Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 59cab68e3e | |||
| f9cb985059 | |||
| 6f338584eb | |||
| f2f860fc9d | |||
| 3e65a5ba5d |
@@ -10,4 +10,4 @@ user = fetch(:user)
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||||
server host, ssh_options: { port: 22, user: user, forward_agent: true }
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set :tmp_dir, "/home/#{user}/tmp"
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set :branch, 'develop'
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set :branch, 'master'
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@@ -1,6 +1,6 @@
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{
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"name": "tankz",
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"version": "0.2.1",
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"version": "0.3.0",
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"private": true,
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"devDependencies": {
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"ansi-colors": "^1.0.1",
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@@ -12,6 +12,7 @@
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<haxelib name="protohx" version="0.4.6"/>
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<haxelib name="haxework" version="git"/>
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<haxelib name="yaml" version="1.3.0"/>
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<window fps="30"/>
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<window width="1024" height="768" unless="html5"/>
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<haxeflag name="-D" value="swf-gpu"/>
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<haxeflag name="-D" value="native-trace"/>
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73
src/client/haxe/ru/m/animate/Animate.hx
Normal file
73
src/client/haxe/ru/m/animate/Animate.hx
Normal file
@@ -0,0 +1,73 @@
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package ru.m.animate;
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import flash.display.PixelSnapping;
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import haxe.Timer;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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class Animate extends Bitmap {
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private static var timer:Timer;
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private static var instances:Array<Animate> = [];
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private static function init():Void {
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if (timer == null) {
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timer = new Timer(30);
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timer.run = updateAll;
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}
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}
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private static function updateAll():Void {
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for (instance in instances) {
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if (instance.playing) {
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instance.update();
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}
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}
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}
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private static var a = new BitmapData(1, 1);
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public var playing(default, set):Bool;
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public var frames(default, set):Array<BitmapData>;
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private var index:Int;
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public function new(?frames:Array<BitmapData>) {
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super(null, PixelSnapping.AUTO, true);
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this.frames = frames == null ? [] : frames;
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init();
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instances.push(this);
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}
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public function set_frames(value:Array<BitmapData>):Array<BitmapData> {
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if (value != null) {
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frames = value;
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bitmapData = frames[0];
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index = 0;
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}
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return frames;
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}
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public function set_playing(value:Bool):Bool {
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if (playing != value) {
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playing = value;
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}
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return playing;
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}
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private function update():Void {
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if (++index >= frames.length) {
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index = 0;
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}
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var nextBitmapData = frames[index];
