4 Commits

Author SHA1 Message Date
ee4438f2b4 build(ansible): remove ansible 2026-07-13 23:36:21 +03:00
4212d85d86 feat(haxework): update haxework to 2.1.1 2026-07-13 23:36:01 +03:00
0b24c03068 style: format code 2026-07-13 22:41:32 +03:00
b24c71678e [proto] add game event proto messages 2026-07-13 22:20:37 +03:00
230 changed files with 7750 additions and 8017 deletions

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@@ -8,5 +8,6 @@ indent_size = 2
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
[*.yaml] [*.md]
indent_size = 2 max_line_length = off
trim_trailing_whitespace = false

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@@ -19,3 +19,6 @@ DOCKER_PROJECTS=(
DOCKER_ARGS=( DOCKER_ARGS=(
"PROJECT_NAME=$PROJECT" "PROJECT_NAME=$PROJECT"
) )
NEKO_SDK="$SDK_PATH/neko/2.2.0"
HAXE_SDK="$SDK_PATH/haxe/4.2.5"

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@@ -1,11 +0,0 @@
[defaults]
hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True
ssh_args = -o ForwardAgent=yes

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@@ -1,14 +0,0 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
roles:
- ansible-deploy
- build
post_tasks:
- include_role:
name: ansible-deploy
tasks_from: complete.yml
- include_role:
name: service
tasks_from: restart.yml

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@@ -1,2 +0,0 @@
all:
hosts: localhost

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@@ -1,15 +0,0 @@
---
project_name: tankz
project_user: holop
deploy_user: "{{ project_user }}"
deploy_project: "{{ project_name }}"
deploy_repo_url: "git@bitbucket.org:infernalgames/{{ project_name }}.git"
deploy_repo_version: develop
deploy_npm: yes
service_name: "{{ project_name }}"
service_work_dir: "{{ deploy_current_dir }}/target/server/cpp"
service_command: "{{ service_work_dir }}/{{ project_name }} {{ service_host }}"
service_user: www-data
service_control_user: "{{ project_user }}"

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@@ -1,5 +0,0 @@
all:
hosts: shmyga.ru
vars:
service_host: 213.139.208.180
config_src: "/home/holop/tankz/config.json"

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@@ -1,7 +0,0 @@
---
- name: ansible-deploy
src: git@bitbucket.org:shmyga/ansible-deploy.git
version: master
scm: git
- name: geerlingguy.nodejs

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@@ -1,2 +0,0 @@
config_src: "{{ deploy_release_dir }}/config.{{ inventory_hostname }}.json"
config_dest: "{{ deploy_release_dir }}/config.json"

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@@ -1,11 +0,0 @@
---
- name: "Copy config"
copy:
src: "{{ config_src }}"
dest: "{{ config_dest }}"
remote_src: true
- name: "Gulp build"
command: "{{ deploy_release_dir }}/node_modules/.bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

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@@ -1,6 +0,0 @@
service_name: null
service_description: "{{ service_name }} service"
service_work_dir: null
service_command: null
service_user: null
service_control_user: null

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@@ -1,21 +0,0 @@
---
- name: "Install {{ service_name }} systemd unit file"
template:
src: "template/service.j2"
dest: "/etc/systemd/system/{{ service_name }}.service"
- name: "Start {{ service_name }} service"
systemd:
enabled: yes
state: started
name: "{{ service_name }}"
daemon_reload: yes
- name: "Add sudoers record for {{ service_name }} service"
lineinfile:
path: /etc/sudoers.d/{{ service_name }}
state: present
create: yes
regexp: "^{{ service_control_user }} ALL="
line: "{{ service_control_user }} ALL= NOPASSWD: /bin/systemctl * {{ service_name }}"
validate: "/usr/sbin/visudo -cf %s"

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@@ -1,11 +0,0 @@
---
# - name: "Restart {{ service_name }} service"
# systemd:
# enabled: yes
# state: restarted
# name: "{{ service_name }}"
- name: "Restart {{ service_name }} service"
command: "sudo /bin/systemctl restart {{ service_name }}"
args:
warn: no

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@@ -1,15 +0,0 @@
[Unit]
Description={{ service_description }}
[Service]
Type=simple
PIDFile=/var/run/{{ service_name }}.pid
WorkingDirectory={{ service_work_dir }}
User={{ service_user }}
Group={{ service_user }}
ExecStart={{ service_command }}
TimeoutSec=300
Restart=always
[Install]
WantedBy=multi-user.target

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@@ -1,3 +0,0 @@
- name: "Install neko package"
apt:
name: neko

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@@ -1,2 +0,0 @@
- import_tasks: apt.yml
when: ansible_distribution|lower == 'ubuntu'

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@@ -1 +0,0 @@
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCot1zSeqj7Tj5/7aNMzXAuXQPPxudYFV9z6M03dPijh2bXyHDcXk53xUO8XY5R4GyLhvAn98axbPM++urKY8BXuQqAG36soI7iZJ/KcPY1EKDwVBeZneFC/wMc8HMT0hj9+uHcGAMtmklIgPPkawzLxbEh6oAY4H8Vvz08qyco6suYB5NjkpFwVMf9Xa2Fj8rTodKpPRDBh/Xk+5bh11RKL6b9WcwuwpKU8zl2qZiqNfjr0H+sKEk7ohcYvzSCltLdKJcoKbiCcnrnBJT5/JpGWeAbA2MMmvmt/dJrHykd1CbmXW2DuG4tIlwMb5xU739PoKCePctK1retb8TrWOLT shmyga@shmyga-desktop

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@@ -1,40 +0,0 @@
# barin
- name: Make barin group
group:
name: barin
state: present
- name: Make barin user
user:
name: barin
group: barin
password: '$6$mbw5KZWwtrRUy$eFcMNTW.QzG1Em45r5hZf/qri4hKAHImozWuW4/pYnDK.tOrVKrXTKYfRDtYEFRgCgVVg0zuPvyq/xn0KiKlz0'
groups: www-data,sudo,adm
- name: Set up authorized_keys for the barin user
authorized_key:
user: barin
key: '{{ item }}'
with_file:
- keys/shmyga.pub
# holop
- name: Make holop group
group:
name: holop
state: present
- name: Make holop user
user:
name: holop
group: holop
password: '$6$B/7g0xlcXFCIHk$hzSjb8KLll7YrTsp3z640sxNixNAkLpm6UUdZgWPh0Ffy7Ue18AiXTzkDdGTaTH6Woz4kvgVDSggnKGTU6u03.'
groups: www-data
- name: Set up authorized_keys for the holop user
authorized_key:
user: holop
key: '{{ item }}'
with_file:
- keys/shmyga.pub

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@@ -1 +0,0 @@
ansible_become: yes

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@@ -1,8 +0,0 @@
---
- hosts: all
vars:
ansible_user: "{{ deploy_user }}"
tasks:
- include_role:
name: service
tasks_from: restart.yml

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@@ -1,16 +0,0 @@
---
- hosts:
- all
pre_tasks:
- include_role:
name: ansible-deploy
tasks_from: facts.yml
roles:
- geerlingguy.nodejs
- setup
- service
vars:
nodejs_version: 9.x
nodejs_npm_global_packages: [gulp-cli]
vars_files:
- vars/barin.yml

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@@ -1,4 +0,0 @@
- hosts: all
gather_facts: no
roles:
- user

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@@ -1,4 +0,0 @@
---
ansible_user: barin
ansible_become_pass: 1234!QAZ
ansible_become: yes

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@@ -1,5 +1,8 @@
{ {
"indentation": { "indentation": {
"character": " " "character": " "
},
"wrapping": {
"maxLineLength": 120
} }
} }

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@@ -11,7 +11,7 @@
"yargs": "^13.2.4" "yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {
"haxework": "2.1.0", "haxework": "2.1.1",
"lime": "8.0.0", "lime": "8.0.0",
"openfl": "9.2.0", "openfl": "9.2.0",
"hxcpp": "4.2.1", "hxcpp": "4.2.1",

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@@ -2,6 +2,7 @@
set -e set -e
cd "$(dirname $(dirname "$0"))" || exit cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate source $NEKO_SDK/activate
source $HAXE_SDK/activate source $HAXE_SDK/activate
haxelib install formatter haxelib install formatter

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@@ -2,6 +2,7 @@
set -e set -e
cd "$(dirname $(dirname "$0"))" || exit cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate source $NEKO_SDK/activate
source $HAXE_SDK/activate source $HAXE_SDK/activate
haxelib install formatter haxelib install formatter

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@@ -1,44 +1,42 @@
package ru.m; package ru.m;
@:enum abstract Platform(String) from String to String { @:enum abstract Platform(String) from String to String {
var ANDROID = "android"; var ANDROID = "android";
var LINUX = "linux"; var LINUX = "linux";
var WINDOWS = "windows"; var WINDOWS = "windows";
} }
class Device { class Device {
public static var platform(get, null):Platform;
public static var platform(get, null):Platform; private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static function get_platform():Platform { private static var MOBILES(default,
#if android never):Array<String> = ["Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",];
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default, never):Array<String> = [ public static function isMobile():Bool {
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone", #if android
]; return true;
#elseif js
public static function isMobile():Bool { var userAgent = js.Browser.navigator.userAgent;
#if android for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true; return true;
#elseif js }
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
return false;
#else
return false;
#end
} }
return false;
#else
return false;
#end
}
} }

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@@ -5,52 +5,51 @@ import flash.display.BitmapData;
import flash.display.PixelSnapping; import flash.display.PixelSnapping;
typedef Frame = { typedef Frame = {
var image:BitmapData; var image:BitmapData;
var length:Int; var length:Int;
} }
class Animate extends Bitmap { class Animate extends Bitmap {
public var playing(default, default):Bool;
public var frames(default, set):Array<Frame>;
public var playing(default, default):Bool; private var sequence:Array<BitmapData>;
public var frames(default, set):Array<Frame>; private var index:Int;
private var sequence:Array<BitmapData>; @:provide private static var manager:AnimateManager;
private var index:Int;
@:provide private static var manager:AnimateManager; public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
manager.add(this);
}
public function new(?frames:Array<Frame>) { public function set_frames(value:Array<Frame>):Array<Frame> {
super(null, PixelSnapping.AUTO, true); sequence = [];
this.frames = frames == null ? [] : frames; index = 0;
manager.add(this); if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
} }
return frames;
}
public function set_frames(value:Array<Frame>):Array<Frame> { public function update():Void {
sequence = []; if (++index >= sequence.length) {
index = 0; index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
}
return frames;
} }
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function update():Void { public function dispose():Void {
if (++index >= sequence.length) { manager.remove(this);
index = 0; }
}
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function dispose():Void {
manager.remove(this);
}
} }

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@@ -1,34 +1,34 @@
package ru.m.animate; package ru.m.animate;
@:provide class AnimateManager { @:provide class AnimateManager {
public var playing(default, default):Bool; public var playing(default, default):Bool;
private var timer:Timer; private var timer:Timer;
private var animations:Array<Animate>; private var animations:Array<Animate>;
public function new() { public function new() {
animations = []; animations = [];
timer = new Timer(30); timer = new Timer(30);
timer.run = update; timer.run = update;
} }
public function update():Void { public function update():Void {
if (playing) { if (playing) {
for (animation in animations) { for (animation in animations) {
if (animation.playing) { if (animation.playing) {
animation.update(); animation.update();
}
}
} }
}
} }
}
public function add(animate:Animate):Void { public function add(animate:Animate):Void {
animations.push(animate); animations.push(animate);
} }
public function remove(animate:Animate):Void { public function remove(animate:Animate):Void {
if (animations.indexOf(animate) > -1) { if (animations.indexOf(animate) > -1) {
animations.remove(animate); animations.remove(animate);
}
} }
}
} }

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@@ -4,23 +4,22 @@ import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
class OnceAnimate extends Animate { class OnceAnimate extends Animate {
private var deferred:Deferred<Animate>;
private var deferred:Deferred<Animate>; public function play():Promise<Animate> {
deferred = new Deferred();
playing = true;
return deferred.promise();
}
public function play():Promise<Animate> { override public function update():Void {
deferred = new Deferred(); super.update();
playing = true; if (index == 0) {
return deferred.promise(); playing = false;
} if (deferred != null) {
deferred.resolve(this);
override public function update():Void { }
super.update(); dispose();
if (index == 0) {
playing = false;
if (deferred != null) {
deferred.resolve(this);
}
dispose();
}
} }
}
} }

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@@ -4,40 +4,39 @@ import hw.signal.Signal;
import ru.m.control.IControlBus; import ru.m.control.IControlBus;
class ControlBus implements IControlBus { class ControlBus implements IControlBus {
private static inline var TAG = "control";
private static inline var TAG = "control"; public var devices(default, null):Array<IControlDevice>;
public var devices(default, null):Array<IControlDevice>; public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>; private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>; public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function new() { public function connect(device:IControlDevice):Void {
devices = []; var connector = function(action:DeviceAction, on:Bool):Void {
signal = new Signal3(); // L.d("TAG", '${device.type}, ${action}, ${on}');
devicesSignal = new Signal(); signal.emit(device.type, action, on);
connections = new Map();
} }
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function connect(device:IControlDevice):Void { public function disconnect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void { if (connections.exists(device.type)) {
//L.d("TAG", '${device.type}, ${action}, ${on}'); device.signal.disconnect(connections.get(device.type));
signal.emit(device.type, action, on); connections.remove(device.type);
} devices.remove(device);
connections.set(device.type, connector); devicesSignal.emit(devices);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
} }
}
} }

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@@ -3,6 +3,6 @@ package ru.m.control;
import ru.m.geom.Direction; import ru.m.geom.Direction;
enum DeviceAction { enum DeviceAction {
DIRECTION(direction:Direction); DIRECTION(direction:Direction);
KEY(code:Int); KEY(code:Int);
} }

