45 Commits

Author SHA1 Message Date
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
91dd84a437 [common] add PackId 2019-06-20 16:18:54 +03:00
1b36016a1a [common] fix load old level format 2019-06-20 11:16:17 +03:00
db0adbac30 [client] control settings rework 2019-06-19 22:35:11 +03:00
948648b313 [work] update 2019-06-19 17:23:09 +03:00
73822dc95a [client] add JoystickDevice 2019-06-18 20:47:04 +03:00
282bc68734 [client] DeviceType in SettingsEditor 2019-06-18 17:50:47 +03:00
2ff374abb6 [client] add ControlBus 2019-06-18 12:14:04 +03:00
f999c66fea [client] use touch events in GamepadView 2019-06-17 20:43:14 +03:00
2b3f368e0f [client] add screen gamepad 2019-06-17 17:33:35 +03:00
c0ab953115 [all] fixes for LevelPack 2019-06-17 11:45:33 +03:00
e39de4467d [common] added LevelPack 2019-06-14 16:06:22 +03:00
4c3f1ca0fc [common] clock bonus freeze team instead tanks 2019-06-14 12:47:20 +03:00
7fa5a4e048 [client] fix GamePlayer 2019-06-13 21:42:13 +03:00
dc1279f636 [editor] MapFrame rework 2019-06-13 16:23:22 +03:00
5798fa9db7 [editor] rename packages 2019-06-13 11:02:54 +03:00
c534cf20fd [common] add death mode map 2019-06-12 21:45:28 +03:00
38e14c9269 [editor] custom map size fix 2019-06-11 19:59:53 +03:00
a66b72ba22 [common] add map size 2019-06-11 17:29:18 +03:00
2c42d993ca [common] fix bullet and tank collision with bricks under bonus 2019-06-11 15:56:00 +03:00
a49d673f25 [client] fix tank destroy zero score label 2019-06-11 15:31:13 +03:00
ee5de9f3db [client] update CreateGamePopup 2019-06-10 21:30:30 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
211 changed files with 4099 additions and 3239 deletions

29
CHANGELOG.md Normal file
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@@ -0,0 +1,29 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

84
WORK.md
View File

@@ -1,73 +1,11 @@
* build
* gulp 100%
* linux 100%
* deb-package 100%
* windows 0%
* exe-package 0% (inno setup)
* deploy
* capistrano 100%
* ui
* auth frame 0%
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%
* **shovel** bonus with armor bricks
* bonuses in dota/death mod
* tanks and bullets speed balancing
* result frame update (next game select, only human player info)
* network game series
* map packs (create in editor, import in game, save imported in local storage)
* update bots
* improve bonuses system
* screen gamepad on mobiles
* resize render on mobiles
* save state in classic game

View File

@@ -1,4 +1,6 @@
const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean');
const Config = require('./config.json');
const packageInfo = require('./package.json');
@@ -25,6 +27,19 @@ exports.generate = function generate() {
});
};
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/**
* ToDo:
* windows target
@@ -46,7 +61,8 @@ const config = new Project.Config({
'src-gen/haxe',
],
assets: [
'src/common/resources'
'src/common/resources',
'target/levels'
],
flags: [
//'proto_debug',
@@ -144,6 +160,7 @@ const server = new Project(
*/
module.exports.default = gulp.series(
exports.clean,
exports.levels,
module.exports['client:flash:build'],
module.exports['client:flash:html'],
module.exports['client:html5:build'],

2386
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,15 @@
{
"name": "tankz",
"version": "0.14.0",
"version": "0.16.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.19",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "0.0.20",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4"
},
"haxeDependencies": {

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@@ -0,0 +1,43 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -0,0 +1,7 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

View File

@@ -0,0 +1,13 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

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@@ -0,0 +1,10 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -0,0 +1,62 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

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@@ -0,0 +1,38 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -0,0 +1,22 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -2,33 +2,35 @@ package ru.m.skin;
import format.SVG;
import haxework.color.Color;
import haxework.color.ColorUtil;
import haxework.view.ButtonView;
import haxework.view.form.ButtonView;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> {
using StringTools;
using haxework.color.ColorUtil;
private var svg:String;
private var color:Color;
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) {
public function new(?svg:String, ?color:Color) {
this.svg = svg;
this.color = color;
init();
}
private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}'));
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init():Void {
svgs = new Map<ButtonState, SVG>();
svgs.set(ButtonState.UP, buildSVG(color));
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
@@ -37,7 +39,8 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
graphics.lineStyle(2, color.multiply(1.5));
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();

View File

@@ -0,0 +1,126 @@
package ru.m.tankz;
import haxework.color.Color;
import haxework.view.geometry.Box;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.SizeValue;
import haxework.view.geometry.VAlign;
import haxework.view.theme.ITheme;
import haxework.view.theme.Theme;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using haxework.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS);
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text"]));
register(new Style("button.level", [
"font.size" => fontSize.veryBig,
"geometry.width" => SizeValue.fromInt(64),
"geometry.height" => SizeValue.fromInt(64),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([10, 5]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"_" => null,
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromInt(36),
"geometry.height" => SizeValue.fromInt(36),
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
private function registerButton(name:String, resource:String):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromInt(32),
"geometry.height" => SizeValue.fromInt(32),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
}
}

View File

@@ -26,7 +26,6 @@ class Client {
#if linux
LinuxIcon.apply();
#end
Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();

