Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79039ae79e | |||
| 1ae84cf5a8 | |||
| 032fa0c0ad | |||
| 1f8b43ba5d | |||
| 4fc0ae103e | |||
| bd86412d83 | |||
| 592e59e01f | |||
| 05b6fe4a56 | |||
| f68e5d160f | |||
| d279d52b09 |
29
WORK.md
@@ -10,7 +10,7 @@
|
||||
|
||||
* ui
|
||||
* auth frame 0%
|
||||
* select game frame 30% (classic 1/2 player, dota singe/coop/vs)
|
||||
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
|
||||
* select level frame 10%
|
||||
* game frame 50%
|
||||
|
||||
@@ -21,21 +21,29 @@
|
||||
* bullets 100%
|
||||
* boxes 100%
|
||||
* map changes 100%
|
||||
* bonuses 0%
|
||||
* bonuses 100%
|
||||
* eagle 100%
|
||||
|
||||
* game
|
||||
* classic
|
||||
* state 50%
|
||||
* bot 50%
|
||||
* player: 50%
|
||||
* human 100%
|
||||
* dota
|
||||
* state 50%
|
||||
* bot 10%
|
||||
* player 0%
|
||||
* human 100%
|
||||
|
||||
* bonus
|
||||
* star 50%
|
||||
* grenade 0%
|
||||
* helm 0%
|
||||
* clock 0%
|
||||
* shovel 0%
|
||||
|
||||
* state
|
||||
* score 0%
|
||||
* human tank 0%
|
||||
* save/load 0%
|
||||
* export/import 0%
|
||||
|
||||
@@ -47,16 +55,19 @@
|
||||
* animations
|
||||
* tank spawn 0%
|
||||
* tank move 100%
|
||||
* map water 0%
|
||||
* map water 100%
|
||||
* bullet boom 90%
|
||||
* tank boom 90%
|
||||
* bonuses 0%
|
||||
* bonuses 100%
|
||||
* html5 50%
|
||||
|
||||
* proto
|
||||
...
|
||||
|
||||
* editor
|
||||
* open 0%
|
||||
* edit 0%
|
||||
* save 0%
|
||||
* level
|
||||
* open 100%
|
||||
* edit 50%
|
||||
* save 100%
|
||||
* tank
|
||||
* color 10%
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "tankz",
|
||||
"version": "0.6.0",
|
||||
"version": "0.6.2",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"ansi-colors": "^1.0.1",
|
||||
@@ -37,6 +37,7 @@
|
||||
"protohx": "0.4.6",
|
||||
"yaml": "1.3.0",
|
||||
"haxework": "git@bitbucket.org:shmyga/haxework.git",
|
||||
"orm": "2.1.0"
|
||||
"orm": "2.1.0",
|
||||
"yield": "1.1.2"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<haxelib name="protohx" version="0.4.6"/>
|
||||
<haxelib name="haxework" version="git"/>
|
||||
<haxelib name="yaml" version="1.3.0"/>
|
||||
<haxelib name="yield" version="1.1.2"/>
|
||||
<window fps="30"/>
|
||||
<window width="1024" height="768" unless="html5"/>
|
||||
<haxeflag name="-D" value="swf-gpu"/>
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"pWidth": 100, "pHeight": 100,
|
||||
"views": [
|
||||
{
|
||||
"id": "state", "@type": "haxework.gui.LabelView", "@style": "label",
|
||||
"pWidth": 100, "height": 20
|
||||
},
|
||||
{
|
||||
"id": "render", "@type": "ru.m.tankz.render.Render",
|
||||
"contentSize": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
{
|
||||
"pWidth": 100, "pHeight": 100,
|
||||
"views": [
|
||||
{
|
||||
"id":"levels", "@type":"haxework.gui.list.VListView<Int>",
|
||||
"factory": "@class:ru.m.tankz.view.frames.list.LevelView",
|
||||
"pWidth":100,
|
||||
"pHeight":100,
|
||||
"paddings":10,
|
||||
"scroll":{
|
||||
"@type":"haxework.gui.list.VScrollView",
|
||||
"width":10, "pHeight":100,
|
||||
"skin":{"@type":"haxework.gui.list.VScrollSkin"}
|
||||
},
|
||||
"skin": {
|
||||
"@type": "haxework.gui.skin.ColorSkin",
|
||||
"color": "0x000000", "alpha": 0.0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
{
|
||||
"pWidth": 100, "pHeight": 100,
|
||||
"views": [
|
||||
{
|
||||
"@type": "haxework.gui.ImageView",
|
||||
"image": "@asset:image:resources/images/logo/logo.png",
|
||||
"contentSize": true, "bottomMargin": 15
|
||||
},
|
||||
{
|
||||
"@type": "haxework.gui.LabelView", "@style": "label",
|
||||
"fontSize": 20, "topMargin": 15,
|
||||
"contentSize": true,
|
||||
"text": "Classic"
|
||||
},
|
||||
{
|
||||
"id": "classic_1p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "1 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "classic_2p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"@type": "haxework.gui.LabelView", "@style": "label",
|
||||
"fontSize": 20, "topMargin": 15,
|
||||
"contentSize": true,
|
||||
"text": "DotA"
|
||||
},
|
||||
{
|
||||
"id": "dota_1p",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "1 Player",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "dota_2p_coop",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 COOP",
|
||||
"@style": "button"
|
||||
},
|
||||
{
|
||||
"id": "dota_2p_vs",
|
||||
"@type": "haxework.gui.ButtonView",
|
||||
"text": "2 VS",
|
||||
"@style": "button"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
{
|
||||
"@type": "haxework.gui.VGroupView",
|
||||
"pWidth": 100, "pHeight": 100,
|
||||
"views": [
|
||||
{
|
||||
"id": "switcher", "@type": "haxework.gui.frame.FrameSwitcher",
|
||||
"pWidth": 100, "pHeight": 100,
|
||||
"skin": {
|
||||
"@type": "haxework.gui.skin.BitmapSkin",
|
||||
"image": "@asset:image:resources/images/background.png",
|
||||
"fillType": "REPEAT"
|
||||
},
|
||||
"views": [
|
||||
{
|
||||
"id": "start",
|
||||
"@type": "ru.m.tankz.view.frames.StartFrame"
|
||||
},
|
||||
{
|
||||
"id": "level",
|
||||
"@type": "ru.m.tankz.view.frames.LevelFrame"
|
||||
},
|
||||
{
|
||||
"id": "game",
|
||||
"@type": "ru.m.tankz.view.frames.GameFrame"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"@type": "haxework.gui.LabelView",
|
||||
"inLayout": false,
|
||||
"contentSize": true,
|
||||
"vAlign": "BOTTOM",
|
||||
"hAlign": "RIGHT",
|
||||
"text": "@res:text:version",
|
||||
"@style": "label"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"level": {
|
||||
"width": 440, "height": 44,
|
||||
"margins": 5,
|
||||
"views": [
|
||||
{
|
||||
"id": "label",
|
||||
"@type": "haxework.gui.LabelView",
|
||||
"pWidth": 100, "pHeight": 100, "text": "",
|
||||
"@style": "label"
|
||||
}
|
||||
],
|
||||
"skin": {
|
||||
"@type": "haxework.gui.skin.ColorSkin",
|
||||
"color": "0x000000", "alpha": 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
{
|
||||
"button": {
|
||||
"width":250, "height":60,
|
||||
"skin": {
|
||||
"@type": "haxework.gui.skin.ButtonBitmapSkin",
|
||||
"upImage": "@asset:image:resources/images/control/button_normal.png",
|
||||
"downImage": "@asset:image:resources/images/control/button_down.png",
|
||||
"overImage": "@asset:image:resources/images/control/button_over.png",
|
||||
"fillType": "NINEPATH"
|
||||
},
|
||||
"fontFamily":"@res:text:font", "fontEmbed":true, "fontColor":"0xE7E0BB", "fontSize":20
|
||||
},
|
||||
|
||||
"label": {
|
||||
"fontColor": "0xffffff",
|
||||
"fontEmbed": false,
|
||||
"fontFamily": "@res:text:fontName",
|
||||
"fontSize": 16,
|
||||
"shadowColor": "0x000000"
|
||||
},
|
||||
|
||||
"input": {
|
||||
"fontColor": "0xffffff",
|
||||
"fontEmbed": false,
|
||||
"fontFamily": "@res:text:fontName",
|
||||
"fontSize": 16,
|
||||
"shadowColor": "0x000000",
|
||||
"skin": {
|
||||
"@type": "haxework.gui.skin.ColorSkin",
|
||||
"color": "0x000000"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,8 +26,6 @@ class Animate extends Bitmap {
|
||||
}
|
||||
}
|
||||
|
||||
private static var a = new BitmapData(1, 1);
|
||||
|
||||
public var playing(default, set):Bool;
|
||||
public var frames(default, set):Array<BitmapData>;
|
||||
private var index:Int;
|
||||
|
||||
@@ -1,34 +1,37 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.text.Font;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.Root;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.resources.Resources;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.frame.StartFrame;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import ru.m.tankz.game.Game;
|
||||
import flash.ui.Keyboard;
|
||||
import flash.events.KeyboardEvent;
|
||||
import flash.text.Font;
|
||||
import ru.m.tankz.view.frames.StartFrame;
|
||||
import haxework.log.SocketLogger;
|
||||
import haxework.resources.Resources;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.ButtonView;
|
||||
import ru.m.tankz.PacketBuilder;
|
||||
import haxework.log.JSLogger;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.gui.frame.FrameSwitcher;
|
||||
import haxework.gui.Root;
|
||||
import openfl.Assets;
|
||||
import ru.m.connect.IConnection;
|
||||
import haxework.log.TraceLogger;
|
||||
#if flash import haxework.log.JSLogger; #end
|
||||
#if debug import haxework.log.SocketLogger; #end
|
||||
|
||||
@:template("layout/main.json", "layout/styles.json")
|
||||
class MainView extends VGroupView implements ViewBuilder {}
|
||||
|
||||
interface ClientViewLayout {
|
||||
var switcher(default, null):IFrameSwitcher;
|
||||
}
|
||||
|
||||
@:template('ru/m/tankz/Client.yaml', 'ru/m/tankz/Style.yaml')
|
||||
class ClientView extends VGroupView implements ClientViewLayout implements ViewBuilder {}
|
||||
|
||||
class Client implements IConnectionHandler {
|
||||
|
||||
private static inline var TAG = "Tankz";
|
||||
private static inline var TAG = 'Tankz';
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
@@ -39,31 +42,31 @@ class Client implements IConnectionHandler {
|
||||
L.push(new SocketLogger());
|
||||
#end
|
||||
Const.init();
|
||||
L.d(TAG, "Debug: " + Const.DEBUG);
|
||||
L.i(TAG, "Version: " + Const.VERSION);
|
||||
L.i(TAG, "Build: " + Const.BUILD);
|
||||
L.d(TAG, 'Debug: ${Const.DEBUG}');
|
||||
L.i(TAG, 'Version: ${Const.VERSION}');
|
||||
L.i(TAG, 'Build: ${Const.BUILD}');
|
||||
new Client();
|
||||
}
|
||||
|
||||
|
||||
private var view:MainView;
|
||||
private var view:ClientView;
|
||||
|
||||
public function new() {
|
||||
Provider.setFactory(IResources, Resources);
|
||||
|
||||
var font:Font = Font.enumerateFonts()[0];
|
||||
Provider.get(IResources).text.put("font", "Bookman Old Style");
|
||||
Provider.get(IResources).text.put("version", 'v${Const.VERSION} b${Const.BUILD}');
|
||||
Provider.get(IResources).text.put('font', 'Bookman Old Style');
|
||||
Provider.get(IResources).text.put('version', 'v${Const.VERSION} b${Const.BUILD}');
|
||||
|
||||
Provider.set(IPacketBuilder, new PacketBuilder());
|
||||
#if flash
|
||||
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection("localhost", 5001));
|
||||
Provider.set(IConnection, new ru.m.connect.flash.FlashConnection('localhost', 5001));
|
||||
#elseif html5
|
||||
Provider.set(IConnection, new ru.m.connect.js.JsConnection("localhost", 5001));
|
||||
Provider.set(IConnection, new ru.m.connect.js.JsConnection('localhost', 5001));
|
||||
#end
|
||||
|
||||
//Provider.get(IConnection).handler.addListener(this);
|
||||
view = new MainView();
|
||||
view = new ClientView();
|
||||
Provider.set(IFrameSwitcher, view.switcher);
|
||||
Root.bind(view);
|
||||
view.content.stage.stageFocusRect = false;
|
||||
@@ -82,7 +85,7 @@ class Client implements IConnectionHandler {
|
||||
|
||||
public function onPress(view:ButtonView):Void {
|
||||
switch (view.id) {
|
||||
case "logout":
|
||||
case 'logout':
|
||||
Provider.get(IConnection).disconnect();
|
||||
}
|
||||
}
|
||||
@@ -94,7 +97,7 @@ class Client implements IConnectionHandler {
|
||||
}
|
||||
|
||||
public function onError(error:Dynamic):Void {
|
||||
L.e(TAG, "", error);
|
||||
L.e(TAG, '', error);
|
||||
//view.switcher.change(AuthFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
27
src/client/haxe/ru/m/tankz/Client.yaml
Executable file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
$type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: switcher
|
||||
$type: haxework.gui.frame.FrameSwitcher
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.skin.BitmapSkin
