125 Commits

Author SHA1 Message Date
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
11f8fc6190 [render] add protect view 2019-05-17 16:10:10 +03:00
96e608c36f [render] bricks and cells from GameEvent 2019-05-17 12:55:32 +03:00
3c116db135 [render] use only GameEvent for redraw 2019-05-16 23:27:27 +03:00
efe826110c [render] spawn eagle from GameEvent 2019-05-16 21:25:53 +03:00
c1ff14111d [client] update render 2019-05-16 17:13:12 +03:00
cd7dd1984b [common] add GameEvent.MOVE 2019-05-15 15:15:07 +03:00
686c659c84 [editor] fix 2019-05-14 21:19:20 +03:00
797dfca2be [client] fix RecordStorage for linux 2019-05-14 17:16:57 +03:00
aa10825b12 [common] update GameEvent 2019-05-14 12:24:29 +03:00
608ed3acc4 [client] update RecordFrame 2019-05-13 22:35:16 +03:00
03b461f082 [common] implement GameEvent.DESTORY.CELL 2019-05-13 21:56:28 +03:00
cbb28f4158 [client] add position to IGamePanel 2019-05-13 19:32:52 +03:00
13240677b0 [client] refactored GameFrame 2019-05-13 17:34:53 +03:00
b0ae85334b [common] enity id 2019-05-08 16:40:58 +03:00
183c6c16f1 [client] add RecordFrame 2019-05-07 17:21:01 +03:00
a7f286dc42 [common] build bonus with EntityBuilder 2019-05-06 20:40:43 +03:00
20b60009e3 [common] build tank and bullet with EntityBulder 2019-05-06 17:53:34 +03:00
d6b572aead [common] add EntityBuilder 2019-05-06 16:21:45 +03:00
d11d0ac53f [common] add engine interface 2019-05-05 21:18:36 +03:00
ab02460b11 [common] add GameRecorder and GamePlayer 2019-04-30 17:26:54 +03:00
fc18e2e0b7 [common] add GameRunner 2019-04-30 12:17:28 +03:00
363a48bb1b [common] update Game with GameEvent 2019-04-26 17:28:36 +03:00
e9de677ceb [common] update GameEvent 2019-04-25 17:21:03 +03:00
5ff7b19475 [common] add GameEvent 2019-04-22 17:40:36 +03:00
7ddba8f69b use dispatcher macro 2019-04-22 10:36:39 +03:00
b86e0ddd20 [comon] remove change signal from engine 2019-04-19 16:20:01 +03:00
a3f3de3af5 [engine] fix position fix 2019-04-17 22:38:37 +03:00
4a4ca463c3 [client] update LevelPopup 2019-04-08 21:45:52 +03:00
13d01293f6 [common] diffilicity presets support 2019-04-08 14:53:44 +03:00
d0104e4361 up version 2019-04-05 16:51:03 +03:00
c3db9f2414 [client] update SoundManager 2019-04-05 16:29:17 +03:00
f34d35e03a up version 2019-04-04 20:41:54 +03:00
9868d27bc3 up version 2019-04-04 20:11:33 +03:00
c0b4b2a4c1 [common] add GameProgress 2019-04-04 17:12:00 +03:00
9dc0a4ce06 [client] add universal LevelFrame 2019-04-03 17:23:15 +03:00
c58735ea43 up version 2019-04-02 23:32:41 +03:00
4e2b65c225 [common] add gun bonus 2019-04-02 23:22:21 +03:00
663935bd75 [client] update clock, helmet bonuses images 2019-04-02 22:06:58 +03:00
d1ed17d1d7 [client] settings editor fix 2019-04-02 17:42:08 +03:00
135ad0d992 [client] update storages 2019-03-29 11:50:16 +03:00
8fb1d6132d [common] Player state life fix 2019-03-28 20:50:27 +03:00
f60feea6e8 [common] PlayerState update 2019-03-28 17:38:51 +03:00
d7b7744eb8 [client] add preloader 2019-03-28 15:59:46 +03:00
2eb606aa21 [engine] fix tank position 2019-03-28 12:18:40 +03:00
a86c4fc447 [common] add dota levels 2019-03-28 10:28:33 +03:00
1ea216fd20 up version 2019-03-27 23:56:36 +03:00
121c470b00 [common] add dota levels 2019-03-27 17:39:41 +03:00
404dd77806 [client] use LabelView for score in render 2019-03-26 22:20:07 +03:00
d2f23e7777 up version 2019-03-26 21:34:59 +03:00
fd0e2382d0 [client] add death game panel 2019-03-26 17:37:33 +03:00
e609dafedc [common] add GameDispatcher 2019-03-26 11:23:44 +03:00
a948dfbaad [editor] tanks colors 2019-03-25 21:17:39 +03:00
5b804c6902 [client] add colorize param to PlayerView 2019-03-25 17:56:41 +03:00
556cd2f1a9 [common] add deathmatch mode 2019-03-25 17:42:20 +03:00
7d570336a5 [client] update haxework 2019-03-25 16:45:54 +03:00
a9b591a7ca [editor] add ColorView 2019-03-25 16:01:37 +03:00
216e1aa476 [client] add font 2019-03-22 15:47:47 +03:00
4d8de90419 [client] rename frame => view 2019-03-21 20:26:28 +03:00
0b17fbf804 [common] add hard bot 2019-03-21 17:45:03 +03:00
c6639e11b1 [core] add color to PlayerState 2019-03-21 12:22:01 +03:00
e6f9aa8ba1 [client] apply LayoutSkin 2019-03-20 17:36:15 +03:00
2c191d932c [client] apply GeometrySkin 2019-03-19 22:47:24 +03:00
d52b94d095 [client] ResultFrame update 2019-03-17 14:12:13 +03:00
c67385576e [client] add ResultFrame 2019-03-15 16:15:47 +03:00
f09e70c5f8 [client] add linux taskbar icon 2019-03-14 22:37:28 +03:00
0f5cf7fdc5 [client] fix app icon 2019-03-14 21:26:57 +03:00
426b2718bb [common] game update 2019-03-14 17:49:47 +03:00
8ea862a118 [common] add GameState 2019-03-14 12:58:00 +03:00
1f87a71833 [build] disable server build 2019-03-13 21:17:31 +03:00
56c2cd9437 [client] small fixes 2019-03-13 21:10:46 +03:00
85e5f9a553 [common] add GameStart 2019-03-13 17:11:20 +03:00
d9915120d4 [client] update haxework. ep8 2019-03-13 13:06:48 +03:00
348 changed files with 9207 additions and 6454 deletions

9
.editorconfig Normal file
View File

@@ -0,0 +1,9 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true

29
CHANGELOG.md Normal file
View File

@@ -0,0 +1,29 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

85
WORK.md
View File

@@ -1,73 +1,12 @@
* build
* gulp 100%
* linux 100%
* deb-package 100%
* windows 0%
* exe-package 0% (inno setup)
* deploy
* capistrano 100%
* ui
* auth frame 0%
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%
* **shovel** bonus with armor bricks
* bonuses in dota/death mod
* tanks and bullets speed balancing
* result frame update (next game select, only human player info)
* network game series
* map packs (create in editor, import in game, save imported in local storage)
* update bots
* improve bonuses system
* gamepad support
* screen gamepad on mobiles
* resize render on mobiles
* [bug] game progress broken

