114 Commits

Author SHA1 Message Date
ee4438f2b4 build(ansible): remove ansible 2026-07-13 23:36:21 +03:00
4212d85d86 feat(haxework): update haxework to 2.1.1 2026-07-13 23:36:01 +03:00
0b24c03068 style: format code 2026-07-13 22:41:32 +03:00
b24c71678e [proto] add game event proto messages 2026-07-13 22:20:37 +03:00
c34308ed7c build: use ruffle 2026-07-13 22:20:27 +03:00
a3be62eec7 docs: add screenshot 2026-05-04 16:24:41 +03:00
a2e9d16be9 build(docker): add docker web image build 2026-04-10 14:00:08 +03:00
c95bb70369 build(docker): add docker builder 2026-04-08 16:55:52 +03:00
03d6e1f822 feat(editor): update editor ui 2024-06-01 20:39:21 +03:00
648d15fc88 feat(client): update game ui 2024-05-30 18:54:19 +03:00
d6af58875d feat(client): update elements sizes 2024-05-30 16:14:03 +03:00
16a5adefad feat(client): add render scaling 2024-05-29 15:19:18 +03:00
682eaa677c refactor: update to haxework 2.1.0 2024-05-27 11:31:35 +03:00
4319d66c61 build: add any scripts 2024-05-27 11:09:02 +03:00
f6f729e8d4 build: update haxework version 2023-01-04 10:54:04 +03:00
a39b02bfe7 refactor(server): use cpp target instead of neko 2023-01-02 14:36:44 +03:00
1cfc98dd57 refactor: update dependencies 2023-01-01 13:33:34 +03:00
ee846f6219 [rework] add base game class 2019-12-26 13:58:02 +03:00
e353d97415 [level] add death levels 2019-12-05 22:37:10 +03:00
2b49fafa0b [client] PackView progress 2019-11-21 17:47:46 +03:00
b33b853747 [client] update to template macro 2019-11-19 21:54:43 +03:00
8e3e6bdb6c [editor] remove unused provides 2019-11-19 18:01:10 +03:00
d9d385b0ef [client] use class provide macro 2019-11-18 18:01:26 +03:00
8c16b5ba90 [client] add AnimationManager 2019-11-14 16:51:05 +03:00
1aaa69f2d7 [build] confiigure build dir 2019-11-10 17:14:36 +03:00
6240846f0c [client] icon button size for mobile devices 2019-10-31 17:58:58 +03:00
70e6565e1f [client] add PausePopup 2019-10-30 22:16:06 +03:00
fffb6a3214 update 2019-10-23 17:53:19 +03:00
04bea46b3b [common] add LevelPackMeta 2019-10-22 18:00:36 +03:00
4da06e52e5 [work] update worklist 2019-10-17 21:36:46 +03:00
8878a825b8 [client] update bullet images 2019-10-09 17:57:22 +03:00
7de1897b32 [build] android keystore 2019-10-08 17:52:16 +03:00
d670722674 [common] weapon delay param 2019-10-07 17:29:20 +03:00
e7d031db58 [client] update boat bonus image 2019-10-04 17:55:54 +03:00
71087286b2 [client] render: fixes 2019-10-03 17:25:52 +03:00
757bc87426 [editor] build fix 2019-10-01 22:28:51 +03:00
1b5eef810c [client] render: fix empty brick render 2019-10-01 22:09:22 +03:00
cfa1475cf6 [client] compare versions in updater 2019-09-30 21:42:33 +03:00
1e79fcfacb [common] add ICaller; [client] rework BrickRenderItem 2019-09-29 20:34:51 +03:00
b34cb41bff [common] update game rework 2019-09-29 12:23:58 +03:00
d2aff5f2ee [common] add CachedLevelBundle; [client] add NetworkStateView 2019-09-23 14:26:38 +03:00
beda5e6c5f [client] display fps setting 2019-09-22 20:29:25 +03:00
50c4aebc0f up version 2019-09-17 20:11:32 +03:00
30325f6d16 [common] add boat bonus
[client] add active style to gamepad buttons
2019-09-16 14:41:12 +03:00
bddb590d30 [common] update Point, add GridPoint 2019-09-12 17:43:08 +03:00
de831fcb26 up version 2019-09-11 21:05:15 +03:00
5645fb6d0f [client] add PackView 2019-09-11 17:52:09 +03:00
bab588e6fb [editor] update 2019-09-10 19:47:35 +03:00
2565b6017a [editor] update 2019-09-10 17:56:51 +03:00
112cd7ba2f up version 2019-09-09 21:44:29 +03:00
77ddd78d84 [editor] support level pack edit 2019-09-09 17:56:08 +03:00
4fa5cf84fa [editor] add PackListFrame 2019-09-06 16:23:31 +03:00
40bdf6a5cc [build] downgrade lime,openfl (perfomance); remove yield 2019-09-05 22:02:54 +03:00
47039bbaa5 [build] up dependencies versions 2019-09-05 10:45:07 +03:00
4d7fcb4b4b [client] Updater update 2019-09-04 22:46:06 +03:00
5f24e85deb [build] app gulp-haxetool version 2019-09-03 21:05:36 +03:00
42fd008a54 [build] fixes for windows 2019-09-03 20:57:28 +03:00
c2b0618c93 [build] update publish task 2019-09-02 17:07:31 +03:00
94f72f71e3 [build] up openfl and lime versions 2019-09-02 01:00:32 +03:00
bb4b928c89 Merge remote-tracking branch 'origin/windows' into develop 2019-09-01 23:15:07 +03:00
d67d4e5709 [editor] fix 2019-08-30 16:06:45 +03:00
a4bbeb2573 up version 2019-08-30 15:52:23 +03:00
e032c25e1a [client] add Updater 2019-08-29 17:43:09 +03:00
d9cce32bb8 [common] saveState param in PlayerConfig 2019-08-28 17:54:41 +03:00
10d5e0df40 [gulp] add windows target 2019-08-28 07:24:19 +03:00
0f3392aa0c [client] gamepad: update SmartActionAreaBuilder 2019-08-27 21:17:26 +03:00
9d4558ca47 [client] GameView rework 2019-08-27 17:35:22 +03:00
6609756065 [work] update list 2019-08-26 23:04:38 +03:00
605935528b [gulp] add publish task 2019-08-26 14:44:51 +03:00
f072d8dc6e [client] add android build 2019-08-23 14:57:12 +03:00
00cd404a98 up version 2019-08-21 21:27:24 +03:00
d47be9ea8a [common] config: add bonus spwan interval 2019-08-19 20:57:36 +03:00
2d70a5652b [comon] ArmorEagleBonus improve 2019-08-18 15:57:29 +03:00
bbf1438728 [work] update work list 2019-08-16 22:39:49 +03:00
c0496f2e7c [client] bullet skins 2019-08-14 18:00:56 +03:00
636be8611f [common] weapon queue & bullet layer 2019-08-13 21:53:47 +03:00
48f9c433e2 [common] multiple weapon support 2019-08-13 16:41:57 +03:00
314f5a480c [common] add tank weapon array 2019-08-12 22:02:28 +03:00
46f2abab05 [client] screen gamepad as default on mobile devices 2019-08-07 17:47:11 +03:00
883f14fb76 up version 2019-08-06 21:40:01 +03:00
cc151322d8 [common] add ice brick logic 2019-08-06 17:47:00 +03:00
de64e2813e [common] add ArmorEagleBonus 2019-08-06 16:19:38 +03:00
db80c151bb [common] add bonuses classes 2019-08-05 23:02:04 +03:00
ef971e03b9 Merge branch 'develop' of bitbucket.org:infernalgames/tankz into develop 2019-08-02 17:50:47 +03:00
f10da93a12 [client] add result styles 2019-08-02 17:48:34 +03:00
e63b41ae8a up version 2019-08-01 22:21:19 +03:00
43a34cce39 [client] update ResultFrame 2019-08-01 17:15:16 +03:00
b9b5453f89 [client] update ResultFrame 2019-07-31 17:59:13 +03:00
f5af6716d5 up version 2019-07-29 21:50:48 +03:00
7125cc1e9f [client] rework GamePanel 2019-07-29 17:57:33 +03:00
8a3ceec1ee up version 2019-07-26 14:23:10 +03:00
523f334c1b [client] text.box style update 2019-07-26 12:04:59 +03:00
a547b68dc0 [client] SettingsEditor fixes 2019-07-24 17:32:48 +03:00
45cabc1926 up version 2019-07-23 17:38:31 +03:00
42138cd4ad [client] improve GamepadView 2019-07-23 17:37:59 +03:00
e8e3a6f1b3 [client] improve StartFrame 2019-07-23 16:39:43 +03:00
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
382 changed files with 15401 additions and 13581 deletions

View File

@@ -4,6 +4,10 @@ root = true
[*] [*]
charset = utf-8 charset = utf-8
indent_style = space indent_style = space
indent_size = 4 indent_size = 2
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
[*.md]
max_line_length = off
trim_trailing_whitespace = false

24
.env.default Normal file
View File

@@ -0,0 +1,24 @@
PROJECT=tankz
SDK_PATH=$HOME/sdk
PUBLISH_PATH=$HOME/public/$PROJECT
BUILD_PATH=./build
TARGET_PATH=./target
KEY_STORE=<keystore.jks>
KEY_PASS=<passphrase>
REPO=https://git.shmyga.ru/api/packages/InfernalGames
PUBLISH_USER=<username>
PUBLISH_PASSWORD=<passphrase>
DOCKER_REPO=git.shmyga.ru
DOCKER_GROUP=infernalgames
DOCKER_ROOT="$DOCKER_REPO/$DOCKER_GROUP"
VERSION=$(grep -m 1 'version' ./package.json | grep -oP '"version"\s*:\s*"\K\d+\.\d+.\d+')
DOCKER_PROJECTS=(
"$PROJECT-web:web"
)
DOCKER_ARGS=(
"PROJECT_NAME=$PROJECT"
)
NEKO_SDK="$SDK_PATH/neko/2.2.0"
HAXE_SDK="$SDK_PATH/haxe/4.2.5"

3
.gitignore vendored
View File

@@ -1,3 +1,4 @@
build/
target/ target/
src-gen/ src-gen/
out/ out/
@@ -12,3 +13,5 @@ config.json
/node_modules /node_modules
/log /log
/ansible/*.retry /ansible/*.retry
.npmrc
.env

View File

@@ -1,3 +1,18 @@
0.17.0
------
* Improved `ResultFrame`
* Improved bonuses
* Set `DeviceType.SCREEN` as default on mobile devices
0.16.0
------
* Added `GamepadView` for sensor control
* Added `AppTheme`
* Replace `LevelPopup` with `StartFrame`
* Added `LevelPack`
* Added scrolls to lists
* Fixed `GameView` size for small screens
0.15.0 0.15.0
------ ------
* Added display tank player name in `Render` * Added display tank player name in `Render`

35
Dockerfile Normal file
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@@ -0,0 +1,35 @@
FROM ubuntu:noble AS base
RUN apt update && apt install -y \
nodejs \
npm \
openjdk-11-jre \
protobuf-compiler \
jq
RUN node -v
RUN npm -v
FROM base AS builder
ENV GRADLE_USER_HOME=/sdk/gradle
WORKDIR /app
COPY package.json package-lock.json ./
RUN npm ci
COPY gulpfile.js protohx.json ./
COPY tasks ./tasks
COPY config.example.json ./config.example.json
RUN --mount=type=secret,id=KEY_STORE \
cat /run/secrets/KEY_STORE > ./key.jks
RUN --mount=type=secret,id=KEY_PASS,env=KEY_PASS \
jq --arg key_pass "$KEY_PASS" \
'.SdkDir = "/sdk" | .PublishDir = "/app/publish" | .Key.store = "key.jks" | .Key.pass = $key_pass' \
config.example.json > config.json
COPY src ./src
#COPY dependencies ./dependencies
VOLUME ["/sdk", "/app/build", "/app/target", "/app/publish", "/app/src-gen"]
CMD ["npx", "gulp", "default"]
FROM hello-world AS web
ARG PROJECT_NAME
VOLUME ["/app/${PROJECT_NAME}"]
COPY ./target/client/html5 /app/${PROJECT_NAME}/html5
COPY ./target/client/flash /app/${PROJECT_NAME}/flash
CMD ["/hello"]

11
README.md Normal file
View File

@@ -0,0 +1,11 @@
# Tank'z
![Tank'z](docs/Screenshot_2026-05-04_16-22-53.png "Tank'z")
## Play
https://shmyga.ru/tankz/html5/index.html
## Releases
https://git.shmyga.ru/InfernalGames/tankz/releases

