2 Commits

Author SHA1 Message Date
0b24c03068 style: format code 2026-07-13 22:41:32 +03:00
b24c71678e [proto] add game event proto messages 2026-07-13 22:20:37 +03:00
208 changed files with 7749 additions and 7817 deletions

View File

@@ -8,5 +8,6 @@ indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
[*.yaml]
indent_size = 2
[*.md]
max_line_length = off
trim_trailing_whitespace = false

View File

@@ -19,3 +19,6 @@ DOCKER_PROJECTS=(
DOCKER_ARGS=(
"PROJECT_NAME=$PROJECT"
)
NEKO_SDK="$SDK_PATH/neko/2.2.0"
HAXE_SDK="$SDK_PATH/haxe/4.2.5"

View File

@@ -1,5 +1,8 @@
{
"indentation": {
"character": " "
},
"wrapping": {
"maxLineLength": 120
}
}

View File

@@ -2,6 +2,7 @@
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter

View File

@@ -2,6 +2,7 @@
set -e
cd "$(dirname $(dirname "$0"))" || exit
source .env
source $NEKO_SDK/activate
source $HAXE_SDK/activate
haxelib install formatter

View File

@@ -1,44 +1,42 @@
package ru.m;
@:enum abstract Platform(String) from String to String {
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
var ANDROID = "android";
var LINUX = "linux";
var WINDOWS = "windows";
}
class Device {
public static var platform(get, null):Platform;
public static var platform(get, null):Platform;
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static function get_platform():Platform {
#if android
return ANDROID;
#elseif linux
return LINUX;
#elseif windows
return WINDOWS;
#else
return null;
#end
}
private static var MOBILES(default,
never):Array<String> = ["Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",];
private static var MOBILES(default, never):Array<String> = [
"Android", "webOS", "iPhone", "iPad", "iPod", "BlackBerry", "Windows Phone",
];
public static function isMobile():Bool {
#if android
public static function isMobile():Bool {
#if android
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
#elseif js
var userAgent = js.Browser.navigator.userAgent;
for (mobile in MOBILES) {
if (userAgent.indexOf(mobile) > -1) {
return true;
}
}
return false;
#else
return false;
#end
}
}
return false;
#else
return false;
#end
}
}

View File

@@ -5,52 +5,51 @@ import flash.display.BitmapData;
import flash.display.PixelSnapping;
typedef Frame = {
var image:BitmapData;
var length:Int;
var image:BitmapData;
var length:Int;
}
class Animate extends Bitmap {
public var playing(default, default):Bool;
public var frames(default, set):Array<Frame>;
public var playing(default, default):Bool;
public var frames(default, set):Array<Frame>;
private var sequence:Array<BitmapData>;
private var index:Int;
private var sequence:Array<BitmapData>;
private var index:Int;
@:provide private static var manager:AnimateManager;
@:provide private static var manager:AnimateManager;
public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
manager.add(this);
}
public function new(?frames:Array<Frame>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
manager.add(this);
public function set_frames(value:Array<Frame>):Array<Frame> {
sequence = [];
index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
}
return frames;
}
public function set_frames(value:Array<Frame>):Array<Frame> {
sequence = [];
index = 0;
if (value != null) {
frames = value;
for (frame in frames) {
sequence = sequence.concat([for (i in 0...frame.length) frame.image]);
}
bitmapData = sequence[0];
} else {
bitmapData = null;
}
return frames;
public function update():Void {
if (++index >= sequence.length) {
index = 0;
}
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function update():Void {
if (++index >= sequence.length) {
index = 0;
}
var nextBitmapData = sequence[index];
x -= (nextBitmapData.width - bitmapData.width) / 2;
y -= (nextBitmapData.height - bitmapData.height) / 2;
bitmapData = nextBitmapData;
}
public function dispose():Void {
manager.remove(this);
}
public function dispose():Void {
manager.remove(this);
}
}

View File

@@ -1,34 +1,34 @@
package ru.m.animate;
@:provide class AnimateManager {
public var playing(default, default):Bool;
public var playing(default, default):Bool;
private var timer:Timer;
private var animations:Array<Animate>;
private var timer:Timer;
private var animations:Array<Animate>;
public function new() {
animations = [];
timer = new Timer(30);
timer.run = update;
}
public function new() {
animations = [];
timer = new Timer(30);
timer.run = update;
}
public function update():Void {
if (playing) {
for (animation in animations) {
if (animation.playing) {
animation.update();
}
}
public function update():Void {
if (playing) {
for (animation in animations) {
if (animation.playing) {
animation.update();
}
}
}
}
public function add(animate:Animate):Void {
animations.push(animate);
}
public function add(animate:Animate):Void {
animations.push(animate);
}
public function remove(animate:Animate):Void {
if (animations.indexOf(animate) > -1) {
animations.remove(animate);
}
public function remove(animate:Animate):Void {
if (animations.indexOf(animate) > -1) {
animations.remove(animate);
}
}
}

View File

@@ -4,23 +4,22 @@ import promhx.Deferred;
import promhx.Promise;
class OnceAnimate extends Animate {
private var deferred:Deferred<Animate>;
private var deferred:Deferred<Animate>;
public function play():Promise<Animate> {
deferred = new Deferred();
playing = true;
return deferred.promise();
}
public function play():Promise<Animate> {
deferred = new Deferred();
playing = true;
return deferred.promise();
}
override public function update():Void {
super.update();
if (index == 0) {
playing = false;
if (deferred != null) {
deferred.resolve(this);
}
dispose();
}
override public function update():Void {
super.update();
if (index == 0) {
playing = false;
if (deferred != null) {
deferred.resolve(this);
}
dispose();
}
}
}

View File

@@ -4,40 +4,39 @@ import hw.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
// L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -3,6 +3,6 @@ package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -1,8 +1,8 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
SCREEN;
GAMEPAD(id:Int);
NONE;
KEYBOARD;
SCREEN;
GAMEPAD(id:Int);
}

View File

@@ -3,11 +3,11 @@ package ru.m.control;
import hw.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -3,8 +3,8 @@ package ru.m.control;
import hw.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
public function dispose():Void;
}

View File

@@ -7,56 +7,55 @@ import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -6,33 +6,32 @@ import hw.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -4,19 +4,18 @@ import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -9,48 +9,47 @@ using StringTools;
using hw.color.ColorUtil;
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
@:style(false) private var solid:Null<Bool>;
private var svgs:Map<ButtonState, SVG>;
private var svgs:Map<ButtonState, SVG>;
public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg;
this.color = color;
this.solid = solid;
init(solid);
}
public function new(?svg:String, ?color:Color, ?solid:Bool) {
this.svg = svg;
this.color = color;
this.solid = solid;
init(solid);
private inline function buildSVG(color:Color):SVG {
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init(solid:Bool):Void {
var color = color;
if (solid) {
color = color.multiply(1.5);
}
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
private inline function buildSVG(color:Color):SVG {
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init(solid:Bool):Void {
var color = color;
if (solid) {
color = color.multiply(1.5);
}
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
public function draw(view:ButtonView):Void {
var svg = svgs.get(view.state);
var graphics = view.content.graphics;
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
if (!solid) {
graphics.lineStyle(2, color.multiply(1.5));
}
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();
}
}

View File

@@ -15,186 +15,164 @@ import ru.m.skin.ButtonSVGSkin;
using hw.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
}
public function new() {
super({embed: true}, COLORS, {base: "3h", big: "4h", veryBig: "4.5h"});
}
override private function reload():Void {
super.reload();
register(new Style("light", ["skin.background.color" => colors.light,]));
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", ["skin.background.color" => colors.dark,]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", ["_" => null,], ["text"]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"font.align" => TextFormatAlign.CENTER,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("button.small", [
"font.size" => SizeValue.fromString("3h"),
"geometry.padding" => Box.fromArray([8, 2]),
"skin.round" => 5,
], ["button"]));
register(new Style("button.small", [
"font.size" => SizeValue.fromString("3h"),
"geometry.padding" => Box.fromArray([8, 2]),
"skin.round" => 5,
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([15, 8]),
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text.box"]));
register(new Style("button.level", [
"font.size" => fontSize.big,
"geometry.width" => SizeValue.fromString("12h"),
"geometry.height" => SizeValue.fromString("12h"),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("button.level", [
"font.size" => fontSize.big,
"geometry.width" => SizeValue.fromString("12h"),
"geometry.height" => SizeValue.fromString("12h"),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([20, 10]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([20, 10]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("panel_button",
["font.size" => fontSize.big, "geometry.height" => SizeValue.fromString("100%"),], ["button"]));
register(new Style("panel_button", [
"font.size" => fontSize.big,
"geometry.height" => SizeValue.fromString("100%"),
], ["button"]));
register(new Style("window", ["geometry.padding" => Box.fromFloat(2),], ["dark", "border"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("line", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromInt(2),
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"),
colors.light),
"geometry.width" => SizeValue.fromString("8h"),
"geometry.height" => SizeValue.fromString("8h"),
]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromString("8h"),
"geometry.height" => SizeValue.fromString("8h"),
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromString("6h"),
"geometry.height" => SizeValue.fromString("6h"),
"skin.fillType" => FillType.CONTAIN,
]));
register(new Style("icon.tank", [
"geometry.width" => SizeValue.fromString("6h"),
"geometry.height" => SizeValue.fromString("6h"),
"skin.fillType" => FillType.CONTAIN,
]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", ["skin.background.alpha" => 0.2, "skin.background.color" => green,]));
register(new Style("player.loser", ["skin.background.alpha" => 0.2, "skin.background.color" => red,]));
var green:Color = 0x00ff00;
var red:Color = 0xff0000;
register(new Style("result.winner", [
"skin.border.color" => green,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("result.loser", [
"skin.border.color" => red,
"skin.border.alpha" => 0.5,
"skin.border.thickness" => 5,
"skin.round" => 10,
], ["light"]));
register(new Style("player.winner", [
"skin.background.alpha" => 0.2,
"skin.background.color" => green,
]));
register(new Style("player.loser", [
"skin.background.alpha" => 0.2,
"skin.background.color" => red,
]));
register(new Style("button.pack", [
"geometry.width" => SizeValue.fromString("35h"),
"geometry.height" => SizeValue.fromString("20h"),
"geometry.padding" => Box.fromFloat(5),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
"content.buttonMode" => true,
"content.mouseChildren" => false,
"skin.round" => 15,
], ["border", "light"]));
register(new Style("button.pack", [
"geometry.width" => SizeValue.fromString("35h"),
"geometry.height" => SizeValue.fromString("20h"),
"geometry.padding" => Box.fromFloat(5),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
"content.buttonMode" => true,
"content.mouseChildren" => false,
"skin.round" => 15,
], ["border", "light"]));
register(new Style("button.menu", ["geometry.padding" => Box.fromArray([20, 10]),]));
register(new Style("button.menu", [
"geometry.padding" => Box.fromArray([20, 10]),
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
registerButton("bars", "bars-solid.svg");
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
registerButton("keyboard", "keyboard-light.svg", true);
registerButton("backspace", "backspace-light.svg", true);
registerButton("tablet-android-alt", "tablet-android-alt-light.svg", true);
register(new Style("gamepad", ["skin.color" => colors.text, "skin.activeColor" => colors.active,]));
register(new Style("gamepad", [
"skin.color" => colors.text,
"skin.activeColor" => colors.active,
]));
register(new Style("render", [
"skin.background.color" => colors.dark,
]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light, solid),
]));
}
register(new Style("render", ["skin.background.color" => colors.dark,]));
}
private function registerButton(name:String, resource:String, solid:Bool = false):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromString("10h"),
"geometry.height" => SizeValue.fromString("10h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromString("7h"),
"geometry.height" => SizeValue.fromString("7h"),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light,
solid),
]));
}
}

View File

@@ -12,49 +12,49 @@ import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.ClientView;
class Client {
private static inline var TAG = "Tankz";
private static inline var TAG = "Tankz";
@:provide private static var settings:SettingsStorage;
@:provide private static var settings:SettingsStorage;
public static function main() {
L.push(new TraceLogger());
#if flash
L.push(new hw.log.JSLogger());
#end
#if debug
//L.push(new hw.log.SocketLogger());
#end
// ToDo: fix @:provide macro
PopupManager;
LoaderManager;
GameStorage;
AnimateManager;
//
Const.init();
Init.init();
// TODO:
// Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}');
L.i(TAG, 'Mobile: ${Device.isMobile()}');
#if linux
LinuxIcon.apply();
#end
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
public static function main() {
L.push(new TraceLogger());
#if flash
L.push(new hw.log.JSLogger());
#end
#if debug
// L.push(new hw.log.SocketLogger());
#end
// ToDo: fix @:provide macro
PopupManager;
LoaderManager;
GameStorage;
AnimateManager;
//
Const.init();
Init.init();
// TODO:
// Animate.bind(Lib.current.stage);
L.d(TAG, 'Debug: ${Const.DEBUG}');
L.i(TAG, 'Version: ${Const.VERSION}');
L.i(TAG, 'Build: ${Const.BUILD}');
L.i(TAG, 'Mobile: ${Device.isMobile()}');
#if linux
LinuxIcon.apply();
#end
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
fps.visible = settings.displayFPS;
Lib.current.addChild(fps);
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
fps.visible = settings.displayFPS;
Lib.current.addChild(fps);
settings.signal.connect(function(setting) {
switch setting {
case DISPLAY_FPS(value):
fps.visible = value;
case _:
}
});
}
settings.signal.connect(function(setting) {
switch setting {
case DISPLAY_FPS(value):
fps.visible = value;
case _:
}
});
}
}

View File

@@ -4,17 +4,17 @@ import flash.Lib;
import flash.system.Capabilities;
class Const {
public static var FPS:Int;
public static var BUILD:String;
public static var VERSION:String;
public static var NAME:String;
public static var DEBUG:Bool;
public static var FPS:Int;
public static var BUILD:String;
public static var VERSION:String;
public static var NAME:String;
public static var DEBUG:Bool;
public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version");
NAME = Lib.current.stage.application.meta.get("name");
DEBUG = Capabilities.isDebugger;
}
public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version");
NAME = Lib.current.stage.application.meta.get("name");
DEBUG = Capabilities.isDebugger;
}
}

View File

@@ -23,56 +23,56 @@ import ru.m.tankz.proto.pack.Response;
import ru.m.update.Updater;
class Init {
@:provide static var theme:ITheme;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var updater:Updater;
@:provide static var theme:ITheme;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
@:provide static var updater:Updater;
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return new ru.m.connect.js.JsConnection<Request, Response>(host,
port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
public static function init():Void {
theme = new AppTheme();
levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
levelBundle.load();
configBundle = new ConfigBundle();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
public static function init():Void {
theme = new AppTheme();
levelBundle = new CachedLevelBundle(new ClientLevelSource(), new SharedObjectStorage());
levelBundle.load();
configBundle = new ConfigBundle();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
connection = buildConnection();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
updater = new Updater(Const.VERSION, "https://shmyga.ru/repo/tankz/packages.json");
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
}
}

