27 Commits

Author SHA1 Message Date
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
167 changed files with 2831 additions and 1882 deletions

29
CHANGELOG.md Normal file
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@@ -0,0 +1,29 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

85
WORK.md
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@@ -1,73 +1,12 @@
* build
* gulp 100%
* linux 100%
* deb-package 100%
* windows 0%
* exe-package 0% (inno setup)
* deploy
* capistrano 100%
* ui
* auth frame 0%
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%
* **shovel** bonus with armor bricks
* bonuses in dota/death mod
* tanks and bullets speed balancing
* result frame update (next game select, only human player info)
* network game series
* map packs (create in editor, import in game, save imported in local storage)
* update bots
* improve bonuses system
* gamepad support
* screen gamepad on mobiles
* resize render on mobiles
* [bug] game progress broken

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@@ -1,4 +1,6 @@
const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean');
const Config = require('./config.json');
const packageInfo = require('./package.json');
@@ -25,6 +27,19 @@ exports.generate = function generate() {
});
};
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/**
* ToDo:
* windows target
@@ -46,7 +61,8 @@ const config = new Project.Config({
'src-gen/haxe',
],
assets: [
'src/common/resources'
'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',
@@ -144,6 +160,7 @@ const server = new Project(
*/
module.exports.default = gulp.series(
exports.clean,
exports.levels,
module.exports['client:flash:build'],
module.exports['client:flash:html'],
module.exports['client:html5:build'],

2303
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,15 @@
{
"name": "tankz",
"version": "0.14.0",
"version": "0.15.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4"
},
"haxeDependencies": {

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@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

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@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

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@@ -0,0 +1,7 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

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@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

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@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

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@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

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@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

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@@ -0,0 +1,14 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
}

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@@ -1,11 +1,18 @@
package ru.m.tankz;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
@@ -15,7 +22,7 @@ import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
@@ -25,13 +32,14 @@ class Init {
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:MultiplayerStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
@@ -51,7 +59,7 @@ class Init {
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new MultiplayerStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
@@ -62,5 +70,22 @@ class Init {
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -37,7 +37,7 @@ class Style {
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(64, 64),
Skin.size(42, 42),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
@@ -137,7 +137,7 @@ class Style {
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);

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@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);

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@@ -7,17 +7,13 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
}
return cache[key];
public function get(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes),
};
}
}

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@@ -1,27 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

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@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

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@@ -1,60 +1,85 @@
package ru.m.tankz.control;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
class HumanControl extends Control {
@:provide var storage:SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
override public function start():Void {
super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT:
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
if (on) {
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
case _:
case TankAction.STOP:
}
}
@@ -65,17 +90,13 @@ class HumanControl extends Control {
private function updateMove():Void {
if (moveQueue.length == 0) {
action(TankAction.STOP);
action(STOP);
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
action(MOVE(moveQueue[0]));
}
}
private function shot():Void {
action(TankAction.SHOT);
action(SHOT);
}
}

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@@ -1,5 +1,8 @@
package ru.m.tankz.control;
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {

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@@ -1,16 +1,19 @@
package ru.m.tankz.game;
package ru.m.tankz.local;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
public function new(state:GameState, level:LevelConfig) {
super(state, level);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);

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@@ -1,5 +1,6 @@
package ru.m.tankz.control;
package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;

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@@ -1,5 +1,7 @@
package ru.m.tankz.control;
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
@@ -7,4 +9,8 @@ class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

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@@ -1,10 +1,10 @@
package ru.m.tankz.game;
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
super(new GameState(network.room.game.type, 0), null);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
@@ -22,8 +22,8 @@ class NetworkGame extends Game {
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
@@ -21,7 +22,7 @@ import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>;
@@ -46,7 +47,7 @@ class NetworkManager {
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
@:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
@@ -106,9 +107,11 @@ class NetworkManager {
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)));
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {

View File

@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -21,10 +21,15 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -50,19 +55,34 @@ class Render extends SpriteView implements IRender {
reset();
}
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
return config = value;
config = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, width, height);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
setContentSize(width, height);
}
public function draw():Void {
@@ -76,7 +96,9 @@ class Render extends SpriteView implements IRender {
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0);
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
@@ -93,7 +115,8 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
case START(_, level):
gridSize = level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
@@ -121,6 +144,7 @@ class Render extends SpriteView implements IRender {
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
@@ -183,7 +207,7 @@ class Render extends SpriteView implements IRender {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
@@ -202,7 +226,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true;
@@ -211,7 +235,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != 0) {
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
@@ -236,7 +260,7 @@ class Render extends SpriteView implements IRender {
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate);
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
@@ -251,6 +275,6 @@ class Render extends SpriteView implements IRender {
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChild(view.content), 1000);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}

View File

@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
@@ -18,14 +19,24 @@ class RenderItem implements IRenderItem {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}

