Compare commits
14 Commits
0.13.0
...
event_prot
| Author | SHA1 | Date | |
|---|---|---|---|
| 59e9ced333 | |||
| 94b3a94cbb | |||
| caab6ba3a3 | |||
| 7f70c49b87 | |||
| 8f50da64c2 | |||
| 982ca09a23 | |||
| dbf30decae | |||
| abd1b834d7 | |||
| 6ad9076987 | |||
| 78bbf5264e | |||
| 4c8ae66624 | |||
| 5a3d5b974e | |||
| fb9a28c126 | |||
| 7115ea8ac2 |
@@ -48,6 +48,9 @@ const config = new Project.Config({
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assets: [
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'src/common/resources'
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],
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flags: [
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//'proto_debug',
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],
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macros: [
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`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
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]
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@@ -1,6 +1,6 @@
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{
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"name": "tankz",
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"version": "0.13.0",
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"version": "0.14.2",
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"private": true,
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"devDependencies": {
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"dateformat": "^3.0.3",
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@@ -3,6 +3,7 @@
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"protoFiles": [
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"src/common/proto/core.proto",
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"src/common/proto/game.proto",
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"src/common/proto/room.proto",
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"src/common/proto/pack.proto"
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],
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"cleanOut": true,
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@@ -0,0 +1,14 @@
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package ru.m.display;
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import flash.display.DisplayObject;
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import flash.display.DisplayObjectContainer;
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class DisplayObjectContainerExtender {
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public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
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if (self.contains(child)) {
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return self.removeChild(child);
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}
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return null;
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}
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}
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@@ -15,7 +15,7 @@ import ru.m.tankz.proto.pack.Request;
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import ru.m.tankz.proto.pack.Response;
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import ru.m.tankz.sound.SoundManager;
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import ru.m.tankz.storage.GameStorage;
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import ru.m.tankz.storage.MultiplayerStorage;
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import ru.m.tankz.storage.NetworkStorage;
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import ru.m.tankz.storage.RecordStorage;
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import ru.m.tankz.storage.SettingsStorage;
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@@ -25,7 +25,7 @@ class Init {
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@:provide static var levelBundle:ILevelBundle;
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@:provide static var configBundle:IConfigBundle;
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@:provide static var settingsStorage:SettingsStorage;
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@:provide static var multiplayerStorage:MultiplayerStorage;
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@:provide static var multiplayerStorage:NetworkStorage;
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@:provide static var gameStorage:GameStorage;
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@:provide static var recordStorage:RecordStorage;
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@:provide static var soundManager:SoundManager;
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@@ -51,7 +51,7 @@ class Init {
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levelBundle = new LevelBundle();
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configBundle = new ConfigBundle();
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settingsStorage = new SettingsStorage();
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multiplayerStorage = new MultiplayerStorage();
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multiplayerStorage = new NetworkStorage();
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gameStorage = new GameStorage();
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recordStorage = new RecordStorage();
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soundManager = new SoundManager();
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@@ -22,6 +22,7 @@ class Style {
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public static var darkColor = 0x777564;
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public static var textColor = 0xE7E0BB;
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public static var activeColor = 0xFFFF00;
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public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
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public static var baseFontSize = 18;
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public static var bigFontSize = 22;
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@@ -45,6 +46,14 @@ class Style {
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]);
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}
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public static function textBox(color:Int):SkinSet {
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return [
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Skin.color(0x000000, 0.1),
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Skin.border(lightColor, 1, 2),
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Skin.text(color, baseFontSize, fontFamily, fontEmbed),
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];
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}
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public static function register(font:Font = null):Void {
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resources.color.put("light", lightColor);
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resources.color.put("dark", darkColor);
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@@ -111,7 +120,7 @@ class Style {
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Skin.geometry(new Geometry().setPadding([25, 8])),
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]);
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resources.skin.put("border", [
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Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
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Skin.border(borderColor, 1, 2),
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]);
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resources.skin.put("scroll", [
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Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
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@@ -134,13 +143,16 @@ class Style {
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]);
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resources.skin.put("window", [
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Skin.color(darkColor),
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Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
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Skin.border(borderColor, 1, 2),
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Skin.geometry(new Geometry().setPadding(2)),
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]);
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resources.skin.put("window.close", [
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Skin.size(36, 36),
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new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
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]);
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resources.skin.put("line", [
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Skin.color(borderColor),
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]);
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registerButton("settings", "cog-solid.svg");
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registerButton("close", "times-circle-solid.svg");
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@@ -18,7 +18,7 @@ class ActionConfig {
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}
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public function asKeyBinding():KeyBinding {
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var result = new Map<Int, TankAction>();
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var result = new KeyBinding();
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for (item in data) {
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result[item.key] = item.action;
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}
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@@ -3,7 +3,6 @@ package ru.m.tankz.control;
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import flash.events.FocusEvent;
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import flash.events.KeyboardEvent;
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import flash.Lib;
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import flash.ui.Keyboard;
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import haxe.Timer;
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import ru.m.tankz.control.ActionConfig;
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import ru.m.tankz.control.Control;
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@@ -21,10 +20,20 @@ class HumanControl extends Control {
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public function new(playerId:PlayerId, controlIndex:Int) {
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super(playerId);
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this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
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moveQueue = new Array<Int>();
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moveQueue = [];
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}
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override public function start():Void {
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super.start();
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
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//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
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}
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override public function stop():Void {
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super.stop();
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Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
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moveQueue = [];
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}
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private function onKeyDown(event:KeyboardEvent):Void {
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@@ -1,41 +0,0 @@
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package ru.m.tankz.game;
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import haxe.Unserializer;
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import ru.m.tankz.control.NetworkControlFactory;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.pack.GameEventResponse;
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class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.game.type, 0, network.game.level));
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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}
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private function onGameEventProto(game:GameEventResponse):Void {
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var time = game.time;
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var eventStr = game.event;
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var event:GameEvent = Unserializer.run(eventStr);
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gameEventSignal.emit(event);
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}
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override public function start():Void {
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var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
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if (player != null) {
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state.controls.push({playerId: [player.team, player.index], control: "human-0"});
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}
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super.start();
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}
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override public function dispose():Void {
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super.dispose();
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network.gameEventSignal.disconnect(onGameEventProto);
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}
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}
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@@ -1,5 +1,8 @@
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package ru.m.tankz.control;
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package ru.m.tankz.local;
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import ru.m.tankz.control.BaseControlFactory;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.control.HumanControl;
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import ru.m.tankz.Type;
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class LocalControlFactory extends BaseControlFactory {
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@@ -1,7 +1,9 @@
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package ru.m.tankz.game;
