171 lines
5.9 KiB
Haxe
Executable File
171 lines
5.9 KiB
Haxe
Executable File
package ru.m.tankz.engine;
|
|
|
|
import ru.m.tankz.core.Bullet;
|
|
import ru.m.tankz.proto.GameObjectType;
|
|
import ru.m.tankz.proto.GameChangeType;
|
|
import ru.m.tankz.proto.GameChange;
|
|
import ru.m.tankz.proto.Person;
|
|
import ru.m.tankz.core.Direction;
|
|
import ru.m.tankz.core.IMobileEntity;
|
|
//import flash.geom.Rectangle;
|
|
import ru.m.tankz.config.TankzConfig;
|
|
import ru.m.tankz.core.Tank;
|
|
import ru.m.tankz.map.TankzMap;
|
|
import ru.m.tankz.map.ITankzMap;
|
|
|
|
class Engine implements IEngine {
|
|
|
|
public var config(default, default):TankzConfig;
|
|
public var map(default, null):ITankzMap;
|
|
|
|
public var tanks(default, null):Map<Int, Tank>;
|
|
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
|
|
|
|
private var x_limit:Float;
|
|
private var y_limit:Float;
|
|
|
|
public function new() {}
|
|
|
|
public function clear():Void {
|
|
tanks = new Map<Int, Tank>();
|
|
}
|
|
|
|
private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
|
|
return new Tank(personId, id, x, y, direction);
|
|
}
|
|
|
|
public function init(config:TankzConfig):Void {
|
|
this.config = config;
|
|
map = new TankzMap(config.map);
|
|
tanks = new Map<Int, Tank>();
|
|
mobileEntities = new Map<Int, IMobileEntity>();
|
|
x_limit = map.gridWidth * map.cellWidth;
|
|
y_limit = map.gridHeight * map.cellHeight;
|
|
}
|
|
|
|
public function initTanks(persons:Array<Person>):Array<GameChange> {
|
|
var changes = new Array<GameChange>();
|
|
for (person in persons) {
|
|
var x = 0;
|
|
var y = 100 * persons.indexOf(person);
|
|
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
|
|
this.tanks.set(tank.personId, tank);
|
|
this.mobileEntities.set(tank.id, tank);
|
|
changes.push(new GameChange()
|
|
.setType(GameChangeType.APPEND)
|
|
.setObjectType(GameObjectType.TANK)
|
|
.setPersonId(tank.personId)
|
|
.setObjectId(tank.id)
|
|
.setX(tank.x)
|
|
.setY(tank.y)
|
|
.setDirectionX(tank.direction.x)
|
|
.setDirectionY(tank.direction.y)
|
|
);
|
|
}
|
|
return changes;
|
|
}
|
|
|
|
public function updateFromChanges(changes:Array<GameChange>):Void {
|
|
for (change in changes) {
|
|
switch (change.type) {
|
|
case GameChangeType.APPEND:
|
|
switch (change.objectType) {
|
|
case GameObjectType.TANK:
|
|
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
|
|
mobileEntities.set(tank.id, tank);
|
|
tanks.set(tank.personId, tank);
|
|
case GameObjectType.BULLET:
|
|
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
|
|
mobileEntities.set(bullet.id, bullet);
|
|
}
|
|
case GameChangeType.DESTROED:
|
|
mobileEntities.remove(change.objectId);
|
|
case GameChangeType.DIRECTION:
|
|
var target = mobileEntities.get(change.objectId);
|
|
target.direction = Direction.from(change.directionX, change.directionY);
|
|
case GameChangeType.MOVED:
|
|
var target = mobileEntities.get(change.objectId);
|
|
target.x = change.x;
|
|
target.y = change.y;
|
|
case GameChangeType.MODIFIED:
|
|
//
|
|
}
|
|
}
|
|
}
|
|
|
|
public function update():Array<GameChange> {
|
|
var changes = new Array<GameChange>();
|
|
|
|
for (entiny in mobileEntities) {
|
|
var objectType = -1;
|
|
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
|
|
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
|
|
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
|
|
|
|
if (objectType == GameObjectType.TANK) {
|
|
if (entiny.direction.x != 0) {
|
|
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
|
|
}
|
|
if (entiny.direction.y != 0) {
|
|
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
|
|
}
|
|
}
|
|
|
|
if (entiny.mx != 0 || entiny.my != 0) {
|
|
entiny.x += entiny.mx;
|
|
entiny.y += entiny.my;
|
|
|
|
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
|
|
|
|
for (t in tanks) if (t != tank) {
|
|
var r = new Rectangle(t.x, t.y, t.width, t.height);
|
|
if (tankR.intersects(r)) {
|
|
if (tank.direction.x > 0) {
|
|
if (tank.x + tank.width > t.x) tank.x = t.x - tank.width;
|
|
} else if (tank.direction.x < 0) {
|
|
if (tank.x < t.x + t.width) tank.x = t.x + t.width;
|
|
}
|
|
if (tank.direction.y > 0) {
|
|
if (tank.y + tank.height > t.y) tank.y = t.y - tank.height;
|
|
} else if (tank.direction.y < 0) {
|
|
if (tank.y < t.y + t.height) tank.y = t.y + t.height;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
if (objectType == GameObjectType.TANK) {
|
|
if (entiny.x < 0) entiny.x = 0;
|
|
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
|
|
if (entiny.y < 0) entiny.y = 0;
|
|
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
|
|
}
|
|
|
|
|
|
changes.push(new GameChange()
|
|
.setType(GameChangeType.MOVED)
|
|
.setObjectType(objectType)
|
|
.setPersonId(personId)
|
|
.setObjectId(entiny.id)
|
|
.setX(entiny.x)
|
|
.setY(entiny.y)
|
|
);
|
|
|
|
if (objectType == GameObjectType.BULLET) {
|
|
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
|
|
mobileEntities.remove(entiny.id);
|
|
var tank = tanks.get(personId);
|
|
tank.onDestroyBullet();
|
|
changes.push(new GameChange()
|
|
.setType(GameChangeType.DESTROED)
|
|
.setObjectType(objectType)
|
|
.setPersonId(personId)
|
|
.setObjectId(entiny.id)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return changes;
|
|
}
|
|
}
|