1 Commits

Author SHA1 Message Date
59e9ced333 [proto] add game event proto messages 2019-06-10 17:57:29 +03:00
149 changed files with 1900 additions and 2618 deletions

View File

@@ -1,29 +0,0 @@
0.15.0
------
* Added display tank player name in `Render`
* Fixed join game after relogin
* Updated `CreateGamePopup` for any screen sizes
* Fixed tank destroy zero score label
* Added custom size map support
* Fixed clock bonus for spawned tanks
0.14.0
------
* Added `CreateGamePopup`
* Fixed null tank color
* Updated `Ticker`
0.13.0
------
* Added `Ticker`
* Fixed `PacketQueue` stream reading
* Added `PlayerControl` and `ControlPreset`
* Added `BaseControlFactory`
0.12.0
------
* Added `GameRoomFrame`
* Improved websocket connection with using binary protocol instead of text
* Added `GameListFrame`
* Added `DesktopConnection` for linux client build
* Updated `SoundManager`

85
WORK.md
View File

@@ -1,12 +1,73 @@
* **shovel** bonus with armor bricks * build
* bonuses in dota/death mod * gulp 100%
* tanks and bullets speed balancing * linux 100%
* result frame update (next game select, only human player info) * deb-package 100%
* network game series * windows 0%
* map packs (create in editor, import in game, save imported in local storage) * exe-package 0% (inno setup)
* update bots
* improve bonuses system * deploy
* gamepad support * capistrano 100%
* screen gamepad on mobiles
* resize render on mobiles * ui
* [bug] game progress broken * auth frame 0%
* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
* select level frame 10%
* game frame 50%
* engine
* config 100%
* map 100%
* tanks 100%
* bullets 100%
* boxes 100%
* map changes 100%
* bonuses 100%
* eagle 100%
* game
* classic
* state 50%
* bot 50%
* human 100%
* dota
* state 50%
* bot 10%
* human 100%
* bonus
* star 50%
* grenade 0%
* helm 0%
* clock 0%
* shovel 0%
* state
* score 0%
* human tank 0%
* save/load 0%
* export/import 0%
* render
* map 100%
* tanks 100%
* bullet 100%
* calc redraw 50%
* animations
* tank spawn 0%
* tank move 100%
* map water 100%
* bullet boom 90%
* tank boom 90%
* bonuses 100%
* html5 50%
* proto
...
* editor
* level
* open 100%
* edit 50%
* save 100%
* tank
* color 10%

View File

@@ -1,6 +1,4 @@
const gulp = require('gulp'); const gulp = require('gulp');
const zip = require('gulp-zip');
const foreach = require('gulp-foreach');
const gulpClean = require('gulp-clean'); const gulpClean = require('gulp-clean');
const Config = require('./config.json'); const Config = require('./config.json');
const packageInfo = require('./package.json'); const packageInfo = require('./package.json');
@@ -27,19 +25,6 @@ exports.generate = function generate() {
}); });
}; };
exports.levels = function () {
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
const name = file.path.substr(file.path.lastIndexOf("/") + 1);
gulp.src("./src/common/level/" + type + "/" + name + "/*")
.pipe(zip(`${type}_${name}.zip`))
.pipe(gulp.dest("./target/levels"));
}));
return stream;
}));
};
/** /**
* ToDo: * ToDo:
* windows target * windows target
@@ -61,8 +46,7 @@ const config = new Project.Config({
'src-gen/haxe', 'src-gen/haxe',
], ],
assets: [ assets: [
'src/common/resources', 'src/common/resources'
'target/levels'
], ],
flags: [ flags: [
//'proto_debug', //'proto_debug',
@@ -160,7 +144,6 @@ const server = new Project(
*/ */
module.exports.default = gulp.series( module.exports.default = gulp.series(
exports.clean, exports.clean,
exports.levels,
module.exports['client:flash:build'], module.exports['client:flash:build'],
module.exports['client:flash:html'], module.exports['client:flash:html'],
module.exports['client:html5:build'], module.exports['client:html5:build'],

2303
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,15 +1,13 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.15.0", "version": "0.14.2",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19", "gulp-haxetool": "^0.0.19",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4" "yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {

View File

@@ -1,43 +0,0 @@
package ru.m.control;
import haxework.signal.Signal;
import ru.m.control.IControlBus;
class ControlBus implements IControlBus {
private static inline var TAG = "control";
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
public function new() {
devices = [];
signal = new Signal3();
devicesSignal = new Signal();
connections = new Map();
}
public function connect(device:IControlDevice):Void {
var connector = function(action:DeviceAction, on:Bool):Void {
//L.d("TAG", '${device.type}, ${action}, ${on}');
signal.emit(device.type, action, on);
}
connections.set(device.type, connector);
device.signal.connect(connector);
devices.push(device);
devicesSignal.emit(devices);
}
public function disconnect(device:IControlDevice):Void {
if (connections.exists(device.type)) {
device.signal.disconnect(connections.get(device.type));
connections.remove(device.type);
devices.remove(device);
devicesSignal.emit(devices);
}
}
}

View File

@@ -1,8 +0,0 @@
package ru.m.control;
import ru.m.geom.Direction;
enum DeviceAction {
DIRECTION(direction:Direction);
KEY(code:Int);
}

View File

@@ -1,7 +0,0 @@
package ru.m.control;
enum DeviceType {
NONE;
KEYBOARD;
GAMEPAD(id:Int);
}

View File

@@ -1,13 +0,0 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlBus {
public var devices(default, null):Array<IControlDevice>;
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
public function connect(device:IControlDevice):Void;
public function disconnect(device:IControlDevice):Void;
}

View File

@@ -1,10 +0,0 @@
package ru.m.control;
import haxework.signal.Signal;
interface IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public function dispose():Void;
}

View File

@@ -1,62 +0,0 @@
package ru.m.control;
import haxework.signal.Signal;
import lime.ui.Joystick;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction;
class JoystickDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var joystick:Joystick;
private var axisState:Map<Int, Direction>;
public function new(joystick:Joystick) {
this.joystick = joystick;
type = GAMEPAD(joystick.id);
signal = new Signal2();
axisState = new Map();
joystick.onButtonDown.add(onButtonDown);
joystick.onButtonUp.add(onButtonUp);
joystick.onAxisMove.add(onAxisMove);
}
private function onButtonDown(code:Int):Void {
signal.emit(KEY(code), true);
}
private function onButtonUp(code:Int):Void {
signal.emit(KEY(code), false);
}
private function onAxisMove(axis:Int, position:Float):Void {
var direction:Direction = switch [axis, position] {
case [0, 1]: Direction.RIGHT;
case [0, -1]: Direction.LEFT;
case [1, 1]: Direction.BOTTOM;
case [1, -1]: Direction.TOP;
case _: null;
}
if (direction != null) {
axisState.set(axis, direction);
signal.emit(DIRECTION(direction), true);
} else if (position == 0) {
if (axisState.exists(axis)) {
signal.emit(DIRECTION(axisState.get(axis)), false);
axisState.remove(axis);
}
}
}
public function dispose():Void {
if (joystick != null) {
joystick.onButtonDown.remove(onButtonDown);
joystick.onButtonUp.remove(onButtonUp);
joystick.onAxisMove.remove(onAxisMove);
joystick = null;
}
}
}

View File

@@ -1,38 +0,0 @@
package ru.m.control;
import flash.display.Stage;
import flash.events.KeyboardEvent;
import haxework.signal.Signal;
import ru.m.control.DeviceAction;
class KeyboardDevice implements IControlDevice {
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
private var stage:Stage;
public function new(stage:Stage) {
this.stage = stage;
type = DeviceType.KEYBOARD;
signal = new Signal2();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), true);
}
private function onKeyUp(event:KeyboardEvent):Void {
signal.emit(KEY(event.keyCode), false);
}
public function dispose():Void {
if (stage != null) {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage = null;
}
}
}

View File

@@ -1,18 +1,11 @@
package ru.m.tankz; package ru.m.tankz;
import flash.Lib;
import haxework.animate.FadeAnimate; import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate; import haxework.animate.UnFadeAnimate;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.resources.Resources; import haxework.resources.Resources;
import haxework.view.popup.PopupManager; import haxework.view.popup.PopupManager;
import lime.ui.Gamepad;
import lime.ui.Joystick;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.control.ControlBus;
import ru.m.control.IControlBus;
import ru.m.control.JoystickDevice;
import ru.m.control.KeyboardDevice;
import ru.m.tankz.bundle.ConfigBundle; import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
@@ -39,7 +32,6 @@ class Init {
@:provide static var networkManager:NetworkManager; @:provide static var networkManager:NetworkManager;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
@:provide static var bus:IControlBus;
private static function buildConnection():IConnection<Request, Response> { private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host"); var host:String = CompilationOption.get("host");
@@ -70,22 +62,5 @@ class Init {
connection = buildConnection(); connection = buildConnection();
networkManager = new NetworkManager(); networkManager = new NetworkManager();
bus = new ControlBus();
bus.connect(new KeyboardDevice(Lib.current.stage));
for (device in Gamepad.devices) {
trace('gamepad', device);
}
Gamepad.onConnect.add(function(device) {
trace('connect gamepad', device);
});
for (device in Joystick.devices) {
bus.connect(new JoystickDevice(device));
}
Joystick.onConnect.add(function(device) {
bus.connect(new JoystickDevice(device));
});
} }
} }

