18 Commits

Author SHA1 Message Date
6d5148e0a5 up version 2019-07-22 23:01:40 +03:00
262221d969 [editor] update to haxework 2019-07-22 22:59:18 +03:00
9eccb263c0 [client] remake panel 2019-07-22 17:45:38 +03:00
ba90b90cd3 [client] update to haxework 2019-07-18 20:38:28 +03:00
94340bddb1 [client] fixes 2019-07-18 14:32:37 +03:00
3361d252ee [client] update to haxework 2019-07-17 21:08:00 +03:00
637772f2dd [client] fix AppTheme 2019-07-17 17:48:34 +03:00
f703c76c21 [client] update to haxework 2019-07-16 17:56:31 +03:00
5fe307a218 [client] update to haxework 2019-07-13 16:14:54 +03:00
670a11d6ba [client] update to haxework 2019-07-10 19:59:02 +03:00
1ec1c3baae [client] add AppTheme 2019-07-09 17:45:07 +03:00
24f5b0c218 [client] replace and macros in templates 2019-07-09 12:04:17 +03:00
b7bc1d244f [common] PlayerControl update 2019-06-28 16:42:39 +03:00
fbc9238d2f [client] update frames 2019-06-27 11:59:28 +03:00
eb7c311bb6 up version 2019-06-25 20:22:14 +03:00
9640414ba4 [editor] update Frames 2019-06-25 17:36:31 +03:00
bc95ca03e2 [client] update Frames 2019-06-24 22:09:52 +03:00
d0ebf05f1c [client] add GameInit 2019-06-24 18:04:01 +03:00
95 changed files with 1453 additions and 1542 deletions

View File

@@ -6,7 +6,6 @@
* map packs (create in editor, import in game, save imported in local storage)
* update bots
* improve bonuses system
* gamepad support
* screen gamepad on mobiles
* resize render on mobiles
* [bug] game progress broken
* save state in classic game

93
package-lock.json generated
View File

@@ -1,6 +1,6 @@
{
"name": "tankz",
"version": "0.14.4",
"version": "0.15.1",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
@@ -611,9 +611,9 @@
}
},
"chownr": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/chownr/-/chownr-1.1.1.tgz",
"integrity": "sha512-j38EvO5+LHX84jlo6h4UzmOwi0UgW61WRyPtJz4qaadK5eY3BTS5TY/S1Stc3Uk2lIM6TPevAlULiEJwie860g==",
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/chownr/-/chownr-1.1.2.tgz",
"integrity": "sha512-GkfeAQh+QNy3wquu9oIZr6SS5x7wGdSgNQvD10X3r+AZr1Oys22HW8kAmDMvNg2+Dm0TeGaEuO8gFwdBXxwO8A==",
"dev": true
},
"class-utils": {
@@ -1637,9 +1637,9 @@
"dev": true
},
"process-nextick-args": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.0.tgz",
"integrity": "sha512-MtEC1TqN0EU5nephaJ4rAtThHtC86dNN9qCuEhtshvpVBkAW5ZO7BASN9REnF9eoXGcRub+pFuKEpOHE+HbEMw==",
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.1.tgz",
"integrity": "sha512-3ouUOpQhtgrbOa17J7+uxOTpITYWaGP7/AhoR3+A+/1e9skrzelGi/dXzEYyvbxubEF6Wn2ypscTKiKJFFn1ag==",
"dev": true
},
"readable-stream": {
@@ -2440,13 +2440,13 @@
}
},
"global": {
"version": "4.3.2",
"resolved": "https://registry.npmjs.org/global/-/global-4.3.2.tgz",
"integrity": "sha1-52mJJopsdMOJCLEwWxD8DjlOnQ8=",
"version": "4.4.0",
"resolved": "https://registry.npmjs.org/global/-/global-4.4.0.tgz",
"integrity": "sha512-wv/LAoHdRE3BeTGz53FAamhGlPLhlssK45usmGFThIi4XqnBmjKQ16u+RNbP7WvigRZDxUsM0J3gcQ5yicaL0w==",
"dev": true,
"requires": {
"min-document": "^2.19.0",
"process": "~0.5.1"
"process": "^0.11.10"
}
},
"global-modules": {
@@ -2956,9 +2956,9 @@
"dev": true
},
"process-nextick-args": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.0.tgz",
"integrity": "sha512-MtEC1TqN0EU5nephaJ4rAtThHtC86dNN9qCuEhtshvpVBkAW5ZO7BASN9REnF9eoXGcRub+pFuKEpOHE+HbEMw==",
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.1.tgz",
"integrity": "sha512-3ouUOpQhtgrbOa17J7+uxOTpITYWaGP7/AhoR3+A+/1e9skrzelGi/dXzEYyvbxubEF6Wn2ypscTKiKJFFn1ag==",
"dev": true
},
"readable-stream": {
@@ -3076,9 +3076,9 @@
}
},
"gulp-haxetool": {
"version": "0.0.19",
"resolved": "https://registry.npmjs.org/gulp-haxetool/-/gulp-haxetool-0.0.19.tgz",
"integrity": "sha512-DpIadM5wwQSiQCNRPiaa7iecIccLDPVRY6xNzFTo2g9yyI4ccW4v3ITlaAh92jL9v5J7aEdc8HxnefDFKUI9Kg==",
"version": "0.0.20",
"resolved": "https://registry.npmjs.org/gulp-haxetool/-/gulp-haxetool-0.0.20.tgz",
"integrity": "sha512-ePL/TktdKuThiNY6I/UGiM9FH5gXucQDFBM42OhrUSWASEwdPOJUK3T39SXMX0taUngLpn3RNwHk8LbnA/rl3A==",
"dev": true,
"requires": {
"ansi-colors": "^1.1.0",
@@ -3161,9 +3161,9 @@
}
},
"process-nextick-args": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.0.tgz",
"integrity": "sha512-MtEC1TqN0EU5nephaJ4rAtThHtC86dNN9qCuEhtshvpVBkAW5ZO7BASN9REnF9eoXGcRub+pFuKEpOHE+HbEMw==",
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.1.tgz",
"integrity": "sha512-3ouUOpQhtgrbOa17J7+uxOTpITYWaGP7/AhoR3+A+/1e9skrzelGi/dXzEYyvbxubEF6Wn2ypscTKiKJFFn1ag==",
"dev": true
},
"readable-stream": {
@@ -3518,9 +3518,9 @@
}
},
"http-parser-js": {
"version": "0.5.0",
"resolved": "https://registry.npmjs.org/http-parser-js/-/http-parser-js-0.5.0.tgz",
"integrity": "sha512-cZdEF7r4gfRIq7ezX9J0T+kQmJNOub71dWbgAXVHDct80TKP4MCETtZQ31xyv38UwgzkWPYF/Xc0ge55dW9Z9w==",
"version": "0.4.10",
"resolved": "https://registry.npmjs.org/http-parser-js/-/http-parser-js-0.4.10.tgz",
"integrity": "sha1-ksnBN0w1CF912zWexWzCV8u5P6Q=",
"dev": true
},
"iconv-lite": {
@@ -5036,9 +5036,9 @@
"dev": true
},
"process-nextick-args": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.0.tgz",
"integrity": "sha512-MtEC1TqN0EU5nephaJ4rAtThHtC86dNN9qCuEhtshvpVBkAW5ZO7BASN9REnF9eoXGcRub+pFuKEpOHE+HbEMw==",
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.1.tgz",
"integrity": "sha512-3ouUOpQhtgrbOa17J7+uxOTpITYWaGP7/AhoR3+A+/1e9skrzelGi/dXzEYyvbxubEF6Wn2ypscTKiKJFFn1ag==",
"dev": true
},
"readable-stream": {
@@ -5138,9 +5138,9 @@
"dev": true
},
"process": {
"version": "0.5.2",
"resolved": "https://registry.npmjs.org/process/-/process-0.5.2.tgz",
"integrity": "sha1-FjjYqONML0QKkduVq5rrZ3/Bhc8=",
"version": "0.11.10",
"resolved": "https://registry.npmjs.org/process/-/process-0.11.10.tgz",
"integrity": "sha1-czIwDoQBYb2j5podHZGn1LwW8YI=",
"dev": true
},
"process-nextick-args": {
@@ -5577,18 +5577,24 @@
},
"dependencies": {
"http-errors": {
"version": "1.7.2",
"resolved": "https://registry.npmjs.org/http-errors/-/http-errors-1.7.2.tgz",
"integrity": "sha512-uUQBt3H/cSIVfch6i1EuPNy/YsRSOUBXTVfZ+yR7Zjez3qjBz6i9+i4zjNaoqcoFVI4lQJ5plg63TvGfRSDCRg==",
"version": "1.7.3",
"resolved": "https://registry.npmjs.org/http-errors/-/http-errors-1.7.3.tgz",
"integrity": "sha512-ZTTX0MWrsQ2ZAhA1cejAwDLycFsd7I7nVtnkT3Ol0aqodaKW+0CTZDQ1uBv5whptCnc8e8HeRRJxRs0kmm/Qfw==",
"dev": true,
"requires": {
"depd": "~1.1.2",
"inherits": "2.0.3",
"inherits": "2.0.4",
"setprototypeof": "1.1.1",
"statuses": ">= 1.5.0 < 2",
"toidentifier": "1.0.0"
}
},
"inherits": {
"version": "2.0.4",
"resolved": "https://registry.npmjs.org/inherits/-/inherits-2.0.4.tgz",
"integrity": "sha512-k/vGaX4/Yla3WzyMCvTQOXYeIHvqOKtnqBduzTHpzpQZzAskKMhZ2K+EnBiSM9zGSoIFeMpXKxa4dYeZIQqewQ==",
"dev": true
},
"ms": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.1.tgz",
@@ -6021,18 +6027,18 @@
"dev": true
},
"tar": {
"version": "4.4.8",
"resolved": "https://registry.npmjs.org/tar/-/tar-4.4.8.tgz",
"integrity": "sha512-LzHF64s5chPQQS0IYBn9IN5h3i98c12bo4NCO7e0sGM2llXQ3p2FGC5sdENN4cTW48O915Sh+x+EXx7XW96xYQ==",
"version": "4.4.10",
"resolved": "https://registry.npmjs.org/tar/-/tar-4.4.10.tgz",
"integrity": "sha512-g2SVs5QIxvo6OLp0GudTqEf05maawKUxXru104iaayWA09551tFCTI8f1Asb4lPfkBr91k07iL4c11XO3/b0tA==",
"dev": true,
"requires": {
"chownr": "^1.1.1",
"fs-minipass": "^1.2.5",
"minipass": "^2.3.4",
"minizlib": "^1.1.1",
"minipass": "^2.3.5",
"minizlib": "^1.2.1",
"mkdirp": "^0.5.0",
"safe-buffer": "^5.1.2",
"yallist": "^3.0.2"
"yallist": "^3.0.3"
}
},
"through": {
@@ -6730,12 +6736,13 @@
"dev": true
},
"websocket-driver": {
"version": "0.7.0",
"resolved": "https://registry.npmjs.org/websocket-driver/-/websocket-driver-0.7.0.tgz",
"integrity": "sha1-DK+dLXVdk67gSdS90NP+LMoqJOs=",
"version": "0.7.3",
"resolved": "https://registry.npmjs.org/websocket-driver/-/websocket-driver-0.7.3.tgz",
"integrity": "sha512-bpxWlvbbB459Mlipc5GBzzZwhoZgGEZLuqPaR0INBGnPAY1vdBX6hPnoFXiw+3yWxDuHyQjO2oXTMyS8A5haFg==",
"dev": true,
"requires": {
"http-parser-js": ">=0.4.0",
"http-parser-js": ">=0.4.0 <0.4.11",
"safe-buffer": ">=5.1.0",
"websocket-extensions": ">=0.1.1"
}
},

