[all] fixes for LevelPack

This commit is contained in:
2019-06-17 11:45:33 +03:00
parent e39de4467d
commit c0ab953115
24 changed files with 94 additions and 85 deletions

View File

@@ -1,10 +1,5 @@
package ru.m.tankz.bundle;
import haxe.io.BytesInput;
import haxe.zip.Entry;
import haxe.zip.Reader;
import lime.utils.Bytes;
import lime.utils.CompressionAlgorithm;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
@@ -14,25 +9,12 @@ class LevelBundle implements ILevelBundle {
public function new() {}
private function extract(entry:Entry):LevelConfig {
var bytes:Bytes = entry.data;
if (entry.compressed) {
bytes = bytes.decompress(CompressionAlgorithm.DEFLATE);
}
var level = LevelUtil.loads(bytes.toString());
if (level.id == null) {
level.id = Std.parseInt(entry.fileName.split("level").pop());
}
return level;
}
public function get(type:GameType, name:String):LevelPack {
var data = Assets.getBytes('levels/${type}_${name}.zip');
var files = Reader.readZip(new BytesInput(data));
var bytes = Assets.getBytes('levels/${type}_${name}.zip');
return {
type: type,
name: name,
data: Lambda.array(files.map(extract)),
data: LevelUtil.unpack(bytes),
};
}
}

View File

@@ -1,18 +1,19 @@
package ru.m.tankz.local;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
public function new(state:GameState, level:LevelConfig) {
super(state, level);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);

View File

@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0));
super(new GameState(network.room.game.type, 0), null);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);

View File

@@ -115,7 +115,8 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
case START(_, level):
gridSize = level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);

View File

@@ -31,7 +31,6 @@ import ru.m.tankz.view.game.GameView;
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
gameView.render.gridSize = game.state.level.size;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {

View File

@@ -34,10 +34,9 @@ import ru.m.tankz.view.popup.LevelPopup;
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.level = level;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
game = new LocalGame(state, level);
switcher.change(GameFrame.ID);
}

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
@@ -18,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) {
@@ -35,14 +33,11 @@ import ru.m.tankz.view.common.LifeView;
public function onShow() {
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
//ToDo: next level?
}
private function close() {

View File

@@ -21,7 +21,6 @@ import ru.m.tankz.view.common.LifeView;
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id);
@@ -36,7 +35,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {

View File

@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
level.text = 'Level ${state.levelId}';
case START(state, level):
this.level.text = 'Level ${level.id}';
players.data = Lambda.array(state.players);
case _:
for (view in players.views) {

View File

@@ -17,7 +17,6 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView;
public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE);
@@ -34,7 +33,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state):
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;

View File

@@ -30,7 +30,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
network.createGame(result.type, result.level.id);
}
});
}

View File

@@ -4,22 +4,25 @@ import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
var level:LevelConfig;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType;
private var level:LevelId;
private var level:LevelConfig;
override private function onShow():Void {
super.onShow();
@@ -43,18 +46,18 @@ private typedef Result = {
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
levelView.data = levelBundle.get(value, "standard").data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;