game: friendlyFire: false alignToGrid: true map: cell: width: 22 height: 22 grid: width: 26 height: 26 bricks: - {type: border, index: -1, layer: -1, armor: -1} - {type: none, index: 0, layer: 0, armor: 0} - {type: ace, index: 1, layer: 0, armor: 0} - {type: bush, index: 2, layer: 3, armor: 0} - {type: water, index: 3, layer: 1, armor: 0} - {type: armor, index: 4, layer: 2, armor: 2} - {type: brick, index: 5, layer: 2, armor: 1} player: human: &human life: 3 protect: 5 tanks: - {type: human0, rate: 1} bot: &bot color: 0xFFFFFF bonus: 0.25 tanks: - {type: bot0, rate: 0.30} - {type: bot1, rate: 0.28} - {type: bot2, rate: 0.27} - {type: bot3, rate: 0.15} team: human: &team_human id: human players: - {<<: *human, index: 0, color: 0xFFFF00, control: 'null'} - {<<: *human, index: 1, color: 0x15C040, control: 'null'} eagle: {} points: - {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24} - {team: human, type: tank, index: 0, direction: top, x: 8, y: 24} - {team: human, type: tank, index: 1, direction: top, x: 16, y: 24} - {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0} - {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0} - {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0} bullet: &bullet width: 12 height: 12 speed: 0 piercing: 1 layer: 2 skin: normal tanks: - type: human0 upgrade: human1 width: 36 height: 36 speed: 2.5 bullets: 1 skin: pa weapons: - bullet: {<<: *bullet, speed: 8.0} queue: 1 count: -1 - type: human1 upgrade: human2 width: 40 height: 36 speed: 3.0 bullets: 1 skin: pb weapons: - bullet: {<<: *bullet, speed: 8.5} queue: 1 count: -1 - type: human2 upgrade: human3 width: 40 height: 36 speed: 3.0 skin: pc weapons: - bullet: {<<: *bullet, speed: 9.0} queue: 2 count: -1 - type: human3 downgrade: human2 width: 42 height: 38 speed: 2.9 skin: pd weapons: - bullet: {<<: *bullet, speed: 9.0, piercing: 3, skin: piercing} queue: 2 count: -1 - type: bot0 width: 38 height: 36 speed: 2.0 score: 100 skin: ba weapons: - bullet: {<<: *bullet, speed: 7.0} queue: 1 count: -1 - type: bot1 width: 40 height: 36 speed: 4.0 score: 200 skin: bb weapons: - bullet: {<<: *bullet, speed: 7.0} queue: 1 count: -1 - type: bot2 width: 38 height: 36 speed: 2.0 score: 300 skin: bc weapons: - bullet: {<<: *bullet, speed: 9.0} queue: 1 count: -1 - type: bot3 width: 40 height: 36 speed: 1.8 score: 400 hits: 3 skin: bd weapons: - bullet: {<<: *bullet, speed: 8.0} queue: 1 count: -1 bonuses: - {score: 500, factory: freeze.team, type: clock, duration: 10} - {score: 500, factory: destroy.team, type: grenade} - {score: 500, factory: protect.tank, type: helmet, duration: 15} - {score: 500, factory: life, type: life} - {score: 500, factory: armor.eagle, type: shovel, duration: 15} - {score: 500, factory: upgrade.tank, type: star, value: 1} - {score: 500, factory: upgrade.tank, type: gun, value: 5} presets: - id: 0 name: easy teams: - {<<: *team_human} - id: bot spawnInterval: 3000 life: 10 players: - {<<: *bot, index: 0, control: bot-stupid} - {<<: *bot, index: 1, control: bot-stupid} - id: 1 name: normal teams: - {<<: *team_human} - id: bot spawnInterval: 2000 life: 20 players: - {<<: *bot, index: 0, control: bot-stupid} - {<<: *bot, index: 1, control: bot-stupid} - {<<: *bot, index: 2, control: bot-hard} - {<<: *bot, index: 3, control: bot-hard} - id: 2 name: hard teams: - {<<: *team_human} - id: bot spawnInterval: 1000 life: 30 players: - {<<: *bot, index: 0, control: bot-hard} - {<<: *bot, index: 1, control: bot-hard} - {<<: *bot, index: 2, control: bot-hard} - {<<: *bot, index: 3, control: bot-hard} - {<<: *bot, index: 4, control: bot-hard} - {<<: *bot, index: 5, control: bot-hard}