View File

@@ -1,11 +1,19 @@
package ru.m.tankz;
import haxework.view.theme.ITheme;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
@@ -15,23 +23,25 @@ import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
class Init {
@:provide static var theme:ITheme;
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:MultiplayerStorage;
@:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
@@ -47,11 +57,12 @@ class Init {
}
public static function init():Void {
theme = new AppTheme();
resources = new Resources();
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage();
multiplayerStorage = new MultiplayerStorage();
multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
@@ -62,5 +73,22 @@ class Init {
connection = buildConnection();
networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -5,7 +5,8 @@ import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.core.Size;
import haxework.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
@@ -105,10 +106,10 @@ class Preloader extends Sprite {
public function new() {
super();
Lib.current.stage.color = Style.lightColor;
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = Style.darkColor;
progress.backColor = Style.lightColor;
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);

View File

@@ -1,164 +0,0 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);

View File

@@ -7,17 +7,25 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
private var _cache:Map<String, LevelPack> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes).map(function(level) {
level.packId = id;
return level;
}),
};
}
return cache[key];
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return _cache.get(id);
}
}

View File

@@ -1,27 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

View File

@@ -0,0 +1,12 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,60 +1,85 @@
package ru.m.tankz.control;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
class HumanControl extends Control {
@:provide var storage:SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
override public function start():Void {
super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT:
if (on) {
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
}
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
updateMove();
case TankAction.SHOT:
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
case _:
}
case TankAction.STOP:
}
}
@@ -65,17 +90,13 @@ class HumanControl extends Control {
private function updateMove():Void {
if (moveQueue.length == 0) {
action(TankAction.STOP);
action(STOP);
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
action(MOVE(moveQueue[0]));
}
}
private function shot():Void {
action(TankAction.SHOT);
action(SHOT);
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -1,29 +0,0 @@
package ru.m.tankz.game;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -1,5 +1,8 @@
package ru.m.tankz.control;
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.local;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case COMPLETE(result): updateProgress(result);
case _:
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(new PackId(result.state.type));
progress.completeLevel(result.level.id, result.state.presetId);
gameStorage.set(progress);
}
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.control;
package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.control;
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
@@ -7,4 +9,8 @@ class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -1,10 +1,10 @@
package ru.m.tankz.game;
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
@@ -22,8 +22,8 @@ class NetworkGame extends Game {
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
@@ -38,12 +38,12 @@ class NetworkGame extends Game {
}
}
override public function start():Void {
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.start();
super.onStart(start);
}
override public function dispose():Void {

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
@@ -21,7 +22,7 @@ import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>;
@@ -46,7 +47,7 @@ class NetworkManager {
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
@:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
@@ -106,9 +107,11 @@ class NetworkManager {
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)));
)))
);
}
private function connect():Void {

View File

@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -5,7 +5,7 @@ import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import haxe.Timer;
import haxework.view.LabelView;
import haxework.view.form.LabelView;
import haxework.view.SpriteView;
import promhx.Promise;
import ru.m.animate.Animate;
@@ -21,10 +21,15 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -50,19 +55,34 @@ class Render extends SpriteView implements IRender {
reset();
}
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
return config = value;
config = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, width, height);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
setContentSize(width, height);
}
public function draw():Void {
@@ -76,7 +96,9 @@ class Render extends SpriteView implements IRender {
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0);
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
@@ -93,9 +115,10 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
case START(start):
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
@@ -121,6 +144,7 @@ class Render extends SpriteView implements IRender {
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
@@ -183,9 +207,7 @@ class Render extends SpriteView implements IRender {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(BULLET(id)):
@@ -202,18 +224,14 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != 0) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
@@ -236,21 +254,23 @@ class Render extends SpriteView implements IRender {
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate);
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Int):Void {
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.skinId = "text";
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChild(view.content), 1000);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}
}

View File

@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
@@ -18,16 +19,26 @@ class RenderItem implements IRenderItem {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}

View File

@@ -1,9 +1,14 @@
package ru.m.tankz.render.item;
import haxework.view.theme.ITheme;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.animate.Animate;
@@ -16,11 +21,15 @@ class TankRenderItem extends BitmapRenderItem {
public var bonus(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
@@ -29,13 +38,29 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
@@ -105,6 +130,16 @@ class TankRenderItem extends BitmapRenderItem {
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}');
}
public function get(type:GameType):GameProgress {
return exists(type) ? read(type) : new GameProgress(type);
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:GameProgress):Void {
write(progress.type, progress);
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
class MultiplayerStorage extends SharedObjectStorage {
class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public function new() {
super("multiplayer");
super("network");
}
private inline function get_user():User {

View File

@@ -3,50 +3,64 @@ package ru.m.tankz.storage;
import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control.TankAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() {
super("settings");
super('settings_${VERSION}');
}
public function getActionConfig(index:Int):ActionConfig {
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function setActionConffig(index:Int, value:ActionConfig) {
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
}
public static function getDefaultActionConfig(index:Int):ActionConfig {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
public static function getDefaultBinding(index:Int):Binding {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
}
private static var defaults:Map<Int, ActionConfig> = [
0 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
{action:TankAction.SHOT, key:Keyboard.SPACE},
]),
1 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
public static function buildGamepadBinding(id:Int):Binding {
var device = GAMEPAD(id);
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT => {device: device, action: KEY(0)},
];
}
private static var defaults:Map<Int, Binding> = [
-1 => [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
];
private static var empty:ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
}

View File

@@ -1,22 +1,16 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@@ -27,8 +21,6 @@ import ru.m.tankz.view.popup.LoginPopup;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -36,7 +28,7 @@ import ru.m.tankz.view.popup.LoginPopup;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
@@ -45,41 +37,6 @@ import ru.m.tankz.view.popup.LoginPopup;
}
}
});
switcher.change(StartFrame.ID);
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
}
}

