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gulp-haxetool/README.md
2018-05-07 17:02:16 +03:00

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# Gulp HaXe Tool
## Introducing
### Dignity
* Automatically download HaXe SDK, Neko, FlashPlayer, +(Adobe AIR SDK).
* Universal project config for simple HaXe build and OpenFL build.
* Branch project config for many build presets (many OpenFL apps in one project).
* Packaging linux output in DEB.
* Create html wrapper for flash output.
### Flaws
* Hardcode build output in {projectDir}/target (need param in Project.Config).
* HTML5 run output not caught.
* Adobe AIR Build System in progress.
* Packaging Windows application in progress (with [Inno Setup](http://www.jrsoftware.org/isinfo.php))
## API
### Project.Config
#### constructor
* **meta**: meta information
* **title**: application title
* **filename**: application filename
* **icon**: path to icon file
* **pack**: package name for OpenFL
* **author**: author name for DEB packaging
* **company**: company name for OpenFL
* **version**: application version
* **name**: name for output directory
* **libs**: list of haxe dependencies
* **sources**: list of HaXe sources
* **assets**: list of resources
* **main**: main class name
* **macros**: list of macros
### Project
#### constructor
* **buildSystem**: Project.BuildSystem
* **platforms**: Project.Platform (list supported)
* **config**: Project.Config
#### bind
* **module**
create gulp tasks in module:
```
<config.name>:<platform>:build
<config.name>:<platform>:run
<config.name>:<platform>:pack (optionaly if supported)
```
eg: ```gulp app:flash:build```
## Example
[package.json](example/package.json)
```json
{
"name": "app",
"version": "0.0.1",
"devDependencies": {
"gulp": "^4.0.0",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.11"
},
"haxeDependencies": {
"lime": "6.0.1",
"openfl": "7.0.0",
"hxcpp": "3.4.188"
}
}
```
[src/Main.hx](example/src/Main.hx)
```haxe
import flash.display.Shape;
import flash.Lib;
class Main {
public static function main() {
trace("Hello world!");
var shape = new Shape();
shape.graphics.beginFill(0x00ff00);
shape.graphics.drawCircle(50, 50, 20);
shape.graphics.endFill();
Lib.current.addChild(shape);
}
}
```
[gulpfile.js](example/gulpfile.js)
```javascript
const gulp = require('gulp');
const gulpClean = require('gulp-clean');
const packageInfo = require('./package.json');
const {Sdk, Haxe, Project} = require('gulp-haxetool');
//Sdk.dir = '/opt/sdk';
exports.clean = function clean() {
return gulp.src('target/*', {read: false}).pipe(gulpClean());
};
exports.install = function install() {
const haxe = new Haxe();
return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies));
};
const config = new Project.Config({
meta: {
title: 'Application',
filename: 'app',
icon: './resources/icon.jpg',
pack: 'com.example',
author: 'Anonim <anonim@anonim.com>',
company: 'Any company',
version: packageInfo.version,
},
name: 'app',
libs: packageInfo.haxeDependencies,
sources: ['src'],
assets: ['resources'],
main: 'Main',
});
const project = new Project(
Project.BuildSystem.OPENFL,
[
Project.Platform.FLASH,
Project.Platform.HTML5,
Project.Platform.LINUX,
],
config
).bind(module);
module.exports.default = gulp.series(
exports.clean,
exports.install,
module.exports['app:flash:build'],
module.exports['app:html5:build'],
module.exports['app:linux:build'],
module.exports['app:flash:pack'],
module.exports['app:linux:pack'],
);
```
Build for all platforms: `gulp default`
Build app for specific platform: `gulp app:flash:build`
Run flash app in flashplayer: `gulp app:flash:run`
Run html5 app in brpwser: `gulp app:html5:tun`
Run linux app native: `gulp app:linux:run`