22 Commits

Author SHA1 Message Date
59e9ced333 [proto] add game event proto messages 2019-06-10 17:57:29 +03:00
94b3a94cbb [server] join game after relogin 2019-06-10 16:12:08 +03:00
caab6ba3a3 up version 2019-06-07 18:41:10 +03:00
7f70c49b87 Merge branch 'develop' 2019-06-07 17:31:32 +03:00
8f50da64c2 [client] add tanks players names to render 2019-06-07 17:31:00 +03:00
982ca09a23 up version 2019-06-06 20:04:38 +03:00
dbf30decae [client] fix control 2019-06-06 17:38:37 +03:00
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
107 changed files with 2074 additions and 1131 deletions

View File

@@ -48,6 +48,9 @@ const config = new Project.Config({
assets: [ assets: [
'src/common/resources' 'src/common/resources'
], ],
flags: [
//'proto_debug',
],
macros: [ macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`, `CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
] ]

View File

@@ -1,6 +1,6 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.12.0", "version": "0.14.2",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",

View File

@@ -3,6 +3,7 @@
"protoFiles": [ "protoFiles": [
"src/common/proto/core.proto", "src/common/proto/core.proto",
"src/common/proto/game.proto", "src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto" "src/common/proto/pack.proto"
], ],
"cleanOut": true, "cleanOut": true,

View File

@@ -0,0 +1,14 @@
package ru.m.display;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
}

View File

@@ -10,14 +10,12 @@ import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle; import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.storage.NetworkStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
@@ -27,12 +25,11 @@ class Init {
@:provide static var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle; @:provide static var configBundle:IConfigBundle;
@:provide static var settingsStorage:SettingsStorage; @:provide static var settingsStorage:SettingsStorage;
@:provide static var multiplayerStorage:MultiplayerStorage; @:provide static var multiplayerStorage:NetworkStorage;
@:provide static var gameStorage:GameStorage; @:provide static var gameStorage:GameStorage;
@:provide static var recordStorage:RecordStorage; @:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager; @:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
@@ -54,11 +51,10 @@ class Init {
levelBundle = new LevelBundle(); levelBundle = new LevelBundle();
configBundle = new ConfigBundle(); configBundle = new ConfigBundle();
settingsStorage = new SettingsStorage(); settingsStorage = new SettingsStorage();
multiplayerStorage = new MultiplayerStorage(); multiplayerStorage = new NetworkStorage();
gameStorage = new GameStorage(); gameStorage = new GameStorage();
recordStorage = new RecordStorage(); recordStorage = new RecordStorage();
soundManager = new SoundManager(); soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager(); popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);

View File

@@ -22,6 +22,7 @@ class Style {
public static var darkColor = 0x777564; public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB; public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00; public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18; public static var baseFontSize = 18;
public static var bigFontSize = 22; public static var bigFontSize = 22;
@@ -45,6 +46,14 @@ class Style {
]); ]);
} }
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void { public static function register(font:Font = null):Void {
resources.color.put("light", lightColor); resources.color.put("light", lightColor);
resources.color.put("dark", darkColor); resources.color.put("dark", darkColor);
@@ -111,7 +120,7 @@ class Style {
Skin.geometry(new Geometry().setPadding([25, 8])), Skin.geometry(new Geometry().setPadding([25, 8])),
]); ]);
resources.skin.put("border", [ resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2), Skin.border(borderColor, 1, 2),
]); ]);
resources.skin.put("scroll", [ resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)), Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
@@ -134,13 +143,16 @@ class Style {
]); ]);
resources.skin.put("window", [ resources.skin.put("window", [
Skin.color(darkColor), Skin.color(darkColor),
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2), Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)), Skin.geometry(new Geometry().setPadding(2)),
]); ]);
resources.skin.put("window.close", [ resources.skin.put("window.close", [
Skin.size(36, 36), Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor), new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]); ]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg"); registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg"); registerButton("close", "times-circle-solid.svg");

View File

@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);
} }

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@@ -18,7 +18,7 @@ class ActionConfig {
} }
public function asKeyBinding():KeyBinding { public function asKeyBinding():KeyBinding {
var result = new Map<Int, TankAction>(); var result = new KeyBinding();
for (item in data) { for (item in data) {
result[item.key] = item.action; result[item.key] = item.action;
} }

View File

@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

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@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import flash.Lib; import flash.Lib;
import flash.ui.Keyboard;
import haxe.Timer; import haxe.Timer;
import ru.m.tankz.control.ActionConfig; import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -21,10 +20,20 @@ class HumanControl extends Control {
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding(); this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
moveQueue = new Array<Int>(); moveQueue = [];
}
override public function start():Void {
super.start();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut); }
override public function stop():Void {
super.stop();
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
moveQueue = [];
} }
private function onKeyDown(event:KeyboardEvent):Void { private function onKeyDown(event:KeyboardEvent):Void {

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@@ -0,0 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

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@@ -0,0 +1,31 @@
package ru.m.tankz.local;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -1,13 +1,16 @@
package ru.m.tankz.control; package ru.m.tankz.network;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl { class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager; @:provide private var network:NetworkManager;
override public function action(action:TankAction):Void { override public function action(action:TankAction):Void {
network.action(action); if (tankId > -1) {
network.action(tankId, action);
}
} }
} }

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@@ -0,0 +1,16 @@
package ru.m.tankz.network;
import ru.m.tankz.control.BaseControlFactory;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -1,21 +1,28 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.game.GameEventProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.game.GameChangeProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameRequest; import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.JoinGameRequest; import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest; import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest; import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.NetworkStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
@@ -31,29 +38,30 @@ enum ConnectionState {
class NetworkManager { class NetworkManager {
public var state(default, null):ConnectionState; public var state(default, null):ConnectionState;
public var game(default, null):GameProto; public var room(default, null):RoomProto;
public var user(default, null):UserProto; public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>; public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>; public var listRoomSignal:Signal<Array<RoomProto>>;
public var gameSignal:Signal<GameProto>; public var roomSignal:Signal<RoomProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>; public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage; @:provide private var storage:NetworkStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() { public function new() {
reconnectDelay = 500;
stateSignal = new Signal(); stateSignal = new Signal();
listGameSignal = new Signal(); listRoomSignal = new Signal();
gameSignal = new Signal(); roomSignal = new Signal();
gameUpdateSignal = new Signal(); gameEventSignal = new Signal();
updateState(OFFLINE); updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
var user = storage.user; connect();
if (user != null) {
login(user.name, user.uuid);
}
} }
private function updateState(value:ConnectionState):Void { private function updateState(value:ConnectionState):Void {
@@ -62,59 +70,83 @@ class NetworkManager {
} }
public function login(name:String, uuid:String = null):Void { public function login(name:String, uuid:String = null):Void {
updateState(CONNECT); updateState(LOGIN);
connection.connect().then(function(c:ClientConnection) { connection.send(new Request().setLogin(
updateState(LOGIN); new LoginRequest()
c.send(new Request().setLogin( .setUuid(uuid)
new LoginRequest() .setName(name)
.setUuid(uuid) ));
.setName(name)
));
}).catchError(function(error) {
updateState(ERROR(error));
});
} }
public function logout():Void { public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest())); connection.send(new Request().setLogout(new LogoutRequest()));
} }
public function listGame():Void { public function listGame(subscribe:Bool):Void {
connection.send(new Request().setListGame(new ListGameRequest())); connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
} }
public function createGame(type:String, level:Int):Void { public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level))); connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
} }
public function joinGame(gameId:Int):Void { public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId))); connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
} }
public function leaveGame():Void { public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
} }
public function startGame():Void { public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest())); connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
} }
public function action(action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
// ToDo: network connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
} }
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event { updateState(switch event {
case CONNECTED: case CONNECTED: CONNECTED;
L.d('Network', '$event'); case DISCONNECTED: OFFLINE;
CONNECTED; case ERROR(error): ERROR(error);
case DISCONNECTED:
L.d('Network', '$event');
OFFLINE;
case ERROR(error):
L.e('Network', '$error', error);
ERROR(error);
}); });
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
} }
private function onResponse(packet:Response):Void { private function onResponse(packet:Response):Void {
@@ -129,25 +161,13 @@ class NetworkManager {
} else if (packet.hasLogout()) { } else if (packet.hasLogout()) {
storage.user = null; storage.user = null;
updateState(CONNECTED); updateState(CONNECTED);
} else if (packet.hasListGame()) { } else if (packet.hasRoomList()) {
listGameSignal.emit(packet.listGame.games); listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasCreateGame()) { } else if (packet.hasRoom()) {
game = packet.createGame.game; room = packet.room.room;
gameSignal.emit(game); roomSignal.emit(room);
} else if (packet.hasJoinGame()) { } else if (packet.hasGameEvent()) {
game = packet.joinGame.game; gameEventSignal.emit(packet.gameEvent);
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) {
if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) {
game = packet.startGame.game;
gameSignal.emit(game);
} }
} }
} }

