42 Commits

Author SHA1 Message Date
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
216 changed files with 4495 additions and 2834 deletions

29
CHANGELOG.md Normal file
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@@ -0,0 +1,29 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

85
WORK.md
View File

@@ -1,73 +1,12 @@
* build * **shovel** bonus with armor bricks
* gulp 100% * bonuses in dota/death mod
* linux 100% * tanks and bullets speed balancing
* deb-package 100% * result frame update (next game select, only human player info)
* windows 0% * network game series
* exe-package 0% (inno setup) * map packs (create in editor, import in game, save imported in local storage)
* update bots
* deploy * improve bonuses system
* capistrano 100% * gamepad support
* screen gamepad on mobiles
* ui * resize render on mobiles
* auth frame 0% * [bug] game progress broken
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%

View File

@@ -1,4 +1,6 @@
const gulp = require('gulp'); const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean'); const gulpClean = require('gulp-clean');
const Config = require('./config.json'); const Config = require('./config.json');
const packageInfo = require('./package.json'); const packageInfo = require('./package.json');
@@ -25,6 +27,19 @@ exports.generate = function generate() {
}); });
}; };
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/** /**
* ToDo: * ToDo:
* windows target * windows target
@@ -46,7 +61,11 @@ const config = new Project.Config({
'src-gen/haxe', 'src-gen/haxe',
], ],
assets: [ assets: [
'src/common/resources' 'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',
], ],
macros: [ macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`, `CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
@@ -141,6 +160,7 @@ const server = new Project(
*/ */
module.exports.default = gulp.series( module.exports.default = gulp.series(
exports.clean, exports.clean,
exports.levels,
module.exports['client:flash:build'], module.exports['client:flash:build'],
module.exports['client:flash:html'], module.exports['client:flash:html'],
module.exports['client:html5:build'], module.exports['client:html5:build'],

2303
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,15 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.12.0", "version": "0.15.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19", "gulp-haxetool": "^0.0.19",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4" "yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {

View File

@@ -3,9 +3,10 @@
"protoFiles": [ "protoFiles": [
"src/common/proto/core.proto", "src/common/proto/core.proto",
"src/common/proto/game.proto", "src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto" "src/common/proto/pack.proto"
], ],
"cleanOut": true, "cleanOut": true,
"haxeOut": "src-gen/haxe", "haxeOut": "src-gen/haxe",
"javaOut": null "javaOut": null
} }

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@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

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@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

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@@ -0,0 +1,7 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

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@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -0,0 +1,14 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
}

View File

@@ -1,23 +1,28 @@
package ru.m.tankz; package ru.m.tankz;
import flash.Lib;
import haxework.animate.FadeAnimate; import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate; import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.resources.Resources; import haxework.resources.Resources;
import haxework.view.popup.PopupManager; import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle; import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle; import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
@@ -27,14 +32,14 @@ class Init {
@:provide static var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle; @:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage; @:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:MultiplayerStorage; @:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage; @:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage; @:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager; @:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> { private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host"); var host:String = CompilationOption.get("host");
@@ -54,11 +59,10 @@ class Init {
levelBundle = new LevelBundle(); levelBundle = new LevelBundle();
configBundle = new ConfigBundle(); configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage(); settingsStorage = new SettingsStorage();
multiplayerStorage = new MultiplayerStorage(); multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage(); gameStorage = new GameStorage();
recordStorage = new RecordStorage(); recordStorage = new RecordStorage();
soundManager = new SoundManager(); soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager(); popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
@@ -66,5 +70,22 @@ class Init {
connection = buildConnection(); connection = buildConnection();
networkManager = new NetworkManager(); networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
} }

View File

@@ -22,6 +22,7 @@ class Style {
public static var darkColor = 0x777564; public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB; public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00; public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18; public static var baseFontSize = 18;
public static var bigFontSize = 22; public static var bigFontSize = 22;
@@ -36,7 +37,7 @@ class Style {
public static function registerButton(name:String, resource:String):Void { public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [ resources.skin.put('button.$name', [
Skin.size(64, 64), Skin.size(42, 42),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor), new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]); ]);
resources.skin.put('button.$name.small', [ resources.skin.put('button.$name.small', [
@@ -45,6 +46,14 @@ class Style {
]); ]);
} }
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void { public static function register(font:Font = null):Void {
resources.color.put("light", lightColor); resources.color.put("light", lightColor);
resources.color.put("dark", darkColor); resources.color.put("dark", darkColor);
@@ -111,7 +120,7 @@ class Style {
Skin.geometry(new Geometry().setPadding([25, 8])), Skin.geometry(new Geometry().setPadding([25, 8])),
]); ]);
resources.skin.put("border", [ resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2), Skin.border(borderColor, 1, 2),
]); ]);
resources.skin.put("scroll", [ resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)), Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
@@ -128,19 +137,22 @@ class Style {
Skin.color(darkColor), Skin.color(darkColor),
]); ]);
resources.skin.put("panel", [ resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])), Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)), Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor), Skin.color(lightColor),
]); ]);
resources.skin.put("window", [ resources.skin.put("window", [
Skin.color(darkColor), Skin.color(darkColor),
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2), Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)), Skin.geometry(new Geometry().setPadding(2)),
]); ]);
resources.skin.put("window.close", [ resources.skin.put("window.close", [
Skin.size(36, 36), Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor), new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]); ]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg"); registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg"); registerButton("close", "times-circle-solid.svg");

View File

@@ -15,8 +15,8 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);
} }

View File

@@ -7,17 +7,13 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle { class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {} public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig { public function get(id:PackId):LevelPack {
var key = '${type}:${levelId}'; var bytes = Assets.getBytes('levels/${id}.zip');
if (!cache.exists(key)) { return {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt'); id: id,
cache[key] = LevelUtil.loads(config, data); data: LevelUtil.unpack(bytes),
cache[key].id = levelId; };
}
return cache[key];
} }
} }

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@@ -1,27 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

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@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

