Compare commits
92 Commits
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| 8f50da64c2 | |||
| 982ca09a23 | |||
| dbf30decae |
@@ -7,3 +7,6 @@ indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.yaml]
|
||||
indent_size = 2
|
||||
|
||||
44
CHANGELOG.md
Normal file
44
CHANGELOG.md
Normal file
@@ -0,0 +1,44 @@
|
||||
0.17.0
|
||||
------
|
||||
* Improved `ResultFrame`
|
||||
* Improved bonuses
|
||||
* Set `DeviceType.SCREEN` as default on mobile devices
|
||||
|
||||
0.16.0
|
||||
------
|
||||
* Added `GamepadView` for sensor control
|
||||
* Added `AppTheme`
|
||||
* Replace `LevelPopup` with `StartFrame`
|
||||
* Added `LevelPack`
|
||||
* Added scrolls to lists
|
||||
* Fixed `GameView` size for small screens
|
||||
|
||||
0.15.0
|
||||
------
|
||||
* Added display tank player name in `Render`
|
||||
* Fixed join game after relogin
|
||||
* Updated `CreateGamePopup` for any screen sizes
|
||||
* Fixed tank destroy zero score label
|
||||
* Added custom size map support
|
||||
* Fixed clock bonus for spawned tanks
|
||||
|
||||
0.14.0
|
||||
------
|
||||
* Added `CreateGamePopup`
|
||||
* Fixed null tank color
|
||||
* Updated `Ticker`
|
||||
|
||||
0.13.0
|
||||
------
|
||||
* Added `Ticker`
|
||||
* Fixed `PacketQueue` stream reading
|
||||
* Added `PlayerControl` and `ControlPreset`
|
||||
* Added `BaseControlFactory`
|
||||
|
||||
0.12.0
|
||||
------
|
||||
* Added `GameRoomFrame`
|
||||
* Improved websocket connection with using binary protocol instead of text
|
||||
* Added `GameListFrame`
|
||||
* Added `DesktopConnection` for linux client build
|
||||
* Updated `SoundManager`
|
||||
95
WORK.md
95
WORK.md
@@ -1,73 +1,22 @@
|
||||
* build
|
||||
* gulp 100%
|
||||
* linux 100%
|
||||
* deb-package 100%
|
||||
* windows 0%
|
||||
* exe-package 0% (inno setup)
|
||||
|
||||
* deploy
|
||||
* capistrano 100%
|
||||
|
||||
* ui
|
||||
* auth frame 0%
|
||||
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
|
||||
* select level frame 10%
|
||||
* game frame 50%
|
||||
|
||||
* engine
|
||||
* config 100%
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullets 100%
|
||||
* boxes 100%
|
||||
* map changes 100%
|
||||
* bonuses 100%
|
||||
* eagle 100%
|
||||
|
||||
* game
|
||||
* classic
|
||||
* state 50%
|
||||
* bot 50%
|
||||
* human 100%
|
||||
* dota
|
||||
* state 50%
|
||||
* bot 10%
|
||||
* human 100%
|
||||
|
||||
* bonus
|
||||
* star 50%
|
||||
* grenade 0%
|
||||
* helm 0%
|
||||
* clock 0%
|
||||
* shovel 0%
|
||||
|
||||
* state
|
||||
* score 0%
|
||||
* human tank 0%
|
||||
* save/load 0%
|
||||
* export/import 0%
|
||||
|
||||
* render
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullet 100%
|
||||
* calc redraw 50%
|
||||
* animations
|
||||
* tank spawn 0%
|
||||
* tank move 100%
|
||||
* map water 100%
|
||||
* bullet boom 90%
|
||||
* tank boom 90%
|
||||
* bonuses 100%
|
||||
* html5 50%
|
||||
|
||||
* proto
|
||||
...
|
||||
|
||||
* editor
|
||||
* level
|
||||
* open 100%
|
||||
* edit 50%
|
||||
* save 100%
|
||||
* tank
|
||||
* color 10%
|
||||
* bonuses
|
||||
* death game bonuses
|
||||
* boat bonus
|
||||
* tanks and bullets speed balancing
|
||||
* game series
|
||||
* network series
|
||||
* map packs
|
||||
* create in editor
|
||||
* import in game
|
||||
* save imported in local storage
|
||||
* database
|
||||
* cache
|
||||
* improve bots
|
||||
* A star
|
||||
* game config validate
|
||||
* additional weapon
|
||||
* mine
|
||||
* display count
|
||||
* bonus ammo
|
||||
* screen gamepad (button enabled, count label)
|
||||
* ui:
|
||||
* game frame layouts
|
||||
|
||||
@@ -5,7 +5,7 @@ project_user: holop
|
||||
deploy_user: "{{ project_user }}"
|
||||
deploy_project: "{{ project_name }}"
|
||||
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
|
||||
deploy_repo_version: master
|
||||
deploy_repo_version: develop
|
||||
deploy_npm: yes
|
||||
|
||||
service_name: "{{ project_name }}"
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
{
|
||||
"SdkDir": "C:\\sdk",
|
||||
"PublishDir": "",
|
||||
"PublishUrl": "https://shmyga.ru/repo/tankz",
|
||||
"SSH": {
|
||||
"PrivateKey": null,
|
||||
"Passphrase": null
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
{
|
||||
"SdkDir": "/home/holop/sdk",
|
||||
"PublishDir": "/opt/repo/tankz",
|
||||
"PublishUrl": "https://shmyga.ru/repo/tankz",
|
||||
"SSH": {
|
||||
"PrivateKey": null,
|
||||
"Passphrase": null
|
||||
|
||||
63
gulpfile.js
63
gulpfile.js
@@ -2,13 +2,11 @@ const gulp = require('gulp');
|
||||
const gulpClean = require('gulp-clean');
|
||||
const Config = require('./config.json');
|
||||
const packageInfo = require('./package.json');
|
||||
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
|
||||
const {System, Sdk, Haxe, Project} = require('gulp-haxetool');
|
||||
const dateformat = require('dateformat');
|
||||
const argv = require('yargs').argv;
|
||||
const publish = require('./tasks/gulp-publish');
|
||||
|
||||
// ToDo: update default in gulp-haxetool
|
||||
FlashPlayer.VERSION = '32';
|
||||
//Haxe.VERSION = '4.0.0-rc.2';
|
||||
if (Config.SdkDir) {
|
||||
Sdk.dir = Config.SdkDir;
|
||||
}
|
||||
@@ -26,9 +24,7 @@ exports.generate = function generate() {
|
||||
};
|
||||
|
||||
/**
|
||||
* ToDo:
|
||||
* windows target
|
||||
* window exe package (innosetup)
|
||||
* base config
|
||||
*/
|
||||
const config = new Project.Config({
|
||||
meta: {
|
||||
@@ -46,7 +42,7 @@ const config = new Project.Config({
|
||||
'src-gen/haxe',
|
||||
],
|
||||
assets: [
|
||||
'src/common/resources'
|
||||
'src/common/resources',
|
||||
],
|
||||
flags: [
|
||||
//'proto_debug',
|
||||
@@ -68,11 +64,15 @@ const client = new Project(
|
||||
Project.Platform.FLASH,
|
||||
Project.Platform.HTML5,
|
||||
Project.Platform.LINUX,
|
||||
Project.Platform.WINDOWS,
|
||||
Project.Platform.ANDROID,
|
||||
],
|
||||
config.branch({
|
||||
name: 'client',
|
||||
sources: ['src/client/haxe'],
|
||||
sources: [
|
||||
//'src/fixes/haxe',
|
||||
'src/client/haxe',
|
||||
],
|
||||
main: 'ru.m.tankz.Client',
|
||||
preloader: 'ru.m.tankz.Preloader',
|
||||
assets: [
|
||||
@@ -93,7 +93,6 @@ const client = new Project(
|
||||
`CompilationOption.set('port',${port})`,
|
||||
]
|
||||
}),
|
||||
module.exports.generate
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
@@ -107,7 +106,11 @@ const editor = new Project(
|
||||
],
|
||||
config.branch({
|
||||
name: 'editor',
|
||||
sources: ['src/client/haxe', 'src/editor/haxe'],
|
||||
sources: [
|
||||
//'src/fixes/haxe',
|
||||
'src/client/haxe',
|
||||
'src/editor/haxe',
|
||||
],
|
||||
main: 'ru.m.tankz.editor.Editor',
|
||||
preloader: 'ru.m.tankz.Preloader',
|
||||
assets: [
|
||||
@@ -117,7 +120,7 @@ const editor = new Project(
|
||||
meta: {
|
||||
filename: 'editor',
|
||||
width: 1024,
|
||||
height: 850,
|
||||
height: 768,
|
||||
},
|
||||
flags: [
|
||||
//'dev_layout',
|
||||
@@ -136,24 +139,50 @@ const server = new Project(
|
||||
sources: ['src/server/haxe'],
|
||||
main: 'ru.m.tankz.server.Server',
|
||||
}),
|
||||
module.exports.generate
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
* publish
|
||||
*/
|
||||
module.exports.publish = publish(packageInfo.name, packageInfo.version, Config.PublishDir, Config.PublishUrl);
|
||||
|
||||
/**
|
||||
* default
|
||||
*/
|
||||
module.exports.default = gulp.series(
|
||||
const defaultSeries = [
|
||||
exports.clean,
|
||||
exports.generate,
|
||||
module.exports['client:flash:build'],
|
||||
module.exports['client:flash:html'],
|
||||
module.exports['client:html5:build'],
|
||||
module.exports['client:linux:build'],
|
||||
module.exports['client:linux:deb'],
|
||||
//module.exports['client:android:build'],
|
||||
|
||||
module.exports['editor:flash:build'],
|
||||
module.exports['editor:flash:html'],
|
||||
module.exports['editor:html5:build'],
|
||||
|
||||
module.exports['server:neko:build'],
|
||||
];
|
||||
|
||||
if (System.isLinux) {
|
||||
defaultSeries.push(
|
||||
module.exports['client:linux:build'],
|
||||
module.exports['client:linux:archive'],
|
||||
module.exports['client:linux:deb'],
|
||||
|
||||
module.exports['client:android:build'],
|
||||
);
|
||||
}
|
||||
|
||||
if (System.isWindows) {
|
||||
defaultSeries.push(
|
||||
module.exports['client:windows:build'],
|
||||
module.exports['client:windows:archive'],
|
||||
module.exports['client:windows:installer'],
|
||||
);
|
||||
}
|
||||
|
||||
defaultSeries.push(
|
||||
exports.publish,
|
||||
);
|
||||
|
||||
module.exports.default = gulp.series(defaultSeries);
|
||||
|
||||
3690
package-lock.json
generated
3690
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,24 @@
|
||||
{
|
||||
"name": "tankz",
|
||||
"version": "0.14.0",
|
||||
"version": "0.17.0",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"dateformat": "^3.0.3",
|
||||
"gulp": "^4.0.0",
|
||||
"gulp-add": "0.0.2",
|
||||
"gulp-clean": "^0.4.0",
|
||||
"gulp-haxetool": "^0.0.19",
|
||||
"gulp-haxetool": "0.1.0",
|
||||
"yargs": "^13.2.4"
|
||||
},
|
||||
"haxeDependencies": {
|
||||
"haxework": "git@bitbucket.org:shmyga/haxework.git",
|
||||
"lime": "7.5.0",
|
||||
"openfl": "8.9.1",
|
||||
"hxcpp": "4.0.8",
|
||||
"hxcpp": "4.0.52",
|
||||
"promhx": "1.1.0",
|
||||
"protohx": "0.4.6",
|
||||
"yaml": "1.3.0",
|
||||
"orm": "2.1.0",
|
||||
"yield": "2.0.0",
|
||||
"haxe-crypto": "0.0.7",
|
||||
"svg": "1.1.2"
|
||||
}
|
||||
|
||||
31
sql/init.sql
31
sql/init.sql
@@ -1,31 +0,0 @@
|
||||
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
|
||||
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
|
||||
|
||||
DROP DATABASE IF EXISTS armageddon;
|
||||
CREATE DATABASE IF NOT EXISTS armageddon;
|
||||
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
|
||||
|
||||
|
||||
DROP TABLE IF EXISTS armageddon.account;
|
||||
CREATE TABLE IF NOT EXISTS armageddon.account (
|
||||
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
|
||||
login VARCHAR(255) UNIQUE,
|
||||
password VARCHAR(32)
|
||||
);
|
||||
|
||||
DROP TABLE IF EXISTS armageddon.person;
|
||||
CREATE TABLE IF NOT EXISTS armageddon.person (
|
||||
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
|
||||
account_id INT UNSIGNED NOT NULL,
|
||||
name VARCHAR(255),
|
||||
|
||||
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
|
||||
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
|
||||
);
|
||||
|
||||
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
|
||||
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
|
||||
|
||||
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
|
||||
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');
|
||||
|
||||
42
src/client/haxe/ru/m/Device.hx
Normal file
42
src/client/haxe/ru/m/Device.hx
Normal file
@@ -0,0 +1,42 @@
|
||||
package ru.m;
|
||||
|
||||
@:enum abstract Platform(String) from String to String {
|
||||
var ANDROID = "android";
|
||||
var LINUX = "linux";
|
||||
var WINDOWS = "windows";
|
||||
}
|
||||
|
||||
class Device {
|
||||
|
||||
public static var platform(get, null):Platform;
|
||||
|
||||
private static function get_platform():Platform {
|
||||
#if android
|
||||
return ANDROID;
|
||||
#elseif linux
|
||||
return LINUX;
|
||||
#elseif windows
|
||||
return WINDOWS;
|
||||
#else
|
||||
return null;
|
||||
#end
|
||||
}
|
||||
|
||||
private static var MOBILES(default, never):Array<String> = [
|
||||
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
|
||||
];
|
||||
|
||||
public static function isMobile():Bool {
|
||||
#if android
|
||||
return true;
|
||||
#elseif js
|
||||
var userAgent = js.Browser.navigator.userAgent;
|
||||
for (mobile in MOBILES) {
|
||||
if (userAgent.indexOf(mobile) > -1) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#end
|
||||
return false;
|
||||
}
|
||||
}
|
||||
82
src/client/haxe/ru/m/Updater.hx
Normal file
82
src/client/haxe/ru/m/Updater.hx
Normal file
@@ -0,0 +1,82 @@
|
||||
package ru.m;
|
||||
|
||||
import haxework.net.JsonLoader;
|
||||
import openfl.Lib;
|
||||
import openfl.net.URLRequest;
|
||||
import promhx.Promise;
|
||||
import ru.m.Device;
|
||||
|
||||
@:enum abstract PackageType(String) from String to String {
|
||||
var APK = "apk";
|
||||
var DEB = "deb";
|
||||
var EXE = "exe";
|
||||
var ARCHIVE = "archive";
|
||||
}
|
||||
|
||||
typedef PackageInfo = {
|
||||
var platform:Platform;
|
||||
var type:PackageType;
|
||||
var path:String;
|
||||
var filename:String;
|
||||
var url:String;
|
||||
}
|
||||
|
||||
typedef PackagesBundle = {
|
||||
var name:String;
|
||||
var version:String;
|
||||
var packages:Array<PackageInfo>;
|
||||
}
|
||||
|
||||
class Updater {
|
||||
|
||||
private static inline var TAG = "Update";
|
||||
|
||||
public var type(get, null):PackageType;
|
||||
public var bundle(default, null):PackagesBundle;
|
||||
|
||||
private var url:String;
|
||||
private var version:String;
|
||||
|
||||
public function new(version:String, url:String) {
|
||||
this.url = url;
|
||||
this.version = version;
|
||||
}
|
||||
|
||||
private function get_type():PackageType {
|
||||
return switch Device.platform {
|
||||
case ANDROID: APK;
|
||||
case LINUX: DEB;
|
||||
case WINDOWS: EXE;
|
||||
case _: null;
|
||||
}
|
||||
}
|
||||
|
||||
private function resolveBundle():Promise<PackagesBundle> {
|
||||
return bundle != null ? Promise.promise(bundle) : new JsonLoader().GET(url).then(function(bundle) {
|
||||
this.bundle = bundle;
|
||||
return this.bundle;
|
||||
});
|
||||
}
|
||||
|
||||
public function check():Promise<Bool> {
|
||||
return resolveBundle().then(function(bundle:PackagesBundle):Bool {
|
||||
this.bundle = bundle;
|
||||
return bundle.version != version && Lambda.exists(bundle.packages, function(item) {
|
||||
return item.platform == Device.platform && item.type == type;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public function download():Promise<Bool> {
|
||||
return resolveBundle().then(function(bundle:PackagesBundle) {
|
||||
for (item in bundle.packages) {
|
||||
if (item.platform == Device.platform && item.type == type) {
|
||||
L.i(TAG, 'download: ${item.url}');
|
||||
Lib.getURL(new URLRequest(item.url));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
}
|
||||
43
src/client/haxe/ru/m/control/ControlBus.hx
Normal file
43
src/client/haxe/ru/m/control/ControlBus.hx
Normal file
@@ -0,0 +1,43 @@
|
||||
package ru.m.control;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.control.IControlBus;
|
||||
|
||||
class ControlBus implements IControlBus {
|
||||
|
||||
private static inline var TAG = "control";
|
||||
|
||||
public var devices(default, null):Array<IControlDevice>;
|
||||
|
||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
||||
|
||||
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
|
||||
|
||||
public function new() {
|
||||
devices = [];
|
||||
signal = new Signal3();
|
||||
devicesSignal = new Signal();
|
||||
connections = new Map();
|
||||
}
|
||||
|
||||
public function connect(device:IControlDevice):Void {
|
||||
var connector = function(action:DeviceAction, on:Bool):Void {
|
||||
//L.d("TAG", '${device.type}, ${action}, ${on}');
|
||||
signal.emit(device.type, action, on);
|
||||
}
|
||||
connections.set(device.type, connector);
|
||||
device.signal.connect(connector);
|
||||
devices.push(device);
|
||||
devicesSignal.emit(devices);
|
||||
}
|
||||
|
||||
public function disconnect(device:IControlDevice):Void {
|
||||
if (connections.exists(device.type)) {
|
||||
device.signal.disconnect(connections.get(device.type));
|
||||
connections.remove(device.type);
|
||||
devices.remove(device);
|
||||
devicesSignal.emit(devices);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
src/client/haxe/ru/m/control/DeviceAction.hx
Normal file
8
src/client/haxe/ru/m/control/DeviceAction.hx
Normal file
@@ -0,0 +1,8 @@
|
||||
package ru.m.control;
|
||||
|
||||
import ru.m.geom.Direction;
|
||||
|
||||
enum DeviceAction {
|
||||
DIRECTION(direction:Direction);
|
||||
KEY(code:Int);
|
||||
}
|
||||
8
src/client/haxe/ru/m/control/DeviceType.hx
Normal file
8
src/client/haxe/ru/m/control/DeviceType.hx
Normal file
@@ -0,0 +1,8 @@
|
||||
package ru.m.control;
|
||||
|
||||
enum DeviceType {
|
||||
NONE;
|
||||
KEYBOARD;
|
||||
SCREEN;
|
||||
GAMEPAD(id:Int);
|
||||
}
|
||||
13
src/client/haxe/ru/m/control/IControlBus.hx
Normal file
13
src/client/haxe/ru/m/control/IControlBus.hx
Normal file
@@ -0,0 +1,13 @@
|
||||
package ru.m.control;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
|
||||
interface IControlBus {
|
||||
public var devices(default, null):Array<IControlDevice>;
|
||||
|
||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
||||
|
||||
public function connect(device:IControlDevice):Void;
|
||||
public function disconnect(device:IControlDevice):Void;
|
||||
}
|
||||
10
src/client/haxe/ru/m/control/IControlDevice.hx
Normal file
10
src/client/haxe/ru/m/control/IControlDevice.hx
Normal file
@@ -0,0 +1,10 @@
|
||||
package ru.m.control;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
|
||||
interface IControlDevice {
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
public function dispose():Void;
|
||||
}
|
||||
62
src/client/haxe/ru/m/control/JoystickDevice.hx
Normal file
62
src/client/haxe/ru/m/control/JoystickDevice.hx
Normal file
@@ -0,0 +1,62 @@
|
||||
package ru.m.control;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
import lime.ui.Joystick;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.geom.Direction;
|
||||
|
||||
class JoystickDevice implements IControlDevice {
|
||||
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
private var joystick:Joystick;
|
||||
private var axisState:Map<Int, Direction>;
|
||||
|
||||
public function new(joystick:Joystick) {
|
||||
this.joystick = joystick;
|
||||
type = GAMEPAD(joystick.id);
|
||||
signal = new Signal2();
|
||||
axisState = new Map();
