Compare commits
1 Commits
0.15.0
...
event_prot
| Author | SHA1 | Date | |
|---|---|---|---|
| 59e9ced333 |
29
CHANGELOG.md
29
CHANGELOG.md
@@ -1,29 +0,0 @@
|
|||||||
0.15.0
|
|
||||||
------
|
|
||||||
* Added display tank player name in `Render`
|
|
||||||
* Fixed join game after relogin
|
|
||||||
* Updated `CreateGamePopup` for any screen sizes
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|
||||||
* Fixed tank destroy zero score label
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* Added custom size map support
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||||||
* Fixed clock bonus for spawned tanks
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||||||
|
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0.14.0
|
|
||||||
------
|
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||||||
* Added `CreateGamePopup`
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||||||
* Fixed null tank color
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||||||
* Updated `Ticker`
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||||||
|
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0.13.0
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||||||
------
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||||||
* Added `Ticker`
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||||||
* Fixed `PacketQueue` stream reading
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* Added `PlayerControl` and `ControlPreset`
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* Added `BaseControlFactory`
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0.12.0
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||||||
------
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* Added `GameRoomFrame`
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* Improved websocket connection with using binary protocol instead of text
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* Added `GameListFrame`
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* Added `DesktopConnection` for linux client build
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* Updated `SoundManager`
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85
WORK.md
85
WORK.md
@@ -1,12 +1,73 @@
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* **shovel** bonus with armor bricks
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* build
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||||||
* bonuses in dota/death mod
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* gulp 100%
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||||||
* tanks and bullets speed balancing
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* linux 100%
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||||||
* result frame update (next game select, only human player info)
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* deb-package 100%
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||||||
* network game series
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* windows 0%
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* map packs (create in editor, import in game, save imported in local storage)
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* exe-package 0% (inno setup)
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||||||
* update bots
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|
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* improve bonuses system
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* deploy
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* gamepad support
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* capistrano 100%
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* screen gamepad on mobiles
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* resize render on mobiles
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* ui
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* [bug] game progress broken
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* auth frame 0%
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* select game frame 100% (classic 1/2 player, dota singe/coop/vs)
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* select level frame 10%
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* game frame 50%
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||||||
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* engine
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* config 100%
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||||||
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* map 100%
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||||||
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* tanks 100%
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||||||
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* bullets 100%
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* boxes 100%
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* map changes 100%
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* bonuses 100%
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||||||
|
* eagle 100%
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||||||
|
|
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|
* game
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||||||
|
* classic
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* state 50%
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* bot 50%
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* human 100%
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* dota
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* state 50%
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* bot 10%
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* human 100%
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||||||
|
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* bonus
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||||||
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* star 50%
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* grenade 0%
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* helm 0%
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* clock 0%
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* shovel 0%
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|
|
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* state
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* score 0%
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* human tank 0%
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* save/load 0%
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* export/import 0%
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|
|
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* render
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||||||
|
* map 100%
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||||||
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* tanks 100%
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||||||
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* bullet 100%
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||||||
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* calc redraw 50%
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|
* animations
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||||||
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* tank spawn 0%
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||||||
|
* tank move 100%
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||||||
|
* map water 100%
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||||||
|
* bullet boom 90%
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||||||
|
* tank boom 90%
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||||||
|
* bonuses 100%
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||||||
|
* html5 50%
|
||||||
|
|
||||||
|
* proto
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||||||
|
...
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||||||
|
|
||||||
|
* editor
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||||||
|
* level
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||||||
|
* open 100%
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||||||
|
* edit 50%
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* save 100%
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|
* tank
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|
* color 10%
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||||||
19
gulpfile.js
19
gulpfile.js
@@ -1,6 +1,4 @@
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const gulp = require('gulp');
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const gulp = require('gulp');
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const zip = require('gulp-zip');
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|
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const foreach = require('gulp-foreach');
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const gulpClean = require('gulp-clean');
|
const gulpClean = require('gulp-clean');
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||||||
const Config = require('./config.json');
|
const Config = require('./config.json');
|
||||||
const packageInfo = require('./package.json');
|
const packageInfo = require('./package.json');
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||||||
@@ -27,19 +25,6 @@ exports.generate = function generate() {
|
|||||||
});
|
});
|
||||||
};
|
};
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||||||
|
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||||||
exports.levels = function () {
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|
||||||
return gulp.src("./src/common/level/*").pipe(foreach(function (stream, file) {
|
|
||||||
const type = file.path.substr(file.path.lastIndexOf("/") + 1);
|
|
||||||
gulp.src("./src/common/level/" + type + "/*").pipe(foreach(function (stream, file) {
|
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const name = file.path.substr(file.path.lastIndexOf("/") + 1);
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gulp.src("./src/common/level/" + type + "/" + name + "/*")
|
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||||||
.pipe(zip(`${type}_${name}.zip`))
|
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||||||
.pipe(gulp.dest("./target/levels"));
|
|
||||||
}));
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return stream;
|
|
||||||
}));
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
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||||||
* ToDo:
|
* ToDo:
|
||||||
* windows target
|
* windows target
|
||||||
@@ -61,8 +46,7 @@ const config = new Project.Config({
|
|||||||
'src-gen/haxe',
|
'src-gen/haxe',
|
||||||
],
|
],
|
||||||
assets: [
|
assets: [
|
||||||
'src/common/resources',
|
'src/common/resources'
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'target/levels'
|
|
||||||
],
|
],
|
||||||
flags: [
|
flags: [
|
||||||
//'proto_debug',
|
//'proto_debug',
|
||||||
@@ -160,7 +144,6 @@ const server = new Project(
|
|||||||
*/
|
*/
|
||||||
module.exports.default = gulp.series(
|
module.exports.default = gulp.series(
|
||||||
exports.clean,
|
exports.clean,
|
||||||
exports.levels,
|
|
||||||
module.exports['client:flash:build'],
|
module.exports['client:flash:build'],
|
||||||
module.exports['client:flash:html'],
|
module.exports['client:flash:html'],
|
||||||
module.exports['client:html5:build'],
|
module.exports['client:html5:build'],
|
||||||
|
|||||||
2303
package-lock.json
generated
2303
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,15 +1,13 @@
|
|||||||
{
|
{
|
||||||
"name": "tankz",
|
"name": "tankz",
|
||||||
"version": "0.15.0",
|
"version": "0.14.2",
|
||||||
"private": true,
|
"private": true,
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"dateformat": "^3.0.3",
|
"dateformat": "^3.0.3",
|
||||||
"gulp": "^4.0.0",
|
"gulp": "^4.0.0",
|
||||||
"gulp-add": "0.0.2",
|
"gulp-add": "0.0.2",
|
||||||
"gulp-clean": "^0.4.0",
|
"gulp-clean": "^0.4.0",
|
||||||
"gulp-foreach": "^0.1.0",
|
|
||||||
"gulp-haxetool": "^0.0.19",
|
"gulp-haxetool": "^0.0.19",
|
||||||
"gulp-zip": "^5.0.0",
|
|
||||||
"yargs": "^13.2.4"
|
"yargs": "^13.2.4"
|
||||||
},
|
},
|
||||||
"haxeDependencies": {
|
"haxeDependencies": {
|
||||||
|
|||||||
@@ -1,43 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
import ru.m.control.IControlBus;
|
|
||||||
|
|
||||||
class ControlBus implements IControlBus {
|
|
||||||
|
|
||||||
private static inline var TAG = "control";
|
|
||||||
|
|
||||||
public var devices(default, null):Array<IControlDevice>;
|
|
||||||
|
|
||||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
|
||||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
|
||||||
|
|
||||||
private var connections:Map<DeviceType, DeviceAction->Bool->Void>;
|
|
||||||
|
|
||||||
public function new() {
|
|
||||||
devices = [];
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|
||||||
signal = new Signal3();
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|
||||||
devicesSignal = new Signal();
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|
||||||
connections = new Map();
|
|
||||||
}
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|
||||||
|
|
||||||
public function connect(device:IControlDevice):Void {
|
|
||||||
var connector = function(action:DeviceAction, on:Bool):Void {
|
|
||||||
//L.d("TAG", '${device.type}, ${action}, ${on}');
|
|
||||||
signal.emit(device.type, action, on);
|
|
||||||
}
|
|
||||||
connections.set(device.type, connector);
|
|
||||||
device.signal.connect(connector);
|
|
||||||
devices.push(device);
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|
||||||
devicesSignal.emit(devices);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function disconnect(device:IControlDevice):Void {
|
|
||||||
if (connections.exists(device.type)) {
|
|
||||||
device.signal.disconnect(connections.get(device.type));
|
|
||||||
connections.remove(device.type);
|
|
||||||
devices.remove(device);
|
|
||||||
devicesSignal.emit(devices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import ru.m.geom.Direction;
|
|
||||||
|
|
||||||
enum DeviceAction {
|
|
||||||
DIRECTION(direction:Direction);
|
|
||||||
KEY(code:Int);
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
enum DeviceType {
|
|
||||||
NONE;
|
|
||||||
KEYBOARD;
|
|
||||||
GAMEPAD(id:Int);
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
|
|
||||||
interface IControlBus {
|
|
||||||
public var devices(default, null):Array<IControlDevice>;
|
|
||||||
|
|
||||||
public var signal(default, null):Signal3<DeviceType, DeviceAction, Bool>;
|
|
||||||
public var devicesSignal(default, null):Signal<Array<IControlDevice>>;
|
|
||||||
|
|
||||||
public function connect(device:IControlDevice):Void;
|
|
||||||
public function disconnect(device:IControlDevice):Void;
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
|
|
||||||
interface IControlDevice {
|
|
||||||
public var type(default, null):DeviceType;
|
|
||||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
|
||||||
|
|
||||||
public function dispose():Void;
|
|
||||||
}
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
import lime.ui.Joystick;
|
|
||||||
import ru.m.control.DeviceAction;
|
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.geom.Direction;
|
|
||||||
|
|
||||||
class JoystickDevice implements IControlDevice {
|
|
||||||
|
|
||||||
public var type(default, null):DeviceType;
|
|
||||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
|
||||||
|
|
||||||
private var joystick:Joystick;
|
|
||||||
private var axisState:Map<Int, Direction>;
|
|
||||||
|
|
||||||
public function new(joystick:Joystick) {
|
|
||||||
this.joystick = joystick;
|
|
||||||
type = GAMEPAD(joystick.id);
|
|
||||||
signal = new Signal2();