30
WORK.md
View File

@@ -1,12 +1,20 @@
* **shovel** bonus with armor bricks * death game bonus
* bonuses in dota/death mod
* tanks and bullets speed balancing * tanks and bullets speed balancing
* result frame update (next game select, only human player info) * clean player state on lose in classic type
* network game series * network series
* map packs (create in editor, import in game, save imported in local storage) * bot upgrade
* update bots * game config validate
* improve bonuses system * mine z-order
* gamepad support * mine spawn position
* screen gamepad on mobiles * mine spawn on other mine
* resize render on mobiles * double rocket
* [bug] game progress broken * display ammo count (panel)
* display ammo count (screen gamepad)
* bonus ammo
* game panel rework
* game state: config, map, entities, players
* game menu pack progress
* game save
* balloons: change mute, network, pause
* settings: mute, pause, reset device actions
* game view: toggle panel on mobile

View File

@@ -1,11 +0,0 @@
[defaults]
hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True
ssh_args = -o ForwardAgent=yes

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@@ -1,14 +0,0 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
roles:
- ansible-deploy
- build
post_tasks:
- include_role:
name: ansible-deploy
tasks_from: complete.yml
- include_role:
name: service
tasks_from: restart.yml

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@@ -1,2 +0,0 @@
all:
hosts: localhost

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@@ -1,15 +0,0 @@
---
project_name: tankz
project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: master
deploy_npm: yes
service_name: "{{ project_name }}"
service_work_dir: "{{ deploy_current_dir }}/target/server/neko"
service_command: "/usr/bin/neko {{ service_work_dir }}/{{ project_name }}.n {{ service_host }}"
service_user: www-data
service_control_user: "{{ project_user }}"

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@@ -1,4 +0,0 @@
all:
hosts: shmyga.ru
vars:
service_host: 172.31.1.100

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@@ -1,7 +0,0 @@
---
- name: ansible-deploy
src: git@bitbucket.org:shmyga/ansible-deploy.git
version: master
scm: git
- name: geerlingguy.nodejs

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@@ -1,11 +0,0 @@
---
- name: "Copy config"
copy:
src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
dest: "{{ deploy_release_dir }}/config.json"
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

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@@ -1,6 +0,0 @@
service_name: null
service_description: "{{ service_name }} service"
service_work_dir: null
service_command: null
service_user: null
service_control_user: null

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@@ -1,21 +0,0 @@
---
- name: "Install {{ service_name }} systemd unit file"
template:
src: "template/service.j2"
dest: "/etc/systemd/system/{{ service_name }}.service"
- name: "Start {{ service_name }} service"
systemd:
enabled: yes
state: started
name: "{{ service_name }}"
daemon_reload: yes
- name: "Add sudoers record for {{ service_name }} service"
lineinfile:
path: /etc/sudoers.d/{{ service_name }}
state: present
create: yes
regexp: "^{{ service_control_user }} ALL="
line: "{{ service_control_user }} ALL= NOPASSWD: /bin/systemctl * {{ service_name }}"
validate: "/usr/sbin/visudo -cf %s"

View File

@@ -1,11 +0,0 @@
---
# - name: "Restart {{ service_name }} service"
# systemd:
# enabled: yes
# state: restarted
# name: "{{ service_name }}"
- name: "Restart {{ service_name }} service"
command: "sudo /bin/systemctl restart {{ service_name }}"
args:
warn: no

View File

@@ -1,15 +0,0 @@
[Unit]
Description={{ service_description }}
[Service]
Type=simple
PIDFile=/var/run/{{ service_name }}.pid
WorkingDirectory={{ service_work_dir }}
User={{ service_user }}
Group={{ service_user }}
ExecStart={{ service_command }}
TimeoutSec=300
Restart=always
[Install]
WantedBy=multi-user.target

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@@ -1,3 +0,0 @@
- name: "Install neko package"
apt:
name: neko

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@@ -1,2 +0,0 @@
- import_tasks: apt.yml
when: ansible_distribution|lower == 'ubuntu'

View File

@@ -1 +0,0 @@
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCot1zSeqj7Tj5/7aNMzXAuXQPPxudYFV9z6M03dPijh2bXyHDcXk53xUO8XY5R4GyLhvAn98axbPM++urKY8BXuQqAG36soI7iZJ/KcPY1EKDwVBeZneFC/wMc8HMT0hj9+uHcGAMtmklIgPPkawzLxbEh6oAY4H8Vvz08qyco6suYB5NjkpFwVMf9Xa2Fj8rTodKpPRDBh/Xk+5bh11RKL6b9WcwuwpKU8zl2qZiqNfjr0H+sKEk7ohcYvzSCltLdKJcoKbiCcnrnBJT5/JpGWeAbA2MMmvmt/dJrHykd1CbmXW2DuG4tIlwMb5xU739PoKCePctK1retb8TrWOLT shmyga@shmyga-desktop

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@@ -1,40 +0,0 @@
# barin
- name: Make barin group
group:
name: barin
state: present
- name: Make barin user
user:
name: barin
group: barin
password: '$6$mbw5KZWwtrRUy$eFcMNTW.QzG1Em45r5hZf/qri4hKAHImozWuW4/pYnDK.tOrVKrXTKYfRDtYEFRgCgVVg0zuPvyq/xn0KiKlz0'
groups: www-data,sudo,adm
- name: Set up authorized_keys for the barin user
authorized_key:
user: barin
key: '{{ item }}'
with_file:
- keys/shmyga.pub
# holop
- name: Make holop group
group:
name: holop
state: present
- name: Make holop user
user:
name: holop
group: holop
password: '$6$B/7g0xlcXFCIHk$hzSjb8KLll7YrTsp3z640sxNixNAkLpm6UUdZgWPh0Ffy7Ue18AiXTzkDdGTaTH6Woz4kvgVDSggnKGTU6u03.'
groups: www-data
- name: Set up authorized_keys for the holop user
authorized_key:
user: holop
key: '{{ item }}'
with_file:
- keys/shmyga.pub

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@@ -1 +0,0 @@
ansible_become: yes

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@@ -1,8 +0,0 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
tasks:
- include_role:
name: service
tasks_from: restart.yml

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@@ -1,16 +0,0 @@
---
- hosts:
- all
pre_tasks:
- include_role:
name: ansible-deploy
tasks_from: facts.yml
roles:
- geerlingguy.nodejs
- setup
- service
vars:
nodejs_version: 9.x
nodejs_npm_global_packages: [gulp-cli]
vars_files:
- vars/barin.yml

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@@ -1,4 +0,0 @@
- hosts: all
gather_facts: no
roles:
- user

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@@ -1,4 +0,0 @@
---
ansible_user: barin
ansible_become_pass: 1234!QAZ
ansible_become: yes

View File

@@ -1,7 +1,11 @@
{ {
"SdkDir": "C:\\sdk", "SdkDir": "C:\\sdk",
"SSH": { "BuildDir": null,
"PrivateKey": null, "PublishDir": "",
"Passphrase": null "PublishUrl": "https://shmyga.ru/repo/tankz",
} "Develop": false,
"Key": {
"store": "keystore.jks",
"pass": null
}
} }

View File

@@ -1,7 +0,0 @@
{
"SdkDir": "/home/holop/sdk",
"SSH": {
"PrivateKey": null,
"Passphrase": null
}
}

23
docker-compose.yaml Normal file
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@@ -0,0 +1,23 @@
name: $PROJECT
services:
builder:
container_name: $PROJECT-builder
image: infernal-games/$PROJECT-builder
build:
context: .
target: builder
secrets:
- KEY_STORE
- KEY_PASS
volumes:
- ${SDK_PATH}:/sdk
- ${BUILD_PATH}:/app/build
- ${TARGET_PATH}:/app/target
- ${PUBLISH_PATH}:/app/publish
- ./src-gen:/app/src-gen
secrets:
KEY_STORE:
file: $KEY_STORE
KEY_PASS:
environment: KEY_PASS

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@@ -1,176 +1,195 @@
const gulp = require('gulp'); const gulp = require("gulp");
const zip = require('gulp-zip'); const gulpClean = require("gulp-clean");
const foreach = require('gulp-foreach'); const Config = require("./config.json");
const gulpClean = require('gulp-clean'); const packageInfo = require("./package.json");
const Config = require('./config.json'); const { System, Sdk, Haxe, Project } = require("gulp-haxetool");
const packageInfo = require('./package.json'); const dateformat = require("dateformat");
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool'); const argv = require("yargs").argv;
const dateformat = require('dateformat'); const publish = require("./tasks/gulp-publish");
const argv = require('yargs').argv;
Project.useRuffle();
if (packageInfo.haxe) {
Haxe.VERSION = packageInfo.haxe;
}
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
//Haxe.VERSION = '4.0.0-rc.2';
if (Config.SdkDir) { if (Config.SdkDir) {
Sdk.dir = Config.SdkDir; Sdk.dir = Config.SdkDir;
}
if (Config.BuildDir) {
Haxe.buildDir = Config.BuildDir;
} }
exports.clean = function clean() { exports.clean = function clean() {
return gulp.src('target/*', {read: false}).pipe(gulpClean()); return gulp.src("target/*", { read: false }).pipe(gulpClean());
}; };
exports.generate = function generate() { exports.setup = function setup() {
return new Haxe().haxelib(['run', 'protohx', 'generate', 'protohx.json']).then(({stdout}) => { const builder = Project.Builder.new(
if (stdout.indexOf('FAIL') > -1) { client.config,
throw stdout; Project.Platform.ANDROID,
client.buildSystem,
);
return builder.prepare();
};
exports.generate = function generate() {
return exports.setup().then(() =>
new Haxe()
.haxelib(["run", "protohx", "generate", "protohx.json"])
.then(({ stdout }) => {
if (stdout.indexOf("FAIL") > -1) {
throw stdout;
} }
}); }),
}; );
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
}; };
/** /**
* ToDo: * base config
* windows target
* window exe package (innosetup)
*/ */
const config = new Project.Config({ const config = new Project.Config({
meta: { meta: {
title: 'Tank\'z', title: "Tank'z",
filename: 'tankz', filename: "tankz",
icon: 'src/client/resources/icon.png', icon: "src/client/resources/icon.png",
pack: 'ru.m.tankz', pack: "ru.m.tankz",
author: 'shmyga <shmyga.z@gmail.com>', author: "shmyga <shmyga.z@gmail.com>",
company: 'MegaLoMania', company: "MegaLoMania",
version: packageInfo.version, version: packageInfo.version + (Config.Develop ? "-SNAPSHOT" : ""),
}, },
libs: packageInfo.haxeDependencies, key: Config.Key,
sources: [ libs: packageInfo.haxeDependencies,
'src/common/haxe', sources: ["src/common/haxe", "src-gen/haxe"],
'src-gen/haxe', assets: ["src/common/resources/config"],
], flags: ["proto_debug"],
assets: [ macros: [
'src/common/resources', `CompilationOption.set('build','${dateformat(new Date(), "yyyy-mm-dd HH:MM:ss")}')`,
'target/levels' ],
],
flags: [
//'proto_debug',
],
macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
}); });
const host = argv.host || 'localhost'; const host = argv.host || "localhost";
const port = argv.port || 5000; const port = argv.port || 5000;
/** /**
* client * client
*/ */
const client = new Project( const client = new Project(
Project.BuildSystem.OPENFL, Project.BuildSystem.OPENFL,
[ [
Project.Platform.FLASH, Project.Platform.FLASH,
Project.Platform.HTML5, Project.Platform.HTML5,
Project.Platform.LINUX, Project.Platform.LINUX,
Project.Platform.ANDROID, Project.Platform.WINDOWS,
Project.Platform.ANDROID,
],
config.branch({
name: "client",
sources: ["src/client/haxe"],
main: "ru.m.tankz.Client",
preloader: "ru.m.tankz.Preloader",
assets: ["src/common/resources/level", "src/client/resources"],
meta: {
width: 1024,
height: 576,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
], ],
config.branch({ macros: [
name: 'client', `CompilationOption.set('host','${host}')`,
sources: ['src/client/haxe'], `CompilationOption.set('port',${port})`,
main: 'ru.m.tankz.Client', ],
preloader: 'ru.m.tankz.Preloader', }),
assets: [
'src/client/resources',
],
meta: {
width: 1024,
height: 768,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
/** /**
* editor * editor
*/ */
const editor = new Project( const editor = new Project(
Project.BuildSystem.OPENFL, Project.BuildSystem.OPENFL,
[ [Project.Platform.FLASH, Project.Platform.HTML5, Project.Platform.LINUX],
Project.Platform.FLASH, config.branch({
Project.Platform.HTML5, name: "editor",
sources: ["src/client/haxe", "src/editor/haxe"],
main: "ru.m.tankz.editor.Editor",
preloader: "ru.m.tankz.Preloader",
assets: ["src/client/resources", "src/editor/resources"],
meta: {
filename: "editor",
pack: "ru.m.tankz.editor",
width: 1024,
height: 768,
},
flags: [
//'dev_layout',
], ],
config.branch({ }),
name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'],
main: 'ru.m.tankz.editor.Editor',
preloader: 'ru.m.tankz.Preloader',
assets: [
'src/client/resources',
'src/editor/resources',
],
meta: {
filename: 'editor',
width: 1024,
height: 850,
},
flags: [
//'dev_layout',
]
})
).bind(module, gulp); ).bind(module, gulp);
/** /**
* server * server
*/ */
const server = new Project( const server = new Project(
Project.BuildSystem.HAXE, Project.BuildSystem.HAXE,
Project.Platform.NEKO, Project.Platform.CPP,
config.branch({ config.branch({
name: 'server', name: "server",
sources: ['src/server/haxe'], sources: ["src/server/haxe"],
main: 'ru.m.tankz.server.Server', main: "ru.m.tankz.server.Server",
}), assets: ["src/common/resources/level"],
module.exports.generate }),
).bind(module, gulp); ).bind(module, gulp);
/**
* publish
*/
module.exports.publish = publish(
packageInfo.name,
packageInfo.version,
Config.PublishDir,
Config.PublishUrl,
);
/** /**
* default * default
*/ */
module.exports.default = gulp.series( const defaultSeries = [
exports.clean, exports.clean,
exports.levels, exports.generate,
module.exports['client:flash:build'], module.exports["client:flash:build"],
module.exports['client:flash:html'], module.exports["client:flash:html"],
module.exports['client:html5:build'], module.exports["client:html5:build"],
module.exports['client:linux:build'],
module.exports['client:linux:deb'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'], module.exports["editor:flash:build"],
module.exports['editor:flash:html'], module.exports["editor:flash:html"],
module.exports['editor:html5:build'], module.exports["editor:html5:build"],
module.exports['server:neko:build'], module.exports["server:cpp:build"],
); ];
if (System.isLinux) {
defaultSeries.push(
module.exports["client:linux:build"],
module.exports["client:linux:archive"],
module.exports["client:linux:deb"],
module.exports["client:android:build"],
);
}
if (System.isWindows) {
defaultSeries.push(
module.exports["client:windows:build"],
module.exports["client:windows:archive"],
module.exports["client:windows:installer"],
);
}
defaultSeries.push(exports.publish);
module.exports.default = gulp.series(defaultSeries);