|
||||
joystick.onButtonDown.add(onButtonDown);
|
||||
joystick.onButtonUp.add(onButtonUp);
|
||||
joystick.onAxisMove.add(onAxisMove);
|
||||
}
|
||||
|
||||
private function onButtonDown(code:Int):Void {
|
||||
signal.emit(KEY(code), true);
|
||||
}
|
||||
|
||||
private function onButtonUp(code:Int):Void {
|
||||
signal.emit(KEY(code), false);
|
||||
}
|
||||
|
||||
private function onAxisMove(axis:Int, position:Float):Void {
|
||||
var direction:Direction = switch [axis, position] {
|
||||
case [0, 1]: Direction.RIGHT;
|
||||
case [0, -1]: Direction.LEFT;
|
||||
case [1, 1]: Direction.BOTTOM;
|
||||
case [1, -1]: Direction.TOP;
|
||||
case _: null;
|
||||
}
|
||||
if (direction != null) {
|
||||
axisState.set(axis, direction);
|
||||
signal.emit(DIRECTION(direction), true);
|
||||
} else if (position == 0) {
|
||||
if (axisState.exists(axis)) {
|
||||
signal.emit(DIRECTION(axisState.get(axis)), false);
|
||||
axisState.remove(axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (joystick != null) {
|
||||
joystick.onButtonDown.remove(onButtonDown);
|
||||
joystick.onButtonUp.remove(onButtonUp);
|
||||
joystick.onAxisMove.remove(onAxisMove);
|
||||
joystick = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
38
src/client/haxe/ru/m/control/KeyboardDevice.hx
Normal file
38
src/client/haxe/ru/m/control/KeyboardDevice.hx
Normal file
@@ -0,0 +1,38 @@
|
||||
package ru.m.control;
|
||||
|
||||
import flash.display.Stage;
|
||||
import flash.events.KeyboardEvent;
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.control.DeviceAction;
|
||||
|
||||
class KeyboardDevice implements IControlDevice {
|
||||
|
||||
public var type(default, null):DeviceType;
|
||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
||||
|
||||
private var stage:Stage;
|
||||
|
||||
public function new(stage:Stage) {
|
||||
this.stage = stage;
|
||||
type = DeviceType.KEYBOARD;
|
||||
signal = new Signal2();
|
||||
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
}
|
||||
|
||||
private function onKeyDown(event:KeyboardEvent):Void {
|
||||
signal.emit(KEY(event.keyCode), true);
|
||||
}
|
||||
|
||||
private function onKeyUp(event:KeyboardEvent):Void {
|
||||
signal.emit(KEY(event.keyCode), false);
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (stage != null) {
|
||||
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
stage = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package ru.m.display;
|
||||
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
|
||||
class DisplayObjectContainerExtender {
|
||||
|
||||
public static function childrenIterator():Iterator<DisplayObject> {
|
||||
throw "Not implemented";
|
||||
}
|
||||
|
||||
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
|
||||
if (self.contains(child)) {
|
||||
return self.removeChild(child);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static function containsRecursivle(child:DisplayObject):Bool {
|
||||
throw "Not implemented";
|
||||
}
|
||||
}
|
||||
@@ -2,33 +2,41 @@ package ru.m.skin;
|
||||
|
||||
import format.SVG;
|
||||
import haxework.color.Color;
|
||||
import haxework.color.ColorUtil;
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.form.ButtonView;
|
||||
import haxework.view.skin.ISkin;
|
||||
|
||||
class ButtonSVGSkin implements ISkin<ButtonView> {
|
||||
using StringTools;
|
||||
using haxework.color.ColorUtil;
|
||||
|
||||
private var svg:String;
|
||||
private var color:Color;
|
||||
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
|
||||
|
||||
@:style(null) private var svg:String;
|
||||
@:style(0) private var color:Null<Color>;
|
||||
@:style(false) private var solid:Null<Bool>;
|
||||
|
||||
private var svgs:Map<ButtonState, SVG>;
|
||||
|
||||
public function new(svg:String, color:Color) {
|
||||
public function new(?svg:String, ?color:Color, ?solid:Bool) {
|
||||
this.svg = svg;
|
||||
this.color = color;
|
||||
init();
|
||||
this.solid = solid;
|
||||
init(solid);
|
||||
}
|
||||
|
||||
private inline function buildSVG(color:Color):SVG {
|
||||
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}'));
|
||||
return new SVG(svg.replace("currentColor", '#${color}'));
|
||||
}
|
||||
|
||||
private function init():Void {
|
||||
svgs = new Map<ButtonState, SVG>();
|
||||
svgs.set(ButtonState.UP, buildSVG(color));
|
||||
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
|
||||
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
|
||||
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
|
||||
private function init(solid:Bool):Void {
|
||||
var color = color;
|
||||
if (solid) {
|
||||
color = color.multiply(1.5);
|
||||
}
|
||||
svgs = new Map();
|
||||
svgs.set(UP, buildSVG(color));
|
||||
svgs.set(DOWN, buildSVG(color.diff(-24)));
|
||||
svgs.set(OVER, buildSVG(color.diff(24)));
|
||||
svgs.set(DISABLED, buildSVG(color.grey()));
|
||||
}
|
||||
|
||||
public function draw(view:ButtonView):Void {
|
||||
@@ -37,7 +45,10 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
|
||||
graphics.beginFill(0, 0);
|
||||
graphics.drawRect(0, 0, view.width, view.height);
|
||||
graphics.beginFill(color);
|
||||
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
|
||||
if (!solid) {
|
||||
graphics.lineStyle(2, color.multiply(1.5));
|
||||
}
|
||||
// ToDo: padding
|
||||
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
|
||||
graphics.lineStyle();
|
||||
graphics.endFill();
|
||||
|
||||
162
src/client/haxe/ru/m/tankz/AppTheme.hx
Normal file
162
src/client/haxe/ru/m/tankz/AppTheme.hx
Normal file
@@ -0,0 +1,162 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.text.TextFormatAlign;
|
||||
import haxework.color.Color;
|
||||
import haxework.view.geometry.Box;
|
||||
import haxework.view.geometry.HAlign;
|
||||
import haxework.view.geometry.SizeValue;
|
||||
import haxework.view.geometry.VAlign;
|
||||
import haxework.view.theme.ITheme;
|
||||
import haxework.view.theme.Theme;
|
||||
import haxework.view.utils.DrawUtil;
|
||||
import openfl.Assets;
|
||||
import ru.m.skin.ButtonSVGSkin;
|
||||
|
||||
using haxework.color.ColorUtil;
|
||||
|
||||
class AppTheme extends Theme {
|
||||
|
||||
public static var COLORS(default, never):ThemeColors = {
|
||||
light: 0x95937D,
|
||||
dark: 0x777564,
|
||||
text: 0xE7E0BB,
|
||||
active: 0xFFFF00,
|
||||
}
|
||||
|
||||
public function new() {
|
||||
super({embed: true}, COLORS);
|
||||
}
|
||||
|
||||
override private function reload():Void {
|
||||
super.reload();
|
||||
register(new Style("light", [
|
||||
"skin.background.color" => colors.light,
|
||||
]));
|
||||
|
||||
register(new Style("dark", [
|
||||
"skin.background.color" => colors.dark,
|
||||
]));
|
||||
|
||||
register(new Style("font", [
|
||||
"_" => null,
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("text.header", [
|
||||
"font.size" => fontSize.big,
|
||||
"font.align" => TextFormatAlign.CENTER,
|
||||
"skin.background.color" => Color.fromInt(0x000000),
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.border.color" => colors.light,
|
||||
"geometry.padding" => Box.fromArray([50, 8]),
|
||||
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("button.menu", [
|
||||
"font.size" => fontSize.big,
|
||||
"geometry.padding" => Box.fromFloat(0),
|
||||
"geometry.width" => SizeValue.fromInt(250),
|
||||
"geometry.height" => SizeValue.fromInt(50),
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("text.box", [
|
||||
"skin.background.color" => Color.fromInt(0x000000),
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.border.color" => colors.light,
|
||||
"geometry.padding" => Box.fromArray([15, 8]),
|
||||
], ["text"]));
|
||||
|
||||
register(new Style("text.box.active", [
|
||||
"skin.background.color" => Color.fromInt(0x55aa55),
|
||||
"skin.background.alpha" => 1,
|
||||
"skin.border.color" => Color.fromInt(0x88dd88),
|
||||
], ["text.box"]));
|
||||
|
||||
register(new Style("button.level", [
|
||||
"font.size" => fontSize.veryBig,
|
||||
"geometry.width" => SizeValue.fromInt(64),
|
||||
"geometry.height" => SizeValue.fromInt(64),
|
||||
"geometry.padding" => Box.fromFloat(0),
|
||||
], ["button"]));
|
||||
|
||||
register(new Style("container", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.height" => SizeValue.fromString("100%"),
|
||||
"layout.hAlign" => HAlign.CENTER,
|
||||
"layout.vAlign" => VAlign.MIDDLE,
|
||||
], ["dark"]));
|
||||
|
||||
register(new Style("panel", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.padding" => Box.fromArray([10, 5]),
|
||||
"layout.vAlign" => VAlign.MIDDLE,
|
||||
], ["light"]));
|
||||
|
||||
register(new Style("window", [
|
||||
"geometry.padding" => Box.fromFloat(2),
|
||||
], ["dark", "border"]));
|
||||
|
||||
register(new Style("line", [
|
||||
"geometry.width" => SizeValue.fromString("100%"),
|
||||
"geometry.height" => SizeValue.fromInt(2),
|
||||
], ["border"]));
|
||||
|
||||
register(new Style("window.close", [
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
|
||||
"geometry.width" => SizeValue.fromInt(36),
|
||||
"geometry.height" => SizeValue.fromInt(36),
|
||||
]));
|
||||
|
||||
register(new Style("icon.tank", [
|
||||
"geometry.width" => SizeValue.fromInt(42),
|
||||
"geometry.height" => SizeValue.fromInt(42),
|
||||
"skin.fillType" => FillType.DEFAULT,
|
||||
]));
|
||||
|
||||
var green:Color = 0x00ff00;
|
||||
var red:Color = 0xff0000;
|
||||
register(new Style("result.winner", [
|
||||
"skin.border.color" => green,
|
||||
], ["light"]));
|
||||
register(new Style("result.loser", [
|
||||
"skin.border.color" => red,
|
||||
], ["light"]));
|
||||
register(new Style("player.winner", [
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.background.color" => green,
|
||||
]));
|
||||
register(new Style("player.loser", [
|
||||
"skin.background.alpha" => 0.1,
|
||||
"skin.background.color" => red,
|
||||
]));
|
||||
|
||||
registerButton("settings", "cog-solid.svg");
|
||||
registerButton("close", "times-circle-solid.svg");
|
||||
registerButton("next", "arrow-alt-circle-right-solid.svg");
|
||||
registerButton("prev", "arrow-alt-circle-left-solid.svg");
|
||||
registerButton("start", "play-circle-solid.svg");
|
||||
registerButton("login", "sign-in-solid.svg");
|
||||
registerButton("logout", "sign-out-solid.svg");
|
||||
|
||||
registerButton("keyboard", "keyboard-light.svg", true);
|
||||
registerButton("backspace", "backspace-light.svg", true);
|
||||
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
|
||||
|
||||
register(new Style("gamepad", [
|
||||
"skin.color" => colors.active,
|
||||
]));
|
||||
}
|
||||
|
||||
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
|
||||
register(new Style('button.$name', [
|
||||
"geometry.width" => SizeValue.fromInt(42),
|
||||
"geometry.height" => SizeValue.fromInt(42),
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
|
||||
]));
|
||||
register(new Style('button.$name.small', [
|
||||
"geometry.width" => SizeValue.fromInt(32),
|
||||
"geometry.height" => SizeValue.fromInt(32),
|
||||
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
|
||||
]));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -26,7 +26,6 @@ class Client {
|
||||
#if linux
|
||||
LinuxIcon.apply();
|
||||
#end
|
||||
Style.register();
|
||||
var view:ClientView = new ClientView();
|
||||
Root.bind(view);
|
||||
view.launch();
|
||||
|
||||
@@ -1,11 +1,21 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.Lib;
|
||||
import haxework.animate.FadeAnimate;
|
||||
import haxework.animate.UnFadeAnimate;
|
||||
import haxework.net.manage.ILoaderManager;
|
||||
import haxework.net.manage.LoaderManager;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.resources.Resources;
|
||||
import haxework.view.popup.PopupManager;
|
||||
import haxework.view.theme.ITheme;
|
||||
import lime.ui.Gamepad;
|
||||
import lime.ui.Joystick;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.control.ControlBus;
|
||||
import ru.m.control.IControlBus;
|
||||
import ru.m.control.JoystickDevice;
|
||||
import ru.m.control.KeyboardDevice;
|
||||
import ru.m.tankz.bundle.ConfigBundle;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
@@ -15,23 +25,27 @@ import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.storage.MultiplayerStorage;
|
||||
import ru.m.tankz.storage.NetworkStorage;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
|
||||
class Init {
|
||||
|
||||
@:provide static var theme:ITheme;
|
||||
@:provide static var resources:IResources;
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
@:provide static var configBundle:IConfigBundle;
|
||||
@:provide static var settingsStorage:SettingsStorage;
|
||||
@:provide static var multiplayerStorage:MultiplayerStorage;
|
||||
@:provide static var multiplayerStorage:NetworkStorage;
|
||||
@:provide static var gameStorage:GameStorage;
|
||||
@:provide static var recordStorage:RecordStorage;
|
||||
@:provide static var soundManager:SoundManager;
|
||||
@:provide static var networkManager:NetworkManager;
|
||||
@:provide static var popupManager:PopupManager;
|
||||
@:provide static var connection:IConnection<Request, Response>;
|
||||
@:provide static var bus:IControlBus;
|
||||
@:provide static var loaderManager:ILoaderManager;
|
||||
@:provide static var updater:Updater;
|
||||
|
||||
private static function buildConnection():IConnection<Request, Response> {
|
||||
var host:String = CompilationOption.get("host");
|
||||
@@ -47,11 +61,12 @@ class Init {
|
||||
}
|
||||
|
||||
public static function init():Void {
|
||||
theme = new AppTheme();
|
||||
resources = new Resources();
|
||||
levelBundle = new LevelBundle();
|
||||
configBundle = new ConfigBundle();
|
||||
settingsStorage = new SettingsStorage();
|
||||
multiplayerStorage = new MultiplayerStorage();
|
||||
multiplayerStorage = new NetworkStorage();
|
||||
gameStorage = new GameStorage();
|
||||
recordStorage = new RecordStorage();
|
||||
soundManager = new SoundManager();
|
||||
@@ -62,5 +77,25 @@ class Init {
|
||||
|
||||
connection = buildConnection();
|
||||
networkManager = new NetworkManager();
|
||||
|
||||
bus = new ControlBus();
|
||||
bus.connect(new KeyboardDevice(Lib.current.stage));
|
||||
|
||||
loaderManager = new LoaderManager();
|
||||
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
|
||||
|
||||
for (device in Gamepad.devices) {
|
||||
trace('gamepad', device);
|
||||
}
|
||||
Gamepad.onConnect.add(function(device) {
|
||||
trace('connect gamepad', device);
|
||||
});
|
||||
|
||||
for (device in Joystick.devices) {
|
||||
bus.connect(new JoystickDevice(device));
|
||||
}
|
||||
Joystick.onConnect.add(function(device) {
|
||||
bus.connect(new JoystickDevice(device));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,8 @@ import flash.display.Sprite;
|
||||
import flash.events.Event;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.Lib;
|
||||
import haxework.view.core.Size;
|
||||
import haxework.view.geometry.Size;
|
||||
import ru.m.tankz.AppTheme;
|
||||
|
||||
class Progress extends Sprite {
|
||||
|
||||
@@ -105,10 +106,10 @@ class Preloader extends Sprite {
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
Lib.current.stage.color = Style.lightColor;
|
||||
Lib.current.stage.color = AppTheme.COLORS.light;
|
||||
progress = new Progress();
|
||||
progress.color = Style.darkColor;
|
||||
progress.backColor = Style.lightColor;
|
||||
progress.color = AppTheme.COLORS.dark;
|
||||
progress.backColor = AppTheme.COLORS.light;
|
||||
progress.size = [200, 200];
|
||||
addChild(progress);
|
||||
onResize(null);
|
||||
|
||||
@@ -1,164 +0,0 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.text.Font;
|
||||
import flash.text.FontType;
|
||||
import haxework.color.ColorUtil;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.view.core.Geometry;
|
||||
import haxework.view.core.HAlign;
|
||||
import haxework.view.core.VAlign;
|
||||
import haxework.view.ITextView;
|
||||
import haxework.view.layout.Layout;
|
||||
import haxework.view.skin.ISkin;
|
||||
import haxework.view.skin.Skin;
|
||||
import openfl.Assets;
|
||||
import ru.m.skin.ButtonSVGSkin;
|
||||
|
||||
class Style {
|
||||
|
||||
@:provide private static var resources:IResources;
|
||||
|
||||
public static var lightColor = 0x95937D;
|
||||
public static var darkColor = 0x777564;
|
||||
public static var textColor = 0xE7E0BB;
|
||||
public static var activeColor = 0xFFFF00;
|
||||
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
|
||||
|
||||
public static var baseFontSize = 18;
|
||||
public static var bigFontSize = 22;
|
||||
public static var veryBigFontSize = 24;
|
||||
|
||||
public static var fontFamily = "Courirer New";
|
||||
public static var fontEmbed = false;
|
||||
|
||||
public static function text(color):ISkin<ITextView> {
|
||||
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
|
||||
}
|
||||
|
||||
public static function registerButton(name:String, resource:String):Void {
|
||||
resources.skin.put('button.$name', [
|
||||
Skin.size(64, 64),
|
||||
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
|
||||
]);
|
||||
resources.skin.put('button.$name.small', [
|
||||
Skin.size(32, 32),
|
||||
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
|
||||
]);
|
||||
}
|
||||
|
||||
public static function textBox(color:Int):SkinSet {
|
||||
return [
|
||||
Skin.color(0x000000, 0.1),
|
||||
Skin.border(lightColor, 1, 2),
|
||||
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
|
||||
];
|
||||
}
|
||||
|
||||
public static function register(font:Font = null):Void {
|
||||
resources.color.put("light", lightColor);
|
||||
resources.color.put("dark", darkColor);
|
||||
if (font == null) {
|
||||
font = Font.enumerateFonts()[0];
|
||||
}
|
||||
if (font == null) {
|
||||
font = Font.enumerateFonts(true)[0];
|
||||
}
|
||||
fontFamily = font == null ? "Courirer New" : font.fontName;
|
||||