View File

@@ -1,53 +1,16 @@
---
layout.overflow: true
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
layout.overflow: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
geometry.stretch: true
style: dark
factory:
_menu_: {$class: ru.m.tankz.view.MenuFrame}
_level_: {$class: ru.m.tankz.view.LevelFrame}
_start_: {$class: ru.m.tankz.view.StartFrame}
_game_: {$class: ru.m.tankz.view.GameFrame}
_result_: {$class: ru.m.tankz.view.ResultFrame}
_settings_: {$class: ru.m.tankz.view.SettingsFrame}
_record_: {$class: ru.m.tankz.view.RecordFrame}
_room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
_room_: {$class: ru.m.tankz.view.network.RoomFrame}

View File

@@ -1,36 +1,68 @@
package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.layout.DefaultLayout;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener {
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@:provide static var bus:IControlBus;
public function onShow():Void {
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
}
public function init():Void {
bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
case _: null;
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
@@ -53,42 +85,19 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID);
switcher.change(ResultFrame.ID, result);
case _:
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
override public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {
switcher.change(LevelFrame.ID);
switcher.change(MenuFrame.ID);
}
}

View File

@@ -1,7 +1,12 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
style: container
overflow.x: crop
overflow.y: crop
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.stretch: true
visible: false

View File

@@ -0,0 +1,160 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.color.Color;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
@:style class GamepadSkin implements ISkin<GamepadView> {
@:style(0) public var color(default, default):Null<Color>;
public function new(?color:Color) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = new GamepadSkin(0x00ff00);
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

View File

@@ -1,70 +1,61 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
import ru.m.tankz.Type.PackId;
@:template class LevelFrame extends VGroupView {
@:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack;
private var config(get, never):Config;
private var levelPopup:LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
public function new() {
super(ID);
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
private function get_config():Config {
return configBundle.get(pack.id.type);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
var progress = storage.get(state.type);
override public function onShow(data:PackId):Void {
header.text = data.type;
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
}
}
}

View File

@@ -1,18 +1,29 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
- id: levels
$type: haxework.view.DataView
geometry.size.width: 100%
$type: haxework.view.data.DataView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
factory: ~levelViewFactory
+onItemSelect: ~onLevelSelect
geometry.padding: 10
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -0,0 +1,96 @@
package ru.m.tankz.view;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.LoginPopup;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
@:provide var gameInit:GameInit;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
override public function onHide():Void {
super.onHide();
network.stateSignal.disconnect(onConnectionState);
}
private function startGame(type:GameType):Void {
gameInit = LOCAL({state: new GameState(type), level: null});
switcher.change(LevelFrame.ID, new PackId(type));
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
}

View File

@@ -0,0 +1,65 @@
---
views:
- $type: haxework.view.group.VGroupView
style: container
layout.margin: 10
overflow.y: scroll
views:
- $type: haxework.view.form.LabelView
text: Tank'z
style: font
font.size: 100
geometry.margin.bottom: 30
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('classic')
text: Classic
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('dota')
text: DotA
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('death')
text: DeathMatch
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~switcher.change('record')
text: Records
- id: network
$type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startNetwork()
text: Network
- $type: haxework.view.form.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
style: text.box
text: $r:text:version
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.form.ButtonView
style: button.settings
+onPress: ~switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: username
$type: haxework.view.form.LabelView
style: text
- id: login
$type: haxework.view.form.ButtonView
style: button.login
+onPress: ~login()
- id: logout
$type: haxework.view.form.ButtonView
style: button.logout
+onPress: ~logout()
visible: false
- $type: haxework.view.SpriteView
geometry.width: 50%

View File

@@ -1,28 +1,27 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.ListView;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends VGroupView {
@:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record";
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
public function new() {
super(ID);
}
public function onShow():Void {
override public function onShow(_:Dynamic):Void {
var data = Lambda.array(recordStorage);
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
}

View File

@@ -1,18 +1,24 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Records
- id: data
$type: haxework.view.list.VListView
factory: $code:function() return new ru.m.tankz.view.common.RecordView()
+onItemSelect: $this:onRecordSelect
factory: ~function() return new ru.m.tankz.view.common.RecordView()
geometry.margin.top: 20
geometry.size.stretch: true
geometry.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,51 +1,80 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.form.ButtonView;
import haxework.view.data.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import haxework.view.frame.FrameView;
import haxework.view.form.LabelView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView {
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
private function playerViewFactory(index:Int, player:PlayerState) {
private var result:Result;
public function new() {
super(ID);
}
private function playerViewFactory(index:Int, player:PlayerState):LifeView {
var view = new LifeView();
var playerConfig = state.config.getPlayer(player.id);
var playerConfig = result.state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = state.config.getTank(tankType);
var tankConfig = result.state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = state.getPlayerColor(player.id);
view.color = result.state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
}
public function onShow() {
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
override public function onShow(data:Result):Void {
result = data;
var players = Lambda.array(result.state.players);
players.sort(function(a, b) return a.id.compare(b.id));
resultView.data = players;
var label = '${result.state.type} Level ${result.level.id}';
if (result.level.name != null) {
label += '\n${result.level.name}';
}
levelLabel.text = label;
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next (${result.level.id + 1})';
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
private function levels():Void {
frames.change(LevelFrame.ID, result.level.packId);
}
private function restart():Void {
frames.change(GameFrame.ID, LOCAL({state: result.state.clean(), level: result.level}));
}
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
frames.change(GameFrame.ID, LOCAL({state: result.state.clean(), level: level}));
}
}
}
private function close() {
frames.change(LevelFrame.ID);
private function close():Void {
frames.change(MenuFrame.ID);
}
}

View File

@@ -1,16 +1,39 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: level
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
font.align: center
- id: result
$type: haxework.view.DataView
factory: $this:playerViewFactory
$type: haxework.view.data.DataView
factory: ~playerViewFactory
geometry.height: 100%
overflow.y: scroll
geometry.margin.top: 20
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: levels
$type: haxework.view.form.ButtonView
text: Levels
+onPress: ~levels()
- id: restart
$type: haxework.view.form.ButtonView
text: Restart
+onPress: ~restart()
- id: next
$type: haxework.view.form.ButtonView
text: Next
+onPress: ~next()
- $type: haxework.view.SpriteView
geometry.width: 50%