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x -= (nextBitmapData.width - bitmapData.width) / 2;
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y -= (nextBitmapData.height - bitmapData.height) / 2;
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bitmapData = nextBitmapData;
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}
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public function dispose():Void {
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if (instances.indexOf(this) > -1) {
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instances.remove(this);
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}
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}
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}
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31
src/client/haxe/ru/m/animate/OnceAnimate.hx
Normal file
31
src/client/haxe/ru/m/animate/OnceAnimate.hx
Normal file
@@ -0,0 +1,31 @@
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package ru.m.animate;
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import promhx.Deferred;
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import flash.display.BitmapData;
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import promhx.Promise;
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class OnceAnimate extends Animate {
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private var deferred:Deferred<Animate>;
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public function new(frames:Array<BitmapData>) {
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super(frames);
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}
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public function play():Promise<Animate> {
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deferred = new Deferred();
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playing = true;
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return deferred.promise();
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}
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override private function update():Void {
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super.update();
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if (index == 0) {
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playing = false;
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if (deferred != null) {
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deferred.resolve(this);
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}
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}
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}
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}
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@@ -1,5 +1,8 @@
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package ru.m.tankz.render;
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import ru.m.geom.Point;
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import openfl.Assets;
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import ru.m.animate.OnceAnimate;
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import flash.display.DisplayObjectContainer;
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import ru.m.tankz.core.EntityType;
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import flash.display.DisplayObject;
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@@ -19,20 +22,24 @@ class Render extends SpriteView implements EngineListener {
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private var groundLayer:Sprite;
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private var entryLayer:Sprite;
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private var upLayer:Sprite;
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private var upperLayer:Sprite;
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private var background:Sprite;
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private var items:Map<String, RenderItem<Dynamic>>;
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private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
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public function new() {
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super();
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items = new Map();
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backgroundLayer = new Sprite();
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groundLayer = new Sprite();
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entryLayer = new Sprite();
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upLayer = new Sprite();
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upperLayer = new Sprite();
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contentAsSprite.addChild(backgroundLayer);
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contentAsSprite.addChild(groundLayer);
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contentAsSprite.addChild(entryLayer);
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contentAsSprite.addChild(upLayer);
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contentAsSprite.addChild(upperLayer);
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reset();
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}
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@@ -74,7 +81,10 @@ class Render extends SpriteView implements EngineListener {
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}
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public function reset():Void {
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items = new Map<String, RenderItem<Dynamic>>();
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for (item in items.iterator()) {
