183 Commits

Author SHA1 Message Date
112cd7ba2f up version 2019-09-09 21:44:29 +03:00
77ddd78d84 [editor] support level pack edit 2019-09-09 17:56:08 +03:00
4fa5cf84fa [editor] add PackListFrame 2019-09-06 16:23:31 +03:00
40bdf6a5cc [build] downgrade lime,openfl (perfomance); remove yield 2019-09-05 22:02:54 +03:00
47039bbaa5 [build] up dependencies versions 2019-09-05 10:45:07 +03:00
4d7fcb4b4b [client] Updater update 2019-09-04 22:46:06 +03:00
5f24e85deb [build] app gulp-haxetool version 2019-09-03 21:05:36 +03:00
42fd008a54 [build] fixes for windows 2019-09-03 20:57:28 +03:00
c2b0618c93 [build] update publish task 2019-09-02 17:07:31 +03:00
94f72f71e3 [build] up openfl and lime versions 2019-09-02 01:00:32 +03:00
bb4b928c89 Merge remote-tracking branch 'origin/windows' into develop 2019-09-01 23:15:07 +03:00
d67d4e5709 [editor] fix 2019-08-30 16:06:45 +03:00
a4bbeb2573 up version 2019-08-30 15:52:23 +03:00
e032c25e1a [client] add Updater 2019-08-29 17:43:09 +03:00
d9cce32bb8 [common] saveState param in PlayerConfig 2019-08-28 17:54:41 +03:00
10d5e0df40 [gulp] add windows target 2019-08-28 07:24:19 +03:00
0f3392aa0c [client] gamepad: update SmartActionAreaBuilder 2019-08-27 21:17:26 +03:00
9d4558ca47 [client] GameView rework 2019-08-27 17:35:22 +03:00
6609756065 [work] update list 2019-08-26 23:04:38 +03:00
605935528b [gulp] add publish task 2019-08-26 14:44:51 +03:00
f072d8dc6e [client] add android build 2019-08-23 14:57:12 +03:00
00cd404a98 up version 2019-08-21 21:27:24 +03:00
d47be9ea8a [common] config: add bonus spwan interval 2019-08-19 20:57:36 +03:00
2d70a5652b [comon] ArmorEagleBonus improve 2019-08-18 15:57:29 +03:00
bbf1438728 [work] update work list 2019-08-16 22:39:49 +03:00
c0496f2e7c [client] bullet skins 2019-08-14 18:00:56 +03:00
636be8611f [common] weapon queue & bullet layer 2019-08-13 21:53:47 +03:00
48f9c433e2 [common] multiple weapon support 2019-08-13 16:41:57 +03:00
314f5a480c [common] add tank weapon array 2019-08-12 22:02:28 +03:00
46f2abab05 [client] screen gamepad as default on mobile devices 2019-08-07 17:47:11 +03:00
883f14fb76 up version 2019-08-06 21:40:01 +03:00
cc151322d8 [common] add ice brick logic 2019-08-06 17:47:00 +03:00
de64e2813e [common] add ArmorEagleBonus 2019-08-06 16:19:38 +03:00
db80c151bb [common] add bonuses classes 2019-08-05 23:02:04 +03:00
ef971e03b9 Merge branch 'develop' of bitbucket.org:infernalgames/tankz into develop 2019-08-02 17:50:47 +03:00
f10da93a12 [client] add result styles 2019-08-02 17:48:34 +03:00
e63b41ae8a up version 2019-08-01 22:21:19 +03:00
43a34cce39 [client] update ResultFrame 2019-08-01 17:15:16 +03:00
b9b5453f89 [client] update ResultFrame 2019-07-31 17:59:13 +03:00
f5af6716d5 up version 2019-07-29 21:50:48 +03:00
7125cc1e9f [client] rework GamePanel 2019-07-29 17:57:33 +03:00
8a3ceec1ee up version 2019-07-26 14:23:10 +03:00
523f334c1b [client] text.box style update 2019-07-26 12:04:59 +03:00
a547b68dc0 [client] SettingsEditor fixes 2019-07-24 17:32:48 +03:00
45cabc1926 up version 2019-07-23 17:38:31 +03:00
42138cd4ad [client] improve GamepadView 2019-07-23 17:37:59 +03:00
e8e3a6f1b3 [client] improve StartFrame 2019-07-23 16:39:43 +03:00
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
11f8fc6190 [render] add protect view 2019-05-17 16:10:10 +03:00
96e608c36f [render] bricks and cells from GameEvent 2019-05-17 12:55:32 +03:00
3c116db135 [render] use only GameEvent for redraw 2019-05-16 23:27:27 +03:00
efe826110c [render] spawn eagle from GameEvent 2019-05-16 21:25:53 +03:00
c1ff14111d [client] update render 2019-05-16 17:13:12 +03:00
cd7dd1984b [common] add GameEvent.MOVE 2019-05-15 15:15:07 +03:00
686c659c84 [editor] fix 2019-05-14 21:19:20 +03:00
797dfca2be [client] fix RecordStorage for linux 2019-05-14 17:16:57 +03:00
aa10825b12 [common] update GameEvent 2019-05-14 12:24:29 +03:00
608ed3acc4 [client] update RecordFrame 2019-05-13 22:35:16 +03:00
03b461f082 [common] implement GameEvent.DESTORY.CELL 2019-05-13 21:56:28 +03:00
cbb28f4158 [client] add position to IGamePanel 2019-05-13 19:32:52 +03:00
13240677b0 [client] refactored GameFrame 2019-05-13 17:34:53 +03:00
b0ae85334b [common] enity id 2019-05-08 16:40:58 +03:00
183c6c16f1 [client] add RecordFrame 2019-05-07 17:21:01 +03:00
a7f286dc42 [common] build bonus with EntityBuilder 2019-05-06 20:40:43 +03:00
20b60009e3 [common] build tank and bullet with EntityBulder 2019-05-06 17:53:34 +03:00
d6b572aead [common] add EntityBuilder 2019-05-06 16:21:45 +03:00
d11d0ac53f [common] add engine interface 2019-05-05 21:18:36 +03:00
ab02460b11 [common] add GameRecorder and GamePlayer 2019-04-30 17:26:54 +03:00
fc18e2e0b7 [common] add GameRunner 2019-04-30 12:17:28 +03:00
363a48bb1b [common] update Game with GameEvent 2019-04-26 17:28:36 +03:00
e9de677ceb [common] update GameEvent 2019-04-25 17:21:03 +03:00
5ff7b19475 [common] add GameEvent 2019-04-22 17:40:36 +03:00
7ddba8f69b use dispatcher macro 2019-04-22 10:36:39 +03:00
b86e0ddd20 [comon] remove change signal from engine 2019-04-19 16:20:01 +03:00
a3f3de3af5 [engine] fix position fix 2019-04-17 22:38:37 +03:00
4a4ca463c3 [client] update LevelPopup 2019-04-08 21:45:52 +03:00
13d01293f6 [common] diffilicity presets support 2019-04-08 14:53:44 +03:00
d0104e4361 up version 2019-04-05 16:51:03 +03:00
c3db9f2414 [client] update SoundManager 2019-04-05 16:29:17 +03:00
f34d35e03a up version 2019-04-04 20:41:54 +03:00
9868d27bc3 up version 2019-04-04 20:11:33 +03:00
c0b4b2a4c1 [common] add GameProgress 2019-04-04 17:12:00 +03:00
9dc0a4ce06 [client] add universal LevelFrame 2019-04-03 17:23:15 +03:00
c58735ea43 up version 2019-04-02 23:32:41 +03:00
4e2b65c225 [common] add gun bonus 2019-04-02 23:22:21 +03:00
663935bd75 [client] update clock, helmet bonuses images 2019-04-02 22:06:58 +03:00
d1ed17d1d7 [client] settings editor fix 2019-04-02 17:42:08 +03:00
135ad0d992 [client] update storages 2019-03-29 11:50:16 +03:00
8fb1d6132d [common] Player state life fix 2019-03-28 20:50:27 +03:00
f60feea6e8 [common] PlayerState update 2019-03-28 17:38:51 +03:00
d7b7744eb8 [client] add preloader 2019-03-28 15:59:46 +03:00
2eb606aa21 [engine] fix tank position 2019-03-28 12:18:40 +03:00
a86c4fc447 [common] add dota levels 2019-03-28 10:28:33 +03:00
1ea216fd20 up version 2019-03-27 23:56:36 +03:00
121c470b00 [common] add dota levels 2019-03-27 17:39:41 +03:00
404dd77806 [client] use LabelView for score in render 2019-03-26 22:20:07 +03:00
d2f23e7777 up version 2019-03-26 21:34:59 +03:00
fd0e2382d0 [client] add death game panel 2019-03-26 17:37:33 +03:00
e609dafedc [common] add GameDispatcher 2019-03-26 11:23:44 +03:00
a948dfbaad [editor] tanks colors 2019-03-25 21:17:39 +03:00
5b804c6902 [client] add colorize param to PlayerView 2019-03-25 17:56:41 +03:00
556cd2f1a9 [common] add deathmatch mode 2019-03-25 17:42:20 +03:00
7d570336a5 [client] update haxework 2019-03-25 16:45:54 +03:00
a9b591a7ca [editor] add ColorView 2019-03-25 16:01:37 +03:00
216e1aa476 [client] add font 2019-03-22 15:47:47 +03:00
4d8de90419 [client] rename frame => view 2019-03-21 20:26:28 +03:00
0b17fbf804 [common] add hard bot 2019-03-21 17:45:03 +03:00
c6639e11b1 [core] add color to PlayerState 2019-03-21 12:22:01 +03:00
e6f9aa8ba1 [client] apply LayoutSkin 2019-03-20 17:36:15 +03:00
2c191d932c [client] apply GeometrySkin 2019-03-19 22:47:24 +03:00
d52b94d095 [client] ResultFrame update 2019-03-17 14:12:13 +03:00
c67385576e [client] add ResultFrame 2019-03-15 16:15:47 +03:00
f09e70c5f8 [client] add linux taskbar icon 2019-03-14 22:37:28 +03:00
406 changed files with 14081 additions and 11514 deletions