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@@ -1,8 +1,8 @@
package ru.m.control; package ru.m.control;
enum DeviceType { enum DeviceType {
NONE; NONE;
KEYBOARD; KEYBOARD;
SCREEN; SCREEN;
GAMEPAD(id:Int); GAMEPAD(id:Int);
} }

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@@ -3,11 +3,11 @@ package ru.m.control;
import hw.signal.Signal; import hw.signal.Signal;
interface IControlBus { interface IControlBus {
public var devices(default, null):Array<IControlDevice>; public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>; public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>; public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void; public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void; public function disconnect(device:IControlDevice):Void;
} }

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@@ -3,8 +3,8 @@ package ru.m.control;
import hw.signal.Signal; import hw.signal.Signal;
interface IControlDevice { interface IControlDevice {
public var type(default, null):DeviceType; public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>; public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void; public function dispose():Void;
} }

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@@ -7,56 +7,55 @@ import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice { class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType; private var joystick:Joystick;
public var signal(default, null):Signal2<DeviceAction, Bool>; private var axisState:Map<Int, Direction>;
private var joystick:Joystick; public function new(joystick:Joystick) {
private var axisState:Map<Int, Direction>; this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
public function new(joystick:Joystick) { private function onButtonDown(code:Int):Void {
this.joystick = joystick; signal.emit(KEY(code), true);
type = GAMEPAD(joystick.id); }
signal = new Signal2();
axisState = new Map(); private function onButtonUp(code:Int):Void {
joystick.onButtonDown.add(onButtonDown); signal.emit(KEY(code), false);
joystick.onButtonUp.add(onButtonUp); }
joystick.onAxisMove.add(onAxisMove);
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
} }
if (direction != null) {
private function onButtonDown(code:Int):Void { axisState.set(axis, direction);
signal.emit(KEY(code), true); signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
} }
}
private function onButtonUp(code:Int):Void { public function dispose():Void {
signal.emit(KEY(code), false); if (joystick != null) {
} joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
private function onAxisMove(axis:Int, position:Float):Void { joystick.onAxisMove.remove(onAxisMove);
var direction:Direction = switch [axis, position] { joystick = null;
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
} }
}
} }

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@@ -6,33 +6,32 @@ import hw.signal.Signal;
import ru.m.control.DeviceAction; import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice { class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType; private var stage:Stage;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage; public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
public function new(stage:Stage) { private function onKeyDown(event:KeyboardEvent):Void {
this.stage = stage; signal.emit(KEY(event.keyCode), true);
type = DeviceType.KEYBOARD; }
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); private function onKeyUp(event:KeyboardEvent):Void {
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); signal.emit(KEY(event.keyCode), false);
} }
private function onKeyDown(event:KeyboardEvent):Void { public function dispose():Void {
signal.emit(KEY(event.keyCode), true); if (stage != null) {
} stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
private function onKeyUp(event:KeyboardEvent):Void { stage = null;
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
} }
}
} }

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@@ -4,19 +4,18 @@ import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer; import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender { class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function childrenIterator():Iterator<DisplayObject> { public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
throw "Not implemented"; if (self.contains(child)) {
return self.removeChild(child);
} }
return null;
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject { public static function containsRecursivle(child:DisplayObject):Bool {
if (self.contains(child)) { throw "Not implemented";
return self.removeChild(child); }
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
} }

View File

@@ -9,48 +9,47 @@ using StringTools;
using hw.color.ColorUtil; using hw.color.ColorUtil;
@:style class ButtonSVGSkin implements ISkin<ButtonView> { @:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
@:style(null) private var svg:String; private var svgs:Map<ButtonState, SVG>;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>; public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg;
this.color = color;
this.solid = solid;
init(solid);
}
public function new(?svg:String, ?color:Color, ?solid:Bool) { private inline function buildSVG(color:Color):SVG {
this.svg = svg; return new SVG(svg.replace("currentColor", '#${color}'));
this.color = color; }
this.solid = solid;
init(solid); private function init(solid:Bool):Void {
var color = color;
if (solid) {
color = color.multiply(1.5);
} }
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
private inline function buildSVG(color:Color):SVG { public function draw(view:ButtonView):Void {
return new SVG(svg.replace("currentColor", '#${color}')); var svg = svgs.get(view.state);
} var graphics = view.content.graphics;
graphics.beginFill(0, 0);
private function init(solid:Bool):Void { graphics.drawRect(0, 0, view.width, view.height);
var color = color; graphics.beginFill(color);
if (solid) { if (!solid) {
color = color.multiply(1.5); graphics.lineStyle(2, color.multiply(1.5));
}
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
} }
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
}
} }

View File

@@ -15,186 +15,164 @@ import ru.m.skin.ButtonSVGSkin;
using hw.color.ColorUtil; using hw.color.ColorUtil;
class AppTheme extends Theme { class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public static var COLORS(default, never):ThemeColors = { public function new() {
light: 0x95937D, super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
dark: 0x777564, }
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() { override private function reload():Void {
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"}); super.reload();
} register(new Style("light", ["skin.background.color" => colors.light,]));
override private function reload():Void { register(new Style("dark", ["skin.background.color" => colors.dark,]));
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [ register(new Style("font", ["_" => null,], ["text"]));
"skin.background.color" => colors.dark,
]));
register(new Style("font", [ register(new Style("text.header", [
"_" => null, "font.size" => fontSize.big,
], ["text"])); "font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("text.header", [ register(new Style("button.menu", [
"font.size" => fontSize.big, "font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER, "geometry.padding" => Box.fromFloat(0),
"skin.background.color" => Color.fromInt(0x000000), "geometry.width" => SizeValue.fromInt(250),
"skin.background.alpha" => 0.1, "geometry.height" => SizeValue.fromInt(50),
"skin.border.color" => colors.light, ], ["button"]));
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [ register(new Style("button.small", [
"font.size" => fontSize.big, "font.size" => SizeValue.fromString("3h"),
"geometry.padding" => Box.fromFloat(0), "geometry.padding" => Box.fromArray([8, 2]),
"geometry.width" => SizeValue.fromInt(250), "skin.round" => 5,
"geometry.height" => SizeValue.fromInt(50), ], ["button"]));
], ["button"]));
register(new Style("button.small", [ register(new Style("text.box", [
"font.size" => SizeValue.fromString("3h"), "skin.background.color" => Color.fromInt(0x000000),
"geometry.padding" => Box.fromArray([8, 2]), "skin.background.alpha" => 0.1,
"skin.round" => 5, "skin.border.color" => colors.light,
], ["button"])); "geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box", [ register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x000000), "skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 0.1, "skin.background.alpha" => 1,
"skin.border.color" => colors.light, "skin.border.color" => Color.fromInt(0x88dd88),
"geometry.padding" => Box.fromArray([15, 8]), ], ["text.box"]));
], ["text"]));
register(new Style("text.box.active", [ register(new Style("button.level", [
"skin.background.color" => Color.fromInt(0x55aa55), "font.size" => fontSize.big,
"skin.background.alpha" => 1, "geometry.width" => SizeValue.fromString("12h"),
"skin.border.color" => Color.fromInt(0x88dd88), "geometry.height" => SizeValue.fromString("12h"),
], ["text.box"])); "geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("button.level", [ register(new Style("container", [
"font.size" => fontSize.big, "geometry.width" => SizeValue.fromString("100%"),
"geometry.width" => SizeValue.fromString("12h"), "geometry.height" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("12h"), "layout.hAlign" => HAlign.CENTER,
"geometry.padding" => Box.fromFloat(0), "layout.vAlign" => VAlign.MIDDLE,
], ["button"])); ], ["dark"]));
register(new Style("container", [ register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"), "geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"), "geometry.padding" => Box.fromArray([20, 10]),
"layout.hAlign" => HAlign.CENTER, "layout.vAlign" => VAlign.MIDDLE,
"layout.vAlign" => VAlign.MIDDLE, ], ["light"]));
], ["dark"]));
register(new Style("panel", [ register(new Style("panel_button",
"geometry.width" => SizeValue.fromString("100%"), ["font.size" => fontSize.big, "geometry.height" => SizeValue.fromString("100%"),], ["button"]));
"geometry.padding" => Box.fromArray([20, 10]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("panel_button", [ register(new Style("window", ["geometry.padding" => Box.fromFloat(2),], ["dark", "border"]));
"font.size" => fontSize.big,
"geometry.height" => SizeValue.fromString("100%"),
], ["button"]));
register(new Style("window", [ register(new Style("line", [
"geometry.padding" => Box.fromFloat(2), "geometry.width" => SizeValue.fromString("100%"),
], ["dark", "border"])); "geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("line", [ register(new Style("window.close", [
"geometry.width" => SizeValue.fromString("100%"), "skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"),
"geometry.height" => SizeValue.fromInt(2), colors.light),
], ["border"])); "geometry.width" => SizeValue.fromString("8h"),
"geometry.height" => SizeValue.fromString("8h"),
]));
register(new Style("window.close", [ register(new Style("icon.tank", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light), "geometry.width" => SizeValue.fromString("6h"),
"geometry.width" => SizeValue.fromString("8h"), "geometry.height" => SizeValue.fromString("6h"),
"geometry.height" => SizeValue.fromString("8h"), "skin.fillType" => FillType.CONTAIN,
])); ]));
register(new Style("icon.tank", [ var green:Color = 0x00ff00;
"geometry.width" => SizeValue.fromString("6h"), var red:Color = 0xff0000;
"geometry.height" => SizeValue.fromString("6h"), register(new Style("result.winner", [
"skin.fillType" => FillType.CONTAIN, "skin.border.color" => green,
])); "skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", ["skin.background.alpha" => 0.2, "skin.background.color" => green,]));
register(new Style("player.loser", ["skin.background.alpha" => 0.2, "skin.background.color" => red,]));
var green:Color = 0x00ff00; register(new Style("button.pack", [
var red:Color = 0xff0000; "geometry.width" => SizeValue.fromString("35h"),
register(new Style("result.winner", [ "geometry.height" => SizeValue.fromString("20h"),
"skin.border.color" => green, "geometry.padding" => Box.fromFloat(5),
"skin.border.alpha" => 0.5, "layout.hAlign" => HAlign.CENTER,
"skin.border.thickness" => 5, "layout.vAlign" => VAlign.MIDDLE,
"skin.round" => 10, "content.buttonMode" => true,
], ["light"])); "content.mouseChildren" => false,
register(new Style("result.loser", [ "skin.round" => 15,
"skin.border.color" => red, ], ["border", "light"]));
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", [
"skin.background.alpha" => 0.2,
"skin.background.color" => green,
]));
register(new Style("player.loser", [
"skin.background.alpha" => 0.2,
"skin.background.color" => red,
]));
register(new Style("button.pack", [ register(new Style("button.menu", ["geometry.padding" => Box.fromArray([20, 10]),]));
"geometry.width" => SizeValue.fromString("35h"),
"geometry.height" => SizeValue.fromString("20h"),
"geometry.padding" => Box.fromFloat(5),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
"content.buttonMode" => true,
"content.mouseChildren" => false,
"skin.round" => 15,
], ["border", "light"]));
register(new Style("button.menu", [ registerButton("settings", "cog-solid.svg");
"geometry.padding" => Box.fromArray([20, 10]), registerButton("close", "times-circle-solid.svg");
])); registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("settings", "cog-solid.svg"); registerButton("keyboard", "keyboard-light.svg", true);
registerButton("close", "times-circle-solid.svg"); registerButton("backspace", "backspace-light.svg", true);
registerButton("next", "arrow-alt-circle-right-solid.svg"); registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true); register(new Style("gamepad", ["skin.color" => colors.text, "skin.activeColor" => colors.active,]));
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", [ register(new Style("render", ["skin.background.color" => colors.dark,]));
"skin.color" => colors.text, }
"skin.activeColor" => colors.active,
]));
register(new Style("render", [
"skin.background.color" => colors.dark,
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
}
} }

View File

@@ -12,49 +12,49 @@ import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.ClientView; import ru.m.tankz.view.ClientView;
class Client { class Client {
private static inline var TAG = "Tankz"; private static inline var TAG = "Tankz";
@:provide private static var settings:SettingsStorage; @:provide private static var settings:SettingsStorage;
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if flash #if flash
L.push(new hw.log.JSLogger()); L.push(new hw.log.JSLogger());
#end #end
#if debug #if debug
//L.push(new hw.log.SocketLogger()); // L.push(new hw.log.SocketLogger());
#end #end
// ToDo: fix @:provide macro // ToDo: fix @:provide macro
PopupManager; PopupManager;
LoaderManager; LoaderManager;
GameStorage; GameStorage;
AnimateManager; AnimateManager;
// //
Const.init(); Const.init();
Init.init(); Init.init();
// TODO: // TODO:
// Animate.bind(Lib.current.stage); // Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}'); L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}'); L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}'); L.i(TAG, 'Build: ${Const.BUILD}');
L.i(TAG, 'Mobile: ${Device.isMobile()}'); L.i(TAG, 'Mobile: ${Device.isMobile()}');
#if linux #if linux
LinuxIcon.apply(); LinuxIcon.apply();
#end #end
var view:ClientView = new ClientView(); var view:ClientView = new ClientView();
Root.bind(view); Root.bind(view);
view.launch(); view.launch();
var fps = new openfl.display.FPS(0, 0, 0x00ff00); var fps = new openfl.display.FPS(0, 0, 0x00ff00);
fps.visible = settings.displayFPS; fps.visible = settings.displayFPS;
Lib.current.addChild(fps); Lib.current.addChild(fps);
settings.signal.connect(function(setting) { settings.signal.connect(function(setting) {
switch setting { switch setting {
case DISPLAY_FPS(value): case DISPLAY_FPS(value):
fps.visible = value; fps.visible = value;
case _: case _:
} }
}); });
} }
} }