View File

@@ -1,7 +1,14 @@
package ru.m.tankz.view;
import haxework.view.VGroupView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
@:template class SettingsFrame extends VGroupView {
@:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings";
@:provide static var switcher:FrameSwitcher;
public function new() {
super(ID);
}
}

View File

@@ -1,15 +1,32 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Settings
- $type: haxework.view.HGroupView
layout.margin: 20
- $type: haxework.view.group.GroupView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
vAlign: top
margin: 20
views:
- $type: ru.m.tankz.view.settings.SettingsEditor
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,56 +1,113 @@
package ru.m.tankz.view;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
import haxework.view.frame.FrameView;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.SlotView;
@:template class StartFrame extends VGroupView {
using haxe.EnumTools.EnumValueTools;
@:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start";
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
private var fontPopup:FontPopup;
private var progress:PackProgress;
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
@:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("slots") var slotsView:DataView<PlayerControl, SlotView>;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var start:Start;
public function new() {
super(ID);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
override public function onShow(data:Start):Void {
super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = '${start.state.type} - ${start.level.id}. ${start.level.name != null ? start.level.name : "#"}';
presetsView.data = start.state.config.presets;
slotsView.data = defaultControls(start.state.config);
}
private static function defaultControls(config:Config):Array<PlayerControl> {
var controls:Array<PlayerControl> = [];
var preset = config.getPreset(0);
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
controls.push({
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
});
case _:
}
}
}
controls.sort(function(a, b) return a.playerId.compare(b.playerId));
if (controls.length > 0) {
controls[0].controller = HUMAN(0);
controls[0].name = ControllerParser.defaultName(controls[0].controller);
}
return controls;
}
private function choiceFont():Void {
if (fontPopup == null) {
fontPopup = new FontPopup();
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (view in slotsView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.text = value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
start.state.controls = slotsView.data;
switcher.change(GameFrame.ID, LOCAL(start));
}
fontPopup
.show()
.then(function(font) Style.register(font))
.catchError(function(e) {});
}
}

View File

@@ -1,41 +1,39 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.form.LabelView
style: text.header
- id: slots
$type: haxework.view.data.DataView
geometry.padding: 10
geometry.width: 100%
geometry.height: 100%
layout.hAlign: center
overflow.y: scroll
factory: ~slotViewFactory
layout:
$type: haxework.view.layout.VerticalLayout
# $type: haxework.view.layout.TailLayout
margin: 5
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.LabelView
text: Tank'z
skinId: font
fontSize: 100
geometry.margin.bottom: 30
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('classic')
text: Classic
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('dota')
text: DotA
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('death')
text: DeathMatch
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:startNetwork()
text: Network
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: presets
$type: haxework.view.data.DataView
factory: ~presetViewFactory
+onDataSelect: ~onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
- $type: haxework.view.SpriteView
geometry.width: 50%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("level", start.level.packId)

View File

@@ -1,27 +1,32 @@
package ru.m.tankz.view.common;
import haxework.view.HGroupView;
import haxework.color.Color;
import haxework.view.group.HGroupView;
import haxework.view.ImageView;
import haxework.view.LabelView;
import haxework.view.form.LabelView;
import openfl.Assets;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
@:template class LifeView extends HGroupView {
@:provide static var currentState:GameState;
@:view("tank") public var tankImage:ImageView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var playerId(default, default):PlayerId;
public var state(null, set):PlayerState;
public var tank(null, set):String;
public var color(null, set):Int;
public var color(null, set):Color;
public var life(null, set):Int;
public var score(null, set):Int;
private inline function set_state(value:PlayerState):PlayerState {
state = value;
toUpdate();
playerId = value.id;
tank = value.tank;
color = value.color;
life = value.life;
score = value.score;
return state;
}
@@ -33,7 +38,7 @@ import ru.m.tankz.game.GameState;
return tank;
}
private inline function set_color(value:Int):Int {
private inline function set_color(value:Color):Color {
tankImage.color = value;
return value;
}
@@ -48,17 +53,6 @@ import ru.m.tankz.game.GameState;
return value;
}
override public function update():Void {
super.update();
if (state != null && currentState != null) {
var tankConfig = currentState.config.getTank(state.tank);
tank = tankConfig == null ? 'ba' : tankConfig.skin;
color = currentState.config.getColor(state.id);
life = state.life;
score = state.score;
}
}
public static inline function factory(index:Int, data:PlayerState):LifeView {
var result = new LifeView();
result.state = data;

View File

@@ -4,10 +4,12 @@ views:
- id: tank
$type: haxework.view.ImageView
- id: life
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 50
geometry.height: 38
- id: score
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38

View File

@@ -1,119 +0,0 @@
package ru.m.tankz.view.common;
import haxework.resources.IResources;
import haxework.color.ColorUtil;
import haxework.view.DataView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.skin.ISkin;
import haxework.view.ToggleButtonView;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
@:provide private static var resources:IResources;
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0xffffff : resources.color.get("dark");
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : resources.color.get("light"));
graphics.lineStyle(2, color, 0.5);
graphics.drawRoundRect(0, 0, view.width, view.height, 5, 5);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var TEAM_NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):Array<PlayerState>;
public var colorize:Bool;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
var color = getTeamColor(team);
view.skin = [Style.text(color), new TeamSkin(color)];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == TEAM_NONE;
return view;
}
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [TEAM_NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xaaaaaa;
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index+1}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
if (player != null) {
player.controller = NONE;
player.color = 0;
player = null;
}
for (p in data) {
if (p.id.team == team) {
switch (p.controller) {
case NONE:
player = p;
player.controller = HUMAN(item_index);
if (colorize) {
player.color = ColorUtil.multiply(state.config.getTeam(team).color, 1.7);
}
break;
case _:
}
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,16 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- id: teams
$type: haxework.view.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
rowSize: 5
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,11 +1,10 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@@ -20,7 +19,6 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -35,8 +33,7 @@ import ru.m.tankz.storage.RecordStorage;
private function play():Void {
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID);
switcher.change(GameFrame.ID, RECORD(record));
}
private function delete():Void {