View File

@@ -21,6 +21,7 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
@@ -51,18 +52,18 @@ class Render extends SpriteView implements IRender {
} }
private function set_config(value:Config):Config { private function set_config(value:Config):Config {
return config = value; config = value;
setContentSize(config.mapWidth, config.mapHeight);
drawBackground();
return config;
} }
private function drawBackground():Void { private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, width, height); g.drawRect(0, 0, config.mapWidth, config.mapHeight);
g.endFill(); g.endFill();
setContentSize(width, height);
} }
public function draw():Void { public function draw():Void {
@@ -117,10 +118,11 @@ class Render extends SpriteView implements IRender {
case SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect); var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type); var tankConfig = config.getTank(info.type);
item.color = config.getColor(playerId); item.color = info.color;
item.skin = tankConfig.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
item.name = info.name == null ? "" : info.name;
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
@@ -224,6 +226,9 @@ class Render extends SpriteView implements IRender {
item.destroy(); item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
@@ -233,7 +238,7 @@ class Render extends SpriteView implements IRender {
return animate.play().then(function(animate:Animate):Void { return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset // ToDo: clean animates on reset
if (upperLayer.contains(animate)) { if (upperLayer.contains(animate)) {
upperLayer.removeChild(animate); upperLayer.removeChildSafety(animate);
} }
animate.dispose(); animate.dispose();
}); });
@@ -248,6 +253,6 @@ class Render extends SpriteView implements IRender {
view.x = point.x - view.width / 2; view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2; view.y = point.y - view.height / 2;
upperLayer.addChild(view.content); upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChild(view.content), 1000); Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
} }
} }

View File

@@ -7,6 +7,7 @@ import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem { class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject; public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
@@ -18,14 +19,24 @@ class RenderItem implements IRenderItem {
throw "Not Implemented"; throw "Not Implemented";
} }
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void { public function move(position:Position):Void {
view.x = rect.x = position.x; view.x = rect.x = position.x;
view.y = rect.y = position.y; view.y = rect.y = position.y;
if (position.direction != null) { if (position.direction != null) {
rect.direction = position.direction; rect.direction = position.direction;
view.rotation = rect.direction.angle; if (content != null) {
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width; content.rotation = rect.direction.angle;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height; content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
} }
} }

View File

@@ -1,9 +1,13 @@
package ru.m.tankz.render.item; package ru.m.tankz.render.item;
import flash.display.BitmapData;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import flash.display.BitmapData; import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import haxework.color.Color; import haxework.color.Color;
import haxework.text.BitmapTextField;
import haxework.view.utils.BitmapUtil; import haxework.view.utils.BitmapUtil;
import openfl.Assets; import openfl.Assets;
import ru.m.animate.Animate; import ru.m.animate.Animate;
@@ -16,11 +20,13 @@ class TankRenderItem extends BitmapRenderItem {
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var moves(default, set):Bool; public var moves(default, set):Bool;
public var protect(default, set):Bool; public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite; private var container:Sprite;
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var nameView:TextField;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
@@ -29,13 +35,29 @@ class TankRenderItem extends BitmapRenderItem {
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position); move(rect.position);
} }
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return container; return container;
} }
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void { private function redraw():Void {
var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png'); var image1 = Assets.getBitmapData('resources/image/tank/${skin}-0.png');
var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png'); var image2 = Assets.getBitmapData('resources/image/tank/${skin}-1.png');
@@ -105,6 +127,16 @@ class TankRenderItem extends BitmapRenderItem {
return moves; return moves;
} }
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void { override public function update():Void {
super.update(); super.update();
if (moves) { if (moves) {

View File

@@ -2,12 +2,12 @@ package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
class MultiplayerStorage extends SharedObjectStorage { class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User; public var user(get, set):User;
public function new() { public function new() {
super("multiplayer"); super("network");
} }
private inline function get_user():User { private inline function get_user():User {

View File

@@ -1,22 +1,34 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent; import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.IView; import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends FrameSwitcher { @:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources; @:provide var resources:IResources;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void { public function init():Void {
resources.text.put('version', '${Const.VERSION}'); resources.text.put('version', '${Const.VERSION}');
switcher = this; switcher = switcherView;
onSwitch.connect(onFrameSwitch); network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
} }
public function launch():Void { public function launch():Void {
@@ -24,17 +36,50 @@ import ru.m.tankz.sound.SoundManager;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void { content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode { switch event.keyCode {
case Keyboard.ESCAPE: case Keyboard.ESCAPE:
change(StartFrame.ID); switcher.change(StartFrame.ID);
case Keyboard.M: case Keyboard.M:
soundManager.mute = !soundManager.mute; soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
} }
}); });
change(StartFrame.ID); switcher.change(StartFrame.ID);
} }
private function onFrameSwitch(frame:IView<Dynamic>):Void { private function onConnectionState(state:ConnectionState):Void {
if (frame.id == StartFrame.ID) { L.d("ClientView", 'onConnectionState: ${state}');
soundManager.stopAll(); switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
} }
} }
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
} }

View File

@@ -1,21 +1,51 @@
--- ---
$type: haxework.view.frame.FrameSwitcher
geometry.size.stretch: true
skinId: dark
views: views:
- id: start - $type: haxework.view.frame.FrameSwitcher
$type: ru.m.tankz.view.StartFrame id: switcher
- id: level geometry.size.stretch: true
$type: ru.m.tankz.view.LevelFrame skinId: dark
- id: game views:
$type: ru.m.tankz.view.GameFrame - id: start
- id: result $type: ru.m.tankz.view.StartFrame
$type: ru.m.tankz.view.ResultFrame - id: level
- id: settings $type: ru.m.tankz.view.LevelFrame
$type: ru.m.tankz.view.SettingsFrame - id: game
- id: record $type: ru.m.tankz.view.GameFrame
$type: ru.m.tankz.view.RecordFrame - id: result
- id: game_list $type: ru.m.tankz.view.ResultFrame
$type: ru.m.tankz.view.network.GameListFrame - id: settings
- id: game_room $type: ru.m.tankz.view.SettingsFrame
$type: ru.m.tankz.view.network.GameRoomFrame - id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -3,18 +3,14 @@ package ru.m.tankz.view;
import haxe.ds.Option; import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener { @:template class GameFrame extends VGroupView implements GameListener {
@@ -28,28 +24,14 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var record:GameRecord; @:provide var record:GameRecord;
@:provide("result") var result:GameState; @:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage; @:provide var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage;
private var game:IGame; @:provide var game:IGame;
private var runner:GameRunner;
private var recorder:GameRecorder;
private var player:GamePlayer;
public function onShow():Void { public function onShow():Void {
if (record != null) { gameView.type = game.type;
play(record);
record = null;
} else {
start(state);
}
}
private function buildGame(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
soundManager.config = game.config; soundManager.config = game.config;
gameView.render.config = game.config; gameView.render.config = game.config;
game.connect(gameView.render); game.connect(gameView.render);
@@ -57,28 +39,11 @@ import ru.m.tankz.view.game.GameView;
if (gameView.panel != null) { if (gameView.panel != null) {
game.connect(gameView.panel); game.connect(gameView.panel);
} }
}
private function start(state:GameState):Void {
buildGame(state);
game.connect(this); game.connect(this);
recorder = new GameRecorder(); game.start();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
}
private function play(record:GameRecord):Void {
buildGame(record.state);
player = new GamePlayer(game, record);
player.start();
} }
private function stop():Void { private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) { if (game != null) {
game.dispose(); game.dispose();
game = null; game = null;
@@ -88,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.COMPLETE(state, _): case GameEvent.COMPLETE(state, winner):
// ToDo: this.state = state;
recordStorage.save(recorder.record); nextState = switch next(winner) {
result = state;
this.state = switch runner.next() {
case Some(s): case Some(s):
// ToDo: // ToDo:
var progress = gameStorage.get(game.type); var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId); progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress); gameStorage.set(progress);
s; s;
case None: case None:
new GameState(state.type, state.presetId, 0); null;
} }
stop(); stop();
switcher.change(ResultFrame.ID); switcher.change(ResultFrame.ID);
@@ -108,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
} }
} }
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void { public function onHide():Void {
stop(); stop();
soundManager.stopAll();
} }
public function close():Void { public function close():Void {

View File

@@ -5,10 +5,3 @@ views:
views: views:
- id: game - id: game
$type: ru.m.tankz.view.game.GameView $type: ru.m.tankz.view.game.GameView
# - $type: haxework.view.HGroupView
# skinId: panel
# views:
# - id: close
# $type: haxework.view.ButtonView
# skinId: button.close
# +onPress: $code:close()

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup; import ru.m.tankz.view.popup.LevelPopup;
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var levels:DataView<LevelId, ButtonView>; @:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle; @:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage; @:provide var storage:GameStorage;
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = [for (i in 0...state.config.game.levels) i]; levels.data = [for (i in 0...state.config.game.levels) i];
} }
private function start(level:LevelConfig, preset:GamePreset):Void { private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id; state.levelId = level.id;
state.presetId = preset.id; state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levelPopup.setData( levelPopup.setData(
level, level,
state.config.presets, state.config.presets,
state.config.controls,
storage.get(state.type) storage.get(state.type)
); );
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {}); levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
} }

View File

@@ -16,9 +16,3 @@ views:
factory: $this:levelViewFactory factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect +onItemSelect: $this:onLevelSelect
geometry.padding: 10 geometry.padding: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void { private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
} }
private function close() {
switcher.change(StartFrame.ID);
}
} }

View File

@@ -16,9 +16,3 @@ views:
scroll: scroll:
$type: haxework.view.list.VScrollBarView $type: haxework.view.list.VScrollBarView
skinId: scroll skinId: scroll
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -5,40 +5,44 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView; import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView { @:template class ResultFrame extends VGroupView {
public static var ID(default, never):String = "result"; public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>; @:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("next") var nextButton:ButtonView;
@:view("level") var levelLabel:LabelView; @:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide var state:GameState;
@:provide("result") var resultState:GameState; @:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView(); var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id); var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type; var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType); var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin; view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id); view.color = state.getPlayerColor(player.id);
view.life = player.frags; view.life = player.frags;
view.score = player.score; view.score = player.score;
return view; return view;
} }
public function onShow() { public function onShow() {
resultView.data = Lambda.array(resultState.players); resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${resultState.levelId}'; levelLabel.text = 'Level ${state.levelId}';
nextButton.visible = state != null;
} }
private function next() { private function next() {
frames.change(GameFrame.ID); if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
} }
private function close() { private function close() {