View File

@@ -37,7 +37,7 @@ class Style {
public static function registerButton(name:String, resource:String):Void { public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [ resources.skin.put('button.$name', [
Skin.size(42, 42), Skin.size(64, 64),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor), new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]); ]);
resources.skin.put('button.$name.small', [ resources.skin.put('button.$name.small', [
@@ -137,7 +137,7 @@ class Style {
Skin.color(darkColor), Skin.color(darkColor),
]); ]);
resources.skin.put("panel", [ resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])), Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)), Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor), Skin.color(lightColor),
]); ]);

View File

@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, Config.fromSource(type, source)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);

View File

@@ -7,13 +7,17 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle { class LevelBundle implements ILevelBundle {
private var cache:Map<String, LevelConfig> = new Map();
public function new() {} public function new() {}
public function get(id:PackId):LevelPack { public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
var bytes = Assets.getBytes('levels/${id}.zip'); var key = '${type}:${levelId}';
return { if (!cache.exists(key)) {
id: id, var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
data: LevelUtil.unpack(bytes), cache[key] = LevelUtil.loads(config, data);
}; cache[key].id = levelId;
}
return cache[key];
} }
} }

View File

@@ -0,0 +1,27 @@
package ru.m.tankz.control;
import ru.m.tankz.control.Control.TankAction;
typedef ActionItem = {
public var action:TankAction;
public var key:Int;
}
typedef KeyBinding = Map<Int, TankAction>;
class ActionConfig {
public var data(default, null):Array<ActionItem>;
public function new(data:Array<ActionItem>) {
this.data = data;
}
public function asKeyBinding():KeyBinding {
var result = new KeyBinding();
for (item in data) {
result[item.key] = item.action;
}
return result;
}
}

View File

@@ -1,12 +0,0 @@
package ru.m.tankz.control;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.tankz.control.Control;
typedef BindAction = {
var device:DeviceType;
var action:DeviceAction;
}
typedef Binding = Map<TankAction, BindAction>;

View File

@@ -1,85 +1,69 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import flash.events.FocusEvent; import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.Lib;
import haxe.Timer; import haxe.Timer;
import ru.m.control.DeviceAction; import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class HumanControl extends Control { class HumanControl extends Control {
@:provide static var storage:SettingsStorage; @:provide var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>; private var keyBinding:KeyBinding;
private var moveQueue:Array<Int>;
private var moveQueue:Array<Direction>;
private var shotTimer:Timer; private var shotTimer:Timer;
public function new(playerId:PlayerId, controlIndex:Int) { public function new(playerId:PlayerId, controlIndex:Int) {
super(playerId); super(playerId);
var config = storage.getBinding(controlIndex); this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
binding = new Map();
for (action in config.keys()) {
var bind = config.get(action);
if (!binding.exists(bind.device)) {
binding.set(bind.device, new Map());
}
binding.get(bind.device).set(bind.action, action);
}
moveQueue = []; moveQueue = [];
} }
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (binding.exists(device) && binding[device].exists(action)) {
toggleAction(binding[device][action], on);
}
}
override public function start():Void { override public function start():Void {
super.start(); super.start();
bus.signal.connect(onDeviceAction); Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
} }
override public function stop():Void { override public function stop():Void {
super.stop(); super.stop();
bus.signal.disconnect(onDeviceAction); Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
moveQueue = []; moveQueue = [];
if (shotTimer != null) { }
shotTimer.stop();
shotTimer = null; private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
if (shotTimer == null) {
shotTimer = new Timer(300);
shotTimer.run = shot;
shot();
}
case _:
} }
} }
public function toggleAction(action:TankAction, on:Bool):Void { private function onKeyUp(event:KeyboardEvent):Void {
switch action { if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction): case TankAction.MOVE(direction):
if (on) { moveQueue.remove(event.keyCode);
if (moveQueue.indexOf(direction) == -1) {
moveQueue.unshift(direction);
}
} else {
moveQueue.remove(direction);
}
updateMove(); updateMove();
case TankAction.SHOT: case TankAction.SHOT:
if (on) { if (shotTimer != null) {
if (shotTimer == null) { shotTimer.stop();
shotTimer = new Timer(300); shotTimer = null;
shotTimer.run = shot;
shot();
}
} else {
if (shotTimer != null) {
shotTimer.stop();
shotTimer = null;
}
} }
case TankAction.STOP: case _:
} }
} }
@@ -90,13 +74,17 @@ class HumanControl extends Control {
private function updateMove():Void { private function updateMove():Void {
if (moveQueue.length == 0) { if (moveQueue.length == 0) {
action(STOP); action(TankAction.STOP);
} else { } else {
action(MOVE(moveQueue[0])); switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
action(TankAction.MOVE(direction));
case _:
}
} }
} }
private function shot():Void { private function shot():Void {
action(SHOT); action(TankAction.SHOT);
} }
} }

View File

@@ -1,19 +1,18 @@
package ru.m.tankz.local; package ru.m.tankz.local;
import ru.m.tankz.config.Config; import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner; import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder; import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner { class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder; private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) { public function new(state:GameState) {
super(state, level); super(state);
controlFactory = new LocalControlFactory(); controlFactory = new LocalControlFactory();
recorder = new GameRecorder(); recorder = new GameRecorder();
connect(recorder); connect(recorder);

View File

@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager; private var network:NetworkManager;
public function new(network:NetworkManager) { public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0), null); super(new GameState(network.room.game.type, 0, network.room.game.level));
this.network = network; this.network = network;
this.controlFactory = new NetworkControlFactory(); this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto); network.gameEventSignal.connect(onGameEventProto);

View File

@@ -6,7 +6,6 @@ import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> extends GameListener { interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

View File

@@ -26,10 +26,6 @@ using ru.m.display.DisplayObjectContainerExtender;
class Render extends SpriteView implements IRender { class Render extends SpriteView implements IRender {
public var config(default, set):Config; public var config(default, set):Config;
public var gridSize(default, set):GridSize;
private var mapWidth(get, null):Float;
private var mapHeight(get, null):Float;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
@@ -55,33 +51,18 @@ class Render extends SpriteView implements IRender {
reset(); reset();
} }
private function get_mapWidth():Float {
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
}
private function get_mapHeight():Float {
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
}
private function set_config(value:Config):Config { private function set_config(value:Config):Config {
config = value; config = value;
setContentSize(mapWidth, mapHeight, "render"); setContentSize(config.mapWidth, config.mapHeight);
drawBackground(); drawBackground();
return config; return config;
} }
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setContentSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
private function drawBackground():Void { private function drawBackground():Void {
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
g.clear(); g.clear();
g.beginFill(0x000000); g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight); g.drawRect(0, 0, config.mapWidth, config.mapHeight);
g.endFill(); g.endFill();
} }
@@ -96,9 +77,7 @@ class Render extends SpriteView implements IRender {
} }
private function clearLayer(layer:DisplayObjectContainer) { private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) { while (layer.numChildren > 0) layer.removeChildAt(0);
layer.removeChildAt(0);
}
} }
public function reset():Void { public function reset():Void {
@@ -115,8 +94,7 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(_, level): case START(_):
gridSize = level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame); content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _): case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
@@ -207,7 +185,7 @@ class Render extends SpriteView implements IRender {
var item = items[id]; var item = items[id];
entryLayer.removeChild(item.view); entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) { if (shot.score != 0) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
items.remove(id); items.remove(id);
@@ -226,7 +204,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom()); playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) { if (shot.score != 0) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
cast(item, EagleRenderItem).death = true; cast(item, EagleRenderItem).death = true;
@@ -235,7 +213,7 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
upperLayer.removeChild(item.view); upperLayer.removeChild(item.view);
if (shot.score != null) { if (shot.score != 0) {
showScore(item.rect.center, shot.score); showScore(item.rect.center, shot.score);
} }
items.remove(id); items.remove(id);

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage; package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.PackProgress; import ru.m.tankz.game.GameProgress;
import ru.m.tankz.Type; import ru.m.tankz.Type.GameType;
class GameStorage extends SharedObjectStorage { class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}'); super('game_${VERSION}');
} }
public function get(id:PackId):PackProgress { public function get(type:GameType):GameProgress {
return exists(id) ? read(id) : new PackProgress(id); return exists(type) ? read(type) : new GameProgress(type);
} }
public function set(progress:PackProgress):Void { public function set(progress:GameProgress):Void {
write(progress.id, progress); write(progress.type, progress);
} }
} }

View File

@@ -3,64 +3,50 @@ package ru.m.tankz.storage;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.storage.SharedObjectStorage; import haxework.storage.SharedObjectStorage;
import haxework.utils.ObjectUtil; import haxework.utils.ObjectUtil;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Binding; import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control.TankAction;
class SettingsStorage extends SharedObjectStorage { class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() { public function new() {
super('settings_${VERSION}'); super("settings");
} }
public function getBinding(index:Int):Binding { public function getActionConfig(index:Int):ActionConfig {
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index); return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
} }
public function saveBinding(index:Int, value:Binding) { public function setActionConffig(index:Int, value:ActionConfig) {
write('action:$index', value); write('action:$index', value);
} }
public static function getDefaultBinding(index:Int):Binding { public static function getDefaultActionConfig(index:Int):ActionConfig {
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1)); return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
} }
public static function buildGamepadBinding(id:Int):Binding { private static var defaults:Map<Int, ActionConfig> = [
var device = GAMEPAD(id); 0 => new ActionConfig([
return [ {action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)}, {action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)}, {action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)}, {action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)}, {action:TankAction.SHOT, key:Keyboard.SPACE},
SHOT => {device: device, action: KEY(0)}, ]),
]; 1 => new ActionConfig([
} {action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
private static var defaults:Map<Int, Binding> = [ {action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
-1 => [ {action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
MOVE(Direction.TOP) => null, {action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
MOVE(Direction.LEFT) => null, ]),
MOVE(Direction.BOTTOM) => null,
MOVE(Direction.RIGHT) => null,
SHOT => null,
],
0 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
],
1 => [
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
],
]; ];
private static var empty:ActionConfig = new ActionConfig([
{action:TankAction.MOVE(Direction.TOP), key:-1},
{action:TankAction.MOVE(Direction.LEFT), key:-1},
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
{action:TankAction.SHOT, key:-1},
]);
} }