View File

@@ -4,17 +4,17 @@ import flash.Lib;
import flash.system.Capabilities; import flash.system.Capabilities;
class Const { class Const {
public static var FPS:Int; public static var FPS:Int;
public static var BUILD:String; public static var BUILD:String;
public static var VERSION:String; public static var VERSION:String;
public static var NAME:String; public static var NAME:String;
public static var DEBUG:Bool; public static var DEBUG:Bool;
public static function init():Void { public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps")); FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build"); BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version"); VERSION = Lib.current.stage.application.meta.get("version");
NAME = Lib.current.stage.application.meta.get("name"); NAME = Lib.current.stage.application.meta.get("name");
DEBUG = Capabilities.isDebugger; DEBUG = Capabilities.isDebugger;
} }
} }

View File

@@ -23,56 +23,56 @@ import ru.m.tankz.proto.pack.Response;
import ru.m.update.Updater; import ru.m.update.Updater;
class Init { class Init {
@:provide static var theme:ITheme;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var updater:Updater;
@:provide static var theme:ITheme; private static function buildConnection():IConnection<Request, Response> {
@:provide static var levelBundle:ILevelBundle; var host:String = CompilationOption.get("host");
@:provide static var configBundle:IConfigBundle; var port:Int = CompilationOption.get("port");
@:provide static var popupManager:PopupManager; L.d("Init", 'connect to $host:$port');
@:provide static var connection:IConnection<Request, Response>; #if flash
@:provide static var bus:IControlBus; return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
@:provide static var updater:Updater; #elseif html5
return new ru.m.connect.js.JsConnection<Request, Response>(host,
port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
private static function buildConnection():IConnection<Request, Response> { public static function init():Void {
var host:String = CompilationOption.get("host"); theme = new AppTheme();
var port:Int = CompilationOption.get("port"); levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
L.d("Init", 'connect to $host:$port'); levelBundle.load();
#if flash configBundle = new ConfigBundle();
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5 popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response); popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response); connection = buildConnection();
#end
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
} }
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
public static function init():Void { for (device in Joystick.devices) {
theme = new AppTheme(); bus.connect(new JoystickDevice(device));
levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
levelBundle.load();
configBundle = new ConfigBundle();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
} }

View File

@@ -7,21 +7,20 @@ import flash.Lib;
import openfl.Assets; import openfl.Assets;
class LinuxIcon { class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
private static function prepareIcon(bitmap:BitmapData):BitmapData { public static function apply() {
var matrix:Array<Float> = []; var icon = Assets.getBitmapData("resources/icon.png");
matrix = matrix.concat([0, 0, 1, 0, 0]); Lib.current.stage.window.setIcon(prepareIcon(icon).image);
matrix = matrix.concat([0, 1, 0, 0, 0]); }
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
} }

View File

@@ -9,134 +9,132 @@ import hw.view.geometry.Size;
import ru.m.tankz.AppTheme; import ru.m.tankz.AppTheme;
class Progress extends Sprite { class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
public var color(default, set):Int = 0; private var maskShape:Shape;
public var backColor(default, set):Int = 0; private var toRedraw:Bool;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape; public function new() {
private var toRedraw:Bool; super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
public function new() { private inline function get_radius():Float {
super(); return Math.min(size.width, size.height) / 2;
maskShape = new Shape(); }
addChild(maskShape);
mask = maskShape; private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
} }
return color;
}
private inline function get_radius():Float { private function set_backColor(value:Int):Int {
return Math.min(size.width, size.height) / 2; if (backColor != value) {
backColor = value;
toRedraw = true;
} }
return color;
}
private function set_color(value:Int):Int { private function set_progress(value:Float):Float {
if (color != value) { if (progress != value) {
color = value; progress = value;
toRedraw = true; toRedraw = true;
}
return color;
} }
return progress;
}
private function set_backColor(value:Int):Int { private function set_size(value:Size):Size {
if (backColor != value) { if (size != value) {
backColor = value; size = value;
toRedraw = true; toRedraw = true;
}
return color;
} }
return size;
}
private function set_progress(value:Float):Float { public function update():Void {
if (progress != value) { if (toRedraw) {
progress = value; redraw();
toRedraw = true; redrawMask();
} toRedraw = false;
return progress;
} }
}
private function set_size(value:Size):Size { public function redraw():Void {
if (size != value) { graphics.clear();
size = value; graphics.beginFill(color);
toRedraw = true; graphics.drawCircle(radius, radius, radius);
} graphics.beginFill(backColor);
return size; graphics.drawCircle(radius, radius, radius / 2);
} graphics.endFill();
}
public function update():Void { public function redrawMask():Void {
if (toRedraw) { maskShape.graphics.clear();
redraw(); maskShape.graphics.beginFill(0x00ff00);
redrawMask(); maskShape.graphics.moveTo(radius, radius);
toRedraw = false; var sides = 6;
} var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1 / sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
} }
if (progress * sides != sidesToDraw) {
public function redraw():Void { lineToRadians(progress * (Math.PI * 2) + rotation);
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
} }
maskShape.graphics.endFill();
}
} }
class Preloader extends Sprite { class Preloader extends Sprite {
private var progress:Progress;
private var progress:Progress; public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
public function new() { private function onResize(event:Event):Void {
super(); progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
Lib.current.stage.color = AppTheme.COLORS.light; progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
progress = new Progress(); }
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void { private function onEnterFrame(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2; progress.update();
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2; }
}
private function onEnterFrame(event:Event):Void { private function onProgress(event:ProgressEvent):Void {
progress.update(); progress.progress = event.bytesLoaded / event.bytesTotal;
} }
private function onProgress(event:ProgressEvent):Void { private function onComplete(event:Event):Void {
progress.progress = event.bytesLoaded / event.bytesTotal; progress.update();
} Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
private function onComplete(event:Event):Void { Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
progress.update(); removeEventListener(Event.COMPLETE, onComplete);
Lib.current.stage.removeEventListener(Event.RESIZE, onResize); }
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
} }

View File

@@ -8,26 +8,25 @@ import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil; import ru.m.tankz.util.LevelUtil;
class ClientLevelSource implements ILevelSource { class ClientLevelSource implements ILevelSource {
public function new() {}
public function new() {} public function resolveMeta(id:PackId):LevelPackMeta {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes);
}
public function resolveMeta(id:PackId):LevelPackMeta { public function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('level/${id}.zip'); var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes); return LevelUtil.unpack(bytes);
} }
public function resolve(id:PackId):LevelPack { public function list():Array<PackId> {
var bytes = Assets.getBytes('level/${id}.zip'); var result = [];
return LevelUtil.unpack(bytes); for (path in Assets.list(AssetType.BINARY)) {
} if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
public function list():Array<PackId> { }
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
} }
return result;
}
} }

View File

@@ -8,16 +8,15 @@ import yaml.Parser;
import yaml.Yaml; import yaml.Yaml;
class ConfigBundle implements IConfigBundle { class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map();
private var _cache:Map<GameType, Config> = new Map(); public function new() {}
public function new() {} public function get(type:GameType):Config {
if (!_cache.exists(type)) {
public function get(type:GameType):Config { var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
if (!_cache.exists(type)) { _cache.set(type, Config.fromSource(type, source));
var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
} }
return _cache.get(type);
}
} }

View File

@@ -5,8 +5,8 @@ import ru.m.control.DeviceType;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
typedef BindAction = { typedef BindAction = {
var device:DeviceType; var device:DeviceType;
var action:DeviceAction; var action:DeviceAction;
} }
typedef Binding = Map<TankAction, BindAction>; typedef Binding = Map<TankAction, BindAction>;

View File

@@ -13,106 +13,105 @@ import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools; using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control { class HumanControl extends Control {
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide static var storage:SettingsStorage; private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
@:provide static var bus:IControlBus;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>; private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
private var moveQueue:Array<Direction>; public function new(playerId:PlayerId, controlIndex:Int) {
private var shotTimers:Map<Int, Timer>; super(playerId);
var config = storage.getBinding(controlIndex);
public function new(playerId:PlayerId, controlIndex:Int) { binding = new Map();
super(playerId); for (action in config.keys()) {
var config = storage.getBinding(controlIndex); var bind = config.get(action);
binding = new Map(); if (!binding.exists(bind.device)) {
for (action in config.keys()) { binding.set(bind.device, new Map());
var bind = config.get(action); }
if (!binding.exists(bind.device)) { binding.get(bind.device).set(bind.action, action);
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
shotTimers = new Map();
} }
moveQueue = [];
shotTimers = new Map();
}
public function hasDevice(device:DeviceType):Bool { public function hasDevice(device:DeviceType):Bool {
for (d in binding.keys()) { for (d in binding.keys()) {
if (d.equals(device)) { if (d.equals(device)) {
return true; return true;
} }
}
return false;
} }
return false;
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void { private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) { if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on); toggleAction(binding[device][action], on);
}
} }
}
override public function start():Void { override public function start():Void {
super.start(); super.start();
bus.signal.connect(onDeviceAction); bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
for (timer in shotTimers) {
timer.stop();
} }
shotTimers = new Map();
}
override public function stop():Void { public function toggleAction(action:TankAction, on:Bool):Void {
super.stop(); switch action {
bus.signal.disconnect(onDeviceAction); case TankAction.MOVE(direction):
moveQueue = []; if (on) {
for (timer in shotTimers) { if (moveQueue.indexOf(direction) == -1) {
timer.stop(); moveQueue.unshift(direction);
} }
shotTimers = new Map();
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
}
}
private function onFocusOut(event:FocusEvent):Void {
moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
} else { } else {
action(MOVE(moveQueue[0])); moveQueue.remove(direction);
} }
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
} }
}
private function shooter(weapon:Int):Void -> Void { private function onFocusOut(event:FocusEvent):Void {
return function():Void { moveQueue = [];
action(SHOT(weapon)); updateMove();
} }
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
} else {
action(MOVE(moveQueue[0]));
} }
}
private function shooter(weapon:Int):Void->Void {
return function():Void {
action(SHOT(weapon));
}
}
} }

View File

@@ -5,7 +5,7 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
enum GameInit { enum GameInit {
LOCAL(start:Start); LOCAL(start:Start);
NETWORK(network:NetworkManager); NETWORK(network:NetworkManager);
RECORD(record:GameRecord); RECORD(record:GameRecord);
} }

View File

@@ -6,8 +6,7 @@ import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory { class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
override private function buildHuman(id:PlayerId, index:Int):Control { return new HumanControl(id, index);
return new HumanControl(id, index); }
}
} }

View File

@@ -8,35 +8,34 @@ import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class LocalGame extends GameRunner { class LocalGame extends GameRunner {
@:provide static var gameStorage:GameStorage;
@:provide static var gameStorage:GameStorage; public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
}
public function new(start:Start) { override public function onGameEvent(event:GameEvent):Void {
super(start); super.onGameEvent(event);
controlFactory = new LocalControlFactory(); switch event {
case COMPLETE(result):
updateProgress(result);
case _:
} }
}
override public function onGameEvent(event:GameEvent):Void { private function updateProgress(result:Result):Void {
super.onGameEvent(event); var complete = false;
switch event { var humansTeams:Array<TeamId> = [];
case COMPLETE(result): for (control in controls) {
updateProgress(result); if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
case _: humansTeams.push(control.playerId.team);
} }
} }
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
private function updateProgress(result:Result):Void { var progress = gameStorage.get(result.level.packId);
var complete = false; progress.completeLevel(result.level.id, result.state.presetId, {});
var humansTeams:Array<TeamId> = []; gameStorage.set(progress);
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId, {});
gameStorage.set(progress);
}
} }
}
} }

View File

@@ -5,27 +5,26 @@ import flash.events.Event;
import ru.m.tankz.engine.ICaller; import ru.m.tankz.engine.ICaller;
class StageCaller implements ICaller { class StageCaller implements ICaller {
private var stage:Stage;
private var event:String;
private var calback:Void->Void;
private var stage:Stage; public function new(stage:Stage, ?event:String) {
private var event:String; this.stage = stage;
private var calback:Void -> Void; this.event = event != null ? event : Event.ENTER_FRAME;
}
public function new(stage:Stage, ?event:String) { private function onEvent(_):Void {
this.stage = stage; calback();
this.event = event != null ? event : Event.ENTER_FRAME; }
}
private function onEvent(_):Void { public function start(calback:Void->Void):Void {
calback(); this.calback = calback;
} stage.addEventListener(event, onEvent);
}
public function start(calback:Void -> Void):Void { public function stop():Void {
this.calback = calback; stage.removeEventListener(event, onEvent);
stage.addEventListener(event, onEvent); calback = null;
} }
public function stop():Void {
stage.removeEventListener(event, onEvent);
calback = null;
}
} }

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl { class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
@:provide private var network:NetworkManager; override public function action(action:TankAction):Void {
if (tankId > -1) {
override public function action(action:TankAction):Void { network.action(tankId, action);
if (tankId > -1) {
network.action(tankId, action);
}
} }
}
} }

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.control.Control;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory { class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildHuman(id:PlayerId, index:Int):Control { override private function buildBot(id:PlayerId, type:String):Control {
return new NetworkControl(id, index); return null;
} }
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
} }