View File

@@ -14,16 +14,3 @@ views:
$type: haxework.view.layout.VerticalLayout $type: haxework.view.layout.VerticalLayout
hAlign: right hAlign: right
margin: 10 margin: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: next
$type: haxework.view.ButtonView
skinId: button.next
+onPress: $code:next()

View File

@@ -1,11 +1,7 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
@:template class SettingsFrame extends VGroupView { @:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings"; public static var ID(default, never):String = "settings";
@:provide var switcher:FrameSwitcher;
} }

View File

@@ -13,9 +13,3 @@ views:
controlIndex: 0 controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor - $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1 controlIndex: 1
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType; import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup; import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup; import ru.m.tankz.view.popup.LoginPopup;
@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
public static var ID(default, never):String = "start"; public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
private var fontPopup:FontPopup; private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void { private function startGame(type:GameType):Void {
state = new GameState(type); state = new GameState(type);
switcher.change(LevelFrame.ID); switcher.change(LevelFrame.ID);
} }
private function login():Void { private function startNetwork():Void {
LoginPopup.instance.show().then(function(user:User):Void { switch network.state {
L.d("Login", 'user: $user'); case ONLINE(user):
}); if (network.room != null) {
} switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
private function logout():Void { } else {
network.logout(); switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
} }
private function choiceFont():Void { private function choiceFont():Void {

View File

@@ -28,31 +28,9 @@ views:
- id: network - id: network
$type: haxework.view.ButtonView $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:switcher.change('game_list') +onPress: $code:startNetwork()
text: Network text: Network
disabled: true #disabled: true
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.LabelView - $type: haxework.view.LabelView
geometry.hAlign: right geometry.hAlign: right
geometry.vAlign: top geometry.vAlign: top

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common; package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord; @:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
} }
private function play():Void { private function play():Void {
record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }

View File

@@ -2,7 +2,7 @@
geometry.padding: 5 geometry.padding: 5
geometry.size.height: 100% geometry.size.height: 100%
layout.margin: 5 layout.margin: 5
layout.hAlign: right layout.hAlign: left
views: views:
- id: level - id: level
$type: haxework.view.LabelView $type: haxework.view.LabelView

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
public var item_index(default, default):Int;
public var data(default, set):GameProto;
@:view var label:LabelView;
private function set_data(value:GameProto):GameProto {
data = value;
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data;
}
public static function factory():GameItemView {
return new GameItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,54 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -1,53 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var info:TextView;
@:view var players:VListView<UserProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private function refresh(game:GameProto):Void {
if (game != null) {
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -1,25 +0,0 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label:LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${value.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:VListView<RoomSlotProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -0,0 +1,38 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- $type: haxework.view.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
geometry.padding: [30, 10]
skinId: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
text: Leave
+onPress: $code:network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -0,0 +1,40 @@
package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory():RoomItemView {
return new RoomItemView();
}
}

View File

@@ -0,0 +1,27 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
text: Join
+onPress: $code:join()

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
}
}
}

View File

@@ -16,12 +16,5 @@ views:
- id: games - id: games
$type: haxework.view.list.VListView $type: haxework.view.list.VListView
geometry.size.stretch: true geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10 geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,45 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory():SlotItemView {
return new SlotItemView();
}
}

View File

@@ -0,0 +1,25 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
text: Select
+onPress: $this:select()

View File

@@ -0,0 +1,72 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
private var type:GameType;
private var level:LevelId;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -0,0 +1,68 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 600
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Type
- id: type
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.HorizontalLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:submit()

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view.popup; package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView; import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.GameProgress;
@:template class LevelPopup extends PopupView<GamePreset> { private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig; private var level:LevelConfig;
private var progress:GameProgress; private var progress:GameProgress;
@:view var name:LabelView; @:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void { public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level; this.level = level;
this.progress = progress; this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}'; name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets; presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
} }
private function presetViewFactory(index:Int, value:GamePreset):ButtonView { private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void { private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) { if (progress.isPresetAvailable(level.id, value.id)) {
close(value); close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
} }
} }
} }

View File

@@ -24,6 +24,15 @@ view:
+onPress: $code:reject('close') +onPress: $code:reject('close')
- $type: haxework.view.SpriteView - $type: haxework.view.SpriteView
geometry.size.height: 100% geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets - id: presets
$type: haxework.view.DataView $type: haxework.view.DataView
factory: $this:presetViewFactory factory: $this:presetViewFactory

View File

@@ -42,12 +42,14 @@ view:
geometry.size.width: 100% geometry.size.width: 100%
skinId: text skinId: text
text: Password text: Password
visible: false
- id: password - id: password
$type: haxework.view.InputView $type: haxework.view.InputView
textField.displayAsPassword: true textField.displayAsPassword: true
geometry.size.width: 100% geometry.size.width: 100%
geometry.size.height: 28 geometry.size.height: 28
skinId: text.box skinId: text.box
visible: false
- id: error - id: error
$type: haxework.view.TextView $type: haxework.view.TextView
geometry.size.width: 100% geometry.size.width: 100%

View File

@@ -20,7 +20,7 @@ class Timer {
try { try {
run(); run();
} catch (error:Dynamic) { } catch (error:Dynamic) {
trace(error); trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
} }
} }
}); });

View File

@@ -1,21 +1,22 @@
package ru.m.connect; package ru.m.connect;
import Reflect;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxe.io.BytesBuffer; import haxe.io.BytesBuffer;
import haxe.io.BytesInput; import haxe.io.BytesInput;
import protohx.Message; import protohx.Message;
class PacketQueue<P:Message> { class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>; public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes; private var buffer:BytesBuffer;
private var msgs:List<P>; private var msgs:List<P>;
public function new(packetClass:Class<P>) { public function new(packetClass:Class<P>) {
this.packetClass = packetClass; this.packetClass = packetClass;
msgs = new List<P>(); msgs = new List<P>();
buffer = new BytesBuffer();
} }
public inline function hasMsg():Bool { public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg); msgs.add(msg);
} }
public function addBytes(bytes:Bytes):Void { private function readPackage():Null<P> {
if (bytes == null) { var bytes = buffer.getBytes();
return; var input = new BytesInput(bytes);
} input.bigEndian = false;
if (bytesBuff == null) { if (input.length > 1) {
bytesBuff = bytes; var packetSize = input.readUInt16();
} else { if (input.length >= packetSize + 2) {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
var packet:P = Type.createInstance(packetClass, []); var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes); try {
addMsg(packet); packet.mergeFrom(input.read(packetSize));
available -= packetSize; buffer = new BytesBuffer();
} else { buffer.add(input.read(input.length - (packetSize + 2)));
break; return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
} }
} }
if (available == 0) { buffer = new BytesBuffer();
bytesBuff = null; buffer.add(bytes);
} else if (available > 0) { return null;
if (bytesBuff.length != available) { }
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available); public function addBytes(bytes:Bytes):Void {
} buffer.add(bytes);
} else { var packet = readPackage();
throw "Wrong available: " + available; while (packet != null) {
msgs.add(packet);
packet = readPackage();
} }
} }
public function clean():Void {
buffer = new BytesBuffer();
}
} }

View File

@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
connected = true; connected = true;
reader = Thread.create(_read); reader = Thread.create(_read);
connectDeferred.resolve(this); connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
} }
} catch (error:Dynamic) { } catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1); Timer.delay(function() connectDeferred.throwError(error), 1);
} }
return connectDeferred.promise(); return connectDeferred.promise();

View File

@@ -74,14 +74,10 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(_):Void { private function onSocketData(_):Void {
try { var data = new flash.utils.ByteArray();
var data = new flash.utils.ByteArray(); socket.readBytes(data);
socket.readBytes(data); var bytes = Bytes.ofData(data);
var bytes = Bytes.ofData(data); pushData(bytes);
pushData(bytes);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
} }
private function _send(packet:O):Void { private function _send(packet:O):Void {

View File

@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onError(event:Dynamic):Void { private function onError(event:Dynamic):Void {
socket.close(); socket.close(1000);
connected = false; connected = false;
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(event));
} }
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(event:Dynamic):Void { private function onSocketData(event:Dynamic):Void {
var packet:I = null;
try { try {
var bytes = Bytes.ofData(event.data); var bytes = Bytes.ofData(event.data);
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass); packet = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet);
} catch (error:Dynamic) { } catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(error));
}
if (packet != null) {
receive(packet);
} }
} }
override public function send(packet:O):Void { override public function send(packet:O):Void {
super.send(packet); if (connected) {
var bytes = PacketUtil.toBytes(packet); super.send(packet);
socket.send(bytes.getData()); var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} else {
L.w("Connection", "closed");
}
} }
} }

View File

@@ -7,16 +7,22 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket; public var socket(default, null):Socket;
private var sendQueue:Array<O>;
private var timer:Timer;
public function new(socket:Socket, i:Class<I>) { public function new(socket:Socket, i:Class<I>) {
super(i); super(i);
this.socket = socket; this.socket = socket;
socket.setFastSend(true); socket.setFastSend(true);
socket.output.bigEndian = false; socket.output.bigEndian = false;
socket.input.bigEndian = false; socket.input.bigEndian = false;
sendHandler.connect(_send); sendHandler.connect(pushPacket);
sendQueue = [];
timer = new Timer(1);
timer.run = sendRun;
} }
private function _send(packet:O):Void { private function sendPacket(packet:O):Void {
try { try {
var bytes = PacketUtil.toBytes(packet); var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length); socket.output.writeUInt16(bytes.length);
@@ -26,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error); L.e('Proto', 'Error send packet: ${packet}', error);
} }
} }
private function sendRun():Void {
if (sendQueue.length > 0) {
for (packet in sendQueue) {
sendPacket(packet);
}
sendQueue = [];
}
}
private function pushPacket(packet:O):Void {
sendQueue.push(packet);
}
override public function disconnect():Void {
if (timer != null) {
timer.stop();
timer = null;
}
super.disconnect();
}
} }

