container
overflow.y: scroll
views:
- $type: hw.view.group.VGroupView
geometry.width: 100%
layout.margin: 10
layout.hAlign: center
views:
- $type: hw.view.form.LabelView
text: $r:text:name
style: font
font.size: 100
geometry.margin.bottom: 30
- id: packs
$type: hw.view.data.DataView
geometry.width: 100%
layout:
$type: hw.view.layout.TailLayout
rowSize: 2
margin: 10
factory: ~ru.m.tankz.view.common.PackView.factory
+onDataSelect: ~startGame
- $type: hw.view.SpriteView
style: line
geometry.width: 250
geometry.margin: [0, 10]
visible: false
- $type: hw.view.form.ButtonView
+onPress: ~switcher.change('record')
text: Records
visible: false
- id: network
$type: hw.view.form.ButtonView
+onPress: ~startNetwork()
text: Network (alpha)
visible: false
- $type: hw.view.form.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
style: text.box
text: $r:text:version
- $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- id: settings
$type: hw.view.form.ButtonView
style: button.settings
+onPress: ~switcher.change('settings')
- $type: hw.view.SpriteView
geometry.width: 100%
- id: update
$type: hw.view.form.ButtonView
style: button.active
+onPress: ~appUpdate()
visible: false

View File

@@ -1,28 +1,27 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher; import hw.view.frame.FrameSwitcher;
import haxework.view.list.ListView; import hw.view.frame.FrameView;
import haxework.view.list.VListView; import hw.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends VGroupView { @:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record"; public static var ID(default, never):String = "record";
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>; @:view var data:VListView<GameRecordInfo>;
@:provide var recordStorage:RecordStorage; public function new() {
@:provide var switcher:FrameSwitcher; super(ID);
@:provide var record:GameRecord; }
public function onShow():Void { override public function onShow(_:Dynamic):Void {
var data = Lambda.array(recordStorage); var data = recordStorage.list();
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime())); data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data; this.data.data = data;
} }
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
} }

View File

@@ -1,18 +1,24 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
geometry.padding: 20
views: views:
- $type: haxework.view.LabelView - $type: hw.view.form.LabelView
skinId: text.header style: text.header
text: Records text: Records
- id: data - id: data
$type: haxework.view.list.VListView $type: hw.view.list.VListView
factory: $code:function() return new ru.m.tankz.view.common.RecordView() factory: ~function() return new ru.m.tankz.view.common.RecordView()
+onItemSelect: $this:onRecordSelect
geometry.margin.top: 20 geometry.margin.top: 20
geometry.size.stretch: true geometry.stretch: true
scroll: scroll:
$type: haxework.view.list.VScrollBarView $type: hw.view.list.VScrollBarView
skinId: scroll - $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: hw.view.SpriteView
geometry.width: 100%
- $type: hw.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,51 +1,65 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView; import hw.view.data.DataView;
import haxework.view.DataView; import hw.view.form.ButtonView;
import haxework.view.frame.FrameSwitcher; import hw.view.form.LabelView;
import haxework.view.LabelView; import hw.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import hw.view.frame.FrameView;
import ru.m.tankz.game.GameRunner; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.view.common.LifeView; import ru.m.tankz.view.result.ResultPlayerView;
@:template class ResultFrame extends VGroupView { using ru.m.tankz.view.ViewUtil;
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result"; public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>; @:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView; @:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide static var levelBundle:ILevelBundle;
@:provide("next") var nextState:GameState; @:provide static var gameStorage:GameStorage;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private var result:Result;
var view = new LifeView();
var playerConfig = state.config.getPlayer(player.id); public function new() {
var tankType = playerConfig.tanks[0].type; super(ID);
var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
} }
public function onShow() { override public function onShow(data:Result):Void {
resultView.data = Lambda.array(state.players); result = data;
levelLabel.text = 'Level ${state.levelId}'; resultView.data = result.state.humans;
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
} }
private function next() { private function levels():Void {
if (nextState != null) { frames.change(LevelFrame.ID, result.level.packId);
game = new GameRunner(nextState); }
frames.change(GameFrame.ID);
private function restart():Void {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
}
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
}
} }
} }
private function close() {
frames.change(LevelFrame.ID);
}
} }