|
|
||||||
axisState = new Map();
|
|
||||||
joystick.onButtonDown.add(onButtonDown);
|
|
||||||
joystick.onButtonUp.add(onButtonUp);
|
|
||||||
joystick.onAxisMove.add(onAxisMove);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onButtonDown(code:Int):Void {
|
|
||||||
signal.emit(KEY(code), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onButtonUp(code:Int):Void {
|
|
||||||
signal.emit(KEY(code), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onAxisMove(axis:Int, position:Float):Void {
|
|
||||||
var direction:Direction = switch [axis, position] {
|
|
||||||
case [0, 1]: Direction.RIGHT;
|
|
||||||
case [0, -1]: Direction.LEFT;
|
|
||||||
case [1, 1]: Direction.BOTTOM;
|
|
||||||
case [1, -1]: Direction.TOP;
|
|
||||||
case _: null;
|
|
||||||
}
|
|
||||||
if (direction != null) {
|
|
||||||
axisState.set(axis, direction);
|
|
||||||
signal.emit(DIRECTION(direction), true);
|
|
||||||
} else if (position == 0) {
|
|
||||||
if (axisState.exists(axis)) {
|
|
||||||
signal.emit(DIRECTION(axisState.get(axis)), false);
|
|
||||||
axisState.remove(axis);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public function dispose():Void {
|
|
||||||
if (joystick != null) {
|
|
||||||
joystick.onButtonDown.remove(onButtonDown);
|
|
||||||
joystick.onButtonUp.remove(onButtonUp);
|
|
||||||
joystick.onAxisMove.remove(onAxisMove);
|
|
||||||
joystick = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
package ru.m.control;
|
|
||||||
|
|
||||||
import flash.display.Stage;
|
|
||||||
import flash.events.KeyboardEvent;
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
import ru.m.control.DeviceAction;
|
|
||||||
|
|
||||||
class KeyboardDevice implements IControlDevice {
|
|
||||||
|
|
||||||
public var type(default, null):DeviceType;
|
|
||||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
|
||||||
|
|
||||||
private var stage:Stage;
|
|
||||||
|
|
||||||
public function new(stage:Stage) {
|
|
||||||
this.stage = stage;
|
|
||||||
type = DeviceType.KEYBOARD;
|
|
||||||
signal = new Signal2();
|
|
||||||
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
|
||||||
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onKeyDown(event:KeyboardEvent):Void {
|
|
||||||
signal.emit(KEY(event.keyCode), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onKeyUp(event:KeyboardEvent):Void {
|
|
||||||
signal.emit(KEY(event.keyCode), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function dispose():Void {
|
|
||||||
if (stage != null) {
|
|
||||||
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
|
||||||
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
|
||||||
stage = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +1,11 @@
|
|||||||
package ru.m.tankz;
|
package ru.m.tankz;
|
||||||
|
|
||||||
import flash.Lib;
|
|
||||||
import haxework.animate.FadeAnimate;
|
import haxework.animate.FadeAnimate;
|
||||||
import haxework.animate.UnFadeAnimate;
|
import haxework.animate.UnFadeAnimate;
|
||||||
import haxework.resources.IResources;
|
import haxework.resources.IResources;
|
||||||
import haxework.resources.Resources;
|
import haxework.resources.Resources;
|
||||||
import haxework.view.popup.PopupManager;
|
import haxework.view.popup.PopupManager;
|
||||||
import lime.ui.Gamepad;
|
|
||||||
import lime.ui.Joystick;
|
|
||||||
import ru.m.connect.IConnection;
|
import ru.m.connect.IConnection;
|
||||||
import ru.m.control.ControlBus;
|
|
||||||
import ru.m.control.IControlBus;
|
|
||||||
import ru.m.control.JoystickDevice;
|
|
||||||
import ru.m.control.KeyboardDevice;
|
|
||||||
import ru.m.tankz.bundle.ConfigBundle;
|
import ru.m.tankz.bundle.ConfigBundle;
|
||||||
import ru.m.tankz.bundle.IConfigBundle;
|
import ru.m.tankz.bundle.IConfigBundle;
|
||||||
import ru.m.tankz.bundle.ILevelBundle;
|
import ru.m.tankz.bundle.ILevelBundle;
|
||||||
@@ -39,7 +32,6 @@ class Init {
|
|||||||
@:provide static var networkManager:NetworkManager;
|
@:provide static var networkManager:NetworkManager;
|
||||||
@:provide static var popupManager:PopupManager;
|
@:provide static var popupManager:PopupManager;
|
||||||
@:provide static var connection:IConnection<Request, Response>;
|
@:provide static var connection:IConnection<Request, Response>;
|
||||||
@:provide static var bus:IControlBus;
|
|
||||||
|
|
||||||
private static function buildConnection():IConnection<Request, Response> {
|
private static function buildConnection():IConnection<Request, Response> {
|
||||||
var host:String = CompilationOption.get("host");
|
var host:String = CompilationOption.get("host");
|
||||||
@@ -70,22 +62,5 @@ class Init {
|
|||||||
|
|
||||||
connection = buildConnection();
|
connection = buildConnection();
|
||||||
networkManager = new NetworkManager();
|
networkManager = new NetworkManager();
|
||||||
|
|
||||||
bus = new ControlBus();
|
|
||||||
bus.connect(new KeyboardDevice(Lib.current.stage));
|
|
||||||
|
|
||||||
for (device in Gamepad.devices) {
|
|
||||||
trace('gamepad', device);
|
|
||||||
}
|
|
||||||
Gamepad.onConnect.add(function(device) {
|
|
||||||
trace('connect gamepad', device);
|
|
||||||
});
|
|
||||||
|
|
||||||
for (device in Joystick.devices) {
|
|
||||||
bus.connect(new JoystickDevice(device));
|
|
||||||
}
|
|
||||||
Joystick.onConnect.add(function(device) {
|
|
||||||
bus.connect(new JoystickDevice(device));
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ class Style {
|
|||||||
|
|
||||||
public static function registerButton(name:String, resource:String):Void {
|
public static function registerButton(name:String, resource:String):Void {
|
||||||
resources.skin.put('button.$name', [
|
resources.skin.put('button.$name', [
|
||||||
Skin.size(42, 42),
|
Skin.size(64, 64),
|
||||||
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
|
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
|
||||||
]);
|
]);
|
||||||
resources.skin.put('button.$name.small', [
|
resources.skin.put('button.$name.small', [
|
||||||
@@ -137,7 +137,7 @@ class Style {
|
|||||||
Skin.color(darkColor),
|
Skin.color(darkColor),
|
||||||
]);
|
]);
|
||||||
resources.skin.put("panel", [
|
resources.skin.put("panel", [
|
||||||
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
|
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([20, 10])),
|
||||||
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
|
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
|
||||||
Skin.color(lightColor),
|
Skin.color(lightColor),
|
||||||
]);
|
]);
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ class ConfigBundle implements IConfigBundle {
|
|||||||
|
|
||||||
public function get(type:GameType):Config {
|
public function get(type:GameType):Config {
|
||||||
if (!_cache.exists(type)) {
|
if (!_cache.exists(type)) {
|
||||||
var source:ConfigSource = Yaml.parse(Assets.getText('resources/config/${type}.yaml'), Parser.options().useObjects());
|
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
|
||||||
_cache.set(type, Config.fromSource(type, source));
|
_cache.set(type, Config.fromSource(type, source));
|
||||||
}
|
}
|
||||||
return _cache.get(type);
|
return _cache.get(type);
|
||||||
|
|||||||
@@ -7,13 +7,17 @@ import ru.m.tankz.util.LevelUtil;
|
|||||||
|
|
||||||
class LevelBundle implements ILevelBundle {
|
class LevelBundle implements ILevelBundle {
|
||||||
|
|
||||||
|
private var cache:Map<String, LevelConfig> = new Map();
|
||||||
|
|
||||||
public function new() {}
|
public function new() {}
|
||||||
|
|
||||||
public function get(id:PackId):LevelPack {
|
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig {
|
||||||
var bytes = Assets.getBytes('levels/${id}.zip');
|
var key = '${type}:${levelId}';
|
||||||
return {
|
if (!cache.exists(key)) {
|
||||||
id: id,
|
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(levelId)}.txt');
|
||||||
data: LevelUtil.unpack(bytes),
|
cache[key] = LevelUtil.loads(config, data);
|
||||||
};
|
cache[key].id = levelId;
|
||||||
|
}
|
||||||
|
return cache[key];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
27
src/client/haxe/ru/m/tankz/control/ActionConfig.hx
Normal file
27
src/client/haxe/ru/m/tankz/control/ActionConfig.hx
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
package ru.m.tankz.control;
|
||||||
|
|
||||||
|
import ru.m.tankz.control.Control.TankAction;
|
||||||
|
|
||||||
|
typedef ActionItem = {
|
||||||
|
public var action:TankAction;
|
||||||
|
public var key:Int;
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef KeyBinding = Map<Int, TankAction>;
|
||||||
|
|
||||||
|
class ActionConfig {
|
||||||
|
|
||||||
|
public var data(default, null):Array<ActionItem>;
|
||||||
|
|
||||||
|
public function new(data:Array<ActionItem>) {
|
||||||
|
this.data = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function asKeyBinding():KeyBinding {
|
||||||
|
var result = new KeyBinding();
|
||||||
|
for (item in data) {
|
||||||
|
result[item.key] = item.action;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package ru.m.tankz.control;
|
|
||||||
|
|
||||||
import ru.m.control.DeviceAction;
|
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.tankz.control.Control;
|
|
||||||
|
|
||||||
typedef BindAction = {
|
|
||||||
var device:DeviceType;
|
|
||||||
var action:DeviceAction;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef Binding = Map<TankAction, BindAction>;
|
|
||||||
@@ -1,85 +1,69 @@
|
|||||||
package ru.m.tankz.control;
|
package ru.m.tankz.control;
|
||||||
|
|
||||||
import flash.events.FocusEvent;
|
import flash.events.FocusEvent;
|
||||||
|
import flash.events.KeyboardEvent;
|
||||||
|
import flash.Lib;
|
||||||
import haxe.Timer;
|
import haxe.Timer;
|
||||||
import ru.m.control.DeviceAction;
|
import ru.m.tankz.control.ActionConfig;
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.control.IControlBus;
|
|
||||||
import ru.m.geom.Direction;
|
|
||||||
import ru.m.tankz.control.Control;
|
import ru.m.tankz.control.Control;
|
||||||
import ru.m.tankz.storage.SettingsStorage;
|
import ru.m.tankz.storage.SettingsStorage;
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
|
||||||
class HumanControl extends Control {
|
class HumanControl extends Control {
|
||||||
|
|
||||||
@:provide static var storage:SettingsStorage;
|
@:provide var storage:SettingsStorage;
|
||||||
@:provide static var bus:IControlBus;
|
|
||||||
|
|
||||||
private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
|
private var keyBinding:KeyBinding;
|
||||||
|
private var moveQueue:Array<Int>;
|
||||||
private var moveQueue:Array<Direction>;
|
|
||||||
private var shotTimer:Timer;
|
private var shotTimer:Timer;
|
||||||
|
|
||||||
public function new(playerId:PlayerId, controlIndex:Int) {
|
public function new(playerId:PlayerId, controlIndex:Int) {
|
||||||
super(playerId);
|
super(playerId);
|
||||||
var config = storage.getBinding(controlIndex);
|
this.keyBinding = storage.getActionConfig(controlIndex).asKeyBinding();
|
||||||
binding = new Map();
|
|
||||||
for (action in config.keys()) {
|
|
||||||
var bind = config.get(action);
|
|
||||||
if (!binding.exists(bind.device)) {
|
|
||||||
binding.set(bind.device, new Map());
|
|
||||||
}
|
|
||||||
binding.get(bind.device).set(bind.action, action);
|
|
||||||
}
|
|
||||||
moveQueue = [];
|
moveQueue = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
|
|
||||||
if (binding.exists(device) && binding[device].exists(action)) {
|
|
||||||
toggleAction(binding[device][action], on);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
override public function start():Void {
|
override public function start():Void {
|
||||||
super.start();
|
super.start();
|
||||||
bus.signal.connect(onDeviceAction);
|
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||||
|
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||||
}
|
}
|
||||||
|
|
||||||
override public function stop():Void {
|
override public function stop():Void {
|
||||||
super.stop();
|
super.stop();
|
||||||
bus.signal.disconnect(onDeviceAction);
|
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||||
|
Lib.current.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
||||||
moveQueue = [];
|
moveQueue = [];
|
||||||
if (shotTimer != null) {
|
}
|
||||||
shotTimer.stop();
|
|
||||||
shotTimer = null;
|
private function onKeyDown(event:KeyboardEvent):Void {
|
||||||
|
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||||
|
case TankAction.MOVE(direction):
|
||||||
|
if (moveQueue.indexOf(event.keyCode) == -1) {
|
||||||
|
moveQueue.unshift(event.keyCode);
|
||||||
|
updateMove();
|
||||||
|
}
|
||||||
|
case TankAction.SHOT:
|
||||||
|
if (shotTimer == null) {
|
||||||
|
shotTimer = new Timer(300);
|
||||||
|
shotTimer.run = shot;
|
||||||
|
shot();
|
||||||
|
}
|
||||||
|
case _:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function toggleAction(action:TankAction, on:Bool):Void {
|
private function onKeyUp(event:KeyboardEvent):Void {
|
||||||
switch action {
|
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
|
||||||
case TankAction.MOVE(direction):
|
case TankAction.MOVE(direction):
|
||||||
if (on) {
|
moveQueue.remove(event.keyCode);
|
||||||
if (moveQueue.indexOf(direction) == -1) {
|
|
||||||
moveQueue.unshift(direction);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
moveQueue.remove(direction);
|
|
||||||
}
|
|
||||||
updateMove();
|
updateMove();
|
||||||
case TankAction.SHOT:
|
case TankAction.SHOT:
|
||||||
if (on) {
|
if (shotTimer != null) {
|
||||||
if (shotTimer == null) {
|
shotTimer.stop();
|
||||||
shotTimer = new Timer(300);
|
shotTimer = null;
|
||||||
shotTimer.run = shot;
|
|
||||||
shot();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (shotTimer != null) {
|
|
||||||
shotTimer.stop();
|
|
||||||
shotTimer = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
case TankAction.STOP:
|
case _:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,13 +74,17 @@ class HumanControl extends Control {
|
|||||||
|
|
||||||
private function updateMove():Void {
|
private function updateMove():Void {
|
||||||
if (moveQueue.length == 0) {
|
if (moveQueue.length == 0) {
|
||||||
action(STOP);
|
action(TankAction.STOP);
|
||||||
} else {
|
} else {
|
||||||
action(MOVE(moveQueue[0]));
|
switch (keyBinding.get(moveQueue[0])) {
|
||||||
|
case TankAction.MOVE(direction):
|
||||||
|
action(TankAction.MOVE(direction));
|
||||||
|
case _:
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function shot():Void {
|
private function shot():Void {
|
||||||
action(SHOT);
|
action(TankAction.SHOT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,18 @@
|
|||||||
package ru.m.tankz.local;
|
package ru.m.tankz.local;
|
||||||
|
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.local.LocalControlFactory;
|
||||||
import ru.m.tankz.game.GameEvent;
|
import ru.m.tankz.game.GameEvent;
|
||||||
import ru.m.tankz.game.GameRunner;
|
import ru.m.tankz.game.GameRunner;
|
||||||
import ru.m.tankz.game.GameState;
|
import ru.m.tankz.game.GameState;
|
||||||
import ru.m.tankz.game.record.GameRecorder;
|
import ru.m.tankz.game.record.GameRecorder;
|
||||||
import ru.m.tankz.local.LocalControlFactory;
|
|
||||||
import ru.m.tankz.storage.RecordStorage;
|
import ru.m.tankz.storage.RecordStorage;
|
||||||
|
|
||||||
class LocalGame extends GameRunner {
|
class LocalGame extends GameRunner {
|
||||||
@:provide var recordStorage:RecordStorage;
|
@:provide var recordStorage:RecordStorage;
|
||||||
private var recorder:GameRecorder;
|
private var recorder:GameRecorder;
|
||||||
|
|
||||||
public function new(state:GameState, level:LevelConfig) {
|
public function new(state:GameState) {
|
||||||
super(state, level);
|
super(state);
|
||||||
controlFactory = new LocalControlFactory();
|
controlFactory = new LocalControlFactory();
|
||||||
recorder = new GameRecorder();
|
recorder = new GameRecorder();
|
||||||
connect(recorder);
|
connect(recorder);
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
|
|||||||
private var network:NetworkManager;
|
