78 Commits
0.7.0 ... 0.8.1

Author SHA1 Message Date
4863f37eef up version 2019-03-12 21:18:56 +03:00
c9ec4395ee [client] update haxework. ep7 2019-03-12 17:21:50 +03:00
b62956cc95 [client] set haxework version 0.9.0 2019-03-11 22:48:03 +03:00
b2ba4362fe [client] update haxework. ep6 2019-03-11 17:51:13 +03:00
7cca35195d [client] update haxework. ep5 2019-03-06 17:48:51 +03:00
d4a9c720d6 [common] abstract Direction 2019-03-05 16:39:03 +03:00
d2383fc4f0 [client] add button.level skin 2019-03-04 21:12:30 +03:00
74322ca6a4 [client] level frames update 2019-03-04 18:00:44 +03:00
a6323edb36 [client] update haxework. ep4 2019-03-01 16:30:17 +03:00
2d4c56d04c update haxework. ep3 2019-03-01 12:48:35 +03:00
e3d3359019 [client] update haxework. ep2 2019-02-25 17:38:14 +03:00
2aa1c82aea [client] update haxework. ep1 2019-02-22 21:54:23 +03:00
45af6c2a50 up dependencies versions 2018-10-12 15:49:06 +03:00
d6cf708035 [server] build fix 2018-08-09 19:39:49 +03:00
085431fe73 [client] update ui 2018-08-09 17:55:40 +03:00
95148a9b0b [common] remove GameSave; [client] update @:template macro use 2018-08-09 12:17:41 +03:00
a24d610b05 [client] update StartFrame 2018-07-27 17:35:12 +03:00
f8bba85eb4 [common] fix Color zero 2018-07-26 21:06:59 +03:00
80f2ac25ad [client] add StartGameFrame 2018-07-26 18:01:15 +03:00
17e4f1f172 Merge branch 'network' 2018-07-26 16:48:42 +03:00
af5aa6b8e6 [client] added game panels 2018-07-26 16:48:07 +03:00
1fd1c669a0 [ansible] deploy master 2018-07-22 19:47:32 +03:00
122c54a0de [editor] fix build 2018-07-22 19:44:37 +03:00
ac1df9a9a4 [client] update layout 2018-07-20 17:09:48 +03:00
d0c796aab2 [client] add SettingsFrame 2018-07-19 17:47:25 +03:00
17289fde92 [gulp] remove editor build from default task 2018-07-13 19:46:47 +03:00
7d27f0cd35 [npm] add package-lock.json 2018-07-13 19:40:37 +03:00
a64463ddc6 [npm] update gulp-haxetool version 2018-07-13 19:37:56 +03:00
007621c48c [proto] added GameRequest and GameResponse 2018-05-17 17:45:02 +03:00
33b0693a4e [proto] update message names 2018-05-15 15:06:34 +03:00
13c1299bf0 [package.json] downgrade openfl version (html5 build fail) 2018-05-14 17:19:36 +03:00
fbdf018422 [gulp] added android build 2018-05-10 23:11:50 +03:00
8800fe48ee [package] up dependencies versions 2018-05-07 17:06:09 +03:00
2be44de710 fixes 2018-05-04 16:45:37 +03:00
9269bde518 [gulp] update to gulp-haxetool 0.0.9 2018-04-27 17:50:28 +03:00
4c8181b3ea [gulp] use gulp-haxetool from npm 2018-04-26 10:24:58 +03:00
61852ab47e [gulp] added editor to default task 2018-04-25 16:13:33 +03:00
914a4dcf3b Merge branch 'gulp' of bitbucket.org:infernalgames/tankz into gulp 2018-04-25 15:38:13 +03:00
8f3fb4474c [gulp] update 2018-04-25 15:37:59 +03:00
08ef40b736 [ansible] fix gulp path 2018-04-25 00:18:16 +03:00
0048d6fc92 [ansible] update roles 2018-04-24 16:14:24 +03:00
caae1216d0 [build] update to fulp-haxetool 0.0.6 2018-04-06 16:29:45 +03:00
2255a806b9 [gulp] move project to gulp-haxetool 2018-04-05 18:03:42 +03:00
0eb150eb8b [gulp] update to gulp-haxetool 0.0.4 2018-04-05 11:36:41 +03:00
01f811ebd2 [gulp] udpate project 2018-04-04 22:49:03 +03:00
c70eed8a06 [gulp] added project 2018-04-04 17:58:14 +03:00
b12b26b87e [build] udpate to gulp-haxetool 0.0.2 2018-04-03 17:03:33 +03:00
836eebaf11 [gulp] move tasks to gulp-haxetool package 2018-04-03 15:12:53 +03:00
92a2628e90 [ansible] move deploy role in other repo 2018-03-30 14:47:03 +03:00
d2360fde25 [ansible] update tasks 2018-03-29 17:13:31 +03:00
c603753226 [server] host from args 2018-03-29 15:04:30 +03:00
c8448b7848 [client] hostname from environ 2018-03-28 17:30:42 +03:00
6d2a1a002b [ansible] added deploy role 2018-03-28 16:38:16 +03:00
f6ebec32ca [ansible] added service role 2018-03-26 22:06:22 +03:00
7a57f22967 [ansible] added 2018-03-26 17:03:21 +03:00
dd2c1eb9d2 [build] update sdk.js 2018-03-24 18:14:57 +03:00
e657fb16bd [server] update 2018-03-19 17:39:34 +03:00
f7bf5e2b0e [build] haxe activate 2018-03-16 16:43:34 +03:00
51f07bd330 [build] added environ setup in haxe tasks 2018-03-15 17:58:38 +03:00
2183c0710c [render] show scores 2018-03-14 22:18:05 +03:00
e9212a889d [build] up haxe version 2018-03-07 17:17:02 +03:00
0d4ac4e3e5 [client] fixes 2018-03-06 22:57:07 +03:00
df99ff817a [client] update haxework 2018-03-06 17:18:18 +03:00
2705afc327 [client] use meta @:provide 2018-03-05 17:38:55 +03:00
5330be142c [engine] use signals 2018-03-05 15:06:31 +03:00
73c46d821e [server] GameManager restore 2018-03-02 16:08:53 +03:00
0565eec871 [server] update 2018-03-01 17:36:34 +03:00
d895fb70f7 [proto] update 2018-03-01 15:50:03 +03:00
45fab2c0b5 [common] udpate proto 2018-03-01 12:05:06 +03:00
634f5ad2d0 [server] update proto 2018-02-28 22:25:29 +03:00
34e5ac2b9e [client] update proto 2018-02-28 22:06:00 +03:00
336896b37e [client] update network view 2018-02-27 22:12:29 +03:00
c9698f1f5c [client] added NetworkManager 2018-02-22 17:18:55 +03:00
dd447656f8 [network] added NetworkFrame 2018-02-21 17:46:52 +03:00
db2339ab3a fix 2018-02-20 22:25:27 +03:00
8d3308d74a [client] added ogg sounds 2018-02-20 22:20:55 +03:00
22e7965442 [client] added SoundManager 2018-02-20 17:47:04 +03:00
2e856c1256 [common] added PlayerState 2018-02-20 17:23:53 +03:00
278 changed files with 10063 additions and 3743 deletions

2
.gitignore vendored
View File

@@ -9,6 +9,6 @@ out/
.idea/ .idea/
.ideaDataSources/ .ideaDataSources/
config.json config.json
package-lock.json
/node_modules /node_modules
/log /log
/ansible/*.retry

9
ansible/ansible.cfg Normal file
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@@ -0,0 +1,9 @@
[defaults]
hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
[ssh_connection]
pipelining = True
ssh_args = -o ForwardAgent=yes

14
ansible/deploy.yml Normal file
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@@ -0,0 +1,14 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
roles:
- ansible-deploy
- build
post_tasks:
- include_role:
name: ansible-deploy
tasks_from: complete.yml
- include_role:
name: service
tasks_from: restart.yml

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@@ -0,0 +1,2 @@
all:
hosts: localhost

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@@ -0,0 +1,15 @@
---
project_name: tankz
project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: staging
deploy_npm: yes
service_name: "{{ project_name }}"
service_work_dir: "{{ deploy_current_dir }}/target/server/neko"
service_command: "/usr/bin/neko {{ service_work_dir }}/{{ project_name }}.n {{ service_host }}"
service_user: www-data
service_control_user: "{{ project_user }}"

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@@ -0,0 +1,4 @@
all:
hosts: shmyga.ru
vars:
service_host: 172.31.1.100

7
ansible/requirements.yml Normal file
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@@ -0,0 +1,7 @@
---
- name: ansible-deploy
src: git@bitbucket.org:shmyga/ansible-deploy.git
version: master
scm: git
- name: geerlingguy.nodejs

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@@ -0,0 +1,11 @@
---
- name: "Copy config"
copy:
src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
dest: "{{ deploy_release_dir }}/config.json"
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default"
args:
chdir: "{{ deploy_release_dir }}"

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@@ -0,0 +1,6 @@
service_name: null
service_description: "{{ service_name }} service"
service_work_dir: null
service_command: null
service_user: null
service_control_user: null

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@@ -0,0 +1,21 @@
---
- name: "Install {{ service_name }} systemd unit file"
template:
src: "template/service.j2"
dest: "/etc/systemd/system/{{ service_name }}.service"
- name: "Start {{ service_name }} service"
systemd:
enabled: yes
state: started
name: "{{ service_name }}"
daemon_reload: yes
- name: "Add sudoers record for {{ service_name }} service"
lineinfile:
path: /etc/sudoers.d/{{ service_name }}
state: present
create: yes
regexp: "^{{ service_control_user }} ALL="
line: "{{ service_control_user }} ALL= NOPASSWD: /bin/systemctl * {{ service_name }}"
validate: "/usr/sbin/visudo -cf %s"

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@@ -0,0 +1,11 @@
---
# - name: "Restart {{ service_name }} service"
# systemd:
# enabled: yes
# state: restarted
# name: "{{ service_name }}"
- name: "Restart {{ service_name }} service"
command: "sudo /bin/systemctl restart {{ service_name }}"
args:
warn: no