|
||||
image: "@asset:image:resources/images/background.png"
|
||||
fillType: REPEAT
|
||||
views:
|
||||
- id: start
|
||||
$type: ru.m.tankz.frame.StartFrame
|
||||
- id: level
|
||||
$type: ru.m.tankz.frame.LevelFrame
|
||||
- id: game
|
||||
$type: ru.m.tankz.frame.GameFrame
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
inLayout: false
|
||||
contentSize: true
|
||||
vAlign: BOTTOM
|
||||
hAlign: RIGHT
|
||||
text: "@res:text:version"
|
||||
21
src/client/haxe/ru/m/tankz/Style.yaml
Normal file
@@ -0,0 +1,21 @@
|
||||
---
|
||||
button:
|
||||
width: 250
|
||||
height: 60
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonBitmapSkin
|
||||
upImage: "@asset:image:resources/images/control/button_normal.png"
|
||||
downImage: "@asset:image:resources/images/control/button_down.png"
|
||||
overImage: "@asset:image:resources/images/control/button_over.png"
|
||||
fillType: NINEPATH
|
||||
fontFamily: "@res:text:font"
|
||||
fontEmbed: true
|
||||
fontColor: "#E7E0BB"
|
||||
fontSize: 20
|
||||
|
||||
label:
|
||||
fontColor: "#ffffff"
|
||||
fontEmbed: false
|
||||
fontFamily: Courirer New
|
||||
fontSize: 16
|
||||
shadowColor: 0x000000
|
||||
@@ -1,8 +1,7 @@
|
||||
package ru.m.tankz.view.frames;
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import haxe.ds.Option;
|
||||
import flash.events.Event;
|
||||
import haxe.ds.Option;
|
||||
import haxe.Timer;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
import haxework.gui.LabelView;
|
||||
@@ -22,8 +21,7 @@ interface GameFrameLayout {
|
||||
var render(default, null):Render;
|
||||
}
|
||||
|
||||
|
||||
@:template("layout/frames/game.json", "layout/styles.json")
|
||||
@:template("ru/m/tankz/frame/GameFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class GameFrame extends VGroupView implements ViewBuilder implements IPacketHandler implements GameFrameLayout {
|
||||
|
||||
private static inline var TAG = "GameFrame";
|
||||
@@ -51,7 +49,7 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
|
||||
render.draw(game.engine);
|
||||
timer = new Timer(10);
|
||||
timer.run = updateEngine;
|
||||
state.text = stateString(s);
|
||||
state.text = stateString(game);
|
||||
}
|
||||
|
||||
private function stop():Void {
|
||||
@@ -68,20 +66,18 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
|
||||
render.reset();
|
||||
}
|
||||
|
||||
private function stateString(state:GameState):String {
|
||||
private function stateString(game:Game):String {
|
||||
var result:Array<String> = [];
|
||||
result.push('Level: ${state.level}');
|
||||
for (teamId in state.teams.keys()) {
|
||||
var ts:TeamState = state.teams[teamId];
|
||||
if (ts.lose) {
|
||||
result.push('${teamId}: LOSE');
|
||||
} else if (ts.life > -1) {
|
||||
result.push('${teamId}: ${ts.life}');
|
||||
result.push('Level: ${game.state.level}');
|
||||
for (team in game.teams) {
|
||||
if (game.state.loser == team.id) {
|
||||
result.push('${team.id}: LOSE');
|
||||
} else if (team.life > -1) {
|
||||
result.push('${team.id}: ${team.life}');
|
||||
} else {
|
||||
for (index in ts.players.keys()) {
|
||||
var ps:PlayerState = ts.players[index];
|
||||
if (ps.life > -1) {
|
||||
result.push('${teamId}${index}: ${ps.life}');
|
||||
for (player in team.players) {
|
||||
if (player.life > -1) {
|
||||
result.push('${player.id.team}${player.id.index}: ${player.life}');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,14 +86,14 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
|
||||
}
|
||||
|
||||
private function onGameStateChange(s:GameState):GameState {
|
||||
state.text = stateString(s);
|
||||
state.text = stateString(game);
|
||||
return s;
|
||||
}
|
||||
|
||||
private function onGameComplete(result:Option<GameState>):Void {
|
||||
switch (result) {
|
||||
case Option.Some(s):
|
||||
state.text = stateString(s);
|
||||
state.text = stateString(game);
|
||||
case Option.None:
|
||||
}
|
||||
switch (game.next()) {
|
||||
12
src/client/haxe/ru/m/tankz/frame/GameFrame.yaml
Normal file
@@ -0,0 +1,12 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: state
|
||||
$type: haxework.gui.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
height: 20
|
||||
- id: render
|
||||
$type: ru.m.tankz.render.Render
|
||||
contentSize: true
|
||||
@@ -1,4 +1,4 @@
|
||||
package ru.m.tankz.view.frames;
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import ru.m.tankz.config.ConfigBundle;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
@@ -14,7 +14,7 @@ interface LevelFrameLayout {
|
||||
}
|
||||
|
||||
|
||||
@:template("layout/frames/level.json", "layout/styles.json")
|
||||
@:template("ru/m/tankz/frame/LevelFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout {
|
||||
public static inline var ID = "level";
|
||||
|
||||
20
src/client/haxe/ru/m/tankz/frame/LevelFrame.yaml
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: levels
|
||||
$type: haxework.gui.list.VListView<Int>
|
||||
factory: "@class:ru.m.tankz.frame.level.LevelView"
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
paddings: 10
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 10
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0
|
||||
@@ -1,4 +1,4 @@
|
||||
package ru.m.tankz.view.frames;
|
||||
package ru.m.tankz.frame;
|
||||
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.IFrameSwitcher;
|
||||
@@ -19,7 +19,7 @@ interface StartFrameLayout {
|
||||
var dota_2p_vs(default, null):ButtonView;
|
||||
}
|
||||
|
||||
@:template("layout/frames/start.json", "layout/styles.json")
|
||||
@:template("ru/m/tankz/frame/StartFrame.yaml", "ru/m/tankz/Style.yaml")
|
||||
class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout {
|
||||
|
||||
public static inline var ID = "start";
|
||||
@@ -47,14 +47,8 @@ class StartFrame extends VGroupView implements ViewBuilder implements StartFrame
|
||||
}
|
||||
}
|
||||
|
||||
private function startGame(type:GameType, mode:GameMode):Void {
|
||||
switch (type) {
|
||||
case ClassicGame.TYPE:
|
||||
Provider.set(GameState, ClassicGame.buildState(0, mode));
|
||||
private function startGame(type:GameType, presetId:PresetId):Void {
|
||||
Provider.set(GameState, new GameState(type, presetId));
|
||||
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
|
||||
case DotaGame.TYPE:
|
||||
Provider.set(GameState, DotaGame.buildState(0, mode));
|
||||
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
40
src/client/haxe/ru/m/tankz/frame/StartFrame.yaml
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: haxework.gui.ImageView
|
||||
image: "@asset:image:resources/images/logo/logo.png"
|
||||
contentSize: true
|
||||
bottomMargin: 15
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
fontSize: 20
|
||||
topMargin: 15
|
||||
contentSize: true
|
||||
text: Classic
|
||||
- id: classic_1p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 1 Player
|
||||
$style: button
|
||||
- id: classic_2p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 Player
|
||||
$style: button
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
fontSize: 20
|
||||
topMargin: 15
|
||||
contentSize: true
|
||||
text: DotA
|
||||
- id: dota_1p
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 1 Player
|
||||
$style: button
|
||||
- id: dota_2p_coop
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 COOP
|
||||
$style: button
|
||||
- id: dota_2p_vs
|
||||
$type: haxework.gui.ButtonView
|
||||
text: 2 VS
|
||||
$style: button
|
||||
@@ -1,4 +1,4 @@
|
||||
package ru.m.tankz.view.frames.list;
|
||||
package ru.m.tankz.frame.level;
|
||||
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.HGroupView;
|
||||
@@ -10,7 +10,7 @@ interface LevelViewLayout {
|
||||
var label(default, null):LabelView;
|
||||
}
|
||||
|
||||
@:template("layout/other.json@level", "layout/styles.json")
|
||||
@:template("ru/m/tankz/frame/level/LevelView.yaml", "ru/m/tankz/Style.yaml")
|
||||
class LevelView extends HGroupView implements ViewBuilder implements IListItemView<Int> implements LevelViewLayout {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
15
src/client/haxe/ru/m/tankz/frame/level/LevelView.yaml
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
width: 440
|
||||
height: 44
|
||||
margins: 5
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.gui.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
text: ""
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0.2
|
||||
@@ -54,13 +54,21 @@ class Render extends SpriteView implements EngineListener {
|
||||
}
|
||||
|
||||
public function draw(game:Engine):Void {
|
||||
for (brick in game.map.bricks) if (brick.config.type > 0) {
|
||||
for (brick in game.map.bricks) if (brick.config.index > 0) {
|
||||
if (!items.exists(brick.key)) {
|
||||
items[brick.key] = new BrickItem(brick);
|
||||
var item:RenderItem<Dynamic, Dynamic> = switch(brick.config.type) {
|
||||
case 'ace' | 'bush': new BrickItem(brick);
|
||||
case 'water': new BrickAnimateItem(brick);
|
||||
case 'armor' | 'brick': new BrickBreakingItem(brick);
|
||||
case x: null;
|
||||
};
|
||||
if (item != null) {
|
||||
items[brick.key] = item;
|
||||
if (brick.config.layer > 2) {
|
||||
upLayer.addChild(items[brick.key].view);
|
||||
upLayer.addChild(item.view);
|
||||
} else {
|
||||
groundLayer.addChild(items[brick.key].view);
|
||||
groundLayer.addChild(item.view);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,11 +126,15 @@ class Render extends SpriteView implements EngineListener {
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
|
||||
switch [entity, with] {
|
||||
case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
|
||||
playTankBoom(eagle.rect.center);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onDestroy(entity:EntityType):Void {
|
||||
switch(entity) {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
if (items.exists(tank.key)) {
|
||||
entryLayer.removeChild(items.get(tank.key).view);
|
||||
@@ -135,12 +147,6 @@ class Render extends SpriteView implements EngineListener {
|
||||
items.remove(bullet.key);
|
||||
playBulletBoom(bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y)));
|
||||
}
|
||||
case EntityType.EAGLE(eagle):
|
||||
if (items.exists(eagle.key)) {
|
||||
cast(items.get(eagle.key), EagleItem).destoyed = true;
|
||||
items.get(eagle.key).redraw();
|
||||
playTankBoom(eagle.rect.center);
|
||||
}
|
||||
case EntityType.BONUS(bonus):
|
||||
if (items.exists(bonus.key)) {
|
||||
entryLayer.removeChild(items.get(bonus.key).view);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import ru.m.tankz.Type.BrickType;
|
||||
import openfl.display.BitmapData;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
@@ -77,10 +78,51 @@ class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
|
||||
}
|
||||
|
||||
|
||||
class BrickItem extends RenderItem<Brick, Shape> {
|
||||
class BrickItem extends BitmapItem<Brick> {
|
||||
private var type:BrickType;
|
||||
|
||||
public function new(value:Brick) {
|
||||
super(value);
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
var t = value.config.type;
|
||||
if (t != type) {
|
||||
type = t;
|
||||
view.visible = t != 'none';
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
override private function getImage():String {
|
||||
return 'resources/image/map/${value.config.type}.png';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BrickAnimateItem extends AnimateItem<Brick> {
|
||||
|
||||
public function new(value:Brick) {