fontEmbed = font == null ? false : switch font.fontType {
|
||||
case DEVICE: false;
|
||||
case _: true;
|
||||
};
|
||||
resources.skin.put("light", [
|
||||
Skin.color(lightColor),
|
||||
]);
|
||||
resources.skin.put("dark", [
|
||||
Skin.color(darkColor),
|
||||
]);
|
||||
resources.skin.put("font", [
|
||||
Skin.text(textColor, 0, fontFamily, fontEmbed),
|
||||
]);
|
||||
resources.skin.put("text", [
|
||||
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
|
||||
]);
|
||||
resources.skin.put("scroll.vertical", [
|
||||
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
|
||||
]);
|
||||
resources.skin.put("text.header", [
|
||||
Skin.color(0x000000, 0.1),
|
||||
Skin.border(lightColor, 1, 2),
|
||||
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
|
||||
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
|
||||
]);
|
||||
resources.skin.put("button", [
|
||||
Skin.buttonColor(lightColor),
|
||||
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
|
||||
Skin.size(250, 50),
|
||||
]);
|
||||
resources.skin.put("text.box", [
|
||||
Skin.color(0x000000, 0.1),
|
||||
Skin.border(lightColor, 1, 2),
|
||||
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
|
||||
]);
|
||||
resources.skin.put("text.box.active", [
|
||||
Skin.color(0x55aa55),
|
||||
Skin.border(0x88dd88, 1, 2),
|
||||
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
|
||||
]);
|
||||
resources.skin.put("button.simple", [
|
||||
Skin.buttonColor(lightColor),
|
||||
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
|
||||
Skin.geometry(new Geometry().setPadding([25, 8])),
|
||||
]);
|
||||
resources.skin.put("button.simple.active", [
|
||||
Skin.buttonColor(lightColor, activeColor),
|
||||
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
|
||||
Skin.geometry(new Geometry().setPadding([25, 8])),
|
||||
]);
|
||||
resources.skin.put("button.tab", [
|
||||
Skin.tabColor(lightColor),
|
||||
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
|
||||
Skin.geometry(new Geometry().setPadding([25, 8])),
|
||||
]);
|
||||
resources.skin.put("border", [
|
||||
Skin.border(borderColor, 1, 2),
|
||||
]);
|
||||
resources.skin.put("scroll", [
|
||||
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
|
||||
]);
|
||||
resources.skin.put("button.level", [
|
||||
Skin.buttonColor(lightColor),
|
||||
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
|
||||
Skin.size(64, 64),
|
||||
]);
|
||||
|
||||
resources.skin.put("container", [
|
||||
Skin.geometry(new Geometry().setSize("100%", "100%")),
|
||||
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
|
||||
Skin.color(darkColor),
|
||||
]);
|
||||
resources.skin.put("panel", [
|
||||
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
|
||||
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
|
||||
Skin.color(lightColor),
|
||||
]);
|
||||
resources.skin.put("window", [
|
||||
Skin.color(darkColor),
|
||||
Skin.border(borderColor, 1, 2),
|
||||
Skin.geometry(new Geometry().setPadding(2)),
|
||||
]);
|
||||
resources.skin.put("window.close", [
|
||||
Skin.size(36, 36),
|
||||
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
|
||||
]);
|
||||
resources.skin.put("line", [
|
||||
Skin.color(borderColor),
|
||||
]);
|
||||
|
||||
registerButton("settings", "cog-solid.svg");
|
||||
registerButton("close", "times-circle-solid.svg");
|
||||
registerButton("next", "arrow-alt-circle-right-solid.svg");
|
||||
registerButton("start", "play-circle-solid.svg");
|
||||
registerButton("login", "sign-in-solid.svg");
|
||||
registerButton("logout", "sign-out-solid.svg");
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
|
||||
|
||||
public function get(type:GameType):Config {
|
||||
if (!_cache.exists(type)) {
|
||||
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
|
||||
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
|
||||
_cache.set(type, Config.fromSource(type, source));
|
||||
}
|
||||
return _cache.get(type);
|
||||
|
||||
@@ -1,23 +1,42 @@
|
||||
package ru.m.tankz.bundle;
|
||||
|
||||
import openfl.Assets;
|
||||
import openfl.utils.AssetType;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.util.LevelUtil;
|
||||
|
||||
class LevelBundle implements ILevelBundle {
|
||||
|
||||
private var cache:Map<String, LevelConfig> = new Map();
|
||||
private var _cache:Map<String, LevelPack> = new Map();
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
|
||||
var key = '${type}:${levelId}';
|
||||
if (!cache.exists(key)) {
|
||||
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
|
||||
cache[key] = LevelUtil.loads(config, data);
|
||||
cache[key].id = levelId;
|
||||
private function resolve(id:PackId):LevelPack {
|
||||
var bytes = Assets.getBytes('resources/level/${id}.zip');
|
||||
return {
|
||||
id: id,
|
||||
data: LevelUtil.unpack(bytes).map(function(level) {
|
||||
level.packId = id;
|
||||
return level;
|
||||
}),
|
||||
};
|
||||
}
|
||||
return cache[key];
|
||||
|
||||
public function get(id:PackId):LevelPack {
|
||||
if (!_cache.exists(id)) {
|
||||
_cache.set(id, resolve(id));
|
||||
}
|
||||
return _cache.get(id);
|
||||
}
|
||||
|
||||
public function list():Array<PackId> {
|
||||
var result = [];
|
||||
for (path in Assets.list(AssetType.BINARY)) {
|
||||
if (StringTools.startsWith(path, "resources/level")) {
|
||||
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.control.Control.TankAction;
|
||||
|
||||
typedef ActionItem = {
|
||||
public var action:TankAction;
|
||||
public var key:Int;
|
||||
}
|
||||
|
||||
typedef KeyBinding = Map<Int, TankAction>;
|
||||
|
||||
class ActionConfig {
|
||||
|
||||
public var data(default, null):Array<ActionItem>;
|
||||
|
||||
public function new(data:Array<ActionItem>) {
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public function asKeyBinding():KeyBinding {
|
||||
var result = new Map<Int, TankAction>();
|
||||
for (item in data) {
|
||||
result[item.key] = item.action;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
@@ -0,0 +1,12 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
typedef BindAction = {
|
||||
var device:DeviceType;
|
||||
var action:DeviceAction;
|
||||
}
|
||||
|
||||
typedef Binding = Map<TankAction, BindAction>;
|
||||
@@ -1,60 +1,98 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import flash.events.FocusEvent;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.Lib;
|
||||
import flash.ui.Keyboard;
|
||||
import haxe.Timer;
|
||||
import ru.m.tankz.control.ActionConfig;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.control.IControlBus;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
using haxe.EnumTools.EnumValueTools;
|
||||
|
||||
class HumanControl extends Control {
|
||||
|
||||
@:provide var storage:SettingsStorage;
|
||||
@:provide static var storage:SettingsStorage;
|
||||
@:provide static var bus:IControlBus;
|
||||
|
||||
private var keyBinding:KeyBinding;
|
||||
private var moveQueue:Array<Int>;
|
||||
private var shotTimer:Timer;
|
||||
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
|
||||
|
||||
private var moveQueue:Array<Direction>;
|
||||
private var shotTimers:Map<Int, Timer>;
|
||||
|
||||
public function new(playerId:PlayerId, controlIndex:Int) {
|
||||
super(playerId);
|
||||
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
|
||||
moveQueue = new Array<Int>();
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
|
||||
var config = storage.getBinding(controlIndex);
|
||||
binding = new Map();
|
||||
for (action in config.keys()) {
|
||||
var bind = config.get(action);
|
||||
if (!binding.exists(bind.device)) {
|
||||
binding.set(bind.device, new Map());
|
||||
}
|
||||
binding.get(bind.device).set(bind.action, action);
|
||||
}
|
||||
moveQueue = [];
|
||||
shotTimers = new Map();
|
||||
}
|
||||
|
||||
private function onKeyDown(event:KeyboardEvent):Void {
|
||||
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||
case TankAction.MOVE(direction):
|
||||
if (moveQueue.indexOf(event.keyCode) == -1) {
|
||||
moveQueue.unshift(event.keyCode);
|
||||
updateMove();
|
||||
public function hasDevice(device:DeviceType):Bool {
|
||||
for (d in binding.keys()) {
|
||||
if (d.equals(device)) {
|
||||
return true;
|
||||
}
|
||||
case TankAction.SHOT:
|
||||
if (shotTimer == null) {
|
||||
shotTimer = new Timer(300);
|
||||
shotTimer.run = shot;
|
||||
shot();
|
||||
}
|
||||
case _:
|
||||
return false;
|
||||
}
|
||||
|
||||
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
|
||||
if (binding.exists(device) && binding[device].exists(action)) {
|
||||
toggleAction(binding[device][action], on);
|
||||
}
|
||||
}
|
||||
|
||||
private function onKeyUp(event:KeyboardEvent):Void {
|
||||
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||
case TankAction.MOVE(direction):
|
||||
moveQueue.remove(event.keyCode);
|
||||
updateMove();
|
||||
case TankAction.SHOT:
|
||||
if (shotTimer != null) {
|
||||
shotTimer.stop();
|
||||
shotTimer = null;
|
||||
override public function start():Void {
|
||||
super.start();
|
||||
bus.signal.connect(onDeviceAction);
|
||||
}
|
||||
case _:
|
||||
|
||||
override public function stop():Void {
|
||||
super.stop();
|
||||
bus.signal.disconnect(onDeviceAction);
|
||||
moveQueue = [];
|
||||
for (timer in shotTimers) {
|
||||
timer.stop();
|
||||
}
|
||||
shotTimers = new Map();
|
||||
}
|
||||
|
||||
public function toggleAction(action:TankAction, on:Bool):Void {
|
||||
switch action {
|
||||
case TankAction.MOVE(direction):
|
||||
if (on) {
|
||||
if (moveQueue.indexOf(direction) == -1) {
|
||||
moveQueue.unshift(direction);
|
||||
}
|
||||
} else {
|
||||
moveQueue.remove(direction);
|
||||
}
|
||||
updateMove();
|
||||
case TankAction.SHOT(weapon):
|
||||
if (on) {
|
||||
if (!shotTimers.exists(weapon)) {
|
||||
var timer = new Timer(300);
|
||||
timer.run = shooter(weapon);
|
||||
timer.run();
|
||||
shotTimers.set(weapon, timer);
|
||||
}
|
||||
} else {
|
||||
if (shotTimers.exists(weapon)) {
|
||||
shotTimers.get(weapon).stop();
|
||||
shotTimers.remove(weapon);
|
||||
}
|
||||
}
|
||||
case TankAction.STOP:
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,17 +103,15 @@ class HumanControl extends Control {
|
||||
|
||||
private function updateMove():Void {
|
||||
if (moveQueue.length == 0) {
|
||||
action(TankAction.STOP);
|
||||
action(STOP);
|
||||
} else {
|
||||
switch (keyBinding.get(moveQueue[0])) {
|
||||
case TankAction.MOVE(direction):
|
||||
action(TankAction.MOVE(direction));
|
||||
case _:
|
||||
}
|
||||
action(MOVE(moveQueue[0]));
|
||||
}
|
||||
}
|
||||
|
||||
private function shot():Void {
|
||||
action(TankAction.SHOT);
|
||||
private function shooter(weapon:Int):Void -> Void {
|
||||
return function():Void {
|
||||
action(SHOT(weapon));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
src/client/haxe/ru/m/tankz/game/GameInit.hx
Normal file
11
src/client/haxe/ru/m/tankz/game/GameInit.hx
Normal file
@@ -0,0 +1,11 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
|
||||
enum GameInit {
|
||||
LOCAL(start:Start);
|
||||
NETWORK(network:NetworkManager);
|
||||
RECORD(record:GameRecord);
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.control.LocalControlFactory;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.record.GameRecorder;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
class LocalGame extends GameRunner {
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
private var recorder:GameRecorder;
|
||||
|
||||
public function new(state:GameState) {
|
||||
super(state);
|
||||
controlFactory = new LocalControlFactory();
|
||||
recorder = new GameRecorder();
|
||||
connect(recorder);
|
||||
}
|
||||
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case GameEvent.COMPLETE(_, _):
|
||||
disconnect(recorder);
|
||||
recorder.onGameEvent(event); //ToDo:
|
||||
recordStorage.save(recorder.record);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
package ru.m.tankz.control;
|
||||
package ru.m.tankz.local;
|
||||
|
||||
import ru.m.tankz.control.BaseControlFactory;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class LocalControlFactory extends BaseControlFactory {
|
||||
41
src/client/haxe/ru/m/tankz/local/LocalGame.hx
Normal file
41
src/client/haxe/ru/m/tankz/local/LocalGame.hx
Normal file
@@ -0,0 +1,41 @@
|
||||
package ru.m.tankz.local;
|
||||
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.local.LocalControlFactory;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class LocalGame extends GameRunner {
|
||||
|
||||
@:provide static var gameStorage:GameStorage;
|
||||
|
||||
public function new(start:Start) {
|
||||
super(start);
|
||||
controlFactory = new LocalControlFactory();
|
||||
}
|
||||
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case COMPLETE(result): updateProgress(result);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function updateProgress(result:Result):Void {
|
||||
var complete = false;
|
||||
var humansTeams:Array<TeamId> = [];
|
||||
for (control in controls) {
|
||||
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
|
||||
humansTeams.push(control.playerId.team);
|
||||
}
|
||||
}
|
||||
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
|
||||
var progress = gameStorage.get(result.level.packId);
|
||||
progress.completeLevel(result.level.id, result.state.presetId);
|
||||
gameStorage.set(progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.control;
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package ru.m.tankz.control;
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.control.BaseControlFactory;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class NetworkControlFactory extends BaseControlFactory {
|
||||
@@ -7,4 +9,8 @@ class NetworkControlFactory extends BaseControlFactory {
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new NetworkControl(id, index);
|
||||
}
|
||||
|
||||
override private function buildBot(id:PlayerId, type:String):Control {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
package ru.m.tankz.game;
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import haxe.Unserializer;
|
||||
import ru.m.tankz.control.NetworkControlFactory;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkControlFactory;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
|
||||
private var network:NetworkManager;
|
||||
|
||||
public function new(network:NetworkManager) {
|
||||
super(new GameState(network.room.game.type, 0, network.room.game.level));
|
||||
super(network.room.game.type);
|
||||
this.network = network;
|
||||
this.controlFactory = new NetworkControlFactory();
|
||||
network.gameEventSignal.connect(onGameEventProto);
|
||||
@@ -22,8 +22,8 @@ class NetworkGame extends Game {
|
||||
}
|
||||
|
||||
private function onGameEventProto(game:GameEventResponse):Void {
|
||||
var time = game.time;
|
||||
var eventStr = game.event;
|
||||
var time = game.event.time;
|
||||
var eventStr = game.event.event;
|
||||
var event:GameEvent = Unserializer.run(eventStr);
|
||||
gameEventSignal.emit(event);
|
||||
}
|
||||
@@ -38,12 +38,12 @@ class NetworkGame extends Game {
|
||||
}
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
override private function onStart(start:Start):Void {
|
||||
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
|
||||
if (slot != null) {
|
||||
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
|
||||
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
|
||||
}
|
||||
super.start();
|
||||
super.onStart(start);
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.proto.game.GameEventProto;
|
||||
import ru.m.tankz.proto.room.SlotProto;
|
||||
import ru.m.tankz.proto.room.SlotRequest;
|
||||
import haxe.Serializer;
|
||||
@@ -21,7 +22,7 @@ import ru.m.tankz.proto.room.RoomListRequest;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.proto.room.RoomRequest;
|
||||
import ru.m.tankz.proto.room.StartRequest;
|
||||
import ru.m.tankz.storage.MultiplayerStorage;
|
||||
import ru.m.tankz.storage.NetworkStorage;
|
||||
|
||||
typedef ClientConnection = IConnection<Request, Response>;
|
||||
|
||||
@@ -46,7 +47,7 @@ class NetworkManager {
|
||||
public var gameEventSignal:Signal<GameEventResponse>;
|
||||
|
||||
@:provide private var connection:ClientConnection;
|
||||
@:provide private var storage:MultiplayerStorage;
|
||||
@:provide private var storage:NetworkStorage;
|
||||
|
||||
private var reconnectTimer:Timer;
|
||||
private var reconnectDelay:Int;
|
||||
@@ -60,7 +61,7 @@ class NetworkManager {
|
||||
updateState(OFFLINE);
|
||||
connection.handler.connect(onConnectionEvent);
|
||||
connection.receiveHandler.connect(onResponse);
|
||||
connect();
|
||||
//connect(); // ToDo: disable network
|
||||
}
|
||||
|
||||
private function updateState(value:ConnectionState):Void {
|
||||
@@ -106,9 +107,11 @@ class NetworkManager {
|
||||
}
|
||||
|
||||
public function action(tankId:Int, action:TankAction):Void {
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
|
||||
new GameEventProto().setTime(0).setEvent(
|
||||
Serializer.run(GameEvent.ACTION(tankId, action))
|
||||
)));
|
||||
)))
|
||||
);
|
||||
}
|
||||
|
||||
private function connect():Void {
|
||||
|
||||
@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
|
||||
|
||||
interface IRender extends IView<Dynamic> extends GameListener {
|
||||
public var config(default, set):Config;
|
||||
public var gridSize(default, set):GridSize;
|
||||
public function draw():Void;
|
||||
public function reset():Void;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import flash.display.Graphics;
|
||||
import flash.display.Sprite;
|
||||
import flash.events.Event;
|
||||
import haxe.Timer;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.SpriteView;
|
||||
import promhx.Promise;
|
||||
import ru.m.animate.Animate;
|
||||
@@ -21,10 +21,15 @@ import ru.m.tankz.render.item.EagleRenderItem;
|
