[common] update Game with GameEvent
This commit is contained in:
@@ -10,12 +10,12 @@ import promhx.Promise;
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import ru.m.animate.Animate;
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import ru.m.animate.OnceAnimate;
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import ru.m.geom.Point;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.game.Game.GameListener;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.render.RenderItem;
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import ru.m.tankz.Type;
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class Render extends SpriteView implements EngineListener {
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class Render extends SpriteView implements GameListener {
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private var backgroundLayer:Sprite;
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private var groundLayer:Sprite;
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@@ -99,69 +99,58 @@ class Render extends SpriteView implements EngineListener {
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clearLayer(upperLayer);
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}
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public function onSpawn(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case SPAWN(TANK(tank)):
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var item = new TankItem(tank);
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items.set(tank.key, item);
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entryLayer.addChild(item.view);
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item.update();
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playAnimate(tank.rect.center, AnimateBundle.tankSpawn());
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case BULLET(bullet):
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case SPAWN(BULLET(bullet)):
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var item = new BulletItem(bullet);
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items.set(bullet.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EAGLE(eagle):
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case SPAWN(EAGLE(eagle)):
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var item = new EagleItem(eagle);
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items.set(eagle.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case BONUS(bonus):
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case SPAWN(BONUS(bonus)):
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var item = new BonusItem(bonus);
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items.set(bonus.key, item);
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upperLayer.addChild(item.view);
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item.update();
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case _:
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}
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}
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [BULLET(_), EAGLE(eagle)]:
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if (eagle.death) {
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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}
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case _:
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}
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}
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public function onDestroy(entity:EntityType):Void {
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switch entity {
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case TANK(tank):
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case DESTROY(TANK(tank, who, wherewith, score)):
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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playAnimate(tank.rect.center, AnimateBundle.tankBoom());
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if (tank.config.score > 0) {
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showScore(tank.rect.center, tank.config.score);
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if (score != 0) {
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showScore(tank.rect.center, score);
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}
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}
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case BULLET(bullet):
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case DESTROY(BULLET(bullet)):
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if (items.exists(bullet.key)) {
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entryLayer.removeChild(items.get(bullet.key).view);
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items.remove(bullet.key);
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var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y));
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playAnimate(point, AnimateBundle.bulletBoom());
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}
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case BONUS(bonus):
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case DESTROY(BONUS(bonus, who, score)):
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if (items.exists(bonus.key)) {
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upperLayer.removeChild(items.get(bonus.key).view);
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items.remove(bonus.key);
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if (bonus.config.score > 0) {
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showScore(bonus.rect.center, bonus.config.score);
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if (score != 0) {
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showScore(bonus.rect.center, score);
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}
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}
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case DESTROY(EAGLE(eagle, who, wherewith, score)):
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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if (score != 0) {
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showScore(eagle.rect.center, score);
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}
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case _:
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}
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}
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@@ -176,7 +165,6 @@ class Render extends SpriteView implements EngineListener {
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upperLayer.removeChild(animate);
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}
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animate.dispose();
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return null;
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});
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}
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@@ -5,10 +5,8 @@ import flash.media.Sound;
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import flash.media.SoundChannel;
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import flash.media.SoundTransform;
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import openfl.utils.Assets;
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import ru.m.tankz.control.HumanControl;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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class SoundManager implements GameListener {
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private static var TAG(default, never):String = 'SoundManager';
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@@ -76,44 +74,33 @@ class SoundManager implements GameListener {
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channels.remove(event.currentTarget);
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}
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public function onGameStart(state:GameState):Void {
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play('start');
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}
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public function onGameChange(state:GameState):Void {
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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// ToDo:
