86 Commits

Author SHA1 Message Date
112cd7ba2f up version 2019-09-09 21:44:29 +03:00
77ddd78d84 [editor] support level pack edit 2019-09-09 17:56:08 +03:00
4fa5cf84fa [editor] add PackListFrame 2019-09-06 16:23:31 +03:00
40bdf6a5cc [build] downgrade lime,openfl (perfomance); remove yield 2019-09-05 22:02:54 +03:00
47039bbaa5 [build] up dependencies versions 2019-09-05 10:45:07 +03:00
4d7fcb4b4b [client] Updater update 2019-09-04 22:46:06 +03:00
5f24e85deb [build] app gulp-haxetool version 2019-09-03 21:05:36 +03:00
42fd008a54 [build] fixes for windows 2019-09-03 20:57:28 +03:00
c2b0618c93 [build] update publish task 2019-09-02 17:07:31 +03:00
94f72f71e3 [build] up openfl and lime versions 2019-09-02 01:00:32 +03:00
bb4b928c89 Merge remote-tracking branch 'origin/windows' into develop 2019-09-01 23:15:07 +03:00
d67d4e5709 [editor] fix 2019-08-30 16:06:45 +03:00
a4bbeb2573 up version 2019-08-30 15:52:23 +03:00
e032c25e1a [client] add Updater 2019-08-29 17:43:09 +03:00
d9cce32bb8 [common] saveState param in PlayerConfig 2019-08-28 17:54:41 +03:00
10d5e0df40 [gulp] add windows target 2019-08-28 07:24:19 +03:00
0f3392aa0c [client] gamepad: update SmartActionAreaBuilder 2019-08-27 21:17:26 +03:00
9d4558ca47 [client] GameView rework 2019-08-27 17:35:22 +03:00
6609756065 [work] update list 2019-08-26 23:04:38 +03:00
605935528b [gulp] add publish task 2019-08-26 14:44:51 +03:00
f072d8dc6e [client] add android build 2019-08-23 14:57:12 +03:00
00cd404a98 up version 2019-08-21 21:27:24 +03:00
d47be9ea8a [common] config: add bonus spwan interval 2019-08-19 20:57:36 +03:00
2d70a5652b [comon] ArmorEagleBonus improve 2019-08-18 15:57:29 +03:00
bbf1438728 [work] update work list 2019-08-16 22:39:49 +03:00
c0496f2e7c [client] bullet skins 2019-08-14 18:00:56 +03:00
636be8611f [common] weapon queue & bullet layer 2019-08-13 21:53:47 +03:00
48f9c433e2 [common] multiple weapon support 2019-08-13 16:41:57 +03:00
314f5a480c [common] add tank weapon array 2019-08-12 22:02:28 +03:00
46f2abab05 [client] screen gamepad as default on mobile devices 2019-08-07 17:47:11 +03:00
883f14fb76 up version 2019-08-06 21:40:01 +03:00
cc151322d8 [common] add ice brick logic 2019-08-06 17:47:00 +03:00
de64e2813e [common] add ArmorEagleBonus 2019-08-06 16:19:38 +03:00
db80c151bb [common] add bonuses classes 2019-08-05 23:02:04 +03:00
ef971e03b9 Merge branch 'develop' of bitbucket.org:infernalgames/tankz into develop 2019-08-02 17:50:47 +03:00
f10da93a12 [client] add result styles 2019-08-02 17:48:34 +03:00
e63b41ae8a up version 2019-08-01 22:21:19 +03:00
43a34cce39 [client] update ResultFrame 2019-08-01 17:15:16 +03:00
b9b5453f89 [client] update ResultFrame 2019-07-31 17:59:13 +03:00
f5af6716d5 up version 2019-07-29 21:50:48 +03:00
7125cc1e9f [client] rework GamePanel 2019-07-29 17:57:33 +03:00
8a3ceec1ee up version 2019-07-26 14:23:10 +03:00
523f334c1b [client] text.box style update 2019-07-26 12:04:59 +03:00
a547b68dc0 [client] SettingsEditor fixes 2019-07-24 17:32:48 +03:00
45cabc1926 up version 2019-07-23 17:38:31 +03:00
42138cd4ad [client] improve GamepadView 2019-07-23 17:37:59 +03:00
e8e3a6f1b3 [client] improve StartFrame 2019-07-23 16:39:43 +03:00
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
295 changed files with 8562 additions and 4524 deletions

View File

@@ -7,3 +7,6 @@ indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.yaml]
indent_size = 2

44
CHANGELOG.md Normal file
View File

@@ -0,0 +1,44 @@
0.17.0
------
* Improved `ResultFrame`
* Improved bonuses
* Set `DeviceType.SCREEN` as default on mobile devices
0.16.0
------
* Added `GamepadView` for sensor control
* Added `AppTheme`
* Replace `LevelPopup` with `StartFrame`
* Added `LevelPack`
* Added scrolls to lists
* Fixed `GameView` size for small screens
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

95
WORK.md
View File

@@ -1,73 +1,22 @@
* build
* gulp 100%
* linux 100%
* deb-package 100%
* windows 0%
* exe-package 0% (inno setup)
* deploy
* capistrano 100%
* ui
* auth frame 0%
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%
* bonuses
* death game bonuses
* boat bonus
* tanks and bullets speed balancing
* game series
* network series
* map packs
* create in editor
* import in game
* save imported in local storage
* database
* cache
* improve bots
* A star
* game config validate
* additional weapon
* mine
* display count
* bonus ammo
* screen gamepad (button enabled, count label)
* ui:
* game frame layouts

View File

@@ -5,7 +5,7 @@ project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: master
deploy_repo_version: develop
deploy_npm: yes
service_name: "{{ project_name }}"

View File

@@ -1,7 +1,9 @@
{
"SdkDir": "C:\\sdk",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
"SdkDir": "C:\\sdk",
"PublishDir": "",
"PublishUrl": "https://shmyga.ru/repo/tankz",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
}

View File

@@ -1,7 +1,9 @@
{
"SdkDir": "/home/holop/sdk",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
"SdkDir": "/home/holop/sdk",
"PublishDir": "/opt/repo/tankz",
"PublishUrl": "https://shmyga.ru/repo/tankz",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
}