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@@ -1,60 +1,85 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer; import haxe.Timer;
import ru.m.tankz.control.ActionConfig; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class HumanControl extends Control { class HumanControl extends Control {
@:provide var storage:SettingsStorage; @:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding; private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Int>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer; private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding(); var config = storage.getBinding(controlIndex);
moveQueue = new Array<Int>(); binding = new Map();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); for (action in config.keys()) {
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); var bind = config.get(action);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut); if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
} }
private function onKeyDown(event:KeyboardEvent):Void { private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { if (binding.exists(device) && binding[device].exists(action)) {
case TankAction.MOVE(direction): toggleAction(binding[device][action], on);
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
} }
} }
private function onKeyUp(event:KeyboardEvent):Void { override public function start():Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) { super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction): case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode); if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove(); updateMove();
case TankAction.SHOT: case TankAction.SHOT:
if (shotTimer != null) { if (on) {
shotTimer.stop(); if (shotTimer == null) {
shotTimer = null; shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
} }
case _: case TankAction.STOP:
} }
} }
@@ -65,17 +90,13 @@ class HumanControl extends Control {
private function updateMove():Void { private function updateMove():Void {
if (moveQueue.length == 0) { if (moveQueue.length == 0) {
action(TankAction.STOP); action(STOP);
} else { } else {
switch (keyBinding.get(moveQueue[0])) { action(MOVE(moveQueue[0]));
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
} }
} }
private function shot():Void { private function shot():Void {
action(TankAction.SHOT); action(SHOT);
} }
} }

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@@ -0,0 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

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@@ -0,0 +1,32 @@
package ru.m.tankz.local;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) {
super(state, level);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

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@@ -1,13 +1,16 @@
package ru.m.tankz.control; package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl { class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager; @:provide private var network:NetworkManager;
override public function action(action:TankAction):Void { override public function action(action:TankAction):Void {
network.action(action); if (tankId > -1) {
network.action(tankId, action);
}
} }
} }

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@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

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@@ -0,0 +1,54 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0), null);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

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@@ -1,21 +1,28 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.game.GameChangeProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameRequest; import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.JoinGameRequest; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest; import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest; import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
@@ -31,29 +38,30 @@ enum ConnectionState {
class NetworkManager { class NetworkManager {
public var state(default, null):ConnectionState; public var state(default, null):ConnectionState;
public var game(default, null):GameProto; public var room(default, null):RoomProto;
public var user(default, null):UserProto; public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>; public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>; public var listRoomSignal:Signal<Array<RoomProto>>;
public var gameSignal:Signal<GameProto>; public var roomSignal:Signal<RoomProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>; public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage; @:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() { public function new() {
reconnectDelay = 500;
stateSignal = new Signal(); stateSignal = new Signal();
listGameSignal = new Signal(); listRoomSignal = new Signal();
gameSignal = new Signal(); roomSignal = new Signal();
gameUpdateSignal = new Signal(); gameEventSignal = new Signal();
updateState(OFFLINE); updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
var user = storage.user; connect();
if (user != null) {
login(user.name, user.uuid);
}
} }
private function updateState(value:ConnectionState):Void { private function updateState(value:ConnectionState):Void {
@@ -62,59 +70,83 @@ class NetworkManager {
} }
public function login(name:String, uuid:String = null):Void { public function login(name:String, uuid:String = null):Void {
updateState(CONNECT); updateState(LOGIN);
connection.connect().then(function(c:ClientConnection) { connection.send(new Request().setLogin(
updateState(LOGIN); new LoginRequest()
c.send(new Request().setLogin( .setUuid(uuid)
new LoginRequest() .setName(name)
.setUuid(uuid) ));
.setName(name)
));
}).catchError(function(error) {
updateState(ERROR(error));
});
} }
public function logout():Void { public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest())); connection.send(new Request().setLogout(new LogoutRequest()));
} }
public function listGame():Void { public function listGame(subscribe:Bool):Void {
connection.send(new Request().setListGame(new ListGameRequest())); connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
} }
public function createGame(type:String, level:Int):Void { public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level))); connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
} }
public function joinGame(gameId:Int):Void { public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId))); connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
} }
public function leaveGame():Void { public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
} }
public function startGame():Void { public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
} }
public function action(action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
// ToDo: network connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
} }
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event { updateState(switch event {
case CONNECTED: case CONNECTED: CONNECTED;
L.d('Network', '$event'); case DISCONNECTED: OFFLINE;
CONNECTED; case ERROR(error): ERROR(error);
case DISCONNECTED:
L.d('Network', '$event');
OFFLINE;
case ERROR(error):
L.e('Network', '$error', error);
ERROR(error);
}); });
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
} }
private function onResponse(packet:Response):Void { private function onResponse(packet:Response):Void {
@@ -129,25 +161,13 @@ class NetworkManager {
} else if (packet.hasLogout()) { } else if (packet.hasLogout()) {
storage.user = null; storage.user = null;
updateState(CONNECTED); updateState(CONNECTED);
} else if (packet.hasListGame()) { } else if (packet.hasRoomList()) {
listGameSignal.emit(packet.listGame.games); listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasCreateGame()) { } else if (packet.hasRoom()) {
game = packet.createGame.game; room = packet.room.room;
gameSignal.emit(game); roomSignal.emit(room);
} else if (packet.hasJoinGame()) { } else if (packet.hasGameEvent()) {
game = packet.joinGame.game; gameEventSignal.emit(packet.gameEvent);
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) {
if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) {
game = packet.startGame.game;
gameSignal.emit(game);
} }
} }
} }

View File

@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener { interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

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@@ -21,10 +21,15 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
@@ -50,19 +55,34 @@ class Render extends SpriteView implements IRender {
reset(); reset();
} }
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config { private function set_config(value:Config):Config {
return config = value; config = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
} }
private function drawBackground():Void { private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, width, height); g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill(); g.endFill();
setContentSize(width, height);
} }
public function draw():Void { public function draw():Void {
@@ -76,7 +96,9 @@ class Render extends SpriteView implements IRender {
} }
private function clearLayer(layer:DisplayObjectContainer) { private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0); while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
} }
public function reset():Void { public function reset():Void {
@@ -93,7 +115,8 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(_): case START(_, level):
gridSize = level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame); content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _): case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
@@ -117,10 +140,11 @@ class Render extends SpriteView implements IRender {
case SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect); var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type); var tankConfig = config.getTank(info.type);
item.color = config.getColor(playerId); item.color = info.color;
item.skin = tankConfig.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
@@ -183,7 +207,7 @@ class Render extends SpriteView implements IRender {
var item = items[id]; var item = items[id];
entryLayer.removeChild(item.view); entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) { if (shot.score != null) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
items.remove(id); items.remove(id);
@@ -202,7 +226,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) { if (shot.score != null) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
cast(item, EagleRenderItem).death = true; cast(item, EagleRenderItem).death = true;
@@ -211,7 +235,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
upperLayer.removeChild(item.view); upperLayer.removeChild(item.view);
if (shot.score != 0) { if (shot.score != null) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
items.remove(id); items.remove(id);
@@ -224,6 +248,9 @@ class Render extends SpriteView implements IRender {
item.destroy(); item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
@@ -233,7 +260,7 @@ class Render extends SpriteView implements IRender {
return animate.play().then(function(animate:Animate):Void { return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset // ToDo: clean animates on reset
if (upperLayer.contains(animate)) { if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate); upperLayer.removeChildSafety(animate);
} }
animate.dispose(); animate.dispose();
}); });
@@ -248,6 +275,6 @@ class Render extends SpriteView implements IRender {
view.x = point.x - view.width / 2; view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2; view.y = point.y - view.height / 2;
upperLayer.addChild(view.content); upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChild(view.content), 1000); Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
} }
} }