View File

@@ -1,16 +1,41 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
views: views:
- id: level - id: level
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.header style: text.header
font.align: center
- id: result - id: result
$type: haxework.view.DataView $type: hw.view.data.DataView
factory: $this:playerViewFactory
geometry.margin.top: 20
layout: layout:
$type: haxework.view.layout.VerticalLayout $type: hw.view.layout.TailLayout
hAlign: right factory: ~ru.m.tankz.view.result.ResultPlayerView.factory
margin: 10 geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
geometry.margin.top: 20
layout.margin: 5
layout.hAlign: center
- $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: hw.view.SpriteView
geometry.width: 50%
- id: restart
$type: hw.view.form.ButtonView
style: panel_button
text: Restart
+onPress: ~restart()
- id: next
$type: hw.view.form.ButtonView
style: panel_button
text: Next
+onPress: ~next()
- $type: hw.view.SpriteView
geometry.width: 50%
- $type: hw.view.form.ButtonView
style: button.prev
+onPress: ~levels()

View File

@@ -1,7 +1,39 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.VGroupView; import hw.view.form.ToggleButtonView;
import hw.view.frame.FrameSwitcher;
import hw.view.frame.FrameView;
import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsFrame extends VGroupView { @:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings"; public static var ID(default, never):String = "settings";
@:view("fps") var fpsButton:ToggleButtonView;
@:view("network") var networkButton:ToggleButtonView;
@:provide static var switcher:FrameSwitcher;
@:provide static var settings:SettingsStorage;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
fpsButton.on = settings.displayFPS;
networkButton.on = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case DISPLAY_FPS(value): fpsButton.on = value;
case ENABLE_NETWORK(value): networkButton.on = value;
case _:
}
}
} }