View File

@@ -2,13 +2,11 @@ const gulp = require('gulp');
const gulpClean = require('gulp-clean');
const Config = require('./config.json');
const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const {System, Sdk, Haxe, Project} = require('gulp-haxetool');
const dateformat = require('dateformat');
const argv = require('yargs').argv;
const publish = require('./tasks/gulp-publish');
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
//Haxe.VERSION = '4.0.0-rc.2';
if (Config.SdkDir) {
Sdk.dir = Config.SdkDir;
}
@@ -26,9 +24,7 @@ exports.generate = function generate() {
};
/**
* ToDo:
* windows target
* window exe package (innosetup)
* base config
*/
const config = new Project.Config({
meta: {
@@ -46,7 +42,7 @@ const config = new Project.Config({
'src-gen/haxe',
],
assets: [
'src/common/resources'
'src/common/resources',
],
flags: [
//'proto_debug',
@@ -68,11 +64,15 @@ const client = new Project(
Project.Platform.FLASH,
Project.Platform.HTML5,
Project.Platform.LINUX,
Project.Platform.WINDOWS,
Project.Platform.ANDROID,
],
config.branch({
name: 'client',
sources: ['src/client/haxe'],
sources: [
//'src/fixes/haxe',
'src/client/haxe',
],
main: 'ru.m.tankz.Client',
preloader: 'ru.m.tankz.Preloader',
assets: [
@@ -93,7 +93,6 @@ const client = new Project(
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp);
/**
@@ -107,7 +106,11 @@ const editor = new Project(
],
config.branch({
name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'],
sources: [
//'src/fixes/haxe',
'src/client/haxe',
'src/editor/haxe',
],
main: 'ru.m.tankz.editor.Editor',
preloader: 'ru.m.tankz.Preloader',
assets: [
@@ -117,7 +120,7 @@ const editor = new Project(
meta: {
filename: 'editor',
width: 1024,
height: 850,
height: 768,
},
flags: [
//'dev_layout',
@@ -136,24 +139,50 @@ const server = new Project(
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
}),
module.exports.generate
).bind(module, gulp);
/**
* publish
*/
module.exports.publish = publish(packageInfo.name, packageInfo.version, Config.PublishDir, Config.PublishUrl);
/**
* default
*/
module.exports.default = gulp.series(
const defaultSeries = [
exports.clean,
exports.generate,
module.exports['client:flash:build'],
module.exports['client:flash:html'],
module.exports['client:html5:build'],
module.exports['client:linux:build'],
module.exports['client:linux:deb'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
module.exports['server:neko:build'],
];
if (System.isLinux) {
defaultSeries.push(
module.exports['client:linux:build'],
module.exports['client:linux:archive'],
module.exports['client:linux:deb'],
module.exports['client:android:build'],
);
}
if (System.isWindows) {
defaultSeries.push(
module.exports['client:windows:build'],
module.exports['client:windows:archive'],
module.exports['client:windows:installer'],
);
}
defaultSeries.push(
exports.publish,
);
module.exports.default = gulp.series(defaultSeries);

3696
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,25 +1,24 @@
{
"name": "tankz",
"version": "0.14.2",
"version": "0.17.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.19",
"gulp-haxetool": "0.1.0",
"yargs": "^13.2.4"
},
"haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.5.0",
"openfl": "8.9.1",
"hxcpp": "4.0.8",
"hxcpp": "4.0.52",
"promhx": "1.1.0",
"protohx": "0.4.6",
"yaml": "1.3.0",
"orm": "2.1.0",
"yield": "2.0.0",
"haxe-crypto": "0.0.7",
"svg": "1.1.2"
}

View File

@@ -1,31 +0,0 @@
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP DATABASE IF EXISTS armageddon;
CREATE DATABASE IF NOT EXISTS armageddon;
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP TABLE IF EXISTS armageddon.account;
CREATE TABLE IF NOT EXISTS armageddon.account (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
login VARCHAR(255) UNIQUE,
password VARCHAR(32)
);
DROP TABLE IF EXISTS armageddon.person;
CREATE TABLE IF NOT EXISTS armageddon.person (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
account_id INT UNSIGNED NOT NULL,
name VARCHAR(255),
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
);
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');

View File

@@ -0,0 +1,42 @@
package ru.m;
@:enum abstract Platform(String) from String to String {
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
}
class Device {
public static var platform(get, null):Platform;
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default, never):Array<String> = [
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
];
public static function isMobile():Bool {
#if android
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
#end
return false;
}
}

View File

@@ -0,0 +1,82 @@
package ru.m;
import haxework.net.JsonLoader;
import openfl.Lib;
import openfl.net.URLRequest;
import promhx.Promise;
import ru.m.Device;
@:enum abstract PackageType(String) from String to String {
var APK = "apk";
var DEB = "deb";
var EXE = "exe";
var ARCHIVE = "archive";
}
typedef PackageInfo = {
var platform:Platform;
var type:PackageType;
var path:String;
var filename:String;
var url:String;
}
typedef PackagesBundle = {
var name:String;
var version:String;
var packages:Array<PackageInfo>;
}
class Updater {
private static inline var TAG = "Update";
public var type(get, null):PackageType;
public var bundle(default, null):PackagesBundle;
private var url:String;
private var version:String;
public function new(version:String, url:String) {
this.url = url;
this.version = version;
}
private function get_type():PackageType {
return switch Device.platform {
case ANDROID: APK;
case LINUX: DEB;
case WINDOWS: EXE;
case _: null;
}
}
private function resolveBundle():Promise<PackagesBundle> {
return bundle != null ? Promise.promise(bundle) : new JsonLoader().GET(url).then(function(bundle) {
this.bundle = bundle;
return this.bundle;
});
}
public function check():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle):Bool {
this.bundle = bundle;
return bundle.version != version && Lambda.exists(bundle.packages, function(item) {
return item.platform == Device.platform && item.type == type;
});
});
}
public function download():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle) {
for (item in bundle.packages) {
if (item.platform == Device.platform && item.type == type) {
L.i(TAG, 'download: ${item.url}');
Lib.getURL(new URLRequest(item.url));
return true;
}
}
return false;
});
}
}

View File

@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
SCREEN;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -5,10 +5,18 @@ import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -2,33 +2,41 @@ package ru.m.skin;
import format.SVG;
import haxework.color.Color;
import haxework.color.ColorUtil;
import haxework.view.ButtonView;
import haxework.view.form.ButtonView;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> {
using StringTools;
using haxework.color.ColorUtil;
private var svg:String;
private var color:Color;
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) {
public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg;
this.color = color;
init();
this.solid = solid;
init(solid);
}
private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}'));
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init():Void {
svgs = new Map<ButtonState, SVG>();
svgs.set(ButtonState.UP, buildSVG(color));
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
private function init(solid:Bool):Void {
var color = color;
if (solid) {
color = color.multiply(1.5);
}
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
@@ -37,7 +45,10 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();

View File

@@ -0,0 +1,162 @@
package ru.m.tankz;
import flash.text.TextFormatAlign;
import haxework.color.Color;
import haxework.view.geometry.Box;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.SizeValue;
import haxework.view.geometry.VAlign;
import haxework.view.theme.ITheme;
import haxework.view.theme.Theme;
import haxework.view.utils.DrawUtil;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using haxework.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS);
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("button.level", [
"font.size" => fontSize.veryBig,
"geometry.width" => SizeValue.fromInt(64),
"geometry.height" => SizeValue.fromInt(64),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([10, 5]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromInt(36),
"geometry.height" => SizeValue.fromInt(36),
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin.fillType" => FillType.DEFAULT,
]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
], ["light"]));
register(new Style("player.winner", [
"skin.background.alpha" => 0.1,
"skin.background.color" => green,
]));
register(new Style("player.loser", [
"skin.background.alpha" => 0.1,
"skin.background.color" => red,
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", [
"skin.color" => colors.active,
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromInt(32),
"geometry.height" => SizeValue.fromInt(32),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
}
}