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@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem { class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject; public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
@@ -18,14 +19,24 @@ class RenderItem implements IRenderItem {
throw "Not Implemented"; throw "Not Implemented";
} }
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void { public function move(position:Position):Void {
view.x = rect.x = position.x; view.x = rect.x = position.x;
view.y = rect.y = position.y; view.y = rect.y = position.y;
if (position.direction != null) { if (position.direction != null) {
rect.direction = position.direction; rect.direction = position.direction;
view.rotation = rect.direction.angle; if (content != null) {
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width; content.rotation = rect.direction.angle;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height; content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
} }
} }

View File

@@ -1,9 +1,13 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import flash.display.BitmapData; import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color; import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil; import haxework.view.utils.BitmapUtil;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
@@ -16,11 +20,13 @@ class TankRenderItem extends BitmapRenderItem {
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var moves(default, set):Bool; public var moves(default, set):Bool;
public var protect(default, set):Bool; public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite; private var container:Sprite;
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var nameView:TextField;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
@@ -29,13 +35,29 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position); move(rect.position);
} }
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return container; return container;
} }
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void { private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png'); var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png'); var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
@@ -105,6 +127,16 @@ class TankRenderItem extends BitmapRenderItem {
return moves; return moves;
} }
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void { override public function update():Void {
super.update(); super.update();
if (moves) { if (moves) {

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type.GameType; import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage { class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}'); super('game_${VERSION}');
} }
public function get(type:GameType):GameProgress { public function get(id:PackId):PackProgress {
return exists(type) ? read(type) : new GameProgress(type); return exists(id) ? read(id) : new PackProgress(id);
} }
public function set(progress:GameProgress):Void { public function set(progress:PackProgress):Void {
write(progress.type, progress); write(progress.id, progress);
} }
} }

View File

@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
class MultiplayerStorage extends SharedObjectStorage { class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User; public var user(get, set):User;
public function new() { public function new() {
super("multiplayer"); super("network");
} }
private inline function get_user():User { private inline function get_user():User {

View File

@@ -3,50 +3,64 @@ package ru.m.tankz.storage;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil; import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig; import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control.TankAction; import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage { class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() { public function new() {
super("settings"); super('settings_${VERSION}');
} }
public function getActionConfig(index:Int):ActionConfig { public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index); return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
} }
public function setActionConffig(index:Int, value:ActionConfig) { public function saveBinding(index:Int, value:Binding) {
write('action:$index', value); write('action:$index', value);
} }
public static function getDefaultActionConfig(index:Int):ActionConfig { public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty); return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
} }
private static var defaults:Map<Int, ActionConfig> = [ public static function buildGamepadBinding(id:Int):Binding {
0 => new ActionConfig([ var device = GAMEPAD(id);
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W}, return [
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A}, MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S}, MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D}, MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
{action:TankAction.SHOT, key:Keyboard.SPACE}, MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
]), SHOT => {device: device, action: KEY(0)},
1 => new ActionConfig([ ];
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP}, }
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
];
private static var empty:ActionConfig = new ActionConfig([ private static var defaults:Map<Int, Binding> = [
{action:TankAction.MOVE(Direction.TOP), key:-1}, -1 => [
{action:TankAction.MOVE(Direction.LEFT), key:-1}, MOVE(Direction.TOP) => null,
{action:TankAction.MOVE(Direction.BOTTOM), key:-1}, MOVE(Direction.LEFT) => null,
{action:TankAction.MOVE(Direction.RIGHT), key:-1}, MOVE(Direction.BOTTOM) => null,
{action:TankAction.SHOT, key:-1}, MOVE(Direction.RIGHT) => null,
]); SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
];
} }

View File

@@ -1,22 +1,34 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.IView; import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends FrameSwitcher { @:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources; @:provide var resources:IResources;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void { public function init():Void {
resources.text.put('version', '${Const.VERSION}'); resources.text.put('version', '${Const.VERSION}');
switcher = this; switcher = switcherView;
onSwitch.connect(onFrameSwitch); network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
} }
public function launch():Void { public function launch():Void {
@@ -24,17 +36,50 @@ import ru.m.tankz.sound.SoundManager;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void { content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode { switch event.keyCode {
case Keyboard.ESCAPE: case Keyboard.ESCAPE:
change(StartFrame.ID); switcher.change(StartFrame.ID);
case Keyboard.M: case Keyboard.M:
soundManager.mute = !soundManager.mute; soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
} }
}); });
change(StartFrame.ID); switcher.change(StartFrame.ID);
} }
private function onFrameSwitch(frame:IView<Dynamic>):Void { private function onConnectionState(state:ConnectionState):Void {
if (frame.id == StartFrame.ID) { L.d("ClientView", 'onConnectionState: ${state}');
soundManager.stopAll(); switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
} }
} }
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
} }