12
.editorconfig Normal file
View File

@@ -0,0 +1,12 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.yaml]
indent_size = 2

44
CHANGELOG.md Normal file
View File

@@ -0,0 +1,44 @@
0.17.0
------
* Improved `ResultFrame`
* Improved bonuses
* Set `DeviceType.SCREEN` as default on mobile devices
0.16.0
------
* Added `GamepadView` for sensor control
* Added `AppTheme`
* Replace `LevelPopup` with `StartFrame`
* Added `LevelPack`
* Added scrolls to lists
* Fixed `GameView` size for small screens
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

95
WORK.md
View File

@@ -1,73 +1,22 @@
* build * bonuses
* gulp 100% * death game bonuses
* linux 100% * boat bonus
* deb-package 100% * tanks and bullets speed balancing
* windows 0% * game series
* exe-package 0% (inno setup) * network series
* map packs
* deploy * create in editor
* capistrano 100% * import in game
* save imported in local storage
* ui * database
* auth frame 0% * cache
* select game frame 100% (classic 1/2 player, dota singe/coop/vs) * improve bots
* select level frame 10% * A star
* game frame 50% * game config validate
* additional weapon
* engine * mine
* config 100% * display count
* map 100% * bonus ammo
* tanks 100% * screen gamepad (button enabled, count label)
* bullets 100% * ui:
* boxes 100% * game frame layouts
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%

View File

@@ -3,6 +3,8 @@ hash_behaviour = merge
host_key_checking = False host_key_checking = False
#callback_whitelist = profile_tasks #callback_whitelist = profile_tasks
display_skipped_hosts = False display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection] [ssh_connection]
pipelining = True pipelining = True

View File

@@ -5,7 +5,7 @@ project_user: holop
deploy_user: "{{ project_user }}" deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}" deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git" deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: staging deploy_repo_version: develop
deploy_npm: yes deploy_npm: yes
service_name: "{{ project_name }}" service_name: "{{ project_name }}"

View File

@@ -6,6 +6,6 @@
remote_src: true remote_src: true
- name: "Gulp build" - name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default" command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args: args:
chdir: "{{ deploy_release_dir }}" chdir: "{{ deploy_release_dir }}"

View File

@@ -1,5 +1,7 @@
{ {
"SdkDir": "C:\\sdk", "SdkDir": "C:\\sdk",
"PublishDir": "",
"PublishUrl": "https://shmyga.ru/repo/tankz",
"SSH": { "SSH": {
"PrivateKey": null, "PrivateKey": null,
"Passphrase": null "Passphrase": null

View File

@@ -1,5 +1,7 @@
{ {
"SdkDir": "/home/holop/sdk", "SdkDir": "/home/holop/sdk",
"PublishDir": "/opt/repo/tankz",
"PublishUrl": "https://shmyga.ru/repo/tankz",
"SSH": { "SSH": {
"PrivateKey": null, "PrivateKey": null,
"Passphrase": null "Passphrase": null

View File

@@ -1,14 +1,12 @@
"use strict";
const gulp = require('gulp'); const gulp = require('gulp');
const gulpClean = require('gulp-clean'); const gulpClean = require('gulp-clean');
const Config = require('./config.json'); const Config = require('./config.json');
const packageInfo = require('./package.json'); const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool'); const {System, Sdk, Haxe, Project} = require('gulp-haxetool');
const dateformat = require('dateformat'); const dateformat = require('dateformat');
const argv = require('yargs').argv;
const publish = require('./tasks/gulp-publish');
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '31';
if (Config.SdkDir) { if (Config.SdkDir) {
Sdk.dir = Config.SdkDir; Sdk.dir = Config.SdkDir;
} }
@@ -26,9 +24,7 @@ exports.generate = function generate() {
}; };
/** /**
* ToDo: * base config
* windows target
* window exe package (innosetup)
*/ */
const config = new Project.Config({ const config = new Project.Config({
meta: { meta: {
@@ -46,14 +42,19 @@ const config = new Project.Config({
'src-gen/haxe', 'src-gen/haxe',
], ],
assets: [ assets: [
'src/common/resources' 'src/common/resources',
],
flags: [
//'proto_debug',
], ],
macros: [ macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`, `CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
] ]
}); });
const host = argv.host || 'localhost';
const port = argv.port || 5000;
/** /**
* client * client
*/ */
@@ -63,24 +64,35 @@ const client = new Project(
Project.Platform.FLASH, Project.Platform.FLASH,
Project.Platform.HTML5, Project.Platform.HTML5,
Project.Platform.LINUX, Project.Platform.LINUX,
Project.Platform.WINDOWS,
Project.Platform.ANDROID, Project.Platform.ANDROID,
], ],
config.branch({ config.branch({
name: 'client', name: 'client',
sources: ['src/client/haxe'], sources: [
//'src/fixes/haxe',
'src/client/haxe',
],
main: 'ru.m.tankz.Client', main: 'ru.m.tankz.Client',
assets: ['src/client/resources'], preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
],
meta: { meta: {
width: 1024, width: 1024,
height: 768, height: 768,
}, },
flags: [ flags: [
//'proto_debug',
//'dom', //'dom',
//'dev_layout', //'dev_layout',
//'bitmap_text', //'bitmap_text',
], ],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}), }),
module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
/** /**
@@ -88,16 +100,27 @@ const client = new Project(
*/ */
const editor = new Project( const editor = new Project(
Project.BuildSystem.OPENFL, Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH, Project.Platform.FLASH,
Project.Platform.HTML5,
],
config.branch({ config.branch({
name: 'editor', name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'], sources: [
//'src/fixes/haxe',
'src/client/haxe',
'src/editor/haxe',
],
main: 'ru.m.tankz.editor.Editor', main: 'ru.m.tankz.editor.Editor',
assets: ['src/client/resources'], preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
'src/editor/resources',
],
meta: { meta: {
filename: 'editor', filename: 'editor',
width: 1024, width: 1024,
height: 800, height: 768,
}, },
flags: [ flags: [
//'dev_layout', //'dev_layout',
@@ -115,20 +138,51 @@ const server = new Project(
name: 'server', name: 'server',
sources: ['src/server/haxe'], sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server', main: 'ru.m.tankz.server.Server',
}) }),
).bind(module, gulp); ).bind(module, gulp);
/**
* publish
*/
module.exports.publish = publish(packageInfo.name, packageInfo.version, Config.PublishDir, Config.PublishUrl);
/** /**
* default * default
*/ */
module.exports.default = gulp.series( const defaultSeries = [
exports.clean, exports.clean,
exports.generate,
module.exports['client:flash:build'], module.exports['client:flash:build'],
module.exports['client:html5:build'],
module.exports['client:linux:build'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
//module.exports['server:neko:build'],
module.exports['client:flash:html'], module.exports['client:flash:html'],
module.exports['client:html5:build'],
module.exports['editor:flash:build'],
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
module.exports['server:neko:build'],
];
if (System.isLinux) {
defaultSeries.push(
module.exports['client:linux:build'],
module.exports['client:linux:archive'],
module.exports['client:linux:deb'], module.exports['client:linux:deb'],
module.exports['client:android:build'],
);
}
if (System.isWindows) {
defaultSeries.push(
module.exports['client:windows:build'],
module.exports['client:windows:archive'],
module.exports['client:windows:installer'],
);
}
defaultSeries.push(
exports.publish,
); );
module.exports.default = gulp.series(defaultSeries);

8115
package-lock.json generated

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View File

@@ -1,24 +1,24 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.8.3", "version": "0.17.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.16" "gulp-haxetool": "0.1.0",
"yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git", "haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.2.1", "lime": "7.5.0",
"openfl": "8.8.0", "openfl": "8.9.1",
"hxcpp": "4.0.8", "hxcpp": "4.0.52",
"promhx": "1.1.0", "promhx": "1.1.0",
"protohx": "0.4.6", "protohx": "0.4.6",
"yaml": "1.3.0", "yaml": "1.3.0",
"orm": "2.1.0", "orm": "2.1.0",
"yield": "2.0.0",
"haxe-crypto": "0.0.7", "haxe-crypto": "0.0.7",
"svg": "1.1.2" "svg": "1.1.2"
} }

View File

@@ -3,6 +3,7 @@
"protoFiles": [ "protoFiles": [
"src/common/proto/core.proto", "src/common/proto/core.proto",
"src/common/proto/game.proto", "src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto" "src/common/proto/pack.proto"
], ],
"cleanOut": true, "cleanOut": true,

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@@ -1,31 +0,0 @@
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP DATABASE IF EXISTS armageddon;
CREATE DATABASE IF NOT EXISTS armageddon;
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP TABLE IF EXISTS armageddon.account;
CREATE TABLE IF NOT EXISTS armageddon.account (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
login VARCHAR(255) UNIQUE,
password VARCHAR(32)
);
DROP TABLE IF EXISTS armageddon.person;
CREATE TABLE IF NOT EXISTS armageddon.person (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
account_id INT UNSIGNED NOT NULL,
name VARCHAR(255),
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
);
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');