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/*switch event {
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case SPAWN_BULLET(player):
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// ToDo:
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if (Std.is(player.control, HumanControl)) {
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switch event {
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case START(state):
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play('start');
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case SPAWN(BULLET(bullet)):
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if (false /* ToDo: human tank */) {
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play('shot');
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}
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case HIT_TANK(player, target):
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case SPAWN(BONUS(bonus)):
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play('bonus_add');
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case HIT(TANK(tank, who, wherewith)):
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play('bullet_hit');
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case DESTROY_TANK(player, target):
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// ToDo:
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if (Std.is(target.control, HumanControl)) {
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case DESTROY(TANK(tank, who, wherewith, score)):
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if (true /* ToDo: human tank */) {
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play('boom_player');
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} else {
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play('boom_bot');
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}
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case DESTROY_EAGLE(player, eagleTeamId):
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case DESTROY(EAGLE(eagle, who, wherewith, score)):
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play('boom_player');
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case SPAWN_BONUS(bonus):
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play('bonus');
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case TAKE_BONUS(player, bonus):
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case DESTROY(BONUS(bonus, who, score)):
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if (bonus.type == 'life') {
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play('live');
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} else {
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play('bonus_get');
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}
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case _:
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}*/
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}
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}
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}
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@@ -1,8 +1,8 @@
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package ru.m.tankz.view.classic;
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import ru.m.tankz.game.GameEvent;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.Type.PlayerId;
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@@ -19,15 +19,12 @@ import ru.m.tankz.view.common.LifeView;
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private var player1Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 0);
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private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
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public function onGameStart(state:GameState):Void {
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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}
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public function onGameChange(state:GameState):Void {
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bot.life = state.getTeamLife(ClassicGame.BOT);
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player1.life = state.getPlayerLife(player1Id);
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player1.score = state.getPlayerScore(player1Id);
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if (true) {
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if (state.getPlayerLife(player2Id) > 0) {
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player2.visible = true;
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player2.life = state.getPlayerLife(player2Id);
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player2.score = state.getPlayerScore(player2Id);
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@@ -36,11 +33,27 @@ import ru.m.tankz.view.common.LifeView;
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}
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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refresh(state);
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case CHANGE(TEAM_LIFE(team, life)):
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if (team.id == ClassicGame.BOT) {
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bot.life = life;
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}
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case CHANGE(PLAYER_LIFE(player, life)):
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if (player.id == player1Id) {
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player1.life = life;
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} else if (player.id == player2Id) {
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player2.life = life;
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}
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case CHANGE(PLAYER_SCORE(player, score)):
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if (player.id == player1Id) {
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player1.score = score;
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} else if (player.id == player2Id) {
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player2.score = score;
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}
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case _:
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}
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}
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}
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@@ -45,7 +45,7 @@ class GameFrame extends GroupView implements GameListener {
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private function start(state:GameState):Void {
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game = new Game(state.type);
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game.engine.connect(render);
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game.connect(render);
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game.connect(soundManager);
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game.connect(this);
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if (panel != null) {
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@@ -71,26 +71,23 @@ class GameFrame extends GroupView implements GameListener {
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render.reset();
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}
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public function onGameStart(state:GameState):Void {}
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public function onGameChange(state:GameState):Void {}
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public function onGameComplete(state:GameState):Void {
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result = state;
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this.state = switch game.next() {
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case Some(s):
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// ToDo:
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var progress = storage.get(game.type);
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progress.completeLevel(result.levelId, result.presetId);
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storage.set(progress);