View File

@@ -16,7 +16,7 @@ class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
opened = false; opened = false;
} }
override private function _send(packet:O):Void { override private function sendPacket(packet:O):Void {
var data = PacketUtil.toBytes(packet); var data = PacketUtil.toBytes(packet);
writeData(data, socket); writeData(data, socket);
} }

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank; private var tank(get, null):Tank;
private inline function get_tank():Tank { private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId); return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
} }
override public function stop():Void { override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BotHelper { class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> { public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in handler.engine.entities) { for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) { switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle): case EntityType.EAGLE(eagle):
if (eagle.team != team) { if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
} }
var enemy:Tank = null; var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY; var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) { for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) { switch EntityTypeResolver.of(entity) {
case TANK(t): case TANK(t):
if (t.playerId.team != tank.playerId.team) { if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
} }
private function calcTurn():Void { private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void { private function calcTurn():Void {
if (handler == null || tank == null) return; if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle { interface IConfigBundle {
public function get(type:GameType):Config; public function get(type:GameType):Config;
} }

View File

@@ -51,8 +51,8 @@ typedef TankConfig = {
var speed:Float; var speed:Float;
var bullet:BulletConfig; var bullet:BulletConfig;
var bullets:Int; var bullets:Int;
var hits:Int;
var skin:String; var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType; @:optinal var upgrade:TankType;
@:optinal var downgrade:TankType; @:optinal var downgrade:TankType;
@:optinal var score:Int; @:optinal var score:Int;
@@ -75,7 +75,7 @@ typedef PlayerConfig = {
@:optional var bonus:Float; @:optional var bonus:Float;
@:optional var protect:Float; @:optional var protect:Float;
@:optional var life:Int; @:optional var life:Int;
@:optional var color:Color; @:optional var color:Null<Int>;
@:optional var control:String; @:optional var control:String;
} }
@@ -89,7 +89,7 @@ typedef TeamConfig = {
@:optional var eagle:EagleConfig; @:optional var eagle:EagleConfig;
@:optional var life:Int; @:optional var life:Int;
@:optional var spawnInterval:Int; @:optional var spawnInterval:Int;
@:optional var color:Color; @:optional var color:Null<Int>;
} }
typedef GamePreset = { typedef GamePreset = {
@@ -105,6 +105,30 @@ typedef LevelConfig = {
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
} }
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class Config { class Config {
public var type(default, null):String; public var type(default, null):String;
public var game(default, null):GameConfig; public var game(default, null):GameConfig;
@@ -112,8 +136,11 @@ class Config {
public var bricks(default, null):Array<BrickConfig>; public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>; public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>; public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
public var mapWidth(get, null):Float;
public var mapHeight(get, null):Float;
private var brickMap:Map<BrickType, BrickConfig>; private var brickMap:Map<BrickType, BrickConfig>;
private var brickMapByIndex:Map<Int, BrickConfig>; private var brickMapByIndex:Map<Int, BrickConfig>;
@@ -123,12 +150,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>; private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>; private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new( public function new(
type:String, type:String,
game:GameConfig, game:GameConfig,
map:MapConfig, map:MapConfig,
bricks:Array<BrickConfig>, bricks:Array<BrickConfig>,
presets:Array<GamePreset>, presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>, points:Array<SpawnPoint>,
tanks:Array<TankConfig>, tanks:Array<TankConfig>,
bonuses:Array<BonusConfig> bonuses:Array<BonusConfig>
@@ -138,6 +170,7 @@ class Config {
this.map = map; this.map = map;
this.bricks = bricks; this.bricks = bricks;
this.presets = presets; this.presets = presets;
this.controls = controls;
this.points = points; this.points = points;
this.tanks = tanks; this.tanks = tanks;
this.bonuses = bonuses; this.bonuses = bonuses;
@@ -175,6 +208,14 @@ class Config {
} }
} }
private function get_mapWidth():Float {
return map.cellWidth * map.gridWidth;
}
private function get_mapHeight():Float {
return map.cellHeight * map.gridHeight;
}
public function getBrick(type:BrickType):BrickConfig { public function getBrick(type:BrickType):BrickConfig {
return brickMap.get(type); return brickMap.get(type);
} }
@@ -203,16 +244,16 @@ class Config {
return playersMap.get(playerId); return playersMap.get(playerId);
} }
public function getColor(playerId:PlayerId):Color { public function getColor(playerId:PlayerId):Null<Color> {
var player = getPlayer(playerId); var player = getPlayer(playerId);
if (player != null && !player.color.zero) { if (player != null && player.color != null) {
return player.color; return player.color;
} }
var team = getTeam(playerId.team); var team = getTeam(playerId.team);
if (team != null) { if (team != null) {
return team.color; return team.color;
} }
return -1; return null;
} }
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint { public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -17,17 +18,20 @@ class Control {
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var tankId(default, default):Int; public var tankId(default, default):Int;
private var handler:IGame; private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) { public function new(playerId:PlayerId) {
this.playerId = playerId; this.playerId = playerId;
this.tankId = -1;
} }
public function bind(handler:IGame):Void { public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler; this.handler = handler;
this.engine = engine;
} }
public function action(action:TankAction):Void { public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) { if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action)); handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
} }
} }
@@ -41,5 +45,7 @@ class Control {
public function dispose():Void { public function dispose():Void {
stop(); stop();
handler = null; handler = null;
engine = null;
tankId = -1;
} }
} }

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@@ -11,7 +11,7 @@ class Eagle extends Entity {
public var config(default, null):EagleConfig; public var config(default, null):EagleConfig;
public var color(default, default):Color; public var color(default, default):Color;
public var death(default, default):Bool; public var death(default, default):Bool;
public var protect(default, null):Modificator; public var protect(default, default):Bool;
public var score(get, null):Int; public var score(get, null):Int;
@@ -20,15 +20,10 @@ class Eagle extends Entity {
this.team = team; this.team = team;
this.config = config; this.config = config;
this.death = false; this.death = false;
this.protect = new Modificator(id); this.protect = false;
} }
private inline function get_score():Int { private inline function get_score():Int {
return config != null ? config.score : 0; return config != null ? config.score : 0;
} }
override public function dispose() {
super.dispose();
protect.dispose();
}
} }

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@@ -18,6 +18,4 @@ class Entity {
public function toString():String { public function toString():String {
return '$type($id)'; return '$type($id)';
} }
public function dispose() {}
} }

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@@ -1,38 +0,0 @@
package ru.m.tankz.core;
import haxework.signal.Signal;
import ru.m.Timer;
class Modificator extends Signal2<Int, Bool> {
public var id(default, default):Int;
public var active(default, default):Bool;
private var timer:Timer;
public function new(id) {
super();
this.id = id;
active = false;
}
override public function connect(receiver:Int->Bool->Void):Void {
super.connect(receiver);
receiver(id, active);
}
public function on(seconds:Float):Void {
off();
active = true;
timer = Timer.delay(off, Std.int(seconds * 1000));
emit(id, true);
}
public function off():Void {
if (timer != null) {
timer.stop();
timer = null;
emit(id, false);
}
active = false;
}
}

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@@ -10,15 +10,16 @@ class Tank extends MobileEntity {
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var config(default, set):TankConfig; public var config(default, set):TankConfig;
public var color(default, default):Color; public var color(default, default):Color;
public var name(default, default):String;
public var hits(default, default):Int; public var hits(default, default):Int;
public var bonus(default, default):Bool; public var bonus(default, default):Bool;
public var protect(default, null):Modificator; public var protect(default, default):Bool;
public var freezing(default, null):Modificator; public var freezing(default, default):Bool;
public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) { public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) {
super(id, rect, config.speed, Direction.RIGHT); super(id, rect, config.speed, Direction.RIGHT);
this.protect = new Modificator(id); this.protect = false;
this.freezing = new Modificator(id); this.freezing = false;
this.playerId = playerId; this.playerId = playerId;
this.config = config; this.config = config;
this.layer = 1; this.layer = 1;
@@ -35,14 +36,8 @@ class Tank extends MobileEntity {
} }
override public function move(direction:Direction):Void { override public function move(direction:Direction):Void {
if (!freezing.active) { if (!freezing) {
super.move(direction); super.move(direction);
} }
} }
override public function dispose() {
super.dispose();
protect.dispose();
freezing.dispose();
}
} }

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@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.MobileEntity; import ru.m.tankz.core.MobileEntity;
@@ -17,18 +16,17 @@ import ru.m.tankz.map.LevelMap;
public var config(default, default):Config; public var config(default, default):Config;
public var map(default, null):LevelMap; public var map(default, null):LevelMap;
public var ticker(default, null):ITicker;
public var allEntities(default, null):Map<Int, Entity>;
public var entities(default, null):Map<Int, Entity>; public var entities(default, null):Map<Int, Entity>;
private var time:Float; public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
map = new LevelMap(config.map); map = new LevelMap(config.map);
allEntities = new Map(); allEntities = new Map();
entities = new Map(); entities = new Map();
time = Date.now().getTime(); ticker = new Ticker();
} }
public function getEntity<T:Entity>(entityId:Int):T { public function getEntity<T:Entity>(entityId:Int):T {
@@ -68,9 +66,7 @@ import ru.m.tankz.map.LevelMap;
} }
public function update():Void { public function update():Void {
var newTime:Float = Date.now().getTime(); var d:Float = ticker.tick();
var d:Float = newTime - time;
time = newTime;
for (ent in entities) if (Std.is(ent, MobileEntity)) { for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent); var entityType:EntityType = EntityTypeResolver.of(ent);
@@ -140,9 +136,6 @@ import ru.m.tankz.map.LevelMap;
} }
public function dispose():Void { public function dispose():Void {
for (entity in allEntities) {
entity.dispose();
}
allEntities = new Map(); allEntities = new Map();
entities = new Map(); entities = new Map();
//map = null; //map = null;

