Compare commits
25 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a1ed498bf5 | |||
| 41c5610f9a | |||
| 5c57454998 | |||
| a7effef412 | |||
| dd1014e230 | |||
| 89ac9fd225 | |||
| 3096fba7c5 | |||
| baf696a3e1 | |||
| 5daf4fafc7 | |||
| db59377cb2 | |||
| 1f6e4fbc3d | |||
| db5b805276 | |||
| 38538b9147 | |||
| 15d830a0d4 | |||
| feb5bafe72 | |||
| b36fd77d74 | |||
| 421f925a60 | |||
| ad4744cfef | |||
| 1c9ccf0fb8 | |||
| e0ceff68f9 | |||
| 59cab68e3e | |||
| f9cb985059 | |||
| 6f338584eb | |||
| f2f860fc9d | |||
| 3e65a5ba5d |
62
WORK.md
@@ -1,46 +1,62 @@
|
||||
* build
|
||||
* gulp 100%
|
||||
* linux 100%
|
||||
* deb-package 100%
|
||||
* windows 0%
|
||||
* exe-package 0% (inno setup)
|
||||
|
||||
* deploy
|
||||
* capistrano 100%
|
||||
|
||||
* ui
|
||||
* login frame
|
||||
* select person frame (autoselect)
|
||||
* game mode frame (single, start server, find server)
|
||||
* game frame
|
||||
* auth frame 0%
|
||||
* select game frame 30% (classic 1/2 player, dota singe/coop/vs)
|
||||
* select level frame 10%
|
||||
* game frame 50%
|
||||
|
||||
* engine
|
||||
* config 90%
|
||||
* map 80%
|
||||
* tanks 30%
|
||||
* bullets 30%
|
||||
* boxes 0%
|
||||
* map changes 50%
|
||||
* config 100%
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullets 100%
|
||||
* boxes 100%
|
||||
* map changes 100%
|
||||
* bonuses 0%
|
||||
* eagle 0%
|
||||
* eagle 100%
|
||||
|
||||
* game
|
||||
* classic
|
||||
* state 0%
|
||||
* bot 5%
|
||||
* state 50%
|
||||
* bot 50%
|
||||
* player: 50%
|
||||
* dota
|
||||
* state 50%
|
||||
* bot 10%
|
||||
* player 0%
|
||||
|
||||
* state
|
||||
* score 0%
|
||||
* save/load 0%
|
||||
* export/import 0%
|
||||
|
||||
* render
|
||||
* map 100%
|
||||
* tanks 100%
|
||||
* bullet 100%
|
||||
* calc redraw 20%
|
||||
* calc redraw 50%
|
||||
* animations
|
||||
* tank spawn
|
||||
* bullet boom
|
||||
* tank boom
|
||||
* bonuses
|
||||
* html5
|
||||
* tank spawn 0%
|
||||
* tank move 100%
|
||||
* map water 0%
|
||||
* bullet boom 90%
|
||||
* tank boom 90%
|
||||
* bonuses 0%
|
||||
* html5 50%
|
||||
|
||||
* proto
|
||||
|
||||
...
|
||||
|
||||
* webapp
|
||||
* angular app 0%
|
||||
* google analytics 0%
|
||||
* editor
|
||||
* open 0%
|
||||
* edit 0%
|
||||
* save 0%
|
||||
35
build/editor.js
Normal file
@@ -0,0 +1,35 @@
|
||||
const gulp = require('gulp');
|
||||
const yargs = require('yargs');
|
||||
const Haxe = require('../tasks/haxe');
|
||||
const FlashPlayer = require('../tasks/flashplayer');
|
||||
const version = require('./version');
|
||||
const prepare = require('./prepare');
|
||||
const debug = require('../tasks/debug');
|
||||
|
||||
|
||||
const build = (platform) => function build() {
|
||||
const argv = yargs.argv;
|
||||
return gulp.src('.')
|
||||
.pipe(new Haxe().openfl({
|
||||
command: 'build',
|
||||
platform: platform,
|
||||
version: version,
|
||||
values: {
|
||||
build_editor: true
|
||||
},
|
||||
debug: argv.dev,
|
||||
}))
|
||||
.pipe(gulp.dest(`target/${platform}`));
|
||||
};
|
||||
|
||||
|
||||
const testFlash = function() {
|
||||
const argv = yargs.argv;
|
||||
return build('flash')()
|
||||
.pipe(new FlashPlayer().run(argv.dev))
|
||||
.pipe(debug());
|
||||
};
|
||||
|
||||
|
||||
exports['editor:flash'] = gulp.series(prepare(Haxe.ID), build('flash'));
|
||||
exports['editor:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);
|
||||
@@ -10,4 +10,4 @@ user = fetch(:user)
|
||||
server host, ssh_options: { port: 22, user: user, forward_agent: true }
|
||||
|
||||
set :tmp_dir, "/home/#{user}/tmp"
|
||||
set :branch, 'develop'
|
||||
set :branch, 'master'
|
||||
|
||||
@@ -29,6 +29,7 @@ const merge = (value) => {
|
||||
exports.update = prepare.update;
|
||||
merge('./build/prepare');
|
||||
merge('./build/client');
|
||||
merge('./build/editor');
|
||||
merge('./build/server');
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "tankz",
|
||||
"version": "0.2.1",
|
||||
"version": "0.6.0",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"ansi-colors": "^1.0.1",
|
||||
@@ -23,6 +23,7 @@
|
||||
"plugin-error": "^0.1.2",
|
||||
"progress": "^2.0.0",
|
||||
"promise-streams": "^2.1.1",
|
||||
"rmdir": "^1.2.0",
|
||||
"tar": "^4.2.0",
|
||||
"tmp-file": "^2.0.1",
|
||||
"unzip-stream": "^0.2.1",
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<haxelib name="protohx" version="0.4.6"/>
|
||||
<haxelib name="haxework" version="git"/>
|
||||
<haxelib name="yaml" version="1.3.0"/>
|
||||
<window fps="30"/>
|
||||
<window width="1024" height="768" unless="html5"/>
|
||||
<haxeflag name="-D" value="swf-gpu"/>
|
||||
<haxeflag name="-D" value="native-trace"/>
|
||||
@@ -19,4 +20,9 @@
|
||||
<haxeflag name="-dce" value="no"/>
|
||||
<haxeflag name="-D" value="dom"/>
|
||||
<!--<template path="src/client/webapp/index_template.html" rename="index.html"/>-->
|
||||
|
||||
<section if="build_editor">
|
||||
<app main="ru.m.tankz.editor.Editor" path="target" file="editor"/>
|
||||
<source path="src/editor/haxe"/>
|
||||
</section>
|
||||
</project>
|
||||
@@ -7,21 +7,45 @@
|
||||
"contentSize": true, "bottomMargin": 15
|
||||
},
|
||||
{
|
||||
"id": "start_1p",
|
||||
"@type": "haxework.gui.LabelView", "@style": "label",
|
||||
"fontSize": 20, "topMargin": 15,
|
||||
"contentSize": true,
|
||||
"text": "Classic"
|
||||
},
|
||||
{
|
||||
"id": "classic_1p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "1 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "start_2p",
|
||||
"id": "classic_2p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "dota",
|
||||
"@type": "haxework.gui.LabelView", "@style": "label",
|
||||
"fontSize": 20, "topMargin": 15,
|
||||
"contentSize": true,
|
||||
"text": "DotA"
|
||||
},
|
||||
{
|
||||
"id": "dota_1p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "DotA",
|
||||
"text": "1 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "dota_2p_coop",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 COOP",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "dota_2p_vs",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 VS",
|
||||
"@style": "button"
|
||||
}
|
||||
]
|
||||
|
||||
73
src/client/haxe/ru/m/animate/Animate.hx
Normal file
@@ -0,0 +1,73 @@
|
||||
package ru.m.animate;
|
||||
|
||||
import flash.display.PixelSnapping;
|
||||
import haxe.Timer;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
|
||||
|
||||
class Animate extends Bitmap {
|
||||
|
||||
private static var timer:Timer;
|
||||
private static var instances:Array<Animate> = [];
|
||||
|
||||
private static function init():Void {
|
||||
if (timer == null) {
|
||||
timer = new Timer(30);
|
||||
timer.run = updateAll;
|
||||
}
|
||||
}
|
||||
|
||||
private static function updateAll():Void {
|
||||
for (instance in instances) {
|
||||
if (instance.playing) {
|
||||
instance.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static var a = new BitmapData(1, 1);
|
||||
|
||||
public var playing(default, set):Bool;
|
||||
public var frames(default, set):Array<BitmapData>;
|
||||
private var index:Int;
|
||||
|
||||
public function new(?frames:Array<BitmapData>) {
|
||||
super(null, PixelSnapping.AUTO, true);
|
||||
this.frames = frames == null ? [] : frames;
|
||||
init();
|
||||
instances.push(this);
|
||||
}
|
||||
|
||||
public function set_frames(value:Array<BitmapData>):Array<BitmapData> {
|
||||
if (value != null) {
|
||||
frames = value;
|
||||
bitmapData = frames[0];
|
||||
index = 0;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
public function set_playing(value:Bool):Bool {
|
||||
if (playing != value) {
|
||||
playing = value;
|
||||
}
|
||||
return playing;
|
||||
}
|
||||
|
||||
private function update():Void {
|
||||
if (++index >= frames.length) {
|
||||
index = 0;
|
||||
}
|
||||
var nextBitmapData = frames[index];
|
||||
x -= (nextBitmapData.width - bitmapData.width) / 2;
|
||||
y -= (nextBitmapData.height - bitmapData.height) / 2;
|
||||
bitmapData = nextBitmapData;
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
if (instances.indexOf(this) > -1) {
|
||||
instances.remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
src/client/haxe/ru/m/animate/OnceAnimate.hx
Normal file
@@ -0,0 +1,31 @@
|
||||
package ru.m.animate;
|
||||
|
||||
import promhx.Deferred;
|
||||
import flash.display.BitmapData;
|
||||
import promhx.Promise;
|
||||
|
||||
|
||||
class OnceAnimate extends Animate {
|
||||
|
||||
private var deferred:Deferred<Animate>;
|
||||
|
||||
public function new(frames:Array<BitmapData>) {
|
||||
super(frames);
|
||||
}
|
||||
|
||||
public function play():Promise<Animate> {
|
||||
deferred = new Deferred();
|
||||
playing = true;
|
||||
return deferred.promise();
|
||||
}
|
||||
|
||||
override private function update():Void {
|
||||
super.update();
|
||||
if (index == 0) {
|
||||
playing = false;
|
||||
if (deferred != null) {
|
||||
deferred.resolve(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
17
src/client/haxe/ru/m/draw/BitmapUtil.hx
Normal file
@@ -0,0 +1,17 @@
|
||||
package ru.m.draw;
|
||||
|
||||
import flash.geom.ColorTransform;
|
||||
import flash.geom.Rectangle;
|
||||
import flash.display.BitmapData;
|
||||
|
||||
|
||||
class BitmapUtil {
|
||||
|
||||
public static function colorize(data: BitmapData, color: Color):BitmapData {
|
||||
if (color.zero) return data;
|
||||
var result = data.clone();
|
||||
var transform = new ColorTransform(color.red / 255, color.green / 255, color.blue / 255, 1, 0, 0, 0, 0);
|
||||
result.colorTransform(new Rectangle(0, 0, result.width, result.height), transform);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
47
src/client/haxe/ru/m/draw/Color.hx
Normal file
@@ -0,0 +1,47 @@
|
||||
package ru.m.draw;
|
||||
|
||||
abstract Color(Int) {
|
||||
public var alpha(get, never):Int;
|
||||
public var red(get, never):Int;
|
||||
public var green(get, never):Int;
|
||||
public var blue(get, never):Int;
|
||||
public var zero(get, never):Bool;
|
||||
|
||||
public inline function new(value:Int) {
|
||||
this = value;
|
||||
}
|
||||
|
||||
private inline function get_alpha():Int {
|
||||
return (this >> 24) & 255;
|
||||
}
|
||||
|
||||
private inline function get_red():Int {
|
||||
return (this >> 16) & 255;
|
||||
}
|
||||
|
||||
private inline function get_green():Int {
|
||||
return (this >> 8) & 255;
|
||||
}
|
||||
|
||||
private inline function get_blue():Int {
|
||||
return this & 255;
|
||||
}
|
||||
|
||||
private inline function get_zero():Bool {
|
||||
return this == 0;
|
||||
}
|
||||
|
||||
@:from
|
||||
static public inline function fromInt(value:Int):Color {
|
||||
return new Color(value);
|
||||
}
|
||||
|
||||
@:from
|
||||
static public inline function fromString(value:String):Color {
|
||||
return new Color(Std.parseInt('0x${value.split('#').pop()}'));
|
||||
}
|
||||
|
||||
public function toString():String {
|
||||
return 'Color(${red},${green},${blue})';
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,26 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.control.Control;
|
||||
import haxe.Timer;
|
||||
import ru.m.geom.Direction;
|
||||
import flash.events.FocusEvent;
|
||||
import flash.ui.Keyboard;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.Lib;
|
||||
import flash.ui.Keyboard;
|
||||
import haxe.Timer;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef KeyBinding = Map<Int, TankAction>;
|
||||
|
||||
|
||||
class HumanControl extends Control {
|
||||
public static var TYPE(default, never):ControlType = 'human';
|
||||
|
||||
private var keyBinding:KeyBinding;
|
||||
private var moveQueue:Array<Int>;
|
||||
private var shotTimer:Timer;
|
||||
|
||||
public function new(index:Int) {
|
||||
super({type:TYPE, index:index});
|
||||
this.keyBinding = resolve(index);
|
||||
public function new(playerId:PlayerId, controlIndex:Int) {
|
||||
super(playerId);
|
||||
this.keyBinding = resolve(controlIndex);
|
||||
moveQueue = new Array<Int>();
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||
@@ -44,7 +43,7 @@ class HumanControl extends Control {
|
||||
case _:
|
||||
}
|
||||
if (event.keyCode == Keyboard.U) {
|
||||
action(TankAction.LEVEL_UP(1));
|
||||
action(TankAction.UPGRADE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,8 +82,8 @@ class HumanControl extends Control {
|
||||
action(TankAction.SHOT);
|
||||
}
|
||||
|
||||
private static function resolve(index:Int):KeyBinding {
|
||||
switch (index) {
|
||||
private static function resolve(controlIndex:Int):KeyBinding {
|
||||
switch (controlIndex) {
|
||||
case 0:
|
||||
return [
|
||||
Keyboard.A => TankAction.MOVE(Direction.LEFT),
|
||||
@@ -101,8 +100,8 @@ class HumanControl extends Control {
|
||||
Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
|
||||
Keyboard.NUMPAD_0 => TankAction.SHOT
|
||||
];
|
||||
case _:
|
||||
throw 'Invalid control index ${index}';
|
||||
case x:
|
||||
throw 'Invalid control index ${x}';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import ru.m.geom.Point;
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.OnceAnimate;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import flash.display.DisplayObject;
|
||||
import Type.ValueType;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import flash.display.Sprite;
|
||||
import flash.display.Graphics;
|
||||
import haxework.gui.SpriteView;
|
||||
@@ -19,20 +18,24 @@ class Render extends SpriteView implements EngineListener {
|
||||
private var groundLayer:Sprite;
|
||||
private var entryLayer:Sprite;
|
||||
private var upLayer:Sprite;
|
||||
private var upperLayer:Sprite;
|
||||
|
||||
private var background:Sprite;
|
||||
private var items:Map<String, RenderItem<Dynamic>>;
|
||||
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
items = new Map();
|
||||
backgroundLayer = new Sprite();
|
||||
groundLayer = new Sprite();
|
||||
entryLayer = new Sprite();
|
||||
upLayer = new Sprite();
|
||||
upperLayer = new Sprite();
|
||||
contentAsSprite.addChild(backgroundLayer);
|
||||
contentAsSprite.addChild(groundLayer);
|
||||
contentAsSprite.addChild(entryLayer);
|
||||
contentAsSprite.addChild(upLayer);
|
||||
contentAsSprite.addChild(upperLayer);
|
||||
reset();
|
||||
}
|
||||
|
||||
@@ -74,7 +77,10 @@ class Render extends SpriteView implements EngineListener {
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
items = new Map<String, RenderItem<Dynamic>>();
|
||||
for (item in items.iterator()) {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
if (background != null) {
|
||||
backgroundLayer.removeChild(background);
|
||||
background = null;
|
||||
@@ -91,6 +97,7 @@ class Render extends SpriteView implements EngineListener {
|
||||
items.set(tank.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
playTankSpawn(tank.rect.center);
|
||||
case EntityType.BULLET(bullet):
|
||||
var item = new BulletItem(bullet);
|
||||
items.set(bullet.key, item);
|
||||
@@ -101,6 +108,11 @@ class Render extends SpriteView implements EngineListener {
|
||||
items.set(eagle.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case EntityType.BONUS(bonus):
|
||||
var item = new BonusItem(bonus);
|
||||
items.set(bonus.key, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -115,18 +127,71 @@ class Render extends SpriteView implements EngineListener {