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package ru.m.tankz.local;
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import ru.m.tankz.control.LocalControlFactory;
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import ru.m.tankz.local.LocalControlFactory;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameRunner;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.record.GameRecorder;
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import ru.m.tankz.storage.RecordStorage;
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@@ -1,5 +1,6 @@
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package ru.m.tankz.control;
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package ru.m.tankz.network;
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import ru.m.tankz.control.HumanControl;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.control.Control;
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@@ -1,5 +1,7 @@
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package ru.m.tankz.control;
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package ru.m.tankz.network;
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import ru.m.tankz.control.BaseControlFactory;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.Type;
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class NetworkControlFactory extends BaseControlFactory {
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@@ -7,4 +9,8 @@ class NetworkControlFactory extends BaseControlFactory {
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override private function buildHuman(id:PlayerId, index:Int):Control {
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return new NetworkControl(id, index);
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}
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override private function buildBot(id:PlayerId, type:String):Control {
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return null;
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}
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}
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54
src/client/haxe/ru/m/tankz/network/NetworkGame.hx
Normal file
54
src/client/haxe/ru/m/tankz/network/NetworkGame.hx
Normal file
@@ -0,0 +1,54 @@
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package ru.m.tankz.network;
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import haxe.Unserializer;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkControlFactory;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.pack.GameEventResponse;
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import ru.m.tankz.proto.room.RoomSlotProto;
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class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.room.game.type, 0, network.room.game.level));
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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network.stateSignal.connect(onConnectionState);
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}
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private function onGameEventProto(game:GameEventResponse):Void {
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var time = game.event.time;
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var eventStr = game.event.event;
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var event:GameEvent = Unserializer.run(eventStr);
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gameEventSignal.emit(event);
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}
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private function onConnectionState(state:ConnectionState):Void {
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switch state {
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case ONLINE(user):
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if (network.room != null) {
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network.joinGame(network.room.game.id);
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}
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case _:
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}
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}
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override public function start():Void {
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var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
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if (slot != null) {
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state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
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}
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super.start();
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}
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override public function dispose():Void {
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super.dispose();
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network.gameEventSignal.disconnect(onGameEventProto);
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network.stateSignal.disconnect(onConnectionState);
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}
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}
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@@ -1,25 +1,28 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.game.GameEventProto;
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import ru.m.tankz.proto.room.SlotProto;
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import ru.m.tankz.proto.room.SlotRequest;
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import haxe.Serializer;
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import haxework.signal.Signal;
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import ru.m.connect.IConnection;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.core.UserProto;
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import ru.m.tankz.proto.game.GameChangeProto;
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import ru.m.tankz.proto.pack.CreateGameRequest;
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import ru.m.tankz.proto.pack.GameEventRequest;
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import ru.m.tankz.proto.pack.GameEventResponse;
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import ru.m.tankz.proto.pack.JoinGameRequest;
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import ru.m.tankz.proto.pack.LeaveGameRequest;
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import ru.m.tankz.proto.pack.ListGameRequest;
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import ru.m.tankz.proto.pack.LoginRequest;
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import ru.m.tankz.proto.pack.LogoutRequest;
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import ru.m.tankz.proto.pack.Request;
|
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import ru.m.tankz.proto.pack.Response;
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import ru.m.tankz.proto.pack.StartGameRequest;
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import ru.m.tankz.storage.MultiplayerStorage;
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import ru.m.tankz.proto.room.CreateRequest;
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import ru.m.tankz.proto.room.JoinRequest;
|
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import ru.m.tankz.proto.room.LeaveRequest;
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import ru.m.tankz.proto.room.RoomListRequest;
|
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import ru.m.tankz.proto.room.RoomProto;
|
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import ru.m.tankz.proto.room.RoomRequest;
|
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import ru.m.tankz.proto.room.StartRequest;
|
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import ru.m.tankz.storage.NetworkStorage;
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|
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typedef ClientConnection = IConnection<Request, Response>;
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|
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@@ -35,31 +38,30 @@ enum ConnectionState {
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class NetworkManager {
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public var state(default, null):ConnectionState;
|
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public var game(default, null):GameProto;
|
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public var room(default, null):RoomProto;
|
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public var user(default, null):UserProto;
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|
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public var stateSignal:Signal<ConnectionState>;
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public var listGameSignal:Signal<Array<GameProto>>;
|
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public var gameSignal:Signal<GameProto>;
|
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public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
|
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public var listRoomSignal:Signal<Array<RoomProto>>;
|
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public var roomSignal:Signal<RoomProto>;
|
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public var gameEventSignal:Signal<GameEventResponse>;
|
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|
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@:provide private var connection:ClientConnection;
|
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@:provide private var storage:MultiplayerStorage;
|
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@:provide private var storage:NetworkStorage;
|
||||
|
||||
private var reconnectTimer:Timer;
|
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private var reconnectDelay:Int;
|
||||
|
||||
public function new() {
|
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reconnectDelay = 500;
|
||||
stateSignal = new Signal();
|
||||
listGameSignal = new Signal();
|
||||
gameSignal = new Signal();
|
||||
gameUpdateSignal = new Signal();
|
||||
listRoomSignal = new Signal();
|
||||
roomSignal = new Signal();
|
||||
gameEventSignal = new Signal();
|
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updateState(OFFLINE);
|
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connection.handler.connect(onConnectionEvent);
|
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connection.receiveHandler.connect(onResponse);
|
||||
var user = storage.user;
|
||||
if (user != null) {
|
||||
login(user.name, user.uuid);
|
||||
}
|
||||
connect();
|
||||
}
|
||||
|
||||
private function updateState(value:ConnectionState):Void {
|
||||
@@ -68,61 +70,83 @@ class NetworkManager {
|
||||
}
|
||||
|
||||
public function login(name:String, uuid:String = null):Void {
|
||||
updateState(CONNECT);
|
||||
connection.connect().then(function(c:ClientConnection) {
|
||||
updateState(LOGIN);
|
||||
c.send(new Request().setLogin(
|
||||
connection.send(new Request().setLogin(
|
||||
new LoginRequest()
|
||||
.setUuid(uuid)
|
||||
.setName(name)
|
||||
));
|
||||
}).catchError(function(error) {
|
||||
updateState(ERROR(error));
|
||||
});
|
||||
}
|
||||
|
||||
public function logout():Void {
|
||||
connection.send(new Request().setLogout(new LogoutRequest()));
|
||||
}
|
||||
|
||||
public function listGame():Void {
|
||||
connection.send(new Request().setListGame(new ListGameRequest()));
|
||||
public function listGame(subscribe:Bool):Void {
|
||||
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
|
||||
}
|
||||
|
||||
public function createGame(type:String, level:Int):Void {
|
||||
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
|
||||
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
|
||||
}
|
||||
|
||||
public function joinGame(gameId:Int):Void {
|
||||
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
|
||||
public function joinGame(gameId:Int, restore:Bool = false):Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
|
||||
}
|
||||
|
||||
public function selectSlot(slot:SlotProto):Void {
|
||||
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
|
||||
}
|
||||
|
||||
public function leaveGame():Void {
|
||||
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
|
||||
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
|
||||
}
|
||||
|
||||
public function startGame():Void {
|
||||
connection.send(new Request().setStartGame(new StartGameRequest()));
|
||||
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
|
||||
}
|
||||
|
||||
public function action(tankId:Int, action:TankAction):Void {
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
|
||||
new GameEventProto().setTime(0).setEvent(
|
||||
Serializer.run(GameEvent.ACTION(tankId, action))
|
||||
)));
|
||||
)))
|
||||
);
|
||||
}
|
||||
|
||||
private function connect():Void {
|
||||
if (reconnectTimer != null) {
|
||||
reconnectTimer.stop();
|
||||
reconnectTimer = null;
|
||||
}
|
||||
reconnectTimer = null;
|
||||
updateState(CONNECT);
|
||||
connection.connect().catchError(function(error) {});
|
||||
}
|
||||
|
||||
private function reconnect():Void {
|
||||
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
|
||||
if (reconnectTimer == null) {
|
||||
reconnectTimer = Timer.delay(connect, reconnectDelay);
|
||||
}
|
||||
}
|
||||
|
||||
private function onConnectionEvent(event:ConnectionEvent):Void {
|
||||
updateState(switch event {
|
||||
case CONNECTED:
|
||||
L.d('Network', '$event');
|
||||
CONNECTED;
|
||||
case DISCONNECTED:
|
||||
L.d('Network', '$event');
|
||||
OFFLINE;
|
||||
case ERROR(error):
|
||||
L.e('Network', '$error', error);
|
||||
ERROR(error);
|
||||
case CONNECTED: CONNECTED;
|
||||
case DISCONNECTED: OFFLINE;
|
||||
case ERROR(error): ERROR(error);
|
||||
});
|
||||
switch event {
|
||||
case CONNECTED:
|
||||
reconnectDelay = 500;
|
||||
var user = storage.user;
|
||||
if (user != null) {
|
||||
login(user.name, user.uuid);
|
||||
}
|
||||
case DISCONNECTED | ERROR(_):
|
||||
reconnect();
|
||||
}
|
||||
}
|
||||
|
||||
private function onResponse(packet:Response):Void {
|
||||
@@ -137,25 +161,11 @@ class NetworkManager {
|
||||
} else if (packet.hasLogout()) {
|
||||
storage.user = null;
|
||||
updateState(CONNECTED);
|
||||
} else if (packet.hasListGame()) {
|
||||
listGameSignal.emit(packet.listGame.games);
|
||||
} else if (packet.hasCreateGame()) {
|
||||
game = packet.createGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasJoinGame()) {
|
||||
game = packet.joinGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasLeaveGame()) {
|
||||
if (packet.leaveGame.user.uuid == user.uuid) {
|
||||
game = null;
|
||||
gameSignal.emit(null);
|
||||
} else {
|
||||
game = packet.leaveGame.game;
|
||||
gameSignal.emit(game);
|
||||
}
|
||||
} else if (packet.hasStartGame()) {
|
||||
game = packet.startGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasRoomList()) {
|
||||
listRoomSignal.emit(packet.roomList.rooms);
