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@@ -8,27 +8,44 @@ import flash.Lib;
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class PlayerTank extends Tank {
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private var keyBinding:Map<Int, TankAction>;
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private var moveQueue:Array<Int>;
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public function new(position:Point, keyBinding:Map<Int, TankAction>) {
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super(position);
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this.keyBinding = keyBinding;
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moveQueue = new Array<Int>();
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
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}
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private function onKeyDown(event:KeyboardEvent):Void {
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switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE_LEFT: move(Direction.LEFT);
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case TankAction.MOVE_TOP: move(Direction.TOP);
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case TankAction.MOVE_RIGHT: move(Direction.RIGHT);
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case TankAction.MOVE_BOTTOM: move(Direction.BOTTOM);
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case TankAction.MOVE(direction):
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if (moveQueue.indexOf(event.keyCode) == -1) {
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moveQueue.unshift(event.keyCode);
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updateMove();
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}
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case TankAction.SHOT: shot();
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}
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}
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private function onKeyUp(event:KeyboardEvent):Void {
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if (keyBinding.exists(event.keyCode)) {
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switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE(direction):
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moveQueue.remove(event.keyCode);
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updateMove();
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case _: {};
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}
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}
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private function updateMove():Void {
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if (moveQueue.length == 0) {
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stop();
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} else {
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switch (keyBinding.get(moveQueue[0])) {
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case TankAction.MOVE(direction): move(direction);
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case _: {};
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}
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}
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}
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}
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@@ -3,10 +3,7 @@ package ru.m.tankz.core;
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import flash.geom.Point;
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enum TankAction {
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MOVE_LEFT;
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MOVE_TOP;
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MOVE_RIGHT;
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MOVE_BOTTOM;
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MOVE(direction:Direction);
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SHOT;
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.core.Direction;
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import ru.m.tankz.core.IMobileEntity;
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import flash.geom.Point;
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import flash.ui.Keyboard;
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@@ -31,17 +32,17 @@ class Tankz implements ITankz {
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map = new TankzMap(config.map);
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tanks = [
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new PlayerTank(new Point(0, 0), [
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Keyboard.A => TankAction.MOVE_LEFT,
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Keyboard.S => TankAction.MOVE_BOTTOM,
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Keyboard.W => TankAction.MOVE_TOP,
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Keyboard.D => TankAction.MOVE_RIGHT,
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Keyboard.A => TankAction.MOVE(Direction.LEFT),
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Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.W => TankAction.MOVE(Direction.TOP),
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Keyboard.D => TankAction.MOVE(Direction.RIGHT),
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Keyboard.SPACE => TankAction.SHOT
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]),
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new PlayerTank(new Point(100, 0), [
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Keyboard.LEFT => TankAction.MOVE_LEFT,
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Keyboard.DOWN => TankAction.MOVE_BOTTOM,
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Keyboard.UP => TankAction.MOVE_TOP,
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Keyboard.RIGHT => TankAction.MOVE_RIGHT,
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Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
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Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.UP => TankAction.MOVE(Direction.TOP),
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Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
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Keyboard.SHIFT => TankAction.SHOT
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])
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];
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