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@@ -12,6 +12,7 @@ interface IEngine {
public var entities(default, null):Map<Int, Entity>; public var entities(default, null):Map<Int, Entity>;
public var config(default, default):Config; public var config(default, default):Config;
public var map(default, null):LevelMap; public var map(default, null):LevelMap;
public var ticker(default, null):ITicker;
public var spawnSignal(default, null):Signal1<EntityType>; public var spawnSignal(default, null):Signal1<EntityType>;
public var collisionSignal(default, null):Signal2<EntityType, EntityType>; public var collisionSignal(default, null):Signal2<EntityType, EntityType>;

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@@ -0,0 +1,11 @@
package ru.m.tankz.engine;
interface ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
public function start():Void;
public function stop():Void;
public function tick():Int;
public function emit(f:Void->Void, delay:Int):Void;
}

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@@ -0,0 +1,74 @@
package ru.m.tankz.engine;
typedef Action = {
var time:Int;
var action:Void->Void;
}
class Ticker implements ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
private var passed:Int;
private var last_tick:Int;
private var actions:Array<Action>;
private static var TIME = Timer.stamp();
private inline static function now():Int {
return Std.int((Timer.stamp() - TIME) * 1000);
}
public function new() {
passed = 0;
last_tick = 0;
running = false;
actions = [];
}
private function get_time():Int {
return passed;
}
public function start():Void {
last_tick = now();
running = true;
}
public function stop():Void {
running = false;
}
public function tick():Int {
if (!running) {
return 0;
}
var now = now();
var result = now - last_tick;
last_tick = now;
passed += result;
if (actions.length > 0) {
runActions();
}
return result;
}
private function runActions():Void {
var it = actions.iterator();
var action = it.next();
var i = 0;
while (action != null && time >= action.time) {
action.action();
i++;
action = it.next();
}
if (i > 0) {
actions = actions.slice(i);
}
}
public function emit(action:Void->Void, delay:Int):Void {
actions.push({action:action, time:time+delay});
actions.sort(function(a, b) return a.time - b.time);
}
}

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@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -23,7 +24,7 @@ class EntityBuilder {
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
this.entityId = 0; this.entityId = 1;
} }
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle { public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
@@ -43,17 +44,15 @@ class EntityBuilder {
return eagle; return eagle;
} }
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, bonusOff:Bool = false):Tank { public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, name:String, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId); var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type); var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig); var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId); tank.color = color == null || color.zero ? config.getColor(playerId) : color;
tank.name = name;
if (!bonusOff) { if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus; tank.bonus = Math.random() < playerConfig.bonus;
} }
if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect);
}
return tank; return tank;
} }

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@@ -1,11 +1,13 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.core.EntityType.EntityTypeResolver; import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap; import ru.m.tankz.map.LevelMap;
class EventUtil { class EventUtil {
@@ -20,29 +22,51 @@ class EventUtil {
type: item.config.type, type: item.config.type,
} }
}); });
return GameEvent.SPAWN(BRICK(bricks)); return SPAWN(BRICK(bricks));
}
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
var result = [];
for (brick in map.bricks) {
for (cell in brick.cells) {
if (cell.destroyed) {
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
}
}
}
return result;
} }
public static function buildEagleSpawn(eagle:Eagle):GameEvent { public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team)); return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
} }
public static function buildTankSpawn(tank:Tank):GameEvent { public static function buildTankSpawn(tank:Tank):GameEvent {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, { return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type, type:tank.config.type,
hits:tank.hits, hits:tank.hits,
bonus:tank.bonus bonus:tank.bonus,
color:tank.color,
name:tank.name,
})); }));
} }
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
}
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
}
public static function buildMove(entity:Entity):GameEvent { public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) { return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle): case EAGLE(eagle):
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position)); MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank): case TANK(tank):
GameEvent.MOVE(TANK(entity.id, entity.rect.position)); MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet): case BULLET(bullet):
GameEvent.MOVE(BULLET(entity.id, entity.rect.position)); MOVE(BULLET(entity.id, entity.rect.position));
case _: case _:
null; null;
} }

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@@ -4,9 +4,12 @@ import ru.m.geom.Point;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
@@ -20,36 +23,37 @@ import ru.m.tankz.Type;
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
private var builder:EntityBuilder; private var controls:Map<String, Control>;
@:provide var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
public function new(state:GameState) { public function new(state:GameState) {
this.type = state.type; this.type = state.type;
this.state = state;
this.teams = new Map(); this.teams = new Map();
this.config = configBundle.get(type); this.config = configBundle.get(type);
this.engine = new Engine(config); this.controlFactory = new NoneControlFactory();
this.builder = new EntityBuilder(config); this.pause = false;
this.controls = new Map();
connect(this); connect(this);
prepare(state);
} }
private function prepare(state:GameState):Void { private function set_pause(value:Bool):Bool {
var level:LevelConfig = state.level; if (pause != value) {
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points; pause = value;
engine.map.setData(level.data); changePause(pause);
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
} }
return pause;
} }
private function changePause(value:Bool):Void {}
private function applyPosition(entity:Entity, position:Position):Void { private function applyPosition(entity:Entity, position:Position):Void {
entity.rect.center = new Point(position.x, position.y); entity.rect.center = new Point(position.x, position.y);
if (position.direction != null) { if (position.direction != null) {
@@ -67,24 +71,73 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.START(state): case START(state):
this.state = state; this.state = state;
case GameEvent.COMPLETE(state, winnerId): case COMPLETE(state, winnerId):
this.state = state; this.state = state;
this.winner = winnerId; this.winner = winnerId;
case GameEvent.SPAWN(EAGLE(id, rect, teamId)): case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId); var team = getTeam(teamId);
team.eagleId = id; team.eagleId = id;
case GameEvent.SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId); if (controls.exists(playerId)) {
player.tankId = id; var control = controls[playerId];
player.state.tank = info.type; control.tankId = id;
control.start();
}
case DESTROY(TANK(id, shot)):
for (control in controls) {
if (control.tankId == id) {
control.stop();
control.tankId = -1;
break;
}
}
case _: case _:
} }
} }
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
var controlsById:Map<String, PlayerControl> = new Map();
for (control in state.controls) {
controlsById[control.playerId] = control;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null) {
if (playerControl.color != null) {
player.state.color = playerControl.color;
}
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
controls[player.id] = control;
control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
}
}
}
}
public function dispose():Void { public function dispose():Void {
for (control in controls) {
control.dispose();
}
controls = new Map();
gameEventSignal.dispose(); gameEventSignal.dispose();
engine.dispose();
} }
} }

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@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -9,6 +10,8 @@ typedef TankInfo = {
var type:TankType; var type:TankType;
var hits:Int; var hits:Int;
var bonus:Bool; var bonus:Bool;
var color:Color;
@:optional var name:String;
} }
typedef BrickInfo = { typedef BrickInfo = {