private var network:NetworkManager;
|
||||||
|
|
||||||
public function new(network:NetworkManager) {
|
public function new(network:NetworkManager) {
|
||||||
super(new GameState(network.room.game.type, 0), null);
|
super(new GameState(network.room.game.type, 0, network.room.game.level));
|
||||||
this.network = network;
|
this.network = network;
|
||||||
this.controlFactory = new NetworkControlFactory();
|
this.controlFactory = new NetworkControlFactory();
|
||||||
network.gameEventSignal.connect(onGameEventProto);
|
network.gameEventSignal.connect(onGameEventProto);
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ import ru.m.tankz.game.IGame;
|
|||||||
|
|
||||||
interface IRender extends IView<Dynamic> extends GameListener {
|
interface IRender extends IView<Dynamic> extends GameListener {
|
||||||
public var config(default, set):Config;
|
public var config(default, set):Config;
|
||||||
public var gridSize(default, set):GridSize;
|
|
||||||
public function draw():Void;
|
public function draw():Void;
|
||||||
public function reset():Void;
|
public function reset():Void;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,10 +26,6 @@ using ru.m.display.DisplayObjectContainerExtender;
|
|||||||
class Render extends SpriteView implements IRender {
|
class Render extends SpriteView implements IRender {
|
||||||
|
|
||||||
public var config(default, set):Config;
|
public var config(default, set):Config;
|
||||||
public var gridSize(default, set):GridSize;
|
|
||||||
|
|
||||||
private var mapWidth(get, null):Float;
|
|
||||||
private var mapHeight(get, null):Float;
|
|
||||||
|
|
||||||
private var backgroundLayer:Sprite;
|
private var backgroundLayer:Sprite;
|
||||||
private var groundLayer:Sprite;
|
private var groundLayer:Sprite;
|
||||||
@@ -55,33 +51,18 @@ class Render extends SpriteView implements IRender {
|
|||||||
reset();
|
reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function get_mapWidth():Float {
|
|
||||||
return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function get_mapHeight():Float {
|
|
||||||
return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function set_config(value:Config):Config {
|
private function set_config(value:Config):Config {
|
||||||
config = value;
|
config = value;
|
||||||
setContentSize(mapWidth, mapHeight, "render");
|
setContentSize(config.mapWidth, config.mapHeight);
|
||||||
drawBackground();
|
drawBackground();
|
||||||
return config;
|
return config;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function set_gridSize(value:GridSize):GridSize {
|
|
||||||
gridSize = value;
|
|
||||||
setContentSize(mapWidth, mapHeight, "render");
|
|
||||||
drawBackground();
|
|
||||||
return gridSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
private function drawBackground():Void {
|
private function drawBackground():Void {
|
||||||
var g:Graphics = backgroundLayer.graphics;
|
var g:Graphics = backgroundLayer.graphics;
|
||||||
g.clear();
|
g.clear();
|
||||||
g.beginFill(0x000000);
|
g.beginFill(0x000000);
|
||||||
g.drawRect(0, 0, mapWidth, mapHeight);
|
g.drawRect(0, 0, config.mapWidth, config.mapHeight);
|
||||||
g.endFill();
|
g.endFill();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,9 +77,7 @@ class Render extends SpriteView implements IRender {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private function clearLayer(layer:DisplayObjectContainer) {
|
private function clearLayer(layer:DisplayObjectContainer) {
|
||||||
while (layer.numChildren > 0) {
|
while (layer.numChildren > 0) layer.removeChildAt(0);
|
||||||
layer.removeChildAt(0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public function reset():Void {
|
public function reset():Void {
|
||||||
@@ -115,8 +94,7 @@ class Render extends SpriteView implements IRender {
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case START(_, level):
|
case START(_):
|
||||||
gridSize = level.size;
|
|
||||||
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||||
case COMPLETE(_, _):
|
case COMPLETE(_, _):
|
||||||
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||||
@@ -207,7 +185,7 @@ class Render extends SpriteView implements IRender {
|
|||||||
var item = items[id];
|
var item = items[id];
|
||||||
entryLayer.removeChild(item.view);
|
entryLayer.removeChild(item.view);
|
||||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
showScore(item.rect.center, shot.score);
|
showScore(item.rect.center, shot.score);
|
||||||
}
|
}
|
||||||
items.remove(id);
|
items.remove(id);
|
||||||
@@ -226,7 +204,7 @@ class Render extends SpriteView implements IRender {
|
|||||||
if (items.exists(id)) {
|
if (items.exists(id)) {
|
||||||
var item = items[id];
|
var item = items[id];
|
||||||
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
playAnimate(item.rect.center, AnimateBundle.tankBoom());
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
showScore(item.rect.center, shot.score);
|
showScore(item.rect.center, shot.score);
|
||||||
}
|
}
|
||||||
cast(item, EagleRenderItem).death = true;
|
cast(item, EagleRenderItem).death = true;
|
||||||
@@ -235,7 +213,7 @@ class Render extends SpriteView implements IRender {
|
|||||||
if (items.exists(id)) {
|
if (items.exists(id)) {
|
||||||
var item = items[id];
|
var item = items[id];
|
||||||
upperLayer.removeChild(item.view);
|
upperLayer.removeChild(item.view);
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
showScore(item.rect.center, shot.score);
|
showScore(item.rect.center, shot.score);
|
||||||
}
|
}
|
||||||
items.remove(id);
|
items.remove(id);
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
package ru.m.tankz.storage;
|
package ru.m.tankz.storage;
|
||||||
|
|
||||||
import haxework.storage.SharedObjectStorage;
|
import haxework.storage.SharedObjectStorage;
|
||||||
import ru.m.tankz.game.PackProgress;
|
import ru.m.tankz.game.GameProgress;
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type.GameType;
|
||||||
|
|
||||||
class GameStorage extends SharedObjectStorage {
|
class GameStorage extends SharedObjectStorage {
|
||||||
|
|
||||||
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
|
|||||||
super('game_${VERSION}');
|
super('game_${VERSION}');
|
||||||
}
|
}
|
||||||
|
|
||||||
public function get(id:PackId):PackProgress {
|
public function get(type:GameType):GameProgress {
|
||||||
return exists(id) ? read(id) : new PackProgress(id);
|
return exists(type) ? read(type) : new GameProgress(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function set(progress:PackProgress):Void {
|
public function set(progress:GameProgress):Void {
|
||||||
write(progress.id, progress);
|
write(progress.type, progress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,64 +3,50 @@ package ru.m.tankz.storage;
|
|||||||
import flash.ui.Keyboard;
|
import flash.ui.Keyboard;
|
||||||
import haxework.storage.SharedObjectStorage;
|
import haxework.storage.SharedObjectStorage;
|
||||||
import haxework.utils.ObjectUtil;
|
import haxework.utils.ObjectUtil;
|
||||||
import ru.m.control.DeviceAction;
|
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.geom.Direction;
|
import ru.m.geom.Direction;
|
||||||
import ru.m.tankz.control.Binding;
|
import ru.m.tankz.control.ActionConfig;
|
||||||
import ru.m.tankz.control.Control;
|
import ru.m.tankz.control.Control.TankAction;
|
||||||
|
|
||||||
class SettingsStorage extends SharedObjectStorage {
|
class SettingsStorage extends SharedObjectStorage {
|
||||||
|
|
||||||
private static inline var VERSION = 3;
|
|
||||||
|
|
||||||
public function new() {
|
public function new() {
|
||||||
super('settings_${VERSION}');
|
super("settings");
|
||||||
}
|
}
|
||||||
|
|
||||||
public function getBinding(index:Int):Binding {
|
public function getActionConfig(index:Int):ActionConfig {
|
||||||
return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
|
return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function saveBinding(index:Int, value:Binding) {
|
public function setActionConffig(index:Int, value:ActionConfig) {
|
||||||
write('action:$index', value);
|
write('action:$index', value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function getDefaultBinding(index:Int):Binding {
|
public static function getDefaultActionConfig(index:Int):ActionConfig {
|
||||||
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
|
return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function buildGamepadBinding(id:Int):Binding {
|
private static var defaults:Map<Int, ActionConfig> = [
|
||||||
var device = GAMEPAD(id);
|
0 => new ActionConfig([
|
||||||
return [
|
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.W},
|
||||||
MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
|
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.A},
|
||||||
MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
|
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.S},
|
||||||
MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
|
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.D},
|
||||||
MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
|
{action:TankAction.SHOT, key:Keyboard.SPACE},
|
||||||
SHOT => {device: device, action: KEY(0)},
|
]),
|
||||||
];
|
1 => new ActionConfig([
|
||||||
}
|
{action:TankAction.MOVE(Direction.TOP), key:Keyboard.UP},
|
||||||
|
{action:TankAction.MOVE(Direction.LEFT), key:Keyboard.LEFT},
|
||||||
private static var defaults:Map<Int, Binding> = [
|
{action:TankAction.MOVE(Direction.BOTTOM), key:Keyboard.DOWN},
|
||||||
-1 => [
|
{action:TankAction.MOVE(Direction.RIGHT), key:Keyboard.RIGHT},
|
||||||
MOVE(Direction.TOP) => null,
|
{action:TankAction.SHOT, key:Keyboard.NUMPAD_0},
|
||||||
MOVE(Direction.LEFT) => null,
|
]),
|
||||||
MOVE(Direction.BOTTOM) => null,
|
|
||||||
MOVE(Direction.RIGHT) => null,
|
|
||||||
SHOT => null,
|
|
||||||
],
|
|
||||||
0 => [
|
|
||||||
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
|
|
||||||
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
|
|
||||||
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
|
|
||||||
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
|
|
||||||
SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
|
|
||||||
],
|
|
||||||
1 => [
|
|
||||||
MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
|
|
||||||
MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
|
|
||||||
MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
|
|
||||||
MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
|
|
||||||
SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
|
|
||||||
],
|
|
||||||
];
|
];
|
||||||
|
|
||||||
|
private static var empty:ActionConfig = new ActionConfig([
|
||||||
|
{action:TankAction.MOVE(Direction.TOP), key:-1},
|
||||||
|
{action:TankAction.MOVE(Direction.LEFT), key:-1},
|
||||||
|
{action:TankAction.MOVE(Direction.BOTTOM), key:-1},
|
||||||
|
{action:TankAction.MOVE(Direction.RIGHT), key:-1},
|
||||||
|
{action:TankAction.SHOT, key:-1},
|
||||||
|
]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
package ru.m.tankz.view;
|
package ru.m.tankz.view;
|
||||||
|
|
||||||
|
import haxe.ds.Option;
|
||||||
import haxework.view.frame.FrameSwitcher;
|
import haxework.view.frame.FrameSwitcher;
|
||||||
import haxework.view.VGroupView;
|
import haxework.view.VGroupView;
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.control.IControlBus;
|
|
||||||
import ru.m.tankz.game.GameEvent;
|
import ru.m.tankz.game.GameEvent;
|
||||||
import ru.m.tankz.game.GameState;
|
import ru.m.tankz.game.GameState;
|
||||||
import ru.m.tankz.game.IGame;
|
import ru.m.tankz.game.IGame;
|
||||||
@@ -11,10 +10,8 @@ import ru.m.tankz.game.record.GameRecord;
|
|||||||
import ru.m.tankz.network.NetworkManager;
|
import ru.m.tankz.network.NetworkManager;
|
||||||
import ru.m.tankz.sound.SoundManager;
|
import ru.m.tankz.sound.SoundManager;
|
||||||
import ru.m.tankz.storage.GameStorage;
|
import ru.m.tankz.storage.GameStorage;
|
||||||
import ru.m.tankz.storage.SettingsStorage;
|
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
import ru.m.tankz.view.game.GameView;
|
import ru.m.tankz.view.game.GameView;
|
||||||
import ru.m.tankz.view.GamepadView;
|
|
||||||
|
|
||||||
@:template class GameFrame extends VGroupView implements GameListener {
|
@:template class GameFrame extends VGroupView implements GameListener {
|
||||||
public static inline var ID = "game";
|
public static inline var ID = "game";
|
||||||
@@ -22,36 +19,18 @@ import ru.m.tankz.view.GamepadView;
|
|||||||
private static inline var TAG = "GameFrame";
|
private static inline var TAG = "GameFrame";
|
||||||
|
|
||||||
@:view("game") private var gameView(default, null):GameView;
|
@:view("game") private var gameView(default, null):GameView;
|
||||||
@:view private var gamepad(default, null):GamepadView;
|
|
||||||
|
|
||||||
@:provide var network:NetworkManager;
|
@:provide var network:NetworkManager;
|
||||||
@:provide var soundManager:SoundManager;
|
@:provide var soundManager:SoundManager;
|
||||||
@:provide var state:GameState;
|
@:provide var state:GameState;
|
||||||
@:provide var record:GameRecord;
|
@:provide var record:GameRecord;
|
||||||
|
@:provide("next") var nextState:GameState;
|
||||||
@:provide var switcher:FrameSwitcher;
|
@:provide var switcher:FrameSwitcher;
|
||||||
@:provide static var gameStorage:GameStorage;
|
@:provide var gameStorage:GameStorage;
|
||||||
@:provide static var settings:SettingsStorage;
|
|
||||||
|
|
||||||
@:provide var game:IGame;
|
@:provide var game:IGame;
|
||||||
@:provide static var bus:IControlBus;
|
|
||||||
|
|
||||||
public function init():Void {
|
|
||||||
bus.connect(gamepad);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function onShow():Void {
|
public function onShow():Void {
|
||||||
gamepad.visible = false;
|
|
||||||
// ToDo:
|
|
||||||
for (i in 0...1) {
|
|
||||||
for (bind in settings.getBinding(i)) {
|
|
||||||
switch bind.device {
|
|
||||||
case GAMEPAD(GamepadView.ID):
|
|
||||||
gamepad.visible = true;
|
|
||||||
break;
|
|
||||||
case _:
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gameView.type = game.type;
|
gameView.type = game.type;
|
||||||
soundManager.config = game.config;
|
soundManager.config = game.config;
|
||||||
gameView.render.config = game.config;
|
gameView.render.config = game.config;
|
||||||
@@ -74,9 +53,18 @@ import ru.m.tankz.view.GamepadView;
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case COMPLETE(state, winner):
|
case GameEvent.COMPLETE(state, winner):
|
||||||
this.state = state;
|
this.state = state;
|
||||||
updateProgress(game, winner);
|
nextState = switch next(winner) {
|
||||||
|
case Some(s):
|
||||||
|
// ToDo:
|
||||||
|
var progress = gameStorage.get(game.type);
|
||||||
|
progress.completeLevel(state.levelId, state.presetId);
|
||||||
|
gameStorage.set(progress);
|
||||||
|
s;
|
||||||
|
case None:
|
||||||
|
null;
|
||||||
|
}
|
||||||
stop();
|
stop();
|
||||||
switcher.change(ResultFrame.ID);
|
switcher.change(ResultFrame.ID);
|
||||||
case _:
|
case _:
|
||||||
@@ -84,18 +72,15 @@ import ru.m.tankz.view.GamepadView;
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ToDo:
|
// ToDo:
|
||||||
private static function updateProgress(game:IGame, winner:TeamId):Void {
|
private function next(winner:TeamId):Option<GameState> {
|
||||||
var complete = true;
|
|
||||||
for (rule in game.config.game.complete) {
|
for (rule in game.config.game.complete) {
|
||||||
if (rule.team != null && rule.team != winner) {
|
if (rule.team != null && rule.team != winner) {
|
||||||
complete = false;
|
return Option.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (complete) {
|
var level = state.levelId + 1;
|
||||||
var progress = gameStorage.get(new PackId(game.state.type));
|
if (level >= game.config.game.levels) level = 0;
|
||||||
progress.completeLevel(game.level.id, game.state.presetId);
|
return Option.Some(new GameState(game.type, state.presetId, level, state));
|
||||||