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@@ -0,0 +1,15 @@
[Unit]
Description={{ service_description }}
[Service]
Type=simple
PIDFile=/var/run/{{ service_name }}.pid
WorkingDirectory={{ service_work_dir }}
User={{ service_user }}
Group={{ service_user }}
ExecStart={{ service_command }}
TimeoutSec=300
Restart=always
[Install]
WantedBy=multi-user.target

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@@ -0,0 +1,3 @@
- name: "Install neko package"
apt:
name: neko

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@@ -0,0 +1,2 @@
- import_tasks: apt.yml
when: ansible_distribution|lower == 'ubuntu'

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@@ -0,0 +1 @@
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCot1zSeqj7Tj5/7aNMzXAuXQPPxudYFV9z6M03dPijh2bXyHDcXk53xUO8XY5R4GyLhvAn98axbPM++urKY8BXuQqAG36soI7iZJ/KcPY1EKDwVBeZneFC/wMc8HMT0hj9+uHcGAMtmklIgPPkawzLxbEh6oAY4H8Vvz08qyco6suYB5NjkpFwVMf9Xa2Fj8rTodKpPRDBh/Xk+5bh11RKL6b9WcwuwpKU8zl2qZiqNfjr0H+sKEk7ohcYvzSCltLdKJcoKbiCcnrnBJT5/JpGWeAbA2MMmvmt/dJrHykd1CbmXW2DuG4tIlwMb5xU739PoKCePctK1retb8TrWOLT shmyga@shmyga-desktop

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@@ -0,0 +1,40 @@
# barin
- name: Make barin group
group:
name: barin
state: present
- name: Make barin user
user:
name: barin
group: barin
password: '$6$mbw5KZWwtrRUy$eFcMNTW.QzG1Em45r5hZf/qri4hKAHImozWuW4/pYnDK.tOrVKrXTKYfRDtYEFRgCgVVg0zuPvyq/xn0KiKlz0'
groups: www-data,sudo,adm
- name: Set up authorized_keys for the barin user
authorized_key:
user: barin
key: '{{ item }}'
with_file:
- keys/shmyga.pub
# holop
- name: Make holop group
group:
name: holop
state: present
- name: Make holop user
user:
name: holop
group: holop
password: '$6$B/7g0xlcXFCIHk$hzSjb8KLll7YrTsp3z640sxNixNAkLpm6UUdZgWPh0Ffy7Ue18AiXTzkDdGTaTH6Woz4kvgVDSggnKGTU6u03.'
groups: www-data
- name: Set up authorized_keys for the holop user
authorized_key:
user: holop
key: '{{ item }}'
with_file:
- keys/shmyga.pub

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@@ -0,0 +1 @@
ansible_become: yes

8
ansible/service.yml Normal file
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@@ -0,0 +1,8 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
tasks:
- include_role:
name: service
tasks_from: restart.yml

16
ansible/setup.yml Normal file
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@@ -0,0 +1,16 @@
---
- hosts:
- all
pre_tasks:
- include_role:
name: ansible-deploy
tasks_from: facts.yml
roles:
- geerlingguy.nodejs
- setup
- service
vars:
nodejs_version: 9.x
nodejs_npm_global_packages: [gulp-cli]
vars_files:
- vars/barin.yml

4
ansible/user.yml Normal file
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@@ -0,0 +1,4 @@
- hosts: all
gather_facts: no
roles:
- user

4
ansible/vars/barin.yml Normal file
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@@ -0,0 +1,4 @@
---
ansible_user: barin
ansible_become_pass: 1234!QAZ
ansible_become: yes

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@@ -1,140 +0,0 @@
const gulp = require('gulp');
const concat = require('gulp-concat');
const uglify = require('gulp-uglify');
const babel = require('gulp-babel');
const template = require('gulp-template');
const yargs = require('yargs');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const version = require('./version');
const prepare = require('./prepare');
const debug = require('../tasks/debug');
const webserver = require('gulp-webserver');
const run = require('gulp-run');
const tail = require('../tasks/tail');
const deb = require('gulp-debian');
const generate = () => function generate() {
return new Haxe().haxelib([
'run', 'protohx', 'generate', 'protohx.json'
]);
};
const build = (platform, values) => function build() {
const argv = yargs.argv;
return gulp.src('.')
.pipe(new Haxe().openfl({
command: 'build',
platform: platform,
version: version,
debug: argv.dev,
values: values
}))
.pipe(gulp.dest(`target/${platform}`));
};
const flashIndex = function() {
return gulp.src('src/client/html/index.html')
.pipe(template({
scripts: ['app.min.js'],
swf: 'tankz.swf'
}))
.pipe(gulp.dest('target/flash'))
};
const flashJs = function() {
const src = [
'src/client/html/js/*.js'
];
return gulp.src(src)
.pipe(babel({presets: ['es2015']}))
.pipe(uglify())
.pipe(concat('app.min.js'))
.pipe(gulp.dest('target/flash'))
};
const webapp = function () {
return gulp.src('src/webapp/*').pipe(gulp.dest('target'));
};
const buildDeb = gulp.series(
() => gulp.src('src/client/debian/**/*').pipe(gulp.dest('target/debian')),
() => gulp.src('target/linux/**/*').pipe(gulp.dest('target/debian/usr/share/tankz')),
() => gulp.src('target/debian/*')
.pipe(deb({
package: 'tankz',
version: version,
section: 'base',
priority: 'optional',
architecture: 'all',
maintainer: 'shmyga <shmyga.z@gmail.com>',
description: 'Tank\'z',
changelog: [],
postinst: [
'if [ "$1" = "configure" ] && [ -x "`which update-menus 2>/dev/null`" ] ; then\n' +
' update-menus\n' +
'fi'
],
_target: '/',
_out: 'target',
_clean: false,
_verbose: true
}))
);
exports['client:flash:html'] = gulp.parallel(flashIndex, flashJs);
exports['client:flash'] = gulp.series(prepare(Haxe.ID), generate(), build('flash'), exports['client:flash:html']);
exports['client:html5'] = gulp.series(prepare(Haxe.ID), generate(), build('html5'));
exports['client:html5-dom'] = gulp.series(prepare(Haxe.ID), generate(), build('html5', {dom:true}));
exports['client:linux'] = gulp.series(prepare(Haxe.ID), generate(), build('linux'));
exports['client:webapp'] = webapp;
exports['client:deb'] = buildDeb;
exports['client'] = gulp.series(
prepare(Haxe.ID),
generate(),
gulp.parallel(build('flash'), build('html5'), build('linux')),
exports['client:flash:html'],
webapp,
buildDeb,
);
const testFlash = function() {
const argv = yargs.argv;
return build('flash')()
.pipe(new FlashPlayer().run(argv.dev))
.pipe(debug());
};
const testHtml5 = (dom) => function() {
return gulp.series(
build('html5', {dom:dom}),
() => gulp.src('target/html5').pipe(webserver({
host: 'localhost', port: 3000,
open: true,
fallback: 'index.html'
}))
)();
};
const testLinux = gulp.series(
build('linux'),
() => gulp.src('target/linux/tankz')
.pipe(run('./tankz', {cwd: 'target/linux', verbosity: 1}))
.pipe(tail(debug.log))
.pipe(gulp.dest('target/log'))
);
exports['client:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);
exports['client:html5:test'] = gulp.series(prepare(Haxe.ID), testHtml5());
exports['client:html5-dom:test'] = gulp.series(prepare(Haxe.ID), testHtml5(true));
exports['client:linux:test'] = gulp.series(prepare(Haxe.ID), testLinux);
exports['client:test'] = exports['client:flash:test'];

View File

@@ -1,35 +0,0 @@
const gulp = require('gulp');
const yargs = require('yargs');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const version = require('./version');
const prepare = require('./prepare');
const debug = require('../tasks/debug');
const build = (platform) => function build() {
const argv = yargs.argv;
return gulp.src('.')
.pipe(new Haxe().openfl({
command: 'build',
platform: platform,
version: version,
values: {
build_editor: true
},
debug: argv.dev,
}))
.pipe(gulp.dest(`target/${platform}`));
};
const testFlash = function() {
const argv = yargs.argv;
return build('flash')()
.pipe(new FlashPlayer().run(argv.dev))
.pipe(debug());
};
exports['editor:flash'] = gulp.series(prepare(Haxe.ID), build('flash'));
exports['editor:flash:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), testFlash);

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@@ -1,32 +0,0 @@
const AdobeAir = require('../tasks/adobeAir');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const packageInfo = require('../package.json');
const prepareOne = (value) => {
switch (value) {
case Haxe.ID:
const haxe = new Haxe();
return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies));
case AdobeAir.ID:
return new AdobeAir().prepare();
case FlashPlayer.ID:
return new FlashPlayer().prepare();
default:
throw Error(`Unknown target: ${value}`)
}
};
const prepare = (...targets) => function prepare() {
const tasks = targets.map((target) => prepareOne(target));
return Promise.all(tasks);
};
const update = () => {
return new Haxe().upgrade();
};
module.exports = prepare;
module.exports.update = update;

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@@ -1,43 +0,0 @@
const gulp = require('gulp');
const yargs = require('yargs');
const Haxe = require('../tasks/haxe');
const FlashPlayer = require('../tasks/flashplayer');
const Neko = require('../tasks/neko');
const version = require('./version');
const prepare = require('./prepare');
const debug = require('../tasks/debug');
const build = () => function build() {
const argv = yargs.argv;
return gulp.src('.')
.pipe(new Haxe().build({
platform: 'neko',
version: version,
lib: [
'protohx',
'orm',
'haxework:git',
],
cp: [
'src/common/haxe',
'src/server/haxe',
'src-gen/haxe',
],
main: 'ru.m.tankz.server.Server',
outputFile: 'tankz.n',
debug: argv.dev,
}))
.pipe(gulp.dest('target'));
};
const test = (build) => function test() {
const argv = yargs.argv;
return build()
.pipe(new Neko().run(argv.dev))
.pipe(debug());
};
exports['server'] = gulp.series(prepare(Haxe.ID), build());
exports['server:test'] = gulp.series(prepare(Haxe.ID, FlashPlayer.ID), test(build()));

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@@ -1,2 +0,0 @@
const packageInfo = require('../package.json');
module.exports = packageInfo.version;