View File

@@ -26,7 +26,6 @@ class Client {
#if linux
LinuxIcon.apply();
#end
Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();

View File

@@ -1,11 +1,21 @@
package ru.m.tankz;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.net.manage.ILoaderManager;
import haxework.net.manage.LoaderManager;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import haxework.view.theme.ITheme;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
@@ -21,6 +31,7 @@ import ru.m.tankz.storage.SettingsStorage;
class Init {
@:provide static var theme:ITheme;
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@@ -32,6 +43,9 @@ class Init {
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var loaderManager:ILoaderManager;
@:provide static var updater:Updater;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
@@ -47,6 +61,7 @@ class Init {
}
public static function init():Void {
theme = new AppTheme();
resources = new Resources();
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
@@ -62,5 +77,25 @@ class Init {
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
loaderManager = new LoaderManager();
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -5,7 +5,8 @@ import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.core.Size;
import haxework.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
@@ -105,10 +106,10 @@ class Preloader extends Sprite {
public function new() {
super();
Lib.current.stage.color = Style.lightColor;
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = Style.darkColor;
progress.backColor = Style.lightColor;
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);

View File

@@ -1,164 +0,0 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);

View File

@@ -1,23 +1,42 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import openfl.utils.AssetType;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
private var _cache:Map<String, LevelPack> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('resources/level/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes).map(function(level) {
level.packId = id;
return level;
}),
};
}
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return cache[key];
return _cache.get(id);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "resources/level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
}
}

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new KeyBinding();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,69 +1,98 @@
package ru.m.tankz.control;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import haxe.Timer;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control {
@:provide var storage:SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>;
private var shotTimer:Timer;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
shotTimers = new Map();
}
public function hasDevice(device:DeviceType):Bool {
for (d in binding.keys()) {
if (d.equals(device)) {
return true;
}
}
return false;
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
override public function start():Void {
super.start();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
for (timer in shotTimers) {
timer.stop();
}
shotTimers = new Map();
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
updateMove();
case TankAction.SHOT:
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
case _:
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
var timer = new Timer(300);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
}
}
@@ -74,17 +103,15 @@ class HumanControl extends Control {
private function updateMove():Void {
if (moveQueue.length == 0) {
action(TankAction.STOP);
action(STOP);
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
action(MOVE(moveQueue[0]));
}
}
private function shot():Void {
action(TankAction.SHOT);
private function shooter(weapon:Int):Void -> Void {
return function():Void {
action(SHOT(weapon));
}
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -1,31 +1,41 @@
package ru.m.tankz.local;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case COMPLETE(result): updateProgress(result);
case _:
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId);
gameStorage.set(progress);
}
}
}

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
@@ -38,12 +38,12 @@ class NetworkGame extends Game {
}
}
override public function start():Void {
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.start();
super.onStart(start);
}
override public function dispose():Void {

View File

@@ -61,7 +61,7 @@ class NetworkManager {
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
connect();
//connect(); // ToDo: disable network
}
private function updateState(value:ConnectionState):Void {

View File

@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -5,7 +5,7 @@ import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import haxe.Timer;
import haxework.view.LabelView;
import haxework.view.form.LabelView;
import haxework.view.SpriteView;
import promhx.Promise;
import ru.m.animate.Animate;
@@ -26,6 +26,10 @@ using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -51,18 +55,33 @@ class Render extends SpriteView implements IRender {
reset();
}
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
setContentSize(config.mapWidth, config.mapHeight);
setSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, config.mapWidth, config.mapHeight);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
@@ -77,7 +96,9 @@ class Render extends SpriteView implements IRender {
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0);
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
@@ -94,9 +115,10 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
case START(start):
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
@@ -127,8 +149,8 @@ class Render extends SpriteView implements IRender {
entryLayer.addChild(item.view);
item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, piercing)):
var item = new BulletRenderItem(rect, piercing);
case SPAWN(BULLET(id, rect, playerId, skin)):
var item = new BulletRenderItem(rect, skin);
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
@@ -185,9 +207,7 @@ class Render extends SpriteView implements IRender {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
@@ -204,18 +224,14 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
@@ -244,15 +260,17 @@ class Render extends SpriteView implements IRender {
});
}
private function showScore(point:Point, score:Int):Void {
var view:LabelView = new LabelView();
view.skinId = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}
}

View File

@@ -0,0 +1,25 @@
package ru.m.tankz.render;
import flash.display.BitmapData;
import openfl.Assets;
import ru.m.tankz.Type;
class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
}

View File

@@ -4,13 +4,11 @@ import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.PixelSnapping;
import openfl.Assets;
import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem {
public var image(default, set):String;
public var image(default, set):BitmapData;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
public function new(rect:Rectangle) {
@@ -22,11 +20,12 @@ class BitmapRenderItem extends RenderItem {
return bitmap;
}
private function set_image(value:String):String {
private function set_image(value:BitmapData):BitmapData {
if (image != value) {
image = value;
bitmapData = Assets.getBitmapData(image);
bitmap.bitmapData = bitmapData;
bitmap.bitmapData = image;
bitmap.width = rect.width;
bitmap.height = rect.height;
}
return image;
}

View File

@@ -18,7 +18,7 @@ class BonusRenderItem extends BitmapRenderItem {
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = 'resources/image/bonus/${type}.png';
image = RenderUtil.bonusImage(type);
}
return type;
}

View File

@@ -23,15 +23,19 @@ class BrickRenderItem extends RenderItem {
private var shape:Shape;
private var cells:Array<Point>;
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = [
private static function buildCells():Array<Point> {
return [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
}
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = buildCells();
this.type = type;
move(rect.position);
}
@@ -51,6 +55,7 @@ class BrickRenderItem extends RenderItem {
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
cells = buildCells();
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}

View File

@@ -3,20 +3,19 @@ package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem {
public var piercing(default, set):Int = -1;
public var skin(default, set):String;
public function new(rect:Rectangle, piercing:Int) {
public function new(rect:Rectangle, skin:String) {
super(rect);
this.piercing = piercing;
this.skin = skin;
move(rect.position);
}
private function set_piercing(value:Int):Int {
if (piercing != value) {
piercing = value;
var type = piercing > 0 ? 'piercing' : 'normal';
image = 'resources/image/bullet/${type}.png';
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
image = RenderUtil.bulletImage(skin);
}
return piercing;
return skin;
}
}

