262 Commits

Author SHA1 Message Date
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
11f8fc6190 [render] add protect view 2019-05-17 16:10:10 +03:00
96e608c36f [render] bricks and cells from GameEvent 2019-05-17 12:55:32 +03:00
3c116db135 [render] use only GameEvent for redraw 2019-05-16 23:27:27 +03:00
efe826110c [render] spawn eagle from GameEvent 2019-05-16 21:25:53 +03:00
c1ff14111d [client] update render 2019-05-16 17:13:12 +03:00
cd7dd1984b [common] add GameEvent.MOVE 2019-05-15 15:15:07 +03:00
686c659c84 [editor] fix 2019-05-14 21:19:20 +03:00
797dfca2be [client] fix RecordStorage for linux 2019-05-14 17:16:57 +03:00
aa10825b12 [common] update GameEvent 2019-05-14 12:24:29 +03:00
608ed3acc4 [client] update RecordFrame 2019-05-13 22:35:16 +03:00
03b461f082 [common] implement GameEvent.DESTORY.CELL 2019-05-13 21:56:28 +03:00
cbb28f4158 [client] add position to IGamePanel 2019-05-13 19:32:52 +03:00
13240677b0 [client] refactored GameFrame 2019-05-13 17:34:53 +03:00
b0ae85334b [common] enity id 2019-05-08 16:40:58 +03:00
183c6c16f1 [client] add RecordFrame 2019-05-07 17:21:01 +03:00
a7f286dc42 [common] build bonus with EntityBuilder 2019-05-06 20:40:43 +03:00
20b60009e3 [common] build tank and bullet with EntityBulder 2019-05-06 17:53:34 +03:00
d6b572aead [common] add EntityBuilder 2019-05-06 16:21:45 +03:00
d11d0ac53f [common] add engine interface 2019-05-05 21:18:36 +03:00
ab02460b11 [common] add GameRecorder and GamePlayer 2019-04-30 17:26:54 +03:00
fc18e2e0b7 [common] add GameRunner 2019-04-30 12:17:28 +03:00
363a48bb1b [common] update Game with GameEvent 2019-04-26 17:28:36 +03:00
e9de677ceb [common] update GameEvent 2019-04-25 17:21:03 +03:00
5ff7b19475 [common] add GameEvent 2019-04-22 17:40:36 +03:00
7ddba8f69b use dispatcher macro 2019-04-22 10:36:39 +03:00
b86e0ddd20 [comon] remove change signal from engine 2019-04-19 16:20:01 +03:00
a3f3de3af5 [engine] fix position fix 2019-04-17 22:38:37 +03:00
4a4ca463c3 [client] update LevelPopup 2019-04-08 21:45:52 +03:00
13d01293f6 [common] diffilicity presets support 2019-04-08 14:53:44 +03:00
d0104e4361 up version 2019-04-05 16:51:03 +03:00
c3db9f2414 [client] update SoundManager 2019-04-05 16:29:17 +03:00
f34d35e03a up version 2019-04-04 20:41:54 +03:00
9868d27bc3 up version 2019-04-04 20:11:33 +03:00
c0b4b2a4c1 [common] add GameProgress 2019-04-04 17:12:00 +03:00
9dc0a4ce06 [client] add universal LevelFrame 2019-04-03 17:23:15 +03:00
c58735ea43 up version 2019-04-02 23:32:41 +03:00
4e2b65c225 [common] add gun bonus 2019-04-02 23:22:21 +03:00
663935bd75 [client] update clock, helmet bonuses images 2019-04-02 22:06:58 +03:00
d1ed17d1d7 [client] settings editor fix 2019-04-02 17:42:08 +03:00
135ad0d992 [client] update storages 2019-03-29 11:50:16 +03:00
8fb1d6132d [common] Player state life fix 2019-03-28 20:50:27 +03:00
f60feea6e8 [common] PlayerState update 2019-03-28 17:38:51 +03:00
d7b7744eb8 [client] add preloader 2019-03-28 15:59:46 +03:00
2eb606aa21 [engine] fix tank position 2019-03-28 12:18:40 +03:00
a86c4fc447 [common] add dota levels 2019-03-28 10:28:33 +03:00
1ea216fd20 up version 2019-03-27 23:56:36 +03:00
121c470b00 [common] add dota levels 2019-03-27 17:39:41 +03:00
404dd77806 [client] use LabelView for score in render 2019-03-26 22:20:07 +03:00
d2f23e7777 up version 2019-03-26 21:34:59 +03:00
fd0e2382d0 [client] add death game panel 2019-03-26 17:37:33 +03:00
e609dafedc [common] add GameDispatcher 2019-03-26 11:23:44 +03:00
a948dfbaad [editor] tanks colors 2019-03-25 21:17:39 +03:00
5b804c6902 [client] add colorize param to PlayerView 2019-03-25 17:56:41 +03:00
556cd2f1a9 [common] add deathmatch mode 2019-03-25 17:42:20 +03:00
7d570336a5 [client] update haxework 2019-03-25 16:45:54 +03:00
a9b591a7ca [editor] add ColorView 2019-03-25 16:01:37 +03:00
216e1aa476 [client] add font 2019-03-22 15:47:47 +03:00
4d8de90419 [client] rename frame => view 2019-03-21 20:26:28 +03:00
0b17fbf804 [common] add hard bot 2019-03-21 17:45:03 +03:00
c6639e11b1 [core] add color to PlayerState 2019-03-21 12:22:01 +03:00
e6f9aa8ba1 [client] apply LayoutSkin 2019-03-20 17:36:15 +03:00
2c191d932c [client] apply GeometrySkin 2019-03-19 22:47:24 +03:00
d52b94d095 [client] ResultFrame update 2019-03-17 14:12:13 +03:00
c67385576e [client] add ResultFrame 2019-03-15 16:15:47 +03:00
f09e70c5f8 [client] add linux taskbar icon 2019-03-14 22:37:28 +03:00
0f5cf7fdc5 [client] fix app icon 2019-03-14 21:26:57 +03:00
426b2718bb [common] game update 2019-03-14 17:49:47 +03:00
8ea862a118 [common] add GameState 2019-03-14 12:58:00 +03:00
1f87a71833 [build] disable server build 2019-03-13 21:17:31 +03:00
56c2cd9437 [client] small fixes 2019-03-13 21:10:46 +03:00
85e5f9a553 [common] add GameStart 2019-03-13 17:11:20 +03:00
d9915120d4 [client] update haxework. ep8 2019-03-13 13:06:48 +03:00
4863f37eef up version 2019-03-12 21:18:56 +03:00
c9ec4395ee [client] update haxework. ep7 2019-03-12 17:21:50 +03:00
b62956cc95 [client] set haxework version 0.9.0 2019-03-11 22:48:03 +03:00
b2ba4362fe [client] update haxework. ep6 2019-03-11 17:51:13 +03:00
7cca35195d [client] update haxework. ep5 2019-03-06 17:48:51 +03:00
d4a9c720d6 [common] abstract Direction 2019-03-05 16:39:03 +03:00
d2383fc4f0 [client] add button.level skin 2019-03-04 21:12:30 +03:00
74322ca6a4 [client] level frames update 2019-03-04 18:00:44 +03:00
a6323edb36 [client] update haxework. ep4 2019-03-01 16:30:17 +03:00
2d4c56d04c update haxework. ep3 2019-03-01 12:48:35 +03:00
e3d3359019 [client] update haxework. ep2 2019-02-25 17:38:14 +03:00
2aa1c82aea [client] update haxework. ep1 2019-02-22 21:54:23 +03:00
45af6c2a50 up dependencies versions 2018-10-12 15:49:06 +03:00
d6cf708035 [server] build fix 2018-08-09 19:39:49 +03:00
085431fe73 [client] update ui 2018-08-09 17:55:40 +03:00
95148a9b0b [common] remove GameSave; [client] update @:template macro use 2018-08-09 12:17:41 +03:00
a24d610b05 [client] update StartFrame 2018-07-27 17:35:12 +03:00
f8bba85eb4 [common] fix Color zero 2018-07-26 21:06:59 +03:00
80f2ac25ad [client] add StartGameFrame 2018-07-26 18:01:15 +03:00
17e4f1f172 Merge branch 'network' 2018-07-26 16:48:42 +03:00
af5aa6b8e6 [client] added game panels 2018-07-26 16:48:07 +03:00
1fd1c669a0 [ansible] deploy master 2018-07-22 19:47:32 +03:00
122c54a0de [editor] fix build 2018-07-22 19:44:37 +03:00