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11
capfile
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@@ -1,11 +0,0 @@
require 'capistrano/setup'
require 'capistrano/deploy'
require 'capistrano/scm/git'
install_plugin Capistrano::SCM::Git
require 'capistrano/scm/git-with-submodules'
install_plugin Capistrano::SCM::Git::WithSubmodules
require 'capistrano/npm'
require 'capistrano/gulp'
require 'airbrussh/capistrano'
Dir.glob('lib/capistrano/tasks/*.rake').each { |r| import r }

View File

@@ -1,16 +0,0 @@
set :config_role, :app
set :config_path, -> { release_path }
set :config_type, 'json'
namespace :config do
task :setup do
config_role = fetch(:config_role)
config_path = fetch(:config_path)
config_type = fetch(:config_type)
on roles(config_role) do |server|
# stage = fetch(:stage)
execute "cd #{config_path} && cp config.#{server.hostname}.#{config_type} config.#{config_type}"
end
end
end

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@@ -1,31 +0,0 @@
require_relative 'npm'
require_relative 'config'
app = 'tankz'
user = 'holop'
# git
set :application, app
set :repo_url, "git@bitbucket.org:infernalgames/#{app}.git"
set :user, user
set :deploy_to, "/home/#{user}/repo/#{app}"
# airbrussh
set :format, :airbrussh
set :format_options, command_output: false
# config
before 'deploy:updated', 'config:setup'
# npm
set :npm_target_path, -> { "/home/#{fetch(:user)}/npm" }
set :npm_flags, '--silent --no-spin'
set :npm_roles, :web
set :npm_env_variables, {}
# gulp
set :gulp_target_path, -> { release_path }
set :gulp_tasks, 'default'
set :gulp_flags, '--no-color'
set :gulp_roles, :web
before 'deploy:updated', 'gulp'

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@@ -1,11 +0,0 @@
role :app, %w{localhost}
role :web, %w{localhost}
role :db, %w{localhost}
set :user, ENV['USER']
user = fetch(:user)
server 'localhost', ssh_options: { port: 22, user: user, forward_agent: true }
set :tmp_dir, "/home/#{user}/tmp"
set :branch, 'master'

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@@ -1,13 +0,0 @@
# host = '94.130.110.9'
host = 'shmyga.ru'
role :app, host
role :web, host
role :db, host
user = fetch(:user)
server host, ssh_options: { port: 22, user: user, forward_agent: true }
set :tmp_dir, "/home/#{user}/tmp"
set :branch, 'master'

View File

@@ -1,24 +0,0 @@
set :npm_path, -> { release_path }
namespace :npm do
task :prepare do
npm_roles = fetch(:npm_roles)
on roles(npm_roles) do
npm_target_path = fetch(:npm_target_path)
npm_path = fetch(:npm_path)
execute "mkdir -p #{npm_target_path}"
execute "cp #{npm_path}/package.json #{npm_target_path}"
end
end
task :link do
npm_roles = fetch(:npm_roles)
on roles(npm_roles) do
npm_target_path = fetch(:npm_target_path)
npm_path = fetch(:npm_path)
execute "ln -s #{npm_target_path}/node_modules #{npm_path}/"
end
end
end
before 'npm:install', 'npm:prepare'
after 'npm:install', 'npm:link'

View File

@@ -1,6 +0,0 @@
source 'https://rubygems.org'
gem 'capistrano', '~> 3.7.0'
gem 'capistrano-git-with-submodules', '~> 2.0'
gem 'capistrano-npm'
gem 'capistrano-gulp'
gem 'airbrussh', :require => false

View File

@@ -1,36 +1,123 @@
"use strict"; "use strict";
const os = require('os');
const gulp = require('gulp'); const gulp = require('gulp');
const clean = require('gulp-clean'); const gulpClean = require('gulp-clean');
const Sdk = require('./tasks/sdk');
const FlashPlayer = require('./tasks/flashplayer');
const Config = require('./config.json'); const Config = require('./config.json');
const prepare = require('./build/prepare'); const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const dateformat = require('dateformat');
//FlashPlayer.VERSION = '25.0.0.171';
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '31';
if (Config.SdkDir) { if (Config.SdkDir) {
Sdk.dir = Config.SdkDir; Sdk.dir = Config.SdkDir;
} }
exports.clean = () => { exports.clean = function clean() {
return gulp.src('target/*', {read: false}).pipe(clean()); return gulp.src('target/*', {read: false}).pipe(gulpClean());
}; };
const merge = (value) => { exports.generate = function generate() {
if (typeof value === 'string') { return new Haxe().haxelib(['run', 'protohx', 'generate', 'protohx.json']).then(({stdout}) => {
value = require(value); if (stdout.indexOf('FAIL') > -1) {
} throw stdout;
for (let key in value) if (value.hasOwnProperty(key)) {
exports[key] = value[key];
} }
});
}; };
exports.update = prepare.update; /**
merge('./build/prepare'); * ToDo:
merge('./build/client'); * windows target
merge('./build/editor'); * window exe package (innosetup)
merge('./build/server'); */
const config = new Project.Config({
meta: {
title: 'Tank\'z',
filename: 'tankz',
icon: 'src/client/resources/image/tank/pd-0.png',
pack: 'ru.m.tankz',
author: 'shmyga <shmyga.z@gmail.com>',
company: 'MegaLoMania',
version: packageInfo.version,
},
libs: packageInfo.haxeDependencies,
sources: [
'src/common/haxe',
'src-gen/haxe',
],
assets: [
'src/common/resources'
],
macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
});
/**
* client
*/
const client = new Project(
Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH,
Project.Platform.HTML5,
Project.Platform.LINUX,
Project.Platform.ANDROID,
],
config.branch({
name: 'client',
sources: ['src/client/haxe'],
main: 'ru.m.tankz.Client',
assets: ['src/client/resources'],
flags: [
//'dom',
//'dev_layout',
//'bitmap_text',
],
}),
module.exports.generate
).bind(module, gulp);
exports.default = gulp.series(exports.clean, exports.client); /**
* editor
*/
const editor = new Project(
Project.BuildSystem.OPENFL,
Project.Platform.FLASH,
config.branch({
name: 'editor',
sources: ['src/client/haxe', 'src/editor/haxe'],
main: 'ru.m.tankz.editor.Editor',
assets: ['src/client/resources'],
meta: {filename: 'editor'}
})
).bind(module, gulp);
/**
* server
*/
const server = new Project(
Project.BuildSystem.HAXE,
Project.Platform.NEKO,
config.branch({
name: 'server',
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
})
).bind(module, gulp);
/**
* default
*/
module.exports.default = gulp.series(
exports.clean,
module.exports['client:flash:build'],
module.exports['client:html5:build'],
module.exports['client:linux:build'],
//module.exports['client:android:build'],
module.exports['editor:flash:build'],
module.exports['server:neko:build'],
module.exports['client:flash:html'],
module.exports['client:linux:deb'],
);

6172
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,43 +1,25 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.7.0", "version": "0.8.1",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"ansi-colors": "^1.0.1", "dateformat": "^3.0.3",
"async": "^2.6.0", "gulp": "^4.0.0",
"babel-core": "^6.26.0", "gulp-add": "0.0.2",
"babel-preset-es2015": "^6.24.1", "gulp-clean": "^0.4.0",
"download": "^6.2.5", "gulp-haxetool": "^0.0.14"
"fancy-log": "^1.3.2",
"fs-extra": "^5.0.0",
"got": "^8.0.1",
"gulp": "github:gulpjs/gulp#4.0",
"gulp-babel": "^7.0.0",
"gulp-clean": "^0.3.2",
"gulp-concat": "^2.6.1",
"gulp-debian": "^0.1.9",
"gulp-run": "^1.7.1",
"gulp-template": "^5.0.0",
"gulp-uglify": "^3.0.0",
"gulp-webserver": "^0.9.1",
"plugin-error": "^0.1.2",
"progress": "^2.0.0",
"promise-streams": "^2.1.1",
"rmdir": "^1.2.0",
"tar": "^4.2.0",
"tmp-file": "^2.0.1",
"unzip-stream": "^0.2.1",
"vinyl-fs": "^3.0.1",
"yargs": "^10.0.3"
}, },
"haxeDependencies": { "haxeDependencies": {
"lime": "6.0.1", "haxework": "git@bitbucket.org:shmyga/haxework.git",
"openfl": "7.0.0", "lime": "7.2.1",
"openfl": "8.8.0",
"hxcpp": "4.0.8",
"promhx": "1.1.0", "promhx": "1.1.0",
"protohx": "0.4.6", "protohx": "0.4.6",
"yaml": "1.3.0", "yaml": "1.3.0",
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"orm": "2.1.0", "orm": "2.1.0",
"yield": "1.1.2" "yield": "2.0.0",
"haxe-crypto": "0.0.7",
"svg": "1.1.2"
} }
} }

View File

@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="Tank'z" package="ru.m.tankz" version="0.0.0" company="MegaLoMania"/>
<app main="ru.m.tankz.Client" path="target" file="tankz"/>
<source path="src/common/haxe"/>
<source path="src/client/haxe"/>
<source path="src-gen/haxe"/>
<assets path="src/client/resources" rename="resources" include="*"/>
<haxelib name="lime" version="6.0.1"/>
<haxelib name="openfl" version="7.0.0"/>
<haxelib name="promhx" version="1.1.0"/>
<haxelib name="protohx" version="0.4.6"/>
<haxelib name="haxework" version="git"/>
<haxelib name="yaml" version="1.3.0"/>
<haxelib name="yield" version="1.1.2"/>
<window fps="30"/>
<window width="1024" height="768" unless="html5"/>
<haxeflag name="-D" value="swf-gpu"/>
<haxeflag name="-D" value="native-trace"/>
<!--<haxeflag name="-D" value="proto_debug"/>-->
<haxeflag name="-dce" value="no"/>
<!--<haxeflag name="-D" value="dom"/>-->
<haxeflag name="--macro" value="yield.parser.Parser.auto()"/>
<!--<template path="src/client/webapp/index_template.html" rename="index.html"/>-->
<section if="build_editor">
<app main="ru.m.tankz.editor.Editor" path="target" file="editor"/>
<source path="src/editor/haxe"/>
</section>
</project>

