[common] added LevelPack
This commit is contained in:
215
src/common/resources/config/classic.yaml
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215
src/common/resources/config/classic.yaml
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game:
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friendlyFire: false
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complete:
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- team: human
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map:
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cell:
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width: 22
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height: 22
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grid:
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width: 26
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height: 26
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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player:
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human: &human
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life: 3
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protect: 5
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tanks:
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- {type: human0, rate: 1}
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bot: &bot
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color: 0xFFFFFF
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bonus: 0.25
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tanks:
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- {type: bot0, rate: 0.30}
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- {type: bot1, rate: 0.28}
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- {type: bot2, rate: 0.27}
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- {type: bot3, rate: 0.15}
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team:
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human: &team_human
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id: human
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players:
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- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
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- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
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eagle: {}
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points:
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- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
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- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
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- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
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- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
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- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
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- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
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bullet: &bullet
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width: 12
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height: 12
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speed: 0
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piercing: 1
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tanks:
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- type: human0
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upgrade: human1
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width: 36
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height: 36
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speed: 2.5
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bullet:
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<<: *bullet
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speed: 8.0
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bullets: 1
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skin: pa
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- type: human1
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upgrade: human2
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width: 40
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height: 36
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speed: 3.0
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bullet:
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<<: *bullet
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speed: 8.5
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bullets: 1
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skin: pb
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- type: human2
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upgrade: human3
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width: 40
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height: 36
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speed: 3.0
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bullet:
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<<: *bullet
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speed: 9.0
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bullets: 2
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skin: pc
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- type: human3
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downgrade: human2
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width: 42
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height: 38
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speed: 2.9
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bullet:
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<<: *bullet
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speed: 9.0
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piercing: 3
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bullets: 2
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skin: pd
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- type: bot0
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width: 38
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height: 36
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speed: 2.0
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bullet:
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<<: *bullet
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speed: 7.0
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bullets: 1
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score: 100
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skin: ba
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- type: bot1
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width: 40
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height: 36
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speed: 4.0
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bullet:
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<<: *bullet
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speed: 7.0
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bullets: 1
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score: 200
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skin: bb
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- type: bot2
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width: 38
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height: 36
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speed: 2.0
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bullet:
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<<: *bullet
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speed: 9.0
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bullets: 1
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score: 300
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skin: bc
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- type: bot3
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width: 40
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height: 36
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speed: 1.8
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bullet:
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<<: *bullet
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speed: 8.0
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bullets: 1
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score: 400
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hits: 3
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skin: bd
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bonuses:
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- {score: 500, type: clock, duration: 10}
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- {score: 500, type: grenade}
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- {score: 500, type: helmet, duration: 20}
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- {score: 500, type: life}
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- {score: 500, type: shovel, duration: 10}
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- {score: 500, type: star}
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- {score: 500, type: gun}
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presets:
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- id: 0
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name: easy
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teams:
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- {<<: *team_human}
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- id: bot
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spawnInterval: 3000
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life: 10
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players:
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- {<<: *bot, index: 0, control: bot-stupid}
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- {<<: *bot, index: 1, control: bot-stupid}
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- id: 1
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name: normal
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teams:
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- {<<: *team_human}
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- id: bot
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spawnInterval: 3000
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life: 20
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players:
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- {<<: *bot, index: 0, control: bot-stupid}
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- {<<: *bot, index: 1, control: bot-stupid}
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- {<<: *bot, index: 2, control: bot-hard}
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- {<<: *bot, index: 3, control: bot-hard}
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- id: 2
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name: hard
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teams:
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- {<<: *team_human}
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- id: bot
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spawnInterval: 1000
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life: 30
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players:
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- {<<: *bot, index: 0, control: bot-hard}
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- {<<: *bot, index: 1, control: bot-hard}
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- {<<: *bot, index: 2, control: bot-hard}
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- {<<: *bot, index: 3, control: bot-hard}
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- {<<: *bot, index: 4, control: bot-hard}
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- {<<: *bot, index: 5, control: bot-hard}
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controls:
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- id: 0
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name: 1 Player
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values:
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- playerId: [human, 0]
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control: human-0
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name: Player 1
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- id: 1
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name: 2 Player
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values:
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- playerId: [human, 0]
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control: human-0
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name: Player 1
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- playerId: [human, 1]
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control: human-1
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name: Player 2
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110
src/common/resources/config/death.yaml
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110
src/common/resources/config/death.yaml
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@@ -0,0 +1,110 @@
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game:
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friendlyFire: true
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complete:
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- team: alpha
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map:
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cell:
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width: 22
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height: 22
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grid:
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width: 20
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height: 20
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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- {type: wood, index: 6, layer: 2, armor: 0.5}
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player:
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default: &player
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life: 10
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protect: 1.5
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tanks:
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- {type: default, rate: 1}
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team:
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base: &team
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players:
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- {<<: *player, index: 0, control: bot-hard}
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presets:
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- id: 0
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name: default
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teams:
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- id: alpha
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color: 0xFF4422
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<<: *team
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- id: beta
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color: 0xFFD000
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<<: *team
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- id: gamma
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color: 0x3EFE00
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<<: *team
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- id: delta
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color: 0x00FFF8
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<<: *team
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- id: epsilon
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color: 0x00B37F
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<<: *team
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- id: zeta
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color: 0xFC00FF
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<<: *team
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- id: eta
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color: 0x8F00FD
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<<: *team
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- id: theta
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color: 0xB66F00
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<<: *team
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points:
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- {team: alpha, type: tank, index: 0, direction: right, x: 0, y: 0}
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- {team: beta, type: tank, index: 0, direction: right, x: 2, y: 0}
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- {team: gamma, type: tank, index: 0, direction: right, x: 4, y: 0}
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- {team: delta, type: tank, index: 0, direction: right, x: 6, y: 0}
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- {team: epsilon, type: tank, index: 0, direction: right, x: 0, y: 2}
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- {team: zeta, type: tank, index: 0, direction: right, x: 2, y: 2}
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- {team: eta, type: tank, index: 0, direction: right, x: 4, y: 2}
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- {team: theta, type: tank, index: 0, direction: right, x: 6, y: 2}
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bullet: &bullet
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width: 12
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height: 12
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speed: 0
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piercing: 1
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tanks:
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- type: default
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width: 38
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height: 36
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speed: 2.3
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bullet:
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<<: *bullet
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speed: 12.0
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bullets: 2
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score: 100
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skin: pc
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bonuses: []
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controls:
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- id: 0
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name: 1 Player
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values:
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- playerId: [alpha, 0]
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control: human-0
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name: Player 1
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- id: 1
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name: 2 Player
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values:
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- playerId: [alpha, 0]
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control: human-0
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name: Player 1
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- playerId: [beta, 0]
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control: human-1
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name: Player 2
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148
src/common/resources/config/dota.yaml
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148
src/common/resources/config/dota.yaml
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@@ -0,0 +1,148 @@
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game:
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friendlyFire: true
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complete:
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- team: radiant
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map:
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cell:
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width: 22
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height: 22
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grid:
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width: 40
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height: 30
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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player:
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base: &player
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protect: 3
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fast: &player-fast
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<<: *player
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tanks:
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- {type: fast, rate: 1}
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slow: &player-slow
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<<: *player
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tanks:
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- {type: slow, rate: 1}
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team:
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base: &team
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life: 20
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eagle:
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score: 500
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radiant: &radiant
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<<: *team
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id: radiant
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color: 0xff4422
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players:
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- {<<: *player-slow, index: 0, control: bot-hard}
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- {<<: *player-fast, index: 1, control: bot-hard}
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- {<<: *player-slow, index: 2, control: bot-hard}
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- {<<: *player-fast, index: 3, control: bot-hard}
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- {<<: *player-slow, index: 4, control: bot-hard}
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dire: &dire
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<<: *team
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id: dire
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color: 0x3284ff
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players:
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- {<<: *player-slow, index: 0, control: bot-hard}
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- {<<: *player-fast, index: 1, control: bot-hard}
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- {<<: *player-slow, index: 2, control: bot-hard}
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- {<<: *player-fast, index: 3, control: bot-hard}
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- {<<: *player-slow, index: 4, control: bot-hard}
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presets:
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- id: 0
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name: default
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teams:
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- <<: *radiant
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- <<: *dire
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points:
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- {team: radiant, type: eagle, index: -1, direction: right, x: 0, y: 28}
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- {team: radiant, type: tank, index: 0, direction: right, x: 0, y: 0}
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- {team: radiant, type: tank, index: 1, direction: right, x: 6, y: 10}
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- {team: radiant, type: tank, index: 2, direction: right, x: 6, y: 16}
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- {team: radiant, type: tank, index: 3, direction: right, x: 6, y: 22}
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- {team: radiant, type: tank, index: 4, direction: right, x: 10, y: 28}
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- {team: dire, type: eagle, index: -1, direction: right, x: 38, y: 0}
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- {team: dire, type: tank, index: 0, direction: left, x: 38, y: 28}
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- {team: dire, type: tank, index: 1, direction: left, x: 32, y: 18}
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- {team: dire, type: tank, index: 2, direction: left, x: 32, y: 12}
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- {team: dire, type: tank, index: 3, direction: left, x: 32, y: 6}
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- {team: dire, type: tank, index: 4, direction: left, x: 28, y: 0}
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bullet: &bullet
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width: 12
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height: 12
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speed: 0
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piercing: 1
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tanks:
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- type: slow
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width: 38
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height: 36
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speed: 2.3
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bullet:
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<<: *bullet
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speed: 12.0
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bullets: 1
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score: 100
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skin: bc
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- type: fast
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width: 40
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height: 36
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speed: 4.0
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bullet:
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<<: *bullet
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speed: 8.0
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bullets: 1
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score: 100
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skin: bb
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bonuses:
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- {type: clock, duration: 10}
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- {type: grenade}
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- {type: helmet, duration: 20}
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- {type: life}
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- {type: shovel, duration: 10}
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- {type: star}
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controls:
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- id: 0
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name: 1 Player
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values:
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- playerId: [radiant, 0]
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control: human-0
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color: 0xff8866
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name: Player 1
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- id: 1
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name: 2 Player Coop
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values:
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- playerId: [radiant, 0]
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control: human-0
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color: 0xff8866
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name: Player 1
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- playerId: [radiant, 1]
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control: human-1
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color: 0xff8866
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name: Player 2
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- id: 2
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name: 2 Player VS
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values:
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- playerId: [radiant, 0]
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control: human-0
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color: 0xff8866
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name: Player 1
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- playerId: [dire, 0]
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control: human-1
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color: 0x4294ff
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name: Player 2
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