View File

@@ -1,15 +1,52 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
views: views:
- $type: haxework.view.LabelView - $type: hw.view.form.LabelView
skinId: text.header style: text.header
text: Settings text: Settings
- $type: haxework.view.HGroupView - $type: hw.view.group.VGroupView
layout.margin: 20 geometry.stretch: true
layout.hAlign: center
overflow.y: scroll
views: views:
- $type: ru.m.tankz.view.settings.SettingsEditor - $type: hw.view.group.GroupView
controlIndex: 0 geometry.width: 100%
- $type: ru.m.tankz.view.settings.SettingsEditor layout:
controlIndex: 1 $type: hw.view.layout.TailLayout
vAlign: top
margin: 20
views:
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: hw.view.group.GroupView
geometry.width: 100%
geometry.margin.top: 20
layout:
$type: hw.view.layout.TailLayout
hAlign: center
margin: 20
views:
- id: fps
$type: hw.view.form.ToggleButtonView
text: Display FPS
+onPress: ~function(button) settings.displayFPS = !cast(button,ToggleButtonView).on
- id: network
$type: hw.view.form.ToggleButtonView
geometry.margin.top: 20
text: Enable Network
+onPress: ~function(button) settings.enableNetwork = !cast(button,ToggleButtonView).on
- $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: hw.view.SpriteView
geometry.width: 100%
- $type: hw.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,56 +1,134 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher; import hw.view.data.DataView;
import haxework.view.VGroupView; import hw.view.form.ButtonView;
import ru.m.tankz.game.GameState; import hw.view.form.LabelView;
import ru.m.tankz.network.NetworkManager; import hw.view.frame.FrameSwitcher;
import ru.m.tankz.Type.GameType; import hw.view.frame.FrameView;
import ru.m.tankz.view.network.RoomListFrame; import ru.m.tankz.config.Config;
import ru.m.tankz.view.network.RoomFrame; import ru.m.tankz.control.Controller;
import ru.m.tankz.view.popup.FontPopup; import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.view.popup.LoginPopup; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.SlotView;
@:template class StartFrame extends VGroupView { using haxe.EnumTools.EnumValueTools;
using ru.m.tankz.view.ViewUtil;
@:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start"; public static var ID(default, never):String = "start";
@:provide var state:GameState; @:provide static var switcher:FrameSwitcher;
@:provide var switcher:FrameSwitcher; @:provide static var storage:GameStorage;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup; private var progress:PackProgress;
private function startGame(type:GameType):Void { @:view var header:LabelView;
state = new GameState(type); @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
switcher.change(LevelFrame.ID); @:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var start:Start;
public function new() {
super(ID);
} }
private function startNetwork():Void { override public function onShow(data:Start):Void {
switch network.state { super.onShow(data);
case ONLINE(user): start = data;
if (network.room != null) { this.progress = storage.get(start.level.packId);
switcher.change(RoomFrame.ID); header.text = start.level.toLevelLabel();
network.joinGame(network.room.game.id, true); presetsView.data = start.state.config.presets;
} else { teamsView.data = defaultControls(start.state.config);
switcher.change(RoomListFrame.ID); }
}
case CONNECTED: private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
LoginPopup.instance.show().then(function(user):Void { var result:Array<Array<PlayerControl>> = [];
if (user != null) { var preset = config.getPreset(0);
switcher.change(RoomListFrame.ID); var human = false;
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
var controls:Array<PlayerControl> = [];
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
var control:PlayerControl = {
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
} }
}); if (!human) {
case _: control.controller = HUMAN(0);
control.name = ControllerParser.defaultName(control.controller);
human = true;
}
controls.push(control);
}
result.push(controls);
}
} }
return result;
} }
private function choiceFont():Void { private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
if (fontPopup == null) { var result = new DataView();
fontPopup = new FontPopup(); result.style = "light";
result.geometry.padding = 5;
result.factory = slotViewFactory;
result.data = value;
return result;
}
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (teamView in teamsView.dataViews) {
for (view in teamView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.geometry.height = "100%";
result.text = value.name == "default" ? "start" : value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
} }
fontPopup
.show()
.then(function(font) Style.register(font))
.catchError(function(e) {});
} }
} }

View File

@@ -1,41 +1,40 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
layout.margin: 10 views:
views: - id: header
- $type: haxework.view.LabelView $type: hw.view.form.LabelView
text: Tank'z style: text.header
skinId: font - id: teams
fontSize: 100 $type: hw.view.data.DataView
geometry.margin.bottom: 30 geometry.padding: 10
- $type: haxework.view.ButtonView geometry.width: 100%
skinId: button geometry.height: 100%
+onPress: $code:startGame('classic') layout.hAlign: center
text: Classic overflow.y: scroll
- $type: haxework.view.ButtonView factory: ~teamViewFactory
skinId: button layout:
+onPress: $code:startGame('dota') $type: hw.view.layout.TailLayout
text: DotA margin: 5
- $type: haxework.view.ButtonView rowSize: 2
skinId: button - $type: hw.view.group.HGroupView
+onPress: $code:startGame('death') style: panel
text: DeathMatch layout.margin: 10
- $type: haxework.view.ButtonView views:
skinId: button - $type: hw.view.SpriteView
+onPress: $code:switcher.change('record') geometry.width: 50%
text: Records - id: presets
- id: network $type: hw.view.data.DataView
$type: haxework.view.ButtonView factory: ~presetViewFactory
skinId: button +onDataSelect: ~onPresetSelect
+onPress: $code:startNetwork() geometry.height: 100%
text: Network layout:
#disabled: true $type: hw.view.layout.HorizontalLayout
- $type: haxework.view.LabelView hAlign: center
geometry.hAlign: right margin: 5
geometry.vAlign: top - $type: hw.view.SpriteView
geometry.padding: [20, 5] geometry.width: 50%
geometry.position: absolute - $type: hw.view.form.ButtonView
geometry.margin: [0, 20, 20, 0] style: button.prev
skinId: text.box +onPress: ~switcher.change("level", start.level.packId)
text: $r:text:version