||||
import ru.m.tankz.render.item.IRenderItem;
|
||||
import ru.m.tankz.render.item.TankRenderItem;
|
||||
import ru.m.tankz.Type;
|
||||
using ru.m.display.DisplayObjectContainerExtender;
|
||||
|
||||
class Render extends SpriteView implements IRender {
|
||||
|
||||
public var config(default, set):Config;
|
||||
public var gridSize(default, set):GridSize;
|
||||
|
||||
private var mapWidth(get, null):Float;
|
||||
private var mapHeight(get, null):Float;
|
||||
|
||||
private var backgroundLayer:Sprite;
|
||||
private var groundLayer:Sprite;
|
||||
@@ -50,19 +55,34 @@ class Render extends SpriteView implements IRender {
|
||||
reset();
|
||||
}
|
||||
|
||||
private function get_mapWidth():Float {
|
||||
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
|
||||
}
|
||||
|
||||
private function get_mapHeight():Float {
|
||||
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
|
||||
}
|
||||
|
||||
private function set_config(value:Config):Config {
|
||||
return config = value;
|
||||
config = value;
|
||||
setSize(mapWidth, mapHeight, "render");
|
||||
drawBackground();
|
||||
return config;
|
||||
}
|
||||
|
||||
private function set_gridSize(value:GridSize):GridSize {
|
||||
gridSize = value;
|
||||
setSize(mapWidth, mapHeight, "render");
|
||||
drawBackground();
|
||||
return gridSize;
|
||||
}
|
||||
|
||||
private function drawBackground():Void {
|
||||
var width = config.map.cellWidth * config.map.gridWidth;
|
||||
var height = config.map.cellHeight * config.map.gridHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.clear();
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(0, 0, width, height);
|
||||
g.drawRect(0, 0, mapWidth, mapHeight);
|
||||
g.endFill();
|
||||
setContentSize(width, height);
|
||||
}
|
||||
|
||||
public function draw():Void {
|
||||
@@ -76,7 +96,9 @@ class Render extends SpriteView implements IRender {
|
||||
}
|
||||
|
||||
private function clearLayer(layer:DisplayObjectContainer) {
|
||||
while (layer.numChildren > 0) layer.removeChildAt(0);
|
||||
while (layer.numChildren > 0) {
|
||||
layer.removeChildAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
@@ -93,9 +115,10 @@ class Render extends SpriteView implements IRender {
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(_):
|
||||
case START(start):
|
||||
gridSize = start.level.size;
|
||||
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
case COMPLETE(_, _):
|
||||
case COMPLETE(_):
|
||||
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
case SPAWN(BRICK(bricks)):
|
||||
drawBackground();
|
||||
@@ -121,12 +144,13 @@ class Render extends SpriteView implements IRender {
|
||||
item.skin = tankConfig.skin;
|
||||
item.hits = info.hits;
|
||||
item.bonus = info.bonus;
|
||||
item.name = info.name == null ? "" : info.name;
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
|
||||
case SPAWN(BULLET(id, rect, playerId, piercing)):
|
||||
var item = new BulletRenderItem(rect, piercing);
|
||||
case SPAWN(BULLET(id, rect, playerId, skin)):
|
||||
var item = new BulletRenderItem(rect, skin);
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
@@ -183,9 +207,7 @@ class Render extends SpriteView implements IRender {
|
||||
var item = items[id];
|
||||
entryLayer.removeChild(item.view);
|
||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||
if (shot.score != 0) {
|
||||
showScore(item.rect.center, shot.score);
|
||||
}
|
||||
items.remove(id);
|
||||
}
|
||||
case DESTROY(BULLET(id)):
|
||||
@@ -202,18 +224,14 @@ class Render extends SpriteView implements IRender {
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||
if (shot.score != 0) {
|
||||
showScore(item.rect.center, shot.score);
|
||||
}
|
||||
cast(item, EagleRenderItem).death = true;
|
||||
}
|
||||
case DESTROY(BONUS(id, shot)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
upperLayer.removeChild(item.view);
|
||||
if (shot.score != 0) {
|
||||
showScore(item.rect.center, shot.score);
|
||||
}
|
||||
items.remove(id);
|
||||
}
|
||||
case DESTROY(CELL(id, x, y, shot)):
|
||||
@@ -236,21 +254,23 @@ class Render extends SpriteView implements IRender {
|
||||
return animate.play().then(function(animate:Animate):Void {
|
||||
// ToDo: clean animates on reset
|
||||
if (upperLayer.contains(animate)) {
|
||||
upperLayer.removeChild(animate);
|
||||
upperLayer.removeChildSafety(animate);
|
||||
}
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
private function showScore(point:Point, score:Int):Void {
|
||||
private function showScore(point:Point, score:Null<Int>):Void {
|
||||
if (score != null && score != 0) {
|
||||
var view:LabelView = new LabelView();
|
||||
view.skinId = "text";
|
||||
view.style = "text";
|
||||
view.text = Std.string(score);
|
||||
view.update();
|
||||
view.redraw();
|
||||
view.x = point.x - view.width / 2;
|
||||
view.y = point.y - view.height / 2;
|
||||
upperLayer.addChild(view.content);
|
||||
Timer.delay(function() upperLayer.removeChild(view.content), 1000);
|
||||
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
25
src/client/haxe/ru/m/tankz/render/RenderUtil.hx
Normal file
25
src/client/haxe/ru/m/tankz/render/RenderUtil.hx
Normal file
@@ -0,0 +1,25 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import flash.display.BitmapData;
|
||||
import openfl.Assets;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class RenderUtil {
|
||||
|
||||
public static function eagleImage(death:Bool = false):BitmapData {
|
||||
var suffix = death ? '-death' : '';
|
||||
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
|
||||
}
|
||||
|
||||
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
|
||||
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
|
||||
}
|
||||
|
||||
public static function bonusImage(type:BonusType):BitmapData {
|
||||
return Assets.getBitmapData('resources/image/bonus/${type}.png');
|
||||
}
|
||||
|
||||
public static function bulletImage(skin:String):BitmapData {
|
||||
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
|
||||
}
|
||||
}
|
||||
@@ -4,13 +4,11 @@ import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.PixelSnapping;
|
||||
import openfl.Assets;
|
||||
import ru.m.geom.Rectangle;
|
||||
|
||||
class BitmapRenderItem extends RenderItem {
|
||||
public var image(default, set):String;
|
||||
public var image(default, set):BitmapData;
|
||||
|
||||
private var bitmapData:BitmapData;
|
||||
private var bitmap:Bitmap;
|
||||
|
||||
public function new(rect:Rectangle) {
|
||||
@@ -22,11 +20,12 @@ class BitmapRenderItem extends RenderItem {
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private function set_image(value:String):String {
|
||||
private function set_image(value:BitmapData):BitmapData {
|
||||
if (image != value) {
|
||||
image = value;
|
||||
bitmapData = Assets.getBitmapData(image);
|
||||
bitmap.bitmapData = bitmapData;
|
||||
bitmap.bitmapData = image;
|
||||
bitmap.width = rect.width;
|
||||
bitmap.height = rect.height;
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ class BonusRenderItem extends BitmapRenderItem {
|
||||
private function set_type(value:BonusType):BonusType {
|
||||
if (type != value) {
|
||||
type = value;
|
||||
image = 'resources/image/bonus/${type}.png';
|
||||
image = RenderUtil.bonusImage(type);
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
@@ -23,15 +23,19 @@ class BrickRenderItem extends RenderItem {
|
||||
private var shape:Shape;
|
||||
private var cells:Array<Point>;
|
||||
|
||||
public function new(rect:Rectangle, type:BrickType) {
|
||||
super(rect);
|
||||
this.shape = new Shape();
|
||||
cells = [
|
||||
private static function buildCells():Array<Point> {
|
||||
return [
|
||||
new Point(0, 0),
|
||||
new Point(0, 1),
|
||||
new Point(1, 0),
|
||||
new Point(1, 1),
|
||||
];
|
||||
}
|
||||
|
||||
public function new(rect:Rectangle, type:BrickType) {
|
||||
super(rect);
|
||||
this.shape = new Shape();
|
||||
cells = buildCells();
|
||||
this.type = type;
|
||||
move(rect.position);
|
||||
}
|
||||
@@ -51,6 +55,7 @@ class BrickRenderItem extends RenderItem {
|
||||
private function set_type(value:BrickType):BrickType {
|
||||
if (type != value) {
|
||||
type = value;
|
||||
cells = buildCells();
|
||||
image = Assets.getBitmapData('resources/image/map/${type}.png');
|
||||
redraw();
|
||||
}
|
||||
|
||||
@@ -3,20 +3,19 @@ package ru.m.tankz.render.item;
|
||||
import ru.m.geom.Rectangle;
|
||||
|
||||
class BulletRenderItem extends BitmapRenderItem {
|
||||
public var piercing(default, set):Int = -1;
|
||||
public var skin(default, set):String;
|
||||
|
||||
public function new(rect:Rectangle, piercing:Int) {
|
||||
public function new(rect:Rectangle, skin:String) {
|
||||
super(rect);
|
||||
this.piercing = piercing;
|
||||
this.skin = skin;
|
||||
move(rect.position);
|
||||
}
|
||||
|
||||
private function set_piercing(value:Int):Int {
|
||||
if (piercing != value) {
|
||||
piercing = value;
|
||||
var type = piercing > 0 ? 'piercing' : 'normal';
|
||||
image = 'resources/image/bullet/${type}.png';
|
||||
private function set_skin(value:String):String {
|
||||
if (skin != value) {
|
||||
skin = value;
|
||||
image = RenderUtil.bulletImage(skin);
|
||||
}
|
||||
return piercing;
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,8 +35,8 @@ class EagleRenderItem extends BitmapRenderItem {
|
||||
if (protect != value) {
|
||||
protect = value;
|
||||
if (protect) {
|
||||
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2;
|
||||
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2;
|
||||
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
|
||||
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
|
||||
}
|
||||
protectView.visible = protect;
|
||||
protectView.playing = protect;
|
||||
@@ -47,10 +47,9 @@ class EagleRenderItem extends BitmapRenderItem {
|
||||
private function set_death(value:Bool):Bool {
|
||||
if (death != value) {
|
||||
death = value;
|
||||
var suffix = death ? '-death' : '';
|
||||
image = 'resources/image/eagle/eagle${suffix}.png';
|
||||
image = RenderUtil.eagleImage(death);
|
||||
if (!color.zero) {
|
||||
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
|
||||
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
|
||||
}
|
||||
}
|
||||
return death;
|
||||
|
||||
@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
|
||||
class RenderItem implements IRenderItem {
|
||||
|
||||
public var view(get, null):DisplayObject;
|
||||
public var content(get, null):DisplayObject;
|
||||
|
||||
public var rect(default, null):Rectangle;
|
||||
|
||||
@@ -18,16 +19,26 @@ class RenderItem implements IRenderItem {
|
||||
throw "Not Implemented";
|
||||
}
|
||||
|
||||
private function get_content():DisplayObject {
|
||||
return null;
|
||||
}
|
||||
|
||||
public function move(position:Position):Void {
|
||||
view.x = rect.x = position.x;
|
||||
view.y = rect.y = position.y;
|
||||
if (position.direction != null) {
|
||||
rect.direction = position.direction;
|
||||
if (content != null) {
|
||||
content.rotation = rect.direction.angle;
|
||||
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
|
||||
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
|
||||
} else {
|
||||
view.rotation = rect.direction.angle;
|
||||
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
|
||||
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function update():Void {}
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
package ru.m.tankz.render.item;
|
||||
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.Sprite;
|
||||
import flash.display.BitmapData;
|
||||
import flash.text.TextField;
|
||||
import flash.text.TextFieldAutoSize;
|
||||
import flash.text.TextFormat;
|
||||
import haxework.color.Color;
|
||||
import haxework.text.BitmapTextField;
|
||||
import haxework.view.theme.ITheme;
|
||||
import haxework.view.utils.BitmapUtil;
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.Animate;
|
||||
import ru.m.geom.Rectangle;
|
||||
|
||||
@@ -16,11 +20,15 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
public var bonus(default, set):Bool;
|
||||
public var moves(default, set):Bool;
|
||||
public var protect(default, set):Bool;
|
||||
public var name(default, set):String;
|
||||
|
||||
private var container:Sprite;
|
||||
private var images:Array<BitmapData>;
|
||||
private var frame:Int;
|
||||
private var protectView:Animate;
|
||||
private var nameView:TextField;
|
||||
|
||||
@:provide static var theme:ITheme;
|
||||
|
||||
public function new(rect:Rectangle) {
|
||||
super(rect);
|
||||
@@ -29,16 +37,32 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
protectView = AnimateBundle.tankProtect();
|
||||
protectView.visible = false;
|
||||
container.addChild(protectView);
|
||||
nameView = buildNameView();
|
||||
container.addChild(nameView);
|
||||
move(rect.position);
|
||||
}
|
||||
|
||||
private function buildNameView():TextField {
|
||||
var result = new BitmapTextField();
|
||||
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
|
||||
result.embedFonts = theme.font.embed;
|
||||
result.autoSize = TextFieldAutoSize.LEFT;
|
||||
result.shadowColor = 0x000000;
|
||||
result.stroke = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
override private function get_view():DisplayObject {
|
||||
return container;
|
||||
}
|
||||
|
||||
override private function get_content():DisplayObject {
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private function redraw():Void {
|
||||
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
|
||||
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
|
||||
var image1 = RenderUtil.tankImage(skin, 0);
|
||||
var image2 = RenderUtil.tankImage(skin, 1);
|
||||
var color1:Color = switch hits {
|
||||
case 1: 0x869C43;
|
||||
case 2: 0xDEAF80;
|
||||
@@ -105,6 +129,16 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
return moves;
|
||||
}
|
||||
|
||||
private function set_name(value:String):String {
|
||||
if (name != value) {
|
||||
name = value;
|
||||
nameView.text = name;
|
||||
nameView.x = (rect.width - nameView.width) / 2;
|
||||
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (moves) {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package ru.m.tankz.storage;
|
||||
|
||||
import haxework.storage.SharedObjectStorage;
|
||||
import ru.m.tankz.game.GameProgress;
|
||||
import ru.m.tankz.Type.GameType;
|
||||
import ru.m.tankz.game.PackProgress;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class GameStorage extends SharedObjectStorage {
|
||||
|
||||
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
|
||||
super('game_${VERSION}');
|
||||
}
|
||||
|
||||
public function get(type:GameType):GameProgress {
|
||||
return exists(type) ? read(type) : new GameProgress(type);
|
||||
public function get(id:PackId):PackProgress {
|
||||
return exists(id) ? read(id) : new PackProgress(id);
|
||||
}
|
||||
|
||||
public function set(progress:GameProgress):Void {
|
||||
write(progress.type, progress);
|
||||
public function set(progress:PackProgress):Void {
|
||||
write(progress.id, progress);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
|
||||
|
||||
import haxework.storage.SharedObjectStorage;
|
||||
|
||||
class MultiplayerStorage extends SharedObjectStorage {
|
||||
class NetworkStorage extends SharedObjectStorage {
|
||||
|
||||
public var user(get, set):User;
|
||||
|
||||
public function new() {
|
||||
super("multiplayer");
|
||||
super("network");
|
||||
}
|
||||
|
||||
private inline function get_user():User {
|
||||
@@ -4,7 +4,7 @@ import haxe.DynamicAccess;
|
||||
import haxework.storage.SharedObjectStorage;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
|
||||
@:yield class RecordStorage extends SharedObjectStorage {
|
||||
class RecordStorage extends SharedObjectStorage {
|
||||
|
||||
private static inline var VERSION = 1;
|
||||
|
||||
@@ -23,17 +23,19 @@ import ru.m.tankz.game.record.GameRecord;
|
||||
super.delete('${id}.info');
|
||||
}
|
||||
|
||||
public function iterator():Iterator<GameRecordInfo> {
|
||||
public function list():Array<GameRecordInfo> {
|
||||
var result = [];
|
||||
var data:DynamicAccess<String> = so.data;
|
||||
for (id in data.keys()) {
|
||||
try {
|
||||
if (StringTools.endsWith(id, '.info')) {
|
||||
@yield return read(id);
|
||||
result.push(read(id));
|
||||
}
|
||||
} catch (error:Dynamic) {
|
||||
L.w("RecordStorage", 'read ', error);
|
||||
delete(id);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,50 +3,79 @@ package ru.m.tankz.storage;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.storage.SharedObjectStorage;
|
||||
import haxework.utils.ObjectUtil;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.ActionConfig;
|
||||
import ru.m.tankz.control.Control.TankAction;
|
||||
import ru.m.tankz.control.Binding;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
class SettingsStorage extends SharedObjectStorage {
|
||||
|
||||
private static inline var VERSION = 4.1;
|
||||
|
||||
public function new() {
|
||||
super("settings");
|
||||
super('settings_${VERSION}');
|
||||
}
|
||||
|
||||
public function getActionConfig(index:Int):ActionConfig {
|
||||
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
|
||||
public function getBinding(index:Int):Binding {
|
||||
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
|
||||
}
|
||||
|
||||
public function setActionConffig(index:Int, value:ActionConfig) {
|
||||
public function saveBinding(index:Int, value:Binding) {
|
||||
write('action:$index', value);
|
||||
}
|
||||
|
||||
public static function getDefaultActionConfig(index:Int):ActionConfig {
|
||||
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
|
||||
public static function getDefaultBinding(index:Int):Binding {
|
||||
var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
|
||||
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