8
hxformat.json Normal file
View File

@@ -0,0 +1,8 @@
{
"indentation": {
"character": " "
},
"wrapping": {
"maxLineLength": 120
}
}

8985
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,28 +1,25 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.15.0", "version": "0.18.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0", "gulp-haxetool": "^0.2.1",
"gulp-haxetool": "^0.0.19", "yargs": "^13.2.4"
"gulp-zip": "^5.0.0", },
"yargs": "^13.2.4" "haxeDependencies": {
}, "haxework": "2.1.1",
"haxeDependencies": { "lime": "8.0.0",
"haxework": "git@bitbucket.org:shmyga/haxework.git", "openfl": "9.2.0",
"lime": "7.5.0", "hxcpp": "4.2.1",
"openfl": "8.9.1", "protohx": "0.4.6",
"hxcpp": "4.0.8", "orm": "2.1.0",
"promhx": "1.1.0", "haxe-crypto": "0.0.8",
"protohx": "0.4.6", "svg": "1.1.3",
"yaml": "1.3.0", "formatter": "1.16.0"
"orm": "2.1.0", },
"yield": "2.0.0", "haxe": "4.2.5"
"haxe-crypto": "0.0.7",
"svg": "1.1.2"
}
} }

7
scripts/build Executable file
View File

@@ -0,0 +1,7 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
mkdir -p "$SDK_PATH" "$PUBLISH_PATH" "$BUILD_PATH" "$TARGET_PATH" "src-gen"
docker compose run --rm --user $(id -u):$(id -g) --build --remove-orphans builder

45
scripts/docker-action Executable file
View File

@@ -0,0 +1,45 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
. .env
build () {
echo "build: $1"
. "$1/.env"
for PROJECT in "${DOCKER_PROJECTS[@]}"; do
IFS=: read -r PROJECT_NAME PROJECT_TARGET <<< "$PROJECT"
ARGS=("build")
for ARG in ${DOCKER_ARGS[@]}; do
ARGS+=("--build-arg" "$ARG")
done
if [ -n "$PROJECT_TARGET" ]; then
ARGS+=("--target" "$PROJECT_TARGET")
fi
ARGS+=("-t" "$DOCKER_GROUP/$PROJECT_NAME" ".")
ARGS+=("-f" "$1/Dockerfile")
echo "${ARGS[@]}"
docker "${ARGS[@]}"
done
}
publish () {
echo "publish: $1"
. "$1/.env"
for PROJECT in "${DOCKER_PROJECTS[@]}"; do
IFS=: read -r PROJECT_NAME PROJECT_TARGET <<< "$PROJECT"
docker tag $DOCKER_GROUP/$PROJECT_NAME $DOCKER_ROOT/$PROJECT_NAME:$VERSION
docker tag $DOCKER_GROUP/$PROJECT_NAME $DOCKER_ROOT/$PROJECT_NAME:latest
docker push $DOCKER_ROOT/$PROJECT_NAME:$VERSION
docker push $DOCKER_ROOT/$PROJECT_NAME:latest
done
}
DEFAULT_TARGETS="."
TARGETS="${@-$DEFAULT_TARGETS}"
DOCKER_ACTION="${DOCKER_ACTION-build}"
for TARGET in $TARGETS; do
$DOCKER_ACTION "$TARGET"
done

13
scripts/format Executable file
View File

@@ -0,0 +1,13 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter
haxelib run formatter \
-s ./src/common/haxe \
-s ./src/client/haxe \
-s ./src/server/haxe \
-s ./src/editor/haxe

14
scripts/lint Executable file
View File

@@ -0,0 +1,14 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter
haxelib run formatter \
--check \
-s ./src/common/haxe \
-s ./src/client/haxe \
-s ./src/server/haxe \
-s ./src/editor/haxe

35
scripts/publish Executable file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
VERSION=$(grep -m 1 'version' ./package.json | grep -oP '"version"\s*:\s*"\K\d+\.\d+\.\d+')
PACKAGES=(
"android/${PROJECT}_${VERSION}.apk"
"debian/${PROJECT}_${VERSION}_all.deb"
"archive/${PROJECT}_${VERSION}_linux.tar.gz"
"archive/${PROJECT}_${VERSION}_win.zip"
"installer/${PROJECT}_${VERSION}.exe"
)
for PACKAGE in "${PACKAGES[@]}"
do
if [ -f "${PUBLISH_PATH}/${PACKAGE}" ]; then
PACKAGE_NAME=$(basename "$PACKAGE")
echo "publish: $PACKAGE"
curl --user "${PUBLISH_USER}:${PUBLISH_PASSWORD}" -X DELETE \
"${REPO}/generic/${PROJECT}/${VERSION}/${PACKAGE_NAME}"
curl --user "${PUBLISH_USER}:${PUBLISH_PASSWORD}" \
--upload-file "${PUBLISH_PATH}/${PACKAGE}" \
"${REPO}/generic/${PROJECT}/${VERSION}/${PACKAGE_NAME}"
if [[ "$PACKAGE" == *.deb ]]; then
curl --user "${PUBLISH_USER}:${PUBLISH_PASSWORD}" -X DELETE \
"${REPO}/debian/pool/noble/main/${PROJECT}/${VERSION}/all"
curl --user "${PUBLISH_USER}:${PUBLISH_PASSWORD}" \
--upload-file "${PUBLISH_PATH}/${PACKAGE}" \
"${REPO}/debian/pool/noble/main/upload"
fi
fi
done

5
scripts/setup Executable file
View File

@@ -0,0 +1,5 @@
#!/usr/bin/env bash
set -e
cd "$(dirname $(dirname "$0"))" || exit
npm ci

View File

@@ -1,31 +0,0 @@
-- mysql -u shmyga -pxkbp8jh9z2 armageddon --protocol TCP
CREATE USER 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP DATABASE IF EXISTS armageddon;
CREATE DATABASE IF NOT EXISTS armageddon;
GRANT ALL ON armageddon.* TO 'shmyga'@'localhost' IDENTIFIED BY 'xkbp8jh9z2';
DROP TABLE IF EXISTS armageddon.account;
CREATE TABLE IF NOT EXISTS armageddon.account (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
login VARCHAR(255) UNIQUE,
password VARCHAR(32)
);
DROP TABLE IF EXISTS armageddon.person;
CREATE TABLE IF NOT EXISTS armageddon.person (
id INT UNSIGNED PRIMARY KEY AUTO_INCREMENT,
account_id INT UNSIGNED NOT NULL,
name VARCHAR(255),
CONSTRAINT person_2_account FOREIGN KEY (account_id) REFERENCES armageddon.account(id)
MATCH SIMPLE ON DELETE CASCADE ON UPDATE NO ACTION
);
INSERT INTO armageddon.account (id,login,password) VALUES(1,'shmyga', 'd48cc4eb42c058869ae90daef9606e43');
INSERT INTO armageddon.person (id,account_id,name) VALUES(1,1,'-=Shmyga=-');
INSERT INTO armageddon.account (id,login,password) VALUES(2,'a', md5('a'));
INSERT INTO armageddon.person (id,account_id,name) VALUES(2,2,'a');

View File

@@ -0,0 +1,42 @@
package ru.m;
@:enum abstract Platform(String) from String to String {
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
}
class Device {
public static var platform(get, null):Platform;
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default,
never):Array<String> = ["Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",];
public static function isMobile():Bool {
#if android
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
return false;
#else
return false;
#end
}
}

View File

@@ -1,84 +1,55 @@
package ru.m.animate; package ru.m.animate;
import flash.display.PixelSnapping;
import haxe.Timer;
import flash.display.Bitmap; import flash.display.Bitmap;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.PixelSnapping;
typedef Frame = { typedef Frame = {
var image:BitmapData; var image:BitmapData;
var length:Int; var length:Int;
} }
class Animate extends Bitmap { class Animate extends Bitmap {
public var playing(default, default):Bool;
public var frames(default, set):Array<Frame>;
private static var timer:Timer; private var sequence:Array<BitmapData>;
private static var instances:Array<Animate> = []; private var index:Int;
private static function init():Void { @:provide private static var manager:AnimateManager;
if (timer == null) {
timer = new Timer(30); public function new(?frames:Array<Frame>) {
timer.run = updateAll; super(null, PixelSnapping.AUTO, true);
} this.frames = frames == null ? [] : frames;
manager.add(this);
}
public function set_frames(value:Array<Frame>):Array<Frame> {
sequence = [];
index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
} }
return frames;
}
private static function updateAll():Void { public function update():Void {
for (instance in instances) { if (++index >= sequence.length) {
if (instance.playing) { index = 0;
instance.update();
}
}
} }
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public var playing(default, set):Bool; public function dispose():Void {
public var frames(default, set):Array<Frame>; manager.remove(this);
}
private var sequence:Array<BitmapData>;
private var index:Int;
public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
init();
instances.push(this);
}
public function set_frames(value:Array<Frame>):Array<Frame> {
sequence = [];
index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
}
return frames;
}
public function set_playing(value:Bool):Bool {
if (playing != value) {
playing = value;
}
return playing;
}
private function update():Void {
if (++index >= sequence.length) {
index = 0;
}
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function dispose():Void {
if (instances.indexOf(this) > -1) {
instances.remove(this);
}
}
} }

View File

@@ -0,0 +1,34 @@
package ru.m.animate;
@:provide class AnimateManager {
public var playing(default, default):Bool;
private var timer:Timer;
private var animations:Array<Animate>;
public function new() {
animations = [];
timer = new Timer(30);
timer.run = update;
}
public function update():Void {
if (playing) {
for (animation in animations) {
if (animation.playing) {
animation.update();
}
}
}
}
public function add(animate:Animate):Void {
animations.push(animate);
}
public function remove(animate:Animate):Void {
if (animations.indexOf(animate) > -1) {
animations.remove(animate);
}
}
}

View File

@@ -3,24 +3,23 @@ package ru.m.animate;
import promhx.Deferred; import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
class OnceAnimate extends Animate { class OnceAnimate extends Animate {
private var deferred:Deferred<Animate>;
private var deferred:Deferred<Animate>; public function play():Promise<Animate> {
deferred = new Deferred();
playing = true;
return deferred.promise();
}
public function play():Promise<Animate> { override public function update():Void {
deferred = new Deferred(); super.update();
playing = true; if (index == 0) {
return deferred.promise(); playing = false;
} if (deferred != null) {
deferred.resolve(this);
override private function update():Void { }
super.update(); dispose();
if (index == 0) {
playing = false;
if (deferred != null) {
deferred.resolve(this);
}
}
} }
}
} }