View File

@@ -1,9 +1,8 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
@@ -11,10 +10,8 @@ import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener { @:template class GameFrame extends VGroupView implements GameListener {
public static inline var ID = "game"; public static inline var ID = "game";
@@ -22,36 +19,18 @@ import ru.m.tankz.view.GamepadView;
private static inline var TAG = "GameFrame"; private static inline var TAG = "GameFrame";
@:view("game") private var gameView(default, null):GameView; @:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var record:GameRecord; @:provide var record:GameRecord;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage; @:provide var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame; @:provide var game:IGame;
@:provide static var bus:IControlBus;
public function init():Void {
bus.connect(gamepad);
}
public function onShow():Void { public function onShow():Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
for (bind in settings.getBinding(i)) {
switch bind.device {
case GAMEPAD(GamepadView.ID):
gamepad.visible = true;
break;
case _:
}
}
}
gameView.type = game.type; gameView.type = game.type;
soundManager.config = game.config; soundManager.config = game.config;
gameView.render.config = game.config; gameView.render.config = game.config;
@@ -74,9 +53,18 @@ import ru.m.tankz.view.GamepadView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case COMPLETE(state, winner): case GameEvent.COMPLETE(state, winner):
this.state = state; this.state = state;
updateProgress(game, winner); nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
null;
}
stop(); stop();
switcher.change(ResultFrame.ID); switcher.change(ResultFrame.ID);
case _: case _:
@@ -84,18 +72,15 @@ import ru.m.tankz.view.GamepadView;
} }
// ToDo: // ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void { private function next(winner:TeamId):Option<GameState> {
var complete = true;
for (rule in game.config.game.complete) { for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) { if (rule.team != null && rule.team != winner) {
complete = false; return Option.None;
} }
} }
if (complete) { var level = state.levelId + 1;
var progress = gameStorage.get(new PackId(game.state.type)); if (level >= game.config.game.levels) level = 0;
progress.completeLevel(game.level.id, game.state.presetId); return Option.Some(new GameState(game.type, state.presetId, level, state));
gameStorage.set(progress);
}
} }
public function onHide():Void { public function onHide():Void {

View File

@@ -2,12 +2,6 @@
views: views:
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
skinId: container skinId: container
layout.overflow: true
views: views:
- id: game - id: game
$type: ru.m.tankz.view.game.GameView $type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.size.stretch: true
visible: false

View File

@@ -1,159 +0,0 @@
package ru.m.tankz.view;
import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
import ru.m.control.DeviceAction;
import ru.m.control.DeviceType;
import ru.m.control.IControlDevice;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
typedef ActionArea = {
var action:DeviceAction;
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
public function new(color:Int = 0) {
this.color = color;
}
public function draw(view:GamepadView):Void {
var graphics:Graphics = view.content.graphics;
graphics.clear();
graphics.beginFill(0, 0.0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle(2, color);
graphics.beginFill(color, 0.2);
for (area in view.areas) {
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
}
graphics.lineStyle();
}
}
class GamepadView extends SpriteView implements IControlDevice {
public static var ID(default, never):Int = -128;
public var type(default, null):DeviceType;
public var signal(default, null):Signal2<DeviceAction, Bool>;
public var areas(default, null):Array<ActionArea>;
public var currentAreas(default, null):Map<Int, ActionArea>;
private var stage:Stage;
public function new() {
super();
type = GAMEPAD(ID);
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}
private function onMouseDown(event:MouseEvent):Void {
onMouseMove(event);
stage = content.stage;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(event:MouseEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(-1, point);
}
private function onMouseUp(event:MouseEvent):Void {
endTouch(-1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onTouchBegin(event:TouchEvent):Void {
onTouchMove(event);
stage = content.stage;
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
private function onTouchMove(event:TouchEvent):Void {
var point = new Point(event.localX, event.localY);
updateTouch(event.touchPointID, point);
}
private function onTouchEnd(event:TouchEvent):Void {
endTouch(event.touchPointID);
if (Lambda.count(currentAreas) == 0) {
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
}
}
private function updateTouch(pointID:Int, point:Point):Void {
if (currentAreas.exists(pointID)) {
var area = currentAreas[pointID];
if (!area.rect.contain(point)) {
currentAreas.remove(pointID);
signal.emit(area.action, false);
}
}
for (area in areas) {
if (area.rect.contain(point)) {
currentAreas[pointID] = area;
signal.emit(area.action, true);
break;
}
}
}
private function endTouch(pointID:Int):Void {
if (currentAreas.exists(pointID)) {
signal.emit(currentAreas[pointID].action, false);
currentAreas.remove(pointID);
}
}
override public function update():Void {
super.update();
areas = [];
var size = Math.min(width, height) / 7;
var padding = size / 2;
areas.push({
action: DIRECTION(Direction.TOP),
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.LEFT),
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.BOTTOM),
rect: new Rectangle(padding + size, height - size - padding, size, size)
});
areas.push({
action: DIRECTION(Direction.RIGHT),
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
});
areas.push({
action: KEY(0),
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
});
}
public function dispose():Void {
stage = null;
}
}

View File

@@ -18,7 +18,7 @@ import ru.m.tankz.view.popup.LevelPopup;
public static inline var ID = "level"; public static inline var ID = "level";
@:view var header:LabelView; @:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>; @:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var game:IGame; @:provide var game:IGame;
@@ -26,44 +26,44 @@ import ru.m.tankz.view.popup.LevelPopup;
@:provide var levelBundle:ILevelBundle; @:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage; @:provide var storage:GameStorage;
private var pack:LevelPack;
private var levelPopup:LevelPopup; private var levelPopup:LevelPopup;
public function onShow():Void { public function onShow():Void {
header.text = state.type; header.text = state.type;
pack = levelBundle.get(new PackId(state.type)); levels.data = [for (i in 0...state.config.game.levels) i];
levels.data = pack.data;
} }
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void { private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id; state.presetId = preset.id;
state.controls = control.values; state.controls = control.values;
game = new LocalGame(state, level); game = new LocalGame(state);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView { private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
var progress = storage.get(pack.id); var progress = storage.get(state.type);
var result = new ButtonView(); var result = new ButtonView();
result.skinId = "button.level"; result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join(''); var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}'; result.text = '${levelId}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id); result.disabled = !progress.isLevelAvailable(levelId);
return result; return result;
} }
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void { private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
if (!storage.get(pack.id).isLevelAvailable(level.id)) { if (!storage.get(state.type).isLevelAvailable(levelId)) {
return; return;
} }
if (levelPopup == null) { if (levelPopup == null) {
levelPopup = new LevelPopup(); levelPopup = new LevelPopup();
} }
var level = levelBundle.get(state.type, state.config, levelId);
levelPopup.setData( levelPopup.setData(
level, level,
state.config.presets, state.config.presets,
state.config.controls, state.config.controls,
storage.get(pack.id) storage.get(state.type)
); );
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {}); levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -17,6 +18,7 @@ import ru.m.tankz.view.common.LifeView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide var state:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame; @:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private function playerViewFactory(index:Int, player:PlayerState) {
@@ -33,11 +35,14 @@ import ru.m.tankz.view.common.LifeView;
public function onShow() { public function onShow() {
resultView.data = Lambda.array(state.players); resultView.data = Lambda.array(state.players);
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level? levelLabel.text = 'Level ${state.levelId}';
} }
private function next() { private function next() {
//ToDo: next level? if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
} }
private function close() { private function close() {

View File

@@ -2,28 +2,14 @@
views: views:
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
skinId: container skinId: container
geometry.padding: 20
views: views:
- $type: haxework.view.LabelView - $type: haxework.view.LabelView
skinId: text.header skinId: text.header
text: Settings text: Settings
- $type: haxework.view.ScrollView - $type: haxework.view.HGroupView
geometry.size.stretch: true layout.margin: 20
scroll: views:
$type: haxework.view.list.VScrollBarView - $type: ru.m.tankz.view.settings.SettingsEditor
skinId: scroll.vertical controlIndex: 0
view: - $type: ru.m.tankz.view.settings.SettingsEditor
$type: haxework.view.GroupView controlIndex: 1
geometry.size.stretch: true
layout:
$type: haxework.view.layout.TailLayout
vAlign: top
margin: 20
overflow: true
views:
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 0
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1

View File

@@ -21,6 +21,7 @@ import ru.m.tankz.view.common.LifeView;
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1); private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
public function refresh(state:GameState):Void { public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
bot.life = state.getTeamLife(ClassicGame.BOT); bot.life = state.getTeamLife(ClassicGame.BOT);
player1.life = state.getPlayerLife(player1Id); player1.life = state.getPlayerLife(player1Id);
player1.score = state.getPlayerScore(player1Id); player1.score = state.getPlayerScore(player1Id);
@@ -35,8 +36,7 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state, level): case START(state):
this.level.text = 'Level ${level.id}';
refresh(state); refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)): case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) { if (teamId == ClassicGame.BOT) {

View File

@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state, level): case START(state):
this.level.text = 'Level ${level.id}'; level.text = 'Level ${state.levelId}';
players.data = Lambda.array(state.players); players.data = Lambda.array(state.players);
case _: case _:
for (view in players.views) { for (view in players.views) {