ac1df9a9a4 [client] update layout 2018-07-20 17:09:48 +03:00
d0c796aab2 [client] add SettingsFrame 2018-07-19 17:47:25 +03:00
17289fde92 [gulp] remove editor build from default task 2018-07-13 19:46:47 +03:00
7d27f0cd35 [npm] add package-lock.json 2018-07-13 19:40:37 +03:00
a64463ddc6 [npm] update gulp-haxetool version 2018-07-13 19:37:56 +03:00
007621c48c [proto] added GameRequest and GameResponse 2018-05-17 17:45:02 +03:00
33b0693a4e [proto] update message names 2018-05-15 15:06:34 +03:00
13c1299bf0 [package.json] downgrade openfl version (html5 build fail) 2018-05-14 17:19:36 +03:00
fbdf018422 [gulp] added android build 2018-05-10 23:11:50 +03:00
8800fe48ee [package] up dependencies versions 2018-05-07 17:06:09 +03:00
2be44de710 fixes 2018-05-04 16:45:37 +03:00
9269bde518 [gulp] update to gulp-haxetool 0.0.9 2018-04-27 17:50:28 +03:00
4c8181b3ea [gulp] use gulp-haxetool from npm 2018-04-26 10:24:58 +03:00
61852ab47e [gulp] added editor to default task 2018-04-25 16:13:33 +03:00
914a4dcf3b Merge branch 'gulp' of bitbucket.org:infernalgames/tankz into gulp 2018-04-25 15:38:13 +03:00
8f3fb4474c [gulp] update 2018-04-25 15:37:59 +03:00
08ef40b736 [ansible] fix gulp path 2018-04-25 00:18:16 +03:00
0048d6fc92 [ansible] update roles 2018-04-24 16:14:24 +03:00
caae1216d0 [build] update to fulp-haxetool 0.0.6 2018-04-06 16:29:45 +03:00
2255a806b9 [gulp] move project to gulp-haxetool 2018-04-05 18:03:42 +03:00
0eb150eb8b [gulp] update to gulp-haxetool 0.0.4 2018-04-05 11:36:41 +03:00
01f811ebd2 [gulp] udpate project 2018-04-04 22:49:03 +03:00
c70eed8a06 [gulp] added project 2018-04-04 17:58:14 +03:00
b12b26b87e [build] udpate to gulp-haxetool 0.0.2 2018-04-03 17:03:33 +03:00
836eebaf11 [gulp] move tasks to gulp-haxetool package 2018-04-03 15:12:53 +03:00
92a2628e90 [ansible] move deploy role in other repo 2018-03-30 14:47:03 +03:00
d2360fde25 [ansible] update tasks 2018-03-29 17:13:31 +03:00
c603753226 [server] host from args 2018-03-29 15:04:30 +03:00
c8448b7848 [client] hostname from environ 2018-03-28 17:30:42 +03:00
6d2a1a002b [ansible] added deploy role 2018-03-28 16:38:16 +03:00
f6ebec32ca [ansible] added service role 2018-03-26 22:06:22 +03:00
7a57f22967 [ansible] added 2018-03-26 17:03:21 +03:00
dd2c1eb9d2 [build] update sdk.js 2018-03-24 18:14:57 +03:00
e657fb16bd [server] update 2018-03-19 17:39:34 +03:00
f7bf5e2b0e [build] haxe activate 2018-03-16 16:43:34 +03:00
51f07bd330 [build] added environ setup in haxe tasks 2018-03-15 17:58:38 +03:00
2183c0710c [render] show scores 2018-03-14 22:18:05 +03:00
e9212a889d [build] up haxe version 2018-03-07 17:17:02 +03:00
0d4ac4e3e5 [client] fixes 2018-03-06 22:57:07 +03:00
df99ff817a [client] update haxework 2018-03-06 17:18:18 +03:00
2705afc327 [client] use meta @:provide 2018-03-05 17:38:55 +03:00
5330be142c [engine] use signals 2018-03-05 15:06:31 +03:00
73c46d821e [server] GameManager restore 2018-03-02 16:08:53 +03:00
0565eec871 [server] update 2018-03-01 17:36:34 +03:00
d895fb70f7 [proto] update 2018-03-01 15:50:03 +03:00
45fab2c0b5 [common] udpate proto 2018-03-01 12:05:06 +03:00
634f5ad2d0 [server] update proto 2018-02-28 22:25:29 +03:00
34e5ac2b9e [client] update proto 2018-02-28 22:06:00 +03:00
336896b37e [client] update network view 2018-02-27 22:12:29 +03:00
c9698f1f5c [client] added NetworkManager 2018-02-22 17:18:55 +03:00
dd447656f8 [network] added NetworkFrame 2018-02-21 17:46:52 +03:00
db2339ab3a fix 2018-02-20 22:25:27 +03:00
8d3308d74a [client] added ogg sounds 2018-02-20 22:20:55 +03:00
22e7965442 [client] added SoundManager 2018-02-20 17:47:04 +03:00
2e856c1256 [common] added PlayerState 2018-02-20 17:23:53 +03:00
5b04242aab [version] up to 0.7.0 2018-02-20 00:02:44 +03:00
a127777e49 [common] added GameSave 2018-02-20 00:01:35 +03:00
11aea59cf8 [client] resource images rename 2018-02-18 21:22:46 +03:00
5456a01551 [common] bonus config duration 2018-02-16 22:19:14 +03:00
a93a67161d Merge branch 'develop' of bitbucket.org:infernalgames/tankz into develop 2018-02-16 17:59:22 +03:00
52a4e44e47 [client] added AniamteBundle 2018-02-16 17:57:43 +03:00
79039ae79e [version] up 2018-02-16 00:09:13 +03:00
1ae84cf5a8 [common] bonuses implemented 2018-02-15 17:11:41 +03:00
032fa0c0ad [client] yaml layouts 2018-02-14 17:15:15 +03:00
1f8b43ba5d [editor] tank color view 2018-02-13 22:32:21 +03:00
4fc0ae103e [editor] added frame switcher 2018-02-13 17:57:07 +03:00
bd86412d83 [editor] fixes 2018-02-13 17:12:24 +03:00
592e59e01f [common] added Eagle death flag 2018-02-13 16:59:01 +03:00
05b6fe4a56 [client] added any map item renders 2018-02-13 14:44:04 +03:00
f68e5d160f [common] game state refactored 2018-02-12 22:26:30 +03:00
d279d52b09 [editor] fix 2018-02-11 14:37:02 +03:00
a1ed498bf5 [client] render fixes 2018-02-10 15:25:16 +03:00
41c5610f9a [common] added Bonus entity 2018-02-09 16:57:33 +03:00
5c57454998 [common] added Type bundle 2018-02-09 10:59:25 +03:00
a7effef412 [render] tankz colors 2018-02-08 23:12:10 +03:00
dd1014e230 [client] added draw package 2018-02-08 17:57:40 +03:00
89ac9fd225 [resources] added dota maps 2018-02-07 22:49:23 +03:00
3096fba7c5 [editor] update spwan view 2018-02-07 21:47:13 +03:00
baf696a3e1 [editor] game type select 2018-02-07 10:57:23 +03:00
5daf4fafc7 fix 2018-02-06 23:36:40 +03:00
db59377cb2 Merge remote-tracking branch 'origin/editor' 2018-02-06 23:20:20 +03:00
1f6e4fbc3d [common] update level config, spawns points 2018-02-06 17:41:49 +03:00
db5b805276 [editor] ui update 2018-02-06 10:54:48 +03:00
38538b9147 fix 2018-02-05 22:47:46 +03:00
15d830a0d4 [game] added dota maps 2018-02-05 22:24:00 +03:00
feb5bafe72 [editor] update 2018-02-05 20:46:11 +03:00
b36fd77d74 [editor] added save button 2018-02-05 17:54:16 +03:00
421f925a60 [editor] added editor module 2018-02-04 23:32:00 +03:00
ad4744cfef [common] change game team players from array to map 2018-02-04 22:33:50 +03:00
1c9ccf0fb8 [common] humans in DotaGame 2018-02-04 21:02:08 +03:00
e0ceff68f9 update worklist 2018-02-04 14:11:43 +03:00
59cab68e3e [common] tanks spawn types 2018-02-02 20:53:26 +03:00
f9cb985059 [engine] update collision detect 2018-02-02 17:30:50 +03:00
6f338584eb [render] added animates 2018-02-01 00:05:14 +03:00
f2f860fc9d Merge branch 'develop' 2018-01-31 23:04:38 +03:00
3e65a5ba5d [cap] use master branch in production 2018-01-17 09:16:17 +03:00
474 changed files with 17126 additions and 6454 deletions