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s;
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case None: null;
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}
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stop();
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switcher.change(ResultFrame.ID);
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case GameEvent.COMPLETE(state, winner):
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result = state;
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this.state = switch game.next() {
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case Some(s):
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// ToDo:
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var progress = storage.get(game.type);
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progress.completeLevel(result.levelId, result.presetId);
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storage.set(progress);
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s;
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case None: null;
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}
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stop();
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switcher.change(ResultFrame.ID);
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case _:
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}
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}
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public function onHide():Void {
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@@ -4,7 +4,6 @@ import haxework.view.HGroupView;
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import haxework.view.ImageView;
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import haxework.view.LabelView;
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import openfl.Assets;
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import ru.m.tankz.game.GameState.PlayerState;
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import ru.m.tankz.game.GameState;
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@:template class LifeView extends HGroupView {
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@@ -51,7 +50,7 @@ import ru.m.tankz.game.GameState;
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override public function update():Void {
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super.update();
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if (state != null) {
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if (state != null && currentState != null) {
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var tankConfig = currentState.config.getTank(state.tank);
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tank = tankConfig == null ? 'ba' : tankConfig.skin;
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color = currentState.config.getColor(state.id);
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@@ -4,7 +4,6 @@ import haxework.view.DataView;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState.PlayerState;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.view.common.IGamePanel;
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import ru.m.tankz.view.common.LifeView;
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@@ -14,22 +13,15 @@ import ru.m.tankz.view.common.LifeView;
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@:view var level:LabelView;
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@:view var players:DataView<PlayerState, LifeView>;
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public function onGameStart(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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players.data = Lambda.array(state.players);
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}
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public function onGameChange(state:GameState):Void {
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for (view in players.views) {
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view.toUpdate();
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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level.text = 'Level ${state.levelId}';
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players.data = Lambda.array(state.players);
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case _:
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for (view in players.views) {
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view.toUpdate();
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}
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}
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}
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public function onGameComplete(state:GameState):Void {
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}
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public function onGameEvent(event:GameEvent):Void {
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}
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}
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@@ -5,6 +5,7 @@ import haxework.view.LabelView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.preset.DotaGame;
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import ru.m.tankz.Type.TeamId;
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import ru.m.tankz.view.common.IGamePanel;
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import ru.m.tankz.view.common.LifeView;
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@@ -14,22 +15,31 @@ import ru.m.tankz.view.common.LifeView;
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@:view var dire:LifeView;
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@:view var level:LabelView;
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public function onGameStart(state:GameState):Void {
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public function refresh(state:GameState):Void {
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level.text = 'Level ${state.levelId}';
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}
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public function onGameChange(state:GameState):Void {
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radiant.life = state.getTeamLife(DotaGame.RADIANT);
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radiant.score = state.getTeamScore(DotaGame.RADIANT);
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dire.life = state.getTeamLife(DotaGame.DIRE);
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dire.score = state.getTeamScore(DotaGame.DIRE);
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}
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public function onGameComplete(state:GameState):Void {
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private inline function getLifeView(teamId:TeamId):LifeView {
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return switch teamId {
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case DotaGame.RADIANT: radiant;
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case DotaGame.DIRE: dire;
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case _: null;
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}
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}
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(state):
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refresh(state);
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case CHANGE(TEAM_LIFE(team, life)):
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getLifeView(team.id).life = life;
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case CHANGE(TEAM_SCORE(team, score)):
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getLifeView(team.id).score = score;
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case _:
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}
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}
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}
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@@ -12,9 +12,7 @@ import ru.m.tankz.map.Grid;
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import ru.m.tankz.map.LevelMap;
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interface EngineListener {
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public function onSpawn(entity:EntityType):Void;