View File

@@ -1,9 +0,0 @@
[Desktop Entry]
Encoding=UTF-8
Type=Application
Comment=Tank'z game
Exec=bash -c 'cd "/usr/share/tankz" && ./tankz'
Icon=/usr/share/tankz/resources/images/tank/player/tank_p3_0-0.png
Name=Tank'z
Categories=Game
Terminal=false

View File

@@ -1,17 +0,0 @@
package ru.m.draw;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.display.BitmapData;
class BitmapUtil {
public static function colorize(data: BitmapData, color: Color):BitmapData {
if (color.zero) return data;
var result = data.clone();
var transform = new ColorTransform(color.red / 255, color.green / 255, color.blue / 255, 1, 0, 0, 0, 0);
result.colorTransform(new Rectangle(0, 0, result.width, result.height), transform);
return result;
}
}

View File

@@ -1,47 +0,0 @@
package ru.m.draw;
abstract Color(Int) {
public var alpha(get, never):Int;
public var red(get, never):Int;
public var green(get, never):Int;
public var blue(get, never):Int;
public var zero(get, never):Bool;
public inline function new(value:Int) {
this = value;
}
private inline function get_alpha():Int {
return (this >> 24) & 255;
}
private inline function get_red():Int {
return (this >> 16) & 255;
}
private inline function get_green():Int {
return (this >> 8) & 255;
}
private inline function get_blue():Int {
return this & 255;
}
private inline function get_zero():Bool {
return this == 0;
}
@:from
static public inline function fromInt(value:Int):Color {
return new Color(value);
}
@:from
static public inline function fromString(value:String):Color {
return new Color(Std.parseInt('0x${value.split('#').pop()}'));
}
public function toString():String {
return 'Color(${red},${green},${blue})';
}
}

View File

@@ -0,0 +1,44 @@
package ru.m.skin;
import haxework.color.ColorUtil;
import haxework.color.Color;
import haxework.gui.ButtonView;
import format.SVG;
import haxework.gui.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> {
private var svg:String;
private var color:Color;
private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) {
this.svg = svg;
this.color = color;
init();
}
private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}'));
}
private function init():Void {
svgs = new Map<ButtonState, SVG>();
svgs.set(ButtonState.UP, buildSVG(color));
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
}
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
}
}

View File

@@ -1,41 +1,21 @@
package ru.m.tankz; package ru.m.tankz;
import flash.Lib;
import haxework.animate.Animate;
import ru.m.tankz.frame.StartFrame;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import flash.text.Font; import flash.text.Font;
import flash.ui.Keyboard; import haxework.gui.frame.FrameSwitcher;
import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.Root; import haxework.gui.Root;
import haxework.gui.VGroupView; import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder;
import haxework.log.TraceLogger; import haxework.log.TraceLogger;
import haxework.provider.Provider; import haxework.provider.Provider;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.resources.Resources;
import ru.m.connect.IConnection;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.frame.StartFrame;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import ru.m.tankz.game.Game;
import ru.m.tankz.PacketBuilder;
import ru.m.tankz.storage.SaveStorage;
#if flash import haxework.log.JSLogger; #end #if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end #if debug import haxework.log.SocketLogger; #end
class Client {
interface ClientViewLayout {
var switcher(default, null):IFrameSwitcher;
}
@:template('ru/m/tankz/Client.yaml', 'ru/m/tankz/Style.yaml')
class ClientView extends VGroupView implements ClientViewLayout implements ViewBuilder {}
class Client implements IConnectionHandler {
private static inline var TAG = 'Tankz'; private static inline var TAG = 'Tankz';
public static function main() { public static function main() {
@@ -44,69 +24,41 @@ class Client implements IConnectionHandler {
L.push(new JSLogger()); L.push(new JSLogger());
#end #end
#if debug #if debug
L.push(new SocketLogger()); //L.push(new SocketLogger());
#end #end
Const.init(); Const.init();
Init.init();
Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}'); L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}'); L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}'); L.i(TAG, 'Build: ${Const.BUILD}');
new Client(); Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
}
} }
@:template class ClientView extends VGroupView {
private static inline var TAG = 'Tankz';
private var view:ClientView; @:view private var switcher(default, null):FrameSwitcher;
@:provide var resources:IResources;
public function new() {
Provider.setFactory(IResources, Resources);
public function init():Void {
var font:Font = Font.enumerateFonts()[0]; var font:Font = Font.enumerateFonts()[0];
Provider.get(IResources).text.put('font', 'Bookman Old Style'); resources.text.put('font', 'Bookman Old Style');
Provider.get(IResources).text.put('version', 'v${Const.VERSION} b${Const.BUILD}'); resources.text.put('version', 'v${Const.VERSION} b${Const.BUILD}');
Provider.set(FrameSwitcher, switcher);
}
Provider.set(IPacketBuilder, new PacketBuilder()); public function launch():Void {
#if flash content.stage.stageFocusRect = false;
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection('localhost', 5001)); content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
#elseif html5
Provider.set(IConnection, new ru.m.connect.js.JsConnection('localhost', 5001));
#end
//Provider.get(IConnection).handler.addListener(this);
view = new ClientView();
Provider.set(IFrameSwitcher, view.switcher);
Root.bind(view);
view.content.stage.stageFocusRect = false;
//view.logout.onPress = this;
view.content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
if (event.keyCode == Keyboard.ESCAPE) { if (event.keyCode == Keyboard.ESCAPE) {
view.switcher.change(StartFrame.ID); switcher.change(StartFrame.ID);
} }
}); });
switcher.change(StartFrame.ID);
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
view.switcher.change(StartFrame.ID);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'logout':
Provider.get(IConnection).disconnect();
}
}
public function onConnected():Void {}
public function onDisconnected():Void {
//view.switcher.change(AuthFrame.ID);
}
public function onError(error:Dynamic):Void {
L.e(TAG, '', error);
//view.switcher.change(AuthFrame.ID);
} }
} }

View File

@@ -1,27 +0,0 @@
---
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: switcher
$type: haxework.gui.frame.FrameSwitcher
pWidth: 100
pHeight: 100
skin:
$type: haxework.gui.skin.BitmapSkin
image: "@asset:image:resources/image/ui/background.png"
fillType: REPEAT
views:
- id: start
$type: ru.m.tankz.frame.StartFrame
- id: level
$type: ru.m.tankz.frame.LevelFrame
- id: game
$type: ru.m.tankz.frame.GameFrame
- $type: haxework.gui.LabelView
$style: label
inLayout: false
contentSize: true
vAlign: BOTTOM
hAlign: RIGHT
text: "@res:text:version"

View File

@@ -0,0 +1,30 @@
---
$type: haxework.gui.VGroupView
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
skinId: light
views:
- id: switcher
$type: haxework.gui.frame.FrameSwitcher
skinId: dark
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- id: start
$type: ru.m.tankz.frame.StartFrame
# classic
- id: classic.level
$type: ru.m.tankz.frame.classic.ClassicLevelFrame
- id: classic.game
$type: ru.m.tankz.frame.classic.ClassicGameFrame
# dota
- id: dota.level
$type: ru.m.tankz.frame.dota.DotaLevelFrame
- id: dota.game
$type: ru.m.tankz.frame.dota.DotaGameFrame
# - id: network
# $type: ru.m.tankz.frame.NetworkFrame
- id: settings
$type: ru.m.tankz.frame.SettingsFrame

View File

@@ -11,9 +11,9 @@ class Const {
public static var DEBUG:Bool; public static var DEBUG:Bool;
public static function init():Void { public static function init():Void {
FPS = Lib.current.stage.application.config.fps; FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build"); BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.config.version; VERSION = Lib.current.stage.application.meta.get("version");
DEBUG = Capabilities.isDebugger; DEBUG = Capabilities.isDebugger;
} }
} }

View File

@@ -0,0 +1,66 @@
package ru.m.tankz;
import ru.m.tankz.storage.SettingsStorage;
import haxework.provider.Provider;
import haxework.resources.IResources;
import haxework.resources.Resources;
import ru.m.connect.IConnection;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.storage.UserStorage;
#if flash
import flash.Lib;
#elseif html5
import js.Browser;
#end
class Init {
private static function getHost():String {
#if flash
var url = Lib.current.loaderInfo.url;
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
#elseif html5
return Browser.location.hostname;
#else
return "localhost";
#end
}
public static function init():Void {
Provider.setFactory(IResources, Resources);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(UserStorage, UserStorage);
Provider.setFactory(SettingsStorage, SettingsStorage);
Provider.setFactory(SoundManager, SoundManager);
Provider.setFactory(NetworkManager, NetworkManager);
Provider.setFactory(IControlFactory, ClientControlFactory);
var host:String = getHost();
L.d('Init', 'host: ${host}');
#if flash
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response));
#elseif html5
Provider.set(IConnection, new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response));
#else
Provider.set(IConnection, new ru.m.connect.fake.FakeConnection<Request, Response>(Response));
#end
}
}

View File

@@ -0,0 +1,63 @@
package ru.m.tankz;
import haxework.color.ColorUtil;
import haxework.gui.skin.Skin;
import haxework.resources.IResources;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
private static var lightColor = 0x95937D;
private static var darkColor = 0x777564;
private static var textColor = 0xE7E0BB;
private static var fontFamily = "Courirer New";
public static function register() {
resources.skin.put("light", [Skin.color(lightColor)]);
resources.skin.put("dark", [Skin.color(darkColor)]);
resources.skin.put("text", [Skin.text(textColor, 16, fontFamily)]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 18, fontFamily),
Skin.size(250, 50)
]);
resources.skin.put("text.box", [
Skin.color(lightColor),
Skin.text(textColor, 16, fontFamily),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.text(textColor, 16, fontFamily),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(100, 38),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, 16, fontFamily),
Skin.size(200, 38),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, 24, fontFamily),
Skin.size(64, 64),
]);
resources.skin.put("button.settings", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/cog-solid.svg"), lightColor)
]);
resources.skin.put("button.close", [
Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText("resources/image/icon/times-circle-solid.svg"), lightColor)
]);
}
}

