[common] added LevelPack

This commit is contained in:
2019-06-14 16:06:22 +03:00
parent 4c3f1ca0fc
commit e39de4467d
82 changed files with 1321 additions and 1149 deletions

View File

@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);

View File

@@ -1,5 +1,10 @@
package ru.m.tankz.bundle;
import haxe.io.BytesInput;
import haxe.zip.Entry;
import haxe.zip.Reader;
import lime.utils.Bytes;
import lime.utils.CompressionAlgorithm;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
@@ -7,17 +12,27 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {}
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var key = '${type}:${levelId}';
if (!cache.exists(key)) {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
cache[key] = LevelUtil.loads(config, data);
cache[key].id = levelId;
private function extract(entry:Entry):LevelConfig {
var bytes:Bytes = entry.data;
if (entry.compressed) {
bytes = bytes.decompress(CompressionAlgorithm.DEFLATE);
}
return cache[key];
var level = LevelUtil.loads(bytes.toString());
if (level.id == null) {
level.id = Std.parseInt(entry.fileName.split("level").pop());
}
return level;
}
public function get(type:GameType, name:String):LevelPack {
var data = Assets.getBytes('levels/${type}_${name}.zip');
var files = Reader.readZip(new BytesInput(data));
return {
type: type,
name: name,
data: Lambda.array(files.map(extract)),
};
}
}

View File

@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
super(new GameState(network.room.game.type, 0));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameEvent;
@@ -10,7 +9,6 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener {
@@ -24,7 +22,6 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@@ -56,34 +53,12 @@ import ru.m.tankz.view.game.GameView;
switch event {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
stop();
switcher.change(ResultFrame.ID);
case _:
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
stop();
soundManager.stopAll();

View File

@@ -11,14 +11,13 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView {
public static inline var ID = "level";
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@@ -30,35 +29,35 @@ import ru.m.tankz.view.popup.LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
var pack = levelBundle.get(state.type, "standard");
levels.data = pack.data;
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.level = level;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(state.type);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(level.id)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,