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item.dispose();
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}
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items = new Map();
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if (background != null) {
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backgroundLayer.removeChild(background);
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background = null;
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@@ -115,18 +125,51 @@ class Render extends SpriteView implements EngineListener {
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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playTankBoom(tank.rect.center);
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}
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case EntityType.BULLET(bullet):
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if (items.exists(bullet.key)) {
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entryLayer.removeChild(items.get(bullet.key).view);
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items.remove(bullet.key);
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playBulletBoom(bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y)));
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}
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case EntityType.EAGLE(eagle):
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if (items.exists(eagle.key)) {
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cast(items.get(eagle.key), EagleItem).destoyed = true;
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items.get(eagle.key).redraw();
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playTankBoom(eagle.rect.center);
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}
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case _:
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}
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}
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private function playBulletBoom(point:Point):Void {
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var arr = [
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0, 1, 1, 0, 0, 1
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];
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var frames = [for (i in arr) Assets.getBitmapData('resources/images/bullet/boom/boom-${i}.png')];
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var animate = new OnceAnimate(frames);
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animate.x = point.x - animate.width / 2;
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animate.y = point.y - animate.height / 2;
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upperLayer.addChild(animate);
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animate.play().then(function(animate) {
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upperLayer.removeChild(animate);
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animate.dispose();
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});
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}
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private function playTankBoom(point:Point):Void {
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var arr = [
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0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
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];
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var frames = [for (i in arr) Assets.getBitmapData('resources/images/tank/kaboom/kaboom-${i}.png')];
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var animate = new OnceAnimate(frames);
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animate.x = point.x - animate.width / 2;
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animate.y = point.y - animate.height / 2;
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upperLayer.addChild(animate);
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animate.play().then(function(animate) {
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upperLayer.removeChild(animate);
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animate.dispose();
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});
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.render;
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import ru.m.animate.Animate;
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import ru.m.tankz.core.Eagle;
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import flash.display.DisplayObject;
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import flash.display.Shape;
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@@ -17,23 +18,17 @@ typedef TRectangle = {
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}
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class RenderItem<T:TRectangle> {
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class RenderItem<T:TRectangle, D:DisplayObject> {
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public var value(default, null):T;
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public var view(default, null):DisplayObject;
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private var bitmap:Bitmap;
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public var view(default, null):D;
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public function new(value:T) {
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this.value = value;
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this.bitmap = new Bitmap();
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this.view = bitmap;
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redraw();
