game: levels: 2 friendlyFire: true map: cellWidth: 22 cellHeight: 22 gridWidth: 40 gridHeight: 30 bricks: # border - type: -1 layer: 2 armor: -1 # none - type: 0 layer: 0 armor: 0 # ace - type: 1 layer: 0 armor: 0 # bush - type: 2 layer: 3 armor: 0 # water - type: 3 layer: 1 armor: 0 # armor - type: 4 layer: 2 armor: 2 # brick - type: 5 layer: 2 armor: 1 team_tanks: &team_tanks tanks: - group: any type: 0 rate: 0.25 - group: any type: 1 rate: 0.25 - group: any type: 2 rate: 0.25 # - group: any # type: 3 # rate: 0.25 teams: - <<: *team_tanks id: radiant spawnInterval: 0 points: - type: eagle index: -1 x: 0 y: 28 direction: right - type: tank index: 0 x: 0 y: 0 direction: right - type: tank index: 1 x: 6 y: 10 direction: right - type: tank index: 2 x: 6 y: 16 direction: right - type: tank index: 3 x: 6 y: 22 direction: right - type: tank index: 4 x: 10 y: 28 direction: right - <<: *team_tanks id: dire spawnInterval: 0 points: - type: eagle index: -1 x: 38 y: 0 direction: right - type: tank index: 0 x: 38 y: 28 direction: left - type: tank index: 1 x: 32 y: 18 direction: left - type: tank index: 2 x: 32 y: 12 direction: left - type: tank index: 3 x: 32 y: 6 direction: left - type: tank index: 4 x: 28 y: 0 direction: left bullet: &bullet width: 12 height: 12 speed: 0 piercing: 1 tanks: any: - type: 0 width: 36 height: 36 speed: 2.5 bullet: <<: *bullet speed: 8.0 bullets: 1 - type: 1 width: 40 height: 36 speed: 3.0 bullet: <<: *bullet speed: 8.5 bullets: 1 - type: 2 width: 40 height: 36 speed: 3.0 bullet: <<: *bullet speed: 9.0 bullets: 2 - type: 3 width: 42 height: 38 speed: 2.9 bullet: <<: *bullet speed: 9.0 piercing: 3 bullets: 2