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public function onCollision(entity:EntityType, with:EntityType):Void;
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public function onDestroy(entity:EntityType):Void;
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}
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@:yield @:dispatcher(EngineListener) class Engine {
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@@ -35,14 +33,10 @@ interface EngineListener {
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public function spawn(entity:Entity):Void {
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entities.set(entity.id, entity);
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var type = EntityTypeResolver.of(entity);
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spawnSignal.emit(type);
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}
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public function destroy(entity:Entity):Void {
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if (entities.exists(entity.id)) {
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var type = EntityTypeResolver.of(entity);
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destroySignal.emit(type);
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entities.remove(entity.id);
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.game.GameEvent.ChangeEvent;
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import haxe.ds.Option;
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import haxe.Timer;
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import ru.m.geom.Point;
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@@ -19,13 +20,10 @@ import ru.m.tankz.game.Spawner;
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import ru.m.tankz.Type;
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interface GameListener {
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public function onGameStart(state:GameState):Void;
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public function onGameChange(state:GameState):Void;
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public function onGameComplete(state:GameState):Void;
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public function onGameEvent(event:GameEvent):Void;
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}
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@:dispatcher(GameListener) class Game implements IGame implements EngineListener {
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@:dispatcher(GameListener) class Game implements IGame implements EngineListener implements GameListener {
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private static var TAG(default, never):String = "Game";
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@@ -47,6 +45,7 @@ interface GameListener {
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this.config = configBundle.get(type);
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this.engine = new Engine(config);
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engine.connect(this);
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connect(this);
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}
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public function action(tankId:Int, action:TankAction):Void {
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@@ -60,16 +59,16 @@ interface GameListener {
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case SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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engine.spawn(bullet);
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gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet)));
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}
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}
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}
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public function getTeam(teamId:TeamId):Team {
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public inline function getTeam(teamId:TeamId):Team {
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return teams[teamId];
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}
|
||||
|
||||
public function getPlayer(playerId:PlayerId):Player {
|
||||
public inline function getPlayer(playerId:PlayerId):Player {
|
||||
return teams[playerId.team].players[playerId.index];
|
||||
}
|
||||
|
||||
@@ -132,11 +131,10 @@ interface GameListener {
|
||||
eagle.color = config.getColor(new PlayerId(eagle.team, -1));
|
||||
team.eagleId = eagle.id;
|
||||
applyPoint(eagle, eaglePoint);
|
||||
engine.spawn(eagle);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle)));
|
||||
}
|
||||
}
|
||||
gameStartSignal.emit(state);
|
||||
gameChangeSignal.emit(state);
|
||||
gameEventSignal.emit(GameEvent.START(state));
|
||||
}
|
||||
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
@@ -147,11 +145,10 @@ interface GameListener {
|
||||
var tank = buildTank(task);
|
||||
player.tankId = tank.id;
|
||||
player.state.tank = tank.config.type;
|
||||
engine.spawn(tank);
|
||||
gameChangeSignal.emit(state);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank)));
|
||||
}
|
||||
|
||||
private function checkComplete() {
|
||||
private function checkComplete():Void {
|
||||
var actives:Array<TeamId> = [];
|
||||
for (team in teams.iterator()) {
|
||||
if (team.isAlive) {
|
||||
@@ -180,22 +177,10 @@ interface GameListener {
|
||||
}
|
||||
}
|
||||
Timer.delay(function() {
|
||||
//gameChangeSignal.emit(state);
|
||||
gameCompleteSignal.emit(state);
|
||||
gameEventSignal.emit(GameEvent.COMPLETE(state, getTeam(winner)));
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
public function onSpawn(entity:EntityType):Void {
|
||||
switch entity {
|
||||
case TANK(tank):
|
||||
getPlayer(tank.playerId).control.start();
|
||||
case BULLET(bullet):
|
||||
getPlayer(bullet.playerId).state.shots++;
|
||||
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet)));
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
@@ -209,14 +194,12 @@ interface GameListener {
|
||||
case [TANK(tank), EAGLE(eagle)]:
|
||||
tank.rect.lean(eagle.rect);
|
||||
case [BULLET(bullet), BULLET(other_bullet)]:
|
||||
engine.destroy(bullet);
|
||||
engine.destroy(other_bullet);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet)));
|
||||
case [BULLET(bullet), CELL(cell)]:
|
||||
engine.destroy(bullet);
|
||||
gameEventSignal.emit(GameEvent.HIT(CELL(cell, bullet.tank, bullet)));
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
|
||||
case [TANK(tank), BONUS(bonus)]:
|
||||
applyBonus(tank, bonus);
|
||||
engine.destroy(bonus);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus, tank, bonus.config.score)));
|
||||
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
|
||||
if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
|
||||
@@ -234,54 +217,20 @@ interface GameListener {
|
||||
tank.config = engine.config.getTank(tank.config.downgrade);
|
||||
gameEventSignal.emit(GameEvent.HIT(TANK(tank, bullet.tank, bullet)));
|
||||
} else {
|
||||
engine.destroy(tank);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, bullet.tank, bullet, tank.config.score)));
|
||||
var score = tank.config.score;
|
||||
if (tank.playerId.team == bullet.playerId.team) {
|
||||
score = Math.round(score * -0.5);
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, bullet.tank, bullet, score)));
|
||||
}
|
||||
}
|
||||
engine.destroy(bullet);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
|
||||
}
|
||||
case [BULLET(bullet), EAGLE(eagle)]:
|
||||
engine.destroy(bullet);
|
||||
if (!eagle.protect.active) {
|
||||
eagle.death = true;
|
||||
if (bullet.playerId.team != eagle.team) {
|
||||
getPlayer(bullet.playerId).state.score += eagle.score;
|
||||
}
|
||||
checkComplete();
|
||||
gameChangeSignal.emit(state);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle, bullet.tank, bullet, eagle.config.score)));
|
||||
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle, bullet.tank, bullet, eagle.score)));
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onDestroy(entity:EntityType):Void {
|
||||
switch (entity) {
|
||||
case BULLET(bullet):
|
||||
var tank:Tank = bullet.tank;
|
||||
if (tank != null) tank.onDestroyBullet();
|
||||
case TANK(tank):
|
||||
var team = getTeam(tank.playerId.team);
|
||||
var player = getPlayer(tank.playerId);
|
||||
player.control.stop();
|
||||
player.tankId = 0; //ToDo: ?