|
||||
if (items.exists(tank.key)) {
|
||||
entryLayer.removeChild(items.get(tank.key).view);
|
||||
items.remove(tank.key);
|
||||
playTankBoom(tank.rect.center);
|
||||
}
|
||||
case EntityType.BULLET(bullet):
|
||||
if (items.exists(bullet.key)) {
|
||||
entryLayer.removeChild(items.get(bullet.key).view);
|
||||
items.remove(bullet.key);
|
||||
playBulletBoom(bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y)));
|
||||
}
|
||||
case EntityType.EAGLE(eagle):
|
||||
if (items.exists(eagle.key)) {
|
||||
cast(items.get(eagle.key), EagleItem).destoyed = true;
|
||||
items.get(eagle.key).redraw();
|
||||
playTankBoom(eagle.rect.center);
|
||||
}
|
||||
case EntityType.BONUS(bonus):
|
||||
if (items.exists(bonus.key)) {
|
||||
entryLayer.removeChild(items.get(bonus.key).view);
|
||||
items.remove(bonus.key);
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function playTankSpawn(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 2, 3, 3, 4, 5, 5, 6
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/tank/appear/appear-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
private function playBulletBoom(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 1, 0, 0, 1
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/bullet/boom/boom-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
private function playTankBoom(point:Point):Void {
|
||||
var arr = [
|
||||
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
|
||||
];
|
||||
var frames = [for (i in arr) Assets.getBitmapData('resources/images/tank/kaboom/kaboom-${i}.png')];
|
||||
var animate = new OnceAnimate(frames);
|
||||
animate.x = point.x - animate.width / 2;
|
||||
animate.y = point.y - animate.height / 2;
|
||||
upperLayer.addChild(animate);
|
||||
animate.play().then(function(animate) {
|
||||
upperLayer.removeChild(animate);
|
||||
animate.dispose();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,39 +1,38 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import openfl.display.BitmapData;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.Shape;
|
||||
import flash.display.Sprite;
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.Animate;
|
||||
import ru.m.draw.BitmapUtil;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import openfl.Assets;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import flash.display.Bitmap;
|
||||
import ru.m.tankz.map.Brick;
|
||||
|
||||
|
||||
typedef TRectangle = {
|
||||
var rect(default, null):Rectangle;
|
||||
}
|
||||
|
||||
|
||||
class RenderItem<T:TRectangle> {
|
||||
class RenderItem<T:TRectangle, D:DisplayObject> {
|
||||
|
||||
public var value(default, null):T;
|
||||
public var view(default, null):DisplayObject;
|
||||
|
||||
private var bitmap:Bitmap;
|
||||
public var view(default, null):D;
|
||||
|
||||
public function new(value:T) {
|
||||
this.value = value;
|
||||
this.bitmap = new Bitmap();
|
||||
this.view = bitmap;
|
||||
redraw();
|
||||
this.view = null;
|
||||
}
|
||||
|
||||
public function redraw():Void {
|
||||
bitmap.bitmapData = Assets.getBitmapData(getImage());
|
||||
}
|
||||
public function redraw():Void {}
|
||||
|
||||
public function update():Void {
|
||||
var rect = value.rect;
|
||||
@@ -42,10 +41,6 @@ class RenderItem<T:TRectangle> {
|
||||
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
|
||||
}
|
||||
|
||||
private function getImage():String {
|
||||
return 'ERROR';
|
||||
}
|
||||
|
||||
private static function calcRotate(direction:Direction):Float {
|
||||
return (if (direction == Direction.RIGHT) {
|
||||
0;
|
||||
@@ -59,84 +54,140 @@ class RenderItem<T:TRectangle> {
|
||||
0;
|
||||
});
|
||||
}
|
||||
|
||||
public function dispose():Void {}
|
||||
}
|
||||
|
||||
|
||||
class BrickItem extends RenderItem<Brick> {
|
||||
class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
|
||||
|
||||
public function new(value:T) {
|
||||
super(value);
|
||||
this.view = new Bitmap();
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
view.bitmapData = Assets.getBitmapData(getImage());
|
||||
}
|
||||
|
||||
private function getImage():String {
|
||||
return 'ERROR';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BrickItem extends RenderItem<Brick, Shape> {
|
||||
|
||||
private var shape:Shape;
|
||||
private var broken:Int;
|
||||
private var type:Int;
|
||||
|
||||
public function new(value:Brick) {
|
||||
this.shape = new Shape();
|
||||
super(value);
|
||||
this.view = shape;
|
||||
this.view = new Shape();
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
var image = Assets.getBitmapData(getImage());
|
||||
var g = shape.graphics;
|
||||
var g = view.graphics;
|
||||
g.clear();
|
||||
if (value.destroyed) return;
|
||||
g.beginBitmapFill(image);
|
||||
g.drawRect(0, 0, value.rect.width, value.rect.height);
|
||||
for (c in value.cells) {
|
||||
if (c.destroyed) {
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(c.rect.x - value.rect.x, c.rect.y - value.rect.y, c.rect.width, c.rect.height);
|
||||
if (value.config.type > 0) {
|
||||
g.beginBitmapFill(image);
|
||||
g.drawRect(0, 0, value.rect.width, value.rect.height);
|
||||
for (c in value.cells) {
|
||||
if (c.destroyed) {
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(c.rect.x - value.rect.x, c.rect.y - value.rect.y, c.rect.width, c.rect.height);
|
||||
}
|
||||
}
|
||||
g.endFill();
|
||||
}
|
||||
g.endFill();
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
var b = value.broken;
|
||||
if (b != this.broken) {
|
||||
this.broken = b;
|
||||
var t = value.config.type;
|
||||
if (b != broken || t != type) {
|
||||
broken = b;
|
||||
type = t;
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
override private function getImage():String {
|
||||
private function getImage():String {
|
||||
return 'resources/images/map/map_${value.config.type}.png';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class AnimateItem<T:TRectangle> extends RenderItem<T, Animate> {
|
||||
|
||||
class TankItem extends RenderItem<Tank> {
|
||||
public function new(value:T) {
|
||||
super(value);
|
||||
view = new Animate();
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
view.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class TankItem extends RenderItem<Tank, Sprite> {
|
||||
|
||||
private var type:String;
|
||||
private var hits:Int;
|
||||
|
||||
override private function getImage():String {
|
||||
var group = value.config.group;
|
||||
var index = value.playerId.index;
|
||||
if (group == 'human') group = 'player';
|
||||
if (group == 'radiant') {
|
||||
group = 'player';
|
||||
index = 0;
|
||||
}
|
||||
if (group == 'dire') {
|
||||
group = 'player';
|
||||
index = 1;
|
||||
}
|
||||
if (group == 'bot') index = 0;
|
||||
return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
|
||||
private var tankView:Animate;
|
||||
|
||||
public function new(value:Tank) {
|
||||
super(value);
|
||||
view = new Sprite();
|
||||
tankView = new Animate();
|
||||
view.addChild(tankView);
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
var colors:Array<Color> = [value.color, value.bonus ? 0xff00aa : value.color];
|
||||
var frames = [for (frame in getFrames()) BitmapUtil.colorize(Assets.getBitmapData(frame), colors.shift())];
|
||||
tankView.frames = [
|
||||
frames[0], frames[0], frames[0],
|
||||
frames[1], frames[1], frames[1],
|
||||
];
|
||||
}
|
||||
|
||||
private function getFrames():Array<String> {
|
||||
var frame0 = 'resources/image/tank/${value.config.skin}-0.png';
|
||||
var frame1 = 'resources/image/tank/${value.config.skin}-1.png';
|
||||
return [frame1, frame0];
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
var t = value.config.type;
|
||||
if (t != this.type) {
|
||||
var h = value.hits;
|
||||
if (t != this.type || h != this.hits) {
|
||||
this.type = t;
|
||||
this.hits = h;
|
||||
redraw();
|
||||
}
|
||||
tankView.playing = (value.mx !=0 || value.my != 0);
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
if (tankView != null) {
|
||||
tankView.dispose();
|
||||
tankView = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BulletItem extends RenderItem<Bullet> {
|
||||
class BulletItem extends BitmapItem<Bullet> {
|
||||
|
||||
override private function getImage():String {
|
||||
return 'resources/images/bullet/bullet_${value.config.piercing > 1 ? 1 : 0}.png';
|
||||
@@ -144,7 +195,7 @@ class BulletItem extends RenderItem<Bullet> {
|
||||
}
|
||||
|
||||
|
||||
class EagleItem extends RenderItem<Eagle> {
|
||||
class EagleItem extends BitmapItem<Eagle> {
|
||||
|
||||
public var destoyed(default, default):Bool;
|
||||
|
||||
@@ -152,3 +203,19 @@ class EagleItem extends RenderItem<Eagle> {
|
||||
return 'resources/images/eagle/eagle-${destoyed ? 1 : 0}.png';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BonusItem extends AnimateItem<Bonus> {
|
||||
|
||||
public function new(value:Bonus) {
|
||||
super(value);
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
var image = Assets.getBitmapData('resources/image/bonus/${value.bonusType}.png');
|
||||
var empty = new BitmapData(image.width, image.height, true, 0x00000000);
|
||||
view.frames = [for (i in 0...15) image].concat([for (i in 0...15) empty]);
|
||||
view.playing = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ interface LevelFrameLayout {
|
||||
|
||||
|
||||
@:template("layout/frames/level.json", "layout/styles.json")
|
||||
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout implements ListViewListener<Int> {
|
||||
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout {
|
||||
public static inline var ID = "level";
|
||||
|
||||
public function init():Void {
|
||||
@@ -24,7 +24,7 @@ class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrame
|
||||
|
||||
public function onShow():Void {
|
||||
var state = Provider.get(GameState);
|
||||
var c = ConfigBundle.get(state.type).levels;
|
||||
var c = ConfigBundle.get(state.type).game.levels;
|
||||
levels.data = [for (i in 0...c) i];
|
||||
}
|
||||
|
||||
|
||||
@@ -1,53 +1,60 @@
|
||||
package ru.m.tankz.view.frames;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.VGroupView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
interface StartFrameLayout {
|
||||
var start_1p(default, null):ButtonView;
|
||||
var start_2p(default, null):ButtonView;
|
||||
var dota(default, null):ButtonView;
|
||||
var classic_1p(default, null):ButtonView;
|
||||
var classic_2p(default, null):ButtonView;
|
||||
var dota_1p(default, null):ButtonView;
|
||||
var dota_2p_coop(default, null):ButtonView;
|
||||
var dota_2p_vs(default, null):ButtonView;
|
||||
}
|
||||
|
||||
|
||||
@:template("layout/frames/start.json", "layout/styles.json")
|
||||
class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout {
|
||||
|
||||
public static inline var ID = "start";
|
||||
|
||||
public function init() {
|
||||
start_1p.onPress = this;
|
||||
start_2p.onPress = this;
|
||||
dota.onPress = this;
|
||||
classic_1p.onPress = this;
|
||||
classic_2p.onPress = this;
|
||||
dota_1p.onPress = this;
|
||||
dota_2p_coop.onPress = this;
|
||||
dota_2p_vs.onPress = this;
|
||||
}
|
||||
|
||||
public function onPress(view:ButtonView):Void {
|
||||
switch (view.id) {
|
||||
case 'start_1p':
|
||||
startGame(ClassicGame.TYPE, 1);
|
||||
case 'start_2p':
|
||||
startGame(ClassicGame.TYPE, 2);
|
||||
case 'dota':
|
||||
startGame(DotaGame.TYPE, 2);
|
||||
case 'classic_1p':
|
||||
startGame(ClassicGame.TYPE, ClassicGame.PLAYER1);
|
||||
case 'classic_2p':
|
||||
startGame(ClassicGame.TYPE, ClassicGame.PLAYER2);
|
||||
case 'dota_1p':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER1);
|
||||
case 'dota_2p_coop':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER2_COOP);
|
||||
case 'dota_2p_vs':
|
||||
startGame(DotaGame.TYPE, DotaGame.PLAYER2_VS);
|
||||
}
|
||||
}
|
||||
|
||||
private function startGame(type:GameType, humans:Int):Void {
|
||||
private function startGame(type:GameType, mode:GameMode):Void {
|
||||
switch (type) {
|
||||
case ClassicGame.TYPE:
|
||||
Provider.set(GameState, ClassicGame.buildState(0, humans));
|
||||
Provider.set(GameState, ClassicGame.buildState(0, mode));
|
||||
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
|
||||
case DotaGame.TYPE:
|
||||
Provider.set(GameState, DotaGame.buildState(0, humans));
|
||||
Provider.get(IFrameSwitcher).change(GameFrame.ID);
|
||||
Provider.set(GameState, DotaGame.buildState(0, mode));
|
||||
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
levels: 36
|
||||
game:
|
||||
levels: 36
|
||||
friendlyFire: false
|
||||
|
||||
map:
|
||||
cellWidth: 22
|
||||
@@ -7,72 +9,33 @@ map:
|
||||
gridHeight: 26
|
||||
|
||||
bricks:
|
||||
# border
|
||||
- type: -1
|
||||
layer: 2
|
||||
armor: -1
|
||||
# none
|
||||
- type: 0
|
||||
layer: 0
|
||||
armor: 0
|
||||
# ace
|
||||
- type: 1
|
||||
layer: 0
|
||||
armor: 0
|
||||
# bush
|
||||
- type: 2
|
||||
layer: 3
|
||||
armor: 0
|
||||
# water
|
||||
- type: 3
|
||||
layer: 1
|
||||
armor: 0
|
||||
# armor
|
||||
- type: 4
|
||||
layer: 2
|
||||
armor: 2
|
||||
# brick
|
||||
- type: 5
|
||||
layer: 2
|
||||
armor: 1
|
||||
- {type: -1, layer: 2, armor: -1} # border
|
||||
- {type: 0, layer: 0, armor: 0} # none
|
||||
- {type: 1, layer: 0, armor: 0} # ace
|
||||
- {type: 2, layer: 3, armor: 0} # bush
|
||||
- {type: 3, layer: 1, armor: 0} # water
|
||||
- {type: 4, layer: 2, armor: 2} # armor
|
||||
- {type: 5, layer: 2, armor: 1} # brick
|
||||
|
||||
teams:
|
||||
- id: human
|
||||
spawnInterval: 0
|
||||
points:
|
||||
- type: eagle
|
||||
index: -1
|
||||
x: 12
|
||||
y: 24
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 0
|
||||
x: 8
|
||||
y: 24
|
||||
direction: top
|
||||
- type: tank
|
||||
index: 1
|
||||
x: 16
|
||||
y: 24
|
||||
direction: top
|
||||
tanks:
|
||||
- {type: human0, rate: 1}
|
||||
- id: bot
|
||||
spawnInterval: 3000
|
||||
points:
|
||||
- type: tank
|
||||
index: -1
|
||||
x: 0
|
||||
y: 0
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: -1
|
||||
x: 12
|
||||
y: 0
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: -1
|
||||
x: 24
|
||||
y: 0
|
||||
direction: bottom
|
||||
tanks:
|
||||
- {type: bot0, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot1, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot2, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot3, rate: 0.25, bonus: 0.25}
|
||||
|
||||
points:
|
||||
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
|
||||
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
|
||||
- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
|
||||
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
|
||||
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
|
||||
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
|
||||
|
||||
bullet: &bullet
|
||||
width: 12
|
||||
@@ -81,82 +44,101 @@ bullet: &bullet
|
||||
piercing: 1
|
||||
|
||||
tanks:
|
||||
human:
|
||||
- type: 0
|
||||
width: 36
|
||||
height: 36
|
||||
speed: 2.5
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
- type: human0
|
||||
upgrade: human1
|
||||
width: 36
|
||||
height: 36
|
||||
speed: 2.5
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
skin: pa
|
||||
|
||||
- type: 1
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.5
