7 Commits

Author SHA1 Message Date
59e9ced333 [proto] add game event proto messages 2019-06-10 17:57:29 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
38 changed files with 347 additions and 116 deletions

View File

@@ -1,6 +1,6 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.14.0", "version": "0.14.2",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",

View File

@@ -0,0 +1,14 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
}

View File

@@ -15,7 +15,7 @@ import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
@@ -25,7 +25,7 @@ class Init {
@:provide static var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle; @:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage; @:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:MultiplayerStorage; @:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage; @:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage; @:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@@ -51,7 +51,7 @@ class Init {
levelBundle = new LevelBundle(); levelBundle = new LevelBundle();
configBundle = new ConfigBundle(); configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage(); settingsStorage = new SettingsStorage();
multiplayerStorage = new MultiplayerStorage(); multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage(); gameStorage = new GameStorage();
recordStorage = new RecordStorage(); recordStorage = new RecordStorage();
soundManager = new SoundManager(); soundManager = new SoundManager();

View File

@@ -18,7 +18,7 @@ class ActionConfig {
} }
public function asKeyBinding():KeyBinding { public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>(); var result = new KeyBinding();
for (item in data) { for (item in data) {
result[item.key] = item.action; result[item.key] = item.action;
} }

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import flash.Lib; import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer; import haxe.Timer;
import ru.m.tankz.control.ActionConfig; import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -21,10 +20,20 @@ class HumanControl extends Control {
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding(); this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
moveQueue = new Array<Int>(); moveQueue = [];
}
override public function start():Void {
super.start();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut); }
override public function stop():Void {
super.stop();
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
moveQueue = [];
} }
private function onKeyDown(event:KeyboardEvent):Void { private function onKeyDown(event:KeyboardEvent):Void {

View File

@@ -1,5 +1,8 @@
package ru.m.tankz.control; package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory { class LocalControlFactory extends BaseControlFactory {

View File

@@ -1,7 +1,9 @@
package ru.m.tankz.game; package ru.m.tankz.local;
import ru.m.tankz.control.LocalControlFactory; import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder; import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.control; package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.control; package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory { class NetworkControlFactory extends BaseControlFactory {
@@ -7,4 +9,8 @@ class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control { override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index); return new NetworkControl(id, index);
} }
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
} }

View File

@@ -1,10 +1,10 @@
package ru.m.tankz.game; package ru.m.tankz.network;
import haxe.Unserializer; import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game; import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto; import ru.m.tankz.proto.room.RoomSlotProto;
@@ -22,8 +22,8 @@ class NetworkGame extends Game {
} }
private function onGameEventProto(game:GameEventResponse):Void { private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time; var time = game.event.time;
var eventStr = game.event; var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr); var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event); gameEventSignal.emit(event);
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto; import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest; import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer; import haxe.Serializer;
@@ -21,7 +22,7 @@ import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto; import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest; import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest; import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
@@ -46,7 +47,7 @@ class NetworkManager {
public var gameEventSignal:Signal<GameEventResponse>; public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage; @:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer; private var reconnectTimer:Timer;
private var reconnectDelay:Int; private var reconnectDelay:Int;
@@ -106,9 +107,11 @@ class NetworkManager {
} }
public function action(tankId:Int, action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent( connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action)) Serializer.run(GameEvent.ACTION(tankId, action))
))); )))
);
} }
private function connect():Void { private function connect():Void {

View File

@@ -21,6 +21,7 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
@@ -51,18 +52,18 @@ class Render extends SpriteView implements IRender {
} }
private function set_config(value:Config):Config { private function set_config(value:Config):Config {
return config = value; config = value;
setContentSize(config.mapWidth, config.mapHeight);
drawBackground();
return config;
} }
private function drawBackground():Void { private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, width, height); g.drawRect(0, 0, config.mapWidth, config.mapHeight);
g.endFill(); g.endFill();
setContentSize(width, height);
} }
public function draw():Void { public function draw():Void {
@@ -121,6 +122,7 @@ class Render extends SpriteView implements IRender {
item.skin = tankConfig.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
@@ -236,7 +238,7 @@ class Render extends SpriteView implements IRender {
return animate.play().then(function(animate:Animate):Void { return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset // ToDo: clean animates on reset
if (upperLayer.contains(animate)) { if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate); upperLayer.removeChildSafety(animate);
} }
animate.dispose(); animate.dispose();
}); });
@@ -251,6 +253,6 @@ class Render extends SpriteView implements IRender {
view.x = point.x - view.width / 2; view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2; view.y = point.y - view.height / 2;
upperLayer.addChild(view.content); upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChild(view.content), 1000); Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
} }
} }