View File

@@ -3,6 +3,8 @@ hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True

View File

@@ -5,7 +5,7 @@ project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: staging
deploy_repo_version: master
deploy_npm: yes
service_name: "{{ project_name }}"

View File

@@ -6,6 +6,6 @@
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

2
gen.sh
View File

@@ -1,6 +1,6 @@
#!/bin/bash
haxelib run protohx generate protohx.json
haxelib run orm mysql://shmyga:xkbp8jh9z2@localhost:3306/armageddon \
haxelib run orm mysql://shmyga:password@localhost:3306/armageddon \
-s src-gen/haxe \
-c ru.m.tankz.db \
-a ru.m.tankz.db

View File

@@ -1,14 +1,16 @@
"use strict";
const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean');
const Config = require('./config.json');
const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const dateformat = require('dateformat');
const argv = require('yargs').argv;
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '31';
FlashPlayer.VERSION = '32';
//Haxe.VERSION = '4.0.0-rc.2';
if (Config.SdkDir) {
Sdk.dir = Config.SdkDir;
}
@@ -25,6 +27,19 @@ exports.generate = function generate() {
});
};
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/**
* ToDo:
* windows target
@@ -34,7 +49,7 @@ const config = new Project.Config({
meta: {
title: 'Tank\'z',
filename: 'tankz',
icon: 'src/client/resources/image/tank/pd-0.png',
icon: 'src/client/resources/icon.png',
pack: 'ru.m.tankz',
author: 'shmyga <shmyga.z@gmail.com>',
company: 'MegaLoMania',
@@ -46,14 +61,20 @@ const config = new Project.Config({
'src-gen/haxe',
],
assets: [
'src/common/resources'
'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',
],
macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
});
const host = argv.host || 'localhost';
const port = argv.port || 5000;
/**
* client
*/
@@ -69,12 +90,24 @@ const client = new Project(
name: 'client',
sources: ['src/client/haxe'],
main: 'ru.m.tankz.Client',
assets: ['src/client/resources'],
preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
],
meta: {
width: 1024,
height: 768,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp);
@@ -84,13 +117,27 @@ const client = new Project(
*/
const editor = new Project(
Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH,
Project.Platform.HTML5,
],
config.branch({
name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'],
main: 'ru.m.tankz.editor.Editor',
assets: ['src/client/resources'],
meta: {filename: 'editor'}
preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
'src/editor/resources',
],
meta: {
filename: 'editor',
width: 1024,
height: 850,
},
flags: [
//'dev_layout',
]
})
).bind(module, gulp);
@@ -104,7 +151,8 @@ const server = new Project(
name: 'server',
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
})
}),
module.exports.generate
).bind(module, gulp);
/**
@@ -112,12 +160,17 @@ const server = new Project(
*/
module.exports.default = gulp.series(
exports.clean,
exports.levels,
module.exports['client:flash:build'],
module.exports['client:flash:html'],
module.exports['client:html5:build'],
module.exports['client:linux:build'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
module.exports['server:neko:build'],
module.exports['client:flash:html'],
module.exports['client:linux:deb'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
module.exports['server:neko:build'],
);

1260
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,18 +1,21 @@
{
"name": "tankz",
"version": "0.8.1",
"version": "0.15.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.14"
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4"
},
"haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.2.1",
"openfl": "8.8.0",
"lime": "7.5.0",
"openfl": "8.9.1",
"hxcpp": "4.0.8",
"promhx": "1.1.0",
"protohx": "0.4.6",

View File

@@ -3,6 +3,7 @@
"protoFiles": [
"src/common/proto/core.proto",
"src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto"
],
"cleanOut": true,

BIN
resources/11756.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

BIN
resources/60016.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

View File

@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,7 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -0,0 +1,14 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
}

View File

@@ -1,10 +1,10 @@
package ru.m.skin;
import haxework.color.ColorUtil;
import haxework.color.Color;
import haxework.gui.ButtonView;
import format.SVG;
import haxework.gui.skin.ISkin;
import haxework.color.Color;
import haxework.color.ColorUtil;
import haxework.view.ButtonView;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> {
@@ -28,6 +28,7 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
svgs.set(ButtonState.UP, buildSVG(color));
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
}
public function draw(view:ButtonView):Void {

View File

@@ -2,29 +2,20 @@ package ru.m.tankz;
import flash.Lib;
import haxework.animate.Animate;
import ru.m.tankz.frame.StartFrame;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.text.Font;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.Root;
import haxework.gui.VGroupView;
import haxework.log.TraceLogger;
import haxework.provider.Provider;
import haxework.resources.IResources;
#if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end
import haxework.view.Root;
import ru.m.tankz.view.ClientView;
class Client {
private static inline var TAG = 'Tankz';
private static inline var TAG = "Tankz";
public static function main() {
L.push(new TraceLogger());
#if flash
L.push(new JSLogger());
L.push(new haxework.log.JSLogger());
#end
#if debug
//L.push(new SocketLogger());
//L.push(new haxework.log.SocketLogger());
#end
Const.init();
Init.init();
@@ -32,33 +23,17 @@ class Client {
L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}');
#if linux
LinuxIcon.apply();
#end
Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
}
}
@:template class ClientView extends VGroupView {
private static inline var TAG = 'Tankz';
@:view private var switcher(default, null):FrameSwitcher;
@:provide var resources:IResources;
public function init():Void {
var font:Font = Font.enumerateFonts()[0];
resources.text.put('font', 'Bookman Old Style');
resources.text.put('version', 'v${Const.VERSION} b${Const.BUILD}');
Provider.set(FrameSwitcher, switcher);
}
public function launch():Void {
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
if (event.keyCode == Keyboard.ESCAPE) {
switcher.change(StartFrame.ID);
}
});
switcher.change(StartFrame.ID);
#if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
Lib.current.addChild(fps);
#end
}
}

View File

@@ -1,30 +0,0 @@
---
$type: haxework.gui.VGroupView
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
skinId: light
views:
- id: switcher
$type: haxework.gui.frame.FrameSwitcher
skinId: dark
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- id: start
$type: ru.m.tankz.frame.StartFrame
# classic
- id: classic.level
$type: ru.m.tankz.frame.classic.ClassicLevelFrame
- id: classic.game
$type: ru.m.tankz.frame.classic.ClassicGameFrame
# dota
- id: dota.level
$type: ru.m.tankz.frame.dota.DotaLevelFrame
- id: dota.game
$type: ru.m.tankz.frame.dota.DotaGameFrame
# - id: network
# $type: ru.m.tankz.frame.NetworkFrame
- id: settings
$type: ru.m.tankz.frame.SettingsFrame

View File

@@ -3,7 +3,6 @@ package ru.m.tankz;
import flash.Lib;
import flash.system.Capabilities;
class Const {
public static var FPS:Int;
public static var BUILD:String;