View File

@@ -1,9 +1,13 @@
package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.animate.Animate;
@@ -16,11 +20,13 @@ class TankRenderItem extends BitmapRenderItem {
public var bonus(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var nameView:TextField;
public function new(rect:Rectangle) {
super(rect);
@@ -29,13 +35,29 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
@@ -105,6 +127,16 @@ class TankRenderItem extends BitmapRenderItem {
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}');
}
public function get(type:GameType):GameProgress {
return exists(type) ? read(type) : new GameProgress(type);
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:GameProgress):Void {
write(progress.type, progress);
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
class MultiplayerStorage extends SharedObjectStorage {
class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public function new() {
super("multiplayer");
super("network");
}
private inline function get_user():User {

View File

@@ -3,50 +3,64 @@ package ru.m.tankz.storage;
import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control.TankAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() {
super("settings");
super('settings_${VERSION}');
}
public function getActionConfig(index:Int):ActionConfig {
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function setActionConffig(index:Int, value:ActionConfig) {
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
}
public static function getDefaultActionConfig(index:Int):ActionConfig {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
}
private static var defaults:Map<Int, ActionConfig> = [
0 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
{action:TankAction.SHOT, key:Keyboard.SPACE},
]),
1 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
];
public static function buildGamepadBinding(id:Int):Binding {
var device = GAMEPAD(id);
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT => {device: device, action: KEY(0)},
];
}
private static var empty:ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
private static var defaults:Map<Int, Binding> = [
-1 => [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
];
}

View File

@@ -1,10 +1,8 @@
---
layout.overflow: true
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
layout.overflow: true
skinId: dark
views:
- id: start

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
@@ -10,8 +11,10 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener {
public static inline var ID = "game";
@@ -19,18 +22,36 @@ import ru.m.tankz.view.game.GameView;
private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@:provide static var bus:IControlBus;
public function init():Void {
bus.connect(gamepad);
}
public function onShow():Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
@@ -53,18 +74,9 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, winner):
case COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
updateProgress(game, winner);
stop();
switcher.change(ResultFrame.ID);
case _:
@@ -72,15 +84,18 @@ import ru.m.tankz.view.game.GameView;
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
complete = false;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void {

View File

@@ -2,6 +2,12 @@
views:
- $type: haxework.view.VGroupView
skinId: container
layout.overflow: true
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.size.stretch: true
visible: false

View File

@@ -0,0 +1,159 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
public function new(color:Int = 0) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

View File

@@ -9,7 +9,7 @@ import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@@ -18,7 +18,7 @@ import ru.m.tankz.view.popup.LevelPopup;
public static inline var ID = "level";
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@@ -26,44 +26,44 @@ import ru.m.tankz.view.popup.LevelPopup;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack;
private var levelPopup:LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data;
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
game = new LocalGame(state, level);
switcher.change(GameFrame.ID);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
var progress = storage.get(state.type);
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(pack.id).isLevelAvailable(level.id)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
storage.get(pack.id)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
@@ -18,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) {
@@ -35,14 +33,11 @@ import ru.m.tankz.view.common.LifeView;
public function onShow() {
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
//ToDo: next level?
}
private function close() {

View File

@@ -2,14 +2,28 @@
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- $type: haxework.view.LabelView
skinId: text.header
text: Settings
- $type: haxework.view.HGroupView
layout.margin: 20
views:
- $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.ScrollView
geometry.size.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
view:
$type: haxework.view.GroupView
geometry.size.stretch: true
layout:
$type: haxework.view.layout.TailLayout
vAlign: top
margin: 20
overflow: true
views:
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1

View File

@@ -21,7 +21,6 @@ import ru.m.tankz.view.common.LifeView;
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id);
@@ -36,7 +35,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {

View File

@@ -2,7 +2,7 @@
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: right
layout.hAlign: left
views:
- id: level
$type: haxework.view.LabelView

View File

@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
level.text = 'Level ${state.levelId}';
case START(state, level):
this.level.text = 'Level ${level.id}';
players.data = Lambda.array(state.players);
case _:
for (view in players.views) {

View File

@@ -17,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView;
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE);
@@ -34,7 +33,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;

View File

@@ -6,7 +6,7 @@ import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;

View File

@@ -30,7 +30,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
network.createGame(result.type, result.level.id);
}
});
}

View File

@@ -4,22 +4,25 @@ import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
var level:LevelConfig;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType;
private var level:LevelId;
private var level:LevelConfig;
override private function onShow():Void {
super.onShow();
@@ -43,18 +46,18 @@ private typedef Result = {
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;