gameStorage.set(progress);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public function onHide():Void {
|
public function onHide():Void {
|
||||||
|
|||||||
@@ -2,12 +2,6 @@
|
|||||||
views:
|
views:
|
||||||
- $type: haxework.view.VGroupView
|
- $type: haxework.view.VGroupView
|
||||||
skinId: container
|
skinId: container
|
||||||
layout.overflow: true
|
|
||||||
views:
|
views:
|
||||||
- id: game
|
- id: game
|
||||||
$type: ru.m.tankz.view.game.GameView
|
$type: ru.m.tankz.view.game.GameView
|
||||||
- id: gamepad
|
|
||||||
$type: ru.m.tankz.view.GamepadView
|
|
||||||
geometry.position: absolute
|
|
||||||
geometry.size.stretch: true
|
|
||||||
visible: false
|
|
||||||
|
|||||||
@@ -1,159 +0,0 @@
|
|||||||
package ru.m.tankz.view;
|
|
||||||
|
|
||||||
import flash.display.Graphics;
|
|
||||||
import flash.display.Stage;
|
|
||||||
import flash.events.MouseEvent;
|
|
||||||
import flash.events.TouchEvent;
|
|
||||||
import haxework.signal.Signal;
|
|
||||||
import haxework.view.skin.ISkin;
|
|
||||||
import haxework.view.SpriteView;
|
|
||||||
import ru.m.control.DeviceAction;
|
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.control.IControlDevice;
|
|
||||||
import ru.m.geom.Direction;
|
|
||||||
import ru.m.geom.Point;
|
|
||||||
import ru.m.geom.Rectangle;
|
|
||||||
|
|
||||||
typedef ActionArea = {
|
|
||||||
var action:DeviceAction;
|
|
||||||
var rect:Rectangle;
|
|
||||||
}
|
|
||||||
|
|
||||||
class GamepadSkin implements ISkin<GamepadView> {
|
|
||||||
|
|
||||||
public var color(default, default):Int;
|
|
||||||
|
|
||||||
public function new(color:Int = 0) {
|
|
||||||
this.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public function draw(view:GamepadView):Void {
|
|
||||||
var graphics:Graphics = view.content.graphics;
|
|
||||||
graphics.clear();
|
|
||||||
graphics.beginFill(0, 0.0);
|
|
||||||
graphics.drawRect(0, 0, view.width, view.height);
|
|
||||||
graphics.endFill();
|
|
||||||
graphics.lineStyle(2, color);
|
|
||||||
graphics.beginFill(color, 0.2);
|
|
||||||
for (area in view.areas) {
|
|
||||||
graphics.drawRect(area.rect.x, area.rect.y, area.rect.width, area.rect.height);
|
|
||||||
}
|
|
||||||
graphics.lineStyle();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class GamepadView extends SpriteView implements IControlDevice {
|
|
||||||
public static var ID(default, never):Int = -128;
|
|
||||||
|
|
||||||
public var type(default, null):DeviceType;
|
|
||||||
public var signal(default, null):Signal2<DeviceAction, Bool>;
|
|
||||||
|
|
||||||
public var areas(default, null):Array<ActionArea>;
|
|
||||||
public var currentAreas(default, null):Map<Int, ActionArea>;
|
|
||||||
|
|
||||||
private var stage:Stage;
|
|
||||||
|
|
||||||
public function new() {
|
|
||||||
super();
|
|
||||||
type = GAMEPAD(ID);
|
|
||||||
signal = new Signal2();
|
|
||||||
areas = [];
|
|
||||||
currentAreas = new Map();
|
|
||||||
skin = [new GamepadSkin(0x00ff00)];
|
|
||||||
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
|
|
||||||
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onMouseDown(event:MouseEvent):Void {
|
|
||||||
onMouseMove(event);
|
|
||||||
stage = content.stage;
|
|
||||||
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
|
|
||||||
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onMouseMove(event:MouseEvent):Void {
|
|
||||||
var point = new Point(event.localX, event.localY);
|
|
||||||
updateTouch(-1, point);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onMouseUp(event:MouseEvent):Void {
|
|
||||||
endTouch(-1);
|
|
||||||
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
|
|
||||||
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onTouchBegin(event:TouchEvent):Void {
|
|
||||||
onTouchMove(event);
|
|
||||||
stage = content.stage;
|
|
||||||
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
|
|
||||||
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onTouchMove(event:TouchEvent):Void {
|
|
||||||
var point = new Point(event.localX, event.localY);
|
|
||||||
updateTouch(event.touchPointID, point);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onTouchEnd(event:TouchEvent):Void {
|
|
||||||
endTouch(event.touchPointID);
|
|
||||||
if (Lambda.count(currentAreas) == 0) {
|
|
||||||
stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
|
|
||||||
stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private function updateTouch(pointID:Int, point:Point):Void {
|
|
||||||
if (currentAreas.exists(pointID)) {
|
|
||||||
var area = currentAreas[pointID];
|
|
||||||
if (!area.rect.contain(point)) {
|
|
||||||
currentAreas.remove(pointID);
|
|
||||||
signal.emit(area.action, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (area in areas) {
|
|
||||||
if (area.rect.contain(point)) {
|
|
||||||
currentAreas[pointID] = area;
|
|
||||||
signal.emit(area.action, true);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private function endTouch(pointID:Int):Void {
|
|
||||||
if (currentAreas.exists(pointID)) {
|
|
||||||
signal.emit(currentAreas[pointID].action, false);
|
|
||||||
currentAreas.remove(pointID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
override public function update():Void {
|
|
||||||
super.update();
|
|
||||||
areas = [];
|
|
||||||
var size = Math.min(width, height) / 7;
|
|
||||||
var padding = size / 2;
|
|
||||||
areas.push({
|
|
||||||
action: DIRECTION(Direction.TOP),
|
|
||||||
rect: new Rectangle(padding + size, height - size * 3 - padding, size, size)
|
|
||||||
});
|
|
||||||
areas.push({
|
|
||||||
action: DIRECTION(Direction.LEFT),
|
|
||||||
rect: new Rectangle(padding, height - size * 2 - padding, size, size)
|
|
||||||
});
|
|
||||||
areas.push({
|
|
||||||
action: DIRECTION(Direction.BOTTOM),
|
|
||||||
rect: new Rectangle(padding + size, height - size - padding, size, size)
|
|
||||||
});
|
|
||||||
areas.push({
|
|
||||||
action: DIRECTION(Direction.RIGHT),
|
|
||||||
rect: new Rectangle(padding + size * 2, height - size * 2 - padding, size, size)
|
|
||||||
});
|
|
||||||
areas.push({
|
|
||||||
action: KEY(0),
|
|
||||||
rect: new Rectangle(width - size * 1.5 - padding, height - size * 2 - padding, size, size)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public function dispose():Void {
|
|
||||||
stage = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -18,7 +18,7 @@ import ru.m.tankz.view.popup.LevelPopup;
|
|||||||
public static inline var ID = "level";
|
public static inline var ID = "level";
|
||||||
|
|
||||||
@:view var header:LabelView;
|
@:view var header:LabelView;
|
||||||
@:view var levels:DataView<LevelConfig, ButtonView>;
|
@:view var levels:DataView<LevelId, ButtonView>;
|
||||||
|
|
||||||
@:provide var state:GameState;
|
@:provide var state:GameState;
|
||||||
@:provide var game:IGame;
|
@:provide var game:IGame;
|
||||||
@@ -26,44 +26,44 @@ import ru.m.tankz.view.popup.LevelPopup;
|
|||||||
@:provide var levelBundle:ILevelBundle;
|
@:provide var levelBundle:ILevelBundle;
|
||||||
@:provide var storage:GameStorage;
|
@:provide var storage:GameStorage;
|
||||||
|
|
||||||
private var pack:LevelPack;
|
|
||||||
private var levelPopup:LevelPopup;
|
private var levelPopup:LevelPopup;
|
||||||
|
|
||||||
public function onShow():Void {
|
public function onShow():Void {
|
||||||
header.text = state.type;
|
header.text = state.type;
|
||||||
pack = levelBundle.get(new PackId(state.type));
|
levels.data = [for (i in 0...state.config.game.levels) i];
|
||||||
levels.data = pack.data;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
|
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
|
||||||
|
state.levelId = level.id;
|
||||||
state.presetId = preset.id;
|
state.presetId = preset.id;
|
||||||
state.controls = control.values;
|
state.controls = control.values;
|
||||||
game = new LocalGame(state, level);
|
game = new LocalGame(state);
|
||||||
switcher.change(GameFrame.ID);
|
switcher.change(GameFrame.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
|
private function levelViewFactory(index:Int, levelId:LevelId):ButtonView {
|
||||||
var progress = storage.get(pack.id);
|
var progress = storage.get(state.type);
|
||||||
var result = new ButtonView();
|
var result = new ButtonView();
|
||||||
result.skinId = "button.level";
|
result.skinId = "button.level";
|
||||||
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
|
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(levelId, p.id) ? '*' : '_'].join('');
|
||||||
result.text = '${level.id}\n${presetsLine}';
|
result.text = '${levelId}\n${presetsLine}';
|
||||||
result.disabled = !progress.isLevelAvailable(level.id);
|
result.disabled = !progress.isLevelAvailable(levelId);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
|
private function onLevelSelect(index:Int, levelId:LevelId, view:ButtonView):Void {
|
||||||
if (!storage.get(pack.id).isLevelAvailable(level.id)) {
|
if (!storage.get(state.type).isLevelAvailable(levelId)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (levelPopup == null) {
|
if (levelPopup == null) {
|
||||||
levelPopup = new LevelPopup();
|
levelPopup = new LevelPopup();
|
||||||
}
|
}
|
||||||
|
var level = levelBundle.get(state.type, state.config, levelId);
|
||||||
levelPopup.setData(
|
levelPopup.setData(
|
||||||
level,
|
level,
|
||||||
state.config.presets,
|
state.config.presets,
|
||||||
state.config.controls,
|
state.config.controls,
|
||||||
storage.get(pack.id)
|
storage.get(state.type)
|
||||||
);
|
);
|
||||||
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
|
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package ru.m.tankz.view;
|
package ru.m.tankz.view;
|
||||||
|
|
||||||
|
import haxework.view.ButtonView;
|
||||||
import haxework.view.DataView;
|
import haxework.view.DataView;
|
||||||
import haxework.view.frame.FrameSwitcher;
|
import haxework.view.frame.FrameSwitcher;
|
||||||
import haxework.view.LabelView;
|
import haxework.view.LabelView;
|
||||||
@@ -17,6 +18,7 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
|
|
||||||
@:provide var frames:FrameSwitcher;
|
@:provide var frames:FrameSwitcher;
|
||||||
@:provide var state:GameState;
|
@:provide var state:GameState;
|
||||||
|
@:provide("next") var nextState:GameState;
|
||||||
@:provide var game:IGame;
|
@:provide var game:IGame;
|
||||||
|
|
||||||
private function playerViewFactory(index:Int, player:PlayerState) {
|
private function playerViewFactory(index:Int, player:PlayerState) {
|
||||||
@@ -33,11 +35,14 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
|
|
||||||
public function onShow() {
|
public function onShow() {
|
||||||
resultView.data = Lambda.array(state.players);
|
resultView.data = Lambda.array(state.players);
|
||||||
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
|
levelLabel.text = 'Level ${state.levelId}';
|
||||||
}
|
}
|
||||||
|
|
||||||
private function next() {
|
private function next() {
|
||||||
//ToDo: next level?
|
if (nextState != null) {
|
||||||
|
game = new GameRunner(nextState);
|
||||||
|
frames.change(GameFrame.ID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function close() {
|
private function close() {
|
||||||
|
|||||||
@@ -2,28 +2,14 @@
|
|||||||
views:
|
views:
|
||||||
- $type: haxework.view.VGroupView
|
- $type: haxework.view.VGroupView
|
||||||
skinId: container
|
skinId: container
|
||||||
geometry.padding: 20
|
|
||||||
views:
|
views:
|
||||||
- $type: haxework.view.LabelView
|
- $type: haxework.view.LabelView
|
||||||
skinId: text.header
|
skinId: text.header
|
||||||
text: Settings
|
text: Settings
|
||||||
- $type: haxework.view.ScrollView
|
- $type: haxework.view.HGroupView
|
||||||
geometry.size.stretch: true
|
layout.margin: 20
|
||||||
scroll:
|
views:
|
||||||
$type: haxework.view.list.VScrollBarView
|
- $type: ru.m.tankz.view.settings.SettingsEditor
|
||||||
skinId: scroll.vertical
|
controlIndex: 0
|
||||||
view:
|
- $type: ru.m.tankz.view.settings.SettingsEditor
|
||||||
$type: haxework.view.GroupView
|
controlIndex: 1
|
||||||
geometry.size.stretch: true
|
|
||||||
layout:
|
|
||||||
$type: haxework.view.layout.TailLayout
|
|
||||||
vAlign: top
|
|
||||||
margin: 20
|
|
||||||
overflow: true
|
|
||||||
views:
|
|
||||||
- id: settings0
|
|
||||||
$type: ru.m.tankz.view.settings.SettingsEditor
|
|
||||||
controlIndex: 0
|
|
||||||
- id: settings1
|
|
||||||
$type: ru.m.tankz.view.settings.SettingsEditor
|
|
||||||
controlIndex: 1
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
|
private var player2Id:PlayerId = new PlayerId(ClassicGame.HUMAN, 1);
|
||||||
|
|
||||||
public function refresh(state:GameState):Void {
|
public function refresh(state:GameState):Void {
|
||||||
|
level.text = 'Level ${state.levelId}';
|
||||||
bot.life = state.getTeamLife(ClassicGame.BOT);
|
bot.life = state.getTeamLife(ClassicGame.BOT);
|
||||||
player1.life = state.getPlayerLife(player1Id);
|
player1.life = state.getPlayerLife(player1Id);
|
||||||
player1.score = state.getPlayerScore(player1Id);
|
player1.score = state.getPlayerScore(player1Id);
|
||||||
@@ -35,8 +36,7 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case START(state, level):
|
case START(state):
|
||||||
this.level.text = 'Level ${level.id}';
|
|
||||||
refresh(state);
|
refresh(state);
|
||||||
case CHANGE(TEAM_LIFE(teamId, life)):
|
case CHANGE(TEAM_LIFE(teamId, life)):
|
||||||
if (teamId == ClassicGame.BOT) {
|
if (teamId == ClassicGame.BOT) {
|
||||||
|
|||||||
@@ -16,8 +16,8 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case START(state, level):
|
case START(state):
|
||||||
this.level.text = 'Level ${level.id}';
|
level.text = 'Level ${state.levelId}';
|
||||||
players.data = Lambda.array(state.players);
|
players.data = Lambda.array(state.players);
|
||||||
case _:
|
case _:
|
||||||
for (view in players.views) {
|
for (view in players.views) {
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
@:view var level:LabelView;
|
@:view var level:LabelView;
|
||||||
|
|
||||||
public function refresh(state:GameState):Void {
|
public function refresh(state:GameState):Void {
|
||||||
|
level.text = 'Level ${state.levelId}';
|
||||||
radiant.life = state.getTeamLife(DotaGame.RADIANT);
|
radiant.life = state.getTeamLife(DotaGame.RADIANT);
|
||||||
radiant.score = state.getTeamScore(DotaGame.RADIANT);
|
radiant.score = state.getTeamScore(DotaGame.RADIANT);
|
||||||
dire.life = state.getTeamLife(DotaGame.DIRE);
|
dire.life = state.getTeamLife(DotaGame.DIRE);
|
||||||
@@ -33,8 +34,7 @@ import ru.m.tankz.view.common.LifeView;
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case START(state, level):
|
case START(state):
|
||||||
this.level.text = 'Level ${level.id}';
|
|
||||||
refresh(state);
|
refresh(state);
|
||||||
case CHANGE(TEAM_LIFE(teamId, life)):
|
case CHANGE(TEAM_LIFE(teamId, life)):
|
||||||
getLifeView(teamId).life = life;
|
getLifeView(teamId).life = life;
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
|
|||||||
private function create():Void {
|
private function create():Void {
|
||||||
CreateGamePopup.instance.show().then(function(result) {
|
CreateGamePopup.instance.show().then(function(result) {
|
||||||
if (result != null) {
|
if (result != null) {
|
||||||
network.createGame(result.type, result.level.id);
|
network.createGame(result.type, result.level);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,25 +4,22 @@ import haxework.view.DataView;
|
|||||||
import haxework.view.popup.PopupView;
|
import haxework.view.popup.PopupView;
|
||||||
import haxework.view.ToggleButtonView;
|
import haxework.view.ToggleButtonView;
|
||||||
import ru.m.tankz.bundle.IConfigBundle;
|
import ru.m.tankz.bundle.IConfigBundle;
|
||||||
import ru.m.tankz.bundle.ILevelBundle;
|
|
||||||
import ru.m.tankz.config.Config;
|
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
|
||||||
private typedef Result = {
|
private typedef Result = {
|
||||||
var type:GameType;
|
var type:GameType;
|
||||||
var level:LevelConfig;
|
var level:LevelId;
|
||||||
}
|
}
|
||||||
|
|
