[common] update Game with GameEvent
This commit is contained in:
@@ -10,12 +10,12 @@ import promhx.Promise;
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import ru.m.animate.Animate;
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import ru.m.animate.OnceAnimate;
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import ru.m.geom.Point;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.game.Game.GameListener;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.render.RenderItem;
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import ru.m.tankz.Type;
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class Render extends SpriteView implements EngineListener {
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class Render extends SpriteView implements GameListener {
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private var backgroundLayer:Sprite;
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private var groundLayer:Sprite;
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@@ -99,69 +99,58 @@ class Render extends SpriteView implements EngineListener {
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clearLayer(upperLayer);
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}
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public function onSpawn(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case SPAWN(TANK(tank)):
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var item = new TankItem(tank);
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items.set(tank.key, item);
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entryLayer.addChild(item.view);
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item.update();
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playAnimate(tank.rect.center, AnimateBundle.tankSpawn());
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case BULLET(bullet):
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case SPAWN(BULLET(bullet)):
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var item = new BulletItem(bullet);
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items.set(bullet.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EAGLE(eagle):
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case SPAWN(EAGLE(eagle)):
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var item = new EagleItem(eagle);
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items.set(eagle.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case BONUS(bonus):
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case SPAWN(BONUS(bonus)):
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var item = new BonusItem(bonus);
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items.set(bonus.key, item);
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upperLayer.addChild(item.view);
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item.update();
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case _:
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}
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}
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [BULLET(_), EAGLE(eagle)]:
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if (eagle.death) {
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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}
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case _:
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}
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}
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public function onDestroy(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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case DESTROY(TANK(tank, who, wherewith, score)):
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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playAnimate(tank.rect.center, AnimateBundle.tankBoom());
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if (tank.config.score > 0) {
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showScore(tank.rect.center, tank.config.score);
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if (score != 0) {
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showScore(tank.rect.center, score);
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}
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}
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case BULLET(bullet):
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case DESTROY(BULLET(bullet)):
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if (items.exists(bullet.key)) {
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entryLayer.removeChild(items.get(bullet.key).view);
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items.remove(bullet.key);
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var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y));
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playAnimate(point, AnimateBundle.bulletBoom());
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}
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case BONUS(bonus):
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case DESTROY(BONUS(bonus, who, score)):
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if (items.exists(bonus.key)) {
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upperLayer.removeChild(items.get(bonus.key).view);
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items.remove(bonus.key);
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if (bonus.config.score > 0) {
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showScore(bonus.rect.center, bonus.config.score);
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if (score != 0) {
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showScore(bonus.rect.center, score);
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}
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}
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case DESTROY(EAGLE(eagle, who, wherewith, score)):
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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if (score != 0) {
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showScore(eagle.rect.center, score);
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}
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case _:
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}
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}
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@@ -176,7 +165,6 @@ class Render extends SpriteView implements EngineListener {
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upperLayer.removeChild(animate);
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}
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animate.dispose();
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return null;
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});
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}
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@@ -5,10 +5,8 @@ import flash.media.Sound;
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import flash.media.SoundChannel;
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import flash.media.SoundTransform;
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import openfl.utils.Assets;
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import ru.m.tankz.control.HumanControl;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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class SoundManager implements GameListener {
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private static var TAG(default, never):String = 'SoundManager';
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@@ -76,44 +74,33 @@ class SoundManager implements GameListener {
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channels.remove(event.currentTarget);
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}
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public function onGameStart(state:GameState):Void {
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play('start');
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}
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public function onGameChange(state:GameState):Void {
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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// ToDo:
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/*switch event {
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case SPAWN_BULLET(player):
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// ToDo:
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if (Std.is(player.control, HumanControl)) {
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switch event {
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case START(state):
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play('start');
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case SPAWN(BULLET(bullet)):
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if (false /* ToDo: human tank */) {
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play('shot');
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}
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case HIT_TANK(player, target):
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case SPAWN(BONUS(bonus)):
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play('bonus_add');
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case HIT(TANK(tank, who, wherewith)):
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play('bullet_hit');
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case DESTROY_TANK(player, target):
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// ToDo:
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if (Std.is(target.control, HumanControl)) {
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case DESTROY(TANK(tank, who, wherewith, score)):
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if (true /* ToDo: human tank */) {
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play('boom_player');
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} else {
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play('boom_bot');
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}
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case DESTROY_EAGLE(player, eagleTeamId):
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case DESTROY(EAGLE(eagle, who, wherewith, score)):
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play('boom_player');
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case SPAWN_BONUS(bonus):
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play('bonus');
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case TAKE_BONUS(player, bonus):
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case DESTROY(BONUS(bonus, who, score)):
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if (bonus.type == 'life') {
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play('live');
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} else {
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play('bonus_get');
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}
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case _:
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}*/
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}
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}
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}
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@@ -1,8 +1,8 @@
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package ru.m.tankz.view.classic;
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import ru.m.tankz.game.GameEvent;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.Type.PlayerId;
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@@ -19,15 +19,12 @@ import ru.m.tankz.view.common.LifeView;
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private var player1Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 0);
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private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
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public function onGameStart(state:GameState):Void {