View File

@@ -35,8 +35,8 @@ class EagleRenderItem extends BitmapRenderItem {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2;
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2;
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
@@ -47,10 +47,9 @@ class EagleRenderItem extends BitmapRenderItem {
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
image = RenderUtil.eagleImage(death);
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
}
}
return death;

View File

@@ -8,8 +8,8 @@ import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.theme.ITheme;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
@@ -28,6 +28,8 @@ class TankRenderItem extends BitmapRenderItem {
private var protectView:Animate;
private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
@@ -42,8 +44,8 @@ class TankRenderItem extends BitmapRenderItem {
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
@@ -59,8 +61,8 @@ class TankRenderItem extends BitmapRenderItem {
}
private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}');
}
public function get(type:GameType):GameProgress {
return exists(type) ? read(type) : new GameProgress(type);
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:GameProgress):Void {
write(progress.type, progress);
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -4,7 +4,7 @@ import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord;
@:yield class RecordStorage extends SharedObjectStorage {
class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
@@ -23,17 +23,19 @@ import ru.m.tankz.game.record.GameRecord;
super.delete('${id}.info');
}
public function iterator():Iterator<GameRecordInfo> {
public function list():Array<GameRecordInfo> {
var result = [];
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
@yield return read(id);
result.push(read(id));
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
}
return result;
}
}

View File

@@ -3,50 +3,79 @@ package ru.m.tankz.storage;
import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control.TankAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 4.1;
public function new() {
super("settings");
super('settings_${VERSION}');
}
public function getActionConfig(index:Int):ActionConfig {
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function setActionConffig(index:Int, value:ActionConfig) {
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
}
public static function getDefaultActionConfig(index:Int):ActionConfig {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
public static function getDefaultBinding(index:Int):Binding {
var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
}
private static var defaults:Map<Int, ActionConfig> = [
0 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
{action:TankAction.SHOT, key:Keyboard.SPACE},
]),
1 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
public static function buildDeviceBinding(device:DeviceType):Binding {
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT(0) => {device: device, action: KEY(0)},
SHOT(1) => {device: device, action: KEY(1)},
SHOT(2) => {device: device, action: KEY(2)},
];
}
public static function buildEmpty():Binding {
return [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [
0 => buildDeviceBinding(SCREEN),
];
private static var empty:ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
private static var defaults:Map<Int, Binding> = [
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
}

View File

@@ -1,22 +1,16 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@@ -27,8 +21,6 @@ import ru.m.tankz.view.popup.LoginPopup;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -36,7 +28,7 @@ import ru.m.tankz.view.popup.LoginPopup;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
@@ -45,41 +37,6 @@ import ru.m.tankz.view.popup.LoginPopup;
}
}
});
switcher.change(StartFrame.ID);
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
}
}

View File

@@ -2,50 +2,15 @@
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
geometry.stretch: true
style: dark
factory:
_menu_: {$class: ru.m.tankz.view.MenuFrame}
_level_: {$class: ru.m.tankz.view.LevelFrame}
_start_: {$class: ru.m.tankz.view.StartFrame}
_game_: {$class: ru.m.tankz.view.GameFrame}
_result_: {$class: ru.m.tankz.view.ResultFrame}
_settings_: {$class: ru.m.tankz.view.SettingsFrame}
_record_: {$class: ru.m.tankz.view.RecordFrame}
_room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
_room_: {$class: ru.m.tankz.view.network.RoomFrame}

View File

@@ -1,46 +1,82 @@
package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import haxework.view.group.GroupView;
import haxework.view.layout.DefaultLayout;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.game.GameViewA;
import ru.m.tankz.view.game.GameViewB;
import ru.m.tankz.view.game.IGameView;
import ru.m.tankz.view.gamepad.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener {
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView;
@:provide static var soundManager:SoundManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:view("game") private var gameViewContainer(default, null):GroupView;
@:view private var gamepad(default, null):GamepadView;
@:provide var game:IGame;
private var gameView:IGameView;
public function onShow():Void {
gameView.type = game.type;
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
}
public function init():Void {
bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
}
gameView = switch game.type {
case "dota": GameViewB.factory(game.config);
case _: GameViewA.factory(game.config);
};
gameViewContainer.addView(gameView);
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(gameView);
game.connect(this);
game.start();
// ToDo:
for (control in game.controls) {
if (Std.is(control, HumanControl)) {
if (cast(control, HumanControl).hasDevice(SCREEN)) {
gamepad.visible = true;
break;
}
}
}
}
private function stop():Void {
@@ -48,47 +84,30 @@ import ru.m.tankz.view.game.GameView;
game.dispose();
game = null;
}
gameView.render.reset();
if (gameView != null) {
gameView.render.reset();
}
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID);
switcher.change(ResultFrame.ID, result);
case _:
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
override public function onHide():Void {
stop();
soundManager.stopAll();
if (gameView != null) {
gameViewContainer.removeView(gameView);
gameView = null;
}
}
public function close():Void {
switcher.change(LevelFrame.ID);
switcher.change(LevelFrame.ID, game.level.packId);
}
}

View File

@@ -1,7 +1,21 @@
---
style: container
overflow.x: crop
overflow.y: crop
views:
- $type: haxework.view.VGroupView
skinId: container
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: game
$type: ru.m.tankz.view.game.GameViewContainer
layout.hAlign: center
layout.vAlign: middle
- id: gamepad
$type: ru.m.tankz.view.gamepad.GamepadView
geometry.position: absolute
geometry.stretch: true
visible: false
- $type: haxework.view.form.ButtonView
style: button.close
geometry.position: absolute
geometry.hAlign: left
geometry.vAlign: top
geometry.margin: 10
+onPress: ~close()

View File

@@ -1,70 +1,63 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
import ru.m.tankz.Type.PackId;
@:template class LevelFrame extends VGroupView {
using ru.m.tankz.view.ViewUtil;
@:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack;
private var config(get, never):Config;
private var levelPopup:LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
public function new() {
super(ID);
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
private function get_config():Config {
return configBundle.get(pack.id.type);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
var progress = storage.get(state.type);
override public function onShow(data:PackId):Void {
header.text = data.toPackLabel();
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
return;
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}
}

View File

@@ -1,18 +1,29 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
- id: levels
$type: haxework.view.DataView
geometry.size.width: 100%
$type: haxework.view.data.DataView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
factory: ~levelViewFactory
+onItemSelect: ~onLevelSelect
geometry.padding: 10
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -0,0 +1,124 @@
package ru.m.tankz.view;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.LoginPopup;
using ru.m.tankz.view.ViewUtil;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
@:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:view var packs:DataView<PackId, ButtonView>;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("update") var updateButton:ButtonView;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
}
override public function onHide():Void {
super.onHide();
network.stateSignal.disconnect(onConnectionState);
}
private function packButtonFactory(index:Int, packId:PackId):ButtonView {
var result = new ButtonView();
result.style = "button.menu";
result.text = packId.toPackLabel();
return result;
}
private function startGame(packId:PackId):Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null});
switcher.change(LevelFrame.ID, packId);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function appUpdate():Void {
appUpdater.download();
}
}