|
||||
} else if (packet.hasRoom()) {
|
||||
room = packet.room.room;
|
||||
roomSignal.emit(room);
|
||||
} else if (packet.hasGameEvent()) {
|
||||
gameEventSignal.emit(packet.gameEvent);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ import ru.m.tankz.render.item.EagleRenderItem;
|
||||
import ru.m.tankz.render.item.IRenderItem;
|
||||
import ru.m.tankz.render.item.TankRenderItem;
|
||||
import ru.m.tankz.Type;
|
||||
using ru.m.display.DisplayObjectContainerExtender;
|
||||
|
||||
class Render extends SpriteView implements IRender {
|
||||
|
||||
@@ -51,18 +52,18 @@ class Render extends SpriteView implements IRender {
|
||||
}
|
||||
|
||||
private function set_config(value:Config):Config {
|
||||
return config = value;
|
||||
config = value;
|
||||
setContentSize(config.mapWidth, config.mapHeight);
|
||||
drawBackground();
|
||||
return config;
|
||||
}
|
||||
|
||||
private function drawBackground():Void {
|
||||
var width = config.map.cellWidth * config.map.gridWidth;
|
||||
var height = config.map.cellHeight * config.map.gridHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.clear();
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(0, 0, width, height);
|
||||
g.drawRect(0, 0, config.mapWidth, config.mapHeight);
|
||||
g.endFill();
|
||||
setContentSize(width, height);
|
||||
}
|
||||
|
||||
public function draw():Void {
|
||||
@@ -121,6 +122,7 @@ class Render extends SpriteView implements IRender {
|
||||
item.skin = tankConfig.skin;
|
||||
item.hits = info.hits;
|
||||
item.bonus = info.bonus;
|
||||
item.name = info.name == null ? "" : info.name;
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
@@ -236,7 +238,7 @@ class Render extends SpriteView implements IRender {
|
||||
return animate.play().then(function(animate:Animate):Void {
|
||||
// ToDo: clean animates on reset
|
||||
if (upperLayer.contains(animate)) {
|
||||
upperLayer.removeChild(animate);
|
||||
upperLayer.removeChildSafety(animate);
|
||||
}
|
||||
animate.dispose();
|
||||
});
|
||||
@@ -251,6 +253,6 @@ class Render extends SpriteView implements IRender {
|
||||
view.x = point.x - view.width / 2;
|
||||
view.y = point.y - view.height / 2;
|
||||
upperLayer.addChild(view.content);
|
||||
Timer.delay(function() upperLayer.removeChild(view.content), 1000);
|
||||
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
|
||||
class RenderItem implements IRenderItem {
|
||||
|
||||
public var view(get, null):DisplayObject;
|
||||
public var content(get, null):DisplayObject;
|
||||
|
||||
public var rect(default, null):Rectangle;
|
||||
|
||||
@@ -18,16 +19,26 @@ class RenderItem implements IRenderItem {
|
||||
throw "Not Implemented";
|
||||
}
|
||||
|
||||
private function get_content():DisplayObject {
|
||||
return null;
|
||||
}
|
||||
|
||||
public function move(position:Position):Void {
|
||||
view.x = rect.x = position.x;
|
||||
view.y = rect.y = position.y;
|
||||
if (position.direction != null) {
|
||||
rect.direction = position.direction;
|
||||
if (content != null) {
|
||||
content.rotation = rect.direction.angle;
|
||||
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
|
||||
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
|
||||
} else {
|
||||
view.rotation = rect.direction.angle;
|
||||
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
|
||||
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function update():Void {}
|
||||
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
package ru.m.tankz.render.item;
|
||||
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.Sprite;
|
||||
import flash.display.BitmapData;
|
||||
import flash.text.TextField;
|
||||
import flash.text.TextFieldAutoSize;
|
||||
import flash.text.TextFormat;
|
||||
import haxework.color.Color;
|
||||
import haxework.text.BitmapTextField;
|
||||
import haxework.view.utils.BitmapUtil;
|
||||
import openfl.Assets;
|
||||
import ru.m.animate.Animate;
|
||||
@@ -16,11 +20,13 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
public var bonus(default, set):Bool;
|
||||
public var moves(default, set):Bool;
|
||||
public var protect(default, set):Bool;
|
||||
public var name(default, set):String;
|
||||
|
||||
private var container:Sprite;
|
||||
private var images:Array<BitmapData>;
|
||||
private var frame:Int;
|
||||
private var protectView:Animate;
|
||||
private var nameView:TextField;
|
||||
|
||||
public function new(rect:Rectangle) {
|
||||
super(rect);
|
||||
@@ -29,13 +35,29 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
protectView = AnimateBundle.tankProtect();
|
||||
protectView.visible = false;
|
||||
container.addChild(protectView);
|
||||
nameView = buildNameView();
|
||||
container.addChild(nameView);
|
||||
move(rect.position);
|
||||
}
|
||||
|
||||
private function buildNameView():TextField {
|
||||
var result = new BitmapTextField();
|
||||
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
|
||||
result.embedFonts = Style.fontEmbed;
|
||||
result.autoSize = TextFieldAutoSize.LEFT;
|
||||
result.shadowColor = 0x000000;
|
||||
result.stroke = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
override private function get_view():DisplayObject {
|
||||
return container;
|
||||
}
|
||||
|
||||
override private function get_content():DisplayObject {
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private function redraw():Void {
|
||||
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
|
||||
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
|
||||
@@ -105,6 +127,16 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
return moves;
|
||||
}
|
||||
|
||||
private function set_name(value:String):String {
|
||||
if (name != value) {
|
||||
name = value;
|
||||
nameView.text = name;
|
||||
nameView.x = (rect.width - nameView.width) / 2;
|
||||
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (moves) {
|
||||
|
||||
@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
|
||||
|
||||
import haxework.storage.SharedObjectStorage;
|
||||
|
||||
class MultiplayerStorage extends SharedObjectStorage {
|
||||
class NetworkStorage extends SharedObjectStorage {
|
||||
|
||||
public var user(get, set):User;
|
||||
|
||||
public function new() {
|
||||
super("multiplayer");
|
||||
super("network");
|
||||
}
|
||||
|
||||
private inline function get_user():User {
|
||||
@@ -1,20 +1,34 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import ru.m.tankz.game.IGame;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
@:template class ClientView extends FrameSwitcher {
|
||||
@:template class ClientView extends VGroupView {
|
||||
@:view("switcher") var switcherView:FrameSwitcher;
|
||||
@:view var username:LabelView;
|
||||
@:view("login") var loginButton:ButtonView;
|
||||
@:view("logout") var logoutButton:ButtonView;
|
||||
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var resources:IResources;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var soundManager:SoundManager;
|
||||
@:provide var game:IGame;
|
||||
|
||||
public function init():Void {
|
||||
resources.text.put('version', '${Const.VERSION}');
|
||||
switcher = this;
|
||||
switcher = switcherView;
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
onConnectionState(network.state);
|
||||
}
|
||||
|
||||
public function launch():Void {
|
||||
@@ -22,11 +36,50 @@ import ru.m.tankz.sound.SoundManager;
|
||||
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
|
||||
switch event.keyCode {
|
||||
case Keyboard.ESCAPE:
|
||||
change(StartFrame.ID);
|
||||
switcher.change(StartFrame.ID);
|
||||
case Keyboard.M:
|
||||
soundManager.mute = !soundManager.mute;
|
||||
case Keyboard.P:
|
||||
if (game != null) {
|
||||
game.pause = !game.pause;
|
||||
}
|
||||
}
|
||||
});
|
||||
change(StartFrame.ID);
|
||||
switcher.change(StartFrame.ID);
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
L.d("ClientView", 'onConnectionState: ${state}');
|
||||
switch state {
|
||||
case ONLINE(user):
|
||||
username.text = user.name;
|
||||
logoutButton.visible = true;
|
||||
loginButton.visible = false;
|
||||
case CONNECTED:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = true;
|
||||
case ERROR(error):
|
||||
//L.e("ClientView", 'onConnectionState: ERROR', error);
|
||||
L.w("ClientView", 'onConnectionState: ERROR');
|
||||
case _:
|
||||
username.text = "";
|
||||
logoutButton.visible = false;
|
||||
loginButton.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
}
|
||||
|
||||
private function close():Void {
|
||||
switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
---
|
||||
$type: haxework.view.frame.FrameSwitcher
|
||||
views:
|
||||
- $type: haxework.view.frame.FrameSwitcher
|
||||
id: switcher
|
||||
geometry.size.stretch: true
|
||||
skinId: dark
|
||||
views:
|
||||
@@ -15,7 +17,35 @@ views:
|
||||
$type: ru.m.tankz.view.SettingsFrame
|
||||
- id: record
|
||||
$type: ru.m.tankz.view.RecordFrame
|
||||
- id: game_list
|
||||
$type: ru.m.tankz.view.network.GameListFrame
|
||||
- id: game_room
|
||||
$type: ru.m.tankz.view.network.GameRoomFrame
|
||||
- id: room_list
|
||||
$type: ru.m.tankz.view.network.RoomListFrame
|
||||
- id: room
|
||||
$type: ru.m.tankz.view.network.RoomFrame
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 50%
|
||||
- id: username
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
- id: login
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.login
|
||||
+onPress: $code:login()
|
||||
- id: logout
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.logout
|
||||
+onPress: $code:logout()
|
||||
visible: false
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 50%
|
||||
- id: close
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:close()
|
||||
|
||||
@@ -5,10 +5,3 @@ views:
|
||||
views:
|
||||
- id: game
|
||||
$type: ru.m.tankz.view.game.GameView
|
||||
# - $type: haxework.view.HGroupView
|
||||
# skinId: panel
|
||||
# views:
|
||||
# - id: close
|
||||
# $type: haxework.view.ButtonView
|
||||
# skinId: button.close
|
||||
# +onPress: $code:close()
|
||||
|
||||
@@ -9,7 +9,7 @@ import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.LocalGame;
|
||||
import ru.m.tankz.local.LocalGame;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.popup.LevelPopup;
|
||||
|
||||
@@ -16,9 +16,3 @@ views:
|
||||
factory: $this:levelViewFactory
|
||||
+onItemSelect: $this:onLevelSelect
|
||||
geometry.padding: 10
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:switcher.change('start')
|
||||
|
||||
@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
|
||||
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
|
||||
|
||||
}
|
||||
|
||||
private function close() {
|
||||
switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,9 +16,3 @@ views:
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollBarView
|
||||
skinId: scroll
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:close()
|
||||
|
||||
@@ -14,7 +14,6 @@ import ru.m.tankz.view.common.LifeView;
|
||||
public static var ID(default, never):String = "result";
|
||||
|
||||
@:view("result") var resultView:DataView<PlayerState, LifeView>;
|
||||
@:view("next") var nextButton:ButtonView;
|
||||
@:view("level") var levelLabel:LabelView;
|
||||
|
||||
@:provide var frames:FrameSwitcher;
|
||||
@@ -37,7 +36,6 @@ import ru.m.tankz.view.common.LifeView;
|
||||
public function onShow() {
|
||||
resultView.data = Lambda.array(state.players);
|
||||
levelLabel.text = 'Level ${state.levelId}';
|
||||
nextButton.visible = nextState != null;
|
||||
}
|
||||
|
||||
private function next() {
|
||||
|
||||
@@ -14,16 +14,3 @@ views:
|
||||
$type: haxework.view.layout.VerticalLayout
|
||||
hAlign: right
|
||||
margin: 10
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- id: close
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:close()
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
- id: next
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.next
|
||||
+onPress: $code:next()
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
|
||||
@:template class SettingsFrame extends VGroupView {
|
||||
|
||||
public static var ID(default, never):String = "settings";
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
}
|
||||
|
||||
@@ -13,9 +13,3 @@ views:
|
||||
controlIndex: 0
|
||||
- $type: ru.m.tankz.view.settings.SettingsEditor
|
||||
controlIndex: 1
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:switcher.change('start')
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.Type.GameType;
|
||||
import ru.m.tankz.view.network.RoomListFrame;
|
||||
import ru.m.tankz.view.network.RoomFrame;
|
||||
import ru.m.tankz.view.popup.FontPopup;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
public static var ID(default, never):String = "start";
|
||||
|
||||
@:view var username:LabelView;
|
||||
@:view("login") var loginButton:ButtonView;
|
||||
@:view("logout") var logoutButton:ButtonView;
|
||||
@:view("network") var networkButton:ButtonView;
|
||||
|
||||
@:provide var state:GameState;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
private var fontPopup:FontPopup;
|
||||
|
||||
public function onShow():Void {
|
||||
onConnectionState(network.state);
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.stateSignal.disconnect(onConnectionState);
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
trace("state", state);
|
||||
setUser(switch state {
|
||||
case ONLINE(user): user;
|
||||
case _: null;
|
||||
});
|
||||
}
|
||||
|
||||
private function setUser(value:User):Void {
|
||||
username.text = value == null ? "" : value.name;
|
||||
loginButton.visible = value == null;
|
||||
logoutButton.visible = value != null;
|
||||
networkButton.disabled = value == null;
|
||||
}
|
||||
|
||||
private function startGame(type:GameType):Void {
|
||||
state = new GameState(type);
|
||||
switcher.change(LevelFrame.ID);
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
private function startNetwork():Void {
|
||||
switch network.state {
|
||||
case ONLINE(user):
|
||||
if (network.room != null) {
|
||||
switcher.change(RoomFrame.ID);
|
||||
network.joinGame(network.room.game.id, true);
|
||||
} else {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
}
|
||||
case CONNECTED:
|
||||
LoginPopup.instance.show().then(function(user):Void {
|
||||
if (user != null) {
|
||||
switcher.change(RoomListFrame.ID);
|
||||
}
|
||||
});
|
||||
case _:
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
}
|
||||
|
||||
private function choiceFont():Void {
|
||||
|
||||
@@ -28,31 +28,9 @@ views:
|
||||
- id: network
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('game_list')
|
||||
+onPress: $code:startNetwork()
|
||||
text: Network
|
||||
disabled: true
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
- id: username
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
geometry.margin.right: 10
|
||||
- id: login
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.login
|
||||
+onPress: $code:login()
|
||||
- id: logout
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.logout
|
||||
+onPress: $code:logout()
|
||||
visible: false
|
||||
#disabled: true
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.hAlign: right
|
||||
geometry.vAlign: top