View File

@@ -7,21 +7,20 @@ import flash.Lib;
import openfl.Assets;
class LinuxIcon {
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
private static function prepareIcon(bitmap:BitmapData):BitmapData {
var matrix:Array<Float> = [];
matrix = matrix.concat([0, 0, 1, 0, 0]);
matrix = matrix.concat([0, 1, 0, 0, 0]);
matrix = matrix.concat([1, 0, 0, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
var cmf:ColorMatrixFilter = new ColorMatrixFilter(matrix);
var bitmap:BitmapData = bitmap.clone();
bitmap.applyFilter(bitmap, bitmap.rect, new Point(0, 0), cmf);
return bitmap;
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
public static function apply() {
var icon = Assets.getBitmapData("resources/icon.png");
Lib.current.stage.window.setIcon(prepareIcon(icon).image);
}
}

View File

@@ -9,134 +9,132 @@ import hw.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
public var color(default, set):Int = 0;
public var backColor(default, set):Int = 0;
public var progress(default, set):Float = 0;
public var size(default, set):Size = [0, 0];
public var radius(get, null):Float;
private var maskShape:Shape;
private var toRedraw:Bool;
private var maskShape:Shape;
private var toRedraw:Bool;
public function new() {
super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
}
public function new() {
super();
maskShape = new Shape();
addChild(maskShape);
mask = maskShape;
private inline function get_radius():Float {
return Math.min(size.width, size.height) / 2;
}
private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
}
return color;
}
private inline function get_radius():Float {
return Math.min(size.width, size.height) / 2;
private function set_backColor(value:Int):Int {
if (backColor != value) {
backColor = value;
toRedraw = true;
}
return color;
}
private function set_color(value:Int):Int {
if (color != value) {
color = value;
toRedraw = true;
}
return color;
private function set_progress(value:Float):Float {
if (progress != value) {
progress = value;
toRedraw = true;
}
return progress;
}
private function set_backColor(value:Int):Int {
if (backColor != value) {
backColor = value;
toRedraw = true;
}
return color;
private function set_size(value:Size):Size {
if (size != value) {
size = value;
toRedraw = true;
}
return size;
}
private function set_progress(value:Float):Float {
if (progress != value) {
progress = value;
toRedraw = true;
}
return progress;
public function update():Void {
if (toRedraw) {
redraw();
redrawMask();
toRedraw = false;
}
}
private function set_size(value:Size):Size {
if (size != value) {
size = value;
toRedraw = true;
}
return size;
}
public function redraw():Void {
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function update():Void {
if (toRedraw) {
redraw();
redrawMask();
toRedraw = false;
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1 / sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
public function redraw():Void {
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(radius, radius, radius);
graphics.beginFill(backColor);
graphics.drawCircle(radius, radius, radius / 2);
graphics.endFill();
}
public function redrawMask():Void {
maskShape.graphics.clear();
maskShape.graphics.beginFill(0x00ff00);
maskShape.graphics.moveTo(radius, radius);
var sides = 6;
var rotation = (-(Math.PI) / 2);
var r = radius / Math.cos(1/sides * Math.PI);
var lineToRadians = function(rads:Float):Void {
maskShape.graphics.lineTo(Math.cos(rads) * r + radius, Math.sin(rads) * r + radius);
};
var sidesToDraw:Int = Math.floor(progress * sides);
for (i in 0...sidesToDraw + 1) {
lineToRadians((i / sides) * (Math.PI * 2) + rotation);
}
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
if (progress * sides != sidesToDraw) {
lineToRadians(progress * (Math.PI * 2) + rotation);
}
maskShape.graphics.endFill();
}
}
class Preloader extends Sprite {
private var progress:Progress;
private var progress:Progress;
public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
public function new() {
super();
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);
Lib.current.stage.addEventListener(Event.RESIZE, onResize);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.addEventListener(ProgressEvent.PROGRESS, onProgress);
addEventListener(Event.COMPLETE, onComplete);
}
private function onResize(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
}
private function onResize(event:Event):Void {
progress.x = (Lib.current.stage.stageWidth - progress.size.width) / 2;
progress.y = (Lib.current.stage.stageHeight - progress.size.height) / 2;
}
private function onEnterFrame(event:Event):Void {
progress.update();
}
private function onEnterFrame(event:Event):Void {
progress.update();
}
private function onProgress(event:ProgressEvent):Void {
progress.progress = event.bytesLoaded / event.bytesTotal;
}
private function onProgress(event:ProgressEvent):Void {
progress.progress = event.bytesLoaded / event.bytesTotal;
}
private function onComplete(event:Event):Void {
progress.update();
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
private function onComplete(event:Event):Void {
progress.update();
Lib.current.stage.removeEventListener(Event.RESIZE, onResize);
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
Lib.current.stage.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeEventListener(Event.COMPLETE, onComplete);
}
}

View File

@@ -8,26 +8,25 @@ import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class ClientLevelSource implements ILevelSource {
public function new() {}
public function new() {}
public function resolveMeta(id:PackId):LevelPackMeta {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes);
}
public function resolveMeta(id:PackId):LevelPackMeta {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.getMeta(bytes);
}
public function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.unpack(bytes);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
public function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('level/${id}.zip');
return LevelUtil.unpack(bytes);
}
public function list():Array<PackId> {
var result = [];
for (path in Assets.list(AssetType.BINARY)) {
if (StringTools.startsWith(path, "level")) {
result.push(PackId.fromString(path.split("/").pop().split(".").shift()));
}
}
return result;
}
}

View File

@@ -8,16 +8,15 @@ import yaml.Parser;
import yaml.Yaml;
class ConfigBundle implements IConfigBundle {
private var _cache:Map<GameType, Config> = new Map();
private var _cache:Map<GameType, Config> = new Map();
public function new() {}
public function new() {}
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('config/${type}.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
}
}

View File

@@ -5,8 +5,8 @@ import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -13,106 +13,105 @@ import ru.m.tankz.Type;
using haxe.EnumTools.EnumValueTools;
class HumanControl extends Control {
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
private var moveQueue:Array<Direction>;
private var shotTimers:Map<Int, Timer>;
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
shotTimers = new Map();
public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId);
var config = storage.getBinding(controlIndex);
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = [];
shotTimers = new Map();
}
public function hasDevice(device:DeviceType):Bool {
for (d in binding.keys()) {
if (d.equals(device)) {
return true;
}
}
return false;
public function hasDevice(device:DeviceType):Bool {
for (d in binding.keys()) {
if (d.equals(device)) {
return true;
}
}
return false;
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
override public function start():Void {
super.start();
bus.signal.connect(onDeviceAction);
override public function start():Void {
super.start();
bus.signal.connect(onDeviceAction);
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
for (timer in shotTimers) {
timer.stop();
}
shotTimers = new Map();
}
override public function stop():Void {
super.stop();
bus.signal.disconnect(onDeviceAction);
moveQueue = [];
for (timer in shotTimers) {
timer.stop();
}
shotTimers = new Map();
}
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
}
}
private function onFocusOut(event:FocusEvent):Void {
moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
public function toggleAction(action:TankAction, on:Bool):Void {
switch action {
case TankAction.MOVE(direction):
if (on) {
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
action(MOVE(moveQueue[0]));
moveQueue.remove(direction);
}
updateMove();
case TankAction.SHOT(weapon):
if (on) {
if (!shotTimers.exists(weapon)) {
// ToDo: weapon.config.delay
var timer = new Timer(350);
timer.run = shooter(weapon);
timer.run();
shotTimers.set(weapon, timer);
}
} else {
if (shotTimers.exists(weapon)) {
shotTimers.get(weapon).stop();
shotTimers.remove(weapon);
}
}
case TankAction.STOP:
}
}
private function shooter(weapon:Int):Void -> Void {
return function():Void {
action(SHOT(weapon));
}
private function onFocusOut(event:FocusEvent):Void {
moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
action(STOP);
} else {
action(MOVE(moveQueue[0]));
}
}
private function shooter(weapon:Int):Void->Void {
return function():Void {
action(SHOT(weapon));
}
}
}

View File

@@ -5,7 +5,7 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -6,8 +6,7 @@ import ru.m.tankz.control.HumanControl;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -8,35 +8,34 @@ import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide static var gameStorage:GameStorage;
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
}
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case COMPLETE(result):
updateProgress(result);
case _:
}
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case COMPLETE(result):
updateProgress(result);
case _:
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId, {});
gameStorage.set(progress);
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(result.level.packId);
progress.completeLevel(result.level.id, result.state.presetId, {});
gameStorage.set(progress);
}
}
}

View File

@@ -5,27 +5,26 @@ import flash.events.Event;
import ru.m.tankz.engine.ICaller;
class StageCaller implements ICaller {
private var stage:Stage;
private var event:String;
private var calback:Void->Void;
private var stage:Stage;
private var event:String;
private var calback:Void -> Void;
public function new(stage:Stage, ?event:String) {
this.stage = stage;
this.event = event != null ? event : Event.ENTER_FRAME;
}
public function new(stage:Stage, ?event:String) {
this.stage = stage;
this.event = event != null ? event : Event.ENTER_FRAME;
}
private function onEvent(_):Void {
calback();
}
private function onEvent(_):Void {
calback();
}
public function start(calback:Void->Void):Void {
this.calback = calback;
stage.addEventListener(event, onEvent);
}
public function start(calback:Void -> Void):Void {
this.calback = calback;
stage.addEventListener(event, onEvent);
}
public function stop():Void {
stage.removeEventListener(event, onEvent);
calback = null;
}
public function stop():Void {
stage.removeEventListener(event, onEvent);
calback = null;
}
}

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
if (tankId > -1) {
network.action(tankId, action);
}
override public function action(action:TankAction):Void {
if (tankId > -1) {
network.action(tankId, action);
}
}
}

View File

@@ -5,12 +5,11 @@ import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
override private function buildBot(id:PlayerId, type:String):Control {
return null;
}
}

View File

@@ -10,45 +10,45 @@ import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
public function new(network:NetworkManager) {
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.event.time;
var eventStr = game.event.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.onStart(start);
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots,
function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.onStart(start);
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -28,172 +28,166 @@ import ru.m.tankz.storage.SettingsStorage;
typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
@:provide class NetworkManager {
private static inline var TAG = "NetworkManager";
private static inline var TAG = "NetworkManager";
public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:NetworkStorage;
@:provide private var settings:SettingsStorage;
@:provide private var connection:ClientConnection;
@:provide private var storage:NetworkStorage;
@:provide private var settings:SettingsStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
if (settings.enableNetwork) {
connect();
}
settings.signal.connect(onSettingChange);
}
public function new() {
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
}
}
private function updateState(value:ConnectionState):Void {
L.d(TAG, 'State: ${value}');
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(new LoginRequest().setUuid(uuid).setName(name)));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type)
.setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId)
.setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(new GameEventProto().setTime(0)
.setEvent(Serializer.run(GameEvent.ACTION(tankId, action))))));
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
if (settings.enableNetwork) {
connect();
}
settings.signal.connect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
if (value) {
connect();
} else {
disconnect();
}
case _:
reconnect();
}
}
}
private function updateState(value:ConnectionState):Void {
L.d(TAG, 'State: ${value}');
state = value;
stateSignal.emit(value);
}
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
new GameEventProto().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)))
);
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function disconnect():Void {
connection.disconnect();
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
if (settings.enableNetwork) {
reconnect();
}
}
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
}
}

View File

@@ -5,38 +5,35 @@ import ru.m.animate.Animate;
import ru.m.animate.OnceAnimate;
class AnimateBundle {
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png';
var frames = [
for (i in sequence)
({
image:Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))), length:1
})
];
return new OnceAnimate(frames);
}
private static function buildAnimate(name:String, sequence:Array<Int>):OnceAnimate {
var template:String = 'resources/image/animate/${name}/%index%.png';
var frames = [for (i in sequence) ({
image: Assets.getBitmapData(StringTools.replace(template, '%index%', Std.string(i))),
length: 1
})];
return new OnceAnimate(frames);
}
public static function tankSpawn():OnceAnimate {
return buildAnimate('appear', [0, 1, 2, 3, 3, 4, 5, 5, 6]);
}
public static function tankSpawn():OnceAnimate {
return buildAnimate('appear', [
0, 1, 2, 3, 3, 4, 5, 5, 6
]);
}
public static function tankBoom():OnceAnimate {
return buildAnimate('boom', [0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9]);
}
public static function tankBoom():OnceAnimate {
return buildAnimate('boom', [
0, 1, 2, 3, 4, 4, 4, 1, 4, 4, 7, 7, 8, 9, 9
]);
}
public static function bulletBoom():OnceAnimate {
return buildAnimate('boom-sm', [0, 1, 1, 0, 0, 1]);
}
public static function bulletBoom():OnceAnimate {
return buildAnimate('boom-sm', [
0, 1, 1, 0, 0, 1
]);
}
public static function tankProtect():Animate {
return new Animate([for (i in 0...2) ({
image: Assets.getBitmapData('resources/image/animate/protect/${i}.png'),
length: 5
})]);
}
public static function tankProtect():Animate {
return new Animate([
for (i in 0...2)
({
image:Assets.getBitmapData('resources/image/animate/protect/${i}.png'), length:5
})
]);
}
}

View File

@@ -5,8 +5,8 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void;
public function reset():Void;
}