9
.editorconfig Normal file
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@@ -0,0 +1,9 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true

2
.gitignore vendored
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@@ -9,6 +9,6 @@ out/
.idea/ .idea/
.ideaDataSources/ .ideaDataSources/
config.json config.json
package-lock.json
/node_modules /node_modules
/log /log
/ansible/*.retry

29
CHANGELOG.md Normal file
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@@ -0,0 +1,29 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

57
WORK.md
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@@ -1,46 +1,11 @@
* build * **shovel** bonus with armor bricks
* gulp 100% * bonuses in dota/death mod
* tanks and bullets speed balancing
* deploy * result frame update (next game select, only human player info)
* capistrano 100% * network game series
* map packs (create in editor, import in game, save imported in local storage)
* ui * update bots
* login frame * improve bonuses system
* select person frame (autoselect) * screen gamepad on mobiles
* game mode frame (single, start server, find server) * resize render on mobiles
* game frame * save state in classic game
* engine
* config 90%
* map 80%
* tanks 30%
* bullets 30%
* boxes 0%
* map changes 50%
* bonuses 0%
* eagle 0%
* game
* classic
* state 0%
* bot 5%
* player: 50%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 20%
* animations
* tank spawn
* bullet boom
* tank boom
* bonuses
* html5
* proto
* webapp
* angular app 0%
* google analytics 0%

11
ansible/ansible.cfg Normal file
View File

@@ -0,0 +1,11 @@
[defaults]
hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True
ssh_args = -o ForwardAgent=yes

14
ansible/deploy.yml Normal file
View File

@@ -0,0 +1,14 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
roles:
- ansible-deploy
- build
post_tasks:
- include_role:
name: ansible-deploy
tasks_from: complete.yml
- include_role:
name: service
tasks_from: restart.yml

View File

@@ -0,0 +1,2 @@
all:
hosts: localhost

View File

@@ -0,0 +1,15 @@
---
project_name: tankz
project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: master
deploy_npm: yes
service_name: "{{ project_name }}"
service_work_dir: "{{ deploy_current_dir }}/target/server/neko"
service_command: "/usr/bin/neko {{ service_work_dir }}/{{ project_name }}.n {{ service_host }}"
service_user: www-data
service_control_user: "{{ project_user }}"

View File

@@ -0,0 +1,4 @@
all:
hosts: shmyga.ru
vars:
service_host: 172.31.1.100

7
ansible/requirements.yml Normal file
View File

@@ -0,0 +1,7 @@
---
- name: ansible-deploy
src: git@bitbucket.org:shmyga/ansible-deploy.git
version: master
scm: git
- name: geerlingguy.nodejs

View File

@@ -0,0 +1,11 @@
---
- name: "Copy config"
copy:
src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
dest: "{{ deploy_release_dir }}/config.json"
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

View File

@@ -0,0 +1,6 @@
service_name: null
service_description: "{{ service_name }} service"
service_work_dir: null
service_command: null
service_user: null
service_control_user: null

View File

@@ -0,0 +1,21 @@
---
- name: "Install {{ service_name }} systemd unit file"
template:
src: "template/service.j2"
dest: "/etc/systemd/system/{{ service_name }}.service"
- name: "Start {{ service_name }} service"
systemd:
enabled: yes
state: started
name: "{{ service_name }}"
daemon_reload: yes
- name: "Add sudoers record for {{ service_name }} service"
lineinfile:
path: /etc/sudoers.d/{{ service_name }}
state: present
create: yes
regexp: "^{{ service_control_user }} ALL="
line: "{{ service_control_user }} ALL= NOPASSWD: /bin/systemctl * {{ service_name }}"
validate: "/usr/sbin/visudo -cf %s"

View File

@@ -0,0 +1,11 @@
---
# - name: "Restart {{ service_name }} service"
# systemd:
# enabled: yes
# state: restarted
# name: "{{ service_name }}"
- name: "Restart {{ service_name }} service"
command: "sudo /bin/systemctl restart {{ service_name }}"
args:
warn: no

View File

@@ -0,0 +1,15 @@
[Unit]
Description={{ service_description }}
[Service]
Type=simple
PIDFile=/var/run/{{ service_name }}.pid
WorkingDirectory={{ service_work_dir }}
User={{ service_user }}
Group={{ service_user }}
ExecStart={{ service_command }}
TimeoutSec=300
Restart=always
[Install]
WantedBy=multi-user.target

View File

@@ -0,0 +1,3 @@
- name: "Install neko package"
apt:
name: neko

View File

@@ -0,0 +1,2 @@
- import_tasks: apt.yml
when: ansible_distribution|lower == 'ubuntu'

View File

@@ -0,0 +1 @@
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCot1zSeqj7Tj5/7aNMzXAuXQPPxudYFV9z6M03dPijh2bXyHDcXk53xUO8XY5R4GyLhvAn98axbPM++urKY8BXuQqAG36soI7iZJ/KcPY1EKDwVBeZneFC/wMc8HMT0hj9+uHcGAMtmklIgPPkawzLxbEh6oAY4H8Vvz08qyco6suYB5NjkpFwVMf9Xa2Fj8rTodKpPRDBh/Xk+5bh11RKL6b9WcwuwpKU8zl2qZiqNfjr0H+sKEk7ohcYvzSCltLdKJcoKbiCcnrnBJT5/JpGWeAbA2MMmvmt/dJrHykd1CbmXW2DuG4tIlwMb5xU739PoKCePctK1retb8TrWOLT shmyga@shmyga-desktop

View File

@@ -0,0 +1,40 @@
# barin
- name: Make barin group
group:
name: barin
state: present
- name: Make barin user
user:
name: barin
group: barin
password: '$6$mbw5KZWwtrRUy$eFcMNTW.QzG1Em45r5hZf/qri4hKAHImozWuW4/pYnDK.tOrVKrXTKYfRDtYEFRgCgVVg0zuPvyq/xn0KiKlz0'
groups: www-data,sudo,adm
- name: Set up authorized_keys for the barin user
authorized_key:
user: barin
key: '{{ item }}'
with_file:
- keys/shmyga.pub
# holop
- name: Make holop group
group:
name: holop
state: present
- name: Make holop user
user:
name: holop
group: holop
password: '$6$B/7g0xlcXFCIHk$hzSjb8KLll7YrTsp3z640sxNixNAkLpm6UUdZgWPh0Ffy7Ue18AiXTzkDdGTaTH6Woz4kvgVDSggnKGTU6u03.'
groups: www-data
- name: Set up authorized_keys for the holop user
authorized_key:
user: holop
key: '{{ item }}'
with_file:
- keys/shmyga.pub

View File

@@ -0,0 +1 @@
ansible_become: yes

8
ansible/service.yml Normal file
View File

@@ -0,0 +1,8 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
tasks:
- include_role:
name: service
tasks_from: restart.yml

16
ansible/setup.yml Normal file
View File

@@ -0,0 +1,16 @@
---
- hosts:
- all
pre_tasks:
- include_role:
name: ansible-deploy
tasks_from: facts.yml
roles:
- geerlingguy.nodejs
- setup
- service
vars:
nodejs_version: 9.x
nodejs_npm_global_packages: [gulp-cli]
vars_files:
- vars/barin.yml

4
ansible/user.yml Normal file
View File

@@ -0,0 +1,4 @@
- hosts: all
gather_facts: no
roles:
- user

4
ansible/vars/barin.yml Normal file
View File

@@ -0,0 +1,4 @@
---
ansible_user: barin
ansible_become_pass: 1234!QAZ
ansible_become: yes

View File

@@ -1,137 +0,0 @@
const gulp = require('gulp');
const concat = require('gulp-concat');
const uglify = require('gulp-uglify');
const babel = require('gulp-babel');
const template = require('gulp-template');
const yargs = require('yargs');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const version = require('./version');
const prepare = require('./prepare');
const debug = require('../tasks/debug');
const webserver = require('gulp-webserver');
const run = require('gulp-run');
const tail = require('../tasks/tail');
const deb = require('gulp-debian');
const generate = () => function generate() {
return new Haxe().haxelib([
'run', 'protohx', 'generate', 'protohx.json'
]);
};
const build = (platform) => function build() {
const argv = yargs.argv;
return gulp.src('.')
.pipe(new Haxe().openfl({
command: 'build',
platform: platform,
version: version,
debug: argv.dev,
}))
.pipe(gulp.dest(`target/${platform}`));
};
const flashIndex = function() {
return gulp.src('src/client/html/index.html')
.pipe(template({
scripts: ['app.min.js'],
swf: 'tankz.swf'
}))
.pipe(gulp.dest('target/flash'))
};
const flashJs = function() {
const src = [
'src/client/html/js/*.js'
];
return gulp.src(src)
.pipe(babel({presets: ['es2015']}))
.pipe(uglify())
.pipe(concat('app.min.js'))
.pipe(gulp.dest('target/flash'))
};
const webapp = function () {
return gulp.src('src/webapp/*').pipe(gulp.dest('target'));
};
const buildDeb = gulp.series(
() => gulp.src('src/client/debian/**/*').pipe(gulp.dest('target/debian')),
() => gulp.src('target/linux/**/*').pipe(gulp.dest('target/debian/usr/share/tankz')),
() => gulp.src('target/debian/*')
.pipe(deb({
package: 'tankz',
version: version,
section: 'base',
priority: 'optional',
architecture: 'all',
maintainer: 'shmyga <shmyga.z@gmail.com>',
description: 'Tank\'z',
changelog: [],
postinst: [
'if [ "$1" = "configure" ] && [ -x "`which update-menus 2>/dev/null`" ] ; then\n' +
' update-menus\n' +
'fi'
],
_target: '/',
_out: 'target',
_clean: false,
_verbose: true
}))
);
exports['client:flash:html'] = gulp.parallel(flashIndex, flashJs);
exports['client:flash'] = gulp.series(prepare(Haxe.ID), generate(), build('flash'), exports['client:flash:html']);
exports['client:html5'] = gulp.series(prepare(Haxe.ID), generate(), build('html5'));
exports['client:linux'] = gulp.series(prepare(Haxe.ID), generate(), build('linux'));
exports['client:webapp'] = webapp;
exports['client:deb'] = buildDeb;
exports['client'] = gulp.series(
prepare(Haxe.ID),
generate(),
gulp.parallel(build('flash'), build('html5'), build('linux')),
exports['client:flash:html'],
webapp,
buildDeb,
);
const testFlash = function() {
const argv = yargs.argv;
return build('flash')()
.pipe(new FlashPlayer().run(argv.dev))
.pipe(debug());
};
const testHtml5 = function() {
return gulp.series(
build('html5'),
() => gulp.src('target/html5').pipe(webserver({
host: 'localhost', port: 3000,
open: true,
fallback: 'index.html'
}))
)();
};
const testLinux = gulp.series(
build('linux'),
() => gulp.src('target/linux/tankz')
.pipe(run('./tankz', {cwd: 'target/linux', verbosity: 1}))
.pipe(tail(debug.log))
.pipe(gulp.dest('target/log'))
);
exports['client:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);
exports['client:html5:test'] = gulp.series(prepare(Haxe.ID), testHtml5);
exports['client:linux:test'] = gulp.series(prepare(Haxe.ID), testLinux);
exports['client:test'] = exports['client:flash:test'];