View File

@@ -10,45 +10,45 @@ import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto; import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game { class NetworkGame extends Game {
private var network:NetworkManager;
private var network:NetworkManager; public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
public function new(network:NetworkManager) { private function onGameEventProto(game:GameEventResponse):Void {
super(network.room.game.type); var time = game.event.time;
this.network = network; var eventStr = game.event.event;
this.controlFactory = new NetworkControlFactory(); var event:GameEvent = Unserializer.run(eventStr);
network.gameEventSignal.connect(onGameEventProto); gameEventSignal.emit(event);
network.stateSignal.connect(onConnectionState); }
}
private function onGameEventProto(game:GameEventResponse):Void { private function onConnectionState(state:ConnectionState):Void {
var time = game.event.time; switch state {
var eventStr = game.event.event; case ONLINE(user):
var event:GameEvent = Unserializer.run(eventStr); if (network.room != null) {
gameEventSignal.emit(event); network.joinGame(network.room.game.id);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
} }
case _:
} }
}
override private function onStart(start:Start):Void { override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid); var slot:RoomSlotProto = Lambda.find(network.room.slots,
if (slot != null) { function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)}); if (slot != null) {
} start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
super.onStart(start);
} }
super.onStart(start);
}
override public function dispose():Void { override public function dispose():Void {
super.dispose(); super.dispose();
network.gameEventSignal.disconnect(onGameEventProto); network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState); network.stateSignal.disconnect(onConnectionState);
} }
} }

View File

@@ -28,172 +28,166 @@ import ru.m.tankz.storage.SettingsStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState { enum ConnectionState {
OFFLINE; OFFLINE;
CONNECT; CONNECT;
CONNECTED; CONNECTED;
LOGIN; LOGIN;
ONLINE(user:User); ONLINE(user:User);
ERROR(error:Dynamic); ERROR(error:Dynamic);
} }
@:provide class NetworkManager { @:provide class NetworkManager {
private static inline var TAG = "NetworkManager";
private static inline var TAG = "NetworkManager"; public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var state(default, null):ConnectionState; public var stateSignal:Signal<ConnectionState>;
public var room(default, null):RoomProto; public var listRoomSignal:Signal<Array<RoomProto>>;
public var user(default, null):UserProto; public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
public var stateSignal:Signal<ConnectionState>; @:provide private var connection:ClientConnection;
public var listRoomSignal:Signal<Array<RoomProto>>; @:provide private var storage:NetworkStorage;
public var roomSignal:Signal<RoomProto>; @:provide private var settings:SettingsStorage;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; private var reconnectTimer:Timer;
@:provide private var storage:NetworkStorage; private var reconnectDelay:Int;
@:provide private var settings:SettingsStorage;
private var reconnectTimer:Timer; public function new() {
private var reconnectDelay:Int; reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
if (settings.enableNetwork) {
connect();
}
settings.signal.connect(onSettingChange);
}
public function new() { private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
}
}
private function updateState(value:ConnectionState):Void {
L.d(TAG, 'State: ${value}');
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(new LoginRequest().setUuid(uuid).setName(name)));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type)
.setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId)
.setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(new GameEventProto().setTime(0)
.setEvent(Serializer.run(GameEvent.ACTION(tankId, action))))));
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500; reconnectDelay = 500;
stateSignal = new Signal(); var user = storage.user;
listRoomSignal = new Signal(); if (user != null) {
roomSignal = new Signal(); login(user.name, user.uuid);
gameEventSignal = new Signal(); }
updateState(OFFLINE); case DISCONNECTED | ERROR(_):
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
if (settings.enableNetwork) { if (settings.enableNetwork) {
connect(); reconnect();
}
settings.signal.connect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
} }
} }
}
private function updateState(value:ConnectionState):Void { private function onResponse(packet:Response):Void {
L.d(TAG, 'State: ${value}'); if (packet.hasLogin()) {
state = value; this.user = packet.login.user;
stateSignal.emit(value); var user = {
} uuid: this.user.uuid,
name: this.user.name,
public function login(name:String, uuid:String = null):Void { };
updateState(LOGIN); storage.user = user;
connection.send(new Request().setLogin( updateState(ONLINE(user));
new LoginRequest() } else if (packet.hasLogout()) {
.setUuid(uuid) storage.user = null;
.setName(name) updateState(CONNECTED);
)); } else if (packet.hasRoomList()) {
} listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
public function logout():Void { room = packet.room.room;
connection.send(new Request().setLogout(new LogoutRequest())); roomSignal.emit(room);
} } else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
if (settings.enableNetwork) {
reconnect();
}
}
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
} }
}
} }

View File

@@ -5,38 +5,35 @@ import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate; import ru.m.animate.OnceAnimate;
class AnimateBundle { class AnimateBundle {
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png';
var frames = [
for (i in sequence)
({
image:Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))), length:1
})
];
return new OnceAnimate(frames);
}
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate { public static function tankSpawn():OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png'; return buildAnimate('appear', [0, 1, 2, 3, 3, 4, 5, 5, 6]);
var frames = [for (i in sequence) ({ }
image: Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))),
length: 1
})];
return new OnceAnimate(frames);
}
public static function tankSpawn():OnceAnimate { public static function tankBoom():OnceAnimate {
return buildAnimate('appear', [ return buildAnimate('boom', [0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9]);
0, 1, 2, 3, 3, 4, 5, 5, 6 }
]);
}
public static function tankBoom():OnceAnimate { public static function bulletBoom():OnceAnimate {
return buildAnimate('boom', [ return buildAnimate('boom-sm', [0, 1, 1, 0, 0, 1]);
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9 }
]);
}
public static function bulletBoom():OnceAnimate { public static function tankProtect():Animate {
return buildAnimate('boom-sm', [ return new Animate([
0, 1, 1, 0, 0, 1 for (i in 0...2)
]); ({
} image:Assets.getBitmapData('resources/image/animate/protect/${i}.png'), length:5
})
public static function tankProtect():Animate { ]);
return new Animate([for (i in 0...2) ({ }
image: Assets.getBitmapData('resources/image/animate/protect/${i}.png'),
length: 5
})]);
}
} }

View File

@@ -5,8 +5,8 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener { interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize; public var gridSize(default, set):GridSize;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

View File

@@ -23,281 +23,281 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type; import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender; using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public var config(default, set):Config; private var mapWidth(get, null):Float;
public var gridSize(default, set):GridSize; private var mapHeight(get, null):Float;
private var mapWidth(get, null):Float; private var container:Sprite;
private var mapHeight(get, null):Float; private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var container:Sprite; private var items:Map<Int, IRenderItem>;
private var backgroundLayer:Sprite; private var paused:Bool;
private var groundLayer:Sprite;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var items:Map<Int, IRenderItem>; @:provide private static var animateManager:AnimateManager;
private var paused:Bool;
@:provide private static var animateManager:AnimateManager; public function new() {
super();
items = new Map();
container = new Sprite();
content.addChild(container);
backgroundLayer = new Sprite();
groundLayer = new Sprite();
entryLayer = new Sprite();
upLayer = new Sprite();
upperLayer = new Sprite();
container.addChild(backgroundLayer);
container.addChild(groundLayer);
container.addChild(entryLayer);
container.addChild(upLayer);
container.addChild(upperLayer);
reset();
}
public function new() { private function get_mapWidth():Float {
super(); return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
items = new Map(); }
container = new Sprite();
content.addChild(container); private function get_mapHeight():Float {
backgroundLayer = new Sprite(); return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
groundLayer = new Sprite(); }
entryLayer = new Sprite();
upLayer = new Sprite(); private function set_config(value:Config):Config {
upperLayer = new Sprite(); config = value;
container.addChild(backgroundLayer); drawBackground();
container.addChild(groundLayer); toRedraw();
container.addChild(entryLayer); return config;
container.addChild(upLayer); }
container.addChild(upperLayer);
reset(); private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
drawBackground();
toRedraw();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void {
for (item in items) {
item.update();
} }
}
private function get_mapWidth():Float { private function onEnterFrame(event:Event):Void {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width); if (!paused) {
draw();
} }
}
private function get_mapHeight():Float { private function clearLayer(layer:DisplayObjectContainer) {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height); while (layer.numChildren > 0) {
layer.removeChildAt(0);
} }
}
private function set_config(value:Config):Config { public function reset():Void {
config = value; content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
drawBackground(); for (item in items.iterator()) {
toRedraw(); item.dispose();
return config;
} }
items = new Map();
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(upperLayer);
}
private function set_gridSize(value:GridSize):GridSize { public function onGameEvent(event:GameEvent):Void {
gridSize = value; switch event {
drawBackground(); case START(start):
toRedraw(); animateManager.playing = true;
return gridSize; gridSize = start.level.size;
} content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void {
for (item in items) {
item.update();
}
}
private function onEnterFrame(event:Event):Void {
if (!paused) {
draw();
}
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) { case PAUSE(paused):
item.dispose(); this.paused = paused;
animateManager.playing = !paused;
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
} }
items = new Map(); case SPAWN(EAGLE(id, rect, teamId)):
clearLayer(entryLayer); var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
clearLayer(groundLayer); items.set(id, item);
clearLayer(upLayer); entryLayer.addChild(item.view);
clearLayer(upperLayer); item.update();
} case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
public function onGameEvent(event:GameEvent):Void { var tankConfig = config.getTank(info.type);
switch event { item.color = info.color;
case START(start): item.skin = tankConfig.skin;
animateManager.playing = true; item.hits = info.hits;
gridSize = start.level.size; item.bonus = info.bonus;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame); item.boat = info.boat;
case COMPLETE(_): item.name = info.name == null ? "" : info.name;
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); items.set(id, item);
case PAUSE(paused): entryLayer.addChild(item.view);
this.paused = paused; item.update();
animateManager.playing = !paused; playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BRICK(bricks)): case SPAWN(BULLET(id, rect, playerId, skin, color)):
drawBackground(); var item = new BulletRenderItem(rect);
for (brick in bricks) { item.color = color;
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type); item.skin = skin;
var config = config.getBrick(brick.type); items.set(id, item);
items[brick.id] = item; entryLayer.addChild(item.view);
if (config.layer > 2) { item.update();
upLayer.addChild(item.view); case SPAWN(BONUS(id, rect, type)):
} else { var item = new BonusRenderItem(rect, type);
groundLayer.addChild(item.view); items.set(id, item);
} upperLayer.addChild(item.view);
} item.update();
case SPAWN(EAGLE(id, rect, teamId)): case MOVE(EAGLE(id, position)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1))); if (items.exists(id)) {
items.set(id, item); var item = items[id];
entryLayer.addChild(item.view); item.move(position);
item.update();
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.boat = info.boat;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, skin, color)):
var item = new BulletRenderItem(rect);
item.color = color;
item.skin = skin;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
item.boat = boat;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
} }
#if cpp case MOVE(BULLET(id, position)):
flash.Lib.current.stage.invalidate(); if (items.exists(id)) {
#end var item = items[id];
} item.move(position);
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
} }
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
item.boat = boat;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}
} }

View File

@@ -5,25 +5,24 @@ import openfl.Assets;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class RenderUtil { class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function eagleImage(death:Bool = false):BitmapData { public static function tankImage(skin:String, frame:Int = 0):BitmapData {
var suffix = death ? '-death' : ''; return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png'); }
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData { public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png'); return Assets.getBitmapData('resources/image/bonus/${type}.png');
} }
public static function bonusImage(type:BonusType):BitmapData { public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png'); return Assets.getBitmapData('resources/image/bullet/${skin}.png');
} }
public static function bulletImage(skin:String):BitmapData { public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png'); return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
} }
public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
}
} }

View File

@@ -7,26 +7,26 @@ import flash.display.PixelSnapping;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem { class BitmapRenderItem extends RenderItem {
public var image(default, set):BitmapData; public var image(default, set):BitmapData;
private var bitmap:Bitmap; private var bitmap:Bitmap;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false); this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false);
} }
override private function get_view():DisplayObject { override private function get_view():DisplayObject {
return bitmap; return bitmap;
} }
private function set_image(value:BitmapData):BitmapData { private function set_image(value:BitmapData):BitmapData {
if (image != value) { if (image != value) {
image = value; image = value;
bitmap.bitmapData = image; bitmap.bitmapData = image;
bitmap.width = rect.width; bitmap.width = rect.width;
bitmap.height = rect.height; bitmap.height = rect.height;
}
return image;
} }
return image;
}
} }

View File

@@ -4,31 +4,31 @@ import ru.m.geom.Rectangle;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem { class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
public var type(default, set):BonusType; private var d = -0.05;
private var d = -0.05; private var alpha = 1.0;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) { public function new(rect:Rectangle, type:BonusType) {
super(rect); super(rect);
this.type = type; this.type = type;
move(rect.position); move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = RenderUtil.bonusImage(type);
} }
return type;
}
private function set_type(value:BonusType):BonusType { override public function update():Void {
if (type != value) { super.update();
type = value; alpha += d;
image = RenderUtil.bonusImage(type); view.alpha = alpha;
} if (alpha <= 0 || alpha >= 1.5) {
return type; d = -d;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
} }
}
} }