View File

@@ -0,0 +1,62 @@
package ru.m.tankz.view;
import ru.m.tankz.Type.PackId;
import openfl.Assets;
import ru.m.control.DeviceAction;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance:KeyboardMap;
public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
class ViewUtil {
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
var result:Array<String> = ['${level.packId.type} #${level.id}'];
if (level.name != null) {
result.push(level.name);
}
return result.join(oneline ? " " : "\n");
}
public static function toPackLabel(packId:PackId, separator=" #"):String {
return packId.name != PackId.DEFAULT ? '${packId.type}${separator}${packId.name}' : packId.type;
}
public static function toActionLabel(action:TankAction):String {
return switch (action) {
case MOVE(d): 'MOVE_$d';
case SHOT(w): 'SHOT_$w';
case x: '$x';
}
}
public static function toBindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
}

View File

@@ -1,67 +0,0 @@
package ru.m.tankz.view.common;
import haxework.view.HGroupView;
import haxework.view.ImageView;
import haxework.view.LabelView;
import openfl.Assets;
import ru.m.tankz.game.GameState;
@:template class LifeView extends HGroupView {
@:provide static var currentState:GameState;
@:view("tank") public var tankImage:ImageView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var state(null, set):PlayerState;
public var tank(null, set):String;
public var color(null, set):Int;
public var life(null, set):Int;
public var score(null, set):Int;
private inline function set_state(value:PlayerState):PlayerState {
state = value;
toUpdate();
return state;
}
private inline function set_tank(value:String):String {
if (value != null && value != tank) {
tank = value;
tankImage.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private inline function set_color(value:Int):Int {
tankImage.color = value;
return value;
}
private inline function set_life(value:Int):Int {
lifeLabel.text = '${value}';
return value;
}
private inline function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
override public function update():Void {
super.update();
if (state != null && currentState != null) {
var tankConfig = currentState.config.getTank(state.tank);
tank = tankConfig == null ? 'ba' : tankConfig.skin;
color = currentState.config.getColor(state.id);
life = state.life;
score = state.score;
}
}
public static inline function factory(index:Int, data:PlayerState):LifeView {
var result = new LifeView();
result.state = data;
return result;
}
}

View File

@@ -1,13 +0,0 @@
---
layout.margin: 5
views:
- id: tank
$type: haxework.view.ImageView
- id: life
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
- id: score
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]

View File

@@ -0,0 +1,64 @@
package ru.m.tankz.view.common;
import hw.view.form.ButtonView;
import hw.view.form.LabelView;
import hw.view.group.HGroupView;
import hw.view.skin.SpriteSkin;
import hw.view.SpriteView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class NetworkStateView extends HGroupView {
@:view("state") var stateView:SpriteView;
@:view("user") var userLabel:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide static var network:NetworkManager;
public function new():Void {
super();
network.stateSignal.connect(onConnectionChange);
}
private function onConnectionChange(state:ConnectionState):Void {
visible = true;
stateView.visible = true;
userLabel.text = "";
loginButton.visible = false;
logoutButton.visible = false;
var skin:SpriteSkin = cast stateView.skin;
switch state {
case OFFLINE:
skin.background.color = "black";
stateView.visible = false;
visible = false;
case CONNECT:
skin.background.color = "yellow";
case CONNECTED:
skin.background.color = "gray";
loginButton.visible = true;
case LOGIN:
skin.background.color = "yellow";
case ONLINE(user):
skin.background.color = "green";
userLabel.text = user.name;
logoutButton.visible = true;
case ERROR(error):
skin.background.color = "red";
userLabel.text = Std.string(error).substr(0, 10);
}
stateView.toRedraw();
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
}