|
||||
bullets: 1
|
||||
- type: human1
|
||||
upgrade: human2
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.5
|
||||
bullets: 1
|
||||
skin: pb
|
||||
|
||||
- type: 2
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 3
|
||||
- type: human2
|
||||
upgrade: human3
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 2
|
||||
skin: pc
|
||||
|
||||
- type: 3
|
||||
width: 42
|
||||
height: 38
|
||||
speed: 2.9
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
piercing: 3
|
||||
bullets: 2
|
||||
- type: human3
|
||||
upgrade: human3
|
||||
width: 42
|
||||
height: 38
|
||||
speed: 2.9
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
piercing: 3
|
||||
bullets: 2
|
||||
hits: 1
|
||||
skin: pd
|
||||
|
||||
bot:
|
||||
- type: 0
|
||||
width: 38
|
||||
height: 36
|
||||
speed: 2.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 7.0
|
||||
bullets: 1
|
||||
score: 100
|
||||
- type: bot0
|
||||
width: 38
|
||||
height: 36
|
||||
speed: 2.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 7.0
|
||||
bullets: 1
|
||||
score: 100
|
||||
skin: ba
|
||||
|
||||
- type: 1
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 4.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 7.0
|
||||
bullets: 1
|
||||
score: 200
|
||||
- type: bot1
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 4.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 7.0
|
||||
bullets: 1
|
||||
score: 200
|
||||
skin: bb
|
||||
|
||||
- type: 2
|
||||
width: 38
|
||||
height: 36
|
||||
speed: 2.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 1
|
||||
score: 300
|
||||
- type: bot2
|
||||
width: 38
|
||||
height: 36
|
||||
speed: 2.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 1
|
||||
score: 300
|
||||
skin: bc
|
||||
|
||||
- type: 3
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 1.8
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
score: 400
|
||||
hits: 4
|
||||
- type: bot3
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 1.8
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
score: 400
|
||||
hits: 3
|
||||
skin: bd
|
||||
|
||||
bonuses:
|
||||
- {type: clock}
|
||||
- {type: grenade}
|
||||
- {type: helmet}
|
||||
- {type: life}
|
||||
- {type: shovel}
|
||||
- {type: star}
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
[keyboard]
|
||||
reset = 27 ;Escape
|
||||
pause = 80 ;P
|
||||
|
||||
[player0]
|
||||
key_left = 37 ;Left
|
||||
key_up = 38 ;Up
|
||||
key_right = 39 ;Rigth
|
||||
key_down = 40 ;Down
|
||||
key_shot = 96 ;Num0
|
||||
|
||||
[player1]
|
||||
key_left = 65 ;A
|
||||
key_up = 87 ;W
|
||||
key_right = 68 ;D
|
||||
key_down = 83 ;S
|
||||
key_shot = 32 ;Space
|
||||
|
||||
[bonus]
|
||||
score = 500
|
||||
freeztime = 10
|
||||
eagletime = 20
|
||||
protecttime = 15
|
||||
|
||||
[bots]
|
||||
count = 20 ;количество ботов на уровне
|
||||
respawntime = 2.5 ;задержка между появлением ботов в секундах
|
||||
shotdelay = 1.0 ;задержка между выстрелами
|
||||
turndelay = 0.3 ;задержка перед поворотом при столкновении
|
||||
rndturndelay = 2.0 ;задержка перед случайным поворотом
|
||||
turntoeagle = 0.75 ;вероятность поворота к Орлу
|
||||
bonus = 0.25 ;вероятность появления бонусного танка
|
||||
|
||||
|
||||
[tank_p0]
|
||||
movespeed = 2.5 ;скорость передвижения
|
||||
bulletspeed = 8.0 ;скорость полёта снаряда
|
||||
bullettype = 0 ;тип снаряда (0 - обычный, 1 - бронебойный)
|
||||
bulletcount = 1 ;количество снарядов
|
||||
hits = 1 ;количество хитпойнтов
|
||||
|
||||
[tank_p1]
|
||||
movespeed = 3.0
|
||||
bulletspeed = 8.5
|
||||
bullettype = 0
|
||||
bulletcount = 1
|
||||
hits = 1
|
||||
|
||||
[tank_p2]
|
||||
movespeed = 3.0
|
||||
bulletspeed = 9.0
|
||||
bullettype = 0
|
||||
bulletcount = 2
|
||||
hits = 1
|
||||
|
||||
[tank_p3]
|
||||
movespeed = 2.9
|
||||
bulletspeed = 9.0
|
||||
bullettype = 1
|
||||
bulletcount = 2
|
||||
hits = 2
|
||||
|
||||
|
||||
|
||||
[tank_b0]
|
||||
movespeed = 2.0
|
||||
bulletspeed = 7.0
|
||||
bullettype = 0
|
||||
bulletcount = 1
|
||||
hits = 1
|
||||
score = 100
|
||||
|
||||
[tank_b1]
|
||||
movespeed = 4.0
|
||||
bulletspeed = 7.0
|
||||
bullettype = 0
|
||||
bulletcount = 1
|
||||
hits = 1
|
||||
score = 200
|
||||
|
||||
[tank_b2]
|
||||
movespeed = 2.0
|
||||
bulletspeed = 9.0
|
||||
bullettype = 0
|
||||
bulletcount = 1
|
||||
hits = 1
|
||||
score = 300
|
||||
|
||||
[tank_b3]
|
||||
movespeed = 1.8
|
||||
bulletspeed = 8.0
|
||||
bullettype = 0
|
||||
bulletcount = 1
|
||||
hits = 4
|
||||
score = 400
|
||||
@@ -1,4 +1,6 @@
|
||||
levels: 36
|
||||
game:
|
||||
levels: 7
|
||||
friendlyFire: true
|
||||
|
||||
map:
|
||||
cellWidth: 22
|
||||
@@ -7,103 +9,40 @@ map:
|
||||
gridHeight: 30
|
||||
|
||||
bricks:
|
||||
# border
|
||||
- type: -1
|
||||
layer: 2
|
||||
armor: -1
|
||||
# none
|
||||
- type: 0
|
||||
layer: 0
|
||||
armor: 0
|
||||
# ace
|
||||
- type: 1
|
||||
layer: 0
|
||||
armor: 0
|
||||
# bush
|
||||
- type: 2
|
||||
layer: 3
|
||||
armor: 0
|
||||
# water
|
||||
- type: 3
|
||||
layer: 1
|
||||
armor: 0
|
||||
# armor
|
||||
- type: 4
|
||||
layer: 2
|
||||
armor: 2
|
||||
# brick
|
||||
- type: 5
|
||||
layer: 2
|
||||
armor: 1
|
||||
- {type: -1, layer: 2, armor: -1} # border
|
||||
- {type: 0, layer: 0, armor: 0} # none
|
||||
- {type: 1, layer: 0, armor: 0} # ace
|
||||
- {type: 2, layer: 3, armor: 0} # bush
|
||||
- {type: 3, layer: 1, armor: 0} # water
|
||||
- {type: 4, layer: 2, armor: 2} # armor
|
||||
- {type: 5, layer: 2, armor: 1} # brick
|
||||
|
||||
team_tanks: &team_tanks
|
||||
tanks:
|
||||
- {type: slow, rate: 0.5}
|
||||
- {type: fast, rate: 0.5}
|
||||
|
||||
teams:
|
||||
- id: radiant
|
||||
spawnInterval: 0
|
||||
points:
|
||||
- type: eagle
|
||||
index: -1
|
||||
x: 0
|
||||
y: 28
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 0
|
||||
x: 0
|
||||
y: 0
|
||||
direction: top
|
||||
- type: tank
|
||||
index: 1
|
||||
x: 6
|
||||
y: 10
|
||||
direction: top
|
||||
- type: tank
|
||||
index: 2
|
||||
x: 6
|
||||
y: 16
|
||||
direction: top
|
||||
- type: tank
|
||||
index: 3
|
||||
x: 6
|
||||
y: 22
|
||||
direction: top
|
||||
- type: tank
|
||||
index: 4
|
||||
x: 10
|
||||
y: 28
|
||||
direction: top
|
||||
- id: dire
|
||||
spawnInterval: 0
|
||||
points:
|
||||
- type: eagle
|
||||
index: -1
|
||||
x: 38
|
||||
y: 0
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 0
|
||||
x: 38
|
||||
y: 28
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: 1
|
||||
x: 32
|
||||
y: 18
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: 2
|
||||
x: 32
|
||||
y: 12
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: 3
|
||||
x: 32
|
||||
y: 6
|
||||
direction: bottom
|
||||
- type: tank
|
||||
index: 4
|
||||
x: 28
|
||||
y: 0
|
||||
direction: bottom
|
||||
- <<: *team_tanks
|
||||
id: radiant
|
||||
color: 0xff5555
|
||||
- <<: *team_tanks
|
||||
id: dire
|
||||
color: 0x5555ff
|
||||
|
||||
points:
|
||||
- {team: radiant, type: eagle, index: -1, direction: right, x: 0, y: 28}
|
||||
- {team: radiant, type: tank, index: 0, direction: right, x: 0, y: 0}
|
||||
- {team: radiant, type: tank, index: 1, direction: right, x: 6, y: 10}
|
||||
- {team: radiant, type: tank, index: 2, direction: right, x: 6, y: 16}
|
||||
- {team: radiant, type: tank, index: 3, direction: right, x: 6, y: 22}
|
||||
- {team: radiant, type: tank, index: 4, direction: right, x: 10, y: 28}
|
||||
- {team: dire, type: eagle, index: -1, direction: right, x: 38, y: 0}
|
||||
- {team: dire, type: tank, index: 0, direction: left, x: 38, y: 28}
|
||||
- {team: dire, type: tank, index: 1, direction: left, x: 32, y: 18}
|
||||
- {team: dire, type: tank, index: 2, direction: left, x: 32, y: 12}
|
||||
- {team: dire, type: tank, index: 3, direction: left, x: 32, y: 6}
|
||||
- {team: dire, type: tank, index: 4, direction: left, x: 28, y: 0}
|
||||
|
||||
bullet: &bullet
|
||||
width: 12
|
||||
@@ -112,23 +51,30 @@ bullet: &bullet
|
||||
piercing: 1
|
||||
|
||||
tanks:
|
||||
radiant: &tanks
|
||||
- type: 0
|
||||
width: 36
|
||||
height: 36
|
||||
speed: 2.5
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
- type: slow
|
||||
width: 38
|
||||
height: 36
|
||||
speed: 2.3
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 12.0
|
||||
bullets: 1
|
||||
skin: bc
|
||||
|
||||
- type: 1
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.5
|
||||
bullets: 1
|
||||
dire:
|
||||
- <<: *tanks
|
||||
- type: fast
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 4.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
skin: bb
|
||||
|
||||
bonuses:
|
||||
- {type: clock}
|
||||
- {type: grenade}
|
||||
- {type: helmet}
|
||||
- {type: life}
|
||||
- {type: shovel}
|
||||
- {type: star}
|
||||
|
||||
@@ -1,30 +1,2 @@
|
||||
0000000000000000000000000000000000005500
|
||||
0000000000000000000000000000000000005500
|
||||
0000000000000000000000000000000000005555
|
||||
0000000000000000000000000000000000005555
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
5555000000000000000000000000000000000000
|
||||
5555000000000000000000000000000000000000
|
||||
0055000000000000000000000000000000000000
|
||||
0055000000000000000000000000000000000000
|
||||
points: [{index: -1, team: radiant, x: 0, direction: right, type: eagle, y: 28}, {index: 0, team: radiant, x: 0, direction: right, type: tank, y: 0}, {index: 1, team: radiant, x: 6, direction: right, type: tank, y: 10}, {index: 2, team: radiant, x: 6, direction: right, type: tank, y: 16}, {index: 3, team: radiant, x: 6, direction: right, type: tank, y: 22}, {index: 4, team: radiant, x: 10, direction: right, type: tank, y: 28}, {index: -1, team: dire, x: 38, direction: right, type: eagle, y: 0}, {index: 0, team: dire, x: 38, direction: left, type: tank, y: 28}, {index: 1, team: dire, x: 32, direction: left, type: tank, y: 18}, {index: 2, team: dire, x: 32, direction: left, type: tank, y: 12}, {index: 3, team: dire, x: 32, direction: left, type: tank, y: 6}, {index: 4, team: dire, x: 28, direction: left, type: tank, y: 0}]
|
||||
data: "000044000000000000000000005500004400550000004400000000000000000000550000440055000000440000004400003333000055000044005555000044000000440000333300005500004400555500004422442244000000000000550000440000000000442244224400000000000055000044000000000000000000444444555544444400442200330000000000000044444455554444440044220033005555333333554422220000222244000022003300555533333355442222000022224400002200330000000000000044220000000022440000440033000000000000004422000000002244000044003300000000000000550000555500005500002200000000000000000055000055550000550000220000004444444400005500445555440055000044444444444444440000550044555544005500004444444400000022000055000055550000550000000000000000002200005500005555000055000000000000003300440000442200000000224400000000000000330044000044220000000022440000000000000033002200004422220000222244553333335555003300220000442222000022224455333333555500330022440044444455554444440000000000000033002244004444445555444444000000000000000000440000550000000000004422442244000000000044000055000000000000442244224400005555004400005500003333000044000000440000555500440000550000333300004400000044000000550044000055000000000000000000004400000055004400005500000000000000000000440000"
|
||||
|
||||
2
src/client/resources/dota/levels/level001.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
points: [{index: -1, direction: right, team: radiant, type: eagle, y: 28, x: 0}, {index: 0, direction: right, team: radiant, type: tank, y: 2, x: 2}, {index: 1, direction: right, team: radiant, type: tank, y: 6, x: 2}, {index: 2, direction: right, team: radiant, type: tank, y: 10, x: 2}, {index: 3, direction: right, team: radiant, type: tank, y: 14, x: 2}, {index: 4, direction: right, team: radiant, type: tank, y: 18, x: 2}, {index: -1, direction: right, team: dire, type: eagle, y: 28, x: 38}, {index: 0, direction: left, team: dire, type: tank, y: 2, x: 36}, {index: 1, direction: left, team: dire, type: tank, y: 6, x: 36}, {index: 2, direction: left, team: dire, type: tank, y: 10, x: 36}, {index: 3, direction: left, team: dire, type: tank, y: 14, x: 36}, {index: 4, direction: left, team: dire, type: tank, y: 18, x: 36}]
|
||||
data: "005500330033003300333300330033003300550000550033003300330033330033003300330055000000000000330033000000003300330000000000000000000033003300000000330033000000000000550033000000330000000033000000330055000055003300000033000000003300000033005500000000330000003300333300330000003300000000000033000000330033330033000000330000000055000000330033003333003300330000005500005500000033003300333300330033000000550000000033003300330033330033003300330000000000003300330033003333003300330033000000005500330000003300333300330000003300550000550033000000330033330033000000330055000000000000330033003333003300330000000000000000000033003300333300330033000000000000550033003300330033330033003300330055000055003300330033003333003300330033005500000000330033003300333300330033003300000000000033003300330033330033003300330000005555553300330033003333003300330033555555555555330033003300333300330033003355555555555533003300330033330033003300335555555555553300330033003333003300330033555555440000330033000000333300000033000000004444000033003300000033330000003300000000440000443300330000003333000000330033440000000044330033000000333300000033003344000000440033003300330033330033003300330044000044003300330033003333003300330033004400"
|
||||
2
src/client/resources/dota/levels/level002.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
data: "000000000000000000000000000000440000000000000000000000000000000000000044000000000044003300005500440000440055000000000000004400330000550044000044005500000000000000000000440000000000000000000055004400000000000044000000000000000000005500440000003300000000330044003300440000000000000000330000000033004400330044000000000000000000440055000000000000000000005500003300000044005500000000000000000000550000330000000000000055000044005500440000004400000000000000005500004400550044000000440000555500003300000000000000000000000000555555550000330000000000000000000000000055550055440000004400330000000000003300445500005544000000440033000000000000330044550055550000440000000044004400550000000055555555000044000000004400440055000000005555000000000000000000000000000044000044000000000000000000000000000000004400004400000044000044000044005500004400000000000000004400004400004400550000440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000003300000000550000330055003300005500440000330000000055000033005500330000550044000000440033000000440000000000440000000000000044003300000044000000000044000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
|
||||
points: [{direction: right, team: radiant, x: 0, type: eagle, y: 14, index: -1}, {direction: right, team: radiant, x: 0, type: tank, y: 0, index: 0}, {direction: right, team: radiant, x: 6, type: tank, y: 10, index: 1}, {direction: right, team: radiant, x: 6, type: tank, y: 16, index: 2}, {direction: right, team: radiant, x: 6, type: tank, y: 22, index: 3}, {direction: right, team: radiant, x: 10, type: tank, y: 28, index: 4}, {direction: right, team: dire, x: 38, type: eagle, y: 14, index: -1}, {direction: left, team: dire, x: 38, type: tank, y: 28, index: 0}, {direction: left, team: dire, x: 32, type: tank, y: 18, index: 1}, {direction: left, team: dire, x: 32, type: tank, y: 12, index: 2}, {direction: left, team: dire, x: 32, type: tank, y: 6, index: 3}, {direction: left, team: dire, x: 28, type: tank, y: 0, index: 4}]