View File

@@ -7,112 +7,107 @@ import ru.m.geom.Rectangle;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BrickBitmapBundle { class BrickBitmapBundle {
private var data:Map<String, BitmapData>;
private var data:Map<String, BitmapData>; public function new() {
data = new Map();
}
public function new() { private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData {
data = new Map(); return switch cells.length {
} case 0:
null;
private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData { case 4:
return switch cells.length { type == "none" ? null : RenderUtil.brickImage(type, frame);
case 0: case _:
null; var image = RenderUtil.brickImage(type, frame);
case 4: var result = new BitmapData(image.width, image.height, true, 0x00000000);
type == "none" ? null : RenderUtil.brickImage(type, frame); for (point in cells) {
case _: var rect = new flash.geom.Rectangle(point.x * image.width / 2, point.y * image.height / 2, image.width / 2,
var image = RenderUtil.brickImage(type, frame); image.height / 2);
var result = new BitmapData(image.width, image.height, true, 0x00000000); result.draw(image, null, null, null, rect);
for (point in cells) {
var rect = new flash.geom.Rectangle(
point.x * image.width / 2,
point.y * image.height / 2,
image.width / 2,
image.height / 2);
result.draw(image, null, null, null, rect);
}
return result;
} }
return result;
} }
}
public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData { public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData {
var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}'; var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}';
if (!data.exists(key)) { if (!data.exists(key)) {
data.set(key, resolve(type, cells, frame)); data.set(key, resolve(type, cells, frame));
}
return data.get(key);
} }
return data.get(key);
}
} }
class BrickRenderItem extends BitmapRenderItem { class BrickRenderItem extends BitmapRenderItem {
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle();
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle(); public var type(default, set):BrickType;
public var type(default, set):BrickType; private var cells:Array<GridPoint>;
private var cells:Array<GridPoint>; private var frames:Int;
private var currentFrame:Int;
private var ticks:Int;
private var frames:Int; private static function buildCells():Array<GridPoint> {
private var currentFrame:Int; return [
private var ticks:Int; new GridPoint(0, 0),
new GridPoint(0, 1),
new GridPoint(1, 0),
new GridPoint(1, 1),
];
}
private static function buildCells():Array<GridPoint> { public function new(rect:Rectangle, type:BrickType) {
return [ super(rect);
new GridPoint(0, 0), cells = buildCells();
new GridPoint(0, 1), this.frames = 1;
new GridPoint(1, 0), this.currentFrame = 0;
new GridPoint(1, 1), this.ticks = 0;
]; this.type = type;
move(rect.position);
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
frames = switch type {
case "water": 2;
case _: 1;
}
cells = buildCells();
redraw();
} }
return type;
}
public function new(rect:Rectangle, type:BrickType) { public function destroyCell(x:Int, y:Int):Void {
super(rect); cells = cells.filter(function(point) return !(point.x == x && point.y == y));
cells = buildCells(); redraw();
this.frames = 1; }
this.currentFrame = 0;
this.ticks = 0;
this.type = type;
move(rect.position);
}
private function set_type(value:BrickType):BrickType { public function destroy():Void {
if (type != value) { cells = [];
type = value; redraw();
frames = switch type { }
case "water": 2;
case _: 1; public function redraw():Void {
} image = bundle.get(type, cells, currentFrame);
cells = buildCells(); }
redraw();
override public function update():Void {
super.update();
if (frames > 1) {
if (++ticks >= 30) {
ticks = 0;
currentFrame++;
if (currentFrame >= frames) {
currentFrame = 0;
} }
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw(); redraw();
}
} }
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
image = bundle.get(type, cells, currentFrame);
}
override public function update():Void {
super.update();
if (frames > 1) {
if (++ticks >= 30) {
ticks = 0;
currentFrame++;
if (currentFrame >= frames) {
currentFrame = 0;
}
redraw();
}
}
}
} }

View File

@@ -5,23 +5,23 @@ import hw.view.utils.BitmapUtil;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem { class BulletRenderItem extends BitmapRenderItem {
public var color(default, default):Null<Color>; public var color(default, default):Null<Color>;
public var skin(default, set):String; public var skin(default, set):String;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
move(rect.position); move(rect.position);
} }
private function set_skin(value:String):String { private function set_skin(value:String):String {
if (skin != value) { if (skin != value) {
skin = value; skin = value;
var image = RenderUtil.bulletImage(skin); var image = RenderUtil.bulletImage(skin);
if (color != null) { if (color != null) {
image = BitmapUtil.colorize(image, color); image = BitmapUtil.colorize(image, color);
} }
this.image = image; this.image = image;
}
return skin;
} }
return skin;
}
} }

View File

@@ -8,50 +8,50 @@ import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem { class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color; public var color(default, default):Color;
public var death(default, set):Bool = true; public var death(default, set):Bool = true;
public var protect(default, set):Bool; public var protect(default, set):Bool;
private var container:Sprite; private var container:Sprite;
private var protectView:Animate; private var protectView:Animate;
public function new(rect:Rectangle, color:Color) { public function new(rect:Rectangle, color:Color) {
super(rect); super(rect);
this.color = color; this.color = color;
container = new Sprite(); container = new Sprite();
container.addChild(bitmap); container.addChild(bitmap);
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
death = false; death = false;
move(rect.position); move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
} }
return protect;
}
override private function get_view():DisplayObject { private function set_death(value:Bool):Bool {
return container; if (death != value) {
} death = value;
image = RenderUtil.eagleImage(death);
private function set_protect(value:Bool):Bool { if (!color.zero) {
if (protect != value) { bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
protect = value; }
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
image = RenderUtil.eagleImage(death);
if (!color.zero) {
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
}
}
return death;
} }
return death;
}
} }

View File

@@ -5,9 +5,9 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
interface IRenderItem { interface IRenderItem {
public var view(get, null):DisplayObject; public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
public function move(position:Position):Void; public function move(position:Position):Void;
public function update():Void; public function update():Void;
public function dispose():Void; public function dispose():Void;
} }

View File

@@ -5,42 +5,51 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem { class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var view(get, null):DisplayObject; public var rect(default, null):Rectangle;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle; public function new(rect:Rectangle) {
this.rect = rect.clone();
}
public function new(rect:Rectangle) { private function get_view():DisplayObject {
this.rect = rect.clone(); throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = -rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
content.y = -rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x
- rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
view.y = rect.y
- rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
}
} }
}
private function get_view():DisplayObject { public function update():Void {}
throw "Not Implemented";
}
private function get_content():DisplayObject { public function dispose():Void {}
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
} }

View File

@@ -15,159 +15,159 @@ import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem { class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color; public var color(default, default):Color;
public var skin(default, set):String; public var skin(default, set):String;
public var hits(default, set):Int; public var hits(default, set):Int;
public var bonus(default, set):Bool; public var bonus(default, set):Bool;
public var boat(default, set):Bool; public var boat(default, set):Bool;
public var moves(default, set):Bool; public var moves(default, set):Bool;
public var protect(default, set):Bool; public var protect(default, set):Bool;
public var name(default, set):String; public var name(default, set):String;
private var container:Sprite; private var container:Sprite;
private var images:Array<BitmapData>; private var images:Array<BitmapData>;
private var frame:Int; private var frame:Int;
private var protectView:Animate; private var protectView:Animate;
private var boatView:Shape; private var boatView:Shape;
private var nameView:TextField; private var nameView:TextField;
@:provide static var theme:ITheme; @:provide static var theme:ITheme;
public function new(rect:Rectangle) { public function new(rect:Rectangle) {
super(rect); super(rect);
container = new Sprite(); container = new Sprite();
container.addChild(bitmap); container.addChild(bitmap);
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
protectView.visible = false; protectView.visible = false;
container.addChild(protectView); container.addChild(protectView);
boatView = buildBoatView(); boatView = buildBoatView();
boatView.visible = false; boatView.visible = false;
container.addChild(boatView); container.addChild(boatView);
nameView = buildNameView(); nameView = buildNameView();
container.addChild(nameView); container.addChild(nameView);
move(rect.position); move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
private function buildBoatView():Shape {
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
} }
var color2:Color = color1;
private function buildNameView():TextField { if (bonus) {
var result = new BitmapTextField(); color1 = 0xff00aa;
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
} }
if (!color1.zero) {
private function buildBoatView():Shape { image1 = BitmapUtil.colorize(image1, color1);
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
} }
if (!color1.zero) {
override private function get_view():DisplayObject { image2 = BitmapUtil.colorize(image2, color2);
return container;
} }
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
override private function get_content():DisplayObject { private function set_skin(value:String):String {
return bitmap; if (skin != value) {
skin = value;
redraw();
} }
return skin;
}
private function redraw():Void { private function set_hits(value:Int):Int {
var image1 = RenderUtil.tankImage(skin, 0); if (hits != value) {
var image2 = RenderUtil.tankImage(skin, 1); hits = value;
var color1:Color = switch hits { redraw();
case 1: 0x869C43; }
case 2: 0xDEAF80; return hits;
case 3: 0x5EA67A; }
case _: color;
} private function set_bonus(value:Bool):Bool {
var color2:Color = color1; if (bonus != value) {
if (bonus) { bonus = value;
color1 = 0xff00aa; redraw();
} }
if (!color1.zero) { return bonus;
image1 = BitmapUtil.colorize(image1, color1); }
}
if (!color1.zero) { private function set_boat(value:Bool):Bool {
image2 = BitmapUtil.colorize(image2, color2); if (boat != value) {
} boat = value;
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]); boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; // (rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame >= images.length) {
frame = 0; frame = 0;
bitmap.bitmapData = images[frame]; }
} bitmap.bitmapData = images[frame];
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_boat(value:Bool):Bool {
if (boat != value) {
boat = value;
boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame >= images.length) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
} }
}
} }

View File

@@ -10,119 +10,119 @@ import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
@:provide class SoundManager implements GameListener { @:provide class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager"; private static var TAG(default, never):String = "SoundManager";
#if flash #if flash
private static var type:String = "mp3"; private static var type:String = "mp3";
#else #else
private static var type:String = "ogg"; private static var type:String = "ogg";
#end #end
public var config(default, default):Config; public var config(default, default):Config;
public var volume(default, set):Float = 1; public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false; public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>; private var channels:Array<SoundChannel>;
private var transform:SoundTransform; private var transform:SoundTransform;
private var humanTanks:Array<Int>; private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>; private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>; private var liveBonuses:Array<Int>;
public function new() { public function new() {
channels = []; channels = [];
updateSoundTransform(); updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
} }
}
private function updateSoundTransform():Void { private function set_volume(value:Float):Float {
transform = new SoundTransform(mute ? 0 : volume); if (volume != value) {
for (channel in channels) { volume = value;
channel.soundTransform = transform; updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void {
// L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
} }
} case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
private function set_volume(value:Float):Float { humanTanks.push(id);
if (volume != value) {
volume = value;
updateSoundTransform();
} }
return volume; case SPAWN(BONUS(id, _, type)):
} play("bonus_add");
if (type == "live") {
private function set_mute(value:Bool):Bool { liveBonuses.push(id);
if (mute != value) {
mute = value;
updateSoundTransform();
} }
return mute; case HIT(TANK(_, _)):
} play("bullet_hit");
case HIT(CELL(_, _, shot)):
public function play(id:String):Void { if (humanBullets.indexOf(shot.bulletId) > -1) {
//L.d(TAG, 'play: ${id}'); // play("bullet_block");
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}'); }
if (sound != null) { case DESTROY(TANK(id, _)):
var channel = sound.play(0, 0, transform); if (humanTanks.indexOf(id) > -1) {
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete); play("boom_player");
channels.push(channel);
} else { } else {
L.w(TAG, 'Sound "${id}" not found'); play("boom_bot");
} }
} case DESTROY(EAGLE(_, _)):
play("boom_player");
public function stopAll():Void { case DESTROY(BONUS(id, _)):
for (channel in channels) { // play("bonus_get");
channel.stop(); if (liveBonuses.indexOf(id) > -1) {
} play("live");
channels = []; } else {
} play("bonus_get");
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
case _:
} }
case _:
} }
}
} }

View File

@@ -4,19 +4,18 @@ import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress; import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@:provide class GameStorage extends SharedObjectStorage { @:provide class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1; public function new() {
super('game_${VERSION}');
}
public function new() { public function get(id:PackId):PackProgress {
super('game_${VERSION}'); return exists(id) ? read(id) : new PackProgress(id);
} }
public function get(id:PackId):PackProgress { public function set(progress:PackProgress):Void {
return exists(id) ? read(id) : new PackProgress(id); write(progress.id, progress);
} }
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
} }

View File

@@ -3,19 +3,18 @@ package ru.m.tankz.storage;
import hw.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
@:provide class NetworkStorage extends SharedObjectStorage { @:provide class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public var user(get, set):User; public function new() {
super("network");
}
public function new() { private inline function get_user():User {
super("network"); return read("user");
} }
private inline function get_user():User { private inline function set_user(value:User):User {
return read("user"); write("user", value);
} return value;
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
} }

View File

@@ -4,38 +4,37 @@ import haxe.DynamicAccess;
import hw.storage.SharedObjectStorage; import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
@:provide class RecordStorage extends SharedObjectStorage { @:provide class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1; public function new() {
super('record_${VERSION}');
}
public function new() { public function save(record:GameRecord):Void {
super('record_${VERSION}'); L.d("RecordStorage", 'save $record');
} write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
public function save(record:GameRecord):Void { override public function delete(id:String):Void {
L.d("RecordStorage", 'save $record'); super.delete(id);
write('${record.info.id}.info', record.info); super.delete('${id}.info');
write(record.info.id, record); }
}
override public function delete(id:String):Void { public function list():Array<GameRecordInfo> {
super.delete(id); var result = [];
super.delete('${id}.info'); var data:DynamicAccess<String> = so.data;
} for (id in data.keys()) {
try {
public function list():Array<GameRecordInfo> { if (StringTools.endsWith(id, '.info')) {
var result = []; result.push(read(id));
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
result.push(read(id));
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
} }
return result; } catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
} }
return result;
}
} }

