game: levels: 8 friendlyFire: true complete: [] map: cellWidth: 22 cellHeight: 22 gridWidth: 40 gridHeight: 30 bricks: - {type: border, index: -1, layer: 2, armor: -1} - {type: none, index: 0, layer: 0, armor: 0} - {type: ace, index: 1, layer: 0, armor: 0} - {type: bush, index: 2, layer: 3, armor: 0} - {type: water, index: 3, layer: 1, armor: 0} - {type: armor, index: 4, layer: 2, armor: 2} - {type: brick, index: 5, layer: 2, armor: 1} player: base: &player protect: 3 fast: &player-fast <<: *player tanks: - {type: fast, rate: 1} slow: &player-slow <<: *player tanks: - {type: slow, rate: 1} team: base: &team life: 20 players: - {<<: *player-slow, index: 0} - {<<: *player-fast, index: 1} - {<<: *player-slow, index: 2} - {<<: *player-fast, index: 3} - {<<: *player-slow, index: 4} radiant: &radiant id: radiant color: 0xff4422 <<: *team dire: &dire id: dire color: 0x2244ff <<: *team presets: - id: default teams: - <<: *radiant - <<: *dire points: - {team: radiant, type: eagle, index: -1, direction: right, x: 0, y: 28} - {team: radiant, type: tank, index: 0, direction: right, x: 0, y: 0} - {team: radiant, type: tank, index: 1, direction: right, x: 6, y: 10} - {team: radiant, type: tank, index: 2, direction: right, x: 6, y: 16} - {team: radiant, type: tank, index: 3, direction: right, x: 6, y: 22} - {team: radiant, type: tank, index: 4, direction: right, x: 10, y: 28} - {team: dire, type: eagle, index: -1, direction: right, x: 38, y: 0} - {team: dire, type: tank, index: 0, direction: left, x: 38, y: 28} - {team: dire, type: tank, index: 1, direction: left, x: 32, y: 18} - {team: dire, type: tank, index: 2, direction: left, x: 32, y: 12} - {team: dire, type: tank, index: 3, direction: left, x: 32, y: 6} - {team: dire, type: tank, index: 4, direction: left, x: 28, y: 0} bullet: &bullet width: 12 height: 12 speed: 0 piercing: 1 tanks: - type: slow width: 38 height: 36 speed: 2.3 bullet: <<: *bullet speed: 12.0 bullets: 1 skin: bc - type: fast width: 40 height: 36 speed: 4.0 bullet: <<: *bullet speed: 8.0 bullets: 1 skin: bb bonuses: - {type: clock, duration: 10} - {type: grenade} - {type: helmet, duration: 20} - {type: life} - {type: shovel, duration: 10} - {type: star}