View File

@@ -4,7 +4,8 @@ layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 600
geometry.size.stretch: true
geometry.margin: 10
skinId: window
views:
- $type: haxework.view.HGroupView
@@ -23,8 +24,8 @@ view:
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
geometry.size.stretch: true
geometry.padding: [5, 20]
layout.margin: 5
layout.hAlign: center
views:
@@ -34,8 +35,9 @@ view:
text: Type
- id: type
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.HorizontalLayout
$type: haxework.view.layout.TailLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
@@ -47,16 +49,22 @@ view:
geometry.size.width: 100%
skinId: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.ScrollView
geometry.size.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
view:
id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.game.PackProgress;
private typedef Result = {
var control:ControlPreset;
@@ -16,14 +16,14 @@ private typedef Result = {
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:GameProgress;
private var progress:PackProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';

View File

@@ -2,14 +2,17 @@ package ru.m.tankz.view.settings;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView.IListItemView;
import haxework.view.list.ListView;
import openfl.Assets;
import openfl.events.KeyboardEvent;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
typedef ActionItem = {
var action:TankAction;
var bind:BindAction;
}
class KeyboardMap {
private var data:Map<Int, String>;
@@ -26,9 +29,9 @@ class KeyboardMap {
}
private static var instance: KeyboardMap;
private static var instance:KeyboardMap;
public static function getName(key: Int): String {
public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
@@ -39,12 +42,12 @@ class KeyboardMap {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
public var edit(default, set):Bool;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>;
private static function actionLabel(action: TankAction): String {
private static function actionLabel(action:TankAction):String {
return switch (action) {
case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d';
@@ -52,32 +55,25 @@ class KeyboardMap {
}
}
private static function keyLabel(key: Int): String {
return KeyboardMap.getName(key);
private static function bindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = actionLabel(data.action);
key.text = keyLabel(data.key);
key.text = bindLabel(data.bind);
return data;
}
public function edit():Promise<Int> {
action.skinId = key.skinId = "text.box.active";
toRedraw();
editDeferred = new Deferred();
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return editDeferred.promise();
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
private function set_edit(value:Bool):Bool {
if (edit != value) {
edit = value;
action.skinId = key.skinId = edit ? "text.box.active" : "text.box";
}
return edit;
}
}

View File

@@ -4,9 +4,9 @@ layout.margin: 5
views:
- id: action
$type: haxework.view.LabelView
geometry.size.fixed: [200, 38]
geometry.size.fixed: [180, 38]
skinId: text.box
- id: key
$type: haxework.view.LabelView
geometry.size.fixed: [200, 38]
geometry.size.fixed: [250, 38]
skinId: text.box

View File

@@ -1,11 +1,66 @@
package ru.m.tankz.view.settings;
import haxework.view.DataView;
import haxework.view.GroupView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.Binding;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.settings.ActionView;
class BindEditor {
private var editViews:Array<ActionView>;
@:provide static var bus:IControlBus;
private var def:Deferred<Bool>;
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
}
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
}
public static var i(get, null):BindEditor;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
}
}
@:template class SettingsEditor extends VGroupView {
@@ -13,13 +68,20 @@ import ru.m.tankz.storage.SettingsStorage;
@:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:provide var storage:SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private function refresh():Void {
label.text = 'Player ${controlIndex+1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
}
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
label.text = 'Player ${controlIndex+1}';
list.data = storage.getActionConfig(controlIndex).data;
refresh();
return this.controlIndex;
}
@@ -31,34 +93,48 @@ import ru.m.tankz.storage.SettingsStorage;
}
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
view.edit();
BindEditor.i.push([view]).then(function(_) save());
}
private function change():Void {
var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) save());
}
private function clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
private function screen():Void {
list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
list.toUpdate();
save();
}
private function reset():Void {
list.data = SettingsStorage.getDefaultActionConfig(controlIndex).data;
private function change():Void {
BindEditor.i.push(list.dataViews).then(function(_) save());
}
private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
list.toUpdate();
save();
}
private function default_():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
list.toUpdate();
save();
}
private function save():Void {
storage.setActionConffig(controlIndex, new ActionConfig(list.data));
storage.saveBinding(controlIndex, arrayToBinding(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
}
}

View File

@@ -1,27 +1,34 @@
layout.margin: 10
layout.hAlign: center
geometry.size.width: 400
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- $type: haxework.view.HGroupView
layout.margin: 10
- id: panel
$type: haxework.view.GroupView
layout:
$type: haxework.view.layout.TailLayout
rowSize: 2
margin: 10
geometry.size.width: 100%
views:
- id: change
$type: haxework.view.ButtonView
- $type: haxework.view.ButtonView
+onPress: $code:screen()
skinId: button.simple
text: Screen
- $type: haxework.view.ButtonView
+onPress: $code:change()
skinId: button.simple
text: Change
- id: clear
$type: haxework.view.ButtonView
- $type: haxework.view.ButtonView
+onPress: $code:clear()
skinId: button.simple
text: Clear
- id: reset
$type: haxework.view.ButtonView
+onPress: $code:reset()
- $type: haxework.view.ButtonView
+onPress: $code:default_()
skinId: button.simple
text: Reset
text: Default
- id: list
$type: haxework.view.DataView
layout:

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View File

@@ -8,6 +8,8 @@ typedef TeamId = String;
typedef BrickType = String;
typedef BrickIndex = Int;
typedef TankType = String;
typedef BonusType = String;
@@ -37,5 +39,33 @@ abstract PlayerId(Array<Dynamic>) {
}
}
abstract PackId(Array<Dynamic>) {
public static inline var DEFAULT = "standard";
public var type(get, never):GameType;
public var name(get, never):String;
public function new(type:GameType, name:String = DEFAULT) {
this = [type, name];
}
private inline function get_type():GameType return this[0];
private inline function get_name():String return this[1];
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
return new PackId(value[0], value[1]);
}
@:to public inline function toString():String {
return '${type}_${name}';
}
@:op(X == Y) static public inline function equals(x:PackId, y:PackId):Bool {
return x.type == y.type && x.name == y.name;
}
}
typedef LevelId = Int;
typedef PresetId = Int;

View File

@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
interface ILevelBundle {
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig;
public function get(id:PackId):LevelPack;
}

View File

@@ -23,18 +23,26 @@ typedef SpawnPoint = {
var direction:String;
}
typedef CellSize = {
var width:Float;
var height:Float;
}
typedef GridSize = {
var width:Int;
var height:Int;
}
typedef MapConfig = {
var cellWidth:Float;
var cellHeight:Float;
var gridWidth:Int;
var gridHeight:Int;
var cell:CellSize;
var grid:GridSize;
}
typedef BrickConfig = {
var type:BrickType;
var index:Int;
var layer:Int;
var armor:Int;
var armor:Float;
}
typedef BulletConfig = {
@@ -55,13 +63,13 @@ typedef TankConfig = {
@:optinal var hits:Int;
@:optinal var upgrade:TankType;
@:optinal var downgrade:TankType;
@:optinal var score:Int;
@:optinal var score:Null<Int>;
}
typedef BonusConfig = {
var type:BonusType;
@:optional var duration:Int;
@:optinal var score:Int;
@:optional var duration:Null<Int>;
@:optinal var score:Null<Int>;
}
typedef TankSpawn = {
@@ -80,7 +88,7 @@ typedef PlayerConfig = {
}
typedef EagleConfig = {
@:optional var score:Int;
@:optional var score:Null<Int>;
}
typedef TeamConfig = {
@@ -100,15 +108,22 @@ typedef GamePreset = {
typedef LevelConfig = {
@:optional var id:LevelId;
var data:Array<BrickConfig>;
var data:Array<BrickIndex>;
@:optional var name:String;
@:optional var points:Array<SpawnPoint>;
@:optional var size:{width:Int, height:Int};
}
typedef LevelPack = {
var id:PackId;
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {

View File

@@ -14,7 +14,6 @@ enum TankAction {
}
class Control {
public var type:String;
public var playerId(default, null):PlayerId;
public var tankId(default, default):Int;
private var handler:IGame;

View File

@@ -10,6 +10,7 @@ class Tank extends MobileEntity {
public var playerId(default, null):PlayerId;
public var config(default, set):TankConfig;
public var color(default, default):Color;
public var name(default, default):String;
public var hits(default, default):Int;
public var bonus(default, default):Bool;
public var protect(default, default):Bool;

View File

@@ -21,9 +21,9 @@ import ru.m.tankz.map.LevelMap;
public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config) {
public function new(config:Config, size:GridSize = null) {
this.config = config;
map = new LevelMap(config.map);
map = new LevelMap(config.map, size);
allEntities = new Map();
entities = new Map();
ticker = new Ticker();
@@ -112,6 +112,7 @@ import ru.m.tankz.map.LevelMap;
break;
}
}
if (withCollision != null) break;
for (other in entities.iterator()) {
if (other != ent && other != null) {
@@ -120,7 +121,6 @@ import ru.m.tankz.map.LevelMap;
}
}
}
if (withCollision != null) break;
}

View File

@@ -1,6 +1,7 @@
package ru.m.tankz.engine;
typedef Action = {
var id:Int;
var time:Int;
var action:Void->Void;
}
@@ -12,6 +13,7 @@ class Ticker implements ITicker {
private var passed:Int;
private var last_tick:Int;
private var actions:Array<Action>;
private var actionId = 0;
private static var TIME = Timer.stamp();
@@ -58,17 +60,23 @@ class Ticker implements ITicker {
var action = it.next();
var i = 0;
while (action != null && time >= action.time) {
action.action();
i++;
action = it.next();
}
if (i > 0) {
var timeActions = actions.slice(0, i);
actions = actions.slice(i);
for (action in timeActions) {
//L.d("Ticker", 'action: ${action.id} ${action.time} on ${time}');
action.action();
}
}
}
public function emit(action:Void->Void, delay:Int):Void {
actions.push({action:action, time:time+delay});
public function emit(fun:Void->Void, delay:Int):Void {
var action:Action = {action:fun, time:time+delay, id:++actionId};
//L.d("Ticker", 'emit: ${action.id} ${action.time}');
actions.push(action);
actions.sort(function(a, b) return a.time - b.time);
}
}