|
||||
super(value);
|
||||
redraw();
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
var frame0 = Assets.getBitmapData('resources/image/map/${value.config.type}-0.png');
|
||||
var frame1 = Assets.getBitmapData('resources/image/map/${value.config.type}-1.png');
|
||||
view.frames = [for (i in 0...15) frame0].concat([for (i in 0...15) frame1]);
|
||||
view.playing = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class BrickBreakingItem extends RenderItem<Brick, Shape> {
|
||||
private var broken:Int;
|
||||
private var type:Int;
|
||||
private var type:BrickType;
|
||||
|
||||
public function new(value:Brick) {
|
||||
super(value);
|
||||
@@ -93,7 +135,7 @@ class BrickItem extends RenderItem<Brick, Shape> {
|
||||
var g = view.graphics;
|
||||
g.clear();
|
||||
if (value.destroyed) return;
|
||||
if (value.config.type > 0) {
|
||||
if (value.config.index > 0) {
|
||||
g.beginBitmapFill(image);
|
||||
g.drawRect(0, 0, value.rect.width, value.rect.height);
|
||||
for (c in value.cells) {
|
||||
@@ -118,7 +160,7 @@ class BrickItem extends RenderItem<Brick, Shape> {
|
||||
}
|
||||
|
||||
private function getImage():String {
|
||||
return 'resources/images/map/map_${value.config.type}.png';
|
||||
return 'resources/image/map/${value.config.type}.png';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,14 +182,23 @@ class TankItem extends RenderItem<Tank, Sprite> {
|
||||
|
||||
private var type:String;
|
||||
private var hits:Int;
|
||||
private var protected:Bool;
|
||||
private var frozen:Bool;
|
||||
|
||||
private var tankView:Animate;
|
||||
private var protectView:Animate;
|
||||
|
||||
public function new(value:Tank) {
|
||||
super(value);
|
||||
view = new Sprite();
|
||||
tankView = new Animate();
|
||||
view.addChild(tankView);
|
||||
protectView = new Animate(
|
||||
[for (i in 0...5) Assets.getBitmapData('resources/images/tank/protect/protect-0.png')].concat(
|
||||
[for (i in 0...5) Assets.getBitmapData('resources/images/tank/protect/protect-1.png')])
|
||||
);
|
||||
protectView.visible = false;
|
||||
view.addChild(protectView);
|
||||
redraw();
|
||||
}
|
||||
|
||||
@@ -158,6 +209,15 @@ class TankItem extends RenderItem<Tank, Sprite> {
|
||||
frames[0], frames[0], frames[0],
|
||||
frames[1], frames[1], frames[1],
|
||||
];
|
||||
if (value.protect.active) {
|
||||
protectView.x = (tankView.frames[0].width - protectView.frames[0].width) / 2;
|
||||
protectView.y = (tankView.frames[0].height - protectView.frames[0].height) / 2;
|
||||
protectView.playing = true;
|
||||
protectView.visible = true;
|
||||
} else {
|
||||
protectView.playing = false;
|
||||
protectView.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private function getFrames():Array<String> {
|
||||
@@ -170,12 +230,16 @@ class TankItem extends RenderItem<Tank, Sprite> {
|
||||
super.update();
|
||||
var t = value.config.type;
|
||||
var h = value.hits;
|
||||
if (t != this.type || h != this.hits) {
|
||||
var p = value.protect.active;
|
||||
var f = value.freezing.active;
|
||||
if (t != type || h != hits || p != protected || f != frozen) {
|
||||
this.type = t;
|
||||
this.hits = h;
|
||||
this.protected = p;
|
||||
this.frozen = f;
|
||||
redraw();
|
||||
}
|
||||
tankView.playing = (value.mx !=0 || value.my != 0);
|
||||
tankView.playing = !value.freezing.active && (value.mx !=0 || value.my != 0);
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
@@ -197,10 +261,19 @@ class BulletItem extends BitmapItem<Bullet> {
|
||||
|
||||
class EagleItem extends BitmapItem<Eagle> {
|
||||
|
||||
public var destoyed(default, default):Bool;
|
||||
private var death:Bool;
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
var d = value.death;
|
||||
if (d != death) {
|
||||
death = d;
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
override private function getImage():String {
|
||||
return 'resources/images/eagle/eagle-${destoyed ? 1 : 0}.png';
|
||||
return 'resources/image/eagle/eagle${value.death ? '-death' : ''}.png';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,26 +9,63 @@ map:
|
||||
gridHeight: 26
|
||||
|
||||
bricks:
|
||||
- {type: -1, layer: 2, armor: -1} # border
|
||||
- {type: 0, layer: 0, armor: 0} # none
|
||||
- {type: 1, layer: 0, armor: 0} # ace
|
||||
- {type: 2, layer: 3, armor: 0} # bush
|
||||
- {type: 3, layer: 1, armor: 0} # water
|
||||
- {type: 4, layer: 2, armor: 2} # armor
|
||||
- {type: 5, layer: 2, armor: 1} # brick
|
||||
- {type: border, index: -1, layer: 2, armor: -1}
|
||||
- {type: none, index: 0, layer: 0, armor: 0}
|
||||
- {type: ace, index: 1, layer: 0, armor: 0}
|
||||
- {type: bush, index: 2, layer: 3, armor: 0}
|
||||
- {type: water, index: 3, layer: 1, armor: 0}
|
||||
- {type: armor, index: 4, layer: 2, armor: 2}
|
||||
- {type: brick, index: 5, layer: 2, armor: 1}
|
||||
|
||||
teams:
|
||||
- id: human
|
||||
player:
|
||||
human: &human
|
||||
control: human
|
||||
life: 3
|
||||
tanks:
|
||||
- {type: human0, rate: 1}
|
||||
- id: bot
|
||||
spawnInterval: 3000
|
||||
- {type: human0, rate: 1, protect: 5}
|
||||
bot: &bot
|
||||
control: bot
|
||||
life: -1
|
||||
tanks:
|
||||
- {type: bot0, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot1, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot2, rate: 0.25, bonus: 0.25}
|
||||
- {type: bot3, rate: 0.25, bonus: 0.25}
|
||||
|
||||
presets:
|
||||
- id: player1
|
||||
teams:
|
||||
- id: human
|
||||
life: -1
|
||||
players:
|
||||
- {<<: *human, index: 0, color: 0xF5C040, life: 3}
|
||||
- id: bot
|
||||
spawnInterval: 3000
|
||||
life: 20
|
||||
players:
|
||||
- {<<: *bot, index: 0}
|
||||
- {<<: *bot, index: 1}
|
||||
- {<<: *bot, index: 2}
|
||||
- {<<: *bot, index: 3}
|
||||
|
||||
- id: player2
|
||||
teams:
|
||||
- id: human
|
||||
life: -1
|
||||
players:
|
||||
- {<<: *human, index: 0, color: 0xF5C040, life: 3}
|
||||
- {<<: *human, index: 1, color: 0x15C040, life: 3}
|
||||
- id: bot
|
||||
spawnInterval: 3000
|
||||
life: 20
|
||||
players:
|
||||
- {<<: *bot, index: 0}
|
||||
- {<<: *bot, index: 1}
|
||||
- {<<: *bot, index: 2}
|
||||
- {<<: *bot, index: 3}
|
||||
- {<<: *bot, index: 4}
|
||||
- {<<: *bot, index: 5}
|
||||
|
||||
points:
|
||||
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
|
||||
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
game:
|
||||
levels: 7
|
||||
levels: 8
|
||||
friendlyFire: true
|
||||
|
||||
map:
|
||||
@@ -9,26 +9,90 @@ map:
|
||||
gridHeight: 30
|
||||
|
||||
bricks:
|
||||
- {type: -1, layer: 2, armor: -1} # border
|
||||
- {type: 0, layer: 0, armor: 0} # none
|
||||
- {type: 1, layer: 0, armor: 0} # ace
|
||||
- {type: 2, layer: 3, armor: 0} # bush
|
||||
- {type: 3, layer: 1, armor: 0} # water
|
||||
- {type: 4, layer: 2, armor: 2} # armor
|
||||
- {type: 5, layer: 2, armor: 1} # brick
|
||||
- {type: border, index: -1, layer: 2, armor: -1}
|
||||
- {type: none, index: 0, layer: 0, armor: 0}
|
||||
- {type: ace, index: 1, layer: 0, armor: 0}
|
||||
- {type: bush, index: 2, layer: 3, armor: 0}
|
||||
- {type: water, index: 3, layer: 1, armor: 0}
|
||||
- {type: armor, index: 4, layer: 2, armor: 2}
|
||||
- {type: brick, index: 5, layer: 2, armor: 1}
|
||||
|
||||
team_tanks: &team_tanks
|
||||
tanks:
|
||||
- {type: slow, rate: 0.5}
|
||||
- {type: fast, rate: 0.5}
|
||||
|
||||
teams:
|
||||
- <<: *team_tanks
|
||||
team:
|
||||
radiant: &radiant
|
||||
id: radiant
|
||||
color: 0xff5555
|
||||
- <<: *team_tanks
|
||||
color: 0xff4422
|
||||
life: 20
|
||||
dire: &dire
|
||||
id: dire
|
||||
color: 0x5555ff
|
||||
color: 0x2244ff
|
||||
life: 20
|
||||
|
||||
player: &player
|
||||
life: -1
|
||||
control: bot
|
||||
tanks:
|
||||
- {type: slow, rate: 0.5, protect: 3, bonus: 0}
|
||||
- {type: fast, rate: 0.5, protect: 3, bonus: 0}
|
||||
|
||||
human1: &human1
|
||||
<<: *player
|
||||
control: human
|
||||
color: 0xf055a0
|
||||
|
||||
human2: &human2
|
||||
<<: *player
|
||||
control: human
|
||||
color: 0xa055f0
|
||||
|
||||
presets:
|
||||
- id: player1
|
||||
teams:
|
||||
- <<: *radiant
|
||||
players:
|
||||
- {<<: *human1, index: 0}
|
||||
- {<<: *player, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
- <<: *dire
|
||||
players:
|
||||
- {<<: *player, index: 0}
|
||||
- {<<: *player, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
- id: player2_coop
|
||||
teams:
|
||||
- <<: *radiant
|
||||
players:
|
||||
- {<<: *human1, index: 0}
|
||||
- {<<: *human1, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
- <<: *dire
|
||||
players:
|
||||
- {<<: *player, index: 0}
|
||||
- {<<: *player, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
- id: player2_vs
|
||||
teams:
|
||||
- <<: *radiant
|
||||
players:
|
||||
- {<<: *human1, index: 0}
|
||||
- {<<: *player, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
- <<: *dire
|
||||
players:
|
||||
- {<<: *human2, index: 0}
|
||||
- {<<: *player, index: 1}
|
||||
- {<<: *player, index: 2}
|
||||
- {<<: *player, index: 3}
|
||||
- {<<: *player, index: 4}
|
||||
|
||||
points:
|
||||
- {team: radiant, type: eagle, index: -1, direction: right, x: 0, y: 28}
|
||||
|
||||
2
src/client/resources/dota/levels/level007.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
data: "444455555555555555555555555555555555444444445555555555555555555555555555555544440044004444444400444444440044444444004400004400444444440044444444004444444400440000220000000000000000000000000000000022000022000000000000000000000000000000002200004400444444442244444444224444444400440000440044444444224444444422444444440044000011000033550000000000000000553300001100001100003355000000000000000055330000110000110000444444004444444400444444440011000011000044444400444444440044444444001100004400000000000055333355000000000000440000440000000000005533335500000000000044000000442244444400443333440044444422440000000044224444440044333344004444442244000000440000000000005533335500000000000044000044000000000000553333550000000000004400001100444444440044444444004444444400110000110044444444004444444400444444440011000011000033550000000000000000553300001100001100003355000000000000000055330000110000440044444444224444444422444444440044000044004444444422444444442244444444004400002200000000000000000000000000000000220000220000000000000000000000000000000022000044004444444400444444440044444440004400004400444444440044444444004444444000440044445555555555555555555555555555555544444444555555555555555555555555555555554444"
|
||||
points: [{team: radiant, direction: right, x: 2, type: eagle, y: 14, index: -1}, {team: radiant, direction: right, x: 14, type: tank, y: 2, index: 0}, {team: radiant, direction: right, x: 6, type: tank, y: 8, index: 1}, {team: radiant, direction: right, x: 14, type: tank, y: 14, index: 2}, {team: radiant, direction: right, x: 6, type: tank, y: 20, index: 3}, {team: radiant, direction: right, x: 14, type: tank, y: 26, index: 4}, {team: dire, direction: right, x: 36, type: eagle, y: 14, index: -1}, {team: dire, direction: left, x: 24, type: tank, y: 2, index: 0}, {team: dire, direction: left, x: 32, type: tank, y: 8, index: 1}, {team: dire, direction: left, x: 24, type: tank, y: 14, index: 2}, {team: dire, direction: left, x: 32, type: tank, y: 20, index: 3}, {team: dire, direction: left, x: 24, type: tank, y: 26, index: 4}]
|
||||
|
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 374 B |
|
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 737 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 304 B |