|
||||
2
src/client/resources/dota/levels/level003.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
points: [{index: -1, direction: right, team: radiant, x: 24, type: eagle, y: 26}, {index: 0, direction: right, team: radiant, x: 14, type: tank, y: 26}, {index: 1, direction: right, team: radiant, x: 20, type: tank, y: 20}, {index: 2, direction: right, team: radiant, x: 26, type: tank, y: 20}, {index: 3, direction: right, team: radiant, x: 34, type: tank, y: 24}, {index: 4, direction: right, team: radiant, x: 38, type: tank, y: 22}, {index: -1, direction: right, team: dire, x: 22, type: eagle, y: 2}, {index: 0, direction: left, team: dire, x: 8, type: tank, y: 2}, {index: 1, direction: left, team: dire, x: 12, type: tank, y: 6}, {index: 2, direction: left, team: dire, x: 20, type: tank, y: 6}, {index: 3, direction: left, team: dire, x: 21, type: tank, y: 10}, {index: 4, direction: left, team: dire, x: 28, type: tank, y: 4}]
|
||||
data: "444444444400000000440000004444000000000044444444440000000044000000444400000000004444440000004444004400000044440033444400444444000000444400440000004444003344440000000000440000440044000000000000000000000000000044000044004400000000000000000000003344004400000000000044004444440000444400334400440000000000004400444444000044440000000000004400444444440033440000005544000000000000440044444444003344000000554444004433440044444400000000004400440000004400443344004444440000000000440044000000440000000000004444004444440044004444440044000000000000444400444444004400444444000000440055440044440044440000000055444400000044005544004444004444000000005544440000444400444400000000000000443300000000000044440044440000000000000044330000000000000044004444003300444444004444004433004400004400444400330044444400444400443300444400000000000033000000000000000044000000440000000000003300000000000000004400000044440044004444444400444444440000440044004444004400444444440044444444000044004400000000000000440000000000000000000000440000000000000044000000000000000000000044004455003344000000440044000000440033444400445500334400000044004400000044003344440044440000000044000000440000004400000000004444000000004400000044000000440000000000"
|
||||
2
src/client/resources/dota/levels/level004.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
points: [{index: -1, direction: right, team: radiant, x: 12, type: eagle, y: 2}, {index: 0, direction: right, team: radiant, x: 6, type: tank, y: 6}, {index: 1, direction: right, team: radiant, x: 10, type: tank, y: 10}, {index: 2, direction: right, team: radiant, x: 14, type: tank, y: 10}, {index: 3, direction: right, team: radiant, x: 18, type: tank, y: 6}, {index: 4, direction: right, team: radiant, x: 20, type: tank, y: 2}, {index: -1, direction: right, team: dire, x: 22, type: eagle, y: 26}, {index: 0, direction: left, team: dire, x: 12, type: tank, y: 26}, {index: 1, direction: left, team: dire, x: 18, type: tank, y: 22}, {index: 2, direction: left, team: dire, x: 24, type: tank, y: 22}, {index: 3, direction: left, team: dire, x: 28, type: tank, y: 18}, {index: 4, direction: left, team: dire, x: 30, type: tank, y: 10}]
|
||||
data: "000000000033333300000000000000000000000000000000003333330000000000000000000000000000004400330033004400000000003300000044000000440033003300440000000000330000004400000000003333330000000044440000000000000000000000333333000000004444000000000000000000000000000000003300000000004444000000000000000000000000330000000000444400000044000000004400000000004400000044000000004400000000440000000000440000004400000000000033000000000000004444000000000000000000003300000000000000444400000000000000000000000000330000440000000033000000000000000000000033000044000000003300000000000000000000000000444400004400000000000000000000000000000044440000440000000000000000000000334444004444000000000044000000000000000033444400444400000000004400000000004400000044000000000000330000440000000000440000004400000000000033000044000000000000440000000000330000440000000000000033000044000000000033000044000000000000003300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000044000000003333330000000033000000000000004400000000333333000000003300000000000000000000440033003300440000000000000000000000000044003300330044000000000000000000000000000000333333000000000000000000000000000000000033333300000000000000"
|
||||
2
src/client/resources/dota/levels/level005.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
points: [{index: -1, direction: right, team: radiant, x: 19, type: eagle, y: 28}, {index: 0, direction: right, team: radiant, x: 0, type: tank, y: 28}, {index: 1, direction: right, team: radiant, x: 10, type: tank, y: 22}, {index: 2, direction: right, team: radiant, x: 19, type: tank, y: 18}, {index: 3, direction: right, team: radiant, x: 28, type: tank, y: 22}, {index: 4, direction: right, team: radiant, x: 38, type: tank, y: 28}, {index: -1, direction: right, team: dire, x: 19, type: eagle, y: 0}, {index: 0, direction: left, team: dire, x: 0, type: tank, y: 0}, {index: 1, direction: left, team: dire, x: 10, type: tank, y: 6}, {index: 2, direction: left, team: dire, x: 19, type: tank, y: 10}, {index: 3, direction: left, team: dire, x: 28, type: tank, y: 6}, {index: 4, direction: left, team: dire, x: 38, type: tank, y: 0}]
|
||||
data: "000000000000440000000000004400000000000000000000000044000000000000440000000000004400000000000000000440000000000000000044440000000000000000044000000000000000004400000000005555555555555555555500000000000000000000555555555555555555550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000000000000000000000000000055000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000004400000000000000000000440000000000000000440000000000000000000044000000005555555544333333333553333333334455555555555555554433333333355333333333445555555500000000440000000000000000000044000000000000000044000000000000000000004400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000000000000000000000000000055000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055555555555555555555000000000000000000005555555555555555555500000000004400000000000000000440000000000000000044440000000000000000044000000000000000004400000000000044000000000000440000000000000000000000004400000000000044000000000000"
|
||||
2
src/client/resources/dota/levels/level006.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
points: [{index: -1, direction: right, team: radiant, x: 19, type: eagle, y: 28}, {index: 0, direction: right, team: radiant, x: 2, type: tank, y: 22}, {index: 1, direction: right, team: radiant, x: 9, type: tank, y: 20}, {index: 2, direction: right, team: radiant, x: 19, type: tank, y: 24}, {index: 3, direction: right, team: radiant, x: 29, type: tank, y: 20}, {index: 4, direction: right, team: radiant, x: 36, type: tank, y: 22}, {index: -1, direction: right, team: dire, x: 19, type: eagle, y: 0}, {index: 0, direction: left, team: dire, x: 2, type: tank, y: 6}, {index: 1, direction: left, team: dire, x: 9, type: tank, y: 8}, {index: 2, direction: left, team: dire, x: 19, type: tank, y: 4}, {index: 3, direction: left, team: dire, x: 29, type: tank, y: 8}, {index: 4, direction: left, team: dire, x: 36, type: tank, y: 6}]
|
||||
data: "000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005555555544444455555555000000000000000000555555554444445555555500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005500000000000000550000000000000000000000550000000000000055000000000000000000000055000000000000005500000000000000000000005500000000000000550000000000000000000000000044000000440000000000000000000000000000004400000044000000000000000333333333333333445500004433333333333333333333333333333344550000443333333333333333333333333333334400440044333333333333333333333333333333440044004433333333333333333333333333333344000055443333333333333333333333333333334400005544333333333333333000000000000000440000004400000000000000000000000000000044000000440000000000000000000000000055000000000000005500000000000000000000005500000000000000550000000000000000000000550000000000000055000000000000000000000055000000000000005500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005555555544444455555555000000000000000000555555554444445555555500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
|
||||
|
Before Width: | Height: | Size: 450 B After Width: | Height: | Size: 450 B |
|
Before Width: | Height: | Size: 566 B After Width: | Height: | Size: 566 B |
|
Before Width: | Height: | Size: 354 B After Width: | Height: | Size: 354 B |
|
Before Width: | Height: | Size: 541 B After Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 455 B |
|
Before Width: | Height: | Size: 532 B After Width: | Height: | Size: 532 B |
BIN
src/client/resources/image/tank/ba-0.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/client/resources/image/tank/ba-1.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/client/resources/image/tank/bb-0.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
src/client/resources/image/tank/bb-1.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
src/client/resources/image/tank/bc-0.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/client/resources/image/tank/bc-1.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/client/resources/image/tank/bd-0.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
src/client/resources/image/tank/bd-1.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
src/client/resources/image/tank/pa-0.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
src/client/resources/image/tank/pa-1.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
src/client/resources/image/tank/pb-0.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
src/client/resources/image/tank/pb-1.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
src/client/resources/image/tank/pc-0.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
src/client/resources/image/tank/pc-1.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
src/client/resources/image/tank/pd-0.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
src/client/resources/image/tank/pd-1.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 590 B |
@@ -18,6 +18,10 @@ class Line {
|
||||
);
|
||||
}
|
||||
|
||||
public function move(point:Point):Line {
|
||||
return new Line(point1.add(point), point2.add(point));
|
||||
}
|
||||
|
||||
public function setLength(value:Float):Line {
|
||||
var center = this.center;
|
||||
var width = point2.x - point1.x;
|
||||
|
||||
@@ -18,6 +18,6 @@ class Point {
|
||||
}
|
||||
|
||||
public function toString():String {
|
||||
return 'Point{x=$x,y=$y}';
|
||||
return 'Point{x=${Math.round(x * 100) / 100},y=${Math.round(y * 100) / 100}}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import ru.m.tankz.proto.pack.LeaveGameRequest;
|
||||
import ru.m.tankz.proto.pack.LeaveGameResponse;
|
||||
import ru.m.tankz.proto.pack.GameUpdateResponse;
|
||||
import ru.m.tankz.proto.pack.GameActionRequest;
|
||||
import ru.m.connect.IConnection;
|
||||
import protohx.Message;
|
||||
import ru.m.tankz.proto.pack.ErrorResponse;
|
||||
import ru.m.tankz.proto.pack.GameListRequest;
|
||||
import ru.m.tankz.proto.pack.GameListResponse;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.proto.pack.CreateGameRequest;
|
||||
import ru.m.tankz.proto.pack.CreateGameResponse;
|
||||
import ru.m.tankz.proto.pack.ErrorResponse;
|
||||
import ru.m.tankz.proto.pack.GameActionRequest;
|
||||
import ru.m.tankz.proto.pack.GameListRequest;
|
||||
import ru.m.tankz.proto.pack.GameListResponse;
|
||||
import ru.m.tankz.proto.pack.GameUpdateResponse;
|
||||
import ru.m.tankz.proto.pack.JoinGameRequest;
|
||||
import ru.m.tankz.proto.pack.JoinGameResponse;
|
||||
import ru.m.tankz.proto.pack.LeaveGameRequest;
|
||||
import ru.m.tankz.proto.pack.LeaveGameResponse;
|
||||
import ru.m.tankz.proto.pack.StartGameRequest;
|
||||
import ru.m.tankz.proto.pack.StartGameResponse;
|
||||
import Type;
|
||||
|
||||
|
||||
class PacketBuilder implements IPacketBuilder {
|
||||
|
||||
|
||||
26
src/common/haxe/ru/m/tankz/Type.hx
Normal file
@@ -0,0 +1,26 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import ru.m.draw.Color;
|
||||
|
||||
typedef Type = Dynamic;
|
||||
|
||||
typedef GameType = String;
|
||||
|
||||
typedef TeamId = String;
|
||||
|
||||
typedef ControlType = String;
|
||||
|
||||
typedef BrickType = Int;
|
||||
|
||||
typedef TankType = String;
|
||||
|
||||
typedef BonusType = String;
|
||||
|
||||
typedef PlayerId = {
|
||||
var team:TeamId;
|
||||
var type:ControlType;
|
||||
var index:Int;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
typedef GameMode = Array<PlayerId>;
|
||||
@@ -1,63 +1,41 @@
|
||||
package ru.m.tankz.bot;
|
||||
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.geom.Direction;
|
||||
import haxe.Timer;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class BotControl extends Control {
|
||||
public static var TYPE(default, never):ControlType = 'bot';
|
||||
class BotHelper {
|
||||
|
||||
private var shotTimer:Timer;
|
||||
private var turnTimer:Timer;
|
||||
|
||||
public function new(index:Int) {
|
||||
super({type:TYPE, index:index});
|
||||
}
|
||||
|
||||
override public function onCollision(with:EntityType):Void {
|
||||
switch (with) {
|
||||
case EntityType.TANK(_): turn();
|
||||
case EntityType.CELL(_): turn();
|
||||
case _:
|
||||
public static function findEagle(team:TeamId, handler:ControlHandler):Null<Eagle> {
|
||||
for (entity in handler.entities) {
|
||||
switch (EntityTypeResolver.of(entity)) {
|
||||
case EntityType.EAGLE(eagle):
|
||||
if (eagle.team != team) {
|
||||
return eagle;
|
||||
}
|
||||
case x:
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
//var tank = handler.entities.get(tankId);
|
||||
//action(TankAction.MOVE(tank.rect.direction));
|
||||
action(TankAction.MOVE(Direction.BOTTOM)); // ToDo: hardcode bot start direction
|
||||
if (shotTimer == null) {
|
||||
shotTimer = new Timer(1000);
|
||||
shotTimer.run = shot;
|
||||
}
|
||||
if (turnTimer == null) {
|
||||
turnTimer = new Timer(3000);
|
||||
turnTimer.run = turn;
|
||||
}
|
||||
public static function getDirectionTo(entity:Entity, target:Entity):Direction {
|
||||
var x:Float = target.rect.x - entity.rect.x;
|
||||
var y:Float = target.rect.y - entity.rect.y;
|
||||
var xD:Direction = Direction.from(Std.int(x / Math.abs(x)), 0);
|
||||
var yD:Direction = Direction.from(0, Std.int(y / Math.abs(y)));
|
||||
if (entity.rect.direction == xD) return yD;
|
||||
if (entity.rect.direction == yD) return xD;
|
||||
return Math.abs(x) > Math.abs(y) ? xD : yD;
|
||||
}
|
||||
|
||||
override public function stop():Void {
|
||||
if (shotTimer != null) {
|
||||
shotTimer.stop();
|
||||
shotTimer = null;
|
||||
}
|
||||
if (turnTimer != null) {
|
||||
turnTimer.stop();
|
||||
turnTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
public function shot():Void {
|
||||
action(TankAction.SHOT);
|
||||
}
|
||||
|
||||
public function turn():Void {
|
||||
action(TankAction.MOVE(randomDirection()));
|
||||
}
|
||||
|
||||