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
geometry.padding: 5
|
||||
geometry.size.height: 100%
|
||||
layout.margin: 5
|
||||
layout.hAlign: right
|
||||
layout.hAlign: left
|
||||
views:
|
||||
- id: level
|
||||
$type: haxework.view.LabelView
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
|
||||
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):GameProto;
|
||||
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:GameProto):GameProto {
|
||||
data = value;
|
||||
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():GameItemView {
|
||||
return new GameItemView();
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
---
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 48
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.stretch: true
|
||||
skinId: text.box
|
||||
@@ -1,54 +0,0 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
|
||||
@:template class GameListFrame extends VGroupView {
|
||||
public static inline var ID = "game_list";
|
||||
|
||||
@:view var games:VListView<GameProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
public function onShow():Void {
|
||||
network.listGameSignal.connect(onGameList);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
network.listGame();
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listGameSignal.disconnect(onGameList);
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
}
|
||||
|
||||
private function create():Void {
|
||||
network.createGame("classic", 0);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function onGameList(data:Array<GameProto>):Void {
|
||||
games.data = data;
|
||||
}
|
||||
|
||||
private function onGame(game:GameProto):Void {
|
||||
if (game != null) {
|
||||
switcher.change(GameRoomFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function selectGame(game:GameProto):Void {
|
||||
network.joinGame(game.id);
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.TextView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.NetworkGame;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.GameStateProto;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
|
||||
@:template class GameRoomFrame extends VGroupView {
|
||||
|
||||
public static inline var ID = "game_room";
|
||||
|
||||
@:view var start:ButtonView;
|
||||
@:view var info:TextView;
|
||||
@:view var players:VListView<PlayerProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function refresh(game:GameProto):Void {
|
||||
if (game != null) {
|
||||
start.visible = game.creator.uuid == network.user.uuid;
|
||||
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
|
||||
players.data = game.players;
|
||||
if (game.state == GameStateProto.STARTED) {
|
||||
this.game = new NetworkGame(network);
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
} else {
|
||||
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
|
||||
}
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
refresh(network.game);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
// ToDo:
|
||||
//network.leaveGame();
|
||||
}
|
||||
|
||||
private function onGame(game:GameProto):Void {
|
||||
refresh(game);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
geometry.padding: 20
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.LabelView
|
||||
geometry.margin.bottom: 20
|
||||
skinId: text.header
|
||||
text: Game Room
|
||||
- id: start
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Start
|
||||
+onPress: $code:network.startGame()
|
||||
visible: false
|
||||
- id: info
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text.box
|
||||
- id: players
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:network.leaveGame()
|
||||
@@ -1,24 +0,0 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
|
||||
@:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):PlayerProto;
|
||||
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:PlayerProto):PlayerProto {
|
||||
data = value;
|
||||
label.text = '${value.user.name}';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():PlayerItemView {
|
||||
return new PlayerItemView();
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
---
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 48
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.stretch: true
|
||||
skinId: text.box
|
||||
50
src/client/haxe/ru/m/tankz/view/network/RoomFrame.hx
Normal file
50
src/client/haxe/ru/m/tankz/view/network/RoomFrame.hx
Normal file
@@ -0,0 +1,50 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.TextView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.network.NetworkGame;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
|
||||
@:template class RoomFrame extends VGroupView {
|
||||
|
||||
public static inline var ID = "room";
|
||||
|
||||
@:view var start:ButtonView;
|
||||
@:view var info:TextView;
|
||||
@:view var slots:VListView<RoomSlotProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function refresh(room:RoomProto):Void {
|
||||
if (room != null) {
|
||||
start.visible = room.creator.uuid == network.user.uuid;
|
||||
info.text = '${room.game.type} #${room.game.level}';
|
||||
slots.data = room.slots;
|
||||
if (room.game.started) {
|
||||
if (this.game == null) {
|
||||
this.game = new NetworkGame(network);
|
||||
}
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
} else {
|
||||
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
|
||||
}
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
refresh(network.room);
|
||||
network.roomSignal.connect(refresh);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.roomSignal.disconnect(refresh);
|
||||
}
|
||||
}
|
||||
38
src/client/haxe/ru/m/tankz/view/network/RoomFrame.yaml
Normal file
38
src/client/haxe/ru/m/tankz/view/network/RoomFrame.yaml
Normal file
@@ -0,0 +1,38 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
geometry.padding: 20
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.LabelView
|
||||
geometry.margin.bottom: 20
|
||||
skinId: text.header
|
||||
text: Game Room
|
||||
- $type: haxework.view.HGroupView
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: info
|
||||
$type: haxework.view.LabelView
|
||||
geometry.padding: [30, 10]
|
||||
skinId: text.box
|
||||
- id: start
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Start
|
||||
+onPress: $code:network.startGame()
|
||||
visible: false
|
||||
- id: leave
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Leave
|
||||
+onPress: $code:network.leaveGame()
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 3
|
||||
skinId: line
|
||||
- id: slots
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.SlotItemView.factory
|
||||
40
src/client/haxe/ru/m/tankz/view/network/RoomItemView.hx
Normal file
40
src/client/haxe/ru/m/tankz/view/network/RoomItemView.hx
Normal file
@@ -0,0 +1,40 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
|
||||
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):RoomProto;
|
||||
|
||||
@:view("creator") var creatorView:LabelView;
|
||||
@:view("type") var typeView:LabelView;
|
||||
@:view("users") var usersView:LabelView;
|
||||
@:view("join") var joinButton:ButtonView;
|
||||
|
||||
@:provide static var network:NetworkManager;
|
||||
|
||||
private function set_data(value:RoomProto):RoomProto {
|
||||
data = value;
|
||||
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
|
||||
creatorView.text = value.creator.name;
|
||||
typeView.text = '${value.game.type} #${value.game.level}';
|
||||
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
|
||||
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
|
||||
return data;
|
||||
}
|
||||
|
||||
private function join():Void {
|
||||
network.joinGame(data.game.id, true);
|
||||
}
|
||||
|
||||
public static function factory():RoomItemView {
|
||||
return new RoomItemView();
|
||||
}
|
||||
}
|
||||
27
src/client/haxe/ru/m/tankz/view/network/RoomItemView.yaml
Normal file
27
src/client/haxe/ru/m/tankz/view/network/RoomItemView.yaml
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
# geometry.size.width: 100%
|
||||
geometry.size.height: 48
|
||||
layout.margin: 10
|
||||
layout.hAlign: center
|
||||
views:
|
||||
- id: creator
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.height: 100%
|
||||
geometry.size.width: 200
|
||||
skinId: text.box
|
||||
- id: type
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.height: 100%
|
||||
geometry.size.width: 200
|
||||
skinId: text.box
|
||||
- id: users
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.height: 100%
|
||||
geometry.size.width: 150
|
||||
skinId: text.box
|
||||
- id: join
|
||||
$type: haxework.view.ButtonView
|
||||
geometry.size.height: 100%
|
||||
skinId: button.simple
|
||||
text: Join
|
||||
+onPress: $code:join()
|
||||
47
src/client/haxe/ru/m/tankz/view/network/RoomListFrame.hx
Normal file
47
src/client/haxe/ru/m/tankz/view/network/RoomListFrame.hx
Normal file
@@ -0,0 +1,47 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.view.popup.CreateGamePopup;
|
||||
|
||||
@:template class RoomListFrame extends VGroupView {
|
||||
public static inline var ID = "room_list";
|
||||
|
||||
@:view var games:VListView<RoomProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
public function onShow():Void {
|
||||
network.listRoomSignal.connect(onRoomList);
|
||||
network.roomSignal.connect(onRoom);
|
||||
network.listGame(true);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listRoomSignal.disconnect(onRoomList);
|
||||
network.roomSignal.disconnect(onRoom);
|
||||
network.listGame(false);
|
||||
}
|
||||
|
||||
private function create():Void {
|
||||
CreateGamePopup.instance.show().then(function(result) {
|
||||
if (result != null) {
|
||||
network.createGame(result.type, result.level);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private function onRoomList(data:Array<RoomProto>):Void {
|
||||
games.data = data;
|
||||
}
|
||||
|
||||
private function onRoom(room:RoomProto):Void {
|
||||
if (room != null) {
|
||||
switcher.change(RoomFrame.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,12 +16,5 @@ views:
|
||||
- id: games
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.GameItemView.factory
|
||||
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
|
||||
geometry.margin: 10
|
||||
+onItemSelect: $code:function(item) selectGame(item.data)
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:switcher.change('start')
|
||||
45
src/client/haxe/ru/m/tankz/view/network/SlotItemView.hx
Normal file
45
src/client/haxe/ru/m/tankz/view/network/SlotItemView.hx
Normal file
@@ -0,0 +1,45 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
|
||||
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):RoomSlotProto;
|
||||
|
||||
@:view("type") var typeView:LabelView;
|
||||
@:view("user") var userView:LabelView;
|
||||
@:view("select") var selectButton:ButtonView;
|
||||
|
||||
@:provide static var network:NetworkManager;
|
||||
@:provide static var configBundle:IConfigBundle;
|
||||
|
||||
private function set_data(value:RoomSlotProto):RoomSlotProto {
|
||||
data = value;
|
||||
typeView.text = '${value.slot.team} #${value.slot.index}';
|
||||
userView.text = value.hasUser() ? value.user.name : "(NONE)";
|
||||
userView.visible = value.hasUser();
|
||||
selectButton.visible = !value.hasUser();
|
||||
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
|
||||
var config = configBundle.get(network.room.game.type);
|
||||
var color = config.getColor([value.slot.team, value.slot.index]);
|
||||
if (color != null) {
|
||||
typeView.skin = Style.textBox(color);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
private function select():Void {
|
||||
network.selectSlot(data.slot);
|
||||
}
|
||||
|
||||
public static function factory():SlotItemView {
|
||||
return new SlotItemView();
|
||||
}
|
||||
}
|
||||
25
src/client/haxe/ru/m/tankz/view/network/SlotItemView.yaml
Normal file
25
src/client/haxe/ru/m/tankz/view/network/SlotItemView.yaml
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
geometry.size.height: 48
|
||||
geometry.padding: 2
|
||||
layout.margin: 10
|
||||
views:
|
||||
- id: type
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text.box
|
||||
geometry.size.height: 100%
|
||||
geometry.size.width: 150
|
||||
- $type: haxework.view.HGroupView
|
||||
layout.hAlign: center
|
||||
layout.vAlign: middle
|
||||
geometry.size.height: 100%
|
||||
geometry.size.width: 300
|
||||
views:
|
||||
- id: user
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.stretch: true
|
||||
skinId: text.box
|
||||
- id: select
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Select
|
||||
+onPress: $this:select()
|
||||
72
src/client/haxe/ru/m/tankz/view/popup/CreateGamePopup.hx
Normal file
72
src/client/haxe/ru/m/tankz/view/popup/CreateGamePopup.hx
Normal file
@@ -0,0 +1,72 @@
|
||||
package ru.m.tankz.view.popup;
|
||||
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.popup.PopupView;
|
||||
import haxework.view.ToggleButtonView;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
private typedef Result = {
|
||||
var type:GameType;
|
||||
var level:LevelId;
|
||||
}
|
||||
|
||||
@:template class CreateGamePopup extends PopupView<Result> {
|
||||
|
||||
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
|
||||
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
|
||||
|
||||
@:provide var configBundle:IConfigBundle;
|
||||
|
||||
private var type:GameType;
|
||||
private var level:LevelId;
|
||||
|
||||
override private function onShow():Void {
|
||||
super.onShow();
|
||||
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
|
||||
}
|
||||
|
||||
private function submit():Void {
|
||||
close({type:type, level:level});
|
||||
}
|
||||
|
||||
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
|
||||
var result = new ToggleButtonView();
|
||||
result.skinId = "button.simple";
|
||||
result.text = type;
|
||||
result.on = type == this.type;
|
||||
return result;
|
||||
}
|
||||
|
||||
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
|
||||
this.type = value;
|
||||
for (v in typeView.dataViews) {
|
||||
v.on = v == view;
|
||||
}
|
||||
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
|
||||
onLevelSelect(0, 0, levelView.dataViews[0]);
|
||||
}
|
||||
|
||||
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
|
||||
var result = new ToggleButtonView();
|
||||
result.skinId = "button.level";
|
||||
result.text = Std.string(value);
|
||||
return result;
|
||||
}
|
||||
|
||||
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
|
||||
this.level = level;
|
||||
for (v in levelView.dataViews) {
|
||||
v.on = v == view;
|
||||
}
|
||||
}
|
||||
|
||||
public static var instance(get, null):CreateGamePopup;
|
||||
|
||||
private static function get_instance():CreateGamePopup {
|
||||
if (instance == null) {
|
||||
instance = new CreateGamePopup();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
68
src/client/haxe/ru/m/tankz/view/popup/CreateGamePopup.yaml
Normal file
68
src/client/haxe/ru/m/tankz/view/popup/CreateGamePopup.yaml
Normal file
@@ -0,0 +1,68 @@
|
||||
---
|
||||
layout.hAlign: center
|
||||
layout.vAlign: middle
|
||||
view:
|
||||
$type: haxework.view.VGroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 600
