[common] update GameEvent
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@@ -136,7 +136,7 @@ class Render extends SpriteView implements EngineListener {
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}
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}
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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public function onDestroy(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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if (items.exists(tank.key)) {
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@@ -87,7 +87,8 @@ class SoundManager implements GameListener {
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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// ToDo:
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/*switch event {
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case SPAWN_BULLET(player):
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// ToDo:
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if (Std.is(player.control, HumanControl)) {
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@@ -113,6 +114,6 @@ class SoundManager implements GameListener {
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play('bonus_get');
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}
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case _:
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}
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}*/
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}
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}
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