View File

@@ -0,0 +1,74 @@
---
views:
- $type: haxework.view.group.VGroupView
style: container
overflow.y: scroll
views:
- $type: haxework.view.group.VGroupView
layout.margin: 10
layout.hAlign: center
views:
- $type: haxework.view.form.LabelView
text: Tank'z
style: font
font.size: 100
geometry.margin.bottom: 30
- id: packs
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
margin: 10
factory: ~packButtonFactory
+onDataSelect: ~startGame
- $type: haxework.view.SpriteView
style: line
geometry.width: 250
geometry.margin: [0, 10]
visible: false
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~switcher.change('record')
text: Records
visible: false
- id: network
$type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startNetwork()
text: Network
visible: false
- $type: haxework.view.form.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
style: text.box
text: $r:text:version
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.form.ButtonView
style: button.settings
+onPress: ~switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: username
$type: haxework.view.form.LabelView
style: text
- id: login
$type: haxework.view.form.ButtonView
style: button.login
+onPress: ~login()
- id: logout
$type: haxework.view.form.ButtonView
style: button.logout
+onPress: ~logout()
visible: false
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: update
$type: haxework.view.form.ButtonView
style: button.active
+onPress: ~appUpdate()
visible: false

View File

@@ -1,28 +1,27 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.ListView;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends VGroupView {
@:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record";
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
public function new() {
super(ID);
}
public function onShow():Void {
var data = Lambda.array(recordStorage);
override public function onShow(_:Dynamic):Void {
var data = recordStorage.list();
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
}

View File

@@ -1,18 +1,24 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Records
- id: data
$type: haxework.view.list.VListView
factory: $code:function() return new ru.m.tankz.view.common.RecordView()
+onItemSelect: $this:onRecordSelect
factory: ~function() return new ru.m.tankz.view.common.RecordView()
geometry.margin.top: 20
geometry.size.stretch: true
geometry.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
$type: haxework.view.list.VScrollBarView
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,51 +1,65 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import haxework.view.frame.FrameView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.view.result.ResultPlayerView;
@:template class ResultFrame extends VGroupView {
using ru.m.tankz.view.ViewUtil;
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView();
var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
private var result:Result;
public function new() {
super(ID);
}
public function onShow() {
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
override public function onShow(data:Result):Void {
result = data;
resultView.data = result.state.humans;
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
private function levels():Void {
frames.change(LevelFrame.ID, result.level.packId);
}
private function restart():Void {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
}
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
}
}
}
private function close() {
frames.change(LevelFrame.ID);
}
}

View File

@@ -1,16 +1,40 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: level
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
font.align: center
- id: result
$type: haxework.view.DataView
factory: $this:playerViewFactory
geometry.margin.top: 20
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
$type: haxework.view.layout.TailLayout
factory: ~ru.m.tankz.view.result.ResultPlayerView.factory
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
geometry.margin.top: 20
layout.margin: 5
layout.hAlign: center
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: levels
$type: haxework.view.form.ButtonView
text: Levels
+onPress: ~levels()
- id: restart
$type: haxework.view.form.ButtonView
text: Restart
+onPress: ~restart()
- id: next
$type: haxework.view.form.ButtonView
text: Next
+onPress: ~next()
- $type: haxework.view.SpriteView
geometry.width: 50%

View File

@@ -1,7 +1,14 @@
package ru.m.tankz.view;
import haxework.view.VGroupView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
@:template class SettingsFrame extends VGroupView {
@:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings";
@:provide static var switcher:FrameSwitcher;
public function new() {
super(ID);
}
}

View File

@@ -1,15 +1,32 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Settings
- $type: haxework.view.HGroupView
layout.margin: 20
- $type: haxework.view.group.GroupView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
vAlign: top
margin: 20
views:
- $type: ru.m.tankz.view.settings.SettingsEditor
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,56 +1,133 @@
package ru.m.tankz.view;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
import haxework.view.frame.FrameView;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.SlotView;
@:template class StartFrame extends VGroupView {
using haxe.EnumTools.EnumValueTools;
using ru.m.tankz.view.ViewUtil;
@:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start";
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
private var fontPopup:FontPopup;
private var progress:PackProgress;
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
@:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var start:Start;
public function new() {
super(ID);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
override public function onShow(data:Start):Void {
super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = start.level.toLevelLabel();
presetsView.data = start.state.config.presets;
teamsView.data = defaultControls(start.state.config);
}
private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
var result:Array<Array<PlayerControl>> = [];
var preset = config.getPreset(0);
var human = false;
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
var controls:Array<PlayerControl> = [];
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
var control:PlayerControl = {
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
}
});
case _:
if (!human) {
control.controller = HUMAN(0);
control.name = ControllerParser.defaultName(control.controller);
human = true;
}
controls.push(control);
}
result.push(controls);
}
}
return result;
}
private function choiceFont():Void {
if (fontPopup == null) {
fontPopup = new FontPopup();
private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
var result = new DataView();
result.style = "light";
result.geometry.padding = 5;
result.factory = slotViewFactory;
result.data = value;
return result;
}
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (teamView in teamsView.dataViews) {
for (view in teamView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.text = value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
}
fontPopup
.show()
.then(function(font) Style.register(font))
.catchError(function(e) {});
}
}

View File

@@ -1,41 +1,39 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
layout.margin: 10
views:
- $type: haxework.view.LabelView
text: Tank'z
skinId: font
fontSize: 100
geometry.margin.bottom: 30
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('classic')
text: Classic
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('dota')
text: DotA
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('death')
text: DeathMatch
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:startNetwork()
text: Network
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.form.LabelView
style: text.header
- id: teams
$type: haxework.view.data.DataView
geometry.padding: 10
geometry.width: 100%
geometry.height: 100%
layout.hAlign: center
overflow.y: scroll
factory: ~teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
margin: 5
rowSize: 2
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: presets
$type: haxework.view.data.DataView
factory: ~presetViewFactory
+onDataSelect: ~onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
- $type: haxework.view.SpriteView
geometry.width: 50%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("level", start.level.packId)

View File

@@ -0,0 +1,62 @@
package ru.m.tankz.view;
import ru.m.tankz.Type.PackId;
import openfl.Assets;
import ru.m.control.DeviceAction;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance:KeyboardMap;
public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
class ViewUtil {
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
var result:Array<String> = ['${level.packId.type} #${level.id}'];
if (level.name != null) {
result.push(level.name);
}
return result.join(oneline ? " " : "\n");
}
public static function toPackLabel(packId:PackId):String {
return packId.name != PackId.DEFAULT ? '${packId.type} #${packId.name}' : packId.type;
}
public static function toActionLabel(action:TankAction):String {
return switch (action) {
case MOVE(d): 'MOVE_$d';
case SHOT(w): 'SHOT_$w';
case x: '$x';
}
}
public static function toBindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
}