|
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 969 B After Width: | Height: | Size: 969 B |
|
Before Width: | Height: | Size: 93 B After Width: | Height: | Size: 93 B |
|
Before Width: | Height: | Size: 598 B After Width: | Height: | Size: 598 B |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 531 B |
|
Before Width: | Height: | Size: 598 B After Width: | Height: | Size: 598 B |
@@ -1,6 +1,5 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import ru.m.draw.Color;
|
||||
|
||||
typedef Type = Dynamic;
|
||||
|
||||
@@ -10,7 +9,7 @@ typedef TeamId = String;
|
||||
|
||||
typedef ControlType = String;
|
||||
|
||||
typedef BrickType = Int;
|
||||
typedef BrickType = String;
|
||||
|
||||
typedef TankType = String;
|
||||
|
||||
@@ -18,9 +17,7 @@ typedef BonusType = String;
|
||||
|
||||
typedef PlayerId = {
|
||||
var team:TeamId;
|
||||
var type:ControlType;
|
||||
var index:Int;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
typedef GameMode = Array<PlayerId>;
|
||||
typedef PresetId = String;
|
||||
|
||||
@@ -27,6 +27,7 @@ typedef MapConfig = {
|
||||
|
||||
typedef BrickConfig = {
|
||||
var type:BrickType;
|
||||
var index:Int;
|
||||
var layer:Int;
|
||||
var armor:Int;
|
||||
}
|
||||
@@ -58,17 +59,29 @@ typedef TankSpawn = {
|
||||
var type:TankType;
|
||||
var rate:Float;
|
||||
@:optional var bonus:Float;
|
||||
@:optional var protect:Float;
|
||||
}
|
||||
|
||||
typedef PlayerConfig = {
|
||||
var index:Int;
|
||||
var control:ControlType;
|
||||
var tanks:Array<TankSpawn>;
|
||||
@:optional var life:Int;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
typedef TeamConfig = {
|
||||
var id:TeamId;
|
||||
var size:Int;
|
||||
var tanks:Array<TankSpawn>;
|
||||
var players:Array<PlayerConfig>;
|
||||
@:optional var life:Int;
|
||||
@:optional var spawnInterval:Int;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
typedef GamePreset = {
|
||||
var id:PresetId;
|
||||
var teams:Array<TeamConfig>;
|
||||
}
|
||||
|
||||
typedef LevelConfig = {
|
||||
var data:Array<BrickConfig>;
|
||||
@@ -82,13 +95,14 @@ class Config {
|
||||
public var map(default, null):MapConfig;
|
||||
public var bricks(default, null):Array<BrickConfig>;
|
||||
public var tanks(default, null):Array<TankConfig>;
|
||||
public var teams(default, null):Array<TeamConfig>;
|
||||
public var presets(default, null):Array<GamePreset>;
|
||||
public var points(default, null):Array<SpawnPoint>;
|
||||
public var bonuses(default, null):Array<BonusConfig>;
|
||||
|
||||
private var brickMap:Map<Int, BrickConfig>;
|
||||
private var brickMap:Map<BrickType, BrickConfig>;
|
||||
private var brickMapByIndex:Map<Int, BrickConfig>;
|
||||
private var tankMap:Map<TankType, TankConfig>;
|
||||
private var teamMap:Map<TeamId, TeamConfig>;
|
||||
private var presetsMap:Map<PresetId, GamePreset>;
|
||||
private var bonusMap:Map<BonusType, BonusConfig>;
|
||||
|
||||
public function new(
|
||||
@@ -96,7 +110,7 @@ class Config {
|
||||
game:GameConfig,
|
||||
map:MapConfig,
|
||||
bricks:Array<BrickConfig>,
|
||||
teams:Array<TeamConfig>,
|
||||
presets:Array<GamePreset>,
|
||||
points:Array<SpawnPoint>,
|
||||
tanks:Array<TankConfig>,
|
||||
bonuses:Array<BonusConfig>
|
||||
@@ -105,7 +119,7 @@ class Config {
|
||||
this.game = game;
|
||||
this.map = map;
|
||||
this.bricks = bricks;
|
||||
this.teams = teams;
|
||||
this.presets = presets;
|
||||
this.points = points;
|
||||
this.tanks = tanks;
|
||||
this.bonuses = bonuses;
|
||||
@@ -114,12 +128,14 @@ class Config {
|
||||
|
||||
private function init() {
|
||||
brickMap = new Map();
|
||||
brickMapByIndex = new Map();
|
||||
for (item in bricks) {
|
||||
brickMap.set(item.type, item);
|
||||
brickMapByIndex.set(item.index, item);
|
||||
}
|
||||
teamMap = new Map();
|
||||
for (team in teams) {
|
||||
teamMap.set(team.id, team);
|
||||
presetsMap = new Map();
|
||||
for (preset in presets) {
|
||||
presetsMap.set(preset.id, preset);
|
||||
}
|
||||
tankMap = new Map();
|
||||
for (item in tanks) {
|
||||
@@ -131,12 +147,16 @@ class Config {
|
||||
}
|
||||
}
|
||||
|
||||
public function getBrick(type:Int):BrickConfig {
|
||||
public function getBrick(type:BrickType):BrickConfig {
|
||||
return brickMap.get(type);
|
||||
}
|
||||
|
||||
public function getTeam(id:String):TeamConfig {
|
||||
return teamMap.get(id);
|
||||
public function getBrickByIndex(index:Int):BrickConfig {
|
||||
return brickMapByIndex.get(index);
|
||||
}
|
||||
|
||||
public function getPreset(id:PresetId):GamePreset {
|
||||
return presetsMap.get(id);
|
||||
}
|
||||
|
||||
public function getTank(type:TankType):TankConfig {
|
||||
|
||||
@@ -10,7 +10,7 @@ typedef ConfigSource = {
|
||||
var game:GameConfig;
|
||||
var map: MapConfig;
|
||||
var bricks: Array<BrickConfig>;
|
||||
var teams: Array<TeamConfig>;
|
||||
var presets: Array<GamePreset>;
|
||||
var points: Array<SpawnPoint>;
|
||||
var tanks: Array<TankConfig>;
|
||||
var bonuses: Array<BonusConfig>;
|
||||
@@ -24,6 +24,6 @@ class ConfigBundle {
|
||||
|
||||
public static function get(type:String):Config {
|
||||
var source = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()));
|
||||
return new Config(type, source.game, source.map, source.bricks, source.teams, source.points, source.tanks, source.bonuses);
|
||||
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ class LevelBundle {
|
||||
for (line in ~/\s+/g.split(data)) {
|
||||
for (c in line.split('')) {
|
||||
if (c.length > 0) {
|
||||
bricks.push(config.getBrick(Std.parseInt(c)));
|
||||
bricks.push(config.getBrickByIndex(Std.parseInt(c)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,14 +41,14 @@ class LevelBundle {
|
||||
} else {
|
||||
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
|
||||
return {
|
||||
data: obj.data.split('').map(function(c) return config.getBrick(Std.parseInt(c))),
|
||||
data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
|
||||
points: obj.points,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function dumps(config:Config, level:LevelConfig):String {
|
||||
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.type)).join('');
|
||||
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.index)).join('');
|
||||
return Yaml.render({
|
||||
data: bricksStr,
|
||||
points: level.points,
|
||||
|
||||
@@ -7,9 +7,11 @@ import ru.m.tankz.Type;
|
||||
class Eagle extends Entity {
|
||||
|
||||
public var team(default, null):TeamId;
|
||||
public var death(default, default):Bool;
|
||||
|
||||
public function new(team:TeamId) {
|
||||
super(new Rectangle(0, 0, 44, 44));
|
||||
this.team = team;
|
||||
this.death = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,4 +25,19 @@ class EntityTypeResolver {
|
||||
case x: null;
|
||||
}
|
||||
}
|
||||
|
||||
public static function as<T>(entity:Entity, type:Class<T>):Null<T> {
|
||||
if (Std.is(entity, type)) {
|
||||
return cast entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static function asCall<T, R>(entity:Entity, type:Class<T>, fun:T->R, ?defaultResult:R):R {
|
||||
var e:T = as(entity, type);
|
||||
if (e != null) {
|
||||
return fun(e);
|
||||
}
|
||||
return defaultResult;
|
||||
}
|
||||
}
|
||||
27
src/common/haxe/ru/m/tankz/core/Modificator.hx
Normal file
@@ -0,0 +1,27 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import haxe.Timer;
|
||||
|
||||
class Modificator {
|
||||
|
||||
public var active(default, default):Bool;
|
||||
private var timer:Timer;
|
||||
|
||||
public function new() {
|
||||
active = false;
|
||||
}
|
||||
|
||||
public function on(seconds:Float):Void {
|
||||
off();
|
||||
active = true;
|
||||
timer = Timer.delay(off, Std.int(seconds * 1000));
|
||||
}
|
||||
|
||||
public function off():Void {
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
active = false;
|
||||
}
|
||||
}
|
||||
@@ -15,11 +15,15 @@ class Tank extends MobileEntity {
|
||||
public var color(default, default):Color;
|
||||
public var hits(default, default):Int;
|
||||
public var bonus(default, default):Bool;
|
||||
public var protect(default, null):Modificator;
|
||||
public var freezing(default, null):Modificator;
|
||||
|
||||
private var bulletsCounter:Int = 0;
|
||||
|
||||
public function new(playerId:PlayerId, config:TankConfig) {
|
||||
super(new Rectangle(0, 0, config.width, config.height), config.speed, Direction.RIGHT);
|
||||
this.protect = new Modificator();
|
||||
this.freezing = new Modificator();
|
||||
this.playerId = playerId;
|
||||
this.config = config;
|
||||
this.hits = config.hits;
|
||||
@@ -35,7 +39,14 @@ class Tank extends MobileEntity {
|
||||
return value;
|
||||
}
|
||||
|
||||
override public function move(direction:Direction):Void {
|
||||
if (!freezing.active) {
|
||||
super.move(direction);
|
||||
}
|
||||
}
|
||||
|
||||
public function shot():Null<Bullet> {
|
||||
if (freezing.active) return null;
|
||||
if (bulletsCounter >= config.bullets) return null;
|
||||
var bullet = new Bullet(this);
|
||||
bullet.rect.center = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
|
||||
|
||||
@@ -12,14 +12,12 @@ import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
|
||||
|
||||
|
||||
interface EngineListener {
|
||||
public function onSpawn(entity:EntityType):Void;
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void;
|
||||
public function onDestroy(entity:EntityType):Void;
|
||||
}
|
||||
|
||||
|
||||
class CollisionProcessor implements EngineListener {
|
||||
|
||||
private var engine:Engine;
|
||||
@@ -30,54 +28,36 @@ class CollisionProcessor implements EngineListener {
|
||||
|
||||
public function onSpawn(entity:EntityType):Void {}
|
||||
|
||||
private function checkTankBullet(tank:Tank, bullet:Bullet):Bool {
|
||||
if (bullet.tankId == tank.id) return false;
|
||||
return engine.config.game.friendlyFire || tank.playerId.team != bullet.playerId.team;
|
||||
}
|
||||
|
||||
private function hitTank(tank:Tank):Void {
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch [entity, with] {
|
||||
case [EntityType.TANK(tank), EntityType.TANK(other_tank)]:
|
||||
tank.rect.lean(other_tank.rect);
|
||||
case [EntityType.TANK(tank), EntityType.EAGLE(eagle)]:
|
||||
tank.rect.lean(eagle.rect);
|
||||
case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
|
||||
engine.destroy(bonus);
|
||||
case [EntityType.TANK(tank), EntityType.BULLET(bullet)] |
|
||||
[EntityType.BULLET(bullet), EntityType.TANK(tank)]:
|
||||
if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
|
||||
// Nothing
|
||||
} else {
|
||||
if (!tank.protect.active) {
|
||||
if (tank.hits > 0) {
|
||||
tank.hits--;
|
||||
} else {
|
||||
engine.destroy(tank);
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch (entity) {
|
||||
case EntityType.TANK(tank1):
|
||||
switch (with) {
|
||||
case EntityType.TANK(tank2):
|
||||
tank1.rect.lean(tank2.rect);
|
||||
case EntityType.BULLET(bullet2):
|
||||
if (checkTankBullet(tank1, bullet2)) {
|
||||
hitTank(tank1);
|
||||
engine.destroy(bullet2);
|
||||
}
|
||||
case EntityType.EAGLE(eagle):
|
||||
tank1.rect.lean(eagle.rect);
|
||||
case EntityType.CELL(cell):
|
||||
tank1.rect.lean(cell.rect);
|
||||
case EntityType.BONUS(bonus):
|
||||
engine.destroy(bonus);
|
||||
}
|
||||
case EntityType.BULLET(bullet1):
|
||||
switch (with) {
|
||||
case EntityType.TANK(tank2):
|
||||
if (checkTankBullet(tank2, bullet1)) {
|
||||
engine.destroy(bullet1);
|
||||
hitTank(tank2);