|
||||
}
|
||||
|
||||
private static var defaults:Map<Int, ActionConfig> = [
|
||||
0 => new ActionConfig([
|
||||
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
|
||||
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
|
||||
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
|
||||
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
|
||||
{action:TankAction.SHOT, key:Keyboard.SPACE},
|
||||
]),
|
||||
1 => new ActionConfig([
|
||||
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
|
||||
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
|
||||
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
|
||||
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
|
||||
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
|
||||
]),
|
||||
public static function buildDeviceBinding(device:DeviceType):Binding {
|
||||
return [
|
||||
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
|
||||
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
|
||||
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
|
||||
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
|
||||
SHOT(0) => {device: device, action: KEY(0)},
|
||||
SHOT(1) => {device: device, action: KEY(1)},
|
||||
SHOT(2) => {device: device, action: KEY(2)},
|
||||
];
|
||||
}
|
||||
|
||||
public static function buildEmpty():Binding {
|
||||
return [
|
||||
MOVE(Direction.TOP) => null,
|
||||
MOVE(Direction.LEFT) => null,
|
||||
MOVE(Direction.BOTTOM) => null,
|
||||
MOVE(Direction.RIGHT) => null,
|
||||
SHOT(0) => null,
|
||||
SHOT(1) => null,
|
||||
SHOT(2) => null,
|
||||
];
|
||||
}
|
||||
|
||||
private static var mobileDefaults:Map<Int, Binding> = [
|
||||
0 => buildDeviceBinding(SCREEN),
|
||||
];
|
||||
|
||||
private static var empty:ActionConfig = new ActionConfig([
|
||||
{action:TankAction.MOVE(Direction.TOP), key:-1},
|
||||
{action:TankAction.MOVE(Direction.LEFT), key:-1},
|
||||
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
|
||||
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
|
||||
{action:TankAction.SHOT, key:-1},
|
||||
]);
|
||||
private static var defaults:Map<Int, Binding> = [
|
||||
0 => [
|
||||
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
|
||||
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
|
||||
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
|
||||
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
|
||||
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
|
||||
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
|
||||
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
|
||||
],
|
||||
1 => [
|
||||
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
|
||||
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
|
||||
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
|
||||
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
|
||||
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
|
||||
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
|
||||
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
|
||||
],
|
||||
];
|
||||
}
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import ru.m.tankz.game.IGame;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import haxework.view.group.VGroupView;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
@:template class ClientView extends VGroupView {
|
||||
@:view("switcher") var switcherView:FrameSwitcher;
|
||||
@:view var username:LabelView;
|
||||
@:view("login") var loginButton:ButtonView;
|
||||
@:view("logout") var logoutButton:ButtonView;
|
||||
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var resources:IResources;
|
||||
@@ -27,8 +21,6 @@ import ru.m.tankz.view.popup.LoginPopup;
|
||||
public function init():Void {
|
||||
resources.text.put('version', '${Const.VERSION}');
|
||||
switcher = switcherView;
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
onConnectionState(network.state);
|
||||
}
|
||||
|
||||
public function launch():Void {
|
||||
@@ -36,7 +28,7 @@ import ru.m.tankz.view.popup.LoginPopup;
|
||||
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
|
||||
switch event.keyCode {
|
||||
case Keyboard.ESCAPE:
|
||||
switcher.change(StartFrame.ID);
|
||||
switcher.change(MenuFrame.ID);
|
||||
case Keyboard.M:
|
||||
soundManager.mute = !soundManager.mute;
|
||||
case Keyboard.P:
|
||||
@@ -45,41 +37,6 @@ import ru.m.tankz.view.popup.LoginPopup;
|
||||
}
|
||||
}
|
||||
});
|
||||
switcher.change(StartFrame.ID);
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
L.d("ClientView", 'onConnectionState: ${state}');
|
||||
switch state {
|
||||
case ONLINE(user):
|
||||
username.text = user.name;
|
||||
logoutButton.visible = true;
|
||||
loginButton.visible = false;
|
||||
case CONNECTED:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = true;
|
||||
case ERROR(error):
|
||||
//L.e("ClientView", 'onConnectionState: ERROR', error);
|
||||
L.w("ClientView", 'onConnectionState: ERROR');
|
||||
case _:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
}
|
||||
|
||||
private function close():Void {
|
||||
switcher.change(StartFrame.ID);
|
||||
switcher.change(MenuFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,53 +1,16 @@
|
||||
---
|
||||
layout.overflow: true
|
||||
views:
|
||||
- $type: haxework.view.frame.FrameSwitcher
|
||||
id: switcher
|
||||
geometry.size.stretch: true
|
||||
layout.overflow: true
|
||||
skinId: dark
|
||||
views:
|
||||
- id: start
|
||||
$type: ru.m.tankz.view.StartFrame
|
||||
- id: level
|
||||
$type: ru.m.tankz.view.LevelFrame
|
||||
- id: game
|
||||
$type: ru.m.tankz.view.GameFrame
|
||||
- id: result
|
||||
$type: ru.m.tankz.view.ResultFrame
|
||||
- id: settings
|
||||
$type: ru.m.tankz.view.SettingsFrame
|
||||
- id: record
|
||||
$type: ru.m.tankz.view.RecordFrame
|
||||
- id: room_list
|
||||
$type: ru.m.tankz.view.network.RoomListFrame
|
||||
- id: room
|
||||
$type: ru.m.tankz.view.network.RoomFrame
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 50%
|
||||
- id: username
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
- id: login
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.login
|
||||
+onPress: $code:login()
|
||||
- id: logout
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.logout
|
||||
+onPress: $code:logout()
|
||||
visible: false
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 50%
|
||||
- id: close
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:close()
|
||||
geometry.stretch: true
|
||||
style: dark
|
||||
factory:
|
||||
_menu_: {$class: ru.m.tankz.view.MenuFrame}
|
||||
_level_: {$class: ru.m.tankz.view.LevelFrame}
|
||||
_start_: {$class: ru.m.tankz.view.StartFrame}
|
||||
_game_: {$class: ru.m.tankz.view.GameFrame}
|
||||
_result_: {$class: ru.m.tankz.view.ResultFrame}
|
||||
_settings_: {$class: ru.m.tankz.view.SettingsFrame}
|
||||
_record_: {$class: ru.m.tankz.view.RecordFrame}
|
||||
_room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
|
||||
_room_: {$class: ru.m.tankz.view.network.RoomFrame}
|
||||
|
||||
@@ -1,46 +1,82 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
import haxework.view.frame.FrameView;
|
||||
import haxework.view.group.GroupView;
|
||||
import haxework.view.layout.DefaultLayout;
|
||||
import ru.m.control.DeviceType;
|
||||
import ru.m.control.IControlBus;
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.GameInit;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.record.GamePlayer;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.local.LocalGame;
|
||||
import ru.m.tankz.network.NetworkGame;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.game.GameView;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
import ru.m.tankz.view.game.GameViewA;
|
||||
import ru.m.tankz.view.game.GameViewB;
|
||||
import ru.m.tankz.view.game.IGameView;
|
||||
import ru.m.tankz.view.gamepad.GamepadView;
|
||||
|
||||
@:template class GameFrame extends VGroupView implements GameListener {
|
||||
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
|
||||
public static inline var ID = "game";
|
||||
|
||||
private static inline var TAG = "GameFrame";
|
||||
|
||||
@:view("game") private var gameView(default, null):GameView;
|
||||
@:provide static var soundManager:SoundManager;
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
@:provide static var gameStorage:GameStorage;
|
||||
@:provide static var settings:SettingsStorage;
|
||||
@:provide static var bus:IControlBus;
|
||||
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var soundManager:SoundManager;
|
||||
@:provide var state:GameState;
|
||||
@:provide var record:GameRecord;
|
||||
@:provide("next") var nextState:GameState;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var gameStorage:GameStorage;
|
||||
@:view("game") private var gameViewContainer(default, null):GroupView;
|
||||
@:view private var gamepad(default, null):GamepadView;
|
||||
|
||||
@:provide var game:IGame;
|
||||
private var gameView:IGameView;
|
||||
|
||||
public function onShow():Void {
|
||||
gameView.type = game.type;
|
||||
private var game:IGame;
|
||||
private var recorder:GameRecord;
|
||||
|
||||
public function new() {
|
||||
super(id, new DefaultLayout());
|
||||
}
|
||||
|
||||
public function init():Void {
|
||||
bus.connect(gamepad);
|
||||
}
|
||||
|
||||
override public function onShow(data:GameInit):Void {
|
||||
gamepad.visible = false;
|
||||
game = switch data {
|
||||
case LOCAL(start): new LocalGame(start);
|
||||
case NETWORK(network): new NetworkGame(network);
|
||||
case RECORD(record): new GamePlayer(record);
|
||||
}
|
||||
gameView = switch game.type {
|
||||
case "dota": GameViewB.factory(game.config);
|
||||
case _: GameViewA.factory(game.config);
|
||||
};
|
||||
gameViewContainer.addView(gameView);
|
||||
soundManager.config = game.config;
|
||||
gameView.render.config = game.config;
|
||||
game.connect(gameView.render);
|
||||
game.connect(soundManager);
|
||||
if (gameView.panel != null) {
|
||||
game.connect(gameView.panel);
|
||||
}
|
||||
game.connect(gameView);
|
||||
game.connect(this);
|
||||
game.start();
|
||||
// ToDo:
|
||||
for (control in game.controls) {
|
||||
if (Std.is(control, HumanControl)) {
|
||||
if (cast(control, HumanControl).hasDevice(SCREEN)) {
|
||||
gamepad.visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function stop():Void {
|
||||
@@ -48,47 +84,30 @@ import ru.m.tankz.view.game.GameView;
|
||||
game.dispose();
|
||||
game = null;
|
||||
}
|
||||
if (gameView != null) {
|
||||
gameView.render.reset();
|
||||
}
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case GameEvent.COMPLETE(state, winner):
|
||||
this.state = state;
|
||||
nextState = switch next(winner) {
|
||||
case Some(s):
|
||||
// ToDo:
|
||||
var progress = gameStorage.get(game.type);
|
||||
progress.completeLevel(state.levelId, state.presetId);
|
||||
gameStorage.set(progress);
|
||||
s;
|
||||
case None:
|
||||
null;
|
||||
}
|
||||
case COMPLETE(result):
|
||||
stop();
|
||||
switcher.change(ResultFrame.ID);
|
||||
switcher.change(ResultFrame.ID, result);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
// ToDo:
|
||||
private function next(winner:TeamId):Option<GameState> {
|
||||
for (rule in game.config.game.complete) {
|
||||
if (rule.team != null && rule.team != winner) {
|
||||
return Option.None;
|
||||
}
|
||||
}
|
||||
var level = state.levelId + 1;
|
||||
if (level >= game.config.game.levels) level = 0;
|
||||
return Option.Some(new GameState(game.type, state.presetId, level, state));
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
override public function onHide():Void {
|
||||
stop();
|
||||
soundManager.stopAll();
|
||||
if (gameView != null) {
|
||||
gameViewContainer.removeView(gameView);
|
||||
gameView = null;
|
||||
}
|
||||
}
|
||||
|
||||
public function close():Void {
|
||||
switcher.change(LevelFrame.ID);
|
||||
switcher.change(LevelFrame.ID, game.level.packId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,21 @@
|
||||
---
|
||||
style: container
|
||||
overflow.x: crop
|
||||
overflow.y: crop
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
views:
|
||||
- id: game
|
||||
$type: ru.m.tankz.view.game.GameView
|
||||
$type: ru.m.tankz.view.game.GameViewContainer
|
||||
layout.hAlign: center
|
||||
layout.vAlign: middle
|
||||
- id: gamepad
|
||||
$type: ru.m.tankz.view.gamepad.GamepadView
|
||||
geometry.position: absolute
|
||||
geometry.stretch: true
|
||||
visible: false
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.close
|
||||
geometry.position: absolute
|
||||
geometry.hAlign: left
|
||||
geometry.vAlign: top
|
||||
geometry.margin: 10
|
||||
+onPress: ~close()
|
||||
|
||||
@@ -1,70 +1,63 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.ButtonView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import haxework.view.frame.FrameView;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.LocalGame;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.popup.LevelPopup;
|
||||
import ru.m.tankz.Type.PackId;
|
||||
|
||||
@:template class LevelFrame extends VGroupView {
|
||||
using ru.m.tankz.view.ViewUtil;
|
||||
|
||||
@:template class LevelFrame extends FrameView<PackId> {
|
||||
public static inline var ID = "level";
|
||||
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
@:provide static var storage:GameStorage;
|
||||
@:provide static var configBundle:IConfigBundle;
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
|
||||
@:view var header:LabelView;
|
||||
@:view var levels:DataView<LevelId, ButtonView>;
|
||||
@:view var levels:DataView<LevelConfig, ButtonView>;
|
||||
|
||||
@:provide var state:GameState;
|
||||
@:provide var game:IGame;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var levelBundle:ILevelBundle;
|
||||
@:provide var storage:GameStorage;
|
||||
private var pack:LevelPack;
|
||||
private var config(get, never):Config;
|
||||
|
||||
private var levelPopup:LevelPopup;
|
||||
|
||||
public function onShow():Void {
|
||||
header.text = state.type;
|
||||
levels.data = [for (i in 0...state.config.game.levels) i];
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
|
||||
state.levelId = level.id;
|
||||
state.presetId = preset.id;
|
||||
state.controls = control.values;
|
||||
game = new LocalGame(state);
|
||||
switcher.change(GameFrame.ID);
|
||||
private function get_config():Config {
|
||||
return configBundle.get(pack.id.type);
|
||||
}
|
||||
|
||||
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
|
||||
var progress = storage.get(state.type);
|
||||
override public function onShow(data:PackId):Void {
|
||||
header.text = data.toPackLabel();
|
||||
pack = levelBundle.get(data);
|
||||
levels.data = pack.data;
|
||||
}
|
||||
|
||||
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
|
||||
var progress = storage.get(pack.id);
|
||||
var result = new ButtonView();
|
||||
result.skinId = "button.level";
|
||||
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
|
||||
result.text = '${levelId}\n${presetsLine}';
|
||||
result.disabled = !progress.isLevelAvailable(levelId);
|
||||
result.style = "button.level";
|
||||
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
|
||||
result.text = '${level.id}\n${presetsLine}';
|
||||
result.disabled = !progress.isLevelAvailable(level.id);
|
||||
return result;
|
||||
}
|
||||
|
||||
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
|
||||
if (!storage.get(state.type).isLevelAvailable(levelId)) {
|
||||
return;
|
||||
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
|
||||
if (storage.get(pack.id).isLevelAvailable(level.id)) {
|
||||
switcher.change(StartFrame.ID, {
|
||||
state: new GameState(pack.id.type),
|
||||
level: level,
|
||||
});
|
||||
}
|
||||
if (levelPopup == null) {
|
||||
levelPopup = new LevelPopup();
|
||||
}
|
||||
var level = levelBundle.get(state.type, state.config, levelId);
|
||||
levelPopup.setData(
|
||||
level,
|
||||
state.config.presets,
|
||||
state.config.controls,
|
||||
storage.get(state.type)
|
||||
);
|
||||
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,29 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.header
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.header
|
||||
- id: levels
|
||||
$type: haxework.view.DataView
|
||||
geometry.size.width: 100%
|
||||
$type: haxework.view.data.DataView
|
||||
geometry.width: 100%
|
||||
geometry.height: 100%
|
||||
overflow.y: scroll
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
rowSize: 10
|
||||
margin: 5
|
||||
factory: $this:levelViewFactory
|
||||
+onItemSelect: $this:onLevelSelect
|
||||
factory: ~levelViewFactory
|
||||
+onItemSelect: ~onLevelSelect
|
||||
geometry.padding: 10
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 100%
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.prev
|
||||
+onPress: ~switcher.change("menu")
|
||||
|
||||
124
src/client/haxe/ru/m/tankz/view/MenuFrame.hx
Normal file
124
src/client/haxe/ru/m/tankz/view/MenuFrame.hx
Normal file
@@ -0,0 +1,124 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.ButtonView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.frame.FrameView;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.game.GameInit;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.network.RoomFrame;
|
||||
import ru.m.tankz.view.network.RoomListFrame;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
using ru.m.tankz.view.ViewUtil;
|
||||
|
||||
@:template class MenuFrame extends FrameView<Dynamic> {
|
||||
|
||||
public static var ID(default, never):String = "menu";
|
||||
|
||||
@:provide static var gameInit:GameInit;
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
@:provide static var network:NetworkManager;
|
||||
@:provide static var appUpdater:Updater;
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
|
||||
@:view var packs:DataView<PackId, ButtonView>;