View File

@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem { class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject; public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
@@ -18,16 +19,26 @@ class RenderItem implements IRenderItem {
throw "Not Implemented"; throw "Not Implemented";
} }
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void { public function move(position:Position):Void {
view.x = rect.x = position.x; view.x = rect.x = position.x;
view.y = rect.y = position.y; view.y = rect.y = position.y;
if (position.direction != null) { if (position.direction != null) {
rect.direction = position.direction; rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle; view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width; view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height; view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} }
} }
}
public function update():Void {} public function update():Void {}

View File

@@ -1,9 +1,13 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import flash.display.BitmapData; import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color; import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil; import haxework.view.utils.BitmapUtil;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
@@ -16,11 +20,13 @@ class TankRenderItem extends BitmapRenderItem {
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var moves(default, set):Bool; public var moves(default, set):Bool;
public var protect(default, set):Bool; public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite; private var container:Sprite;
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var nameView:TextField;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
@@ -29,13 +35,29 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position); move(rect.position);
} }
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return container; return container;
} }
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void { private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png'); var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png'); var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
@@ -105,6 +127,16 @@ class TankRenderItem extends BitmapRenderItem {
return moves; return moves;
} }
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void { override public function update():Void {
super.update(); super.update();
if (moves) { if (moves) {

View File

@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
class MultiplayerStorage extends SharedObjectStorage { class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User; public var user(get, set):User;
public function new() { public function new() {
super("multiplayer"); super("network");
} }
private inline function get_user():User { private inline function get_user():User {

View File

@@ -1,10 +1,8 @@
--- ---
layout.overflow: true
views: views:
- $type: haxework.view.frame.FrameSwitcher - $type: haxework.view.frame.FrameSwitcher
id: switcher id: switcher
geometry.size.stretch: true geometry.size.stretch: true
layout.overflow: true
skinId: dark skinId: dark
views: views:
- id: start - id: start

View File

@@ -9,7 +9,7 @@ import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame; import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup; import ru.m.tankz.view.popup.LevelPopup;

View File

@@ -2,7 +2,7 @@
geometry.padding: 5 geometry.padding: 5
geometry.size.height: 100% geometry.size.height: 100%
layout.margin: 5 layout.margin: 5
layout.hAlign: right layout.hAlign: left
views: views:
- id: level - id: level
$type: haxework.view.LabelView $type: haxework.view.LabelView

View File

@@ -6,7 +6,7 @@ import haxework.view.list.VListView;
import haxework.view.TextView; import haxework.view.TextView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame; import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto; import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto; import ru.m.tankz.proto.room.RoomSlotProto;

View File

@@ -109,6 +109,7 @@ typedef PlayerControl = {
var playerId:PlayerId; var playerId:PlayerId;
var control:String; var control:String;
@:optional var color:Null<Int>; @:optional var color:Null<Int>;
@:optional var name:String;
} }
typedef ControlPreset = { typedef ControlPreset = {
@@ -138,6 +139,8 @@ class Config {
public var controls(default, null):Array<ControlPreset>; public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
public var mapWidth(get, null):Float;
public var mapHeight(get, null):Float;
private var brickMap:Map<BrickType, BrickConfig>; private var brickMap:Map<BrickType, BrickConfig>;
private var brickMapByIndex:Map<Int, BrickConfig>; private var brickMapByIndex:Map<Int, BrickConfig>;
@@ -205,6 +208,14 @@ class Config {
} }
} }
private function get_mapWidth():Float {
return map.cellWidth * map.gridWidth;
}
private function get_mapHeight():Float {
return map.cellHeight * map.gridHeight;
}
public function getBrick(type:BrickType):BrickConfig { public function getBrick(type:BrickType):BrickConfig {
return brickMap.get(type); return brickMap.get(type);
} }