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this.view = null;
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}
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public function redraw():Void {
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bitmap.bitmapData = Assets.getBitmapData(getImage());
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}
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public function redraw():Void {}
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public function update():Void {
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var rect = value.rect;
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@@ -42,10 +37,6 @@ class RenderItem<T:TRectangle> {
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view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
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}
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private function getImage():String {
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return 'ERROR';
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}
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private static function calcRotate(direction:Direction):Float {
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return (if (direction == Direction.RIGHT) {
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0;
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@@ -59,23 +50,42 @@ class RenderItem<T:TRectangle> {
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0;
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});
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}
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public function dispose():Void {}
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||||
}
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||||
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||||
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class BrickItem extends RenderItem<Brick> {
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class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
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public function new(value:T) {
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super(value);
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this.view = new Bitmap();
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redraw();
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}
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override public function redraw():Void {
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view.bitmapData = Assets.getBitmapData(getImage());
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}
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||||
|
||||
private function getImage():String {
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||||
return 'ERROR';
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||||
}
|
||||
}
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||||
|
||||
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||||
class BrickItem extends RenderItem<Brick, Shape> {
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private var shape:Shape;
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private var broken:Int;
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||||
|
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public function new(value:Brick) {
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this.shape = new Shape();
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super(value);
|
||||
this.view = shape;
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this.view = new Shape();
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redraw();
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||||
}
|
||||
|
||||
override public function redraw():Void {
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||||
var image = Assets.getBitmapData(getImage());
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var g = shape.graphics;
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var g = view.graphics;
|
||||
g.clear();
|
||||
if (value.destroyed) return;
|
||||
g.beginBitmapFill(image);
|
||||
@@ -98,45 +108,71 @@ class BrickItem extends RenderItem<Brick> {
|
||||
}
|
||||
}
|
||||
|
||||
override private function getImage():String {
|
||||
private function getImage():String {
|
||||
return 'resources/images/map/map_${value.config.type}.png';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
class TankItem extends RenderItem<Tank> {
|
||||
class TankItem extends RenderItem<Tank, Animate> {
|
||||
|
||||
private var type:String;
|
||||
private var hits:Int;
|
||||
|
||||
override private function getImage():String {
|
||||
public function new(value:Tank) {
|
||||
super(value);
|
||||
view = new Animate();
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
view.frames = getFrames().map(function(s) return Assets.getBitmapData(s));
|
||||
}
|
||||
|
||||
private function getFrames():Array<String> {
|
||||
var team = value.playerId.team;
|
||||
var group = value.config.group;
|
||||
var index = value.playerId.index;
|
||||
if (group == 'human') group = 'player';
|
||||
if (group == 'radiant') {
|
||||
group = 'player';
|
||||
if (team == 'radiant') {
|
||||
index = 0;
|
||||
}
|
||||
if (group == 'dire') {
|
||||
group = 'player';
|
||||
if (team == 'dire') {
|
||||
index = 1;
|
||||
}
|
||||
if (group == 'bot') index = 0;
|
||||
return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
|
||||
if (team == 'human' || team == 'radiant' || team == 'dire') {
|
||||
group = 'player';
|
||||
}
|
||||
if (team == 'bot') {
|
||||
index = value.hits;
|
||||
}
|
||||
return [
|
||||
