[common] update Game with GameEvent
This commit is contained in:
@@ -12,9 +12,7 @@ import ru.m.tankz.map.Grid;
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import ru.m.tankz.map.LevelMap;
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interface EngineListener {
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public function onSpawn(entity:EntityType):Void;
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public function onCollision(entity:EntityType, with:EntityType):Void;
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public function onDestroy(entity:EntityType):Void;
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}
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@:yield @:dispatcher(EngineListener) class Engine {
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@@ -35,14 +33,10 @@ interface EngineListener {
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public function spawn(entity:Entity):Void {
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entities.set(entity.id, entity);
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var type = EntityTypeResolver.of(entity);
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spawnSignal.emit(type);
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}
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public function destroy(entity:Entity):Void {
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if (entities.exists(entity.id)) {
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var type = EntityTypeResolver.of(entity);
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destroySignal.emit(type);
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entities.remove(entity.id);
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.game.GameEvent.ChangeEvent;
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import haxe.ds.Option;
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import haxe.Timer;
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import ru.m.geom.Point;
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@@ -19,13 +20,10 @@ import ru.m.tankz.game.Spawner;
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import ru.m.tankz.Type;
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interface GameListener {
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public function onGameStart(state:GameState):Void;
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public function onGameChange(state:GameState):Void;
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public function onGameComplete(state:GameState):Void;
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public function onGameEvent(event:GameEvent):Void;
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}
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@:dispatcher(GameListener) class Game implements IGame implements EngineListener {
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@:dispatcher(GameListener) class Game implements IGame implements EngineListener implements GameListener {
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private static var TAG(default, never):String = "Game";
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@@ -47,6 +45,7 @@ interface GameListener {
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this.config = configBundle.get(type);
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this.engine = new Engine(config);
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engine.connect(this);
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connect(this);
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}
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public function action(tankId:Int, action:TankAction):Void {
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@@ -60,16 +59,16 @@ interface GameListener {
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case SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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engine.spawn(bullet);
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gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet)));
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}
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}
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}
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public function getTeam(teamId:TeamId):Team {
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public inline function getTeam(teamId:TeamId):Team {
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return teams[teamId];
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}
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public function getPlayer(playerId:PlayerId):Player {
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public inline function getPlayer(playerId:PlayerId):Player {
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return teams[playerId.team].players[playerId.index];
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}
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@@ -132,11 +131,10 @@ interface GameListener {
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eagle.color = config.getColor(new PlayerId(eagle.team, -1));
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team.eagleId = eagle.id;
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applyPoint(eagle, eaglePoint);
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engine.spawn(eagle);
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gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle)));
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}
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}
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gameStartSignal.emit(state);
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.START(state));
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}
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private function spawn(task:SpawnTask):Void {
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@@ -147,11 +145,10 @@ interface GameListener {
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var tank = buildTank(task);
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player.tankId = tank.id;
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player.state.tank = tank.config.type;
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engine.spawn(tank);
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.SPAWN(TANK(tank)));
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}
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private function checkComplete() {
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private function checkComplete():Void {
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var actives:Array<TeamId> = [];
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for (team in teams.iterator()) {
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if (team.isAlive) {
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@@ -180,22 +177,10 @@ interface GameListener {
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}
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}
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Timer.delay(function() {
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//gameChangeSignal.emit(state);
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gameCompleteSignal.emit(state);
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gameEventSignal.emit(GameEvent.COMPLETE(state, getTeam(winner)));
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}, 5000);
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}
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public function onSpawn(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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getPlayer(tank.playerId).control.start();
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case BULLET(bullet):
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getPlayer(bullet.playerId).state.shots++;
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gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet)));
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case _:
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}
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}
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch entity {
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case EntityType.TANK(tank):
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@@ -209,14 +194,12 @@ interface GameListener {
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case [TANK(tank), EAGLE(eagle)]:
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tank.rect.lean(eagle.rect);
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case [BULLET(bullet), BULLET(other_bullet)]:
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engine.destroy(bullet);
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engine.destroy(other_bullet);
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gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
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gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet)));
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case [BULLET(bullet), CELL(cell)]:
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engine.destroy(bullet);
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gameEventSignal.emit(GameEvent.HIT(CELL(cell, bullet.tank, bullet)));
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gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
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case [TANK(tank), BONUS(bonus)]:
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applyBonus(tank, bonus);
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engine.destroy(bonus);
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gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus, tank, bonus.config.score)));