View File

@@ -29,8 +29,8 @@ class EntityBuilder {
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
return new Rectangle(
(point.x + 1) * config.map.cellWidth - width / 2,
(point.y + 1) * config.map.cellHeight - height / 2,
(point.x + 1) * config.map.cell.width - width / 2,
(point.y + 1) * config.map.cell.height - height / 2,
width,
height,
Direction.fromString(point.direction)
@@ -39,16 +39,17 @@ class EntityBuilder {
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
var eageleConfig = config.getTeam(teamId).eagle;
var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
var eagle = new Eagle(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), teamId, eageleConfig);
eagle.color = config.getColor(new PlayerId(teamId, -1));
return eagle;
}
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, bonusOff:Bool = false):Tank {
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, name:String, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
tank.name = name;
if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
}
@@ -64,7 +65,7 @@ class EntityBuilder {
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
var bonusConfig = config.getBonus(type);
var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
var bonus = new Bonus(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), bonusConfig);
return bonus;
}
}

View File

@@ -47,6 +47,7 @@ class EventUtil {
hits:tank.hits,
bonus:tank.bonus,
color:tank.color,
name:tank.name,
}));
}

View File

@@ -4,6 +4,7 @@ import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
@@ -24,19 +25,23 @@ import ru.m.tankz.Type;
public var config(default, null):Config;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
public var level(default, null):LevelConfig;
public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var controls(default, null):Map<String, Control>;
@:provide var configBundle:IConfigBundle;
public function new(state:GameState) {
public function new(state:GameState, level:LevelConfig) {
this.type = state.type;
this.state = state;
this.level = level;
this.teams = new Map();
this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory();
this.pause = false;
this.controls = new Map();
connect(this);
}
@@ -67,8 +72,9 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
case START(state, level):
this.state = state;
this.level = level;
case COMPLETE(state, winnerId):
this.state = state;
this.winner = winnerId;
@@ -76,16 +82,26 @@ import ru.m.tankz.Type;
var team = getTeam(teamId);
team.eagleId = id;
case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId);
player.tankId = id;
player.state.tank = info.type;
if (controls.exists(playerId)) {
var control = controls[playerId];
control.tankId = id;
control.start();
}
case DESTROY(TANK(id, shot)):
for (control in controls) {
if (control.tankId == id) {
control.stop();
control.tankId = -1;
break;
}
}
case _:
}
}
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
// ToDo: Spawner not in Team?
var points:Array<SpawnPoint> = level != null && level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
@@ -98,14 +114,19 @@ import ru.m.tankz.Type;
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && playerControl.color != null) {
player.state.color = playerControl.color;
if (playerControl != null) {
if (playerControl.color != null) {
player.state.color = playerControl.color;
}
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
controls[player.id] = control;
control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
@@ -115,6 +136,10 @@ import ru.m.tankz.Type;
}
public function dispose():Void {
for (control in controls) {
control.dispose();
}
controls = new Map();
gameEventSignal.dispose();
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import haxework.color.Color;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
@@ -11,6 +12,7 @@ typedef TankInfo = {
var hits:Int;
var bonus:Bool;
var color:Color;
@:optional var name:String;
}
typedef BrickInfo = {
@@ -31,8 +33,8 @@ enum SpawnEvent {
typedef Shot = {
var tankId:Int;
@:optional var bulletId:Int;
@:optional var score:Int;
@:optional var bulletId:Null<Int>;
@:optional var score:Null<Int>;
}
enum HitEvent {
@@ -72,7 +74,7 @@ enum ChangeEvent {
}
enum GameEvent {
START(state:GameState);
START(state:GameState, level:LevelConfig);
SPAWN(event:SpawnEvent);
MOVE(event:MoveEvent);
STOP(event:StopEvent);