View File

@@ -1,21 +1,51 @@
--- ---
$type: haxework.view.frame.FrameSwitcher
geometry.size.stretch: true
skinId: dark
views: views:
- id: start - $type: haxework.view.frame.FrameSwitcher
$type: ru.m.tankz.view.StartFrame id: switcher
- id: level geometry.size.stretch: true
$type: ru.m.tankz.view.LevelFrame skinId: dark
- id: game views:
$type: ru.m.tankz.view.GameFrame - id: start
- id: result $type: ru.m.tankz.view.StartFrame
$type: ru.m.tankz.view.ResultFrame - id: level
- id: settings $type: ru.m.tankz.view.LevelFrame
$type: ru.m.tankz.view.SettingsFrame - id: game
- id: record $type: ru.m.tankz.view.GameFrame
$type: ru.m.tankz.view.RecordFrame - id: result
- id: game_list $type: ru.m.tankz.view.ResultFrame
$type: ru.m.tankz.view.network.GameListFrame - id: settings
- id: game_room $type: ru.m.tankz.view.SettingsFrame
$type: ru.m.tankz.view.network.GameRoomFrame - id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -1,21 +1,20 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.Game; import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener { @:template class GameFrame extends VGroupView implements GameListener {
public static inline var ID = "game"; public static inline var ID = "game";
@@ -23,33 +22,37 @@ import ru.m.tankz.view.game.GameView;
private static inline var TAG = "GameFrame"; private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView; @:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var record:GameRecord; @:provide var record:GameRecord;
@:provide("result") var result:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage; @:provide static var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage; @:provide static var settings:SettingsStorage;
private var game:IGame; @:provide var game:IGame;
private var runner:GameRunner; @:provide static var bus:IControlBus;
private var recorder:GameRecorder;
private var player:GamePlayer;
public function onShow():Void { public function init():Void {
if (record != null) { bus.connect(gamepad);
play(record);
record = null;
} else {
start(state);
}
} }
private function buildGame(state:GameState):Void { public function onShow():Void {
gameView.type = state.type; gamepad.visible = false;
game = new Game(state); // ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
gameView.type = game.type;
soundManager.config = game.config; soundManager.config = game.config;
gameView.render.config = game.config; gameView.render.config = game.config;
game.connect(gameView.render); game.connect(gameView.render);
@@ -57,28 +60,11 @@ import ru.m.tankz.view.game.GameView;
if (gameView.panel != null) { if (gameView.panel != null) {
game.connect(gameView.panel); game.connect(gameView.panel);
} }
}
private function start(state:GameState):Void {
buildGame(state);
game.connect(this); game.connect(this);
recorder = new GameRecorder(); game.start();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
}
private function play(record:GameRecord):Void {
buildGame(record.state);
player = new GamePlayer(game, record);
player.start();
} }
private function stop():Void { private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) { if (game != null) {
game.dispose(); game.dispose();
game = null; game = null;
@@ -88,28 +74,33 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.COMPLETE(state, _): case COMPLETE(state, winner):
// ToDo: this.state = state;
recordStorage.save(recorder.record); updateProgress(game, winner);
result = state;
this.state = switch runner.next() {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId);
gameStorage.set(progress);
s;
case None:
new GameState(state.type, state.presetId, 0);
}
stop(); stop();
switcher.change(ResultFrame.ID); switcher.change(ResultFrame.ID);
case _: case _:
} }
} }
// ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
complete = false;
}
}
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void { public function onHide():Void {
stop(); stop();
soundManager.stopAll();
} }
public function close():Void { public function close():Void {

View File

@@ -2,13 +2,12 @@
views: views:
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
skinId: container skinId: container
layout.overflow: true
views: views:
- id: game - id: game
$type: ru.m.tankz.view.game.GameView $type: ru.m.tankz.view.game.GameView
# - $type: haxework.view.HGroupView - id: gamepad
# skinId: panel $type: ru.m.tankz.view.GamepadView
# views: geometry.position: absolute
# - id: close geometry.size.stretch: true
# $type: haxework.view.ButtonView visible: false
# skinId: button.close
# +onPress: $code:close()

View File

@@ -0,0 +1,159 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
public function new(color:Int = 0) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup; import ru.m.tankz.view.popup.LevelPopup;
@@ -16,49 +18,53 @@ import ru.m.tankz.view.popup.LevelPopup;
public static inline var ID = "level"; public static inline var ID = "level";
@:view var header:LabelView; @:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>; @:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle; @:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage; @:provide var storage:GameStorage;
private var pack:LevelPack;
private var levelPopup:LevelPopup; private var levelPopup:LevelPopup;
public function onShow():Void { public function onShow():Void {
header.text = state.type; header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i]; pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data;
} }
private function start(level:LevelConfig, preset:GamePreset):Void { private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id; state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state, level);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView { private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(state.type); var progress = storage.get(pack.id);
var result = new ButtonView(); var result = new ButtonView();
result.skinId = "button.level"; result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join(''); var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}'; result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId); result.disabled = !progress.isLevelAvailable(level.id);
return result; return result;
} }
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void { private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) { if (!storage.get(pack.id).isLevelAvailable(level.id)) {
return; return;
} }
if (levelPopup == null) { if (levelPopup == null) {
levelPopup = new LevelPopup(); levelPopup = new LevelPopup();
} }
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData( levelPopup.setData(
level, level,
state.config.presets, state.config.presets,
storage.get(state.type) state.config.controls,
storage.get(pack.id)
); );
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {}); levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
} }

View File

@@ -16,9 +16,3 @@ views:
factory: $this:levelViewFactory factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect +onItemSelect: $this:onLevelSelect
geometry.padding: 10 geometry.padding: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void { private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
} }
private function close() {
switcher.change(StartFrame.ID);
}
} }

View File

@@ -16,9 +16,3 @@ views:
scroll: scroll:
$type: haxework.view.list.VScrollBarView $type: haxework.view.list.VScrollBarView
skinId: scroll skinId: scroll
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -1,44 +1,43 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView; import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView { @:template class ResultFrame extends VGroupView {
public static var ID(default, never):String = "result"; public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>; @:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("next") var nextButton:ButtonView;
@:view("level") var levelLabel:LabelView; @:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide var state:GameState;
@:provide("result") var resultState:GameState; @:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView(); var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id); var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type; var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType); var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin; view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id); view.color = state.getPlayerColor(player.id);
view.life = player.frags; view.life = player.frags;
view.score = player.score; view.score = player.score;
return view; return view;
} }
public function onShow() { public function onShow() {
resultView.data = Lambda.array(resultState.players); resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${resultState.levelId}'; //levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
nextButton.visible = state != null;
} }
private function next() { private function next() {
frames.change(GameFrame.ID); //ToDo: next level?
} }
private function close() { private function close() {

View File

@@ -14,16 +14,3 @@ views:
$type: haxework.view.layout.VerticalLayout $type: haxework.view.layout.VerticalLayout
hAlign: right hAlign: right
margin: 10 margin: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: next
$type: haxework.view.ButtonView
skinId: button.next
+onPress: $code:next()

View File

@@ -1,11 +1,7 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
@:template class SettingsFrame extends VGroupView { @:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings"; public static var ID(default, never):String = "settings";
@:provide var switcher:FrameSwitcher;
} }