View File

@@ -0,0 +1,42 @@
package ru.m;
@:enum abstract Platform(String) from String to String {
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
}
class Device {
public static var platform(get, null):Platform;
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default, never):Array<String> = [
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
];
public static function isMobile():Bool {
#if android
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
#end
return false;
}
}

View File

@@ -0,0 +1,82 @@
package ru.m;
import haxework.net.JsonLoader;
import openfl.Lib;
import openfl.net.URLRequest;
import promhx.Promise;
import ru.m.Device;
@:enum abstract PackageType(String) from String to String {
var APK = "apk";
var DEB = "deb";
var EXE = "exe";
var ARCHIVE = "archive";
}
typedef PackageInfo = {
var platform:Platform;
var type:PackageType;
var path:String;
var filename:String;
var url:String;
}
typedef PackagesBundle = {
var name:String;
var version:String;
var packages:Array<PackageInfo>;
}
class Updater {
private static inline var TAG = "Update";
public var type(get, null):PackageType;
public var bundle(default, null):PackagesBundle;
private var url:String;
private var version:String;
public function new(version:String, url:String) {
this.url = url;
this.version = version;
}
private function get_type():PackageType {
return switch Device.platform {
case ANDROID: APK;
case LINUX: DEB;
case WINDOWS: EXE;
case _: null;
}
}
private function resolveBundle():Promise<PackagesBundle> {
return bundle != null ? Promise.promise(bundle) : new JsonLoader().GET(url).then(function(bundle) {
this.bundle = bundle;
return this.bundle;
});
}
public function check():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle):Bool {
this.bundle = bundle;
return bundle.version != version && Lambda.exists(bundle.packages, function(item) {
return item.platform == Device.platform && item.type == type;
});
});
}
public function download():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle) {
for (item in bundle.packages) {
if (item.platform == Device.platform && item.type == type) {
L.i(TAG, 'download: ${item.url}');
Lib.getURL(new URLRequest(item.url));
return true;
}
}
return false;
});
}
}

View File

@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
SCREEN;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -0,0 +1,22 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -1,33 +1,42 @@
package ru.m.skin; package ru.m.skin;
import haxework.color.ColorUtil;
import haxework.color.Color;
import haxework.gui.ButtonView;
import format.SVG; import format.SVG;
import haxework.gui.skin.ISkin; import haxework.color.Color;
import haxework.view.form.ButtonView;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> { using StringTools;
using haxework.color.ColorUtil;
private var svg:String; @:style class ButtonSVGSkin implements ISkin<ButtonView> {
private var color:Color;
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>; private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) { public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg; this.svg = svg;
this.color = color; this.color = color;
init(); this.solid = solid;
init(solid);
} }
private inline function buildSVG(color:Color):SVG { private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}')); return new SVG(svg.replace("currentColor", '#${color}'));
} }
private function init():Void { private function init(solid:Bool):Void {
svgs = new Map<ButtonState, SVG>(); var color = color;
svgs.set(ButtonState.UP, buildSVG(color)); if (solid) {
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24))); color = color.multiply(1.5);
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24))); }
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
} }
public function draw(view:ButtonView):Void { public function draw(view:ButtonView):Void {
@@ -36,7 +45,10 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
graphics.beginFill(0, 0); graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height); graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color); graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5)); if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8)); svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle(); graphics.lineStyle();
graphics.endFill(); graphics.endFill();

View File

@@ -0,0 +1,162 @@
package ru.m.tankz;
import flash.text.TextFormatAlign;
import haxework.color.Color;
import haxework.view.geometry.Box;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.SizeValue;
import haxework.view.geometry.VAlign;
import haxework.view.theme.ITheme;
import haxework.view.theme.Theme;
import haxework.view.utils.DrawUtil;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using haxework.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS);
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("button.level", [
"font.size" => fontSize.veryBig,
"geometry.width" => SizeValue.fromInt(64),
"geometry.height" => SizeValue.fromInt(64),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([10, 5]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromInt(36),
"geometry.height" => SizeValue.fromInt(36),
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin.fillType" => FillType.DEFAULT,
]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
], ["light"]));
register(new Style("player.winner", [
"skin.background.alpha" => 0.1,
"skin.background.color" => green,
]));
register(new Style("player.loser", [
"skin.background.alpha" => 0.1,
"skin.background.color" => red,
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", [
"skin.color" => colors.active,
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromInt(32),
"geometry.height" => SizeValue.fromInt(32),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
}
}

View File

@@ -2,29 +2,20 @@ package ru.m.tankz;
import flash.Lib; import flash.Lib;
import haxework.animate.Animate; import haxework.animate.Animate;
import ru.m.tankz.frame.StartFrame;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.text.Font;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.Root;
import haxework.gui.VGroupView;
import haxework.log.TraceLogger; import haxework.log.TraceLogger;
import haxework.provider.Provider; import haxework.view.Root;
import haxework.resources.IResources; import ru.m.tankz.view.ClientView;
#if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end
class Client { class Client {
private static inline var TAG = 'Tankz'; private static inline var TAG = "Tankz";
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if flash #if flash
L.push(new JSLogger()); L.push(new haxework.log.JSLogger());
#end #end
#if debug #if debug
//L.push(new SocketLogger()); //L.push(new haxework.log.SocketLogger());
#end #end
Const.init(); Const.init();
Init.init(); Init.init();
@@ -32,33 +23,16 @@ class Client {
L.d(TAG, 'Debug: ${Const.DEBUG}'); L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}'); L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}'); L.i(TAG, 'Build: ${Const.BUILD}');
Style.register(); #if linux
LinuxIcon.apply();
#end
var view:ClientView = new ClientView(); var view:ClientView = new ClientView();
Root.bind(view); Root.bind(view);
view.launch(); view.launch();
}
} #if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
@:template class ClientView extends VGroupView { Lib.current.addChild(fps);
private static inline var TAG = 'Tankz'; #end
@:view private var switcher(default, null):FrameSwitcher;
@:provide var resources:IResources;
public function init():Void {
var font:Font = Font.enumerateFonts()[0];
resources.text.put('font', 'Bookman Old Style');
resources.text.put('version', 'v${Const.VERSION} (${Const.BUILD})');
Provider.set(FrameSwitcher, switcher);
}
public function launch():Void {
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
if (event.keyCode == Keyboard.ESCAPE) {
switcher.change(StartFrame.ID);
}
});
switcher.change(StartFrame.ID);
} }
} }

View File

@@ -1,30 +0,0 @@
---
$type: haxework.gui.VGroupView
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
skinId: light
views:
- id: switcher
$type: haxework.gui.frame.FrameSwitcher
skinId: dark
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- id: start
$type: ru.m.tankz.frame.StartFrame
# classic
- id: classic.level
$type: ru.m.tankz.frame.classic.ClassicLevelFrame
- id: classic.game
$type: ru.m.tankz.frame.classic.ClassicGameFrame
# dota
- id: dota.level
$type: ru.m.tankz.frame.dota.DotaLevelFrame
- id: dota.game
$type: ru.m.tankz.frame.dota.DotaGameFrame
# - id: network
# $type: ru.m.tankz.frame.NetworkFrame
- id: settings
$type: ru.m.tankz.frame.SettingsFrame

View File

@@ -3,7 +3,6 @@ package ru.m.tankz;
import flash.Lib; import flash.Lib;
import flash.system.Capabilities; import flash.system.Capabilities;
class Const { class Const {
public static var FPS:Int; public static var FPS:Int;
public static var BUILD:String; public static var BUILD:String;

View File

@@ -1,64 +1,101 @@
package ru.m.tankz; package ru.m.tankz;
import ru.m.tankz.storage.SettingsStorage; import flash.Lib;
import haxework.provider.Provider; import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.net.manage.ILoaderManager;
import haxework.net.manage.LoaderManager;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.resources.Resources; import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import haxework.view.theme.ITheme;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle; import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle; import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.UserStorage; import ru.m.tankz.storage.GameStorage;
#if flash import ru.m.tankz.storage.NetworkStorage;
import flash.Lib; import ru.m.tankz.storage.RecordStorage;
#elseif html5 import ru.m.tankz.storage.SettingsStorage;
import js.Browser;
#end
class Init { class Init {
private static function getHost():String { @:provide static var theme:ITheme;
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var loaderManager:ILoaderManager;
@:provide static var updater:Updater;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash #if flash
var url = Lib.current.loaderInfo.url; return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
#elseif html5 #elseif html5
return Browser.location.hostname; return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else #else
return "localhost"; return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end #end
} }
public static function init():Void { public static function init():Void {
Provider.setFactory(IResources, Resources); theme = new AppTheme();
Provider.setFactory(ILevelBundle, LevelBundle); resources = new Resources();
Provider.setFactory(IConfigBundle, ConfigBundle); levelBundle = new LevelBundle();
Provider.setFactory(UserStorage, UserStorage); configBundle = new ConfigBundle();
Provider.setFactory(SettingsStorage, SettingsStorage); settingsStorage = new SettingsStorage();
Provider.setFactory(SoundManager, SoundManager); multiplayerStorage = new NetworkStorage();
Provider.setFactory(NetworkManager, NetworkManager); gameStorage = new GameStorage();
Provider.setFactory(IControlFactory, ClientControlFactory); recordStorage = new RecordStorage();
soundManager = new SoundManager();
popupManager = new PopupManager();
var host:String = getHost(); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
L.d('Init', 'host: ${host}'); popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
#if flash
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response)); connection = buildConnection();
#elseif html5 networkManager = new NetworkManager();
Provider.set(IConnection, new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response));
#else bus = new ControlBus();
Provider.set(IConnection, new ru.m.connect.fake.FakeConnection<Request, Response>(Response)); bus.connect(new KeyboardDevice(Lib.current.stage));
#end
loaderManager = new LoaderManager();
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
} }