View File

@@ -0,0 +1,34 @@
---
geometry.padding: [5, 2]
layout.vAlign: middle
visible: false
skin:
$type: hw.view.skin.SpriteSkin
border.color: 0x95937D
round: 10
views:
- id: state
$type: hw.view.SpriteView
geometry.width: 20
geometry.height: 20
visible: false
skin:
$type: hw.view.skin.SpriteSkin
background.color: black
border.color: 0xE7E0BB
round: 20
- id: user
$type: hw.view.form.LabelView
font.size: 14
- id: login
$type: hw.view.form.ButtonView
style: button.small
text: login
+onPress: ~login()
visible: false
- id: logout
$type: hw.view.form.ButtonView
style: button.small
text: logout
+onPress: ~logout()
visible: false

View File

@@ -0,0 +1,37 @@
package ru.m.tankz.view.common;
import hw.view.form.LabelView;
import hw.view.group.VGroupView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
using ru.m.tankz.view.ViewUtil;
@:template class PackView extends VGroupView {
public var data(default, set):PackId;
@:view var label:LabelView;
@:view var state:LabelView;
@:provide static var gameStorage:GameStorage;
@:provide static var levelBundle:ILevelBundle;
private function set_data(value:PackId):PackId {
if (data != value) {
data = value;
label.text = data.toPackLabel("\n");
var progress = gameStorage.get(data).progress;
var total = levelBundle.get(data).data.length;
state.text = '${progress}/${total}';
}
return data;
}
public static function factory(index:Int, value:PackId):PackView {
var result = new PackView();
result.data = value;
return result;
}
}

View File

@@ -0,0 +1,9 @@
---
style: button.pack
views:
- id: label
$type: hw.view.form.LabelView
font.size: 4h
- id: state
$type: hw.view.form.LabelView
font.size: 3.5h

View File

@@ -1,119 +0,0 @@
package ru.m.tankz.view.common;
import haxework.resources.IResources;
import haxework.color.ColorUtil;
import haxework.view.DataView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.skin.ISkin;
import haxework.view.ToggleButtonView;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
@:provide private static var resources:IResources;
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0xffffff : resources.color.get("dark");
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : resources.color.get("light"));
graphics.lineStyle(2, color, 0.5);
graphics.drawRoundRect(0, 0, view.width, view.height, 5, 5);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var TEAM_NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):Array<PlayerState>;
public var colorize:Bool;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
var color = getTeamColor(team);
view.skin = [Style.text(color), new TeamSkin(color)];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == TEAM_NONE;
return view;
}
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [TEAM_NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xaaaaaa;
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index+1}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
if (player != null) {
player.controller = NONE;
player.color = 0;
player = null;
}
for (p in data) {
if (p.id.team == team) {
switch (p.controller) {
case NONE:
player = p;
player.controller = HUMAN(item_index);
if (colorize) {
player.color = ColorUtil.multiply(state.config.getTeam(team).color, 1.7);
}
break;
case _:
}
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,16 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- id: teams
$type: haxework.view.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
rowSize: 5
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,11 +1,10 @@
package ru.m.tankz.view.common; package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer; import hw.view.frame.FrameSwitcher;
import ru.m.tankz.game.IGame; import hw.view.group.HGroupView;
import haxework.view.frame.FrameSwitcher; import hw.view.form.LabelView;
import haxework.view.HGroupView; import hw.view.list.ListView;
import haxework.view.LabelView; import ru.m.tankz.game.GameInit;
import haxework.view.list.ListView;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
@@ -20,7 +19,6 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
@@ -35,8 +33,7 @@ import ru.m.tankz.storage.RecordStorage;
private function play():Void { private function play():Void {
var record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
game = new GamePlayer(record); switcher.change(GameFrame.ID, RECORD(record));
switcher.change(GameFrame.ID);
} }
private function delete():Void { private function delete():Void {