View File

@@ -1,21 +0,0 @@
---
button:
width: 250
height: 60
skin:
$type: haxework.gui.skin.ButtonBitmapSkin
upImage: "@asset:image:resources/image/ui/button/normal.png"
downImage: "@asset:image:resources/image/ui/button/down.png"
overImage: "@asset:image:resources/image/ui/button/over.png"
fillType: NINEPATH
fontFamily: "@res:text:font"
fontEmbed: true
fontColor: "#E7E0BB"
fontSize: 20
label:
fontColor: "#ffffff"
fontEmbed: false
fontFamily: Courirer New
fontSize: 16
shadowColor: 0x000000

View File

@@ -1,30 +1,22 @@
package ru.m.tankz.bundle; package ru.m.tankz.bundle;
import openfl.Assets; import openfl.Assets;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import yaml.Parser; import yaml.Parser;
import yaml.Yaml; import yaml.Yaml;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class ConfigBundle implements IConfigBundle { class ConfigBundle implements IConfigBundle {
private static function convert(raw:Dynamic):ConfigSource { private var _cache:Map<GameType, Config> = new Map();
return raw;
}
public function get(type:GameType):Config { public function get(type:GameType):Config {
var source = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects())); if (!_cache.exists(type)) {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses); var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses));
}
return _cache.get(type);
} }
} }

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.control;
import haxe.Serializer;
import haxe.Unserializer;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
public function clone():ActionConfig {
return loads(dumps());
}
public function dumps():String {
return Serializer.run(this);
}
public static function loads(value:String):ActionConfig {
return new Unserializer(value).unserialize();
}
}

View File

@@ -0,0 +1,23 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
import ru.m.tankz.bot.BotControl;
class ClientControlFactory implements IControlFactory {
private var humanControlIndex:Int;
public function new() {
humanControlIndex = 0;
}
public function build(id:PlayerId, type:ControlType):Control {
return switch (type) {
case Control.HUMAN: new HumanControl(id, humanControlIndex++);
case Control.BOT: new BotControl(id);
case Control.NONE: null;
case _: throw 'Unsupported control type: "${type}"';
}
}
}

View File

@@ -0,0 +1,14 @@
package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
network.action(action);
}
}

View File

@@ -5,22 +5,23 @@ import flash.events.KeyboardEvent;
import flash.Lib; import flash.Lib;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxe.Timer; import haxe.Timer;
import ru.m.geom.Direction; import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef KeyBinding = Map<Int, TankAction>;
class HumanControl extends Control { class HumanControl extends Control {
@:provide var settings: SettingsStorage;
private var keyBinding:KeyBinding; private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>; private var moveQueue:Array<Int>;
private var shotTimer:Timer; private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = resolve(controlIndex); this.keyBinding = settings.read(controlIndex).asKeyBinding();
moveQueue = new Array<Int>(); moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
@@ -81,27 +82,4 @@ class HumanControl extends Control {
private function shot():Void { private function shot():Void {
action(TankAction.SHOT); action(TankAction.SHOT);
} }
private static function resolve(controlIndex:Int):KeyBinding {
switch (controlIndex) {
case 0:
return [
Keyboard.A => TankAction.MOVE(Direction.LEFT),
Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
Keyboard.W => TankAction.MOVE(Direction.TOP),
Keyboard.D => TankAction.MOVE(Direction.RIGHT),
Keyboard.SPACE => TankAction.SHOT
];
case 1:
return [
Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
Keyboard.UP => TankAction.MOVE(Direction.TOP),
Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
Keyboard.NUMPAD_0 => TankAction.SHOT
];
case x:
throw 'Invalid control index ${x}';
}
}
} }

View File

@@ -1,133 +0,0 @@
package ru.m.tankz.frame;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.LabelView;
import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder;
import haxework.provider.Provider;
import protohx.Message;
import ru.m.connect.IConnection;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameSave;
import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.pack.GameUpdateResponse;
import ru.m.tankz.render.Render;
import ru.m.tankz.storage.SaveStorage;
interface GameFrameLayout {
var state(default, null):LabelView;
var render(default, null):Render;
}
@:template("ru/m/tankz/frame/GameFrame.yaml", "ru/m/tankz/Style.yaml")
class GameFrame extends VGroupView implements ViewBuilder implements IPacketHandler implements GameFrameLayout {
private static inline var TAG = "GameFrame";
public static inline var ID = "game";
private var game:Game;
private var timer:Timer;
public function init():Void {}
public function onShow():Void {
start(Provider.get(GameSave));
}
private function start(save:GameSave):Void {
game = Provider.build(Game, save.state.type);
if (game == null) {
throw 'Unsupported game type "${save.state.type}"';
}
game.engine.listeners.push(render);
game.start(save).then(onGameStateChange).endThen(onGameComplete);
content.addEventListener(Event.ENTER_FRAME, redraw);
//Provider.get(IConnection).packetHandler.addListener(this);
render.draw(game.engine);
timer = new Timer(10);
timer.run = updateEngine;
state.text = stateString(game);
}
private function stop():Void {
//Provider.get(IConnection).packetHandler.removeListener(this);
if (timer != null) {
timer.stop();
timer = null;
}
content.removeEventListener(Event.ENTER_FRAME, redraw);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function stateString(game:Game):String {
if (game.state == null) {
return '';
}
var result:Array<String> = [];
result.push('Level: ${game.state.level}');
for (team in game.teams) {
if (game.state.loser == team.id) {
result.push('${team.id}: LOSE');
} else if (team.life > -1) {
result.push('${team.id}: ${team.life}');
} else {
for (player in team.players) {
if (player.life > -1) {
result.push('${player.id.team}${player.id.index}: ${player.life}');
}
}
}
}
return '[ ${result.join(' | ')} ]';
}
private function onGameStateChange(s:GameState):GameState {
state.text = stateString(game);
return s;
}
private function onGameComplete(result:Option<GameState>):Void {
switch (result) {
case Option.Some(s):
state.text = stateString(game);
case Option.None:
}
switch (game.next()) {
case Option.Some(s):
var save = game.save();
Provider.get(SaveStorage).write(save);
stop();
start(save);
case Option.None:
Provider.get(IFrameSwitcher).change(StartFrame.ID);
}
}
public function onHide():Void {
stop();
}
private function updateEngine():Void {
game.engine.update();
}
private function redraw(_):Void {
render.draw(game.engine);
}
public function onGameUpdateResponse(packet:GameUpdateResponse):Void {
//engine.updateFromChanges(packet.changes);
render.draw(game.engine);
}
public function onPacket(packet:Message):Void {}
}

View File

@@ -1,12 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: state
$type: haxework.gui.LabelView
$style: label
pWidth: 100
height: 20
- id: render
$type: ru.m.tankz.render.Render
contentSize: true

View File

@@ -1,36 +0,0 @@
package ru.m.tankz.frame;
import ru.m.tankz.game.GameSave;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.list.ListView;
import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder;
import haxework.provider.Provider;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.game.GameState;
interface LevelFrameLayout {
var levels(default, null):ListView<Int>;
}
@:template("ru/m/tankz/frame/LevelFrame.yaml", "ru/m/tankz/Style.yaml")
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout {
public static inline var ID = "level";
public function init():Void {
levels.dispatcher.addListener(this);
}
public function onShow():Void {
var state:GameState = Provider.get(GameSave).state;
var c = Provider.get(IConfigBundle).get(state.type).game.levels;
levels.data = [for (i in 0...c) i];
}
public function onListItemClick(item:IListItemView<Int>):Void {
Provider.get(GameSave).state.level = item.data;
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
}

View File

@@ -1,20 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: levels
$type: haxework.gui.list.VListView<Int>
factory: "@class:ru.m.tankz.frame.level.LevelView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -0,0 +1,108 @@
package ru.m.tankz.frame;
import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.IGroupView;
import haxework.gui.InputView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -0,0 +1,90 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.gui.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.gui.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.gui.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.gui.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.gui.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.gui.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.frame.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.gui.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.gui.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.gui.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.gui.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.frame.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.gui.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.gui.list.VScrollSkin
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -0,0 +1,18 @@
package ru.m.tankz.frame;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.ButtonView;
import haxework.gui.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var frameSwitcher:FrameSwitcher;
@:view var close:ButtonView;
public function onPress(_):Void {
frameSwitcher.change(StartFrame.ID);
}
}

View File

@@ -0,0 +1,29 @@
---
geometry.size.stretch: true
layout.hAlign: center
layout.vAlign: middle
views:
- $type: haxework.gui.LabelView
skinId: text
geometry.size.fixed.height: 20
text: Settings
- $type: haxework.gui.HGroupView
geometry.size.width: 100%
views:
- $type: ru.m.tankz.frame.settings.SettingsEditor
geometry.size.percent.width: 50
#geometry.size.percent.height: 100
controlIndex: 0
- $type: ru.m.tankz.frame.settings.SettingsEditor
geometry.size.percent.width: 50
#geometry.size.percent.height: 100
controlIndex: 1
- id: close
$type: haxework.gui.ButtonView
skinId: button.close
+onPress: $this:onPress
geometry.position: absolute
geometry.margin.left: 10
geometry.margin.bottom: 10
geometry.vAlign: bottom
geometry.hAlign: left