View File

@@ -0,0 +1,27 @@
package ru.m.tankz;
import flash.display.BitmapData;
import flash.filters.ColorMatrixFilter;
import flash.geom.Point;
import flash.Lib;
import openfl.Assets;
class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
}

View File

@@ -0,0 +1,142 @@
package ru.m.tankz;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape;
private var toRedraw:Bool;
public function new() {
super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
private inline function get_radius():Float {
return Math.min(size.width, size.height) / 2;
}
private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
}
return color;
}
private function set_backColor(value:Int):Int {
if (backColor != value) {
backColor = value;
toRedraw = true;
}
return color;
}
private function set_progress(value:Float):Float {
if (progress != value) {
progress = value;
toRedraw = true;
}
return progress;
}
private function set_size(value:Size):Size {
if (size != value) {
size = value;
toRedraw = true;
}
return size;
}
public function update():Void {
if (toRedraw) {
redraw();
redrawMask();
toRedraw = false;
}
}
public function redraw():Void {
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
}
}
class Preloader extends Sprite {
private var progress:Progress;
public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
}
private function onEnterFrame(event:Event):Void {
progress.update();
}
private function onProgress(event:ProgressEvent):Void {
progress.progress = event.bytesLoaded / event.bytesTotal;
}
private function onComplete(event:Event):Void {
progress.update();
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
}

View File

@@ -1,74 +0,0 @@
package ru.m.tankz;
import haxework.color.ColorUtil;
import haxework.gui.skin.Skin;
import haxework.resources.IResources;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
private static var lightColor = 0x95937D;
private static var darkColor = 0x777564;
private static var textColor = 0xE7E0BB;
private static var fontFamily = "Courirer New";
public static function register() {
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("text", [
Skin.text(textColor, 16, fontFamily),
]);
resources.skin.put("text.header", [
Skin.color(lightColor),
Skin.text(textColor, 22, fontFamily),
Skin.size(200, 38),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 18, fontFamily),
Skin.size(250, 50)
]);
resources.skin.put("text.box", [
Skin.color(lightColor),
Skin.text(textColor, 16, fontFamily),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.text(textColor, 16, fontFamily),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(100, 38),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(200, 38),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 24, fontFamily),
Skin.size(64, 64),
]);
resources.skin.put("button.settings", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/cog-solid.svg"), lightColor)
]);
resources.skin.put("button.close", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/times-circle-solid.svg"), lightColor)
]);
}
}

View File

@@ -7,15 +7,16 @@ import ru.m.tankz.Type;
import yaml.Parser; import yaml.Parser;
import yaml.Yaml; import yaml.Yaml;
class ConfigBundle implements IConfigBundle { class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map(); private var _cache:Map<GameType, Config> = new Map();
public function new() {}
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);
} }

View File

@@ -1,15 +1,42 @@
package ru.m.tankz.bundle; package ru.m.tankz.bundle;
import openfl.Assets; import openfl.Assets;
import openfl.utils.AssetType;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil; import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle { class LevelBundle implements ILevelBundle {
public function get(type:GameType, config:Config, level:Int):LevelConfig { private var _cache:Map<String, LevelPack> = new Map();
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(level)}.txt');
return LevelUtil.loads(config, data); public function new() {}
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('resources/level/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes).map(function(level) {
level.packId = id;
return level;
}),
};
}
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return _cache.get(id);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "resources/level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
} }
} }

View File

@@ -1,41 +0,0 @@
package ru.m.tankz.control;
import haxe.Serializer;
import haxe.Unserializer;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
public function clone():ActionConfig {
return loads(dumps());
}
public function dumps():String {
return Serializer.run(this);
}
public static function loads(value:String):ActionConfig {
return new Unserializer(value).unserialize();
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,23 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
import ru.m.tankz.bot.BotControl;
class ClientControlFactory implements IControlFactory {
private var humanControlIndex:Int;
public function new() {
humanControlIndex = 0;
}
public function build(id:PlayerId, type:ControlType):Control {
return switch (type) {
case Control.HUMAN: new HumanControl(id, humanControlIndex++);
case Control.BOT: new BotControl(id);
case Control.NONE: null;
case _: throw 'Unsupported control type: "${type}"';
}
}
}

View File

@@ -1,64 +1,98 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer; import haxe.Timer;
import ru.m.tankz.control.ActionConfig; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control { class HumanControl extends Control {
@:provide var settings: SettingsStorage; @:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding; private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Int>;
private var shotTimer:Timer; private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = settings.read(controlIndex).asKeyBinding(); var config = storage.getBinding(controlIndex);
moveQueue = new Array<Int>(); binding = new Map();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); for (action in config.keys()) {
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); var bind = config.get(action);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut); if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
shotTimers = new Map();
} }
private function onKeyDown(event:KeyboardEvent):Void { public function hasDevice(device:DeviceType):Bool {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { for (d in binding.keys()) {
case TankAction.MOVE(direction): if (d.equals(device)) {
if (moveQueue.indexOf(event.keyCode) == -1) { return true;
moveQueue.unshift(event.keyCode);
updateMove();
} }
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
} }
case _: return false;
} }
if (event.keyCode == Keyboard.U) {
action(TankAction.UPGRADE); private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
} }
} }
private function onKeyUp(event:KeyboardEvent):Void { override public function start():Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { super.start();
case TankAction.MOVE(direction): bus.signal.connect(onDeviceAction);
moveQueue.remove(event.keyCode);
updateMove();
case TankAction.SHOT:
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
} }
case _:
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
for (timer in shotTimers) {
timer.stop();
}
shotTimers = new Map();
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
var timer = new Timer(300);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
} }
} }
@@ -69,17 +103,15 @@ class HumanControl extends Control {
private function updateMove():Void { private function updateMove():Void {
if (moveQueue.length == 0) { if (moveQueue.length == 0) {
action(TankAction.STOP); action(STOP);
} else { } else {
switch (keyBinding.get(moveQueue[0])) { action(MOVE(moveQueue[0]));
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
} }
} }
private function shot():Void { private function shooter(weapon:Int):Void -> Void {
action(TankAction.SHOT); return function():Void {
action(SHOT(weapon));
}
} }
} }

View File

@@ -1,108 +0,0 @@
package ru.m.tankz.frame;
import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.IGroupView;
import haxework.gui.InputView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -1,90 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.gui.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.gui.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.gui.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.gui.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.gui.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.gui.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.frame.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.gui.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.gui.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.frame.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -1,18 +0,0 @@
package ru.m.tankz.frame;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.ButtonView;
import haxework.gui.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var frameSwitcher:FrameSwitcher;
@:view var close:ButtonView;
public function onPress(_):Void {
frameSwitcher.change(StartFrame.ID);
}
}

View File

@@ -1,23 +0,0 @@
---
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- $type: haxework.gui.LabelView
skinId: text.header
text: Settings
- $type: haxework.gui.HGroupView
layout.margin: 20
views:
- $type: ru.m.tankz.frame.settings.SettingsEditor
controlIndex: 0
- $type: ru.m.tankz.frame.settings.SettingsEditor
controlIndex: 1
- id: close
$type: haxework.gui.ButtonView
skinId: button.close
+onPress: $this:onPress
geometry.position: absolute
geometry.margin: 10
geometry.vAlign: bottom
geometry.hAlign: left

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.frame;
import ru.m.tankz.frame.classic.ClassicLevelFrame;
import ru.m.tankz.frame.dota.DotaLevelFrame;
import haxework.gui.ButtonView;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.VGroupView;
@:template class StartFrame extends VGroupView {
public static var ID(default, never):String = "start";
@:provide var frameSwitcher:FrameSwitcher;
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'classic':
frameSwitcher.change(ClassicLevelFrame.ID);
case 'dota':
frameSwitcher.change(DotaLevelFrame.ID);
case 'network':
//frameSwitcher.change(NetworkFrame.ID);
case 'settings':
frameSwitcher.change(SettingsFrame.ID);
}
}
}

View File

@@ -1,43 +0,0 @@
---
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- $type: haxework.gui.ImageView
image: $asset:image:resources/image/ui/logo.png
geometry.margin.bottom: 15
- $type: haxework.gui.VGroupView
layout.margin: 3
views:
- id: classic
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: Classic
- id: dota
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: DotA
- id: network
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: Network (in developing)
fontColor: 0xff0000
visible: false
- $type: haxework.gui.LabelView
skinId: text
geometry.position: absolute
geometry.margin: 10
geometry.vAlign: bottom
geometry.hAlign: right
text: $r:text:version
- id: settings
$type: haxework.gui.ButtonView
geometry.position: absolute
geometry.margin: 10
geometry.vAlign: bottom
geometry.hAlign: left
skinId: button.settings
+onPress: $this:onPress

View File

@@ -1,20 +0,0 @@
package ru.m.tankz.frame.classic;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
import ru.m.tankz.frame.common.GameFrame;
@:template class ClassicGameFrame extends GameFrame {
public static inline var ID = "classic.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -1,11 +0,0 @@
---
layout:
$type: haxework.gui.layout.HorizontalLayout
margin: 5
hAlign: center
vAlign: middle
views:
- id: render
$type: ru.m.tankz.render.Render
- id: panel
$type: ru.m.tankz.frame.classic.ClassicGamePanel

