[common] update GameEvent

This commit is contained in:
2019-04-25 17:21:03 +03:00
parent 5ff7b19475
commit e9de677ceb
10 changed files with 96 additions and 75 deletions

View File

@@ -136,7 +136,7 @@ class Render extends SpriteView implements EngineListener {
}
}
public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
public function onDestroy(entity:EntityType):Void {
switch entity {
case TANK(tank):
if (items.exists(tank.key)) {

View File

@@ -87,7 +87,8 @@ class SoundManager implements GameListener {
}
public function onGameEvent(event:GameEvent):Void {
switch event {
// ToDo:
/*switch event {
case SPAWN_BULLET(player):
// ToDo:
if (Std.is(player.control, HumanControl)) {
@@ -113,6 +114,6 @@ class SoundManager implements GameListener {
play('bonus_get');
}
case _:
}
}*/
}
}