View File

@@ -10,6 +10,7 @@ class Tank extends MobileEntity {
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var config(default, set):TankConfig; public var config(default, set):TankConfig;
public var color(default, default):Color; public var color(default, default):Color;
public var name(default, default):String;
public var hits(default, default):Int; public var hits(default, default):Int;
public var bonus(default, default):Bool; public var bonus(default, default):Bool;
public var protect(default, default):Bool; public var protect(default, default):Bool;

View File

@@ -44,11 +44,12 @@ class EntityBuilder {
return eagle; return eagle;
} }
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, bonusOff:Bool = false):Tank { public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, name:String, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId); var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type); var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig); var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = color == null || color.zero ? config.getColor(playerId) : color; tank.color = color == null || color.zero ? config.getColor(playerId) : color;
tank.name = name;
if (!bonusOff) { if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus; tank.bonus = Math.random() < playerConfig.bonus;
} }

View File

@@ -47,6 +47,7 @@ class EventUtil {
hits:tank.hits, hits:tank.hits,
bonus:tank.bonus, bonus:tank.bonus,
color:tank.color, color:tank.color,
name:tank.name,
})); }));
} }

View File

@@ -4,6 +4,7 @@ import ru.m.geom.Point;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller; import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory; import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory; import ru.m.tankz.control.NoneControlFactory;
@@ -28,6 +29,8 @@ import ru.m.tankz.Type;
public var controlFactory(default, null):IControlFactory; public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool; public var pause(default, set):Bool;
private var controls:Map<String, Control>;
@:provide var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
public function new(state:GameState) { public function new(state:GameState) {
@@ -37,6 +40,7 @@ import ru.m.tankz.Type;
this.config = configBundle.get(type); this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory(); this.controlFactory = new NoneControlFactory();
this.pause = false; this.pause = false;
this.controls = new Map();
connect(this); connect(this);
} }
@@ -76,9 +80,19 @@ import ru.m.tankz.Type;
var team = getTeam(teamId); var team = getTeam(teamId);
team.eagleId = id; team.eagleId = id;
case SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId); if (controls.exists(playerId)) {
player.tankId = id; var control = controls[playerId];
player.state.tank = info.type; control.tankId = id;
control.start();
}
case DESTROY(TANK(id, shot)):
for (control in controls) {
if (control.tankId == id) {
control.stop();
control.tankId = -1;
break;
}
}
case _: case _:
} }
} }
@@ -98,14 +112,19 @@ import ru.m.tankz.Type;
for (team in teams.iterator()) { for (team in teams.iterator()) {
for (player in team.players.iterator()) { for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id); var playerControl = controlsById.get(player.id);
if (playerControl != null && playerControl.color != null) { if (playerControl != null) {
if (playerControl.color != null) {
player.state.color = playerControl.color; player.state.color = playerControl.color;
} }
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control); var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType); var control = controlFactory.build(player.id, controlType);
if (control != null) { if (control != null) {
player.control = control; controls[player.id] = control;
player.control.bind(this, engine); control.bind(this, engine);
} else { } else {
// ToDo: remove player // ToDo: remove player
player.state.life = 0; player.state.life = 0;
@@ -115,6 +134,10 @@ import ru.m.tankz.Type;
} }
public function dispose():Void { public function dispose():Void {
for (control in controls) {
control.dispose();
}
controls = new Map();
gameEventSignal.dispose(); gameEventSignal.dispose();
} }
} }

View File

@@ -11,6 +11,7 @@ typedef TankInfo = {
var hits:Int; var hits:Int;
var bonus:Bool; var bonus:Bool;
var color:Color; var color:Color;
@:optional var name:String;
} }
typedef BrickInfo = { typedef BrickInfo = {