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.control.Control;
@@ -19,10 +20,10 @@ class GameRunner extends Game implements EngineListener {
private var timer:Timer;
private var builder:EntityBuilder;
public function new(state:GameState) {
super(state);
public function new(state:GameState, level:LevelConfig) {
super(state, level);
this.builder = new EntityBuilder(config);
this.engine = new Engine(config);
this.engine = new Engine(config, level.size);
this.engine.connect(this);
}
@@ -51,7 +52,8 @@ class GameRunner extends Game implements EngineListener {
override public function start():Void {
super.start();
engine.map.setData(state.level.data);
var mapData = level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
engine.map.setData(mapData);
for (team in teams.iterator()) {
team.spawner.runner = spawn;
for (player in team.players.iterator()) {
@@ -67,13 +69,16 @@ class GameRunner extends Game implements EngineListener {
}
}
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(START(state));
gameEventSignal.emit(START(state, level));
//for (i in 0...10) spawnBonus();
}
private function spawn(task:SpawnTask):Void {
var player = getPlayer(task.playerId);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
if (getTeam(player.id.team).freezing) {
tank.freezing = true;
}
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
if (player.config.protect > 0) {
@@ -101,6 +106,8 @@ class GameRunner extends Game implements EngineListener {
private function freezeTank(tank:Tank, duration:Float):Void {
tank.freezing = true;
tank.stop();
gameEventSignal.emit(STOP(TANK(tank.id)));
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() {
tank.freezing = false;
@@ -108,12 +115,30 @@ class GameRunner extends Game implements EngineListener {
}, Std.int(duration * 1000));
}
private function freezeTeam(teamId:TeamId, duration:Float):Void {
getTeam(teamId).freezing = true;
for (tank in engine.iterTanks(teamTank(teamId))) {
tank.freezing = true;
tank.stop();
gameEventSignal.emit(STOP(TANK(tank.id)));
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}
engine.ticker.emit(function() {
getTeam(teamId).freezing = false;
for (tank in engine.iterTanks(teamTank(teamId))) {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}
}, Std.int(duration * 1000));
}
private function checkComplete():Void {
var actives:Array<TeamId> = [];
for (team in teams.iterator()) {
if (team.isAlive) {
if (team.eagleId > -1) {
if (!cast(engine.entities[team.eagleId], Eagle).death) {
var eagle:Eagle = engine.getEntity(team.eagleId);
if (!eagle.death) {
actives.push(team.id);
}
} else {
@@ -121,23 +146,14 @@ class GameRunner extends Game implements EngineListener {
}
}
}
if (actives.length == 1) {
complete(actives[0]);
}
if (actives.length == 0) {
complete(null);
switch actives {
case [winner]: complete(winner);
case []: complete(null);
case _:
}
}
private function complete(winner:TeamId):Void {
for (team in teams.iterator()) {
for (player in team.players) {
if (player.control != null) {
player.control.action(STOP);
player.control.dispose();
}
}
}
Timer.delay(function() {
gameEventSignal.emit(COMPLETE(state, winner));
}, 3000);
@@ -146,7 +162,7 @@ class GameRunner extends Game implements EngineListener {
public function onSpawn(entity:EntityType):Void {
}
private static function buildShot(bullet:Bullet, score:Int = 0):Shot {
private static function buildShot(bullet:Bullet, score:Null<Int> = null):Shot {
return {
tankId: bullet.tank.id,
bulletId: bullet.id,
@@ -165,8 +181,9 @@ class GameRunner extends Game implements EngineListener {
public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity {
case EntityType.TANK(tank):
var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with);
if (controls.exists(tank.playerId)) {
controls[tank.playerId].onCollision(with);
}
case _:
}
switch [entity, with] {
@@ -207,7 +224,7 @@ class GameRunner extends Game implements EngineListener {
emitTankChange(tank);
} else {
var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) {
if (score != null && tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5);
}
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
@@ -237,8 +254,10 @@ class GameRunner extends Game implements EngineListener {
public function onDestroy(entity:EntityType):Void {
}
private function spawnBonus():Void {
var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
private function spawnBonus(type:BonusType = null):Void {
if (type == null) {
type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
}
var point = {
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
@@ -249,6 +268,10 @@ class GameRunner extends Game implements EngineListener {
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
}
private inline function teamTank(team:TeamId):Tank->Bool {
return function(tank:Tank):Bool return team == tank.playerId.team;
}
private inline function alienTank(team:TeamId):Tank->Bool {
return function(tank:Tank):Bool return team != tank.playerId.team;
}
@@ -266,11 +289,14 @@ class GameRunner extends Game implements EngineListener {
case "helmet":
protectTank(tank, bonus.config.duration);
case "clock":
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
freezeTank(t, bonus.config.duration);
t.stop();
gameEventSignal.emit(STOP(TANK(t.id)));
for (team in teams) {
if (team.id != tank.playerId.team) {
freezeTeam(team.id, bonus.config.duration);
}
}
/*for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
freezeTank(t, bonus.config.duration);
}*/
case "shovel":
// ToDo: protect eagle/area
var team:Team = teams[tank.playerId.team];
@@ -352,17 +378,12 @@ class GameRunner extends Game implements EngineListener {
case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId);
case SPAWN(TANK(_, _, playerId, _)):
var control = getPlayer(playerId).control;
if (control != null) {
control.start();
}
case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id);
eagle.death = true;
if (shot.score != 0) {
if (shot.score != null) {
var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score);
}
@@ -371,9 +392,6 @@ class GameRunner extends Game implements EngineListener {
var tank:Tank = engine.getEntity(id);
var team = getTeam(tank.playerId.team);
var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop();
}
player.tankId = -1;
team.onDestroy(player.id);
if (player.state.life > 0) {
@@ -391,7 +409,7 @@ class GameRunner extends Game implements EngineListener {
if (tank.bonus && shot.bulletId != null) {
spawnBonus();
}
if (shot.score != 0) {
if (shot.score != null) {
var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score);
}
@@ -400,7 +418,7 @@ class GameRunner extends Game implements EngineListener {
var bonus:Bonus = engine.getEntity(id);
var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus);
if (shot.score != 0) {
if (shot.score != null) {
changeScore(tank.playerId, shot.score);
}
engine.destroy(id);