|
||||
@:view var username:LabelView;
|
||||
@:view("login") var loginButton:ButtonView;
|
||||
@:view("logout") var logoutButton:ButtonView;
|
||||
@:view("update") var updateButton:ButtonView;
|
||||
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
override public function onShow(data:Dynamic):Void {
|
||||
super.onShow(data);
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
onConnectionState(network.state);
|
||||
appUpdater.check().then(function(update:Bool) {
|
||||
updateButton.visible = update;
|
||||
if (update) {
|
||||
updateButton.text = 'Update ${appUpdater.bundle.version}';
|
||||
}
|
||||
});
|
||||
var list = levelBundle.list();
|
||||
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
|
||||
packs.data = list;
|
||||
}
|
||||
|
||||
override public function onHide():Void {
|
||||
super.onHide();
|
||||
network.stateSignal.disconnect(onConnectionState);
|
||||
}
|
||||
|
||||
private function packButtonFactory(index:Int, packId:PackId):ButtonView {
|
||||
var result = new ButtonView();
|
||||
result.style = "button.menu";
|
||||
result.text = packId.toPackLabel();
|
||||
return result;
|
||||
}
|
||||
|
||||
private function startGame(packId:PackId):Void {
|
||||
gameInit = LOCAL({state: new GameState(packId.type), level: null});
|
||||
switcher.change(LevelFrame.ID, packId);
|
||||
}
|
||||
|
||||
private function startNetwork():Void {
|
||||
switch network.state {
|
||||
case ONLINE(user):
|
||||
if (network.room != null) {
|
||||
switcher.change(RoomFrame.ID, network.room);
|
||||
network.joinGame(network.room.game.id, true);
|
||||
} else {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
}
|
||||
case CONNECTED:
|
||||
LoginPopup.instance.show().then(function(user):Void {
|
||||
if (user != null) {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
}
|
||||
});
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
L.d("ClientView", 'onConnectionState: ${state}');
|
||||
switch state {
|
||||
case ONLINE(user):
|
||||
username.text = user.name;
|
||||
logoutButton.visible = true;
|
||||
loginButton.visible = false;
|
||||
case CONNECTED:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = true;
|
||||
case ERROR(error):
|
||||
//L.e("ClientView", 'onConnectionState: ERROR', error);
|
||||
L.w("ClientView", 'onConnectionState: ERROR');
|
||||
case _:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
}
|
||||
|
||||
private function appUpdate():Void {
|
||||
appUpdater.download();
|
||||
}
|
||||
}
|
||||
74
src/client/haxe/ru/m/tankz/view/MenuFrame.yaml
Normal file
74
src/client/haxe/ru/m/tankz/view/MenuFrame.yaml
Normal file
@@ -0,0 +1,74 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
overflow.y: scroll
|
||||
views:
|
||||
- $type: haxework.view.group.VGroupView
|
||||
layout.margin: 10
|
||||
layout.hAlign: center
|
||||
views:
|
||||
- $type: haxework.view.form.LabelView
|
||||
text: Tank'z
|
||||
style: font
|
||||
font.size: 100
|
||||
geometry.margin.bottom: 30
|
||||
- id: packs
|
||||
$type: haxework.view.data.DataView
|
||||
layout:
|
||||
$type: haxework.view.layout.VerticalLayout
|
||||
margin: 10
|
||||
factory: ~packButtonFactory
|
||||
+onDataSelect: ~startGame
|
||||
- $type: haxework.view.SpriteView
|
||||
style: line
|
||||
geometry.width: 250
|
||||
geometry.margin: [0, 10]
|
||||
visible: false
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.menu
|
||||
+onPress: ~switcher.change('record')
|
||||
text: Records
|
||||
visible: false
|
||||
- id: network
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.menu
|
||||
+onPress: ~startNetwork()
|
||||
text: Network
|
||||
visible: false
|
||||
- $type: haxework.view.form.LabelView
|
||||
geometry.hAlign: right
|
||||
geometry.vAlign: top
|
||||
geometry.position: absolute
|
||||
geometry.margin: [0, 20, 20, 0]
|
||||
style: text.box
|
||||
text: $r:text:version
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.settings
|
||||
+onPress: ~switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
- id: username
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text
|
||||
- id: login
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.login
|
||||
+onPress: ~login()
|
||||
- id: logout
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.logout
|
||||
+onPress: ~logout()
|
||||
visible: false
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
- id: update
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.active
|
||||
+onPress: ~appUpdate()
|
||||
visible: false
|
||||
@@ -1,28 +1,27 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.ListView;
|
||||
import haxework.view.frame.FrameView;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
@:template class RecordFrame extends VGroupView {
|
||||
@:template class RecordFrame extends FrameView<Dynamic> {
|
||||
|
||||
public static var ID(default, never):String = "record";
|
||||
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
@:provide static var recordStorage:RecordStorage;
|
||||
|
||||
@:view var data:VListView<GameRecordInfo>;
|
||||
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var record:GameRecord;
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
var data = Lambda.array(recordStorage);
|
||||
override public function onShow(_:Dynamic):Void {
|
||||
var data = recordStorage.list();
|
||||
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
|
||||
this.data.data = data;
|
||||
}
|
||||
|
||||
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,24 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
geometry.padding: 20
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
skinId: text.header
|
||||
- $type: haxework.view.form.LabelView
|
||||
style: text.header
|
||||
text: Records
|
||||
- id: data
|
||||
$type: haxework.view.list.VListView
|
||||
factory: $code:function() return new ru.m.tankz.view.common.RecordView()
|
||||
+onItemSelect: $this:onRecordSelect
|
||||
factory: ~function() return new ru.m.tankz.view.common.RecordView()
|
||||
geometry.margin.top: 20
|
||||
geometry.size.stretch: true
|
||||
geometry.stretch: true
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollBarView
|
||||
skinId: scroll
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 100%
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.prev
|
||||
+onPress: ~switcher.change("menu")
|
||||
|
||||
@@ -1,51 +1,65 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.ButtonView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import haxework.view.frame.FrameView;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameInit;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.view.common.LifeView;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.view.result.ResultPlayerView;
|
||||
|
||||
@:template class ResultFrame extends VGroupView {
|
||||
using ru.m.tankz.view.ViewUtil;
|
||||
|
||||
@:template class ResultFrame extends FrameView<Result> {
|
||||
public static var ID(default, never):String = "result";
|
||||
|
||||
@:view("result") var resultView:DataView<PlayerState, LifeView>;
|
||||
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
|
||||
@:view("level") var levelLabel:LabelView;
|
||||
@:view("next") var nextButton:ButtonView;
|
||||
|
||||
@:provide var frames:FrameSwitcher;
|
||||
@:provide var state:GameState;
|
||||
@:provide("next") var nextState:GameState;
|
||||
@:provide var game:IGame;
|
||||
@:provide static var levelBundle:ILevelBundle;
|
||||
@:provide static var gameStorage:GameStorage;
|
||||
|
||||
private function playerViewFactory(index:Int, player:PlayerState) {
|
||||
var view = new LifeView();
|
||||
var playerConfig = state.config.getPlayer(player.id);
|
||||
var tankType = playerConfig.tanks[0].type;
|
||||
var tankConfig = state.config.getTank(tankType);
|
||||
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
|
||||
view.color = state.getPlayerColor(player.id);
|
||||
view.life = player.frags;
|
||||
view.score = player.score;
|
||||
return view;
|
||||
private var result:Result;
|
||||
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
public function onShow() {
|
||||
resultView.data = Lambda.array(state.players);
|
||||
levelLabel.text = 'Level ${state.levelId}';
|
||||
override public function onShow(data:Result):Void {
|
||||
result = data;
|
||||
resultView.data = result.state.humans;
|
||||
for (view in resultView.dataViews) {
|
||||
view.winner = view.data.id.team == data.winner;
|
||||
}
|
||||
levelLabel.text = data.level.toLevelLabel();
|
||||
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
|
||||
nextButton.text = 'Next #${result.level.id + 1}';
|
||||
}
|
||||
|
||||
private function next() {
|
||||
if (nextState != null) {
|
||||
game = new GameRunner(nextState);
|
||||
frames.change(GameFrame.ID);
|
||||
}
|
||||
private function levels():Void {
|
||||
frames.change(LevelFrame.ID, result.level.packId);
|
||||
}
|
||||
|
||||
private function close() {
|
||||
frames.change(LevelFrame.ID);
|
||||
private function restart():Void {
|
||||
result.state.clean();
|
||||
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
|
||||
}
|
||||
|
||||
private function next():Void {
|
||||
var pack = levelBundle.get(result.level.packId);
|
||||
if (pack.data.length > result.level.id + 1) {
|
||||
var level = pack.data[result.level.id + 1];
|
||||
var progress = gameStorage.get(pack.id);
|
||||
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
|
||||
result.state.clean();
|
||||
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,40 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.header
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.header
|
||||
font.align: center
|
||||
- id: result
|
||||
$type: haxework.view.DataView
|
||||
factory: $this:playerViewFactory
|
||||
geometry.margin.top: 20
|
||||
$type: haxework.view.data.DataView
|
||||
layout:
|
||||
$type: haxework.view.layout.VerticalLayout
|
||||
hAlign: right
|
||||
margin: 10
|
||||
$type: haxework.view.layout.TailLayout
|
||||
factory: ~ru.m.tankz.view.result.ResultPlayerView.factory
|
||||
geometry.width: 100%
|
||||
geometry.height: 100%
|
||||
overflow.y: scroll
|
||||
geometry.margin.top: 20
|
||||
layout.margin: 5
|
||||
layout.hAlign: center
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
- id: levels
|
||||
$type: haxework.view.form.ButtonView
|
||||
text: Levels
|
||||
+onPress: ~levels()
|
||||
- id: restart
|
||||
$type: haxework.view.form.ButtonView
|
||||
text: Restart
|
||||
+onPress: ~restart()
|
||||
- id: next
|
||||
$type: haxework.view.form.ButtonView
|
||||
text: Next
|
||||
+onPress: ~next()
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.VGroupView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.frame.FrameView;
|
||||
|
||||
@:template class SettingsFrame extends VGroupView {
|
||||
@:template class SettingsFrame extends FrameView<Dynamic> {
|
||||
public static var ID(default, never):String = "settings";
|
||||
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,32 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
skinId: text.header
|
||||
- $type: haxework.view.form.LabelView
|
||||
style: text.header
|
||||
text: Settings
|
||||
- $type: haxework.view.HGroupView
|
||||
layout.margin: 20
|
||||
- $type: haxework.view.group.GroupView
|
||||
geometry.width: 100%
|
||||
geometry.height: 100%
|
||||
overflow.y: scroll
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
vAlign: top
|
||||
margin: 20
|
||||
views:
|
||||
- $type: ru.m.tankz.view.settings.SettingsEditor
|
||||
- id: settings0
|
||||
$type: ru.m.tankz.view.settings.SettingsEditor
|
||||
controlIndex: 0
|
||||
- $type: ru.m.tankz.view.settings.SettingsEditor
|
||||
- id: settings1
|
||||
$type: ru.m.tankz.view.settings.SettingsEditor
|
||||
controlIndex: 1
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 100%
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.prev
|
||||
+onPress: ~switcher.change("menu")
|
||||
|
||||
@@ -1,56 +1,133 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.ButtonView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.Type.GameType;
|
||||
import ru.m.tankz.view.network.RoomListFrame;
|
||||
import ru.m.tankz.view.network.RoomFrame;
|
||||
import ru.m.tankz.view.popup.FontPopup;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
import haxework.view.frame.FrameView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.control.PlayerControl;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameInit;
|
||||
import ru.m.tankz.game.PackProgress;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.common.SlotView;
|
||||
|
||||
@:template class StartFrame extends VGroupView {
|
||||
using haxe.EnumTools.EnumValueTools;
|
||||
using ru.m.tankz.view.ViewUtil;
|
||||
|
||||
@:template class StartFrame extends FrameView<Start> {
|
||||
|
||||
public static var ID(default, never):String = "start";
|
||||
|
||||
@:provide var state:GameState;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide static var switcher:FrameSwitcher;
|
||||
@:provide static var storage:GameStorage;
|
||||
|
||||
private var fontPopup:FontPopup;
|
||||
private var progress:PackProgress;
|
||||
|
||||
private function startGame(type:GameType):Void {
|
||||
state = new GameState(type);
|
||||
switcher.change(LevelFrame.ID);
|
||||
@:view var header:LabelView;
|
||||
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
|
||||
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
|
||||
|
||||
private var humanIndex:Int = 0;
|
||||
private var humanTotal:Int = 2;
|
||||
|
||||
private var start:Start;
|
||||
|
||||
public function new() {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
private function startNetwork():Void {
|
||||
switch network.state {
|
||||
case ONLINE(user):
|
||||
if (network.room != null) {
|
||||
switcher.change(RoomFrame.ID);
|
||||
network.joinGame(network.room.game.id, true);
|
||||
} else {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
override public function onShow(data:Start):Void {
|
||||
super.onShow(data);
|
||||
start = data;
|
||||
this.progress = storage.get(start.level.packId);
|
||||
header.text = start.level.toLevelLabel();
|
||||
presetsView.data = start.state.config.presets;
|
||||
teamsView.data = defaultControls(start.state.config);
|
||||
}
|
||||
case CONNECTED:
|
||||
LoginPopup.instance.show().then(function(user):Void {
|
||||
if (user != null) {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
|
||||
private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
|
||||
var result:Array<Array<PlayerControl>> = [];
|
||||
var preset = config.getPreset(0);
|
||||
var human = false;
|
||||
for (team in preset.teams) {
|
||||
if (team.id != "bot") { // ToDo:
|
||||
var controls:Array<PlayerControl> = [];
|
||||
for (player in team.players) {
|
||||
var playerId = new PlayerId(team.id, player.index);
|
||||
var control:PlayerControl = {
|
||||
playerId: playerId,
|
||||
color: config.getColor(playerId),
|
||||
controller: NONE,
|
||||
}
|
||||
});
|
||||
if (!human) {
|
||||
control.controller = HUMAN(0);
|
||||
control.name = ControllerParser.defaultName(control.controller);
|
||||
human = true;
|
||||
}
|
||||
controls.push(control);
|
||||
}
|
||||
result.push(controls);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
|
||||
var result = new DataView();
|
||||
result.style = "light";
|
||||
result.geometry.padding = 5;
|
||||
result.factory = slotViewFactory;
|
||||
result.data = value;
|
||||
return result;
|
||||
}
|
||||
|
||||
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
|
||||
var result = new SlotView();
|
||||
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
|
||||
result.control = value;
|
||||
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
|
||||
return result;
|
||||
}
|
||||
|
||||
private function setController(value:PlayerControl, controller:Controller):Void {
|
||||
switch controller {
|
||||
case NONE:
|
||||
case _:
|
||||
for (teamView in teamsView.dataViews) {
|
||||
for (view in teamView.dataViews) {
|
||||
if (view.control.controller.equals(controller)) {
|
||||
view.control.controller = NONE;
|
||||
view.select.selected = NONE;
|
||||
view.control.name = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
value.controller = controller;
|
||||
value.name = ControllerParser.defaultName(controller);
|
||||
}
|
||||
|
||||
private function choiceFont():Void {
|
||||
if (fontPopup == null) {
|
||||
fontPopup = new FontPopup();
|
||||
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
|
||||
var result = new ButtonView();
|
||||
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
|
||||
result.text = value.name;
|
||||
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
|
||||
return result;
|
||||
}
|
||||
|
||||
private function onPresetSelect(value:GamePreset):Void {
|
||||
if (progress.isPresetAvailable(start.level.id, value.id)) {
|
||||
start.state.presetId = value.id;
|
||||
var controls = [];
|
||||
for (item in teamsView.data) {
|
||||
controls = controls.concat(item);
|
||||
}
|
||||
start.state.controls = controls;
|
||||
switcher.change(GameFrame.ID, LOCAL(start));
|
||||
}
|
||||
fontPopup
|
||||
.show()
|
||||
.then(function(font) Style.register(font))
|
||||
.catchError(function(e) {});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,39 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
- $type: haxework.view.group.VGroupView
|
||||
style: container
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.header
|
||||
- id: teams
|
||||
$type: haxework.view.data.DataView
|
||||
geometry.padding: 10
|
||||
geometry.width: 100%
|
||||
geometry.height: 100%
|
||||
layout.hAlign: center
|
||||
overflow.y: scroll
|
||||
factory: ~teamViewFactory
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
margin: 5
|
||||
rowSize: 2
|
||||
- $type: haxework.view.group.HGroupView
|
||||
