[common] multiple weapon support
This commit is contained in:
@@ -1,7 +1,5 @@
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package ru.m.tankz;
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import haxework.color.Color;
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import haxework.view.utils.DrawUtil.FillType;
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import flash.text.TextFormatAlign;
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import haxework.color.Color;
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import haxework.view.geometry.Box;
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@@ -10,6 +8,7 @@ import haxework.view.geometry.SizeValue;
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import haxework.view.geometry.VAlign;
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import haxework.view.theme.ITheme;
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import haxework.view.theme.Theme;
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import haxework.view.utils.DrawUtil;
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import openfl.Assets;
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import ru.m.skin.ButtonSVGSkin;
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@@ -20,7 +20,7 @@ class HumanControl extends Control {
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private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
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private var moveQueue:Array<Direction>;
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private var shotTimer:Timer;
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private var shotTimers:Map<Int, Timer>;
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public function new(playerId:PlayerId, controlIndex:Int) {
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super(playerId);
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@@ -34,6 +34,7 @@ class HumanControl extends Control {
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binding.get(bind.device).set(bind.action, action);
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}
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moveQueue = [];
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shotTimers = new Map();
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}
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public function hasDevice(device:DeviceType):Bool {
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@@ -60,10 +61,10 @@ class HumanControl extends Control {
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super.stop();
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bus.signal.disconnect(onDeviceAction);
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moveQueue = [];
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if (shotTimer != null) {
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shotTimer.stop();
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shotTimer = null;
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for (timer in shotTimers) {
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timer.stop();
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}
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shotTimers = new Map();
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}
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public function toggleAction(action:TankAction, on:Bool):Void {
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@@ -77,17 +78,18 @@ class HumanControl extends Control {
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moveQueue.remove(direction);
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}
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updateMove();
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case TankAction.SHOT:
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case TankAction.SHOT(weapon):
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if (on) {
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if (shotTimer == null) {
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shotTimer = new Timer(300);
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shotTimer.run = shot;
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shot();
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if (!shotTimers.exists(weapon)) {
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var timer = new Timer(300);
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timer.run = shooter(weapon);
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timer.run();
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shotTimers.set(weapon, timer);
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}
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} else {
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if (shotTimer != null) {
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shotTimer.stop();
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shotTimer = null;
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if (shotTimers.exists(weapon)) {
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shotTimers.get(weapon).stop();
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shotTimers.remove(weapon);
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}
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}
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case TankAction.STOP:
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@@ -107,7 +109,9 @@ class HumanControl extends Control {
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}
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}
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private function shot():Void {
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action(SHOT);
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private function shooter(weapon:Int):Void -> Void {
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return function():Void {
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action(SHOT(weapon));
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}
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}
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}
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@@ -20,7 +20,7 @@ class RenderUtil {
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}
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public static function bulletImage(piercing:Int = 0):BitmapData {
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var type = piercing > 0 ? 'piercing' : 'normal';
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var type = piercing > 1 ? 'piercing' : 'normal';
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return Assets.getBitmapData('resources/image/bullet/${type}.png');
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}
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}
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@@ -24,6 +24,8 @@ class BitmapRenderItem extends RenderItem {
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if (image != value) {
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image = value;
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bitmap.bitmapData = image;
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bitmap.width = rect.width;
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bitmap.height = rect.height;
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}
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return image;
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}
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@@ -11,7 +11,7 @@ import ru.m.tankz.control.Control;
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class SettingsStorage extends SharedObjectStorage {
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private static inline var VERSION = 3;
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private static inline var VERSION = 4;
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public function new() {
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super('settings_${VERSION}');
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@@ -36,7 +36,8 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
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MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
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MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
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SHOT => {device: device, action: KEY(0)},
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SHOT(0) => {device: device, action: KEY(0)},
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SHOT(1) => {device: device, action: KEY(1)},
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];
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}
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@@ -46,7 +47,8 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => null,
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MOVE(Direction.BOTTOM) => null,
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MOVE(Direction.RIGHT) => null,
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SHOT => null,
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SHOT(0) => null,
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SHOT(1) => null,
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];
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}
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@@ -60,14 +62,16 @@ class SettingsStorage extends SharedObjectStorage {
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
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SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
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SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
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],
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1 => [
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MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
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SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
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SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_DECIMAL)},
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],
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];
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}
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@@ -2,35 +2,41 @@
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views:
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- $type: haxework.view.group.VGroupView
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style: container
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layout.margin: 10
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overflow.y: scroll
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views:
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- $type: haxework.view.form.LabelView
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text: Tank'z
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style: font
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font.size: 100
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geometry.margin.bottom: 30
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('classic')
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text: Classic
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('dota')
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text: DotA
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('death')
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text: DeathMatch
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~switcher.change('record')
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text: Records
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- id: network
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$type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startNetwork()
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text: Network
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- $type: haxework.view.group.VGroupView
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layout.margin: 10
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layout.hAlign: center
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views:
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- $type: haxework.view.form.LabelView
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text: Tank'z
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style: font
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font.size: 100
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geometry.margin.bottom: 30
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('classic')
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text: Classic
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('dota')
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text: DotA
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startGame('death')
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text: DeathMatch
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- $type: haxework.view.SpriteView
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style: line
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- $type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~switcher.change('record')
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text: Records
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visible: false
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- id: network
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$type: haxework.view.form.ButtonView
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style: button.menu
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+onPress: ~startNetwork()
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text: Network
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- $type: haxework.view.form.LabelView
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geometry.hAlign: right
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geometry.vAlign: top
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@@ -42,23 +48,23 @@ views:
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style: panel
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layout.margin: 10
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views:
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- id: settings
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$type: haxework.view.form.ButtonView
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style: button.settings
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+onPress: ~switcher.change('settings')
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: username
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$type: haxework.view.form.LabelView
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style: text
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- id: login
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$type: haxework.view.form.ButtonView
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style: button.login
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+onPress: ~login()
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- id: logout
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$type: haxework.view.form.ButtonView
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style: button.logout
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+onPress: ~logout()
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visible: false
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: settings
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$type: haxework.view.form.ButtonView
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style: button.settings
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+onPress: ~switcher.change('settings')
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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- id: username
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$type: haxework.view.form.LabelView
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style: text
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- id: login
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$type: haxework.view.form.ButtonView
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style: button.login
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+onPress: ~login()
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- id: logout
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$type: haxework.view.form.ButtonView
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style: button.logout
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+onPress: ~logout()
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visible: false
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- $type: haxework.view.SpriteView
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geometry.width: 50%
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@@ -43,6 +43,7 @@ class ViewUtil {
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public static function toActionLabel(action:TankAction):String {
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return switch (action) {
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case MOVE(d): 'MOVE_$d';
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case SHOT(w): 'SHOT_$w';
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case x: '$x';
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}
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}
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@@ -33,9 +33,15 @@ class SmartActionAreaBuilder implements IActionAreaBuilder {
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DIRECTION(Direction.RIGHT),
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new Rectangle(padding + size, height - size * 1.5 - padding, size, size)
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));
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// key 0
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areas.push(new CircleActionArea(
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KEY(0),
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new Circle(width - size * 1 - padding, height - size * 1 - padding, size / 2)
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new Circle(width - size * 1 - padding, height - size * 0.5 - padding, size / 2)
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));
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// key 1
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areas.push(new CircleActionArea(
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KEY(1),
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new Circle(width - size * 1 - padding, height - size * 1.5 - padding, size / 2)
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));
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return areas;
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}
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