'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png',
|
||||
'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-1.png',
|
||||
];
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
var t = value.config.type;
|
||||
if (t != this.type) {
|
||||
var h = value.hits;
|
||||
if (t != this.type || h != this.hits) {
|
||||
this.type = t;
|
||||
this.hits = h;
|
||||
redraw();
|
||||
}
|
||||
view.playing = (value.mx !=0 || value.my != 0);
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
if (view != null) {
|
||||
view.dispose();
|
||||
view = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BulletItem extends RenderItem<Bullet> {
|
||||
class BulletItem extends BitmapItem<Bullet> {
|
||||
|
||||
override private function getImage():String {
|
||||
return 'resources/images/bullet/bullet_${value.config.piercing > 1 ? 1 : 0}.png';
|
||||
@@ -144,7 +180,7 @@ class BulletItem extends RenderItem<Bullet> {
|
||||
}
|
||||
|
||||
|
||||
class EagleItem extends RenderItem<Eagle> {
|
||||
class EagleItem extends BitmapItem<Eagle> {
|
||||
|
||||
public var destoyed(default, default):Bool;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrame
|
||||
|
||||
public function onShow():Void {
|
||||
var state = Provider.get(GameState);
|
||||
var c = ConfigBundle.get(state.type).levels;
|
||||
var c = ConfigBundle.get(state.type).game.levels;
|
||||
levels.data = [for (i in 0...c) i];
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
levels: 36
|
||||
game:
|
||||
levels: 36
|
||||
friendlyFire: false
|
||||
|
||||
map:
|
||||
cellWidth: 22
|
||||
@@ -39,6 +41,10 @@ bricks:
|
||||
teams:
|
||||
- id: human
|
||||
spawnInterval: 0
|
||||
tanks:
|
||||
- group: human
|
||||
type: 0
|
||||
rate: 1
|
||||
points:
|
||||
- type: eagle
|
||||
index: -1
|
||||
@@ -57,6 +63,19 @@ teams:
|
||||
direction: top
|
||||
- id: bot
|
||||
spawnInterval: 3000
|
||||
tanks:
|
||||
- group: bot
|
||||
type: 0
|
||||
rate: 0.5
|
||||
- group: bot
|
||||
type: 1
|
||||
rate: 0.5
|
||||
- group: bot
|
||||
type: 2
|
||||
rate: 0.5
|
||||
- group: bot
|
||||
type: 3
|
||||
rate: 0.5
|
||||
points:
|
||||
- type: tank
|
||||
index: -1
|
||||
@@ -107,7 +126,7 @@ tanks:
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 3
|
||||
bullets: 2
|
||||
|
||||
- type: 3
|
||||
width: 42
|
||||
@@ -159,4 +178,4 @@ tanks:
|
||||
speed: 8.0
|
||||
bullets: 1
|
||||
score: 400
|
||||
hits: 4
|
||||
hits: 3
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
levels: 36
|
||||
game:
|
||||
levels: 2
|
||||
friendlyFire: true
|
||||
|
||||
map:
|
||||
cellWidth: 22
|
||||
@@ -36,8 +38,24 @@ bricks:
|
||||
layer: 2
|
||||
armor: 1
|
||||
|
||||
team_tanks: &team_tanks
|
||||
tanks:
|
||||
- group: any
|
||||
type: 0
|
||||
rate: 0.25
|
||||
- group: any
|
||||
type: 1
|
||||
rate: 0.25
|
||||
- group: any
|
||||
type: 2
|
||||
rate: 0.25
|
||||
# - group: any
|
||||
# type: 3
|
||||
# rate: 0.25
|
||||
|
||||
teams:
|
||||
- id: radiant
|
||||
- <<: *team_tanks
|
||||
id: radiant
|
||||
spawnInterval: 0
|
||||
points:
|
||||
- type: eagle
|
||||
@@ -49,28 +67,29 @@ teams:
|
||||
index: 0
|
||||
x: 0
|
||||
y: 0
|
||||
direction: top
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 1
|
||||
x: 6
|
||||
y: 10
|
||||
direction: top
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 2
|
||||
x: 6
|
||||
y: 16
|
||||
direction: top
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 3
|
||||
x: 6
|
||||
y: 22
|
||||
direction: top
|
||||
direction: right
|
||||
- type: tank
|
||||
index: 4
|
||||
x: 10
|
||||
y: 28
|
||||
direction: top
|
||||
- id: dire
|
||||
direction: right
|
||||
- <<: *team_tanks
|
||||
id: dire
|
||||
spawnInterval: 0
|
||||
points:
|
||||
- type: eagle
|
||||
@@ -82,27 +101,27 @@ teams:
|
||||
index: 0
|
||||
x: 38
|
||||
y: 28
|
||||
direction: bottom
|
||||
direction: left
|
||||
- type: tank
|
||||
index: 1
|
||||
x: 32
|
||||
y: 18
|
||||
direction: bottom
|
||||
direction: left
|
||||
- type: tank
|
||||
index: 2
|
||||
x: 32
|
||||
y: 12
|
||||
direction: bottom
|
||||
direction: left
|
||||
- type: tank
|
||||
index: 3
|
||||
x: 32
|
||||
y: 6
|
||||
direction: bottom
|
||||
direction: left
|
||||
- type: tank
|
||||
index: 4
|
||||
x: 28
|
||||
y: 0
|
||||
direction: bottom
|
||||
direction: left
|
||||
|
||||
|
||||
bullet: &bullet
|
||||
@@ -112,7 +131,7 @@ bullet: &bullet
|
||||
piercing: 1
|
||||
|
||||
tanks:
|
||||
radiant: &tanks
|
||||
any:
|
||||
- type: 0
|
||||
width: 36
|
||||
height: 36
|
||||
@@ -130,5 +149,22 @@ tanks:
|
||||
<<: *bullet
|
||||
speed: 8.5
|
||||
bullets: 1
|
||||
dire:
|
||||
- <<: *tanks
|
||||
|
||||
- type: 2
|
||||
width: 40
|
||||
height: 36
|
||||
speed: 3.0
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
bullets: 2
|
||||
|
||||
- type: 3
|
||||
width: 42
|
||||
height: 38
|
||||
speed: 2.9
|
||||
bullet:
|
||||
<<: *bullet
|
||||
speed: 9.0
|
||||
piercing: 3
|
||||
bullets: 2
|
||||
30
src/client/resources/dota/levels/level001.txt
Normal file
30
src/client/resources/dota/levels/level001.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
0000000000000000000000000000000000004400
|
||||
0000000000000000000000000000000000004400
|
||||
0000000000000000000000000000000000004444
|
||||
0000000000000000000000000000000000004444
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000
|
||||
4444000000000000000000000000000000000000
|
||||
4444000000000000000000000000000000000000
|
||||
0044000000000000000000000000000000000000
|
||||
0044000000000000000000000000000000000000
|
||||
@@ -18,6 +18,10 @@ class Line {
|
||||
);
|
||||
}
|
||||
|
||||
public function move(point:Point):Line {
|
||||
return new Line(point1.add(point), point2.add(point));
|
||||
}
|
||||
|
||||
public function setLength(value:Float):Line {