style: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
text: Tank'z
|
||||
skinId: font
|
||||
fontSize: 100
|
||||
geometry.margin.bottom: 30
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('classic')
|
||||
text: Classic
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('dota')
|
||||
text: DotA
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('death')
|
||||
text: DeathMatch
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('record')
|
||||
text: Records
|
||||
- id: network
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startNetwork()
|
||||
text: Network
|
||||
#disabled: true
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.hAlign: right
|
||||
geometry.vAlign: top
|
||||
geometry.padding: [20, 5]
|
||||
geometry.position: absolute
|
||||
geometry.margin: [0, 20, 20, 0]
|
||||
skinId: text.box
|
||||
text: $r:text:version
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
- id: presets
|
||||
$type: haxework.view.data.DataView
|
||||
factory: ~presetViewFactory
|
||||
+onDataSelect: ~onPresetSelect
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
hAlign: center
|
||||
margin: 5
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 50%
|
||||
- $type: haxework.view.form.ButtonView
|
||||
style: button.prev
|
||||
+onPress: ~switcher.change("level", start.level.packId)
|
||||
|
||||
62
src/client/haxe/ru/m/tankz/view/ViewUtil.hx
Normal file
62
src/client/haxe/ru/m/tankz/view/ViewUtil.hx
Normal file
@@ -0,0 +1,62 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import ru.m.tankz.Type.PackId;
|
||||
import openfl.Assets;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Binding;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
class KeyboardMap {
|
||||
|
||||
private var data:Map<Int, String>;
|
||||
|
||||
public function new() {
|
||||
this.data = new Map();
|
||||
var data = Assets.getText("resources/keyboard.txt");
|
||||
for (line in data.split("\n")) {
|
||||
var arr = line.split("\t");
|
||||
if (arr.length == 2) {
|
||||
this.data.set(Std.parseInt(arr[1]), arr[0]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static var instance:KeyboardMap;
|
||||
|
||||
public static function getName(key:Int):String {
|
||||
if (instance == null) instance = new KeyboardMap();
|
||||
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
|
||||
}
|
||||
}
|
||||
|
||||
class ViewUtil {
|
||||
|
||||
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
|
||||
var result:Array<String> = ['${level.packId.type} #${level.id}'];
|
||||
if (level.name != null) {
|
||||
result.push(level.name);
|
||||
}
|
||||
return result.join(oneline ? " " : "\n");
|
||||
}
|
||||
|
||||
public static function toPackLabel(packId:PackId):String {
|
||||
return packId.name != PackId.DEFAULT ? '${packId.type} #${packId.name}' : packId.type;
|
||||
}
|
||||
|
||||
public static function toActionLabel(action:TankAction):String {
|
||||
return switch (action) {
|
||||
case MOVE(d): 'MOVE_$d';
|
||||
case SHOT(w): 'SHOT_$w';
|
||||
case x: '$x';
|
||||
}
|
||||
}
|
||||
|
||||
public static function toBindLabel(bind:BindAction):String {
|
||||
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
|
||||
case KEY(code): KeyboardMap.getName(code);
|
||||
case DIRECTION(direction): Std.string(direction);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.ImageView;
|
||||
import haxework.view.LabelView;
|
||||
import openfl.Assets;
|
||||
import ru.m.tankz.game.GameState;
|
||||
|
||||
@:template class LifeView extends HGroupView {
|
||||
@:provide static var currentState:GameState;
|
||||
|
||||
@:view("tank") public var tankImage:ImageView;
|
||||
@:view("life") public var lifeLabel:LabelView;
|
||||
@:view("score") public var scoreLabel:LabelView;
|
||||
|
||||
public var state(null, set):PlayerState;
|
||||
public var tank(null, set):String;
|
||||
public var color(null, set):Int;
|
||||
public var life(null, set):Int;
|
||||
public var score(null, set):Int;
|
||||
|
||||
private inline function set_state(value:PlayerState):PlayerState {
|
||||
state = value;
|
||||
toUpdate();
|
||||
return state;
|
||||
}
|
||||
|
||||
private inline function set_tank(value:String):String {
|
||||
if (value != null && value != tank) {
|
||||
tank = value;
|
||||
tankImage.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
|
||||
}
|
||||
return tank;
|
||||
}
|
||||
|
||||
private inline function set_color(value:Int):Int {
|
||||
tankImage.color = value;
|
||||
return value;
|
||||
}
|
||||
|
||||
private inline function set_life(value:Int):Int {
|
||||
lifeLabel.text = '${value}';
|
||||
return value;
|
||||
}
|
||||
|
||||
private inline function set_score(value:Int):Int {
|
||||
scoreLabel.text = '${value}$';
|
||||
return value;
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (state != null && currentState != null) {
|
||||
var tankConfig = currentState.config.getTank(state.tank);
|
||||
tank = tankConfig == null ? 'ba' : tankConfig.skin;
|
||||
color = currentState.config.getColor(state.id);
|
||||
life = state.life;
|
||||
score = state.score;
|
||||
}
|
||||
}
|
||||
|
||||
public static inline function factory(index:Int, data:PlayerState):LifeView {
|
||||
var result = new LifeView();
|
||||
result.state = data;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
---
|
||||
layout.margin: 5
|
||||
views:
|
||||
- id: tank
|
||||
$type: haxework.view.ImageView
|
||||
- id: life
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [50, 38]
|
||||
- id: score
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [100, 38]
|
||||
@@ -1,119 +0,0 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import haxework.resources.IResources;
|
||||
import haxework.color.ColorUtil;
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.skin.ISkin;
|
||||
import haxework.view.ToggleButtonView;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type.TeamId;
|
||||
|
||||
class TeamButton extends ToggleButtonView {
|
||||
public var team(default, set):TeamId;
|
||||
|
||||
private function set_team(value:TeamId):TeamId {
|
||||
if (team != value) {
|
||||
team = value;
|
||||
text = team.substr(0, 1).toUpperCase() + team.substr(1);
|
||||
}
|
||||
return team;
|
||||
}
|
||||
}
|
||||
|
||||
class TeamSkin implements ISkin<TeamButton> {
|
||||
|
||||
@:provide private static var resources:IResources;
|
||||
|
||||
public var color(default, default):Int;
|
||||
|
||||
public function new(color:Int) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public function draw(view:TeamButton):Void {
|
||||
view.fontColor = view.on ? 0xffffff : resources.color.get("dark");
|
||||
var graphics = view.content.graphics;
|
||||
graphics.beginFill(view.on ? color : resources.color.get("light"));
|
||||
graphics.lineStyle(2, color, 0.5);
|
||||
graphics.drawRoundRect(0, 0, view.width, view.height, 5, 5);
|
||||
graphics.endFill();
|
||||
graphics.lineStyle();
|
||||
}
|
||||
}
|
||||
|
||||
@:template class PlayerView extends HGroupView {
|
||||
private static inline var TEAM_NONE:TeamId = "none";
|
||||
|
||||
public var item_index(default, set):Int;
|
||||
public var data(default, set):Array<PlayerState>;
|
||||
public var colorize:Bool;
|
||||
|
||||
@:view var label(default, null):LabelView;
|
||||
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
|
||||
|
||||
@:provide var state:GameState;
|
||||
|
||||
private var player:PlayerState;
|
||||
|
||||
private function teamViewFactory(index:Int, team:TeamId) {
|
||||
var view = new TeamButton();
|
||||
var color = getTeamColor(team);
|
||||
view.skin = [Style.text(color), new TeamSkin(color)];
|
||||
view.geometry.padding = [10, 5];
|
||||
view.team = team;
|
||||
view.on = team == TEAM_NONE;
|
||||
return view;
|
||||
}
|
||||
|
||||
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
|
||||
data = value;
|
||||
teams.data = [TEAM_NONE].concat([for (team in state.preset.teams) team.id]);
|
||||
return data;
|
||||
}
|
||||
|
||||
private function getTeamColor(teamId:TeamId):Int {
|
||||
var color = 0xaaaaaa;
|
||||
for (team in state.preset.teams) {
|
||||
if (team.id == teamId) {
|
||||
if (!team.color.zero) color = team.color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private function set_item_index(value:Int):Int {
|
||||
item_index = value;
|
||||
label.text = 'Player ${item_index+1}';
|
||||
return item_index;
|
||||
}
|
||||
|
||||
private function onTeamSelect(team:TeamId) {
|
||||
if (player != null) {
|
||||
player.controller = NONE;
|
||||
player.color = 0;
|
||||
player = null;
|
||||
}
|
||||
for (p in data) {
|
||||
if (p.id.team == team) {
|
||||
switch (p.controller) {
|
||||
case NONE:
|
||||
player = p;
|
||||
player.controller = HUMAN(item_index);
|
||||
if (colorize) {
|
||||
player.color = ColorUtil.multiply(state.config.getTeam(team).color, 1.7);
|
||||
}
|
||||
break;
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
for (view in teams.views) {
|
||||
var button = cast(view, TeamButton);
|
||||
button.on = team == button.team;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
---
|
||||
geometry.margin: 5
|
||||
layout.margin: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
- id: teams
|
||||
$type: haxework.view.DataView
|
||||
factory: $this:teamViewFactory
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
rowSize: 5
|
||||
margin: 3
|
||||
+onDataSelect: $this:onTeamSelect
|
||||
@@ -1,11 +1,10 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import ru.m.tankz.game.record.GamePlayer;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.group.HGroupView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.game.GameInit;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
@@ -20,7 +19,6 @@ import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function set_data(value:GameRecordInfo):GameRecordInfo {
|
||||
if (data != value) {
|
||||
@@ -35,8 +33,7 @@ import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
private function play():Void {
|
||||
var record = recordStorage.read(data.id);
|
||||
game = new GamePlayer(record);
|
||||
switcher.change(GameFrame.ID);
|
||||
switcher.change(GameFrame.ID, RECORD(record));
|
||||
}
|
||||
|
||||
private function delete():Void {
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
---
|
||||
geometry.size.height: 38
|
||||
geometry.height: 38
|
||||
layout.margin: 5
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: play
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.start.small
|
||||
+onPress: $code:play()
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.start.small
|
||||
+onPress: ~play()
|
||||
- id: date
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [250, 38]
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 200
|
||||
- id: type
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [250, 38]
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 200
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [50, 38]
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 100
|
||||
- id: preset
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.fixed: [50, 38]
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 100
|
||||
- id: delete
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.close.small
|
||||
+onPress: $code:delete()
|
||||
$type: haxework.view.form.ButtonView
|
||||
style: button.close.small
|
||||
+onPress: ~delete()
|
||||
|
||||
48
src/client/haxe/ru/m/tankz/view/common/SlotView.hx
Normal file
48
src/client/haxe/ru/m/tankz/view/common/SlotView.hx
Normal file
@@ -0,0 +1,48 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import openfl.Assets;
|
||||
import haxework.view.ImageView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.form.SelectView;
|
||||
import haxework.view.group.HGroupView;
|
||||
import haxework.view.skin.SpriteSkin;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.control.PlayerControl;
|
||||
|
||||
@:template class SlotView extends HGroupView {
|
||||
|
||||
@:view("tank") public var tankView:ImageView;
|
||||
@:view("slot") public var slotLabel:LabelView;
|
||||
@:view("select") public var select:SelectView<Controller>;
|
||||
|
||||
public var control(default, set):PlayerControl;
|
||||
public var tank(default, set):String;
|
||||
|
||||
private function set_control(value:PlayerControl):PlayerControl {
|
||||
control = value;
|
||||
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
|
||||
var skin:SpriteSkin = cast slotLabel.skin;
|
||||
skin.border.color = value.color;
|
||||
skin.border.alpha = 0.8;
|
||||
skin.background.color = value.color;
|
||||
skin.background.alpha = 0.2;
|
||||
select.selected = control.controller;
|
||||
tankView.color = value.color;
|
||||
return control;
|
||||
}
|
||||
|
||||
private function set_tank(value:String):String {
|
||||
if (tank != value) {
|
||||
tank = value;
|
||||
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
|
||||
}
|
||||
return tank;
|
||||
}
|
||||
|
||||
private function onControllerSelect(value:Controller):Void {
|
||||
select.currentView.style = switch value {
|
||||
case HUMAN(_): "button.active";
|
||||
case _: "button";
|
||||
}
|
||||
}
|
||||
}
|
||||
26
src/client/haxe/ru/m/tankz/view/common/SlotView.yaml
Normal file
26
src/client/haxe/ru/m/tankz/view/common/SlotView.yaml
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
geometry.padding: 2
|
||||
layout.margin: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: tank
|
||||
$type: haxework.view.ImageView
|
||||
style: icon.tank
|
||||
- id: slot
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 150
|
||||
- id: select
|
||||
$type: haxework.view.form.SelectView<ru.m.tankz.control.Controller>
|
||||
geometry.width: 150
|
||||
labelBuilder: |
|
||||
~function(controller) {
|
||||
var result = ControllerParser.defaultName(controller);
|
||||
return result == null ? "None" : result;
|
||||
}
|
||||
data:
|
||||
- ~ru.m.tankz.control.Controller.NONE
|
||||
- ~ru.m.tankz.control.Controller.HUMAN(0)
|
||||
- ~ru.m.tankz.control.Controller.HUMAN(1)
|
||||
selected: ~ru.m.tankz.control.Controller.NONE
|
||||
+onSelect: ~onControllerSelect
|
||||
23
src/client/haxe/ru/m/tankz/view/common/TankView.hx
Normal file
23
src/client/haxe/ru/m/tankz/view/common/TankView.hx
Normal file
@@ -0,0 +1,23 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import haxework.view.ImageView;
|
||||
import ru.m.tankz.render.RenderUtil;
|
||||
import ru.m.tankz.Type.TankInfo;
|
||||
|
||||
class TankView extends ImageView {
|
||||
|
||||
public var tank(null, set):TankInfo;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
style = "icon.tank";
|
||||
}
|
||||
|
||||
private function set_tank(value:TankInfo):TankInfo {
|
||||
if (value != null) {
|
||||
color = value.color;
|
||||
image = RenderUtil.tankImage(value.skin);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.preset.ClassicGame;
|
||||
import ru.m.tankz.Type.PlayerId;
|
||||
import ru.m.tankz.view.common.LifeView;
|
||||
|
||||
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
|
||||
public var position(default, null):Direction = Direction.RIGHT;
|
||||
|
||||
@:view var bot:LifeView;
|
||||
@:view var player1:LifeView;
|
||||
@:view var player2:LifeView;
|
||||
@:view var level:LabelView;
|
||||
|
||||
private var player1Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 0);
|
||||
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
|
||||
|
||||
public function refresh(state:GameState):Void {
|
||||
level.text = 'Level ${state.levelId}';
|
||||
bot.life = state.getTeamLife(ClassicGame.BOT);
|
||||
player1.life = state.getPlayerLife(player1Id);
|
||||
player1.score = state.getPlayerScore(player1Id);
|
||||
if (state.getPlayerLife(player2Id) > 0) {
|
||||
player2.visible = true;
|
||||
player2.life = state.getPlayerLife(player2Id);
|
||||
player2.score = state.getPlayerScore(player2Id);
|
||||
} else {
|
||||
player2.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(state):
|
||||
refresh(state);
|
||||
case CHANGE(TEAM_LIFE(teamId, life)):
|
||||
if (teamId == ClassicGame.BOT) {
|
||||
bot.life = life;
|
||||
}
|
||||
case CHANGE(PLAYER_LIFE(playerId, life)):
|
||||
if (playerId == player1Id) {
|
||||
player1.life = life;
|
||||
} else if (playerId == player2Id) {
|
||||
player2.life = life;
|
||||
}
|
||||
case CHANGE(PLAYER_SCORE(playerId, score)):
|
||||
if (playerId == player1Id) {
|
||||
player1.score = score;
|
||||
} else if (playerId == player2Id) {
|
||||
player2.score = score;
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
---
|
||||
geometry.padding: 5
|
||||
geometry.size.height: 100%
|
||||
layout.margin: 5
|
||||
layout.hAlign: right
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.height: 38
|
||||
geometry.size.width: 100%
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.height: 50%
|
||||
- id: bot
|
||||
$type: ru.m.tankz.view.common.LifeView
|
||||
tank: ba
|
||||
scoreLabel.visible: false
|
||||
- id: player1
|
||||
$type: ru.m.tankz.view.common.LifeView
|
||||
tank: pa
|
||||
color: 0xFFFF00
|
||||
- id: player2
|
||||
$type: ru.m.tankz.view.common.LifeView
|
||||
tank: pa
|
||||
color: 0x15C040
|
||||
@@ -1,28 +0,0 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.view.common.LifeView;
|
||||
|
||||
@:template class DeathGamePanel extends VGroupView implements IGamePanel {
|
||||
public var position(default, null):Direction = Direction.RIGHT;
|
||||
|
||||
@:view var level:LabelView;
|
||||
@:view var players:DataView<PlayerState, LifeView>;
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(state):
|
||||
level.text = 'Level ${state.levelId}';
|
||||
players.data = Lambda.array(state.players);
|
||||
case _:
|
||||
for (view in players.views) {
|
||||
view.toUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
---
|
||||
geometry.padding: 5
|
||||
geometry.size.height: 100%
|
||||
layout.margin: 5
|
||||