View File

@@ -73,7 +73,7 @@ class GameRunner extends Game implements EngineListener {
private function spawn(task:SpawnTask):Void { private function spawn(task:SpawnTask):Void {
var player = getPlayer(task.playerId); var player = getPlayer(task.playerId);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color); var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
engine.spawn(tank); engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
if (player.config.protect > 0) { if (player.config.protect > 0) {
@@ -130,14 +130,6 @@ class GameRunner extends Game implements EngineListener {
} }
private function complete(winner:TeamId):Void { private function complete(winner:TeamId):Void {
for (team in teams.iterator()) {
for (player in team.players) {
if (player.control != null) {
player.control.action(STOP);
player.control.dispose();
}
}
}
Timer.delay(function() { Timer.delay(function() {
gameEventSignal.emit(COMPLETE(state, winner)); gameEventSignal.emit(COMPLETE(state, winner));
}, 3000); }, 3000);
@@ -165,8 +157,9 @@ class GameRunner extends Game implements EngineListener {
public function onCollision(entity:EntityType, with:EntityType):Void { public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity { switch entity {
case EntityType.TANK(tank): case EntityType.TANK(tank):
var control = getPlayer(tank.playerId).control; if (controls.exists(tank.playerId)) {
if (control != null) control.onCollision(with); controls[tank.playerId].onCollision(with);
}
case _: case _:
} }
switch [entity, with] { switch [entity, with] {
@@ -352,11 +345,6 @@ class GameRunner extends Game implements EngineListener {
case ACTION(tankId, STOP): case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId))); gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId); engine.stop(tankId);
case SPAWN(TANK(_, _, playerId, _)):
var control = getPlayer(playerId).control;
if (control != null) {
control.start();
}
case SPAWN(BULLET(_, _, playerId, _)): case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++; getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)): case DESTROY(EAGLE(id, shot)):
@@ -371,9 +359,6 @@ class GameRunner extends Game implements EngineListener {
var tank:Tank = engine.getEntity(id); var tank:Tank = engine.getEntity(id);
var team = getTeam(tank.playerId.team); var team = getTeam(tank.playerId.team);
var player = getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop();
}
player.tankId = -1; player.tankId = -1;
team.onDestroy(player.id); team.onDestroy(player.id);
if (player.state.life > 0) { if (player.state.life > 0) {

View File

@@ -38,6 +38,7 @@ class PlayerState extends State {
public var id:PlayerId; public var id:PlayerId;
public var tank:TankType; public var tank:TankType;
public var color:Color; public var color:Color;
public var name:String;
public var life:Int; public var life:Int;
public var total:State; public var total:State;

View File

@@ -1,15 +1,13 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control; import ru.m.tankz.game.GameState;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class Player { class Player {
public var config(default, null):PlayerConfig; public var config(default, null):PlayerConfig;
public var id(default, null):PlayerId; public var id(default, null):PlayerId;
public var tankId(default, set):Int; public var tankId(default, set):Int;
public var control(default, set):Control;
public var isAlive(get, null):Bool; public var isAlive(get, null):Bool;
public var state(default, default):PlayerState; public var state(default, default):PlayerState;
public var bullets(default, default):Int; public var bullets(default, default):Int;
@@ -17,7 +15,6 @@ class Player {
public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) { public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
this.config = config; this.config = config;
this.id = new PlayerId(teamId, config.index); this.id = new PlayerId(teamId, config.index);
this.control = null;
this.state = state == null ? new PlayerState(id) : state; this.state = state == null ? new PlayerState(id) : state;
this.state.reset(); this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life; this.state.life = Math.isNaN(config.life) ? 0 : config.life;
@@ -27,21 +24,9 @@ class Player {
private function set_tankId(value:Int):Int { private function set_tankId(value:Int):Int {
tankId = value; tankId = value;
if (control != null) {
control.tankId = tankId;
}
return tankId; return tankId;
} }
private function set_control(value:Control):Control {
if (control != null) control.dispose();
control = value;
if (control != null) {
control.tankId = tankId;
}
return control;
}
private function get_isAlive():Bool { private function get_isAlive():Bool {
return tankId > -1 || state.life > 0; return tankId > -1 || state.life > 0;
} }