|
||||
}
|
||||
case EntityType.BULLET(bullet2):
|
||||
engine.destroy(bullet1);
|
||||
engine.destroy(bullet2);
|
||||
case EntityType.EAGLE(eagle):
|
||||
engine.destroy(bullet1);
|
||||
engine.destroy(eagle);
|
||||
case EntityType.CELL(cell):
|
||||
engine.destroy(bullet1);
|
||||
case EntityType.BONUS(bonus):
|
||||
engine.destroy(bullet);
|
||||
}
|
||||
case [EntityType.BULLET(bullet), EntityType.BULLET(other_bullet)]:
|
||||
engine.destroy(bullet);
|
||||
engine.destroy(other_bullet);
|
||||
case [EntityType.BULLET(bullet), EntityType.CELL(cell)]:
|
||||
engine.destroy(bullet);
|
||||
case [EntityType.BULLET(bullet), EntityType.EAGLE(eagle)]:
|
||||
engine.destroy(bullet);
|
||||
eagle.death = true;
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -85,7 +65,8 @@ class CollisionProcessor implements EngineListener {
|
||||
public function onDestroy(entity:EntityType):Void { }
|
||||
}
|
||||
|
||||
|
||||
@:build(yield.parser.Parser.run())
|
||||
//@:yield //ToDo: not working
|
||||
class Engine implements ControlHandler {
|
||||
|
||||
public var config(default, default):Config;
|
||||
@@ -148,8 +129,6 @@ class Engine implements ControlHandler {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public function update():Void {
|
||||
var newTime:Float = Date.now().getTime();
|
||||
var d:Float = newTime - time;
|
||||
@@ -169,6 +148,15 @@ class Engine implements ControlHandler {
|
||||
}*/
|
||||
|
||||
if (entity.mx != 0 || entity.my != 0) {
|
||||
var asTank:Tank = EntityTypeResolver.as(entity, Tank);
|
||||
var asBullet:Bullet = EntityTypeResolver.as(entity, Bullet);
|
||||
|
||||
if (asTank != null) {
|
||||
if (asTank.freezing.active) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var side:Line = entity.rect.getSide(entity.rect.direction.reverse());
|
||||
var step:Point = new Point(entity.rect.direction.x * map.cellWidth / 4, entity.rect.direction.y * map.cellHeight / 4);
|
||||
var end:Point = side.center.add(new Point(entity.mx * (d / 30), entity.my * (d / 30)));
|
||||
@@ -202,15 +190,14 @@ class Engine implements ControlHandler {
|
||||
}
|
||||
}
|
||||
|
||||
if (Std.is(entity, Bullet)) {
|
||||
var bullet:Bullet = cast ent;
|
||||
if (asBullet != null) {
|
||||
if (collision) {
|
||||
cells = map.grid.getCells(side.setLength(map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
if (cell.armor == asBullet.config.piercing) {
|
||||
cell.destroyed = true;
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
} else if (cell.armor < asBullet.config.piercing) {
|
||||
var brick = map.getBrick(cell);
|
||||
brick.destroyed = true;
|
||||
}
|
||||
@@ -234,4 +221,13 @@ class Engine implements ControlHandler {
|
||||
listeners = [];
|
||||
entities = new Map();
|
||||
}
|
||||
|
||||
public function iterTanks(filter:Tank->Bool):Iterator<Tank> {
|
||||
for (entity in entities) {
|
||||
var tank:Tank = EntityTypeResolver.as(entity, Tank);
|
||||
if (tank != null && filter(tank)) {
|
||||
@yield return tank;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState.PlayerState;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
@@ -15,57 +13,17 @@ class ClassicGame extends Game {
|
||||
public static var HUMAN(default, never):TeamId = 'human';
|
||||
public static var BOT(default, never):TeamId = 'bot';
|
||||
|
||||
private static var PLAYER1_COLOR:Color = 0xFC9838;
|
||||
private static var PLAYER2_COLOR:Color = 0x159D49;
|
||||
|
||||
public static var PLAYER1(default, never):GameMode = [
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER1_COLOR, index:0}
|
||||
];
|
||||
public static var PLAYER2(default, never):GameMode = [
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:HUMAN, type:Control.HUMAN, color: PLAYER2_COLOR, index:1}
|
||||
];
|
||||
|
||||
private static var HUMAN_LIFE(default, never):Int = 3;
|
||||
private static var BOT_LIFE(default, never):Int = 20;
|
||||
public static var PLAYER1(default, never):PresetId = 'player1';
|
||||
public static var PLAYER2(default, never):PresetId = 'player2';
|
||||
|
||||
public function new() {
|
||||
super(TYPE);
|
||||
}
|
||||
|
||||
public static function buildState(level:Int, mode:GameMode):GameState {
|
||||
var state = new GameState();
|
||||
state.type = TYPE;
|
||||
state.mode = mode;
|
||||
state.level = level;
|
||||
state.teams[HUMAN] = {life: -1, players: new Map(), lose: false};
|
||||
state.teams[BOT] = {life: BOT_LIFE, players: new Map(), lose: false};
|
||||
for (human in mode) {
|
||||
state.teams[HUMAN].players[human.index] = {
|
||||
id:human,
|
||||
life:HUMAN_LIFE,
|
||||
};
|
||||
}
|
||||
for (i in 0...mode.length * 2 + 2) {
|
||||
state.teams[BOT].players[i] = {
|
||||
id:{team:BOT, index:i, type:Control.BOT},
|
||||
life:-1,
|
||||
};
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
override public function next():Option<GameState> {
|
||||
if (!state.teams[HUMAN].lose) {
|
||||
state.level++;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
state.teams[BOT].lose = false;
|
||||
state.teams[BOT].life = BOT_LIFE;
|
||||
for (ps in state.teams[HUMAN].players) {
|
||||
if (ps.life > 0) ps.life++;
|
||||
}
|
||||
return Option.Some(state);
|
||||
}
|
||||
if (state.loser == HUMAN) {
|
||||
return Option.None;
|
||||
}
|
||||
return super.next();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
@@ -15,57 +11,11 @@ class DotaGame extends Game {
|
||||
public static var RADIANT(default, never):TeamId = 'radiant';
|
||||
public static var DIRE(default, never):TeamId = 'dire';
|
||||
|
||||
public static var PLAYER1(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, index:0}
|
||||
];
|
||||
|
||||
private static var PLAYER1_COLOR:Color = 0xff7777;
|
||||
private static var PLAYER2_COLOR:Color = 0x7777ff;
|
||||
|
||||
public static var PLAYER2_COOP(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:1}
|
||||
];
|
||||
|
||||
public static var PLAYER2_VS(default, never):GameMode = [
|
||||
{team:RADIANT, type:Control.HUMAN, color: PLAYER1_COLOR, index:0},
|
||||
{team:DIRE, type:Control.HUMAN, color: PLAYER2_COLOR, index:0}
|
||||
];
|
||||
|
||||
private static var TEAM_SIZE(default, never):Int = 5;
|
||||
public static var PLAYER1(default, never):PresetId = 'player1';
|
||||
public static var PLAYER2_COOP(default, never):PresetId = 'player2_coop';
|
||||
public static var PLAYER2_VS(default, never):PresetId = 'player2_vs';
|
||||
|
||||
public function new() {
|
||||
super(TYPE);
|
||||
}
|
||||
|
||||
public static function buildState(level:Int, mode:GameMode):GameState {
|
||||
var state = new GameState();
|
||||
state.type = TYPE;
|
||||
state.mode = mode;
|
||||
state.level = level;
|
||||
state.teams[RADIANT] = {life: 20, players: new Map(), lose: false};
|
||||
state.teams[DIRE] = {life: 20, players: new Map(), lose: false};
|
||||
for (i in 0...TEAM_SIZE) {
|
||||
state.teams[RADIANT].players[i] = {
|
||||
id: {team:RADIANT, index:i, type:Control.BOT},
|
||||
life: -1,
|
||||
};
|
||||
}
|
||||
for (i in 0...TEAM_SIZE) {
|
||||
state.teams[DIRE].players[i] = {
|
||||
id: {team:DIRE, index:i, type:Control.BOT},
|
||||
life: -1,
|
||||
};
|
||||
}
|
||||
for (human in mode) {
|
||||
state.teams[human.team].players[human.index].id = human;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
override public function next():Option<GameState> {
|
||||
state.level++;
|
||||
if (state.level >= config.game.levels) state.level = 0;
|
||||
return Option.Some(buildState(state.level, state.mode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import haxe.ds.Option;
|
||||
import haxe.Timer;
|
||||
import promhx.Deferred;
|
||||
@@ -13,6 +12,7 @@ import ru.m.tankz.config.ConfigBundle;
|
||||
import ru.m.tankz.config.LevelBundle;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.HumanControl;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
@@ -29,12 +29,12 @@ class Game implements EngineListener {
|
||||
|
||||
public var type(default, null):GameType;
|
||||
public var state(default, null):GameState;
|
||||
public var preset(default, null):GamePreset;
|
||||
public var teams(default, null):Map<TeamId, Team>;
|
||||
public var config(default, null):Config;
|
||||
public var engine(default, null):Engine;
|
||||
|
||||
private var points:Array<SpawnPoint>;
|
||||
private var spawners:Map<TeamId, Spawner>;
|
||||
private var deferred:Deferred<GameState>;
|
||||
private var stream:Stream<GameState>;
|
||||
|
||||
@@ -45,18 +45,26 @@ class Game implements EngineListener {
|
||||
engine.listeners.push(this);
|
||||
}
|
||||
|
||||
public function getTeam(teamId:TeamId):Team {
|
||||
return teams[teamId];
|
||||
}
|
||||
|
||||
public function getPlayer(playerId:PlayerId):Player {
|
||||
return teams[playerId.team].players[playerId.index];
|
||||
}
|
||||
|
||||
private function buildTank(playerId:PlayerId, point:SpawnPoint):Tank {
|
||||
var spawns:Array<TankSpawn> = teams[playerId.team].config.tanks;
|
||||
var player = getPlayer(playerId);
|
||||
var spawns:Array<TankSpawn> = player.config.tanks;
|
||||
var spawn:TankSpawn = spawns[Math.floor(Math.random() * spawns.length)];
|
||||
var tankConfig:TankConfig = config.getTank(spawn.type);
|
||||
var tank = new Tank(playerId, tankConfig);
|
||||
tank.color = playerId.color.zero ? teams[playerId.team].config.color : playerId.color;
|
||||
tank.color = player.config.color.zero ? teams[playerId.team].config.color : player.config.color;
|
||||
tank.bonus = Math.random() < spawn.bonus;
|
||||
applyPoint(tank, point);
|
||||
if (spawn.protect > 0) {
|
||||
tank.protect.on(spawn.protect);
|
||||
}
|
||||
return tank;
|
||||
}
|
||||
|
||||
@@ -66,26 +74,25 @@ class Game implements EngineListener {
|
||||
}
|
||||
|
||||
public function start(state:GameState):Stream<GameState> {
|
||||
this.deferred = new Deferred();
|
||||
this.state = state;
|
||||
this.preset = config.getPreset(state.presetId);
|
||||
this.deferred = new Deferred();
|
||||
var level = LevelBundle.get(type, config, state.level);
|
||||
points = level.points != null ? level.points : config.points;
|
||||
engine.map.setData(level.data);
|
||||
teams = new Map<TeamId, Team>();
|
||||
spawners = new Map<TeamId, Spawner>();
|
||||
var humanControlIndex = 0;
|
||||
for (teamConfig in config.teams) {
|
||||
var team = new Team(teamConfig);
|
||||
for (playerState in state.teams[team.id].players) {
|
||||
var player = new Player(playerState.id);
|
||||
team.players[player.id.index] = player;
|
||||
for (teamConfig in preset.teams) {
|
||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
|
||||
var team:Team = new Team(teamConfig, teamPoints);
|
||||
teams[team.id] = team;
|
||||
if (player.id.type != null) {
|
||||
var control = switch (player.id.type) {
|
||||
for (player in team.players.iterator()) {
|
||||
if (player.config.control != null) {
|
||||
var control = switch (player.config.control) {
|
||||
case Control.HUMAN: new HumanControl(player.id, humanControlIndex++);
|
||||
case Control.BOT: new BotControl(player.id);
|
||||
case Control.NONE: null;
|
||||
case _: throw 'Unsupported control type: "${player.id.type}"';
|
||||
case _: throw 'Unsupported control type: "${player.config.control}"';
|
||||
}
|
||||
L.d(TAG, 'control(${player.id} - ${control})');
|
||||
if (control != null) {
|
||||
@@ -94,17 +101,16 @@ class Game implements EngineListener {
|
||||
}
|
||||
}
|
||||
}
|
||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == team.id);
|
||||