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case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
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if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
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@@ -234,54 +217,20 @@ interface GameListener {
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tank.config = engine.config.getTank(tank.config.downgrade);
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gameEventSignal.emit(GameEvent.HIT(TANK(tank, bullet.tank, bullet)));
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} else {
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engine.destroy(tank);
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gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, bullet.tank, bullet, tank.config.score)));
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var score = tank.config.score;
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if (tank.playerId.team == bullet.playerId.team) {
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score = Math.round(score * -0.5);
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}
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gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, bullet.tank, bullet, score)));
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}
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}
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engine.destroy(bullet);
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gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
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}
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case [BULLET(bullet), EAGLE(eagle)]:
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engine.destroy(bullet);
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if (!eagle.protect.active) {
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eagle.death = true;
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if (bullet.playerId.team != eagle.team) {
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getPlayer(bullet.playerId).state.score += eagle.score;
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}
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checkComplete();
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle, bullet.tank, bullet, eagle.config.score)));
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gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle, bullet.tank, bullet, eagle.score)));
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}
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case _:
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}
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}
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public function onDestroy(entity:EntityType):Void {
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switch (entity) {
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case BULLET(bullet):
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var tank:Tank = bullet.tank;
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if (tank != null) tank.onDestroyBullet();
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case TANK(tank):
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var team = getTeam(tank.playerId.team);
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var player = getPlayer(tank.playerId);
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player.control.stop();
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player.tankId = 0; //ToDo: ?
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team.onDestroy(player.id);
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var respawn:Bool = team.tryRespawn(player.id);
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if (respawn) {
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team.spawner.push(player.id);
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}
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if (!team.isAlive) {
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checkComplete();
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}
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if (tank.bonus) {
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spawnBonus();
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}
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// ToDo:
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/*if (playerId != null) {
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getPlayer(playerId).state.frags++;
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getPlayer(playerId).state.score += tank.config.score * (tank.playerId.team == playerId.team ? 0 : 1);
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}*/
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
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case _:
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}
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}
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@@ -308,9 +257,6 @@ interface GameListener {
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public function dispose():Void {
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engine.dispose();
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gameStartSignal.dispose();
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gameChangeSignal.dispose();
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gameCompleteSignal.dispose();
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gameEventSignal.dispose();
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}
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@@ -319,23 +265,22 @@ interface GameListener {
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var bonus = new Bonus(bonusConfig);
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bonus.rect.x = Math.round(Math.random() * engine.map.width / engine.map.cellWidth) * engine.map.cellWidth;
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bonus.rect.y = Math.round(Math.random() * engine.map.height/ engine.map.cellHeight) * engine.map.cellHeight;
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engine.spawn(bonus);
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gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus)));
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}
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inline private function alienTank(team:TeamId):Tank->Bool {
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private inline function alienTank(team:TeamId):Tank->Bool {
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return function(tank:Tank):Bool return team != tank.playerId.team;
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}
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private function applyBonus(tank:Tank, bonus:Bonus):Void {
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switch (bonus.config.type) {
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case "life":
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getPlayer(tank.playerId).state.life++;
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changeLife(tank.playerId, 1);
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case "star":
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upgradeTank(tank);
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case "grenade":
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for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
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engine.destroy(t);
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gameEventSignal.emit(GameEvent.DESTROY(TANK(t, tank, null, 0)));
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}
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case "helmet":
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tank.protect.on(bonus.config.duration);
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@@ -353,15 +298,11 @@ interface GameListener {
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case "gun":
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upgradeTank(tank, 5);
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case _:
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engine.destroy(tank); // :-D
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gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, null, null, 0))); // :-D
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}
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if (bonus.config.score > 0) {
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getPlayer(tank.playerId).state.score += bonus.config.score;
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}
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gameChangeSignal.emit(state);
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}
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public function upgradeTank(tank:Tank, level:Int = 1):Void {
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private function upgradeTank(tank:Tank, level:Int = 1):Void {
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if (tank.config.upgrade != null) {
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while (level-- > 0 && tank.config.upgrade != null) {
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tank.config = config.getTank(tank.config.upgrade);
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@@ -371,7 +312,83 @@ interface GameListener {
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}
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}
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public function hitTank(tank:Tank):Void {
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private function changeScore(playerId:PlayerId, score:Int):Void {
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var player = getPlayer(playerId);