View File

@@ -1,70 +1,29 @@
package ru.m.tankz.frame; package ru.m.tankz.frame;
import ru.m.tankz.storage.SaveStorage; import ru.m.tankz.frame.classic.ClassicLevelFrame;
import ru.m.tankz.game.GameSave; import ru.m.tankz.frame.dota.DotaLevelFrame;
import haxework.gui.ButtonView; import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher; import haxework.gui.frame.FrameSwitcher;
import haxework.gui.VGroupView; import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder; import ru.m.tankz.storage.SaveStorage;
import haxework.provider.Provider;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
@:template class StartFrame extends VGroupView {
interface StartFrameLayout { public static var ID(default, never):String = "start";
var classic_1p(default, null):ButtonView;
var classic_2p(default, null):ButtonView;
var classic_load(default, null):ButtonView;
var dota_1p(default, null):ButtonView;
var dota_2p_coop(default, null):ButtonView;
var dota_2p_vs(default, null):ButtonView;
}
@:template("ru/m/tankz/frame/StartFrame.yaml", "ru/m/tankz/Style.yaml") @:provide var frameSwitcher:FrameSwitcher;
class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout { @:provide var storage:SaveStorage;
public static inline var ID = "start";
public function init():Void {
classic_1p.onPress = this;
classic_2p.onPress = this;
classic_load.onPress = this;
dota_1p.onPress = this;
dota_2p_coop.onPress = this;
dota_2p_vs.onPress = this;
}
public function onShow():Void {
classic_load.visible = Provider.get(SaveStorage).read(ClassicGame.TYPE) != null;
}
public function onPress(view:ButtonView):Void { public function onPress(view:ButtonView):Void {
switch (view.id) { switch (view.id) {
case 'classic_1p': case 'classic':
startGame(ClassicGame.TYPE, ClassicGame.PLAYER1); frameSwitcher.change(ClassicLevelFrame.ID);
case 'classic_2p': case 'dota':
startGame(ClassicGame.TYPE, ClassicGame.PLAYER2); frameSwitcher.change(DotaLevelFrame.ID);
case 'classic_load': case 'network':
loadGame(ClassicGame.TYPE); //frameSwitcher.change(NetworkFrame.ID);
case 'dota_1p': case 'settings':
startGame(DotaGame.TYPE, DotaGame.PLAYER1); frameSwitcher.change(SettingsFrame.ID);
case 'dota_2p_coop':
startGame(DotaGame.TYPE, DotaGame.PLAYER2_COOP);
case 'dota_2p_vs':
startGame(DotaGame.TYPE, DotaGame.PLAYER2_VS);
} }
} }
private function startGame(type:GameType, presetId:PresetId):Void {
Provider.set(GameSave, new GameSave({type: type, presetId: presetId}));
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
}
private function loadGame(type:GameType):Void {
var save:GameSave = Provider.get(SaveStorage).read(type);
Provider.set(GameSave, save);
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
} }

View File

@@ -1,44 +1,45 @@
--- ---
pWidth: 100 geometry.size.stretch: true
pHeight: 100 layout.hAlign: center
layout.vAlign: middle
views: views:
- $type: haxework.gui.ImageView - $type: haxework.gui.ImageView
image: "@asset:image:resources/image/ui/logo.png" image: $asset:image:resources/image/ui/logo.png
contentSize: true geometry.margin.bottom: 15
bottomMargin: 15 - $type: haxework.gui.VGroupView
- $type: haxework.gui.LabelView layout.margin: 3
$style: label views:
fontSize: 20 - id: classic
topMargin: 15 $type: haxework.gui.ButtonView
contentSize: true skinId: button
+onPress: $this:onPress
text: Classic text: Classic
- id: classic_1p - id: dota
$type: haxework.gui.ButtonView $type: haxework.gui.ButtonView
text: 1 Player skinId: button
$style: button +onPress: $this:onPress
- id: classic_2p
$type: haxework.gui.ButtonView
text: 2 Player
$style: button
- id: classic_load
$type: haxework.gui.ButtonView
text: Load
$style: button
- $type: haxework.gui.LabelView
$style: label
fontSize: 20
topMargin: 15
contentSize: true
text: DotA text: DotA
- id: dota_1p - id: network
$type: haxework.gui.ButtonView $type: haxework.gui.ButtonView
text: 1 Player skinId: button
$style: button +onPress: $this:onPress
- id: dota_2p_coop text: Network (in developing)
fontColor: 0xff0000
visible: false
- $type: haxework.gui.LabelView
skinId: text
geometry.position: absolute
geometry.margin.right: 10
geometry.margin.bottom: 10
geometry.vAlign: bottom
geometry.hAlign: right
text: $r:text:version
- id: settings
$type: haxework.gui.ButtonView $type: haxework.gui.ButtonView
text: 2 COOP geometry.position: absolute
$style: button geometry.margin.left: 10
- id: dota_2p_vs geometry.margin.bottom: 10
$type: haxework.gui.ButtonView geometry.vAlign: bottom
text: 2 VS geometry.hAlign: left
$style: button skinId: button.settings
+onPress: $this:onPress

View File

@@ -0,0 +1,20 @@
package ru.m.tankz.frame.classic;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
import ru.m.tankz.frame.common.GameFrame;
@:template class ClassicGameFrame extends GameFrame {
public static inline var ID = "classic.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -0,0 +1,11 @@
---
layout:
$type: haxework.gui.layout.HorizontalLayout
margin: 5
hAlign: center
vAlign: middle
views:
- id: render
$type: ru.m.tankz.render.Render
- id: panel
$type: ru.m.tankz.frame.classic.ClassicGamePanel

View File

@@ -0,0 +1,33 @@
package ru.m.tankz.frame.classic;
import haxework.gui.VGroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.game.Game;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicGamePanel extends VGroupView implements IGamePanel {
@:view var bot:LifeView;
@:view var player1:LifeView;
@:view var player2:LifeView;
public var game:Game;
private function updateViews():Void {
bot.count.text = '${game.teams[ClassicGame.BOT].life}';
player1.count.text = '${game.teams[ClassicGame.HUMAN].players[0].state.life}';
if (game.teams[ClassicGame.HUMAN].players[1] != null) {
player2.count.text = '${game.teams[ClassicGame.HUMAN].players[1].state.life}';
} else {
player2.count.text = "";
}
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -0,0 +1,16 @@
---
geometry.padding: 5
layout.margin: 5
layout.hAlign: right
views:
- id: bot
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/ba-0.png
- id: player1
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0xFFFF00
- id: player2
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0x15C040

View File

@@ -0,0 +1,51 @@
package ru.m.tankz.frame.classic;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.DataView;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.preset.ClassicGame;
@:template class ClassicLevelFrame extends LevelFrame {
public static inline var ID = "classic.level";
@:view var presets(default, null):DataView<GamePreset>;
@:view var levels(default, null):DataView<Int>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = ClassicGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
presets.data = config.presets;
setSelectedPreset(preset);
}
private function setSelectedPreset(preset:GamePreset) {
for (view in presets.views) {
cast(view, ToggleButtonView).on = view.id == preset.id;
}
}
private function presetViewFactory(index:Int, preset:GamePreset):ToggleButtonView {
var view = new ToggleButtonView();
view.id = preset.id;
view.text = '${preset.id}';
resources.skin.bind("button.simple", view, "skin");
return view;
}
override private function set_preset(value:GamePreset):GamePreset {
var result = super.set_preset(value);
setSelectedPreset(result);
return result;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(ClassicGameFrame.ID);
return result;
}
}

View File

@@ -0,0 +1,23 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
views:
- id: presets
$type: haxework.gui.DataView<GamePreset>
layout:
$type: haxework.gui.layout.HorizontalLayout
hAlign: center
margin: 2
factory: $this:presetViewFactory
+onDataSelect: $code:function(value) preset = value
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView<Int>
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -0,0 +1,104 @@
package ru.m.tankz.frame.common;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.GroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.render.Render;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
class GameFrame extends GroupView {
private static inline var TAG = "GameFrame";
private var render(get, null):Render;
private var panel(get, null):IGamePanel;
@:provide var network:NetworkManager;
@:provide var sound:SoundManager;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var switcher:FrameSwitcher;
private var game:Game;
private var timer:Timer;
private function get_render():Render {
throw "Not implemented";
}
private function get_panel():IGamePanel {
throw "Not implemented";
}
public function onShow():Void {
start(state);
}
private function start(state:GameState):Void {
game = new Game(state.type);
game.engine.connect(render);
game.engine.connect(sound);
game.start(state).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
panel.game = game;
content.addEventListener(Event.ENTER_FRAME, _redraw);
render.draw(game.engine);
sound.play('start');
}
private function stop():Void {
if (timer != null) {
timer.stop();
timer = null;
}
content.removeEventListener(Event.ENTER_FRAME, _redraw);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function onGameStateChange(s:GameState):GameState {
panel.toUpdate();
return s;
}
private function onGameComplete(result:Option<GameState>):Void {
switch (result) {
case Option.Some(s):
panel.toUpdate();
case Option.None:
}
switch (game.next()) {
case Option.Some(s):
var state = game.save();
this.state = state;
storage.write(state);
stop();
start(state);
case Option.None:
switcher.change(StartFrame.ID);
}
}
public function onHide():Void {
stop();
}
private function updateEngine():Void {
game.engine.update();
}
private function _redraw(_):Void {
render.draw(game.engine);
}
}

View File

@@ -0,0 +1,8 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.game.Game;
import haxework.gui.IView;
interface IGamePanel extends IView<Dynamic> {
public var game:Game;
}

View File

@@ -0,0 +1,59 @@
package ru.m.tankz.frame.common;
import haxework.gui.ButtonView;
import haxework.gui.GroupView;
import haxework.resources.IResources;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.Type;
class LevelFrame extends GroupView {
public var gameType(default, set):GameType;
public var preset(default, set):GamePreset;
public var level(default, set):Int;
private var config(default, null):Config;
@:provide var configBundle:IConfigBundle;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var resources:IResources;
private function set_gameType(value:GameType):GameType {
if (gameType != value) {
gameType = value;
config = configBundle.get(gameType);
preset = config.presets[0];
}
return gameType;
}
private function set_preset(value:GamePreset):GamePreset {
if (preset != value) {
preset = value;
state = new GameState(gameType, preset.id);
for (team in value.teams) {
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
state.control.set(playerId, player.control != null ? player.control : Control.BOT);
}
}
}
return preset;
}
private function set_level(value:Int):Int {
state.level = value;
return state.level;
}
private function levelViewFactory(index:Int, level:Int):ButtonView {
var view = new ButtonView();
view.text = '${level}';
resources.skin.bind("button.level", view, "skin");
return view;
}
}

View File

@@ -1,21 +1,17 @@
package ru.m.tankz.frame.level; package ru.m.tankz.frame.common;
import haxework.gui.ViewBuilder;
import haxework.gui.HGroupView; import haxework.gui.HGroupView;
import haxework.gui.LabelView; import haxework.gui.LabelView;
import haxework.gui.list.ListView.IListItemView; import haxework.gui.list.ListView.IListItemView;
interface LevelViewLayout { @:template class LevelView extends HGroupView implements IListItemView<Int> {
var label(default, null):LabelView;
}
@:template("ru/m/tankz/frame/level/LevelView.yaml", "ru/m/tankz/Style.yaml")
class LevelView extends HGroupView implements ViewBuilder implements IListItemView<Int> implements LevelViewLayout {
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):Int; public var data(default, set):Int;
@:view var label(default, null):LabelView;
private function set_data(value:Int):Int { private function set_data(value:Int):Int {
data = value; data = value;
label.text = 'Level ${data}'; label.text = 'Level ${data}';

