game: levels: 1 friendlyFire: true complete: [] map: cellWidth: 22 cellHeight: 22 gridWidth: 20 gridHeight: 20 bricks: - {type: border, index: -1, layer: 2, armor: -1} - {type: none, index: 0, layer: 0, armor: 0} - {type: ace, index: 1, layer: 0, armor: 0} - {type: bush, index: 2, layer: 3, armor: 0} - {type: water, index: 3, layer: 1, armor: 0} - {type: armor, index: 4, layer: 2, armor: 2} - {type: brick, index: 5, layer: 2, armor: 1} player: default: &player life: 10 protect: 2 tanks: - {type: default, rate: 1} team: base: &team players: - {<<: *player, index: 0} presets: - id: default teams: - id: alpha color: 0xFF4422 <<: *team - id: beta color: 0xFFD000 <<: *team - id: gamma color: 0x3EFE00 <<: *team - id: delta color: 0x00FFF8 <<: *team - id: epsilon color: 0x00B37F <<: *team - id: zeta color: 0xFC00FF <<: *team - id: eta color: 0x8F00FD <<: *team - id: theta color: 0xB66F00 <<: *team points: - {team: alpha, type: tank, index: 0, direction: right, x: 0, y: 0} - {team: beta, type: tank, index: 0, direction: right, x: 2, y: 0} - {team: gamma, type: tank, index: 0, direction: right, x: 4, y: 0} - {team: delta, type: tank, index: 0, direction: right, x: 6, y: 0} - {team: epsilon, type: tank, index: 0, direction: right, x: 0, y: 2} - {team: zeta, type: tank, index: 0, direction: right, x: 2, y: 2} - {team: eta, type: tank, index: 0, direction: right, x: 4, y: 2} - {team: theta, type: tank, index: 0, direction: right, x: 6, y: 2} bullet: &bullet width: 12 height: 12 speed: 0 piercing: 1 tanks: - type: default width: 38 height: 36 speed: 2.3 bullet: <<: *bullet speed: 12.0 bullets: 2 score: 100 skin: pc bonuses: []