Files
tankz/src/client/haxe/ru/m/tankz/view/LevelFrame.hx
2019-06-06 17:38:37 +03:00

71 lines
2.4 KiB
Haxe

package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView {
public static inline var ID = "level";
@:view var header:LabelView;
@:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var levelPopup:LevelPopup;
public function onShow():Void {
header.text = state.type;
levels.data = [for (i in 0...state.config.game.levels) i];
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
}
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
var progress = storage.get(state.type);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(levelId);
return result;
}
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(levelId)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}
}