View File

@@ -11,105 +11,102 @@ import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
enum Setting { enum Setting {
CONTROL(index:Int, value:Binding); CONTROL(index:Int, value:Binding);
DISPLAY_FPS(value:Bool); DISPLAY_FPS(value:Bool);
ENABLE_NETWORK(value:Bool); ENABLE_NETWORK(value:Bool);
} }
@:provide class SettingsStorage extends SharedObjectStorage { @:provide class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 4.1;
private static inline var VERSION = 4.1; public var signal(default, null):Signal<Setting> = new Signal();
public var signal(default, null):Signal<Setting> = new Signal(); public var displayFPS(get, set):Bool;
public var displayFPS(get, set):Bool; private function get_displayFPS():Bool {
return read("setting:display_fps");
}
private function get_displayFPS():Bool { private function set_displayFPS(value:Bool):Bool {
return read("setting:display_fps"); write("setting:display_fps", value);
} signal.emit(DISPLAY_FPS(value));
return get_displayFPS();
}
private function set_displayFPS(value:Bool):Bool { public var enableNetwork(get, set):Bool;
write("setting:display_fps", value);
signal.emit(DISPLAY_FPS(value));
return get_displayFPS();
}
public var enableNetwork(get, set):Bool; private function get_enableNetwork():Bool {
return read("setting:enable_network");
}
private function get_enableNetwork():Bool { private function set_enableNetwork(value:Bool):Bool {
return read("setting:enable_network"); write("setting:enable_network", value);
} signal.emit(ENABLE_NETWORK(value));
return get_enableNetwork();
}
private function set_enableNetwork(value:Bool):Bool { public function new() {
write("setting:enable_network", value); super('settings_${VERSION}');
signal.emit(ENABLE_NETWORK(value)); }
return get_enableNetwork();
}
public function new() { public function getBinding(index:Int):Binding {
super('settings_${VERSION}'); return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
} }
public function getBinding(index:Int):Binding { public function saveBinding(index:Int, value:Binding) {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index); write('action:$index', value);
} signal.emit(CONTROL(index, value));
}
public function saveBinding(index:Int, value:Binding) { public static function getDefaultBinding(index:Int):Binding {
write('action:$index', value); var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
signal.emit(CONTROL(index, value)); return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
} }
public static function getDefaultBinding(index:Int):Binding { public static function buildDeviceBinding(device:DeviceType):Binding {
var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index); return [
return binding != null ? ObjectUtil.clone(binding) : buildEmpty(); MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
} MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
public static function buildDeviceBinding(device:DeviceType):Binding { MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
return [ SHOT(0) => {device: device, action: KEY(0)},
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)}, SHOT(1) => {device: device, action: KEY(1)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)}, SHOT(2) => {device: device, action: KEY(2)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT(0) => {device: device, action: KEY(0)},
SHOT(1) => {device: device, action: KEY(1)},
SHOT(2) => {device: device, action: KEY(2)},
];
}
public static function buildEmpty():Binding {
return [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [
0 => buildDeviceBinding(SCREEN),
]; ];
}
private static var defaults:Map<Int, Binding> = [ public static function buildEmpty():Binding {
0 => [ return [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)}, MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)}, MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)}, MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)}, MOVE(Direction.RIGHT) => null,
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)}, SHOT(0) => null,
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)}, SHOT(1) => null,
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)}, SHOT(2) => null,
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
]; ];
}
private static var mobileDefaults:Map<Int, Binding> = [0 => buildDeviceBinding(SCREEN),];
private static var defaults:Map<Int, Binding> = [
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
} }

View File

@@ -11,34 +11,35 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends VGroupView { @:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher; @:view("switcher") var switcherView:FrameSwitcher;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var resources:IResources; @:provide var resources:IResources;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide static var bus:IControlBus;
public function new():Void { @:provide static var bus:IControlBus;
super();
resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
}
public function launch():Void { public function new():Void {
content.stage.stageFocusRect = false; super();
bus.signal.connect(onDeviceAction); resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
}
public function launch():Void {
content.stage.stageFocusRect = false;
bus.signal.connect(onDeviceAction);
switcher.change(MenuFrame.ID);
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
switcher.change(MenuFrame.ID); switcher.change(MenuFrame.ID);
case [KEYBOARD, KEY(Keyboard.M), true]:
soundManager.mute = !soundManager.mute;
case _:
} }
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
switcher.change(MenuFrame.ID);
case [KEYBOARD, KEY(Keyboard.M), true]:
soundManager.mute = !soundManager.mute;
case _:
}
}
} }

View File

@@ -33,161 +33,161 @@ import ru.m.tankz.render.IRender;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class GameFrame extends FrameView<GameInit> implements GameListener { @:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game"; public static inline var ID = "game";
private static inline var TAG = "GameFrame"; private static inline var TAG = "GameFrame";
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@:provide static var switcher:FrameSwitcher; @:provide static var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage; @:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage; @:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus; @:provide static var bus:IControlBus;
@:view private var render:IRender; @:view private var render:IRender;
@:view private var teams:DataView<TeamState, TeamView>; @:view private var teams:DataView<TeamState, TeamView>;
@:view private var level:TextView; @:view private var level:TextView;
@:view private var gamepad(default, null):GamepadView; @:view private var gamepad(default, null):GamepadView;
private var gamepadPlayerId:PlayerId; private var gamepadPlayerId:PlayerId;
private var game:IGame; private var game:IGame;
private var recorder:GameRecord; private var recorder:GameRecord;
public function new() { public function new() {
super(id, new DefaultLayout()); super(id, new DefaultLayout());
bus.connect(gamepad); bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
} }
soundManager.config = game.config;
override public function onShow(data:GameInit):Void { render.config = game.config;
gamepad.visible = false; game.connect(render);
game = switch data { game.connect(soundManager);
case LOCAL(start): new LocalGame(start); game.connect(this);
case NETWORK(network): new NetworkGame(network); game.start();
case RECORD(record): new GamePlayer(record); // TODO:
for (control in game.controls) {
if (Std.is(control, HumanControl)) {
if (cast(control, HumanControl).hasDevice(SCREEN)) {
gamepadPlayerId = control.playerId;
gamepad.visible = true;
break;
} }
soundManager.config = game.config; }
render.config = game.config; }
game.connect(render); bus.signal.connect(onDeviceAction);
game.connect(soundManager); }
game.connect(this);
game.start(); private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
// TODO: switch [type, action, state] {
for (control in game.controls) { case [KEYBOARD, KEY(Keyboard.P), true]:
if (Std.is(control, HumanControl)) { game.pause = !game.pause;
if (cast(control, HumanControl).hasDevice(SCREEN)) { case _:
gamepadPlayerId = control.playerId; }
gamepad.visible = true; }
break;
} private function stop():Void {
bus.signal.disconnect(onDeviceAction);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
} }
});
} else {
PausePopup.instance.close(null);
} }
bus.signal.connect(onDeviceAction); case COMPLETE(result):
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.P), true]:
game.pause = !game.pause;
case _:
}
}
private function stop():Void {
bus.signal.disconnect(onDeviceAction);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
}
});
} else {
PausePopup.instance.close(null);
}
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID, result);
case _:
}
}
override public function onHide():Void {
stop(); stop();
soundManager.stopAll(); switcher.change(ResultFrame.ID, result);
case _:
} }
}
override public function onHide():Void {
stop();
soundManager.stopAll();
}
} }

View File

@@ -15,49 +15,49 @@ import ru.m.tankz.Type.PackId;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class LevelFrame extends FrameView<PackId> { @:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level"; public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher; @:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage; @:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle; @:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle; @:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView; @:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>; @:view var levels:DataView<LevelConfig, ButtonView>;
private var pack:LevelPack; private var pack:LevelPack;
private var config(get, never):Config; private var config(get, never):Config;
public function new() { public function new() {
super(ID); super(ID);
} }
private function get_config():Config { private function get_config():Config {
return configBundle.get(pack.id.type); return configBundle.get(pack.id.type);
} }
override public function onShow(data:PackId):Void { override public function onShow(data:PackId):Void {
header.text = data.toPackLabel(); header.text = data.toPackLabel();
pack = levelBundle.get(data); pack = levelBundle.get(data);
levels.data = pack.data; levels.data = pack.data;
} }
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView { private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id); var progress = storage.get(pack.id);
var result = new ButtonView(); var result = new ButtonView();
result.style = "button.level"; result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join(''); var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}'; result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id); result.disabled = !progress.isLevelAvailable(level.id);
return result; return result;
} }
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void { private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (storage.get(pack.id).isLevelAvailable(level.id)) { if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, { switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type), state: new GameState(pack.id.type),
level: level, level: level,
}); });
}
} }
}
} }

View File

@@ -19,76 +19,76 @@ import ru.m.update.Updater;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class MenuFrame extends FrameView<Dynamic> { @:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
public static var ID(default, never):String = "menu"; @:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:provide static var gameInit:GameInit; @:view var packs:DataView<PackId, PackView>;
@:provide static var switcher:FrameSwitcher; @:view("update") var updateButton:ButtonView;
@:provide static var network:NetworkManager; @:view("network") var networkButton:ButtonView;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:view var packs:DataView<PackId, PackView>; public function new() {
@:view("update") var updateButton:ButtonView; super(ID);
@:view("network") var networkButton:ButtonView; }
public function new() { override public function onShow(data:Dynamic):Void {
super(ID); super.onShow(data);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
super.onHide();
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
networkButton.visible = value;
case _:
} }
}
override public function onShow(data:Dynamic):Void { private function startGame(packId:PackId):Void {
super.onShow(data); gameInit = LOCAL({state: new GameState(packId.type), level: null});
appUpdater.check().then(function(update:Bool) { switcher.change(LevelFrame.ID, packId);
updateButton.visible = update; }
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void { private function startNetwork():Void {
super.onHide(); switch network.state {
settings.signal.disconnect(onSettingChange); case ONLINE(user):
} if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
private function onSettingChange(setting:Setting):Void { network.joinGame(network.room.game.id, true);
switch setting { } else {
case ENABLE_NETWORK(value): networkButton.visible = value; switcher.change(RoomListFrame.ID);
case _:
} }
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
} }
}
private function startGame(packId:PackId):Void { private function appUpdate():Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null}); appUpdater.download();
switcher.change(LevelFrame.ID, packId); }
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function appUpdate():Void {
appUpdater.download();
}
} }

View File

@@ -7,21 +7,20 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends FrameView<Dynamic> { @:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record";
public static var ID(default, never):String = "record"; @:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:provide static var switcher:FrameSwitcher; @:view var data:VListView<GameRecordInfo>;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>; public function new() {
super(ID);
}
public function new() { override public function onShow(_:Dynamic):Void {
super(ID); var data = recordStorage.list();
} data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
override public function onShow(_:Dynamic):Void { }
var data = recordStorage.list();
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
} }

View File

@@ -15,51 +15,53 @@ import ru.m.tankz.view.result.ResultPlayerView;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class ResultFrame extends FrameView<Result> { @:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result"; public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>; @:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView; @:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView; @:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
private var result:Result; @:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
public function new() { private var result:Result;
super(ID);
public function new() {
super(ID);
}
override public function onShow(data:Result):Void {
result = data;
resultView.data = result.state.humans;
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
} }
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId)
.isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
}
override public function onShow(data:Result):Void { private function levels():Void {
result = data; frames.change(LevelFrame.ID, result.level.packId);
resultView.data = result.state.humans; }
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
}
private function levels():Void { private function restart():Void {
frames.change(LevelFrame.ID, result.level.packId); result.state.clean();
} frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
}
private function restart():Void { private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean(); result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level})); frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
} }
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
}
}
} }
}
} }

View File

@@ -6,34 +6,36 @@ import hw.view.frame.FrameView;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsFrame extends FrameView<Dynamic> { @:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings"; public static var ID(default, never):String = "settings";
@:view("fps") var fpsButton:ToggleButtonView; @:view("fps") var fpsButton:ToggleButtonView;
@:view("network") var networkButton:ToggleButtonView; @:view("network") var networkButton:ToggleButtonView;
@:provide static var switcher:FrameSwitcher; @:provide static var switcher:FrameSwitcher;
@:provide static var settings:SettingsStorage; @:provide static var settings:SettingsStorage;
public function new() { public function new() {
super(ID); super(ID);
} }
override public function onShow(data:Dynamic):Void { override public function onShow(data:Dynamic):Void {
super.onShow(data); super.onShow(data);
fpsButton.on = settings.displayFPS; fpsButton.on = settings.displayFPS;
networkButton.on = settings.enableNetwork; networkButton.on = settings.enableNetwork;
settings.signal.connect(onSettingChange); settings.signal.connect(onSettingChange);
} }
override public function onHide():Void { override public function onHide():Void {
settings.signal.disconnect(onSettingChange); settings.signal.disconnect(onSettingChange);
} }
private function onSettingChange(setting:Setting):Void { private function onSettingChange(setting:Setting):Void {
switch setting { switch setting {
case DISPLAY_FPS(value): fpsButton.on = value; case DISPLAY_FPS(value):
case ENABLE_NETWORK(value): networkButton.on = value; fpsButton.on = value;
case _: case ENABLE_NETWORK(value):
} networkButton.on = value;
case _:
} }
}
} }