View File

@@ -1,6 +1,6 @@
{
"name": "tankz",
"version": "0.15.0",
"version": "0.16.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
@@ -8,7 +8,7 @@
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-foreach": "^0.1.0",
"gulp-haxetool": "^0.0.19",
"gulp-haxetool": "0.0.20",
"gulp-zip": "^5.0.0",
"yargs": "^13.2.4"
},

View File

@@ -5,10 +5,18 @@ import flash.display.DisplayObjectContainer;
class DisplayObjectContainerExtender {
public static function childrenIterator():Iterator<DisplayObject> {
throw "Not implemented";
}
public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
if (self.contains(child)) {
return self.removeChild(child);
}
return null;
}
public static function containsRecursivle(child:DisplayObject):Bool {
throw "Not implemented";
}
}

View File

@@ -2,33 +2,35 @@ package ru.m.skin;
import format.SVG;
import haxework.color.Color;
import haxework.color.ColorUtil;
import haxework.view.ButtonView;
import haxework.view.form.ButtonView;
import haxework.view.skin.ISkin;
class ButtonSVGSkin implements ISkin<ButtonView> {
using StringTools;
using haxework.color.ColorUtil;
private var svg:String;
private var color:Color;
@:style class ButtonSVGSkin implements ISkin<ButtonView> {
@:style(null) private var svg:String;
@:style(0) private var color:Null<Color>;
private var svgs:Map<ButtonState, SVG>;
public function new(svg:String, color:Color) {
public function new(?svg:String, ?color:Color) {
this.svg = svg;
this.color = color;
init();
}
private inline function buildSVG(color:Color):SVG {
return new SVG(StringTools.replace(svg, "currentColor", '#${StringTools.hex(color)}'));
return new SVG(svg.replace("currentColor", '#${color}'));
}
private function init():Void {
svgs = new Map<ButtonState, SVG>();
svgs.set(ButtonState.UP, buildSVG(color));
svgs.set(ButtonState.DOWN, buildSVG(ColorUtil.diff(color, -24)));
svgs.set(ButtonState.OVER, buildSVG(ColorUtil.diff(color, 24)));
svgs.set(ButtonState.DISABLED, buildSVG(ColorUtil.grey(color)));
svgs = new Map();
svgs.set(UP, buildSVG(color));
svgs.set(DOWN, buildSVG(color.diff(-24)));
svgs.set(OVER, buildSVG(color.diff(24)));
svgs.set(DISABLED, buildSVG(color.grey()));
}
public function draw(view:ButtonView):Void {
@@ -37,7 +39,8 @@ class ButtonSVGSkin implements ISkin<ButtonView> {
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, view.width, view.height);
graphics.beginFill(color);
graphics.lineStyle(2, ColorUtil.multiply(color, 1.5));
graphics.lineStyle(2, color.multiply(1.5));
// ToDo: padding
svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
graphics.lineStyle();
graphics.endFill();

View File

@@ -0,0 +1,126 @@
package ru.m.tankz;
import haxework.color.Color;
import haxework.view.geometry.Box;
import haxework.view.geometry.HAlign;
import haxework.view.geometry.SizeValue;
import haxework.view.geometry.VAlign;
import haxework.view.theme.ITheme;
import haxework.view.theme.Theme;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
using haxework.color.ColorUtil;
class AppTheme extends Theme {
public static var COLORS(default, never):ThemeColors = {
light: 0x95937D,
dark: 0x777564,
text: 0xE7E0BB,
active: 0xFFFF00,
}
public function new() {
super({embed: true}, COLORS);
}
override private function reload():Void {
super.reload();
register(new Style("light", [
"skin.background.color" => colors.light,
]));
register(new Style("dark", [
"skin.background.color" => colors.dark,
]));
register(new Style("font", [
"_" => null,
], ["text"]));
register(new Style("text.header", [
"font.size" => fontSize.big,
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
"geometry.padding" => Box.fromArray([50, 8]),
"geometry.margin" => Box.fromArray([0, 0, 30, 30]),
], ["text"]));
register(new Style("button.menu", [
"font.size" => fontSize.big,
"geometry.padding" => Box.fromFloat(0),
"geometry.width" => SizeValue.fromInt(250),
"geometry.height" => SizeValue.fromInt(50),
], ["button"]));
register(new Style("text.box", [
"skin.background.color" => Color.fromInt(0x000000),
"skin.background.alpha" => 0.1,
"skin.border.color" => colors.light,
], ["text"]));
register(new Style("text.box.active", [
"skin.background.color" => Color.fromInt(0x55aa55),
"skin.background.alpha" => 1,
"skin.border.color" => Color.fromInt(0x88dd88),
], ["text"]));
register(new Style("button.level", [
"font.size" => fontSize.veryBig,
"geometry.width" => SizeValue.fromInt(64),
"geometry.height" => SizeValue.fromInt(64),
"geometry.padding" => Box.fromFloat(0),
], ["button"]));
register(new Style("container", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.height" => SizeValue.fromString("100%"),
"layout.hAlign" => HAlign.CENTER,
"layout.vAlign" => VAlign.MIDDLE,
], ["dark"]));
register(new Style("panel", [
"geometry.width" => SizeValue.fromString("100%"),
"geometry.padding" => Box.fromArray([10, 5]),
"layout.vAlign" => VAlign.MIDDLE,
], ["light"]));
register(new Style("window", [
"geometry.padding" => Box.fromFloat(2),
], ["dark", "border"]));
register(new Style("line", [
"_" => null,
], ["border"]));
register(new Style("window.close", [
"skin" => function() return new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), colors.light),
"geometry.width" => SizeValue.fromInt(36),
"geometry.height" => SizeValue.fromInt(36),
]));
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("prev", "arrow-alt-circle-left-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
private function registerButton(name:String, resource:String):Void {
register(new Style('button.$name', [
"geometry.width" => SizeValue.fromInt(42),
"geometry.height" => SizeValue.fromInt(42),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
register(new Style('button.$name.small', [
"geometry.width" => SizeValue.fromInt(32),
"geometry.height" => SizeValue.fromInt(32),
"skin" => function() return new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), colors.light),
]));
}
}

View File

@@ -26,7 +26,6 @@ class Client {
#if linux
LinuxIcon.apply();
#end
Style.register();
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();

View File

@@ -1,5 +1,6 @@
package ru.m.tankz;
import haxework.view.theme.ITheme;
import flash.Lib;
import haxework.animate.FadeAnimate;
import haxework.animate.UnFadeAnimate;
@@ -28,6 +29,7 @@ import ru.m.tankz.storage.SettingsStorage;
class Init {
@:provide static var theme:ITheme;
@:provide static var resources:IResources;
@:provide static var levelBundle:ILevelBundle;
@:provide static var configBundle:IConfigBundle;
@@ -55,6 +57,7 @@ class Init {
}
public static function init():Void {
theme = new AppTheme();
resources = new Resources();
levelBundle = new LevelBundle();
configBundle = new ConfigBundle();