|
||||
var center = this.center;
|
||||
var width = point2.x - point1.x;
|
||||
|
||||
@@ -18,6 +18,6 @@ class Point {
|
||||
}
|
||||
|
||||
public function toString():String {
|
||||
return 'Point{x=$x,y=$y}';
|
||||
return 'Point{x=${Math.round(x * 100) / 100},y=${Math.round(y * 100) / 100}}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ class BotControl extends Control {
|
||||
|
||||
private var shotTimer:Timer;
|
||||
private var turnTimer:Timer;
|
||||
private var turnDelayTimer:Timer;
|
||||
|
||||
public function new(index:Int) {
|
||||
super({type:TYPE, index:index});
|
||||
@@ -18,22 +19,22 @@ class BotControl extends Control {
|
||||
|
||||
override public function onCollision(with:EntityType):Void {
|
||||
switch (with) {
|
||||
case EntityType.TANK(_): turn();
|
||||
case EntityType.CELL(_): turn();
|
||||
case EntityType.TANK(_): turnAfter(300);
|
||||
case EntityType.CELL(_): turnAfter(300);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
//var tank = handler.entities.get(tankId);
|
||||
//action(TankAction.MOVE(tank.rect.direction));
|
||||
action(TankAction.MOVE(Direction.BOTTOM)); // ToDo: hardcode bot start direction
|
||||
if (handler == null) return;
|
||||
var tank = handler.entities.get(tankId);
|
||||
action(TankAction.MOVE(tank.rect.direction));
|
||||
if (shotTimer == null) {
|
||||
shotTimer = new Timer(1000);
|
||||
shotTimer.run = shot;
|
||||
}
|
||||
if (turnTimer == null) {
|
||||
turnTimer = new Timer(3000);
|
||||
turnTimer = new Timer(2000);
|
||||
turnTimer.run = turn;
|
||||
}
|
||||
}
|
||||
@@ -53,6 +54,17 @@ class BotControl extends Control {
|
||||
action(TankAction.SHOT);
|
||||
}
|
||||
|
||||
public function turnAfter(delay:Int):Void {
|
||||
if (turnDelayTimer == null) {
|
||||
turnDelayTimer = new Timer(delay);
|
||||
turnDelayTimer.run = function() {
|
||||
turnDelayTimer.stop();
|
||||
turnDelayTimer = null;
|
||||
turn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function turn():Void {
|
||||
action(TankAction.MOVE(randomDirection()));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
|
||||
typedef GameConfig = {
|
||||
var levels: Int;
|
||||
var friendlyFire:Bool;
|
||||
}
|
||||
|
||||
typedef SpawnPoint = {
|
||||
var type:String;
|
||||
var index:Int;
|
||||
@@ -41,6 +46,11 @@ typedef TankConfig = { > TankType,
|
||||
var speed:Float;
|
||||
var bullet:BulletConfig;
|
||||
var bullets:Int;
|
||||
var hits:Int;
|
||||
}
|
||||
|
||||
typedef TankSpawn = { > TankType,
|
||||
var rate: Float;
|
||||
}
|
||||
|
||||
|
||||
@@ -48,13 +58,14 @@ typedef TeamConfig = {
|
||||
var id:String;
|
||||
var size:Int;
|
||||
var spawnInterval:Int;
|
||||
var tanks:Array<TankSpawn>;
|
||||
var points:Array<SpawnPoint>;
|
||||
}
|
||||
|
||||
|
||||
class Config {
|
||||
public var type(default, null):String;
|
||||
public var levels(default, null):Int;
|
||||
public var game(default, null):GameConfig;
|
||||
public var map(default, null):MapConfig;
|
||||
public var bricks(default, null):Array<BrickConfig>;
|
||||
public var tanks(default, null):Array<TankConfig>;
|
||||
@@ -64,9 +75,9 @@ class Config {
|
||||
private var tankMap:Map<String, Map<String, TankConfig>>;
|
||||
private var teamMap:Map<String, TeamConfig>;
|
||||
|
||||
public function new(type:String, levels:Int, map:MapConfig, bricks:Array<BrickConfig>, teams:Array<TeamConfig>, tanks:Array<TankConfig>) {
|
||||
public function new(type:String, game:GameConfig, map:MapConfig, bricks:Array<BrickConfig>, teams:Array<TeamConfig>, tanks:Array<TankConfig>) {
|
||||
this.type = type;
|
||||
this.levels = levels;
|
||||
this.game = game;
|
||||
this.map = map;
|
||||
this.bricks = bricks;
|
||||
this.teams = teams;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import yaml.Parser;
|
||||
import openfl.Assets;
|
||||
import yaml.Yaml;
|
||||
@@ -8,7 +7,7 @@ import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
typedef ConfigSource = {
|
||||
var levels:Int;
|
||||
var game:GameConfig;
|
||||
var map: MapConfig;
|
||||
var bricks: Array<BrickConfig>;
|
||||
var teams: Array<TeamConfig>;
|
||||
@@ -31,6 +30,6 @@ class ConfigBundle {
|
||||
tanks.push(item);
|
||||
}
|
||||
}
|
||||
return new Config(type, source.levels, source.map, source.bricks, source.teams, tanks);
|
||||
return new Config(type, source.game, source.map, source.bricks, source.teams, tanks);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import ru.m.geom.Direction;
|
||||
class Tank extends MobileEntity {
|
||||
public var playerId(default, null):PlayerId;
|
||||
public var config(default, set):TankConfig;
|
||||
public var hits(default, default):Int;
|
||||
|
||||
private var bulletsCounter:Int = 0;
|
||||
|
||||
@@ -18,6 +19,7 @@ class Tank extends MobileEntity {
|
||||
super(new Rectangle(0, 0, config.width, config.height), config.speed, Direction.RIGHT);
|
||||
this.playerId = playerId;
|
||||
this.config = config;
|
||||
this.hits = config.hits;
|
||||
this.layer = 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Line;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Control;
|
||||
@@ -30,7 +31,16 @@ class CollisionProcessor implements EngineListener {
|
||||
public function onSpawn(entity:EntityType):Void {}
|
||||
|
||||
private function checkTankBullet(tank:Tank, bullet:Bullet):Bool {
|
||||
return tank.playerId.team != bullet.playerId.team;
|
||||
if (bullet.tankId == tank.id) return false;
|
||||
return engine.config.game.friendlyFire || tank.playerId.team != bullet.playerId.team;
|
||||
}
|
||||
|
||||
private function hitTank(tank:Tank):Void {
|
||||
if (tank.hits > 0) {
|
||||
tank.hits--;
|
||||
} else {
|
||||
engine.destroy(tank);
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
@@ -41,7 +51,7 @@ class CollisionProcessor implements EngineListener {