View File

@@ -17,6 +17,7 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView; @:view var level:LabelView;
public function refresh(state:GameState):Void { public function refresh(state:GameState):Void {
level.text = 'Level ${state.levelId}';
radiant.life = state.getTeamLife(DotaGame.RADIANT); radiant.life = state.getTeamLife(DotaGame.RADIANT);
radiant.score = state.getTeamScore(DotaGame.RADIANT); radiant.score = state.getTeamScore(DotaGame.RADIANT);
dire.life = state.getTeamLife(DotaGame.DIRE); dire.life = state.getTeamLife(DotaGame.DIRE);
@@ -33,8 +34,7 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state, level): case START(state):
this.level.text = 'Level ${level.id}';
refresh(state); refresh(state);
case CHANGE(TEAM_LIFE(teamId, life)): case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life; getLifeView(teamId).life = life;

View File

@@ -30,7 +30,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function create():Void { private function create():Void {
CreateGamePopup.instance.show().then(function(result) { CreateGamePopup.instance.show().then(function(result) {
if (result != null) { if (result != null) {
network.createGame(result.type, result.level.id); network.createGame(result.type, result.level);
} }
}); });
} }

View File

@@ -4,25 +4,22 @@ import haxework.view.DataView;
import haxework.view.popup.PopupView; import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView; import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
private typedef Result = { private typedef Result = {
var type:GameType; var type:GameType;
var level:LevelConfig; var level:LevelId;
} }
@:template class CreateGamePopup extends PopupView<Result> { @:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>; @:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>; @:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:provide static var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
private var type:GameType; private var type:GameType;
private var level:LevelConfig; private var level:LevelId;
override private function onShow():Void { override private function onShow():Void {
super.onShow(); super.onShow();
@@ -46,18 +43,18 @@ private typedef Result = {
for (v in typeView.dataViews) { for (v in typeView.dataViews) {
v.on = v == view; v.on = v == view;
} }
levelView.data = levelBundle.get(new PackId(value)).data; levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]); onLevelSelect(0, 0, levelView.dataViews[0]);
} }
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView { private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
var result = new ToggleButtonView(); var result = new ToggleButtonView();
result.skinId = "button.level"; result.skinId = "button.level";
result.text = Std.string(value.id); result.text = Std.string(value);
return result; return result;
} }
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void { private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
this.level = level; this.level = level;
for (v in levelView.dataViews) { for (v in levelView.dataViews) {
v.on = v == view; v.on = v == view;

View File

@@ -4,8 +4,7 @@ layout.vAlign: middle
view: view:
$type: haxework.view.VGroupView $type: haxework.view.VGroupView
layout.hAlign: center layout.hAlign: center
geometry.size.stretch: true geometry.size.width: 600
geometry.margin: 10
skinId: window skinId: window
views: views:
- $type: haxework.view.HGroupView - $type: haxework.view.HGroupView
@@ -24,8 +23,8 @@ view:
skinId: window.close skinId: window.close
+onPress: $code:reject('close') +onPress: $code:reject('close')
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
geometry.size.stretch: true geometry.size.width: 100%
geometry.padding: [5, 20] geometry.padding: 20
layout.margin: 5 layout.margin: 5
layout.hAlign: center layout.hAlign: center
views: views:
@@ -35,9 +34,8 @@ view:
text: Type text: Type
- id: type - id: type
$type: haxework.view.DataView $type: haxework.view.DataView
geometry.size.width: 100%
layout: layout:
$type: haxework.view.layout.TailLayout $type: haxework.view.layout.HorizontalLayout
margin: 10 margin: 10
factory: $this:gameTypeViewFactory factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect +onItemSelect: $this:onGameTypeSelect
@@ -49,22 +47,16 @@ view:
geometry.size.width: 100% geometry.size.width: 100%
skinId: text skinId: text
text: Level text: Level
- $type: haxework.view.ScrollView - id: level
geometry.size.stretch: true $type: haxework.view.DataView
scroll: geometry.size.width: 100%
$type: haxework.view.list.VScrollBarView layout:
skinId: scroll.vertical $type: haxework.view.layout.TailLayout
view: rowSize: 10
id: level margin: 5
$type: haxework.view.DataView factory: $this:levelViewFactory
geometry.size.width: 100% +onItemSelect: $this:onLevelSelect
layout: geometry.padding: 10
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView - $type: haxework.view.HGroupView
layout.hAlign: center layout.hAlign: center
layout.margin: 5 layout.margin: 5

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view.popup; package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView; import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.popup.PopupView; import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.PackProgress; import ru.m.tankz.game.GameProgress;
private typedef Result = { private typedef Result = {
var control:ControlPreset; var control:ControlPreset;
@@ -16,14 +16,14 @@ private typedef Result = {
@:template class LevelPopup extends PopupView<Result> { @:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig; private var level:LevelConfig;
private var progress:PackProgress; private var progress:GameProgress;
@:view var name:LabelView; @:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>; @:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset; private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void { public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level; this.level = level;
this.progress = progress; this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}'; name.text = '${level.id}. ${level.name != null ? level.name : "#"}';

View File

@@ -2,17 +2,14 @@ package ru.m.tankz.view.settings;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.list.ListView; import haxework.view.list.ListView.IListItemView;
import openfl.Assets; import openfl.Assets;
import ru.m.control.DeviceAction; import openfl.events.KeyboardEvent;
import ru.m.tankz.control.Binding; import promhx.Deferred;
import promhx.Promise;
import ru.m.tankz.control.ActionConfig;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
typedef ActionItem = {
var action:TankAction;
var bind:BindAction;
}
class KeyboardMap { class KeyboardMap {
private var data:Map<Int, String>; private var data:Map<Int, String>;
@@ -29,9 +26,9 @@ class KeyboardMap {
} }
private static var instance:KeyboardMap; private static var instance: KeyboardMap;
public static function getName(key:Int):String { public static function getName(key: Int): String {
if (instance == null) instance = new KeyboardMap(); if (instance == null) instance = new KeyboardMap();
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key); return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
} }
@@ -42,12 +39,12 @@ class KeyboardMap {
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):ActionItem; public var data(default, set):ActionItem;
public var edit(default, set):Bool;
@:view var action(default, null):LabelView; @:view var action(default, null):LabelView;
@:view var key(default, null):LabelView; @:view var key(default, null):LabelView;
private static function actionLabel(action:TankAction):String { private var editDeferred: Deferred<Int>;
private static function actionLabel(action: TankAction): String {
return switch (action) { return switch (action) {
case TankAction.SHOT: "SHOT"; case TankAction.SHOT: "SHOT";
case TankAction.MOVE(d): 'MOVE_$d'; case TankAction.MOVE(d): 'MOVE_$d';
@@ -55,25 +52,32 @@ class KeyboardMap {
} }
} }
private static function bindLabel(bind:BindAction):String { private static function keyLabel(key: Int): String {
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action { return KeyboardMap.getName(key);
case KEY(code): KeyboardMap.getName(code);
case DIRECTION(direction): Std.string(direction);
};
} }
private function set_data(value:ActionItem):ActionItem { private function set_data(value:ActionItem):ActionItem {
data = value; data = value;
action.text = actionLabel(data.action); action.text = actionLabel(data.action);
key.text = bindLabel(data.bind); key.text = keyLabel(data.key);
return data; return data;
} }
private function set_edit(value:Bool):Bool { public function edit():Promise<Int> {
if (edit != value) { action.skinId = key.skinId = "text.box.active";
edit = value; toRedraw();
action.skinId = key.skinId = edit ? "text.box.active" : "text.box"; editDeferred = new Deferred();
} content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
return edit; return editDeferred.promise();
}
private function onKeyDown(event: KeyboardEvent):Void {
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
action.skinId = key.skinId = "text.box";
toRedraw();
data.key = event.keyCode;
key.text = keyLabel(data.key);
editDeferred.resolve(data.key);
editDeferred = null;
} }
} }

View File

@@ -4,9 +4,9 @@ layout.margin: 5
views: views:
- id: action - id: action
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.fixed: [180, 38] geometry.size.fixed: [200, 38]
skinId: text.box skinId: text.box
- id: key - id: key
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.fixed: [250, 38] geometry.size.fixed: [200, 38]
skinId: text.box skinId: text.box