View File

@@ -1,29 +1,29 @@
--- ---
geometry.size.height: 38 geometry.height: 38
layout.margin: 5 layout.margin: 5
layout.vAlign: middle layout.vAlign: middle
views: views:
- id: play - id: play
$type: haxework.view.ButtonView $type: hw.view.form.ButtonView
skinId: button.start.small style: button.start.small
+onPress: $code:play() +onPress: ~play()
- id: date - id: date
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.box style: text.box
geometry.size.fixed: [250, 38] geometry.width: 200
- id: type - id: type
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.box style: text.box
geometry.size.fixed: [250, 38] geometry.width: 200
- id: level - id: level
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.box style: text.box
geometry.size.fixed: [50, 38] geometry.width: 100
- id: preset - id: preset
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.box style: text.box
geometry.size.fixed: [50, 38] geometry.width: 100
- id: delete - id: delete
$type: haxework.view.ButtonView $type: hw.view.form.ButtonView
skinId: button.close.small style: button.close.small
+onPress: $code:delete() +onPress: ~delete()

View File

@@ -0,0 +1,48 @@
package ru.m.tankz.view.common;
import openfl.Assets;
import hw.view.ImageView;
import hw.view.form.LabelView;
import hw.view.form.SelectView;
import hw.view.group.HGroupView;
import hw.view.skin.SpriteSkin;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("tank") public var tankView:ImageView;
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl;
public var tank(default, set):String;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
var skin:SpriteSkin = cast slotLabel.skin;
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
}
private function set_tank(value:String):String {
if (tank != value) {
tank = value;
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
}
}

View File

@@ -0,0 +1,26 @@
---
geometry.padding: 2
layout.margin: 10
layout.vAlign: middle
views:
- id: tank
$type: hw.view.ImageView
style: icon.tank
- id: slot
$type: hw.view.form.LabelView
style: text.box
geometry.width: 150
- id: select
$type: hw.view.form.SelectView<ru.m.tankz.control.Controller>
geometry.width: 150
labelBuilder: |
~function(controller) {
var result = ControllerParser.defaultName(controller);
return result == null ? "None" : result;
}
data:
- ~ru.m.tankz.control.Controller.NONE
- ~ru.m.tankz.control.Controller.HUMAN(0)
- ~ru.m.tankz.control.Controller.HUMAN(1)
selected: ~ru.m.tankz.control.Controller.NONE
+onSelect: ~onControllerSelect

View File

@@ -0,0 +1,25 @@
package ru.m.tankz.view.common;
import hw.view.utils.DrawUtil.FillType;
import hw.view.ImageView;
import ru.m.tankz.render.RenderUtil;
import ru.m.tankz.Type.TankInfo;
class TankView extends ImageView {
public var tank(null, set):TankInfo;
public function new() {
super();
style = "icon.tank";
fillType = FillType.CONTAIN;
}
private function set_tank(value:TankInfo):TankInfo {
if (value != null) {
color = value.color;
image = RenderUtil.tankImage(value.skin);
}
return value;
}
}

View File

@@ -1,60 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.view.common.LifeView;
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.RIGHT;
@:view var bot:LifeView;
@:view var player1:LifeView;
@:view var player2:LifeView;
@:view var level:LabelView;
private var player1Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 0);
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id);
if (state.getPlayerLife(player2Id) > 0) {
player2.visible = true;
player2.life = state.getPlayerLife(player2Id);
player2.score = state.getPlayerScore(player2Id);
} else {
player2.visible = false;
}
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {
bot.life = life;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
if (playerId == player1Id) {
player1.life = life;
} else if (playerId == player2Id) {
player2.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
if (playerId == player1Id) {
player1.score = score;
} else if (playerId == player2Id) {
player2.score = score;
}
case _:
}
}
}