spawners[team.id] = new Spawner(team.config, teamPoints, spawn);
|
||||
team.spawner.runner = spawn;
|
||||
}
|
||||
|
||||
for (team in teams) {
|
||||
for (player in team.players) {
|
||||
if (trySpawn(player.id)) {
|
||||
spawners[team.id].push(player.id);
|
||||
for (team in teams.iterator()) {
|
||||
for (player in team.players.iterator()) {
|
||||
if (team.trySpawn(player.id)) {
|
||||
team.spawner.push(player.id);
|
||||
}
|
||||
}
|
||||
var eaglePoint = spawners[team.id].getPoint('eagle');
|
||||
var eaglePoint = team.spawner.getPoint('eagle');
|
||||
if (eaglePoint != null) {
|
||||
var eagle = new Eagle(team.id);
|
||||
applyPoint(eagle, eaglePoint);
|
||||
@@ -117,15 +123,15 @@ class Game implements EngineListener {
|
||||
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
L.d(TAG, 'spawn(${task}');
|
||||
getPlayer(task.playerId).tankId = 0;
|
||||
if (trySpawn(task.playerId, true)) {
|
||||
var team = getTeam(task.playerId.team);
|
||||
var player = getPlayer(task.playerId);
|
||||
player.tankId = 0;
|
||||
if (getTeam(task.playerId.team).trySpawn(task.playerId, true)) {
|
||||
var tank = buildTank(task.playerId, task.point);
|
||||
var player:Player = getPlayer(task.playerId);
|
||||
player.tankId = tank.id;
|
||||
Timer.delay(function() engine.spawn(tank), 1500);
|
||||
} else if (!isTeamAlive(task.playerId.team)) {
|
||||
state.teams[task.playerId.team].lose = true;
|
||||
complete();
|
||||
engine.spawn(tank);
|
||||
} else if (!team.isAlive) {
|
||||
lose(team.id);
|
||||
}
|
||||
deferred.resolve(state);
|
||||
}
|
||||
@@ -147,109 +153,84 @@ class Game implements EngineListener {
|
||||
switch (entity) {
|
||||
case EntityType.TANK(tank):
|
||||
getPlayer(tank.playerId).control.start();
|
||||
case x:
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch (entity) {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
var control = getPlayer(tank.playerId).control;
|
||||
if (control != null) control.onCollision(with);
|
||||
switch (with) {
|
||||
case EntityType.BONUS(bonus):
|
||||
case _:
|
||||
}
|
||||
switch [entity, with] {
|
||||
case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
|
||||
applyBonus(tank, bonus);
|
||||
case x:
|
||||
case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
|
||||
lose(eagle.team);
|
||||
deferred.resolve(state);
|
||||
case _:
|
||||
}
|
||||
case x:
|
||||
}
|
||||
}
|
||||
|
||||
private function isTeamAlive(team:TeamId):Bool {
|
||||
var ts:TeamState = state.teams[team];
|
||||
var life:Int = Lambda.fold(ts.players, function(ps, t) return t + ps.life, ts.life);
|
||||
if (life > 0) {
|
||||
return true;
|
||||
} else {
|
||||
for (player in teams[team].players) {
|
||||
if (player.tankId > 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (spawners[team].active) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private function trySpawn(player:PlayerId, spawn:Bool = false):Bool {
|
||||
var ts:TeamState = state.teams[player.team];
|
||||
var ps:PlayerState = ts.players[player.index];
|
||||
var result = false;
|
||||
if (ps.life > -1) {
|
||||
if (ps.life > 0) {
|
||||
if (spawn) ps.life--;
|
||||
result = true;
|
||||
}
|
||||
} else if (ts.life > -1) {
|
||||
if (ts.life > 0) {
|
||||
if (spawn) ts.life--;
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public function onDestroy(entity:EntityType):Void {
|
||||
switch (entity) {
|
||||
case EntityType.TANK(tank):
|
||||
getPlayer(tank.playerId).control.stop();
|
||||
getPlayer(tank.playerId).tankId = 0; //ToDo: ?
|
||||
var respawn:Bool = trySpawn(tank.playerId);
|
||||
var team = getTeam(tank.playerId.team);
|
||||
var player = getPlayer(tank.playerId);
|
||||
player.control.stop();
|
||||
player.tankId = 0; //ToDo: ?
|
||||
var respawn:Bool = team.trySpawn(player.id);
|
||||
if (respawn) {
|
||||
spawners[tank.playerId.team].push(tank.playerId);
|
||||
team.spawner.push(player.id);
|
||||
}
|
||||
if (!isTeamAlive(tank.playerId.team)) {
|
||||
state.teams[tank.playerId.team].lose = true;
|
||||
complete();
|
||||
if (!team.isAlive) {
|
||||
lose(team.id);
|
||||
}
|
||||
if (tank.bonus) spawnBonus();
|
||||
deferred.resolve(state);
|
||||
case EntityType.EAGLE(eagle):
|
||||
state.teams[eagle.team].lose = true;
|
||||
complete();
|
||||
deferred.resolve(state);
|
||||
case x:
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function lose(teamId:TeamId):Void {
|
||||
state.loser = teamId;
|
||||
complete();
|
||||
}
|
||||
|
||||
public function onAction(tankId:Int, action:TankAction):Void {
|
||||
engine.action(tankId, action);
|
||||
}
|
||||
|
||||
public function next():Option<GameState> {
|
||||
return Option.None;
|
||||
var level = state.level + 1;
|
||||
state.level++;
|
||||
if (level >= config.game.levels) level = 0;
|
||||
return Option.Some(new GameState(state.type, preset.id, level));
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
engine.dispose();
|
||||
}
|
||||
|
||||
|
||||
private function spawnBonus():Void {
|
||||
var bonusConfig = config.bonuses[Math.floor(Math.random() * config.bonuses.length)];
|
||||
L.d(TAG, 'Spawn Bonus(${bonusConfig}');
|
||||
private function spawnBonus(?type:BonusType):Void {
|
||||
var bonusConfig:BonusConfig = type != null ? config.getBonus(type) : config.bonuses[Math.floor(Math.random() * config.bonuses.length)];
|
||||
var bonus = new Bonus(bonusConfig.type);
|
||||
bonus.rect.x = Math.random() * engine.map.width;
|
||||
bonus.rect.y = Math.random() * engine.map.height;
|
||||
engine.spawn(bonus);
|
||||
}
|
||||
|
||||
inline private function alienTank(team:TeamId):Tank->Bool {
|
||||
return function(tank:Tank):Bool return team != tank.playerId.team;
|
||||
}
|
||||
|
||||
private function applyBonus(tank:Tank, bonus:Bonus):Void {
|
||||
L.e('XXX', 'applyBonus: ${bonus.bonusType}');
|
||||
switch (bonus.bonusType) {
|
||||
case 'life':
|
||||
state.teams[tank.playerId.team].players[tank.playerId.index].life++;
|
||||
getPlayer(tank.playerId).life++;
|
||||
case 'star':
|
||||
if (tank.config.upgrade != null) {
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
@@ -257,19 +238,18 @@ class Game implements EngineListener {
|
||||
tank.hits++;
|
||||
}
|
||||
case 'grenade':
|
||||
for (entity in engine.entities.iterator()) {
|
||||
switch (EntityTypeResolver.of(entity)) {
|
||||
case EntityType.TANK(t):
|
||||
if (t.playerId.team != tank.playerId.team) {
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
engine.destroy(t);
|
||||
}
|
||||
case x:
|
||||
}
|
||||
}
|
||||
case 'helmet':
|
||||
tank.protect.on(20);
|
||||
case 'clock':
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
t.freezing.on(10);
|
||||
}
|
||||
case 'shovel':
|
||||
case x:
|
||||
// ToDo: protect eagle/area
|
||||
case _:
|
||||
engine.destroy(tank); // :-D
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,26 +3,16 @@ package ru.m.tankz.game;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef PlayerState = {
|
||||
var id:PlayerId;
|
||||
var life:Int;
|
||||
}
|
||||
|
||||
typedef TeamState = {
|
||||
var players:Map<Int, PlayerState>;
|
||||
var life:Int;
|
||||
var lose:Bool;
|
||||
}
|
||||
|
||||
class GameState {
|
||||
public var type:GameType;
|
||||
public var mode:GameMode;
|
||||
public var level:Int;
|
||||
public var teams:Map<TeamId, TeamState>;
|
||||
public var presetId:PresetId;
|
||||
public var loser:TeamId;
|
||||
|
||||
public function new() {
|
||||
type = null;
|
||||
level = -1;
|
||||
teams = new Map();
|
||||
public function new(type:GameType, presetId:PresetId, level:Int = 0) {
|
||||
this.type = type;
|
||||
this.presetId = presetId;
|
||||
this.level = level;
|
||||
this.loser = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,27 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class Player {
|
||||
|
||||
public var config(default, null):PlayerConfig;
|
||||
public var id(default, null):PlayerId;
|
||||
public var tankId(default, set):Int;
|
||||
public var control(default, set):Control;
|
||||
public var life(default, default):Int;
|
||||
public var isAlive(get, null):Bool;
|
||||
|
||||
public function new(id:PlayerId, control:Control=null) {
|
||||
this.id = id;
|
||||
this.control = control;
|
||||
public function new(teamId:TeamId, config:PlayerConfig) {
|
||||
this.config = config;
|
||||
this.id = {team:teamId, index:config.index};
|
||||
this.control = null;
|
||||
this.life = config.life;
|
||||
}
|
||||
|
||||
public function set_tankId(value:Int):Int {
|
||||
private function set_tankId(value:Int):Int {
|
||||
tankId = value;
|
||||
if (control != null) {
|
||||
control.tankId = tankId;
|
||||
@@ -23,7 +29,7 @@ class Player {
|
||||
return tankId;
|
||||
}
|
||||
|
||||
public function set_control(value:Control):Control {
|
||||
private function set_control(value:Control):Control {
|
||||
if (control != null) control.dispose();
|
||||
control = value;
|
||||
if (control != null) {
|
||||
@@ -31,4 +37,8 @@ class Player {
|
||||
}
|
||||
return control;
|
||||
}
|
||||
|
||||
private function get_isAlive():Bool {
|
||||
return tankId > 0 || life > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,10 +13,10 @@ typedef SpawnTask = {
|
||||
class Spawner {
|
||||
|
||||
public var active(get, never):Bool;
|
||||
public var runner(default, default):SpawnTask -> Void;
|
||||
|
||||
private var config:TeamConfig;
|
||||
private var points:Array<SpawnPoint>;
|
||||
private var runner:SpawnTask -> Void;
|
||||
private var queue:Array<SpawnTask>;
|
||||
private var timer:Timer;
|
||||
|
||||
@@ -24,10 +24,10 @@ class Spawner {
|
||||
private var anyPoints:Array<SpawnPoint>;
|
||||
private var index:Int;
|
||||
|
||||
public function new(config:TeamConfig, points:Array<SpawnPoint>, runner:SpawnTask -> Void) {
|
||||
public function new(config:TeamConfig, points:Array<SpawnPoint>) {
|
||||
this.config = config;
|
||||
this.points = points;
|
||||
this.runner = runner;
|
||||
this.runner = null;
|
||||
queue = [];
|
||||
indexedPoints = new Map();
|
||||
anyPoints = [];
|
||||
|
||||
@@ -1,21 +1,59 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.Player;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.config.Config;
|
||||
|
||||
|
||||
class Team {
|
||||
|
||||
public var id(default, null):TeamId;
|
||||
public var config(default, null):TeamConfig;
|
||||
public var spawner(default, null):Spawner;
|
||||
public var players(default, null):Map<Int, Player>;
|
||||
public var life(default, default):Int;
|
||||
public var isAlive(get, null):Bool;
|
||||
|
||||
private static var i:Int = 0;
|
||||
|
||||
public function new(config:TeamConfig) {
|
||||
public function new(config:TeamConfig, points:Array<SpawnPoint>) {
|
||||
this.id = config.id;
|
||||
this.config = config;
|
||||
this.players = new Map();
|
||||
for (playerConfig in config.players) {
|
||||
this.players[playerConfig.index] = new Player(id, playerConfig);
|
||||
}
|
||||
this.life = config.life;
|
||||
this.spawner = new Spawner(config, points);
|
||||
}
|
||||
|
||||
public function trySpawn(playerId:PlayerId, spawn:Bool = false):Bool {
|
||||
var player:Player = players[playerId.index];
|
||||
var result = false;
|
||||
if (player.life > -1) {
|
||||
if (player.life > 0) {
|
||||
if (spawn) player.life--;
|
||||
result = true;
|
||||
}
|
||||
} else if (life > -1) {
|
||||
if (life > 0) {
|
||||
if (spawn) life--;
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// ToDo: eagle state?