View File

@@ -1,66 +1,11 @@
package ru.m.tankz.view.settings; package ru.m.tankz.view.settings;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.GroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
import ru.m.control.DeviceAction; import ru.m.tankz.control.ActionConfig;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.control.Binding;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.view.settings.ActionView;
class BindEditor {
private var editViews:Array<ActionView>;
@:provide static var bus:IControlBus;
private var def:Deferred<Bool>;
public function new() {
editViews = [];
bus.signal.connect(onBusAction);
}
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
if (on && editViews.length > 0) {
var view = editViews.shift();
view.edit = false;
view.data.bind = {device: device, action: action};
view.data = view.data;
if (editViews.length > 0) {
editViews[0].edit = true;
} else {
def.resolve(true);
}
}
}
public function push(views:Array<ActionView>):Promise<Bool> {
for (view in editViews) {
view.edit = false;
}
editViews = views.slice(0);
if (editViews.length > 0) {
editViews[0].edit = true;
}
def = new Deferred();
return def.promise();
}
public static var i(get, null):BindEditor;
private static function get_i():BindEditor {
if (i == null) {
i = new BindEditor();
}
return i;
}
}
@:template class SettingsEditor extends VGroupView { @:template class SettingsEditor extends VGroupView {
@@ -68,20 +13,13 @@ class BindEditor {
@:view var label:LabelView; @:view var label:LabelView;
@:view var list:DataView<ActionItem, ActionView>; @:view var list:DataView<ActionItem, ActionView>;
@:view var panel:GroupView;
@:provide static var storage:SettingsStorage; @:provide var storage:SettingsStorage;
@:provide static var bus:IControlBus;
private function refresh():Void {
label.text = 'Player ${controlIndex+1}';
var binding = storage.getBinding(controlIndex);
list.data = bindingToArray(binding);
}
private function set_controlIndex(value: Int): Int { private function set_controlIndex(value: Int): Int {
this.controlIndex = value; this.controlIndex = value;
refresh(); label.text = 'Player ${controlIndex+1}';
list.data = storage.getActionConfig(controlIndex).data;
return this.controlIndex; return this.controlIndex;
} }
@@ -93,48 +31,34 @@ class BindEditor {
} }
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void { private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
BindEditor.i.push([view]).then(function(_) save()); view.edit();
}
private function screen():Void {
list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
list.toUpdate();
save();
} }
private function change():Void { private function change():Void {
BindEditor.i.push(list.dataViews).then(function(_) save()); var p: Promise<Int> = Promise.promise(0);
for (view in list.views) {
var v: ActionView = cast view;
p = p.pipe(function(_):Promise<Int> return v.edit());
}
p.then(function(_) save());
} }
private function clear():Void { private function clear():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1)); for (item in list.data) {
item.key = -1;
}
list.data = list.data;
list.toUpdate(); list.toUpdate();
save(); save();
} }
private function default_():Void { private function reset():Void {
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex)); list.data = SettingsStorage.getDefaultActionConfig(controlIndex).data;
list.toUpdate(); list.toUpdate();
save(); save();
} }
private function save():Void { private function save():Void {
storage.saveBinding(controlIndex, arrayToBinding(list.data)); storage.setActionConffig(controlIndex, new ActionConfig(list.data));
}
private static function bindingToArray(binding:Binding):Array<ActionItem> {
var result:Array<ActionItem> = [];
for (action in binding.keys()) {
result.push({action: action, bind: binding.get(action)});
}
return result;
}
private static function arrayToBinding(array:Array<ActionItem>):Binding {
var result = new Binding();
for (item in array) {
result.set(item.action, item.bind);
}
return result;
} }
} }

View File

@@ -1,34 +1,27 @@
layout.margin: 10 layout.margin: 10
layout.hAlign: center layout.hAlign: center
geometry.size.width: 400
views: views:
- id: label - id: label
$type: haxework.view.LabelView $type: haxework.view.LabelView
skinId: text skinId: text
- id: panel - $type: haxework.view.HGroupView
$type: haxework.view.GroupView layout.margin: 10
layout:
$type: haxework.view.layout.TailLayout
rowSize: 2
margin: 10
geometry.size.width: 100%
views: views:
- $type: haxework.view.ButtonView - id: change
+onPress: $code:screen() $type: haxework.view.ButtonView
skinId: button.simple
text: Screen
- $type: haxework.view.ButtonView
+onPress: $code:change() +onPress: $code:change()
skinId: button.simple skinId: button.simple
text: Change text: Change
- $type: haxework.view.ButtonView - id: clear
$type: haxework.view.ButtonView
+onPress: $code:clear() +onPress: $code:clear()
skinId: button.simple skinId: button.simple
text: Clear text: Clear
- $type: haxework.view.ButtonView - id: reset
+onPress: $code:default_() $type: haxework.view.ButtonView
+onPress: $code:reset()
skinId: button.simple skinId: button.simple
text: Default text: Reset
- id: list - id: list
$type: haxework.view.DataView $type: haxework.view.DataView
layout: layout:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.1 KiB

View File

@@ -8,8 +8,6 @@ typedef TeamId = String;
typedef BrickType = String; typedef BrickType = String;
typedef BrickIndex = Int;
typedef TankType = String; typedef TankType = String;
typedef BonusType = String; typedef BonusType = String;
@@ -39,33 +37,5 @@ abstract PlayerId(Array<Dynamic>) {
} }
} }
abstract PackId(Array<Dynamic>) {
public static inline var DEFAULT = "standard";
public var type(get, never):GameType;
public var name(get, never):String;
public function new(type:GameType, name:String = DEFAULT) {
this = [type, name];
}
private inline function get_type():GameType return this[0];
private inline function get_name():String return this[1];
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
return new PackId(value[0], value[1]);
}
@:to public inline function toString():String {
return '${type}_${name}';
}
@:op(X == Y) static public inline function equals(x:PackId, y:PackId):Bool {
return x.type == y.type && x.name == y.name;
}
}
typedef LevelId = Int; typedef LevelId = Int;
typedef PresetId = Int; typedef PresetId = Int;

View File

@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface ILevelBundle { interface ILevelBundle {
public function get(id:PackId):LevelPack; public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig;
} }

View File

@@ -23,26 +23,18 @@ typedef SpawnPoint = {
var direction:String; var direction:String;
} }
typedef CellSize = {
var width:Float;
var height:Float;
}
typedef GridSize = {
var width:Int;
var height:Int;
}
typedef MapConfig = { typedef MapConfig = {
var cell:CellSize; var cellWidth:Float;
var grid:GridSize; var cellHeight:Float;
var gridWidth:Int;
var gridHeight:Int;
} }
typedef BrickConfig = { typedef BrickConfig = {
var type:BrickType; var type:BrickType;
var index:Int; var index:Int;
var layer:Int; var layer:Int;
var armor:Float; var armor:Int;
} }
typedef BulletConfig = { typedef BulletConfig = {
@@ -63,13 +55,13 @@ typedef TankConfig = {
@:optinal var hits:Int; @:optinal var hits:Int;
@:optinal var upgrade:TankType; @:optinal var upgrade:TankType;
@:optinal var downgrade:TankType; @:optinal var downgrade:TankType;
@:optinal var score:Null<Int>; @:optinal var score:Int;
} }
typedef BonusConfig = { typedef BonusConfig = {
var type:BonusType; var type:BonusType;
@:optional var duration:Null<Int>; @:optional var duration:Int;
@:optinal var score:Null<Int>; @:optinal var score:Int;
} }
typedef TankSpawn = { typedef TankSpawn = {
@@ -88,7 +80,7 @@ typedef PlayerConfig = {
} }
typedef EagleConfig = { typedef EagleConfig = {
@:optional var score:Null<Int>; @:optional var score:Int;
} }
typedef TeamConfig = { typedef TeamConfig = {
@@ -108,15 +100,9 @@ typedef GamePreset = {
typedef LevelConfig = { typedef LevelConfig = {
@:optional var id:LevelId; @:optional var id:LevelId;
var data:Array<BrickIndex>; var data:Array<BrickConfig>;
@:optional var name:String; @:optional var name:String;
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
@:optional var size:{width:Int, height:Int};
}
typedef LevelPack = {
var id:PackId;
var data:Array<LevelConfig>;
} }
typedef PlayerControl = { typedef PlayerControl = {
@@ -153,6 +139,8 @@ class Config {
public var controls(default, null):Array<ControlPreset>; public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
public var mapWidth(get, null):Float;
public var mapHeight(get, null):Float;
private var brickMap:Map<BrickType, BrickConfig>; private var brickMap:Map<BrickType, BrickConfig>;
private var brickMapByIndex:Map<Int, BrickConfig>; private var brickMapByIndex:Map<Int, BrickConfig>;
@@ -220,6 +208,14 @@ class Config {
} }
} }
private function get_mapWidth():Float {
return map.cellWidth * map.gridWidth;
}
private function get_mapHeight():Float {
return map.cellHeight * map.gridHeight;
}
public function getBrick(type:BrickType):BrickConfig { public function getBrick(type:BrickType):BrickConfig {
return brickMap.get(type); return brickMap.get(type);
} }

View File

@@ -14,6 +14,7 @@ enum TankAction {
} }
class Control { class Control {
public var type:String;
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var tankId(default, default):Int; public var tankId(default, default):Int;
private var handler:IGame; private var handler:IGame;

View File

@@ -21,9 +21,9 @@ import ru.m.tankz.map.LevelMap;
public var allEntities(default, null):Map<Int, Entity>; public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config, size:GridSize = null) { public function new(config:Config) {
this.config = config; this.config = config;
map = new LevelMap(config.map, size); map = new LevelMap(config.map);
allEntities = new Map(); allEntities = new Map();
entities = new Map(); entities = new Map();
ticker = new Ticker(); ticker = new Ticker();
@@ -112,7 +112,6 @@ import ru.m.tankz.map.LevelMap;
break; break;
} }
} }
if (withCollision != null) break;
for (other in entities.iterator()) { for (other in entities.iterator()) {
if (other != ent && other != null) { if (other != ent && other != null) {
@@ -121,6 +120,7 @@ import ru.m.tankz.map.LevelMap;
} }
} }
} }
if (withCollision != null) break; if (withCollision != null) break;
} }