View File

@@ -1,66 +1,91 @@
package ru.m.tankz;
import ru.m.tankz.storage.SettingsStorage;
import haxework.provider.Provider;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.storage.UserStorage;
#if flash
import flash.Lib;
#elseif html5
import js.Browser;
#end
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
class Init {
private static function getHost():String {
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
var url = Lib.current.loaderInfo.url;
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return Browser.location.hostname;
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return "localhost";
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
public static function init():Void {
Provider.setFactory(IResources, Resources);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(UserStorage, UserStorage);
Provider.setFactory(SettingsStorage, SettingsStorage);
Provider.setFactory(SoundManager, SoundManager);
Provider.setFactory(NetworkManager, NetworkManager);
Provider.setFactory(IControlFactory, ClientControlFactory);
resources = new Resources();
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
popupManager = new PopupManager();
var host:String = getHost();
L.d('Init', 'host: ${host}');
#if flash
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response));
#elseif html5
Provider.set(IConnection, new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response));
#else
Provider.set(IConnection, new ru.m.connect.fake.FakeConnection<Request, Response>(Response));
#end
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -0,0 +1,27 @@
package ru.m.tankz;
import flash.display.BitmapData;
import flash.filters.ColorMatrixFilter;
import flash.geom.Point;
import flash.Lib;
import openfl.Assets;
class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
}

View File

@@ -0,0 +1,141 @@
package ru.m.tankz;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.core.Size;
class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape;
private var toRedraw:Bool;
public function new() {
super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
private inline function get_radius():Float {
return Math.min(size.width, size.height) / 2;
}
private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
}
return color;
}
private function set_backColor(value:Int):Int {
if (backColor != value) {
backColor = value;
toRedraw = true;
}
return color;
}
private function set_progress(value:Float):Float {
if (progress != value) {
progress = value;
toRedraw = true;
}
return progress;
}
private function set_size(value:Size):Size {
if (size != value) {
size = value;
toRedraw = true;
}
return size;
}
public function update():Void {
if (toRedraw) {
redraw();
redrawMask();
toRedraw = false;
}
}
public function redraw():Void {
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
}
}
class Preloader extends Sprite {
private var progress:Progress;
public function new() {
super();
Lib.current.stage.color = Style.lightColor;
progress = new Progress();
progress.color = Style.darkColor;
progress.backColor = Style.lightColor;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
}
private function onEnterFrame(event:Event):Void {
progress.update();
}
private function onProgress(event:ProgressEvent):Void {
progress.progress = event.bytesLoaded / event.bytesTotal;
}
private function onComplete(event:Event):Void {
progress.update();
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
}

View File

@@ -1,8 +1,16 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.gui.skin.Skin;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
@@ -10,54 +18,147 @@ class Style {
@:provide private static var resources:IResources;
private static var lightColor = 0x95937D;
private static var darkColor = 0x777564;
private static var textColor = 0xE7E0BB;
private static var fontFamily = "Courirer New";
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static function register() {
resources.skin.put("light", [Skin.color(lightColor)]);
resources.skin.put("dark", [Skin.color(darkColor)]);
resources.skin.put("text", [Skin.text(textColor, 16, fontFamily)]);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(42, 42),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 18, fontFamily),
Skin.size(250, 50)
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.text(textColor, 16, fontFamily),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(100, 38),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(200, 38),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 24, fontFamily),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("button.settings", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/cog-solid.svg"), lightColor)
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("button.close", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/times-circle-solid.svg"), lightColor)
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -7,15 +7,16 @@ import ru.m.tankz.Type;
import yaml.Parser;
import yaml.Yaml;
class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map();
public function new() {}
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses));
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
}

View File

@@ -5,11 +5,15 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
public function get(type:GameType, config:Config, level:Int):LevelConfig {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(level)}.txt');
return LevelUtil.loads(config, data);
public function new() {}
public function get(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes),
};
}
}

View File

@@ -1,41 +0,0 @@
package ru.m.tankz.control;
import haxe.Serializer;
import haxe.Unserializer;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
public function clone():ActionConfig {
return loads(dumps());
}
public function dumps():String {
return Serializer.run(this);
}
public static function loads(value:String):ActionConfig {
return new Unserializer(value).unserialize();
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,23 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
import ru.m.tankz.bot.BotControl;
class ClientControlFactory implements IControlFactory {
private var humanControlIndex:Int;
public function new() {
humanControlIndex = 0;
}
public function build(id:PlayerId, type:ControlType):Control {
return switch (type) {
case Control.HUMAN: new HumanControl(id, humanControlIndex++);
case Control.BOT: new BotControl(id);
case Control.NONE: null;
case _: throw 'Unsupported control type: "${type}"';
}
}
}

View File

@@ -1,64 +1,85 @@
package ru.m.tankz.control;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
class HumanControl extends Control {
@:provide var settings: SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
this.keyBinding = settings.read(controlIndex).asKeyBinding();
moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
override public function start():Void {
super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT:
if (on) {
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
}
if (event.keyCode == Keyboard.U) {
action(TankAction.UPGRADE);
}
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
updateMove();
case TankAction.SHOT:
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
case _:
}
case TankAction.STOP:
}
}
@@ -69,17 +90,13 @@ class HumanControl extends Control {
private function updateMove():Void {
if (moveQueue.length == 0) {
action(TankAction.STOP);
action(STOP);
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
action(MOVE(moveQueue[0]));
}
}
private function shot():Void {
action(TankAction.SHOT);
action(SHOT);
}
}

View File

@@ -1,108 +0,0 @@
package ru.m.tankz.frame;
import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.IGroupView;
import haxework.gui.InputView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -1,90 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.gui.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.gui.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.gui.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.gui.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.gui.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.gui.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.frame.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.gui.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.gui.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.frame.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -1,18 +0,0 @@
package ru.m.tankz.frame;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.ButtonView;
import haxework.gui.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var frameSwitcher:FrameSwitcher;
@:view var close:ButtonView;
public function onPress(_):Void {
frameSwitcher.change(StartFrame.ID);
}
}

View File

@@ -1,29 +0,0 @@
---
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- $type: haxework.gui.LabelView
skinId: text
geometry.size.fixed.height: 20
text: Settings
- $type: haxework.gui.HGroupView
geometry.size.width: 100%
views:
- $type: ru.m.tankz.frame.settings.SettingsEditor
geometry.size.percent.width: 50
#geometry.size.percent.height: 100
controlIndex: 0
- $type: ru.m.tankz.frame.settings.SettingsEditor
geometry.size.percent.width: 50
#geometry.size.percent.height: 100
controlIndex: 1
- id: close
$type: haxework.gui.ButtonView
skinId: button.close
+onPress: $this:onPress
geometry.position: absolute
geometry.margin.left: 10
geometry.margin.bottom: 10
geometry.vAlign: bottom
geometry.hAlign: left

View File

@@ -1,29 +0,0 @@
package ru.m.tankz.frame;
import ru.m.tankz.frame.classic.ClassicLevelFrame;
import ru.m.tankz.frame.dota.DotaLevelFrame;
import haxework.gui.ButtonView;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.VGroupView;
import ru.m.tankz.storage.SaveStorage;
@:template class StartFrame extends VGroupView {
public static var ID(default, never):String = "start";
@:provide var frameSwitcher:FrameSwitcher;
@:provide var storage:SaveStorage;
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'classic':
frameSwitcher.change(ClassicLevelFrame.ID);
case 'dota':
frameSwitcher.change(DotaLevelFrame.ID);
case 'network':
//frameSwitcher.change(NetworkFrame.ID);
case 'settings':
frameSwitcher.change(SettingsFrame.ID);
}
}
}