View File

@@ -2,20 +2,28 @@
views: views:
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
skinId: container skinId: container
geometry.padding: 20
views: views:
- $type: haxework.view.LabelView - $type: haxework.view.LabelView
skinId: text.header skinId: text.header
text: Settings text: Settings
- $type: haxework.view.HGroupView - $type: haxework.view.ScrollView
layout.margin: 20 geometry.size.stretch: true
views: scroll:
- $type: ru.m.tankz.view.settings.SettingsEditor $type: haxework.view.list.VScrollBarView
controlIndex: 0 skinId: scroll.vertical
- $type: ru.m.tankz.view.settings.SettingsEditor view:
controlIndex: 1 $type: haxework.view.GroupView
- $type: haxework.view.HGroupView geometry.size.stretch: true
skinId: panel layout:
views: $type: haxework.view.layout.TailLayout
- $type: haxework.view.ButtonView vAlign: top
skinId: button.close margin: 20
+onPress: $code:switcher.change('start') overflow: true
views:
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType; import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup; import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup; import ru.m.tankz.view.popup.LoginPopup;
@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
public static var ID(default, never):String = "start"; public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
private var fontPopup:FontPopup; private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void { private function startGame(type:GameType):Void {
state = new GameState(type); state = new GameState(type);
switcher.change(LevelFrame.ID); switcher.change(LevelFrame.ID);
} }
private function login():Void { private function startNetwork():Void {
LoginPopup.instance.show().then(function(user:User):Void { switch network.state {
L.d("Login", 'user: $user'); case ONLINE(user):
}); if (network.room != null) {
} switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
private function logout():Void { } else {
network.logout(); switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
} }
private function choiceFont():Void { private function choiceFont():Void {

View File

@@ -28,31 +28,9 @@ views:
- id: network - id: network
$type: haxework.view.ButtonView $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:switcher.change('game_list') +onPress: $code:startNetwork()
text: Network text: Network
disabled: true #disabled: true
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.LabelView - $type: haxework.view.LabelView
geometry.hAlign: right geometry.hAlign: right
geometry.vAlign: top geometry.vAlign: top

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common; package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord; @:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
} }
private function play():Void { private function play():Void {
record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }

View File

@@ -21,7 +21,6 @@ import ru.m.tankz.view.common.LifeView;
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1); private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void { public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT); bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id); player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id); player1.score = state.getPlayerScore(player1Id);
@@ -36,7 +35,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state): case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state); refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)): case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) { if (teamId == ClassicGame.BOT) {

View File

@@ -2,7 +2,7 @@
geometry.padding: 5 geometry.padding: 5
geometry.size.height: 100% geometry.size.height: 100%
layout.margin: 5 layout.margin: 5
layout.hAlign: right layout.hAlign: left
views: views:
- id: level - id: level
$type: haxework.view.LabelView $type: haxework.view.LabelView

View File

@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state): case START(state, level):
level.text = 'Level ${state.levelId}'; this.level.text = 'Level ${level.id}';
players.data = Lambda.array(state.players); players.data = Lambda.array(state.players);
case _: case _:
for (view in players.views) { for (view in players.views) {

View File

@@ -17,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView; @:view var level:LabelView;
public function refresh(state:GameState):Void { public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT); radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT); radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE); dire.life = state.getTeamLife(DotaGame.DIRE);
@@ -34,7 +33,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state): case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state); refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)): case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life; getLifeView(teamId).life = life;

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
public var item_index(default, default):Int;
public var data(default, set):GameProto;
@:view var label:LabelView;
private function set_data(value:GameProto):GameProto {
data = value;
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data;
}
public static function factory():GameItemView {
return new GameItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,54 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -1,53 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var info:TextView;
@:view var players:VListView<UserProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private function refresh(game:GameProto):Void {
if (game != null) {
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -1,25 +0,0 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label:LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${value.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:VListView<RoomSlotProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -0,0 +1,38 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- $type: haxework.view.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
geometry.padding: [30, 10]
skinId: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
text: Leave
+onPress: $code:network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -0,0 +1,40 @@
package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory():RoomItemView {
return new RoomItemView();
}
}

View File

@@ -0,0 +1,27 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
text: Join
+onPress: $code:join()

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level.id);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
}
}
}

View File

@@ -16,12 +16,5 @@ views:
- id: games - id: games
$type: haxework.view.list.VListView $type: haxework.view.list.VListView
geometry.size.stretch: true geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10 geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,45 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory():SlotItemView {
return new SlotItemView();
}
}

View File

@@ -0,0 +1,25 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
text: Select
+onPress: $this:select()

View File

@@ -0,0 +1,75 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelConfig;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType;
private var level:LevelConfig;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -0,0 +1,76 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.stretch: true
geometry.margin: 10
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.stretch: true
geometry.padding: [5, 20]
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Type
- id: type
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Level
- $type: haxework.view.ScrollView
geometry.size.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
view:
id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:submit()

View File

@@ -4,22 +4,32 @@ import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.popup.PopupView; import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.PackProgress;
@:template class LevelPopup extends PopupView<GamePreset> { private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig; private var level:LevelConfig;
private var progress:GameProgress; private var progress:PackProgress;
@:view var name:LabelView; @:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void { public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
this.level = level; this.level = level;
this.progress = progress; this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}'; name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets; presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
} }
private function presetViewFactory(index:Int, value:GamePreset):ButtonView { private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void { private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) { if (progress.isPresetAvailable(level.id, value.id)) {
close(value); close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
} }
} }
} }

View File

@@ -24,6 +24,15 @@ view:
+onPress: $code:reject('close') +onPress: $code:reject('close')
- $type: haxework.view.SpriteView - $type: haxework.view.SpriteView
geometry.size.height: 100% geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets - id: presets
$type: haxework.view.DataView $type: haxework.view.DataView
factory: $this:presetViewFactory factory: $this:presetViewFactory

View File

@@ -42,12 +42,14 @@ view:
geometry.size.width: 100% geometry.size.width: 100%
skinId: text skinId: text
text: Password text: Password
visible: false
- id: password - id: password
$type: haxework.view.InputView $type: haxework.view.InputView
textField.displayAsPassword: true textField.displayAsPassword: true
geometry.size.width: 100% geometry.size.width: 100%
geometry.size.height: 28 geometry.size.height: 28
skinId: text.box skinId: text.box
visible: false
- id: error - id: error
$type: haxework.view.TextView $type: haxework.view.TextView
geometry.size.width: 100% geometry.size.width: 100%