View File

@@ -23,281 +23,281 @@ import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender {
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var container:Sprite;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var container:Sprite;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
private var entryLayer:Sprite;
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var items:Map<Int, IRenderItem>;
private var paused:Bool;
private var items:Map<Int, IRenderItem>;
private var paused:Bool;
@:provide private static var animateManager:AnimateManager;
@:provide private static var animateManager:AnimateManager;
public function new() {
super();
items = new Map();
container = new Sprite();
content.addChild(container);
backgroundLayer = new Sprite();
groundLayer = new Sprite();
entryLayer = new Sprite();
upLayer = new Sprite();
upperLayer = new Sprite();
container.addChild(backgroundLayer);
container.addChild(groundLayer);
container.addChild(entryLayer);
container.addChild(upLayer);
container.addChild(upperLayer);
reset();
}
public function new() {
super();
items = new Map();
container = new Sprite();
content.addChild(container);
backgroundLayer = new Sprite();
groundLayer = new Sprite();
entryLayer = new Sprite();
upLayer = new Sprite();
upperLayer = new Sprite();
container.addChild(backgroundLayer);
container.addChild(groundLayer);
container.addChild(entryLayer);
container.addChild(upLayer);
container.addChild(upperLayer);
reset();
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config {
config = value;
drawBackground();
toRedraw();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
drawBackground();
toRedraw();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void {
for (item in items) {
item.update();
}
}
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
private function onEnterFrame(event:Event):Void {
if (!paused) {
draw();
}
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
private function set_config(value:Config):Config {
config = value;
drawBackground();
toRedraw();
return config;
public function reset():Void {
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) {
item.dispose();
}
items = new Map();
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(upperLayer);
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
drawBackground();
toRedraw();
return gridSize;
}
private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.lineStyle(2, 0xcccccc);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
}
override public function redraw():Void {
super.redraw();
var scale = Math.min(width / mapWidth, height / mapHeight);
container.scaleX = container.scaleY = scale;
container.x = (width - (mapWidth * scale)) / 2;
container.y = (height - (mapHeight * scale)) / 2;
}
public function draw():Void {
for (item in items) {
item.update();
}
}
private function onEnterFrame(event:Event):Void {
if (!paused) {
draw();
}
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) {
layer.removeChildAt(0);
}
}
public function reset():Void {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
animateManager.playing = true;
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
for (item in items.iterator()) {
item.dispose();
case PAUSE(paused):
this.paused = paused;
animateManager.playing = !paused;
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
items = new Map();
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(upperLayer);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
animateManager.playing = true;
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case PAUSE(paused):
this.paused = paused;
animateManager.playing = !paused;
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
} else {
groundLayer.addChild(item.view);
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.boat = info.boat;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, skin, color)):
var item = new BulletRenderItem(rect);
item.color = color;
item.skin = skin;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
item.boat = boat;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
item.boat = info.boat;
item.name = info.name == null ? "" : info.name;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
playAnimate(item.rect.center, AnimateBundle.tankSpawn());
case SPAWN(BULLET(id, rect, playerId, skin, color)):
var item = new BulletRenderItem(rect);
item.color = color;
item.skin = skin;
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(BONUS(id, rect, type)):
var item = new BonusRenderItem(rect, type);
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(TANK(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
cast(item, TankRenderItem).moves = true;
}
case STOP(TANK(id)):
if (items.exists(id)) {
var item = items[id];
cast(item, TankRenderItem).moves = false;
}
case CHANGE(TANK(id, type, hits, bonus, boat)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
item.boat = boat;
}
case CHANGE(TANK_PROTECT(id, state)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(EAGLE_PROTECT(id, state)):
if (items.exists(id)) {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(BULLET(id)):
if (items.exists(id)) {
var item = items[id];
entryLayer.removeChild(item.view);
var rect = item.rect;
// move boom
var point = rect.center.add(new Point(rect.width * rect.direction.x, rect.height * rect.direction.y));
playAnimate(point, AnimateBundle.bulletBoom());
items.remove(id);
}
case DESTROY(EAGLE(id, shot)):
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
showScore(item.rect.center, shot.score);
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
showScore(item.rect.center, shot.score);
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroyCell(x, y);
case DESTROY(BRICK(id, shot)):
var item:BrickRenderItem = cast items.get(id);
item.destroy();
case _:
}
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
animate.x = point.x - animate.width / 2;
animate.y = point.y - animate.height / 2;
upperLayer.addChild(animate);
return animate.play().then(function(animate:Animate):Void {
// ToDo: clean animates on reset
if (upperLayer.contains(animate)) {
upperLayer.removeChildSafety(animate);
}
animate.dispose();
});
}
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
view.x = point.x - view.width / 2;
view.y = point.y - view.height / 2;
upperLayer.addChild(view.content);
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}
}

View File

@@ -5,25 +5,24 @@ import openfl.Assets;
import ru.m.tankz.Type;
class RenderUtil {
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function eagleImage(death:Bool = false):BitmapData {
var suffix = death ? '-death' : '';
return Assets.getBitmapData('resources/image/eagle/eagle${suffix}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function tankImage(skin:String, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/tank/${skin}-${frame}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bonusImage(type:BonusType):BitmapData {
return Assets.getBitmapData('resources/image/bonus/${type}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
public static function bulletImage(skin:String):BitmapData {
return Assets.getBitmapData('resources/image/bullet/${skin}.png');
}
public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
}
public static function brickImage(type:BrickType, frame:Int = 0):BitmapData {
return Assets.getBitmapData('resources/image/map/${type}${frame > 0 ? ("-" + frame) : ""}.png');
}
}

View File

@@ -7,26 +7,26 @@ import flash.display.PixelSnapping;
import ru.m.geom.Rectangle;
class BitmapRenderItem extends RenderItem {
public var image(default, set):BitmapData;
public var image(default, set):BitmapData;
private var bitmap:Bitmap;
private var bitmap:Bitmap;
public function new(rect:Rectangle) {
super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false);
}
override private function get_view():DisplayObject {
return bitmap;
}
private function set_image(value:BitmapData):BitmapData {
if (image != value) {
image = value;
bitmap.bitmapData = image;
bitmap.width = rect.width;
bitmap.height = rect.height;
}
return image;
public function new(rect:Rectangle) {
super(rect);
this.bitmap = new Bitmap(null, PixelSnapping.NEVER, false);
}
override private function get_view():DisplayObject {
return bitmap;
}
private function set_image(value:BitmapData):BitmapData {
if (image != value) {
image = value;
bitmap.bitmapData = image;
bitmap.width = rect.width;
bitmap.height = rect.height;
}
return image;
}
}

View File

@@ -4,31 +4,31 @@ import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
public var type(default, set):BonusType;
private var d = -0.05;
private var alpha = 1.0;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
this.type = type;
move(rect.position);
public function new(rect:Rectangle, type:BonusType) {
super(rect);
this.type = type;
move(rect.position);
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = RenderUtil.bonusImage(type);
}
return type;
}
private function set_type(value:BonusType):BonusType {
if (type != value) {
type = value;
image = RenderUtil.bonusImage(type);
}
return type;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
override public function update():Void {
super.update();
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}
}

View File

@@ -7,112 +7,107 @@ import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class BrickBitmapBundle {
private var data:Map<String, BitmapData>;
private var data:Map<String, BitmapData>;
public function new() {
data = new Map();
}
public function new() {
data = new Map();
}
private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData {
return switch cells.length {
case 0:
null;
case 4:
type == "none" ? null : RenderUtil.brickImage(type, frame);
case _:
var image = RenderUtil.brickImage(type, frame);
var result = new BitmapData(image.width, image.height, true, 0x00000000);
for (point in cells) {
var rect = new flash.geom.Rectangle(
point.x * image.width / 2,
point.y * image.height / 2,
image.width / 2,
image.height / 2);
result.draw(image, null, null, null, rect);
}
return result;
private function resolve(type:BrickType, cells:Array<GridPoint>, frame:Int):BitmapData {
return switch cells.length {
case 0:
null;
case 4:
type == "none" ? null : RenderUtil.brickImage(type, frame);
case _:
var image = RenderUtil.brickImage(type, frame);
var result = new BitmapData(image.width, image.height, true, 0x00000000);
for (point in cells) {
var rect = new flash.geom.Rectangle(point.x * image.width / 2, point.y * image.height / 2, image.width / 2,
image.height / 2);
result.draw(image, null, null, null, rect);
}
return result;
}
}
public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData {
var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}';
if (!data.exists(key)) {
data.set(key, resolve(type, cells, frame));
}
return data.get(key);
public function get(type:BrickType, cells:Array<GridPoint>, frame:Int = 0):BitmapData {
var key:String = '${type}_${cells.map(function(point) return point.toString()).join(",")}_${frame}';
if (!data.exists(key)) {
data.set(key, resolve(type, cells, frame));
}
return data.get(key);
}
}
class BrickRenderItem extends BitmapRenderItem {
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle();
private static var bundle:BrickBitmapBundle = new BrickBitmapBundle();
public var type(default, set):BrickType;
public var type(default, set):BrickType;
private var cells:Array<GridPoint>;
private var cells:Array<GridPoint>;
private var frames:Int;
private var currentFrame:Int;
private var ticks:Int;
private var frames:Int;
private var currentFrame:Int;
private var ticks:Int;
private static function buildCells():Array<GridPoint> {
return [
new GridPoint(0, 0),
new GridPoint(0, 1),
new GridPoint(1, 0),
new GridPoint(1, 1),
];
}
private static function buildCells():Array<GridPoint> {
return [
new GridPoint(0, 0),
new GridPoint(0, 1),
new GridPoint(1, 0),
new GridPoint(1, 1),
];
public function new(rect:Rectangle, type:BrickType) {
super(rect);
cells = buildCells();
this.frames = 1;
this.currentFrame = 0;
this.ticks = 0;
this.type = type;
move(rect.position);
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
frames = switch type {
case "water": 2;
case _: 1;
}
cells = buildCells();
redraw();
}
return type;
}
public function new(rect:Rectangle, type:BrickType) {
super(rect);
cells = buildCells();
this.frames = 1;
this.currentFrame = 0;
this.ticks = 0;
this.type = type;
move(rect.position);
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw();
}
private function set_type(value:BrickType):BrickType {
if (type != value) {
type = value;
frames = switch type {
case "water": 2;
case _: 1;
}
cells = buildCells();
redraw();
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
image = bundle.get(type, cells, currentFrame);
}
override public function update():Void {
super.update();
if (frames > 1) {
if (++ticks >= 30) {
ticks = 0;
currentFrame++;
if (currentFrame >= frames) {
currentFrame = 0;
}
return type;
}
public function destroyCell(x:Int, y:Int):Void {
cells = cells.filter(function(point) return !(point.x == x && point.y == y));
redraw();
}
}
public function destroy():Void {
cells = [];
redraw();
}
public function redraw():Void {
image = bundle.get(type, cells, currentFrame);
}
override public function update():Void {
super.update();
if (frames > 1) {
if (++ticks >= 30) {
ticks = 0;
currentFrame++;
if (currentFrame >= frames) {
currentFrame = 0;
}
redraw();
}
}
}
}
}

View File

@@ -5,23 +5,23 @@ import hw.view.utils.BitmapUtil;
import ru.m.geom.Rectangle;
class BulletRenderItem extends BitmapRenderItem {
public var color(default, default):Null<Color>;
public var skin(default, set):String;
public var color(default, default):Null<Color>;
public var skin(default, set):String;
public function new(rect:Rectangle) {
super(rect);
move(rect.position);
}
public function new(rect:Rectangle) {
super(rect);
move(rect.position);
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
var image = RenderUtil.bulletImage(skin);
if (color != null) {
image = BitmapUtil.colorize(image, color);
}
this.image = image;
}
return skin;
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
var image = RenderUtil.bulletImage(skin);
if (color != null) {
image = BitmapUtil.colorize(image, color);
}
this.image = image;
}
return skin;
}
}

View File

@@ -8,50 +8,50 @@ import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
death = false;
move(rect.position);
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
death = false;
move(rect.position);
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
override private function get_view():DisplayObject {
return container;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (image.width - protectView.frames[0].image.width) / 2;
protectView.y = (image.height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
image = RenderUtil.eagleImage(death);
if (!color.zero) {
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
}
}
return death;
private function set_death(value:Bool):Bool {
if (death != value) {
death = value;
image = RenderUtil.eagleImage(death);
if (!color.zero) {
bitmap.bitmapData = image = BitmapUtil.colorize(image, color);
}
}
return death;
}
}

View File

@@ -5,9 +5,9 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle;
interface IRenderItem {
public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function move(position:Position):Void;
public function update():Void;
public function dispose():Void;
public var view(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public function move(position:Position):Void;
public function update():Void;
public function dispose():Void;
}

View File

@@ -5,42 +5,51 @@ import ru.m.geom.Position;
import ru.m.geom.Rectangle;
class RenderItem implements IRenderItem {
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var view(get, null):DisplayObject;
public var content(get, null):DisplayObject;
public var rect(default, null):Rectangle;
public var rect(default, null):Rectangle;
public function new(rect:Rectangle) {
this.rect = rect.clone();
}
public function new(rect:Rectangle) {
this.rect = rect.clone();
private function get_view():DisplayObject {
throw "Not Implemented";
}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = -rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
content.y = -rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x
- rect.width * (rect.direction.x + 1) / 2
+ rect.width * (rect.direction.y + 1) / 2
+ 0.5 * rect.width;
view.y = rect.y
- rect.height * (rect.direction.x + 1) / 2
- rect.height * (rect.direction.y + 1) / 2
+ 1.5 * rect.height;
}
}
}
private function get_view():DisplayObject {
throw "Not Implemented";
}
public function update():Void {}
private function get_content():DisplayObject {
return null;
}
public function move(position:Position):Void {
view.x = rect.x = position.x;
view.y = rect.y = position.y;
if (position.direction != null) {
rect.direction = position.direction;
if (content != null) {
content.rotation = rect.direction.angle;
content.x = - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
content.y = - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
} else {
view.rotation = rect.direction.angle;
view.x = rect.x - rect.width * (rect.direction.x + 1) / 2 + rect.width * (rect.direction.y + 1) / 2 + 0.5 * rect.width;
view.y = rect.y - rect.height * (rect.direction.x + 1) / 2 - rect.height * (rect.direction.y + 1) / 2 + 1.5 * rect.height;
}
}
}
public function update():Void {}
public function dispose():Void {}
public function dispose():Void {}
}