View File

@@ -1,39 +0,0 @@
package ru.m.tankz.frame.classic;
import haxework.gui.LabelView;
import haxework.gui.VGroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.game.Game;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
@:view var bot:LifeView;
@:view var player1:LifeView;
@:view var player2:LifeView;
@:view var level:LabelView;
public var game:Game;
private function updateViews():Void {
level.text = 'Level: ${game.state.level}';
bot.live = game.teams[ClassicGame.BOT].life;
player1.live = game.teams[ClassicGame.HUMAN].players[0].state.life;
player1.score = game.teams[ClassicGame.HUMAN].players[0].state.score;
if (game.teams[ClassicGame.HUMAN].players[1] != null) {
player2.visible = true;
player2.live = game.teams[ClassicGame.HUMAN].players[1].state.life;
player2.score = game.teams[ClassicGame.HUMAN].players[1].state.score;
} else {
player2.visible = false;
}
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -1,26 +0,0 @@
---
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: right
views:
- id: level
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.height: 38
geometry.padding: [20, 0]
geometry.hAlign: center
- $type: haxework.gui.SpriteView
geometry.size.height: 50%
- id: bot
$type: ru.m.tankz.frame.common.LifeView
tank: ba
scoreLabel.visible: false
- id: player1
$type: ru.m.tankz.frame.common.LifeView
tank: pa
color: 0xFFFF00
- id: player2
$type: ru.m.tankz.frame.common.LifeView
tank: pa
color: 0x15C040

View File

@@ -1,52 +0,0 @@
package ru.m.tankz.frame.classic;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicLevelFrame extends LevelFrame {
public static inline var ID = "classic.level";
@:view var presets(default, null):DataView<GamePreset, ToggleButtonView>;
@:view var levels(default, null):DataView<Int, ButtonView>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = ClassicGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
presets.data = config.presets;
setSelectedPreset(preset);
}
private function setSelectedPreset(preset:GamePreset) {
for (view in presets.views) {
cast(view, ToggleButtonView).on = view.id == preset.id;
}
}
private function presetViewFactory(index:Int, preset:GamePreset):ToggleButtonView {
var view = new ToggleButtonView();
view.id = preset.id;
view.text = '${preset.id}';
resources.skin.bind("button.simple", view, "skin");
return view;
}
override private function set_preset(value:GamePreset):GamePreset {
var result = super.set_preset(value);
setSelectedPreset(result);
return result;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(ClassicGameFrame.ID);
return result;
}
}

View File

@@ -1,26 +0,0 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
views:
- $type: haxework.gui.LabelView
skinId: text.header
text: Classic
- id: presets
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.HorizontalLayout
hAlign: center
margin: 2
factory: $this:presetViewFactory
+onDataSelect: $code:function(value) preset = value
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -1,93 +0,0 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.game.GameState;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.GroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.game.Game;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.render.Render;
import ru.m.tankz.sound.SoundManager;
class GameFrame extends GroupView {
private static inline var TAG = "GameFrame";
private var render(get, null):Render;
private var panel(get, null):IGamePanel;
@:provide var network:NetworkManager;
@:provide var sound:SoundManager;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
private var game:Game;
private var timer:Timer;
private function get_render():Render {
throw "Not implemented";
}
private function get_panel():IGamePanel {
throw "Not implemented";
}
public function onShow():Void {
start(state);
}
private function start(state:GameState):Void {
game = new Game(state.type);
game.engine.connect(render);
game.engine.connect(sound);
game.start(state).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
panel.game = game;
content.addEventListener(Event.ENTER_FRAME, _redraw);
render.draw(game.engine);
sound.play('start');
}
private function stop():Void {
if (timer != null) {
timer.stop();
timer = null;
}
content.removeEventListener(Event.ENTER_FRAME, _redraw);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function onGameStateChange(_):Void {
panel.toUpdate();
}
private function onGameComplete(_):Void {
switch (game.next()) {
case Option.Some(s):
stop();
start(s);
case Option.None:
switcher.change(StartFrame.ID);
}
}
public function onHide():Void {
stop();
}
private function updateEngine():Void {
game.engine.update();
}
private function _redraw(_):Void {
render.draw(game.engine);
}
}

View File

@@ -1,8 +0,0 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.game.Game;
import haxework.gui.IView;
interface IGamePanel extends IView<Dynamic> {
public var game:Game;
}

View File

@@ -1,56 +0,0 @@
package ru.m.tankz.frame.common;
import haxework.gui.ButtonView;
import haxework.gui.GroupView;
import haxework.resources.IResources;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class LevelFrame extends GroupView {
public var gameType(default, set):GameType;
public var preset(default, set):GamePreset;
public var level(default, set):Int;
private var config(default, null):Config;
@:provide var configBundle:IConfigBundle;
@:provide var state:GameState;
@:provide var resources:IResources;
private function set_gameType(value:GameType):GameType {
if (gameType != value || true) { // ToDo:
gameType = value;
config = configBundle.get(gameType);
preset = config.presets[0];
}
return gameType;
}
private function set_preset(value:GamePreset):GamePreset {
if (preset != value || true) { // ToDo:
preset = value;
state = new GameState(gameType, preset.id);
for (team in value.teams) {
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
state.players.push(new PlayerState(playerId, player.control, player.life));
}
}
}
return preset;
}
private function set_level(value:Int):Int {
state.level = value;
return state.level;
}
private function levelViewFactory(index:Int, level:Int):ButtonView {
var view = new ButtonView();
view.text = '${level}';
resources.skin.bind("button.level", view, "skin");
return view;
}
}

View File

@@ -1,37 +0,0 @@
package ru.m.tankz.frame.common;
import openfl.Assets;
import haxework.gui.LabelView;
import haxework.gui.ImageView;
import haxework.gui.HGroupView;
@:template class LifeView extends HGroupView {
@:view("tank") public var tankImage:ImageView;
@:view("live") public var liveLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var tank(null, set):String;
public var color(null, set):Int;
public var live(null, set):Int;
public var score(null, set):Int;
private inline function set_tank(value:String):String {
tankImage.image = Assets.getBitmapData('resources/image/tank/${value}-0.png');
return value;
}
private inline function set_color(value:Int):Int {
tankImage.color = value;
return value;
}
private inline function set_live(value:Int):Int {
liveLabel.text = 'x${value}';
return value;
}
private inline function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
}

View File

@@ -1,13 +0,0 @@
---
layout.margin: 5
views:
- id: tank
$type: haxework.gui.ImageView
- id: live
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
- id: score
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]

View File

@@ -1,105 +0,0 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.control.Control;
import haxework.gui.DataView;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.skin.ISkin;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0x000000 : 0xcccccc;
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : 0x333333);
graphics.lineStyle(1, view.on ? 0x333333 : color);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):Array<PlayerState>;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
view.skin = [new TeamSkin(getTeamColor(team))];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == NONE;
return view;
}
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xcccccc;
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
if (player != null) {
player.control = Control.BOT;
player = null;
}
for (p in data) {
if (p.id.team == team && p.control != Control.HUMAN) {
player = p;
player.control = Control.HUMAN;
break;
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,15 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
- id: teams
$type: haxework.gui.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.gui.layout.HorizontalLayout
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.frame.common.GameFrame;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
@:template class DotaGameFrame extends GameFrame {
public static inline var ID = "dota.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -1,9 +0,0 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
margin: 5
views:
- id: panel
$type: ru.m.tankz.frame.dota.DotaGamePanel
- id: render
$type: ru.m.tankz.render.Render

View File

@@ -1,32 +0,0 @@
package ru.m.tankz.frame.dota;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.game.Game;
import ru.m.tankz.preset.DotaGame;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
@:view var radiant:LifeView;
@:view var dire:LifeView;
@:view var level:LabelView;
public var game:Game;
private function updateViews():Void {
level.text = 'Level: ${game.state.level}';
radiant.live = game.teams[DotaGame.RADIANT].life;
radiant.score = game.teams[DotaGame.RADIANT].score;
dire.live = game.teams[DotaGame.DIRE].life;
dire.score = game.teams[DotaGame.DIRE].score;
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -1,21 +0,0 @@
---
geometry.size.width: 100%
layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.frame.common.LifeView
tank: bc
color: 0xff4422
- $type: haxework.gui.SpriteView
geometry.size.width: 50%
- id: level
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.height: 38
geometry.padding: [20, 0]
- $type: haxework.gui.SpriteView
geometry.size.width: 50%
- id: dire
$type: ru.m.tankz.frame.common.LifeView
tank: bc
color: 0x3284ff

View File

@@ -1,37 +0,0 @@
package ru.m.tankz.frame.dota;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DotaGame;
@:template class DotaLevelFrame extends LevelFrame {
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int, ButtonView>;
@:view var players(default, null):DataView<Array<PlayerState>, PlayerView>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = DotaGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
players.data = [for (i in 0...2) state.players];
}
private function playerViewFactory(index:Int, data:Array<PlayerState>):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = data;
return view;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(DotaGameFrame.ID);
return result;
}
}