View File

@@ -1,32 +0,0 @@
const AdobeAir = require('../tasks/adobeAir');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const packageInfo = require('../package.json');
const prepareOne = (value) => {
switch (value) {
case Haxe.ID:
const haxe = new Haxe();
return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies));
case AdobeAir.ID:
return new AdobeAir().prepare();
case FlashPlayer.ID:
return new FlashPlayer().prepare();
default:
throw Error(`Unknown target: ${value}`)
}
};
const prepare = (...targets) => function prepare() {
const tasks = targets.map((target) => prepareOne(target));
return Promise.all(tasks);
};
const update = () => {
return new Haxe().upgrade();
};
module.exports = prepare;
module.exports.update = update;

View File

@@ -1,43 +0,0 @@
const gulp = require('gulp');
const yargs = require('yargs');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const Neko = require('../tasks/neko');
const version = require('./version');
const prepare = require('./prepare');
const debug = require('../tasks/debug');
const build = () => function build() {
const argv = yargs.argv;
return gulp.src('.')
.pipe(new Haxe().build({
platform: 'neko',
version: version,
lib: [
'protohx',
'orm',
'haxework:git',
],
cp: [
'src/common/haxe',
'src/server/haxe',
'src-gen/haxe',
],
main: 'ru.m.tankz.server.Server',
outputFile: 'tankz.n',
debug: argv.dev,
}))
.pipe(gulp.dest('target'));
};
const test = (build) => function test() {
const argv = yargs.argv;
return build()
.pipe(new Neko().run(argv.dev))
.pipe(debug());
};
exports['server'] = gulp.series(prepare(Haxe.ID), build());
exports['server:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), test(build()));

View File

@@ -1,2 +0,0 @@
const packageInfo = require('../package.json');
module.exports = packageInfo.version;

View File

11
capfile
View File

@@ -1,11 +0,0 @@
require 'capistrano/setup'
require 'capistrano/deploy'
require 'capistrano/scm/git'
install_plugin Capistrano::SCM::Git
require 'capistrano/scm/git-with-submodules'
install_plugin Capistrano::SCM::Git::WithSubmodules
require 'capistrano/npm'
require 'capistrano/gulp'
require 'airbrussh/capistrano'
Dir.glob('lib/capistrano/tasks/*.rake').each { |r| import r }

View File

@@ -1,16 +0,0 @@
set :config_role, :app
set :config_path, -> { release_path }
set :config_type, 'json'
namespace :config do
task :setup do
config_role = fetch(:config_role)
config_path = fetch(:config_path)
config_type = fetch(:config_type)
on roles(config_role) do |server|
# stage = fetch(:stage)
execute "cd #{config_path} && cp config.#{server.hostname}.#{config_type} config.#{config_type}"
end
end
end

View File

@@ -1,31 +0,0 @@
require_relative 'npm'
require_relative 'config'
app = 'tankz'
user = 'holop'
# git
set :application, app
set :repo_url, "git@bitbucket.org:infernalgames/#{app}.git"
set :user, user
set :deploy_to, "/home/#{user}/repo/#{app}"
# airbrussh
set :format, :airbrussh
set :format_options, command_output: false
# config
before 'deploy:updated', 'config:setup'
# npm
set :npm_target_path, -> { "/home/#{fetch(:user)}/npm" }
set :npm_flags, '--silent --no-spin'
set :npm_roles, :web
set :npm_env_variables, {}
# gulp
set :gulp_target_path, -> { release_path }
set :gulp_tasks, 'default'
set :gulp_flags, '--no-color'
set :gulp_roles, :web
before 'deploy:updated', 'gulp'

View File

@@ -1,11 +0,0 @@
role :app, %w{localhost}
role :web, %w{localhost}
role :db, %w{localhost}
set :user, ENV['USER']
user = fetch(:user)
server 'localhost', ssh_options: { port: 22, user: user, forward_agent: true }
set :tmp_dir, "/home/#{user}/tmp"
set :branch, 'master'

View File

@@ -1,13 +0,0 @@
# host = '94.130.110.9'
host = 'shmyga.ru'
role :app, host
role :web, host
role :db, host
user = fetch(:user)
server host, ssh_options: { port: 22, user: user, forward_agent: true }
set :tmp_dir, "/home/#{user}/tmp"
set :branch, 'develop'

View File

@@ -1,24 +0,0 @@
set :npm_path, -> { release_path }
namespace :npm do
task :prepare do
npm_roles = fetch(:npm_roles)
on roles(npm_roles) do
npm_target_path = fetch(:npm_target_path)
npm_path = fetch(:npm_path)
execute "mkdir -p #{npm_target_path}"
execute "cp #{npm_path}/package.json #{npm_target_path}"
end
end
task :link do
npm_roles = fetch(:npm_roles)
on roles(npm_roles) do
npm_target_path = fetch(:npm_target_path)
npm_path = fetch(:npm_path)
execute "ln -s #{npm_target_path}/node_modules #{npm_path}/"
end
end
end
before 'npm:install', 'npm:prepare'
after 'npm:install', 'npm:link'

View File

@@ -1,6 +0,0 @@
source 'https://rubygems.org'
gem 'capistrano', '~> 3.7.0'
gem 'capistrano-git-with-submodules', '~> 2.0'
gem 'capistrano-npm'
gem 'capistrano-gulp'
gem 'airbrussh', :require => false

2
gen.sh
View File

@@ -1,6 +1,6 @@
#!/bin/bash #!/bin/bash
haxelib run protohx generate protohx.json haxelib run protohx generate protohx.json
haxelib run orm mysql://shmyga:xkbp8jh9z2@localhost:3306/armageddon \ haxelib run orm mysql://shmyga:password@localhost:3306/armageddon \
-s src-gen/haxe \ -s src-gen/haxe \
-c ru.m.tankz.db \ -c ru.m.tankz.db \
-a ru.m.tankz.db -a ru.m.tankz.db