View File

@@ -15,159 +15,159 @@ import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class TankRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var skin(default, set):String;
public var hits(default, set):Int;
public var bonus(default, set):Bool;
public var boat(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
public var color(default, default):Color;
public var skin(default, set):String;
public var hits(default, set):Int;
public var bonus(default, set):Bool;
public var boat(default, set):Bool;
public var moves(default, set):Bool;
public var protect(default, set):Bool;
public var name(default, set):String;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var boatView:Shape;
private var nameView:TextField;
private var container:Sprite;
private var images:Array<BitmapData>;
private var frame:Int;
private var protectView:Animate;
private var boatView:Shape;
private var nameView:TextField;
@:provide static var theme:ITheme;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
boatView = buildBoatView();
boatView.visible = false;
container.addChild(boatView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
protectView.visible = false;
container.addChild(protectView);
boatView = buildBoatView();
boatView.visible = false;
container.addChild(boatView);
nameView = buildNameView();
container.addChild(nameView);
move(rect.position);
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
}
private function buildBoatView():Shape {
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
}
override private function get_view():DisplayObject {
return container;
}
override private function get_content():DisplayObject {
return bitmap;
}
private function redraw():Void {
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
}
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;
return result;
var color2:Color = color1;
if (bonus) {
color1 = 0xff00aa;
}
private function buildBoatView():Shape {
var result = new Shape();
result.graphics.lineStyle(4, Color.fromString("green"), 0.8);
result.graphics.drawRoundRect(-1, -1, rect.width + 2, rect.height + 2, 10, 10);
return result;
if (!color1.zero) {
image1 = BitmapUtil.colorize(image1, color1);
}
override private function get_view():DisplayObject {
return container;
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}
override private function get_content():DisplayObject {
return bitmap;
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function redraw():Void {
var image1 = RenderUtil.tankImage(skin, 0);
var image2 = RenderUtil.tankImage(skin, 1);
var color1:Color = switch hits {
case 1: 0x869C43;
case 2: 0xDEAF80;
case 3: 0x5EA67A;
case _: color;
}
var color2:Color = color1;
if (bonus) {
color1 = 0xff00aa;
}
if (!color1.zero) {
image1 = BitmapUtil.colorize(image1, color1);
}
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_boat(value:Bool):Bool {
if (boat != value) {
boat = value;
boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; // (rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame >= images.length) {
frame = 0;
bitmap.bitmapData = images[frame];
}
private function set_skin(value:String):String {
if (skin != value) {
skin = value;
redraw();
}
return skin;
}
private function set_hits(value:Int):Int {
if (hits != value) {
hits = value;
redraw();
}
return hits;
}
private function set_bonus(value:Bool):Bool {
if (bonus != value) {
bonus = value;
redraw();
}
return bonus;
}
private function set_boat(value:Bool):Bool {
if (boat != value) {
boat = value;
boatView.visible = boat;
}
return boat;
}
private function set_protect(value:Bool):Bool {
if (protect != value) {
protect = value;
if (protect) {
protectView.x = (images[0].width - protectView.frames[0].image.width) / 2;
protectView.y = (images[0].height - protectView.frames[0].image.height) / 2;
}
protectView.visible = protect;
protectView.playing = protect;
}
return protect;
}
private function set_moves(value:Bool):Bool {
if (moves != value) {
moves = value;
bitmap.bitmapData = images[0];
}
return moves;
}
private function set_name(value:String):String {
if (name != value) {
name = value;
nameView.text = name;
nameView.x = (rect.width - nameView.width) / 2;
nameView.y = -nameView.height / 2; //(rect.height - nameView.height) / 2;
}
return name;
}
override public function update():Void {
super.update();
if (moves) {
frame++;
if (frame >= images.length) {
frame = 0;
}
bitmap.bitmapData = images[frame];
}
}
bitmap.bitmapData = images[frame];
}
}
}

View File

@@ -10,119 +10,119 @@ import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
@:provide class SoundManager implements GameListener {
private static var TAG(default, never):String = "SoundManager";
private static var TAG(default, never):String = "SoundManager";
#if flash
private static var type:String = "mp3";
#else
private static var type:String = "ogg";
#end
#if flash
private static var type:String = "mp3";
#else
private static var type:String = "ogg";
#end
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
public function new() {
channels = [];
updateSoundTransform();
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
}
}
private function updateSoundTransform():Void {
transform = new SoundTransform(mute ? 0 : volume);
for (channel in channels) {
channel.soundTransform = transform;
private function set_volume(value:Float):Float {
if (volume != value) {
volume = value;
updateSoundTransform();
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
}
return mute;
}
public function play(id:String):Void {
// L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
} else {
L.w(TAG, 'Sound "${id}" not found');
}
}
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
}
private function set_volume(value:Float):Float {
if (volume != value) {
volume = value;
updateSoundTransform();
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
return volume;
}
private function set_mute(value:Bool):Bool {
if (mute != value) {
mute = value;
updateSoundTransform();
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
return mute;
}
public function play(id:String):Void {
//L.d(TAG, 'play: ${id}');
var sound:Sound = Assets.getSound('resources/sounds/${id}.${type}');
if (sound != null) {
var channel = sound.play(0, 0, transform);
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channels.push(channel);
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
// play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
L.w(TAG, 'Sound "${id}" not found');
play("boom_bot");
}
}
public function stopAll():Void {
for (channel in channels) {
channel.stop();
}
channels = [];
}
private function onSoundComplete(event:Event):Void {
channels.remove(event.currentTarget);
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case HIT(TANK(_, _)):
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
case _:
case DESTROY(EAGLE(_, _)):
play("boom_player");
case DESTROY(BONUS(id, _)):
// play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play("bonus_get");
}
case _:
}
}
}

View File

@@ -4,19 +4,18 @@ import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
@:provide class GameStorage extends SharedObjectStorage {
@:provide class GameStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1;
public function new() {
super('game_${VERSION}');
}
public function new() {
super('game_${VERSION}');
}
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -3,19 +3,18 @@ package ru.m.tankz.storage;
import hw.storage.SharedObjectStorage;
@:provide class NetworkStorage extends SharedObjectStorage {
public var user(get, set):User;
public var user(get, set):User;
public function new() {
super("network");
}
public function new() {
super("network");
}
private inline function get_user():User {
return read("user");
}
private inline function get_user():User {
return read("user");
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
private inline function set_user(value:User):User {
write("user", value);
return value;
}
}

View File

@@ -4,38 +4,37 @@ import haxe.DynamicAccess;
import hw.storage.SharedObjectStorage;
import ru.m.tankz.game.record.GameRecord;
@:provide class RecordStorage extends SharedObjectStorage {
@:provide class RecordStorage extends SharedObjectStorage {
private static inline var VERSION = 1;
private static inline var VERSION = 1;
public function new() {
super('record_${VERSION}');
}
public function new() {
super('record_${VERSION}');
}
public function save(record:GameRecord):Void {
L.d("RecordStorage", 'save $record');
write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
public function save(record:GameRecord):Void {
L.d("RecordStorage", 'save $record');
write('${record.info.id}.info', record.info);
write(record.info.id, record);
}
override public function delete(id:String):Void {
super.delete(id);
super.delete('${id}.info');
}
override public function delete(id:String):Void {
super.delete(id);
super.delete('${id}.info');
}
public function list():Array<GameRecordInfo> {
var result = [];
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
result.push(read(id));
}
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
public function list():Array<GameRecordInfo> {
var result = [];
var data:DynamicAccess<String> = so.data;
for (id in data.keys()) {
try {
if (StringTools.endsWith(id, '.info')) {
result.push(read(id));
}
return result;
} catch (error:Dynamic) {
L.w("RecordStorage", 'read ', error);
delete(id);
}
}
return result;
}
}

View File

@@ -11,105 +11,102 @@ import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
enum Setting {
CONTROL(index:Int, value:Binding);
DISPLAY_FPS(value:Bool);
ENABLE_NETWORK(value:Bool);
CONTROL(index:Int, value:Binding);
DISPLAY_FPS(value:Bool);
ENABLE_NETWORK(value:Bool);
}
@:provide class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 4.1;
private static inline var VERSION = 4.1;
public var signal(default, null):Signal<Setting> = new Signal();
public var signal(default, null):Signal<Setting> = new Signal();
public var displayFPS(get, set):Bool;
public var displayFPS(get, set):Bool;
private function get_displayFPS():Bool {
return read("setting:display_fps");
}
private function get_displayFPS():Bool {
return read("setting:display_fps");
}
private function set_displayFPS(value:Bool):Bool {
write("setting:display_fps", value);
signal.emit(DISPLAY_FPS(value));
return get_displayFPS();
}
private function set_displayFPS(value:Bool):Bool {
write("setting:display_fps", value);
signal.emit(DISPLAY_FPS(value));
return get_displayFPS();
}
public var enableNetwork(get, set):Bool;
public var enableNetwork(get, set):Bool;
private function get_enableNetwork():Bool {
return read("setting:enable_network");
}
private function get_enableNetwork():Bool {
return read("setting:enable_network");
}
private function set_enableNetwork(value:Bool):Bool {
write("setting:enable_network", value);
signal.emit(ENABLE_NETWORK(value));
return get_enableNetwork();
}
private function set_enableNetwork(value:Bool):Bool {
write("setting:enable_network", value);
signal.emit(ENABLE_NETWORK(value));
return get_enableNetwork();
}
public function new() {
super('settings_${VERSION}');
}
public function new() {
super('settings_${VERSION}');
}
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function getBinding(index:Int):Binding {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
}
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
signal.emit(CONTROL(index, value));
}
public function saveBinding(index:Int, value:Binding) {
write('action:$index', value);
signal.emit(CONTROL(index, value));
}
public static function getDefaultBinding(index:Int):Binding {
var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
}
public static function getDefaultBinding(index:Int):Binding {
var binding = (Device.isMobile() ? mobileDefaults : defaults).get(index);
return binding != null ? ObjectUtil.clone(binding) : buildEmpty();
}
public static function buildDeviceBinding(device:DeviceType):Binding {
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT(0) => {device: device, action: KEY(0)},
SHOT(1) => {device: device, action: KEY(1)},
SHOT(2) => {device: device, action: KEY(2)},
];
}
public static function buildEmpty():Binding {
return [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [
0 => buildDeviceBinding(SCREEN),
public static function buildDeviceBinding(device:DeviceType):Binding {
return [
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
SHOT(0) => {device: device, action: KEY(0)},
SHOT(1) => {device: device, action: KEY(1)},
SHOT(2) => {device: device, action: KEY(2)},
];
}
private static var defaults:Map<Int, Binding> = [
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
public static function buildEmpty():Binding {
return [
MOVE(Direction.TOP) => null,
MOVE(Direction.LEFT) => null,
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT(0) => null,
SHOT(1) => null,
SHOT(2) => null,
];
}
private static var mobileDefaults:Map<Int, Binding> = [0 => buildDeviceBinding(SCREEN),];
private static var defaults:Map<Int, Binding> = [
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.Q)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.E)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT(0) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
SHOT(1) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_1)},
SHOT(2) => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_2)},
],
];
}

View File

@@ -11,34 +11,35 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view("switcher") var switcherView:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide static var bus:IControlBus;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
public function new():Void {
super();
resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
}
@:provide static var bus:IControlBus;
public function launch():Void {
content.stage.stageFocusRect = false;
bus.signal.connect(onDeviceAction);
public function new():Void {
super();
resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
}
public function launch():Void {
content.stage.stageFocusRect = false;
bus.signal.connect(onDeviceAction);
switcher.change(MenuFrame.ID);
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
switcher.change(MenuFrame.ID);
case [KEYBOARD, KEY(Keyboard.M), true]:
soundManager.mute = !soundManager.mute;
case _:
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.ESCAPE), true]:
switcher.change(MenuFrame.ID);
case [KEYBOARD, KEY(Keyboard.M), true]:
soundManager.mute = !soundManager.mute;
case _:
}
}
}
}

View File

@@ -33,161 +33,161 @@ import ru.m.tankz.render.IRender;
using ru.m.tankz.view.ViewUtil;
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
private static inline var TAG = "GameFrame";
@:provide static var soundManager:SoundManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide static var soundManager:SoundManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide static var bus:IControlBus;
@:view private var render:IRender;
@:view private var teams:DataView<TeamState, TeamView>;
@:view private var level:TextView;
@:view private var gamepad(default, null):GamepadView;
@:view private var render:IRender;
@:view private var teams:DataView<TeamState, TeamView>;
@:view private var level:TextView;
@:view private var gamepad(default, null):GamepadView;
private var gamepadPlayerId:PlayerId;
private var gamepadPlayerId:PlayerId;
private var game:IGame;
private var recorder:GameRecord;
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
bus.connect(gamepad);
public function new() {
super(id, new DefaultLayout());
bus.connect(gamepad);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
}
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
soundManager.config = game.config;
render.config = game.config;
game.connect(render);
game.connect(soundManager);
game.connect(this);
game.start();
// TODO:
for (control in game.controls) {
if (Std.is(control, HumanControl)) {
if (cast(control, HumanControl).hasDevice(SCREEN)) {
gamepadPlayerId = control.playerId;
gamepad.visible = true;
break;
}
soundManager.config = game.config;
render.config = game.config;
game.connect(render);
game.connect(soundManager);
game.connect(this);
game.start();
// TODO:
for (control in game.controls) {
if (Std.is(control, HumanControl)) {
if (cast(control, HumanControl).hasDevice(SCREEN)) {
gamepadPlayerId = control.playerId;
gamepad.visible = true;
break;
}
}
}
bus.signal.connect(onDeviceAction);
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.P), true]:
game.pause = !game.pause;
case _:
}
}
private function stop():Void {
bus.signal.disconnect(onDeviceAction);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
}
});
} else {
PausePopup.instance.close(null);
}
bus.signal.connect(onDeviceAction);
}
private function onDeviceAction(type:DeviceType, action:DeviceAction, state:Bool):Void {
switch [type, action, state] {
case [KEYBOARD, KEY(Keyboard.P), true]:
game.pause = !game.pause;
case _:
}
}
private function stop():Void {
bus.signal.disconnect(onDeviceAction);
if (game != null) {
game.dispose();
game = null;
}
render.reset();
}
private function findTeamView(id:TeamId):Null<TeamView> {
for (view in teams.dataViews) {
if (view.teamId == id) {
return view;
}
}
return null;
}
private function findPlayerView(id:PlayerId):Null<PlayerView> {
var teamView = findTeamView(id.team);
if (teamView != null) {
for (view in teamView.dataViews) {
if (view.playerId == id) {
return view;
}
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(start):
level.text = start.level.toLevelLabel();
teams.data = [for (team in start.state.teams) team];
// TODO: PlayerState default tank?
for (teamView in teams.dataViews) {
for (playerView in teamView.dataViews) {
var tank = game.config.getPlayerTank(playerView.playerId);
playerView.tank = {
type: tank.type,
skin: tank.skin,
hits: 0,
bonus: false,
boat: false,
color: game.config.getColor(playerView.playerId),
};
}
}
case CHANGE(TEAM_LIFE(teamId, life)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.life = life;
}
case CHANGE(TEAM_SCORE(teamId, score)):
var view = findPlayerView([teamId, -1]);
if (view != null) {
view.score = score;
}
case CHANGE(PLAYER_LIFE(playerId, life)):
var view = findPlayerView(playerId);
if (view != null) {
view.life = life;
}
case CHANGE(PLAYER_SCORE(playerId, score)):
var view = findPlayerView(playerId);
if (view != null) {
view.score = score;
}
case SPAWN(TANK(id, rect, playerId, info)):
if (gamepadPlayerId != null && playerId == gamepadPlayerId) {
var tankConfig = game.config.getTank(info.type);
gamepad.weapons = tankConfig.weapons;
}
case PAUSE(paused):
if (paused) {
PausePopup.instance.show().then(function(action) {
switch action {
case EXIT:
switcher.change(LevelFrame.ID, game.level.packId);
case RESUME | null:
game.pause = false;
}
});
} else {
PausePopup.instance.close(null);
}
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID, result);
case _:
}
}
override public function onHide():Void {
case COMPLETE(result):
stop();
soundManager.stopAll();
switcher.change(ResultFrame.ID, result);
case _:
}
}
override public function onHide():Void {
stop();
soundManager.stopAll();
}
}