View File

@@ -1,43 +1,42 @@
package ru.m.control; package ru.m.control;
import haxework.signal.Signal; import hw.signal.Signal;
import ru.m.control.IControlBus; import ru.m.control.IControlBus;
class ControlBus implements IControlBus { class ControlBus implements IControlBus {
private static inline var TAG = "control";
private static inline var TAG = "control"; public var devices(default, null):Array<IControlDevice>;
public var devices(default, null):Array<IControlDevice>; public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>; private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>; public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function new() { public function connect(device:IControlDevice):Void {
devices = []; var connector = function(action:DeviceAction, on:Bool):Void {
signal = new Signal3(); // L.d("TAG", '${device.type}, ${action}, ${on}');
devicesSignal = new Signal(); signal.emit(device.type, action, on);
connections = new Map();
} }
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function connect(device:IControlDevice):Void { public function disconnect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void { if (connections.exists(device.type)) {
//L.d("TAG", '${device.type}, ${action}, ${on}'); device.signal.disconnect(connections.get(device.type));
signal.emit(device.type, action, on); connections.remove(device.type);
} devices.remove(device);
connections.set(device.type, connector); devicesSignal.emit(devices);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
} }
}
} }

View File

@@ -3,6 +3,6 @@ package ru.m.control;
import ru.m.geom.Direction; import ru.m.geom.Direction;
enum DeviceAction { enum DeviceAction {
DIRECTION(direction:Direction); DIRECTION(direction:Direction);
KEY(code:Int); KEY(code:Int);
} }

View File

@@ -1,7 +1,8 @@
package ru.m.control; package ru.m.control;
enum DeviceType { enum DeviceType {
NONE; NONE;
KEYBOARD; KEYBOARD;
GAMEPAD(id:Int); SCREEN;
GAMEPAD(id:Int);
} }

View File

@@ -1,13 +1,13 @@
package ru.m.control; package ru.m.control;
import haxework.signal.Signal; import hw.signal.Signal;
interface IControlBus { interface IControlBus {
public var devices(default, null):Array<IControlDevice>; public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>; public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>; public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void; public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void; public function disconnect(device:IControlDevice):Void;
} }

View File

@@ -1,10 +1,10 @@
package ru.m.control; package ru.m.control;
import haxework.signal.Signal; import hw.signal.Signal;
interface IControlDevice { interface IControlDevice {
public var type(default, null):DeviceType; public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>; public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void; public function dispose():Void;
} }

View File

@@ -1,62 +1,61 @@
package ru.m.control; package ru.m.control;
import haxework.signal.Signal; import hw.signal.Signal;
import lime.ui.Joystick; import lime.ui.Joystick;
import ru.m.control.DeviceAction; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType; import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice { class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType; private var joystick:Joystick;
public var signal(default, null):Signal2<DeviceAction, Bool>; private var axisState:Map<Int, Direction>;
private var joystick:Joystick; public function new(joystick:Joystick) {
private var axisState:Map<Int, Direction>; this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
public function new(joystick:Joystick) { private function onButtonDown(code:Int):Void {
this.joystick = joystick; signal.emit(KEY(code), true);
type = GAMEPAD(joystick.id); }
signal = new Signal2();
axisState = new Map(); private function onButtonUp(code:Int):Void {
joystick.onButtonDown.add(onButtonDown); signal.emit(KEY(code), false);
joystick.onButtonUp.add(onButtonUp); }
joystick.onAxisMove.add(onAxisMove);
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
} }
if (direction != null) {
private function onButtonDown(code:Int):Void { axisState.set(axis, direction);
signal.emit(KEY(code), true); signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
} }
}
private function onButtonUp(code:Int):Void { public function dispose():Void {
signal.emit(KEY(code), false); if (joystick != null) {
} joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
private function onAxisMove(axis:Int, position:Float):Void { joystick.onAxisMove.remove(onAxisMove);
var direction:Direction = switch [axis, position] { joystick = null;
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
} }
}
} }

View File

@@ -2,37 +2,36 @@ package ru.m.control;
import flash.display.Stage; import flash.display.Stage;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import haxework.signal.Signal; import hw.signal.Signal;
import ru.m.control.DeviceAction; import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice { class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType; private var stage:Stage;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage; public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
public function new(stage:Stage) { private function onKeyDown(event:KeyboardEvent):Void {
this.stage = stage; signal.emit(KEY(event.keyCode), true);
type = DeviceType.KEYBOARD; }
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); private function onKeyUp(event:KeyboardEvent):Void {
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); signal.emit(KEY(event.keyCode), false);
} }
private function onKeyDown(event:KeyboardEvent):Void { public function dispose():Void {
signal.emit(KEY(event.keyCode), true); if (stage != null) {
} stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
private function onKeyUp(event:KeyboardEvent):Void { stage = null;
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
} }
}
} }

View File

@@ -4,11 +4,18 @@ import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender { class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject { public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) { if (self.contains(child)) {
return self.removeChild(child); return self.removeChild(child);
}
return null;
} }
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
} }

View File

@@ -1,45 +1,55 @@
package ru.m.skin; package ru.m.skin;
import format.SVG; import format.SVG;
import haxework.color.Color; import hw.color.Color;
import haxework.color.ColorUtil; import hw.view.form.ButtonView;
import haxework.view.ButtonView; import hw.view.skin.ISkin;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> { using StringTools;
using hw.color.ColorUtil;
private var svg:String; @:style class ButtonSVGSkin implements ISkin<ButtonView> {
private var color:Color; @:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>; private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) { public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg; this.svg = svg;
this.color = color; this.color = color;
init(); this.solid = solid;
init(solid);
}
private inline function buildSVG(color:Color):SVG {
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init(solid:Bool):Void {
var color = color;
if (solid) {
color = color.multiply(1.5);
} }
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
private inline function buildSVG(color:Color):SVG { public function draw(view:ButtonView):Void {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}')); var svg = svgs.get(view.state);
} var graphics = view.content.graphics;
graphics.beginFill(0, 0);
private function init():Void { graphics.drawRect(0, 0, view.width, view.height);
svgs = new Map<ButtonState, SVG>(); graphics.beginFill(color);
svgs.set(ButtonState.UP, buildSVG(color)); if (!solid) {
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24))); graphics.lineStyle(2, color.multiply(1.5));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
}
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
} }
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
}
} }

View File

@@ -0,0 +1,178 @@
package ru.m.tankz;
import flash.text.TextFormatAlign;
import hw.color.Color;
import hw.view.geometry.Box;
import hw.view.geometry.HAlign;
import hw.view.geometry.SizeValue;
import hw.view.geometry.VAlign;
import hw.view.theme.ITheme;
import hw.view.theme.Theme;
import hw.view.utils.DrawUtil;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using hw.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
}
override private function reload():Void {
super.reload();
register(new Style("light", ["skin.background.color" => colors.light,]));
register(new Style("dark", ["skin.background.color" => colors.dark,]));
register(new Style("font", ["_" => null,], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("button.small", [
"font.size" => SizeValue.fromString("3h"),
"geometry.padding" => Box.fromArray([8, 2]),
"skin.round" => 5,
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("button.level", [
"font.size" => fontSize.big,
"geometry.width" => SizeValue.fromString("12h"),
"geometry.height" => SizeValue.fromString("12h"),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([20, 10]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("panel_button",
["font.size" => fontSize.big, "geometry.height" => SizeValue.fromString("100%"),], ["button"]));
register(new Style("window", ["geometry.padding" => Box.fromFloat(2),], ["dark", "border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"),
colors.light),
"geometry.width" => SizeValue.fromString("8h"),
"geometry.height" => SizeValue.fromString("8h"),
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromString("6h"),
"geometry.height" => SizeValue.fromString("6h"),
"skin.fillType" => FillType.CONTAIN,
]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", ["skin.background.alpha" => 0.2, "skin.background.color" => green,]));
register(new Style("player.loser", ["skin.background.alpha" => 0.2, "skin.background.color" => red,]));
register(new Style("button.pack", [
"geometry.width" => SizeValue.fromString("35h"),
"geometry.height" => SizeValue.fromString("20h"),
"geometry.padding" => Box.fromFloat(5),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
"content.buttonMode" => true,
"content.mouseChildren" => false,
"skin.round" => 15,
], ["border", "light"]));
register(new Style("button.menu", ["geometry.padding" => Box.fromArray([20, 10]),]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", ["skin.color" => colors.text, "skin.activeColor" => colors.active,]));
register(new Style("render", ["skin.background.color" => colors.dark,]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
}
}

View File

@@ -1,39 +1,60 @@
package ru.m.tankz; package ru.m.tankz;
import ru.m.animate.AnimateManager;
import flash.Lib; import flash.Lib;
import haxework.animate.Animate; import hw.animate.Animate;
import haxework.log.TraceLogger; import hw.log.TraceLogger;
import haxework.view.Root; import hw.net.manage.LoaderManager;
import hw.view.Root;
import hw.view.popup.PopupManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.ClientView; import ru.m.tankz.view.ClientView;
class Client { class Client {
private static inline var TAG = "Tankz"; private static inline var TAG = "Tankz";
public static function main() { @:provide private static var settings:SettingsStorage;
L.push(new TraceLogger());
#if flash
L.push(new haxework.log.JSLogger());
#end
#if debug
//L.push(new haxework.log.SocketLogger());
#end
Const.init();
Init.init();
Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}');
#if linux
LinuxIcon.apply();
#end
Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
#if debug public static function main() {
var fps = new openfl.display.FPS(0, 0, 0x00ff00); L.push(new TraceLogger());
Lib.current.addChild(fps); #if flash
#end L.push(new hw.log.JSLogger());
} #end
#if debug
// L.push(new hw.log.SocketLogger());
#end
// ToDo: fix @:provide macro
PopupManager;
LoaderManager;
GameStorage;
AnimateManager;
//
Const.init();
Init.init();
// TODO:
// Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}');
L.i(TAG, 'Mobile: ${Device.isMobile()}');
#if linux
LinuxIcon.apply();
#end
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
fps.visible = settings.displayFPS;
Lib.current.addChild(fps);
settings.signal.connect(function(setting) {
switch setting {
case DISPLAY_FPS(value):
fps.visible = value;
case _:
}
});
}
} }

View File

@@ -4,15 +4,17 @@ import flash.Lib;
import flash.system.Capabilities; import flash.system.Capabilities;
class Const { class Const {
public static var FPS:Int; public static var FPS:Int;
public static var BUILD:String; public static var BUILD:String;
public static var VERSION:String; public static var VERSION:String;
public static var DEBUG:Bool; public static var NAME:String;
public static var DEBUG:Bool;
public static function init():Void { public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps")); FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build"); BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version"); VERSION = Lib.current.stage.application.meta.get("version");
DEBUG = Capabilities.isDebugger; NAME = Lib.current.stage.application.meta.get("name");
} DEBUG = Capabilities.isDebugger;
}
} }

View File

@@ -1,11 +1,11 @@
package ru.m.tankz; package ru.m.tankz;
import flash.Lib; import flash.Lib;
import haxework.animate.FadeAnimate; import hw.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate; import hw.animate.UnFadeAnimate;
import haxework.resources.IResources; import hw.storage.SharedObjectStorage;
import haxework.resources.Resources; import hw.view.popup.PopupManager;
import haxework.view.popup.PopupManager; import hw.view.theme.ITheme;
import lime.ui.Gamepad; import lime.ui.Gamepad;
import lime.ui.Joystick; import lime.ui.Joystick;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
@@ -13,79 +13,66 @@ import ru.m.control.ControlBus;
import ru.m.control.IControlBus; import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice; import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice; import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.CachedLevelBundle;
import ru.m.tankz.bundle.ClientLevelSource;
import ru.m.tankz.bundle.ConfigBundle; import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.update.Updater;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
class Init { class Init {
@:provide static var theme:ITheme;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var updater:Updater;
@:provide static var resources:IResources; private static function buildConnection():IConnection<Request, Response> {
@:provide static var levelBundle:ILevelBundle; var host:String = CompilationOption.get("host");
@:provide static var configBundle:IConfigBundle; var port:Int = CompilationOption.get("port");
@:provide static var settingsStorage:SettingsStorage; L.d("Init", 'connect to $host:$port');
@:provide static var multiplayerStorage:NetworkStorage; #if flash
@:provide static var gameStorage:GameStorage; return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
@:provide static var recordStorage:RecordStorage; #elseif html5
@:provide static var soundManager:SoundManager; return new ru.m.connect.js.JsConnection<Request, Response>(host,
@:provide static var networkManager:NetworkManager; port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
@:provide static var popupManager:PopupManager; #else
@:provide static var connection:IConnection<Request, Response>; return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
@:provide static var bus:IControlBus; #end
}
private static function buildConnection():IConnection<Request, Response> { public static function init():Void {
var host:String = CompilationOption.get("host"); theme = new AppTheme();
var port:Int = CompilationOption.get("port"); levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
L.d("Init", 'connect to $host:$port'); levelBundle.load();
#if flash configBundle = new ConfigBundle();
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5 popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response); popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response); connection = buildConnection();
#end
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
} }
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
public static function init():Void { for (device in Joystick.devices) {
resources = new Resources(); bus.connect(new JoystickDevice(device));
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
} }