View File

@@ -1,24 +0,0 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
views:
- $type: haxework.gui.LabelView
skinId: text.header
text: DotA
- id: players
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
factory: $this:playerViewFactory
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 5
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
public var item_index(default, default):Int;
public var data(default, set):GameInfoProto;
@:view var label(default, null):LabelView;
private function set_data(value:GameInfoProto):GameInfoProto {
data = value;
label.text = '${data.type}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.gui.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.gui.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,83 +0,0 @@
package ru.m.tankz.frame.settings;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView.IListItemView;
import openfl.Assets;
import openfl.events.KeyboardEvent;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance: KeyboardMap;
public static function getName(key: Int): String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "<NONE>" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>;
private static function actionLabel(action: TankAction): String {
return switch (action) {
case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d';
case x: '$x';
}
}
private static function keyLabel(key: Int): String {
return KeyboardMap.getName(key);
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = actionLabel(data.action);
key.text = keyLabel(data.key);
return data;
}
public function edit():Promise<Int> {
action.skinId = key.skinId = "text.box.active";
toRedraw();
editDeferred = new Deferred();
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return editDeferred.promise();
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
}
}

View File

@@ -1,12 +0,0 @@
---
geometry.margin: 5
layout.margin: 5
views:
- id: action
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box
- id: key
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box

View File

@@ -1,75 +0,0 @@
package ru.m.tankz.frame.settings;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.LabelView;
import haxework.gui.VGroupView;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig.ActionItem;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsEditor extends VGroupView {
public var controlIndex(default, set): Int;
@:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>;
@:view var change:ButtonView;
@:view var clear:ButtonView;
@:view var reset:ButtonView;
@:provide var storage: SettingsStorage;
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
label.text = 'Player ${controlIndex+1}';
list.data = storage.read(controlIndex).data;
return this.controlIndex;
}
private function viewFactory(index:Int, value:ActionItem) {
var view = new ActionView();
view.item_index = index;
view.data = value;
return view;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case "change": _change();
case "clear": _clear();
case "reset": _reset();
case _:
}
}
private function _change():Void {
var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
if (v.data == null) break;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) _save());
}
private function _clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
list.toUpdate();
_save();
}
private function _reset():Void {
list.data = SettingsStorage.getDefault(controlIndex).data;
list.toUpdate();
_save();
}
private function _save():Void {
storage.write(controlIndex, new ActionConfig(list.data));
}
}

View File

@@ -1,29 +0,0 @@
layout.margin: 10
layout.hAlign: center
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
- $type: haxework.gui.HGroupView
layout.margin: 10
views:
- id: change
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Change
- id: clear
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Clear
- id: reset
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Reset
- id: list
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.VerticalLayout
factory: $this:viewFactory

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -0,0 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.local;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case COMPLETE(result): updateProgress(result);
case _:
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId);
gameStorage.set(progress);
}
}
}

View File

@@ -1,14 +1,16 @@
package ru.m.tankz.control; package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl {
class ClientNetworkControl extends HumanControl {
@:provide private var network:NetworkManager; @:provide private var network:NetworkManager;
override public function action(action:TankAction):Void { override public function action(action:TankAction):Void {
network.action(action); if (tankId > -1) {
network.action(tankId, action);
}
} }
} }

View File

@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.onStart(start);
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -1,157 +1,173 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto; import ru.m.tankz.control.Control;
import ru.m.tankz.proto.pack.ListGameRequest; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.storage.UserStorage; import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager { class NetworkManager {
public var state(default, null):String; public var state(default, null):ConnectionState;
public var stateSignal:Signal<String>; public var room(default, null):RoomProto;
public var listGameSignal:Signal<Array<GameInfoProto>>; public var user(default, null):UserProto;
public var gameSignal:Signal<GameInfoProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>; public var stateSignal:Signal<ConnectionState>;
public var user(default, null):User; public var listRoomSignal:Signal<Array<RoomProto>>;
public var game(default, set):NetworkGame; public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:UserStorage; @:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() { public function new() {
stateSignal = new Signal<String>(); reconnectDelay = 500;
listGameSignal = new Signal<Array<GameInfoProto>>(); stateSignal = new Signal();
gameSignal = new Signal<GameInfoProto>(); listRoomSignal = new Signal();
gameUpdateSignal = new Signal<Array<GameChangeProto>>(); roomSignal = new Signal();
updateState('offline'); gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
user = storage.read(); //connect(); // ToDo: disable network
if (user == null) {
user = {name: 'User', uuid: null};
}
} }
private function updateState(value:String):Void { private function updateState(value:ConnectionState):Void {
state = value; state = value;
stateSignal.emit(value); stateSignal.emit(value);
} }
public function login(name:String):Void { public function login(name:String, uuid:String = null):Void {
user.name = name; updateState(LOGIN);
updateState('connect...'); connection.send(new Request().setLogin(
connection.connect().then(function(c:ClientConnection) {
updateState('login...');
c.send(new Request().setLogin(
new LoginRequest() new LoginRequest()
.setUuid(user.uuid) .setUuid(uuid)
.setName(user.name) .setName(name)
)); ));
}).catchError(function(_) {});
} }
public function listGame():Void { public function logout():Void {
connection.send(new Request().setListGame(new ListGameRequest())); connection.send(new Request().setLogout(new LogoutRequest()));
} }
public function createGame(type:String):Void { public function listGame(subscribe:Bool):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type))); connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
} }
public function joinGame(gameId:Int):Void { public function createGame(type:String, level:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId))); connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
} }
public function leaveGame():Void { public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
} }
public function startGame():Void { public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
} }
public function action(action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
var update:GameUpdateRequest = switch action { connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
case TankAction.MOVE(direction): new GameEventProto().setTime(0).setEvent(
new GameUpdateRequest() Serializer.run(GameEvent.ACTION(tankId, action))
.setType(GameActionTypeProto.MOVE) )))
.setDirectionX(direction.x) );
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
} }
if (update != null) {
connection.send(new Request().setUpdateGame(update)); private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
} }
} }
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) { updateState(switch event {
case ConnectionEvent.CONNECTED: case CONNECTED: CONNECTED;
L.d('Network', '$event'); case DISCONNECTED: OFFLINE;
'connected'; case ERROR(error): ERROR(error);
case ConnectionEvent.DISCONNECTED:
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
L.e('Network', '$error', error);
'error';
}); });
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
} }
private function onResponse(packet:Response):Void { private function onResponse(packet:Response):Void {
if (packet.hasLogin()) { if (packet.hasLogin()) {
user = { this.user = packet.login.user;
uuid: packet.login.user.uuid, var user = {
name: packet.login.user.name, uuid: this.user.uuid,
name: this.user.name,
}; };
storage.write(user); storage.user = user;
updateState('online'); updateState(ONLINE(user));
} else if (packet.hasLogout()) { } else if (packet.hasLogout()) {
user = null; storage.user = null;
updateState('connected'); updateState(CONNECTED);
} else if (packet.hasListGame()) { } else if (packet.hasRoomList()) {
listGameSignal.emit(packet.listGame.games); listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasCreateGame()) { } else if (packet.hasRoom()) {
gameSignal.emit(packet.createGame.game); room = packet.room.room;
} else if (packet.hasJoinGame()) { roomSignal.emit(room);
gameSignal.emit(packet.joinGame.game); } else if (packet.hasGameEvent()) {
} else if (packet.hasLeaveGame()) { gameEventSignal.emit(packet.gameEvent);
gameSignal.emit(null);
} else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
} }
} }
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
} }

View File

@@ -1,13 +1,8 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import haxework.gui.utils.BitmapUtil;
import haxework.color.Color;
import flash.display.BitmapData;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
import ru.m.tankz.core.Tank;
import ru.m.tankz.Type;
class AnimateBundle { class AnimateBundle {
@@ -44,27 +39,4 @@ class AnimateBundle {
length: 5 length: 5
})]); })]);
} }
public static function tankFrames(tank:Tank):Array<Frame> {
var color:Color = switch (tank.hits) {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: tank.color;
}
var colors:Array<Color> = [color, color];
if (tank.bonus) {
colors[1] = 0xff00aa;
}
return [for (i in 0...2) ({
image: BitmapUtil.colorize(Assets.getBitmapData('resources/image/tank/${tank.config.skin}-${i}.png'), colors[i]),
length: 3
})];
}
public static function bonusFrames(type:BonusType):Array<Frame> {
var image = Assets.getBitmapData('resources/image/bonus/${type}.png');
var empty = new BitmapData(image.width, image.height, true, 0x00000000);
return [{image: image, length: 15}, {image: empty, length: 15}];
}
} }