View File

@@ -2,14 +2,17 @@ package ru.m.tankz.view.settings;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.list.ListView.IListItemView; import haxework.view.list.ListView;
import openfl.Assets; import openfl.Assets;
import openfl.events.KeyboardEvent; import ru.m.control.DeviceAction;
import promhx.Deferred; import ru.m.tankz.control.Binding;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
typedef ActionItem = {
var action:TankAction;
var bind:BindAction;
}
class KeyboardMap { class KeyboardMap {
private var data:Map<Int, String>; private var data:Map<Int, String>;
@@ -26,9 +29,9 @@ class KeyboardMap {
} }
private static var instance: KeyboardMap; private static var instance:KeyboardMap;
public static function getName(key: Int): String { public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap(); if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key); return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
} }
@@ -39,12 +42,12 @@ class KeyboardMap {
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):ActionItem; public var data(default, set):ActionItem;
public var edit(default, set):Bool;
@:view var action(default, null):LabelView; @:view var action(default, null):LabelView;
@:view var key(default, null):LabelView; @:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>; private static function actionLabel(action:TankAction):String {
private static function actionLabel(action: TankAction): String {
return switch (action) { return switch (action) {
case TankAction.SHOT: "SHOT"; case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d'; case TankAction.MOVE(d): 'MOVE_$d';
@@ -52,32 +55,25 @@ class KeyboardMap {
} }
} }
private static function keyLabel(key: Int): String { private static function bindLabel(bind:BindAction):String {
return KeyboardMap.getName(key); return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
} }
private function set_data(value:ActionItem):ActionItem { private function set_data(value:ActionItem):ActionItem {
data = value; data = value;
action.text = actionLabel(data.action); action.text = actionLabel(data.action);
key.text = keyLabel(data.key); key.text = bindLabel(data.bind);
return data; return data;
} }
public function edit():Promise<Int> { private function set_edit(value:Bool):Bool {
action.skinId = key.skinId = "text.box.active"; if (edit != value) {
toRedraw(); edit = value;
editDeferred = new Deferred(); action.skinId = key.skinId = edit ? "text.box.active" : "text.box";
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); }
return editDeferred.promise(); return edit;
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
} }
} }

View File

@@ -4,9 +4,9 @@ layout.margin: 5
views: views:
- id: action - id: action
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.fixed: [200, 38] geometry.size.fixed: [180, 38]
skinId: text.box skinId: text.box
- id: key - id: key
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.fixed: [200, 38] geometry.size.fixed: [250, 38]
skinId: text.box skinId: text.box

View File

@@ -1,11 +1,66 @@
package ru.m.tankz.view.settings; package ru.m.tankz.view.settings;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.GroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
import ru.m.tankz.control.ActionConfig; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.Binding;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.settings.ActionView;
class BindEditor {
private var editViews:Array<ActionView>;
@:provide static var bus:IControlBus;
private var def:Deferred<Bool>;
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
}
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
}
public static var i(get, null):BindEditor;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
}
}
@:template class SettingsEditor extends VGroupView { @:template class SettingsEditor extends VGroupView {
@@ -13,13 +68,20 @@ import ru.m.tankz.storage.SettingsStorage;
@:view var label:LabelView; @:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>; @:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:provide var storage:SettingsStorage; @:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private function refresh():Void {
label.text = 'Player ${controlIndex+1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
}
private function set_controlIndex(value: Int): Int { private function set_controlIndex(value: Int): Int {
this.controlIndex = value; this.controlIndex = value;
label.text = 'Player ${controlIndex+1}'; refresh();
list.data = storage.getActionConfig(controlIndex).data;
return this.controlIndex; return this.controlIndex;
} }
@@ -31,34 +93,48 @@ import ru.m.tankz.storage.SettingsStorage;
} }
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void { private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
view.edit(); BindEditor.i.push([view]).then(function(_) save());
} }
private function change():Void { private function screen():Void {
var p: Promise<Int> = Promise.promise(0); list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
for (view in list.views) {
var v: ActionView = cast view;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) save());
}
private function clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
list.toUpdate(); list.toUpdate();
save(); save();
} }
private function reset():Void { private function change():Void {
list.data = SettingsStorage.getDefaultActionConfig(controlIndex).data; BindEditor.i.push(list.dataViews).then(function(_) save());
}
private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
list.toUpdate();
save();
}
private function default_():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
list.toUpdate(); list.toUpdate();
save(); save();
} }
private function save():Void { private function save():Void {
storage.setActionConffig(controlIndex, new ActionConfig(list.data)); storage.saveBinding(controlIndex, arrayToBinding(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
} }
} }

View File

@@ -1,27 +1,34 @@
layout.margin: 10 layout.margin: 10
layout.hAlign: center layout.hAlign: center
geometry.size.width: 400
views: views:
- id: label - id: label
$type: haxework.view.LabelView $type: haxework.view.LabelView
skinId: text skinId: text
- $type: haxework.view.HGroupView - id: panel
layout.margin: 10 $type: haxework.view.GroupView
layout:
$type: haxework.view.layout.TailLayout
rowSize: 2
margin: 10
geometry.size.width: 100%
views: views:
- id: change - $type: haxework.view.ButtonView
$type: haxework.view.ButtonView +onPress: $code:screen()
skinId: button.simple
text: Screen
- $type: haxework.view.ButtonView
+onPress: $code:change() +onPress: $code:change()
skinId: button.simple skinId: button.simple
text: Change text: Change
- id: clear - $type: haxework.view.ButtonView
$type: haxework.view.ButtonView
+onPress: $code:clear() +onPress: $code:clear()
skinId: button.simple skinId: button.simple
text: Clear text: Clear
- id: reset - $type: haxework.view.ButtonView
$type: haxework.view.ButtonView +onPress: $code:default_()
+onPress: $code:reset()
skinId: button.simple skinId: button.simple
text: Reset text: Default
- id: list - id: list
$type: haxework.view.DataView $type: haxework.view.DataView
layout: layout:

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@@ -20,7 +20,7 @@ class Timer {
try { try {
run(); run();
} catch (error:Dynamic) { } catch (error:Dynamic) {
trace(error); trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
} }
} }
}); });