View File

@@ -1,45 +0,0 @@
---
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- $type: haxework.gui.ImageView
image: $asset:image:resources/image/ui/logo.png
geometry.margin.bottom: 15
- $type: haxework.gui.VGroupView
layout.margin: 3
views:
- id: classic
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: Classic
- id: dota
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: DotA
- id: network
$type: haxework.gui.ButtonView
skinId: button
+onPress: $this:onPress
text: Network (in developing)
fontColor: 0xff0000
visible: false
- $type: haxework.gui.LabelView
skinId: text
geometry.position: absolute
geometry.margin.right: 10
geometry.margin.bottom: 10
geometry.vAlign: bottom
geometry.hAlign: right
text: $r:text:version
- id: settings
$type: haxework.gui.ButtonView
geometry.position: absolute
geometry.margin.left: 10
geometry.margin.bottom: 10
geometry.vAlign: bottom
geometry.hAlign: left
skinId: button.settings
+onPress: $this:onPress

View File

@@ -1,20 +0,0 @@
package ru.m.tankz.frame.classic;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
import ru.m.tankz.frame.common.GameFrame;
@:template class ClassicGameFrame extends GameFrame {
public static inline var ID = "classic.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -1,11 +0,0 @@
---
layout:
$type: haxework.gui.layout.HorizontalLayout
margin: 5
hAlign: center
vAlign: middle
views:
- id: render
$type: ru.m.tankz.render.Render
- id: panel
$type: ru.m.tankz.frame.classic.ClassicGamePanel

View File

@@ -1,33 +0,0 @@
package ru.m.tankz.frame.classic;
import haxework.gui.VGroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.game.Game;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
@:view var bot:LifeView;
@:view var player1:LifeView;
@:view var player2:LifeView;
public var game:Game;
private function updateViews():Void {
bot.count.text = '${game.teams[ClassicGame.BOT].life}';
player1.count.text = '${game.teams[ClassicGame.HUMAN].players[0].state.life}';
if (game.teams[ClassicGame.HUMAN].players[1] != null) {
player2.count.text = '${game.teams[ClassicGame.HUMAN].players[1].state.life}';
} else {
player2.count.text = "";
}
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -1,16 +0,0 @@
---
geometry.padding: 5
layout.margin: 5
layout.hAlign: right
views:
- id: bot
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/ba-0.png
- id: player1
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0xFFFF00
- id: player2
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0x15C040

View File

@@ -1,51 +0,0 @@
package ru.m.tankz.frame.classic;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.DataView;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicLevelFrame extends LevelFrame {
public static inline var ID = "classic.level";
@:view var presets(default, null):DataView<GamePreset>;
@:view var levels(default, null):DataView<Int>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = ClassicGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
presets.data = config.presets;
setSelectedPreset(preset);
}
private function setSelectedPreset(preset:GamePreset) {
for (view in presets.views) {
cast(view, ToggleButtonView).on = view.id == preset.id;
}
}
private function presetViewFactory(index:Int, preset:GamePreset):ToggleButtonView {
var view = new ToggleButtonView();
view.id = preset.id;
view.text = '${preset.id}';
resources.skin.bind("button.simple", view, "skin");
return view;
}
override private function set_preset(value:GamePreset):GamePreset {
var result = super.set_preset(value);
setSelectedPreset(result);
return result;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(ClassicGameFrame.ID);
return result;
}
}

View File

@@ -1,23 +0,0 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
views:
- id: presets
$type: haxework.gui.DataView<GamePreset>
layout:
$type: haxework.gui.layout.HorizontalLayout
hAlign: center
margin: 2
factory: $this:presetViewFactory
+onDataSelect: $code:function(value) preset = value
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView<Int>
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -1,104 +0,0 @@
package ru.m.tankz.frame.common;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.GroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.render.Render;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
class GameFrame extends GroupView {
private static inline var TAG = "GameFrame";
private var render(get, null):Render;
private var panel(get, null):IGamePanel;
@:provide var network:NetworkManager;
@:provide var sound:SoundManager;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var switcher:FrameSwitcher;
private var game:Game;
private var timer:Timer;
private function get_render():Render {
throw "Not implemented";
}
private function get_panel():IGamePanel {
throw "Not implemented";
}
public function onShow():Void {
start(state);
}
private function start(state:GameState):Void {
game = new Game(state.type);
game.engine.connect(render);
game.engine.connect(sound);
game.start(state).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
panel.game = game;
content.addEventListener(Event.ENTER_FRAME, _redraw);
render.draw(game.engine);
sound.play('start');
}
private function stop():Void {
if (timer != null) {
timer.stop();
timer = null;
}
content.removeEventListener(Event.ENTER_FRAME, _redraw);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function onGameStateChange(s:GameState):GameState {
panel.toUpdate();
return s;
}
private function onGameComplete(result:Option<GameState>):Void {
switch (result) {
case Option.Some(s):
panel.toUpdate();
case Option.None:
}
switch (game.next()) {
case Option.Some(s):
var state = game.save();
this.state = state;
storage.write(state);
stop();
start(state);
case Option.None:
switcher.change(StartFrame.ID);
}
}
public function onHide():Void {
stop();
}
private function updateEngine():Void {
game.engine.update();
}
private function _redraw(_):Void {
render.draw(game.engine);
}
}

View File

@@ -1,8 +0,0 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.game.Game;
import haxework.gui.IView;
interface IGamePanel extends IView<Dynamic> {
public var game:Game;
}

View File

@@ -1,59 +0,0 @@
package ru.m.tankz.frame.common;
import haxework.gui.ButtonView;
import haxework.gui.GroupView;
import haxework.resources.IResources;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.Type;
class LevelFrame extends GroupView {
public var gameType(default, set):GameType;
public var preset(default, set):GamePreset;
public var level(default, set):Int;
private var config(default, null):Config;
@:provide var configBundle:IConfigBundle;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var resources:IResources;
private function set_gameType(value:GameType):GameType {
if (gameType != value) {
gameType = value;
config = configBundle.get(gameType);
preset = config.presets[0];
}
return gameType;
}
private function set_preset(value:GamePreset):GamePreset {
if (preset != value) {
preset = value;
state = new GameState(gameType, preset.id);
for (team in value.teams) {
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
state.control.set(playerId, player.control != null ? player.control : Control.BOT);
}
}
}
return preset;
}
private function set_level(value:Int):Int {
state.level = value;
return state.level;
}
private function levelViewFactory(index:Int, level:Int):ButtonView {
var view = new ButtonView();
view.text = '${level}';
resources.skin.bind("button.level", view, "skin");
return view;
}
}

View File

@@ -1,20 +0,0 @@
package ru.m.tankz.frame.common;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView.IListItemView;
@:template class LevelView extends HGroupView implements IListItemView<Int> {
public var item_index(default, default):Int;
public var data(default, set):Int;
@:view var label(default, null):LabelView;
private function set_data(value:Int):Int {
data = value;
label.text = 'Level ${data}';
return data;
}
}