View File

@@ -5,7 +5,8 @@ import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.Lib;
import haxework.view.core.Size;
import haxework.view.geometry.Size;
import ru.m.tankz.AppTheme;
class Progress extends Sprite {
@@ -105,10 +106,10 @@ class Preloader extends Sprite {
public function new() {
super();
Lib.current.stage.color = Style.lightColor;
Lib.current.stage.color = AppTheme.COLORS.light;
progress = new Progress();
progress.color = Style.darkColor;
progress.backColor = Style.lightColor;
progress.color = AppTheme.COLORS.dark;
progress.backColor = AppTheme.COLORS.light;
progress.size = [200, 200];
addChild(progress);
onResize(null);

View File

@@ -1,164 +0,0 @@
package ru.m.tankz;
import flash.text.Font;
import flash.text.FontType;
import haxework.color.ColorUtil;
import haxework.resources.IResources;
import haxework.view.core.Geometry;
import haxework.view.core.HAlign;
import haxework.view.core.VAlign;
import haxework.view.ITextView;
import haxework.view.layout.Layout;
import haxework.view.skin.ISkin;
import haxework.view.skin.Skin;
import openfl.Assets;
import ru.m.skin.ButtonSVGSkin;
class Style {
@:provide private static var resources:IResources;
public static var lightColor = 0x95937D;
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
public static var veryBigFontSize = 24;
public static var fontFamily = "Courirer New";
public static var fontEmbed = false;
public static function text(color):ISkin<ITextView> {
return Skin.text(color, baseFontSize, fontFamily, fontEmbed);
}
public static function registerButton(name:String, resource:String):Void {
resources.skin.put('button.$name', [
Skin.size(42, 42),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
resources.skin.put('button.$name.small', [
Skin.size(32, 32),
new ButtonSVGSkin(Assets.getText('resources/image/icon/$resource'), lightColor),
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
if (font == null) {
font = Font.enumerateFonts()[0];
}
if (font == null) {
font = Font.enumerateFonts(true)[0];
}
fontFamily = font == null ? "Courirer New" : font.fontName;
fontEmbed = font == null ? false : switch font.fontType {
case DEVICE: false;
case _: true;
};
resources.skin.put("light", [
Skin.color(lightColor),
]);
resources.skin.put("dark", [
Skin.color(darkColor),
]);
resources.skin.put("font", [
Skin.text(textColor, 0, fontFamily, fontEmbed),
]);
resources.skin.put("text", [
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("scroll.vertical", [
haxework.view.skin.Skin.scrollVertical(lightColor, darkColor),
]);
resources.skin.put("text.header", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([50, 8]).setMargin([0, 0, 0, 30])),
]);
resources.skin.put("button", [
Skin.buttonColor(lightColor),
Skin.text(textColor, bigFontSize, fontFamily, fontEmbed),
Skin.size(250, 50),
]);
resources.skin.put("text.box", [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("text.box.active", [
Skin.color(0x55aa55),
Skin.border(0x88dd88, 1, 2),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
]);
resources.skin.put("button.simple", [
Skin.buttonColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.simple.active", [
Skin.buttonColor(lightColor, activeColor),
Skin.text(activeColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("button.tab", [
Skin.tabColor(lightColor),
Skin.text(textColor, baseFontSize, fontFamily, fontEmbed),
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
]);
resources.skin.put("button.level", [
Skin.buttonColor(lightColor),
Skin.text(textColor, veryBigFontSize, fontFamily, fontEmbed),
Skin.size(64, 64),
]);
resources.skin.put("container", [
Skin.geometry(new Geometry().setSize("100%", "100%")),
Skin.layout(new Layout().setAlign(CENTER, MIDDLE)),
Skin.color(darkColor),
]);
resources.skin.put("panel", [
Skin.geometry(new Geometry().setSize("100%", -1).setPadding([10, 5])),
Skin.layout(new Layout().setAlign(NONE, MIDDLE)),
Skin.color(lightColor),
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -7,13 +7,25 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var _cache:Map<String, LevelPack> = new Map();
public function new() {}
public function get(id:PackId):LevelPack {
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
data: LevelUtil.unpack(bytes),
data: LevelUtil.unpack(bytes).map(function(level) {
level.packId = id;
return level;
}),
};
}
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return _cache.get(id);
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -1,32 +1,41 @@
package ru.m.tankz.local;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.HumanControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) {
super(state, level);
@:provide static var gameStorage:GameStorage;
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case COMPLETE(result): updateProgress(result);
case _:
}
}
private function updateProgress(result:Result):Void {
var complete = false;
var humansTeams:Array<TeamId> = [];
for (control in controls) {
if (Std.is(control, HumanControl) && humansTeams.indexOf(control.playerId.team) == -1) {
humansTeams.push(control.playerId.team);
}
}
if (humansTeams.length == 1 && result.winner == humansTeams[0]) {
var progress = gameStorage.get(new PackId(result.state.type));
progress.completeLevel(result.level.id, result.state.presetId);
gameStorage.set(progress);
}
}
}

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
@@ -14,7 +14,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0), null);
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
@@ -38,12 +38,12 @@ class NetworkGame extends Game {
}
}
override public function start():Void {
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.start();
super.onStart(start);
}
override public function dispose():Void {

View File

@@ -5,7 +5,7 @@ import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import haxe.Timer;
import haxework.view.LabelView;
import haxework.view.form.LabelView;
import haxework.view.SpriteView;
import promhx.Promise;
import ru.m.animate.Animate;
@@ -65,14 +65,14 @@ class Render extends SpriteView implements IRender {
private function set_config(value:Config):Config {
config = value;
setContentSize(mapWidth, mapHeight, "render");
setSize(mapWidth, mapHeight, "render");
drawBackground();
return config;
}
private function set_gridSize(value:GridSize):GridSize {
gridSize = value;
setContentSize(mapWidth, mapHeight, "render");
setSize(mapWidth, mapHeight, "render");
drawBackground();
return gridSize;
}
@@ -115,10 +115,10 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_, level):
gridSize = level.size;
case START(start):
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
@@ -207,9 +207,7 @@ class Render extends SpriteView implements IRender {
var item = items[id];
entryLayer.removeChild(item.view);
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(BULLET(id)):
@@ -226,18 +224,14 @@ class Render extends SpriteView implements IRender {
if (items.exists(id)) {
var item = items[id];
playAnimate(item.rect.center, AnimateBundle.tankBoom());
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
cast(item, EagleRenderItem).death = true;
}
case DESTROY(BONUS(id, shot)):
if (items.exists(id)) {
var item = items[id];
upperLayer.removeChild(item.view);
if (shot.score != null) {
showScore(item.rect.center, shot.score);
}
items.remove(id);
}
case DESTROY(CELL(id, x, y, shot)):
@@ -266,9 +260,10 @@ class Render extends SpriteView implements IRender {
});
}
private function showScore(point:Point, score:Int):Void {
private function showScore(point:Point, score:Null<Int>):Void {
if (score != null && score != 0) {
var view:LabelView = new LabelView();
view.skinId = "text";
view.style = "text";
view.text = Std.string(score);
view.update();
view.redraw();
@@ -278,3 +273,4 @@ class Render extends SpriteView implements IRender {
Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
}
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.render.item;
import haxework.view.theme.ITheme;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
@@ -28,6 +29,8 @@ class TankRenderItem extends BitmapRenderItem {
private var protectView:Animate;
private var nameView:TextField;
@:provide static var theme:ITheme;
public function new(rect:Rectangle) {
super(rect);
container = new Sprite();
@@ -42,8 +45,8 @@ class TankRenderItem extends BitmapRenderItem {
private function buildNameView():TextField {
var result = new BitmapTextField();
result.defaultTextFormat = new TextFormat(Style.fontFamily, 10, 0xffffff);
result.embedFonts = Style.fontEmbed;
result.defaultTextFormat = new TextFormat(theme.font.name, 10, 0xffffff);
result.embedFonts = theme.font.embed;
result.autoSize = TextFieldAutoSize.LEFT;
result.shadowColor = 0x000000;
result.stroke = true;

View File

@@ -1,22 +1,16 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.group.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@@ -27,8 +21,6 @@ import ru.m.tankz.view.popup.LoginPopup;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -36,7 +28,7 @@ import ru.m.tankz.view.popup.LoginPopup;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
@@ -45,41 +37,6 @@ import ru.m.tankz.view.popup.LoginPopup;
}
}
});
switcher.change(StartFrame.ID);
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
switcher.change(MenuFrame.ID);
}
}

View File

@@ -2,50 +2,15 @@
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
geometry.stretch: true
style: dark
factory:
_menu_: {$class: ru.m.tankz.view.MenuFrame}
_level_: {$class: ru.m.tankz.view.LevelFrame}
_start_: {$class: ru.m.tankz.view.StartFrame}
_game_: {$class: ru.m.tankz.view.GameFrame}
_result_: {$class: ru.m.tankz.view.ResultFrame}
_settings_: {$class: ru.m.tankz.view.SettingsFrame}
_record_: {$class: ru.m.tankz.view.RecordFrame}
_room_list_: {$class: ru.m.tankz.view.network.RoomListFrame}
_room_: {$class: ru.m.tankz.view.network.RoomFrame}