View File

@@ -1,67 +0,0 @@
package ru.m.tankz.view.common;
import haxework.view.HGroupView;
import haxework.view.ImageView;
import haxework.view.LabelView;
import openfl.Assets;
import ru.m.tankz.game.GameState;
@:template class LifeView extends HGroupView {
@:provide static var currentState:GameState;
@:view("tank") public var tankImage:ImageView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var state(null, set):PlayerState;
public var tank(null, set):String;
public var color(null, set):Int;
public var life(null, set):Int;
public var score(null, set):Int;
private inline function set_state(value:PlayerState):PlayerState {
state = value;
toUpdate();
return state;
}
private inline function set_tank(value:String):String {
if (value != null && value != tank) {
tank = value;
tankImage.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private inline function set_color(value:Int):Int {
tankImage.color = value;
return value;
}
private inline function set_life(value:Int):Int {
lifeLabel.text = '${value}';
return value;
}
private inline function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
override public function update():Void {
super.update();
if (state != null && currentState != null) {
var tankConfig = currentState.config.getTank(state.tank);
tank = tankConfig == null ? 'ba' : tankConfig.skin;
color = currentState.config.getColor(state.id);
life = state.life;
score = state.score;
}
}
public static inline function factory(index:Int, data:PlayerState):LifeView {
var result = new LifeView();
result.state = data;
return result;
}
}

View File

@@ -1,13 +0,0 @@
---
layout.margin: 5
views:
- id: tank
$type: haxework.view.ImageView
- id: life
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
- id: score
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]

View File

@@ -1,119 +0,0 @@
package ru.m.tankz.view.common;
import haxework.resources.IResources;
import haxework.color.ColorUtil;
import haxework.view.DataView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.skin.ISkin;
import haxework.view.ToggleButtonView;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
@:provide private static var resources:IResources;
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0xffffff : resources.color.get("dark");
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : resources.color.get("light"));
graphics.lineStyle(2, color, 0.5);
graphics.drawRoundRect(0, 0, view.width, view.height, 5, 5);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var TEAM_NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):Array<PlayerState>;
public var colorize:Bool;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
var color = getTeamColor(team);
view.skin = [Style.text(color), new TeamSkin(color)];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == TEAM_NONE;
return view;
}
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [TEAM_NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xaaaaaa;
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index+1}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
if (player != null) {
player.controller = NONE;
player.color = 0;
player = null;
}
for (p in data) {
if (p.id.team == team) {
switch (p.controller) {
case NONE:
player = p;
player.controller = HUMAN(item_index);
if (colorize) {
player.color = ColorUtil.multiply(state.config.getTeam(team).color, 1.7);
}
break;
case _:
}
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,16 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- id: teams
$type: haxework.view.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
rowSize: 5
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,11 +1,10 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@@ -20,7 +19,6 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -35,8 +33,7 @@ import ru.m.tankz.storage.RecordStorage;
private function play():Void {
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID);
switcher.change(GameFrame.ID, RECORD(record));
}
private function delete():Void {

View File

@@ -1,29 +1,29 @@
---
geometry.size.height: 38
geometry.height: 38
layout.margin: 5
layout.vAlign: middle
views:
- id: play
$type: haxework.view.ButtonView
skinId: button.start.small
+onPress: $code:play()
$type: haxework.view.form.ButtonView
style: button.start.small
+onPress: ~play()
- id: date
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
- id: preset
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
- id: delete
$type: haxework.view.ButtonView
skinId: button.close.small
+onPress: $code:delete()
$type: haxework.view.form.ButtonView
style: button.close.small
+onPress: ~delete()

View File

@@ -0,0 +1,48 @@
package ru.m.tankz.view.common;
import openfl.Assets;
import haxework.view.ImageView;
import haxework.view.form.LabelView;
import haxework.view.form.SelectView;
import haxework.view.group.HGroupView;
import haxework.view.skin.SpriteSkin;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("tank") public var tankView:ImageView;
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl;
public var tank(default, set):String;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
var skin:SpriteSkin = cast slotLabel.skin;
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
}
private function set_tank(value:String):String {
if (tank != value) {
tank = value;
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
}
}

View File

@@ -0,0 +1,26 @@
---
geometry.padding: 2
layout.margin: 10
layout.vAlign: middle
views:
- id: tank
$type: haxework.view.ImageView
style: icon.tank
- id: slot
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 150
- id: select
$type: haxework.view.form.SelectView<ru.m.tankz.control.Controller>
geometry.width: 150
labelBuilder: |
~function(controller) {
var result = ControllerParser.defaultName(controller);
return result == null ? "None" : result;
}
data:
- ~ru.m.tankz.control.Controller.NONE
- ~ru.m.tankz.control.Controller.HUMAN(0)
- ~ru.m.tankz.control.Controller.HUMAN(1)
selected: ~ru.m.tankz.control.Controller.NONE
+onSelect: ~onControllerSelect

View File

@@ -0,0 +1,23 @@
package ru.m.tankz.view.common;
import haxework.view.ImageView;
import ru.m.tankz.render.RenderUtil;
import ru.m.tankz.Type.TankInfo;
class TankView extends ImageView {
public var tank(null, set):TankInfo;
public function new() {
super();
style = "icon.tank";
}
private function set_tank(value:TankInfo):TankInfo {
if (value != null) {
color = value.color;
image = RenderUtil.tankImage(value.skin);
}
return value;
}
}

View File

@@ -1,60 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.view.common.LifeView;
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.RIGHT;
@:view var bot:LifeView;
@:view var player1:LifeView;
@:view var player2:LifeView;
@:view var level:LabelView;
private var player1Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 0);
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id);
if (state.getPlayerLife(player2Id) > 0) {
player2.visible = true;
player2.life = state.getPlayerLife(player2Id);
player2.score = state.getPlayerScore(player2Id);
} else {
player2.visible = false;
}
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {
bot.life = life;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
if (playerId == player1Id) {
player1.life = life;
} else if (playerId == player2Id) {
player2.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
if (playerId == player1Id) {
player1.score = score;
} else if (playerId == player2Id) {
player2.score = score;
}
case _:
}
}
}

View File

@@ -1,25 +0,0 @@
---
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: left
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
- id: bot
$type: ru.m.tankz.view.common.LifeView
tank: ba
scoreLabel.visible: false
- id: player1
$type: ru.m.tankz.view.common.LifeView
tank: pa
color: 0xFFFF00
- id: player2
$type: ru.m.tankz.view.common.LifeView
tank: pa
color: 0x15C040

View File

@@ -1,28 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.view.common.LifeView;
@:template class DeathGamePanel extends VGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.RIGHT;
@:view var level:LabelView;
@:view var players:DataView<PlayerState, LifeView>;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
level.text = 'Level ${state.levelId}';
players.data = Lambda.array(state.players);
case _:
for (view in players.views) {
view.toUpdate();
}
}
}
}