private function randomDirection():Direction {
|
||||
public static function randomDirection():Direction {
|
||||
return [
|
||||
Direction.TOP,
|
||||
Direction.BOTTOM,
|
||||
@@ -66,3 +44,76 @@ class BotControl extends Control {
|
||||
][Math.floor(Math.random() * 4)];
|
||||
}
|
||||
}
|
||||
|
||||
class BotControl extends Control {
|
||||
|
||||
private var shotTimer:Timer;
|
||||
private var turnRandomTimer:Timer;
|
||||
private var turnTimer:Timer;
|
||||
private var tank(get, null):Tank;
|
||||
|
||||
public function new(playerId:PlayerId) {
|
||||
super(playerId);
|
||||
}
|
||||
|
||||
override public function onCollision(with:EntityType):Void {
|
||||
switch (with) {
|
||||
case EntityType.TANK(_): turnAfter(300);
|
||||
case EntityType.CELL(_): turnAfter(300);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
if (handler == null) return;
|
||||
action(TankAction.MOVE(tank.rect.direction));
|
||||
if (shotTimer == null) {
|
||||
shotTimer = new Timer(1000);
|
||||
shotTimer.run = shot;
|
||||
}
|
||||
if (turnRandomTimer == null) {
|
||||
turnRandomTimer = new Timer(2000);
|
||||
turnRandomTimer.run = turn;
|
||||
}
|
||||
}
|
||||
|
||||
override public function stop():Void {
|
||||
if (shotTimer != null) {
|
||||
shotTimer.stop();
|
||||
shotTimer = null;
|
||||
}
|
||||
if (turnRandomTimer != null) {
|
||||
turnRandomTimer.stop();
|
||||
turnRandomTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
public function shot():Void {
|
||||
action(TankAction.SHOT);
|
||||
}
|
||||
|
||||
public function turnAfter(delay:Int):Void {
|
||||
if (turnTimer == null) {
|
||||
turnTimer = Timer.delay(turn, delay);
|
||||
}
|
||||
}
|
||||
|
||||
public function turn():Void {
|
||||
if (turnTimer != null) {
|
||||
turnTimer.stop();
|
||||
turnTimer = null;
|
||||
}
|
||||
// ToDo:
|
||||
if (handler == null || tank == null) return;
|
||||
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
|
||||
if (eagle != null && Math.random() > 0.25) {
|
||||
action(TankAction.MOVE(BotHelper.getDirectionTo(tank, eagle)));
|
||||
} else {
|
||||
action(TankAction.MOVE(BotHelper.randomDirection()));
|
||||
}
|
||||
}
|
||||
|
||||
private function get_tank():Tank {
|
||||
return cast handler.entities[tankId];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef GameConfig = {
|
||||
var levels: Int;
|
||||
var friendlyFire:Bool;
|
||||
}
|
||||
|
||||
typedef SpawnPoint = {
|
||||
var team:TeamId;
|
||||
var type:String;
|
||||
var index:Int;
|
||||
var x:Int;
|
||||
@@ -17,7 +26,7 @@ typedef MapConfig = {
|
||||
}
|
||||
|
||||
typedef BrickConfig = {
|
||||
var type:Int;
|
||||
var type:BrickType;
|
||||
var layer:Int;
|
||||
var armor:Int;
|
||||
}
|
||||
@@ -29,48 +38,77 @@ typedef BulletConfig = {
|
||||
var piercing:Int;
|
||||
}
|
||||
|
||||
|
||||
typedef TankType = {
|
||||
var group:String;
|
||||
var type:String;
|
||||
}
|
||||
|
||||
typedef TankConfig = { > TankType,
|
||||
typedef TankConfig = {
|
||||
var type:TankType;
|
||||
var width:Float;
|
||||
var height:Float;
|
||||
var speed:Float;
|
||||
var bullet:BulletConfig;
|
||||
var bullets:Int;
|
||||
var hits:Int;
|
||||
var skin:String;
|
||||
@:optinal var upgrade:TankType;
|
||||
}
|
||||
|
||||
typedef BonusConfig = {
|
||||
var type:BonusType;
|
||||
}
|
||||
|
||||
typedef TankSpawn = {
|
||||
var type:TankType;
|
||||
var rate:Float;
|
||||
@:optional var bonus:Float;
|
||||
}
|
||||
|
||||
|
||||
typedef TeamConfig = {
|
||||
var id:String;
|
||||
var id:TeamId;
|
||||
var size:Int;
|
||||
var spawnInterval:Int;
|
||||
var points:Array<SpawnPoint>;
|
||||
var tanks:Array<TankSpawn>;
|
||||
@:optional var spawnInterval:Int;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
|
||||
typedef LevelConfig = {
|
||||
var data:Array<BrickConfig>;
|
||||
@:optional var points:Array<SpawnPoint>;
|
||||
}
|
||||
|
||||
|
||||
class Config {
|
||||
public var type(default, null):String;
|
||||
public var levels(default, null):Int;
|
||||
public var game(default, null):GameConfig;
|
||||
public var map(default, null):MapConfig;
|
||||
public var bricks(default, null):Array<BrickConfig>;
|
||||
public var tanks(default, null):Array<TankConfig>;
|
||||
public var teams(default, null):Array<TeamConfig>;
|
||||
public var points(default, null):Array<SpawnPoint>;
|
||||
public var bonuses(default, null):Array<BonusConfig>;
|
||||
|
||||
private var brickMap:Map<Int, BrickConfig>;
|
||||
private var tankMap:Map<String, Map<String, TankConfig>>;
|
||||
private var teamMap:Map<String, TeamConfig>;
|
||||
private var tankMap:Map<TankType, TankConfig>;
|
||||
private var teamMap:Map<TeamId, TeamConfig>;
|
||||
private var bonusMap:Map<BonusType, BonusConfig>;
|
||||
|
||||
public function new(type:String, levels:Int, map:MapConfig, bricks:Array<BrickConfig>, teams:Array<TeamConfig>, tanks:Array<TankConfig>) {
|
||||
public function new(
|
||||
type:String,
|
||||
game:GameConfig,
|
||||
map:MapConfig,
|
||||
bricks:Array<BrickConfig>,
|
||||
teams:Array<TeamConfig>,
|
||||
points:Array<SpawnPoint>,
|
||||
tanks:Array<TankConfig>,
|
||||
bonuses:Array<BonusConfig>
|
||||
) {
|
||||
this.type = type;
|
||||
this.levels = levels;
|
||||
this.game = game;
|
||||
this.map = map;
|
||||
this.bricks = bricks;
|
||||
this.teams = teams;
|
||||
this.points = points;
|
||||
this.tanks = tanks;
|
||||
this.bonuses = bonuses;
|
||||
init();
|
||||
}
|
||||
|
||||
@@ -85,8 +123,11 @@ class Config {
|
||||
}
|
||||
tankMap = new Map();
|
||||
for (item in tanks) {
|
||||
if (!tankMap.exists(item.group)) tankMap.set(item.group, new Map<String, TankConfig>());
|
||||
tankMap.get(item.group).set(item.type, item);
|
||||
tankMap.set(item.type, item);
|
||||
}
|
||||
bonusMap = new Map();
|
||||
for (item in bonuses) {
|
||||
bonusMap.set(item.type, item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +139,11 @@ class Config {
|
||||
return teamMap.get(id);
|
||||
}
|
||||
|
||||
public function getTank(group:String, type:String):TankConfig {
|
||||
return tankMap.get(group).get(type);
|
||||
public function getTank(type:TankType):TankConfig {
|
||||
return tankMap.get(type);
|
||||
}
|
||||
|
||||
public function getBonus(type:BonusType):BonusConfig {
|
||||
return bonusMap.get(type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import yaml.Parser;
|
||||
import openfl.Assets;
|
||||
import yaml.Yaml;
|
||||
@@ -8,11 +7,13 @@ import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
typedef ConfigSource = {
|
||||
var levels:Int;
|
||||
var game:GameConfig;
|
||||
var map: MapConfig;
|
||||
var bricks: Array<BrickConfig>;
|
||||
var teams: Array<TeamConfig>;
|
||||
var tanks: Dynamic<Array<TankConfig>>;
|
||||
var points: Array<SpawnPoint>;
|
||||
var tanks: Array<TankConfig>;
|
||||
var bonuses: Array<BonusConfig>;
|
||||
}
|
||||
|
||||
class ConfigBundle {
|
||||
@@ -22,15 +23,7 @@ class ConfigBundle {
|
||||
}
|
||||
|
||||
public static function get(type:String):Config {
|
||||
var source:ConfigSource = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()));
|
||||
var tanks:Array<TankConfig> = [];
|
||||
for (group in Reflect.fields(source.tanks)) {
|
||||
var data:Array<TankConfig> = Reflect.field(source.tanks, group);
|
||||
for (item in data) {
|
||||
item.group = group;
|
||||
tanks.push(item);
|
||||
}
|
||||
}
|
||||
return new Config(type, source.levels, source.map, source.bricks, source.teams, tanks);
|
||||
var source = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()));
|
||||
return new Config(type, source.game, source.map, source.bricks, source.teams, source.points, source.tanks, source.bonuses);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
import openfl.Assets;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
import yaml.Parser;
|
||||
import yaml.Renderer;
|
||||
import yaml.Yaml;
|
||||
|
||||
|
||||
typedef LevelSource = {
|
||||
var data:String;
|
||||
@:optional var points:Array<SpawnPoint>;
|
||||
}
|
||||
|
||||
class LevelBundle {
|
||||
|
||||
private static function formatLevel(level:Int):String {
|
||||
@@ -13,16 +21,48 @@ class LevelBundle {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static function get(type:GameType, config:Config, level:Int):Array<BrickConfig> {
|
||||
var bricksData:String = Assets.getText('resources/${type}/levels/level${formatLevel(level)}.txt');
|
||||
public static function loadsOld(config:Config, data:String):LevelConfig {
|
||||
var bricks:Array<BrickConfig> = [];
|
||||
for (line in ~/\s+/g.split(bricksData)) {
|
||||
for (line in ~/\s+/g.split(data)) {
|
||||
for (c in line.split('')) {
|
||||
if (c.length > 0) {
|
||||
bricks.push(config.bricks[Std.parseInt(c) + 1]);
|
||||
bricks.push(config.getBrick(Std.parseInt(c)));
|
||||
}
|
||||
}
|
||||
}
|
||||
return bricks;
|
||||
return {
|
||||
data: bricks
|
||||
}
|
||||
}
|
||||
|
||||
public static function loads(config:Config, data:String):LevelConfig {
|
||||
if (config.type == 'classic') {
|
||||
return loadsOld(config, data);
|
||||
} else {
|
||||
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
|
||||
return {
|
||||
data: obj.data.split('').map(function(c) return config.getBrick(Std.parseInt(c))),
|
||||
points: obj.points,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function dumps(config:Config, level:LevelConfig):String {
|
||||
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.type)).join('');
|
||||
return Yaml.render({
|
||||
data: bricksStr,
|
||||
points: level.points,
|
||||
}, Renderer.options().setFlowLevel(1));
|
||||
}
|
||||
|
||||
public static function empty(config:Config):LevelConfig {
|
||||
return {
|
||||
data: [for (i in 0...config.map.gridWidth * config.map.gridHeight) config.bricks[1]]
|
||||
}
|
||||
}
|
||||
|
||||
public static function get(type:GameType, config:Config, level:Int):LevelConfig {
|
||||
var data:String = Assets.getText('resources/${type}/levels/level${formatLevel(level)}.txt');
|
||||
return loads(config, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,30 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
enum TankAction {
|
||||
MOVE(direction:Direction);
|
||||
LEVEL_UP(level:Int);
|
||||
UPGRADE;
|
||||
STOP;
|
||||
SHOT;
|
||||
}
|
||||
|
||||
|
||||
typedef ControlType = String;
|
||||
|
||||
|
||||
typedef ControlId = {
|
||||
var type:ControlType;
|
||||
var index:Int;
|
||||
}
|
||||
|
||||
|
||||
class Control {
|
||||
public var id:ControlId;
|
||||
public static var NONE(default, never):ControlType = 'none';
|
||||
public static var HUMAN(default, never):ControlType = 'human';
|
||||
public static var BOT(default, never):ControlType = 'bot';
|
||||
|
||||
public var playerId(default, null):PlayerId;
|
||||
public var tankId(default, default):Int;
|
||||
private var handler:ControlHandler;
|
||||
|
||||
public function new(id:ControlId) {
|
||||
this.id = id;
|
||||
public function new(playerId:PlayerId) {
|
||||
this.playerId = playerId;
|
||||
}
|
||||
|
||||
public function bind(handler:ControlHandler):Void {
|
||||
|
||||
15
src/common/haxe/ru/m/tankz/core/Bonus.hx
Normal file
@@ -0,0 +1,15 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Bonus extends Entity {
|
||||
|
||||
public var bonusType(default, null):BonusType;
|
||||
|
||||
public function new(bonusType:BonusType) {
|
||||
super(new Rectangle(0, 0, 44, 44));
|
||||
this.bonusType = bonusType;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Bullet extends MobileEntity {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Eagle extends Entity {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import ru.m.geom.Rectangle;
|
||||
import Type;
|
||||
|
||||
|
||||
class Entity implements IKey {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import Type.ValueType;
|
||||
import ru.m.tankz.map.Grid.GridCell;
|
||||
import Type;
|
||||
import ru.m.tankz.map.Grid;
|
||||
|
||||
|
||||
enum EntityType {
|
||||
@@ -9,6 +9,7 @@ enum EntityType {
|
||||
TANK(tank:Tank);
|
||||
BULLET(bullet:Bullet);
|
||||
CELL(cell:GridCell);
|
||||
BONUS(bonus:Bonus);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +21,7 @@ class EntityTypeResolver {
|
||||
case ValueType.TClass(Tank): EntityType.TANK(cast entity);
|
||||
case ValueType.TClass(Bullet): EntityType.BULLET(cast entity);
|
||||
case ValueType.TClass(GridCell): EntityType.CELL(cast entity);
|
||||
case ValueType.TClass(Bonus): EntityType.BONUS(cast entity);
|
||||
case x: null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Tank extends MobileEntity {
|
||||
public var playerId(default, null):PlayerId;
|
||||
public var config(default, set):TankConfig;
|
||||
public var color(default, default):Color;
|
||||
public var hits(default, default):Int;
|
||||
public var bonus(default, default):Bool;
|
||||
|
||||
private var bulletsCounter:Int = 0;
|
||||
|
||||
@@ -18,6 +22,7 @@ class Tank extends MobileEntity {
|
||||
super(new Rectangle(0, 0, config.width, config.height), config.speed, Direction.RIGHT);
|
||||
this.playerId = playerId;
|
||||
this.config = config;
|
||||
this.hits = config.hits;
|
||||
this.layer = 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Line;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Control;
|
||||
@@ -30,7 +31,16 @@ class CollisionProcessor implements EngineListener {
|
||||
public function onSpawn(entity:EntityType):Void {}
|
||||
|
||||
private function checkTankBullet(tank:Tank, bullet:Bullet):Bool {
|
||||
return tank.playerId.team != bullet.playerId.team;
|
||||
if (bullet.tankId == tank.id) return false;
|
||||
return engine.config.game.friendlyFire || tank.playerId.team != bullet.playerId.team;
|
||||
}
|
||||
|
||||
private function hitTank(tank:Tank):Void {
|
||||
if (tank.hits > 0) {
|
||||
tank.hits--;
|
||||
} else {
|
||||
engine.destroy(tank);
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
@@ -41,20 +51,22 @@ class CollisionProcessor implements EngineListener {
|
||||
tank1.rect.lean(tank2.rect);
|
||||
case EntityType.BULLET(bullet2):
|
||||
if (checkTankBullet(tank1, bullet2)) {
|
||||
engine.destroy(tank1);
|
||||
hitTank(tank1);
|
||||
engine.destroy(bullet2);
|
||||
}
|
||||
case EntityType.EAGLE(eagle):
|
||||
tank1.rect.lean(eagle.rect);
|
||||
case EntityType.CELL(cell):
|
||||
tank1.rect.lean(cell.rect);
|
||||
case EntityType.BONUS(bonus):
|
||||
engine.destroy(bonus);
|
||||
}
|
||||
case EntityType.BULLET(bullet1):
|
||||
switch (with) {
|
||||
case EntityType.TANK(tank2):
|
||||
if (checkTankBullet(tank2, bullet1)) {
|
||||
engine.destroy(bullet1);
|
||||
engine.destroy(tank2);
|
||||
hitTank(tank2);
|
||||
}
|
||||
case EntityType.BULLET(bullet2):
|
||||
engine.destroy(bullet1);
|
||||
@@ -64,6 +76,7 @@ class CollisionProcessor implements EngineListener {
|
||||
engine.destroy(eagle);
|
||||
case EntityType.CELL(cell):
|
||||
engine.destroy(bullet1);
|
||||
case EntityType.BONUS(bonus):
|
||||
}
|
||||
case _:
|
||||
}
|
||||
@@ -121,9 +134,10 @@ class Engine implements ControlHandler {
|
||||
switch (action) {
|
||||
case TankAction.MOVE(direction):
|
||||
tank.move(direction);
|
||||
case TankAction.LEVEL_UP(level):
|
||||
// ToDo:
|
||||
tank.config = config.getTank('human', Std.string(Std.int(Math.min(Std.parseInt(tank.config.type) + level, 3))));
|
||||
case TankAction.UPGRADE:
