92 lines
2.2 KiB
YAML
92 lines
2.2 KiB
YAML
game:
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friendlyFire: true
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map:
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cell:
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width: 22
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height: 22
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grid:
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width: 20
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height: 20
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bricks:
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- {type: border, index: -1, layer: -1, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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- {type: wood, index: 6, layer: 2, armor: 0.5}
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player:
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default: &player
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life: 10
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protect: 1.5
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tanks:
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- {type: default, rate: 1}
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team:
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base: &team
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players:
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- {<<: *player, index: 0, control: bot-hard}
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presets:
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- id: 0
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name: default
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teams:
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- id: alpha
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color: 0xFF4422
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<<: *team
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- id: beta
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color: 0xFFD000
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<<: *team
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- id: gamma
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color: 0x3EFE00
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<<: *team
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- id: delta
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color: 0x00FFF8
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<<: *team
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- id: epsilon
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color: 0x00B37F
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<<: *team
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- id: zeta
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color: 0xFC00FF
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<<: *team
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- id: eta
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color: 0x8F00FD
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<<: *team
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- id: theta
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color: 0xB66F00
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<<: *team
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points:
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- {team: alpha, type: tank, index: 0, direction: right, x: 0, y: 0}
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- {team: beta, type: tank, index: 0, direction: right, x: 2, y: 0}
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- {team: gamma, type: tank, index: 0, direction: right, x: 4, y: 0}
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- {team: delta, type: tank, index: 0, direction: right, x: 6, y: 0}
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- {team: epsilon, type: tank, index: 0, direction: right, x: 0, y: 2}
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- {team: zeta, type: tank, index: 0, direction: right, x: 2, y: 2}
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- {team: eta, type: tank, index: 0, direction: right, x: 4, y: 2}
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- {team: theta, type: tank, index: 0, direction: right, x: 6, y: 2}
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tanks:
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- type: default
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width: 38
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height: 36
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speed: 2.3
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score: 100
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skin: pc
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weapons:
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- bullet: {width: 12, height: 12, speed: 12.0, piercing: 1, layer: 2, skin: normal}
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queue: 2
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count: -1
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- bullet: {width: 16, height: 16, speed: 4.0, piercing: 4, layer: 4, skin: rocket}
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queue: 1
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count: 3
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- bullet: {width: 20, height: 20, speed: 0.0, piercing: 1, layer: 0, skin: mine}
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queue: -1
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count: 3
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bonuses: []
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