View File

@@ -15,49 +15,49 @@ import ru.m.tankz.Type.PackId;
using ru.m.tankz.view.ViewUtil;
@:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level";
public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>;
private var pack:LevelPack;
private var config(get, never):Config;
private var pack:LevelPack;
private var config(get, never):Config;
public function new() {
super(ID);
}
private function get_config():Config {
return configBundle.get(pack.id.type);
}
override public function onShow(data:PackId):Void {
header.text = data.toPackLabel();
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
}
public function new() {
super(ID);
}
private function get_config():Config {
return configBundle.get(pack.id.type);
}
override public function onShow(data:PackId):Void {
header.text = data.toPackLabel();
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
}
}
}

View File

@@ -19,76 +19,76 @@ import ru.m.update.Updater;
using ru.m.tankz.view.ViewUtil;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
public static var ID(default, never):String = "menu";
@:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:provide static var gameInit:GameInit;
@:provide static var switcher:FrameSwitcher;
@:provide static var network:NetworkManager;
@:provide static var appUpdater:Updater;
@:provide static var levelBundle:ILevelBundle;
@:provide static var settings:SettingsStorage;
@:view var packs:DataView<PackId, PackView>;
@:view("update") var updateButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:view var packs:DataView<PackId, PackView>;
@:view("update") var updateButton:ButtonView;
@:view("network") var networkButton:ButtonView;
public function new() {
super(ID);
}
public function new() {
super(ID);
override public function onShow(data:Dynamic):Void {
super.onShow(data);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
super.onHide();
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value):
networkButton.visible = value;
case _:
}
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
appUpdater.check().then(function(update:Bool) {
updateButton.visible = update;
if (update) {
updateButton.text = 'Update ${appUpdater.bundle.version}';
}
}).catchError(function(error) {});
var list = levelBundle.list();
list.sort(function(a:PackId, b:PackId) return a.toPackLabel() > b.toPackLabel() ? 1 : -1);
packs.data = list;
networkButton.visible = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
private function startGame(packId:PackId):Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null});
switcher.change(LevelFrame.ID, packId);
}
override public function onHide():Void {
super.onHide();
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case ENABLE_NETWORK(value): networkButton.visible = value;
case _:
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function startGame(packId:PackId):Void {
gameInit = LOCAL({state: new GameState(packId.type), level: null});
switcher.change(LevelFrame.ID, packId);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function appUpdate():Void {
appUpdater.download();
}
private function appUpdate():Void {
appUpdater.download();
}
}

View File

@@ -7,21 +7,20 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record";
public static var ID(default, never):String = "record";
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>;
@:view var data:VListView<GameRecordInfo>;
public function new() {
super(ID);
}
public function new() {
super(ID);
}
override public function onShow(_:Dynamic):Void {
var data = recordStorage.list();
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
override public function onShow(_:Dynamic):Void {
var data = recordStorage.list();
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
}

View File

@@ -15,51 +15,53 @@ import ru.m.tankz.view.result.ResultPlayerView;
using ru.m.tankz.view.ViewUtil;
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result";
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
@:provide var frames:FrameSwitcher;
private var result:Result;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
public function new() {
super(ID);
private var result:Result;
public function new() {
super(ID);
}
override public function onShow(data:Result):Void {
result = data;
resultView.data = result.state.humans;
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId)
.isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
}
override public function onShow(data:Result):Void {
result = data;
resultView.data = result.state.humans;
for (view in resultView.dataViews) {
view.winner = view.data.id.team == data.winner;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';
}
private function levels():Void {
frames.change(LevelFrame.ID, result.level.packId);
}
private function levels():Void {
frames.change(LevelFrame.ID, result.level.packId);
}
private function restart():Void {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
}
private function restart():Void {
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: result.level}));
}
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
result.state.clean();
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
}
}
frames.change(GameFrame.ID, LOCAL({state: result.state, level: level}));
}
}
}
}

View File

@@ -6,34 +6,36 @@ import hw.view.frame.FrameView;
import ru.m.tankz.storage.SettingsStorage;
@:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings";
public static var ID(default, never):String = "settings";
@:view("fps") var fpsButton:ToggleButtonView;
@:view("network") var networkButton:ToggleButtonView;
@:view("fps") var fpsButton:ToggleButtonView;
@:view("network") var networkButton:ToggleButtonView;
@:provide static var switcher:FrameSwitcher;
@:provide static var settings:SettingsStorage;
@:provide static var switcher:FrameSwitcher;
@:provide static var settings:SettingsStorage;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
fpsButton.on = settings.displayFPS;
networkButton.on = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case DISPLAY_FPS(value): fpsButton.on = value;
case ENABLE_NETWORK(value): networkButton.on = value;
case _:
}
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
fpsButton.on = settings.displayFPS;
networkButton.on = settings.enableNetwork;
settings.signal.connect(onSettingChange);
}
override public function onHide():Void {
settings.signal.disconnect(onSettingChange);
}
private function onSettingChange(setting:Setting):Void {
switch setting {
case DISPLAY_FPS(value):
fpsButton.on = value;
case ENABLE_NETWORK(value):
networkButton.on = value;
case _:
}
}
}

View File

@@ -19,116 +19,115 @@ using haxe.EnumTools.EnumValueTools;
using ru.m.tankz.view.ViewUtil;
@:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start";
public static var ID(default, never):String = "start";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
private var progress:PackProgress;
private var progress:PackProgress;
@:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
@:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("teams") var teamsView:DataView<Array<PlayerControl>, DataView<PlayerControl, SlotView>>;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var start:Start;
private var start:Start;
public function new() {
super(ID);
}
public function new() {
super(ID);
override public function onShow(data:Start):Void {
super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = start.level.toLevelLabel();
presetsView.data = start.state.config.presets;
teamsView.data = defaultControls(start.state.config);
}
private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
var result:Array<Array<PlayerControl>> = [];
var preset = config.getPreset(0);
var human = false;
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
var controls:Array<PlayerControl> = [];
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
var control:PlayerControl = {
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
}
if (!human) {
control.controller = HUMAN(0);
control.name = ControllerParser.defaultName(control.controller);
human = true;
}
controls.push(control);
}
result.push(controls);
}
}
return result;
}
override public function onShow(data:Start):Void {
super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = start.level.toLevelLabel();
presetsView.data = start.state.config.presets;
teamsView.data = defaultControls(start.state.config);
}
private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
var result = new DataView();
result.style = "light";
result.geometry.padding = 5;
result.factory = slotViewFactory;
result.data = value;
return result;
}
private static function defaultControls(config:Config):Array<Array<PlayerControl>> {
var result:Array<Array<PlayerControl>> = [];
var preset = config.getPreset(0);
var human = false;
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
var controls:Array<PlayerControl> = [];
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
var control:PlayerControl = {
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
}
if (!human) {
control.controller = HUMAN(0);
control.name = ControllerParser.defaultName(control.controller);
human = true;
}
controls.push(control);
}
result.push(controls);
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (teamView in teamsView.dataViews) {
for (view in teamView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
return result;
}
private function teamViewFactory(index:Int, value:Array<PlayerControl>):DataView<PlayerControl, SlotView> {
var result = new DataView();
result.style = "light";
result.geometry.padding = 5;
result.factory = slotViewFactory;
result.data = value;
return result;
}
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
result.tank = start.state.config.getPlayerTank(value.playerId).skin;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (teamView in teamsView.dataViews) {
for (view in teamView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.geometry.height = "100%";
result.text = value.name == "default" ? "start" : value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.geometry.height = "100%";
result.text = value.name == "default" ? "start" : value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
var controls = [];
for (item in teamsView.data) {
controls = controls.concat(item);
}
start.state.controls = controls;
switcher.change(GameFrame.ID, LOCAL(start));
}
}
}

View File

@@ -8,55 +8,53 @@ import ru.m.tankz.control.Binding;
import ru.m.tankz.control.Control;
class KeyboardMap {
private var data:Map<Int, String>;
private var data:Map<Int, String>;
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
public function new() {
this.data = new Map();
var data = Assets.getText("resources/keyboard.txt");
for (line in data.split("\n")) {
var arr = line.split("\t");
if (arr.length == 2) {
this.data.set(Std.parseInt(arr[1]), arr[0]);
}
}
}
private static var instance:KeyboardMap;
private static var instance:KeyboardMap;
public static function getName(key:Int):String {
if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
public static function getName(key:Int):String {
if (instance == null)
instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
}
}
class ViewUtil {
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
var result:Array<String> = ['${level.packId.type} #${level.id}'];
if (level.name != null) {
result.push(level.name);
}
return result.join(oneline ? " " : "\n");
public static function toLevelLabel(level:LevelConfig, oneline:Bool = false):String {
var result:Array<String> = ['${level.packId.type} #${level.id}'];
if (level.name != null) {
result.push(level.name);
}
return result.join(oneline ? " " : "\n");
}
public static function toPackLabel(packId:PackId, separator=" #"):String {
return packId.name != PackId.DEFAULT ? '${packId.type}${separator}${packId.name}' : packId.type;
}
public static function toPackLabel(packId:PackId, separator = " #"):String {
return packId.name != PackId.DEFAULT ? '${packId.type}${separator}${packId.name}' : packId.type;
}
public static function toActionLabel(action:TankAction):String {
return switch (action) {
case MOVE(d): 'MOVE_$d';
case SHOT(w): 'SHOT_$w';
case x: '$x';
}
public static function toActionLabel(action:TankAction):String {
return switch (action) {
case MOVE(d): 'MOVE_$d';
case SHOT(w): 'SHOT_$w';
case x: '$x';
}
}
public static function toBindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
public static function toBindLabel(bind:BindAction):String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
}
}

View File

@@ -9,56 +9,55 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class NetworkStateView extends HGroupView {
@:view("state") var stateView:SpriteView;
@:view("user") var userLabel:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("state") var stateView:SpriteView;
@:view("user") var userLabel:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var network:NetworkManager;
public function new():Void {
super();
network.stateSignal.connect(onConnectionChange);
}
public function new():Void {
super();
network.stateSignal.connect(onConnectionChange);
private function onConnectionChange(state:ConnectionState):Void {
visible = true;
stateView.visible = true;
userLabel.text = "";
loginButton.visible = false;
logoutButton.visible = false;
var skin:SpriteSkin = cast stateView.skin;
switch state {
case OFFLINE:
skin.background.color = "black";
stateView.visible = false;
visible = false;
case CONNECT:
skin.background.color = "yellow";
case CONNECTED:
skin.background.color = "gray";
loginButton.visible = true;
case LOGIN:
skin.background.color = "yellow";
case ONLINE(user):
skin.background.color = "green";
userLabel.text = user.name;
logoutButton.visible = true;
case ERROR(error):
skin.background.color = "red";
userLabel.text = Std.string(error).substr(0, 10);
}
stateView.toRedraw();
}
private function onConnectionChange(state:ConnectionState):Void {
visible = true;
stateView.visible = true;
userLabel.text = "";
loginButton.visible = false;
logoutButton.visible = false;
var skin:SpriteSkin = cast stateView.skin;
switch state {
case OFFLINE:
skin.background.color = "black";
stateView.visible = false;
visible = false;
case CONNECT:
skin.background.color = "yellow";
case CONNECTED:
skin.background.color = "gray";
loginButton.visible = true;
case LOGIN:
skin.background.color = "yellow";
case ONLINE(user):
skin.background.color = "green";
userLabel.text = user.name;
logoutButton.visible = true;
case ERROR(error):
skin.background.color = "red";
userLabel.text = Std.string(error).substr(0, 10);
}
stateView.toRedraw();
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function logout():Void {
network.logout();
}
}

View File

@@ -9,29 +9,28 @@ import ru.m.tankz.Type;
using ru.m.tankz.view.ViewUtil;
@:template class PackView extends VGroupView {
public var data(default, set):PackId;
public var data(default, set):PackId;
@:view var label:LabelView;
@:view var state:LabelView;
@:view var label:LabelView;
@:view var state:LabelView;
@:provide static var gameStorage:GameStorage;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
@:provide static var levelBundle:ILevelBundle;
private function set_data(value:PackId):PackId {
if (data != value) {
data = value;
label.text = data.toPackLabel("\n");
var progress = gameStorage.get(data).progress;
var total = levelBundle.get(data).data.length;
state.text = '${progress}/${total}';
}
return data;
private function set_data(value:PackId):PackId {
if (data != value) {
data = value;
label.text = data.toPackLabel("\n");
var progress = gameStorage.get(data).progress;
var total = levelBundle.get(data).data.length;
state.text = '${progress}/${total}';
}
return data;
}
public static function factory(index:Int, value:PackId):PackView {
var result = new PackView();
result.data = value;
return result;
}
public static function factory(index:Int, value:PackId):PackView {
var result = new PackView();
result.data = value;
return result;
}
}

View File

@@ -9,38 +9,38 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@:template class RecordView extends HGroupView implements IListItemView<GameRecordInfo> {
@:view var date:LabelView;
@:view var type:LabelView;
@:view var level:LabelView;
@:view var preset:LabelView;
@:view var date:LabelView;
@:view var type:LabelView;
@:view var level:LabelView;
@:view var preset:LabelView;
public var item_index(default, default):Int;
public var data(default, set):GameRecordInfo;
public var item_index(default, default):Int;
public var data(default, set):GameRecordInfo;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
data = value;
date.text = data.date.toString();
type.text = data.type;
level.text = Std.string(data.levelId);
preset.text = Std.string(data.presetId);
}
return data;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
data = value;
date.text = data.date.toString();
type.text = data.type;
level.text = Std.string(data.levelId);
preset.text = Std.string(data.presetId);
}
return data;
}
private function play():Void {
var record = recordStorage.read(data.id);
switcher.change(GameFrame.ID, RECORD(record));
}
private function play():Void {
var record = recordStorage.read(data.id);
switcher.change(GameFrame.ID, RECORD(record));
}
private function delete():Void {
recordStorage.delete(data.id);
// ToDo:
var list = cast(parent.parent.parent, ListView<Dynamic>);
list.data.splice(item_index, 1);
list.toUpdate();
}
private function delete():Void {
recordStorage.delete(data.id);
// ToDo:
var list = cast(parent.parent.parent, ListView<Dynamic>);
list.data.splice(item_index, 1);
list.toUpdate();
}
}

View File

@@ -10,39 +10,38 @@ import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("tank") public var tankView:ImageView;
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
@:view("tank") public var tankView:ImageView;
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl;
public var tank(default, set):String;
public var control(default, set):PlayerControl;
public var tank(default, set):String;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
var skin:SpriteSkin = cast slotLabel.skin;
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
}
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
var skin:SpriteSkin = cast slotLabel.skin;
skin.border.color = value.color;
skin.border.alpha = 0.8;
skin.background.color = value.color;
skin.background.alpha = 0.2;
select.selected = control.controller;
tankView.color = value.color;
return control;
private function set_tank(value:String):String {
if (tank != value) {
tank = value;
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private function set_tank(value:String):String {
if (tank != value) {
tank = value;
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
}
return tank;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
}
}