View File

@@ -1,14 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 44
geometry.margin: 5
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
geometry.size.stretch: true
text: ""
skin:
- $type: haxework.gui.skin.ColorSkin
color: 0x000000
alpha: 0.2

View File

@@ -1,10 +0,0 @@
package ru.m.tankz.frame.common;
import haxework.gui.LabelView;
import haxework.gui.ImageView;
import haxework.gui.HGroupView;
@:template class LifeView extends HGroupView {
@:view public var image:ImageView;
@:view public var count:LabelView;
}

View File

@@ -1,9 +0,0 @@
---
layout.margin: 5
views:
- id: image
$type: haxework.gui.ImageView
- id: count
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]

View File

@@ -1,65 +0,0 @@
package ru.m.tankz.frame.common;
import haxework.color.Color;
import haxework.gui.ButtonView;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.skin.Skin;
import openfl.Assets;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
@:template class PlayerView extends HGroupView implements IListItemView<PlayerId> {
public var item_index(default, default):Int;
public var data(default, set):PlayerId;
@:view("index") var indexLabel(default, null):LabelView;
@:view var control(default, null):ButtonView;
@:provide var state:GameState;
@:provide var configBundle:IConfigBundle;
private function set_data(value:PlayerId):PlayerId {
data = value;
indexLabel.text = '${value.team} ${Std.string(data.index + 1)}';
var color = 0xffffff;
var config = configBundle.get(state.type);
var preset = config.getPreset(state.presetId);
for (team in preset.teams) {
if (team.id == data.team) {
color = team.color;
for (player in team.players) {
if (player.index == data.index) {
if (!player.color.zero) {
color = player.color;
}
break;
}
}
preset.teams;
}
}
indexLabel.fontColor = color;
var controlType = state.control.get(value);
var image = Assets.getBitmapData('resources/image/ui/control/${controlType}.png');
control.skin = [Skin.buttonBitmap(image)];
indexLabel.update();
return data;
}
public function toggleControl():Void {
if (data != null && data.index > -1) {
var controlType = switch state.control.get(data) {
case Control.BOT: Control.HUMAN;
case Control.HUMAN: Control.BOT;
case _: Control.BOT;
}
state.control.set(data, controlType);
this.data = data;
}
}
}

View File

@@ -1,18 +0,0 @@
---
geometry.size.width: 200
geometry.size.height: 44
geometry.margin: 5
layout.margin: 10
views:
- id: index
$type: haxework.gui.LabelView
geometry.size.stretch: true
skin:
- $type: haxework.gui.skin.ColorSkin
color: 0x000000
alpha: 0.2
shadow: true
shadowColor: 0x000000
- id: control
$type: haxework.gui.ButtonView
+onPress: $code:toggleControl()

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.frame.common.GameFrame;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
@:template class DotaGameFrame extends GameFrame {
public static inline var ID = "dota.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -1,9 +0,0 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
margin: 5
views:
- id: panel
$type: ru.m.tankz.frame.dota.DotaGamePanel
- id: render
$type: ru.m.tankz.render.Render

View File

@@ -1,49 +0,0 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.frame.common.IGamePanel;
import haxework.gui.HGroupView;
import ru.m.tankz.game.Game;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
@:view var radiant:LifeView;
@:view var dire:LifeView;
public var game:Game;
private function stateString(game:Game):String {
if (game == null) {
return '';
}
var result:Array<String> = [];
result.push('Level: ${game.state.level}');
for (team in game.teams) {
if (game.loser == team.id) {
result.push('${team.id}: LOSE');
} else if (team.life > 0) {
result.push('${team.id}: ${team.life}');
} else {
for (player in team.players) {
if (player.state.life > 0) {
result.push('${player.id.team}${player.id.index}: ${player.state.life}');
}
}
}
}
return '[ ${result.join(' | ')} ]';
}
private function updateViews():Void {
radiant.count.text = '${game.teams[DotaGame.RADIANT].life}';
dire.count.text = '${game.teams[DotaGame.DIRE].life}';
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -1,14 +0,0 @@
---
geometry.size.width: 100%
layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0xff4422
- $type: haxework.gui.SpriteView
geometry.size.width: 100%
- id: dire
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0x3284ff

View File

@@ -1,42 +0,0 @@
package ru.m.tankz.frame.dota;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type;
@:template class DotaLevelFrame extends LevelFrame {
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int>;
@:view var players(default, null):DataView<PlayerId>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = DotaGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
var data = [];
for (team in preset.teams) {
for (p in team.players) {
data.push(new PlayerId(team.id, p.index));
}
}
players.data = data;
}
private function playerViewFactory(index:Int, player:PlayerId):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = player;
return view;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(DotaGameFrame.ID);
return result;
}
}

View File

@@ -1,20 +0,0 @@
---
layout:
$type: haxework.gui.layout.HorizontalLayout
views:
- id: players
$type: haxework.gui.DataView<PlayerId>
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
factory: $this:playerViewFactory
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView<Int>
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 5
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
public var item_index(default, default):Int;
public var data(default, set):GameInfoProto;
@:view var label(default, null):LabelView;
private function set_data(value:GameInfoProto):GameInfoProto {
data = value;
label.text = '${data.type}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.gui.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.gui.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,83 +0,0 @@
package ru.m.tankz.frame.settings;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView.IListItemView;
import openfl.Assets;
import openfl.events.KeyboardEvent;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance: KeyboardMap;
public static function getName(key: Int): String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "<NONE>" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>;
private static function actionLabel(action: TankAction): String {
return switch (action) {
case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d';
case x: '$x';
}
}
private static function keyLabel(key: Int): String {
return KeyboardMap.getName(key);
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = actionLabel(data.action);
key.text = keyLabel(data.key);
return data;
}
public function edit():Promise<Int> {
action.skinId = key.skinId = "text.box.active";
toRedraw();
editDeferred = new Deferred();
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return editDeferred.promise();
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
}
}

View File

@@ -1,12 +0,0 @@
---
geometry.margin: 5
layout.margin: 5
views:
- id: action
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box
- id: key
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box

View File

@@ -1,75 +0,0 @@
package ru.m.tankz.frame.settings;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.LabelView;
import haxework.gui.VGroupView;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig.ActionItem;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsEditor extends VGroupView {
public var controlIndex(default, set): Int;
@:view var label:LabelView;
@:view var list:DataView<ActionItem>;
@:view var change:ButtonView;
@:view var clear:ButtonView;
@:view var reset:ButtonView;
@:provide var storage: SettingsStorage;
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
label.text = 'Player ${controlIndex+1}';
list.data = storage.read(controlIndex).data;
return this.controlIndex;
}
private function viewFactory(index:Int, value:ActionItem) {
var view = new ActionView();
view.item_index = index;
view.data = value;
return view;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case "change": _change();
case "clear": _clear();
case "reset": _reset();
case _:
}
}
private function _change():Void {
var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
if (v.data == null) break;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) _save());
}
private function _clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
list.toUpdate();
_save();
}
private function _reset():Void {
list.data = SettingsStorage.getDefault(controlIndex).data;
list.toUpdate();
_save();
}
private function _save():Void {
storage.write(controlIndex, new ActionConfig(list.data));
}
}