View File

@@ -1,22 +1,24 @@
package ru.m.tankz.view;
import haxework.view.layout.DefaultLayout;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@:template class GameFrame extends VGroupView implements GameListener {
@:template class GameFrame extends FrameView<GameInit> implements GameListener {
public static inline var ID = "game";
private static inline var TAG = "GameFrame";
@@ -24,22 +26,25 @@ import ru.m.tankz.view.GamepadView;
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@:provide static var bus:IControlBus;
private var game:IGame;
private var recorder:GameRecord;
public function new() {
super(id, new DefaultLayout());
}
public function init():Void {
bus.connect(gamepad);
}
public function onShow():Void {
override public function onShow(data:GameInit):Void {
gamepad.visible = false;
// ToDo:
for (i in 0...1) {
@@ -52,6 +57,12 @@ import ru.m.tankz.view.GamepadView;
}
}
}
game = switch data {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
case _: null;
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
@@ -74,36 +85,19 @@ import ru.m.tankz.view.GamepadView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case COMPLETE(state, winner):
this.state = state;
updateProgress(game, winner);
case COMPLETE(result):
stop();
switcher.change(ResultFrame.ID);
switcher.change(ResultFrame.ID, result);
case _:
}
}
// ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
complete = false;
}
}
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void {
override public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {
switcher.change(LevelFrame.ID);
switcher.change(MenuFrame.ID);
}
}

View File

@@ -1,13 +1,12 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
layout.overflow: true
style: container
overflow.x: crop
overflow.y: crop
views:
- id: game
$type: ru.m.tankz.view.game.GameView
- id: gamepad
$type: ru.m.tankz.view.GamepadView
geometry.position: absolute
geometry.size.stretch: true
geometry.stretch: true
visible: false

View File

@@ -4,6 +4,7 @@ import flash.display.Graphics;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import haxework.color.Color;
import haxework.signal.Signal;
import haxework.view.skin.ISkin;
import haxework.view.SpriteView;
@@ -19,11 +20,11 @@ typedef ActionArea = {
var rect:Rectangle;
}
class GamepadSkin implements ISkin<GamepadView> {
@:style class GamepadSkin implements ISkin<GamepadView> {
public var color(default, default):Int;
@:style(0) public var color(default, default):Null<Color>;
public function new(color:Int = 0) {
public function new(?color:Color) {
this.color = color;
}
@@ -59,7 +60,7 @@ class GamepadView extends SpriteView implements IControlDevice {
signal = new Signal2();
areas = [];
currentAreas = new Map();
skin = [new GamepadSkin(0x00ff00)];
skin = new GamepadSkin(0x00ff00);
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
content.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
}

View File

@@ -1,70 +1,61 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.frame.FrameView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
import ru.m.tankz.Type.PackId;
@:template class LevelFrame extends VGroupView {
@:template class LevelFrame extends FrameView<PackId> {
public static inline var ID = "level";
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
@:provide static var configBundle:IConfigBundle;
@:provide static var levelBundle:ILevelBundle;
@:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack;
private var levelPopup:LevelPopup;
private var config(get, never):Config;
public function onShow():Void {
header.text = state.type;
pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data;
public function new() {
super(ID);
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state, level);
switcher.change(GameFrame.ID);
private function get_config():Config {
return configBundle.get(pack.id.type);
}
override public function onShow(data:PackId):Void {
header.text = data.type;
pack = levelBundle.get(data);
levels.data = pack.data;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.style = "button.level";
var presetsLine = [for (p in config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(pack.id).isLevelAvailable(level.id)) {
return;
}
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(pack.id)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
if (storage.get(pack.id).isLevelAvailable(level.id)) {
switcher.change(StartFrame.ID, {
state: new GameState(pack.id.type),
level: level,
});
}
}
}

View File

@@ -1,18 +1,29 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
- id: levels
$type: haxework.view.DataView
geometry.size.width: 100%
$type: haxework.view.data.DataView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
factory: ~levelViewFactory
+onItemSelect: ~onLevelSelect
geometry.padding: 10
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -0,0 +1,96 @@
package ru.m.tankz.view;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.LoginPopup;
@:template class MenuFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "menu";
@:provide var gameInit:GameInit;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
public function new() {
super(ID);
}
override public function onShow(data:Dynamic):Void {
super.onShow(data);
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
override public function onHide():Void {
super.onHide();
network.stateSignal.disconnect(onConnectionState);
}
private function startGame(type:GameType):Void {
gameInit = LOCAL({state: new GameState(type), level: null});
switcher.change(LevelFrame.ID, new PackId(type));
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID, network.room);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
}

View File

@@ -0,0 +1,65 @@
---
views:
- $type: haxework.view.group.VGroupView
style: container
layout.margin: 10
overflow.y: scroll
views:
- $type: haxework.view.form.LabelView
text: Tank'z
style: font
font.size: 100
geometry.margin.bottom: 30
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('classic')
text: Classic
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('dota')
text: DotA
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startGame('death')
text: DeathMatch
- $type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~switcher.change('record')
text: Records
- id: network
$type: haxework.view.form.ButtonView
style: button.menu
+onPress: ~startNetwork()
text: Network
- $type: haxework.view.form.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
style: text.box
text: $r:text:version
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.form.ButtonView
style: button.settings
+onPress: ~switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: username
$type: haxework.view.form.LabelView
style: text
- id: login
$type: haxework.view.form.ButtonView
style: button.login
+onPress: ~login()
- id: logout
$type: haxework.view.form.ButtonView
style: button.logout
+onPress: ~logout()
visible: false
- $type: haxework.view.SpriteView
geometry.width: 50%

View File

@@ -1,28 +1,27 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.ListView;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@:template class RecordFrame extends VGroupView {
@:template class RecordFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "record";
@:provide static var switcher:FrameSwitcher;
@:provide static var recordStorage:RecordStorage;
@:view var data:VListView<GameRecordInfo>;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
public function new() {
super(ID);
}
public function onShow():Void {
override public function onShow(_:Dynamic):Void {
var data = Lambda.array(recordStorage);
data.sort(function(a:GameRecordInfo, b:GameRecordInfo) return Std.int(b.date.getTime() - a.date.getTime()));
this.data.data = data;
}
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
}

View File

@@ -1,18 +1,24 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Records
- id: data
$type: haxework.view.list.VListView
factory: $code:function() return new ru.m.tankz.view.common.RecordView()
+onItemSelect: $this:onRecordSelect
factory: ~function() return new ru.m.tankz.view.common.RecordView()
geometry.margin.top: 20
geometry.size.stretch: true
geometry.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,46 +1,80 @@
package ru.m.tankz.view;
import haxework.view.DataView;
import haxework.view.form.ButtonView;
import haxework.view.data.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import haxework.view.frame.FrameView;
import haxework.view.form.LabelView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView {
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide static var levelBundle:ILevelBundle;
@:provide static var gameStorage:GameStorage;
private function playerViewFactory(index:Int, player:PlayerState) {
private var result:Result;
public function new() {
super(ID);
}
private function playerViewFactory(index:Int, player:PlayerState):LifeView {
var view = new LifeView();
var playerConfig = state.config.getPlayer(player.id);
var playerConfig = result.state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = state.config.getTank(tankType);
var tankConfig = result.state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = state.getPlayerColor(player.id);
view.color = result.state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
}
public function onShow() {
resultView.data = Lambda.array(state.players);
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
override public function onShow(data:Result):Void {
result = data;
var players = Lambda.array(result.state.players);
players.sort(function(a, b) return a.id.compare(b.id));
resultView.data = players;
var label = '${result.state.type} Level ${result.level.id}';
if (result.level.name != null) {
label += '\n${result.level.name}';
}
levelLabel.text = label;
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next (${result.level.id + 1})';
}
private function next() {
//ToDo: next level?
private function levels():Void {
frames.change(LevelFrame.ID, result.level.packId);
}
private function close() {
frames.change(LevelFrame.ID);
private function restart():Void {
frames.change(GameFrame.ID, LOCAL({state: result.state.clean(), level: result.level}));
}
private function next():Void {
var pack = levelBundle.get(result.level.packId);
if (pack.data.length > result.level.id + 1) {
var level = pack.data[result.level.id + 1];
var progress = gameStorage.get(pack.id);
if (progress.isPresetAvailable(level.id, result.state.presetId)) {
frames.change(GameFrame.ID, LOCAL({state: result.state.clean(), level: level}));
}
}
}
private function close():Void {
frames.change(MenuFrame.ID);
}
}

View File

@@ -1,16 +1,39 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: level
$type: haxework.view.LabelView
skinId: text.header
$type: haxework.view.form.LabelView
style: text.header
font.align: center
- id: result
$type: haxework.view.DataView
factory: $this:playerViewFactory
$type: haxework.view.data.DataView
factory: ~playerViewFactory
geometry.height: 100%
overflow.y: scroll
geometry.margin.top: 20
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: levels
$type: haxework.view.form.ButtonView
text: Levels
+onPress: ~levels()
- id: restart
$type: haxework.view.form.ButtonView
text: Restart
+onPress: ~restart()
- id: next
$type: haxework.view.form.ButtonView
text: Next
+onPress: ~next()
- $type: haxework.view.SpriteView
geometry.width: 50%