|
||||
team.onDestroy(player.id);
|
||||
var respawn:Bool = team.tryRespawn(player.id);
|
||||
if (respawn) {
|
||||
team.spawner.push(player.id);
|
||||
}
|
||||
if (!team.isAlive) {
|
||||
checkComplete();
|
||||
}
|
||||
if (tank.bonus) {
|
||||
spawnBonus();
|
||||
}
|
||||
// ToDo:
|
||||
/*if (playerId != null) {
|
||||
getPlayer(playerId).state.frags++;
|
||||
getPlayer(playerId).state.score += tank.config.score * (tank.playerId.team == playerId.team ? 0 : 1);
|
||||
}*/
|
||||
gameChangeSignal.emit(state);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet)));
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -308,9 +257,6 @@ interface GameListener {
|
||||
|
||||
public function dispose():Void {
|
||||
engine.dispose();
|
||||
gameStartSignal.dispose();
|
||||
gameChangeSignal.dispose();
|
||||
gameCompleteSignal.dispose();
|
||||
gameEventSignal.dispose();
|
||||
}
|
||||
|
||||
@@ -319,23 +265,22 @@ interface GameListener {
|
||||
var bonus = new Bonus(bonusConfig);
|
||||
bonus.rect.x = Math.round(Math.random() * engine.map.width / engine.map.cellWidth) * engine.map.cellWidth;
|
||||
bonus.rect.y = Math.round(Math.random() * engine.map.height/ engine.map.cellHeight) * engine.map.cellHeight;
|
||||
engine.spawn(bonus);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus)));
|
||||
}
|
||||
|
||||
inline private function alienTank(team:TeamId):Tank->Bool {
|
||||
private inline function alienTank(team:TeamId):Tank->Bool {
|
||||
return function(tank:Tank):Bool return team != tank.playerId.team;
|
||||
}
|
||||
|
||||
private function applyBonus(tank:Tank, bonus:Bonus):Void {
|
||||
switch (bonus.config.type) {
|
||||
case "life":
|
||||
getPlayer(tank.playerId).state.life++;
|
||||
changeLife(tank.playerId, 1);
|
||||
case "star":
|
||||
upgradeTank(tank);
|
||||
case "grenade":
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
engine.destroy(t);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(t, tank, null, 0)));
|
||||
}
|
||||
case "helmet":
|
||||
tank.protect.on(bonus.config.duration);
|
||||
@@ -353,15 +298,11 @@ interface GameListener {
|
||||
case "gun":
|
||||
upgradeTank(tank, 5);
|
||||
case _:
|
||||
engine.destroy(tank); // :-D
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank, null, null, 0))); // :-D
|
||||
}
|
||||
if (bonus.config.score > 0) {
|
||||
getPlayer(tank.playerId).state.score += bonus.config.score;
|
||||
}
|
||||
gameChangeSignal.emit(state);
|
||||
}
|
||||
|
||||
public function upgradeTank(tank:Tank, level:Int = 1):Void {
|
||||
private function upgradeTank(tank:Tank, level:Int = 1):Void {
|
||||
if (tank.config.upgrade != null) {
|
||||
while (level-- > 0 && tank.config.upgrade != null) {
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
@@ -371,7 +312,83 @@ interface GameListener {
|
||||
}
|
||||
}
|
||||
|
||||
public function hitTank(tank:Tank):Void {
|
||||
private function changeScore(playerId:PlayerId, score:Int):Void {
|
||||
var player = getPlayer(playerId);
|
||||
var team = getTeam(playerId.team);
|
||||
player.state.score += score;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(player, player.state.score)));
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(team, state.getTeamScore(team.id))));
|
||||
}
|
||||
|
||||
private function changeLife(playerId:PlayerId, life:Int):Void {
|
||||
var player = getPlayer(playerId);
|
||||
player.state.life += life;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(player, player.state.life)));
|
||||
}
|
||||
|
||||
private function changeTeamLife(teamId:TeamId, life:Int):Void {
|
||||
var team = getTeam(teamId);
|
||||
team.state.life += life;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(team, team.state.life)));
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case GameEvent.SPAWN(EAGLE(eagle)):
|
||||
engine.spawn(eagle);
|
||||
case GameEvent.SPAWN(TANK(tank)):
|
||||
engine.spawn(tank);
|
||||
getPlayer(tank.playerId).control.start();
|
||||
case GameEvent.SPAWN(BULLET(bullet)):
|
||||
engine.spawn(bullet);
|
||||
case GameEvent.SPAWN(BONUS(bonus)):
|
||||
engine.spawn(bonus);
|
||||
case GameEvent.DESTROY(EAGLE(eagle, who, wherewith, score)):
|
||||
eagle.death = true;
|
||||
if (score != 0) {
|
||||
changeScore(who.playerId, score);
|
||||
}
|
||||
checkComplete();
|
||||
case GameEvent.DESTROY(TANK(tank, who, wherewith, score)):
|
||||
engine.destroy(tank);
|
||||
var team = getTeam(tank.playerId.team);
|
||||
var player = getPlayer(tank.playerId);
|
||||
player.control.stop();
|
||||
player.tankId = 0; //ToDo: ?