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@@ -1,121 +1,119 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxe.ds.Option;
import haxework.signal.Signal;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.core.Bonus; import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet; import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner; import ru.m.tankz.game.Spawner;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.Timer; import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener { class GameRunner extends Game implements EngineListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
private var timer:Timer; private var timer:Timer;
private var builder:EntityBuilder; private var builder:EntityBuilder;
public function new(game:IGame) { public function new(state:GameState) {
this.game = game; super(state);
this.builder = new EntityBuilder(this.game.config); this.builder = new EntityBuilder(config);
this.game.connect(this); this.engine = new Engine(config);
this.game.engine.connect(this); this.engine.connect(this);
} }
private inline function get_gameEventSignal():Signal<GameEvent> { override function changePause(value:Bool):Void {
return game.gameEventSignal; if (engine != null) {
if (value) {
engine.ticker.stop();
} else {
engine.ticker.start();
}
}
} }
private function update():Void { private function update():Void {
game.engine.update(); engine.update();
} }
public function dispose():Void { override public function dispose():Void {
super.dispose();
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
game.disconnect(this); engine.dispose();
game.engine.disconnect(this);
} }
public function start(state:GameState):Void { override public function start():Void {
for (team in game.teams.iterator()) { super.start();
for (player in team.players.iterator()) { engine.map.setData(state.level.data);
var control = controlFactory.build(player.id, AController.fromString(player.config.control)); for (team in teams.iterator()) {
if (control != null) {
player.control = control;
player.control.bind(game);
}
}
team.spawner.runner = spawn; team.spawner.runner = spawn;
for (player in team.players.iterator()) { for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) { if (team.tryRespawn(player.id)) {
team.spawner.push(player.id); team.spawner.push(engine.ticker, player.id);
} }
} }
if (team.config.eagle != null) { if (team.config.eagle != null) {
var point = team.spawner.getPoint("eagle"); var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(point, team.id); var eagle = builder.buildEagle(point, team.id);
game.engine.spawn(eagle); engine.spawn(eagle);
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle)); gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange);
} }
} }
gameEventSignal.emit(EventUtil.buildBricksSpawn(game.engine.map)); gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(GameEvent.START(state)); gameEventSignal.emit(START(state));
//for (i in 0...10) spawnBonus(); //for (i in 0...10) spawnBonus();
} }
public function next():Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != game.winner) {
return Option.None;
}
}
var level = game.state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
}
private function spawn(task:SpawnTask):Void { private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(task.point, task.playerId, task.tankType); var player = getPlayer(task.playerId);
game.engine.spawn(tank); var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange); if (player.config.protect > 0) {
tank.freezing.connect(onTankFreezingChange); protectTank(tank, player.config.protect);
}
} }
private function onEagleProtectChange(id:Int, state:Bool):Void { private function protectEagle(eagle:Eagle, duration:Float):Void {
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state))); eagle.protect = true;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
engine.ticker.emit(function() {
eagle.protect = false;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
}, Std.int(duration * 1000));
} }
private function onTankProtectChange(id:Int, state:Bool):Void { private function protectTank(tank:Tank, duration:Float):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state))); tank.protect = true;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
engine.ticker.emit(function() {
tank.protect = false;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
}, Std.int(duration * 1000));
} }
private function onTankFreezingChange(id:Int, state:Bool):Void { private function freezeTank(tank:Tank, duration:Float):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state))); tank.freezing = true;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}, Std.int(duration * 1000));
} }
private function checkComplete():Void { private function checkComplete():Void {
var actives:Array<TeamId> = []; var actives:Array<TeamId> = [];
for (team in game.teams.iterator()) { for (team in teams.iterator()) {
if (team.isAlive) { if (team.isAlive) {
if (team.eagleId > 0) { if (team.eagleId > -1) {
if (!cast(game.engine.entities[team.eagleId], Eagle).death) { if (!cast(engine.entities[team.eagleId], Eagle).death) {
actives.push(team.id); actives.push(team.id);
} }
} else { } else {
@@ -132,15 +130,9 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function complete(winner:TeamId):Void { private function complete(winner:TeamId):Void {
for (team in game.teams.iterator()) {
for (player in team.players) {
player.control.action(TankAction.STOP);
player.control.dispose();
}
}
Timer.delay(function() { Timer.delay(function() {
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner)); gameEventSignal.emit(COMPLETE(state, winner));
}, 5000); }, 3000);
} }
public function onSpawn(entity:EntityType):Void { public function onSpawn(entity:EntityType):Void {
@@ -155,18 +147,19 @@ class GameRunner implements EngineListener implements GameListener {
} }
private inline function emitTankMove(tank:Tank):Void { private inline function emitTankMove(tank:Tank):Void {
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction}))); gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
} }
private inline function emitTankChange(tank:Tank):Void { private inline function emitTankChange(tank:Tank):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus))); gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
} }
public function onCollision(entity:EntityType, with:EntityType):Void { public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity { switch entity {
case EntityType.TANK(tank): case EntityType.TANK(tank):
var control = game.getPlayer(tank.playerId).control; if (controls.exists(tank.playerId)) {
if (control != null) control.onCollision(with); controls[tank.playerId].onCollision(with);
}
case _: case _:
} }
switch [entity, with] { switch [entity, with] {
@@ -180,46 +173,46 @@ class GameRunner implements EngineListener implements GameListener {
tank.rect.lean(cell.rect); tank.rect.lean(cell.rect);
emitTankMove(tank); emitTankMove(tank);
case [BULLET(bullet), BULLET(other_bullet)]: case [BULLET(bullet), BULLET(other_bullet)]:
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id))); gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
case [BULLET(bullet), CELL(cell)]: case [BULLET(bullet), CELL(cell)]:
bullet.rect.lean(cell.rect); bullet.rect.lean(cell.rect);
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet)))); gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case [TANK(tank), BONUS(bonus)]: case [TANK(tank), BONUS(bonus)]:
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score}))); gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/: case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) { if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing // Nothing
} else { } else {
if (!tank.protect.active) { if (!tank.protect) {
if (tank.hits > 0) { if (tank.hits > 0) {
tank.hits--; tank.hits--;
if (tank.bonus) { if (tank.bonus) {
tank.bonus = false; tank.bonus = false;
spawnBonus(); spawnBonus();
} }
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else if (tank.config.downgrade != null) { } else if (tank.config.downgrade != null) {
tank.config = game.config.getTank(tank.config.downgrade); tank.config = config.getTank(tank.config.downgrade);
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else { } else {
var score = tank.config.score; var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) { if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5); score = Math.round(score * -0.5);
} }
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score)))); gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
} }
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
} }
case [BULLET(bullet), EAGLE(eagle)]: case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) { if (!eagle.protect) {
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score)))); gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case _: case _:
} }
} }
@@ -229,7 +222,7 @@ class GameRunner implements EngineListener implements GameListener {
case TANK(tank): case TANK(tank):
emitTankMove(tank); emitTankMove(tank);
case BULLET(bullet): case BULLET(bullet):
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction}))); gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
case _: case _:
} }
} }
@@ -238,15 +231,15 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function spawnBonus():Void { private function spawnBonus():Void {
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type; var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
var point = { var point = {
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)), x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)), y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
direction: "right", direction: "right",
} }
var bonus = builder.buildBonus(point, type); var bonus = builder.buildBonus(point, type);
game.engine.spawn(bonus); engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type))); gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
} }
private inline function alienTank(team:TeamId):Tank->Bool { private inline function alienTank(team:TeamId):Tank->Bool {
@@ -260,35 +253,35 @@ class GameRunner implements EngineListener implements GameListener {
case "star": case "star":
upgradeTank(tank); upgradeTank(tank);
case "grenade": case "grenade":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id}))); gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
} }
case "helmet": case "helmet":
tank.protect.on(bonus.config.duration); protectTank(tank, bonus.config.duration);
case "clock": case "clock":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration); freezeTank(t, bonus.config.duration);
t.stop(); t.stop();
gameEventSignal.emit(GameEvent.STOP(TANK(t.id))); gameEventSignal.emit(STOP(TANK(t.id)));
} }
case "shovel": case "shovel":
// ToDo: protect eagle/area // ToDo: protect eagle/area
var team:Team = game.teams[tank.playerId.team]; var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) { if (team.eagleId > 0) {
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle); var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration); protectEagle(eagle, bonus.config.duration);
} }
case "gun": case "gun":
upgradeTank(tank, 5); upgradeTank(tank, 5);
case _: case _:
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
} }
} }
private function upgradeTank(tank:Tank, level:Int = 1):Void { private function upgradeTank(tank:Tank, level:Int = 1):Void {
if (tank.config.upgrade != null) { if (tank.config.upgrade != null) {
while (level-- > 0 && tank.config.upgrade != null) { while (level-- > 0 && tank.config.upgrade != null) {
tank.config = game.config.getTank(tank.config.upgrade); tank.config = config.getTank(tank.config.upgrade);
} }
} else { } else {
tank.hits++; tank.hits++;
@@ -297,70 +290,76 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function changeScore(playerId:PlayerId, score:Int):Void { private function changeScore(playerId:PlayerId, score:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
var team = game.getTeam(playerId.team); var team = getTeam(playerId.team);
player.state.score += score; player.state.score += score;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score))); gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id)))); gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
} }
private function changeLife(playerId:PlayerId, life:Int):Void { private function changeLife(playerId:PlayerId, life:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
player.state.life += life; player.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life))); gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
} }
private function changeTeamLife(teamId:TeamId, life:Int):Void { private function changeTeamLife(teamId:TeamId, life:Int):Void {
var team = game.getTeam(teamId); var team = getTeam(teamId);
team.state.life += life; team.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life))); gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
} }
public function onGameEvent(event:GameEvent):Void { override public function onGameEvent(event:GameEvent):Void {
if (pause) {
switch event {
case ACTION(_): return;
case _:
}
}
super.onGameEvent(event);
switch event { switch event {
case GameEvent.START(_): case START(_):
timer = new Timer(10); engine.ticker.start();
timer = new Timer(30);
timer.run = update; timer.run = update;
case GameEvent.COMPLETE(_, _): case COMPLETE(_, _):
engine.ticker.stop();
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
case GameEvent.ACTION(tankId, SHOT): case ACTION(tankId, SHOT):
var tank:Tank = cast game.engine.entities.get(tankId); var tank:Tank = cast engine.entities.get(tankId);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) { if (!tank.freezing && player.bullets < tank.config.bullets) {
var rect = tank.rect; var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y)); var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type); var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank; bullet.tank = tank;
bullet.move(bullet.rect.direction); bullet.move(bullet.rect.direction);
game.engine.spawn(bullet); engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing))); gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
} }
case GameEvent.ACTION(tankId, MOVE(direction)): case ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction); engine.move(tankId, direction);
case GameEvent.ACTION(tankId, STOP): case ACTION(tankId, STOP):
gameEventSignal.emit(GameEvent.STOP(TANK(tankId))); gameEventSignal.emit(STOP(TANK(tankId)));
game.engine.stop(tankId); engine.stop(tankId);
case GameEvent.SPAWN(TANK(_, _, playerId, _)): case SPAWN(BULLET(_, _, playerId, _)):
game.getPlayer(playerId).control.start(); getPlayer(playerId).bullets++;
case GameEvent.SPAWN(BULLET(_, _, playerId, _)): case DESTROY(EAGLE(id, shot)):
game.getPlayer(playerId).bullets++; var eagle:Eagle = engine.getEntity(id);
case GameEvent.DESTROY(EAGLE(id, shot)):
var eagle:Eagle = game.engine.getEntity(id);
eagle.death = true; eagle.death = true;
if (shot.score != 0) { if (shot.score != 0) {
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
checkComplete(); checkComplete();
case GameEvent.DESTROY(TANK(id, shot)): case DESTROY(TANK(id, shot)):
var tank:Tank = game.engine.getEntity(id); var tank:Tank = engine.getEntity(id);
var team = game.getTeam(tank.playerId.team); var team = getTeam(tank.playerId.team);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
player.control.stop(); player.tankId = -1;
player.tankId = 0; //ToDo: ?
team.onDestroy(player.id); team.onDestroy(player.id);
if (player.state.life > 0) { if (player.state.life > 0) {
changeLife(player.id, -1); changeLife(player.id, -1);
@@ -369,7 +368,7 @@ class GameRunner implements EngineListener implements GameListener {
} }
var respawn:Bool = team.tryRespawn(player.id); var respawn:Bool = team.tryRespawn(player.id);
if (respawn) { if (respawn) {
team.spawner.push(player.id); team.spawner.push(engine.ticker, player.id);
} }
if (!team.isAlive) { if (!team.isAlive) {
checkComplete(); checkComplete();
@@ -378,44 +377,44 @@ class GameRunner implements EngineListener implements GameListener {
spawnBonus(); spawnBonus();
} }
if (shot.score != 0) { if (shot.score != 0) {
var shooterTank:Tank = game.engine.getEntity(shot.tankId); var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score); changeScore(shooterTank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BONUS(id, shot)): case DESTROY(BONUS(id, shot)):
var bonus:Bonus = game.engine.getEntity(id); var bonus:Bonus = engine.getEntity(id);
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus); applyBonus(tank, bonus);
if (shot.score != 0) { if (shot.score != 0) {
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BULLET(id)): case DESTROY(BULLET(id)):
var bullet:Bullet = game.engine.getEntity(id); var bullet:Bullet = engine.getEntity(id);
var player = game.getPlayer(bullet.playerId); var player = getPlayer(bullet.playerId);
player.bullets--; player.bullets--;
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move( var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
// ToDo: move // ToDo: move
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5) new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
); );
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3)); var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
for (cell in cells) { for (cell in cells) {
if (cell.armor > 0) { if (cell.armor > 0) {
var shot = buildShot(bullet); var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) { if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot))); gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) { } else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
for (cell in brick.cells) { for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
} }
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot))); gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
} }
} }
} }
game.engine.destroy(id); engine.destroy(id);
case _: case _:
} }
} }