View File

@@ -19,116 +19,115 @@ using haxe.EnumTools.EnumValueTools;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class StartFrame extends FrameView<Start> { @:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start";
public static var ID(default, never):String = "start"; @:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var switcher:FrameSwitcher; private var progress:PackProgress;
@:provide static var storage:GameStorage;
private var progress:PackProgress; @:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
@:view var header:LabelView; private var humanIndex:Int = 0;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; private var humanTotal:Int = 2;
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
private var humanIndex:Int = 0; private var start:Start;
private var humanTotal:Int = 2;
private var start:Start; public function new() {
super(ID);
}
public function new() { override public function onShow(data:Start):Void {
super(ID); super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = start.level.toLevelLabel();
presetsView.data = start.state.config.presets;
teamsView.data = defaultControls(start.state.config);
}
private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
var result:Array<Array<PlayerControl>> = [];
var preset = config.getPreset(0);
var human = false;
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
var controls:Array<PlayerControl> = [];
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
var control:PlayerControl = {
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
}
if (!human) {
control.controller = HUMAN(0);
control.name = ControllerParser.defaultName(control.controller);
human = true;
}
controls.push(control);
}
result.push(controls);
}
} }
return result;
}
override public function onShow(data:Start):Void { private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
super.onShow(data); var result = new DataView();
start = data; result.style = "light";
this.progress = storage.get(start.level.packId); result.geometry.padding = 5;
header.text = start.level.toLevelLabel(); result.factory = slotViewFactory;
presetsView.data = start.state.config.presets; result.data = value;
teamsView.data = defaultControls(start.state.config); return result;
} }
private static function defaultControls(config:Config):Array<Array<PlayerControl>> { private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result:Array<Array<PlayerControl>> = []; var result = new SlotView();
var preset = config.getPreset(0); result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
var human = false; result.control = value;
for (team in preset.teams) { result.tank = start.state.config.getPlayerTank(value.playerId).skin;
if (team.id != "bot") { // ToDo: return result;
var controls:Array<PlayerControl> = []; }
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index); private function setController(value:PlayerControl, controller:Controller):Void {
var control:PlayerControl = { switch controller {
playerId: playerId, case NONE:
color: config.getColor(playerId), case _:
controller: NONE, for (teamView in teamsView.dataViews) {
} for (view in teamView.dataViews) {
if (!human) { if (view.control.controller.equals(controller)) {
control.controller = HUMAN(0); view.control.controller = NONE;
control.name = ControllerParser.defaultName(control.controller); view.select.selected = NONE;
human = true; view.control.name = null;
}
controls.push(control);
}
result.push(controls);
} }
} }
return result;
}
private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
var result = new DataView();
result.style = "light";
result.geometry.padding = 5;
result.factory = slotViewFactory;
result.data = value;
return result;
}
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (teamView in teamsView.dataViews) {
for (view in teamView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.geometry.height = "100%";
result.text = value.name == "default" ? "start" : value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
} }
} }
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.geometry.height = "100%";
result.text = value.name == "default" ? "start" : value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
}
}
} }

View File

@@ -8,55 +8,53 @@ import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class KeyboardMap { class KeyboardMap {
private var data:Map<Int, String>;
private var data:Map<Int, String>; public function new() {
this.data = new Map();
public function new() { var data = Assets.getText("resources/keyboard.txt");
this.data = new Map(); for (line in data.split("\n")) {
var data = Assets.getText("resources/keyboard.txt"); var arr = line.split("\t");
for (line in data.split("\n")) { if (arr.length == 2) {
var arr = line.split("\t"); this.data.set(Std.parseInt(arr[1]), arr[0]);
if (arr.length == 2) { }
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
} }
}
private static var instance:KeyboardMap; private static var instance:KeyboardMap;
public static function getName(key:Int):String { public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap(); if (instance == null)
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key); instance = new KeyboardMap();
} return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
} }
class ViewUtil { class ViewUtil {
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String { var result:Array<String> = ['${level.packId.type} #${level.id}'];
var result:Array<String> = ['${level.packId.type} #${level.id}']; if (level.name != null) {
if (level.name != null) { result.push(level.name);
result.push(level.name);
}
return result.join(oneline ? " " : "\n");
} }
return result.join(oneline ? " " : "\n");
}
public static function toPackLabel(packId:PackId, separator=" #"):String { public static function toPackLabel(packId:PackId, separator = " #"):String {
return packId.name != PackId.DEFAULT ? '${packId.type}${separator}${packId.name}' : packId.type; return packId.name != PackId.DEFAULT ? '${packId.type}${separator}${packId.name}' : packId.type;
} }
public static function toActionLabel(action:TankAction):String { public static function toActionLabel(action:TankAction):String {
return switch (action) { return switch (action) {
case MOVE(d): 'MOVE_$d'; case MOVE(d): 'MOVE_$d';
case SHOT(w): 'SHOT_$w'; case SHOT(w): 'SHOT_$w';
case x: '$x'; case x: '$x';
}
} }
}
public static function toBindLabel(bind:BindAction):String { public static function toBindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action { return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code); case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction); case DIRECTION(direction): Std.string(direction);
}; };
} }
} }

View File

@@ -9,56 +9,55 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.view.popup.LoginPopup; import ru.m.tankz.view.popup.LoginPopup;
@:template class NetworkStateView extends HGroupView { @:template class NetworkStateView extends HGroupView {
@:view("state") var stateView:SpriteView;
@:view("user") var userLabel:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("state") var stateView:SpriteView; @:provide static var network:NetworkManager;
@:view("user") var userLabel:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide static var network:NetworkManager; public function new():Void {
super();
network.stateSignal.connect(onConnectionChange);
}
public function new():Void { private function onConnectionChange(state:ConnectionState):Void {
super(); visible = true;
network.stateSignal.connect(onConnectionChange); stateView.visible = true;
userLabel.text = "";
loginButton.visible = false;
logoutButton.visible = false;
var skin:SpriteSkin = cast stateView.skin;
switch state {
case OFFLINE:
skin.background.color = "black";
stateView.visible = false;
visible = false;
case CONNECT:
skin.background.color = "yellow";
case CONNECTED:
skin.background.color = "gray";
loginButton.visible = true;
case LOGIN:
skin.background.color = "yellow";
case ONLINE(user):
skin.background.color = "green";
userLabel.text = user.name;
logoutButton.visible = true;
case ERROR(error):
skin.background.color = "red";
userLabel.text = Std.string(error).substr(0, 10);
} }
stateView.toRedraw();
}
private function onConnectionChange(state:ConnectionState):Void { private function login():Void {
visible = true; LoginPopup.instance.show().then(function(user:User):Void {
stateView.visible = true; L.d("Login", 'user: $user');
userLabel.text = ""; });
loginButton.visible = false; }
logoutButton.visible = false;
var skin:SpriteSkin = cast stateView.skin;
switch state {
case OFFLINE:
skin.background.color = "black";
stateView.visible = false;
visible = false;
case CONNECT:
skin.background.color = "yellow";
case CONNECTED:
skin.background.color = "gray";
loginButton.visible = true;
case LOGIN:
skin.background.color = "yellow";
case ONLINE(user):
skin.background.color = "green";
userLabel.text = user.name;
logoutButton.visible = true;
case ERROR(error):
skin.background.color = "red";
userLabel.text = Std.string(error).substr(0, 10);
}
stateView.toRedraw();
}
private function login():Void { private function logout():Void {
LoginPopup.instance.show().then(function(user:User):Void { network.logout();
L.d("Login", 'user: $user'); }
});
}
private function logout():Void {
network.logout();
}
} }

View File

@@ -9,29 +9,28 @@ import ru.m.tankz.Type;
using ru.m.tankz.view.ViewUtil; using ru.m.tankz.view.ViewUtil;
@:template class PackView extends VGroupView { @:template class PackView extends VGroupView {
public var data(default, set):PackId;
public var data(default, set):PackId; @:view var label:LabelView;
@:view var state:LabelView;
@:view var label:LabelView; @:provide static var gameStorage:GameStorage;
@:view var state:LabelView; @:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage; private function set_data(value:PackId):PackId {
@:provide static var levelBundle:ILevelBundle; if (data != value) {
data = value;
private function set_data(value:PackId):PackId { label.text = data.toPackLabel("\n");
if (data != value) { var progress = gameStorage.get(data).progress;
data = value; var total = levelBundle.get(data).data.length;
label.text = data.toPackLabel("\n"); state.text = '${progress}/${total}';
var progress = gameStorage.get(data).progress;
var total = levelBundle.get(data).data.length;
state.text = '${progress}/${total}';
}
return data;
} }
return data;
}
public static function factory(index:Int, value:PackId):PackView { public static function factory(index:Int, value:PackId):PackView {
var result = new PackView(); var result = new PackView();
result.data = value; result.data = value;
return result; return result;
} }
} }

View File

@@ -9,38 +9,38 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
@:template class RecordView extends HGroupView implements IListItemView<GameRecordInfo> { @:template class RecordView extends HGroupView implements IListItemView<GameRecordInfo> {
@:view var date:LabelView; @:view var date:LabelView;
@:view var type:LabelView; @:view var type:LabelView;
@:view var level:LabelView; @:view var level:LabelView;
@:view var preset:LabelView; @:view var preset:LabelView;
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):GameRecordInfo; public var data(default, set):GameRecordInfo;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
data = value; data = value;
date.text = data.date.toString(); date.text = data.date.toString();
type.text = data.type; type.text = data.type;
level.text = Std.string(data.levelId); level.text = Std.string(data.levelId);
preset.text = Std.string(data.presetId); preset.text = Std.string(data.presetId);
}
return data;
} }
return data;
}
private function play():Void { private function play():Void {
var record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
switcher.change(GameFrame.ID, RECORD(record)); switcher.change(GameFrame.ID, RECORD(record));
} }
private function delete():Void { private function delete():Void {
recordStorage.delete(data.id); recordStorage.delete(data.id);
// ToDo: // ToDo:
var list = cast(parent.parent.parent, ListView<Dynamic>); var list = cast(parent.parent.parent, ListView<Dynamic>);
list.data.splice(item_index, 1); list.data.splice(item_index, 1);
list.toUpdate(); list.toUpdate();
} }
} }

View File

@@ -10,39 +10,38 @@ import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl; import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView { @:template class SlotView extends HGroupView {
@:view("tank") public var tankView:ImageView;
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
@:view("tank") public var tankView:ImageView; public var control(default, set):PlayerControl;
@:view("slot") public var slotLabel:LabelView; public var tank(default, set):String;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl; private function set_control(value:PlayerControl):PlayerControl {
public var tank(default, set):String; control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
var skin:SpriteSkin = cast slotLabel.skin;
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
}
private function set_control(value:PlayerControl):PlayerControl { private function set_tank(value:String):String {
control = value; if (tank != value) {
slotLabel.text = '${control.playerId.team} #${control.playerId.index}'; tank = value;
var skin:SpriteSkin = cast slotLabel.skin; tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
} }
return tank;
}
private function set_tank(value:String):String { private function onControllerSelect(value:Controller):Void {
if (tank != value) { select.currentView.style = switch value {
tank = value; case HUMAN(_): "button.active";
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png'); case _: "button";
}
return tank;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
} }
}
} }

View File

@@ -6,20 +6,19 @@ import ru.m.tankz.render.RenderUtil;
import ru.m.tankz.Type.TankInfo; import ru.m.tankz.Type.TankInfo;
class TankView extends ImageView { class TankView extends ImageView {
public var tank(null, set):TankInfo;
public var tank(null, set):TankInfo; public function new() {
super();
style = "icon.tank";
fillType = FillType.CONTAIN;
}
public function new() { private function set_tank(value:TankInfo):TankInfo {
super(); if (value != null) {
style = "icon.tank"; color = value.color;
fillType = FillType.CONTAIN; image = RenderUtil.tankImage(value.skin);
}
private function set_tank(value:TankInfo):TankInfo {
if (value != null) {
color = value.color;
image = RenderUtil.tankImage(value.skin);
}
return value;
} }
return value;
}
} }

View File

@@ -7,46 +7,45 @@ import ru.m.tankz.Type;
import ru.m.tankz.view.common.TankView; import ru.m.tankz.view.common.TankView;
@:template class PlayerView extends VGroupView { @:template class PlayerView extends VGroupView {
@:view("title") public var titleView:LabelView;
@:view("tank") public var tankView:TankView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
@:view("title") public var titleView:LabelView; public var playerId(default, default):PlayerId;
@:view("tank") public var tankView:TankView; public var state(null, set):PlayerState;
@:view("life") public var lifeLabel:LabelView; public var tank(null, set):TankInfo;
@:view("score") public var scoreLabel:LabelView; public var life(null, set):Int;
public var score(null, set):Int;
public var playerId(default, default):PlayerId; private function set_state(value:PlayerState):PlayerState {
public var state(null, set):PlayerState; playerId = value.id;
public var tank(null, set):TankInfo; titleView.text = value.name != null ? value.name : playerId.format();
public var life(null, set):Int; life = value.life;
public var score(null, set):Int; score = value.score;
tank = value.tank;
return state;
}
private function set_state(value:PlayerState):PlayerState { private function set_tank(value:TankInfo):TankInfo {
playerId = value.id; tank = value;
titleView.text = value.name != null ? value.name : playerId.format(); tankView.tank = tank;
life = value.life; return tank;
score = value.score; }
tank = value.tank;
return state;
}
private function set_tank(value:TankInfo):TankInfo { private function set_life(value:Int):Int {
tank = value; lifeLabel.text = '${value}';
tankView.tank = tank; return value;
return tank; }
}
private function set_life(value:Int):Int { private function set_score(value:Int):Int {
lifeLabel.text = '${value}'; scoreLabel.text = '${value}$';
return value; return value;
} }
private function set_score(value:Int):Int { public static function factory(index:Int, data:PlayerState):PlayerView {
scoreLabel.text = '${value}$'; var result = new PlayerView();
return value; result.state = data;
} return result;
}
public static function factory(index:Int, data:PlayerState):PlayerView {
var result = new PlayerView();
result.state = data;
return result;
}
} }

View File

@@ -5,32 +5,31 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class TeamView extends DataView<PlayerState, PlayerView> { class TeamView extends DataView<PlayerState, PlayerView> {
public var teamId(default, default):TeamId;
public var state(default, set):TeamState;
public var teamId(default, default):TeamId; private function new():Void {
public var state(default, set):TeamState; super();
factory = PlayerView.factory;
layout.margin = 5;
geometry.width = "100%";
}
private function new():Void { private function set_state(value:TeamState):TeamState {
super(); teamId = value.id;
factory = PlayerView.factory; var players = [for (player in value.players) player].filter(function(player) return player.life > 0);
layout.margin = 5; if (value.life > 0) {
geometry.width = "100%"; var teamState = new PlayerState([value.id, -1]);
teamState.life = value.life;
players.unshift(teamState);
} }
data = players;
return value;
}
private function set_state(value:TeamState):TeamState { public static inline function viewFactory(index:Int, data:TeamState):TeamView {
teamId = value.id; var result = new TeamView();
var players = [for (player in value.players) player].filter(function(player) return player.life > 0); result.state = data;
if (value.life > 0) { return result;
var teamState = new PlayerState([value.id, -1]); }
teamState.life = value.life;
players.unshift(teamState);
}
data = players;
return value;
}
public static inline function viewFactory(index:Int, data:TeamState):TeamView {
var result = new TeamView();
result.state = data;
return result;
}
} }