|
||||
if (tank.config.upgrade != null) {
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
}
|
||||
case TankAction.STOP:
|
||||
tank.stop();
|
||||
case TankAction.SHOT:
|
||||
@@ -134,6 +148,8 @@ class Engine implements ControlHandler {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public function update():Void {
|
||||
var newTime:Float = Date.now().getTime();
|
||||
var d:Float = newTime - time;
|
||||
@@ -153,47 +169,62 @@ class Engine implements ControlHandler {
|
||||
}*/
|
||||
|
||||
if (entity.mx != 0 || entity.my != 0) {
|
||||
entity.rect.x += entity.mx * (d / 30);
|
||||
entity.rect.y += entity.my * (d / 30);
|
||||
|
||||
var side:Line = entity.rect.getSide(entity.rect.direction.reverse());
|
||||
var cells = map.grid.getCells(side);
|
||||
var step:Point = new Point(entity.rect.direction.x * map.cellWidth / 4, entity.rect.direction.y * map.cellHeight / 4);
|
||||
var end:Point = side.center.add(new Point(entity.mx * (d / 30), entity.my * (d / 30)));
|
||||
var c:Int = Math.floor(Math.abs(((end.x - side.center.x) / (map.cellWidth / 4) + (end.y - side.center.y) / (map.cellHeight / 4))));
|
||||
|
||||
var collision:Bool = false;
|
||||
for (cell in cells) {
|
||||
if (cell.layer >= entity.layer && cell.layer < 3) {
|
||||
entity.rect.lean(cell.rect);
|
||||
collision = true;
|
||||
var with = EntityTypeResolver.of(cell);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
break;
|
||||
}
|
||||
}
|
||||
var isStop:Bool = false;
|
||||
|
||||
for (other in entities.iterator()) {
|
||||
if (other != ent && other != null) {
|
||||
if (other.rect.intersection2(side)) {
|
||||
var with = EntityTypeResolver.of(other);
|
||||
while (c-- >= 0) {
|
||||
side = side.move(step);
|
||||
var cells = map.grid.getCells(side);
|
||||
|
||||
var collision:Bool = false;
|
||||
for (cell in cells) {
|
||||
if (cell.layer >= entity.layer && cell.layer < 3) {
|
||||
entity.rect.lean(cell.rect);
|
||||
collision = true;
|
||||
var with = EntityTypeResolver.of(cell);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
isStop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Std.is(entity, Bullet)) {
|
||||
var bullet:Bullet = cast ent;
|
||||
if (collision) {
|
||||
cells = map.grid.getCells(side.setLength(map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
cell.destroyed = true;
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
var brick = map.getBrick(cell);
|
||||
brick.destroyed = true;
|
||||
for (other in entities.iterator()) {
|
||||
if (other != ent && other != null) {
|
||||
if (other.rect.intersection2(side)) {
|
||||
var with = EntityTypeResolver.of(other);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
isStop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Std.is(entity, Bullet)) {
|
||||
var bullet:Bullet = cast ent;
|
||||
if (collision) {
|
||||
cells = map.grid.getCells(side.setLength(map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
cell.destroyed = true;
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
var brick = map.getBrick(cell);
|
||||
brick.destroyed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isStop) break;
|
||||
}
|
||||
|
||||
if (!isStop || Std.is(entity, Bullet)) {
|
||||
entity.rect.x += entity.mx * (d / 30);
|
||||
entity.rect.y += entity.my * (d / 30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import ru.m.tankz.game.GameState.PlayerState;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState.PlayerState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class ClassicGame extends Game {
|
||||
@@ -12,6 +15,17 @@ class ClassicGame extends Game {
|
||||
public static var HUMAN(default, never):TeamId = 'human';
|
||||
public static var BOT(default, never):TeamId = 'bot';
|
||||
|
||||
private static var PLAYER1_COLOR:Color = 0xFC9838;
|
||||
private static var PLAYER2_COLOR:Color = 0x159D49;
|
||||
|
||||
public static var PLAYER1(default, never):GameMode = [
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER1_COLOR, index:0}
|
||||
];
|
||||
public static var PLAYER2(default, never):GameMode = [
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER2_COLOR, index:1}
|
||||
];
|
||||
|
||||
private static var HUMAN_LIFE(default, never):Int = 3;
|
||||
private static var BOT_LIFE(default, never):Int = 20;
|
||||
|
||||
@@ -19,37 +33,22 @@ class ClassicGame extends Game {
|
||||
super(TYPE);
|
||||
}
|
||||
|
||||
public static function buildState(level:Int, humans:Int):GameState {
|
||||
public static function buildState(level:Int, mode:GameMode):GameState {
|
||||
var state = new GameState();
|
||||
state.type = TYPE;
|
||||
state.mode = mode;
|
||||
state.level = level;
|
||||
state.teams[HUMAN] = {life: -1, players: new Map(), lose: false};
|
||||
state.teams[BOT] = {life: BOT_LIFE, players: new Map(), lose: false};
|
||||
for (i in 0...humans) {
|
||||
state.teams[HUMAN].players[i] = {
|
||||
index:i,
|
||||
tank:{
|
||||
group: HUMAN,
|
||||
type: '1'
|
||||
},
|
||||
control:{
|
||||
type: 'human',
|
||||
index: i
|
||||
},
|
||||
for (human in mode) {
|
||||
state.teams[HUMAN].players[human.index] = {
|
||||
id:human,
|
||||
life:HUMAN_LIFE,
|
||||
};
|
||||
}
|
||||
for (i in 0...humans*2+2) {
|
||||
for (i in 0...mode.length * 2 + 2) {
|
||||
state.teams[BOT].players[i] = {
|
||||
index:i,
|
||||
tank:{
|
||||
group: BOT,
|
||||
type: '1'
|
||||
},
|
||||
control:{
|
||||
type: 'bot',
|
||||
index: i
|
||||
},
|
||||
id:{team:BOT, index:i, type:Control.BOT},
|
||||
life:-1,
|
||||
};
|
||||
}
|
||||
@@ -59,7 +58,7 @@ class ClassicGame extends Game {
|
||||
override public function next():Option<GameState> {
|
||||
if (!state.teams[HUMAN].lose) {
|
||||
state.level++;
|
||||
if (state.level >= config.levels) state.level = 0;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
state.teams[BOT].lose = false;
|
||||
state.teams[BOT].life = BOT_LIFE;
|
||||
for (ps in state.teams[HUMAN].players) {
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class DotaGame extends Game {
|
||||
@@ -11,46 +15,57 @@ class DotaGame extends Game {
|
||||
public static var RADIANT(default, never):TeamId = 'radiant';
|
||||
public static var DIRE(default, never):TeamId = 'dire';
|
||||
|
||||
public static var PLAYER1(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, index:0}
|
||||
];
|
||||
|
||||
private static var PLAYER1_COLOR:Color = 0xff7777;
|
||||
private static var PLAYER2_COLOR:Color = 0x7777ff;
|
||||
|
||||
public static var PLAYER2_COOP(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:1}
|
||||
];
|
||||
|
||||
public static var PLAYER2_VS(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:DIRE, type:Control.HUMAN, color: PLAYER2_COLOR, index:0}
|
||||
];
|
||||
|
||||
private static var TEAM_SIZE(default, never):Int = 5;
|
||||
|
||||
public function new() {
|
||||
super(TYPE);
|
||||
}
|
||||
|
||||
public static function buildState(level:Int, humans:Int):GameState {
|
||||
public static function buildState(level:Int, mode:GameMode):GameState {
|
||||
var state = new GameState();
|
||||
state.type = TYPE;
|
||||
state.mode = mode;
|
||||
state.level = level;
|
||||
state.teams[RADIANT] = {life: 20, players: new Map(), lose: false};
|
||||
state.teams[DIRE] = {life: 20, players: new Map(), lose: false};
|
||||
state.teams[DIRE] = {life: 20, players: new Map(), lose: false};
|
||||
for (i in 0...TEAM_SIZE) {
|
||||
state.teams[RADIANT].players[i] = {
|
||||
index:i,
|
||||
tank:{
|
||||
group: RADIANT,
|
||||
type: '1'
|
||||
},
|
||||
control:{
|
||||
type: 'bot',
|
||||
index: i
|
||||
},
|
||||
life:-1,
|
||||
id: {team:RADIANT, index:i, type:Control.BOT},
|
||||
life: -1,
|
||||
};
|
||||
}
|
||||
for (i in 0...TEAM_SIZE) {
|
||||
state.teams[DIRE].players[i] = {
|
||||
index:i,
|
||||
tank:{
|
||||
group: DIRE,
|
||||
type: '1'
|
||||
},
|
||||
control:{
|
||||
type: 'bot',
|
||||
index: i
|
||||
},
|
||||
life:-1,
|
||||
id: {team:DIRE, index:i, type:Control.BOT},
|
||||
life: -1,
|
||||
};
|
||||
}
|
||||
for (human in mode) {
|
||||
state.teams[human.team].players[human.index].id = human;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
override public function next():Option<GameState> {
|
||||
state.level++;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
return Option.Some(buildState(state.level, state.mode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import haxe.ds.Option;
|
||||
import haxe.Timer;
|
||||
import promhx.Deferred;
|
||||
@@ -19,26 +20,20 @@ import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.Spawner;
|
||||
|
||||
|
||||
typedef GameType = String;
|
||||
|
||||
typedef TeamId = String;
|
||||
|
||||
typedef PlayerId = {
|
||||
var team:TeamId;
|
||||
var index:Int;
|
||||
}
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Game implements EngineListener {
|
||||
|
||||
private static var TAG(default, never):String = 'Game';
|
||||
|
||||
public var type(default, null):GameType;
|
||||
public var state(default, null):GameState;
|
||||
public var teams(default, null):Map<TeamId, Team>;
|
||||
public var config(default, null):Config;
|
||||
public var engine(default, null):Engine;
|
||||
|
||||
private var points:Array<SpawnPoint>;
|
||||
private var spawners:Map<TeamId, Spawner>;
|
||||
private var deferred:Deferred<GameState>;
|
||||
private var stream:Stream<GameState>;
|
||||
@@ -51,11 +46,16 @@ class Game implements EngineListener {
|
||||
}
|
||||
|
||||
public function getPlayer(playerId:PlayerId):Player {
|
||||
return teams.get(playerId.team).players[playerId.index];
|
||||
return teams[playerId.team].players[playerId.index];
|
||||
}
|
||||
|
||||
private function buildTank(playerId:PlayerId, config:TankConfig, point:SpawnPoint):Tank {
|
||||
var tank = new Tank(playerId, config);
|
||||
private function buildTank(playerId:PlayerId, point:SpawnPoint):Tank {
|
||||
var spawns:Array<TankSpawn> = teams[playerId.team].config.tanks;
|
||||
var spawn:TankSpawn = spawns[Math.floor(Math.random() * spawns.length)];
|
||||
var tankConfig:TankConfig = config.getTank(spawn.type);
|
||||
var tank = new Tank(playerId, tankConfig);
|
||||
tank.color = playerId.color.zero ? teams[playerId.team].config.color : playerId.color;
|
||||
tank.bonus = Math.random() < spawn.bonus;
|
||||
applyPoint(tank, point);
|
||||
return tank;
|
||||
}
|
||||
@@ -68,39 +68,43 @@ class Game implements EngineListener {
|
||||
public function start(state:GameState):Stream<GameState> {
|
||||
this.deferred = new Deferred();
|
||||
this.state = state;
|
||||
var bricks = LevelBundle.get(type, config, state.level);
|
||||
engine.map.setData(bricks);
|
||||
var level = LevelBundle.get(type, config, state.level);
|
||||
points = level.points != null ? level.points : config.points;
|
||||
engine.map.setData(level.data);
|
||||
teams = new Map<TeamId, Team>();
|
||||
spawners = new Map<TeamId, Spawner>();
|
||||
var humanControlIndex = 0;
|
||||
for (teamConfig in config.teams) {
|
||||
var team = new Team(teamConfig);
|
||||
for (playerState in state.teams.get(team.id).players) {
|
||||
var player = new Player({team:team.id, index:playerState.index});
|
||||
team.players.push(player);
|
||||
teams.set(team.id, team);
|
||||
if (playerState.control != null) {
|
||||
var control = switch (playerState.control.type) {
|
||||
case HumanControl.TYPE: new HumanControl(playerState.control.index);
|
||||
case BotControl.TYPE: new BotControl(playerState.control.index);
|
||||
case 'none': null;
|
||||
case _: throw 'Unsupported control type: "${playerState.control.type}"';
|
||||
for (playerState in state.teams[team.id].players) {
|
||||
var player = new Player(playerState.id);
|
||||
team.players[player.id.index] = player;
|
||||
teams[team.id] = team;
|
||||
if (player.id.type != null) {
|
||||
var control = switch (player.id.type) {
|
||||
case Control.HUMAN: new HumanControl(player.id, humanControlIndex++);
|
||||
case Control.BOT: new BotControl(player.id);
|
||||
case Control.NONE: null;
|
||||
case _: throw 'Unsupported control type: "${player.id.type}"';
|
||||
}
|
||||
L.d(TAG, 'control(${player.id} - ${control})');
|
||||
if (control != null) {
|
||||
player.control = control;
|
||||
player.control.bind(engine);
|
||||
}
|
||||
}
|
||||
}
|
||||
spawners.set(team.id, new Spawner(team.config, spawn));
|
||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == team.id);
|
||||
spawners[team.id] = new Spawner(team.config, teamPoints, spawn);
|
||||
}
|
||||
|
||||
for (team in teams) {
|
||||
for (player in team.players) {
|
||||
if (trySpawn(player.id)) {
|
||||
spawners.get(team.id).push(player.id);
|
||||
spawners[team.id].push(player.id);
|
||||
}
|
||||
}
|
||||
var eaglePoint = spawners.get(team.id).getPoint('eagle');
|
||||
var eaglePoint = spawners[team.id].getPoint('eagle');
|
||||
if (eaglePoint != null) {
|
||||
var eagle = new Eagle(team.id);
|
||||
applyPoint(eagle, eaglePoint);
|
||||
@@ -112,12 +116,13 @@ class Game implements EngineListener {
|
||||
}
|
||||
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
L.d(TAG, 'spawn(${task}');
|
||||
getPlayer(task.playerId).tankId = 0;
|
||||
if (trySpawn(task.playerId, true)) {
|
||||
var tank = buildTank(task.playerId, config.getTank(task.playerId.team, '0'), task.point);
|
||||
var tank = buildTank(task.playerId, task.point);
|
||||
var player:Player = getPlayer(task.playerId);
|
||||
engine.spawn(tank);
|
||||
player.tankId = tank.id;
|
||||
Timer.delay(function() engine.spawn(tank), 1500);
|
||||
} else if (!isTeamAlive(task.playerId.team)) {
|
||||
state.teams[task.playerId.team].lose = true;
|
||||
complete();
|
||||
@@ -132,31 +137,18 @@ class Game implements EngineListener {
|
||||
player.control.dispose();
|
||||
}
|
||||
}
|
||||
var timer = new Timer(5000);
|
||||
timer.run = function() {
|
||||
timer.stop();
|
||||
Timer.delay(function() {
|
||||
deferred.resolve(state);
|
||||
stream.end();
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
public function setControl(playerId:PlayerId, control:Control):Void {
|
||||
for (team in teams.iterator()) {
|
||||
if (team.id == playerId.team) {
|
||||
var player = team.players[playerId.index];
|
||||
if (player.control != null) {
|
||||
player.control.dispose();
|
||||
}
|
||||
player.control = control;
|
||||
player.control.bind(engine);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function onSpawn(entity:EntityType):Void {
|
||||
|
||||
switch (entity) {
|
||||
case EntityType.TANK(tank):
|
||||
getPlayer(tank.playerId).control.start();
|
||||
case x:
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
@@ -164,6 +156,11 @@ class Game implements EngineListener {
|
||||
case EntityType.TANK(tank):
|
||||
var control = getPlayer(tank.playerId).control;
|
||||
if (control != null) control.onCollision(with);
|
||||
switch (with) {
|
||||
case EntityType.BONUS(bonus):
|
||||
applyBonus(tank, bonus);
|
||||
case x:
|
||||
}
|
||||
case x:
|
||||
}
|
||||
}
|
||||
@@ -207,15 +204,17 @@ class Game implements EngineListener {
|
||||
public function onDestroy(entity:EntityType):Void {
|
||||
switch (entity) {
|
||||
case EntityType.TANK(tank):
|
||||
getPlayer(tank.playerId).tankId = 0;
|
||||
getPlayer(tank.playerId).control.stop();
|
||||
getPlayer(tank.playerId).tankId = 0; //ToDo: ?