View File

@@ -1,29 +1,33 @@
---
geometry.size.height: 38
geometry.height: 38
layout.margin: 5
layout.vAlign: middle
views:
- id: play
$type: haxework.view.ButtonView
skinId: button.start.small
+onPress: $code:play()
$type: haxework.view.form.ButtonView
style: button.start.small
+onPress: ~play()
- id: date
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
geometry.height: 38
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
geometry.height: 38
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38
- id: preset
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38
- id: delete
$type: haxework.view.ButtonView
skinId: button.close.small
+onPress: $code:delete()
$type: haxework.view.form.ButtonView
style: button.close.small
+onPress: ~delete()

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.view.common;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.form.SelectView;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
slotLabel.font.color = value.color;
select.selected = control.controller;
return control;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
}
}

View File

@@ -0,0 +1,24 @@
---
geometry.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: slot
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 100%
geometry.width: 150
- id: select
$type: haxework.view.form.SelectView<ru.m.tankz.control.Controller>
geometry.width: 150
labelBuilder: |
~function(controller) {
var result = ControllerParser.defaultName(controller);
return result == null ? "None" : result;
}
data:
- ~ru.m.tankz.control.Controller.NONE
- ~ru.m.tankz.control.Controller.HUMAN(0)
- ~ru.m.tankz.control.Controller.HUMAN(1)
selected: ~ru.m.tankz.control.Controller.NONE
+onSelect: ~onControllerSelect

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -21,7 +21,6 @@ import ru.m.tankz.view.common.LifeView;
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id);
@@ -36,8 +35,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {
bot.life = life;

View File

@@ -1,16 +1,16 @@
---
geometry.padding: 5
geometry.size.height: 100%
geometry.height: 100%
layout.margin: 5
layout.hAlign: right
layout.hAlign: left
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
geometry.height: 50%
- id: bot
$type: ru.m.tankz.view.common.LifeView
tank: ba

View File

@@ -1,11 +1,13 @@
package ru.m.tankz.view.game;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.data.DataView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DeathGame;
import ru.m.tankz.view.common.LifeView;
@:template class DeathGamePanel extends VGroupView implements IGamePanel {
@@ -14,15 +16,31 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView;
@:view var players:DataView<PlayerState, LifeView>;
@:provide var configBundle:IConfigBundle;
private function getView(playerId):LifeView {
for (view in players.dataViews) {
if (view.playerId == playerId) {
return view;
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
level.text = 'Level ${state.levelId}';
players.data = Lambda.array(state.players);
case START(start):
this.level.text = 'Level ${start.level.id}';
players.data = Lambda.array(start.state.players);
case SPAWN(TANK(_, _, playerId, info)):
var skin = configBundle.get(DeathGame.TYPE).getTank(info.type).skin;
getView(playerId).tank = skin;
getView(playerId).color = info.color;
case CHANGE(PLAYER_LIFE(playerId, life)):
getView(playerId).life = life;
case CHANGE(PLAYER_SCORE(playerId, score)):
getView(playerId).score = score;
case _:
for (view in players.views) {
view.toUpdate();
}
}
}
}

View File

@@ -1,18 +1,18 @@
---
geometry.padding: 5
geometry.size.height: 100%
geometry.height: 100%
layout.margin: 5
layout.hAlign: right
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
geometry.height: 50%
- id: players
$type: haxework.view.DataView
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $code:ru.m.tankz.view.common.LifeView.factory
factory: ~ru.m.tankz.view.common.LifeView.factory

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -17,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView;
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE);
@@ -34,8 +33,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;
case CHANGE(TEAM_SCORE(teamId, score)):

View File

@@ -1,5 +1,5 @@
---
geometry.size.width: 100%
geometry.width: 100%
layout.margin: 20
views:
- id: radiant
@@ -7,14 +7,14 @@ views:
tank: bc
color: 0xff4422
- $type: haxework.view.SpriteView
geometry.size.width: 25%
geometry.width: 25%
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 50%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 50%
- $type: haxework.view.SpriteView
geometry.size.width: 25%
geometry.width: 25%
- id: dire
$type: ru.m.tankz.view.common.LifeView
tank: bc

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.IGroupView;
import haxework.view.VGroupView;
import haxework.view.group.IGroupView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.preset.DeathGame;
@@ -50,4 +50,18 @@ import ru.m.tankz.Type;
case _: throw 'Unsupported position: ${position}';
}
}
override public function update():Void {
super.update();
if (parent != null) {
var s = Math.min(parent.width / width, parent.height / height);
if (s < 1) {
content.scaleX = content.scaleY = s;
content.x = (parent.width - width * s) / 2;
content.y = (parent.height - height * s) / 2;
} else {
content.scaleX = content.scaleY = 1;
}
}
}
}

View File

@@ -1,22 +1,22 @@
---
views:
- id: top
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.hAlign: center
geometry.size.width: 100%
- $type: haxework.view.HGroupView
geometry.width: 100%
- $type: haxework.view.group.HGroupView
views:
- id: left
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.vAlign: middle
geometry.size.height: 100%
geometry.height: 100%
- id: render
$type: ru.m.tankz.render.Render
- id: right
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.vAlign: middle
geometry.size.height: 100%
geometry.height: 100%
- id: bottom
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.hAlign: center
geometry.size.width: 100%
geometry.width: 100%