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.render;
import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -3,21 +3,33 @@ package ru.m.tankz.render;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
import flash.display.Graphics; import flash.display.Graphics;
import flash.display.Sprite; import flash.display.Sprite;
import flash.text.TextField; import flash.events.Event;
import flash.text.TextFormat;
import haxe.Timer; import haxe.Timer;
import haxework.gui.SpriteView; import haxework.view.form.LabelView;
import haxework.provider.Provider; import haxework.view.SpriteView;
import haxework.resources.IResources; import promhx.Promise;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.render.RenderItem; import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView { class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
@@ -25,8 +37,7 @@ class Render extends SpriteView {
private var upLayer:Sprite; private var upLayer:Sprite;
private var upperLayer:Sprite; private var upperLayer:Sprite;
private var background:Sprite; private var items:Map<Int, IRenderItem>;
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
public function new() { public function new() {
super(); super();
@@ -44,154 +55,222 @@ class Render extends SpriteView {
reset(); reset();
} }
private function drawBackground(game:Engine):Void { private function get_mapWidth():Float {
var mapWidth = game.map.gridWidth * game.map.cellWidth; return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
var mapHeight = game.map.gridHeight * game.map.cellHeight; }
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight); g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill(); g.endFill();
setContentSize(mapWidth, mapHeight);
} }
public function draw(game:Engine):Void { public function draw():Void {
for (brick in game.map.bricks) if (brick.config.index > 0) {
if (!items.exists(brick.key)) {
var item:RenderItem<Dynamic, Dynamic> = switch(brick.config.type) {
case 'ace' | 'bush': new BrickItem(brick);
case 'water': new BrickAnimateItem(brick);
case 'armor' | 'brick': new BrickBreakingItem(brick);
case x: null;
};
if (item != null) {
items[brick.key] = item;
if (brick.config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
}
}
for (item in items) { for (item in items) {
item.update(); item.update();
} }
if (background == null) {
drawBackground(game);
} }
private function onEnterFrame(event:Event):Void {
draw();
} }
private function clearLayer(layer:DisplayObjectContainer) { private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0); while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
} }
public function reset():Void { public function reset():Void {
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) { for (item in items.iterator()) {
item.dispose(); item.dispose();
} }
items = new Map(); items = new Map();
if (background != null) {
backgroundLayer.removeChild(background);
background = null;
}
clearLayer(entryLayer); clearLayer(entryLayer);
clearLayer(groundLayer); clearLayer(groundLayer);
clearLayer(upLayer); clearLayer(upLayer);
clearLayer(upperLayer); clearLayer(upperLayer);
} }
public function onSpawn(entity:EntityType):Void { public function onGameEvent(event:GameEvent):Void {
switch(entity) { switch event {
case EntityType.TANK(tank): case START(start):
var item = new TankItem(tank); gridSize = start.level.size;
items.set(tank.key, item); content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
playAnimate(tank.rect.center, AnimateBundle.tankSpawn()); case SPAWN(TANK(id, rect, playerId, info)):
case EntityType.BULLET(bullet): var item = new TankRenderItem(rect);
var item = new BulletItem(bullet); var tankConfig = config.getTank(info.type);
items.set(bullet.key, item); item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case EntityType.EAGLE(eagle): playAnimate(item.rect.center, AnimateBundle.tankSpawn());
var item = new EagleItem(eagle); case SPAWN(BULLET(id, rect, playerId, skin)):
items.set(eagle.key, item); var item = new BulletRenderItem(rect, skin);
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case EntityType.BONUS(bonus): case SPAWN(BONUS(id, rect, type)):
var item = new BonusItem(bonus); var item = new BonusRenderItem(rect, type);
items.set(bonus.key, item); items.set(id, item);
upperLayer.addChild(item.view); upperLayer.addChild(item.view);
item.update(); item.update();
case _: case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
} }
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
} }
case MOVE(TANK(id, position)):
public function onChange(entity:EntityType, change:EntityChange):Void {} if (items.exists(id)) {
var item = items[id];
public function onCollision(entity:EntityType, with:EntityType):Void { item.move(position);
switch [entity, with] { cast(item, TankRenderItem).moves = true;
case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
if (eagle.death) {
playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
} }
case _: case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
} }
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
} }
case CHANGE(TANK_PROTECT(id, state)):
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void { if (items.exists(id)) {
switch entity { var item:TankRenderItem = cast items[id];
case EntityType.TANK(tank): item.protect = state;
if (items.exists(tank.key)) {
entryLayer.removeChild(items.get(tank.key).view);
items.remove(tank.key);
playAnimate(tank.rect.center, AnimateBundle.tankBoom());
if (tank.config.score > 0) {
showScore(tank.rect.center, tank.config.score);
} }
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
} }
case EntityType.BULLET(bullet): case CHANGE(BRICK(id, type)):
if (items.exists(bullet.key)) { if (items.exists(id)) {
entryLayer.removeChild(items.get(bullet.key).view); var item:BrickRenderItem = cast items[id];
items.remove(bullet.key); item.type = type;
var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y)); }
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom()); playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
} }
case EntityType.BONUS(bonus): case DESTROY(EAGLE(id, shot)):
if (items.exists(bonus.key)) { if (items.exists(id)) {
upperLayer.removeChild(items.get(bonus.key).view); var item = items[id];
items.remove(bonus.key); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (bonus.config.score > 0) { showScore(item.rect.center, shot.score);
showScore(bonus.rect.center, bonus.config.score); cast(item, EagleRenderItem).death = true;
} }
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
} }
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
private function playAnimate(point:Point, animate:OnceAnimate):Void { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2; animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2; animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate); upperLayer.addChild(animate);
animate.play().then(function(animate:Animate):Void { return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset // ToDo: clean animates on reset
if (upperLayer.contains(animate)) { if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate); upperLayer.removeChildSafety(animate);
} }
animate.dispose(); animate.dispose();
}); });
} }
private function showScore(point:Point, score:Int):Void { private function showScore(point:Point, score:Null<Int>):Void {
var view:TextField = new TextField(); if (score != null && score != 0) {
view.embedFonts = true; var view:LabelView = new LabelView();
var font:String = Provider.get(IResources).text.get('font'); view.style = "text";
view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
view.text = Std.string(score); view.text = Std.string(score);
view.x = point.x - view.textWidth / 2; view.update();
view.y = point.y - view.textHeight / 2; view.redraw();
upperLayer.addChild(view); view.x = point.x - view.width / 2;
Timer.delay(function() upperLayer.removeChild(view), 1000); view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
} }
} }

View File

@@ -1,271 +0,0 @@
package ru.m.tankz.render;
import flash.display.Bitmap;
import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.Sprite;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.Type.BrickType;
typedef TRectangle = {
var rect(default, null):Rectangle;
}
class RenderItem<T:TRectangle, D:DisplayObject> {
public var value(default, null):T;
public var view(default, null):D;
public function new(value:T) {
this.value = value;
this.view = null;
}
public function redraw():Void {}
public function update():Void {
var rect = value.rect;
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
public function dispose():Void {}
}
class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
public function new(value:T) {
super(value);
this.view = new Bitmap();
redraw();
}
override public function redraw():Void {
view.bitmapData = Assets.getBitmapData(getImage());
}
private function getImage():String {
return 'ERROR';
}
}
class BrickItem extends BitmapItem<Brick> {
private var type:BrickType;
public function new(value:Brick) {
super(value);
redraw();
}
override public function update():Void {
super.update();
var t = value.config.type;
if (t != type) {
type = t;
view.visible = t != 'none';
redraw();
}
}
override private function getImage():String {
return 'resources/image/map/${value.config.type}.png';
}
}
class BrickAnimateItem extends AnimateItem<Brick> {
public function new(value:Brick) {
super(value);
redraw();
}
override public function redraw():Void {
view.frames = [for (i in 0...2) ({
image: Assets.getBitmapData('resources/image/map/${value.config.type}-${i}.png'),
length: 15
})];
view.playing = true;
}
}
class BrickBreakingItem extends RenderItem<Brick, Shape> {
private var broken:Int;
private var type:BrickType;
public function new(value:Brick) {
super(value);
this.view = new Shape();
redraw();
}
override public function redraw():Void {
var image = Assets.getBitmapData(getImage());
var g = view.graphics;
g.clear();
if (value.destroyed) return;
if (value.config.index > 0) {
g.beginBitmapFill(image);
g.drawRect(0, 0, value.rect.width, value.rect.height);
for (c in value.cells) {
if (c.destroyed) {
g.beginFill(0x000000);
g.drawRect(c.rect.x - value.rect.x, c.rect.y - value.rect.y, c.rect.width, c.rect.height);
}
}
g.endFill();
}
}
override public function update():Void {
super.update();
var b = value.broken;
var t = value.config.type;
if (b != broken || t != type) {
broken = b;
type = t;
redraw();
}
}
private function getImage():String {
return 'resources/image/map/${value.config.type}.png';
}
}
class AnimateItem<T:TRectangle> extends RenderItem<T, Animate> {
public function new(value:T) {
super(value);
view = new Animate();
}
override public function dispose():Void {
view.dispose();
}
}
class TankItem extends RenderItem<Tank, Sprite> {
private var type:String;
private var hits:Int;
private var protected:Bool;
private var frozen:Bool;
private var tankView:Animate;
private var protectView:Animate;
public function new(value:Tank) {
super(value);
view = new Sprite();
tankView = new Animate();
view.addChild(tankView);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
view.addChild(protectView);
redraw();
}
override public function redraw():Void {
tankView.frames = AnimateBundle.tankFrames(value);
if (value.protect.active) {
protectView.x = (tankView.frames[0].image.width - protectView.frames[0].image.width) / 2;
protectView.y = (tankView.frames[0].image.height - protectView.frames[0].image.height) / 2;
protectView.playing = true;
protectView.visible = true;
} else {
protectView.playing = false;
protectView.visible = false;
}
}
private function getFrames():Array<String> {
var frame0 = 'resources/image/tank/${value.config.skin}-0.png';
var frame1 = 'resources/image/tank/${value.config.skin}-1.png';
return [frame1, frame0];
}
override public function update():Void {
super.update();
var t = value.config.type;
var h = value.hits;
var p = value.protect.active;
var f = value.freezing.active;
if (t != type || h != hits || p != protected || f != frozen) {
this.type = t;
this.hits = h;
this.protected = p;
this.frozen = f;
redraw();
}
tankView.playing = !value.freezing.active && (value.mx !=0 || value.my != 0);
}
override public function dispose():Void {
if (tankView != null) {
tankView.dispose();
tankView = null;
}
}
}
class BulletItem extends BitmapItem<Bullet> {
override private function getImage():String {
var type:String = 'normal';
if (value.config.piercing > 0) type = 'piercing';
return 'resources/image/bullet/${type}.png';
}
}
class EagleItem extends BitmapItem<Eagle> {
private var death:Bool;
private var protected:Bool;
override public function update():Void {
super.update();
var d = value.death;
var p = value.protect.active;
if (d != death || p != protected) {
death = d;
protected = p;
redraw();
}
}
override private function getImage():String {
var suffix = value.death ? '-death' : value.protect.active ? '-protected' : '';
return 'resources/image/eagle/eagle${suffix}.png';
}
}
class BonusItem extends AnimateItem<Bonus> {
public function new(value:Bonus) {
super(value);
redraw();
}
override public function redraw():Void {
var image = Assets.getBitmapData('resources/image/bonus/${value.config.type}.png');
view.frames = AnimateBundle.bonusFrames(value.config.type);
view.playing = true;
}
}