||||||
@:template class CreateGamePopup extends PopupView<Result> {
|
@:template class CreateGamePopup extends PopupView<Result> {
|
||||||
|
|
||||||
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
|
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
|
||||||
@:view("level") var levelView:DataView<LevelConfig, ToggleButtonView>;
|
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
|
||||||
|
|
||||||
@:provide static var configBundle:IConfigBundle;
|
@:provide var configBundle:IConfigBundle;
|
||||||
@:provide static var levelBundle:ILevelBundle;
|
|
||||||
|
|
||||||
private var type:GameType;
|
private var type:GameType;
|
||||||
private var level:LevelConfig;
|
private var level:LevelId;
|
||||||
|
|
||||||
override private function onShow():Void {
|
override private function onShow():Void {
|
||||||
super.onShow();
|
super.onShow();
|
||||||
@@ -46,18 +43,18 @@ private typedef Result = {
|
|||||||
for (v in typeView.dataViews) {
|
for (v in typeView.dataViews) {
|
||||||
v.on = v == view;
|
v.on = v == view;
|
||||||
}
|
}
|
||||||
levelView.data = levelBundle.get(new PackId(value)).data;
|
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
|
||||||
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
|
onLevelSelect(0, 0, levelView.dataViews[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
|
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
|
||||||
var result = new ToggleButtonView();
|
var result = new ToggleButtonView();
|
||||||
result.skinId = "button.level";
|
result.skinId = "button.level";
|
||||||
result.text = Std.string(value.id);
|
result.text = Std.string(value);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function onLevelSelect(index:Int, level:LevelConfig, view:ToggleButtonView):Void {
|
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
|
||||||
this.level = level;
|
this.level = level;
|
||||||
for (v in levelView.dataViews) {
|
for (v in levelView.dataViews) {
|
||||||
v.on = v == view;
|
v.on = v == view;
|
||||||
|
|||||||
@@ -4,8 +4,7 @@ layout.vAlign: middle
|
|||||||
view:
|
view:
|
||||||
$type: haxework.view.VGroupView
|
$type: haxework.view.VGroupView
|
||||||
layout.hAlign: center
|
layout.hAlign: center
|
||||||
geometry.size.stretch: true
|
geometry.size.width: 600
|
||||||
geometry.margin: 10
|
|
||||||
skinId: window
|
skinId: window
|
||||||
views:
|
views:
|
||||||
- $type: haxework.view.HGroupView
|
- $type: haxework.view.HGroupView
|
||||||
@@ -24,8 +23,8 @@ view:
|
|||||||
skinId: window.close
|
skinId: window.close
|
||||||
+onPress: $code:reject('close')
|
+onPress: $code:reject('close')
|
||||||
- $type: haxework.view.VGroupView
|
- $type: haxework.view.VGroupView
|
||||||
geometry.size.stretch: true
|
geometry.size.width: 100%
|
||||||
geometry.padding: [5, 20]
|
geometry.padding: 20
|
||||||
layout.margin: 5
|
layout.margin: 5
|
||||||
layout.hAlign: center
|
layout.hAlign: center
|
||||||
views:
|
views:
|
||||||
@@ -35,9 +34,8 @@ view:
|
|||||||
text: Type
|
text: Type
|
||||||
- id: type
|
- id: type
|
||||||
$type: haxework.view.DataView
|
$type: haxework.view.DataView
|
||||||
geometry.size.width: 100%
|
|
||||||
layout:
|
layout:
|
||||||
$type: haxework.view.layout.TailLayout
|
$type: haxework.view.layout.HorizontalLayout
|
||||||
margin: 10
|
margin: 10
|
||||||
factory: $this:gameTypeViewFactory
|
factory: $this:gameTypeViewFactory
|
||||||
+onItemSelect: $this:onGameTypeSelect
|
+onItemSelect: $this:onGameTypeSelect
|
||||||
@@ -49,22 +47,16 @@ view:
|
|||||||
geometry.size.width: 100%
|
geometry.size.width: 100%
|
||||||
skinId: text
|
skinId: text
|
||||||
text: Level
|
text: Level
|
||||||
- $type: haxework.view.ScrollView
|
- id: level
|
||||||
geometry.size.stretch: true
|
$type: haxework.view.DataView
|
||||||
scroll:
|
geometry.size.width: 100%
|
||||||
$type: haxework.view.list.VScrollBarView
|
layout:
|
||||||
skinId: scroll.vertical
|
$type: haxework.view.layout.TailLayout
|
||||||
view:
|
rowSize: 10
|
||||||
id: level
|
margin: 5
|
||||||
$type: haxework.view.DataView
|
factory: $this:levelViewFactory
|
||||||
geometry.size.width: 100%
|
+onItemSelect: $this:onLevelSelect
|
||||||
layout:
|
geometry.padding: 10
|
||||||
$type: haxework.view.layout.TailLayout
|
|
||||||
rowSize: 10
|
|
||||||
margin: 5
|
|
||||||
factory: $this:levelViewFactory
|
|
||||||
+onItemSelect: $this:onLevelSelect
|
|
||||||
geometry.padding: 10
|
|
||||||
- $type: haxework.view.HGroupView
|
- $type: haxework.view.HGroupView
|
||||||
layout.hAlign: center
|
layout.hAlign: center
|
||||||
layout.margin: 5
|
layout.margin: 5
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
package ru.m.tankz.view.popup;
|
package ru.m.tankz.view.popup;
|
||||||
|
|
||||||
|
import haxework.view.ToggleButtonView;
|
||||||
import haxework.view.ButtonView;
|
import haxework.view.ButtonView;
|
||||||
import haxework.view.DataView;
|
import haxework.view.DataView;
|
||||||
import haxework.view.LabelView;
|
import haxework.view.LabelView;
|
||||||
import haxework.view.popup.PopupView;
|
import haxework.view.popup.PopupView;
|
||||||
import haxework.view.ToggleButtonView;
|
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.config.Config;
|
||||||
import ru.m.tankz.game.PackProgress;
|
import ru.m.tankz.game.GameProgress;
|
||||||
|
|
||||||
private typedef Result = {
|
private typedef Result = {
|
||||||
var control:ControlPreset;
|
var control:ControlPreset;
|
||||||
@@ -16,14 +16,14 @@ private typedef Result = {
|
|||||||
@:template class LevelPopup extends PopupView<Result> {
|
@:template class LevelPopup extends PopupView<Result> {
|
||||||
|
|
||||||
private var level:LevelConfig;
|
private var level:LevelConfig;
|
||||||
private var progress:PackProgress;
|
private var progress:GameProgress;
|
||||||
|
|
||||||
@:view var name:LabelView;
|
@:view var name:LabelView;
|
||||||
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
|
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
|
||||||
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
|
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
|
||||||
private var control:ControlPreset;
|
private var control:ControlPreset;
|
||||||
|
|
||||||
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
|
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
|
||||||
this.level = level;
|
this.level = level;
|
||||||
this.progress = progress;
|
this.progress = progress;
|
||||||
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
|
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
|
||||||
|
|||||||
@@ -2,17 +2,14 @@ package ru.m.tankz.view.settings;
|
|||||||
|
|
||||||
import haxework.view.HGroupView;
|
import haxework.view.HGroupView;
|
||||||
import haxework.view.LabelView;
|
import haxework.view.LabelView;
|
||||||
import haxework.view.list.ListView;
|
import haxework.view.list.ListView.IListItemView;
|
||||||
import openfl.Assets;
|
import openfl.Assets;
|
||||||
import ru.m.control.DeviceAction;
|
import openfl.events.KeyboardEvent;
|
||||||
import ru.m.tankz.control.Binding;
|
import promhx.Deferred;
|
||||||
|
import promhx.Promise;
|
||||||
|
import ru.m.tankz.control.ActionConfig;
|
||||||
import ru.m.tankz.control.Control;
|
import ru.m.tankz.control.Control;
|
||||||
|
|
||||||
typedef ActionItem = {
|
|
||||||
var action:TankAction;
|
|
||||||
var bind:BindAction;
|
|
||||||
}
|
|
||||||
|
|
||||||
class KeyboardMap {
|
class KeyboardMap {
|
||||||
|
|
||||||
private var data:Map<Int, String>;
|
private var data:Map<Int, String>;
|
||||||
@@ -29,9 +26,9 @@ class KeyboardMap {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static var instance:KeyboardMap;
|
private static var instance: KeyboardMap;
|
||||||
|
|
||||||
public static function getName(key:Int):String {
|
public static function getName(key: Int): String {
|
||||||
if (instance == null) instance = new KeyboardMap();
|
if (instance == null) instance = new KeyboardMap();
|
||||||
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
|
return key == -1 ? "(NONE)" : instance.data.exists(key) ? instance.data.get(key) : Std.string(key);
|
||||||
}
|
}
|
||||||
@@ -42,12 +39,12 @@ class KeyboardMap {
|
|||||||
public var item_index(default, default):Int;
|
public var item_index(default, default):Int;
|
||||||
public var data(default, set):ActionItem;
|
public var data(default, set):ActionItem;
|
||||||
|
|
||||||
public var edit(default, set):Bool;
|
|
||||||
|
|
||||||
@:view var action(default, null):LabelView;
|
@:view var action(default, null):LabelView;
|
||||||
@:view var key(default, null):LabelView;
|
@:view var key(default, null):LabelView;
|
||||||
|
|
||||||
private static function actionLabel(action:TankAction):String {
|
private var editDeferred: Deferred<Int>;
|
||||||
|
|
||||||
|
private static function actionLabel(action: TankAction): String {
|
||||||
return switch (action) {
|
return switch (action) {
|
||||||
case TankAction.SHOT: "SHOT";
|
case TankAction.SHOT: "SHOT";
|
||||||
case TankAction.MOVE(d): 'MOVE_$d';
|
case TankAction.MOVE(d): 'MOVE_$d';
|
||||||
@@ -55,25 +52,32 @@ class KeyboardMap {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function bindLabel(bind:BindAction):String {
|
private static function keyLabel(key: Int): String {
|
||||||
return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
|
return KeyboardMap.getName(key);
|
||||||
case KEY(code): KeyboardMap.getName(code);
|
|
||||||
case DIRECTION(direction): Std.string(direction);
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private function set_data(value:ActionItem):ActionItem {
|
private function set_data(value:ActionItem):ActionItem {
|
||||||
data = value;
|
data = value;
|
||||||
action.text = actionLabel(data.action);
|
action.text = actionLabel(data.action);
|
||||||
key.text = bindLabel(data.bind);
|
key.text = keyLabel(data.key);
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function set_edit(value:Bool):Bool {
|
public function edit():Promise<Int> {
|
||||||
if (edit != value) {
|
action.skinId = key.skinId = "text.box.active";
|
||||||
edit = value;
|
toRedraw();
|
||||||
action.skinId = key.skinId = edit ? "text.box.active" : "text.box";
|
editDeferred = new Deferred();
|
||||||
}
|
content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||||
return edit;
|
return editDeferred.promise();
|
||||||
|
}
|
||||||
|
|
||||||
|
private function onKeyDown(event: KeyboardEvent):Void {
|
||||||
|
content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
||||||
|
action.skinId = key.skinId = "text.box";
|
||||||
|
toRedraw();
|
||||||
|
data.key = event.keyCode;
|
||||||
|
key.text = keyLabel(data.key);
|
||||||
|
editDeferred.resolve(data.key);
|
||||||
|
editDeferred = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ layout.margin: 5
|
|||||||
views:
|
views:
|
||||||
- id: action
|
- id: action
|
||||||
$type: haxework.view.LabelView
|
$type: haxework.view.LabelView
|
||||||
geometry.size.fixed: [180, 38]
|
geometry.size.fixed: [200, 38]
|
||||||
skinId: text.box
|
skinId: text.box
|
||||||
- id: key
|
- id: key
|
||||||
$type: haxework.view.LabelView
|
$type: haxework.view.LabelView
|
||||||
geometry.size.fixed: [250, 38]
|
geometry.size.fixed: [200, 38]
|
||||||
skinId: text.box
|
skinId: text.box
|
||||||
|
|||||||
@@ -1,66 +1,11 @@
|
|||||||
package ru.m.tankz.view.settings;
|
package ru.m.tankz.view.settings;
|
||||||
|
|
||||||
import haxework.view.DataView;
|
import haxework.view.DataView;
|
||||||
import haxework.view.GroupView;
|
|
||||||
import haxework.view.LabelView;
|
import haxework.view.LabelView;
|
||||||
import haxework.view.VGroupView;
|
import haxework.view.VGroupView;
|
||||||
import promhx.Deferred;
|
|
||||||
import promhx.Promise;
|
import promhx.Promise;
|
||||||
import ru.m.control.DeviceAction;
|
import ru.m.tankz.control.ActionConfig;
|
||||||
import ru.m.control.DeviceType;
|
|
||||||
import ru.m.control.IControlBus;
|
|
||||||
import ru.m.tankz.control.Binding;
|
|
||||||
import ru.m.tankz.storage.SettingsStorage;
|
import ru.m.tankz.storage.SettingsStorage;
|
||||||
import ru.m.tankz.view.settings.ActionView;
|
|
||||||
|
|
||||||
class BindEditor {
|
|
||||||
|
|
||||||
private var editViews:Array<ActionView>;
|
|
||||||
|
|
||||||
@:provide static var bus:IControlBus;
|
|
||||||
|
|
||||||
private var def:Deferred<Bool>;
|
|
||||||
|
|
||||||
public function new() {
|
|
||||||
editViews = [];
|
|
||||||
bus.signal.connect(onBusAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
|
|
||||||
if (on && editViews.length > 0) {
|
|
||||||
var view = editViews.shift();
|
|
||||||
view.edit = false;
|
|
||||||
view.data.bind = {device: device, action: action};
|
|
||||||
view.data = view.data;
|
|
||||||
if (editViews.length > 0) {
|
|
||||||
editViews[0].edit = true;
|
|
||||||
} else {
|
|
||||||
def.resolve(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public function push(views:Array<ActionView>):Promise<Bool> {
|
|
||||||
for (view in editViews) {
|
|
||||||
view.edit = false;
|
|
||||||
}
|
|
||||||
editViews = views.slice(0);
|
|
||||||
if (editViews.length > 0) {
|
|
||||||
editViews[0].edit = true;
|
|
||||||
}
|
|
||||||
def = new Deferred();
|
|
||||||
return def.promise();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static var i(get, null):BindEditor;
|
|
||||||
|
|
||||||
private static function get_i():BindEditor {
|
|
||||||
if (i == null) {
|
|
||||||
i = new BindEditor();
|
|
||||||
}
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@:template class SettingsEditor extends VGroupView {
|
@:template class SettingsEditor extends VGroupView {
|
||||||
|
|
||||||
@@ -68,20 +13,13 @@ class BindEditor {
|
|||||||
|
|
||||||
@:view var label:LabelView;
|
@:view var label:LabelView;
|
||||||
@:view var list:DataView<ActionItem, ActionView>;
|
@:view var list:DataView<ActionItem, ActionView>;
|
||||||
@:view var panel:GroupView;
|
|
||||||
|
|
||||||
@:provide static var storage:SettingsStorage;
|
@:provide var storage:SettingsStorage;
|
||||||
@:provide static var bus:IControlBus;
|
|
||||||
|
|
||||||
private function refresh():Void {
|
|
||||||
label.text = 'Player ${controlIndex+1}';
|
|
||||||
var binding = storage.getBinding(controlIndex);
|
|
||||||
list.data = bindingToArray(binding);
|
|
||||||
}
|
|
||||||
|
|
||||||
private function set_controlIndex(value: Int): Int {
|
private function set_controlIndex(value: Int): Int {
|
||||||
this.controlIndex = value;
|
this.controlIndex = value;
|
||||||
refresh();
|
label.text = 'Player ${controlIndex+1}';
|
||||||
|
list.data = storage.getActionConfig(controlIndex).data;
|
||||||
return this.controlIndex;
|
return this.controlIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,48 +31,34 @@ class BindEditor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
|
private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
|
||||||
BindEditor.i.push([view]).then(function(_) save());
|
view.edit();
|
||||||
}
|
|
||||||
|
|
||||||
private function screen():Void {
|
|
||||||
list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
|
|
||||||
list.toUpdate();
|
|
||||||
save();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private function change():Void {
|
private function change():Void {
|
||||||
BindEditor.i.push(list.dataViews).then(function(_) save());
|
var p: Promise<Int> = Promise.promise(0);
|
||||||
|
for (view in list.views) {
|
||||||
|
var v: ActionView = cast view;
|
||||||
|
p = p.pipe(function(_):Promise<Int> return v.edit());
|
||||||
|
}
|
||||||
|
p.then(function(_) save());
|
||||||
}
|
}
|
||||||
|
|
||||||
private function clear():Void {
|
private function clear():Void {
|
||||||
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
|
for (item in list.data) {
|
||||||
|
item.key = -1;
|
||||||
|
}
|
||||||
|
list.data = list.data;
|
||||||
list.toUpdate();
|
list.toUpdate();
|
||||||
save();
|
save();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function default_():Void {
|