View File

@@ -1,17 +1,16 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.form.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import haxework.view.text.TextView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
@:template class RoomFrame extends FrameView<RoomProto> {
public static inline var ID = "room";
@@ -21,7 +20,10 @@ import ru.m.tankz.proto.room.RoomSlotProto;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
public function new() {
super(ID);
}
private function refresh(room:RoomProto):Void {
if (room != null) {
@@ -29,22 +31,19 @@ import ru.m.tankz.proto.room.RoomSlotProto;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
switcher.change(GameFrame.ID, NETWORK(network));
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
override public function onShow(data:RoomProto):Void {
refresh(data);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
override public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -1,38 +1,39 @@
---
geometry.stretch: true
layout:
$type: haxework.view.layout.VerticalLayout
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.margin.bottom: 20
skinId: text.header
style: text.header
text: Game Room
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.padding: [30, 10]
skinId: text.box
style: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Start
+onPress: $code:network.startGame()
+onPress: ~network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Leave
+onPress: $code:network.leaveGame()
+onPress: ~network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
geometry.width: 100%
geometry.height: 3
style: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory
geometry.stretch: true
factory: ~ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -2,9 +2,9 @@ package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.form.ButtonView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@@ -22,7 +22,7 @@ import ru.m.tankz.proto.room.RoomProto;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.style = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;

View File

@@ -1,27 +1,26 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
# geometry.width: 100%
geometry.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 200
style: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 200
style: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 150
style: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
$type: haxework.view.form.ButtonView
geometry.height: 100%
text: Join
+onPress: $code:join()
+onPress: ~join()

View File

@@ -1,13 +1,13 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
@:template class RoomListFrame extends FrameView<Dynamic> {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@@ -15,13 +15,17 @@ import ru.m.tankz.view.popup.CreateGamePopup;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
public function new() {
super(ID);
}
override public function onShow(_:Dynamic):Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
override public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
@@ -30,7 +34,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
network.createGame(result.type, result.level.id);
}
});
}
@@ -41,7 +45,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
switcher.change(RoomFrame.ID, room);
}
}
}

View File

@@ -1,20 +1,22 @@
---
geometry.stretch: true
layout:
$type: haxework.view.layout.VerticalLayout
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.margin.bottom: 20
skinId: text.header
style: text.header
text: Games List
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Create
+onPress: $code:create()
+onPress: ~create()
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.stretch: true
factory: ~ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.form.ButtonView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
@@ -26,12 +26,10 @@ import ru.m.tankz.proto.room.RoomSlotProto;
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
userView.style = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
typeView.font.color = color;
return data;
}

View File

@@ -1,25 +1,24 @@
---
geometry.size.height: 48
geometry.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 100%
geometry.width: 150
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
geometry.height: 100%
geometry.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
$type: haxework.view.form.LabelView
geometry.stretch: true
style: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Select
+onPress: $this:select()
+onPress: ~select()

View File

@@ -1,25 +1,28 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import haxework.view.form.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
var level:LevelConfig;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType;
private var level:LevelId;
private var level:LevelConfig;
override private function onShow():Void {
super.onShow();
@@ -32,7 +35,6 @@ private typedef Result = {
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
@@ -43,18 +45,18 @@ private typedef Result = {
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
result.style = "button.level";
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;

View File

@@ -2,67 +2,70 @@
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
$type: haxework.view.group.VGroupView
layout.hAlign: center
geometry.size.width: 600
skinId: window
geometry.stretch: true
geometry.margin: 10
style: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
- $type: haxework.view.group.HGroupView
geometry.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
$type: haxework.view.form.LabelView
geometry.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
style: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
- $type: haxework.view.form.ButtonView
style: window.close
+onPress: ~reject('close')
- $type: haxework.view.group.VGroupView
geometry.stretch: true
geometry.padding: [5, 20]
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Type
- id: type
$type: haxework.view.DataView
$type: haxework.view.data.DataView
geometry.width: 100%
layout:
$type: haxework.view.layout.HorizontalLayout
$type: haxework.view.layout.TailLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
factory: ~gameTypeViewFactory
+onItemSelect: ~onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
$type: haxework.view.data.DataView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
factory: ~levelViewFactory
+onItemSelect: ~onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
style: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Create
+onPress: $code:submit()
+onPress: ~submit()

View File

@@ -1,41 +0,0 @@
package ru.m.tankz.view.popup;
import flash.text.Font;
import flash.text.FontType;
import haxework.view.list.LabelListItem;
import haxework.view.list.ListView;
import haxework.view.popup.PopupView;
class FontLabelView extends LabelListItem<Font> {
override private function set_data(value:Font):Font {
skinId = item_index % 2 == 0 ? "light" : "dark";
data = value;
text = value.fontName;
fontFamily = value.fontName;
fontEmbed = switch value.fontType {
case DEVICE: false;
case _: true;
};
return data;
}
}
@:template class FontPopup extends PopupView<Font> {
@:view var fonts:ListView<Font>;
private function init():Void {
var values = Font.enumerateFonts(true);
values.sort(function(a:Font, b:Font) {
return switch [a.fontType, b.fontType] {
case [DEVICE, _]: 1;
case [_, DEVICE]: -1;
case _: 0;
}
});
fonts.data = values;
}
private function fontViewFactory() return new FontLabelView();
}

View File

@@ -1,27 +0,0 @@
---
view:
$type: haxework.view.VGroupView
geometry.size.width: 400
geometry.size.height: 80%
geometry.padding: 10
geometry.hAlign: center
geometry.vAlign: middle
skinId: dark
views:
- id: fonts
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $this:fontViewFactory
+onItemSelect: $code:function(item) close(item.data)
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.margin.top: 10
layout.hAlign: right
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Cancel
+onPress: $code:reject('cancel')