|
||||
team.onDestroy(player.id);
|
||||
if (player.state.life > 0) {
|
||||
changeLife(player.id, -1);
|
||||
} else if (team.state.life > 0) {
|
||||
changeTeamLife(team.id, -1);
|
||||
}
|
||||
var respawn:Bool = team.tryRespawn(player.id);
|
||||
if (respawn) {
|
||||
team.spawner.push(player.id);
|
||||
}
|
||||
if (!team.isAlive) {
|
||||
checkComplete();
|
||||
}
|
||||
if (tank.bonus && wherewith != null) {
|
||||
spawnBonus();
|
||||
}
|
||||
if (score != 0) {
|
||||
changeScore(who.playerId, score);
|
||||
}
|
||||
case GameEvent.DESTROY(CELL(cell, who, wherewith)):
|
||||
|
||||
case GameEvent.DESTROY(BONUS(bonus, who, score)):
|
||||
engine.destroy(bonus);
|
||||
applyBonus(who, bonus);
|
||||
if (score != 0) {
|
||||
changeScore(who.playerId, score);
|
||||
}
|
||||
case GameEvent.DESTROY(BULLET(bullet)):
|
||||
engine.destroy(bullet);
|
||||
var tank:Tank = bullet.tank;
|
||||
if (tank != null) {
|
||||
tank.onDestroyBullet();
|
||||
}
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,17 +23,21 @@ enum DestroyEvent {
|
||||
TANK(tank:Tank, who:Tank, wherewith:Bullet, score:Int);
|
||||
CELL(cell:GridCell, who:Tank, wherewith:Bullet);
|
||||
BONUS(bonus:Bonus, who:Tank, score:Int);
|
||||
BULLET(bullet:Bullet);
|
||||
}
|
||||
|
||||
enum ChangeEvent {
|
||||
SCORE(player:Player, value:Int);
|
||||
PLAYER_SCORE(player:Player, value:Int);
|
||||
PLAYER_LIFE(player:Player, value:Int);
|
||||
TEAM_SCORE(team:Team, value:Int);
|
||||
TEAM_LIFE(team:Team, value:Int);
|
||||
}
|
||||
|
||||
enum GameEvent {
|
||||
START(state:GameState);
|
||||
SPAWN(event:SpawnEvent);
|
||||
HIT(event:HitEvent);
|
||||
DESTROY(event:DestroyEvent);
|
||||
CHANGE(event:ChangeEvent);
|
||||
COMPLETE(state:GameState, winner:Team);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,24 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import ru.m.tankz.control.Control.TankAction;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
interface IGame {
|
||||
public var engine(default, null):Engine;
|
||||
public var gameEventSignal(default, null):Signal<GameEvent>;
|
||||
|
||||
public function connect(listener:GameListener):Void;
|
||||
|
||||
public function disconnect(listener:GameListener):Void;
|
||||
|
||||
public function start(state:GameState):Void;
|
||||
|
||||
public function action(tankId:Int, action:TankAction):Void;
|
||||
|
||||
public function getTeam(teamId:TeamId):Team;
|
||||
|
||||
public function getPlayer(playerId:PlayerId):Player;
|
||||
}
|
||||
|
||||
@@ -37,14 +37,8 @@ class Team {
|
||||
return result;
|
||||
}
|
||||
|
||||
public function onDestroy(playerId:PlayerId) {
|
||||
public function onDestroy(playerId:PlayerId):Void {
|
||||
active--;
|
||||
var player:Player = players[playerId.index];
|
||||
if (player.state.life > 0) {
|
||||
player.state.life--;
|
||||
} else {
|
||||
state.life--;
|
||||
}
|
||||
}
|
||||
|
||||
// ToDo: eagle state?
|
||||
|
||||
Reference in New Issue
Block a user