View File

@@ -1,29 +0,0 @@
layout.margin: 10
layout.hAlign: center
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
- $type: haxework.gui.HGroupView
layout.margin: 10
views:
- id: change
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Change
- id: clear
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Clear
- id: reset
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Reset
- id: list
$type: haxework.gui.DataView<ru.m.tankz.control.ActionItem>
layout:
$type: haxework.gui.layout.VerticalLayout
factory: $this:viewFactory

View File

@@ -0,0 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -0,0 +1,32 @@
package ru.m.tankz.local;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) {
super(state, level);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -1,14 +1,16 @@
package ru.m.tankz.control;
package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl {
class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
network.action(action);
if (tankId > -1) {
network.action(tankId, action);
}
}
}

View File

@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0), null);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -1,157 +1,173 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.storage.UserStorage;
import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager {
public var state(default, null):String;
public var stateSignal:Signal<String>;
public var listGameSignal:Signal<Array<GameInfoProto>>;
public var gameSignal:Signal<GameInfoProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User;
public var game(default, set):NetworkGame;
public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:UserStorage;
@:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
stateSignal = new Signal<String>();
listGameSignal = new Signal<Array<GameInfoProto>>();
gameSignal = new Signal<GameInfoProto>();
gameUpdateSignal = new Signal<Array<GameChangeProto>>();
updateState('offline');
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
user = storage.read();
if (user == null) {
user = {name: 'User', uuid: null};
}
connect();
}
private function updateState(value:String):Void {
private function updateState(value:ConnectionState):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String):Void {
user.name = name;
updateState('connect...');
connection.connect().then(function(c:ClientConnection) {
updateState('login...');
c.send(new Request().setLogin(
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(user.uuid)
.setName(user.name)
.setUuid(uuid)
.setName(name)
));
}).catchError(function(_) {});
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function createGame(type:String):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function joinGame(gameId:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(action:TankAction):Void {
var update:GameUpdateRequest = switch action {
case TankAction.MOVE(direction):
new GameUpdateRequest()
.setType(GameActionTypeProto.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
if (update != null) {
connection.send(new Request().setUpdateGame(update));
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) {
case ConnectionEvent.CONNECTED:
L.d('Network', '$event');
'connected';
case ConnectionEvent.DISCONNECTED:
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
L.e('Network', '$error', error);
'error';
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
user = {
uuid: packet.login.user.uuid,
name: packet.login.user.name,
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.write(user);
updateState('online');
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
user = null;
updateState('connected');
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
gameSignal.emit(packet.createGame.game);
} else if (packet.hasJoinGame()) {
gameSignal.emit(packet.joinGame.game);
} else if (packet.hasLeaveGame()) {
gameSignal.emit(null);
} else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
}
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
}

View File

@@ -1,13 +1,8 @@
package ru.m.tankz.render;
import haxework.gui.utils.BitmapUtil;
import haxework.color.Color;
import flash.display.BitmapData;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate;
import ru.m.tankz.core.Tank;
import ru.m.tankz.Type;
class AnimateBundle {
@@ -44,27 +39,4 @@ class AnimateBundle {
length: 5
})]);
}
public static function tankFrames(tank:Tank):Array<Frame> {
var color:Color = switch (tank.hits) {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: tank.color;
}
var colors:Array<Color> = [color, color];
if (tank.bonus) {
colors[1] = 0xff00aa;
}
return [for (i in 0...2) ({
image: BitmapUtil.colorize(Assets.getBitmapData('resources/image/tank/${tank.config.skin}-${i}.png'), colors[i]),
length: 3
})];
}
public static function bonusFrames(type:BonusType):Array<Frame> {
var image = Assets.getBitmapData('resources/image/bonus/${type}.png');
var empty = new BitmapData(image.width, image.height, true, 0x00000000);
return [{image: image, length: 15}, {image: empty, length: 15}];
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.render;
import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -3,21 +3,33 @@ package ru.m.tankz.render;
import flash.display.DisplayObjectContainer;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.events.Event;
import haxe.Timer;
import haxework.gui.SpriteView;
import haxework.provider.Provider;
import haxework.resources.IResources;
import haxework.view.LabelView;
import haxework.view.SpriteView;
import promhx.Promise;
import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate;
import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.render.RenderItem;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView {
class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -25,8 +37,7 @@ class Render extends SpriteView {
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var background:Sprite;
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
private var items:Map<Int, IRenderItem>;
public function new() {
super();
@@ -44,154 +55,226 @@ class Render extends SpriteView {
reset();
}
private function drawBackground(game:Engine):Void {
var mapWidth = game.map.gridWidth * game.map.cellWidth;
var mapHeight = game.map.gridHeight * game.map.cellHeight;
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
setContentSize(mapWidth, mapHeight);
}
public function draw(game:Engine):Void {
for (brick in game.map.bricks) if (brick.config.index > 0) {
if (!items.exists(brick.key)) {
var item:RenderItem<Dynamic, Dynamic> = switch(brick.config.type) {
case 'ace' | 'bush': new BrickItem(brick);
case 'water': new BrickAnimateItem(brick);
case 'armor' | 'brick': new BrickBreakingItem(brick);
case x: null;
};
if (item != null) {
items[brick.key] = item;
if (brick.config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
}
}
public function draw():Void {
for (item in items) {
item.update();
}
if (background == null) {
drawBackground(game);
}
private function onEnterFrame(event:Event):Void {
draw();
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0);
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) {
item.dispose();
}
items = new Map();
if (background != null) {
backgroundLayer.removeChild(background);
background = null;
}
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(upperLayer);
}
public function onSpawn(entity:EntityType):Void {
switch(entity) {
case EntityType.TANK(tank):
var item = new TankItem(tank);
items.set(tank.key, item);
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_, level):
gridSize = level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
playAnimate(tank.rect.center, AnimateBundle.tankSpawn());
case EntityType.BULLET(bullet):
var item = new BulletItem(bullet);
items.set(bullet.key, item);
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case EntityType.EAGLE(eagle):
var item = new EagleItem(eagle);
items.set(eagle.key, item);
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, piercing)):
var item = new BulletRenderItem(rect, piercing);
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case EntityType.BONUS(bonus):
var item = new BonusItem(bonus);
items.set(bonus.key, item);
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case _:
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
public function onChange(entity:EntityType, change:EntityChange):Void {}
public function onCollision(entity:EntityType, with:EntityType):Void {
switch [entity, with] {
case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
if (eagle.death) {
playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case _:
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
}
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
switch entity {
case EntityType.TANK(tank):
if (items.exists(tank.key)) {
entryLayer.removeChild(items.get(tank.key).view);
items.remove(tank.key);
playAnimate(tank.rect.center, AnimateBundle.tankBoom());
if (tank.config.score > 0) {
showScore(tank.rect.center, tank.config.score);
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case EntityType.BULLET(bullet):
if (items.exists(bullet.key)) {
entryLayer.removeChild(items.get(bullet.key).view);
items.remove(bullet.key);
var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y));
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case EntityType.BONUS(bonus):
if (items.exists(bonus.key)) {
upperLayer.removeChild(items.get(bonus.key).view);
items.remove(bonus.key);
if (bonus.config.score > 0) {
showScore(bonus.rect.center, bonus.config.score);
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
}
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Void {
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
animate.play().then(function(animate:Animate):Void {
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate);
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Int):Void {
var view:TextField = new TextField();
view.embedFonts = true;
var font:String = Provider.get(IResources).text.get('font');
view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
var view:LabelView = new LabelView();
view.skinId = "text";
view.text = Std.string(score);
view.x = point.x - view.textWidth / 2;
view.y = point.y - view.textHeight / 2;
upperLayer.addChild(view);
Timer.delay(function() upperLayer.removeChild(view), 1000);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}

