[common] added LevelPack

This commit is contained in:
2019-06-14 16:06:22 +03:00
parent 4c3f1ca0fc
commit e39de4467d
82 changed files with 1321 additions and 1149 deletions

View File

@@ -0,0 +1,110 @@
game:
friendlyFire: true
complete:
- team: alpha
map:
cell:
width: 22
height: 22
grid:
width: 20
height: 20
bricks:
- {type: border, index: -1, layer: 2, armor: -1}
- {type: none, index: 0, layer: 0, armor: 0}
- {type: ace, index: 1, layer: 0, armor: 0}
- {type: bush, index: 2, layer: 3, armor: 0}
- {type: water, index: 3, layer: 1, armor: 0}
- {type: armor, index: 4, layer: 2, armor: 2}
- {type: brick, index: 5, layer: 2, armor: 1}
- {type: wood, index: 6, layer: 2, armor: 0.5}
player:
default: &player
life: 10
protect: 1.5
tanks:
- {type: default, rate: 1}
team:
base: &team
players:
- {<<: *player, index: 0, control: bot-hard}
presets:
- id: 0
name: default
teams:
- id: alpha
color: 0xFF4422
<<: *team
- id: beta
color: 0xFFD000
<<: *team
- id: gamma
color: 0x3EFE00
<<: *team
- id: delta
color: 0x00FFF8
<<: *team
- id: epsilon
color: 0x00B37F
<<: *team
- id: zeta
color: 0xFC00FF
<<: *team
- id: eta
color: 0x8F00FD
<<: *team
- id: theta
color: 0xB66F00
<<: *team
points:
- {team: alpha, type: tank, index: 0, direction: right, x: 0, y: 0}
- {team: beta, type: tank, index: 0, direction: right, x: 2, y: 0}
- {team: gamma, type: tank, index: 0, direction: right, x: 4, y: 0}
- {team: delta, type: tank, index: 0, direction: right, x: 6, y: 0}
- {team: epsilon, type: tank, index: 0, direction: right, x: 0, y: 2}
- {team: zeta, type: tank, index: 0, direction: right, x: 2, y: 2}
- {team: eta, type: tank, index: 0, direction: right, x: 4, y: 2}
- {team: theta, type: tank, index: 0, direction: right, x: 6, y: 2}
bullet: &bullet
width: 12
height: 12
speed: 0
piercing: 1
tanks:
- type: default
width: 38
height: 36
speed: 2.3
bullet:
<<: *bullet
speed: 12.0
bullets: 2
score: 100
skin: pc
bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- playerId: [beta, 0]
control: human-1
name: Player 2