View File

@@ -1,21 +1,22 @@
package ru.m.connect; package ru.m.connect;
import Reflect;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxe.io.BytesBuffer; import haxe.io.BytesBuffer;
import haxe.io.BytesInput; import haxe.io.BytesInput;
import protohx.Message; import protohx.Message;
class PacketQueue<P:Message> { class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>; public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes; private var buffer:BytesBuffer;
private var msgs:List<P>; private var msgs:List<P>;
public function new(packetClass:Class<P>) { public function new(packetClass:Class<P>) {
this.packetClass = packetClass; this.packetClass = packetClass;
msgs = new List<P>(); msgs = new List<P>();
buffer = new BytesBuffer();
} }
public inline function hasMsg():Bool { public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg); msgs.add(msg);
} }
public function addBytes(bytes:Bytes):Void { private function readPackage():Null<P> {
if (bytes == null) { var bytes = buffer.getBytes();
return; var input = new BytesInput(bytes);
} input.bigEndian = false;
if (bytesBuff == null) { if (input.length > 1) {
bytesBuff = bytes; var packetSize = input.readUInt16();
} else { if (input.length >= packetSize + 2) {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
var packet:P = Type.createInstance(packetClass, []); var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes); try {
addMsg(packet); packet.mergeFrom(input.read(packetSize));
available -= packetSize; buffer = new BytesBuffer();
} else { buffer.add(input.read(input.length - (packetSize + 2)));
break; return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
} }
} }
if (available == 0) { buffer = new BytesBuffer();
bytesBuff = null; buffer.add(bytes);
} else if (available > 0) { return null;
if (bytesBuff.length != available) { }
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available); public function addBytes(bytes:Bytes):Void {
} buffer.add(bytes);
} else { var packet = readPackage();
throw "Wrong available: " + available; while (packet != null) {
msgs.add(packet);
packet = readPackage();
} }
} }
} public function clean():Void {
buffer = new BytesBuffer();
}
}

View File

@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
connected = true; connected = true;
reader = Thread.create(_read); reader = Thread.create(_read);
connectDeferred.resolve(this); connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
} }
} catch (error:Dynamic) { } catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1); Timer.delay(function() connectDeferred.throwError(error), 1);
} }
return connectDeferred.promise(); return connectDeferred.promise();

View File

@@ -74,14 +74,10 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(_):Void { private function onSocketData(_):Void {
try { var data = new flash.utils.ByteArray();
var data = new flash.utils.ByteArray(); socket.readBytes(data);
socket.readBytes(data); var bytes = Bytes.ofData(data);
var bytes = Bytes.ofData(data); pushData(bytes);
pushData(bytes);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
} }
private function _send(packet:O):Void { private function _send(packet:O):Void {

View File

@@ -21,7 +21,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
this.port = port; this.port = port;
connected = false; connected = false;
} }
public static function isSecured():Bool { public static function isSecured():Bool {
return Browser.location.protocol == "https:"; return Browser.location.protocol == "https:";
} }
@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onError(event:Dynamic):Void { private function onError(event:Dynamic):Void {
socket.close(); socket.close(1000);
connected = false; connected = false;
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(event));
} }
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(event:Dynamic):Void { private function onSocketData(event:Dynamic):Void {
var packet:I = null;
try { try {
var bytes = Bytes.ofData(event.data); var bytes = Bytes.ofData(event.data);
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass); packet = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet);
} catch (error:Dynamic) { } catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(error));
}
if (packet != null) {
receive(packet);
} }
} }
override public function send(packet:O):Void { override public function send(packet:O):Void {
super.send(packet); if (connected) {
var bytes = PacketUtil.toBytes(packet); super.send(packet);
socket.send(bytes.getData()); var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} else {
L.w("Connection", "closed");
}
} }
} }

View File

@@ -7,16 +7,22 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket; public var socket(default, null):Socket;
private var sendQueue:Array<O>;
private var timer:Timer;
public function new(socket:Socket, i:Class<I>) { public function new(socket:Socket, i:Class<I>) {
super(i); super(i);
this.socket = socket; this.socket = socket;
socket.setFastSend(true); socket.setFastSend(true);
socket.output.bigEndian = false; socket.output.bigEndian = false;
socket.input.bigEndian = false; socket.input.bigEndian = false;
sendHandler.connect(_send); sendHandler.connect(pushPacket);
sendQueue = [];
timer = new Timer(1);
timer.run = sendRun;
} }
private function _send(packet:O):Void { private function sendPacket(packet:O):Void {
try { try {
var bytes = PacketUtil.toBytes(packet); var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length); socket.output.writeUInt16(bytes.length);
@@ -26,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error); L.e('Proto', 'Error send packet: ${packet}', error);
} }
} }
private function sendRun():Void {
if (sendQueue.length > 0) {
for (packet in sendQueue) {
sendPacket(packet);
}
sendQueue = [];
}
}
private function pushPacket(packet:O):Void {
sendQueue.push(packet);
}
override public function disconnect():Void {
if (timer != null) {
timer.stop();
timer = null;
}
super.disconnect();
}
} }

View File

@@ -16,7 +16,7 @@ class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
opened = false; opened = false;
} }
override private function _send(packet:O):Void { override private function sendPacket(packet:O):Void {
var data = PacketUtil.toBytes(packet); var data = PacketUtil.toBytes(packet);
writeData(data, socket); writeData(data, socket);
} }

View File

@@ -8,6 +8,8 @@ typedef TeamId = String;
typedef BrickType = String; typedef BrickType = String;
typedef BrickIndex = Int;
typedef TankType = String; typedef TankType = String;
typedef BonusType = String; typedef BonusType = String;
@@ -37,5 +39,33 @@ abstract PlayerId(Array<Dynamic>) {
} }
} }
abstract PackId(Array<Dynamic>) {
public static inline var DEFAULT = "standard";
public var type(get, never):GameType;
public var name(get, never):String;
public function new(type:GameType, name:String = DEFAULT) {
this = [type, name];
}
private inline function get_type():GameType return this[0];
private inline function get_name():String return this[1];
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
return new PackId(value[0], value[1]);
}
@:to public inline function toString():String {
return '${type}_${name}';
}
@:op(X == Y) static public inline function equals(x:PackId, y:PackId):Bool {
return x.type == y.type && x.name == y.name;
}
}
typedef LevelId = Int; typedef LevelId = Int;
typedef PresetId = Int; typedef PresetId = Int;

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank; private var tank(get, null):Tank;
private inline function get_tank():Tank { private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId); return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
} }
override public function stop():Void { override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BotHelper { class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> { public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in handler.engine.entities) { for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) { switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle): case EntityType.EAGLE(eagle):
if (eagle.team != team) { if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
} }
var enemy:Tank = null; var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY; var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) { for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) { switch EntityTypeResolver.of(entity) {
case TANK(t): case TANK(t):
if (t.playerId.team != tank.playerId.team) { if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
} }
private function calcTurn():Void { private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void { private function calcTurn():Void {
if (handler == null || tank == null) return; if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle { interface IConfigBundle {
public function get(type:GameType):Config; public function get(type:GameType):Config;
} }