View File

@@ -1,18 +0,0 @@
---
geometry.padding: 5
geometry.size.height: 100%
layout.margin: 5
layout.hAlign: right
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
- id: players
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $code:ru.m.tankz.view.common.LifeView.factory

View File

@@ -1,46 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type.TeamId;
import ru.m.tankz.view.common.LifeView;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
public var position(default, null):Direction = Direction.TOP;
@:view var radiant:LifeView;
@:view var dire:LifeView;
@:view var level:LabelView;
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE);
dire.score = state.getTeamScore(DotaGame.DIRE);
}
private inline function getLifeView(teamId:TeamId):LifeView {
return switch teamId {
case DotaGame.RADIANT: radiant;
case DotaGame.DIRE: dire;
case _: null;
}
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;
case CHANGE(TEAM_SCORE(teamId, score)):
getLifeView(teamId).score = score;
case _:
}
}
}

View File

@@ -1,21 +0,0 @@
---
geometry.size.width: 100%
layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.view.common.LifeView
tank: bc
color: 0xff4422
- $type: haxework.view.SpriteView
geometry.size.width: 25%
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 50%
- $type: haxework.view.SpriteView
geometry.size.width: 25%
- id: dire
$type: ru.m.tankz.view.common.LifeView
tank: bc
color: 0x3284ff

View File

@@ -1,53 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.IGroupView;
import haxework.view.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.preset.DeathGame;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.render.IRender;
import ru.m.tankz.Type;
@:template class GameView extends VGroupView {
@:view public var render(default, null):IRender;
public var panel(default, null):IGamePanel;
public var type(default, set):GameType;
@:view public var top(default, null):IGroupView;
@:view public var bottom(default, null):IGroupView;
@:view public var left(default, null):IGroupView;
@:view public var right(default, null):IGroupView;
private function set_type(value:GameType):GameType {
if (type != value) {
type = value;
if (panel != null) {
panel.remove();
}
panel = buildPanel(type);
getContainer(panel.position).addView(panel);
}
return type;
}
private function buildPanel(type:GameType):IGamePanel {
return switch type {
case ClassicGame.TYPE: new ClassicGamePanel();
case DotaGame.TYPE: new DotaGamePanel();
case DeathGame.TYPE: new DeathGamePanel();
case _: throw 'Unsupported type: ${type}';
}
}
private function getContainer(position:Direction):IGroupView {
return switch position.toString() {
case "RIGHT": right;
case "LEFT": left;
case "TOP": top;
case "BOTTOM": bottom;
case _: throw 'Unsupported position: ${position}';
}
}
}

View File

@@ -1,22 +0,0 @@
---
views:
- id: top
$type: haxework.view.GroupView
layout.hAlign: center
geometry.size.width: 100%
- $type: haxework.view.HGroupView
views:
- id: left
$type: haxework.view.GroupView
layout.vAlign: middle
geometry.size.height: 100%
- id: render
$type: ru.m.tankz.render.Render
- id: right
$type: haxework.view.GroupView
layout.vAlign: middle
geometry.size.height: 100%
- id: bottom
$type: haxework.view.GroupView
layout.hAlign: center
geometry.size.width: 100%

View File

@@ -0,0 +1,27 @@
package ru.m.tankz.view.game;
import haxework.view.data.DataView;
import haxework.view.form.LabelView;
import haxework.view.group.HGroupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.render.IRender;
@:template class GameViewA extends HGroupView implements IGameView {
@:view public var render:IRender;
@:view public var teams:DataView<TeamState, TeamView>;
@:view public var level:LabelView;
private var helper:GameViewHelper;
public function onGameEvent(event:GameEvent):Void {
helper.onGameEvent(event);
}
public static function factory(config:Config):GameViewA {
var result = new GameViewA();
result.helper = new GameViewHelper(result, config);
return result;
}
}

View File

@@ -0,0 +1,27 @@
---
views:
- id: left
$type: haxework.view.group.GroupView
layout.vAlign: middle
geometry.height: 100%
geometry.width: 50%
- id: render
$type: ru.m.tankz.render.Render
- id: right
$type: haxework.view.group.VGroupView
geometry.height: 100%
geometry.width: 50%
geometry.padding: 5
layout.vAlign: top
layout.margin: 5
views:
- id: level
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100%
- $type: haxework.view.SpriteView
geometry.height: 30%
- id: teams
$type: haxework.view.data.DataView
layout.margin: 3
factory: ~TeamView.viewFactory

View File

@@ -0,0 +1,27 @@
package ru.m.tankz.view.game;
import haxework.view.data.DataView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.render.IRender;
@:template class GameViewB extends VGroupView implements IGameView {
@:view public var render:IRender;
@:view public var teams:DataView<TeamState, TeamView>;
@:view public var level:LabelView;
private var helper:GameViewHelper;
public function onGameEvent(event:GameEvent):Void {
helper.onGameEvent(event);
}
public static function factory(config:Config):GameViewB {
var result = new GameViewB();
result.helper = new GameViewHelper(result, config, true);
return result;
}
}

View File

@@ -0,0 +1,20 @@
---
views:
- id: top
$type: haxework.view.group.HGroupView
layout.vAlign: middle
geometry.width: 100%
views:
- id: level
$type: haxework.view.form.LabelView
style: text.box
- $type: haxework.view.SpriteView
geometry.width: 100%
- id: teams
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.HorizontalLayout
margin: 5
factory: ~TeamView.viewFactory
- id: render
$type: ru.m.tankz.render.Render

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.view.game;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.VAlign;
import haxework.view.group.GroupView;
class GameViewContainer extends GroupView {
override public function update():Void {
super.update();
if (parent != null) {
var s = Math.min(parent.width / width, parent.height / height);
if (s < 1) {
content.scaleX = content.scaleY = s;
content.x = switch layout.hAlign {
case LEFT | NONE: 0;
case CENTER: (parent.width - width * s) / 2;
case RIGHT: (parent.width - width * s);
}
content.y = switch layout.vAlign {
case TOP | NONE: 0;
case MIDDLE: (parent.height - height * s) / 2;
case BOTTOM: (parent.height - height * s);
}
} else {
content.scaleX = content.scaleY = 1;
}
}
}
}

View File

@@ -0,0 +1,83 @@
package ru.m.tankz.view.game;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.Type;
using ru.m.tankz.view.ViewUtil;
class GameViewHelper {
private var view:IGameView;
private var config:Config;
private var onelinelevel:Bool;
public function new(view:IGameView, config:Config, onelinelevel:Bool = false) {
this.view = view;
this.config = config;
this.onelinelevel = onelinelevel;
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in view.teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
view.level.text = start.level.toLevelLabel(onelinelevel);
view.teams.data = [for (team in start.state.teams) team];
// ToDo: PlayerState default tank?
for (teamView in view.teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
color: config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case _:
}
}
}