private function reset():Void {
|
||||||
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
|
list.data = SettingsStorage.getDefaultActionConfig(controlIndex).data;
|
||||||
list.toUpdate();
|
list.toUpdate();
|
||||||
save();
|
save();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function save():Void {
|
private function save():Void {
|
||||||
storage.saveBinding(controlIndex, arrayToBinding(list.data));
|
storage.setActionConffig(controlIndex, new ActionConfig(list.data));
|
||||||
}
|
|
||||||
|
|
||||||
private static function bindingToArray(binding:Binding):Array<ActionItem> {
|
|
||||||
var result:Array<ActionItem> = [];
|
|
||||||
for (action in binding.keys()) {
|
|
||||||
result.push({action: action, bind: binding.get(action)});
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static function arrayToBinding(array:Array<ActionItem>):Binding {
|
|
||||||
var result = new Binding();
|
|
||||||
for (item in array) {
|
|
||||||
result.set(item.action, item.bind);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,34 +1,27 @@
|
|||||||
layout.margin: 10
|
layout.margin: 10
|
||||||
layout.hAlign: center
|
layout.hAlign: center
|
||||||
geometry.size.width: 400
|
|
||||||
views:
|
views:
|
||||||
- id: label
|
- id: label
|
||||||
$type: haxework.view.LabelView
|
$type: haxework.view.LabelView
|
||||||
skinId: text
|
skinId: text
|
||||||
- id: panel
|
- $type: haxework.view.HGroupView
|
||||||
$type: haxework.view.GroupView
|
layout.margin: 10
|
||||||
layout:
|
|
||||||
$type: haxework.view.layout.TailLayout
|
|
||||||
rowSize: 2
|
|
||||||
margin: 10
|
|
||||||
geometry.size.width: 100%
|
|
||||||
views:
|
views:
|
||||||
- $type: haxework.view.ButtonView
|
- id: change
|
||||||
+onPress: $code:screen()
|
$type: haxework.view.ButtonView
|
||||||
skinId: button.simple
|
|
||||||
text: Screen
|
|
||||||
- $type: haxework.view.ButtonView
|
|
||||||
+onPress: $code:change()
|
+onPress: $code:change()
|
||||||
skinId: button.simple
|
skinId: button.simple
|
||||||
text: Change
|
text: Change
|
||||||
- $type: haxework.view.ButtonView
|
- id: clear
|
||||||
|
$type: haxework.view.ButtonView
|
||||||
+onPress: $code:clear()
|
+onPress: $code:clear()
|
||||||
skinId: button.simple
|
skinId: button.simple
|
||||||
text: Clear
|
text: Clear
|
||||||
- $type: haxework.view.ButtonView
|
- id: reset
|
||||||
+onPress: $code:default_()
|
$type: haxework.view.ButtonView
|
||||||
|
+onPress: $code:reset()
|
||||||
skinId: button.simple
|
skinId: button.simple
|
||||||
text: Default
|
text: Reset
|
||||||
- id: list
|
- id: list
|
||||||
$type: haxework.view.DataView
|
$type: haxework.view.DataView
|
||||||
layout:
|
layout:
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 9.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 8.1 KiB |
@@ -8,8 +8,6 @@ typedef TeamId = String;
|
|||||||
|
|
||||||
typedef BrickType = String;
|
typedef BrickType = String;
|
||||||
|
|
||||||
typedef BrickIndex = Int;
|
|
||||||
|
|
||||||
typedef TankType = String;
|
typedef TankType = String;
|
||||||
|
|
||||||
typedef BonusType = String;
|
typedef BonusType = String;
|
||||||
@@ -39,33 +37,5 @@ abstract PlayerId(Array<Dynamic>) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
abstract PackId(Array<Dynamic>) {
|
|
||||||
public static inline var DEFAULT = "standard";
|
|
||||||
|
|
||||||
public var type(get, never):GameType;
|
|
||||||
public var name(get, never):String;
|
|
||||||
|
|
||||||
public function new(type:GameType, name:String = DEFAULT) {
|
|
||||||
this = [type, name];
|
|
||||||
}
|
|
||||||
|
|
||||||
private inline function get_type():GameType return this[0];
|
|
||||||
|
|
||||||
private inline function get_name():String return this[1];
|
|
||||||
|
|
||||||
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
|
|
||||||
return new PackId(value[0], value[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
@:to public inline function toString():String {
|
|
||||||
return '${type}_${name}';
|
|
||||||
}
|
|
||||||
|
|
||||||
@:op(X == Y) static public inline function equals(x:PackId, y:PackId):Bool {
|
|
||||||
return x.type == y.type && x.name == y.name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef LevelId = Int;
|
typedef LevelId = Int;
|
||||||
|
|
||||||
typedef PresetId = Int;
|
typedef PresetId = Int;
|
||||||
|
|||||||
@@ -4,5 +4,5 @@ import ru.m.tankz.config.Config;
|
|||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
|
||||||
interface ILevelBundle {
|
interface ILevelBundle {
|
||||||
public function get(id:PackId):LevelPack;
|
public function get(type:GameType, config:Config, levelId:LevelId):LevelConfig;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,26 +23,18 @@ typedef SpawnPoint = {
|
|||||||
var direction:String;
|
var direction:String;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef CellSize = {
|
|
||||||
var width:Float;
|
|
||||||
var height:Float;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef GridSize = {
|
|
||||||
var width:Int;
|
|
||||||
var height:Int;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef MapConfig = {
|
typedef MapConfig = {
|
||||||
var cell:CellSize;
|
var cellWidth:Float;
|
||||||
var grid:GridSize;
|
var cellHeight:Float;
|
||||||
|
var gridWidth:Int;
|
||||||
|
var gridHeight:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef BrickConfig = {
|
typedef BrickConfig = {
|
||||||
var type:BrickType;
|
var type:BrickType;
|
||||||
var index:Int;
|
var index:Int;
|
||||||
var layer:Int;
|
var layer:Int;
|
||||||
var armor:Float;
|
var armor:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef BulletConfig = {
|
typedef BulletConfig = {
|
||||||
@@ -63,13 +55,13 @@ typedef TankConfig = {
|
|||||||
@:optinal var hits:Int;
|
@:optinal var hits:Int;
|
||||||
@:optinal var upgrade:TankType;
|
@:optinal var upgrade:TankType;
|
||||||
@:optinal var downgrade:TankType;
|
@:optinal var downgrade:TankType;
|
||||||
@:optinal var score:Null<Int>;
|
@:optinal var score:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef BonusConfig = {
|
typedef BonusConfig = {
|
||||||
var type:BonusType;
|
var type:BonusType;
|
||||||
@:optional var duration:Null<Int>;
|
@:optional var duration:Int;
|
||||||
@:optinal var score:Null<Int>;
|
@:optinal var score:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef TankSpawn = {
|
typedef TankSpawn = {
|
||||||
@@ -88,7 +80,7 @@ typedef PlayerConfig = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
typedef EagleConfig = {
|
typedef EagleConfig = {
|
||||||
@:optional var score:Null<Int>;
|
@:optional var score:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef TeamConfig = {
|
typedef TeamConfig = {
|
||||||
@@ -108,15 +100,9 @@ typedef GamePreset = {
|
|||||||
|
|
||||||
typedef LevelConfig = {
|
typedef LevelConfig = {
|
||||||
@:optional var id:LevelId;
|
@:optional var id:LevelId;
|
||||||
var data:Array<BrickIndex>;
|
var data:Array<BrickConfig>;
|
||||||
@:optional var name:String;
|
@:optional var name:String;
|
||||||
@:optional var points:Array<SpawnPoint>;
|
@:optional var points:Array<SpawnPoint>;
|
||||||
@:optional var size:{width:Int, height:Int};
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef LevelPack = {
|
|
||||||
var id:PackId;
|
|
||||||
var data:Array<LevelConfig>;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef PlayerControl = {
|
typedef PlayerControl = {
|
||||||
@@ -153,6 +139,8 @@ class Config {
|
|||||||
public var controls(default, null):Array<ControlPreset>;
|
public var controls(default, null):Array<ControlPreset>;
|
||||||
public var points(default, null):Array<SpawnPoint>;
|
public var points(default, null):Array<SpawnPoint>;
|
||||||
public var bonuses(default, null):Array<BonusConfig>;
|
public var bonuses(default, null):Array<BonusConfig>;
|
||||||
|
public var mapWidth(get, null):Float;
|
||||||
|
public var mapHeight(get, null):Float;
|
||||||
|
|
||||||
private var brickMap:Map<BrickType, BrickConfig>;
|
private var brickMap:Map<BrickType, BrickConfig>;
|
||||||
private var brickMapByIndex:Map<Int, BrickConfig>;
|
private var brickMapByIndex:Map<Int, BrickConfig>;
|
||||||
@@ -220,6 +208,14 @@ class Config {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function get_mapWidth():Float {
|
||||||
|
return map.cellWidth * map.gridWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
private function get_mapHeight():Float {
|
||||||
|
return map.cellHeight * map.gridHeight;
|
||||||
|
}
|
||||||
|
|
||||||
public function getBrick(type:BrickType):BrickConfig {
|
public function getBrick(type:BrickType):BrickConfig {
|
||||||
return brickMap.get(type);
|
return brickMap.get(type);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ enum TankAction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class Control {
|
class Control {
|
||||||
|
public var type:String;
|
||||||
public var playerId(default, null):PlayerId;
|
public var playerId(default, null):PlayerId;
|
||||||
public var tankId(default, default):Int;
|
public var tankId(default, default):Int;
|
||||||
private var handler:IGame;
|
private var handler:IGame;
|
||||||
|
|||||||
@@ -21,9 +21,9 @@ import ru.m.tankz.map.LevelMap;
|
|||||||
|
|
||||||
public var allEntities(default, null):Map<Int, Entity>;
|
public var allEntities(default, null):Map<Int, Entity>;
|
||||||
|
|
||||||
public function new(config:Config, size:GridSize = null) {
|
public function new(config:Config) {
|
||||||
this.config = config;
|
this.config = config;
|
||||||
map = new LevelMap(config.map, size);
|
map = new LevelMap(config.map);
|
||||||
allEntities = new Map();
|
allEntities = new Map();
|
||||||
entities = new Map();
|
entities = new Map();
|
||||||
ticker = new Ticker();
|
ticker = new Ticker();
|
||||||
@@ -112,7 +112,6 @@ import ru.m.tankz.map.LevelMap;
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (withCollision != null) break;
|
|
||||||
|
|
||||||
for (other in entities.iterator()) {
|
for (other in entities.iterator()) {
|
||||||
if (other != ent && other != null) {
|
if (other != ent && other != null) {
|
||||||
@@ -121,6 +120,7 @@ import ru.m.tankz.map.LevelMap;
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (withCollision != null) break;
|
if (withCollision != null) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
package ru.m.tankz.engine;
|
package ru.m.tankz.engine;
|
||||||
|
|
||||||
typedef Action = {
|
typedef Action = {
|
||||||
var id:Int;
|
|
||||||
var time:Int;
|
var time:Int;
|
||||||
var action:Void->Void;
|
var action:Void->Void;
|
||||||
}
|
}
|
||||||
@@ -13,7 +12,6 @@ class Ticker implements ITicker {
|
|||||||
private var passed:Int;
|
private var passed:Int;
|
||||||
private var last_tick:Int;
|
private var last_tick:Int;
|
||||||
private var actions:Array<Action>;
|
private var actions:Array<Action>;
|
||||||
private var actionId = 0;
|
|
||||||
|
|
||||||
private static var TIME = Timer.stamp();
|
private static var TIME = Timer.stamp();
|
||||||
|
|
||||||
@@ -60,23 +58,17 @@ class Ticker implements ITicker {
|
|||||||
var action = it.next();
|
var action = it.next();
|
||||||
var i = 0;
|
var i = 0;
|
||||||
while (action != null && time >= action.time) {
|
while (action != null && time >= action.time) {
|
||||||
|
action.action();
|
||||||
i++;
|
i++;
|
||||||
action = it.next();
|
action = it.next();
|
||||||
}
|
}
|
||||||
if (i > 0) {
|
if (i > 0) {
|
||||||
var timeActions = actions.slice(0, i);
|
|
||||||
actions = actions.slice(i);
|
actions = actions.slice(i);
|
||||||
for (action in timeActions) {
|
|
||||||
//L.d("Ticker", 'action: ${action.id} ${action.time} on ${time}');
|
|
||||||
action.action();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function emit(fun:Void->Void, delay:Int):Void {
|
public function emit(action:Void->Void, delay:Int):Void {
|
||||||
var action:Action = {action:fun, time:time+delay, id:++actionId};
|
actions.push({action:action, time:time+delay});
|
||||||
//L.d("Ticker", 'emit: ${action.id} ${action.time}');
|
|
||||||
actions.push(action);
|
|
||||||
actions.sort(function(a, b) return a.time - b.time);
|
actions.sort(function(a, b) return a.time - b.time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ class EntityBuilder {
|
|||||||
|
|
||||||
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
|
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
|
||||||
return new Rectangle(
|
return new Rectangle(
|
||||||
(point.x + 1) * config.map.cell.width - width / 2,
|
(point.x + 1) * config.map.cellWidth - width / 2,
|
||||||
(point.y + 1) * config.map.cell.height - height / 2,
|
(point.y + 1) * config.map.cellHeight - height / 2,
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
Direction.fromString(point.direction)
|
Direction.fromString(point.direction)
|
||||||
@@ -39,7 +39,7 @@ class EntityBuilder {
|
|||||||
|
|
||||||
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
|
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
|
||||||
var eageleConfig = config.getTeam(teamId).eagle;
|
var eageleConfig = config.getTeam(teamId).eagle;
|
||||||
var eagle = new Eagle(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), teamId, eageleConfig);
|
var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
|
||||||
eagle.color = config.getColor(new PlayerId(teamId, -1));
|
eagle.color = config.getColor(new PlayerId(teamId, -1));
|
||||||
return eagle;
|
return eagle;
|
||||||
}
|
}
|
||||||
@@ -65,7 +65,7 @@ class EntityBuilder {
|
|||||||
|
|
||||||
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
|
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
|
||||||
var bonusConfig = config.getBonus(type);
|
var bonusConfig = config.getBonus(type);
|
||||||
var bonus = new Bonus(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), bonusConfig);
|
var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
|
||||||
return bonus;
|
return bonus;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,18 +25,17 @@ import ru.m.tankz.Type;
|
|||||||
public var config(default, null):Config;
|
public var config(default, null):Config;
|
||||||
public var winner(default, null):Null<TeamId>;
|
public var winner(default, null):Null<TeamId>;
|
||||||
public var state(default, null):GameState;
|
public var state(default, null):GameState;
|
||||||
public var level(default, null):LevelConfig;
|
|
||||||
public var engine(default, null):IEngine;
|
public var engine(default, null):IEngine;
|
||||||
public var controlFactory(default, null):IControlFactory;
|
public var controlFactory(default, null):IControlFactory;
|
||||||
public var pause(default, set):Bool;
|
public var pause(default, set):Bool;
|
||||||
public var controls(default, null):Map<String, Control>;
|
|
||||||
|
private var controls:Map<String, Control>;
|
||||||
|
|
||||||
@:provide var configBundle:IConfigBundle;
|
@:provide var configBundle:IConfigBundle;
|
||||||
|
|
||||||
public function new(state:GameState, level:LevelConfig) {
|
public function new(state:GameState) {
|
||||||
this.type = state.type;
|
this.type = state.type;
|
||||||
this.state = state;
|
this.state = state;
|
||||||
this.level = level;
|
|
||||||
this.teams = new Map();
|
this.teams = new Map();
|
||||||
this.config = configBundle.get(type);
|
this.config = configBundle.get(type);
|
||||||
this.controlFactory = new NoneControlFactory();
|
this.controlFactory = new NoneControlFactory();
|
||||||
@@ -72,9 +71,8 @@ import ru.m.tankz.Type;
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case START(state, level):
|
case START(state):
|
||||||
this.state = state;
|
this.state = state;
|
||||||
this.level = level;
|
|
||||||
case COMPLETE(state, winnerId):
|
case COMPLETE(state, winnerId):
|
||||||
this.state = state;
|
this.state = state;
|
||||||
this.winner = winnerId;
|
this.winner = winnerId;
|
||||||
@@ -100,8 +98,8 @@ import ru.m.tankz.Type;
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function start():Void {
|
public function start():Void {
|
||||||
// ToDo: Spawner not in Team?