View File

@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface ILevelBundle { interface ILevelBundle {
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig; public function get(id:PackId):LevelPack;
} }

View File

@@ -23,18 +23,26 @@ typedef SpawnPoint = {
var direction:String; var direction:String;
} }
typedef CellSize = {
var width:Float;
var height:Float;
}
typedef GridSize = {
var width:Int;
var height:Int;
}
typedef MapConfig = { typedef MapConfig = {
var cellWidth:Float; var cell:CellSize;
var cellHeight:Float; var grid:GridSize;
var gridWidth:Int;
var gridHeight:Int;
} }
typedef BrickConfig = { typedef BrickConfig = {
var type:BrickType; var type:BrickType;
var index:Int; var index:Int;
var layer:Int; var layer:Int;
var armor:Int; var armor:Float;
} }
typedef BulletConfig = { typedef BulletConfig = {
@@ -51,17 +59,17 @@ typedef TankConfig = {
var speed:Float; var speed:Float;
var bullet:BulletConfig; var bullet:BulletConfig;
var bullets:Int; var bullets:Int;
var hits:Int;
var skin:String; var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType; @:optinal var upgrade:TankType;
@:optinal var downgrade:TankType; @:optinal var downgrade:TankType;
@:optinal var score:Int; @:optinal var score:Null<Int>;
} }
typedef BonusConfig = { typedef BonusConfig = {
var type:BonusType; var type:BonusType;
@:optional var duration:Int; @:optional var duration:Null<Int>;
@:optinal var score:Int; @:optinal var score:Null<Int>;
} }
typedef TankSpawn = { typedef TankSpawn = {
@@ -75,12 +83,12 @@ typedef PlayerConfig = {
@:optional var bonus:Float; @:optional var bonus:Float;
@:optional var protect:Float; @:optional var protect:Float;
@:optional var life:Int; @:optional var life:Int;
@:optional var color:Color; @:optional var color:Null<Int>;
@:optional var control:String; @:optional var control:String;
} }
typedef EagleConfig = { typedef EagleConfig = {
@:optional var score:Int; @:optional var score:Null<Int>;
} }
typedef TeamConfig = { typedef TeamConfig = {
@@ -89,7 +97,7 @@ typedef TeamConfig = {
@:optional var eagle:EagleConfig; @:optional var eagle:EagleConfig;
@:optional var life:Int; @:optional var life:Int;
@:optional var spawnInterval:Int; @:optional var spawnInterval:Int;
@:optional var color:Color; @:optional var color:Null<Int>;
} }
typedef GamePreset = { typedef GamePreset = {
@@ -100,9 +108,39 @@ typedef GamePreset = {
typedef LevelConfig = { typedef LevelConfig = {
@:optional var id:LevelId; @:optional var id:LevelId;
var data:Array<BrickConfig>; var data:Array<BrickIndex>;
@:optional var name:String; @:optional var name:String;
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
@:optional var size:{width:Int, height:Int};
}
typedef LevelPack = {
var id:PackId;
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
} }
class Config { class Config {
@@ -112,6 +150,7 @@ class Config {
public var bricks(default, null):Array<BrickConfig>; public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>; public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>; public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
@@ -123,12 +162,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>; private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>; private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new( public function new(
type:String, type:String,
game:GameConfig, game:GameConfig,
map:MapConfig, map:MapConfig,
bricks:Array<BrickConfig>, bricks:Array<BrickConfig>,
presets:Array<GamePreset>, presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>, points:Array<SpawnPoint>,
tanks:Array<TankConfig>, tanks:Array<TankConfig>,
bonuses:Array<BonusConfig> bonuses:Array<BonusConfig>
@@ -138,6 +182,7 @@ class Config {
this.map = map; this.map = map;
this.bricks = bricks; this.bricks = bricks;
this.presets = presets; this.presets = presets;
this.controls = controls;
this.points = points; this.points = points;
this.tanks = tanks; this.tanks = tanks;
this.bonuses = bonuses; this.bonuses = bonuses;
@@ -203,16 +248,16 @@ class Config {
return playersMap.get(playerId); return playersMap.get(playerId);
} }
public function getColor(playerId:PlayerId):Color { public function getColor(playerId:PlayerId):Null<Color> {
var player = getPlayer(playerId); var player = getPlayer(playerId);
if (player != null && !player.color.zero) { if (player != null && player.color != null) {
return player.color; return player.color;
} }
var team = getTeam(playerId.team); var team = getTeam(playerId.team);
if (team != null) { if (team != null) {
return team.color; return team.color;
} }
return -1; return null;
} }
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint { public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -13,21 +14,23 @@ enum TankAction {
} }
class Control { class Control {
public var type:String;
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var tankId(default, default):Int; public var tankId(default, default):Int;
private var handler:IGame; private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) { public function new(playerId:PlayerId) {
this.playerId = playerId; this.playerId = playerId;
this.tankId = -1;
} }
public function bind(handler:IGame):Void { public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler; this.handler = handler;
this.engine = engine;
} }
public function action(action:TankAction):Void { public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) { if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action)); handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
} }
} }
@@ -41,5 +44,7 @@ class Control {
public function dispose():Void { public function dispose():Void {
stop(); stop();
handler = null; handler = null;
engine = null;
tankId = -1;
} }
} }

View File

@@ -11,7 +11,7 @@ class Eagle extends Entity {
public var config(default, null):EagleConfig; public var config(default, null):EagleConfig;
public var color(default, default):Color; public var color(default, default):Color;
public var death(default, default):Bool; public var death(default, default):Bool;
public var protect(default, null):Modificator; public var protect(default, default):Bool;
public var score(get, null):Int; public var score(get, null):Int;
@@ -20,15 +20,10 @@ class Eagle extends Entity {
this.team = team; this.team = team;
this.config = config; this.config = config;
this.death = false; this.death = false;
this.protect = new Modificator(id); this.protect = false;
} }
private inline function get_score():Int { private inline function get_score():Int {
return config != null ? config.score : 0; return config != null ? config.score : 0;
} }
override public function dispose() {
super.dispose();
protect.dispose();
}
} }

View File

@@ -18,6 +18,4 @@ class Entity {
public function toString():String { public function toString():String {
return '$type($id)'; return '$type($id)';
} }
public function dispose() {}
} }

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