layout.hAlign: right
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.height: 38
|
||||
geometry.size.width: 100%
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.height: 50%
|
||||
- id: players
|
||||
$type: haxework.view.DataView
|
||||
layout:
|
||||
$type: haxework.view.layout.VerticalLayout
|
||||
factory: $code:ru.m.tankz.view.common.LifeView.factory
|
||||
@@ -1,46 +0,0 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.preset.DotaGame;
|
||||
import ru.m.tankz.Type.TeamId;
|
||||
import ru.m.tankz.view.common.LifeView;
|
||||
|
||||
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
|
||||
public var position(default, null):Direction = Direction.TOP;
|
||||
|
||||
@:view var radiant:LifeView;
|
||||
@:view var dire:LifeView;
|
||||
@:view var level:LabelView;
|
||||
|
||||
public function refresh(state:GameState):Void {
|
||||
level.text = 'Level ${state.levelId}';
|
||||
radiant.life = state.getTeamLife(DotaGame.RADIANT);
|
||||
radiant.score = state.getTeamScore(DotaGame.RADIANT);
|
||||
dire.life = state.getTeamLife(DotaGame.DIRE);
|
||||
dire.score = state.getTeamScore(DotaGame.DIRE);
|
||||
}
|
||||
|
||||
private inline function getLifeView(teamId:TeamId):LifeView {
|
||||
return switch teamId {
|
||||
case DotaGame.RADIANT: radiant;
|
||||
case DotaGame.DIRE: dire;
|
||||
case _: null;
|
||||
}
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(state):
|
||||
refresh(state);
|
||||
case CHANGE(TEAM_LIFE(teamId, life)):
|
||||
getLifeView(teamId).life = life;
|
||||
case CHANGE(TEAM_SCORE(teamId, score)):
|
||||
getLifeView(teamId).score = score;
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
---
|
||||
geometry.size.width: 100%
|
||||
layout.margin: 20
|
||||
views:
|
||||
- id: radiant
|
||||
$type: ru.m.tankz.view.common.LifeView
|
||||
tank: bc
|
||||
color: 0xff4422
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 25%
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.height: 38
|
||||
geometry.size.width: 50%
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 25%
|
||||
- id: dire
|
||||
$type: ru.m.tankz.view.common.LifeView
|
||||
tank: bc
|
||||
color: 0x3284ff
|
||||
@@ -1,53 +0,0 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.IGroupView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.preset.ClassicGame;
|
||||
import ru.m.tankz.preset.DeathGame;
|
||||
import ru.m.tankz.preset.DotaGame;
|
||||
import ru.m.tankz.render.IRender;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
@:template class GameView extends VGroupView {
|
||||
|
||||
@:view public var render(default, null):IRender;
|
||||
public var panel(default, null):IGamePanel;
|
||||
public var type(default, set):GameType;
|
||||
|
||||
@:view public var top(default, null):IGroupView;
|
||||
@:view public var bottom(default, null):IGroupView;
|
||||
@:view public var left(default, null):IGroupView;
|
||||
@:view public var right(default, null):IGroupView;
|
||||
|
||||
private function set_type(value:GameType):GameType {
|
||||
if (type != value) {
|
||||
type = value;
|
||||
if (panel != null) {
|
||||
panel.remove();
|
||||
}
|
||||
panel = buildPanel(type);
|
||||
getContainer(panel.position).addView(panel);
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
private function buildPanel(type:GameType):IGamePanel {
|
||||
return switch type {
|
||||
case ClassicGame.TYPE: new ClassicGamePanel();
|
||||
case DotaGame.TYPE: new DotaGamePanel();
|
||||
case DeathGame.TYPE: new DeathGamePanel();
|
||||
case _: throw 'Unsupported type: ${type}';
|
||||
}
|
||||
}
|
||||
|
||||
private function getContainer(position:Direction):IGroupView {
|
||||
return switch position.toString() {
|
||||
case "RIGHT": right;
|
||||
case "LEFT": left;
|
||||
case "TOP": top;
|
||||
case "BOTTOM": bottom;
|
||||
case _: throw 'Unsupported position: ${position}';
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
---
|
||||
views:
|
||||
- id: top
|
||||
$type: haxework.view.GroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 100%
|
||||
- $type: haxework.view.HGroupView
|
||||
views:
|
||||
- id: left
|
||||
$type: haxework.view.GroupView
|
||||
layout.vAlign: middle
|
||||
geometry.size.height: 100%
|
||||
- id: render
|
||||
$type: ru.m.tankz.render.Render
|
||||
- id: right
|
||||
$type: haxework.view.GroupView
|
||||
layout.vAlign: middle
|
||||
geometry.size.height: 100%
|
||||
- id: bottom
|
||||
$type: haxework.view.GroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 100%
|
||||
27
src/client/haxe/ru/m/tankz/view/game/GameViewA.hx
Normal file
27
src/client/haxe/ru/m/tankz/view/game/GameViewA.hx
Normal file
@@ -0,0 +1,27 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.group.HGroupView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.render.IRender;
|
||||
|
||||
@:template class GameViewA extends HGroupView implements IGameView {
|
||||
@:view public var render:IRender;
|
||||
@:view public var teams:DataView<TeamState, TeamView>;
|
||||
@:view public var level:LabelView;
|
||||
|
||||
private var helper:GameViewHelper;
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
helper.onGameEvent(event);
|
||||
}
|
||||
|
||||
public static function factory(config:Config):GameViewA {
|
||||
var result = new GameViewA();
|
||||
result.helper = new GameViewHelper(result, config);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
27
src/client/haxe/ru/m/tankz/view/game/GameViewA.yaml
Normal file
27
src/client/haxe/ru/m/tankz/view/game/GameViewA.yaml
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
views:
|
||||
- id: left
|
||||
$type: haxework.view.group.GroupView
|
||||
layout.vAlign: middle
|
||||
geometry.height: 100%
|
||||
geometry.width: 50%
|
||||
- id: render
|
||||
$type: ru.m.tankz.render.Render
|
||||
- id: right
|
||||
$type: haxework.view.group.VGroupView
|
||||
geometry.height: 100%
|
||||
geometry.width: 50%
|
||||
geometry.padding: 5
|
||||
layout.vAlign: top
|
||||
layout.margin: 5
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 100%
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.height: 30%
|
||||
- id: teams
|
||||
$type: haxework.view.data.DataView
|
||||
layout.margin: 3
|
||||
factory: ~TeamView.viewFactory
|
||||
27
src/client/haxe/ru/m/tankz/view/game/GameViewB.hx
Normal file
27
src/client/haxe/ru/m/tankz/view/game/GameViewB.hx
Normal file
@@ -0,0 +1,27 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.group.VGroupView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.render.IRender;
|
||||
|
||||
@:template class GameViewB extends VGroupView implements IGameView {
|
||||
@:view public var render:IRender;
|
||||
@:view public var teams:DataView<TeamState, TeamView>;
|
||||
@:view public var level:LabelView;
|
||||
|
||||
private var helper:GameViewHelper;
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
helper.onGameEvent(event);
|
||||
}
|
||||
|
||||
public static function factory(config:Config):GameViewB {
|
||||
var result = new GameViewB();
|
||||
result.helper = new GameViewHelper(result, config, true);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
20
src/client/haxe/ru/m/tankz/view/game/GameViewB.yaml
Normal file
20
src/client/haxe/ru/m/tankz/view/game/GameViewB.yaml
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
views:
|
||||
- id: top
|
||||
$type: haxework.view.group.HGroupView
|
||||
layout.vAlign: middle
|
||||
geometry.width: 100%
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.width: 100%
|
||||
- id: teams
|
||||
$type: haxework.view.data.DataView
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
margin: 5
|
||||
factory: ~TeamView.viewFactory
|
||||
- id: render
|
||||
$type: ru.m.tankz.render.Render
|
||||
30
src/client/haxe/ru/m/tankz/view/game/GameViewContainer.hx
Normal file
30
src/client/haxe/ru/m/tankz/view/game/GameViewContainer.hx
Normal file
@@ -0,0 +1,30 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.geometry.HAlign;
|
||||
import haxework.view.geometry.VAlign;
|
||||
import haxework.view.group.GroupView;
|
||||
|
||||
class GameViewContainer extends GroupView {
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (parent != null) {
|
||||
var s = Math.min(parent.width / width, parent.height / height);
|
||||
if (s < 1) {
|
||||
content.scaleX = content.scaleY = s;
|
||||
content.x = switch layout.hAlign {
|
||||
case LEFT | NONE: 0;
|
||||
case CENTER: (parent.width - width * s) / 2;
|
||||
case RIGHT: (parent.width - width * s);
|
||||
}
|
||||
content.y = switch layout.vAlign {
|
||||
case TOP | NONE: 0;
|
||||
case MIDDLE: (parent.height - height * s) / 2;
|
||||
case BOTTOM: (parent.height - height * s);
|
||||
}
|
||||
} else {
|
||||
content.scaleX = content.scaleY = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
83
src/client/haxe/ru/m/tankz/view/game/GameViewHelper.hx
Normal file
83
src/client/haxe/ru/m/tankz/view/game/GameViewHelper.hx
Normal file
@@ -0,0 +1,83 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
using ru.m.tankz.view.ViewUtil;
|
||||
|
||||
class GameViewHelper {
|
||||
|
||||
private var view:IGameView;
|
||||
private var config:Config;
|
||||
private var onelinelevel:Bool;
|
||||
|
||||
public function new(view:IGameView, config:Config, onelinelevel:Bool = false) {
|
||||
this.view = view;
|
||||
this.config = config;
|
||||
this.onelinelevel = onelinelevel;
|
||||
}
|
||||
|
||||
private function findTeamView(id:TeamId):Null<TeamView> {
|
||||
for (view in view.teams.dataViews) {
|
||||
if (view.teamId == id) {
|
||||
return view;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private function findPlayerView(id:PlayerId):Null<PlayerView> {
|
||||
var teamView = findTeamView(id.team);
|
||||
if (teamView != null) {
|
||||
for (view in teamView.dataViews) {
|
||||
if (view.playerId == id) {
|
||||
return view;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(start):
|
||||
view.level.text = start.level.toLevelLabel(onelinelevel);
|
||||
view.teams.data = [for (team in start.state.teams) team];
|
||||
// ToDo: PlayerState default tank?
|
||||
for (teamView in view.teams.dataViews) {
|
||||
for (playerView in teamView.dataViews) {
|
||||
var tank = config.getPlayerTank(playerView.playerId);
|
||||
playerView.tank = {
|
||||
type: tank.type,
|
||||
skin: tank.skin,
|
||||
hits: 0,
|
||||
bonus: false,
|
||||
color: config.getColor(playerView.playerId),
|
||||
};
|
||||
}
|
||||
}
|
||||
case CHANGE(TEAM_LIFE(teamId, life)):
|
||||
var view = findPlayerView([teamId, -1]);
|
||||
if (view != null) {
|
||||
view.life = life;
|
||||
}
|
||||
case CHANGE(TEAM_SCORE(teamId, score)):
|
||||
var view = findPlayerView([teamId, -1]);
|
||||
if (view != null) {
|
||||
view.score = score;
|
||||
}
|
||||
case CHANGE(PLAYER_LIFE(playerId, life)):
|
||||
var view = findPlayerView(playerId);
|
||||
if (view != null) {
|
||||
view.life = life;
|
||||
}
|
||||
case CHANGE(PLAYER_SCORE(playerId, score)):
|
||||
var view = findPlayerView(playerId);
|
||||
if (view != null) {
|
||||
view.score = score;
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.IView;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
interface IGamePanel extends IView<Dynamic> extends GameListener {
|
||||
public var position(default, null):Direction;
|
||||
}
|
||||
14
src/client/haxe/ru/m/tankz/view/game/IGameView.hx
Normal file
14
src/client/haxe/ru/m/tankz/view/game/IGameView.hx
Normal file
@@ -0,0 +1,14 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import ru.m.tankz.render.IRender;
|
||||
import haxework.view.data.DataView;
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.IView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
interface IGameView extends IView<Dynamic> extends GameListener {
|
||||
public var render(default, null):IRender;
|
||||
public var teams(default, null):DataView<TeamState, TeamView>;
|
||||
public var level(default, null):LabelView;
|
||||
}
|
||||
52
src/client/haxe/ru/m/tankz/view/game/PlayerView.hx
Normal file
52
src/client/haxe/ru/m/tankz/view/game/PlayerView.hx
Normal file
@@ -0,0 +1,52 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.form.LabelView;
|
||||
import haxework.view.group.VGroupView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.common.TankView;
|
||||
|
||||
@:template class PlayerView extends VGroupView {
|
||||
|
||||
@:view("title") public var titleView:LabelView;
|
||||
@:view("tank") public var tankView:TankView;
|
||||
@:view("life") public var lifeLabel:LabelView;
|
||||
@:view("score") public var scoreLabel:LabelView;
|
||||
|
||||
public var playerId(default, default):PlayerId;
|
||||
public var state(null, set):PlayerState;
|
||||
public var tank(null, set):TankInfo;
|
||||
public var life(null, set):Int;
|
||||
public var score(null, set):Int;
|
||||
|
||||
private function set_state(value:PlayerState):PlayerState {
|
||||
playerId = value.id;
|
||||
titleView.text = value.name != null ? value.name : playerId.format();
|
||||
life = value.life;
|
||||
score = value.score;
|
||||
tank = value.tank;
|
||||
return state;
|
||||
}
|
||||
|
||||
private function set_tank(value:TankInfo):TankInfo {
|
||||
tank = value;
|
||||
tankView.tank = tank;
|
||||
return tank;
|
||||
}
|
||||
|
||||
private function set_life(value:Int):Int {
|
||||
lifeLabel.text = '${value}';
|
||||
return value;
|
||||
}
|
||||
|
||||
private function set_score(value:Int):Int {
|
||||
scoreLabel.text = '${value}$';
|
||||
return value;
|
||||
}
|
||||
|
||||
public static function factory(index:Int, data:PlayerState):PlayerView {
|
||||
var result = new PlayerView();
|
||||
result.state = data;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
19
src/client/haxe/ru/m/tankz/view/game/PlayerView.yaml
Normal file
19
src/client/haxe/ru/m/tankz/view/game/PlayerView.yaml
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
views:
|
||||
- id: title
|
||||
$type: haxework.view.form.LabelView
|
||||
visible: false
|
||||
- $type: haxework.view.group.HGroupView
|
||||
layout.margin: 5
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: tank
|
||||
$type: ru.m.tankz.view.common.TankView
|
||||
- id: life
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 55
|
||||
- id: score
|
||||
$type: haxework.view.form.LabelView
|
||||
style: text.box
|
||||
geometry.width: 100
|
||||
35
src/client/haxe/ru/m/tankz/view/game/TeamView.hx
Normal file
35
src/client/haxe/ru/m/tankz/view/game/TeamView.hx
Normal file
@@ -0,0 +1,35 @@
|
||||
package ru.m.tankz.view.game;
|
||||
|
||||
import haxework.view.data.DataView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class TeamView extends DataView<PlayerState, PlayerView> {
|
||||
|
||||
public var teamId(default, default):TeamId;
|
||||
public var state(default, set):TeamState;
|
||||
|
||||
private function new():Void {
|
||||
super();
|
||||
factory = PlayerView.factory;
|
||||
layout.margin = 5;
|
||||
}
|
||||
|
||||
private function set_state(value:TeamState):TeamState {
|
||||
teamId = value.id;
|
||||
var players = [for (player in value.players) player].filter(function(player) return player.life > 0);
|
||||
if (value.life > 0) {
|
||||
var teamState = new PlayerState([value.id, -1]);
|
||||
teamState.life = value.life;
|
||||
players.unshift(teamState);
|
||||
}
|
||||
data = players;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static inline function viewFactory(index:Int, data:TeamState):TeamView {
|
||||
var result = new TeamView();
|
||||
result.state = data;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
24
src/client/haxe/ru/m/tankz/view/gamepad/CircleActionArea.hx
Normal file
24
src/client/haxe/ru/m/tankz/view/gamepad/CircleActionArea.hx
Normal file
@@ -0,0 +1,24 @@
|
||||
package ru.m.tankz.view.gamepad;
|
||||
|
||||
import flash.display.Graphics;
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.geom.Circle;
|
||||
import ru.m.geom.Point;
|
||||
|
||||
class CircleActionArea implements IActionArea {
|
||||
public var action(default, null):DeviceAction;
|
||||
public var circle(default, null):Circle;
|
||||
|
||||
public function new(action:DeviceAction, circle:Circle) {
|
||||
this.action = action;
|
||||
this.circle = circle;
|
||||
}
|
||||
|
||||
public function contain(point:Point):Bool {
|
||||
return circle.contain(point);
|
||||
}
|
||||
|
||||
public function draw(graphics:Graphics):Void {
|
||||
graphics.drawCircle(circle.x, circle.y, circle.radius);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package ru.m.tankz.view.gamepad;
|
||||
|
||||
import ru.m.control.DeviceAction;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.geom.Rectangle;
|
||||
|
||||
class DefaultActionAreaBuilder implements IActionAreaBuilder {
|
||||
public function new() {
|
||||
}
|
||||
|
||||
public function build(width:Float, height:Float):Array<IActionArea> {
|
||||
var areas:Array<IActionArea> = [];
|
||||
var size = Math.min(width, height) / 7;
|
||||
var padding = size / 2;
|
||||
// top
|
||||
areas.push(new RectangleActionArea(
|
||||
DIRECTION(Direction.TOP),
|
||||
new Rectangle(padding + size, height - size * 3 - padding, size, size)
|
||||
));
|
||||
// left
|
||||
areas.push(new RectangleActionArea(
|
||||
DIRECTION(Direction.LEFT),
|
||||
new Rectangle(padding, height - size * 2 - padding, size, size)
|
||||
));
|
||||
// bottom
|
||||
areas.push(new RectangleActionArea(
|
||||
DIRECTION(Direction.BOTTOM),
|
||||
new Rectangle(padding + size, height - size - padding, size, size)
|
||||
));
|
||||
// right
|
||||
areas.push(new RectangleActionArea(
|
||||
DIRECTION(Direction.RIGHT),
|
||||
new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
|
||||
));
|
||||
// button
|
||||
areas.push(new RectangleActionArea(
|
||||
KEY(0),
|
||||
new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
|
||||
));
|
||||
return areas;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user