View File

@@ -2,7 +2,6 @@ package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
@@ -38,6 +37,7 @@ class PlayerState extends State {
public var id:PlayerId;
public var tank:TankType;
public var color:Color;
public var name:String;
public var life:Int;
public var total:State;
@@ -71,21 +71,17 @@ class GameState {
public var type:GameType;
public var presetId:PresetId;
public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset;
public var config(get, null):Config;
public var level(get, null):LevelConfig;
@:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
public function new(type:GameType, presetId:PresetId = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type;
this.presetId = presetId;
this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) {
@@ -117,10 +113,6 @@ class GameState {
return configBundle.get(type);
}
private function get_level():LevelConfig {
return levelBundle.get(type, config, levelId);
}
public function getTeamLife(id:TeamId):Int {
if (teams.exists(id)) {
return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0);

View File

@@ -2,6 +2,7 @@ package ru.m.tankz.game;
import haxework.signal.Signal;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type;
@@ -11,8 +12,10 @@ interface IGame extends GameListener {
public var config(default, null):Config;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
public var level(default, null):LevelConfig;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var controls(default, null):Map<String, Control>;
public var gameEventSignal(default, null):Signal<GameEvent>;

View File

@@ -11,13 +11,14 @@ typedef LevelProgress = {
var presets:Map<Int, LevelResult>;
}
class GameProgress {
class PackProgress {
public var id(default, null):PackId;
public var type(default, null):GameType;
private var completed(default, null):Map<Int, LevelProgress>;
public function new(type:GameType) {
this.type = type;
public function new(id:PackId) {
this.id = id;
this.completed = new Map();
}

View File

@@ -1,15 +1,13 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class Player {
public var config(default, null):PlayerConfig;
public var id(default, null):PlayerId;
public var tankId(default, set):Int;
public var control(default, set):Control;
public var isAlive(get, null):Bool;
public var state(default, default):PlayerState;
public var bullets(default, default):Int;
@@ -17,7 +15,6 @@ class Player {
public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
this.config = config;
this.id = new PlayerId(teamId, config.index);
this.control = null;
this.state = state == null ? new PlayerState(id) : state;
this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
@@ -27,21 +24,9 @@ class Player {
private function set_tankId(value:Int):Int {
tankId = value;
if (control != null) {
control.tankId = tankId;
}
return tankId;
}
private function set_control(value:Control):Control {
if (control != null) control.dispose();
control = value;
if (control != null) {
control.tankId = tankId;
}
return control;
}
private function get_isAlive():Bool {
return tankId > -1 || state.life > 0;
}

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameState.TeamState;
import ru.m.tankz.Type;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class Team {
@@ -15,6 +15,7 @@ class Team {
public var eagleId(default, default):Int;
private var active(default, default):Int;
public var state(default, default):TeamState;
public var freezing(default, default):Bool;
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id;

View File

@@ -12,7 +12,7 @@ class GamePlayer extends Game {
private var ticker:Ticker;
public function new(record:GameRecord) {
super(record.state);
super(record.state, null);
this.record = record;
this.data = null;
this.ticker = new Ticker();
@@ -26,10 +26,12 @@ class GamePlayer extends Game {
}
public function stop():Void {
ticker.stop();
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):Void {
ticker.tick();
var events = 0;
for (event in data) {
if (event.time <= ticker.time) {

View File

@@ -32,7 +32,7 @@ class GameRecord {
}
private inline function get_state():GameState {
return new GameState(info.type, info.presetId, info.levelId);
return new GameState(info.type, info.presetId);
}
public function toString():String {

View File

@@ -17,11 +17,11 @@ class GameRecorder implements GameListener {
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.START(state):
case GameEvent.START(state, level):
ticker.start();
record.info.type = state.type;
record.info.presetId = state.presetId;
record.info.levelId = state.levelId;
record.info.levelId = level.id;
record.info.date = Date.now();
case GameEvent.COMPLETE(_, _):
ticker.stop();

View File

@@ -27,10 +27,10 @@ class Brick {
this.mapConfig = mapConfig;
this.config = config;
this.rect = new Rectangle(
cellX * mapConfig.cellWidth,
cellY * mapConfig.cellHeight,
mapConfig.cellWidth,
mapConfig.cellHeight
cellX * mapConfig.cell.width,
cellY * mapConfig.cell.height,
mapConfig.cell.width,
mapConfig.cell.height
);
}