View File

@@ -7,21 +7,20 @@ import flash.Lib;
import openfl.Assets; import openfl.Assets;
class LinuxIcon { class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
private static function prepareIcon(bitmap:BitmapData):BitmapData { public static function apply() {
var matrix:Array<Float> = []; var icon = Assets.getBitmapData("resources/icon.png");
matrix = matrix.concat([0, 0, 1, 0, 0]); Lib.current.stage.window.setIcon(prepareIcon(icon).image);
matrix = matrix.concat([0, 1, 0, 0, 0]); }
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
} }

View File

@@ -5,137 +5,136 @@ import flash.display.Sprite;
import flash.events.Event; import flash.events.Event;
import flash.events.ProgressEvent; import flash.events.ProgressEvent;
import flash.Lib; import flash.Lib;
import haxework.view.core.Size; import hw.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite { class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
public var color(default, set):Int = 0; private var maskShape:Shape;
public var backColor(default, set):Int = 0; private var toRedraw:Bool;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape; public function new() {
private var toRedraw:Bool; super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
public function new() { private inline function get_radius():Float {
super(); return Math.min(size.width, size.height) / 2;
maskShape = new Shape(); }
addChild(maskShape);
mask = maskShape; private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
} }
return color;
}
private inline function get_radius():Float { private function set_backColor(value:Int):Int {
return Math.min(size.width, size.height) / 2; if (backColor != value) {
backColor = value;
toRedraw = true;
} }
return color;
}
private function set_color(value:Int):Int { private function set_progress(value:Float):Float {
if (color != value) { if (progress != value) {
color = value; progress = value;
toRedraw = true; toRedraw = true;
}
return color;
} }
return progress;
}
private function set_backColor(value:Int):Int { private function set_size(value:Size):Size {
if (backColor != value) { if (size != value) {
backColor = value; size = value;
toRedraw = true; toRedraw = true;
}
return color;
} }
return size;
}
private function set_progress(value:Float):Float { public function update():Void {
if (progress != value) { if (toRedraw) {
progress = value; redraw();
toRedraw = true; redrawMask();
} toRedraw = false;
return progress;
} }
}
private function set_size(value:Size):Size { public function redraw():Void {
if (size != value) { graphics.clear();
size = value; graphics.beginFill(color);
toRedraw = true; graphics.drawCircle(radius, radius, radius);
} graphics.beginFill(backColor);
return size; graphics.drawCircle(radius, radius, radius / 2);
} graphics.endFill();
}
public function update():Void { public function redrawMask():Void {
if (toRedraw) { maskShape.graphics.clear();
redraw(); maskShape.graphics.beginFill(0x00ff00);
redrawMask(); maskShape.graphics.moveTo(radius, radius);
toRedraw = false; var sides = 6;
} var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1 / sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
} }
if (progress * sides != sidesToDraw) {
public function redraw():Void { lineToRadians(progress * (Math.PI * 2) + rotation);
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
} }
maskShape.graphics.endFill();
}
} }
class Preloader extends Sprite { class Preloader extends Sprite {
private var progress:Progress;
private var progress:Progress; public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
public function new() { private function onResize(event:Event):Void {
super(); progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
Lib.current.stage.color = Style.lightColor; progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
progress = new Progress(); }
progress.color = Style.darkColor;
progress.backColor = Style.lightColor;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void { private function onEnterFrame(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2; progress.update();
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2; }
}
private function onEnterFrame(event:Event):Void { private function onProgress(event:ProgressEvent):Void {
progress.update(); progress.progress = event.bytesLoaded / event.bytesTotal;
} }
private function onProgress(event:ProgressEvent):Void { private function onComplete(event:Event):Void {
progress.progress = event.bytesLoaded / event.bytesTotal; progress.update();
} Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
private function onComplete(event:Event):Void { Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
progress.update(); removeEventListener(Event.COMPLETE, onComplete);
Lib.current.stage.removeEventListener(Event.RESIZE, onResize); }
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
} }

View File

@@ -1,164 +0,0 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(42, 42),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -0,0 +1,32 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import openfl.utils.AssetType;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class ClientLevelSource implements ILevelSource {
public function new() {}
public function resolveMeta(id:PackId):LevelPackMeta {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes);
}
public function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.unpack(bytes);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
}
}

View File

@@ -8,16 +8,15 @@ import yaml.Parser;
import yaml.Yaml; import yaml.Yaml;
class ConfigBundle implements IConfigBundle { class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map();
private var _cache:Map<GameType, Config> = new Map(); public function new() {}
public function new() {} public function get(type:GameType):Config {
if (!_cache.exists(type)) {
public function get(type:GameType):Config { var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
if (!_cache.exists(type)) { _cache.set(type, Config.fromSource(type, source));
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
} }
return _cache.get(type);
}
} }

View File

@@ -1,19 +0,0 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
public function new() {}
public function get(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes),
};
}
}

View File

@@ -5,8 +5,8 @@ import ru.m.control.DeviceType;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
typedef BindAction = { typedef BindAction = {
var device:DeviceType; var device:DeviceType;
var action:DeviceAction; var action:DeviceAction;
} }
typedef Binding = Map<TankAction, BindAction>; typedef Binding = Map<TankAction, BindAction>;

View File

@@ -10,93 +10,108 @@ import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control { class HumanControl extends Control {
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide static var storage:SettingsStorage; private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
@:provide static var bus:IControlBus;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>; private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
private var moveQueue:Array<Direction>; public function new(playerId:PlayerId, controlIndex:Int) {
private var shotTimer:Timer; super(playerId);
var config = storage.getBinding(controlIndex);
public function new(playerId:PlayerId, controlIndex:Int) { binding = new Map();
super(playerId); for (action in config.keys()) {
var config = storage.getBinding(controlIndex); var bind = config.get(action);
binding = new Map(); if (!binding.exists(bind.device)) {
for (action in config.keys()) { binding.set(bind.device, new Map());
var bind = config.get(action); }
if (!binding.exists(bind.device)) { binding.get(bind.device).set(bind.action, action);
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
} }
moveQueue = [];
shotTimers = new Map();
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void { public function hasDevice(device:DeviceType):Bool {
if (binding.exists(device) && binding[device].exists(action)) { for (d in binding.keys()) {
toggleAction(binding[device][action], on); if (d.equals(device)) {
} return true;
}
} }
return false;
}
override public function start():Void { private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
super.start(); if (binding.exists(device) && binding[device].exists(action)) {
bus.signal.connect(onDeviceAction); toggleAction(binding[device][action], on);
} }
}
override public function stop():Void { override public function start():Void {
super.stop(); super.start();
bus.signal.disconnect(onDeviceAction); bus.signal.connect(onDeviceAction);
moveQueue = []; }
if (shotTimer != null) {
shotTimer.stop(); override public function stop():Void {
shotTimer = null; super.stop();
} bus.signal.disconnect(onDeviceAction);
moveQueue = [];
for (timer in shotTimers) {
timer.stop();
} }
shotTimers = new Map();
}
public function toggleAction(action:TankAction, on:Bool):Void { public function toggleAction(action:TankAction, on:Bool):Void {
switch action { switch action {
case TankAction.MOVE(direction): case TankAction.MOVE(direction):
if (on) { if (on) {
if (moveQueue.indexOf(direction) == -1) { if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction); moveQueue.unshift(direction);
} }
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT:
if (on) {
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
case TankAction.STOP:
}
}
private function onFocusOut(event:FocusEvent):Void {
moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
} else { } else {
action(MOVE(moveQueue[0])); moveQueue.remove(direction);
} }
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
} }
}
private function shot():Void { private function onFocusOut(event:FocusEvent):Void {
action(SHOT); moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
} else {
action(MOVE(moveQueue[0]));
} }
}
private function shooter(weapon:Int):Void->Void {
return function():Void {
action(SHOT(weapon));
}
}
} }

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -6,8 +6,7 @@ import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory { class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
override private function buildHuman(id:PlayerId, index:Int):Control { return new HumanControl(id, index);
return new HumanControl(id, index); }
}
} }

View File

@@ -1,32 +1,41 @@
package ru.m.tankz.local; package ru.m.tankz.local;
import ru.m.tankz.config.Config; import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner; import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory; import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner { class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage; @:provide static var gameStorage:GameStorage;
private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) { public function new(start:Start) {
super(state, level); super(start);
controlFactory = new LocalControlFactory(); controlFactory = new LocalControlFactory();
recorder = new GameRecorder(); }
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void { override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event); super.onGameEvent(event);
switch event { switch event {
case GameEvent.COMPLETE(_, _): case COMPLETE(result):
disconnect(recorder); updateProgress(result);
recorder.onGameEvent(event); //ToDo: case _:
recordStorage.save(recorder.record);
case _:
}
} }
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId, {});
gameStorage.set(progress);
}
}
} }

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.local;
import flash.display.Stage;
import flash.events.Event;
import ru.m.tankz.engine.ICaller;
class StageCaller implements ICaller {
private var stage:Stage;
private var event:String;
private var calback:Void->Void;
public function new(stage:Stage, ?event:String) {
this.stage = stage;
this.event = event != null ? event : Event.ENTER_FRAME;
}
private function onEvent(_):Void {
calback();
}
public function start(calback:Void->Void):Void {
this.calback = calback;
stage.addEventListener(event, onEvent);
}
public function stop():Void {
stage.removeEventListener(event, onEvent);
calback = null;
}
}

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl { class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
@:provide private var network:NetworkManager; override public function action(action:TankAction):Void {
if (tankId > -1) {
override public function action(action:TankAction):Void { network.action(tankId, action);
if (tankId > -1) {
network.action(tankId, action);
}
} }
}
} }

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.control.Control;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory { class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildHuman(id:PlayerId, index:Int):Control { override private function buildBot(id:PlayerId, type:String):Control {
return new NetworkControl(id, index); return null;
} }
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
} }

View File

@@ -1,54 +1,54 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import haxe.Unserializer; import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game; import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory; import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto; import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game { class NetworkGame extends Game {
private var network:NetworkManager;
private var network:NetworkManager; public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
public function new(network:NetworkManager) { private function onGameEventProto(game:GameEventResponse):Void {
super(new GameState(network.room.game.type, 0), null); var time = game.event.time;
this.network = network; var eventStr = game.event.event;
this.controlFactory = new NetworkControlFactory(); var event:GameEvent = Unserializer.run(eventStr);
network.gameEventSignal.connect(onGameEventProto); gameEventSignal.emit(event);
network.stateSignal.connect(onConnectionState); }
}
private function onGameEventProto(game:GameEventResponse):Void { private function onConnectionState(state:ConnectionState):Void {
var time = game.event.time; switch state {
var eventStr = game.event.event; case ONLINE(user):
var event:GameEvent = Unserializer.run(eventStr); if (network.room != null) {
gameEventSignal.emit(event); network.joinGame(network.room.game.id);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
} }
case _:
} }
}
override public function start():Void { override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid); var slot:RoomSlotProto = Lambda.find(network.room.slots,
if (slot != null) { function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"}); if (slot != null) {
} start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
super.start();
} }
super.onStart(start);
}
override public function dispose():Void { override public function dispose():Void {
super.dispose(); super.dispose();
network.gameEventSignal.disconnect(onGameEventProto); network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState); network.stateSignal.disconnect(onConnectionState);
} }
} }