|
||||
skinId: window
|
||||
views:
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.padding: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: name
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.left: 10
|
||||
layout.hAlign: left
|
||||
skinId: text
|
||||
text: New game
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: window.close
|
||||
+onPress: $code:reject('close')
|
||||
- $type: haxework.view.VGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.padding: 20
|
||||
layout.margin: 5
|
||||
layout.hAlign: center
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
text: Type
|
||||
- id: type
|
||||
$type: haxework.view.DataView
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
margin: 10
|
||||
factory: $this:gameTypeViewFactory
|
||||
+onItemSelect: $this:onGameTypeSelect
|
||||
data:
|
||||
- "classic"
|
||||
- "dota"
|
||||
- "death"
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
text: Level
|
||||
- id: level
|
||||
$type: haxework.view.DataView
|
||||
geometry.size.width: 100%
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
rowSize: 10
|
||||
margin: 5
|
||||
factory: $this:levelViewFactory
|
||||
+onItemSelect: $this:onLevelSelect
|
||||
geometry.padding: 10
|
||||
- $type: haxework.view.HGroupView
|
||||
layout.hAlign: center
|
||||
layout.margin: 5
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Create
|
||||
+onPress: $code:submit()
|
||||
@@ -8,7 +8,7 @@ import haxework.view.popup.PopupView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameProgress;
|
||||
|
||||
typedef Result = {
|
||||
private typedef Result = {
|
||||
var control:ControlPreset;
|
||||
var preset:GamePreset;
|
||||
}
|
||||
|
||||
@@ -42,12 +42,14 @@ view:
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
text: Password
|
||||
visible: false
|
||||
- id: password
|
||||
$type: haxework.view.InputView
|
||||
textField.displayAsPassword: true
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 28
|
||||
skinId: text.box
|
||||
visible: false
|
||||
- id: error
|
||||
$type: haxework.view.TextView
|
||||
geometry.size.width: 100%
|
||||
|
||||
@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
connected = true;
|
||||
reader = Thread.create(_read);
|
||||
connectDeferred.resolve(this);
|
||||
handler.emit(ConnectionEvent.CONNECTED);
|
||||
}
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(error));
|
||||
Timer.delay(function() connectDeferred.throwError(error), 1);
|
||||
}
|
||||
return connectDeferred.promise();
|
||||
|
||||
@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
}
|
||||
|
||||
private function onError(event:Dynamic):Void {
|
||||
socket.close();
|
||||
socket.close(1000);
|
||||
connected = false;
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
}
|
||||
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
}
|
||||
|
||||
private function onSocketData(event:Dynamic):Void {
|
||||
var packet:I = null;
|
||||
try {
|
||||
var bytes = Bytes.ofData(event.data);
|
||||
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
|
||||
receive(packet);
|
||||
packet = PacketUtil.fromBytes(bytes, queue.packetClass);
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
handler.emit(ConnectionEvent.ERROR(error));
|
||||
}
|
||||
if (packet != null) {
|
||||
receive(packet);
|
||||
}
|
||||
}
|
||||
|
||||
override public function send(packet:O):Void {
|
||||
if (connected) {
|
||||
super.send(packet);
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.send(bytes.getData());
|
||||
} else {
|
||||
L.w("Connection", "closed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,16 +7,22 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
public var socket(default, null):Socket;
|
||||
|
||||
private var sendQueue:Array<O>;
|
||||
private var timer:Timer;
|
||||
|
||||
public function new(socket:Socket, i:Class<I>) {
|
||||
super(i);
|
||||
this.socket = socket;
|
||||
socket.setFastSend(true);
|
||||
socket.output.bigEndian = false;
|
||||
socket.input.bigEndian = false;
|
||||
sendHandler.connect(_send);
|
||||
sendHandler.connect(pushPacket);
|
||||
sendQueue = [];
|
||||
timer = new Timer(1);
|
||||
timer.run = sendRun;
|
||||
}
|
||||
|
||||
private function _send(packet:O):Void {
|
||||
private function sendPacket(packet:O):Void {
|
||||
try {
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.output.writeUInt16(bytes.length);
|
||||
@@ -26,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
L.e('Proto', 'Error send packet: ${packet}', error);
|
||||
}
|
||||
}
|
||||
|
||||
private function sendRun():Void {
|
||||
if (sendQueue.length > 0) {
|
||||
for (packet in sendQueue) {
|
||||
sendPacket(packet);
|
||||
}
|
||||
sendQueue = [];
|
||||
}
|
||||
}
|
||||
|
||||
private function pushPacket(packet:O):Void {
|
||||
sendQueue.push(packet);
|
||||
}
|
||||
|
||||
override public function disconnect():Void {
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
super.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
opened = false;
|
||||
}
|
||||
|
||||
override private function _send(packet:O):Void {
|
||||
override private function sendPacket(packet:O):Void {
|
||||
var data = PacketUtil.toBytes(packet);
|
||||
writeData(data, socket);
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ typedef PlayerConfig = {
|
||||
@:optional var bonus:Float;
|
||||
@:optional var protect:Float;
|
||||
@:optional var life:Int;
|
||||
@:optional var color:Color;
|
||||
@:optional var color:Null<Int>;
|
||||
@:optional var control:String;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ typedef TeamConfig = {
|
||||
@:optional var eagle:EagleConfig;
|
||||
@:optional var life:Int;
|
||||
@:optional var spawnInterval:Int;
|
||||
@:optional var color:Color;
|
||||
@:optional var color:Null<Int>;
|
||||
}
|
||||
|
||||
typedef GamePreset = {
|
||||
@@ -108,7 +108,8 @@ typedef LevelConfig = {
|
||||
typedef PlayerControl = {
|
||||
var playerId:PlayerId;
|
||||
var control:String;
|
||||
@:optional var color:Color;
|
||||
@:optional var color:Null<Int>;
|
||||
@:optional var name:String;
|
||||
}
|
||||
|
||||
typedef ControlPreset = {
|
||||
@@ -138,6 +139,8 @@ class Config {
|
||||
public var controls(default, null):Array<ControlPreset>;
|
||||
public var points(default, null):Array<SpawnPoint>;
|
||||
public var bonuses(default, null):Array<BonusConfig>;
|
||||
public var mapWidth(get, null):Float;
|
||||
public var mapHeight(get, null):Float;
|
||||
|
||||
private var brickMap:Map<BrickType, BrickConfig>;
|
||||
private var brickMapByIndex:Map<Int, BrickConfig>;
|
||||
@@ -205,6 +208,14 @@ class Config {
|
||||
}
|
||||
}
|
||||
|
||||
private function get_mapWidth():Float {
|
||||
return map.cellWidth * map.gridWidth;
|
||||
}
|
||||
|
||||
private function get_mapHeight():Float {
|
||||
return map.cellHeight * map.gridHeight;
|
||||
}
|
||||
|
||||
public function getBrick(type:BrickType):BrickConfig {
|
||||
return brickMap.get(type);
|
||||
}
|
||||
@@ -233,16 +244,16 @@ class Config {
|
||||
return playersMap.get(playerId);
|
||||
}
|
||||
|
||||
public function getColor(playerId:PlayerId):Color {
|
||||
public function getColor(playerId:PlayerId):Null<Color> {
|
||||
var player = getPlayer(playerId);
|
||||
if (player != null && !player.color.zero) {
|
||||
if (player != null && player.color != null) {
|
||||
return player.color;
|
||||
}
|
||||
var team = getTeam(playerId.team);
|
||||
if (team != null) {
|
||||
return team.color;
|
||||
}
|
||||
return -1;
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {
|
||||
|
||||
@@ -11,7 +11,7 @@ class Eagle extends Entity {
|
||||
public var config(default, null):EagleConfig;
|
||||
public var color(default, default):Color;
|
||||
public var death(default, default):Bool;
|
||||
public var protect(default, null):Modificator;
|
||||
public var protect(default, default):Bool;
|
||||
|
||||
public var score(get, null):Int;
|
||||
|
||||
@@ -20,15 +20,10 @@ class Eagle extends Entity {
|
||||
this.team = team;
|
||||
this.config = config;
|
||||
this.death = false;
|
||||
this.protect = new Modificator(id);
|
||||
this.protect = false;
|
||||
}
|
||||
|
||||
private inline function get_score():Int {
|
||||
return config != null ? config.score : 0;
|
||||
}
|
||||
|
||||
override public function dispose() {
|
||||
super.dispose();
|
||||
protect.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,4 @@ class Entity {
|
||||
public function toString():String {
|
||||
return '$type($id)';
|
||||
}
|
||||
|
||||
public function dispose() {}
|
||||
}
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.Timer;
|
||||
|
||||
class Modificator extends Signal2<Int, Bool> {
|
||||
|
||||
public var id(default, default):Int;
|
||||
public var active(default, default):Bool;
|
||||
private var timer:Timer;
|
||||
|
||||
public function new(id) {
|
||||
super();
|
||||
this.id = id;
|
||||
active = false;
|
||||
}
|
||||
|
||||
override public function connect(receiver:Int->Bool->Void):Void {
|
||||
super.connect(receiver);
|
||||
receiver(id, active);
|
||||
}
|
||||
|
||||
public function on(seconds:Float):Void {
|
||||
off();
|
||||
active = true;
|
||||
timer = Timer.delay(off, Std.int(seconds * 1000));
|
||||
emit(id, true);
|
||||
}
|
||||
|
||||
public function off():Void {
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
emit(id, false);
|
||||
}
|
||||
active = false;
|
||||
}
|
||||
}
|
||||
@@ -10,15 +10,16 @@ class Tank extends MobileEntity {
|
||||
public var playerId(default, null):PlayerId;
|
||||
public var config(default, set):TankConfig;
|
||||
public var color(default, default):Color;
|
||||
public var name(default, default):String;
|
||||
public var hits(default, default):Int;
|
||||
public var bonus(default, default):Bool;
|
||||
public var protect(default, null):Modificator;
|
||||
public var freezing(default, null):Modificator;
|
||||
public var protect(default, default):Bool;
|
||||
public var freezing(default, default):Bool;
|
||||
|
||||
public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) {
|
||||
super(id, rect, config.speed, Direction.RIGHT);
|
||||
this.protect = new Modificator(id);
|
||||
this.freezing = new Modificator(id);
|
||||
this.protect = false;
|
||||
this.freezing = false;
|
||||
this.playerId = playerId;
|
||||
this.config = config;
|
||||
this.layer = 1;
|
||||
@@ -35,14 +36,8 @@ class Tank extends MobileEntity {
|
||||
}
|
||||
|
||||
override public function move(direction:Direction):Void {
|
||||
if (!freezing.active) {
|
||||
if (!freezing) {
|
||||
super.move(direction);
|
||||
}
|
||||
}
|
||||
|
||||
override public function dispose() {
|
||||
super.dispose();
|
||||
protect.dispose();
|
||||
freezing.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,11 +16,10 @@ import ru.m.tankz.map.LevelMap;
|
||||
|
||||
public var config(default, default):Config;
|
||||
public var map(default, null):LevelMap;
|
||||
|
||||
public var allEntities(default, null):Map<Int, Entity>;
|
||||
public var ticker(default, null):ITicker;
|
||||
public var entities(default, null):Map<Int, Entity>;
|
||||
|
||||
private var ticker:Ticker;
|
||||
public var allEntities(default, null):Map<Int, Entity>;
|
||||
|
||||
public function new(config:Config) {
|
||||
this.config = config;
|
||||
@@ -67,8 +66,7 @@ import ru.m.tankz.map.LevelMap;
|
||||
}
|
||||
|
||||
public function update():Void {
|
||||
if (!ticker.running) ticker.start();
|
||||
var d:Float = ticker.passed;
|
||||
var d:Float = ticker.tick();
|
||||
|
||||
for (ent in entities) if (Std.is(ent, MobileEntity)) {
|
||||
var entityType:EntityType = EntityTypeResolver.of(ent);
|
||||
@@ -138,9 +136,6 @@ import ru.m.tankz.map.LevelMap;
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
for (entity in allEntities) {
|
||||
entity.dispose();
|
||||
}
|
||||
allEntities = new Map();
|
||||
entities = new Map();
|
||||
//map = null;
|
||||
|
||||
@@ -12,6 +12,7 @@ interface IEngine {
|
||||
public var entities(default, null):Map<Int, Entity>;
|
||||
public var config(default, default):Config;
|
||||
public var map(default, null):LevelMap;
|
||||
public var ticker(default, null):ITicker;
|
||||
|
||||
public var spawnSignal(default, null):Signal1<EntityType>;
|
||||
public var collisionSignal(default, null):Signal2<EntityType, EntityType>;
|
||||
|
||||
11
src/common/haxe/ru/m/tankz/engine/ITicker.hx
Normal file
11
src/common/haxe/ru/m/tankz/engine/ITicker.hx
Normal file
@@ -0,0 +1,11 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
interface ITicker {
|
||||
public var time(get, null):Int;
|
||||
public var running(default, null):Bool;
|
||||
|
||||
public function start():Void;
|
||||
public function stop():Void;
|
||||
public function tick():Int;
|
||||
public function emit(f:Void->Void, delay:Int):Void;
|
||||
}
|
||||
@@ -1,12 +1,17 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
class Ticker {
|
||||
typedef Action = {
|
||||
var time:Int;
|
||||
var action:Void->Void;
|
||||
}
|
||||
|
||||
class Ticker implements ITicker {
|
||||
public var time(get, null):Int;
|
||||
public var passed(get, null):Int;
|
||||
public var running(default, null):Bool;
|
||||
|
||||
private var begin:Int;
|
||||
private var last:Int;
|
||||
private var passed:Int;
|
||||
private var last_tick:Int;
|
||||
private var actions:Array<Action>;
|
||||
|
||||
private static var TIME = Timer.stamp();
|
||||
|
||||
@@ -15,13 +20,18 @@ class Ticker {
|
||||
}
|
||||
|
||||
public function new() {
|
||||
begin = 0;
|
||||
last = 0;
|
||||
passed = 0;
|
||||
last_tick = 0;
|
||||
running = false;
|
||||
actions = [];
|
||||
}
|
||||
|
||||
private function get_time():Int {
|
||||
return passed;
|
||||
}
|
||||
|
||||
public function start():Void {
|
||||
last = begin = now();
|
||||
last_tick = now();
|
||||
running = true;
|
||||
}
|
||||
|
||||
@@ -29,14 +39,36 @@ class Ticker {
|
||||
running = false;
|
||||
}
|
||||
|
||||
private function get_time():Int {
|
||||
return now() - begin;
|
||||
public function tick():Int {
|
||||
if (!running) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
private function get_passed():Int {
|
||||
var now = now();
|
||||
var result = now - last;
|
||||
last = now;
|
||||
var result = now - last_tick;
|
||||
last_tick = now;
|
||||
passed += result;
|
||||
if (actions.length > 0) {
|
||||
runActions();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private function runActions():Void {
|
||||
var it = actions.iterator();
|
||||
var action = it.next();
|
||||
var i = 0;
|
||||
while (action != null && time >= action.time) {
|
||||
action.action();
|
||||
i++;
|
||||
action = it.next();
|
||||
}
|
||||
if (i > 0) {
|
||||
actions = actions.slice(i);
|
||||
}
|
||||
}
|
||||
|
||||
public function emit(action:Void->Void, delay:Int):Void {
|
||||
actions.push({action:action, time:time+delay});
|
||||
actions.sort(function(a, b) return a.time - b.time);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,17 +44,15 @@ class EntityBuilder {
|
||||
return eagle;
|
||||
}
|
||||
|
||||
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Color, bonusOff:Bool = false):Tank {
|
||||
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, name:String, bonusOff:Bool = false):Tank {