View File

@@ -1,35 +1,176 @@
"use strict";
const os = require('os');
const gulp = require('gulp'); const gulp = require('gulp');
const clean = require('gulp-clean'); const zip = require('gulp-zip');
const Sdk = require('./tasks/sdk'); const foreach = require('gulp-foreach');
const FlashPlayer = require('./tasks/flashplayer'); const gulpClean = require('gulp-clean');
const Config = require('./config.json'); const Config = require('./config.json');
const prepare = require('./build/prepare'); const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
//FlashPlayer.VERSION = '25.0.0.171'; const dateformat = require('dateformat');
const argv = require('yargs').argv;
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
//Haxe.VERSION = '4.0.0-rc.2';
if (Config.SdkDir) { if (Config.SdkDir) {
Sdk.dir = Config.SdkDir; Sdk.dir = Config.SdkDir;
} }
exports.clean = () => { exports.clean = function clean() {
return gulp.src('target/*', {read: false}).pipe(clean()); return gulp.src('target/*', {read: false}).pipe(gulpClean());
}; };
const merge = (value) => { exports.generate = function generate() {
if (typeof value === 'string') { return new Haxe().haxelib(['run', 'protohx', 'generate', 'protohx.json']).then(({stdout}) => {
value = require(value); if (stdout.indexOf('FAIL') > -1) {
} throw stdout;
for (let key in value) if (value.hasOwnProperty(key)) { }
exports[key] = value[key]; });
}
}; };
exports.update = prepare.update; exports.levels = function () {
merge('./build/prepare'); return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
merge('./build/client'); const type = file.path.substr(file.path.lastIndexOf("/") + 1);
merge('./build/server'); gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/**
* ToDo:
* windows target
* window exe package (innosetup)
*/
const config = new Project.Config({
meta: {
title: 'Tank\'z',
filename: 'tankz',
icon: 'src/client/resources/icon.png',
pack: 'ru.m.tankz',
author: 'shmyga <shmyga.z@gmail.com>',
company: 'MegaLoMania',
version: packageInfo.version,
},
libs: packageInfo.haxeDependencies,
sources: [
'src/common/haxe',
'src-gen/haxe',
],
assets: [
'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',
],
macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
});
exports.default = gulp.series(exports.clean, exports.client); const host = argv.host || 'localhost';
const port = argv.port || 5000;
/**
* client
*/
const client = new Project(
Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH,
Project.Platform.HTML5,
Project.Platform.LINUX,
Project.Platform.ANDROID,
],
config.branch({
name: 'client',
sources: ['src/client/haxe'],
main: 'ru.m.tankz.Client',
preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
],
meta: {
width: 1024,
height: 768,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp);
/**
* editor
*/
const editor = new Project(
Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH,
Project.Platform.HTML5,
],
config.branch({
name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'],
main: 'ru.m.tankz.editor.Editor',
preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
'src/editor/resources',
],
meta: {
filename: 'editor',
width: 1024,
height: 850,
},
flags: [
//'dev_layout',
]
})
).bind(module, gulp);
/**
* server
*/
const server = new Project(
Project.BuildSystem.HAXE,
Project.Platform.NEKO,
config.branch({
name: 'server',
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
}),
module.exports.generate
).bind(module, gulp);
/**
* default
*/
module.exports.default = gulp.series(
exports.clean,
exports.levels,
module.exports['client:flash:build'],
module.exports['client:flash:html'],
module.exports['client:html5:build'],
module.exports['client:linux:build'],
module.exports['client:linux:deb'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
module.exports['server:neko:build'],
);

6889
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,41 +1,28 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.2.1", "version": "0.16.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"ansi-colors": "^1.0.1", "dateformat": "^3.0.3",
"async": "^2.6.0", "gulp": "^4.0.0",
"babel-core": "^6.26.0", "gulp-add": "0.0.2",
"babel-preset-es2015": "^6.24.1", "gulp-clean": "^0.4.0",
"download": "^6.2.5", "gulp-foreach": "^0.1.0",
"fancy-log": "^1.3.2", "gulp-haxetool": "0.0.20",
"fs-extra": "^5.0.0", "gulp-zip": "^5.0.0",
"got": "^8.0.1", "yargs": "^13.2.4"
"gulp": "github:gulpjs/gulp#4.0", },
"gulp-babel": "^7.0.0", "haxeDependencies": {
"gulp-clean": "^0.3.2", "haxework": "git@bitbucket.org:shmyga/haxework.git",
"gulp-concat": "^2.6.1", "lime": "7.5.0",
"gulp-debian": "^0.1.9", "openfl": "8.9.1",
"gulp-run": "^1.7.1", "hxcpp": "4.0.8",
"gulp-template": "^5.0.0", "promhx": "1.1.0",
"gulp-uglify": "^3.0.0", "protohx": "0.4.6",
"gulp-webserver": "^0.9.1", "yaml": "1.3.0",
"plugin-error": "^0.1.2", "orm": "2.1.0",
"progress": "^2.0.0", "yield": "2.0.0",
"promise-streams": "^2.1.1", "haxe-crypto": "0.0.7",
"tar": "^4.2.0", "svg": "1.1.2"
"tmp-file": "^2.0.1", }
"unzip-stream": "^0.2.1",
"vinyl-fs": "^3.0.1",
"yargs": "^10.0.3"
},
"haxeDependencies": {
"lime": "6.0.1",
"openfl": "7.0.0",
"promhx": "1.1.0",
"protohx": "0.4.6",
"yaml": "1.3.0",
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"orm": "2.1.0"
}
} }

View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="Tank'z" package="ru.m.tankz" version="0.0.0" company="MegaLoMania"/>
<app main="ru.m.tankz.Client" path="target" file="tankz"/>
<source path="src/common/haxe"/>
<source path="src/client/haxe"/>
<source path="src-gen/haxe"/>
<assets path="src/client/resources" rename="resources" include="*"/>
<haxelib name="lime" version="6.0.1"/>
<haxelib name="openfl" version="7.0.0"/>
<haxelib name="promhx" version="1.1.0"/>
<haxelib name="protohx" version="0.4.6"/>
<haxelib name="haxework" version="git"/>
<haxelib name="yaml" version="1.3.0"/>
<window width="1024" height="768" unless="html5"/>
<haxeflag name="-D" value="swf-gpu"/>
<haxeflag name="-D" value="native-trace"/>
<!--<haxeflag name="-D" value="proto_debug"/>-->
<haxeflag name="-dce" value="no"/>
<haxeflag name="-D" value="dom"/>
<!--<template path="src/client/webapp/index_template.html" rename="index.html"/>-->
</project>

View File

@@ -3,6 +3,7 @@
"protoFiles": [ "protoFiles": [
"src/common/proto/core.proto", "src/common/proto/core.proto",
"src/common/proto/game.proto", "src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto" "src/common/proto/pack.proto"
], ],
"cleanOut": true, "cleanOut": true,

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@@ -1,9 +0,0 @@
[Desktop Entry]
Encoding=UTF-8
Type=Application
Comment=Tank'z game
Exec=bash -c 'cd "/usr/share/tankz" && ./tankz'
Icon=/usr/share/tankz/resources/images/tank/player/tank_p3_0-0.png
Name=Tank'z
Categories=Game
Terminal=false

View File

@@ -1,13 +0,0 @@
{
"pWidth": 100, "pHeight": 100,
"views": [
{
"id": "state", "@type": "haxework.gui.LabelView", "@style": "label",
"pWidth": 100, "height": 20
},
{
"id": "render", "@type": "ru.m.tankz.render.Render",
"contentSize": true
}
]
}

View File

@@ -1,21 +0,0 @@
{
"pWidth": 100, "pHeight": 100,
"views": [
{
"id":"levels", "@type":"haxework.gui.list.VListView<Int>",
"factory": "@class:ru.m.tankz.view.frames.list.LevelView",
"pWidth":100,
"pHeight":100,
"paddings":10,
"scroll":{
"@type":"haxework.gui.list.VScrollView",
"width":10, "pHeight":100,
"skin":{"@type":"haxework.gui.list.VScrollSkin"}
},
"skin": {
"@type": "haxework.gui.skin.ColorSkin",
"color": "0x000000", "alpha": 0.0
}
}
]
}

View File

@@ -1,28 +0,0 @@
{
"pWidth": 100, "pHeight": 100,
"views": [
{
"@type": "haxework.gui.ImageView",
"image": "@asset:image:resources/images/logo/logo.png",
"contentSize": true, "bottomMargin": 15
},
{
"id": "start_1p",
"@type": "haxework.gui.ButtonView",
"text": "1 Player",
"@style": "button"
},
{
"id": "start_2p",
"@type": "haxework.gui.ButtonView",
"text": "2 Player",
"@style": "button"
},
{
"id": "dota",
"@type": "haxework.gui.ButtonView",
"text": "DotA",
"@style": "button"
}
]
}

View File

@@ -1,38 +0,0 @@
{
"@type": "haxework.gui.VGroupView",
"pWidth": 100, "pHeight": 100,
"views": [
{
"id": "switcher", "@type": "haxework.gui.frame.FrameSwitcher",
"pWidth": 100, "pHeight": 100,
"skin": {
"@type": "haxework.gui.skin.BitmapSkin",
"image": "@asset:image:resources/images/background.png",
"fillType": "REPEAT"
},
"views": [
{
"id": "start",
"@type": "ru.m.tankz.view.frames.StartFrame"
},
{
"id": "level",
"@type": "ru.m.tankz.view.frames.LevelFrame"
},
{
"id": "game",
"@type": "ru.m.tankz.view.frames.GameFrame"
}
]
},
{
"@type": "haxework.gui.LabelView",
"inLayout": false,
"contentSize": true,
"vAlign": "BOTTOM",
"hAlign": "RIGHT",
"text": "@res:text:version",
"@style": "label"
}
]
}

View File

@@ -1,18 +0,0 @@
{
"level": {
"width": 440, "height": 44,
"margins": 5,
"views": [
{
"id": "label",
"@type": "haxework.gui.LabelView",
"pWidth": 100, "pHeight": 100, "text": "",
"@style": "label"
}
],
"skin": {
"@type": "haxework.gui.skin.ColorSkin",
"color": "0x000000", "alpha": 0.2
}
}
}