View File

@@ -1,14 +1,12 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer; import haxe.Serializer;
import haxework.signal.Signal; import hw.signal.Signal;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.pack.GameEventRequest; import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
@@ -21,153 +19,175 @@ import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest; import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto; import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest; import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import ru.m.tankz.proto.room.StartRequest; import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage; import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.SettingsStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState { enum ConnectionState {
OFFLINE; OFFLINE;
CONNECT; CONNECT;
CONNECTED; CONNECTED;
LOGIN; LOGIN;
ONLINE(user:User); ONLINE(user:User);
ERROR(error:Dynamic); ERROR(error:Dynamic);
} }
class NetworkManager { @:provide class NetworkManager {
private static inline var TAG = "NetworkManager";
public var state(default, null):ConnectionState; public var state(default, null):ConnectionState;
public var room(default, null):RoomProto; public var room(default, null):RoomProto;
public var user(default, null):UserProto; public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>; public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>; public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>; public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>; public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:NetworkStorage; @:provide private var storage:NetworkStorage;
@:provide private var settings:SettingsStorage;
private var reconnectTimer:Timer; private var reconnectTimer:Timer;
private var reconnectDelay:Int; private var reconnectDelay:Int;
public function new() { public function new() {
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
if (settings.enableNetwork) {
connect();
}
settings.signal.connect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
}
}
private function updateState(value:ConnectionState):Void {
L.d(TAG, 'State: ${value}');
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(new LoginRequest().setUuid(uuid).setName(name)));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type)
.setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId)
.setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(new GameEventProto().setTime(0)
.setEvent(Serializer.run(GameEvent.ACTION(tankId, action))))));
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500; reconnectDelay = 500;
stateSignal = new Signal(); var user = storage.user;
listRoomSignal = new Signal(); if (user != null) {
roomSignal = new Signal(); login(user.name, user.uuid);
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
connect();
}
private function updateState(value:ConnectionState):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
} }
reconnectTimer = null; case DISCONNECTED | ERROR(_):
updateState(CONNECT); if (settings.enableNetwork) {
connection.connect().catchError(function(error) {}); reconnect();
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
} }
} }
}
private function onConnectionEvent(event:ConnectionEvent):Void { private function onResponse(packet:Response):Void {
updateState(switch event { if (packet.hasLogin()) {
case CONNECTED: CONNECTED; this.user = packet.login.user;
case DISCONNECTED: OFFLINE; var user = {
case ERROR(error): ERROR(error); uuid: this.user.uuid,
}); name: this.user.name,
switch event { };
case CONNECTED: storage.user = user;
reconnectDelay = 500; updateState(ONLINE(user));
var user = storage.user; } else if (packet.hasLogout()) {
if (user != null) { storage.user = null;
login(user.name, user.uuid); updateState(CONNECTED);
} } else if (packet.hasRoomList()) {
case DISCONNECTED | ERROR(_): listRoomSignal.emit(packet.roomList.rooms);
reconnect(); } else if (packet.hasRoom()) {
} room = packet.room.room;
} roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
private function onResponse(packet:Response):Void { gameEventSignal.emit(packet.gameEvent);
if (packet.hasLogin()) {
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
} }
}
} }

View File

@@ -5,38 +5,35 @@ import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
class AnimateBundle { class AnimateBundle {
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png';
var frames = [
for (i in sequence)
({
image:Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))), length:1
})
];
return new OnceAnimate(frames);
}
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate { public static function tankSpawn():OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png'; return buildAnimate('appear', [0, 1, 2, 3, 3, 4, 5, 5, 6]);
var frames = [for (i in sequence) ({ }
image: Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))),
length: 1
})];
return new OnceAnimate(frames);
}
public static function tankSpawn():OnceAnimate { public static function tankBoom():OnceAnimate {
return buildAnimate('appear', [ return buildAnimate('boom', [0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9]);
0, 1, 2, 3, 3, 4, 5, 5, 6 }
]);
}
public static function tankBoom():OnceAnimate { public static function bulletBoom():OnceAnimate {
return buildAnimate('boom', [ return buildAnimate('boom-sm', [0, 1, 1, 0, 0, 1]);
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9 }
]);
}
public static function bulletBoom():OnceAnimate { public static function tankProtect():Animate {
return buildAnimate('boom-sm', [ return new Animate([
0, 1, 1, 0, 0, 1 for (i in 0...2)
]); ({
} image:Assets.getBitmapData('resources/image/animate/protect/${i}.png'), length:5
})
public static function tankProtect():Animate { ]);
return new Animate([for (i in 0...2) ({ }
image: Assets.getBitmapData('resources/image/animate/protect/${i}.png'),
length: 5
})]);
}
} }

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import haxework.view.IView; import hw.view.IView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener { interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize; public var gridSize(default, set):GridSize;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

View File

@@ -1,14 +1,16 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import hw.view.utils.DrawUtil;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
import flash.display.Graphics; import flash.display.Graphics;
import flash.display.Sprite; import flash.display.Sprite;
import flash.events.Event; import flash.events.Event;
import haxe.Timer; import haxe.Timer;
import haxework.view.LabelView; import hw.view.form.LabelView;
import haxework.view.SpriteView; import hw.view.SpriteView;
import promhx.Promise; import promhx.Promise;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.animate.AnimateManager;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
@@ -21,260 +23,281 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender; using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public var config(default, set):Config; private var mapWidth(get, null):Float;
public var gridSize(default, set):GridSize; private var mapHeight(get, null):Float;
private var mapWidth(get, null):Float; private var container:Sprite;
private var mapHeight(get, null):Float; private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var backgroundLayer:Sprite; private var items:Map<Int, IRenderItem>;
private var groundLayer:Sprite; private var paused:Bool;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var items:Map<Int, IRenderItem>; @:provide private static var animateManager:AnimateManager;
public function new() { public function new() {
super(); super();
items = new Map(); items = new Map();
backgroundLayer = new Sprite(); container = new Sprite();
groundLayer = new Sprite(); content.addChild(container);
entryLayer = new Sprite(); backgroundLayer = new Sprite();
upLayer = new Sprite(); groundLayer = new Sprite();
upperLayer = new Sprite(); entryLayer = new Sprite();
content.addChild(backgroundLayer); upLayer = new Sprite();
content.addChild(groundLayer); upperLayer = new Sprite();
content.addChild(entryLayer); container.addChild(backgroundLayer);
content.addChild(upLayer); container.addChild(groundLayer);
content.addChild(upperLayer); container.addChild(entryLayer);
reset(); container.addChild(upLayer);
container.addChild(upperLayer);
reset();
}
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
drawBackground();
toRedraw();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
drawBackground();
toRedraw();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void {
for (item in items) {
item.update();
} }
}
private function get_mapWidth():Float { private function onEnterFrame(event:Event):Void {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width); if (!paused) {
draw();
} }
}
private function get_mapHeight():Float { private function clearLayer(layer:DisplayObjectContainer) {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height); while (layer.numChildren > 0) {
layer.removeChildAt(0);
} }
}
private function set_config(value:Config):Config { public function reset():Void {
config = value; content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
setContentSize(mapWidth, mapHeight, "render"); for (item in items.iterator()) {
drawBackground(); item.dispose();
return config;
} }
items = new Map();
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(upperLayer);
}
private function set_gridSize(value:GridSize):GridSize { public function onGameEvent(event:GameEvent):Void {
gridSize = value; switch event {
setContentSize(mapWidth, mapHeight, "render"); case START(start):
drawBackground(); animateManager.playing = true;
return gridSize; gridSize = start.level.size;
} content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
public function draw():Void {
for (item in items) {
item.update();
}
}
private function onEnterFrame(event:Event):Void {
draw();
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) { case PAUSE(paused):
item.dispose(); this.paused = paused;
animateManager.playing = !paused;
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
} }
items = new Map(); case SPAWN(EAGLE(id, rect, teamId)):
clearLayer(entryLayer); var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
clearLayer(groundLayer); items.set(id, item);
clearLayer(upLayer); entryLayer.addChild(item.view);
clearLayer(upperLayer); item.update();
} case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
public function onGameEvent(event:GameEvent):Void { var tankConfig = config.getTank(info.type);
switch event { item.color = info.color;
case START(_, level): item.skin = tankConfig.skin;
gridSize = level.size; item.hits = info.hits;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame); item.bonus = info.bonus;
case COMPLETE(_, _): item.boat = info.boat;
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); item.name = info.name == null ? "" : info.name;
case SPAWN(BRICK(bricks)): items.set(id, item);
drawBackground(); entryLayer.addChild(item.view);
for (brick in bricks) { item.update();
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type); playAnimate(item.rect.center, AnimateBundle.tankSpawn());
var config = config.getBrick(brick.type); case SPAWN(BULLET(id, rect, playerId, skin, color)):
items[brick.id] = item; var item = new BulletRenderItem(rect);
if (config.layer > 2) { item.color = color;
upLayer.addChild(item.view); item.skin = skin;
} else { items.set(id, item);
groundLayer.addChild(item.view); entryLayer.addChild(item.view);
} item.update();
} case SPAWN(BONUS(id, rect, type)):
case SPAWN(EAGLE(id, rect, teamId)): var item = new BonusRenderItem(rect, type);
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1))); items.set(id, item);
items.set(id, item); upperLayer.addChild(item.view);
entryLayer.addChild(item.view); item.update();
item.update(); case MOVE(EAGLE(id, position)):
case SPAWN(TANK(id, rect, playerId, info)): if (items.exists(id)) {
var item = new TankRenderItem(rect); var item = items[id];
var tankConfig = config.getTank(info.type); item.move(position);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, piercing)):
var item = new BulletRenderItem(rect, piercing);
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
} }
#if cpp case MOVE(BULLET(id, position)):
flash.Lib.current.stage.invalidate(); if (items.exists(id)) {
#end var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
item.boat = boat;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2; animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2; animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate); upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void { return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset // ToDo: clean animates on reset
if (upperLayer.contains(animate)) { if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate); upperLayer.removeChildSafety(animate);
} }
animate.dispose(); animate.dispose();
}); });
} }
private function showScore(point:Point, score:Int):Void { private function showScore(point:Point, score:Null<Int>):Void {
var view:LabelView = new LabelView(); if (score != null && score != 0) {
view.skinId = "text"; var view:LabelView = new LabelView();
view.text = Std.string(score); view.style = "text";
view.update(); view.text = Std.string(score);
view.redraw(); view.update();
view.x = point.x - view.width / 2; view.redraw();
view.y = point.y - view.height / 2; view.x = point.x - view.width / 2;
upperLayer.addChild(view.content); view.y = point.y - view.height / 2;
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000); upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
} }
}
} }

View File

@@ -0,0 +1,28 @@
package ru.m.tankz.render;
import flash.display.BitmapData;
import openfl.Assets;
import ru.m.tankz.Type;
class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
}
}

View File

@@ -4,30 +4,29 @@ import flash.display.Bitmap;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.PixelSnapping; import flash.display.PixelSnapping;
import openfl.Assets;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem { class BitmapRenderItem extends RenderItem {
public var image(default, set):String; public var image(default, set):BitmapData;
private var bitmapData:BitmapData; private var bitmap:Bitmap;
private var bitmap:Bitmap;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.AUTO, true); this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false);
} }
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return bitmap; return bitmap;
} }
private function set_image(value:String):String { private function set_image(value:BitmapData):BitmapData {
if (image != value) { if (image != value) {
image = value; image = value;
bitmapData = Assets.getBitmapData(image); bitmap.bitmapData = image;
bitmap.bitmapData = bitmapData; bitmap.width = rect.width;
} bitmap.height = rect.height;
return image;
} }
return image;
}
} }

View File

@@ -4,31 +4,31 @@ import ru.m.geom.Rectangle;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem { class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
public var type(default, set):BonusType; private var d = -0.05;
private var d = -0.05; private var alpha = 1.0;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) { public function new(rect:Rectangle, type:BonusType) {
super(rect); super(rect);
this.type = type; this.type = type;
move(rect.position); move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = RenderUtil.bonusImage(type);
} }
return type;
}
private function set_type(value:BonusType):BonusType { override public function update():Void {
if (type != value) { super.update();
type = value; alpha += d;
image = 'resources/image/bonus/${type}.png'; view.alpha = alpha;
} if (alpha <= 0 || alpha >= 1.5) {
return type; d = -d;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
} }
}
} }

View File

@@ -1,91 +1,113 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.Shape;
import openfl.Assets; import openfl.Assets;
import openfl.display.DisplayObject; import ru.m.geom.GridPoint;
import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.Type.BrickType; import ru.m.tankz.Type;
enum BrickState { class BrickBitmapBundle {
UNBROKEN; private var data:Map<String, BitmapData>;
BROKEN;
DESTROYED; public function new() {
data = new Map();
}
private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData {
return switch cells.length {
case 0:
null;
case 4:
type == "none" ? null : RenderUtil.brickImage(type, frame);
case _:
var image = RenderUtil.brickImage(type, frame);
var result = new BitmapData(image.width, image.height, true, 0x00000000);
for (point in cells) {
var rect = new flash.geom.Rectangle(point.x * image.width / 2, point.y * image.height / 2, image.width / 2,
image.height / 2);
result.draw(image, null, null, null, rect);
}
return result;
}
}
public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData {
var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}';
if (!data.exists(key)) {
data.set(key, resolve(type, cells, frame));
}
return data.get(key);
}
} }
class BrickRenderItem extends RenderItem { class BrickRenderItem extends BitmapRenderItem {
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle();
public var type(default, set):BrickType; public var type(default, set):BrickType;
public var state(get, never):BrickState;
private var image:BitmapData; private var cells:Array<GridPoint>;
private var shape:Shape;
private var cells:Array<Point>;
public function new(rect:Rectangle, type:BrickType) { private var frames:Int;
super(rect); private var currentFrame:Int;
this.shape = new Shape(); private var ticks:Int;
cells = [
new Point(0, 0), private static function buildCells():Array<GridPoint> {
new Point(0, 1), return [
new Point(1, 0), new GridPoint(0, 0),
new Point(1, 1), new GridPoint(0, 1),
]; new GridPoint(1, 0),
this.type = type; new GridPoint(1, 1),
move(rect.position); ];
}
public function new(rect:Rectangle, type:BrickType) {
super(rect);
cells = buildCells();
this.frames = 1;
this.currentFrame = 0;
this.ticks = 0;
this.type = type;
move(rect.position);
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
frames = switch type {
case "water": 2;
case _: 1;
}
cells = buildCells();
redraw();
} }
return type;
}
private function get_state():BrickState { public function destroyCell(x:Int, y:Int):Void {
return switch cells.length { cells = cells.filter(function(point) return !(point.x == x && point.y == y));
case 0: DESTROYED; redraw();
case 4: UNBROKEN; }
case _: BROKEN;
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
image = bundle.get(type, cells, currentFrame);
}
override public function update():Void {
super.update();
if (frames > 1) {
if (++ticks >= 30) {
ticks = 0;
currentFrame++;
if (currentFrame >= frames) {
currentFrame = 0;
} }
}
override private function get_view():DisplayObject {
return shape;
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw(); redraw();
}
} }
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);
shape.graphics.drawRect(0, 0, rect.width, rect.height);
shape.graphics.endFill();
case BROKEN:
shape.graphics.beginBitmapFill(image);
for (point in cells) {
var x = point.x * (rect.width / 2);
var y = point.y * (rect.width / 2);
var width = rect.width / 2;
var height = rect.height / 2;
shape.graphics.drawRect(x, y, width, height);
}
shape.graphics.endFill();
case DESTROYED:
}
}
} }