|
||||
var respawn:Bool = trySpawn(tank.playerId);
|
||||
if (respawn) {
|
||||
spawners.get(tank.playerId.team).push(tank.playerId);
|
||||
spawners[tank.playerId.team].push(tank.playerId);
|
||||
}
|
||||
if (!isTeamAlive(tank.playerId.team)) {
|
||||
state.teams[tank.playerId.team].lose = true;
|
||||
complete();
|
||||
}
|
||||
if (tank.bonus) spawnBonus();
|
||||
deferred.resolve(state);
|
||||
case EntityType.EAGLE(eagle):
|
||||
state.teams[eagle.team].lose = true;
|
||||
@@ -225,18 +224,53 @@ class Game implements EngineListener {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function onAction(tankId:Int, action:TankAction):Void {
|
||||
engine.action(tankId, action);
|
||||
}
|
||||
|
||||
|
||||
public function next():Option<GameState> {
|
||||
return Option.None;
|
||||
}
|
||||
|
||||
|
||||
public function dispose():Void {
|
||||
engine.dispose();
|
||||
}
|
||||
|
||||
|
||||
private function spawnBonus():Void {
|
||||
var bonusConfig = config.bonuses[Math.floor(Math.random() * config.bonuses.length)];
|
||||
L.d(TAG, 'Spawn Bonus(${bonusConfig}');
|
||||
var bonus = new Bonus(bonusConfig.type);
|
||||
bonus.rect.x = Math.random() * engine.map.width;
|
||||
bonus.rect.y = Math.random() * engine.map.height;
|
||||
engine.spawn(bonus);
|
||||
}
|
||||
|
||||
private function applyBonus(tank:Tank, bonus:Bonus):Void {
|
||||
switch (bonus.bonusType) {
|
||||
case 'life':
|
||||
state.teams[tank.playerId.team].players[tank.playerId.index].life++;
|
||||
case 'star':
|
||||
if (tank.config.upgrade != null) {
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
} else {
|
||||
tank.hits++;
|
||||
}
|
||||
case 'grenade':
|
||||
for (entity in engine.entities.iterator()) {
|
||||
switch (EntityTypeResolver.of(entity)) {
|
||||
case EntityType.TANK(t):
|
||||
if (t.playerId.team != tank.playerId.team) {
|
||||
engine.destroy(t);
|
||||
}
|
||||
case x:
|
||||
}
|
||||
}
|
||||
case 'helmet':
|
||||
case 'clock':
|
||||
case 'shovel':
|
||||
case x:
|
||||
engine.destroy(tank); // :-D
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +1,22 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
typedef ControlType = String;
|
||||
|
||||
|
||||
typedef ControId = {
|
||||
var type:ControlType;
|
||||
var index:Int;
|
||||
}
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef PlayerState = {
|
||||
var index:Int;
|
||||
var tank:TankType;
|
||||
var id:PlayerId;
|
||||
var life:Int;
|
||||
var control:ControId;
|
||||
}
|
||||
|
||||
|
||||
typedef TeamState = {
|
||||
var players:Map<Int, PlayerState>;
|
||||
var life:Int;
|
||||
var lose:Bool;
|
||||
}
|
||||
|
||||
|
||||
class GameState {
|
||||
public var type:GameType;
|
||||
public var mode:GameMode;
|
||||
public var level:Int;
|
||||
public var teams:Map<TeamId, TeamState>;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Player {
|
||||
@@ -19,11 +19,6 @@ class Player {
|
||||
tankId = value;
|
||||
if (control != null) {
|
||||
control.tankId = tankId;
|
||||
if (tankId != 0) {
|
||||
control.start();
|
||||
} else {
|
||||
control.stop();
|
||||
}
|
||||
}
|
||||
return tankId;
|
||||
}
|
||||
@@ -33,9 +28,6 @@ class Player {
|
||||
control = value;
|
||||
if (control != null) {
|
||||
control.tankId = tankId;
|
||||
if (tankId != 0) {
|
||||
control.start();
|
||||
}
|
||||
}
|
||||
return control;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
|
||||
import haxe.Timer;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef SpawnTask = {
|
||||
@@ -11,12 +10,12 @@ typedef SpawnTask = {
|
||||
var playerId:PlayerId;
|
||||
}
|
||||
|
||||
|
||||
class Spawner {
|
||||
|
||||
public var active(get, never):Bool;
|
||||
|
||||
private var config:TeamConfig;
|
||||
private var points:Array<SpawnPoint>;
|
||||
private var runner:SpawnTask -> Void;
|
||||
private var queue:Array<SpawnTask>;
|
||||
private var timer:Timer;
|
||||
@@ -25,13 +24,14 @@ class Spawner {
|
||||
private var anyPoints:Array<SpawnPoint>;
|
||||
private var index:Int;
|
||||
|
||||
public function new(config:TeamConfig, runner:SpawnTask -> Void) {
|
||||
public function new(config:TeamConfig, points:Array<SpawnPoint>, runner:SpawnTask -> Void) {
|
||||
this.config = config;
|
||||
this.points = points;
|
||||
this.runner = runner;
|
||||
queue = [];
|
||||
indexedPoints = new Map();
|
||||
anyPoints = [];
|
||||
for (point in config.points) {
|
||||
for (point in points) {
|
||||
if (point.type == 'tank') {
|
||||
if (point.index > -1) {
|
||||
indexedPoints.set(point.index, point);
|
||||
@@ -43,7 +43,7 @@ class Spawner {
|
||||
}
|
||||
|
||||
public function getPoint(type:String, index:Int=-1):Null<SpawnPoint> {
|
||||
for (point in config.points) {
|
||||
for (point in points) {
|
||||
if (point.type == type && point.index == index) {
|
||||
return point;
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.config.Config.TeamConfig;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.Player;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Team {
|
||||
|
||||
public var id(default, null):TeamId;
|
||||
public var config(default, null):TeamConfig;
|
||||
public var players(default, null):Array<Player>;
|
||||
public var players(default, null):Map<Int, Player>;
|
||||
|
||||
private static var i:Int = 0;
|
||||
|
||||
public function new(config:TeamConfig) {
|
||||
this.id = config.id;
|
||||
this.config = config;
|
||||
this.players = [];
|
||||
this.players = new Map();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,9 @@ class LevelMap {
|
||||
public var gridWidth(default, null):Int;
|
||||
public var gridHeight(default, null):Int;
|
||||
|
||||
public var width(get, null):Float;
|
||||
public var height(get, null):Float;
|
||||
|
||||
public var bricks(default, null):Array<Brick>;
|
||||
|
||||
public var grid(default, null):Grid;
|
||||
@@ -62,4 +65,18 @@ class LevelMap {
|
||||
public function getBrick(cell:GridCell):Brick {
|
||||
return bricksMap.get(cell.position);
|
||||
}
|
||||
|
||||
public function getPointBrick(point:Point):Brick {
|
||||
var cellX:Int = Math.floor(point.x / config.cellWidth);
|
||||
var cellY:Int = Math.floor(point.y / config.cellHeight);
|
||||
return bricks[cellX + cellY * config.gridWidth];
|
||||
}
|
||||
|
||||
private inline function get_width():Float {
|
||||
return config.cellWidth * config.gridWidth;
|
||||
}
|
||||
|
||||
private inline function get_height():Float {
|
||||
return config.cellHeight * config.gridHeight;
|
||||
}
|
||||
}
|
||||
|
||||
53
src/editor/haxe/ru/m/tankz/editor/BrickView.hx
Normal file
@@ -0,0 +1,53 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.Shape;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.SpriteView;
|
||||
import openfl.utils.Assets;
|
||||
import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
class BrickView extends SpriteView implements IListItemView<BrickConfig> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):BrickConfig;
|
||||
public var selected(default, set):Bool;
|
||||
|
||||
private var imageView:Bitmap;
|
||||
private var selectView:Shape;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
width = 26;
|
||||
height = 26;
|
||||
selectView = createSelectView(width, height);
|
||||
selectView.visible = false;
|
||||
contentAsSprite.addChild(selectView);
|
||||
imageView = new Bitmap();
|
||||
contentAsSprite.addChild(imageView);
|
||||
}
|
||||
|
||||
private static function createSelectView(width:Float, height:Float):Shape {
|
||||
var view = new Shape();
|
||||
view.graphics.lineStyle(4, 0x33ff00);
|
||||
view.graphics.drawRect(0, 0, width, height);
|
||||
view.graphics.lineStyle();
|
||||
return view;
|
||||
}
|
||||
|
||||
private function set_data(value:BrickConfig):BrickConfig {
|
||||
data = value;
|
||||
var src = 'resources/images/map/map_${value.type}.png';
|
||||
imageView.bitmapData = Assets.getBitmapData(src);
|
||||
imageView.x = (width - imageView.width) / 2;
|
||||
imageView.y = (height - imageView.height) / 2;
|
||||
return data;
|
||||
}
|
||||
|
||||
private function set_selected(value:Bool):Bool {
|
||||
selected = value;
|
||||
selectView.visible = value;
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
143
src/editor/haxe/ru/m/tankz/editor/Editor.hx
Normal file
@@ -0,0 +1,143 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.editor.MapEditView;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.list.VListView;
|
||||
import ru.m.tankz.editor.FileUtil;
|
||||
import haxework.gui.LabelView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.config.LevelBundle;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.config.ConfigBundle;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.Root;
|
||||
import flash.text.Font;
|
||||
import haxework.resources.Resources;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.GroupView;
|
||||
import haxework.log.JSLogger;
|
||||
import haxework.log.SocketLogger;
|
||||
|
||||
|
||||
interface EditorViewLayout {
|
||||
var gameClassicButton(default, null):ButtonView;
|
||||
var gameDotaButton(default, null):ButtonView;
|
||||
var openButton(default, null):ButtonView;
|
||||
var saveButton(default, null):ButtonView;
|
||||
var fileNameLabel(default, null):LabelView;
|
||||
var mapView(default, null):MapEditView;
|
||||
var spawnPointList(default, null):VListView<SpawnPoint>;
|
||||
var brickList(default, null):VListView<BrickConfig>;
|
||||
}
|
||||
|
||||
@:template("ru/m/tankz/editor/Editor.yaml")
|
||||
class EditorView extends GroupView implements ViewBuilder implements EditorViewLayout {}
|
||||
|
||||
class Editor {
|
||||
|
||||
private static inline var TAG = "Tankz.Editor";
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
#if flash
|
||||
L.push(new JSLogger());
|
||||
#end
|
||||
#if debug
|
||||
L.push(new SocketLogger());
|
||||
#end
|
||||
Const.init();
|
||||
L.d(TAG, "Debug: " + Const.DEBUG);
|
||||
L.i(TAG, "Version: " + Const.VERSION);
|
||||
L.i(TAG, "Build: " + Const.BUILD);
|
||||
new Editor();
|
||||
}
|
||||
|
||||
|
||||
private var view:EditorView;
|
||||
private var config:Config;
|
||||
|
||||
public function new() {
|
||||
Provider.setFactory(IResources, Resources);
|
||||
|
||||
var font:Font = Font.enumerateFonts()[0];
|
||||
Provider.get(IResources).text.put("font", "Bookman Old Style");
|
||||
Provider.get(IResources).text.put("version", 'v${Const.VERSION} b${Const.BUILD}');
|
||||
|
||||
view = new EditorView();
|
||||
Root.bind(view);
|
||||
view.content.stage.stageFocusRect = false;
|
||||
|
||||
view.gameClassicButton.onPress = this;
|
||||
view.gameDotaButton.onPress = this;
|
||||
view.openButton.onPress = this;
|
||||
view.saveButton.onPress = this;
|
||||
|
||||
var resetSelected = function() {
|
||||
for (v in view.brickList.items) {
|
||||
cast(v, BrickView).selected = false;
|
||||
}
|
||||
for (v in view.spawnPointList.items) {
|
||||
cast(v, SpawnPointView).selected = false;
|
||||
}
|
||||
};
|
||||
|
||||
view.brickList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<BrickConfig>) {
|
||||
view.mapView.brush = Brush.BRICK(item.data);
|
||||
resetSelected();
|
||||
cast(item, BrickView).selected = true; }
|
||||
});
|
||||
|
||||
view.spawnPointList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<SpawnPoint>) {
|
||||
view.mapView.brush = Brush.POINT(item.data);
|
||||
resetSelected();
|
||||
cast(item, SpawnPointView).selected = true;
|
||||
}
|
||||
});
|
||||
|
||||
setGameType(ClassicGame.TYPE);
|
||||
}
|
||||
|
||||
private function setGameType(type:GameType):Void {
|
||||
config = ConfigBundle.get(type);
|
||||
Provider.set(Config, config);
|
||||
|
||||
view.mapView.config = config;
|
||||
view.mapView.data = LevelBundle.empty(config);
|
||||
|
||||
view.brickList.data = config.bricks.filter(function(brick) return brick.type > -1);
|
||||
view.spawnPointList.data = config.points;
|
||||
|
||||
view.mapView.brush = Brush.BRICK(view.brickList.data[0]);
|
||||
cast(view.brickList.items[0], BrickView).selected = true;
|
||||
}
|
||||
|
||||
public function onPress(v:ButtonView):Void {
|
||||
switch (v.id) {
|
||||
case 'gameClassicButton':
|
||||
setGameType(ClassicGame.TYPE);
|
||||
case 'gameDotaButton':
|
||||
setGameType(DotaGame.TYPE);
|
||||
case 'openButton':
|
||||
L.d(TAG, 'OPEN');
|
||||
FileUtil.browse().then(function(content:FileContent) {
|
||||
view.fileNameLabel.text = content.name;
|
||||
view.mapView.data = LevelBundle.loads(config, content.content);
|
||||
});
|
||||
case 'saveButton':
|
||||
L.d(TAG, 'SAVE');
|
||||
FileUtil.save({
|
||||
name: view.fileNameLabel.text,
|
||||
content: LevelBundle.dumps(config, view.mapView.data),
|
||||
});
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
89
src/editor/haxe/ru/m/tankz/editor/Editor.yaml