|
||||
private function get_isAlive():Bool {
|
||||
if (life > 0) {
|
||||
return true;
|
||||
}
|
||||
if (spawner.active) {
|
||||
return true;
|
||||
}
|
||||
for (player in players) {
|
||||
if (player.isAlive) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,12 +9,6 @@ import ru.m.tankz.core.IKey;
|
||||
|
||||
|
||||
class Brick implements IKey {
|
||||
public static var BORDER:BrickConfig = {
|
||||
type: -1,
|
||||
layer: 2,
|
||||
armor: -1,
|
||||
}
|
||||
|
||||
public var cellX(default, null):Int;
|
||||
public var cellY(default, null):Int;
|
||||
public var key(get, null):String;
|
||||
|
||||
@@ -1,47 +1,30 @@
|
||||
package ru.m.tankz.editor;
|
||||
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.editor.MapEditView;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.list.VListView;
|
||||
import ru.m.tankz.editor.FileUtil;
|
||||
import haxework.gui.LabelView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.config.LevelBundle;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.config.ConfigBundle;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.Root;
|
||||
import flash.text.Font;
|
||||
import haxework.resources.Resources;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.frame.FrameSwitcher;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.Root;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.gui.GroupView;
|
||||
import haxework.log.JSLogger;
|
||||
import haxework.log.SocketLogger;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.provider.Provider;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.resources.Resources;
|
||||
import ru.m.tankz.frame.LevelFrame;
|
||||
#if flash import haxework.log.JSLogger; #end
|
||||
#if debug import haxework.log.SocketLogger; #end
|
||||
|
||||
|
||||
interface EditorViewLayout {
|
||||
var gameClassicButton(default, null):ButtonView;
|
||||
var gameDotaButton(default, null):ButtonView;
|
||||
var openButton(default, null):ButtonView;
|
||||
var saveButton(default, null):ButtonView;
|
||||
var fileNameLabel(default, null):LabelView;
|
||||
var mapView(default, null):MapEditView;
|
||||
var spawnPointList(default, null):VListView<SpawnPoint>;
|
||||
var brickList(default, null):VListView<BrickConfig>;
|
||||
var switcher(default, null):FrameSwitcher;
|
||||
}
|
||||
|
||||
@:template("ru/m/tankz/editor/Editor.yaml")
|
||||
class EditorView extends GroupView implements ViewBuilder implements EditorViewLayout {}
|
||||
@:template('ru/m/tankz/editor/Editor.yaml', 'ru/m/tankz/editor/Style.yaml')
|
||||
class EditorView extends VGroupView implements ViewBuilder implements EditorViewLayout {}
|
||||
|
||||
class Editor {
|
||||
|
||||
private static inline var TAG = "Tankz.Editor";
|
||||
private static inline var TAG = 'Editor';
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
@@ -52,92 +35,29 @@ class Editor {
|
||||
L.push(new SocketLogger());
|
||||
#end
|
||||
Const.init();
|
||||
L.d(TAG, "Debug: " + Const.DEBUG);
|
||||
L.i(TAG, "Version: " + Const.VERSION);
|
||||
L.i(TAG, "Build: " + Const.BUILD);
|
||||
L.d(TAG, 'Debug: ${Const.DEBUG}');
|
||||
L.i(TAG, 'Version: ${Const.VERSION}');
|
||||
L.i(TAG, 'Build: ${Const.BUILD}');
|
||||
new Editor();
|
||||
}
|
||||
|
||||
|
||||
private var view:EditorView;
|
||||
private var config:Config;
|
||||
|
||||
public function new() {
|
||||
Provider.setFactory(IResources, Resources);
|
||||
|
||||
var font:Font = Font.enumerateFonts()[0];
|
||||
Provider.get(IResources).text.put("font", "Bookman Old Style");
|
||||
Provider.get(IResources).text.put("version", 'v${Const.VERSION} b${Const.BUILD}');
|
||||
Provider.get(IResources).text.put('font', 'Bookman Old Style');
|
||||
Provider.get(IResources).text.put('version', 'v${Const.VERSION} b${Const.BUILD}');
|
||||
|
||||
view = new EditorView();
|
||||
view = new EditorView({handler: this});
|
||||
Root.bind(view);
|
||||
view.content.stage.stageFocusRect = false;
|
||||
|
||||
view.gameClassicButton.onPress = this;
|
||||
view.gameDotaButton.onPress = this;
|
||||
view.openButton.onPress = this;
|
||||
view.saveButton.onPress = this;
|
||||
|
||||
var resetSelected = function() {
|
||||
for (v in view.brickList.items) {
|
||||
cast(v, BrickView).selected = false;
|
||||
}
|
||||
for (v in view.spawnPointList.items) {
|
||||
cast(v, SpawnPointView).selected = false;
|
||||
}
|
||||
};
|
||||
|
||||
view.brickList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<BrickConfig>) {
|
||||
view.mapView.brush = Brush.BRICK(item.data);
|
||||
resetSelected();
|
||||
cast(item, BrickView).selected = true; }
|
||||
});
|
||||
|
||||
view.spawnPointList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<SpawnPoint>) {
|
||||
view.mapView.brush = Brush.POINT(item.data);
|
||||
resetSelected();
|
||||
cast(item, SpawnPointView).selected = true;
|
||||
}
|
||||
});
|
||||
|
||||
setGameType(ClassicGame.TYPE);
|
||||
}
|
||||
|
||||
private function setGameType(type:GameType):Void {
|
||||
config = ConfigBundle.get(type);
|
||||
Provider.set(Config, config);
|
||||
|
||||
view.mapView.config = config;
|
||||
view.mapView.data = LevelBundle.empty(config);
|
||||
|
||||
view.brickList.data = config.bricks.filter(function(brick) return brick.type > -1);
|
||||
view.spawnPointList.data = config.points;
|
||||
|
||||
view.mapView.brush = Brush.BRICK(view.brickList.data[0]);
|
||||
cast(view.brickList.items[0], BrickView).selected = true;
|
||||
view.switcher.change(LevelFrame.ID);
|
||||
}
|
||||
|
||||
public function onPress(v:ButtonView):Void {
|
||||
switch (v.id) {
|
||||
case 'gameClassicButton':
|
||||
setGameType(ClassicGame.TYPE);
|
||||
case 'gameDotaButton':
|
||||
setGameType(DotaGame.TYPE);
|
||||
case 'openButton':
|
||||
L.d(TAG, 'OPEN');
|
||||
FileUtil.browse().then(function(content:FileContent) {
|
||||
view.fileNameLabel.text = content.name;
|
||||
view.mapView.data = LevelBundle.loads(config, content.content);
|
||||
});
|
||||
case 'saveButton':
|
||||
L.d(TAG, 'SAVE');
|
||||
FileUtil.save({
|
||||
name: view.fileNameLabel.text,
|
||||
content: LevelBundle.dumps(config, view.mapView.data),
|
||||
});
|
||||
case _:
|
||||
}
|
||||
view.switcher.change(v.id.split('btn_').pop());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +1,48 @@
|
||||
$type: haxework.gui.GroupView
|
||||
---
|
||||
$type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.skin.BitmapSkin
|
||||
image: "@asset:image:resources/images/background.png"
|
||||
fillType: REPEAT
|
||||
views:
|
||||
- $type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: haxework.gui.HGroupView
|
||||
pWidth: 100
|
||||
height: 20
|
||||
views:
|
||||
- id: gameClassicButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Classic
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: gameDotaButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: DotA
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- $type: haxework.gui.HGroupView
|
||||
pWidth: 100
|
||||
height: 20
|
||||
views:
|
||||
- id: openButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Open
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: saveButton
|
||||
$type: haxework.gui.ButtonView
|
||||
text: Save
|
||||
contentSize: true
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
- id: fileNameLabel
|
||||
$type: haxework.gui.LabelView
|
||||
contentSize: true
|
||||
# Tabs
|
||||
- $type: haxework.gui.HGroupView
|
||||
contentSize: true
|
||||
views:
|
||||
- id: spawnPointList
|
||||
$type: haxework.gui.list.VListView<SpawnPoint>
|
||||
factory: '@class:ru.m.tankz.editor.SpawnPointView'
|
||||
width: 56
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
- id: btn_level
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: Level
|
||||
onPress: "@link:handler"
|
||||
- id: btn_tank
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: Tank
|
||||
onPress: "@link:handler"
|
||||
- $type: haxework.gui.SpriteView
|
||||
height: 3
|
||||
pWidth: 100
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
- id: mapView
|
||||
$type: ru.m.tankz.editor.MapEditView
|
||||
contentSize: true
|
||||
- id: brickList
|
||||
$type: haxework.gui.list.VListView<BrickConfig>
|
||||
factory: '@class:ru.m.tankz.editor.BrickView'
|
||||
width: 30
|
||||
color: "#aaaaaa"
|
||||
# Switcher
|
||||
- id: switcher
|
||||
$type: haxework.gui.frame.FrameSwitcher
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
paddings: 5
|
||||
views:
|
||||
- id: level
|
||||
$type: ru.m.tankz.editor.frame.LevelFrame
|
||||
- id: tank
|
||||
$type: ru.m.tankz.editor.frame.TankFrame
|
||||
# Version
|
||||
- $type: haxework.gui.LabelView
|
||||
$style: label
|
||||
inLayout: false
|
||||
contentSize: true
|
||||
vAlign: BOTTOM
|
||||
hAlign: RIGHT
|
||||
text: '@res:text:version'
|
||||
text: "@res:text:version"
|
||||
|
||||
15
src/editor/haxe/ru/m/tankz/editor/Style.yaml
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
button:
|
||||
height: 20
|
||||
width: 150
|
||||
margins: 2
|
||||
skin:
|
||||
$type: haxework.gui.skin.ButtonColorSkin
|
||||
color: 0xaaff00
|
||||
|
||||
label:
|
||||
fontColor: 0xffffff
|
||||
fontEmbed: false
|
||||
fontFamily: '@res:text:fontName'
|
||||
fontSize: 16
|
||||
shadowColor: 0x000000
|
||||
110
src/editor/haxe/ru/m/tankz/editor/frame/LevelFrame.hx
Normal file
@@ -0,0 +1,110 @@
|
||||
package ru.m.tankz.editor.frame;
|
||||
|
||||
import haxework.gui.ButtonView;
|
||||
import haxework.gui.LabelView;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.list.VListView;
|
||||
import haxework.gui.VGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.config.ConfigBundle;
|
||||
import ru.m.tankz.config.LevelBundle;
|
||||
import ru.m.tankz.editor.FileUtil;
|
||||
import ru.m.tankz.editor.level.BrickView;
|
||||
import ru.m.tankz.editor.level.MapEditView;
|
||||
import ru.m.tankz.editor.level.SpawnPointView;
|
||||
import ru.m.tankz.game.ClassicGame;
|
||||
import ru.m.tankz.game.DotaGame;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
interface LevelFrameLayout {
|
||||
var gameClassicButton(default, null):ButtonView;
|
||||
var gameDotaButton(default, null):ButtonView;
|
||||
var openButton(default, null):ButtonView;
|
||||
var saveButton(default, null):ButtonView;
|
||||
var fileNameLabel(default, null):LabelView;
|
||||
var mapView(default, null):MapEditView;
|
||||
var spawnPointList(default, null):VListView<SpawnPoint>;
|
||||
var brickList(default, null):VListView<BrickConfig>;
|
||||
}
|
||||
|
||||
@:template('ru/m/tankz/editor/frame/LevelFrame.yaml', 'ru/m/tankz/editor/Style.yaml')
|
||||
class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrameLayout {
|
||||
public static inline var ID = 'level';
|
||||
public static inline var TAG = 'level';
|
||||
|
||||
private var config:Config;
|
||||
|
||||
public function init():Void {
|
||||
gameClassicButton.onPress = this;
|
||||
gameDotaButton.onPress = this;
|
||||
openButton.onPress = this;
|
||||
saveButton.onPress = this;
|
||||
|