View File

@@ -1,3 +1,117 @@
syntax = "proto3"; syntax = "proto3";
package ru.m.tankz.proto.game; package ru.m.tankz.proto.game;
message PositionProto {
float x = 1;
float y = 2;
}
message RectangleProto {
float x = 1;
float y = 2;
float width = 3;
float height = 4;
}
message ShotProto {
int32 tankId = 1;
int32 bulletId = 2;
int32 score = 3;
}
message BrickProto {
int32 gridX = 1;
int32 gridY = 2;
string type = 3;
}
message EagleProto {
string team = 1;
}
message TankProto {
string team = 1;
int32 index = 2;
string type = 3;
int32 hits = 4;
bool bonus = 5;
int32 color = 6;
string name = 7;
}
message BulletProto {
string team = 1;
int32 index = 2;
int32 piercing = 3;
}
message BonusProto {
string type = 1;
}
message GameStateProto {
string state = 1;
}
message GameEventStartProto {
GameStateProto state = 1;
}
message GameEventCompleteProto {
GameStateProto state = 1;
}
message GameEventSpawnProto {
int32 entityId = 1;
RectangleProto rectangle = 2;
oneof entity {
EagleProto eagle = 3;
TankProto tank = 4;
BulletProto bullet = 5;
BonusProto bonus = 6;
BrickProto bricks = 7;
}
}
message GameEventMoveProto {
int32 entityId = 1;
PositionProto position = 2;
}
message GameEventStopProto {
int32 entityId = 1;
}
message GameEventHitProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventDestroyProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventActionProto {
int32 entityId = 1;
oneof action {
PositionProto move = 2;
bool stop = 3;
bool shot = 4;
}
}
message GameEventProto {
int32 time = 1;
oneof event {
GameEventStartProto start = 2;
GameEventCompleteProto complete = 3;
GameEventSpawnProto spawn = 4;
GameEventMoveProto move = 5;
GameEventStopProto stop = 6;
GameEventHitProto hit = 7;
GameEventDestroyProto destroy = 8;
GameEventActionProto action = 9;
}
}

View File

@@ -25,13 +25,11 @@ message LogoutRequest {}
message LogoutResponse {} message LogoutResponse {}
message GameEventRequest { message GameEventRequest {
int32 time = 1; ru.m.tankz.proto.game.GameEventProto event = 1;
string event = 2;
} }
message GameEventResponse { message GameEventResponse {
int32 time = 1; ru.m.tankz.proto.game.GameEventProto event = 1;
string event = 2;
} }
message Request { message Request {

View File

@@ -203,10 +203,13 @@ controls:
values: values:
- playerId: [human, 0] - playerId: [human, 0]
control: human-0 control: human-0
name: Player 1
- id: 1 - id: 1
name: 2 Player name: 2 Player
values: values:
- playerId: [human, 0] - playerId: [human, 0]
control: human-0 control: human-0
name: Player 1
- playerId: [human, 1] - playerId: [human, 1]
control: human-1 control: human-1
name: Player 2

View File

@@ -96,10 +96,13 @@ controls:
values: values:
- playerId: [alpha, 0] - playerId: [alpha, 0]
control: human-0 control: human-0
name: Player 1
- id: 1 - id: 1
name: 2 Player name: 2 Player
values: values:
- playerId: [alpha, 0] - playerId: [alpha, 0]
control: human-0 control: human-0
name: Player 1
- playerId: [beta, 0] - playerId: [beta, 0]
control: human-1 control: human-1
name: Player 2

View File

@@ -122,21 +122,26 @@ controls:
- playerId: [radiant, 0] - playerId: [radiant, 0]
control: human-0 control: human-0
color: 0xff8866 color: 0xff8866
name: Player 1
- id: 1 - id: 1
name: 2 Player Coop name: 2 Player Coop
values: values:
- playerId: [radiant, 0] - playerId: [radiant, 0]
control: human-0 control: human-0
color: 0xff8866 color: 0xff8866
name: Player 1
- playerId: [radiant, 1] - playerId: [radiant, 1]
control: human-1 control: human-1
color: 0xff8866 color: 0xff8866
name: Player 2
- id: 2 - id: 2
name: 2 Player VS name: 2 Player VS
values: values:
- playerId: [radiant, 0] - playerId: [radiant, 0]
control: human-0 control: human-0
color: 0xff8866 color: 0xff8866
name: Player 1
- playerId: [dire, 0] - playerId: [dire, 0]
control: human-1 control: human-1
color: 0x4294ff color: 0x4294ff
name: Player 2