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.map;
import ru.m.tankz.config.Config.GridSize;
import ru.m.tankz.config.Config.CellSize;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
@@ -13,10 +15,10 @@ class GridCell {
public var position(default, null):Point;
public var rect(default, null):Rectangle;
public var layer:Int;
public var armor:Int;
public var armor:Float;
public var destroyed(default, set):Bool;
public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Int) {
public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Float) {
this.cellX = cellX;
this.cellY = cellY;
this.position = new Point(cellX, cellY);

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.map;
import ru.m.tankz.Type.BrickType;
import haxe.ds.HashMap;
import ru.m.tankz.map.Grid;
import ru.m.geom.Point;
@@ -24,12 +25,12 @@ class LevelMap {
private var bricksMap(default, null):HashMap<Point, Brick>;
public function new(config:MapConfig) {
public function new(config:MapConfig, size:GridSize = null) {
this.config = config;
cellWidth = config.cellWidth;
cellHeight = config.cellHeight;
gridWidth = config.gridWidth;
gridHeight = config.gridHeight;
cellWidth = config.cell.width;
cellHeight = config.cell.width;
gridWidth = size != null ? size.width : config.grid.width;
gridHeight = size != null ? size.height : config.grid.width;
bricksMap = new HashMap();
bricks = [];
grid = new Grid(
@@ -67,16 +68,16 @@ class LevelMap {
}
public function getPointBrick(point:Point):Brick {
var cellX:Int = Math.floor(point.x / config.cellWidth);
var cellY:Int = Math.floor(point.y / config.cellHeight);
return bricks[cellX + cellY * config.gridWidth];
var cellX:Int = Math.floor(point.x / cellWidth);
var cellY:Int = Math.floor(point.y / cellHeight);
return bricks[cellX + cellY * gridWidth];
}
private inline function get_width():Float {
return config.cellWidth * config.gridWidth;
return cellWidth * gridWidth;
}
private inline function get_height():Float {
return config.cellHeight * config.gridHeight;
return cellHeight * gridHeight;
}
}

View File

@@ -1,6 +1,11 @@
package ru.m.tankz.util;
import haxe.io.Bytes;
import haxe.io.BytesInput;
import haxe.zip.Entry;
import haxe.zip.Reader;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import yaml.Parser;
import yaml.Renderer;
import yaml.Yaml;
@@ -9,6 +14,7 @@ typedef LevelSource = {
var data:String;
@:optional var name:String;
@:optional var points:Array<SpawnPoint>;
@:optional var size:GridSize;
}
class LevelUtil {
@@ -19,12 +25,12 @@ class LevelUtil {
return result;
}
public static function loadsOld(config:Config, data:String):LevelConfig {
var bricks:Array<BrickConfig> = [];
public static function loadsOld(data:String):LevelConfig {
var bricks:Array<BrickIndex> = [];
for (line in ~/\s+/g.split(data)) {
for (c in line.split('')) {
if (c.length > 0) {
bricks.push(config.getBrickByIndex(Std.parseInt(c)));
bricks.push(Std.parseInt(c));
}
}
}
@@ -33,31 +39,56 @@ class LevelUtil {
}
}
public static function loads(config:Config, data:String):LevelConfig {
if (config.type == 'classic') {
return loadsOld(config, data);
public static function loads(data:String):LevelConfig {
// If first char is digit load as old format
if (Std.parseInt(data.charAt(0)) != null) {
return loadsOld(data);
} else {
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
return {
data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
data: obj.data.split('').map(function(c) return Std.parseInt(c)),
points: obj.points,
name: obj.name,
size: obj.size,
}
}
}
public static function dumps(config:Config, level:LevelConfig):String {
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.index)).join('');
var bricksStr = level.data.join('');
return Yaml.render({
data: bricksStr,
points: level.points,
name: level.name,
size: level.size,
}, Renderer.options().setFlowLevel(1));
}
public static function empty(config:Config):LevelConfig {
public static function empty(size:GridSize, filler:BrickIndex):LevelConfig {
return {
data: [for (i in 0...config.map.gridWidth * config.map.gridHeight) config.bricks[1]]
data: [for (i in 0...size.width * size.height) filler],
size: size,
}
}
private static function extract(entry:Entry):LevelConfig {
var bytes:Bytes = entry.data;
if (entry.compressed) {
#if ((flash || html5) && lime)
bytes = cast(bytes, lime.utils.Bytes).decompress(lime.utils.CompressionAlgorithm.DEFLATE);
#else
bytes = haxe.zip.Reader.unzip(entry);
#end
}
var level = LevelUtil.loads(bytes.toString());
if (level.id == null) {
level.id = Std.parseInt(entry.fileName.split("level").pop());
}
return level;
}
public static function unpack(bytes:Bytes):Array<LevelConfig> {
var files = Reader.readZip(new BytesInput(bytes));
return Lambda.array(files.map(extract));
}
}

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