||||
var resetSelected = function() {
|
||||
for (v in brickList.items) {
|
||||
cast(v, BrickView).selected = false;
|
||||
}
|
||||
for (v in spawnPointList.items) {
|
||||
cast(v, SpawnPointView).selected = false;
|
||||
}
|
||||
};
|
||||
|
||||
brickList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<BrickConfig>) {
|
||||
mapView.brush = Brush.BRICK(item.data);
|
||||
resetSelected();
|
||||
cast(item, BrickView).selected = true; }
|
||||
});
|
||||
|
||||
spawnPointList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<SpawnPoint>) {
|
||||
mapView.brush = Brush.POINT(item.data);
|
||||
resetSelected();
|
||||
cast(item, SpawnPointView).selected = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
setGameType(ClassicGame.TYPE);
|
||||
}
|
||||
|
||||
private function setGameType(type:GameType):Void {
|
||||
config = ConfigBundle.get(type);
|
||||
Provider.set(Config, config);
|
||||
|
||||
mapView.config = config;
|
||||
mapView.data = LevelBundle.empty(config);
|
||||
|
||||
brickList.data = config.bricks.filter(function(brick) return brick.index > -1);
|
||||
spawnPointList.data = config.points;
|
||||
|
||||
mapView.brush = Brush.BRICK(brickList.data[0]);
|
||||
cast(brickList.items[0], BrickView).selected = true;
|
||||
}
|
||||
|
||||
public function onPress(v:ButtonView):Void {
|
||||
switch (v.id) {
|
||||
case 'gameClassicButton':
|
||||
setGameType(ClassicGame.TYPE);
|
||||
case 'gameDotaButton':
|
||||
setGameType(DotaGame.TYPE);
|
||||
case 'openButton':
|
||||
L.d(TAG, 'OPEN');
|
||||
FileUtil.browse().then(function(content:FileContent) {
|
||||
fileNameLabel.text = content.name;
|
||||
mapView.data = LevelBundle.loads(config, content.content);
|
||||
});
|
||||
case 'saveButton':
|
||||
L.d(TAG, 'SAVE');
|
||||
FileUtil.save({
|
||||
name: fileNameLabel.text,
|
||||
content: LevelBundle.dumps(config, mapView.data),
|
||||
});
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
68
src/editor/haxe/ru/m/tankz/editor/frame/LevelFrame.yaml
Normal file
@@ -0,0 +1,68 @@
|
||||
---
|
||||
$type: haxework.gui.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
layoutMargin: 2
|
||||
layoutVAlign: TOP
|
||||
views:
|
||||
- $type: haxework.gui.HGroupView
|
||||
contentSize: true
|
||||
views:
|
||||
- id: gameClassicButton
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: Classic
|
||||
- id: gameDotaButton
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: DotA
|
||||
- $type: haxework.gui.HGroupView
|
||||
contentSize: true
|
||||
views:
|
||||
- id: openButton
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: Open
|
||||
- id: saveButton
|
||||
$type: haxework.gui.ButtonView
|
||||
$style: button
|
||||
text: Save
|
||||
- id: fileNameLabel
|
||||
$type: haxework.gui.LabelView
|
||||
contentSize: true
|
||||
- $type: haxework.gui.HGroupView
|
||||
contentSize: true
|
||||
views:
|
||||
- id: spawnPointList
|
||||
$type: haxework.gui.list.VListView<SpawnPoint>
|
||||
factory: "@class:ru.m.tankz.editor.level.SpawnPointView"
|
||||
width: 56
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
- id: mapView
|
||||
$type: ru.m.tankz.editor.level.MapEditView
|
||||
contentSize: true
|
||||
- id: brickList
|
||||
$type: haxework.gui.list.VListView<BrickConfig>
|
||||
factory: "@class:ru.m.tankz.editor.level.BrickView"
|
||||
width: 30
|
||||
pHeight: 100
|
||||
scroll:
|
||||
$type: haxework.gui.list.VScrollView
|
||||
width: 0
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.gui.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0x000000
|
||||
alpha: 0.0
|
||||
34
src/editor/haxe/ru/m/tankz/editor/frame/TankFrame.hx
Normal file
@@ -0,0 +1,34 @@
|
||||
package ru.m.tankz.editor.frame;
|
||||
|
||||
import ru.m.draw.Color;
|
||||
import ru.m.tankz.editor.tank.TankView;
|
||||
import haxework.gui.InputView;
|
||||
import haxework.gui.HGroupView;
|
||||
import haxework.gui.ViewBuilder;
|
||||
|
||||
|
||||
interface TankFrameLayout {
|
||||
var tank(default, null):TankView;
|
||||
var colorR(default, null):InputView;
|
||||
var colorG(default, null):InputView;
|
||||
var colorB(default, null):InputView;
|
||||
}
|
||||
|
||||
@:template('ru/m/tankz/editor/frame/TankFrame.yaml', 'ru/m/tankz/editor/Style.yaml')
|
||||
class TankFrame extends HGroupView implements ViewBuilder implements TankFrameLayout {
|
||||
public static inline var ID = 'tank';
|
||||
|
||||
public function init():Void {
|
||||
colorR.onKeyUp = this;
|
||||
colorG.onKeyUp = this;
|
||||
colorB.onKeyUp = this;
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
onKeyUp(null);
|
||||
}
|
||||
|
||||
public function onKeyUp(text:String):Void {
|
||||
tank.color = Color.fromString('#${colorR.text}${colorG.text}${colorB.text}');
|
||||
}
|
||||
}
|
||||
49
src/editor/haxe/ru/m/tankz/editor/frame/TankFrame.yaml
Normal file
@@ -0,0 +1,49 @@
|
||||
---
|
||||
$type: haxework.gui.HGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- $type: ru.m.tankz.editor.tank.TankView
|
||||
contentSize: true
|
||||
rightMargin: 20
|
||||
image: "@asset:image:resources/image/tank/bc-0.png"
|
||||
color: "#ff4422"
|
||||
- $type: ru.m.tankz.editor.tank.TankView
|
||||
contentSize: true
|
||||
rightMargin: 20
|
||||
image: "@asset:image:resources/image/tank/bc-0.png"
|
||||
color: "#f055a0"
|
||||
- $type: ru.m.tankz.editor.tank.TankView
|
||||
contentSize: true
|
||||
rightMargin: 20
|
||||
image: "@asset:image:resources/image/tank/bc-0.png"
|
||||
color: "#2244ff"
|
||||
- id: tank
|
||||
$type: ru.m.tankz.editor.tank.TankView
|
||||
contentSize: true
|
||||
rightMargin: 20
|
||||
image: "@asset:image:resources/image/tank/bc-0.png"
|
||||
- id: colorR
|
||||
$type: haxework.gui.InputView
|
||||
width: 30
|
||||
height: 20
|
||||
text: "a0"
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0xffffff
|
||||
- id: colorG
|
||||
$type: haxework.gui.InputView
|
||||
width: 30
|
||||
height: 20
|
||||
text: "55"
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0xffffff
|
||||
- id: colorB
|
||||
$type: haxework.gui.InputView
|
||||
width: 30
|
||||
height: 20
|
||||
text: "f0"
|
||||
skin:
|
||||
$type: haxework.gui.skin.ColorSkin
|
||||
color: 0xffffff
|
||||
@@ -1,4 +1,4 @@
|
||||
package ru.m.tankz.editor;
|
||||
package ru.m.tankz.editor.level;
|
||||
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.Shape;
|
||||
@@ -38,7 +38,7 @@ class BrickView extends SpriteView implements IListItemView<BrickConfig> {
|
||||
|
||||
private function set_data(value:BrickConfig):BrickConfig {
|
||||
data = value;
|
||||
var src = 'resources/images/map/map_${value.type}.png';
|
||||
var src = 'resources/image/map/${value.type}.png';
|
||||
imageView.bitmapData = Assets.getBitmapData(src);
|
||||
imageView.x = (width - imageView.width) / 2;
|
||||
imageView.y = (height - imageView.height) / 2;
|
||||
@@ -1,17 +1,17 @@
|
||||
package ru.m.tankz.editor;
|
||||
package ru.m.tankz.editor.level;
|
||||
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.geom.Point;
|
||||
import flash.events.MouseEvent;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import flash.display.DisplayObjectContainer;
|
||||
import flash.display.Graphics;
|
||||
import flash.display.Sprite;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
import flash.events.MouseEvent;
|
||||
import haxework.gui.SpriteView;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
|
||||
|
||||
class SpawnPointEntity extends Entity {
|
||||
@@ -41,11 +41,23 @@ class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
|
||||
}
|
||||
|
||||
public static function getSrc(value:SpawnPoint, config:Config):String {
|
||||
var tankType = config.getTeam(value.team).tanks[0];
|
||||
var preset:GamePreset = config.presets[config.presets.length - 1];
|
||||
var tankConfig:TankConfig = null;
|
||||
if (value.type == 'tank') {
|
||||
var team:TeamConfig = Lambda.find(preset.teams, function(t) return t.id == value.team);
|
||||
var player:PlayerConfig = null;
|
||||
if (value.index > 0) {
|
||||
player = Lambda.find(team.players, function(p) return p.index == value.index);
|
||||
} else {
|
||||
player = team.players[0];
|
||||
}
|
||||
var tankType = player.tanks[0];
|
||||
tankConfig = config.getTank(tankType.type);
|
||||
}
|
||||
return switch(value.type) {
|
||||
case 'eagle': 'resources/images/eagle/eagle-0.png';
|
||||
case 'tank': TankItem.getTankFrames(value.team, value.index, tankType)[0];
|
||||
case x: 'resources/images/eagle/eagle-1.png';
|
||||
case 'eagle': 'resources/image/eagle/eagle.png';
|
||||
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
|
||||
case x: 'resources/image/eagle/eagle-death.png';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,7 +192,7 @@ class MapEditView extends SpriteView {
|
||||
}
|
||||
|
||||
private function drawMap() {
|
||||
for (brick in map.bricks) if (brick.config.type > 0) {
|
||||
for (brick in map.bricks) if (brick.config.index > 0) {
|
||||
if (!items.exists(brick.key)) {
|
||||
items[brick.key] = new BrickItem(brick);
|
||||
if (brick.config.layer > 2) {
|
||||
@@ -1,13 +1,13 @@
|
||||
package ru.m.tankz.editor;
|
||||
package ru.m.tankz.editor.level;
|
||||
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.editor.MapEditView.SpawnPointItem;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.Shape;
|
||||
import haxework.gui.list.ListView;
|
||||
import haxework.gui.SpriteView;
|
||||
import haxework.provider.Provider;
|
||||
import openfl.utils.Assets;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.editor.level.MapEditView;
|
||||
|
||||
|
||||
class SpawnPointView extends SpriteView implements IListItemView<SpawnPoint> {
|
||||
45
src/editor/haxe/ru/m/tankz/editor/tank/TankView.hx
Normal file
@@ -0,0 +1,45 @@
|
||||
package ru.m.tankz.editor.tank;
|
||||
|
||||
import ru.m.draw.BitmapUtil;
|
||||
import ru.m.draw.Color;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.Bitmap;
|
||||
import haxework.gui.View;
|
||||
|
||||
|
||||
class TankView extends View {
|
||||
|
||||
public var contentAsBitmap(get, null):Bitmap;
|
||||
public var image(default, set):BitmapData;
|
||||
public var color(default, set):Color;
|
||||
|
||||
public function new() {
|
||||
super(new Bitmap());
|
||||
}
|
||||
|
||||
inline private function get_contentAsBitmap():Bitmap {
|
||||
return cast content;
|
||||
}
|
||||
|
||||
inline private function get_image():BitmapData {
|
||||
return contentAsBitmap.bitmapData;
|
||||
}
|
||||
|
||||
inline private function set_image(value:BitmapData):BitmapData {
|
||||
image = value;
|
||||
contentAsBitmap.bitmapData = BitmapUtil.colorize(image, color);
|
||||
if (contentSize) {
|
||||
width = image.width;
|
||||
height = image.height;
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
inline private function set_color(value:Color):Color {
|
||||
color = value;
|
||||
if (image != null) {
|
||||
contentAsBitmap.bitmapData = BitmapUtil.colorize(image, color);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
}
|
||||