View File

@@ -1,7 +1,6 @@
package ru.m.tankz.engine; package ru.m.tankz.engine;
typedef Action = { typedef Action = {
var id:Int;
var time:Int; var time:Int;
var action:Void->Void; var action:Void->Void;
} }
@@ -13,7 +12,6 @@ class Ticker implements ITicker {
private var passed:Int; private var passed:Int;
private var last_tick:Int; private var last_tick:Int;
private var actions:Array<Action>; private var actions:Array<Action>;
private var actionId = 0;
private static var TIME = Timer.stamp(); private static var TIME = Timer.stamp();
@@ -60,23 +58,17 @@ class Ticker implements ITicker {
var action = it.next(); var action = it.next();
var i = 0; var i = 0;
while (action != null && time >= action.time) { while (action != null && time >= action.time) {
action.action();
i++; i++;
action = it.next(); action = it.next();
} }
if (i > 0) { if (i > 0) {
var timeActions = actions.slice(0, i);
actions = actions.slice(i); actions = actions.slice(i);
for (action in timeActions) {
//L.d("Ticker", 'action: ${action.id} ${action.time} on ${time}');
action.action();
}
} }
} }
public function emit(fun:Void->Void, delay:Int):Void { public function emit(action:Void->Void, delay:Int):Void {
var action:Action = {action:fun, time:time+delay, id:++actionId}; actions.push({action:action, time:time+delay});
//L.d("Ticker", 'emit: ${action.id} ${action.time}');
actions.push(action);
actions.sort(function(a, b) return a.time - b.time); actions.sort(function(a, b) return a.time - b.time);
} }
} }

View File

@@ -29,8 +29,8 @@ class EntityBuilder {
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle { public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
return new Rectangle( return new Rectangle(
(point.x + 1) * config.map.cell.width - width / 2, (point.x + 1) * config.map.cellWidth - width / 2,
(point.y + 1) * config.map.cell.height - height / 2, (point.y + 1) * config.map.cellHeight - height / 2,
width, width,
height, height,
Direction.fromString(point.direction) Direction.fromString(point.direction)
@@ -39,7 +39,7 @@ class EntityBuilder {
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle { public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
var eageleConfig = config.getTeam(teamId).eagle; var eageleConfig = config.getTeam(teamId).eagle;
var eagle = new Eagle(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), teamId, eageleConfig); var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
eagle.color = config.getColor(new PlayerId(teamId, -1)); eagle.color = config.getColor(new PlayerId(teamId, -1));
return eagle; return eagle;
} }
@@ -65,7 +65,7 @@ class EntityBuilder {
public function buildBonus(point:EntityPoint, type:BonusType):Bonus { public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
var bonusConfig = config.getBonus(type); var bonusConfig = config.getBonus(type);
var bonus = new Bonus(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), bonusConfig); var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
return bonus; return bonus;
} }
} }

View File

@@ -25,18 +25,17 @@ import ru.m.tankz.Type;
public var config(default, null):Config; public var config(default, null):Config;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var level(default, null):LevelConfig;
public var engine(default, null):IEngine; public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory; public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool; public var pause(default, set):Bool;
public var controls(default, null):Map<String, Control>;
private var controls:Map<String, Control>;
@:provide var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
public function new(state:GameState, level:LevelConfig) { public function new(state:GameState) {
this.type = state.type; this.type = state.type;
this.state = state; this.state = state;
this.level = level;
this.teams = new Map(); this.teams = new Map();
this.config = configBundle.get(type); this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory(); this.controlFactory = new NoneControlFactory();
@@ -72,9 +71,8 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(state, level): case START(state):
this.state = state; this.state = state;
this.level = level;
case COMPLETE(state, winnerId): case COMPLETE(state, winnerId):
this.state = state; this.state = state;
this.winner = winnerId; this.winner = winnerId;
@@ -100,8 +98,8 @@ import ru.m.tankz.Type;
} }
public function start():Void { public function start():Void {
// ToDo: Spawner not in Team? var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level != null && level.points != null ? level.points : config.points; var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) { for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id); var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]); var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import haxework.color.Color; import haxework.color.Color;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -33,8 +32,8 @@ enum SpawnEvent {
typedef Shot = { typedef Shot = {
var tankId:Int; var tankId:Int;
@:optional var bulletId:Null<Int>; @:optional var bulletId:Int;
@:optional var score:Null<Int>; @:optional var score:Int;
} }
enum HitEvent { enum HitEvent {
@@ -74,7 +73,7 @@ enum ChangeEvent {
} }
enum GameEvent { enum GameEvent {
START(state:GameState, level:LevelConfig); START(state:GameState);
SPAWN(event:SpawnEvent); SPAWN(event:SpawnEvent);
MOVE(event:MoveEvent); MOVE(event:MoveEvent);
STOP(event:StopEvent); STOP(event:StopEvent);

View File

@@ -11,14 +11,13 @@ typedef LevelProgress = {
var presets:Map<Int, LevelResult>; var presets:Map<Int, LevelResult>;
} }
class PackProgress { class GameProgress {
public var id(default, null):PackId;
public var type(default, null):GameType;
private var completed(default, null):Map<Int, LevelProgress>; private var completed(default, null):Map<Int, LevelProgress>;
public function new(id:PackId) { public function new(type:GameType) {
this.id = id; this.type = type;
this.completed = new Map(); this.completed = new Map();
} }

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -20,10 +19,10 @@ class GameRunner extends Game implements EngineListener {
private var timer:Timer; private var timer:Timer;
private var builder:EntityBuilder; private var builder:EntityBuilder;
public function new(state:GameState, level:LevelConfig) { public function new(state:GameState) {
super(state, level); super(state);
this.builder = new EntityBuilder(config); this.builder = new EntityBuilder(config);
this.engine = new Engine(config, level.size); this.engine = new Engine(config);
this.engine.connect(this); this.engine.connect(this);
} }
@@ -52,8 +51,7 @@ class GameRunner extends Game implements EngineListener {
override public function start():Void { override public function start():Void {
super.start(); super.start();
var mapData = level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index)); engine.map.setData(state.level.data);
engine.map.setData(mapData);
for (team in teams.iterator()) { for (team in teams.iterator()) {
team.spawner.runner = spawn; team.spawner.runner = spawn;
for (player in team.players.iterator()) { for (player in team.players.iterator()) {
@@ -69,16 +67,13 @@ class GameRunner extends Game implements EngineListener {
} }
} }
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map)); gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(START(state, level)); gameEventSignal.emit(START(state));
//for (i in 0...10) spawnBonus(); //for (i in 0...10) spawnBonus();
} }
private function spawn(task:SpawnTask):Void { private function spawn(task:SpawnTask):Void {
var player = getPlayer(task.playerId); var player = getPlayer(task.playerId);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name); var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
if (getTeam(player.id.team).freezing) {
tank.freezing = true;
}
engine.spawn(tank); engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
if (player.config.protect > 0) { if (player.config.protect > 0) {
@@ -106,8 +101,6 @@ class GameRunner extends Game implements EngineListener {
private function freezeTank(tank:Tank, duration:Float):Void { private function freezeTank(tank:Tank, duration:Float):Void {
tank.freezing = true; tank.freezing = true;
tank.stop();
gameEventSignal.emit(STOP(TANK(tank.id)));
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing))); gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() { engine.ticker.emit(function() {
tank.freezing = false; tank.freezing = false;
@@ -115,30 +108,12 @@ class GameRunner extends Game implements EngineListener {
}, Std.int(duration * 1000)); }, Std.int(duration * 1000));
} }
private function freezeTeam(teamId:TeamId, duration:Float):Void {
getTeam(teamId).freezing = true;
for (tank in engine.iterTanks(teamTank(teamId))) {
tank.freezing = true;
tank.stop();
gameEventSignal.emit(STOP(TANK(tank.id)));
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}
engine.ticker.emit(function() {
getTeam(teamId).freezing = false;
for (tank in engine.iterTanks(teamTank(teamId))) {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}
}, Std.int(duration * 1000));
}
private function checkComplete():Void { private function checkComplete():Void {
var actives:Array<TeamId> = []; var actives:Array<TeamId> = [];
for (team in teams.iterator()) { for (team in teams.iterator()) {
if (team.isAlive) { if (team.isAlive) {
if (team.eagleId > -1) { if (team.eagleId > -1) {
var eagle:Eagle = engine.getEntity(team.eagleId); if (!cast(engine.entities[team.eagleId], Eagle).death) {
if (!eagle.death) {
actives.push(team.id); actives.push(team.id);
} }
} else { } else {
@@ -146,10 +121,11 @@ class GameRunner extends Game implements EngineListener {
} }
} }
} }
switch actives { if (actives.length == 1) {
case [winner]: complete(winner); complete(actives[0]);
case []: complete(null); }
case _: if (actives.length == 0) {
complete(null);
} }
} }
@@ -162,7 +138,7 @@ class GameRunner extends Game implements EngineListener {
public function onSpawn(entity:EntityType):Void { public function onSpawn(entity:EntityType):Void {
} }
private static function buildShot(bullet:Bullet, score:Null<Int> = null):Shot { private static function buildShot(bullet:Bullet, score:Int = 0):Shot {
return { return {
tankId: bullet.tank.id, tankId: bullet.tank.id,
bulletId: bullet.id, bulletId: bullet.id,
@@ -224,7 +200,7 @@ class GameRunner extends Game implements EngineListener {
emitTankChange(tank); emitTankChange(tank);
} else { } else {
var score = tank.config.score; var score = tank.config.score;
if (score != null && tank.playerId.team == bullet.playerId.team) { if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5); score = Math.round(score * -0.5);
} }
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score)))); gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
@@ -254,10 +230,8 @@ class GameRunner extends Game implements EngineListener {
public function onDestroy(entity:EntityType):Void { public function onDestroy(entity:EntityType):Void {
} }
private function spawnBonus(type:BonusType = null):Void { private function spawnBonus():Void {
if (type == null) { var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
}
var point = { var point = {
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)), x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)), y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
@@ -268,10 +242,6 @@ class GameRunner extends Game implements EngineListener {
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus)); gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
} }
private inline function teamTank(team:TeamId):Tank->Bool {
return function(tank:Tank):Bool return team == tank.playerId.team;
}
private inline function alienTank(team:TeamId):Tank->Bool { private inline function alienTank(team:TeamId):Tank->Bool {
return function(tank:Tank):Bool return team != tank.playerId.team; return function(tank:Tank):Bool return team != tank.playerId.team;
} }
@@ -289,14 +259,11 @@ class GameRunner extends Game implements EngineListener {
case "helmet": case "helmet":
protectTank(tank, bonus.config.duration); protectTank(tank, bonus.config.duration);
case "clock": case "clock":
for (team in teams) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
if (team.id != tank.playerId.team) {
freezeTeam(team.id, bonus.config.duration);
}
}
/*for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
freezeTank(t, bonus.config.duration); freezeTank(t, bonus.config.duration);
}*/ t.stop();
gameEventSignal.emit(STOP(TANK(t.id)));
}
case "shovel": case "shovel":
// ToDo: protect eagle/area // ToDo: protect eagle/area
var team:Team = teams[tank.playerId.team]; var team:Team = teams[tank.playerId.team];
@@ -383,7 +350,7 @@ class GameRunner extends Game implements EngineListener {
case DESTROY(EAGLE(id, shot)): case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id); var eagle:Eagle = engine.getEntity(id);
eagle.death = true; eagle.death = true;
if (shot.score != null) { if (shot.score != 0) {
var tank:Tank = engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
@@ -409,7 +376,7 @@ class GameRunner extends Game implements EngineListener {
if (tank.bonus && shot.bulletId != null) { if (tank.bonus && shot.bulletId != null) {
spawnBonus(); spawnBonus();
} }
if (shot.score != null) { if (shot.score != 0) {
var shooterTank:Tank = engine.getEntity(shot.tankId); var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score); changeScore(shooterTank.playerId, shot.score);
} }
@@ -418,7 +385,7 @@ class GameRunner extends Game implements EngineListener {
var bonus:Bonus = engine.getEntity(id); var bonus:Bonus = engine.getEntity(id);
var tank:Tank = engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus); applyBonus(tank, bonus);
if (shot.score != null) { if (shot.score != 0) {
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
engine.destroy(id); engine.destroy(id);