View File

@@ -6,20 +6,19 @@ import ru.m.tankz.render.RenderUtil;
import ru.m.tankz.Type.TankInfo;
class TankView extends ImageView {
public var tank(null, set):TankInfo;
public var tank(null, set):TankInfo;
public function new() {
super();
style = "icon.tank";
fillType = FillType.CONTAIN;
}
public function new() {
super();
style = "icon.tank";
fillType = FillType.CONTAIN;
}
private function set_tank(value:TankInfo):TankInfo {
if (value != null) {
color = value.color;
image = RenderUtil.tankImage(value.skin);
}
return value;
private function set_tank(value:TankInfo):TankInfo {
if (value != null) {
color = value.color;
image = RenderUtil.tankImage(value.skin);
}
return value;
}
}

View File

@@ -7,46 +7,45 @@ import ru.m.tankz.Type;
import ru.m.tankz.view.common.TankView;
@:template class PlayerView extends VGroupView {
@:view("title") public var titleView:LabelView;
@:view("tank") public var tankView:TankView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
@:view("title") public var titleView:LabelView;
@:view("tank") public var tankView:TankView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var playerId(default, default):PlayerId;
public var state(null, set):PlayerState;
public var tank(null, set):TankInfo;
public var life(null, set):Int;
public var score(null, set):Int;
public var playerId(default, default):PlayerId;
public var state(null, set):PlayerState;
public var tank(null, set):TankInfo;
public var life(null, set):Int;
public var score(null, set):Int;
private function set_state(value:PlayerState):PlayerState {
playerId = value.id;
titleView.text = value.name != null ? value.name : playerId.format();
life = value.life;
score = value.score;
tank = value.tank;
return state;
}
private function set_state(value:PlayerState):PlayerState {
playerId = value.id;
titleView.text = value.name != null ? value.name : playerId.format();
life = value.life;
score = value.score;
tank = value.tank;
return state;
}
private function set_tank(value:TankInfo):TankInfo {
tank = value;
tankView.tank = tank;
return tank;
}
private function set_tank(value:TankInfo):TankInfo {
tank = value;
tankView.tank = tank;
return tank;
}
private function set_life(value:Int):Int {
lifeLabel.text = '${value}';
return value;
}
private function set_life(value:Int):Int {
lifeLabel.text = '${value}';
return value;
}
private function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
private function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
public static function factory(index:Int, data:PlayerState):PlayerView {
var result = new PlayerView();
result.state = data;
return result;
}
public static function factory(index:Int, data:PlayerState):PlayerView {
var result = new PlayerView();
result.state = data;
return result;
}
}

View File

@@ -5,32 +5,31 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class TeamView extends DataView<PlayerState, PlayerView> {
public var teamId(default, default):TeamId;
public var state(default, set):TeamState;
public var teamId(default, default):TeamId;
public var state(default, set):TeamState;
private function new():Void {
super();
factory = PlayerView.factory;
layout.margin = 5;
geometry.width = "100%";
}
private function new():Void {
super();
factory = PlayerView.factory;
layout.margin = 5;
geometry.width = "100%";
private function set_state(value:TeamState):TeamState {
teamId = value.id;
var players = [for (player in value.players) player].filter(function(player) return player.life > 0);
if (value.life > 0) {
var teamState = new PlayerState([value.id, -1]);
teamState.life = value.life;
players.unshift(teamState);
}
data = players;
return value;
}
private function set_state(value:TeamState):TeamState {
teamId = value.id;
var players = [for (player in value.players) player].filter(function(player) return player.life > 0);
if (value.life > 0) {
var teamState = new PlayerState([value.id, -1]);
teamState.life = value.life;
players.unshift(teamState);
}
data = players;
return value;
}
public static inline function viewFactory(index:Int, data:TeamState):TeamView {
var result = new TeamView();
result.state = data;
return result;
}
public static inline function viewFactory(index:Int, data:TeamState):TeamView {
var result = new TeamView();
result.state = data;
return result;
}
}

View File

@@ -6,19 +6,19 @@ import ru.m.geom.Circle;
import ru.m.geom.Point;
class CircleActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var circle(default, null):Circle;
public var action(default, null):DeviceAction;
public var circle(default, null):Circle;
public function new(action:DeviceAction, circle:Circle) {
this.action = action;
this.circle = circle;
}
public function new(action:DeviceAction, circle:Circle) {
this.action = action;
this.circle = circle;
}
public function contain(point:Point):Bool {
return circle.contain(point);
}
public function contain(point:Point):Bool {
return circle.contain(point);
}
public function draw(graphics:Graphics):Void {
graphics.drawCircle(circle.x, circle.y, circle.radius);
}
public function draw(graphics:Graphics):Void {
graphics.drawCircle(circle.x, circle.y, circle.radius);
}
}

View File

@@ -5,38 +5,27 @@ import ru.m.geom.Direction;
import ru.m.geom.Rectangle;
class DefaultActionAreaBuilder implements IActionAreaBuilder {
public function new() {
}
public function new() {}
public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
// top
areas.push(new RectangleActionArea(
DIRECTION(Direction.TOP),
new Rectangle(padding + size, height - size * 3 - padding, size, size)
));
// left
areas.push(new RectangleActionArea(
DIRECTION(Direction.LEFT),
new Rectangle(padding, height - size * 2 - padding, size, size)
));
// bottom
areas.push(new RectangleActionArea(
DIRECTION(Direction.BOTTOM),
new Rectangle(padding + size, height - size - padding, size, size)
));
// right
areas.push(new RectangleActionArea(
DIRECTION(Direction.RIGHT),
new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
));
// button
areas.push(new RectangleActionArea(
KEY(0),
new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
));
return areas;
}
public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
// top
areas.push(new RectangleActionArea(DIRECTION(Direction.TOP),
new Rectangle(padding + size, height - size * 3 - padding, size, size)));
// left
areas.push(new RectangleActionArea(DIRECTION(Direction.LEFT),
new Rectangle(padding, height - size * 2 - padding, size, size)));
// bottom
areas.push(new RectangleActionArea(DIRECTION(Direction.BOTTOM),
new Rectangle(padding + size, height - size - padding, size, size)));
// right
areas.push(new RectangleActionArea(DIRECTION(Direction.RIGHT),
new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)));
// button
areas.push(new RectangleActionArea(KEY(0),
new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)));
return areas;
}
}

View File

@@ -6,32 +6,31 @@ import hw.view.skin.ISkin;
import ru.m.control.DeviceAction;
@:style class GamepadSkin implements ISkin<GamepadView> {
@:style(0xffffff) public var color(default, default):Null<Color>;
@:style(0x00ff00) public var activeColor(default, default):Null<Color>;
@:style(0xffffff) public var color(default, default):Null<Color>;
@:style(0x00ff00) public var activeColor(default, default):Null<Color>;
public function new(?color:Color) {
this.color = color;
}
public function new(?color:Color) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var actives = [for (item in view.activeAreas.iterator()) item];
var graphics:Graphics = view.content.graphics;
graphics.clear();
for (area in view.areas) {
switch area.action {
case KEY(code):
if (view.weapons.length < code + 1) {
continue;
}
case _:
}
var color = actives.indexOf(area) > -1 ? activeColor : color;
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
area.draw(graphics);
}
graphics.lineStyle();
graphics.endFill();
public function draw(view:GamepadView):Void {
var actives = [for (item in view.activeAreas.iterator()) item];
var graphics:Graphics = view.content.graphics;
graphics.clear();
for (area in view.areas) {
switch area.action {
case KEY(code):
if (view.weapons.length < code + 1) {
continue;
}
case _:
}
var color = actives.indexOf(area) > -1 ? activeColor : color;
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
area.draw(graphics);
}
graphics.lineStyle();
graphics.endFill();
}
}

View File

@@ -12,117 +12,116 @@ import ru.m.geom.Point;
import ru.m.tankz.config.Config;
class GamepadView extends SpriteView implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<IActionArea>;
public var activeAreas(default, null):Map<Int, IActionArea>;
public var areas(default, null):Array<IActionArea>;
public var activeAreas(default, null):Map<Int, IActionArea>;
public var weapons(default, set):Array<WeaponConfig>;
public var weapons(default, set):Array<WeaponConfig>;
private function set_weapons(value:Array<WeaponConfig>):Array<WeaponConfig> {
weapons = value;
toRedraw();
return weapons;
}
private function set_weapons(value:Array<WeaponConfig>):Array<WeaponConfig> {
weapons = value;
private var builder:IActionAreaBuilder;
private var actionLayer:Sprite;
public function new() {
super();
style = "gamepad";
type = SCREEN;
builder = new SmartActionAreaBuilder();
signal = new Signal2();
areas = [];
weapons = [];
activeAreas = new Map();
skin = new GamepadSkin();
actionLayer = new Sprite();
actionLayer.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
content.addChild(actionLayer);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(activeAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (activeAreas.exists(pointID)) {
var area = activeAreas[pointID];
if (!area.contain(point)) {
activeAreas.remove(pointID);
signal.emit(area.action, false);
toRedraw();
return weapons;
}
private var builder:IActionAreaBuilder;
private var actionLayer:Sprite;
public function new() {
super();
style = "gamepad";
type = SCREEN;
builder = new SmartActionAreaBuilder();
signal = new Signal2();
areas = [];
weapons = [];
activeAreas = new Map();
skin = new GamepadSkin();
actionLayer = new Sprite();
actionLayer.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
content.addChild(actionLayer);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(activeAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
} else {
for (area in areas) {
if (area.contain(point)) {
activeAreas[pointID] = area;
signal.emit(area.action, true);
toRedraw();
break;
}
}
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (activeAreas.exists(pointID)) {
var area = activeAreas[pointID];
if (!area.contain(point)) {
activeAreas.remove(pointID);
signal.emit(area.action, false);
toRedraw();
}
} else {
for (area in areas) {
if (area.contain(point)) {
activeAreas[pointID] = area;
signal.emit(area.action, true);
toRedraw();
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (activeAreas.exists(pointID)) {
signal.emit(activeAreas[pointID].action, false);
activeAreas.remove(pointID);
toRedraw();
}
}
private function endTouch(pointID:Int):Void {
if (activeAreas.exists(pointID)) {
signal.emit(activeAreas[pointID].action, false);
activeAreas.remove(pointID);
toRedraw();
}
}
override public function update():Void {
super.update();
areas = builder.build(width, height);
actionLayer.graphics.clear();
actionLayer.graphics.beginFill(0, 0.0);
actionLayer.graphics.drawRect(0, 0, width, height);
actionLayer.graphics.endFill();
}
override public function update():Void {
super.update();
areas = builder.build(width, height);
actionLayer.graphics.clear();
actionLayer.graphics.beginFill(0, 0.0);
actionLayer.graphics.drawRect(0, 0, width, height);
actionLayer.graphics.endFill();
}
public function dispose():Void {
actionLayer.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.removeEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage = null;
}
public function dispose():Void {
actionLayer.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
actionLayer.removeEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage = null;
}
}

View File

@@ -5,7 +5,7 @@ import ru.m.control.DeviceAction;
import ru.m.geom.Point;
interface IActionArea {
public var action(default, null):DeviceAction;
public function contain(point:Point):Bool;
public function draw(graphics:Graphics):Void;
public var action(default, null):DeviceAction;
public function contain(point:Point):Bool;
public function draw(graphics:Graphics):Void;
}

View File

@@ -1,5 +1,5 @@
package ru.m.tankz.view.gamepad;
interface IActionAreaBuilder {
public function build(width:Float, height:Float):Array<IActionArea>;
public function build(width:Float, height:Float):Array<IActionArea>;
}

View File

@@ -6,19 +6,19 @@ import ru.m.geom.Point;
import ru.m.geom.Rectangle;
class RectangleActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
}
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
}
public function contain(point:Point):Bool {
return rectangle.contain(point);
}
public function contain(point:Point):Bool {
return rectangle.contain(point);
}
public function draw(graphics:Graphics):Void {
graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
}
public function draw(graphics:Graphics):Void {
graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
}
}

View File

@@ -6,28 +6,28 @@ import ru.m.geom.Point;
import ru.m.geom.Rectangle;
class RhombusActionArea implements IActionArea {
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
public var action(default, null):DeviceAction;
public var rectangle(default, null):Rectangle;
private var center:Point;
private var distance:Float;
private var center:Point;
private var distance:Float;
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
center = rectangle.center;
distance = Math.max(rectangle.width / 2, rectangle.height / 2);
}
public function new(action:DeviceAction, rectangle:Rectangle) {
this.action = action;
this.rectangle = rectangle;
center = rectangle.center;
distance = Math.max(rectangle.width / 2, rectangle.height / 2);
}
public function contain(point:Point):Bool {
return Math.abs(point.x - center.x) + Math.abs(point.y - center.y) < distance;
}
public function contain(point:Point):Bool {
return Math.abs(point.x - center.x) + Math.abs(point.y - center.y) < distance;
}
public function draw(graphics:Graphics):Void {
graphics.moveTo(rectangle.x + rectangle.width / 2, rectangle.top);
graphics.lineTo(rectangle.right, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.bottom);
graphics.lineTo(rectangle.left, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.top);
}
public function draw(graphics:Graphics):Void {
graphics.moveTo(rectangle.x + rectangle.width / 2, rectangle.top);
graphics.lineTo(rectangle.right, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.bottom);
graphics.lineTo(rectangle.left, rectangle.y + rectangle.height / 2);
graphics.lineTo(rectangle.x + rectangle.width / 2, rectangle.top);
}
}

View File

@@ -7,43 +7,30 @@ import ru.m.geom.Direction;
import ru.m.geom.Rectangle;
class SmartActionAreaBuilder implements IActionAreaBuilder {
public function new() {
}
public function new() {}
public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 5;
var padding = Box.fromArray([size / 4, size / 3]);
// top
areas.push(new RhombusActionArea(
DIRECTION(Direction.TOP),
new Rectangle(padding.left + size * 0.5, height - size * 2 - padding.bottom, size, size )
));
// left
areas.push(new RhombusActionArea(
DIRECTION(Direction.LEFT),
new Rectangle(padding.left, height - size * 1.5 - padding.bottom, size, size)
));
// bottom
areas.push(new RhombusActionArea(
DIRECTION(Direction.BOTTOM),
new Rectangle(padding.left + size * 0.5, height - size - padding.bottom, size, size)
));
// right
areas.push(new RhombusActionArea(
DIRECTION(Direction.RIGHT),
new Rectangle(padding.left + size, height - size * 1.5 - padding.bottom, size, size)
));
// key 0
areas.push(new CircleActionArea(
KEY(0),
new Circle(width - size * 0.5 - padding.right, height - size * 0.5 - padding.bottom, size / 2)
));
// key 1
areas.push(new CircleActionArea(
KEY(1),
new Circle(width - size * 0.5 - padding.right, height - size * 1.5 - padding.bottom, size / 2)
));
return areas;
}
public function build(width:Float, height:Float):Array<IActionArea> {
var areas:Array<IActionArea> = [];
var size = Math.min(width, height) / 5;
var padding = Box.fromArray([size / 4, size / 3]);
// top
areas.push(new RhombusActionArea(DIRECTION(Direction.TOP),
new Rectangle(padding.left + size * 0.5, height - size * 2 - padding.bottom, size, size)));
// left
areas.push(new RhombusActionArea(DIRECTION(Direction.LEFT),
new Rectangle(padding.left, height - size * 1.5 - padding.bottom, size, size)));
// bottom
areas.push(new RhombusActionArea(DIRECTION(Direction.BOTTOM),
new Rectangle(padding.left + size * 0.5, height - size - padding.bottom, size, size)));
// right
areas.push(new RhombusActionArea(DIRECTION(Direction.RIGHT),
new Rectangle(padding.left + size, height - size * 1.5 - padding.bottom, size, size)));
// key 0
areas.push(new CircleActionArea(KEY(0),
new Circle(width - size * 0.5 - padding.right, height - size * 0.5 - padding.bottom, size / 2)));
// key 1
areas.push(new CircleActionArea(KEY(1),
new Circle(width - size * 0.5 - padding.right, height - size * 1.5 - padding.bottom, size / 2)));
return areas;
}
}