View File

@@ -1,33 +0,0 @@
{
"button": {
"width":250, "height":60,
"skin": {
"@type": "haxework.gui.skin.ButtonBitmapSkin",
"upImage": "@asset:image:resources/images/control/button_normal.png",
"downImage": "@asset:image:resources/images/control/button_down.png",
"overImage": "@asset:image:resources/images/control/button_over.png",
"fillType": "NINEPATH"
},
"fontFamily":"@res:text:font", "fontEmbed":true, "fontColor":"0xE7E0BB", "fontSize":20
},
"label": {
"fontColor": "0xffffff",
"fontEmbed": false,
"fontFamily": "@res:text:fontName",
"fontSize": 16,
"shadowColor": "0x000000"
},
"input": {
"fontColor": "0xffffff",
"fontEmbed": false,
"fontFamily": "@res:text:fontName",
"fontSize": 16,
"shadowColor": "0x000000",
"skin": {
"@type": "haxework.gui.skin.ColorSkin",
"color": "0x000000"
}
}
}

View File

@@ -0,0 +1,84 @@
package ru.m.animate;
import flash.display.PixelSnapping;
import haxe.Timer;
import flash.display.Bitmap;
import flash.display.BitmapData;
typedef Frame = {
var image:BitmapData;
var length:Int;
}
class Animate extends Bitmap {
private static var timer:Timer;
private static var instances:Array<Animate> = [];
private static function init():Void {
if (timer == null) {
timer = new Timer(30);
timer.run = updateAll;
}
}
private static function updateAll():Void {
for (instance in instances) {
if (instance.playing) {
instance.update();
}
}
}
public var playing(default, set):Bool;
public var frames(default, set):Array<Frame>;
private var sequence:Array<BitmapData>;
private var index:Int;
public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
init();
instances.push(this);
}
public function set_frames(value:Array<Frame>):Array<Frame> {
sequence = [];
index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
}
return frames;
}
public function set_playing(value:Bool):Bool {
if (playing != value) {
playing = value;
}
return playing;
}
private function update():Void {
if (++index >= sequence.length) {
index = 0;
}
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function dispose():Void {
if (instances.indexOf(this) > -1) {
instances.remove(this);
}
}
}

View File

@@ -0,0 +1,26 @@
package ru.m.animate;
import promhx.Deferred;
import promhx.Promise;
class OnceAnimate extends Animate {
private var deferred:Deferred<Animate>;
public function play():Promise<Animate> {
deferred = new Deferred();
playing = true;
return deferred.promise();
}
override private function update():Void {
super.update();
if (index == 0) {
playing = false;
if (deferred != null) {
deferred.resolve(this);
}
}
}
}

View File

@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,7 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -0,0 +1,22 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -0,0 +1,48 @@
package ru.m.skin;
import format.SVG;
import haxework.color.Color;
import haxework.view.form.ButtonView;
import haxework.view.skin.ISkin;
using StringTools;
using haxework.color.ColorUtil;
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
private var svgs:Map<ButtonState, SVG>;
public function new(?svg:String, ?color:Color) {
this.svg = svg;
this.color = color;
init();
}
private inline function buildSVG(color:Color):SVG {
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init():Void {
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, color.multiply(1.5));
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
}
}

View File

@@ -0,0 +1,126 @@
package ru.m.tankz;
import haxework.color.Color;
import haxework.view.geometry.Box;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.SizeValue;
import haxework.view.geometry.VAlign;
import haxework.view.theme.ITheme;
import haxework.view.theme.Theme;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using haxework.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS);
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text"]));
register(new Style("button.level", [
"font.size" => fontSize.veryBig,
"geometry.width" => SizeValue.fromInt(64),
"geometry.height" => SizeValue.fromInt(64),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([10, 5]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"_" => null,
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromInt(36),
"geometry.height" => SizeValue.fromInt(36),
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
private function registerButton(name:String, resource:String):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromInt(32),
"geometry.height" => SizeValue.fromInt(32),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
}
}

View File

@@ -1,100 +1,38 @@
package ru.m.tankz; package ru.m.tankz;
import ru.m.tankz.game.ClassicGame; import flash.Lib;
import ru.m.tankz.game.DotaGame; import haxework.animate.Animate;
import ru.m.tankz.game.Game;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.text.Font;
import ru.m.tankz.view.frames.StartFrame;
import haxework.log.SocketLogger;
import haxework.resources.Resources;
import haxework.resources.IResources;
import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder;
import haxework.gui.ButtonView;
import ru.m.tankz.PacketBuilder;
import haxework.log.JSLogger;
import haxework.gui.frame.IFrameSwitcher;
import haxework.provider.Provider;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.Root;
import openfl.Assets;
import ru.m.connect.IConnection;
import haxework.log.TraceLogger; import haxework.log.TraceLogger;
import haxework.view.Root;
import ru.m.tankz.view.ClientView;
@:template("layout/main.json", "layout/styles.json") class Client {
class MainView extends VGroupView implements ViewBuilder {}
class Client implements IConnectionHandler {
private static inline var TAG = "Tankz"; private static inline var TAG = "Tankz";
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if flash #if flash
L.push(new JSLogger()); L.push(new haxework.log.JSLogger());
#end #end
#if debug #if debug
L.push(new SocketLogger()); //L.push(new haxework.log.SocketLogger());
#end #end
Const.init(); Const.init();
L.d(TAG, "Debug: " + Const.DEBUG); Init.init();
L.i(TAG, "Version: " + Const.VERSION); Animate.bind(Lib.current.stage);
L.i(TAG, "Build: " + Const.BUILD); L.d(TAG, 'Debug: ${Const.DEBUG}');
new Client(); L.i(TAG, 'Version: ${Const.VERSION}');
} L.i(TAG, 'Build: ${Const.BUILD}');
#if linux
LinuxIcon.apply();
private var view:MainView;
public function new() {
Provider.setFactory(IResources, Resources);
var font:Font = Font.enumerateFonts()[0];
Provider.get(IResources).text.put("font", "Bookman Old Style");
Provider.get(IResources).text.put("version", 'v${Const.VERSION} b${Const.BUILD}');
Provider.set(IPacketBuilder, new PacketBuilder());
#if flash
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection("localhost", 5001));
#elseif html5
Provider.set(IConnection, new ru.m.connect.js.JsConnection("localhost", 5001));
#end #end
var view:ClientView = new ClientView();
//Provider.get(IConnection).handler.addListener(this);
view = new MainView();
Provider.set(IFrameSwitcher, view.switcher);
Root.bind(view); Root.bind(view);
view.content.stage.stageFocusRect = false; view.launch();
//view.logout.onPress = this;
view.switcher.change(StartFrame.ID);
view.content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void { #if debug
if (event.keyCode == Keyboard.ESCAPE) { var fps = new openfl.display.FPS(0, 0, 0x00ff00);
view.switcher.change(StartFrame.ID); Lib.current.addChild(fps);
} #end
});
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case "logout":
Provider.get(IConnection).disconnect();
}
}
public function onConnected():Void {}
public function onDisconnected():Void {
//view.switcher.change(AuthFrame.ID);
}
public function onError(error:Dynamic):Void {
L.e(TAG, "", error);
//view.switcher.change(AuthFrame.ID);
} }
} }

View File

@@ -3,17 +3,16 @@ package ru.m.tankz;
import flash.Lib; import flash.Lib;
import flash.system.Capabilities; import flash.system.Capabilities;
class Const { class Const {
public static var FPS:Int; public static var FPS:Int;
public static var BUILD:String; public static var BUILD:String;
public static var VERSION:String; public static var VERSION:String;
public static var DEBUG:Bool; public static var DEBUG:Bool;
public static function init():Void { public static function init():Void {
FPS = Lib.current.stage.application.config.fps; FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build"); BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.config.version; VERSION = Lib.current.stage.application.meta.get("version");
DEBUG = Capabilities.isDebugger; DEBUG = Capabilities.isDebugger;
} }
} }

View File

@@ -0,0 +1,94 @@
package ru.m.tankz;
import haxework.view.theme.ITheme;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
class Init {
@:provide static var theme:ITheme;
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
public static function init():Void {
theme = new AppTheme();
resources = new Resources();
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -0,0 +1,27 @@
package ru.m.tankz;
import flash.display.BitmapData;
import flash.filters.ColorMatrixFilter;
import flash.geom.Point;
import flash.Lib;
import openfl.Assets;
class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
}

View File

@@ -0,0 +1,142 @@
package ru.m.tankz;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape;
private var toRedraw:Bool;
public function new() {
super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
private inline function get_radius():Float {
return Math.min(size.width, size.height) / 2;
}
private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
}
return color;
}
private function set_backColor(value:Int):Int {
if (backColor != value) {
backColor = value;
toRedraw = true;
}
return color;
}
private function set_progress(value:Float):Float {
if (progress != value) {
progress = value;
toRedraw = true;
}
return progress;
}
private function set_size(value:Size):Size {
if (size != value) {
size = value;
toRedraw = true;
}
return size;
}
public function update():Void {
if (toRedraw) {
redraw();
redrawMask();
toRedraw = false;
}
}
public function redraw():Void {
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
}
}
class Preloader extends Sprite {
private var progress:Progress;
public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
}
private function onEnterFrame(event:Event):Void {
progress.update();
}
private function onProgress(event:ProgressEvent):Void {
progress.progress = event.bytesLoaded / event.bytesTotal;
}
private function onComplete(event:Event):Void {
progress.update();
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
}