View File

@@ -1,22 +1,27 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import hw.color.Color;
import hw.view.utils.BitmapUtil;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem { class BulletRenderItem extends BitmapRenderItem {
public var piercing(default, set):Int = -1; public var color(default, default):Null<Color>;
public var skin(default, set):String;
public function new(rect:Rectangle, piercing:Int) { public function new(rect:Rectangle) {
super(rect); super(rect);
this.piercing = piercing; move(rect.position);
move(rect.position); }
}
private function set_piercing(value:Int):Int { private function set_skin(value:String):String {
if (piercing != value) { if (skin != value) {
piercing = value; skin = value;
var type = piercing > 0 ? 'piercing' : 'normal'; var image = RenderUtil.bulletImage(skin);
image = 'resources/image/bullet/${type}.png'; if (color != null) {
} image = BitmapUtil.colorize(image, color);
return piercing; }
this.image = image;
} }
return skin;
}
} }

View File

@@ -2,57 +2,56 @@ package ru.m.tankz.render.item;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import haxework.color.Color; import hw.color.Color;
import haxework.view.utils.BitmapUtil; import hw.view.utils.BitmapUtil;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem { class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color; public var color(default, default):Color;
public var death(default, set):Bool = true; public var death(default, set):Bool = true;
public var protect(default, set):Bool; public var protect(default, set):Bool;
private var container:Sprite; private var container:Sprite;
private var protectView:Animate; private var protectView:Animate;
public function new(rect:Rectangle, color:Color) { public function new(rect:Rectangle, color:Color) {
super(rect); super(rect);
this.color = color; this.color = color;
container = new Sprite(); container = new Sprite();
container.addChild(bitmap); container.addChild(bitmap);
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
death = false; death = false;
move(rect.position); move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
} }
return protect;
}
override private function get_view():DisplayObject { private function set_death(value:Bool):Bool {
return container; if (death != value) {
} death = value;
image = RenderUtil.eagleImage(death);
private function set_protect(value:Bool):Bool { if (!color.zero) {
if (protect != value) { bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
protect = value; }
if (protect) {
protectView.x = (bitmapData.width - protectView.frames[0].image.width) / 2;
protectView.y = (bitmapData.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
}
return death;
} }
return death;
}
} }

View File

@@ -5,9 +5,9 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
interface IRenderItem { interface IRenderItem {
public var view(get, null):DisplayObject; public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
public function move(position:Position):Void; public function move(position:Position):Void;
public function update():Void; public function update():Void;
public function dispose():Void; public function dispose():Void;
} }

View File

@@ -5,42 +5,51 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem { class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var view(get, null):DisplayObject; public var rect(default, null):Rectangle;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle; public function new(rect:Rectangle) {
this.rect = rect.clone();
}
public function new(rect:Rectangle) { private function get_view():DisplayObject {
this.rect = rect.clone(); throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = -rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
content.y = -rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x
- rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
view.y = rect.y
- rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
}
} }
}
private function get_view():DisplayObject { public function update():Void {}
throw "Not Implemented";
}
private function get_content():DisplayObject { public function dispose():Void {}
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
} }

View File

@@ -2,149 +2,172 @@ package ru.m.tankz.render.item;
import flash.display.BitmapData; import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.Sprite; import flash.display.Sprite;
import flash.text.TextField; import flash.text.TextField;
import flash.text.TextFieldAutoSize; import flash.text.TextFieldAutoSize;
import flash.text.TextFormat; import flash.text.TextFormat;
import haxework.color.Color; import hw.color.Color;
import haxework.text.BitmapTextField; import hw.text.BitmapTextField;
import haxework.view.utils.BitmapUtil; import hw.view.theme.ITheme;
import openfl.Assets; import hw.view.utils.BitmapUtil;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem { class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color; public var color(default, default):Color;
public var skin(default, set):String; public var skin(default, set):String;
public var hits(default, set):Int; public var hits(default, set):Int;
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var moves(default, set):Bool; public var boat(default, set):Bool;
public var protect(default, set):Bool; public var moves(default, set):Bool;
public var name(default, set):String; public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite; private var container:Sprite;
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var nameView:TextField; private var boatView:Shape;
private var nameView:TextField;
public function new(rect:Rectangle) { @:provide static var theme:ITheme;
super(rect);
container = new Sprite(); public function new(rect:Rectangle) {
container.addChild(bitmap); super(rect);
protectView = AnimateBundle.tankProtect(); container = new Sprite();
protectView.visible = false; container.addChild(bitmap);
container.addChild(protectView); protectView = AnimateBundle.tankProtect();
nameView = buildNameView(); protectView.visible = false;
container.addChild(nameView); container.addChild(protectView);
move(rect.position); boatView = buildBoatView();
boatView.visible = false;
container.addChild(boatView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
private function buildBoatView():Shape {
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
} }
var color2:Color = color1;
private function buildNameView():TextField { if (bonus) {
var result = new BitmapTextField(); color1 = 0xff00aa;
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
} }
if (!color1.zero) {
override private function get_view():DisplayObject { image1 = BitmapUtil.colorize(image1, color1);
return container;
} }
if (!color1.zero) {
override private function get_content():DisplayObject { image2 = BitmapUtil.colorize(image2, color2);
return bitmap;
} }
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
private function redraw():Void { private function set_skin(value:String):String {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png'); if (skin != value) {
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png'); skin = value;
var color1:Color = switch hits { redraw();
case 1: 0x869C43; }
case 2: 0xDEAF80; return skin;
case 3: 0x5EA67A; }
case _: color;
} private function set_hits(value:Int):Int {
var color2:Color = color1; if (hits != value) {
if (bonus) { hits = value;
color1 = 0xff00aa; redraw();
} }
if (!color1.zero) { return hits;
image1 = BitmapUtil.colorize(image1, color1); }
}
if (!color1.zero) { private function set_bonus(value:Bool):Bool {
image2 = BitmapUtil.colorize(image2, color2); if (bonus != value) {
} bonus = value;
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]); redraw();
}
return bonus;
}
private function set_boat(value:Bool):Bool {
if (boat != value) {
boat = value;
boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; // (rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame >= images.length) {
frame = 0; frame = 0;
bitmap.bitmapData = images[frame]; }
} bitmap.bitmapData = images[frame];
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame > images.length - 1) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
} }
}
} }

View File

@@ -9,120 +9,120 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class SoundManager implements GameListener { @:provide class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager"; private static var TAG(default, never):String = "SoundManager";
#if flash #if flash
private static var type:String = "mp3"; private static var type:String = "mp3";
#else #else
private static var type:String = "ogg"; private static var type:String = "ogg";
#end #end
public var config(default, default):Config; public var config(default, default):Config;
public var volume(default, set):Float = 1; public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false; public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>; private var channels:Array<SoundChannel>;
private var transform:SoundTransform; private var transform:SoundTransform;
private var humanTanks:Array<Int>; private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>; private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>; private var liveBonuses:Array<Int>;
public function new() { public function new() {
channels = []; channels = [];
updateSoundTransform(); updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
} }
}
private function updateSoundTransform():Void { private function set_volume(value:Float):Float {
transform = new SoundTransform(mute ? 0 : volume); if (volume != value) {
for (channel in channels) { volume = value;
channel.soundTransform = transform; updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void {
// L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
} }
} case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
private function set_volume(value:Float):Float { humanTanks.push(id);
if (volume != value) {
volume = value;
updateSoundTransform();
} }
return volume; case SPAWN(BONUS(id, _, type)):
} play("bonus_add");
if (type == "live") {
private function set_mute(value:Bool):Bool { liveBonuses.push(id);
if (mute != value) {
mute = value;
updateSoundTransform();
} }
return mute; case HIT(TANK(_, _)):
} play("bullet_hit");
case HIT(CELL(_, _, shot)):
public function play(id:String):Void { if (humanBullets.indexOf(shot.bulletId) > -1) {
//L.d(TAG, 'play: ${id}'); // play("bullet_block");
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}'); }
if (sound != null) { case DESTROY(TANK(id, _)):
var channel = sound.play(0, 0, transform); if (humanTanks.indexOf(id) > -1) {
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete); play("boom_player");
channels.push(channel);
} else { } else {
L.w(TAG, 'Sound "${id}" not found'); play("boom_bot");
} }
} case DESTROY(EAGLE(_, _)):
play("boom_player");
public function stopAll():Void { case DESTROY(BONUS(id, _)):
for (channel in channels) { // play("bonus_get");
channel.stop(); if (liveBonuses.indexOf(id) > -1) {
} play("live");
channels = []; } else {
} play("bonus_get");
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
case _:
} }
case _:
} }
}
} }

View File

@@ -1,22 +1,21 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress; import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage { @:provide class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1; public function new() {
super('game_${VERSION}');
}
public function new() { public function get(id:PackId):PackProgress {
super('game_${VERSION}'); return exists(id) ? read(id) : new PackProgress(id);
} }
public function get(id:PackId):PackProgress { public function set(progress:PackProgress):Void {
return exists(id) ? read(id) : new PackProgress(id); write(progress.id, progress);
} }
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
} }

View File

@@ -1,21 +1,20 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
class NetworkStorage extends SharedObjectStorage { @:provide class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public var user(get, set):User; public function new() {
super("network");
}
public function new() { private inline function get_user():User {
super("network"); return read("user");
} }
private inline function get_user():User { private inline function set_user(value:User):User {
return read("user"); write("user", value);
} return value;
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
} }

View File

@@ -1,39 +1,40 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxe.DynamicAccess; import haxe.DynamicAccess;
import haxework.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
@:yield class RecordStorage extends SharedObjectStorage { @:provide class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1; public function new() {
super('record_${VERSION}');
}
public function new() { public function save(record:GameRecord):Void {
super('record_${VERSION}'); L.d("RecordStorage", 'save $record');
} write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
public function save(record:GameRecord):Void { override public function delete(id:String):Void {
L.d("RecordStorage", 'save $record'); super.delete(id);
write('${record.info.id}.info', record.info); super.delete('${id}.info');
write(record.info.id, record); }
}
override public function delete(id:String):Void { public function list():Array<GameRecordInfo> {
super.delete(id); var result = [];
super.delete('${id}.info'); var data:DynamicAccess<String> = so.data;
} for (id in data.keys()) {
try {
public function iterator():Iterator<GameRecordInfo> { if (StringTools.endsWith(id, '.info')) {
var data:DynamicAccess<String> = so.data; result.push(read(id));
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
@yield return read(id);
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
} }
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
} }
return result;
}
} }