View File

@@ -38,6 +38,7 @@ class PlayerState extends State {
public var id:PlayerId; public var id:PlayerId;
public var tank:TankType; public var tank:TankType;
public var color:Color; public var color:Color;
public var name:String;
public var life:Int; public var life:Int;
public var total:State; public var total:State;
@@ -72,6 +73,7 @@ class GameState {
public var type:GameType; public var type:GameType;
public var presetId:PresetId; public var presetId:PresetId;
public var levelId:LevelId; public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>; public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>; public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset; public var preset(get, null):GamePreset;
@@ -81,10 +83,12 @@ class GameState {
@:provide static private var configBundle:IConfigBundle; @:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle; @:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) { public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type; this.type = type;
this.presetId = presetId; this.presetId = presetId;
this.levelId = levelId; this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) { if (state == null) {
this.teams = new Map(); this.teams = new Map();
this.players = new Map(); this.players = new Map();

View File

@@ -2,16 +2,17 @@ package ru.m.tankz.game;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface IGame extends GameListener { interface IGame extends GameListener {
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var gameEventSignal(default, null):Signal<GameEvent>; public var gameEventSignal(default, null):Signal<GameEvent>;
@@ -24,6 +25,8 @@ interface IGame extends GameListener {
public function getTeam(teamId:TeamId):Team; public function getTeam(teamId:TeamId):Team;
public function getPlayer(playerId:PlayerId):Player; public function getPlayer(playerId:PlayerId):Player;
public function start():Void;
} }
interface GameListener { interface GameListener {

View File

@@ -1,15 +1,13 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control; import ru.m.tankz.game.GameState;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class Player { class Player {
public var config(default, null):PlayerConfig; public var config(default, null):PlayerConfig;
public var id(default, null):PlayerId; public var id(default, null):PlayerId;
public var tankId(default, set):Int; public var tankId(default, set):Int;
public var control(default, set):Control;
public var isAlive(get, null):Bool; public var isAlive(get, null):Bool;
public var state(default, default):PlayerState; public var state(default, default):PlayerState;
public var bullets(default, default):Int; public var bullets(default, default):Int;
@@ -17,31 +15,19 @@ class Player {
public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) { public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
this.config = config; this.config = config;
this.id = new PlayerId(teamId, config.index); this.id = new PlayerId(teamId, config.index);
this.control = null;
this.state = state == null ? new PlayerState(id) : state; this.state = state == null ? new PlayerState(id) : state;
this.state.reset(); this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life; this.state.life = Math.isNaN(config.life) ? 0 : config.life;
this.bullets = 0; this.bullets = 0;
this.tankId = -1;
} }
private function set_tankId(value:Int):Int { private function set_tankId(value:Int):Int {
tankId = value; tankId = value;
if (control != null) {
control.tankId = tankId;
}
return tankId; return tankId;
} }
private function set_control(value:Control):Control {
if (control != null) control.dispose();
control = value;
if (control != null) {
control.tankId = tankId;
}
return control;
}
private function get_isAlive():Bool { private function get_isAlive():Bool {
return tankId > 0 || state.life > 0; return tankId > -1 || state.life > 0;
} }
} }

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.Timer;
typedef SpawnTask = { typedef SpawnTask = {
var point:SpawnPoint; var point:SpawnPoint;
@@ -18,7 +18,6 @@ class Spawner {
private var config:TeamConfig; private var config:TeamConfig;
private var points:Array<SpawnPoint>; private var points:Array<SpawnPoint>;
private var queue:Array<SpawnTask>; private var queue:Array<SpawnTask>;
private var timer:Timer;
private var indexedPoints:Map<Int, SpawnPoint>; private var indexedPoints:Map<Int, SpawnPoint>;
private var anyPoints:Array<SpawnPoint>; private var anyPoints:Array<SpawnPoint>;
@@ -61,7 +60,7 @@ class Spawner {
return null; return null;
} }
public function push(playerId:PlayerId):Void { public function push(ticker:ITicker, playerId:PlayerId):Void {
var point:SpawnPoint = null; var point:SpawnPoint = null;
if (indexedPoints.exists(playerId.index)) { if (indexedPoints.exists(playerId.index)) {
point = indexedPoints.get(playerId.index); point = indexedPoints.get(playerId.index);
@@ -71,24 +70,16 @@ class Spawner {
} }
if (point != null) { if (point != null) {
queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)}); queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)});
run(); if (config.spawnInterval == null) {
} ticker.emit(spawn, 500);
} } else {
ticker.emit(spawn, 500 + config.spawnInterval * queue.length);
private function run():Void { }
if (timer == null) {
timer = new Timer(config.spawnInterval == null ? 500 : config.spawnInterval);
timer.run = spawn;
} }
} }
private function spawn():Void { private function spawn():Void {
if (queue.length == 0) { if (queue.length > 0) {
if (timer != null) {
timer.stop();
timer = null;
}
} else {
runner(queue.shift()); runner(queue.shift());
} }
} }

View File

@@ -19,6 +19,8 @@ class Team {
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) { public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id; this.id = config.id;
this.config = config; this.config = config;
this.active = 0;
this.eagleId = -1;
this.players = new Map(); this.players = new Map();
for (playerConfig in config.players) { for (playerConfig in config.players) {
var playerState = state == null ? null : state.players[playerConfig.index]; var playerState = state == null ? null : state.players[playerConfig.index];

View File

@@ -2,24 +2,25 @@ package ru.m.tankz.game.record;
import flash.events.Event; import flash.events.Event;
import flash.Lib; import flash.Lib;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
class GamePlayer { class GamePlayer extends Game {
private var frame:Int;
private var game:IGame;
private var record:GameRecord; private var record:GameRecord;
private var data:Array<EventItem>; private var data:Array<EventItem>;
private var ticker:Ticker;
public function new(game:IGame, record:GameRecord) { public function new(record:GameRecord) {
frame = 0; super(record.state);
this.game = game;
this.record = record; this.record = record;
this.data = null; this.data = null;
this.ticker = new Ticker();
} }
public function start():Void { override public function start():Void {
frame = 0; super.start();
ticker.start();
data = record.events.slice(0); data = record.events.slice(0);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
} }
@@ -29,12 +30,11 @@ class GamePlayer {
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
frame++;
var events = 0; var events = 0;
for (event in data) { for (event in data) {
if (event.frame <= frame) { if (event.time <= ticker.time) {
events++; events++;
game.gameEventSignal.emit(event.event); gameEventSignal.emit(event.event);
switch event.event { switch event.event {
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); stop();

View File

@@ -5,8 +5,8 @@ import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random; import com.hurlant.crypto.prng.Random;
typedef EventItem = { typedef EventItem = {
frame:Int, var time:Int;
event:GameEvent var event:GameEvent;
} }
class GameRecordInfo { class GameRecordInfo {

View File

@@ -1,44 +1,33 @@
package ru.m.tankz.game.record; package ru.m.tankz.game.record;
import flash.events.Event; import ru.m.tankz.engine.ITicker;
import flash.Lib; import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class GameRecorder implements GameListener { class GameRecorder implements GameListener {
private var frame:Int;
public var record(default, null):GameRecord; public var record(default, null):GameRecord;
private var ticker:ITicker;
public function new() { public function new() {
frame = 0; ticker = new Ticker();
record = new GameRecord(); record = new GameRecord();
} }
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.START(state): case GameEvent.START(state):
ticker.start();
record.info.type = state.type; record.info.type = state.type;
record.info.presetId = state.presetId; record.info.presetId = state.presetId;
record.info.levelId = state.levelId; record.info.levelId = state.levelId;
start(); record.info.date = Date.now();
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); ticker.stop();
case _: case _:
} }
record.events.push({frame: frame, event: event}); ticker.tick();
} record.events.push({time: ticker.time, event: event});
public function start():Void {
frame = 0;
record.info.date = Date.now();
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function stop():Void {
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):Void {
frame++;
} }
} }