View File

@@ -1,7 +1,14 @@
package ru.m.tankz.view;
import haxework.view.VGroupView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
@:template class SettingsFrame extends VGroupView {
@:template class SettingsFrame extends FrameView<Dynamic> {
public static var ID(default, never):String = "settings";
@:provide static var switcher:FrameSwitcher;
public function new() {
super(ID);
}
}

View File

@@ -1,25 +1,19 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
- $type: haxework.view.group.VGroupView
style: container
views:
- $type: haxework.view.LabelView
skinId: text.header
- $type: haxework.view.form.LabelView
style: text.header
text: Settings
- $type: haxework.view.ScrollView
geometry.size.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
view:
$type: haxework.view.GroupView
geometry.size.stretch: true
- $type: haxework.view.group.GroupView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
vAlign: top
margin: 20
overflow: true
views:
- id: settings0
$type: ru.m.tankz.view.settings.SettingsEditor
@@ -27,3 +21,12 @@ views:
- id: settings1
$type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.SpriteView
geometry.width: 100%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("menu")

View File

@@ -1,56 +1,113 @@
package ru.m.tankz.view;
import haxework.view.data.DataView;
import haxework.view.form.ButtonView;
import haxework.view.form.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
import haxework.view.frame.FrameView;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.SlotView;
@:template class StartFrame extends VGroupView {
using haxe.EnumTools.EnumValueTools;
@:template class StartFrame extends FrameView<Start> {
public static var ID(default, never):String = "start";
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide static var switcher:FrameSwitcher;
@:provide static var storage:GameStorage;
private var fontPopup:FontPopup;
private var progress:PackProgress;
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
@:view var header:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("slots") var slotsView:DataView<PlayerControl, SlotView>;
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
private var start:Start;
public function new() {
super(ID);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
override public function onShow(data:Start):Void {
super.onShow(data);
start = data;
this.progress = storage.get(start.level.packId);
header.text = '${start.state.type} - ${start.level.id}. ${start.level.name != null ? start.level.name : "#"}';
presetsView.data = start.state.config.presets;
slotsView.data = defaultControls(start.state.config);
}
private static function defaultControls(config:Config):Array<PlayerControl> {
var controls:Array<PlayerControl> = [];
var preset = config.getPreset(0);
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
controls.push({
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
});
case _:
}
}
}
controls.sort(function(a, b) return a.playerId.compare(b.playerId));
if (controls.length > 0) {
controls[0].controller = HUMAN(0);
controls[0].name = ControllerParser.defaultName(controls[0].controller);
}
return controls;
}
private function choiceFont():Void {
if (fontPopup == null) {
fontPopup = new FontPopup();
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.select.onSelect.connect(function(controller:Controller) setController(value, controller));
result.control = value;
return result;
}
private function setController(value:PlayerControl, controller:Controller):Void {
switch controller {
case NONE:
case _:
for (view in slotsView.dataViews) {
if (view.control.controller.equals(controller)) {
view.control.controller = NONE;
view.select.selected = NONE;
view.control.name = null;
}
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.style = 'button${!progress.isPresetCompleted(start.level.id, value.id) ? ".active" : ""}';
result.text = value.name;
result.disabled = !progress.isPresetAvailable(start.level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(start.level.id, value.id)) {
start.state.presetId = value.id;
start.state.controls = slotsView.data;
switcher.change(GameFrame.ID, LOCAL(start));
}
fontPopup
.show()
.then(function(font) Style.register(font))
.catchError(function(e) {});
}
}

View File

@@ -1,41 +1,39 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
views:
- id: header
$type: haxework.view.form.LabelView
style: text.header
- id: slots
$type: haxework.view.data.DataView
geometry.padding: 10
geometry.width: 100%
geometry.height: 100%
layout.hAlign: center
overflow.y: scroll
factory: ~slotViewFactory
layout:
$type: haxework.view.layout.VerticalLayout
# $type: haxework.view.layout.TailLayout
margin: 5
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10
views:
- $type: haxework.view.LabelView
text: Tank'z
skinId: font
fontSize: 100
geometry.margin.bottom: 30
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('classic')
text: Classic
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('dota')
text: DotA
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('death')
text: DeathMatch
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:startNetwork()
text: Network
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version
- $type: haxework.view.SpriteView
geometry.width: 50%
- id: presets
$type: haxework.view.data.DataView
factory: ~presetViewFactory
+onDataSelect: ~onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
- $type: haxework.view.SpriteView
geometry.width: 50%
- $type: haxework.view.form.ButtonView
style: button.prev
+onPress: ~switcher.change("level", start.level.packId)

View File

@@ -1,27 +1,32 @@
package ru.m.tankz.view.common;
import haxework.view.HGroupView;
import haxework.color.Color;
import haxework.view.group.HGroupView;
import haxework.view.ImageView;
import haxework.view.LabelView;
import haxework.view.form.LabelView;
import openfl.Assets;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
@:template class LifeView extends HGroupView {
@:provide static var currentState:GameState;
@:view("tank") public var tankImage:ImageView;
@:view("life") public var lifeLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var playerId(default, default):PlayerId;
public var state(null, set):PlayerState;
public var tank(null, set):String;
public var color(null, set):Int;
public var color(null, set):Color;
public var life(null, set):Int;
public var score(null, set):Int;
private inline function set_state(value:PlayerState):PlayerState {
state = value;
toUpdate();
playerId = value.id;
tank = value.tank;
color = value.color;
life = value.life;
score = value.score;
return state;
}
@@ -33,7 +38,7 @@ import ru.m.tankz.game.GameState;
return tank;
}
private inline function set_color(value:Int):Int {
private inline function set_color(value:Color):Color {
tankImage.color = value;
return value;
}
@@ -48,17 +53,6 @@ import ru.m.tankz.game.GameState;
return value;
}
override public function update():Void {
super.update();
if (state != null && currentState != null) {
var tankConfig = currentState.config.getTank(state.tank);
tank = tankConfig == null ? 'ba' : tankConfig.skin;
color = currentState.config.getColor(state.id);
life = state.life;
score = state.score;
}
}
public static inline function factory(index:Int, data:PlayerState):LifeView {
var result = new LifeView();
result.state = data;

View File

@@ -4,10 +4,12 @@ views:
- id: tank
$type: haxework.view.ImageView
- id: life
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 50
geometry.height: 38
- id: score
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38

View File

@@ -1,119 +0,0 @@
package ru.m.tankz.view.common;
import haxework.resources.IResources;
import haxework.color.ColorUtil;
import haxework.view.DataView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.skin.ISkin;
import haxework.view.ToggleButtonView;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
@:provide private static var resources:IResources;
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0xffffff : resources.color.get("dark");
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : resources.color.get("light"));
graphics.lineStyle(2, color, 0.5);
graphics.drawRoundRect(0, 0, view.width, view.height, 5, 5);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var TEAM_NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):Array<PlayerState>;
public var colorize:Bool;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
var color = getTeamColor(team);
view.skin = [Style.text(color), new TeamSkin(color)];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == TEAM_NONE;
return view;
}
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [TEAM_NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xaaaaaa;
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index+1}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
if (player != null) {
player.controller = NONE;
player.color = 0;
player = null;
}
for (p in data) {
if (p.id.team == team) {
switch (p.controller) {
case NONE:
player = p;
player.controller = HUMAN(item_index);
if (colorize) {
player.color = ColorUtil.multiply(state.config.getTeam(team).color, 1.7);
}
break;
case _:
}
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,16 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- id: teams
$type: haxework.view.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
rowSize: 5
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,11 +1,10 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@@ -20,7 +19,6 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -35,8 +33,7 @@ import ru.m.tankz.storage.RecordStorage;
private function play():Void {
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID);
switcher.change(GameFrame.ID, RECORD(record));
}
private function delete():Void {

View File

@@ -1,29 +1,33 @@
---
geometry.size.height: 38
geometry.height: 38
layout.margin: 5
layout.vAlign: middle
views:
- id: play
$type: haxework.view.ButtonView
skinId: button.start.small
+onPress: $code:play()
$type: haxework.view.form.ButtonView
style: button.start.small
+onPress: ~play()
- id: date
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
geometry.height: 38
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [250, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 200
geometry.height: 38
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38
- id: preset
$type: haxework.view.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100
geometry.height: 38
- id: delete
$type: haxework.view.ButtonView
skinId: button.close.small
+onPress: $code:delete()
$type: haxework.view.form.ButtonView
style: button.close.small
+onPress: ~delete()

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.view.common;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.form.SelectView;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("slot") public var slotLabel:LabelView;
@:view("select") public var select:SelectView<Controller>;
public var control(default, set):PlayerControl;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team} #${control.playerId.index}';
slotLabel.font.color = value.color;
select.selected = control.controller;
return control;
}
private function onControllerSelect(value:Controller):Void {
select.currentView.style = switch value {
case HUMAN(_): "button.active";
case _: "button";
}
}
}

View File

@@ -0,0 +1,24 @@
---
geometry.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: slot
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 100%
geometry.width: 150
- id: select
$type: haxework.view.form.SelectView<ru.m.tankz.control.Controller>
geometry.width: 150
labelBuilder: |
~function(controller) {
var result = ControllerParser.defaultName(controller);
return result == null ? "None" : result;
}
data:
- ~ru.m.tankz.control.Controller.NONE
- ~ru.m.tankz.control.Controller.HUMAN(0)
- ~ru.m.tankz.control.Controller.HUMAN(1)
selected: ~ru.m.tankz.control.Controller.NONE
+onSelect: ~onControllerSelect