View File

@@ -11,39 +11,38 @@ import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends FrameView<RoomProto> {
public static inline var ID = "room";
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:DataView<RoomSlotProto, SlotItemView>;
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:DataView<RoomSlotProto, SlotItemView>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function new() {
super(ID);
}
public function new() {
super(ID);
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
switcher.change(GameFrame.ID, NETWORK(network));
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
switcher.change(GameFrame.ID, NETWORK(network));
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
override public function onShow(data:RoomProto):Void {
refresh(data);
network.roomSignal.connect(refresh);
}
override public function onShow(data:RoomProto):Void {
refresh(data);
network.roomSignal.connect(refresh);
}
override public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
override public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -9,34 +9,33 @@ import hw.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.style = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.style = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory(index:Int, value:RoomProto):RoomItemView {
var result = new RoomItemView();
result.data = value;
return result;
}
public static function factory(index:Int, value:RoomProto):RoomItemView {
var result = new RoomItemView();
result.data = value;
return result;
}
}

View File

@@ -8,44 +8,44 @@ import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends FrameView<Dynamic> {
public static inline var ID = "room_list";
public static inline var ID = "room_list";
@:view var games:DataView<RoomProto, RoomItemView>;
@:view var games:DataView<RoomProto, RoomItemView>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function new() {
super(ID);
}
override public function onShow(_:Dynamic):Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
override public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level.id);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID, room);
}
public function new() {
super(ID);
}
override public function onShow(_:Dynamic):Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
override public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level.id);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID, room);
}
}
}

View File

@@ -9,38 +9,37 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.style = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
typeView.font.color = color;
return data;
}
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.style = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
typeView.font.color = color;
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory(index:Int, value:RoomSlotProto):SlotItemView {
var result = new SlotItemView();
result.index = index;
result.data = value;
return result;
}
public static function factory(index:Int, value:RoomSlotProto):SlotItemView {
var result = new SlotItemView();
result.index = index;
result.data = value;
return result;
}
}

View File

@@ -9,66 +9,65 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelConfig;
var type:GameType;
var level:LevelConfig;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType;
private var level:LevelConfig;
private var type:GameType;
private var level:LevelConfig;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
private function submit():Void {
close({type: type, level: level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.style = "button.level";
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.style = "button.level";
result.text = Std.string(value.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -7,32 +7,34 @@ import hw.view.text.TextView;
import ru.m.tankz.network.NetworkManager;
@:singleton @:template class LoginPopup extends PopupView<User> {
@:view var username:InputView;
@:view var password:InputView;
@:view var error:TextView;
@:view var username:InputView;
@:view var password:InputView;
@:view var error:TextView;
@:provide static var network:NetworkManager;
@:provide static var network:NetworkManager;
override private function onShow():Void {
super.onShow();
network.stateSignal.connect(onStateChange);
}
override private function onShow():Void {
super.onShow();
network.stateSignal.connect(onStateChange);
override private function onClose():Void {
super.onClose();
network.stateSignal.disconnect(onStateChange);
}
private function onStateChange(state:ConnectionState):Void {
switch state {
case ONLINE(user):
close(user);
case ERROR(error):
this.error.text = LoggerUtil.printError(error);
case _:
this.error.text = null;
}
}
override private function onClose():Void {
super.onClose();
network.stateSignal.disconnect(onStateChange);
}
private function onStateChange(state:ConnectionState):Void {
switch state {
case ONLINE(user): close(user);
case ERROR(error): this.error.text = LoggerUtil.printError(error);
case _: this.error.text = null;
}
}
private function submit():Void {
network.login(username.text);
}
private function submit():Void {
network.login(username.text);
}
}

View File

@@ -3,10 +3,8 @@ package ru.m.tankz.view.popup;
import hw.view.popup.PopupView;
enum Action {
RESUME;
EXIT;
RESUME;
EXIT;
}
@:singleton @:template class PausePopup extends PopupView<Action> {
}
@:singleton @:template class PausePopup extends PopupView<Action> {}

View File

@@ -7,33 +7,32 @@ import ru.m.tankz.render.RenderUtil;
import ru.m.tankz.view.common.TankView;
@:template class FragView extends HGroupView {
@:view("tank") var tankView:TankView;
@:view("title") var titleView:LabelView;
@:view("score") var scoreView:LabelView;
@:view("tank") var tankView:TankView;
@:view("title") var titleView:LabelView;
@:view("score") var scoreView:LabelView;
public var data(default, set):Frag;
public var data(default, set):Frag;
private function set_data(value:Frag):Frag {
data = value;
titleView.text = data.playerId.format();
scoreView.text = data.score.format();
switch data.target {
case TANK(tank):
tankView.tank = tank;
case EAGLE(color):
tankView.image = RenderUtil.eagleImage();
tankView.color = color;
case BONUS(type):
tankView.image = RenderUtil.bonusImage(type);
titleView.text = type;
}
return data;
private function set_data(value:Frag):Frag {
data = value;
titleView.text = data.playerId.format();
scoreView.text = data.score.format();
switch data.target {
case TANK(tank):
tankView.tank = tank;
case EAGLE(color):
tankView.image = RenderUtil.eagleImage();
tankView.color = color;
case BONUS(type):
tankView.image = RenderUtil.bonusImage(type);
titleView.text = type;
}
return data;
}
public static function factory(index:Int, data:Frag):FragView {
var result = new FragView();
result.data = data;
return result;
}
public static function factory(index:Int, data:Frag):FragView {
var result = new FragView();
result.data = data;
return result;
}
}

View File

@@ -8,39 +8,38 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.view.common.TankView;
@:template class ResultPlayerView extends VGroupView {
@:view("player") var playerView:HGroupView;
@:view("tank") var tankView:TankView;
@:view("title") var titleView:LabelView;
@:view("score") var scoreView:LabelView;
@:view("frags") var fragsView:DataView<Frag, FragView>;
@:view("player") var playerView:HGroupView;
@:view("tank") var tankView:TankView;
@:view("title") var titleView:LabelView;
@:view("score") var scoreView:LabelView;
@:view("frags") var fragsView:DataView<Frag, FragView>;
public var data(default, set):PlayerState;
public var winner(default, set):Bool;
public var data(default, set):PlayerState;
public var winner(default, set):Bool;
private function set_data(value:PlayerState):PlayerState {
data = value;
titleView.text = data.name != null ? '${data.id.format()} * ${data.name}' : data.id.format();
var additionalScore = Lambda.fold(data.frags, function(frag:Frag, score:Int) return score + frag.score, 0);
scoreView.text = '${data.score}$ (+${additionalScore}$)';
tankView.color = value.color;
var frags = data.frags.slice(0);
frags.reverse();
fragsView.data = frags;
tankView.tank = value.tank;
return data;
}
private function set_data(value:PlayerState):PlayerState {
data = value;
titleView.text = data.name != null ? '${data.id.format()} * ${data.name}' : data.id.format();
var additionalScore = Lambda.fold(data.frags, function(frag:Frag, score:Int) return score + frag.score, 0);
scoreView.text = '${data.score}$ (+${additionalScore}$)';
tankView.color = value.color;
var frags = data.frags.slice(0);
frags.reverse();
fragsView.data = frags;
tankView.tank = value.tank;
return data;
}
private function set_winner(value:Bool):Bool {
winner = value;
style = winner ? "result.winner" : "result.loser";
playerView.style = winner ? "player.winner" : "player.loser";
return winner;
}
private function set_winner(value:Bool):Bool {
winner = value;
style = winner ? "result.winner" : "result.loser";
playerView.style = winner ? "player.winner" : "player.loser";
return winner;
}
public static function factory(index:Int, data:PlayerState):ResultPlayerView {
var result = new ResultPlayerView();
result.data = data;
return result;
}
public static function factory(index:Int, data:PlayerState):ResultPlayerView {
var result = new ResultPlayerView();
result.data = data;
return result;
}
}

View File

@@ -9,32 +9,31 @@ import ru.m.tankz.control.Control;
using ru.m.tankz.view.ViewUtil;
typedef ActionItem = {
var action:TankAction;
var bind:BindAction;
var action:TankAction;
var bind:BindAction;
}
@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
public var item_index(default, default):Int;
public var data(default, set):ActionItem;
public var edit(default, set):Bool;
public var edit(default, set):Bool;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
@:view var action(default, null):LabelView;
@:view var key(default, null):LabelView;
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = data.action.toActionLabel();
key.text = data.bind.toBindLabel();
return data;
}
private function set_data(value:ActionItem):ActionItem {
data = value;
action.text = data.action.toActionLabel();
key.text = data.bind.toBindLabel();
return data;
}
private function set_edit(value:Bool):Bool {
if (edit != value) {
edit = value;
action.style = key.style = edit ? "text.box.active" : "text.box";
}
return edit;
private function set_edit(value:Bool):Bool {
if (edit != value) {
edit = value;
action.style = key.style = edit ? "text.box.active" : "text.box";
}
return edit;
}
}

View File

@@ -14,127 +14,125 @@ import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.settings.ActionView;
class BindEditor {
private var editViews:Array<ActionView>;
private var editViews:Array<ActionView>;
@:provide static var bus:IControlBus;
@:provide static var bus:IControlBus;
private var def:Deferred<Bool>;
private var def:Deferred<Bool>;
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
}
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
}
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
}
public static var i(get, null):BindEditor;
public static var i(get, null):BindEditor;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
}
}
@:template class SettingsEditor extends VGroupView {
public var controlIndex(default, set):Int;
public var controlIndex(default, set): Int;
@:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
@:provide static var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private function refresh():Void {
label.text = 'Player ${controlIndex + 1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
}
private function refresh():Void {
label.text = 'Player ${controlIndex+1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
private function set_controlIndex(value:Int):Int {
this.controlIndex = value;
refresh();
return this.controlIndex;
}
private function viewFactory(index:Int, value:ActionItem) {
var view = new ActionView();
view.item_index = index;
view.data = value;
return view;
}
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
BindEditor.i.push([view]).then(function(_) save());
}
private function screen():Void {
list.data = bindingToArray(SettingsStorage.buildDeviceBinding(SCREEN));
list.toUpdate();
save();
}
private function change():Void {
BindEditor.i.push(list.dataViews).then(function(_) save());
}
private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
list.toUpdate();
save();
}
private function default_():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
list.toUpdate();
save();
}
private function save():Void {
storage.saveBinding(controlIndex, arrayToBinding(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private function set_controlIndex(value: Int): Int {
this.controlIndex = value;
refresh();
return this.controlIndex;
}
private function viewFactory(index:Int, value:ActionItem) {
var view = new ActionView();
view.item_index = index;
view.data = value;
return view;
}
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
BindEditor.i.push([view]).then(function(_) save());
}
private function screen():Void {
list.data = bindingToArray(SettingsStorage.buildDeviceBinding(SCREEN));
list.toUpdate();
save();
}
private function change():Void {
BindEditor.i.push(list.dataViews).then(function(_) save());
}
private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
list.toUpdate();
save();
}
private function default_():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
list.toUpdate();
save();
}
private function save():Void {
storage.saveBinding(controlIndex, arrayToBinding(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
}
}

View File

@@ -8,79 +8,76 @@ import ru.m.Device;
import ru.m.update.Version;
@:enum abstract PackageType(String) from String to String {
var APK = "apk";
var DEB = "deb";
var EXE = "exe";
var ARCHIVE = "archive";
var APK = "apk";
var DEB = "deb";
var EXE = "exe";
var ARCHIVE = "archive";
}
typedef PackageInfo = {
var platform:Platform;
var type:PackageType;
var path:String;
var filename:String;
var url:String;
var version:String;
var platform:Platform;
var type:PackageType;
var path:String;
var filename:String;
var url:String;
var version:String;
}
typedef PackagesBundle = {
var name:String;
var version:String;
var packages:Array<PackageInfo>;
var name:String;
var version:String;
var packages:Array<PackageInfo>;
}
class Updater {
private static inline var TAG = "Update";
private static inline var TAG = "Update";
public var type(get, null):PackageType;
public var bundle(default, null):PackagesBundle;
public var type(get, null):PackageType;
public var bundle(default, null):PackagesBundle;
private var url:String;
private var version:Version;
private var url:String;
private var version:Version;
public function new(version:String, url:String) {
this.url = url;
this.version = version;
}
public function new(version:String, url:String) {
this.url = url;
this.version = version;
private function get_type():PackageType {
return switch Device.platform {
case ANDROID: APK;
case LINUX: DEB;
case WINDOWS: EXE;
case _: null;
}
}
private function get_type():PackageType {
return switch Device.platform {
case ANDROID: APK;
case LINUX: DEB;
case WINDOWS: EXE;
case _: null;
private function resolveBundle():Promise<PackagesBundle> {
return bundle != null ? Promise.promise(bundle) : new JsonLoader().GET(url).then(function(bundle) {
this.bundle = bundle;
return this.bundle;
});
}
public function check():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle):Bool {
this.bundle = bundle;
return Lambda.exists(bundle.packages,
function(item) return (item.platform == Device.platform && item.type == type
&& version < Version.fromString(item.version)));
});
}
public function download():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle) {
for (item in bundle.packages) {
if (item.platform == Device.platform && item.type == type) {
L.i(TAG, 'download: ${item.url}');
Lib.getURL(new URLRequest(item.url));
return true;
}
}
private function resolveBundle():Promise<PackagesBundle> {
return bundle != null ? Promise.promise(bundle) : new JsonLoader().GET(url).then(function(bundle) {
this.bundle = bundle;
return this.bundle;
});
}
public function check():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle):Bool {
this.bundle = bundle;
return Lambda.exists(bundle.packages, function(item) return (
item.platform == Device.platform &&
item.type == type &&
version < Version.fromString(item.version)
));
});
}
public function download():Promise<Bool> {
return resolveBundle().then(function(bundle:PackagesBundle) {
for (item in bundle.packages) {
if (item.platform == Device.platform && item.type == type) {
L.i(TAG, 'download: ${item.url}');
Lib.getURL(new URLRequest(item.url));
return true;
}
}
return false;
});
}
}
return false;
});
}
}