View File

@@ -2,23 +2,14 @@ syntax = "proto3";
package ru.m.tankz.proto.core; package ru.m.tankz.proto.core;
message UserProto { message UserProto {
string uuid = 1; string uuid = 1;
string name = 2; string name = 2;
} }
enum GameStateProto {
READY = 0;
STARTED = 1;
ENDED = 2;
}
message GameProto { message GameProto {
int32 id = 1; int32 id = 1;
string type = 2; string type = 2;
int32 level = 3; int32 level = 3;
UserProto creator = 4; bool started = 4;
repeated UserProto players = 5;
GameStateProto state = 6;
} }

View File

@@ -2,27 +2,116 @@ syntax = "proto3";
package ru.m.tankz.proto.game; package ru.m.tankz.proto.game;
message PositionProto {
enum GameActionTypeProto { float x = 1;
MOVE = 0; float y = 2;
SHOT = 1;
STOP = 2;
} }
enum GameChangeTypeProto { message RectangleProto {
MOVED = 0; float x = 1;
DESTROED = 1; float y = 2;
MODIFIED = 2; float width = 3;
APPEND = 3; float height = 4;
DIRECTION = 4;
} }
message GameChangeProto { message ShotProto {
GameChangeTypeProto type = 1; int32 tankId = 1;
string entityType = 2; int32 bulletId = 2;
int32 entityId = 3; int32 score = 3;
float x = 4; }
float y = 5;
int32 directionX = 6; message BrickProto {
int32 directionY = 7; int32 gridX = 1;
int32 gridY = 2;
string type = 3;
}
message EagleProto {
string team = 1;
}
message TankProto {
string team = 1;
int32 index = 2;
string type = 3;
int32 hits = 4;
bool bonus = 5;
int32 color = 6;
string name = 7;
}
message BulletProto {
string team = 1;
int32 index = 2;
int32 piercing = 3;
}
message BonusProto {
string type = 1;
}
message GameStateProto {
string state = 1;
}
message GameEventStartProto {
GameStateProto state = 1;
}
message GameEventCompleteProto {
GameStateProto state = 1;
}
message GameEventSpawnProto {
int32 entityId = 1;
RectangleProto rectangle = 2;
oneof entity {
EagleProto eagle = 3;
TankProto tank = 4;
BulletProto bullet = 5;
BonusProto bonus = 6;
BrickProto bricks = 7;
}
}
message GameEventMoveProto {
int32 entityId = 1;
PositionProto position = 2;
}
message GameEventStopProto {
int32 entityId = 1;
}
message GameEventHitProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventDestroyProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventActionProto {
int32 entityId = 1;
oneof action {
PositionProto move = 2;
bool stop = 3;
bool shot = 4;
}
}
message GameEventProto {
int32 time = 1;
oneof event {
GameEventStartProto start = 2;
GameEventCompleteProto complete = 3;
GameEventSpawnProto spawn = 4;
GameEventMoveProto move = 5;
GameEventStopProto stop = 6;
GameEventHitProto hit = 7;
GameEventDestroyProto destroy = 8;
GameEventActionProto action = 9;
}
} }

View File

@@ -2,16 +2,15 @@ syntax = "proto3";
import "core.proto"; import "core.proto";
import "game.proto"; import "game.proto";
import "room.proto";
package ru.m.tankz.proto.pack; package ru.m.tankz.proto.pack;
message ErrorResponse { message ErrorResponse {
int32 code = 1; int32 code = 1;
string message = 2; string message = 2;
} }
// Login
message LoginRequest { message LoginRequest {
string uuid = 1; string uuid = 1;
string name = 2; string name = 2;
@@ -21,76 +20,35 @@ message LoginResponse {
ru.m.tankz.proto.core.UserProto user = 1; ru.m.tankz.proto.core.UserProto user = 1;
} }
// Logout
message LogoutRequest {} message LogoutRequest {}
message LogoutResponse {} message LogoutResponse {}
// List Game message GameEventRequest {
message ListGameRequest {} ru.m.tankz.proto.game.GameEventProto event = 1;
message ListGameResponse {
repeated ru.m.tankz.proto.core.GameProto games = 1;
} }
// Create Game message GameEventResponse {
message CreateGameRequest { ru.m.tankz.proto.game.GameEventProto event = 1;
string type = 1;
int32 level = 2;
} }
message CreateGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Join Game
message JoinGameRequest {
int32 game_id = 1;
}
message JoinGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Leave Game
message LeaveGameRequest {}
message LeaveGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Start Game
message StartGameRequest {}
message StartGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Request
message Request { message Request {
oneof content { oneof content {
LoginRequest login = 1; LoginRequest login = 1;
LogoutRequest logout = 2; LogoutRequest logout = 2;
ListGameRequest listGame = 3; ru.m.tankz.proto.room.RoomRequest room = 3;
CreateGameRequest createGame = 4; ru.m.tankz.proto.room.RoomListRequest roomList = 4;
JoinGameRequest joinGame = 5; GameEventRequest gameEvent = 6;
LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7;
} }
} }
// Response
message Response { message Response {
oneof content { oneof content {
LoginResponse login = 1; LoginResponse login = 1;
LogoutResponse logout = 2; LogoutResponse logout = 2;
ListGameResponse listGame = 3; ru.m.tankz.proto.room.RoomResponse room = 3;
CreateGameResponse createGame = 4; ru.m.tankz.proto.room.RoomListResponse roomList = 4;
JoinGameResponse joinGame = 5; GameEventResponse gameEvent = 6;
LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7;
ErrorResponse error = 999; ErrorResponse error = 999;
} }

View File

@@ -0,0 +1,64 @@
syntax = "proto3";
import "core.proto";
package ru.m.tankz.proto.room;
message SlotProto {
string team = 3;
int32 index = 4;
}
message RoomSlotProto {
SlotProto slot = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
message RoomProto {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto creator = 2;
repeated ru.m.tankz.proto.core.UserProto users = 3;
repeated RoomSlotProto slots = 4;
}
message CreateRequest {
string type = 2;
int32 level = 3;
}
message JoinRequest {
int32 gameId = 1;
bool restore = 2;
}
message LeaveRequest {
}
message SlotRequest {
SlotProto slot = 3;
}
message StartRequest {
}
message RoomRequest {
oneof content {
CreateRequest create = 1;
JoinRequest join = 2;
LeaveRequest leave = 3;
SlotRequest slot = 4;
StartRequest start = 5;
}
}
message RoomResponse {
RoomProto room = 1;
}
message RoomListRequest {
bool subscribe = 1;
}
message RoomListResponse {
repeated RoomProto rooms = 1;
}

View File

@@ -38,14 +38,15 @@ team:
human: &team_human human: &team_human
id: human id: human
players: players:
- {<<: *human, index: 0, color: 0xFFFF00, control: human-0} - {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
eagle: eagle:
score: 0 score: 0
points: points:
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24} - {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24} - {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
#- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24} - {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0} - {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0} - {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0} - {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
@@ -195,3 +196,20 @@ presets:
- {<<: *bot, index: 3, control: bot-hard} - {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard} - {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard} - {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- playerId: [human, 1]
control: human-1
name: Player 2

View File

@@ -37,8 +37,6 @@ presets:
teams: teams:
- id: alpha - id: alpha
color: 0xFF4422 color: 0xFF4422
players:
- {<<: *player, index: 0, control: human-0}
<<: *team <<: *team
- id: beta - id: beta
color: 0xFFD000 color: 0xFFD000
@@ -91,3 +89,20 @@ tanks:
skin: pc skin: pc
bonuses: [] bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- playerId: [beta, 0]
control: human-1
name: Player 2

View File

@@ -41,7 +41,7 @@ team:
id: radiant id: radiant
color: 0xff4422 color: 0xff4422
players: players:
- {<<: *player-slow, index: 0, control: human-0, color: 0xff8866} - {<<: *player-slow, index: 0, control: bot-hard}
- {<<: *player-fast, index: 1, control: bot-hard} - {<<: *player-fast, index: 1, control: bot-hard}
- {<<: *player-slow, index: 2, control: bot-hard} - {<<: *player-slow, index: 2, control: bot-hard}
- {<<: *player-fast, index: 3, control: bot-hard} - {<<: *player-fast, index: 3, control: bot-hard}
@@ -114,3 +114,34 @@ bonuses:
- {type: life} - {type: life}
- {type: shovel, duration: 10} - {type: shovel, duration: 10}
- {type: star} - {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
name: Player 2
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [dire, 0]
control: human-1
color: 0x4294ff
name: Player 2

View File

@@ -46,17 +46,15 @@ enum Brush {
override private function drawBackground():Void { override private function drawBackground():Void {
super.drawBackground(); super.drawBackground();
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.lineStyle(1, 0x007700); g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) { for (x in 0...config.map.gridWidth) {
g.moveTo(x * map.cellWidth, 0); g.moveTo(x * config.map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight); g.lineTo(x * config.map.cellWidth, config.mapHeight);
} }
for (y in 0...map.gridHeight) { for (y in 0...config.map.gridHeight) {
g.moveTo(0, y * map.cellHeight); g.moveTo(0, y * config.map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight); g.lineTo(config.mapWidth, y * config.map.cellHeight);
} }
} }
@@ -117,7 +115,7 @@ enum Brush {
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index); var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId); var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0]; var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, true); var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, playerId.toString(), true);
pointEntities[pointKey(point)] = tank; pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
} }

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