View File

@@ -1,271 +0,0 @@
package ru.m.tankz.render;
import flash.display.Bitmap;
import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.Sprite;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.Type.BrickType;
typedef TRectangle = {
var rect(default, null):Rectangle;
}
class RenderItem<T:TRectangle, D:DisplayObject> {
public var value(default, null):T;
public var view(default, null):D;
public function new(value:T) {
this.value = value;
this.view = null;
}
public function redraw():Void {}
public function update():Void {
var rect = value.rect;
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
public function dispose():Void {}
}
class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
public function new(value:T) {
super(value);
this.view = new Bitmap();
redraw();
}
override public function redraw():Void {
view.bitmapData = Assets.getBitmapData(getImage());
}
private function getImage():String {
return 'ERROR';
}
}
class BrickItem extends BitmapItem<Brick> {
private var type:BrickType;
public function new(value:Brick) {
super(value);
redraw();
}
override public function update():Void {
super.update();
var t = value.config.type;
if (t != type) {
type = t;
view.visible = t != 'none';
redraw();
}
}
override private function getImage():String {
return 'resources/image/map/${value.config.type}.png';
}
}
class BrickAnimateItem extends AnimateItem<Brick> {
public function new(value:Brick) {
super(value);
redraw();
}
override public function redraw():Void {
view.frames = [for (i in 0...2) ({
image: Assets.getBitmapData('resources/image/map/${value.config.type}-${i}.png'),
length: 15
})];
view.playing = true;
}
}
class BrickBreakingItem extends RenderItem<Brick, Shape> {
private var broken:Int;
private var type:BrickType;
public function new(value:Brick) {
super(value);
this.view = new Shape();
redraw();
}
override public function redraw():Void {
var image = Assets.getBitmapData(getImage());
var g = view.graphics;
g.clear();
if (value.destroyed) return;
if (value.config.index > 0) {
g.beginBitmapFill(image);
g.drawRect(0, 0, value.rect.width, value.rect.height);
for (c in value.cells) {
if (c.destroyed) {
g.beginFill(0x000000);
g.drawRect(c.rect.x - value.rect.x, c.rect.y - value.rect.y, c.rect.width, c.rect.height);
}
}
g.endFill();
}
}
override public function update():Void {
super.update();
var b = value.broken;
var t = value.config.type;
if (b != broken || t != type) {
broken = b;
type = t;
redraw();
}
}
private function getImage():String {
return 'resources/image/map/${value.config.type}.png';
}
}
class AnimateItem<T:TRectangle> extends RenderItem<T, Animate> {
public function new(value:T) {
super(value);
view = new Animate();
}
override public function dispose():Void {
view.dispose();
}
}
class TankItem extends RenderItem<Tank, Sprite> {
private var type:String;
private var hits:Int;
private var protected:Bool;
private var frozen:Bool;
private var tankView:Animate;
private var protectView:Animate;
public function new(value:Tank) {
super(value);
view = new Sprite();
tankView = new Animate();
view.addChild(tankView);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
view.addChild(protectView);
redraw();
}
override public function redraw():Void {
tankView.frames = AnimateBundle.tankFrames(value);
if (value.protect.active) {
protectView.x = (tankView.frames[0].image.width - protectView.frames[0].image.width) / 2;
protectView.y = (tankView.frames[0].image.height - protectView.frames[0].image.height) / 2;
protectView.playing = true;
protectView.visible = true;
} else {
protectView.playing = false;
protectView.visible = false;
}
}
private function getFrames():Array<String> {
var frame0 = 'resources/image/tank/${value.config.skin}-0.png';
var frame1 = 'resources/image/tank/${value.config.skin}-1.png';
return [frame1, frame0];
}
override public function update():Void {
super.update();
var t = value.config.type;
var h = value.hits;
var p = value.protect.active;
var f = value.freezing.active;
if (t != type || h != hits || p != protected || f != frozen) {
this.type = t;
this.hits = h;
this.protected = p;
this.frozen = f;
redraw();
}
tankView.playing = !value.freezing.active && (value.mx !=0 || value.my != 0);
}
override public function dispose():Void {
if (tankView != null) {
tankView.dispose();
tankView = null;
}
}
}
class BulletItem extends BitmapItem<Bullet> {
override private function getImage():String {
var type:String = 'normal';
if (value.config.piercing > 0) type = 'piercing';
return 'resources/image/bullet/${type}.png';
}
}
class EagleItem extends BitmapItem<Eagle> {
private var death:Bool;
private var protected:Bool;
override public function update():Void {
super.update();
var d = value.death;
var p = value.protect.active;
if (d != death || p != protected) {
death = d;
protected = p;
redraw();
}
}
override private function getImage():String {
var suffix = value.death ? '-death' : value.protect.active ? '-protected' : '';
return 'resources/image/eagle/eagle${suffix}.png';
}
}
class BonusItem extends AnimateItem<Bonus> {
public function new(value:Bonus) {
super(value);
redraw();
}
override public function redraw():Void {
var image = Assets.getBitmapData('resources/image/bonus/${value.config.type}.png');
view.frames = AnimateBundle.bonusFrames(value.config.type);
view.playing = true;
}
}

View File

@@ -0,0 +1,33 @@
package ru.m.tankz.render.item;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.PixelSnapping;
import openfl.Assets;
import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem {
public var image(default, set):String;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
public function new(rect:Rectangle) {
super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.AUTO, true);
}
override private function get_view():DisplayObject {
return bitmap;
}
private function set_image(value:String):String {
if (image != value) {
image = value;
bitmapData = Assets.getBitmapData(image);
bitmap.bitmapData = bitmapData;
}
return image;
}
}

View File

@@ -0,0 +1,34 @@
package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
this.type = type;
move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = 'resources/image/bonus/${type}.png';
}
return type;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}
}