View File

@@ -1,52 +1,46 @@
package ru.m.update;
abstract Version(Array<Int>) {
public function new(mayor:Int, minor:Int, patch:Int, snapshot:Bool = false) {
this = [mayor, minor, patch, snapshot ? -1 : 0,];
}
public function new(mayor:Int, minor:Int, patch:Int, snapshot:Bool = false) {
this = [
mayor,
minor,
patch,
snapshot ? -1 : 0,
];
@:arrayAccess public inline function get(key:Int)
return this[key];
public function compare(other:Version):Int {
if (other == null) {
return 1;
}
@:arrayAccess public inline function get(key:Int) return this[key];
public function compare(other:Version):Int {
if (other == null) {
return 1;
}
for (i in 0...4) {
var d = this[i] - other[i];
if (d != 0) {
return d;
}
}
return 0;
for (i in 0...4) {
var d = this[i] - other[i];
if (d != 0) {
return d;
}
}
return 0;
}
@:op(A > B) static function gt(a:Version, b:Version):Bool return a.compare(b) > 0;
@:op(A > B) static function gt(a:Version, b:Version):Bool
return a.compare(b) > 0;
@:op(A == B) static function eq(a:Version, b:Version):Bool return a.compare(b) == 0;
@:op(A == B) static function eq(a:Version, b:Version):Bool
return a.compare(b) == 0;
@:op(A < B) static function lt(a:Version, b:Version):Bool return a.compare(b) < 0;
@:op(A < B) static function lt(a:Version, b:Version):Bool
return a.compare(b) < 0;
@:from public static function fromString(value:String):Version {
var r = ~/(\d+)\.(\d+)\.(\d+)(-SNAPSHOT)?/;
return if (r.match(value)) {
new Version(
Std.parseInt(r.matched(1)),
Std.parseInt(r.matched(2)),
Std.parseInt(r.matched(3)),
r.matched(4) != null
);
} else {
new Version(0, 0, 0);
}
@:from public static function fromString(value:String):Version {
var r = ~/(\d+)\.(\d+)\.(\d+)(-SNAPSHOT)?/;
return if (r.match(value)) {
new Version(Std.parseInt(r.matched(1)), Std.parseInt(r.matched(2)), Std.parseInt(r.matched(3)),
r.matched(4) != null);
} else {
new Version(0, 0, 0);
}
}
@:to public function toString():String {
return '${this[0]}.${this[1]}.${this[2]}${this[3] < 0 ? "-SNAPSHOT" : ""}';
}
@:to public function toString():String {
return '${this[0]}.${this[1]}.${this[2]}${this[3] < 0 ? "-SNAPSHOT" : ""}';
}
}

View File

@@ -4,46 +4,43 @@ import haxe.io.Bytes;
import haxe.crypto.BaseCode;
class Base64 {
private inline static var BASE64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
private static var codec:BaseCode;
private inline static var BASE64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
private static var codec:BaseCode;
public function new() {
public function new() {}
static function getCodec():BaseCode {
if (codec == null) {
var bytes = Bytes.ofString(BASE64);
codec = new BaseCode(bytes);
}
return codec;
}
static function getCodec():BaseCode {
if (codec == null) {
var bytes = Bytes.ofString(BASE64);
codec = new BaseCode(bytes);
}
return codec;
}
public static function encodeBase64(content:haxe.io.Bytes):String {
var suffix = switch (content.length % 3){
case 2: "=";
case 1: "==";
default: "";
};
var bytes = getCodec().encodeBytes(content);
return bytes.toString() + suffix;
}
private static function removeNullbits(s:String):String {
var len = s.length;
while (len > 0 && s.charAt(len - 1) == "=") {
len--;
if (len <= 0) {
return "";
}
}
return s.substr(0, len);
}
public static function decodeBase64(content:String):Bytes {
var bytes:Bytes = Bytes.ofString(removeNullbits(content));
return getCodec().decodeBytes(bytes);
public static function encodeBase64(content:haxe.io.Bytes):String {
var suffix = switch (content.length % 3) {
case 2: "=";
case 1: "==";
default: "";
};
var bytes = getCodec().encodeBytes(content);
return bytes.toString() + suffix;
}
private static function removeNullbits(s:String):String {
var len = s.length;
while (len > 0 && s.charAt(len - 1) == "=") {
len--;
if (len <= 0) {
return "";
}
}
return s.substr(0, len);
}
public static function decodeBase64(content:String):Bytes {
var bytes:Bytes = Bytes.ofString(removeNullbits(content));
return getCodec().decodeBytes(bytes);
}
}

View File

@@ -1,60 +1,55 @@
package ru.m;
#if neko
import haxe.Log;
import haxe.PosInfos;
import neko.vm.Thread;
class Timer {
private var sleep:Float;
private var stopped:Bool;
private var sleep:Float;
private var stopped:Bool;
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(hw.log.BaseLogger.LoggerUtil.printError(error));
}
}
});
}
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(hw.log.BaseLogger.LoggerUtil.printError(error));
}
}
});
}
public function stop() {
stopped = true;
}
public function stop() {
stopped = true;
}
public dynamic function run() {}
public dynamic function run() {}
public static function delay(f:Void->Void, time_ms:Int) {
var t = new Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
public static function delay(f:Void -> Void, time_ms:Int) {
var t = new Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
public static function measure<T>(f:Void->T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
public static function measure<T>(f:Void -> T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
public static inline function stamp():Float {
return Sys.time();
}
public static inline function stamp():Float {
return Sys.time();
}
}
#else
typedef Timer = haxe.Timer;
#end

View File

@@ -1,6 +1,6 @@
package ru.m;
typedef User = {
var uuid:String;
var name:String;
var uuid:String;
var name:String;
}

View File

@@ -8,45 +8,45 @@ import protohx.Message;
import ru.m.connect.IConnection;
class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
public var receiveHandler(default, null):Signal<I>;
public var connected(default, null):Bool;
public var queue(default, null):PacketQueue<I>;
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
public var receiveHandler(default, null):Signal<I>;
public var connected(default, null):Bool;
public var queue(default, null):PacketQueue<I>;
private var connectDeferred:Deferred<IConnection<O, I>>;
private var connectDeferred:Deferred<IConnection<O, I>>;
public function new(inputFactory:Class<I>) {
queue = new PacketQueue<I>(inputFactory);
handler = new Signal<ConnectionEvent>();
sendHandler = new Signal<O>();
receiveHandler = new Signal<I>();
public function new(inputFactory:Class<I>) {
queue = new PacketQueue<I>(inputFactory);
handler = new Signal<ConnectionEvent>();
sendHandler = new Signal<O>();
receiveHandler = new Signal<I>();
}
public function connect():Promise<IConnection<O, I>> {
throw "Not implemented";
}
public function disconnect():Void {
throw "Not implemented";
}
public function pushData(bytes:Bytes):Void {
#if proto_debug L.d('Proto', 'pushData: ${bytes.length}'); #end
queue.addBytes(bytes);
while (queue.hasMsg()) {
var packet:I = queue.popMsg();
receive(packet);
}
}
public function connect():Promise<IConnection<O, I>> {
throw "Not implemented";
}
public function send(packet:O):Void {
#if proto_debug L.d('Proto', 'send: ${packet}'); #end
sendHandler.emit(packet);
}
public function disconnect():Void {
throw "Not implemented";
}
public function pushData(bytes:Bytes):Void {
#if proto_debug L.d('Proto', 'pushData: ${bytes.length}'); #end
queue.addBytes(bytes);
while (queue.hasMsg()) {
var packet:I = queue.popMsg();
receive(packet);
}
}
public function send(packet:O):Void {
#if proto_debug L.d('Proto', 'send: ${packet}'); #end
sendHandler.emit(packet);
}
public function receive(packet:I):Void {
#if proto_debug L.d('Proto', 'receive: ${packet}'); #end
receiveHandler.emit(packet);
}
public function receive(packet:I):Void {
#if proto_debug L.d('Proto', 'receive: ${packet}'); #end
receiveHandler.emit(packet);
}
}

View File

@@ -6,19 +6,19 @@ import promhx.Promise;
import protohx.Message;
enum ConnectionEvent {
CONNECTED;
DISCONNECTED;
ERROR(error:Dynamic);
CONNECTED;
DISCONNECTED;
ERROR(error:Dynamic);
}
interface IConnection<O:Message, I:Message> {
public var connected(default, null):Bool;
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
public var receiveHandler(default, null):Signal<I>;
public var connected(default, null):Bool;
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
public var receiveHandler(default, null):Signal<I>;
public function connect():Promise<IConnection<O, I>>;
public function disconnect():Void;
public function send(packet:O):Void;
public function pushData(bytes:Bytes):Void;
public function connect():Promise<IConnection<O, I>>;
public function disconnect():Void;
public function send(packet:O):Void;
public function pushData(bytes:Bytes):Void;
}

View File

@@ -7,65 +7,64 @@ import haxe.io.BytesInput;
import protohx.Message;
class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>;
public var packetClass(default, null):Class<P>;
private var buffer:BytesBuffer;
private var msgs:List<P>;
private var buffer:BytesBuffer;
private var msgs:List<P>;
public function new(packetClass:Class<P>) {
this.packetClass = packetClass;
msgs = new List<P>();
buffer = new BytesBuffer();
}
public function new(packetClass:Class<P>) {
this.packetClass = packetClass;
msgs = new List<P>();
buffer = new BytesBuffer();
}
public inline function hasMsg():Bool {
return !msgs.isEmpty();
}
public inline function hasMsg():Bool {
return !msgs.isEmpty();
}
public inline function popMsg():P {
return msgs.pop();
}
public inline function popMsg():P {
return msgs.pop();
}
public inline function addMsg(msg:P):Void {
msgs.add(msg);
}
public inline function addMsg(msg:P):Void {
msgs.add(msg);
}
private function readPackage():Null<P> {
var bytes = buffer.getBytes();
var input = new BytesInput(bytes);
input.bigEndian = false;
if (input.length > 1) {
var packetSize = input.readUInt16();
if (input.length >= packetSize + 2) {
var packet:P = Type.createInstance(packetClass, []);
try {
packet.mergeFrom(input.read(packetSize));
buffer = new BytesBuffer();
buffer.add(input.read(input.length - (packetSize + 2)));
return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
}
private function readPackage():Null<P> {
var bytes = buffer.getBytes();
var input = new BytesInput(bytes);
input.bigEndian = false;
if (input.length > 1) {
var packetSize = input.readUInt16();
if (input.length >= packetSize + 2) {
var packet:P = Type.createInstance(packetClass, []);
try {
packet.mergeFrom(input.read(packetSize));
buffer = new BytesBuffer();
buffer.add(input.read(input.length - (packetSize + 2)));
return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
buffer = new BytesBuffer();
buffer.add(bytes);
return null;
}
}
buffer = new BytesBuffer();
buffer.add(bytes);
return null;
}
public function addBytes(bytes:Bytes):Void {
buffer.add(bytes);
var packet = readPackage();
while (packet != null) {
msgs.add(packet);
packet = readPackage();
}
public function addBytes(bytes:Bytes):Void {
buffer.add(bytes);
var packet = readPackage();
while (packet != null) {
msgs.add(packet);
packet = readPackage();
}
}
public function clean():Void {
buffer = new BytesBuffer();
}
public function clean():Void {
buffer = new BytesBuffer();
}
}

View File

@@ -5,16 +5,15 @@ import haxe.io.BytesOutput;
import protohx.Message;
class PacketUtil {
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
var packet:P = Type.createInstance(factory, []);
packet.mergeFrom(bytes);
return packet;
}
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
var packet:P = Type.createInstance(factory, []);
packet.mergeFrom(bytes);
return packet;
}
public static function toBytes<P:Message>(packet:P):Bytes {
var out = new BytesOutput();
packet.writeTo(out);
return out.getBytes();
}
public static function toBytes<P:Message>(packet:P):Bytes {
var out = new BytesOutput();
packet.writeTo(out);
return out.getBytes();
}
}

View File

@@ -3,23 +3,21 @@ package ru.m.connect;
import haxe.io.BytesOutput;
import protohx.Message;
class WebSocketTools {
public static function packet2string(packet:Message):String {
var b = new BytesOutput();
packet.writeTo(b);
var data = b.getBytes();
var res = new BytesOutput();
// res.writeUInt16(data.length);
res.write(data);
return Base64.encodeBase64(res.getBytes());
}
public static function packet2string(packet:Message):String {
var b = new BytesOutput();
packet.writeTo(b);
var data = b.getBytes();
var res = new BytesOutput();
//res.writeUInt16(data.length);
res.write(data);
return Base64.encodeBase64(res.getBytes());
}
public static function string2packet<P:Message>(data:String, packetClass:Class<P>):P {
var bytes = Base64.decodeBase64(data);
var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(bytes);
return packet;
}
public static function string2packet<P:Message>(data:String, packetClass:Class<P>):P {
var bytes = Base64.decodeBase64(data);
var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(bytes);
return packet;
}
}

View File

@@ -10,67 +10,66 @@ import sys.net.Host;
import sys.net.Socket;
class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var host:String;
private var port:Int;
private var socket:Socket;
private var reader:Thread;
private var host:String;
private var port:Int;
private var socket:Socket;
private var reader:Thread;
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
socket = new Socket();
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
}
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
socket = new Socket();
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
override public function connect():Promise<IConnection<O, I>> {
connectDeferred = new Deferred();
try {
if (connected) {
connectDeferred.resolve(this);
} else {
socket.connect(new Host(host), port);
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
}
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();
}
override public function connect():Promise<IConnection<O, I>> {
connectDeferred = new Deferred();
try {
if (connected) {
connectDeferred.resolve(this);
} else {
socket.connect(new Host(host), port);
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
}
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
connected = false;
handler.emit(DISCONNECTED);
}
override public function disconnect():Void {
socket.close();
connected = false;
handler.emit(DISCONNECTED);
private function _read():Void {
try {
while (connected) {
socket.waitForRead();
var size = socket.input.readUInt16();
var data = socket.input.read(size);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receiveHandler.emit(packet);
}
} catch (error:Dynamic) {
handler.emit(ERROR(error));
}
}
private function _read():Void {
try {
while (connected) {
socket.waitForRead();
var size = socket.input.readUInt16();
var data = socket.input.read(size);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receiveHandler.emit(packet);
}
} catch (error:Dynamic) {
handler.emit(ERROR(error));
}
}
private function _send(packet:O):Void {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
}
private function _send(packet:O):Void {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
}
}

Some files were not shown because too many files have changed in this diff Show More