View File

@@ -6,19 +6,19 @@ import ru.m.geom.Circle;
import ru.m.geom.Point; import ru.m.geom.Point;
class CircleActionArea implements IActionArea { class CircleActionArea implements IActionArea {
public var action(default, null):DeviceAction; public var action(default, null):DeviceAction;
public var circle(default, null):Circle; public var circle(default, null):Circle;
public function new(action:DeviceAction, circle:Circle) { public function new(action:DeviceAction, circle:Circle) {
this.action = action; this.action = action;
this.circle = circle; this.circle = circle;
} }
public function contain(point:Point):Bool { public function contain(point:Point):Bool {
return circle.contain(point); return circle.contain(point);
} }
public function draw(graphics:Graphics):Void { public function draw(graphics:Graphics):Void {
graphics.drawCircle(circle.x, circle.y, circle.radius); graphics.drawCircle(circle.x, circle.y, circle.radius);
} }
} }

View File

@@ -5,38 +5,27 @@ import ru.m.geom.Direction;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class DefaultActionAreaBuilder implements IActionAreaBuilder { class DefaultActionAreaBuilder implements IActionAreaBuilder {
public function new() { public function new() {}
}
public function build(width:Float, height:Float):Array<IActionArea> { public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = []; var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 7; var size = Math.min(width, height) / 7;
var padding = size / 2; var padding = size / 2;
// top // top
areas.push(new RectangleActionArea( areas.push(new RectangleActionArea(DIRECTION(Direction.TOP),
DIRECTION(Direction.TOP), new Rectangle(padding + size, height - size * 3 - padding, size, size)));
new Rectangle(padding + size, height - size * 3 - padding, size, size) // left
)); areas.push(new RectangleActionArea(DIRECTION(Direction.LEFT),
// left new Rectangle(padding, height - size * 2 - padding, size, size)));
areas.push(new RectangleActionArea( // bottom
DIRECTION(Direction.LEFT), areas.push(new RectangleActionArea(DIRECTION(Direction.BOTTOM),
new Rectangle(padding, height - size * 2 - padding, size, size) new Rectangle(padding + size, height - size - padding, size, size)));
)); // right
// bottom areas.push(new RectangleActionArea(DIRECTION(Direction.RIGHT),
areas.push(new RectangleActionArea( new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)));
DIRECTION(Direction.BOTTOM), // button
new Rectangle(padding + size, height - size - padding, size, size) areas.push(new RectangleActionArea(KEY(0),
)); new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)));
// right return areas;
areas.push(new RectangleActionArea( }
DIRECTION(Direction.RIGHT),
new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
));
// button
areas.push(new RectangleActionArea(
KEY(0),
new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
));
return areas;
}
} }

View File

@@ -6,32 +6,31 @@ import hw.view.skin.ISkin;
import ru.m.control.DeviceAction; import ru.m.control.DeviceAction;
@:style class GamepadSkin implements ISkin<GamepadView> { @:style class GamepadSkin implements ISkin<GamepadView> {
@:style(0xffffff) public var color(default, default):Null<Color>;
@:style(0x00ff00) public var activeColor(default, default):Null<Color>;
@:style(0xffffff) public var color(default, default):Null<Color>; public function new(?color:Color) {
@:style(0x00ff00) public var activeColor(default, default):Null<Color>; this.color = color;
}
public function new(?color:Color) { public function draw(view:GamepadView):Void {
this.color = color; var actives = [for (item in view.activeAreas.iterator()) item];
} var graphics:Graphics = view.content.graphics;
graphics.clear();
public function draw(view:GamepadView):Void { for (area in view.areas) {
var actives = [for (item in view.activeAreas.iterator()) item]; switch area.action {
var graphics:Graphics = view.content.graphics; case KEY(code):
graphics.clear(); if (view.weapons.length < code + 1) {
for (area in view.areas) { continue;
switch area.action { }
case KEY(code): case _:
if (view.weapons.length < code + 1) { }
continue; var color = actives.indexOf(area) > -1 ? activeColor : color;
} graphics.lineStyle(2, color);
case _: graphics.beginFill(color, 0.2);
} area.draw(graphics);
var color = actives.indexOf(area) > -1 ? activeColor : color;
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
area.draw(graphics);
}
graphics.lineStyle();
graphics.endFill();
} }
graphics.lineStyle();
graphics.endFill();
}
} }

View File

@@ -12,117 +12,116 @@ import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
class GamepadView extends SpriteView implements IControlDevice { class GamepadView extends SpriteView implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType; public var areas(default, null):Array<IActionArea>;
public var signal(default, null):Signal2<DeviceAction, Bool>; public var activeAreas(default, null):Map<Int, IActionArea>;
public var areas(default, null):Array<IActionArea>; public var weapons(default, set):Array<WeaponConfig>;
public var activeAreas(default, null):Map<Int, IActionArea>;
public var weapons(default, set):Array<WeaponConfig>; private function set_weapons(value:Array<WeaponConfig>):Array<WeaponConfig> {
weapons = value;
toRedraw();
return weapons;
}
private function set_weapons(value:Array<WeaponConfig>):Array<WeaponConfig> { private var builder:IActionAreaBuilder;
weapons = value;
private var actionLayer:Sprite;
public function new() {
super();
style = "gamepad";
type = SCREEN;
builder = new SmartActionAreaBuilder();
signal = new Signal2();
areas = [];
weapons = [];
activeAreas = new Map();
skin = new GamepadSkin();
actionLayer = new Sprite();
actionLayer.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
content.addChild(actionLayer);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(activeAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (activeAreas.exists(pointID)) {
var area = activeAreas[pointID];
if (!area.contain(point)) {
activeAreas.remove(pointID);
signal.emit(area.action, false);
toRedraw(); toRedraw();
return weapons; }
} } else {
for (area in areas) {
private var builder:IActionAreaBuilder; if (area.contain(point)) {
activeAreas[pointID] = area;
private var actionLayer:Sprite; signal.emit(area.action, true);
toRedraw();
public function new() { break;
super();
style = "gamepad";
type = SCREEN;
builder = new SmartActionAreaBuilder();
signal = new Signal2();
areas = [];
weapons = [];
activeAreas = new Map();
skin = new GamepadSkin();
actionLayer = new Sprite();
actionLayer.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
content.addChild(actionLayer);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(activeAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
} }
}
} }
}
private function updateTouch(pointID:Int, point:Point):Void { private function endTouch(pointID:Int):Void {
if (activeAreas.exists(pointID)) { if (activeAreas.exists(pointID)) {
var area = activeAreas[pointID]; signal.emit(activeAreas[pointID].action, false);
if (!area.contain(point)) { activeAreas.remove(pointID);
activeAreas.remove(pointID); toRedraw();
signal.emit(area.action, false);
toRedraw();
}
} else {
for (area in areas) {
if (area.contain(point)) {
activeAreas[pointID] = area;
signal.emit(area.action, true);
toRedraw();
break;
}
}
}
} }
}
private function endTouch(pointID:Int):Void { override public function update():Void {
if (activeAreas.exists(pointID)) { super.update();
signal.emit(activeAreas[pointID].action, false); areas = builder.build(width, height);
activeAreas.remove(pointID); actionLayer.graphics.clear();
toRedraw(); actionLayer.graphics.beginFill(0, 0.0);
} actionLayer.graphics.drawRect(0, 0, width, height);
} actionLayer.graphics.endFill();
}
override public function update():Void { public function dispose():Void {
super.update(); actionLayer.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
areas = builder.build(width, height); actionLayer.removeEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
actionLayer.graphics.clear(); stage = null;
actionLayer.graphics.beginFill(0, 0.0); }
actionLayer.graphics.drawRect(0, 0, width, height);
actionLayer.graphics.endFill();
}
public function dispose():Void {
actionLayer.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.removeEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage = null;
}
} }

View File

@@ -5,7 +5,7 @@ import ru.m.control.DeviceAction;
import ru.m.geom.Point; import ru.m.geom.Point;
interface IActionArea { interface IActionArea {
public var action(default, null):DeviceAction; public var action(default, null):DeviceAction;
public function contain(point:Point):Bool; public function contain(point:Point):Bool;
public function draw(graphics:Graphics):Void; public function draw(graphics:Graphics):Void;
} }

View File

@@ -1,5 +1,5 @@
package ru.m.tankz.view.gamepad; package ru.m.tankz.view.gamepad;
interface IActionAreaBuilder { interface IActionAreaBuilder {
public function build(width:Float, height:Float):Array<IActionArea>; public function build(width:Float, height:Float):Array<IActionArea>;
} }

View File

@@ -6,19 +6,19 @@ import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class RectangleActionArea implements IActionArea { class RectangleActionArea implements IActionArea {
public var action(default, null):DeviceAction; public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle; public var rectangle(default, null):Rectangle;
public function new(action:DeviceAction, rectangle:Rectangle) { public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action; this.action = action;
this.rectangle = rectangle; this.rectangle = rectangle;
} }
public function contain(point:Point):Bool { public function contain(point:Point):Bool {
return rectangle.contain(point); return rectangle.contain(point);
} }
public function draw(graphics:Graphics):Void { public function draw(graphics:Graphics):Void {
graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height); graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
} }
} }

View File

@@ -6,28 +6,28 @@ import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class RhombusActionArea implements IActionArea { class RhombusActionArea implements IActionArea {
public var action(default, null):DeviceAction; public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle; public var rectangle(default, null):Rectangle;
private var center:Point; private var center:Point;
private var distance:Float; private var distance:Float;
public function new(action:DeviceAction, rectangle:Rectangle) { public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action; this.action = action;
this.rectangle = rectangle; this.rectangle = rectangle;
center = rectangle.center; center = rectangle.center;
distance = Math.max(rectangle.width / 2, rectangle.height / 2); distance = Math.max(rectangle.width / 2, rectangle.height / 2);
} }
public function contain(point:Point):Bool { public function contain(point:Point):Bool {
return Math.abs(point.x - center.x) + Math.abs(point.y - center.y) < distance; return Math.abs(point.x - center.x) + Math.abs(point.y - center.y) < distance;
} }
public function draw(graphics:Graphics):Void { public function draw(graphics:Graphics):Void {
graphics.moveTo(rectangle.x + rectangle.width / 2, rectangle.top); graphics.moveTo(rectangle.x + rectangle.width / 2, rectangle.top);
graphics.lineTo(rectangle.right, rectangle.y + rectangle.height / 2); graphics.lineTo(rectangle.right, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.bottom); graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.bottom);
graphics.lineTo(rectangle.left, rectangle.y + rectangle.height / 2); graphics.lineTo(rectangle.left, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.top); graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.top);
} }
} }

View File

@@ -7,43 +7,30 @@ import ru.m.geom.Direction;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class SmartActionAreaBuilder implements IActionAreaBuilder { class SmartActionAreaBuilder implements IActionAreaBuilder {
public function new() { public function new() {}
}
public function build(width:Float, height:Float):Array<IActionArea> { public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = []; var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 5; var size = Math.min(width, height) / 5;
var padding = Box.fromArray([size / 4, size / 3]); var padding = Box.fromArray([size / 4, size / 3]);
// top // top
areas.push(new RhombusActionArea( areas.push(new RhombusActionArea(DIRECTION(Direction.TOP),
DIRECTION(Direction.TOP), new Rectangle(padding.left + size * 0.5, height - size * 2 - padding.bottom, size, size)));
new Rectangle(padding.left + size * 0.5, height - size * 2 - padding.bottom, size, size ) // left
)); areas.push(new RhombusActionArea(DIRECTION(Direction.LEFT),
// left new Rectangle(padding.left, height - size * 1.5 - padding.bottom, size, size)));
areas.push(new RhombusActionArea( // bottom
DIRECTION(Direction.LEFT), areas.push(new RhombusActionArea(DIRECTION(Direction.BOTTOM),
new Rectangle(padding.left, height - size * 1.5 - padding.bottom, size, size) new Rectangle(padding.left + size * 0.5, height - size - padding.bottom, size, size)));
)); // right
// bottom areas.push(new RhombusActionArea(DIRECTION(Direction.RIGHT),
areas.push(new RhombusActionArea( new Rectangle(padding.left + size, height - size * 1.5 - padding.bottom, size, size)));
DIRECTION(Direction.BOTTOM), // key 0
new Rectangle(padding.left + size * 0.5, height - size - padding.bottom, size, size) areas.push(new CircleActionArea(KEY(0),
)); new Circle(width - size * 0.5 - padding.right, height - size * 0.5 - padding.bottom, size / 2)));
// right // key 1
areas.push(new RhombusActionArea( areas.push(new CircleActionArea(KEY(1),
DIRECTION(Direction.RIGHT), new Circle(width - size * 0.5 - padding.right, height - size * 1.5 - padding.bottom, size / 2)));
new Rectangle(padding.left + size, height - size * 1.5 - padding.bottom, size, size) return areas;
)); }
// key 0
areas.push(new CircleActionArea(
KEY(0),
new Circle(width - size * 0.5 - padding.right, height - size * 0.5 - padding.bottom, size / 2)
));
// key 1
areas.push(new CircleActionArea(
KEY(1),
new Circle(width - size * 0.5 - padding.right, height - size * 1.5 - padding.bottom, size / 2)
));
return areas;
}
} }

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