View File

@@ -0,0 +1,91 @@
package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.Shape;
import openfl.Assets;
import openfl.display.DisplayObject;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type.BrickType;
enum BrickState {
UNBROKEN;
BROKEN;
DESTROYED;
}
class BrickRenderItem extends RenderItem {
public var type(default, set):BrickType;
public var state(get, never):BrickState;
private var image:BitmapData;
private var shape:Shape;
private var cells:Array<Point>;
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
cells = [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
this.type = type;
move(rect.position);
}
private function get_state():BrickState {
return switch cells.length {
case 0: DESTROYED;
case 4: UNBROKEN;
case _: BROKEN;
}
}
override private function get_view():DisplayObject {
return shape;
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw();
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);
shape.graphics.drawRect(0, 0, rect.width, rect.height);
shape.graphics.endFill();
case BROKEN:
shape.graphics.beginBitmapFill(image);
for (point in cells) {
var x = point.x * (rect.width / 2);
var y = point.y * (rect.width / 2);
var width = rect.width / 2;
var height = rect.height / 2;
shape.graphics.drawRect(x, y, width, height);
}
shape.graphics.endFill();
case DESTROYED:
}
}
}

View File

@@ -0,0 +1,22 @@
package ru.m.tankz.render.item;
import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem {
public var piercing(default, set):Int = -1;
public function new(rect:Rectangle, piercing:Int) {
super(rect);
this.piercing = piercing;
move(rect.position);
}
private function set_piercing(value:Int):Int {
if (piercing != value) {
piercing = value;
var type = piercing > 0 ? 'piercing' : 'normal';
image = 'resources/image/bullet/${type}.png';
}
return piercing;
}
}

View File

@@ -0,0 +1,58 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
death = false;
move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2;
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
}
return death;
}
}

View File

@@ -0,0 +1,13 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
interface IRenderItem {
public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function move(position:Position):Void;
public function update():Void;
public function dispose():Void;
}

View File

@@ -0,0 +1,46 @@
package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function new(rect:Rectangle) {
this.rect = rect.clone();
}
private function get_view():DisplayObject {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
}

View File

@@ -0,0 +1,150 @@
package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var skin(default, set):String;
public var hits(default, set):Int;
public var bonus(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var nameView:TextField;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
}
var color2:Color = color1;
if (bonus) {
color1 = 0xff00aa;
}
if (!color1.zero) {
image1 = BitmapUtil.colorize(image1, color1);
}
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame > images.length - 1) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
}
}

View File

@@ -1,69 +1,127 @@
package ru.m.tankz.sound;
import openfl.media.Sound;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import openfl.utils.Assets;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.Type;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
class SoundManager {
private static var TAG(default, never):String = 'SoundManager';
class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager";
#if flash
private static var type:String = 'mp3';
private static var type:String = "mp3";
#else
private static var type:String = 'ogg';
private static var type:String = "ogg";
#end
public function new() {}
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
}
}
private function set_volume(value:Float):Float {
if (volume != value) {
volume = value;
updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void {
//L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
sound.play();
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function onSpawn(entity:EntityType):Void {
switch entity {
case EntityType.BULLET(_.tank.playerId.team => 'human'):
play('shot');
case EntityType.BONUS(_):
play('bonus_add');
case _:
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
public function onChange(entity:EntityType, change:EntityChange):Void {
switch [entity, change] {
case [EntityType.TANK(_), EntityChange.HIT]:
play('bullet_hit');
//case [EntityType.TANK(_), EntityChange.LIVE_UP]:
// play('live');
case [EntityType.EAGLE(_), EntityChange.DEATH]:
play('boom_player');
case _:
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onCollision(entity:EntityType, with:EntityType):Void {
switch [entity, with] {
case [EntityType.BULLET(_), EntityType.CELL(cell)]:
//play('bullet_wall');
case _:
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
switch entity {
case EntityType.TANK(_):
play('boom_bot');
case EntityType.BONUS(_):
play('bonus_get');
case _:
}
}

View File

@@ -0,0 +1,22 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('game_${VERSION}');
}
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public function new() {
super("network");
}
private inline function get_user():User {
return read("user");
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
}

View File

@@ -0,0 +1,39 @@
package ru.m.tankz.storage;
import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord;
@:yield class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
public function new() {
super('record_${VERSION}');
}
public function save(record:GameRecord):Void {
L.d("RecordStorage", 'save $record');
write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
override public function delete(id:String):Void {
super.delete(id);
super.delete('${id}.info');
}
public function iterator():Iterator<GameRecordInfo> {
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
@yield return read(id);
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
}
}
}

View File

@@ -1,33 +0,0 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class SaveStorage {
private static var TAG(default, never):String = 'SaveStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('tankz');
}
public function read(type:GameType):Null<GameState> {
var data:String = Reflect.getProperty(so.data, type);
L.d(TAG, 'read: ${data}');
if (data != null) {
return GameState.fromYaml(data);
}
return null;
}
public function write(save:GameState):Void {
var data:String = save.toYaml();
L.d(TAG, 'write: ${data}');
so.setProperty(save.type, data);
so.flush();
}
}

View File

@@ -1,67 +1,66 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control.TankAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
class SettingsStorage {
private static var TAG(default, never):String = 'SettingsStorage';
private var so:SharedObject;
private static inline var VERSION = 3;
public function new() {
so = SharedObject.getLocal('settings');
super('settings_${VERSION}');
}
public function read(index: Int):Null<ActionConfig> {
var data:String = Reflect.getProperty(so.data, Std.string(index));
L.d(TAG, 'read: ${data}');
if (data != null) {
try {
return ActionConfig.loads(data);
} catch (error:Dynamic) {
L.w(TAG, "read", error);
}
}
return getDefault(index);
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function write(index: Int, data: ActionConfig):Void {
L.d(TAG, 'write: ${data}');
so.setProperty(Std.string(index), data.dumps());
so.flush();
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
}
public static function getDefault(index: Int): ActionConfig {
return (defaults.exists(index) ? defaults.get(index) : empty).clone();
public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
}
private static var defaults: Map<Int, ActionConfig> = [
0 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
{action:TankAction.SHOT, key:Keyboard.SPACE},
]),
1 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
public static function buildGamepadBinding(id:Int):Binding {
var device = GAMEPAD(id);
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT => {device: device, action: KEY(0)},
];
}
private static var empty: ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
private static var defaults:Map<Int, Binding> = [
-1 => [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
];
}

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
class UserStorage {
private static var TAG(default, never):String = 'UserStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('user');
}
public function read():Null<User> {
var user:User = Reflect.getProperty(so.data, 'user');
L.d(TAG, 'read: ${user}');
return user;
}
public function write(user:User):Void {
L.d(TAG, 'write: ${user}');
so.setProperty('user', user);
so.flush();
}
}

View File

@@ -0,0 +1,85 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(StartFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
switcher.change(StartFrame.ID);
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
}

View File

@@ -0,0 +1,51 @@
---
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -0,0 +1,109 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener {
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@:provide static var bus:IControlBus;
public function init():Void {
bus.connect(gamepad);
}
public function onShow():Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(this);
game.start();
}
private function stop():Void {
if (game != null) {
game.dispose();
game = null;
}
gameView.render.reset();
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case COMPLETE(state, winner):
this.state = state;
updateProgress(game, winner);
stop();
switcher.change(ResultFrame.ID);
case _:
}
}
// ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
complete = false;
}
}
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {
switcher.change(LevelFrame.ID);
}
}

View File

@@ -0,0 +1,13 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
layout.overflow: true
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.size.stretch: true
visible: false

View File

@@ -0,0 +1,159 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
public function new(color:Int = 0) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

Some files were not shown because too many files have changed in this diff Show More