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -35,9 +35,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {
bot.life = life;

View File

@@ -1,16 +1,16 @@
---
geometry.padding: 5
geometry.size.height: 100%
geometry.height: 100%
layout.margin: 5
layout.hAlign: left
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
geometry.height: 50%
- id: bot
$type: ru.m.tankz.view.common.LifeView
tank: ba

View File

@@ -1,11 +1,13 @@
package ru.m.tankz.view.game;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.data.DataView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DeathGame;
import ru.m.tankz.view.common.LifeView;
@:template class DeathGamePanel extends VGroupView implements IGamePanel {
@@ -14,15 +16,31 @@ import ru.m.tankz.view.common.LifeView;
@:view var level:LabelView;
@:view var players:DataView<PlayerState, LifeView>;
@:provide var configBundle:IConfigBundle;
private function getView(playerId):LifeView {
for (view in players.dataViews) {
if (view.playerId == playerId) {
return view;
}
}
return null;
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
players.data = Lambda.array(state.players);
case START(start):
this.level.text = 'Level ${start.level.id}';
players.data = Lambda.array(start.state.players);
case SPAWN(TANK(_, _, playerId, info)):
var skin = configBundle.get(DeathGame.TYPE).getTank(info.type).skin;
getView(playerId).tank = skin;
getView(playerId).color = info.color;
case CHANGE(PLAYER_LIFE(playerId, life)):
getView(playerId).life = life;
case CHANGE(PLAYER_SCORE(playerId, score)):
getView(playerId).score = score;
case _:
for (view in players.views) {
view.toUpdate();
}
}
}
}

View File

@@ -1,18 +1,18 @@
---
geometry.padding: 5
geometry.size.height: 100%
geometry.height: 100%
layout.margin: 5
layout.hAlign: right
views:
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 100%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 100%
- $type: haxework.view.SpriteView
geometry.size.height: 50%
geometry.height: 50%
- id: players
$type: haxework.view.DataView
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $code:ru.m.tankz.view.common.LifeView.factory
factory: ~ru.m.tankz.view.common.LifeView.factory

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import ru.m.geom.Direction;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -33,9 +33,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;
case CHANGE(TEAM_SCORE(teamId, score)):

View File

@@ -1,5 +1,5 @@
---
geometry.size.width: 100%
geometry.width: 100%
layout.margin: 20
views:
- id: radiant
@@ -7,14 +7,14 @@ views:
tank: bc
color: 0xff4422
- $type: haxework.view.SpriteView
geometry.size.width: 25%
geometry.width: 25%
- id: level
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 38
geometry.size.width: 50%
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 38
geometry.width: 50%
- $type: haxework.view.SpriteView
geometry.size.width: 25%
geometry.width: 25%
- id: dire
$type: ru.m.tankz.view.common.LifeView
tank: bc

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.game;
import haxework.view.IGroupView;
import haxework.view.VGroupView;
import haxework.view.group.IGroupView;
import haxework.view.group.VGroupView;
import ru.m.geom.Direction;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.preset.DeathGame;
@@ -50,4 +50,18 @@ import ru.m.tankz.Type;
case _: throw 'Unsupported position: ${position}';
}
}
override public function update():Void {
super.update();
if (parent != null) {
var s = Math.min(parent.width / width, parent.height / height);
if (s < 1) {
content.scaleX = content.scaleY = s;
content.x = (parent.width - width * s) / 2;
content.y = (parent.height - height * s) / 2;
} else {
content.scaleX = content.scaleY = 1;
}
}
}
}

View File

@@ -1,22 +1,22 @@
---
views:
- id: top
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.hAlign: center
geometry.size.width: 100%
- $type: haxework.view.HGroupView
geometry.width: 100%
- $type: haxework.view.group.HGroupView
views:
- id: left
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.vAlign: middle
geometry.size.height: 100%
geometry.height: 100%
- id: render
$type: ru.m.tankz.render.Render
- id: right
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.vAlign: middle
geometry.size.height: 100%
geometry.height: 100%
- id: bottom
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout.hAlign: center
geometry.size.width: 100%
geometry.width: 100%

View File

@@ -1,17 +1,16 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.form.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkGame;
import haxework.view.text.TextView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
@:template class RoomFrame extends FrameView<RoomProto> {
public static inline var ID = "room";
@@ -21,7 +20,10 @@ import ru.m.tankz.proto.room.RoomSlotProto;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
public function new() {
super(ID);
}
private function refresh(room:RoomProto):Void {
if (room != null) {
@@ -29,22 +31,19 @@ import ru.m.tankz.proto.room.RoomSlotProto;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
switcher.change(GameFrame.ID, NETWORK(network));
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
override public function onShow(data:RoomProto):Void {
refresh(data);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
override public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -1,38 +1,39 @@
---
geometry.stretch: true
layout:
$type: haxework.view.layout.VerticalLayout
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.margin.bottom: 20
skinId: text.header
style: text.header
text: Game Room
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.padding: [30, 10]
skinId: text.box
style: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Start
+onPress: $code:network.startGame()
+onPress: ~network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Leave
+onPress: $code:network.leaveGame()
+onPress: ~network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
geometry.width: 100%
geometry.height: 3
style: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory
geometry.stretch: true
factory: ~ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -2,9 +2,9 @@ package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.form.ButtonView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@@ -22,7 +22,7 @@ import ru.m.tankz.proto.room.RoomProto;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.style = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;

View File

@@ -1,27 +1,26 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
# geometry.width: 100%
geometry.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 200
style: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 200
style: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
$type: haxework.view.form.LabelView
geometry.height: 100%
geometry.width: 150
style: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
$type: haxework.view.form.ButtonView
geometry.height: 100%
text: Join
+onPress: $code:join()
+onPress: ~join()

View File

@@ -1,13 +1,13 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
@:template class RoomListFrame extends FrameView<Dynamic> {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@@ -15,13 +15,17 @@ import ru.m.tankz.view.popup.CreateGamePopup;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
public function new() {
super(ID);
}
override public function onShow(_:Dynamic):Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
override public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
@@ -41,7 +45,7 @@ import ru.m.tankz.view.popup.CreateGamePopup;
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
switcher.change(RoomFrame.ID, room);
}
}
}

View File

@@ -1,20 +1,22 @@
---
geometry.stretch: true
layout:
$type: haxework.view.layout.VerticalLayout
views:
- $type: haxework.view.VGroupView
skinId: container
- $type: haxework.view.group.VGroupView
style: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
$type: haxework.view.form.LabelView
geometry.margin.bottom: 20
skinId: text.header
style: text.header
text: Games List
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Create
+onPress: $code:create()
+onPress: ~create()
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.stretch: true
factory: ~ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.form.ButtonView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
@@ -26,12 +26,10 @@ import ru.m.tankz.proto.room.RoomSlotProto;
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
userView.style = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
typeView.font.color = color;
return data;
}

View File

@@ -1,25 +1,24 @@
---
geometry.size.height: 48
geometry.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
$type: haxework.view.form.LabelView
style: text.box
geometry.height: 100%
geometry.width: 150
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
geometry.height: 100%
geometry.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
$type: haxework.view.form.LabelView
geometry.stretch: true
style: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Select
+onPress: $this:select()
+onPress: ~select()

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.data.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import haxework.view.form.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
@@ -35,7 +35,6 @@ private typedef Result = {
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
@@ -52,7 +51,7 @@ private typedef Result = {
private function levelViewFactory(index:Int, value:LevelConfig):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.style = "button.level";
result.text = Std.string(value.id);
return result;
}

View File

@@ -2,75 +2,70 @@
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
$type: haxework.view.group.VGroupView
layout.hAlign: center
geometry.size.stretch: true
geometry.stretch: true
geometry.margin: 10
skinId: window
style: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
- $type: haxework.view.group.HGroupView
geometry.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
$type: haxework.view.form.LabelView
geometry.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
style: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.stretch: true
- $type: haxework.view.form.ButtonView
style: window.close
+onPress: ~reject('close')
- $type: haxework.view.group.VGroupView
geometry.stretch: true
geometry.padding: [5, 20]
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Type
- id: type
$type: haxework.view.DataView
geometry.size.width: 100%
$type: haxework.view.data.DataView
geometry.width: 100%
layout:
$type: haxework.view.layout.TailLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
factory: ~gameTypeViewFactory
+onItemSelect: ~onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Level
- $type: haxework.view.ScrollView
geometry.size.stretch: true
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
view:
id: level
$type: haxework.view.DataView
geometry.size.width: 100%
- id: level
$type: haxework.view.data.DataView
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
factory: ~levelViewFactory
+onItemSelect: ~onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
style: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Create
+onPress: $code:submit()
+onPress: ~submit()