View File

@@ -0,0 +1,14 @@
---
geometry.size.width: 100%
geometry.size.height: 44
geometry.margin: 5
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
geometry.size.stretch: true
text: ""
skin:
- $type: haxework.gui.skin.ColorSkin
color: 0x000000
alpha: 0.2

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.frame.common;
import haxework.gui.LabelView;
import haxework.gui.ImageView;
import haxework.gui.HGroupView;
@:template class LifeView extends HGroupView {
@:view public var image:ImageView;
@:view public var count:LabelView;
}

View File

@@ -0,0 +1,9 @@
---
layout.margin: 5
views:
- id: image
$type: haxework.gui.ImageView
- id: count
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]

View File

@@ -0,0 +1,65 @@
package ru.m.tankz.frame.common;
import haxework.color.Color;
import haxework.gui.ButtonView;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.skin.Skin;
import openfl.Assets;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
@:template class PlayerView extends HGroupView implements IListItemView<PlayerId> {
public var item_index(default, default):Int;
public var data(default, set):PlayerId;
@:view("index") var indexLabel(default, null):LabelView;
@:view var control(default, null):ButtonView;
@:provide var state:GameState;
@:provide var configBundle:IConfigBundle;
private function set_data(value:PlayerId):PlayerId {
data = value;
indexLabel.text = '${value.team} ${Std.string(data.index + 1)}';
var color = 0xffffff;
var config = configBundle.get(state.type);
var preset = config.getPreset(state.presetId);
for (team in preset.teams) {
if (team.id == data.team) {
color = team.color;
for (player in team.players) {
if (player.index == data.index) {
if (!player.color.zero) {
color = player.color;
}
break;
}
}
preset.teams;
}
}
indexLabel.fontColor = color;
var controlType = state.control.get(value);
var image = Assets.getBitmapData('resources/image/ui/control/${controlType}.png');
control.skin = [Skin.buttonBitmap(image)];
indexLabel.update();
return data;
}
public function toggleControl():Void {
if (data != null && data.index > -1) {
var controlType = switch state.control.get(data) {
case Control.BOT: Control.HUMAN;
case Control.HUMAN: Control.BOT;
case _: Control.BOT;
}
state.control.set(data, controlType);
this.data = data;
}
}
}

View File

@@ -0,0 +1,18 @@
---
geometry.size.width: 200
geometry.size.height: 44
geometry.margin: 5
layout.margin: 10
views:
- id: index
$type: haxework.gui.LabelView
geometry.size.stretch: true
skin:
- $type: haxework.gui.skin.ColorSkin
color: 0x000000
alpha: 0.2
shadow: true
shadowColor: 0x000000
- id: control
$type: haxework.gui.ButtonView
+onPress: $code:toggleControl()

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.frame.common.GameFrame;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.render.Render;
@:template class DotaGameFrame extends GameFrame {
public static inline var ID = "dota.game";
@:view("render") private var renderView(default, null):Render;
@:view("panel") private var panelView(default, null):IGamePanel;
override private function get_render():Render {
return renderView;
}
override private function get_panel():IGamePanel {
return panelView;
}
}

View File

@@ -0,0 +1,9 @@
---
layout:
$type: haxework.gui.layout.VerticalLayout
margin: 5
views:
- id: panel
$type: ru.m.tankz.frame.dota.DotaGamePanel
- id: render
$type: ru.m.tankz.render.Render

View File

@@ -0,0 +1,49 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.frame.common.IGamePanel;
import haxework.gui.HGroupView;
import ru.m.tankz.game.Game;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
@:view var radiant:LifeView;
@:view var dire:LifeView;
public var game:Game;
private function stateString(game:Game):String {
if (game == null) {
return '';
}
var result:Array<String> = [];
result.push('Level: ${game.state.level}');
for (team in game.teams) {
if (game.loser == team.id) {
result.push('${team.id}: LOSE');
} else if (team.life > 0) {
result.push('${team.id}: ${team.life}');
} else {
for (player in team.players) {
if (player.state.life > 0) {
result.push('${player.id.team}${player.id.index}: ${player.state.life}');
}
}
}
}
return '[ ${result.join(' | ')} ]';
}
private function updateViews():Void {
radiant.count.text = '${game.teams[DotaGame.RADIANT].life}';
dire.count.text = '${game.teams[DotaGame.DIRE].life}';
}
override public function update():Void {
if (game != null) {
updateViews();
}
super.update();
}
}

View File

@@ -0,0 +1,14 @@
---
geometry.size.width: 100%
layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0xff4422
- $type: haxework.gui.SpriteView
geometry.size.width: 100%
- id: dire
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0x3284ff

View File

@@ -0,0 +1,42 @@
package ru.m.tankz.frame.dota;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type;
@:template class DotaLevelFrame extends LevelFrame {
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int>;
@:view var players(default, null):DataView<PlayerId>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = DotaGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
var data = [];
for (team in preset.teams) {
for (p in team.players) {
data.push(new PlayerId(team.id, p.index));
}
}
players.data = data;
}
private function playerViewFactory(index:Int, player:PlayerId):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = player;
return view;
}
override private function set_level(value:Int):Int {
var result = super.set_level(value);
frames.change(DotaGameFrame.ID);
return result;
}
}

View File

@@ -0,0 +1,20 @@
---
layout:
$type: haxework.gui.layout.HorizontalLayout
views:
- id: players
$type: haxework.gui.DataView<PlayerId>
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
factory: $this:playerViewFactory
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView<Int>
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 5
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
public var item_index(default, default):Int;
public var data(default, set):GameInfoProto;
@:view var label(default, null):LabelView;
private function set_data(value:GameInfoProto):GameInfoProto {
data = value;
label.text = '${data.type}';
return data;
}
}

View File

@@ -0,0 +1,21 @@
package ru.m.tankz.frame.network;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
return data;
}
}

View File

@@ -0,0 +1,15 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.gui.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.gui.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -0,0 +1,83 @@
package ru.m.tankz.frame.settings;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView.IListItemView;
import openfl.Assets;
import openfl.events.KeyboardEvent;
import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance: KeyboardMap;
public static function getName(key: Int): String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "<NONE>" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private var editDeferred: Deferred<Int>;
private static function actionLabel(action: TankAction): String {
return switch (action) {
case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d';
case x: '$x';
}
}
private static function keyLabel(key: Int): String {
return KeyboardMap.getName(key);
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = actionLabel(data.action);
key.text = keyLabel(data.key);
return data;
}
public function edit():Promise<Int> {
action.skinId = key.skinId = "text.box.active";
toRedraw();
editDeferred = new Deferred();
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return editDeferred.promise();
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
}
}

View File

@@ -0,0 +1,12 @@
---
geometry.margin: 5
layout.margin: 5
views:
- id: action
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box
- id: key
$type: haxework.gui.LabelView
geometry.size.fixed: [200, 38]
skinId: text.box

View File

@@ -0,0 +1,75 @@
package ru.m.tankz.frame.settings;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.LabelView;
import haxework.gui.VGroupView;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig.ActionItem;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsEditor extends VGroupView {
public var controlIndex(default, set): Int;
@:view var label:LabelView;
@:view var list:DataView<ActionItem>;
@:view var change:ButtonView;
@:view var clear:ButtonView;
@:view var reset:ButtonView;
@:provide var storage: SettingsStorage;
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
label.text = 'Player ${controlIndex+1}';
list.data = storage.read(controlIndex).data;
return this.controlIndex;
}
private function viewFactory(index:Int, value:ActionItem) {
var view = new ActionView();
view.item_index = index;
view.data = value;
return view;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case "change": _change();
case "clear": _clear();
case "reset": _reset();
case _:
}
}
private function _change():Void {
var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
if (v.data == null) break;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) _save());
}
private function _clear():Void {
for (item in list.data) {
item.key = -1;
}
list.data = list.data;
list.toUpdate();
_save();
}
private function _reset():Void {
list.data = SettingsStorage.getDefault(controlIndex).data;
list.toUpdate();
_save();
}
private function _save():Void {
storage.write(controlIndex, new ActionConfig(list.data));
}
}

View File

@@ -0,0 +1,29 @@
layout.margin: 10
layout.hAlign: center
views:
- id: label
$type: haxework.gui.LabelView
skinId: text
- $type: haxework.gui.HGroupView
layout.margin: 10
views:
- id: change
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Change
- id: clear
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Clear
- id: reset
$type: haxework.gui.ButtonView
+onPress: $this:onPress
skinId: button.simple
text: Reset
- id: list
$type: haxework.gui.DataView<ru.m.tankz.control.ActionItem>
layout:
$type: haxework.gui.layout.VerticalLayout
factory: $this:viewFactory

View File

@@ -0,0 +1,157 @@
package ru.m.tankz.network;
import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.storage.UserStorage;
typedef ClientConnection = IConnection<Request, Response>;
class NetworkManager {
public var state(default, null):String;
public var stateSignal:Signal<String>;
public var listGameSignal:Signal<Array<GameInfoProto>>;
public var gameSignal:Signal<GameInfoProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User;
public var game(default, set):NetworkGame;
@:provide private var connection:ClientConnection;
@:provide private var storage:UserStorage;
public function new() {
stateSignal = new Signal<String>();
listGameSignal = new Signal<Array<GameInfoProto>>();
gameSignal = new Signal<GameInfoProto>();
gameUpdateSignal = new Signal<Array<GameChangeProto>>();
updateState('offline');
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
user = storage.read();
if (user == null) {
user = {name: 'User', uuid: null};
}
}
private function updateState(value:String):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String):Void {
user.name = name;
updateState('connect...');
connection.connect().then(function(c:ClientConnection) {
updateState('login...');
c.send(new Request().setLogin(
new LoginRequest()
.setUuid(user.uuid)
.setName(user.name)
));
}).catchError(function(_) {});
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
}
public function createGame(type:String):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
}
public function joinGame(gameId:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
}
public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
}
public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest()));
}
public function action(action:TankAction):Void {
var update:GameUpdateRequest = switch action {
case TankAction.MOVE(direction):
new GameUpdateRequest()
.setType(GameActionTypeProto.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
}
if (update != null) {
connection.send(new Request().setUpdateGame(update));
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) {
case ConnectionEvent.CONNECTED:
L.d('Network', '$event');
'connected';
case ConnectionEvent.DISCONNECTED:
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
L.e('Network', '$error', error);
'error';
});
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
user = {
uuid: packet.login.user.uuid,
name: packet.login.user.name,
};
storage.write(user);
updateState('online');
} else if (packet.hasLogout()) {
user = null;
updateState('connected');
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
gameSignal.emit(packet.createGame.game);
} else if (packet.hasJoinGame()) {
gameSignal.emit(packet.joinGame.game);
} else if (packet.hasLeaveGame()) {
gameSignal.emit(null);
} else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
}
}
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
}