View File

@@ -46,17 +46,15 @@ enum Brush {
override private function drawBackground():Void { override private function drawBackground():Void {
super.drawBackground(); super.drawBackground();
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.lineStyle(1, 0x007700); g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) { for (x in 0...config.map.gridWidth) {
g.moveTo(x * map.cellWidth, 0); g.moveTo(x * config.map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight); g.lineTo(x * config.map.cellWidth, config.mapHeight);
} }
for (y in 0...map.gridHeight) { for (y in 0...config.map.gridHeight) {
g.moveTo(0, y * map.cellHeight); g.moveTo(0, y * config.map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight); g.lineTo(config.mapWidth, y * config.map.cellHeight);
} }
} }
@@ -117,7 +115,7 @@ enum Brush {
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index); var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId); var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0]; var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true); var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, playerId.toString(), true);
pointEntities[pointKey(point)] = tank; pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
} }

View File

@@ -1,14 +1,13 @@
package ru.m.tankz.server.game; package ru.m.tankz.server.game;
import ru.m.tankz.config.Config.PlayerControl;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame.GameListener; import ru.m.tankz.game.IGame.GameListener;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.server.game.IGameManager; import ru.m.tankz.server.game.IGameManager;
class _GameListener implements GameListener { class _GameListener implements GameListener {

View File

@@ -23,6 +23,7 @@ interface IGameManager {
public var games(default, null):Array<ServerGame>; public var games(default, null):Array<ServerGame>;
public var gamesById(default, null):Map<Int, ServerGame>; public var gamesById(default, null):Map<Int, ServerGame>;
public var gamesByCreator(default, null):Map<String, ServerGame>; public var gamesByCreator(default, null):Map<String, ServerGame>;
public var gamesByUser(default, null):Map<String, ServerGame>;
private var createSignal(default, null):Signal<ServerGame>; private var createSignal(default, null):Signal<ServerGame>;
private var changeSignal(default, null):Signal2<ServerGame, GameChange>; private var changeSignal(default, null):Signal2<ServerGame, GameChange>;