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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}
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public function onGameChange(state:GameState):Void {
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bot.life = state.getTeamLife(ClassicGame.BOT);
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player1.life = state.getPlayerLife(player1Id);
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player1.score = state.getPlayerScore(player1Id);
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if (true) {
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if (state.getPlayerLife(player2Id) > 0) {
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player2.visible = true;
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player2.life = state.getPlayerLife(player2Id);
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player2.score = state.getPlayerScore(player2Id);
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@@ -36,11 +33,27 @@ import ru.m.tankz.view.common.LifeView;
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}
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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refresh(state);
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case CHANGE(TEAM_LIFE(team, life)):
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if (team.id == ClassicGame.BOT) {
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bot.life = life;
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}
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case CHANGE(PLAYER_LIFE(player, life)):
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if (player.id == player1Id) {
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player1.life = life;
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} else if (player.id == player2Id) {
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player2.life = life;
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}
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case CHANGE(PLAYER_SCORE(player, score)):
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if (player.id == player1Id) {
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player1.score = score;
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} else if (player.id == player2Id) {
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player2.score = score;
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}
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case _:
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}
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}
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}
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@@ -45,7 +45,7 @@ class GameFrame extends GroupView implements GameListener {
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private function start(state:GameState):Void {
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game = new Game(state.type);
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game.engine.connect(render);
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game.connect(render);
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game.connect(soundManager);
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game.connect(this);
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if (panel != null) {
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@@ -71,26 +71,23 @@ class GameFrame extends GroupView implements GameListener {
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render.reset();
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}
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public function onGameStart(state:GameState):Void {}
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public function onGameChange(state:GameState):Void {}
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public function onGameComplete(state:GameState):Void {
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result = state;
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this.state = switch game.next() {
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case Some(s):
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// ToDo:
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var progress = storage.get(game.type);
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progress.completeLevel(result.levelId, result.presetId);
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storage.set(progress);
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s;
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case None: null;
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}
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stop();
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switcher.change(ResultFrame.ID);
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case GameEvent.COMPLETE(state, winner):
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result = state;
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this.state = switch game.next() {
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case Some(s):
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// ToDo:
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var progress = storage.get(game.type);
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progress.completeLevel(result.levelId, result.presetId);
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storage.set(progress);
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s;
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case None: null;
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}
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stop();
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switcher.change(ResultFrame.ID);
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case _:
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}
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}
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public function onHide():Void {
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@@ -4,7 +4,6 @@ import haxework.view.HGroupView;
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import haxework.view.ImageView;
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import haxework.view.LabelView;
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import openfl.Assets;
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import ru.m.tankz.game.GameState.PlayerState;
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import ru.m.tankz.game.GameState;
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@:template class LifeView extends HGroupView {
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@@ -51,7 +50,7 @@ import ru.m.tankz.game.GameState;
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override public function update():Void {
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super.update();
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if (state != null) {
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if (state != null && currentState != null) {
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var tankConfig = currentState.config.getTank(state.tank);
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tank = tankConfig == null ? 'ba' : tankConfig.skin;
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color = currentState.config.getColor(state.id);
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@@ -4,7 +4,6 @@ import haxework.view.DataView;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState.PlayerState;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.view.common.IGamePanel;
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import ru.m.tankz.view.common.LifeView;
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@@ -14,22 +13,15 @@ import ru.m.tankz.view.common.LifeView;
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@:view var level:LabelView;
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@:view var players:DataView<PlayerState, LifeView>;
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public function onGameStart(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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players.data = Lambda.array(state.players);
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}
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public function onGameChange(state:GameState):Void {
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for (view in players.views) {
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view.toUpdate();
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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level.text = 'Level ${state.levelId}';
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players.data = Lambda.array(state.players);
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case _:
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for (view in players.views) {
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view.toUpdate();
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}
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}
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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}
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}
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@@ -5,6 +5,7 @@ import haxework.view.LabelView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.preset.DotaGame;
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import ru.m.tankz.Type.TeamId;
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import ru.m.tankz.view.common.IGamePanel;
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import ru.m.tankz.view.common.LifeView;
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@@ -14,22 +15,31 @@ import ru.m.tankz.view.common.LifeView;
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@:view var dire:LifeView;
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@:view var level:LabelView;
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public function onGameStart(state:GameState):Void {
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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}
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public function onGameChange(state:GameState):Void {
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radiant.life = state.getTeamLife(DotaGame.RADIANT);
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radiant.score = state.getTeamScore(DotaGame.RADIANT);
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dire.life = state.getTeamLife(DotaGame.DIRE);
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dire.score = state.getTeamScore(DotaGame.DIRE);
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}
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public function onGameComplete(state:GameState):Void {
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private inline function getLifeView(teamId:TeamId):LifeView {
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return switch teamId {
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case DotaGame.RADIANT: radiant;
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case DotaGame.DIRE: dire;
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case _: null;
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}
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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refresh(state);
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case CHANGE(TEAM_LIFE(team, life)):
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getLifeView(team.id).life = life;
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case CHANGE(TEAM_SCORE(team, score)):
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getLifeView(team.id).score = score;
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case _:
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}
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}
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}
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Reference in New Issue
Block a user