View File

@@ -2,6 +2,7 @@ package ru.m.tankz.game;
import haxework.color.Color; import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -71,17 +72,21 @@ class GameState {
public var type:GameType; public var type:GameType;
public var presetId:PresetId; public var presetId:PresetId;
public var levelId:LevelId;
public var controls:Array<PlayerControl>; public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>; public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>; public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset; public var preset(get, null):GamePreset;
public var config(get, null):Config; public var config(get, null):Config;
public var level(get, null):LevelConfig;
@:provide static private var configBundle:IConfigBundle; @:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, state:GameState = null, controls:Array<PlayerControl> = null) { public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type; this.type = type;
this.presetId = presetId; this.presetId = presetId;
this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls; //this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls; this.controls = controls == null ? [] : controls;
if (state == null) { if (state == null) {
@@ -113,6 +118,10 @@ class GameState {
return configBundle.get(type); return configBundle.get(type);
} }
private function get_level():LevelConfig {
return levelBundle.get(type, config, levelId);
}
public function getTeamLife(id:TeamId):Int { public function getTeamLife(id:TeamId):Int {
if (teams.exists(id)) { if (teams.exists(id)) {
return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0); return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0);

View File

@@ -2,7 +2,6 @@ package ru.m.tankz.game;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.IControlFactory; import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -12,10 +11,8 @@ interface IGame extends GameListener {
public var config(default, null):Config; public var config(default, null):Config;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var level(default, null):LevelConfig;
public var controlFactory(default, null):IControlFactory; public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool; public var pause(default, set):Bool;
public var controls(default, null):Map<String, Control>;
public var gameEventSignal(default, null):Signal<GameEvent>; public var gameEventSignal(default, null):Signal<GameEvent>;

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import ru.m.tankz.config.Config; import ru.m.tankz.game.GameState.TeamState;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.config.Config;
class Team { class Team {
@@ -15,7 +15,6 @@ class Team {
public var eagleId(default, default):Int; public var eagleId(default, default):Int;
private var active(default, default):Int; private var active(default, default):Int;
public var state(default, default):TeamState; public var state(default, default):TeamState;
public var freezing(default, default):Bool;
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) { public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id; this.id = config.id;

View File

@@ -12,7 +12,7 @@ class GamePlayer extends Game {
private var ticker:Ticker; private var ticker:Ticker;
public function new(record:GameRecord) { public function new(record:GameRecord) {
super(record.state, null); super(record.state);
this.record = record; this.record = record;
this.data = null; this.data = null;
this.ticker = new Ticker(); this.ticker = new Ticker();
@@ -26,12 +26,10 @@ class GamePlayer extends Game {
} }
public function stop():Void { public function stop():Void {
ticker.stop();
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame); Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
ticker.tick();
var events = 0; var events = 0;
for (event in data) { for (event in data) {
if (event.time <= ticker.time) { if (event.time <= ticker.time) {

View File

@@ -32,7 +32,7 @@ class GameRecord {
} }
private inline function get_state():GameState { private inline function get_state():GameState {
return new GameState(info.type, info.presetId); return new GameState(info.type, info.presetId, info.levelId);
} }
public function toString():String { public function toString():String {

View File

@@ -17,11 +17,11 @@ class GameRecorder implements GameListener {
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.START(state, level): case GameEvent.START(state):
ticker.start(); ticker.start();
record.info.type = state.type; record.info.type = state.type;
record.info.presetId = state.presetId; record.info.presetId = state.presetId;
record.info.levelId = level.id; record.info.levelId = state.levelId;
record.info.date = Date.now(); record.info.date = Date.now();
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
ticker.stop(); ticker.stop();

View File

@@ -27,10 +27,10 @@ class Brick {
this.mapConfig = mapConfig; this.mapConfig = mapConfig;
this.config = config; this.config = config;
this.rect = new Rectangle( this.rect = new Rectangle(
cellX * mapConfig.cell.width, cellX * mapConfig.cellWidth,
cellY * mapConfig.cell.height, cellY * mapConfig.cellHeight,
mapConfig.cell.width, mapConfig.cellWidth,
mapConfig.cell.height mapConfig.cellHeight
); );
} }

View File

@@ -1,7 +1,5 @@
package ru.m.tankz.map; package ru.m.tankz.map;
import ru.m.tankz.config.Config.GridSize;
import ru.m.tankz.config.Config.CellSize;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -15,10 +13,10 @@ class GridCell {
public var position(default, null):Point; public var position(default, null):Point;
public var rect(default, null):Rectangle; public var rect(default, null):Rectangle;
public var layer:Int; public var layer:Int;
public var armor:Float; public var armor:Int;
public var destroyed(default, set):Bool; public var destroyed(default, set):Bool;
public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Float) { public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Int) {
this.cellX = cellX; this.cellX = cellX;
this.cellY = cellY; this.cellY = cellY;
this.position = new Point(cellX, cellY); this.position = new Point(cellX, cellY);

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.map; package ru.m.tankz.map;
import ru.m.tankz.Type.BrickType;
import haxe.ds.HashMap; import haxe.ds.HashMap;
import ru.m.tankz.map.Grid; import ru.m.tankz.map.Grid;
import ru.m.geom.Point; import ru.m.geom.Point;
@@ -25,12 +24,12 @@ class LevelMap {
private var bricksMap(default, null):HashMap<Point, Brick>; private var bricksMap(default, null):HashMap<Point, Brick>;
public function new(config:MapConfig, size:GridSize = null) { public function new(config:MapConfig) {
this.config = config; this.config = config;
cellWidth = config.cell.width; cellWidth = config.cellWidth;
cellHeight = config.cell.width; cellHeight = config.cellHeight;
gridWidth = size != null ? size.width : config.grid.width; gridWidth = config.gridWidth;
gridHeight = size != null ? size.height : config.grid.width; gridHeight = config.gridHeight;
bricksMap = new HashMap(); bricksMap = new HashMap();
bricks = []; bricks = [];
grid = new Grid( grid = new Grid(
@@ -68,16 +67,16 @@ class LevelMap {
} }
public function getPointBrick(point:Point):Brick { public function getPointBrick(point:Point):Brick {
var cellX:Int = Math.floor(point.x / cellWidth); var cellX:Int = Math.floor(point.x / config.cellWidth);
var cellY:Int = Math.floor(point.y / cellHeight); var cellY:Int = Math.floor(point.y / config.cellHeight);
return bricks[cellX + cellY * gridWidth]; return bricks[cellX + cellY * config.gridWidth];
} }
private inline function get_width():Float { private inline function get_width():Float {
return cellWidth * gridWidth; return config.cellWidth * config.gridWidth;
} }
private inline function get_height():Float { private inline function get_height():Float {
return cellHeight * gridHeight; return config.cellHeight * config.gridHeight;
} }
} }