|
var level:LevelConfig = state.level;
|
||||||
var points:Array<SpawnPoint> = level != null && level.points != null ? level.points : config.points;
|
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
|
||||||
for (teamConfig in state.preset.teams) {
|
for (teamConfig in state.preset.teams) {
|
||||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
|
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
|
||||||
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
|
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package ru.m.tankz.game;
|
package ru.m.tankz.game;
|
||||||
|
|
||||||
import ru.m.tankz.config.Config.LevelConfig;
|
|
||||||
import haxework.color.Color;
|
import haxework.color.Color;
|
||||||
import ru.m.geom.Position;
|
import ru.m.geom.Position;
|
||||||
import ru.m.geom.Rectangle;
|
import ru.m.geom.Rectangle;
|
||||||
@@ -33,8 +32,8 @@ enum SpawnEvent {
|
|||||||
|
|
||||||
typedef Shot = {
|
typedef Shot = {
|
||||||
var tankId:Int;
|
var tankId:Int;
|
||||||
@:optional var bulletId:Null<Int>;
|
@:optional var bulletId:Int;
|
||||||
@:optional var score:Null<Int>;
|
@:optional var score:Int;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum HitEvent {
|
enum HitEvent {
|
||||||
@@ -74,7 +73,7 @@ enum ChangeEvent {
|
|||||||
}
|
}
|
||||||
|
|
||||||
enum GameEvent {
|
enum GameEvent {
|
||||||
START(state:GameState, level:LevelConfig);
|
START(state:GameState);
|
||||||
SPAWN(event:SpawnEvent);
|
SPAWN(event:SpawnEvent);
|
||||||
MOVE(event:MoveEvent);
|
MOVE(event:MoveEvent);
|
||||||
STOP(event:StopEvent);
|
STOP(event:StopEvent);
|
||||||
|
|||||||
@@ -11,14 +11,13 @@ typedef LevelProgress = {
|
|||||||
var presets:Map<Int, LevelResult>;
|
var presets:Map<Int, LevelResult>;
|
||||||
}
|
}
|
||||||
|
|
||||||
class PackProgress {
|
class GameProgress {
|
||||||
|
|
||||||
public var id(default, null):PackId;
|
|
||||||
|
|
||||||
|
public var type(default, null):GameType;
|
||||||
private var completed(default, null):Map<Int, LevelProgress>;
|
private var completed(default, null):Map<Int, LevelProgress>;
|
||||||
|
|
||||||
public function new(id:PackId) {
|
public function new(type:GameType) {
|
||||||
this.id = id;
|
this.type = type;
|
||||||
this.completed = new Map();
|
this.completed = new Map();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
package ru.m.tankz.game;
|
package ru.m.tankz.game;
|
||||||
|
|
||||||
import ru.m.tankz.config.Config.LevelConfig;
|
|
||||||
import ru.m.geom.Line;
|
import ru.m.geom.Line;
|
||||||
import ru.m.geom.Point;
|
import ru.m.geom.Point;
|
||||||
import ru.m.tankz.control.Control;
|
import ru.m.tankz.control.Control;
|
||||||
@@ -20,10 +19,10 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
private var timer:Timer;
|
private var timer:Timer;
|
||||||
private var builder:EntityBuilder;
|
private var builder:EntityBuilder;
|
||||||
|
|
||||||
public function new(state:GameState, level:LevelConfig) {
|
public function new(state:GameState) {
|
||||||
super(state, level);
|
super(state);
|
||||||
this.builder = new EntityBuilder(config);
|
this.builder = new EntityBuilder(config);
|
||||||
this.engine = new Engine(config, level.size);
|
this.engine = new Engine(config);
|
||||||
this.engine.connect(this);
|
this.engine.connect(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,8 +51,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
|
|
||||||
override public function start():Void {
|
override public function start():Void {
|
||||||
super.start();
|
super.start();
|
||||||
var mapData = level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
|
engine.map.setData(state.level.data);
|
||||||
engine.map.setData(mapData);
|
|
||||||
for (team in teams.iterator()) {
|
for (team in teams.iterator()) {
|
||||||
team.spawner.runner = spawn;
|
team.spawner.runner = spawn;
|
||||||
for (player in team.players.iterator()) {
|
for (player in team.players.iterator()) {
|
||||||
@@ -69,16 +67,13 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
|
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
|
||||||
gameEventSignal.emit(START(state, level));
|
gameEventSignal.emit(START(state));
|
||||||
//for (i in 0...10) spawnBonus();
|
//for (i in 0...10) spawnBonus();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function spawn(task:SpawnTask):Void {
|
private function spawn(task:SpawnTask):Void {
|
||||||
var player = getPlayer(task.playerId);
|
var player = getPlayer(task.playerId);
|
||||||
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
|
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color, player.state.name);
|
||||||
if (getTeam(player.id.team).freezing) {
|
|
||||||
tank.freezing = true;
|
|
||||||
}
|
|
||||||
engine.spawn(tank);
|
engine.spawn(tank);
|
||||||
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
||||||
if (player.config.protect > 0) {
|
if (player.config.protect > 0) {
|
||||||
@@ -106,8 +101,6 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
|
|
||||||
private function freezeTank(tank:Tank, duration:Float):Void {
|
private function freezeTank(tank:Tank, duration:Float):Void {
|
||||||
tank.freezing = true;
|
tank.freezing = true;
|
||||||
tank.stop();
|
|
||||||
gameEventSignal.emit(STOP(TANK(tank.id)));
|
|
||||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
||||||
engine.ticker.emit(function() {
|
engine.ticker.emit(function() {
|
||||||
tank.freezing = false;
|
tank.freezing = false;
|
||||||
@@ -115,30 +108,12 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
}, Std.int(duration * 1000));
|
}, Std.int(duration * 1000));
|
||||||
}
|
}
|
||||||
|
|
||||||
private function freezeTeam(teamId:TeamId, duration:Float):Void {
|
|
||||||
getTeam(teamId).freezing = true;
|
|
||||||
for (tank in engine.iterTanks(teamTank(teamId))) {
|
|
||||||
tank.freezing = true;
|
|
||||||
tank.stop();
|
|
||||||
gameEventSignal.emit(STOP(TANK(tank.id)));
|
|
||||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
|
||||||
}
|
|
||||||
engine.ticker.emit(function() {
|
|
||||||
getTeam(teamId).freezing = false;
|
|
||||||
for (tank in engine.iterTanks(teamTank(teamId))) {
|
|
||||||
tank.freezing = false;
|
|
||||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
|
|
||||||
}
|
|
||||||
}, Std.int(duration * 1000));
|
|
||||||
}
|
|
||||||
|
|
||||||
private function checkComplete():Void {
|
private function checkComplete():Void {
|
||||||
var actives:Array<TeamId> = [];
|
var actives:Array<TeamId> = [];
|
||||||
for (team in teams.iterator()) {
|
for (team in teams.iterator()) {
|
||||||
if (team.isAlive) {
|
if (team.isAlive) {
|
||||||
if (team.eagleId > -1) {
|
if (team.eagleId > -1) {
|
||||||
var eagle:Eagle = engine.getEntity(team.eagleId);
|
if (!cast(engine.entities[team.eagleId], Eagle).death) {
|
||||||
if (!eagle.death) {
|
|
||||||
actives.push(team.id);
|
actives.push(team.id);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -146,10 +121,11 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch actives {
|
if (actives.length == 1) {
|
||||||
case [winner]: complete(winner);
|
complete(actives[0]);
|
||||||
case []: complete(null);
|
}
|
||||||
case _:
|
if (actives.length == 0) {
|
||||||
|
complete(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,7 +138,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
public function onSpawn(entity:EntityType):Void {
|
public function onSpawn(entity:EntityType):Void {
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function buildShot(bullet:Bullet, score:Null<Int> = null):Shot {
|
private static function buildShot(bullet:Bullet, score:Int = 0):Shot {
|
||||||
return {
|
return {
|
||||||
tankId: bullet.tank.id,
|
tankId: bullet.tank.id,
|
||||||
bulletId: bullet.id,
|
bulletId: bullet.id,
|
||||||
@@ -224,7 +200,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
emitTankChange(tank);
|
emitTankChange(tank);
|
||||||
} else {
|
} else {
|
||||||
var score = tank.config.score;
|
var score = tank.config.score;
|
||||||
if (score != null && tank.playerId.team == bullet.playerId.team) {
|
if (tank.playerId.team == bullet.playerId.team) {
|
||||||
score = Math.round(score * -0.5);
|
score = Math.round(score * -0.5);
|
||||||
}
|
}
|
||||||
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
|
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
|
||||||
@@ -254,10 +230,8 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
public function onDestroy(entity:EntityType):Void {
|
public function onDestroy(entity:EntityType):Void {
|
||||||
}
|
}
|
||||||
|
|
||||||
private function spawnBonus(type:BonusType = null):Void {
|
private function spawnBonus():Void {
|
||||||
if (type == null) {
|
var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
|
||||||
type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
|
|
||||||
}
|
|
||||||
var point = {
|
var point = {
|
||||||
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
|
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
|
||||||
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
|
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
|
||||||
@@ -268,10 +242,6 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
|
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
|
||||||
}
|
}
|
||||||
|
|
||||||
private inline function teamTank(team:TeamId):Tank->Bool {
|
|
||||||
return function(tank:Tank):Bool return team == tank.playerId.team;
|
|
||||||
}
|
|
||||||
|
|
||||||
private inline function alienTank(team:TeamId):Tank->Bool {
|
private inline function alienTank(team:TeamId):Tank->Bool {
|
||||||
return function(tank:Tank):Bool return team != tank.playerId.team;
|
return function(tank:Tank):Bool return team != tank.playerId.team;
|
||||||
}
|
}
|
||||||
@@ -289,14 +259,11 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
case "helmet":
|
case "helmet":
|
||||||
protectTank(tank, bonus.config.duration);
|
protectTank(tank, bonus.config.duration);
|
||||||
case "clock":
|
case "clock":
|
||||||
for (team in teams) {
|
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||||
if (team.id != tank.playerId.team) {
|
|
||||||
freezeTeam(team.id, bonus.config.duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/*for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
|
||||||
freezeTank(t, bonus.config.duration);
|
freezeTank(t, bonus.config.duration);
|
||||||
}*/
|
t.stop();
|
||||||
|
gameEventSignal.emit(STOP(TANK(t.id)));
|
||||||
|
}
|
||||||
case "shovel":
|
case "shovel":
|
||||||
// ToDo: protect eagle/area
|
// ToDo: protect eagle/area
|
||||||
var team:Team = teams[tank.playerId.team];
|
var team:Team = teams[tank.playerId.team];
|
||||||
@@ -383,7 +350,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
case DESTROY(EAGLE(id, shot)):
|
case DESTROY(EAGLE(id, shot)):
|
||||||
var eagle:Eagle = engine.getEntity(id);
|
var eagle:Eagle = engine.getEntity(id);
|
||||||
eagle.death = true;
|
eagle.death = true;
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
var tank:Tank = engine.getEntity(shot.tankId);
|
var tank:Tank = engine.getEntity(shot.tankId);
|
||||||
changeScore(tank.playerId, shot.score);
|
changeScore(tank.playerId, shot.score);
|
||||||
}
|
}
|
||||||
@@ -409,7 +376,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
if (tank.bonus && shot.bulletId != null) {
|
if (tank.bonus && shot.bulletId != null) {
|
||||||
spawnBonus();
|
spawnBonus();
|
||||||
}
|
}
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
var shooterTank:Tank = engine.getEntity(shot.tankId);
|
var shooterTank:Tank = engine.getEntity(shot.tankId);
|
||||||
changeScore(shooterTank.playerId, shot.score);
|
changeScore(shooterTank.playerId, shot.score);
|
||||||
}
|
}
|
||||||
@@ -418,7 +385,7 @@ class GameRunner extends Game implements EngineListener {
|
|||||||
var bonus:Bonus = engine.getEntity(id);
|
var bonus:Bonus = engine.getEntity(id);
|
||||||
var tank:Tank = engine.getEntity(shot.tankId);
|
var tank:Tank = engine.getEntity(shot.tankId);
|
||||||
applyBonus(tank, bonus);
|
applyBonus(tank, bonus);
|
||||||
if (shot.score != null) {
|
if (shot.score != 0) {
|
||||||
changeScore(tank.playerId, shot.score);
|
changeScore(tank.playerId, shot.score);
|
||||||
}
|
}
|
||||||
engine.destroy(id);
|
engine.destroy(id);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package ru.m.tankz.game;
|
|||||||
|
|
||||||
import haxework.color.Color;
|
import haxework.color.Color;
|
||||||
import ru.m.tankz.bundle.IConfigBundle;
|
import ru.m.tankz.bundle.IConfigBundle;
|
||||||
|
import ru.m.tankz.bundle.ILevelBundle;
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.config.Config;
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
|
||||||
@@ -71,17 +72,21 @@ class GameState {
|
|||||||
|
|
||||||
public var type:GameType;
|
public var type:GameType;
|
||||||
public var presetId:PresetId;
|
public var presetId:PresetId;
|
||||||
|
public var levelId:LevelId;
|
||||||
public var controls:Array<PlayerControl>;
|
public var controls:Array<PlayerControl>;
|
||||||
public var players:Map<String, PlayerState>;
|
public var players:Map<String, PlayerState>;
|
||||||
public var teams:Map<TeamId, TeamState>;
|
public var teams:Map<TeamId, TeamState>;
|
||||||
public var preset(get, null):GamePreset;
|
public var preset(get, null):GamePreset;
|
||||||
public var config(get, null):Config;
|
public var config(get, null):Config;
|
||||||
|
public var level(get, null):LevelConfig;
|
||||||
|
|
||||||
@:provide static private var configBundle:IConfigBundle;
|
@:provide static private var configBundle:IConfigBundle;
|
||||||
|
@:provide static private var levelBundle:ILevelBundle;
|
||||||
|
|
||||||
public function new(type:GameType, presetId:PresetId = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
|
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.presetId = presetId;
|
this.presetId = presetId;
|
||||||
|
this.levelId = levelId;
|
||||||
//this.controls = controls == null ? config.controls[0].values : controls;
|
//this.controls = controls == null ? config.controls[0].values : controls;
|
||||||
this.controls = controls == null ? [] : controls;
|
this.controls = controls == null ? [] : controls;
|
||||||
if (state == null) {
|
if (state == null) {
|
||||||
@@ -113,6 +118,10 @@ class GameState {
|
|||||||
return configBundle.get(type);
|
return configBundle.get(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function get_level():LevelConfig {
|
||||||
|
return levelBundle.get(type, config, levelId);
|
||||||
|
}
|
||||||
|
|
||||||
public function getTeamLife(id:TeamId):Int {
|
public function getTeamLife(id:TeamId):Int {
|
||||||
if (teams.exists(id)) {
|
if (teams.exists(id)) {
|
||||||
return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0);
|
return teams[id].life + Lambda.fold(teams[id].players, function(p, c) return c + p.life, 0);
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ package ru.m.tankz.game;
|
|||||||
|
|
||||||
import haxework.signal.Signal;
|
import haxework.signal.Signal;
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.config.Config;
|
||||||
import ru.m.tankz.control.Control;
|
|
||||||
import ru.m.tankz.control.IControlFactory;
|
import ru.m.tankz.control.IControlFactory;
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
|
||||||
@@ -12,10 +11,8 @@ interface IGame extends GameListener {
|
|||||||
public var config(default, null):Config;
|
public var config(default, null):Config;
|
||||||
public var winner(default, null):Null<TeamId>;
|
public var winner(default, null):Null<TeamId>;
|
||||||
public var state(default, null):GameState;
|
public var state(default, null):GameState;
|
||||||
public var level(default, null):LevelConfig;
|
|
||||||
public var controlFactory(default, null):IControlFactory;
|
public var controlFactory(default, null):IControlFactory;
|
||||||
public var pause(default, set):Bool;
|
public var pause(default, set):Bool;
|
||||||
public var controls(default, null):Map<String, Control>;
|
|
||||||
|
|
||||||
public var gameEventSignal(default, null):Signal<GameEvent>;
|
public var gameEventSignal(default, null):Signal<GameEvent>;
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
package ru.m.tankz.game;
|
package ru.m.tankz.game;
|
||||||
|
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.game.GameState.TeamState;
|
||||||
import ru.m.tankz.game.GameState;
|
|
||||||
import ru.m.tankz.Type;
|
import ru.m.tankz.Type;
|
||||||
|
import ru.m.tankz.config.Config;
|
||||||
|
|
||||||
class Team {
|
class Team {
|
||||||
|
|
||||||
@@ -15,7 +15,6 @@ class Team {
|
|||||||
public var eagleId(default, default):Int;
|
public var eagleId(default, default):Int;
|
||||||
private var active(default, default):Int;
|
private var active(default, default):Int;
|
||||||
public var state(default, default):TeamState;
|
public var state(default, default):TeamState;
|
||||||
public var freezing(default, default):Bool;
|
|
||||||
|
|
||||||
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
|
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
|
||||||
this.id = config.id;
|
this.id = config.id;
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ class GamePlayer extends Game {
|
|||||||
private var ticker:Ticker;
|
private var ticker:Ticker;
|
||||||
|
|
||||||
public function new(record:GameRecord) {
|
public function new(record:GameRecord) {
|
||||||
super(record.state, null);
|
super(record.state);
|
||||||
this.record = record;
|
this.record = record;
|
||||||
this.data = null;
|
this.data = null;
|
||||||
this.ticker = new Ticker();
|
this.ticker = new Ticker();
|
||||||
@@ -26,12 +26,10 @@ class GamePlayer extends Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function stop():Void {
|
public function stop():Void {
|
||||||
ticker.stop();
|
|
||||||
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function onEnterFrame(event:Event):Void {
|
private function onEnterFrame(event:Event):Void {
|
||||||
ticker.tick();
|
|
||||||
var events = 0;
|
var events = 0;
|
||||||
for (event in data) {
|
for (event in data) {
|
||||||
if (event.time <= ticker.time) {
|
if (event.time <= ticker.time) {