View File

@@ -1,63 +0,0 @@
package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:GameProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.skinId = 'button.simple${!progress.isPresetCompleted(level.id, value.id) ? ".active" : ""}';
result.text = value.name;
result.disabled = !progress.isPresetAvailable(level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) {
close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
}
}
}

View File

@@ -1,44 +0,0 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory
+onDataSelect: $this:onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.view.popup;
import haxework.log.BaseLogger.LoggerUtil;
import haxework.view.InputView;
import haxework.view.form.InputView;
import haxework.view.popup.PopupView;
import haxework.view.TextView;
import haxework.view.text.TextView;
import ru.m.tankz.network.NetworkManager;
@:template class LoginPopup extends PopupView<User> {

View File

@@ -2,65 +2,64 @@
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
$type: haxework.view.group.VGroupView
layout.hAlign: center
geometry.size.width: 400
# geometry.size.height: 400
skinId: window
geometry.width: 400
# geometry.height: 400
style: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
- $type: haxework.view.group.HGroupView
geometry.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
$type: haxework.view.form.LabelView
geometry.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
style: text
text: Login
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
# geometry.size.stretch: true
- $type: haxework.view.form.ButtonView
style: window.close
+onPress: ~reject('close')
- $type: haxework.view.group.VGroupView
geometry.width: 100%
# geometry.stretch: true
geometry.padding: 20
layout.margin: 5
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Username
- id: username
$type: haxework.view.InputView
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
$type: haxework.view.form.InputView
geometry.width: 100%
geometry.height: 28
style: text.box
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Password
visible: false
- id: password
$type: haxework.view.InputView
$type: haxework.view.form.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
geometry.width: 100%
geometry.height: 28
style: text.box
visible: false
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%
skinId: text
$type: haxework.view.text.TextView
geometry.width: 100%
style: text
fill: false
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
style: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Submit
+onPress: $code:submit()
+onPress: ~submit()

View File

@@ -1,15 +1,18 @@
package ru.m.tankz.view.settings;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView.IListItemView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import openfl.Assets;
import openfl.events.KeyboardEvent;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
typedef ActionItem = {
var action:TankAction;
var bind:BindAction;
}
class KeyboardMap {
private var data:Map<Int, String>;
@@ -39,11 +42,11 @@ class KeyboardMap {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
public var edit(default, set):Bool;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>;
private static function actionLabel(action:TankAction):String {
return switch (action) {
case TankAction.SHOT: "SHOT";
@@ -52,32 +55,25 @@ class KeyboardMap {
}
}
private static function keyLabel(key: Int): String {
return KeyboardMap.getName(key);
private static function bindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = actionLabel(data.action);
key.text = keyLabel(data.key);
key.text = bindLabel(data.bind);
return data;
}
public function edit():Promise<Int> {
action.skinId = key.skinId = "text.box.active";
toRedraw();
editDeferred = new Deferred();
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return editDeferred.promise();
private function set_edit(value:Bool):Bool {
if (edit != value) {
edit = value;
action.style = key.style = edit ? "text.box.active" : "text.box";
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
return edit;
}
}

View File

@@ -3,10 +3,12 @@ geometry.margin: 5
layout.margin: 5
views:
- id: action
$type: haxework.view.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box
$type: haxework.view.form.LabelView
geometry.width: 180
geometry.height: 38
style: text.box
- id: key
$type: haxework.view.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box
$type: haxework.view.form.LabelView
geometry.width: 250
geometry.height: 38
style: text.box

View File

@@ -1,11 +1,66 @@
package ru.m.tankz.view.settings;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.data.DataView;
import haxework.view.group.GroupView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.Binding;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.settings.ActionView;
class BindEditor {
private var editViews:Array<ActionView>;
@:provide static var bus:IControlBus;
private var def:Deferred<Bool>;
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
}
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
}
public static var i(get, null):BindEditor;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
}
}
@:template class SettingsEditor extends VGroupView {
@@ -13,13 +68,20 @@ import ru.m.tankz.storage.SettingsStorage;
@:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:provide var storage:SettingsStorage;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private function refresh():Void {
label.text = 'Player ${controlIndex+1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
}
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
label.text = 'Player ${controlIndex+1}';
list.data = storage.getActionConfig(controlIndex).data;
refresh();
return this.controlIndex;
}
@@ -31,34 +93,48 @@ import ru.m.tankz.storage.SettingsStorage;
}
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
view.edit();
BindEditor.i.push([view]).then(function(_) save());
}
private function change():Void {
var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) save());
}
private function clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
private function screen():Void {
list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
list.toUpdate();
save();
}
private function reset():Void {
list.data = SettingsStorage.getDefaultActionConfig(controlIndex).data;
private function change():Void {
BindEditor.i.push(list.dataViews).then(function(_) save());
}
private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
list.toUpdate();
save();
}
private function default_():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
list.toUpdate();
save();
}
private function save():Void {
storage.setActionConffig(controlIndex, new ActionConfig(list.data));
storage.saveBinding(controlIndex, arrayToBinding(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
}
}

View File

@@ -1,30 +1,33 @@
layout.margin: 10
layout.hAlign: center
geometry.width: 400
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- $type: haxework.view.HGroupView
layout.margin: 10
$type: haxework.view.form.LabelView
style: text
- id: panel
$type: haxework.view.group.GroupView
layout:
$type: haxework.view.layout.TailLayout
rowSize: 2
margin: 10
geometry.width: 100%
views:
- id: change
$type: haxework.view.ButtonView
+onPress: $code:change()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~screen()
text: Screen
- $type: haxework.view.form.ButtonView
+onPress: ~change()
text: Change
- id: clear
$type: haxework.view.ButtonView
+onPress: $code:clear()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~clear()
text: Clear
- id: reset
$type: haxework.view.ButtonView
+onPress: $code:reset()
skinId: button.simple
text: Reset
- $type: haxework.view.form.ButtonView
+onPress: ~default_()
text: Default
- id: list
$type: haxework.view.DataView
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $this:viewFactory
+onItemSelect: $this:onItemSelect
factory: ~viewFactory
+onItemSelect: ~onItemSelect