Normal file
@@ -0,0 +1,89 @@
|
||||
$type: haxework.gui.GroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: haxework.gui.HGroupView
|
||||
pWidth: 100
|
||||
height: 20
|
||||
views:
|
||||
- id: gameClassicButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Classic
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: gameDotaButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: DotA
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- $type: haxework.gui.HGroupView
|
||||
pWidth: 100
|
||||
height: 20
|
||||
views:
|
||||
- id: openButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Open
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: saveButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Save
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: fileNameLabel
|
||||
$type: haxework.gui.LabelView
|
||||
contentSize: true
|
||||
- $type: haxework.gui.HGroupView
|
||||
contentSize: true
|
||||
views:
|
||||
- id: spawnPointList
|
||||
$type: haxework.gui.list.VListView<SpawnPoint>
|
||||
factory: '@class:ru.m.tankz.editor.SpawnPointView'
|
||||
width: 56
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
- id: mapView
|
||||
$type: ru.m.tankz.editor.MapEditView
|
||||
contentSize: true
|
||||
- id: brickList
|
||||
$type: haxework.gui.list.VListView<BrickConfig>
|
||||
factory: '@class:ru.m.tankz.editor.BrickView'
|
||||
width: 30
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
- $type: haxework.gui.LabelView
|
||||
inLayout: false
|
||||
contentSize: true
|
||||
vAlign: BOTTOM
|
||||
hAlign: RIGHT
|
||||
text: '@res:text:version'
|
||||
48
src/editor/haxe/ru/m/tankz/editor/FileUtil.hx
Normal file
@@ -0,0 +1,48 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
import promhx.Deferred;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.events.IOErrorEvent;
|
||||
import flash.events.Event;
|
||||
import flash.net.FileReference;
|
||||
import promhx.Promise;
|
||||
|
||||
|
||||
typedef FileContent = {
|
||||
var name:String;
|
||||
var content:String;
|
||||
}
|
||||
|
||||
|
||||
class FileUtil {
|
||||
|
||||
public static function browse():Promise<FileContent> {
|
||||
var d = new Deferred<FileContent>();
|
||||
var file = new FileReference();
|
||||
file.addEventListener(Event.SELECT, function(event:Event) {
|
||||
cast(event.target, FileReference).load();
|
||||
});
|
||||
file.addEventListener(IOErrorEvent.IO_ERROR, function(event:IOErrorEvent) {
|
||||
d.throwError(event);
|
||||
});
|
||||
file.addEventListener(ProgressEvent.PROGRESS, function(event:ProgressEvent) {
|
||||
trace('progress', '${event}');
|
||||
});
|
||||
file.addEventListener(Event.COMPLETE, function(event:Event) {
|
||||
var f:FileReference = cast event.target;
|
||||
var data = f.data.readUTFBytes(f.data.length);
|
||||
d.resolve({
|
||||
name: f.name,
|
||||
content: data
|
||||
});
|
||||
});
|
||||
file.browse();
|
||||
return d.promise();
|
||||
}
|
||||
|
||||
public static function save(content:FileContent):Void {
|
||||
var file = new FileReference();
|
||||
file.save(content.content, content.name);
|
||||
}
|
||||
|
||||
}
|
||||
234
src/editor/haxe/ru/m/tankz/editor/MapEditView.hx
Normal file
@@ -0,0 +1,234 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.geom.Point;
|
||||
import flash.events.MouseEvent;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
import flash.display.Graphics;
|
||||
import flash.display.Sprite;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
import haxework.gui.SpriteView;
|
||||
|
||||
|
||||
class SpawnPointEntity extends Entity {
|
||||
|
||||
public var point(default, null):SpawnPoint;
|
||||
|
||||
public function new(point:SpawnPoint, rect:Rectangle) {
|
||||
super(rect);
|
||||
this.point = point;
|
||||
}
|
||||
}
|
||||
|
||||
class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
|
||||
|
||||
private var cellX:Int;
|
||||
private var cellY:Int;
|
||||
private var src:String;
|
||||
|
||||
public function new(value:SpawnPoint, config:Config) {
|
||||
src = getSrc(value, config);
|
||||
super(new SpawnPointEntity(value, new Rectangle(
|
||||
value.x * config.map.cellWidth,
|
||||
value.y * config.map.cellHeight,
|
||||
config.map.cellWidth * 2,
|
||||
config.map.cellHeight * 2
|
||||
)));
|
||||
}
|
||||
|
||||
public static function getSrc(value:SpawnPoint, config:Config):String {
|
||||
var tankType = config.getTeam(value.team).tanks[0];
|
||||
return switch(value.type) {
|
||||
case 'eagle': 'resources/images/eagle/eagle-0.png';
|
||||
case 'tank': TankItem.getTankFrames(value.team, value.index, tankType)[0];
|
||||
case x: 'resources/images/eagle/eagle-1.png';
|
||||
}
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (cellX != value.point.x || cellY != value.point.y) {
|
||||
cellX = value.point.x;
|
||||
cellY = value.point.y;
|
||||
value.rect.x = cellX * (value.rect.width / 2);
|
||||
value.rect.y = cellY * (value.rect.height / 2);
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
override private function getImage():String {
|
||||
return src;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enum Brush {
|
||||
POINT(point:SpawnPoint);
|
||||
BRICK(brick:BrickConfig);
|
||||
}
|
||||
|
||||
|
||||
//ToDo: copy paste from ru.m.tankz.render.Render
|
||||
class MapEditView extends SpriteView {
|
||||
|
||||
public var config(default, set):Config;
|
||||
public var data(get, set):LevelConfig;
|
||||
public var map(default, null):LevelMap;
|
||||
public var brush(default, default):Brush;
|
||||
|
||||
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
|
||||
|
||||
private var backgroundLayer:Sprite;
|
||||
private var upLayer:Sprite;
|
||||
private var groundLayer:Sprite;
|
||||
private var spawnLayer:Sprite;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
items = new Map();
|
||||
map = null;
|
||||
backgroundLayer = new Sprite();
|
||||
upLayer = new Sprite();
|
||||
groundLayer = new Sprite();
|
||||
spawnLayer = new Sprite();
|
||||
contentAsSprite.addChild(backgroundLayer);
|
||||
contentAsSprite.addChild(groundLayer);
|
||||
contentAsSprite.addChild(upLayer);
|
||||
contentAsSprite.addChild(spawnLayer);
|
||||
contentAsSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
|
||||
reset();
|
||||
}
|
||||
|
||||
private function onMouseDown(event:MouseEvent):Void {
|
||||
contentAsSprite.stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
|
||||
contentAsSprite.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
|
||||
onMouseMove(event);
|
||||
}
|
||||
|
||||
private function onMouseUp(event:MouseEvent):Void {
|
||||
contentAsSprite.stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
|
||||
contentAsSprite.stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
|
||||
}
|
||||
|
||||
private function onMouseMove(event:MouseEvent):Void {
|
||||
var b = map.getPointBrick(new Point(event.localX, event.localY));
|
||||
if (b != null) {
|
||||
switch (brush) {
|
||||
case Brush.POINT(point):
|
||||
for (p in config.points) {
|
||||
if (p.team == point.team && p.type == point.type && p.index == point.index) {
|
||||
p.x = b.cellX;
|
||||
p.y = b.cellY;
|
||||
drawMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
case Brush.BRICK(brick):
|
||||
b.config = brick;
|
||||
drawMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function clearLayer(layer:DisplayObjectContainer) {
|
||||
while (layer.numChildren > 0) layer.removeChildAt(0);
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
for (item in items.iterator()) {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
clearLayer(groundLayer);
|
||||
clearLayer(upLayer);
|
||||
clearLayer(spawnLayer);
|
||||
}
|
||||
|
||||
private function drawBackground():Void {
|
||||
var mapWidth = map.gridWidth * map.cellWidth;
|
||||
var mapHeight = map.gridHeight * map.cellHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.clear();
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(0, 0, mapWidth, mapHeight);
|
||||
g.endFill();
|
||||
if (contentSize) {
|
||||
width = mapWidth;
|
||||
height = mapHeight;
|
||||
}
|
||||
g.lineStyle(1, 0x007700);
|
||||
for (x in 0...map.gridWidth) {
|
||||
g.moveTo(x * map.cellWidth, 0);
|
||||
g.lineTo(x * map.cellWidth, mapHeight);
|
||||
}
|
||||
for (y in 0...map.gridHeight) {
|
||||
g.moveTo(0, y * map.cellHeight);
|
||||
g.lineTo(mapWidth, y * map.cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
if (this.map != null) {
|
||||
drawBackground();
|
||||
drawMap();
|
||||
}
|
||||
super.update();
|
||||
}
|
||||
|
||||
private function drawMap() {
|
||||
for (brick in map.bricks) if (brick.config.type > 0) {
|
||||
if (!items.exists(brick.key)) {
|
||||
items[brick.key] = new BrickItem(brick);
|
||||
if (brick.config.layer > 2) {
|
||||
upLayer.addChild(items[brick.key].view);
|
||||
} else {
|
||||
groundLayer.addChild(items[brick.key].view);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (point in config.points) {
|
||||
var key = '${point.team}:${point.type}:${point.index}';
|
||||
if (!items.exists(key)) {
|
||||
items[key] = new SpawnPointItem(point, config);
|
||||
spawnLayer.addChild(items[key].view);
|
||||
}
|
||||
}
|
||||
for (item in items) {
|
||||
item.update();
|
||||
}
|
||||
}
|
||||
|
||||
private function set_config(value:Config):Config {
|
||||
config = value;
|
||||
map = new LevelMap(config.map);
|
||||
invalidate();
|
||||
return config;
|
||||
}
|
||||
|
||||
private function get_data():LevelConfig {
|
||||
return {
|
||||
data: map.bricks.map(function(brick:Brick) return brick.config),
|
||||
points: config.points,
|
||||
}
|
||||
}
|
||||
|
||||
private function set_data(value:LevelConfig):LevelConfig {
|
||||
reset();
|
||||
map.setData(value.data);
|
||||
if (value.points != null) for (point in value.points) {
|
||||
for (p in config.points) {
|
||||
if (p.team == point.team && p.type == point.type && p.index == point.index) {
|
||||
p.x = point.x;
|
||||
p.y = point.y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
invalidate();
|
||||
return value;
|
||||
}
|
||||
}
|
||||
55
src/editor/haxe/ru/m/tankz/editor/SpawnPointView.hx
Normal file
@@ -0,0 +1,55 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.editor.MapEditView.SpawnPointItem;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.Shape;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.SpriteView;
|
||||
import openfl.utils.Assets;
|
||||
import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
class SpawnPointView extends SpriteView implements IListItemView<SpawnPoint> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):SpawnPoint;
|
||||
public var selected(default, set):Bool;
|
||||
|
||||
private var imageView:Bitmap;
|
||||
private var selectView:Shape;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
width = 52;
|
||||
height = 52;
|
||||
selectView = createSelectView(width, height);
|
||||
selectView.visible = false;
|
||||
contentAsSprite.addChild(selectView);
|
||||
imageView = new Bitmap();
|
||||
contentAsSprite.addChild(imageView);
|
||||
}
|
||||
|
||||
private static function createSelectView(width:Float, height:Float):Shape {
|
||||
var view = new Shape();
|
||||
view.graphics.lineStyle(4, 0x33ff00);
|
||||
view.graphics.drawRect(0, 0, width, height);
|
||||
view.graphics.lineStyle();
|
||||
return view;
|
||||
}
|
||||
|
||||
private function set_data(value:SpawnPoint):SpawnPoint {
|
||||
data = value;
|
||||
var src = SpawnPointItem.getSrc(value, Provider.get(Config));
|
||||
imageView.bitmapData = Assets.getBitmapData(src);
|
||||
imageView.x = (width - imageView.width) / 2;
|
||||
imageView.y = (height - imageView.height) / 2;
|
||||
return data;
|
||||
}
|
||||
|
||||
private function set_selected(value:Bool):Bool {
|
||||
selected = value;
|
||||
selectView.visible = value;
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ const PluginError = require('plugin-error');
|
||||
const colors = require('ansi-colors');
|
||||
const log = require('fancy-log');
|
||||
const vfs = require('vinyl-fs');
|
||||
const rmdir = require('rmdir');
|
||||
|
||||
|
||||
class Haxe extends Sdk {
|
||||
@@ -179,13 +180,10 @@ class Haxe extends Sdk {
|
||||
args.push('-debug');
|
||||
}
|
||||
//console.log('haxelib', args.join(' '));
|
||||
const target = `${buildDir}/${params.platform}/bin`;
|
||||
rmdir(target);
|
||||
this.haxelib(args).then(() => {
|
||||
const result = {
|
||||
'flash': `${buildDir}/flash/bin/*.swf`,
|
||||
'html5': `${buildDir}/html5/bin/**/*`,
|
||||
'linux': `${buildDir}/linux/bin/**/*`,
|
||||
}[params.platform];
|
||||
vfs.src(result).pipe(through.obj((file, enc, cb) => {
|
||||
vfs.src(`${target}/**/*`).pipe(through.obj((file, enc, cb) => {
|
||||
file.debug = debug;
|
||||
stream.push(file);
|
||||
cb();
|
||||
|
||||