View File

@@ -1,66 +1,112 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage; import hw.signal.Signal;
import haxework.utils.ObjectUtil; import hw.storage.SharedObjectStorage;
import hw.utils.ObjectUtil;
import ru.m.control.DeviceAction; import ru.m.control.DeviceAction;
import ru.m.control.DeviceType; import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Binding; import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage { enum Setting {
CONTROL(index:Int, value:Binding);
private static inline var VERSION = 3; DISPLAY_FPS(value:Bool);
ENABLE_NETWORK(value:Bool);
public function new() { }
super('settings_${VERSION}');
} @:provide class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 4.1;
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index); public var signal(default, null):Signal<Setting> = new Signal();
}
public var displayFPS(get, set):Bool;
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value); private function get_displayFPS():Bool {
} return read("setting:display_fps");
}
public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1)); private function set_displayFPS(value:Bool):Bool {
} write("setting:display_fps", value);
signal.emit(DISPLAY_FPS(value));
public static function buildGamepadBinding(id:Int):Binding { return get_displayFPS();
var device = GAMEPAD(id); }
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)}, public var enableNetwork(get, set):Bool;
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)}, private function get_enableNetwork():Bool {
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)}, return read("setting:enable_network");
SHOT => {device: device, action: KEY(0)}, }
];
} private function set_enableNetwork(value:Bool):Bool {
write("setting:enable_network", value);
private static var defaults:Map<Int, Binding> = [ signal.emit(ENABLE_NETWORK(value));
-1 => [ return get_enableNetwork();
MOVE(Direction.TOP) => null, }
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null, public function new() {
MOVE(Direction.RIGHT) => null, super('settings_${VERSION}');
SHOT => null, }
],
0 => [ public function getBinding(index:Int):Binding {
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)}, return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)}, }
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)}, public function saveBinding(index:Int, value:Binding) {
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)}, write('action:$index', value);
], signal.emit(CONTROL(index, value));
1 => [ }
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)}, public static function getDefaultBinding(index:Int):Binding {
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)}, var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)}, return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)}, }
],
]; public static function buildDeviceBinding(device:DeviceType):Binding {
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT(0) => {device: device, action: KEY(0)},
SHOT(1) => {device: device, action: KEY(1)},
SHOT(2) => {device: device, action: KEY(2)},
];
}
public static function buildEmpty():Binding {
return [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [0 => buildDeviceBinding(SCREEN),];
private static var defaults:Map<Int, Binding> = [
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
} }

View File

@@ -1,85 +1,45 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import hw.resources.IResources;
import haxework.view.ButtonView; import hw.view.frame.FrameSwitcher;
import haxework.view.frame.FrameSwitcher; import hw.view.group.VGroupView;
import haxework.view.LabelView; import ru.m.control.DeviceAction;
import haxework.view.VGroupView; import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView { @:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher; @:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var resources:IResources; @:provide var resources:IResources;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void { @:provide static var bus:IControlBus;
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView; public function new():Void {
network.stateSignal.connect(onConnectionState); super();
onConnectionState(network.state); resources.text.put('version', '${Const.VERSION}');
} resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
public function launch():Void { }
content.stage.stageFocusRect = false;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void { public function launch():Void {
switch event.keyCode { content.stage.stageFocusRect = false;
case Keyboard.ESCAPE: bus.signal.connect(onDeviceAction);
switcher.change(StartFrame.ID); switcher.change(MenuFrame.ID);
case Keyboard.M: }
soundManager.mute = !soundManager.mute;
case Keyboard.P: private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
if (game != null) { switch [type, action, state] {
game.pause = !game.pause; case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
} switcher.change(MenuFrame.ID);
} case [KEYBOARD, KEY(Keyboard.M), true]:
}); soundManager.mute = !soundManager.mute;
switcher.change(StartFrame.ID); case _:
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
} }
}
} }

View File

@@ -1,51 +1,20 @@
--- ---
views: views:
- $type: haxework.view.frame.FrameSwitcher - $type: hw.view.frame.FrameSwitcher
id: switcher id: switcher
geometry.size.stretch: true geometry.stretch: true
skinId: dark style: dark
views: factory:
- id: start _menu_: {$class: ru.m.tankz.view.MenuFrame}
$type: ru.m.tankz.view.StartFrame _level_: {$class: ru.m.tankz.view.LevelFrame}
- id: level _start_: {$class: ru.m.tankz.view.StartFrame}
$type: ru.m.tankz.view.LevelFrame _game_: {$class: ru.m.tankz.view.GameFrame}
- id: game _result_: {$class: ru.m.tankz.view.ResultFrame}
$type: ru.m.tankz.view.GameFrame _settings_: {$class: ru.m.tankz.view.SettingsFrame}
- id: result _record_: {$class: ru.m.tankz.view.RecordFrame}
$type: ru.m.tankz.view.ResultFrame _room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
- id: settings _room_: {$class: ru.m.tankz.view.network.RoomFrame}
$type: ru.m.tankz.view.SettingsFrame - $type: ru.m.tankz.view.common.NetworkStateView
- id: record geometry.position: absolute
$type: ru.m.tankz.view.RecordFrame geometry.hAlign: center
- id: room_list geometry.margin.top: 2
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -1,109 +1,193 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher; import hw.view.text.TextView;
import haxework.view.VGroupView; import ru.m.tankz.view.popup.PausePopup;
import flash.ui.Keyboard;
import ru.m.control.DeviceAction;
import hw.view.frame.FrameSwitcher;
import hw.view.frame.FrameView;
import hw.view.group.GroupView;
import hw.view.layout.DefaultLayout;
import hw.view.data.DataView;
import hw.view.form.LabelView;
import ru.m.control.DeviceType; import ru.m.control.DeviceType;
import ru.m.control.IControlBus; import ru.m.control.IControlBus;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState.TeamState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.gamepad.GamepadView;
import ru.m.tankz.view.GamepadView; import ru.m.tankz.view.game.TeamView;
import ru.m.tankz.view.game.PlayerView;
import ru.m.tankz.render.IRender;
@:template class GameFrame extends VGroupView implements GameListener { using ru.m.tankz.view.ViewUtil;
public static inline var ID = "game";
private static inline var TAG = "GameFrame"; @:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
@:view("game") private var gameView(default, null):GameView; private static inline var TAG = "GameFrame";
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager; @:provide static var soundManager:SoundManager;
@:provide var soundManager:SoundManager; @:provide static var switcher:FrameSwitcher;
@:provide var state:GameState; @:provide static var gameStorage:GameStorage;
@:provide var record:GameRecord; @:provide static var settings:SettingsStorage;
@:provide var switcher:FrameSwitcher; @:provide static var bus:IControlBus;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame; @:view private var render:IRender;
@:provide static var bus:IControlBus; @:view private var teams:DataView<TeamState, TeamView>;
@:view private var level:TextView;
@:view private var gamepad(default, null):GamepadView;
public function init():Void { private var gamepadPlayerId:PlayerId;
bus.connect(gamepad);
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
} }
soundManager.config = game.config;
render.config = game.config;
game.connect(render);
game.connect(soundManager);
game.connect(this);
game.start();
// TODO:
for (control in game.controls) {
if (Std.is(control, HumanControl)) {
if (cast(control, HumanControl).hasDevice(SCREEN)) {
gamepadPlayerId = control.playerId;
gamepad.visible = true;
break;
}
}
}
bus.signal.connect(onDeviceAction);
}
public function onShow():Void { private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
gamepad.visible = false; switch [type, action, state] {
// ToDo: case [KEYBOARD, KEY(Keyboard.P), true]:
for (i in 0...1) { game.pause = !game.pause;
for (bind in settings.getBinding(i)) { case _:
switch bind.device { }
case GAMEPAD(GamepadView.ID): }
gamepad.visible = true;
break; private function stop():Void {
case _: bus.signal.disconnect(onDeviceAction);
} if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
} }
});
} else {
PausePopup.instance.close(null);
} }
gameView.type = game.type; case COMPLETE(result):
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(this);
game.start();
}
private function stop():Void {
if (game != null) {
game.dispose();
game = null;
}
gameView.render.reset();
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case COMPLETE(state, winner):
this.state = state;
updateProgress(game, winner);
stop();
switcher.change(ResultFrame.ID);
case _:
}
}
// ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
complete = false;
}
}
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void {
stop(); stop();
soundManager.stopAll(); switcher.change(ResultFrame.ID, result);
case _:
} }
}
public function close():Void { override public function onHide():Void {
switcher.change(LevelFrame.ID); stop();
} soundManager.stopAll();
}
} }

View File

@@ -1,13 +1,48 @@
--- ---
style: container
views: views:
- $type: haxework.view.VGroupView - id: game
skinId: container $type: hw.view.group.HGroupView
layout.overflow: true geometry.stretch: true
views: views:
- id: game - id: left
$type: ru.m.tankz.view.game.GameView $type: hw.view.group.GroupView
layout.vAlign: middle
geometry.height: 100%
geometry.width: 15%
- id: render
$type: ru.m.tankz.render.Render
style: render
geometry.height: 100%
geometry.width: 70%
- id: right
$type: hw.view.group.VGroupView
geometry.height: 100%
geometry.width: 15%
geometry.padding: 5
layout.vAlign: top
layout.margin: 5
views:
- id: level
$type: hw.view.text.TextView
style: text.box
geometry.width: 100%
- $type: hw.view.SpriteView
geometry.height: 30%
- id: teams
$type: hw.view.data.DataView
layout.margin: 3
geometry.width: 100%
factory: ~TeamView.viewFactory
- id: gamepad - id: gamepad
$type: ru.m.tankz.view.GamepadView $type: ru.m.tankz.view.gamepad.GamepadView
geometry.position: absolute geometry.position: absolute
geometry.size.stretch: true geometry.stretch: true
visible: false visible: false
- $type: hw.view.form.ButtonView
style: button.bars
geometry.position: absolute
geometry.hAlign: left
geometry.vAlign: top
geometry.margin: 10
+onPress: ~function(_) game.pause = true

View File

@@ -1,159 +0,0 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
public function new(color:Int = 0) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

View File

@@ -1,70 +1,63 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView; import hw.view.data.DataView;
import haxework.view.DataView; import hw.view.form.ButtonView;
import haxework.view.frame.FrameSwitcher; import hw.view.form.LabelView;
import haxework.view.LabelView; import hw.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import hw.view.frame.FrameView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type.PackId;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView { using ru.m.tankz.view.ViewUtil;
public static inline var ID = "level";
@:view var header:LabelView; @:template class LevelFrame extends FrameView<PackId> {
@:view var levels:DataView<LevelConfig, ButtonView>; public static inline var ID = "level";
@:provide var state:GameState; @:provide static var switcher:FrameSwitcher;
@:provide var game:IGame; @:provide static var storage:GameStorage;
@:provide var switcher:FrameSwitcher; @:provide static var configBundle:IConfigBundle;
@:provide var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack; @:view var header:LabelView;
private var levelPopup:LevelPopup; @:view var levels:DataView<LevelConfig, ButtonView>;
public function onShow():Void { private var pack:LevelPack;
header.text = state.type; private var config(get, never):Config;
pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data; public function new() {
} super(ID);
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.presetId = preset.id; private function get_config():Config {
state.controls = control.values; return configBundle.get(pack.id.type);
game = new LocalGame(state, level); }
switcher.change(GameFrame.ID);
} override public function onShow(data:PackId):Void {
header.text = data.toPackLabel();
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView { pack = levelBundle.get(data);
var progress = storage.get(pack.id); levels.data = pack.data;
var result = new ButtonView(); }
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join(''); private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
result.text = '${level.id}\n${presetsLine}'; var progress = storage.get(pack.id);
result.disabled = !progress.isLevelAvailable(level.id); var result = new ButtonView();
return result; result.style = "button.level";
} var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void { result.disabled = !progress.isLevelAvailable(level.id);
if (!storage.get(pack.id).isLevelAvailable(level.id)) { return result;
return; }
}
if (levelPopup == null) { private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
levelPopup = new LevelPopup(); if (storage.get(pack.id).isLevelAvailable(level.id)) {
} switcher.change(StartFrame.ID, {
levelPopup.setData( state: new GameState(pack.id.type),
level, level: level,
state.config.presets, });
state.config.controls,
storage.get(pack.id)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
}
} }

View File

@@ -1,18 +1,29 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: hw.view.group.VGroupView
skinId: container style: container
views: views:
- id: header - id: header
$type: haxework.view.LabelView $type: hw.view.form.LabelView
skinId: text.header style: text.header
- id: levels - id: levels
$type: haxework.view.DataView $type: hw.view.data.DataView
geometry.size.width: 100% geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout: layout:
$type: haxework.view.layout.TailLayout $type: hw.view.layout.TailLayout
rowSize: 10 rowSize: 10
margin: 5 margin: 5
factory: $this:levelViewFactory factory: ~levelViewFactory
+onItemSelect: $this:onLevelSelect +onItemSelect: ~onLevelSelect
geometry.padding: 10 geometry.padding: 10
- $type: hw.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: hw.view.SpriteView
geometry.width: 100%
- $type: hw.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -0,0 +1,94 @@
package ru.m.tankz.view;
import hw.view.data.DataView;
import hw.view.form.ButtonView;
import hw.view.frame.FrameSwitcher;
import hw.view.frame.FrameView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.PackView;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.LoginPopup;
import ru.m.update.Updater;
using ru.m.tankz.view.ViewUtil;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
@:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:view var packs:DataView<PackId, PackView>;
@:view("update") var updateButton:ButtonView;
@:view("network") var networkButton:ButtonView;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
super.onHide();
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
networkButton.visible = value;
case _:
}
}
private function startGame(packId:PackId):Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null});
switcher.change(LevelFrame.ID, packId);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function appUpdate():Void {
appUpdater.download();
}
}

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