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="arrow-alt-circle-left" class="svg-inline--fa fa-arrow-alt-circle-left fa-w-16" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M256 504C119 504 8 393 8 256S119 8 256 8s248 111 248 248-111 248-248 248zm116-292H256v-70.9c0-10.7-13-16.1-20.5-8.5L121.2 247.5c-4.7 4.7-4.7 12.2 0 16.9l114.3 114.9c7.6 7.6 20.5 2.2 20.5-8.5V300h116c6.6 0 12-5.4 12-12v-64c0-6.6-5.4-12-12-12z"></path></svg>

After

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After

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After

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View File

@@ -8,6 +8,8 @@ typedef TeamId = String;
typedef BrickType = String;
typedef BrickIndex = Int;
typedef TankType = String;
typedef BonusType = String;
@@ -24,6 +26,16 @@ abstract PlayerId(Array<Dynamic>) {
private inline function get_index():Int return this[1];
public function compare(other:PlayerId):Int {
if (other == null) {
return 1;
}
if (other.team != team) {
return team > other.team ? 1 : -1;
}
return index - other.index;
}
@:from static public inline function fromArray(value:Array<Dynamic>):PlayerId {
return new PlayerId(value[0], value[1]);
}
@@ -37,5 +49,33 @@ abstract PlayerId(Array<Dynamic>) {
}
}
abstract PackId(Array<Dynamic>) {
public static inline var DEFAULT = "standard";
public var type(get, never):GameType;
public var name(get, never):String;
public function new(type:GameType, name:String = DEFAULT) {
this = [type, name];
}
private inline function get_type():GameType return this[0];
private inline function get_name():String return this[1];
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
return new PackId(value[0], value[1]);
}
@:to public inline function toString():String {
return '${type}_${name}';
}
@:op(X == Y) static public inline function equals(x:PackId, y:PackId):Bool {
return x.type == y.type && x.name == y.name;
}
}
typedef LevelId = Int;
typedef PresetId = Int;

View File

@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
interface ILevelBundle {
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig;
public function get(id:PackId):LevelPack;
}

View File

@@ -4,14 +4,9 @@ import haxework.color.Color;
import ru.m.tankz.control.Controller;
import ru.m.tankz.Type;
typedef CompleteRule = {
@:optional var team:TeamId;
}
typedef GameConfig = {
var levels: Int;
var friendlyFire:Bool;
var complete:Array<CompleteRule>;
}
typedef SpawnPoint = {
@@ -23,18 +18,26 @@ typedef SpawnPoint = {
var direction:String;
}
typedef CellSize = {
var width:Float;
var height:Float;
}
typedef GridSize = {
var width:Int;
var height:Int;
}
typedef MapConfig = {
var cellWidth:Float;
var cellHeight:Float;
var gridWidth:Int;
var gridHeight:Int;
var cell:CellSize;
var grid:GridSize;
}
typedef BrickConfig = {
var type:BrickType;
var index:Int;
var layer:Int;
var armor:Int;
var armor:Float;
}
typedef BulletConfig = {
@@ -55,13 +58,13 @@ typedef TankConfig = {
@:optinal var hits:Int;
@:optinal var upgrade:TankType;
@:optinal var downgrade:TankType;
@:optinal var score:Int;
@:optinal var score:Null<Int>;
}
typedef BonusConfig = {
var type:BonusType;
@:optional var duration:Int;
@:optinal var score:Int;
@:optional var duration:Null<Int>;
@:optinal var score:Null<Int>;
}
typedef TankSpawn = {
@@ -80,7 +83,7 @@ typedef PlayerConfig = {
}
typedef EagleConfig = {
@:optional var score:Int;
@:optional var score:Null<Int>;
}
typedef TeamConfig = {
@@ -99,30 +102,24 @@ typedef GamePreset = {
}
typedef LevelConfig = {
@:optional var packId:PackId;
@:optional var id:LevelId;
var data:Array<BrickConfig>;
var data:Array<BrickIndex>;
@:optional var name:String;
@:optional var points:Array<SpawnPoint>;
@:optional var size:{width:Int, height:Int};
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
typedef LevelPack = {
var id:PackId;
var data:Array<LevelConfig>;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
@@ -135,7 +132,6 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -148,7 +144,7 @@ class Config {
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
}
public function new(
@@ -157,7 +153,6 @@ class Config {
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -167,7 +162,6 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -255,10 +249,6 @@ class Config {
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
return ControllerParser.fromString(getPlayer(playerId).control).match(HUMAN(_));
}
}

View File

@@ -14,7 +14,6 @@ enum TankAction {
}
class Control {
public var type:String;
public var playerId(default, null):PlayerId;
public var tankId(default, default):Int;
private var handler:IGame;

View File

@@ -6,21 +6,23 @@ enum Controller {
BOT(type:String);
}
abstract AController(Controller) {
class ControllerParser {
public inline function new(value:Controller) {
this = value;
}
@:from public static function fromString(value:String):AController {
return new AController(switch value.split("-") {
public static function fromString(value:String):Controller {
return switch value {
case null: NONE;
case x: switch x.split("-") {
case ["human", index]: HUMAN(Std.parseInt(index));
case ["bot", type]: BOT(type);
case _: NONE;
});
}
}
}
@:to public inline function toController():Controller {
return this;
public static function defaultName(controller:Controller):String {
return switch controller {
case HUMAN(index): 'Player ${index + 1}';
case BOT(_) | NONE: null;
}
}
}

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