|
||||
tank1.rect.lean(tank2.rect);
|
||||
case EntityType.BULLET(bullet2):
|
||||
if (checkTankBullet(tank1, bullet2)) {
|
||||
engine.destroy(tank1);
|
||||
hitTank(tank1);
|
||||
engine.destroy(bullet2);
|
||||
}
|
||||
case EntityType.EAGLE(eagle):
|
||||
@@ -54,7 +64,7 @@ class CollisionProcessor implements EngineListener {
|
||||
case EntityType.TANK(tank2):
|
||||
if (checkTankBullet(tank2, bullet1)) {
|
||||
engine.destroy(bullet1);
|
||||
engine.destroy(tank2);
|
||||
hitTank(tank2);
|
||||
}
|
||||
case EntityType.BULLET(bullet2):
|
||||
engine.destroy(bullet1);
|
||||
@@ -134,6 +144,8 @@ class Engine implements ControlHandler {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public function update():Void {
|
||||
var newTime:Float = Date.now().getTime();
|
||||
var d:Float = newTime - time;
|
||||
@@ -153,47 +165,62 @@ class Engine implements ControlHandler {
|
||||
}*/
|
||||
|
||||
if (entity.mx != 0 || entity.my != 0) {
|
||||
entity.rect.x += entity.mx * (d / 30);
|
||||
entity.rect.y += entity.my * (d / 30);
|
||||
|
||||
var side:Line = entity.rect.getSide(entity.rect.direction.reverse());
|
||||
var cells = map.grid.getCells(side);
|
||||
var step:Point = new Point(entity.rect.direction.x * map.cellWidth / 4, entity.rect.direction.y * map.cellHeight / 4);
|
||||
var end:Point = side.center.add(new Point(entity.mx * (d / 30), entity.my * (d / 30)));
|
||||
var c:Int = Math.floor(Math.abs(((end.x - side.center.x) / (map.cellWidth / 4) + (end.y - side.center.y) / (map.cellHeight / 4))));
|
||||
|
||||
var collision:Bool = false;
|
||||
for (cell in cells) {
|
||||
if (cell.layer >= entity.layer && cell.layer < 3) {
|
||||
entity.rect.lean(cell.rect);
|
||||
collision = true;
|
||||
var with = EntityTypeResolver.of(cell);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
break;
|
||||
}
|
||||
}
|
||||
var isStop:Bool = false;
|
||||
|
||||
for (other in entities.iterator()) {
|
||||
if (other != ent && other != null) {
|
||||
if (other.rect.intersection2(side)) {
|
||||
var with = EntityTypeResolver.of(other);
|
||||
while (c-- >= 0) {
|
||||
side = side.move(step);
|
||||
var cells = map.grid.getCells(side);
|
||||
|
||||
var collision:Bool = false;
|
||||
for (cell in cells) {
|
||||
if (cell.layer >= entity.layer && cell.layer < 3) {
|
||||
entity.rect.lean(cell.rect);
|
||||
collision = true;
|
||||
var with = EntityTypeResolver.of(cell);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
isStop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Std.is(entity, Bullet)) {
|
||||
var bullet:Bullet = cast ent;
|
||||
if (collision) {
|
||||
cells = map.grid.getCells(side.setLength(map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
cell.destroyed = true;
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
var brick = map.getBrick(cell);
|
||||
brick.destroyed = true;
|
||||
for (other in entities.iterator()) {
|
||||
if (other != ent && other != null) {
|
||||
if (other.rect.intersection2(side)) {
|
||||
var with = EntityTypeResolver.of(other);
|
||||
for (l in listeners) l.onCollision(entityType, with);
|
||||
isStop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Std.is(entity, Bullet)) {
|
||||
var bullet:Bullet = cast ent;
|
||||
if (collision) {
|
||||
cells = map.grid.getCells(side.setLength(map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
cell.destroyed = true;
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
var brick = map.getBrick(cell);
|
||||
brick.destroyed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isStop) break;
|
||||
}
|
||||
|
||||
if (!isStop || Std.is(entity, Bullet)) {
|
||||
entity.rect.x += entity.mx * (d / 30);
|
||||
entity.rect.y += entity.my * (d / 30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ class ClassicGame extends Game {
|
||||
override public function next():Option<GameState> {
|
||||
if (!state.teams[HUMAN].lose) {
|
||||
state.level++;
|
||||
if (state.level >= config.levels) state.level = 0;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
state.teams[BOT].lose = false;
|
||||
state.teams[BOT].life = BOT_LIFE;
|
||||
for (ps in state.teams[HUMAN].players) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState;
|
||||
|
||||
@@ -53,4 +54,10 @@ class DotaGame extends Game {
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
override public function next():Option<GameState> {
|
||||
state.level++;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
return Option.Some(buildState(state.level, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,8 +54,11 @@ class Game implements EngineListener {
|
||||
return teams.get(playerId.team).players[playerId.index];
|
||||
}
|
||||
|
||||
private function buildTank(playerId:PlayerId, config:TankConfig, point:SpawnPoint):Tank {
|
||||
var tank = new Tank(playerId, config);
|
||||
private function buildTank(playerId:PlayerId, point:SpawnPoint):Tank {
|
||||
var types:Array<TankSpawn> = teams[playerId.team].config.tanks;
|
||||
var type:TankSpawn = types[Math.floor(Math.random() * types.length)];
|
||||
var tankConfig:TankConfig = config.getTank(type.group, type.type);
|
||||
var tank = new Tank(playerId, tankConfig);
|
||||
applyPoint(tank, point);
|
||||
return tank;
|
||||
}
|
||||
@@ -114,7 +117,7 @@ class Game implements EngineListener {
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
getPlayer(task.playerId).tankId = 0;
|
||||
if (trySpawn(task.playerId, true)) {
|
||||
var tank = buildTank(task.playerId, config.getTank(task.playerId.team, '0'), task.point);
|
||||
var tank = buildTank(task.playerId, task.point);
|
||||
var player:Player = getPlayer(task.playerId);
|
||||
engine.spawn(tank);
|
||||
player.tankId = tank.id;
|
||||
|
||||
Reference in New Issue
Block a user