|
||||
var playerConfig = config.getPlayer(playerId);
|
||||
var tankConfig = config.getTank(type);
|
||||
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
|
||||
tank.color = color.zero ? config.getColor(playerId) : color;
|
||||
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
|
||||
tank.name = name;
|
||||
if (!bonusOff) {
|
||||
tank.bonus = Math.random() < playerConfig.bonus;
|
||||
}
|
||||
if (playerConfig.protect > 0) {
|
||||
tank.protect.on(playerConfig.protect);
|
||||
}
|
||||
return tank;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.core.EntityType.EntityTypeResolver;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
|
||||
class EventUtil {
|
||||
@@ -20,30 +22,51 @@ class EventUtil {
|
||||
type: item.config.type,
|
||||
}
|
||||
});
|
||||
return GameEvent.SPAWN(BRICK(bricks));
|
||||
return SPAWN(BRICK(bricks));
|
||||
}
|
||||
|
||||
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
|
||||
var result = [];
|
||||
for (brick in map.bricks) {
|
||||
for (cell in brick.cells) {
|
||||
if (cell.destroyed) {
|
||||
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
|
||||
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
|
||||
return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
|
||||
}
|
||||
|
||||
public static function buildTankSpawn(tank:Tank):GameEvent {
|
||||
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
|
||||
return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
|
||||
type:tank.config.type,
|
||||
hits:tank.hits,
|
||||
bonus:tank.bonus,
|
||||
color:tank.color,
|
||||
name:tank.name,
|
||||
}));
|
||||
}
|
||||
|
||||
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
|
||||
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
|
||||
}
|
||||
|
||||
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
|
||||
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
|
||||
}
|
||||
|
||||
public static function buildMove(entity:Entity):GameEvent {
|
||||
return switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle):
|
||||
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
|
||||
MOVE(EAGLE(entity.id, entity.rect.position));
|
||||
case TANK(tank):
|
||||
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
|
||||
MOVE(TANK(entity.id, entity.rect.position));
|
||||
case BULLET(bullet):
|
||||
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
|
||||
MOVE(BULLET(entity.id, entity.rect.position));
|
||||
case _:
|
||||
null;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import ru.m.geom.Point;
|
||||
import ru.m.geom.Position;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import ru.m.tankz.control.NoneControlFactory;
|
||||
@@ -26,6 +27,9 @@ import ru.m.tankz.Type;
|
||||
public var state(default, null):GameState;
|
||||
public var engine(default, null):IEngine;
|
||||
public var controlFactory(default, null):IControlFactory;
|
||||
public var pause(default, set):Bool;
|
||||
|
||||
private var controls:Map<String, Control>;
|
||||
|
||||
@:provide var configBundle:IConfigBundle;
|
||||
|
||||
@@ -35,9 +39,21 @@ import ru.m.tankz.Type;
|
||||
this.teams = new Map();
|
||||
this.config = configBundle.get(type);
|
||||
this.controlFactory = new NoneControlFactory();
|
||||
this.pause = false;
|
||||
this.controls = new Map();
|
||||
connect(this);
|
||||
}
|
||||
|
||||
private function set_pause(value:Bool):Bool {
|
||||
if (pause != value) {
|
||||
pause = value;
|
||||
changePause(pause);
|
||||
}
|
||||
return pause;
|
||||
}
|
||||
|
||||
private function changePause(value:Bool):Void {}
|
||||
|
||||
private function applyPosition(entity:Entity, position:Position):Void {
|
||||
entity.rect.center = new Point(position.x, position.y);
|
||||
if (position.direction != null) {
|
||||
@@ -64,9 +80,19 @@ import ru.m.tankz.Type;
|
||||
var team = getTeam(teamId);
|
||||
team.eagleId = id;
|
||||
case SPAWN(TANK(id, rect, playerId, info)):
|
||||
var player = getPlayer(playerId);
|
||||
player.tankId = id;
|
||||
player.state.tank = info.type;
|
||||
if (controls.exists(playerId)) {
|
||||
var control = controls[playerId];
|
||||
control.tankId = id;
|
||||
control.start();
|
||||
}
|
||||
case DESTROY(TANK(id, shot)):
|
||||
for (control in controls) {
|
||||
if (control.tankId == id) {
|
||||
control.stop();
|
||||
control.tankId = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -86,14 +112,19 @@ import ru.m.tankz.Type;
|
||||
for (team in teams.iterator()) {
|
||||
for (player in team.players.iterator()) {
|
||||
var playerControl = controlsById.get(player.id);
|
||||
if (playerControl != null && !playerControl.color.zero) {
|
||||
if (playerControl != null) {
|
||||
if (playerControl.color != null) {
|
||||
player.state.color = playerControl.color;
|
||||
}
|
||||
if (playerControl.name != null) {
|
||||
player.state.name = playerControl.name;
|
||||
}
|
||||
}
|
||||
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
|
||||
var control = controlFactory.build(player.id, controlType);
|
||||
if (control != null) {
|
||||
player.control = control;
|
||||
player.control.bind(this, engine);
|
||||
controls[player.id] = control;
|
||||
control.bind(this, engine);
|
||||
} else {
|
||||
// ToDo: remove player
|
||||
player.state.life = 0;
|
||||
@@ -103,6 +134,10 @@ import ru.m.tankz.Type;
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
for (control in controls) {
|
||||
control.dispose();
|
||||
}
|
||||
controls = new Map();
|
||||
gameEventSignal.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ typedef TankInfo = {
|
||||
var hits:Int;
|
||||
var bonus:Bool;
|
||||
var color:Color;
|
||||
@:optional var name:String;
|
||||
}
|
||||
|
||||
typedef BrickInfo = {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxework.color.Color;
|
||||
import ru.m.geom.Line;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.tankz.control.Control;
|
||||
@@ -27,6 +26,16 @@ class GameRunner extends Game implements EngineListener {
|
||||
this.engine.connect(this);
|
||||
}
|
||||
|
||||
override function changePause(value:Bool):Void {
|
||||
if (engine != null) {
|
||||
if (value) {
|
||||
engine.ticker.stop();
|
||||
} else {
|
||||
engine.ticker.start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function update():Void {
|
||||
engine.update();
|
||||
}
|
||||
@@ -47,7 +56,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
team.spawner.runner = spawn;
|
||||
for (player in team.players.iterator()) {
|
||||
if (team.tryRespawn(player.id)) {
|
||||
team.spawner.push(player.id);
|
||||
team.spawner.push(engine.ticker, player.id);
|
||||
}
|
||||
}
|
||||
if (team.config.eagle != null) {
|
||||
@@ -55,7 +64,6 @@ class GameRunner extends Game implements EngineListener {
|
||||
var eagle = builder.buildEagle(point, team.id);
|
||||
engine.spawn(eagle);
|
||||
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
|
||||
eagle.protect.connect(onEagleProtectChange);
|
||||
}
|
||||
}
|
||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
|
||||
@@ -65,23 +73,39 @@ class GameRunner extends Game implements EngineListener {
|
||||
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
var player = getPlayer(task.playerId);
|
||||
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
|
||||
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
|
||||
engine.spawn(tank);
|
||||
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
||||
tank.protect.connect(onTankProtectChange);
|
||||
tank.freezing.connect(onTankFreezingChange);
|
||||
if (player.config.protect > 0) {
|
||||
protectTank(tank, player.config.protect);
|
||||
}
|
||||
}
|
||||
|
||||
private function onEagleProtectChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(id, state)));
|
||||
private function protectEagle(eagle:Eagle, duration:Float):Void {
|
||||
eagle.protect = true;
|
||||
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
|
||||
engine.ticker.emit(function() {
|
||||
eagle.protect = false;
|
||||
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
|
||||
}, Std.int(duration * 1000));
|
||||
}
|
||||
|
||||
private function onTankProtectChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(CHANGE(TANK_PROTECT(id, state)));
|
||||
private function protectTank(tank:Tank, duration:Float):Void {
|
||||
tank.protect = true;
|
||||
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
|
||||
engine.ticker.emit(function() {
|
||||
tank.protect = false;
|
||||
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
|
||||
}, Std.int(duration * 1000));
|
||||
}
|
||||
|
||||
private function onTankFreezingChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(id, state)));
|
||||
private function freezeTank(tank:Tank, duration:Float):Void {
|
||||
tank.freezing = true;
|
||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
||||
engine.ticker.emit(function() {
|
||||
tank.freezing = false;
|
||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
||||
}, Std.int(duration * 1000));
|
||||
}
|
||||
|
||||
private function checkComplete():Void {
|
||||
@@ -106,14 +130,6 @@ class GameRunner extends Game implements EngineListener {
|
||||
}
|
||||
|
||||
private function complete(winner:TeamId):Void {
|
||||
for (team in teams.iterator()) {
|
||||
for (player in team.players) {
|
||||
if (player.control != null) {
|
||||
player.control.action(STOP);
|
||||
player.control.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Timer.delay(function() {
|
||||
gameEventSignal.emit(COMPLETE(state, winner));
|
||||
}, 3000);
|
||||
@@ -141,8 +157,9 @@ class GameRunner extends Game implements EngineListener {
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
var control = getPlayer(tank.playerId).control;
|
||||
if (control != null) control.onCollision(with);
|
||||
if (controls.exists(tank.playerId)) {
|
||||
controls[tank.playerId].onCollision(with);
|
||||
}
|
||||
case _:
|
||||
}
|
||||
switch [entity, with] {
|
||||
@@ -168,7 +185,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
|
||||
// Nothing
|
||||
} else {
|
||||
if (!tank.protect.active) {
|
||||
if (!tank.protect) {
|
||||
if (tank.hits > 0) {
|
||||
tank.hits--;
|
||||
if (tank.bonus) {
|
||||
@@ -192,7 +209,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
}
|
||||
case [BULLET(bullet), EAGLE(eagle)]:
|
||||
if (!eagle.protect.active) {
|
||||
if (!eagle.protect) {
|
||||
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
|
||||
}
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
@@ -222,7 +239,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
}
|
||||
var bonus = builder.buildBonus(point, type);
|
||||
engine.spawn(bonus);
|
||||
gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
|
||||
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
|
||||
}
|
||||
|
||||
private inline function alienTank(team:TeamId):Tank->Bool {
|
||||
@@ -240,10 +257,10 @@ class GameRunner extends Game implements EngineListener {
|
||||
gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
|
||||
}
|
||||
case "helmet":
|
||||
tank.protect.on(bonus.config.duration);
|
||||
protectTank(tank, bonus.config.duration);
|
||||
case "clock":
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
t.freezing.on(bonus.config.duration);
|
||||
freezeTank(t, bonus.config.duration);
|
||||
t.stop();
|
||||
gameEventSignal.emit(STOP(TANK(t.id)));
|
||||
}
|
||||
@@ -252,7 +269,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
var team:Team = teams[tank.playerId.team];
|
||||
if (team.eagleId > 0) {
|
||||
var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
|
||||
eagle.protect.on(bonus.config.duration);
|
||||
protectEagle(eagle, bonus.config.duration);
|
||||
}
|
||||
case "gun":
|
||||
upgradeTank(tank, 5);
|
||||
@@ -293,12 +310,20 @@ class GameRunner extends Game implements EngineListener {
|
||||
}
|
||||
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
if (pause) {
|
||||
switch event {
|
||||
case ACTION(_): return;
|
||||
case _:
|
||||
}
|
||||
}
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case START(_):
|
||||
engine.ticker.start();
|
||||
timer = new Timer(30);
|
||||
timer.run = update;
|
||||
case COMPLETE(_, _):
|
||||
engine.ticker.stop();
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
@@ -306,25 +331,20 @@ class GameRunner extends Game implements EngineListener {
|
||||
case ACTION(tankId, SHOT):
|
||||
var tank:Tank = cast engine.entities.get(tankId);
|
||||
var player = getPlayer(tank.playerId);
|
||||
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
|
||||
if (!tank.freezing && player.bullets < tank.config.bullets) {
|
||||
var rect = tank.rect;
|
||||
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
|
||||
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
|
||||
bullet.tank = tank;
|
||||
bullet.move(bullet.rect.direction);
|
||||
engine.spawn(bullet);
|
||||
gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
|
||||
gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
|
||||
}
|
||||
case ACTION(tankId, MOVE(direction)):
|
||||
engine.move(tankId, direction);
|
||||
case ACTION(tankId, STOP):
|
||||
gameEventSignal.emit(STOP(TANK(tankId)));
|
||||
engine.stop(tankId);
|
||||
case SPAWN(TANK(_, _, playerId, _)):
|
||||
var control = getPlayer(playerId).control;
|
||||
if (control != null) {
|
||||
control.start();
|
||||
}
|
||||
case SPAWN(BULLET(_, _, playerId, _)):
|
||||
getPlayer(playerId).bullets++;
|
||||
case DESTROY(EAGLE(id, shot)):
|
||||
@@ -339,9 +359,6 @@ class GameRunner extends Game implements EngineListener {
|
||||
var tank:Tank = engine.getEntity(id);
|
||||
var team = getTeam(tank.playerId.team);
|
||||
var player = getPlayer(tank.playerId);
|
||||
if (player.control != null) {
|
||||
player.control.stop();
|
||||
}
|
||||
player.tankId = -1;
|
||||
team.onDestroy(player.id);
|
||||
if (player.state.life > 0) {
|
||||
@@ -351,7 +368,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
}
|
||||
var respawn:Bool = team.tryRespawn(player.id);
|
||||
if (respawn) {
|
||||
team.spawner.push(player.id);
|
||||
team.spawner.push(engine.ticker, player.id);
|
||||
}
|
||||
if (!team.isAlive) {
|
||||
checkComplete();
|
||||
|
||||
@@ -38,6 +38,7 @@ class PlayerState extends State {
|
||||
public var id:PlayerId;
|
||||
public var tank:TankType;
|
||||
public var color:Color;
|
||||
public var name:String;
|
||||
public var life:Int;
|
||||
public var total:State;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ interface IGame extends GameListener {
|
||||
public var winner(default, null):Null<TeamId>;
|
||||
public var state(default, null):GameState;
|
||||
public var controlFactory(default, null):IControlFactory;
|
||||
public var pause(default, set):Bool;
|
||||
|
||||
public var gameEventSignal(default, null):Signal<GameEvent>;
|
||||
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class Player {
|
||||
public var config(default, null):PlayerConfig;
|
||||
public var id(default, null):PlayerId;
|
||||
public var tankId(default, set):Int;
|
||||
public var control(default, set):Control;
|
||||
public var isAlive(get, null):Bool;
|
||||
public var state(default, default):PlayerState;
|
||||
public var bullets(default, default):Int;
|
||||