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import ru.m.draw.BitmapUtil; import haxework.gui.utils.BitmapUtil;
import ru.m.draw.Color; import haxework.color.Color;
import flash.display.BitmapData; import flash.display.BitmapData;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
@@ -9,7 +9,6 @@ import ru.m.animate.OnceAnimate;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class AnimateBundle { class AnimateBundle {
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate { private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {

View File

@@ -3,16 +3,21 @@ package ru.m.tankz.render;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
import flash.display.Graphics; import flash.display.Graphics;
import flash.display.Sprite; import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import haxe.Timer;
import haxework.gui.SpriteView; import haxework.gui.SpriteView;
import haxework.provider.Provider;
import haxework.resources.IResources;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine; import ru.m.tankz.engine.Engine;
import ru.m.tankz.render.RenderItem; import ru.m.tankz.render.RenderItem;
import ru.m.tankz.Type;
class Render extends SpriteView {
class Render extends SpriteView implements EngineListener {
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
@@ -31,11 +36,11 @@ class Render extends SpriteView implements EngineListener {
entryLayer = new Sprite(); entryLayer = new Sprite();
upLayer = new Sprite(); upLayer = new Sprite();
upperLayer = new Sprite(); upperLayer = new Sprite();
contentAsSprite.addChild(backgroundLayer); content.addChild(backgroundLayer);
contentAsSprite.addChild(groundLayer); content.addChild(groundLayer);
contentAsSprite.addChild(entryLayer); content.addChild(entryLayer);
contentAsSprite.addChild(upLayer); content.addChild(upLayer);
contentAsSprite.addChild(upperLayer); content.addChild(upperLayer);
reset(); reset();
} }
@@ -47,10 +52,7 @@ class Render extends SpriteView implements EngineListener {
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight); g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill(); g.endFill();
if (contentSize) { setContentSize(mapWidth, mapHeight);
width = mapWidth;
height = mapHeight;
}
} }
public function draw(game:Engine):Void { public function draw(game:Engine):Void {
@@ -96,6 +98,7 @@ class Render extends SpriteView implements EngineListener {
clearLayer(entryLayer); clearLayer(entryLayer);
clearLayer(groundLayer); clearLayer(groundLayer);
clearLayer(upLayer); clearLayer(upLayer);
clearLayer(upperLayer);
} }
public function onSpawn(entity:EntityType):Void { public function onSpawn(entity:EntityType):Void {
@@ -125,7 +128,7 @@ class Render extends SpriteView implements EngineListener {
} }
} }
public function onChange(entity:EntityType, ?change:EntityChange):Void {} public function onChange(entity:EntityType, change:EntityChange):Void {}
public function onCollision(entity:EntityType, with:EntityType):Void { public function onCollision(entity:EntityType, with:EntityType):Void {
switch [entity, with] { switch [entity, with] {
@@ -137,13 +140,16 @@ class Render extends SpriteView implements EngineListener {
} }
} }
public function onDestroy(entity:EntityType):Void { public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
switch entity { switch entity {
case EntityType.TANK(tank): case EntityType.TANK(tank):
if (items.exists(tank.key)) { if (items.exists(tank.key)) {
entryLayer.removeChild(items.get(tank.key).view); entryLayer.removeChild(items.get(tank.key).view);
items.remove(tank.key); items.remove(tank.key);
playAnimate(tank.rect.center, AnimateBundle.tankBoom()); playAnimate(tank.rect.center, AnimateBundle.tankBoom());
if (tank.config.score > 0) {
showScore(tank.rect.center, tank.config.score);
}
} }
case EntityType.BULLET(bullet): case EntityType.BULLET(bullet):
if (items.exists(bullet.key)) { if (items.exists(bullet.key)) {
@@ -156,6 +162,9 @@ class Render extends SpriteView implements EngineListener {
if (items.exists(bonus.key)) { if (items.exists(bonus.key)) {
upperLayer.removeChild(items.get(bonus.key).view); upperLayer.removeChild(items.get(bonus.key).view);
items.remove(bonus.key); items.remove(bonus.key);
if (bonus.config.score > 0) {
showScore(bonus.rect.center, bonus.config.score);
}
} }
case _: case _:
} }
@@ -166,8 +175,23 @@ class Render extends SpriteView implements EngineListener {
animate.y = point.y - animate.height / 2; animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate); upperLayer.addChild(animate);
animate.play().then(function(animate:Animate):Void { animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate); upperLayer.removeChild(animate);
}
animate.dispose(); animate.dispose();
}); });
} }
private function showScore(point:Point, score:Int):Void {
var view:TextField = new TextField();
view.embedFonts = true;
var font:String = Provider.get(IResources).text.get('font');
view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
view.text = Std.string(score);
view.x = point.x - view.textWidth / 2;
view.y = point.y - view.textHeight / 2;
upperLayer.addChild(view);
Timer.delay(function() upperLayer.removeChild(view), 1000);
}
} }

View File

@@ -6,7 +6,6 @@ import flash.display.Shape;
import flash.display.Sprite; import flash.display.Sprite;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Direction;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.core.Bonus; import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet; import ru.m.tankz.core.Bullet;
@@ -15,7 +14,6 @@ import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick; import ru.m.tankz.map.Brick;
import ru.m.tankz.Type.BrickType; import ru.m.tankz.Type.BrickType;
typedef TRectangle = { typedef TRectangle = {
var rect(default, null):Rectangle; var rect(default, null):Rectangle;
} }
@@ -34,25 +32,11 @@ class RenderItem<T:TRectangle, D:DisplayObject> {
public function update():Void { public function update():Void {
var rect = value.rect; var rect = value.rect;
view.rotation = calcRotate(rect.direction); view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width; view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height; view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} }
private static function calcRotate(direction:Direction):Float {
return (if (direction == Direction.RIGHT) {
0;
} else if (direction == Direction.LEFT) {
180;
} else if (direction == Direction.TOP) {
270;
} else if (direction == Direction.BOTTOM) {
90;
} else {
0;
});
}
public function dispose():Void {} public function dispose():Void {}
} }

View File

@@ -0,0 +1,70 @@
package ru.m.tankz.sound;
import openfl.media.Sound;
import openfl.utils.Assets;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.Type;
class SoundManager {
private static var TAG(default, never):String = 'SoundManager';
#if flash
private static var type:String = 'mp3';
#else
private static var type:String = 'ogg';
#end
public function new() {}
public function play(id:String):Void {
//L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
sound.play();
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function onSpawn(entity:EntityType):Void {
switch entity {
case EntityType.BULLET(_.tank.playerId.team => 'human'):
play('shot');
case EntityType.BONUS(_):
play('bonus_add');
case _:
}
}
public function onChange(entity:EntityType, change:EntityChange):Void {
switch [entity, change] {
case [EntityType.TANK(_), EntityChange.HIT]:
play('bullet_hit');
//case [EntityType.TANK(_), EntityChange.LIVE_UP]:
// play('live');
case [EntityType.EAGLE(_), EntityChange.DEATH]:
play('boom_player');
case _:
}
}
public function onCollision(entity:EntityType, with:EntityType):Void {
switch [entity, with] {
case [EntityType.BULLET(_), EntityType.CELL(cell)]:
//play('bullet_wall');
case _:
}
}
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
switch entity {
case EntityType.TANK(_):
play('boom_bot');
case EntityType.BONUS(_):
play('bonus_get');
case _:
}
}
}

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import flash.net.SharedObject; import flash.net.SharedObject;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.game.GameSave;
class SaveStorage { class SaveStorage {
@@ -15,19 +15,19 @@ class SaveStorage {
so = SharedObject.getLocal('tankz'); so = SharedObject.getLocal('tankz');
} }
public function read(type:GameType):Null<GameSave> { public function read(type:GameType):Null<GameState> {
var data:String = Reflect.getProperty(so.data, type); var data:String = Reflect.getProperty(so.data, type);
L.d(TAG, 'read: ${data}'); L.d(TAG, 'read: ${data}');
if (data != null) { if (data != null) {
return GameSave.fromYaml(data); return GameState.fromYaml(data);
} }
return null; return null;
} }
public function write(save:GameSave):Void { public function write(save:GameState):Void {
var data:String = save.toYaml(); var data:String = save.toYaml();
L.d(TAG, 'write: ${data}'); L.d(TAG, 'write: ${data}');
so.setProperty(save.state.type, data); so.setProperty(save.type, data);
so.flush(); so.flush();
} }
} }

View File

@@ -0,0 +1,67 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
import flash.ui.Keyboard;
import ru.m.geom.Direction;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control.TankAction;
class SettingsStorage {
private static var TAG(default, never):String = 'SettingsStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('settings');
}
public function read(index: Int):Null<ActionConfig> {
var data:String = Reflect.getProperty(so.data, Std.string(index));
L.d(TAG, 'read: ${data}');
if (data != null) {
try {
return ActionConfig.loads(data);
} catch (error:Dynamic) {
L.w(TAG, "read", error);
}
}
return getDefault(index);
}
public function write(index: Int, data: ActionConfig):Void {
L.d(TAG, 'write: ${data}');
so.setProperty(Std.string(index), data.dumps());
so.flush();
}
public static function getDefault(index: Int): ActionConfig {
return (defaults.exists(index) ? defaults.get(index) : empty).clone();
}
private static var defaults: Map<Int, ActionConfig> = [
0 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
{action:TankAction.SHOT, key:Keyboard.SPACE},
]),
1 => new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
]),
];
private static var empty: ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
}

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