Files
tankz/src/common/proto/base.proto
2015-08-13 17:18:21 +03:00

135 lines
2.1 KiB
Protocol Buffer
Executable File

package ru.m.tankz.proto;
message Person {
required int32 id = 1;
required string name = 2;
}
message Account {
required int32 id = 1;
required string login = 2;
repeated Person persons = 3;
}
message LoginRequest {
required string login = 1;
required string password = 2;
}
message LoginResponse {
required Account account = 1;
}
message PersonSelectRequest {
required int32 person_id = 1;
}
message PersonSelectResponse {
required Person person = 1;
}
message ErrorResponse {
required int32 code = 1;
required string message = 2;
}
enum GameState {
READY = 1;
STARTED = 2;
ENDED = 3;
}
message Game {
required int32 id = 1;
required Person creator = 2;
repeated Person persons = 3;
required GameState state = 4;
}
message GamesSubscribeRequest {
}
message GamesUnSubscribeRequest {
}
message GamesResponse {
repeated Game games = 1;
}
message CreateGameRequest {
}
message CreateGameResponse {
required Game game = 1;
}
message JoinGameRequest {
required int32 game_id = 1;
}
message JoinGameResponse {
required Game game = 1;
}
message LeaveGameRequest {
}
message LeaveGameResponse {
required Game game = 1;
}
message StartGameRequest {
}
message StartGameResponse {
required Game game = 1;
}
/**
Game
*/
enum GameActionType {
MOVE = 1;
SHOT = 2;
STOP = 3;
}
message GameActionRequest {
required GameActionType type = 1;
optional int32 directionX = 2;
optional int32 directionY = 3;
}
enum GameObjectType {
TANK = 1;
BULLET = 2;
}
enum GameChangeType {
MOVED = 1;
DESTROED = 2;
MODIFIED = 3;
APPEND = 4;
DIRECTION = 5;
}
message GameChange {
required GameChangeType type = 1;
required GameObjectType objectType = 2;
optional int32 personId = 3;
required int32 objectId = 4;
optional float x = 5;
optional float y = 6;
optional int32 directionX = 7;
optional int32 directionY = 8;
}
message GameUpdateResponse {
repeated GameChange changes = 1;
}