@@ -17,7 +15,6 @@ class Player {
|
||||
public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
|
||||
this.config = config;
|
||||
this.id = new PlayerId(teamId, config.index);
|
||||
this.control = null;
|
||||
this.state = state == null ? new PlayerState(id) : state;
|
||||
this.state.reset();
|
||||
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
|
||||
@@ -27,21 +24,9 @@ class Player {
|
||||
|
||||
private function set_tankId(value:Int):Int {
|
||||
tankId = value;
|
||||
if (control != null) {
|
||||
control.tankId = tankId;
|
||||
}
|
||||
return tankId;
|
||||
}
|
||||
|
||||
private function set_control(value:Control):Control {
|
||||
if (control != null) control.dispose();
|
||||
control = value;
|
||||
if (control != null) {
|
||||
control.tankId = tankId;
|
||||
}
|
||||
return control;
|
||||
}
|
||||
|
||||
private function get_isAlive():Bool {
|
||||
return tankId > -1 || state.life > 0;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.engine.ITicker;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.Timer;
|
||||
|
||||
typedef SpawnTask = {
|
||||
var point:SpawnPoint;
|
||||
@@ -18,7 +18,6 @@ class Spawner {
|
||||
private var config:TeamConfig;
|
||||
private var points:Array<SpawnPoint>;
|
||||
private var queue:Array<SpawnTask>;
|
||||
private var timer:Timer;
|
||||
|
||||
private var indexedPoints:Map<Int, SpawnPoint>;
|
||||
private var anyPoints:Array<SpawnPoint>;
|
||||
@@ -61,7 +60,7 @@ class Spawner {
|
||||
return null;
|
||||
}
|
||||
|
||||
public function push(playerId:PlayerId):Void {
|
||||
public function push(ticker:ITicker, playerId:PlayerId):Void {
|
||||
var point:SpawnPoint = null;
|
||||
if (indexedPoints.exists(playerId.index)) {
|
||||
point = indexedPoints.get(playerId.index);
|
||||
@@ -71,24 +70,16 @@ class Spawner {
|
||||
}
|
||||
if (point != null) {
|
||||
queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)});
|
||||
run();
|
||||
if (config.spawnInterval == null) {
|
||||
ticker.emit(spawn, 500);
|
||||
} else {
|
||||
ticker.emit(spawn, 500 + config.spawnInterval * queue.length);
|
||||
}
|
||||
}
|
||||
|
||||
private function run():Void {
|
||||
if (timer == null) {
|
||||
timer = new Timer(config.spawnInterval == null ? 500 : config.spawnInterval);
|
||||
timer.run = spawn;
|
||||
}
|
||||
}
|
||||
|
||||
private function spawn():Void {
|
||||
if (queue.length == 0) {
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
} else {
|
||||
if (queue.length > 0) {
|
||||
runner(queue.shift());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.game.record;
|
||||
|
||||
import ru.m.tankz.engine.ITicker;
|
||||
import ru.m.tankz.engine.Ticker;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
@@ -7,7 +8,7 @@ class GameRecorder implements GameListener {
|
||||
|
||||
public var record(default, null):GameRecord;
|
||||
|
||||
private var ticker:Ticker;
|
||||
private var ticker:ITicker;
|
||||
|
||||
public function new() {
|
||||
ticker = new Ticker();
|
||||
@@ -15,10 +16,9 @@ class GameRecorder implements GameListener {
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
if (!ticker.running) ticker.start();
|
||||
record.events.push({time: ticker.time, event: event});
|
||||
switch event {
|
||||
case GameEvent.START(state):
|
||||
ticker.start();
|
||||
record.info.type = state.type;
|
||||
record.info.presetId = state.presetId;
|
||||
record.info.levelId = state.levelId;
|
||||
@@ -27,5 +27,7 @@ class GameRecorder implements GameListener {
|
||||
ticker.stop();
|
||||
case _:
|
||||
}
|
||||
ticker.tick();
|
||||
record.events.push({time: ticker.time, event: event});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,23 +7,9 @@ message UserProto {
|
||||
string name = 2;
|
||||
}
|
||||
|
||||
enum GameStateProto {
|
||||
READY = 0;
|
||||
STARTED = 1;
|
||||
ENDED = 2;
|
||||
}
|
||||
|
||||
message PlayerProto {
|
||||
UserProto user = 1;
|
||||
string team = 2;
|
||||
int32 index = 3;
|
||||
}
|
||||
|
||||
message GameProto {
|
||||
int32 id = 1;
|
||||
string type = 2;
|
||||
int32 level = 3;
|
||||
UserProto creator = 4;
|
||||
repeated PlayerProto players = 5;
|
||||
GameStateProto state = 6;
|
||||
bool started = 4;
|
||||
}
|
||||
|
||||
@@ -2,27 +2,116 @@ syntax = "proto3";
|
||||
|
||||
package ru.m.tankz.proto.game;
|
||||
|
||||
|
||||
enum GameActionTypeProto {
|
||||
MOVE = 0;
|
||||
SHOT = 1;
|
||||
STOP = 2;
|
||||
message PositionProto {
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
}
|
||||
|
||||
enum GameChangeTypeProto {
|
||||
MOVED = 0;
|
||||
DESTROED = 1;
|
||||
MODIFIED = 2;
|
||||
APPEND = 3;
|
||||
DIRECTION = 4;
|
||||
message RectangleProto {
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
float width = 3;
|
||||
float height = 4;
|
||||
}
|
||||
|
||||
message GameChangeProto {
|
||||
GameChangeTypeProto type = 1;
|
||||
string entityType = 2;
|
||||
int32 entityId = 3;
|
||||
float x = 4;
|
||||
float y = 5;
|
||||
int32 directionX = 6;
|
||||
int32 directionY = 7;
|
||||
message ShotProto {
|
||||
int32 tankId = 1;
|
||||
int32 bulletId = 2;
|
||||
int32 score = 3;
|
||||
}
|
||||
|
||||
message BrickProto {
|
||||
int32 gridX = 1;
|
||||
int32 gridY = 2;
|
||||
string type = 3;
|
||||
}
|
||||
|
||||
message EagleProto {
|
||||
string team = 1;
|
||||
}
|
||||
|
||||
message TankProto {
|
||||
string team = 1;
|
||||
int32 index = 2;
|
||||
string type = 3;
|
||||
int32 hits = 4;
|
||||
bool bonus = 5;
|
||||
int32 color = 6;
|
||||
string name = 7;
|
||||
}
|
||||
|
||||
message BulletProto {
|
||||
string team = 1;
|
||||
int32 index = 2;
|
||||
int32 piercing = 3;
|
||||
}
|
||||
|
||||
message BonusProto {
|
||||
string type = 1;
|
||||
}
|
||||
|
||||
message GameStateProto {
|
||||
string state = 1;
|
||||
}
|
||||
|
||||
message GameEventStartProto {
|
||||
GameStateProto state = 1;
|
||||
}
|
||||
|
||||
message GameEventCompleteProto {
|
||||
GameStateProto state = 1;
|
||||
}
|
||||
|
||||
message GameEventSpawnProto {
|
||||
int32 entityId = 1;
|
||||
RectangleProto rectangle = 2;
|
||||
oneof entity {
|
||||
EagleProto eagle = 3;
|
||||
TankProto tank = 4;
|
||||
BulletProto bullet = 5;
|
||||
BonusProto bonus = 6;
|
||||
BrickProto bricks = 7;
|
||||
}
|
||||
}
|
||||
|
||||
message GameEventMoveProto {
|
||||
int32 entityId = 1;
|
||||
PositionProto position = 2;
|
||||
}
|
||||
|
||||
message GameEventStopProto {
|
||||
int32 entityId = 1;
|
||||
}
|
||||
|
||||
message GameEventHitProto {
|
||||
int32 entityId = 1;
|
||||
ShotProto shot = 2;
|
||||
}
|
||||
|
||||
message GameEventDestroyProto {
|
||||
int32 entityId = 1;
|
||||
ShotProto shot = 2;
|
||||
}
|
||||
|
||||
message GameEventActionProto {
|
||||
int32 entityId = 1;
|
||||
oneof action {
|
||||
PositionProto move = 2;
|
||||
bool stop = 3;
|
||||
bool shot = 4;
|
||||
}
|
||||
}
|
||||
|
||||
message GameEventProto {
|
||||
int32 time = 1;
|
||||
oneof event {
|
||||
GameEventStartProto start = 2;
|
||||
GameEventCompleteProto complete = 3;
|
||||
GameEventSpawnProto spawn = 4;
|
||||
GameEventMoveProto move = 5;
|
||||
GameEventStopProto stop = 6;
|
||||
GameEventHitProto hit = 7;
|
||||
GameEventDestroyProto destroy = 8;
|
||||
GameEventActionProto action = 9;
|
||||
}
|
||||
}
|
||||
@@ -2,16 +2,15 @@ syntax = "proto3";
|
||||
|
||||
import "core.proto";
|
||||
import "game.proto";
|
||||
import "room.proto";
|
||||
|
||||
package ru.m.tankz.proto.pack;
|
||||
|
||||
|
||||
message ErrorResponse {
|
||||
int32 code = 1;
|
||||
string message = 2;
|
||||
}
|
||||
|
||||
// Login
|
||||
message LoginRequest {
|
||||
string uuid = 1;
|
||||
string name = 2;
|
||||
@@ -21,89 +20,35 @@ message LoginResponse {
|
||||
ru.m.tankz.proto.core.UserProto user = 1;
|
||||
}
|
||||
|
||||
// Logout
|
||||
message LogoutRequest {}
|
||||
|
||||
message LogoutResponse {}
|
||||
|
||||
// List Game
|
||||
message ListGameRequest {}
|
||||
|
||||
message ListGameResponse {
|
||||
repeated ru.m.tankz.proto.core.GameProto games = 1;
|
||||
}
|
||||
|
||||
// Create Game
|
||||
message CreateGameRequest {
|
||||
string type = 1;
|
||||
int32 level = 2;
|
||||
}
|
||||
|
||||
message CreateGameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
}
|
||||
|
||||
// Join Game
|
||||
message JoinGameRequest {
|
||||
int32 game_id = 1;
|
||||
}
|
||||
|
||||
message JoinGameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
}
|
||||
|
||||
// Leave Game
|
||||
message LeaveGameRequest {}
|
||||
|
||||
message LeaveGameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
}
|
||||
|
||||
// Start Game
|
||||
message StartGameRequest {}
|
||||
|
||||
message StartGameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
}
|
||||
|
||||
// Game
|
||||
message GameEventRequest {
|
||||
int32 time = 1;
|
||||
string event = 2;
|
||||
ru.m.tankz.proto.game.GameEventProto event = 1;
|
||||
}
|
||||
|
||||
message GameEventResponse {
|
||||
int32 time = 1;
|
||||
string event = 2;
|
||||
ru.m.tankz.proto.game.GameEventProto event = 1;
|
||||
}
|
||||
|
||||
// Request
|
||||
message Request {
|
||||
oneof content {
|
||||
LoginRequest login = 1;
|
||||
LogoutRequest logout = 2;
|
||||
ListGameRequest listGame = 3;
|
||||
CreateGameRequest createGame = 4;
|
||||
JoinGameRequest joinGame = 5;
|
||||
LeaveGameRequest leaveGame = 6;
|
||||
StartGameRequest startGame = 7;
|
||||
GameEventRequest gameEvent = 8;
|
||||
ru.m.tankz.proto.room.RoomRequest room = 3;
|
||||
ru.m.tankz.proto.room.RoomListRequest roomList = 4;
|
||||
GameEventRequest gameEvent = 6;
|
||||
}
|
||||
}
|
||||
|
||||
// Response
|
||||
message Response {
|
||||
oneof content {
|
||||
LoginResponse login = 1;
|
||||
LogoutResponse logout = 2;
|
||||
ListGameResponse listGame = 3;
|
||||
CreateGameResponse createGame = 4;
|
||||
JoinGameResponse joinGame = 5;
|
||||
LeaveGameResponse leaveGame = 6;
|
||||
StartGameResponse startGame = 7;
|
||||
GameEventResponse gameEvent = 8;
|
||||
ru.m.tankz.proto.room.RoomResponse room = 3;
|
||||
ru.m.tankz.proto.room.RoomListResponse roomList = 4;
|
||||
GameEventResponse gameEvent = 6;
|
||||
|
||||
ErrorResponse error = 999;
|
||||
}
|
||||
|
||||
64
src/common/proto/room.proto
Normal file
64
src/common/proto/room.proto
Normal file
@@ -0,0 +1,64 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "core.proto";
|
||||
|
||||
package ru.m.tankz.proto.room;
|
||||
|
||||
message SlotProto {
|
||||
string team = 3;
|
||||
int32 index = 4;
|
||||
}
|
||||
|
||||
message RoomSlotProto {
|
||||
SlotProto slot = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
}
|
||||
|
||||
message RoomProto {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto creator = 2;
|
||||
repeated ru.m.tankz.proto.core.UserProto users = 3;
|
||||
repeated RoomSlotProto slots = 4;
|
||||
}
|
||||
|
||||
message CreateRequest {
|
||||
string type = 2;
|
||||
int32 level = 3;
|
||||
}
|
||||
|
||||
message JoinRequest {
|
||||
int32 gameId = 1;
|
||||
bool restore = 2;
|
||||
}
|
||||
|
||||
message LeaveRequest {
|
||||
}
|
||||
|
||||
message SlotRequest {
|
||||
SlotProto slot = 3;
|
||||
}
|
||||
|
||||
message StartRequest {
|
||||
}
|
||||
|
||||
message RoomRequest {
|
||||
oneof content {
|
||||
CreateRequest create = 1;
|
||||
JoinRequest join = 2;
|
||||
LeaveRequest leave = 3;
|
||||
SlotRequest slot = 4;
|
||||
StartRequest start = 5;
|
||||
}
|
||||
}
|
||||
|
||||
message RoomResponse {
|
||||
RoomProto room = 1;
|
||||
}
|
||||
|
||||
message RoomListRequest {
|
||||
bool subscribe = 1;
|
||||
}
|
||||
|
||||
message RoomListResponse {
|
||||
repeated RoomProto rooms = 1;
|
||||
}
|
||||
@@ -203,10 +203,13 @@ controls:
|
||||
values:
|
||||
- playerId: [human, 0]
|
||||
control: human-0
|
||||
name: Player 1
|
||||
- id: 1
|
||||
name: 2 Player
|
||||
values:
|
||||
- playerId: [human, 0]
|
||||
control: human-0
|
||||
name: Player 1
|
||||
- playerId: [human, 1]
|
||||
control: human-1
|
||||
name: Player 2
|
||||
|
||||
@@ -96,10 +96,13 @@ controls:
|
||||
values:
|
||||
- playerId: [alpha, 0]
|
||||
control: human-0
|
||||
name: Player 1
|
||||
- id: 1
|
||||
name: 2 Player
|
||||
values:
|
||||
- playerId: [alpha, 0]
|
||||
control: human-0
|
||||
name: Player 1
|
||||
- playerId: [beta, 0]
|
||||
control: human-1
|
||||
name: Player 2
|
||||
|
||||
@@ -122,21 +122,26 @@ controls:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
name: Player 1
|
||||
- id: 1
|
||||
name: 2 Player Coop
|
||||
values:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
name: Player 1
|
||||
- playerId: [radiant, 1]
|
||||
control: human-1
|
||||
color: 0xff8866
|
||||
name: Player 2
|
||||
- id: 2
|
||||
name: 2 Player VS
|
||||
values:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
name: Player 1
|
||||
- playerId: [dire, 0]
|
||||
control: human-1
|
||||
color: 0x4294ff
|
||||
name: Player 2
|
||||
|
||||
@@ -46,17 +46,15 @@ enum Brush {
|
||||
|
||||
override private function drawBackground():Void {
|
||||
super.drawBackground();
|
||||
var mapWidth = map.gridWidth * map.cellWidth;
|
||||
var mapHeight = map.gridHeight * map.cellHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.lineStyle(1, 0x007700);
|
||||
for (x in 0...map.gridWidth) {
|
||||
g.moveTo(x * map.cellWidth, 0);
|
||||
g.lineTo(x * map.cellWidth, mapHeight);
|
||||
for (x in 0...config.map.gridWidth) {
|
||||
g.moveTo(x * config.map.cellWidth, 0);
|
||||
g.lineTo(x * config.map.cellWidth, config.mapHeight);
|
||||
}
|
||||
for (y in 0...map.gridHeight) {
|
||||
g.moveTo(0, y * map.cellHeight);
|
||||
g.lineTo(mapWidth, y * map.cellHeight);
|
||||
for (y in 0...config.map.gridHeight) {
|
||||
g.moveTo(0, y * config.map.cellHeight);
|
||||
g.lineTo(config.mapWidth, y * config.map.cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +115,7 @@ enum Brush {
|
||||
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
|
||||
var player = config.getPlayer(playerId);
|
||||
var tankSpawn = player.tanks[0];
|
||||
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
|
||||
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, playerId.toString(), true);
|
||||
pointEntities[pointKey(point)] = tank;
|
||||
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
||||
}
|
||||
|
||||
@@ -4,8 +4,10 @@ import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame.GameListener;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.GameStateProto;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
import ru.m.tankz.proto.room.SlotProto;
|
||||
import ru.m.tankz.server.game.IGameManager;
|
||||
|
||||
class _GameListener implements GameListener {
|
||||
@@ -21,7 +23,7 @@ class _GameListener implements GameListener {
|
||||
dispatcher.dispatchEvent(game, event);
|
||||
switch event {
|
||||
case COMPLETE(_, _):
|
||||
dispatcher.delete(game.proto.id);
|
||||
dispatcher.delete(game.id);
|
||||
dispose();
|
||||
case _:
|
||||
}
|
||||
@@ -52,26 +54,36 @@ class _GameListener implements GameListener {
|
||||
|
||||
public function create(user:UserProto, type:String, level:Int):ServerGame {
|
||||
if (gamesByCreator.exists(user.uuid)) {
|
||||
delete(gamesByCreator[user.uuid].proto.id);
|
||||
delete(gamesByCreator[user.uuid].id);
|
||||
}
|
||||
var proto = new GameProto()