View File

@@ -1,25 +0,0 @@
---
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: left
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
- id: bot
$type: ru.m.tankz.view.common.LifeView
tank: ba
scoreLabel.visible: false
- id: player1
$type: ru.m.tankz.view.common.LifeView
tank: pa
color: 0xFFFF00
- id: player2
$type: ru.m.tankz.view.common.LifeView
tank: pa
color: 0x15C040

View File

@@ -1,28 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.view.common.LifeView;
@:template class DeathGamePanel extends VGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.RIGHT;
@:view var level:LabelView;
@:view var players:DataView<PlayerState, LifeView>;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
level.text = 'Level ${state.levelId}';
players.data = Lambda.array(state.players);
case _:
for (view in players.views) {
view.toUpdate();
}
}
}
}

View File

@@ -1,18 +0,0 @@
---
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: right
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
- id: players
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $code:ru.m.tankz.view.common.LifeView.factory

View File

@@ -1,46 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type.TeamId;
import ru.m.tankz.view.common.LifeView;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.TOP;
@:view var radiant:LifeView;
@:view var dire:LifeView;
@:view var level:LabelView;
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE);
dire.score = state.getTeamScore(DotaGame.DIRE);
}
private inline function getLifeView(teamId:TeamId):LifeView {
return switch teamId {
case DotaGame.RADIANT: radiant;
case DotaGame.DIRE: dire;
case _: null;
}
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;
case CHANGE(TEAM_SCORE(teamId, score)):
getLifeView(teamId).score = score;
case _:
}
}
}

View File

@@ -1,21 +0,0 @@
---
geometry.size.width: 100%
layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.view.common.LifeView
tank: bc
color: 0xff4422
- $type: haxework.view.SpriteView
geometry.size.width: 25%
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 50%
- $type: haxework.view.SpriteView
geometry.size.width: 25%
- id: dire
$type: ru.m.tankz.view.common.LifeView
tank: bc
color: 0x3284ff

View File

@@ -1,53 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.IGroupView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.preset.DeathGame;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.render.IRender;
import ru.m.tankz.Type;
@:template class GameView extends VGroupView {
@:view public var render(default, null):IRender;
public var panel(default, null):IGamePanel;
public var type(default, set):GameType;
@:view public var top(default, null):IGroupView;
@:view public var bottom(default, null):IGroupView;
@:view public var left(default, null):IGroupView;
@:view public var right(default, null):IGroupView;
private function set_type(value:GameType):GameType {
if (type != value) {
type = value;
if (panel != null) {
panel.remove();
}
panel = buildPanel(type);
getContainer(panel.position).addView(panel);
}
return type;
}
private function buildPanel(type:GameType):IGamePanel {
return switch type {
case ClassicGame.TYPE: new ClassicGamePanel();
case DotaGame.TYPE: new DotaGamePanel();
case DeathGame.TYPE: new DeathGamePanel();
case _: throw 'Unsupported type: ${type}';
}
}
private function getContainer(position:Direction):IGroupView {
return switch position.toString() {
case "RIGHT": right;
case "LEFT": left;
case "TOP": top;
case "BOTTOM": bottom;
case _: throw 'Unsupported position: ${position}';
}
}
}

View File

@@ -1,22 +0,0 @@
---
views:
- id: top
$type: haxework.view.GroupView
layout.hAlign: center
geometry.size.width: 100%
- $type: haxework.view.HGroupView
views:
- id: left
$type: haxework.view.GroupView
layout.vAlign: middle
geometry.size.height: 100%
- id: render
$type: ru.m.tankz.render.Render
- id: right
$type: haxework.view.GroupView
layout.vAlign: middle
geometry.size.height: 100%
- id: bottom
$type: haxework.view.GroupView
layout.hAlign: center
geometry.size.width: 100%

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