View File

@@ -1,41 +0,0 @@
package ru.m.tankz.view.popup;
import flash.text.Font;
import flash.text.FontType;
import haxework.view.list.LabelListItem;
import haxework.view.list.ListView;
import haxework.view.popup.PopupView;
class FontLabelView extends LabelListItem<Font> {
override private function set_data(value:Font):Font {
skinId = item_index % 2 == 0 ? "light" : "dark";
data = value;
text = value.fontName;
fontFamily = value.fontName;
fontEmbed = switch value.fontType {
case DEVICE: false;
case _: true;
};
return data;
}
}
@:template class FontPopup extends PopupView<Font> {
@:view var fonts:ListView<Font>;
private function init():Void {
var values = Font.enumerateFonts(true);
values.sort(function(a:Font, b:Font) {
return switch [a.fontType, b.fontType] {
case [DEVICE, _]: 1;
case [_, DEVICE]: -1;
case _: 0;
}
});
fonts.data = values;
}
private function fontViewFactory() return new FontLabelView();
}

View File

@@ -1,27 +0,0 @@
---
view:
$type: haxework.view.VGroupView
geometry.size.width: 400
geometry.size.height: 80%
geometry.padding: 10
geometry.hAlign: center
geometry.vAlign: middle
skinId: dark
views:
- id: fonts
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $this:fontViewFactory
+onItemSelect: $code:function(item) close(item.data)
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.margin.top: 10
layout.hAlign: right
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Cancel
+onPress: $code:reject('cancel')

View File

@@ -1,63 +0,0 @@
package ru.m.tankz.view.popup;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.PackProgress;
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:PackProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
var result = new ButtonView();
result.skinId = 'button.simple${!progress.isPresetCompleted(level.id, value.id) ? ".active" : ""}';
result.text = value.name;
result.disabled = !progress.isPresetAvailable(level.id, value.id);
return result;
}
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) {
close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
}
}
}

View File

@@ -1,44 +0,0 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory
+onDataSelect: $this:onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.view.popup;
import haxework.log.BaseLogger.LoggerUtil;
import haxework.view.InputView;
import haxework.view.form.InputView;
import haxework.view.popup.PopupView;
import haxework.view.TextView;
import haxework.view.text.TextView;
import ru.m.tankz.network.NetworkManager;
@:template class LoginPopup extends PopupView<User> {

View File

@@ -2,65 +2,64 @@
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
$type: haxework.view.group.VGroupView
layout.hAlign: center
geometry.size.width: 400
# geometry.size.height: 400
skinId: window
geometry.width: 400
# geometry.height: 400
style: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
- $type: haxework.view.group.HGroupView
geometry.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
$type: haxework.view.form.LabelView
geometry.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
style: text
text: Login
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
# geometry.size.stretch: true
- $type: haxework.view.form.ButtonView
style: window.close
+onPress: ~reject('close')
- $type: haxework.view.group.VGroupView
geometry.width: 100%
# geometry.stretch: true
geometry.padding: 20
layout.margin: 5
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Username
- id: username
$type: haxework.view.InputView
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
$type: haxework.view.form.InputView
geometry.width: 100%
geometry.height: 28
style: text.box
- $type: haxework.view.form.LabelView
geometry.width: 100%
style: text
text: Password
visible: false
- id: password
$type: haxework.view.InputView
$type: haxework.view.form.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
geometry.width: 100%
geometry.height: 28
style: text.box
visible: false
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%
skinId: text
$type: haxework.view.text.TextView
geometry.width: 100%
style: text
fill: false
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
style: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Submit
+onPress: $code:submit()
+onPress: ~submit()

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.view.settings;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.group.HGroupView;
import haxework.view.form.LabelView;
import haxework.view.list.ListView;
import openfl.Assets;
import ru.m.control.DeviceAction;
@@ -72,7 +72,7 @@ class KeyboardMap {
private function set_edit(value:Bool):Bool {
if (edit != value) {
edit = value;
action.skinId = key.skinId = edit ? "text.box.active" : "text.box";
action.style = key.style = edit ? "text.box.active" : "text.box";
}
return edit;
}

View File

@@ -3,10 +3,12 @@ geometry.margin: 5
layout.margin: 5
views:
- id: action
$type: haxework.view.LabelView
geometry.size.fixed: [180, 38]
skinId: text.box
$type: haxework.view.form.LabelView
geometry.width: 180
geometry.height: 38
style: text.box
- id: key
$type: haxework.view.LabelView
geometry.size.fixed: [250, 38]
skinId: text.box
$type: haxework.view.form.LabelView
geometry.width: 250
geometry.height: 38
style: text.box

View File

@@ -1,9 +1,9 @@
package ru.m.tankz.view.settings;
import haxework.view.DataView;
import haxework.view.GroupView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import haxework.view.data.DataView;
import haxework.view.group.GroupView;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import promhx.Deferred;
import promhx.Promise;
import ru.m.control.DeviceAction;

View File

@@ -1,37 +1,33 @@
layout.margin: 10
layout.hAlign: center
geometry.size.width: 400
geometry.width: 400
views:
- id: label
$type: haxework.view.LabelView
skinId: text
$type: haxework.view.form.LabelView
style: text
- id: panel
$type: haxework.view.GroupView
$type: haxework.view.group.GroupView
layout:
$type: haxework.view.layout.TailLayout
rowSize: 2
margin: 10
geometry.size.width: 100%
geometry.width: 100%
views:
- $type: haxework.view.ButtonView
+onPress: $code:screen()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~screen()
text: Screen
- $type: haxework.view.ButtonView
+onPress: $code:change()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~change()
text: Change
- $type: haxework.view.ButtonView
+onPress: $code:clear()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~clear()
text: Clear
- $type: haxework.view.ButtonView
+onPress: $code:default_()
skinId: button.simple
- $type: haxework.view.form.ButtonView
+onPress: ~default_()
text: Default
- id: list
$type: haxework.view.DataView
$type: haxework.view.data.DataView
layout:
$type: haxework.view.layout.VerticalLayout
factory: $this:viewFactory
+onItemSelect: $this:onItemSelect
factory: ~viewFactory
+onItemSelect: ~onItemSelect

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="arrow-alt-circle-left" class="svg-inline--fa fa-arrow-alt-circle-left fa-w-16" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M256 504C119 504 8 393 8 256S119 8 256 8s248 111 248 248-111 248-248 248zm116-292H256v-70.9c0-10.7-13-16.1-20.5-8.5L121.2 247.5c-4.7 4.7-4.7 12.2 0 16.9l114.3 114.9c7.6 7.6 20.5 2.2 20.5-8.5V300h116c6.6 0 12-5.4 12-12v-64c0-6.6-5.4-12-12-12z"></path></svg>

After

Width:  |  Height:  |  Size: 503 B

View File

@@ -26,6 +26,16 @@ abstract PlayerId(Array<Dynamic>) {
private inline function get_index():Int return this[1];
public function compare(other:PlayerId):Int {
if (other == null) {
return 1;
}
if (other.team != team) {
return team > other.team ? 1 : -1;
}
return index - other.index;
}
@:from static public inline function fromArray(value:Array<Dynamic>):PlayerId {
return new PlayerId(value[0], value[1]);
}

View File

@@ -4,14 +4,9 @@ import haxework.color.Color;
import ru.m.tankz.control.Controller;
import ru.m.tankz.Type;
typedef CompleteRule = {
@:optional var team:TeamId;
}
typedef GameConfig = {
var levels: Int;
var friendlyFire:Bool;
var complete:Array<CompleteRule>;
}
typedef SpawnPoint = {
@@ -107,6 +102,7 @@ typedef GamePreset = {
}
typedef LevelConfig = {
@:optional var packId:PackId;
@:optional var id:LevelId;
var data:Array<BrickIndex>;
@:optional var name:String;
@@ -119,25 +115,11 @@ typedef LevelPack = {
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
@@ -150,7 +132,6 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -163,7 +144,7 @@ class Config {
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
}
public function new(
@@ -172,7 +153,6 @@ class Config {
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -182,7 +162,6 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -270,10 +249,6 @@ class Config {
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
return ControllerParser.fromString(getPlayer(playerId).control).match(HUMAN(_));
}
}

View File

@@ -6,21 +6,23 @@ enum Controller {
BOT(type:String);
}
abstract AController(Controller) {
class ControllerParser {
public inline function new(value:Controller) {
this = value;
}
@:from public static function fromString(value:String):AController {
return new AController(switch value.split("-") {
public static function fromString(value:String):Controller {
return switch value {
case null: NONE;
case x: switch x.split("-") {
case ["human", index]: HUMAN(Std.parseInt(index));
case ["bot", type]: BOT(type);
case _: NONE;
});
}
}
}
@:to public inline function toController():Controller {
return this;
public static function defaultName(controller:Controller):String {
return switch controller {
case HUMAN(index): 'Player ${index + 1}';
case BOT(_) | NONE: null;
}
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.control;
import haxework.color.Color;
import ru.m.tankz.Type;
typedef PlayerControl = {
var playerId:PlayerId;
var controller:Controller;
@:optional var color:Color;
@:optional var name:String;
}