View File

@@ -0,0 +1,25 @@
package ru.m.tankz.render;
import flash.display.BitmapData;
import openfl.Assets;
import ru.m.tankz.Type;
class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
}

View File

@@ -0,0 +1,32 @@
package ru.m.tankz.render.item;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.PixelSnapping;
import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem {
public var image(default, set):BitmapData;
private var bitmap:Bitmap;
public function new(rect:Rectangle) {
super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.AUTO, true);
}
override private function get_view():DisplayObject {
return bitmap;
}
private function set_image(value:BitmapData):BitmapData {
if (image != value) {
image = value;
bitmap.bitmapData = image;
bitmap.width = rect.width;
bitmap.height = rect.height;
}
return image;
}
}

View File

@@ -0,0 +1,34 @@
package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
this.type = type;
move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = RenderUtil.bonusImage(type);
}
return type;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}
}

View File

@@ -0,0 +1,96 @@
package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.Shape;
import openfl.Assets;
import openfl.display.DisplayObject;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type.BrickType;
enum BrickState {
UNBROKEN;
BROKEN;
DESTROYED;
}
class BrickRenderItem extends RenderItem {
public var type(default, set):BrickType;
public var state(get, never):BrickState;
private var image:BitmapData;
private var shape:Shape;
private var cells:Array<Point>;
private static function buildCells():Array<Point> {
return [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
}
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = buildCells();
this.type = type;
move(rect.position);
}
private function get_state():BrickState {
return switch cells.length {
case 0: DESTROYED;
case 4: UNBROKEN;
case _: BROKEN;
}
}
override private function get_view():DisplayObject {
return shape;
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
cells = buildCells();
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw();
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);
shape.graphics.drawRect(0, 0, rect.width, rect.height);
shape.graphics.endFill();
case BROKEN:
shape.graphics.beginBitmapFill(image);
for (point in cells) {
var x = point.x * (rect.width / 2);
var y = point.y * (rect.width / 2);
var width = rect.width / 2;
var height = rect.height / 2;
shape.graphics.drawRect(x, y, width, height);
}
shape.graphics.endFill();
case DESTROYED:
}
}
}

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem {
public var skin(default, set):String;
public function new(rect:Rectangle, skin:String) {
super(rect);
this.skin = skin;
move(rect.position);
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
image = RenderUtil.bulletImage(skin);
}
return skin;
}
}

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@@ -0,0 +1,57 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
death = false;
move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
image = RenderUtil.eagleImage(death);
if (!color.zero) {
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
}
}
return death;
}
}

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@@ -0,0 +1,13 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
interface IRenderItem {
public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function move(position:Position):Void;
public function update():Void;
public function dispose():Void;
}

View File

@@ -0,0 +1,46 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function new(rect:Rectangle) {
this.rect = rect.clone();
}
private function get_view():DisplayObject {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
}

View File

@@ -0,0 +1,152 @@
package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.theme.ITheme;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var skin(default, set):String;
public var hits(default, set):Int;
public var bonus(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
}
var color2:Color = color1;
if (bonus) {
color1 = 0xff00aa;
}
if (!color1.zero) {
image1 = BitmapUtil.colorize(image1, color1);
}
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame > images.length - 1) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
}
}

View File

@@ -1,69 +1,127 @@
package ru.m.tankz.sound; package ru.m.tankz.sound;
import openfl.media.Sound; import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import openfl.utils.Assets; import openfl.utils.Assets;
import ru.m.tankz.core.EntityType; import ru.m.tankz.config.Config;
import ru.m.tankz.engine.Engine; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.Type; import ru.m.tankz.game.IGame;
class SoundManager implements GameListener {
class SoundManager { private static var TAG(default, never):String = "SoundManager";
private static var TAG(default, never):String = 'SoundManager';
#if flash #if flash
private static var type:String = 'mp3'; private static var type:String = "mp3";
#else #else
private static var type:String = 'ogg'; private static var type:String = "ogg";
#end #end
public function new() {} public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
}
}
private function set_volume(value:Float):Float {
if (volume != value) {
volume = value;
updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void { public function play(id:String):Void {
//L.d(TAG, 'play: ${id}'); //L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}'); var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) { if (sound != null) {
sound.play(); var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else { } else {
L.w(TAG, 'Sound "${id}" not found'); L.w(TAG, 'Sound "${id}" not found');
} }
} }
public function onSpawn(entity:EntityType):Void { public function stopAll():Void {
switch entity { for (channel in channels) {
case EntityType.BULLET(_.tank.playerId.team => 'human'): channel.stop();
play('shot');
case EntityType.BONUS(_):
play('bonus_add');
case _:
} }
channels = [];
} }
public function onChange(entity:EntityType, change:EntityChange):Void { private function onSoundComplete(event:Event):Void {
switch [entity, change] { channels.remove(event.currentTarget);
case [EntityType.TANK(_), EntityChange.HIT]:
play('bullet_hit');
//case [EntityType.TANK(_), EntityChange.LIVE_UP]:
// play('live');
case [EntityType.EAGLE(_), EntityChange.DEATH(_)]:
play('boom_player');
case _:
}
} }
public function onCollision(entity:EntityType, with:EntityType):Void { public function onGameEvent(event:GameEvent):Void {
switch [entity, with] { switch event {
case [EntityType.BULLET(_), EntityType.CELL(cell)]: case START(_):
//play('bullet_wall'); play("start");
case _: humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
} }
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
} }
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
switch entity {
case EntityType.TANK(_):
play('boom_bot');
case EntityType.BONUS(_):
play('bonus_get');
case _: case _:
} }
} }

View File

@@ -0,0 +1,22 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('game_${VERSION}');
}
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public function new() {
super("network");
}
private inline function get_user():User {
return read("user");
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
}

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.storage;
import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord;
class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('record_${VERSION}');
}
public function save(record:GameRecord):Void {
L.d("RecordStorage", 'save $record');
write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
override public function delete(id:String):Void {
super.delete(id);
super.delete('${id}.info');
}
public function list():Array<GameRecordInfo> {
var result = [];
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
result.push(read(id));
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
}
return result;
}
}

View File

@@ -1,67 +1,81 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import flash.net.SharedObject;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig; import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control.TankAction; import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
class SettingsStorage { private static inline var VERSION = 4.1;
private static var TAG(default, never):String = 'SettingsStorage';
private var so:SharedObject;
public function new() { public function new() {
so = SharedObject.getLocal('settings'); super('settings_${VERSION}');
} }
public function read(index: Int):Null<ActionConfig> { public function getBinding(index:Int):Binding {
var data:String = Reflect.getProperty(so.data, Std.string(index)); return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
L.d(TAG, 'read: ${data}');
if (data != null) {
try {
return ActionConfig.loads(data);
} catch (error:Dynamic) {
L.w(TAG, "read", error);
}
}
return getDefault(index);
} }
public function write(index: Int, data: ActionConfig):Void { public function saveBinding(index:Int, value:Binding) {
L.d(TAG, 'write: ${data}'); write('action:$index', value);
so.setProperty(Std.string(index), data.dumps());
so.flush();
} }
public static function getDefault(index: Int): ActionConfig { public static function getDefaultBinding(index:Int):Binding {
return (defaults.exists(index) ? defaults.get(index) : empty).clone(); var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
} }
private static var defaults: Map<Int, ActionConfig> = [ public static function buildDeviceBinding(device:DeviceType):Binding {
0 => new ActionConfig([ return [
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W}, MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A}, MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S}, MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D}, MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
{action:TankAction.SHOT, key:Keyboard.SPACE}, SHOT(0) => {device: device, action: KEY(0)},
]), SHOT(1) => {device: device, action: KEY(1)},
1 => new ActionConfig([ SHOT(2) => {device: device, action: KEY(2)},
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP}, ];
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT}, }
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT}, public static function buildEmpty():Binding {
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0}, return [
]), MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [
0 => buildDeviceBinding(SCREEN),
]; ];
private static var empty: ActionConfig = new ActionConfig([ private static var defaults:Map<Int, Binding> = [
{action:TankAction.MOVE(Direction.TOP), key:-1}, 0 => [
{action:TankAction.MOVE(Direction.LEFT), key:-1}, MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1}, MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
{action:TankAction.MOVE(Direction.RIGHT), key:-1}, MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
{action:TankAction.SHOT, key:-1}, MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
]); SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
} }

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
class UserStorage {
private static var TAG(default, never):String = 'UserStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('user');
}
public function read():Null<User> {
var user:User = Reflect.getProperty(so.data, 'user');
L.d(TAG, 'read: ${user}');
return user;
}
public function write(user:User):Void {
L.d(TAG, 'write: ${user}');
so.setProperty('user', user);
so.flush();
}
}

View File

@@ -0,0 +1,42 @@
package ru.m.tankz.view;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.frame.FrameSwitcher;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
}
public function launch():Void {
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(MenuFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
switcher.change(MenuFrame.ID);
}
}

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