update
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@@ -31,7 +31,7 @@ class NekoConnection extends BaseConnection {
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socket.output.write(bytes);
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socket.output.flush();
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} catch (e:Dynamic) {
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trace("Error send packet: " + packet);
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trace("Error send packet: " + Type.getClassName(Type.getClass(packet)));
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trace(e);
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}
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}
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@@ -71,11 +71,11 @@ class Engine implements IEngine {
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case GameChangeType.APPEND:
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switch (change.objectType) {
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case GameObjectType.TANK:
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var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionY, change.directionY));
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var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
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mobileEntities.set(tank.id, tank);
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tanks.set(tank.personId, tank);
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case GameObjectType.BULLET:
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var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionY, change.directionY));
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var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
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mobileEntities.set(bullet.id, bullet);
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}
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case GameChangeType.DESTROED:
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