View File

@@ -0,0 +1,23 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import yaml.Parser;
import yaml.Yaml;
class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map();
public function new() {}
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
}
}

View File

@@ -0,0 +1,31 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var _cache:Map<String, LevelPack> = new Map();
public function new() {}
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes).map(function(level) {
level.packId = id;
return level;
}),
};
}
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return _cache.get(id);
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,64 +1,85 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import ru.m.tankz.control.Control;
import haxe.Timer;
import ru.m.geom.Direction;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.ui.Keyboard; import haxe.Timer;
import flash.events.KeyboardEvent; import ru.m.control.DeviceAction;
import flash.Lib; import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
typedef KeyBinding = Map<Int, TankAction>; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
class HumanControl extends Control { class HumanControl extends Control {
public static var TYPE(default, never):ControlType = 'human';
private var keyBinding:KeyBinding; @:provide static var storage:SettingsStorage;
private var moveQueue:Array<Int>; @:provide static var bus:IControlBus;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer; private var shotTimer:Timer;
public function new(index:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super({type:TYPE, index:index}); super(playerId);
this.keyBinding = resolve(index); var config = storage.getBinding(controlIndex);
moveQueue = new Array<Int>(); binding = new Map();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); for (action in config.keys()) {
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); var bind = config.get(action);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut); if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
} }
private function onKeyDown(event:KeyboardEvent):Void { private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { if (binding.exists(device) && binding[device].exists(action)) {
case TankAction.MOVE(direction): toggleAction(binding[device][action], on);
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
}
if (event.keyCode == Keyboard.U) {
action(TankAction.LEVEL_UP(1));
} }
} }
private function onKeyUp(event:KeyboardEvent):Void { override public function start():Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction): case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode); if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove(); updateMove();
case TankAction.SHOT: case TankAction.SHOT:
if (shotTimer != null) { if (on) {
shotTimer.stop(); if (shotTimer == null) {
shotTimer = null; shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
} }
case _: case TankAction.STOP:
} }
} }
@@ -69,40 +90,13 @@ class HumanControl extends Control {
private function updateMove():Void { private function updateMove():Void {
if (moveQueue.length == 0) { if (moveQueue.length == 0) {
action(TankAction.STOP); action(STOP);
} else { } else {
switch (keyBinding.get(moveQueue[0])) { action(MOVE(moveQueue[0]));
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
} }
} }
private function shot():Void { private function shot():Void {
action(TankAction.SHOT); action(SHOT);
}
private static function resolve(index:Int):KeyBinding {
switch (index) {
case 0:
return [
Keyboard.A => TankAction.MOVE(Direction.LEFT),
Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
Keyboard.W => TankAction.MOVE(Direction.TOP),
Keyboard.D => TankAction.MOVE(Direction.RIGHT),
Keyboard.SPACE => TankAction.SHOT
];
case 1:
return [
Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
Keyboard.UP => TankAction.MOVE(Direction.TOP),
Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
Keyboard.NUMPAD_0 => TankAction.SHOT
];
case _:
throw 'Invalid control index ${index}';
}
} }
} }

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -0,0 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.local;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case COMPLETE(result): updateProgress(result);
case _:
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(new PackId(result.state.type));
progress.completeLevel(result.level.id, result.state.presetId);
gameStorage.set(progress);
}
}
}

View File

@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
if (tankId > -1) {
network.action(tankId, action);
}
}
}

View File

@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.onStart(start);
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -0,0 +1,173 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal;
import ru.m.connect.IConnection;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager {
public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
connect();
}
private function updateState(value:ConnectionState):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
}
}

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package ru.m.tankz.render;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate;
class AnimateBundle {
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png';
var frames = [for (i in sequence) ({
image: Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))),
length: 1
})];
return new OnceAnimate(frames);
}
public static function tankSpawn():OnceAnimate {
return buildAnimate('appear', [
0, 1, 2, 3, 3, 4, 5, 5, 6
]);
}
public static function tankBoom():OnceAnimate {
return buildAnimate('boom', [
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
]);
}
public static function bulletBoom():OnceAnimate {
return buildAnimate('boom-sm', [
0, 1, 1, 0, 0, 1
]);
}
public static function tankProtect():Animate {
return new Animate([for (i in 0...2) ({
image: Assets.getBitmapData('resources/image/animate/protect/${i}.png'),
length: 5
})]);
}
}

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package ru.m.tankz.render;
import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -1,132 +1,276 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
import ru.m.tankz.core.EntityType;
import flash.display.DisplayObject;
import Type.ValueType;
import ru.m.tankz.render.RenderItem;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Tank;
import flash.display.Sprite;
import flash.display.Graphics; import flash.display.Graphics;
import haxework.gui.SpriteView; import flash.display.Sprite;
import flash.events.Event;
import haxe.Timer;
import haxework.view.form.LabelView;
import haxework.view.SpriteView;
import promhx.Promise;
import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate;
import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender {
class Render extends SpriteView implements EngineListener { public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
private var entryLayer:Sprite; private var entryLayer:Sprite;
private var upLayer:Sprite; private var upLayer:Sprite;
private var upperLayer:Sprite;
private var background:Sprite; private var items:Map<Int, IRenderItem>;
private var items:Map<String, RenderItem<Dynamic>>;
public function new() { public function new() {
super(); super();
items = new Map();
backgroundLayer = new Sprite(); backgroundLayer = new Sprite();
groundLayer = new Sprite(); groundLayer = new Sprite();
entryLayer = new Sprite(); entryLayer = new Sprite();
upLayer = new Sprite(); upLayer = new Sprite();
contentAsSprite.addChild(backgroundLayer); upperLayer = new Sprite();
contentAsSprite.addChild(groundLayer); content.addChild(backgroundLayer);
contentAsSprite.addChild(entryLayer); content.addChild(groundLayer);
contentAsSprite.addChild(upLayer); content.addChild(entryLayer);
content.addChild(upLayer);
content.addChild(upperLayer);
reset(); reset();
} }
private function drawBackground(game:Engine):Void { private function get_mapWidth():Float {
var mapWidth = game.map.gridWidth * game.map.cellWidth; return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
var mapHeight = game.map.gridHeight * game.map.cellHeight; }
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight); g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill(); g.endFill();
if (contentSize) {
width = mapWidth;
height = mapHeight;
}
} }
public function draw(game:Engine):Void { public function draw():Void {
for (brick in game.map.bricks) if (brick.config.type > 0) {
if (!items.exists(brick.key)) {
items[brick.key] = new BrickItem(brick);
if (brick.config.layer > 2) {
upLayer.addChild(items[brick.key].view);
} else {
groundLayer.addChild(items[brick.key].view);
}
}
}
for (item in items) { for (item in items) {
item.update(); item.update();
} }
if (background == null) { }
drawBackground(game);
} private function onEnterFrame(event:Event):Void {
draw();
} }
private function clearLayer(layer:DisplayObjectContainer) { private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0); while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
} }
public function reset():Void { public function reset():Void {
items = new Map<String, RenderItem<Dynamic>>(); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
if (background != null) { for (item in items.iterator()) {
backgroundLayer.removeChild(background); item.dispose();
background = null;
} }
items = new Map();
clearLayer(entryLayer); clearLayer(entryLayer);
clearLayer(groundLayer); clearLayer(groundLayer);
clearLayer(upLayer); clearLayer(upLayer);
clearLayer(upperLayer);
} }
public function onSpawn(entity:EntityType):Void { public function onGameEvent(event:GameEvent):Void {
switch(entity) { switch event {
case EntityType.TANK(tank): case START(start):
var item = new TankItem(tank); gridSize = start.level.size;
items.set(tank.key, item); content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case EntityType.BULLET(bullet): case SPAWN(TANK(id, rect, playerId, info)):
var item = new BulletItem(bullet); var item = new TankRenderItem(rect);
items.set(bullet.key, item); var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case EntityType.EAGLE(eagle): playAnimate(item.rect.center, AnimateBundle.tankSpawn());
var item = new EagleItem(eagle); case SPAWN(BULLET(id, rect, playerId, piercing)):
items.set(eagle.key, item); var item = new BulletRenderItem(rect, piercing);
items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
public function onCollision(entity:EntityType, with:EntityType):Void { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
} }
public function onDestroy(entity:EntityType):Void { private function showScore(point:Point, score:Null<Int>):Void {
switch(entity) { if (score != null && score != 0) {
case EntityType.TANK(tank): var view:LabelView = new LabelView();
if (items.exists(tank.key)) { view.style = "text";
entryLayer.removeChild(items.get(tank.key).view); view.text = Std.string(score);
items.remove(tank.key); view.update();
} view.redraw();
case EntityType.BULLET(bullet): view.x = point.x - view.width / 2;
if (items.exists(bullet.key)) { view.y = point.y - view.height / 2;
entryLayer.removeChild(items.get(bullet.key).view); upperLayer.addChild(view.content);
items.remove(bullet.key); Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
case EntityType.EAGLE(eagle):
if (items.exists(eagle.key)) {
cast(items.get(eagle.key), EagleItem).destoyed = true;
items.get(eagle.key).redraw();
}
case _:
} }
} }
} }