View File

@@ -1,9 +0,0 @@
package ru.m.tankz.view.game;
import haxework.view.IView;
import ru.m.geom.Direction;
import ru.m.tankz.game.IGame;
interface IGamePanel extends IView<Dynamic> extends GameListener {
public var position(default, null):Direction;
}

View File

@@ -0,0 +1,14 @@
package ru.m.tankz.view.game;
import ru.m.tankz.render.IRender;
import haxework.view.data.DataView;
import haxework.view.form.LabelView;
import haxework.view.IView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
interface IGameView extends IView<Dynamic> extends GameListener {
public var render(default, null):IRender;
public var teams(default, null):DataView<TeamState, TeamView>;
public var level(default, null):LabelView;
}

View File

@@ -0,0 +1,52 @@
package ru.m.tankz.view.game;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.TankView;
@:template class PlayerView extends VGroupView {
@:view("title") public var titleView:LabelView;
@:view("tank") public var tankView:TankView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var playerId(default, default):PlayerId;
public var state(null, set):PlayerState;
public var tank(null, set):TankInfo;
public var life(null, set):Int;
public var score(null, set):Int;
private function set_state(value:PlayerState):PlayerState {
playerId = value.id;
titleView.text = value.name != null ? value.name : playerId.format();
life = value.life;
score = value.score;
tank = value.tank;
return state;
}
private function set_tank(value:TankInfo):TankInfo {
tank = value;
tankView.tank = tank;
return tank;
}
private function set_life(value:Int):Int {
lifeLabel.text = '${value}';
return value;
}
private function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
public static function factory(index:Int, data:PlayerState):PlayerView {
var result = new PlayerView();
result.state = data;
return result;
}
}

View File

@@ -0,0 +1,19 @@
---
views:
- id: title
$type: haxework.view.form.LabelView
visible: false
- $type: haxework.view.group.HGroupView
layout.margin: 5
layout.vAlign: middle
views:
- id: tank
$type: ru.m.tankz.view.common.TankView
- id: life
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 55
- id: score
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100

View File

@@ -0,0 +1,35 @@
package ru.m.tankz.view.game;
import haxework.view.data.DataView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class TeamView extends DataView<PlayerState, PlayerView> {
public var teamId(default, default):TeamId;
public var state(default, set):TeamState;
private function new():Void {
super();
factory = PlayerView.factory;
layout.margin = 5;
}
private function set_state(value:TeamState):TeamState {
teamId = value.id;
var players = [for (player in value.players) player].filter(function(player) return player.life > 0);
if (value.life > 0) {
var teamState = new PlayerState([value.id, -1]);
teamState.life = value.life;
players.unshift(teamState);
}
data = players;
return value;
}
public static inline function viewFactory(index:Int, data:TeamState):TeamView {
var result = new TeamView();
result.state = data;
return result;
}
}

View File

@@ -0,0 +1,24 @@
package ru.m.tankz.view.gamepad;
import flash.display.Graphics;
import ru.m.control.DeviceAction;
import ru.m.geom.Circle;
import ru.m.geom.Point;
class CircleActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var circle(default, null):Circle;
public function new(action:DeviceAction, circle:Circle) {
this.action = action;
this.circle = circle;
}
public function contain(point:Point):Bool {
return circle.contain(point);
}
public function draw(graphics:Graphics):Void {
graphics.drawCircle(circle.x, circle.y, circle.radius);
}
}

View File

@@ -0,0 +1,42 @@
package ru.m.tankz.view.gamepad;
import ru.m.control.DeviceAction;
import ru.m.geom.Direction;
import ru.m.geom.Rectangle;
class DefaultActionAreaBuilder implements IActionAreaBuilder {
public function new() {
}
public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
// top
areas.push(new RectangleActionArea(
DIRECTION(Direction.TOP),
new Rectangle(padding + size, height - size * 3 - padding, size, size)
));
// left
areas.push(new RectangleActionArea(
DIRECTION(Direction.LEFT),
new Rectangle(padding, height - size * 2 - padding, size, size)
));
// bottom
areas.push(new RectangleActionArea(
DIRECTION(Direction.BOTTOM),
new Rectangle(padding + size, height - size - padding, size, size)
));
// right
areas.push(new RectangleActionArea(
DIRECTION(Direction.RIGHT),
new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
));
// button
areas.push(new RectangleActionArea(
KEY(0),
new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
));
return areas;
}
}

View File

@@ -0,0 +1,29 @@
package ru.m.tankz.view.gamepad;
import flash.display.Graphics;
import haxework.color.Color;
import haxework.view.skin.ISkin;
@:style class GamepadSkin implements ISkin<GamepadView> {
@:style(0x00ff00) public var color(default, default):Null<Color>;
public function new(?color:Color) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
area.draw(graphics);
}
graphics.lineStyle();
graphics.endFill();
}
}

View File

@@ -0,0 +1,108 @@
package ru.m.tankz.view.gamepad;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Point;
class GamepadView extends SpriteView implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<IActionArea>;
public var currentAreas(default, null):Map<Int, IActionArea>;
private var builder:IActionAreaBuilder;
private var stage:Stage;
public function new() {
super();
style = "gamepad";
type = SCREEN;
builder = new SmartActionAreaBuilder();
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = new GamepadSkin();
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = builder.build(width, height);
}
public function dispose():Void {
stage = null;
}
}

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@@ -0,0 +1,11 @@
package ru.m.tankz.view.gamepad;
import flash.display.Graphics;
import ru.m.control.DeviceAction;
import ru.m.geom.Point;
interface IActionArea {
public var action(default, null):DeviceAction;
public function contain(point:Point):Bool;
public function draw(graphics:Graphics):Void;
}

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@@ -0,0 +1,5 @@
package ru.m.tankz.view.gamepad;
interface IActionAreaBuilder {
public function build(width:Float, height:Float):Array<IActionArea>;
}

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package ru.m.tankz.view.gamepad;
import flash.display.Graphics;
import ru.m.control.DeviceAction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
class RectangleActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
}
public function contain(point:Point):Bool {
return rectangle.contain(point);
}
public function draw(graphics:Graphics):Void {
graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
}
}

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package ru.m.tankz.view.gamepad;
import flash.display.Graphics;
import ru.m.control.DeviceAction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
class RhombusActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
private var center:Point;
private var distance:Float;
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
center = rectangle.center;
distance = Math.max(rectangle.width / 2, rectangle.height / 2);
}
public function contain(point:Point):Bool {
return Math.abs(point.x - center.x) + Math.abs(point.y - center.y) < distance;
}
public function draw(graphics:Graphics):Void {
graphics.moveTo(rectangle.x + rectangle.width / 2, rectangle.top);
graphics.lineTo(rectangle.right, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.bottom);
graphics.lineTo(rectangle.left, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.top);
}
}

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