View File

@@ -28,12 +28,23 @@ class ServerGame extends GameRunner {
return room.game.id; return room.game.id;
} }
public function contains(user:UserProto):Bool {
for (slot in room.slots) {
if (slot.hasUser() && slot.user.uuid == user.uuid) {
return true;
}
}
return false;
}
public function join(user:UserProto):Void { public function join(user:UserProto):Void {
leave(user); if (!contains(user)) {
room.users.push(user); room.users.push(user);
} }
}
public function slot(user:UserProto, slot:SlotProto):Void { public function slot(user:UserProto, slot:SlotProto):Void {
join(user);
for (s in room.slots) { for (s in room.slots) {
if (s.hasUser() && s.user.uuid == user.uuid) { if (s.hasUser() && s.user.uuid == user.uuid) {
s.clearUser(); s.clearUser();
@@ -64,6 +75,7 @@ class ServerGame extends GameRunner {
.map(function(slot:RoomSlotProto):PlayerControl return { .map(function(slot:RoomSlotProto):PlayerControl return {
playerId: [slot.slot.team, slot.slot.index], playerId: [slot.slot.team, slot.slot.index],
control: "human-0", control: "human-0",
name: slot.user.name,
}); });
super.start(); super.start();
} }
@@ -72,6 +84,7 @@ class ServerGame extends GameRunner {
var result = []; var result = [];
result.push(EventUtil.buildBricksSpawn(engine.map)); result.push(EventUtil.buildBricksSpawn(engine.map));
result = result.concat(EventUtil.buildCellsDestroyed(engine.map)); result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
result.push(START(state));
for (entity in engine.entities) { for (entity in engine.entities) {
switch EntityTypeResolver.of(entity) { switch EntityTypeResolver.of(entity) {
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle)); case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
@@ -81,7 +94,6 @@ class ServerGame extends GameRunner {
case CELL(_): case CELL(_):
} }
} }
result.push(START(state));
return result; return result;
} }
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.server.session; package ru.m.tankz.server.session;
import ru.m.tankz.proto.game.GameEventProto;
import com.hurlant.crypto.extra.UUID; import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random; import com.hurlant.crypto.prng.Random;
import haxe.Serializer; import haxe.Serializer;
@@ -57,15 +58,26 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} }
} }
private function logout():Void { private function logout(leave:Bool = true):Void {
gameId = -1; gameId = -1;
gameManager.disconnect(this); gameManager.disconnect(this);
if (user != null) { if (user != null && leave) {
gameManager.leave(user); gameManager.leave(user);
user = null; user = null;
} }
} }
private function join(gameId:Int, restore:Bool):Void {
this.gameId = gameId;
gameManager.join(gameId, user);
var game = gameManager.gamesById[gameId];
if (restore && game.room.game.started) {
for (event in game.restore()) {
send(new Response().setGameEvent(new GameEventResponse().setEvent(new GameEventProto().setTime(0).setEvent(Serializer.run(event)))));
}
}
}
override private function onRequest(request:Request):Void { override private function onRequest(request:Request):Void {
#if proto_debug L.d(TAG, '$tag onRequest: ${request}'); #end #if proto_debug L.d(TAG, '$tag onRequest: ${request}'); #end
try { try {
@@ -79,6 +91,9 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
.setName(request.login.name); .setName(request.login.name);
gameManager.connect(this); gameManager.connect(this);
send(new Response().setLogin(new LoginResponse().setUser(user))); send(new Response().setLogin(new LoginResponse().setUser(user)));
if (gameManager.gamesByUser.exists(user.uuid)) {
join(gameManager.gamesByUser[user.uuid].id, false);
}
// logout // logout
} else if (request.hasLogout()) { } else if (request.hasLogout()) {
logout(); logout();
@@ -90,14 +105,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
gameId = game.id; gameId = game.id;
send(new Response().setRoom(new RoomResponse().setRoom(game.room))); send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
} else if (request.room.hasJoin()) { } else if (request.room.hasJoin()) {
gameId = request.room.join.gameId; join(request.room.join.gameId, request.room.join.restore);
gameManager.join(gameId, user);
var game = gameManager.gamesById[gameId];
if (request.room.join.restore && game.room.game.started) {
for (event in game.restore()) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}
} else if (request.room.hasLeave()) { } else if (request.room.hasLeave()) {
gameManager.leave(user); gameManager.leave(user);
} else if (request.room.hasSlot()) { } else if (request.room.hasSlot()) {
@@ -113,7 +121,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} }
} else if (request.hasGameEvent()) { } else if (request.hasGameEvent()) {
if (gameManager.gamesById.exists(gameId)) { if (gameManager.gamesById.exists(gameId)) {
var event:GameEvent = Unserializer.run(request.gameEvent.event); var event:GameEvent = Unserializer.run(request.gameEvent.event.event);
gameManager.gamesById[gameId].gameEventSignal.emit(event); gameManager.gamesById[gameId].gameEventSignal.emit(event);
} }
} }
@@ -125,7 +133,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
override public function disconnect():Void { override public function disconnect():Void {
L.d(TAG, '$tag disconnect'); L.d(TAG, '$tag disconnect');
logout(); logout(false);
super.disconnect(); super.disconnect();
} }
@@ -165,7 +173,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
public function onEvent(game:ServerGame, event:GameEvent):Void { public function onEvent(game:ServerGame, event:GameEvent):Void {
if (gameId == game.id) { if (gameId == game.id) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event)))); send(new Response().setGameEvent(new GameEventResponse().setEvent(new GameEventProto().setTime(0).setEvent(Serializer.run(event)))));
} }
} }
} }