View File

@@ -1,154 +0,0 @@
package ru.m.tankz.render;
import ru.m.tankz.core.Eagle;
import flash.display.DisplayObject;
import flash.display.Shape;
import ru.m.geom.Direction;
import ru.m.geom.Rectangle;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.map.Brick;
import openfl.Assets;
import ru.m.tankz.core.Tank;
import flash.display.Bitmap;
typedef TRectangle = {
var rect(default, null):Rectangle;
}
class RenderItem<T:TRectangle> {
public var value(default, null):T;
public var view(default, null):DisplayObject;
private var bitmap:Bitmap;
public function new(value:T) {
this.value = value;
this.bitmap = new Bitmap();
this.view = bitmap;
redraw();
}
public function redraw():Void {
bitmap.bitmapData = Assets.getBitmapData(getImage());
}
public function update():Void {
var rect = value.rect;
view.rotation = calcRotate(rect.direction);
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
private function getImage():String {
return 'ERROR';
}
private static function calcRotate(direction:Direction):Float {
return (if (direction == Direction.RIGHT) {
0;
} else if (direction == Direction.LEFT) {
180;
} else if (direction == Direction.TOP) {
270;
} else if (direction == Direction.BOTTOM) {
90;
} else {
0;
});
}
}
class BrickItem extends RenderItem<Brick> {
private var shape:Shape;
private var broken:Int;
public function new(value:Brick) {
this.shape = new Shape();
super(value);
this.view = shape;
}
override public function redraw():Void {
var image = Assets.getBitmapData(getImage());
var g = shape.graphics;
g.clear();
if (value.destroyed) return;
g.beginBitmapFill(image);
g.drawRect(0, 0, value.rect.width, value.rect.height);
for (c in value.cells) {
if (c.destroyed) {
g.beginFill(0x000000);
g.drawRect(c.rect.x - value.rect.x, c.rect.y - value.rect.y, c.rect.width, c.rect.height);
}
}
g.endFill();
}
override public function update():Void {
super.update();
var b = value.broken;
if (b != this.broken) {
this.broken = b;
redraw();
}
}
override private function getImage():String {
return 'resources/images/map/map_${value.config.type}.png';
}
}
class TankItem extends RenderItem<Tank> {
private var type:String;
override private function getImage():String {
var group = value.config.group;
var index = value.playerId.index;
if (group == 'human') group = 'player';
if (group == 'radiant') {
group = 'player';
index = 0;
}
if (group == 'dire') {
group = 'player';
index = 1;
}
if (group == 'bot') index = 0;
return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
}
override public function update():Void {
super.update();
var t = value.config.type;
if (t != this.type) {
this.type = t;
redraw();
}
}
}
class BulletItem extends RenderItem<Bullet> {
override private function getImage():String {
return 'resources/images/bullet/bullet_${value.config.piercing > 1 ? 1 : 0}.png';
}
}
class EagleItem extends RenderItem<Eagle> {
public var destoyed(default, default):Bool;
override private function getImage():String {
return 'resources/images/eagle/eagle-${destoyed ? 1 : 0}.png';
}
}

View File

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package ru.m.tankz.render.item;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.PixelSnapping;
import openfl.Assets;
import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem {
public var image(default, set):String;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
public function new(rect:Rectangle) {
super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.AUTO, true);
}
override private function get_view():DisplayObject {
return bitmap;
}
private function set_image(value:String):String {
if (image != value) {
image = value;
bitmapData = Assets.getBitmapData(image);
bitmap.bitmapData = bitmapData;
}
return image;
}
}

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package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
this.type = type;
move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = 'resources/image/bonus/${type}.png';
}
return type;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}
}

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package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.Shape;
import openfl.Assets;
import openfl.display.DisplayObject;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type.BrickType;
enum BrickState {
UNBROKEN;
BROKEN;
DESTROYED;
}
class BrickRenderItem extends RenderItem {
public var type(default, set):BrickType;
public var state(get, never):BrickState;
private var image:BitmapData;
private var shape:Shape;
private var cells:Array<Point>;
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
this.type = type;
move(rect.position);
}
private function get_state():BrickState {
return switch cells.length {
case 0: DESTROYED;
case 4: UNBROKEN;
case _: BROKEN;
}
}
override private function get_view():DisplayObject {
return shape;
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw();
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);
shape.graphics.drawRect(0, 0, rect.width, rect.height);
shape.graphics.endFill();
case BROKEN:
shape.graphics.beginBitmapFill(image);
for (point in cells) {
var x = point.x * (rect.width / 2);
var y = point.y * (rect.width / 2);
var width = rect.width / 2;
var height = rect.height / 2;
shape.graphics.drawRect(x, y, width, height);
}
shape.graphics.endFill();
case DESTROYED:
}
}
}

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package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem {
public var piercing(default, set):Int = -1;
public function new(rect:Rectangle, piercing:Int) {
super(rect);
this.piercing = piercing;
move(rect.position);
}
private function set_piercing(value:Int):Int {
if (piercing != value) {
piercing = value;
var type = piercing > 0 ? 'piercing' : 'normal';
image = 'resources/image/bullet/${type}.png';
}
return piercing;
}
}

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package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
death = false;
move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2;
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
}
return death;
}
}

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package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
interface IRenderItem {
public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function move(position:Position):Void;
public function update():Void;
public function dispose():Void;
}

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package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function new(rect:Rectangle) {
this.rect = rect.clone();
}
private function get_view():DisplayObject {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
}

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package ru.m.tankz.render.item;
import haxework.view.theme.ITheme;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var skin(default, set):String;
public var hits(default, set):Int;
public var bonus(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
}
var color2:Color = color1;
if (bonus) {
color1 = 0xff00aa;
}
if (!color1.zero) {
image1 = BitmapUtil.colorize(image1, color1);
}
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame > images.length - 1) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
}
}

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package ru.m.tankz.sound;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import openfl.utils.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager";
#if flash
private static var type:String = "mp3";
#else
private static var type:String = "ogg";
#end
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
}
}
private function set_volume(value:Float):Float {
if (volume != value) {
volume = value;
updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void {
//L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
case _:
}
}
}

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package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('game_${VERSION}');
}
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

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package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public function new() {
super("network");
}
private inline function get_user():User {
return read("user");
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
}

View File

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package ru.m.tankz.storage;
import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord;
@:yield class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('record_${VERSION}');
}
public function save(record:GameRecord):Void {
L.d("RecordStorage", 'save $record');
write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
override public function delete(id:String):Void {
super.delete(id);
super.delete('${id}.info');
}
public function iterator():Iterator<GameRecordInfo> {
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
@yield return read(id);
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
}
}
}

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package ru.m.tankz.storage;
import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() {
super('settings_${VERSION}');
}
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
}
public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
}
public static function buildGamepadBinding(id:Int):Binding {
var device = GAMEPAD(id);
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT => {device: device, action: KEY(0)},
];
}
private static var defaults:Map<Int, Binding> = [
-1 => [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
];
}

View File

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package ru.m.tankz.view;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.frame.FrameSwitcher;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
}
public function launch():Void {
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(MenuFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
switcher.change(MenuFrame.ID);
}
}

View File

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---
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.stretch: true
style: dark
factory:
_menu_: {$class: ru.m.tankz.view.MenuFrame}
_level_: {$class: ru.m.tankz.view.LevelFrame}
_start_: {$class: ru.m.tankz.view.StartFrame}
_game_: {$class: ru.m.tankz.view.GameFrame}
_result_: {$class: ru.m.tankz.view.ResultFrame}
_settings_: {$class: ru.m.tankz.view.SettingsFrame}
_record_: {$class: ru.m.tankz.view.RecordFrame}
_room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
_room_: {$class: ru.m.tankz.view.network.RoomFrame}

View File

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package ru.m.tankz.view;
import haxework.view.layout.DefaultLayout;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var soundManager:SoundManager;
@:provide var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus;
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
}
public function init():Void {
bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
case _: null;
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(this);
game.start();
}
private function stop():Void {
if (game != null) {
game.dispose();
game = null;
}
gameView.render.reset();
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID, result);
case _:
}
}
override public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {
switcher.change(MenuFrame.ID);
}
}

View File

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---
style: container
overflow.x: crop
overflow.y: crop
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.stretch: true
visible: false

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