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var team = getTeam(playerId.team);
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player.state.score += score;
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gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(player, player.state.score)));
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gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(team, state.getTeamScore(team.id))));
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}
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private function changeLife(playerId:PlayerId, life:Int):Void {
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var player = getPlayer(playerId);
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player.state.life += life;
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gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(player, player.state.life)));
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}
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private function changeTeamLife(teamId:TeamId, life:Int):Void {
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var team = getTeam(teamId);
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team.state.life += life;
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gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(team, team.state.life)));
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case GameEvent.SPAWN(EAGLE(eagle)):
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engine.spawn(eagle);
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case GameEvent.SPAWN(TANK(tank)):
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engine.spawn(tank);
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getPlayer(tank.playerId).control.start();
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case GameEvent.SPAWN(BULLET(bullet)):
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engine.spawn(bullet);
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case GameEvent.SPAWN(BONUS(bonus)):
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engine.spawn(bonus);
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case GameEvent.DESTROY(EAGLE(eagle, who, wherewith, score)):
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eagle.death = true;
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if (score != 0) {
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changeScore(who.playerId, score);
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}
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checkComplete();
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case GameEvent.DESTROY(TANK(tank, who, wherewith, score)):
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engine.destroy(tank);
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var team = getTeam(tank.playerId.team);
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var player = getPlayer(tank.playerId);
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player.control.stop();
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player.tankId = 0; //ToDo: ?
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team.onDestroy(player.id);
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if (player.state.life > 0) {
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changeLife(player.id, -1);
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} else if (team.state.life > 0) {
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changeTeamLife(team.id, -1);
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}
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var respawn:Bool = team.tryRespawn(player.id);
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if (respawn) {
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team.spawner.push(player.id);
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}
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if (!team.isAlive) {
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checkComplete();
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}
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if (tank.bonus && wherewith != null) {
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spawnBonus();
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}
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if (score != 0) {
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changeScore(who.playerId, score);
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}
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case GameEvent.DESTROY(CELL(cell, who, wherewith)):
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case GameEvent.DESTROY(BONUS(bonus, who, score)):
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engine.destroy(bonus);
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applyBonus(who, bonus);
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if (score != 0) {
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changeScore(who.playerId, score);
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}
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case GameEvent.DESTROY(BULLET(bullet)):
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engine.destroy(bullet);
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var tank:Tank = bullet.tank;
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if (tank != null) {
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tank.onDestroyBullet();
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}
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case _:
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}
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}
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}
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@@ -23,17 +23,21 @@ enum DestroyEvent {
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TANK(tank:Tank, who:Tank, wherewith:Bullet, score:Int);
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CELL(cell:GridCell, who:Tank, wherewith:Bullet);
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BONUS(bonus:Bonus, who:Tank, score:Int);
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BULLET(bullet:Bullet);
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}
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enum ChangeEvent {
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SCORE(player:Player, value:Int);
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PLAYER_SCORE(player:Player, value:Int);
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PLAYER_LIFE(player:Player, value:Int);
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TEAM_SCORE(team:Team, value:Int);
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TEAM_LIFE(team:Team, value:Int);
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}
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enum GameEvent {
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START(state:GameState);
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SPAWN(event:SpawnEvent);
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HIT(event:HitEvent);
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DESTROY(event:DestroyEvent);
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CHANGE(event:ChangeEvent);
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COMPLETE(state:GameState, winner:Team);
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}
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@@ -1,9 +1,24 @@
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package ru.m.tankz.game;
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import haxework.signal.Signal;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.control.Control.TankAction;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.Type;
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interface IGame {
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public var engine(default, null):Engine;
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public var gameEventSignal(default, null):Signal<GameEvent>;
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public function connect(listener:GameListener):Void;
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public function disconnect(listener:GameListener):Void;
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public function start(state:GameState):Void;
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public function action(tankId:Int, action:TankAction):Void;
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public function getTeam(teamId:TeamId):Team;
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public function getPlayer(playerId:PlayerId):Player;
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}
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@@ -37,14 +37,8 @@ class Team {
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return result;
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}
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public function onDestroy(playerId:PlayerId) {
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public function onDestroy(playerId:PlayerId):Void {
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active--;
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var player:Player = players[playerId.index];
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if (player.state.life > 0) {
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player.state.life--;
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} else {
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state.life--;
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}
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}
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// ToDo: eagle state?
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Reference in New Issue
Block a user