View File

@@ -1,11 +1,6 @@
package ru.m.tankz.util; package ru.m.tankz.util;
import haxe.io.Bytes;
import haxe.io.BytesInput;
import haxe.zip.Entry;
import haxe.zip.Reader;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import yaml.Parser; import yaml.Parser;
import yaml.Renderer; import yaml.Renderer;
import yaml.Yaml; import yaml.Yaml;
@@ -14,7 +9,6 @@ typedef LevelSource = {
var data:String; var data:String;
@:optional var name:String; @:optional var name:String;
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
@:optional var size:GridSize;
} }
class LevelUtil { class LevelUtil {
@@ -25,12 +19,12 @@ class LevelUtil {
return result; return result;
} }
public static function loadsOld(data:String):LevelConfig { public static function loadsOld(config:Config, data:String):LevelConfig {
var bricks:Array<BrickIndex> = []; var bricks:Array<BrickConfig> = [];
for (line in ~/\s+/g.split(data)) { for (line in ~/\s+/g.split(data)) {
for (c in line.split('')) { for (c in line.split('')) {
if (c.length > 0) { if (c.length > 0) {
bricks.push(Std.parseInt(c)); bricks.push(config.getBrickByIndex(Std.parseInt(c)));
} }
} }
} }
@@ -39,56 +33,31 @@ class LevelUtil {
} }
} }
public static function loads(data:String):LevelConfig { public static function loads(config:Config, data:String):LevelConfig {
// If first char is digit load as old format if (config.type == 'classic') {
if (Std.parseInt(data.charAt(0)) != null) { return loadsOld(config, data);
return loadsOld(data);
} else { } else {
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects()); var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
return { return {
data: obj.data.split('').map(function(c) return Std.parseInt(c)), data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
points: obj.points, points: obj.points,
name: obj.name, name: obj.name,
size: obj.size,
} }
} }
} }
public static function dumps(config:Config, level:LevelConfig):String { public static function dumps(config:Config, level:LevelConfig):String {
var bricksStr = level.data.join(''); var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.index)).join('');
return Yaml.render({ return Yaml.render({
data: bricksStr, data: bricksStr,
points: level.points, points: level.points,
name: level.name, name: level.name,
size: level.size,
}, Renderer.options().setFlowLevel(1)); }, Renderer.options().setFlowLevel(1));
} }
public static function empty(size:GridSize, filler:BrickIndex):LevelConfig { public static function empty(config:Config):LevelConfig {
return { return {
data: [for (i in 0...size.width * size.height) filler], data: [for (i in 0...config.map.gridWidth * config.map.gridHeight) config.bricks[1]]
size: size,
} }
} }
private static function extract(entry:Entry):LevelConfig {
var bytes:Bytes = entry.data;
if (entry.compressed) {
#if ((flash || html5) && lime)
bytes = cast(bytes, lime.utils.Bytes).decompress(lime.utils.CompressionAlgorithm.DEFLATE);
#else
bytes = haxe.zip.Reader.unzip(entry);
#end
}
var level = LevelUtil.loads(bytes.toString());
if (level.id == null) {
level.id = Std.parseInt(entry.fileName.split("level").pop());
}
return level;
}
public static function unpack(bytes:Bytes):Array<LevelConfig> {
var files = Reader.readZip(new BytesInput(bytes));
return Lambda.array(files.map(extract));
}
} }

View File

@@ -1,4 +0,0 @@
name: garages
points: [{direction: right, x: 0, team: alpha, type: tank, y: 0, index: 0}, {direction: right, x: 9, team: beta, type: tank, y: 0, index: 0}, {direction: right, x: 19, team: gamma, type: tank, y: 0, index: 0}, {direction: right, x: 28, team: delta, type: tank, y: 0, index: 0}, {direction: right, x: 0, team: epsilon, type: tank, y: 13, index: 0}, {direction: right, x: 9, team: zeta, type: tank, y: 13, index: 0}, {direction: right, x: 19, team: eta, type: tank, y: 13, index: 0}, {direction: right, x: 28, team: theta, type: tank, y: 13, index: 0}]
size: {width: 30, height: 15}
data: "002555520000255552000025555200002555520000255552000025555200002255220000225522000022552200000055000000005500000000550000111155111111115511111111551111111155111111115511111111551111555533555555553355555555335555555444455555544445555554444555555533555555553355555555335555111155111111115511111111551111111155111111115511111111551111000055000000005500000000550000002255220000225522000022552200002555520000255552000025555200002555520000255552000025555200"

View File

@@ -1,4 +0,0 @@
data: "440022002200001100002200220044440022002200001100002200220044000000000000554455000000000000000000000000554455000000000000220044005544001100445500440022220044005544001100445500440022000000440000001100000044000000000000440000001100000044000000220055000000554455000000550022220055000000554455000000550022000044000044001100440000440000000044000044001100440000440000005500005500001100005500005500005500005500001100005500005500114411114411114411114411114411114411114411114411114411114411005500005500001100005500005500005500005500001100005500005500000044000044001100440000440000000044000044001100440000440000220055000000554455000000550022220055000000554455000000550022000000440000001100000044000000000000440000001100000044000000220044005544001100445500440022220044005544001100445500440022000000000000554455000000000000000000000000554455000000000000440022002200001100002200220044440022002200001100002200220044"
points: [{index: 0, direction: right, y: 2, x: 2, team: alpha, type: tank}, {index: 0, direction: right, y: 8, x: 8, team: beta, type: tank}, {index: 0, direction: right, y: 8, x: 20, team: gamma, type: tank}, {index: 0, direction: right, y: 2, x: 26, team: delta, type: tank}, {index: 0, direction: right, y: 26, x: 2, team: epsilon, type: tank}, {index: 0, direction: right, y: 20, x: 8, team: zeta, type: tank}, {index: 0, direction: right, y: 20, x: 20, team: eta, type: tank}, {index: 0, direction: right, y: 26, x: 26, team: theta, type: tank}]
name: target
size: {width: 30, height: 30}

View File

@@ -1,4 +0,0 @@
name: ""
points: [{x: 2, y: 8, direction: right, index: 0, team: alpha, type: tank}, {x: 8, y: 2, direction: right, index: 0, team: beta, type: tank}, {x: 20, y: 2, direction: right, index: 0, team: gamma, type: tank}, {x: 26, y: 8, direction: right, index: 0, team: delta, type: tank}, {x: 26, y: 20, direction: right, index: 0, team: epsilon, type: tank}, {x: 20, y: 26, direction: right, index: 0, team: zeta, type: tank}, {x: 8, y: 26, direction: right, index: 0, team: eta, type: tank}, {x: 2, y: 20, direction: right, index: 0, team: theta, type: tank}]
size: {width: 30, height: 30}
data: "222222666666222222666666222222222222666666222222666666222222220000660066000000660066000022220000660066000000660066000022220000666666000000666666000022220000666666000000666666000022666666333333555555333333666666666666333333555555333333666666660066330000000000000033660066660066330000000000000033660066666666330000000000000033666666666666330000000000000033666666220000550000333333000055000022220000550000333333000055000022220000550000330033000055000022220000550000330033000055000022220000550000333333000055000022220000550000333333000055000022666666330000000000000033666666666666330000000000000033666666660066330000000000000033660066660066330000000000000033660066666666333333555555333333666666666666333333555555333333666666220000666666000000666666000022220000666666000000666666000022220000660066000000660066000022220000660066000000660066000022222222666666222222666666222222222222666666222222666666222222"

View File

@@ -2,7 +2,116 @@ syntax = "proto3";
package ru.m.tankz.proto.game; package ru.m.tankz.proto.game;
message PositionProto {
float x = 1;
float y = 2;
}
message RectangleProto {
float x = 1;
float y = 2;
float width = 3;
float height = 4;
}
message ShotProto {
int32 tankId = 1;
int32 bulletId = 2;
int32 score = 3;
}
message BrickProto {
int32 gridX = 1;
int32 gridY = 2;
string type = 3;
}
message EagleProto {
string team = 1;
}
message TankProto {
string team = 1;
int32 index = 2;
string type = 3;
int32 hits = 4;
bool bonus = 5;
int32 color = 6;
string name = 7;
}
message BulletProto {
string team = 1;
int32 index = 2;
int32 piercing = 3;
}
message BonusProto {
string type = 1;
}
message GameStateProto {
string state = 1;
}
message GameEventStartProto {
GameStateProto state = 1;
}
message GameEventCompleteProto {
GameStateProto state = 1;
}
message GameEventSpawnProto {
int32 entityId = 1;
RectangleProto rectangle = 2;
oneof entity {
EagleProto eagle = 3;
TankProto tank = 4;
BulletProto bullet = 5;
BonusProto bonus = 6;
BrickProto bricks = 7;
}
}
message GameEventMoveProto {
int32 entityId = 1;
PositionProto position = 2;
}
message GameEventStopProto {
int32 entityId = 1;
}
message GameEventHitProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventDestroyProto {
int32 entityId = 1;
ShotProto shot = 2;
}
message GameEventActionProto {
int32 entityId = 1;
oneof action {
PositionProto move = 2;
bool stop = 3;
bool shot = 4;
}
}
message GameEventProto { message GameEventProto {
int32 time = 1; int32 time = 1;
string event = 2; oneof event {
GameEventStartProto start = 2;
GameEventCompleteProto complete = 3;
GameEventSpawnProto spawn = 4;
GameEventMoveProto move = 5;
GameEventStopProto stop = 6;
GameEventHitProto hit = 7;
GameEventDestroyProto destroy = 8;
GameEventActionProto action = 9;
}
} }

View File

@@ -1,15 +1,14 @@
game: game:
levels: 36
friendlyFire: false friendlyFire: false
complete: complete:
- team: human - team: human
map: map:
cell: cellWidth: 22
width: 22 cellHeight: 22
height: 22 gridWidth: 26
grid: gridHeight: 26
width: 26
height: 26
bricks: bricks:
- {type: border, index: -1, layer: 2, armor: -1} - {type: border, index: -1, layer: 2, armor: -1}
@@ -41,7 +40,8 @@ team:
players: players:
- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'} - {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
- {<<: *human, index: 1, color: 0x15C040, control: 'null'} - {<<: *human, index: 1, color: 0x15C040, control: 'null'}
eagle: {} eagle:
score: 0
points: points:
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24} - {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}

Some files were not shown because too many files have changed in this diff Show More