|
||||
var room = new RoomProto()
|
||||
.setGame(
|
||||
new GameProto()
|
||||
.setId(++counter)
|
||||
.setCreator(user)
|
||||
.setType(type)
|
||||
.setLevel(level);
|
||||
var game = new ServerGame(proto);
|
||||
game.joinUser(user);
|
||||
.setLevel(level)
|
||||
)
|
||||
.setCreator(user);
|
||||
var game = new ServerGame(room);
|
||||
var slots:Array<RoomSlotProto> = [];
|
||||
for (team in game.state.teams) {
|
||||
for (player in team.players) {
|
||||
slots.push(new RoomSlotProto().setSlot(new SlotProto().setTeam(player.id.team).setIndex(player.id.index)));
|
||||
}
|
||||
}
|
||||
game.room.setSlots(slots);
|
||||
games.push(game);
|
||||
gamesById[game.proto.id] = game;
|
||||
gamesByCreator[game.proto.creator.uuid] = game;
|
||||
gamesById[game.id] = game;
|
||||
gamesByCreator[game.room.creator.uuid] = game;
|
||||
createSignal.emit(game);
|
||||
join(game.id, user);
|
||||
return game;
|
||||
}
|
||||
|
||||
public function join(gameId:Int, user:UserProto):Void {
|
||||
if (gamesById.exists(gameId)) {
|
||||
var game = gamesById[gameId];
|
||||
game.joinUser(user);
|
||||
game.join(user);
|
||||
gamesByUser[user.uuid] = game;
|
||||
changeSignal.emit(game, JOIN(user));
|
||||
}
|
||||
@@ -81,26 +93,35 @@ class _GameListener implements GameListener {
|
||||
if (gamesById.exists(gameId)) {
|
||||
var game = gamesById[gameId];
|
||||
games.remove(game);
|
||||
gamesById.remove(game.proto.id);
|
||||
gamesByCreator.remove(game.proto.creator.uuid);
|
||||
gamesById.remove(game.id);
|
||||
gamesByCreator.remove(game.room.creator.uuid);
|
||||
deleteSignal.emit(game);
|
||||
}
|
||||
}
|
||||
|
||||
public function leave(user:UserProto):Void {
|
||||
if (gamesByCreator.exists(user.uuid)) {
|
||||
/*if (gamesByCreator.exists(user.uuid)) {
|
||||
delete(gamesByCreator[user.uuid].proto.id);
|
||||
} else if (gamesByUser.exists(user.uuid)) {
|
||||
} else*/ if (gamesByUser.exists(user.uuid)) {
|
||||
var game = gamesByUser[user.uuid];
|
||||
game.leaveUser(user);
|
||||
gamesByUser.remove(user.uuid);
|
||||
game.leave(user);
|
||||
changeSignal.emit(game, LEAVE(user));
|
||||
}
|
||||
}
|
||||
|
||||
public function slot(user:UserProto, slot:SlotProto):Void {
|
||||
if (gamesByUser.exists(user.uuid)) {
|
||||
var game = gamesByUser[user.uuid];
|
||||
game.slot(user, slot);
|
||||
changeSignal.emit(game, SLOT(user, slot));
|
||||
}
|
||||
}
|
||||
|
||||
public function start(gameId:Int):Void {
|
||||
if (gamesById.exists(gameId)) {
|
||||
var game:ServerGame = gamesById[gameId];
|
||||
game.proto.setState(GameStateProto.STARTED);
|
||||
game.room.game.setStarted(true);
|
||||
changeSignal.emit(game, START);
|
||||
game.connect(new _GameListener(game, this));
|
||||
game.start();
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
package ru.m.tankz.server.game;
|
||||
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.room.SlotProto;
|
||||
|
||||
enum GameChange {
|
||||
JOIN(user:UserProto);
|
||||
LEAVE(user:UserProto);
|
||||
SLOT(user:UserProto, slot:SlotProto);
|
||||
START();
|
||||
}
|
||||
|
||||
@@ -21,6 +23,7 @@ interface IGameManager {
|
||||
public var games(default, null):Array<ServerGame>;
|
||||
public var gamesById(default, null):Map<Int, ServerGame>;
|
||||
public var gamesByCreator(default, null):Map<String, ServerGame>;
|
||||
public var gamesByUser(default, null):Map<String, ServerGame>;
|
||||
|
||||
private var createSignal(default, null):Signal<ServerGame>;
|
||||
private var changeSignal(default, null):Signal2<ServerGame, GameChange>;
|
||||
@@ -35,6 +38,7 @@ interface IGameManager {
|
||||
public function create(user:UserProto, type:String, level:Int):ServerGame;
|
||||
public function delete(gameId:Int):Void;
|
||||
public function join(gameId:Int, user:UserProto):Void;
|
||||
public function slot(user:UserProto, slot:SlotProto):Void;
|
||||
public function leave(user:UserProto):Void;
|
||||
public function start(gameId:Int):Void;
|
||||
}
|
||||
|
||||
@@ -1,39 +1,99 @@
|
||||
package ru.m.tankz.server.game;
|
||||
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.game.EventUtil;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
import ru.m.tankz.proto.room.SlotProto;
|
||||
import ru.m.tankz.server.control.ServerControlFactory;
|
||||
|
||||
class ServerGame extends GameRunner {
|
||||
|
||||
public var runner(default, null):GameRunner;
|
||||
public var proto(default, null):GameProto;
|
||||
public var room(default, null):RoomProto;
|
||||
public var id(get, null):Int;
|
||||
|
||||
public function new(proto:GameProto) {
|
||||
super(new GameState(proto.type, 0, proto.level));
|
||||
public function new(room:RoomProto) {
|
||||
super(new GameState(room.game.type, 0, room.game.level));
|
||||
this.controlFactory = new ServerControlFactory();
|
||||
this.proto = proto;
|
||||
this.room = room;
|
||||
}
|
||||
|
||||
public function joinUser(user:UserProto):Void {
|
||||
var index = proto.players.length;
|
||||
var teamId = "human"; // ToDo:
|
||||
proto.players.push(new PlayerProto().setUser(user).setTeam(teamId).setIndex(index));
|
||||
private inline function get_id():Int {
|
||||
return room.game.id;
|
||||
}
|
||||
|
||||
public function leaveUser(user:UserProto):Void {
|
||||
proto.setPlayers(proto.players.filter(function(player) return player.user.uuid != user.uuid));
|
||||
public function contains(user:UserProto):Bool {
|
||||
for (slot in room.slots) {
|
||||
if (slot.hasUser() && slot.user.uuid == user.uuid) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public function join(user:UserProto):Void {
|
||||
if (!contains(user)) {
|
||||
room.users.push(user);
|
||||
}
|
||||
}
|
||||
|
||||
public function slot(user:UserProto, slot:SlotProto):Void {
|
||||
join(user);
|
||||
for (s in room.slots) {
|
||||
if (s.hasUser() && s.user.uuid == user.uuid) {
|
||||
s.clearUser();
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (s in room.slots) {
|
||||
if (s.slot.team == slot.team && s.slot.index == slot.index) {
|
||||
s.setUser(user);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function leave(user:UserProto):Void {
|
||||
for (slot in room.slots) {
|
||||
if (slot.user != null && slot.user.uuid == user.uuid) {
|
||||
slot.clearUser();
|
||||
break;
|
||||
}
|
||||
}
|
||||
room.setUsers(room.users.filter(function(u:UserProto) return u.uuid != user.uuid));
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
state.controls = proto.players.map(function(player):PlayerControl return {
|
||||
playerId: [player.team, player.index],
|
||||
control: 'human-0'
|
||||
state.controls = room.slots
|
||||
.filter(function(slot:RoomSlotProto) return slot.hasUser())
|
||||
.map(function(slot:RoomSlotProto):PlayerControl return {
|
||||
playerId: [slot.slot.team, slot.slot.index],
|
||||
control: "human-0",
|
||||
name: slot.user.name,
|
||||
});
|
||||
super.start();
|
||||
}
|
||||
|
||||
public function restore():Array<GameEvent> {
|
||||
var result = [];
|
||||
result.push(EventUtil.buildBricksSpawn(engine.map));
|
||||
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
|
||||
result.push(START(state));
|
||||
for (entity in engine.entities) {
|
||||
switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
|
||||
case TANK(tank): result.push(EventUtil.buildTankSpawn(tank));
|
||||
case BONUS(bonus): result.push(EventUtil.buildBonusSpawn(bonus));
|
||||
case BULLET(bullet): result.push(EventUtil.buildBulletSpawn(bullet));
|
||||
case CELL(_):
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,21 @@
|
||||
package ru.m.tankz.server.session;
|
||||
|
||||
import haxe.Unserializer;
|
||||
import haxe.Serializer;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.proto.game.GameEventProto;
|
||||
import com.hurlant.crypto.extra.UUID;
|
||||
import com.hurlant.crypto.prng.Random;
|
||||
import haxe.Serializer;
|
||||
import haxe.Unserializer;
|
||||
import haxework.log.BaseLogger.LoggerUtil;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.pack.CreateGameResponse;
|
||||
import ru.m.tankz.proto.pack.ErrorResponse;
|
||||
import ru.m.tankz.proto.pack.JoinGameResponse;
|
||||
import ru.m.tankz.proto.pack.LeaveGameResponse;
|
||||
import ru.m.tankz.proto.pack.ListGameResponse;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.proto.pack.LoginResponse;
|
||||
import ru.m.tankz.proto.pack.LogoutResponse;
|
||||
import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
import ru.m.tankz.proto.pack.StartGameResponse;
|
||||
import ru.m.tankz.proto.room.RoomListResponse;
|
||||
import ru.m.tankz.proto.room.RoomResponse;
|
||||
import ru.m.tankz.server.game.IGameManager;
|
||||
import ru.m.tankz.server.game.ServerGame;
|
||||
import sys.net.Socket;
|
||||
@@ -30,6 +28,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
public var user(default, null):UserProto;
|
||||
public var gameId(default, null):Int;
|
||||
|
||||
private var subscribed:Bool;
|
||||
private var tag(get, never):String;
|
||||
|
||||
private function get_tag():String {
|
||||
@@ -45,9 +44,9 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
send(new Response().setError(new ErrorResponse().setCode(code).setMessage(message)));
|
||||
}
|
||||
|
||||
private function listGame():ListGameResponse {
|
||||
private function listGame():RoomListResponse {
|
||||
var games = gameManager.games;
|
||||
return new ListGameResponse().setGames([for (game in games) game.proto]);
|
||||
return new RoomListResponse().setRooms([for (game in games) game.room]);
|
||||
}
|
||||
|
||||
override public function send(packet:Response):Void {
|
||||
@@ -59,15 +58,26 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
}
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
private function logout(leave:Bool = true):Void {
|
||||
gameId = -1;
|
||||
gameManager.disconnect(this);
|
||||
if (user != null) {
|
||||
if (user != null && leave) {
|
||||
gameManager.leave(user);
|
||||
user = null;
|
||||
}
|
||||
}
|
||||
|
||||
private function join(gameId:Int, restore:Bool):Void {
|
||||
this.gameId = gameId;
|
||||
gameManager.join(gameId, user);
|
||||
var game = gameManager.gamesById[gameId];
|
||||
if (restore && game.room.game.started) {
|
||||
for (event in game.restore()) {
|
||||
send(new Response().setGameEvent(new GameEventResponse().setEvent(new GameEventProto().setTime(0).setEvent(Serializer.run(event)))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override private function onRequest(request:Request):Void {
|
||||
#if proto_debug L.d(TAG, '$tag onRequest: ${request}'); #end
|
||||
try {
|
||||
@@ -81,31 +91,37 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
.setName(request.login.name);
|
||||
gameManager.connect(this);
|
||||
send(new Response().setLogin(new LoginResponse().setUser(user)));
|
||||
if (gameManager.gamesByUser.exists(user.uuid)) {
|
||||
join(gameManager.gamesByUser[user.uuid].id, false);
|
||||
}
|
||||
// logout
|
||||
} else if (request.hasLogout()) {
|
||||
logout();
|
||||
send(new Response().setLogout(new LogoutResponse()));
|
||||
// create
|
||||
} else if (request.hasCreateGame()) {
|
||||
var game = gameManager.create(user, request.createGame.type, request.createGame.level);
|
||||
gameId = game.proto.id;
|
||||
send(new Response().setCreateGame(new CreateGameResponse().setGame(game.proto)));
|
||||
// list
|
||||
} else if (request.hasListGame()) {
|
||||
send(new Response().setListGame(listGame()));
|
||||
// join
|
||||
} else if (request.hasJoinGame()) {
|
||||
gameId = request.joinGame.gameId;
|
||||
gameManager.join(request.joinGame.gameId, user);
|
||||
// leave
|
||||
} else if (request.hasLeaveGame()) {
|
||||
// room
|
||||
} else if (request.hasRoom()) {
|
||||
if (request.room.hasCreate()) {
|
||||
var game = gameManager.create(user, request.room.create.type, request.room.create.level);
|
||||
gameId = game.id;
|
||||
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
|
||||
} else if (request.room.hasJoin()) {
|
||||
join(request.room.join.gameId, request.room.join.restore);
|
||||
} else if (request.room.hasLeave()) {
|
||||
gameManager.leave(user);
|
||||
// start
|
||||
} else if (request.hasStartGame()) {
|
||||
} else if (request.room.hasSlot()) {
|
||||
gameManager.slot(user, request.room.slot.slot);
|
||||
} else if (request.room.hasStart()) {
|
||||
gameManager.start(gameId);
|
||||
}
|
||||
// room list
|
||||
} else if (request.hasRoomList()) {
|
||||
subscribed = request.roomList.subscribe;
|
||||
if (subscribed) {
|
||||
send(new Response().setRoomList(listGame()));
|
||||
}
|
||||
} else if (request.hasGameEvent()) {
|
||||
if (gameManager.gamesById.exists(gameId)) {
|
||||
var event:GameEvent = Unserializer.run(request.gameEvent.event);
|
||||
var event:GameEvent = Unserializer.run(request.gameEvent.event.event);
|
||||
gameManager.gamesById[gameId].gameEventSignal.emit(event);
|
||||
}
|
||||
}
|
||||
@@ -117,50 +133,47 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
|
||||
override public function disconnect():Void {
|
||||
L.d(TAG, '$tag disconnect');
|
||||
logout();
|
||||
logout(false);
|
||||
super.disconnect();
|
||||
}
|
||||
|
||||
public function onCreate(game:ServerGame):Void {
|
||||
if (gameId == -1) {
|
||||
send(new Response().setListGame(listGame()));
|
||||
if (subscribed) {
|
||||
send(new Response().setRoomList(listGame()));
|
||||
}
|
||||
}
|
||||
|
||||
public function onChange(game:ServerGame, change:GameChange):Void {
|
||||
if (gameId == game.proto.id) {
|
||||
if (gameId == game.id) {
|
||||
switch change {
|
||||
case JOIN(user):
|
||||
if (user.uuid == this.user.uuid) {
|
||||
gameId = game.proto.id;
|
||||
}
|
||||
send(new Response().setJoinGame(new JoinGameResponse().setGame(game.proto).setUser(user)));
|
||||
case LEAVE(user):
|
||||
if (user.uuid == this.user.uuid) {
|
||||
gameId = -1;
|
||||
send(new Response().setRoom(new RoomResponse()));
|
||||
return;
|
||||
}
|
||||
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
|
||||
case START:
|
||||
send(new Response().setStartGame(new StartGameResponse().setGame(game.proto)));
|
||||
case _:
|
||||
}
|
||||
} else {
|
||||
// ToDo: change game event
|
||||
send(new Response().setListGame(listGame()));
|
||||
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
|
||||
}
|
||||
if (subscribed) {
|
||||
send(new Response().setRoomList(listGame()));
|
||||
}
|
||||
}
|
||||
|
||||
public function onDelete(game:ServerGame):Void {
|
||||
if (gameId == -1) {
|
||||
send(new Response().setListGame(listGame()));
|
||||
} else if (gameId == game.proto.id) {
|
||||
if (gameId == game.id) {
|
||||
gameId = -1;
|
||||
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
|
||||
send(new Response().setRoom(new RoomResponse()));
|
||||
}
|
||||
if (subscribed) {
|
||||
send(new Response().setRoomList(listGame()));
|
||||
}
|
||||
}
|
||||
|
||||
public function onEvent(game:ServerGame, event:GameEvent):Void {
|
||||
if (gameId == game.proto.id) {
|
||||
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
|
||||
if (gameId == game.id) {
|
||||
send(new Response().setGameEvent(new GameEventResponse().setEvent(new GameEventProto().setTime(0).setEvent(Serializer.run(event)))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user