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ class GameRecord {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private inline function get_state():GameState {
|
private inline function get_state():GameState {
|
||||||
return new GameState(info.type, info.presetId);
|
return new GameState(info.type, info.presetId, info.levelId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function toString():String {
|
public function toString():String {
|
||||||
|
|||||||
@@ -17,11 +17,11 @@ class GameRecorder implements GameListener {
|
|||||||
|
|
||||||
public function onGameEvent(event:GameEvent):Void {
|
public function onGameEvent(event:GameEvent):Void {
|
||||||
switch event {
|
switch event {
|
||||||
case GameEvent.START(state, level):
|
case GameEvent.START(state):
|
||||||
ticker.start();
|
ticker.start();
|
||||||
record.info.type = state.type;
|
record.info.type = state.type;
|
||||||
record.info.presetId = state.presetId;
|
record.info.presetId = state.presetId;
|
||||||
record.info.levelId = level.id;
|
record.info.levelId = state.levelId;
|
||||||
record.info.date = Date.now();
|
record.info.date = Date.now();
|
||||||
case GameEvent.COMPLETE(_, _):
|
case GameEvent.COMPLETE(_, _):
|
||||||
ticker.stop();
|
ticker.stop();
|
||||||
|
|||||||
@@ -27,10 +27,10 @@ class Brick {
|
|||||||
this.mapConfig = mapConfig;
|
this.mapConfig = mapConfig;
|
||||||
this.config = config;
|
this.config = config;
|
||||||
this.rect = new Rectangle(
|
this.rect = new Rectangle(
|
||||||
cellX * mapConfig.cell.width,
|
cellX * mapConfig.cellWidth,
|
||||||
cellY * mapConfig.cell.height,
|
cellY * mapConfig.cellHeight,
|
||||||
mapConfig.cell.width,
|
mapConfig.cellWidth,
|
||||||
mapConfig.cell.height
|
mapConfig.cellHeight
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
package ru.m.tankz.map;
|
package ru.m.tankz.map;
|
||||||
|
|
||||||
import ru.m.tankz.config.Config.GridSize;
|
|
||||||
import ru.m.tankz.config.Config.CellSize;
|
|
||||||
import ru.m.geom.Line;
|
import ru.m.geom.Line;
|
||||||
import ru.m.geom.Point;
|
import ru.m.geom.Point;
|
||||||
import ru.m.geom.Rectangle;
|
import ru.m.geom.Rectangle;
|
||||||
@@ -15,10 +13,10 @@ class GridCell {
|
|||||||
public var position(default, null):Point;
|
public var position(default, null):Point;
|
||||||
public var rect(default, null):Rectangle;
|
public var rect(default, null):Rectangle;
|
||||||
public var layer:Int;
|
public var layer:Int;
|
||||||
public var armor:Float;
|
public var armor:Int;
|
||||||
public var destroyed(default, set):Bool;
|
public var destroyed(default, set):Bool;
|
||||||
|
|
||||||
public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Float) {
|
public function new(cellX:Int, cellY:Int, width:Int, height:Int, layer:Int, armor:Int) {
|
||||||
this.cellX = cellX;
|
this.cellX = cellX;
|
||||||
this.cellY = cellY;
|
this.cellY = cellY;
|
||||||
this.position = new Point(cellX, cellY);
|
this.position = new Point(cellX, cellY);
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package ru.m.tankz.map;
|
package ru.m.tankz.map;
|
||||||
|
|
||||||
import ru.m.tankz.Type.BrickType;
|
|
||||||
import haxe.ds.HashMap;
|
import haxe.ds.HashMap;
|
||||||
import ru.m.tankz.map.Grid;
|
import ru.m.tankz.map.Grid;
|
||||||
import ru.m.geom.Point;
|
import ru.m.geom.Point;
|
||||||
@@ -25,12 +24,12 @@ class LevelMap {
|
|||||||
|
|
||||||
private var bricksMap(default, null):HashMap<Point, Brick>;
|
private var bricksMap(default, null):HashMap<Point, Brick>;
|
||||||
|
|
||||||
public function new(config:MapConfig, size:GridSize = null) {
|
public function new(config:MapConfig) {
|
||||||
this.config = config;
|
this.config = config;
|
||||||
cellWidth = config.cell.width;
|
cellWidth = config.cellWidth;
|
||||||
cellHeight = config.cell.width;
|
cellHeight = config.cellHeight;
|
||||||
gridWidth = size != null ? size.width : config.grid.width;
|
gridWidth = config.gridWidth;
|
||||||
gridHeight = size != null ? size.height : config.grid.width;
|
gridHeight = config.gridHeight;
|
||||||
bricksMap = new HashMap();
|
bricksMap = new HashMap();
|
||||||
bricks = [];
|
bricks = [];
|
||||||
grid = new Grid(
|
grid = new Grid(
|
||||||
@@ -68,16 +67,16 @@ class LevelMap {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function getPointBrick(point:Point):Brick {
|
public function getPointBrick(point:Point):Brick {
|
||||||
var cellX:Int = Math.floor(point.x / cellWidth);
|
var cellX:Int = Math.floor(point.x / config.cellWidth);
|
||||||
var cellY:Int = Math.floor(point.y / cellHeight);
|
var cellY:Int = Math.floor(point.y / config.cellHeight);
|
||||||
return bricks[cellX + cellY * gridWidth];
|
return bricks[cellX + cellY * config.gridWidth];
|
||||||
}
|
}
|
||||||
|
|
||||||
private inline function get_width():Float {
|
private inline function get_width():Float {
|
||||||
return cellWidth * gridWidth;
|
return config.cellWidth * config.gridWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
private inline function get_height():Float {
|
private inline function get_height():Float {
|
||||||
return cellHeight * gridHeight;
|
return config.cellHeight * config.gridHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,6 @@
|
|||||||
package ru.m.tankz.util;
|
package ru.m.tankz.util;
|
||||||
|
|
||||||
import haxe.io.Bytes;
|
|
||||||
import haxe.io.BytesInput;
|
|
||||||
import haxe.zip.Entry;
|
|
||||||
import haxe.zip.Reader;
|
|
||||||
import ru.m.tankz.config.Config;
|
import ru.m.tankz.config.Config;
|
||||||
import ru.m.tankz.Type;
|
|
||||||
import yaml.Parser;
|
import yaml.Parser;
|
||||||
import yaml.Renderer;
|
import yaml.Renderer;
|
||||||
import yaml.Yaml;
|
import yaml.Yaml;
|
||||||
@@ -14,7 +9,6 @@ typedef LevelSource = {
|
|||||||
var data:String;
|
var data:String;
|
||||||
@:optional var name:String;
|
@:optional var name:String;
|
||||||
@:optional var points:Array<SpawnPoint>;
|
@:optional var points:Array<SpawnPoint>;
|
||||||
@:optional var size:GridSize;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class LevelUtil {
|
class LevelUtil {
|
||||||
@@ -25,12 +19,12 @@ class LevelUtil {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function loadsOld(data:String):LevelConfig {
|
public static function loadsOld(config:Config, data:String):LevelConfig {
|
||||||
var bricks:Array<BrickIndex> = [];
|
var bricks:Array<BrickConfig> = [];
|
||||||
for (line in ~/\s+/g.split(data)) {
|
for (line in ~/\s+/g.split(data)) {
|
||||||
for (c in line.split('')) {
|
for (c in line.split('')) {
|
||||||
if (c.length > 0) {
|
if (c.length > 0) {
|
||||||
bricks.push(Std.parseInt(c));
|
bricks.push(config.getBrickByIndex(Std.parseInt(c)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -39,56 +33,31 @@ class LevelUtil {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function loads(data:String):LevelConfig {
|
public static function loads(config:Config, data:String):LevelConfig {
|
||||||
// If first char is digit load as old format
|
if (config.type == 'classic') {
|
||||||
if (Std.parseInt(data.charAt(0)) != null) {
|
return loadsOld(config, data);
|
||||||
return loadsOld(data);
|
|
||||||
} else {
|
} else {
|
||||||
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
|
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
|
||||||
return {
|
return {
|
||||||
data: obj.data.split('').map(function(c) return Std.parseInt(c)),
|
data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
|
||||||
points: obj.points,
|
points: obj.points,
|
||||||
name: obj.name,
|
name: obj.name,
|
||||||
size: obj.size,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function dumps(config:Config, level:LevelConfig):String {
|
public static function dumps(config:Config, level:LevelConfig):String {
|
||||||
var bricksStr = level.data.join('');
|
var bricksStr = level.data.map(function(brick:BrickConfig) return Std.string(brick.index)).join('');
|
||||||
return Yaml.render({
|
return Yaml.render({
|
||||||
data: bricksStr,
|
data: bricksStr,
|
||||||
points: level.points,
|
points: level.points,
|
||||||
name: level.name,
|
name: level.name,
|
||||||
size: level.size,
|
|
||||||
}, Renderer.options().setFlowLevel(1));
|
}, Renderer.options().setFlowLevel(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function empty(size:GridSize, filler:BrickIndex):LevelConfig {
|
public static function empty(config:Config):LevelConfig {
|
||||||
return {
|
return {
|
||||||
data: [for (i in 0...size.width * size.height) filler],
|
data: [for (i in 0...config.map.gridWidth * config.map.gridHeight) config.bricks[1]]
|
||||||
size: size,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function extract(entry:Entry):LevelConfig {
|
|
||||||
var bytes:Bytes = entry.data;
|
|
||||||
if (entry.compressed) {
|
|
||||||
#if ((flash || html5) && lime)
|
|
||||||
bytes = cast(bytes, lime.utils.Bytes).decompress(lime.utils.CompressionAlgorithm.DEFLATE);
|
|
||||||
#else
|
|
||||||
bytes = haxe.zip.Reader.unzip(entry);
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
var level = LevelUtil.loads(bytes.toString());
|
|
||||||
if (level.id == null) {
|
|
||||||
level.id = Std.parseInt(entry.fileName.split("level").pop());
|
|
||||||
}
|
|
||||||
return level;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function unpack(bytes:Bytes):Array<LevelConfig> {
|
|
||||||
var files = Reader.readZip(new BytesInput(bytes));
|
|
||||||
return Lambda.array(files.map(extract));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
name: garages
|
|
||||||
points: [{direction: right, x: 0, team: alpha, type: tank, y: 0, index: 0}, {direction: right, x: 9, team: beta, type: tank, y: 0, index: 0}, {direction: right, x: 19, team: gamma, type: tank, y: 0, index: 0}, {direction: right, x: 28, team: delta, type: tank, y: 0, index: 0}, {direction: right, x: 0, team: epsilon, type: tank, y: 13, index: 0}, {direction: right, x: 9, team: zeta, type: tank, y: 13, index: 0}, {direction: right, x: 19, team: eta, type: tank, y: 13, index: 0}, {direction: right, x: 28, team: theta, type: tank, y: 13, index: 0}]
|
|
||||||
size: {width: 30, height: 15}
|
|
||||||
data: "002555520000255552000025555200002555520000255552000025555200002255220000225522000022552200000055000000005500000000550000111155111111115511111111551111111155111111115511111111551111555533555555553355555555335555555444455555544445555554444555555533555555553355555555335555111155111111115511111111551111111155111111115511111111551111000055000000005500000000550000002255220000225522000022552200002555520000255552000025555200002555520000255552000025555200"
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
data: "440022002200001100002200220044440022002200001100002200220044000000000000554455000000000000000000000000554455000000000000220044005544001100445500440022220044005544001100445500440022000000440000001100000044000000000000440000001100000044000000220055000000554455000000550022220055000000554455000000550022000044000044001100440000440000000044000044001100440000440000005500005500001100005500005500005500005500001100005500005500114411114411114411114411114411114411114411114411114411114411005500005500001100005500005500005500005500001100005500005500000044000044001100440000440000000044000044001100440000440000220055000000554455000000550022220055000000554455000000550022000000440000001100000044000000000000440000001100000044000000220044005544001100445500440022220044005544001100445500440022000000000000554455000000000000000000000000554455000000000000440022002200001100002200220044440022002200001100002200220044"
|
|
||||||
points: [{index: 0, direction: right, y: 2, x: 2, team: alpha, type: tank}, {index: 0, direction: right, y: 8, x: 8, team: beta, type: tank}, {index: 0, direction: right, y: 8, x: 20, team: gamma, type: tank}, {index: 0, direction: right, y: 2, x: 26, team: delta, type: tank}, {index: 0, direction: right, y: 26, x: 2, team: epsilon, type: tank}, {index: 0, direction: right, y: 20, x: 8, team: zeta, type: tank}, {index: 0, direction: right, y: 20, x: 20, team: eta, type: tank}, {index: 0, direction: right, y: 26, x: 26, team: theta, type: tank}]
|
|
||||||
name: target
|
|
||||||
size: {width: 30, height: 30}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
name: ""
|
|
||||||
points: [{x: 2, y: 8, direction: right, index: 0, team: alpha, type: tank}, {x: 8, y: 2, direction: right, index: 0, team: beta, type: tank}, {x: 20, y: 2, direction: right, index: 0, team: gamma, type: tank}, {x: 26, y: 8, direction: right, index: 0, team: delta, type: tank}, {x: 26, y: 20, direction: right, index: 0, team: epsilon, type: tank}, {x: 20, y: 26, direction: right, index: 0, team: zeta, type: tank}, {x: 8, y: 26, direction: right, index: 0, team: eta, type: tank}, {x: 2, y: 20, direction: right, index: 0, team: theta, type: tank}]
|
|
||||||
size: {width: 30, height: 30}
|
|
||||||
data: "222222666666222222666666222222222222666666222222666666222222220000660066000000660066000022220000660066000000660066000022220000666666000000666666000022220000666666000000666666000022666666333333555555333333666666666666333333555555333333666666660066330000000000000033660066660066330000000000000033660066666666330000000000000033666666666666330000000000000033666666220000550000333333000055000022220000550000333333000055000022220000550000330033000055000022220000550000330033000055000022220000550000333333000055000022220000550000333333000055000022666666330000000000000033666666666666330000000000000033666666660066330000000000000033660066660066330000000000000033660066666666333333555555333333666666666666333333555555333333666666220000666666000000666666000022220000666666000000666666000022220000660066000000660066000022220000660066000000660066000022222222666666222222666666222222222222666666222222666666222222"
|
|
||||||
@@ -2,7 +2,116 @@ syntax = "proto3";
|
|||||||
|
|
||||||
package ru.m.tankz.proto.game;
|
package ru.m.tankz.proto.game;
|
||||||
|
|
||||||
|
message PositionProto {
|
||||||
|
float x = 1;
|
||||||
|
float y = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
message RectangleProto {
|
||||||
|
float x = 1;
|
||||||
|
float y = 2;
|
||||||
|
float width = 3;
|
||||||
|
float height = 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
message ShotProto {
|
||||||
|
int32 tankId = 1;
|
||||||
|
int32 bulletId = 2;
|
||||||
|
int32 score = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
message BrickProto {
|
||||||
|
int32 gridX = 1;
|
||||||
|
int32 gridY = 2;
|
||||||
|
string type = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
message EagleProto {
|
||||||
|
string team = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message TankProto {
|
||||||
|
string team = 1;
|
||||||
|
int32 index = 2;
|
||||||
|
string type = 3;
|
||||||
|
int32 hits = 4;
|
||||||
|
bool bonus = 5;
|
||||||
|
int32 color = 6;
|
||||||
|
string name = 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
message BulletProto {
|
||||||
|
string team = 1;
|
||||||
|
int32 index = 2;
|
||||||
|
int32 piercing = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
message BonusProto {
|
||||||
|
string type = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameStateProto {
|
||||||
|
string state = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventStartProto {
|
||||||
|
GameStateProto state = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventCompleteProto {
|
||||||
|
GameStateProto state = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventSpawnProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
RectangleProto rectangle = 2;
|
||||||
|
oneof entity {
|
||||||
|
EagleProto eagle = 3;
|
||||||
|
TankProto tank = 4;
|
||||||
|
BulletProto bullet = 5;
|
||||||
|
BonusProto bonus = 6;
|
||||||
|
BrickProto bricks = 7;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventMoveProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
PositionProto position = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventStopProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventHitProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
ShotProto shot = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventDestroyProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
ShotProto shot = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
message GameEventActionProto {
|
||||||
|
int32 entityId = 1;
|
||||||
|
oneof action {
|
||||||
|
PositionProto move = 2;
|
||||||
|
bool stop = 3;
|
||||||
|
bool shot = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
message GameEventProto {
|
message GameEventProto {
|
||||||
int32 time = 1;
|
int32 time = 1;
|
||||||
string event = 2;
|
oneof event {
|
||||||
|
GameEventStartProto start = 2;
|
||||||
|
GameEventCompleteProto complete = 3;
|
||||||
|
GameEventSpawnProto spawn = 4;
|
||||||
|
GameEventMoveProto move = 5;
|
||||||
|
GameEventStopProto stop = 6;
|
||||||
|
GameEventHitProto hit = 7;
|
||||||
|
GameEventDestroyProto destroy = 8;
|
||||||
|
GameEventActionProto action = 9;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,14 @@
|
|||||||
game:
|
game:
|
||||||
|
levels: 36
|
||||||
friendlyFire: false
|
friendlyFire: false
|
||||||
complete:
|
complete:
|
||||||
- team: human
|
- team: human
|
||||||
|
|
||||||
map:
|
map:
|
||||||
cell:
|
cellWidth: 22
|
||||||
width: 22
|
cellHeight: 22
|
||||||
height: 22
|
gridWidth: 26
|
||||||
grid:
|
gridHeight: 26
|
||||||
width: 26
|
|
||||||
height: 26
|
|
||||||
|
|
||||||
bricks:
|
bricks:
|
||||||
- {type: border, index: -1, layer: 2, armor: -1}
|
- {type: border, index: -1, layer: 2, armor: -1}
|
||||||
@@ -41,7 +40,8 @@ team:
|
|||||||
players:
|
players:
|
||||||
- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
|
- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
|
||||||
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
|
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
|
||||||
eagle: {}
|
eagle:
|
||||||
|
score: 0
|
||||||
|
|
||||||
points:
|
points:
|
||||||
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
|
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user