View File

@@ -1,14 +1,12 @@
package ru.m.tankz.game;
import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
@@ -33,10 +31,8 @@ import ru.m.tankz.Type;
@:provide var configBundle:IConfigBundle;
public function new(state:GameState, level:LevelConfig) {
this.type = state.type;
this.state = state;
this.level = level;
public function new(type:GameType) {
this.type = type;
this.teams = new Map();
this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory();
@@ -55,13 +51,6 @@ import ru.m.tankz.Type;
private function changePause(value:Bool):Void {}
private function applyPosition(entity:Entity, position:Position):Void {
entity.rect.center = new Point(position.x, position.y);
if (position.direction != null) {
entity.rect.direction = position.direction;
}
}
public inline function getTeam(teamId:TeamId):Team {
return teams[teamId];
}
@@ -72,15 +61,11 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.state = state;
this.level = level;
case COMPLETE(state, winnerId):
this.state = state;
this.winner = winnerId;
case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId);
team.eagleId = id;
case START(start):
onStart(start);
case COMPLETE(result):
this.state = result.state;
this.winner = result.winner;
case SPAWN(TANK(id, rect, playerId, info)):
if (controls.exists(playerId)) {
var control = controls[playerId];
@@ -99,7 +84,9 @@ import ru.m.tankz.Type;
}
}
public function start():Void {
private function onStart(start:Start):Void {
this.state = start.state;
this.level = start.level;
// ToDo: Spawner not in Team?
var points:Array<SpawnPoint> = level != null && level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
@@ -113,6 +100,7 @@ import ru.m.tankz.Type;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var controller = ControllerParser.fromString(player.config.control);
var playerControl = controlsById.get(player.id);
if (playerControl != null) {
if (playerControl.color != null) {
@@ -121,9 +109,11 @@ import ru.m.tankz.Type;
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
if (playerControl.controller != null && !playerControl.controller.match(NONE)) {
controller = playerControl.controller;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
}
var control = controlFactory.build(player.id, controller);
if (control != null) {
controls[player.id] = control;
control.bind(this, engine);
@@ -135,6 +125,9 @@ import ru.m.tankz.Type;
}
}
public function start():Void {
}
public function dispose():Void {
for (control in controls) {
control.dispose();

View File

@@ -1,12 +1,23 @@
package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import haxework.color.Color;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
typedef Start = {
var state:GameState;
var level:LevelConfig;
}
typedef Result = {
var state:GameState;
var level:LevelConfig;
var winner:TeamId;
}
typedef TankInfo = {
var type:TankType;
var hits:Int;
@@ -74,13 +85,13 @@ enum ChangeEvent {
}
enum GameEvent {
START(state:GameState, level:LevelConfig);
START(start:Start);
SPAWN(event:SpawnEvent);
MOVE(event:MoveEvent);
STOP(event:StopEvent);
HIT(event:HitEvent);
DESTROY(event:DestroyEvent);
CHANGE(event:ChangeEvent);
COMPLETE(state:GameState, winnerId:TeamId);
COMPLETE(result:Result);
ACTION(tankId:Int, action:TankAction);
}

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.game;
import ru.m.tankz.config.Config.LevelConfig;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.control.Control;
@@ -20,8 +19,10 @@ class GameRunner extends Game implements EngineListener {
private var timer:Timer;
private var builder:EntityBuilder;
public function new(state:GameState, level:LevelConfig) {
super(state, level);
public function new(start:Start) {
super(start.state.type);
this.level = start.level;
this.state = start.state;
this.builder = new EntityBuilder(config);
this.engine = new Engine(config, level.size);
this.engine.connect(this);
@@ -41,6 +42,11 @@ class GameRunner extends Game implements EngineListener {
engine.update();
}
override public function start():Void {
super.start();
gameEventSignal.emit(START({level:level, state:state}));
}
override public function dispose():Void {
super.dispose();
if (timer != null) {
@@ -50,8 +56,8 @@ class GameRunner extends Game implements EngineListener {
engine.dispose();
}
override public function start():Void {
super.start();
override private function onStart(start:Start):Void {
super.onStart(start);
var mapData = level.data.map(function(index:BrickIndex) return config.getBrickByIndex(index));
engine.map.setData(mapData);
for (team in teams.iterator()) {
@@ -69,7 +75,6 @@ class GameRunner extends Game implements EngineListener {
}
}
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(START(state, level));
//for (i in 0...10) spawnBonus();
}
@@ -155,7 +160,7 @@ class GameRunner extends Game implements EngineListener {
private function complete(winner:TeamId):Void {
Timer.delay(function() {
gameEventSignal.emit(COMPLETE(state, winner));
gameEventSignal.emit(COMPLETE({state: state, level: level, winner: winner}));
}, 3000);
}
@@ -233,10 +238,12 @@ class GameRunner extends Game implements EngineListener {
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
}
case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.death) {
if (!eagle.protect) {
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
}
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
}
case _:
}
}
@@ -355,7 +362,7 @@ class GameRunner extends Game implements EngineListener {
engine.ticker.start();
timer = new Timer(30);
timer.run = update;
case COMPLETE(_, _):
case COMPLETE(_):
engine.ticker.stop();
if (timer != null) {
timer.stop();
@@ -378,6 +385,9 @@ class GameRunner extends Game implements EngineListener {
case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId);
case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId);
team.eagleId = id;
case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):

View File

@@ -3,6 +3,7 @@ package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.Type;
class State {
@@ -82,7 +83,6 @@ class GameState {
public function new(type:GameType, presetId:PresetId = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type;
this.presetId = presetId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) {
this.teams = new Map();
@@ -145,4 +145,8 @@ class GameState {
var playerState = players[id];
return (playerState == null || playerState.color.zero) ? config.getColor(id) : playerState.color;
}
public function clean():GameState {
return new GameState(type, presetId, null, controls);
}
}

View File

@@ -27,7 +27,7 @@ class PackProgress {
}
public function isPresetAvailable(levelId:LevelId, presetId:PresetId):Bool {
return presetId == 0 || completed.exists(levelId) && completed.get(levelId).presets.get(presetId - 1) != null;
return isLevelAvailable(levelId) && (presetId == 0 || (completed.exists(levelId) && completed.get(levelId).presets.get(presetId - 1) != null));
}
public function isPresetCompleted(levelId:LevelId, presetId:PresetId):Bool {

View File

@@ -12,7 +12,7 @@ class GamePlayer extends Game {
private var ticker:Ticker;
public function new(record:GameRecord) {
super(record.state, null);
super(record.state.type);
this.record = record;
this.data = null;
this.ticker = new Ticker();
@@ -38,7 +38,7 @@ class GamePlayer extends Game {
events++;
gameEventSignal.emit(event.event);
switch event.event {
case GameEvent.COMPLETE(_, _):
case GameEvent.COMPLETE(_):
stop();
case _:
}

View File

@@ -1,12 +1,9 @@
package ru.m.tankz.map;
import ru.m.tankz.config.Config.GridSize;
import ru.m.tankz.config.Config.CellSize;
import haxe.ds.HashMap;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import haxe.ds.HashMap;
class GridCell {
public var cellX(default, null):Int;
@@ -42,7 +39,6 @@ class GridCell {
}
}
class Grid {
public var cellWidth(default, null):Int;
public var cellHeight(default, null):Int;

View File

@@ -1,11 +1,9 @@
package ru.m.tankz.map;
import ru.m.tankz.Type.BrickType;
import haxe.ds.HashMap;
import ru.m.tankz.map.Grid;
import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.map.Grid;
class LevelMap {
@@ -30,7 +28,7 @@ class LevelMap {
cellWidth = config.cell.width;
cellHeight = config.cell.width;
gridWidth = size != null ? size.width : config.grid.width;
gridHeight = size != null ? size.height : config.grid.width;
gridHeight = size != null ? size.height : config.grid.height;
bricksMap = new HashMap();
bricks = [];
grid = new Grid(

View File

@@ -1,7 +1,5 @@
game:
friendlyFire: false
complete:
- team: human
map:
cell:
@@ -196,20 +194,3 @@ presets:
- {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- playerId: [human, 1]
control: human-1
name: Player 2

View File

@@ -1,7 +1,5 @@
game:
friendlyFire: true
complete:
- team: alpha
map:
cell:
@@ -91,20 +89,3 @@ tanks:
skin: pc
bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- playerId: [beta, 0]
control: human-1
name: Player 2

View File

@@ -1,7 +1,5 @@
game:
friendlyFire: true
complete:
- team: radiant
map:
cell:
@@ -115,34 +113,3 @@ bonuses:
- {type: life}
- {type: shovel, duration: 10}
- {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
name: Player 2
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [dire, 0]
control: human-1
color: 0x4294ff
name: Player 2

View File

@@ -4,6 +4,7 @@ import haxework.provider.Provider;
import haxework.resources.IResources;
import haxework.resources.Resources;
import haxework.view.Root;
import haxework.view.theme.ITheme;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
@@ -14,7 +15,8 @@ import ru.m.tankz.editor.view.MapFrame;
class Editor {
private static inline var TAG = 'Editor';
@:provide private static var resources:IResources;
@:provide static var resources:IResources;
@:provide static var theme:ITheme;
public static function main() {
L.push(new haxework.log.TraceLogger());
@@ -31,7 +33,7 @@ class Editor {
resources = new Resources();
resources.text.put('version', '${Const.VERSION}');
Style.register();
theme = new AppTheme();
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(ILevelBundle, LevelBundle);

View File

@@ -1,22 +1,9 @@
package ru.m.tankz.editor.view;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.IGroupView;
import haxework.view.IView;
import haxework.view.ToggleButtonView;
import haxework.view.VGroupView;
import haxework.view.group.VGroupView;
@:template class EditorView extends VGroupView {
@:view public var switcher(default, null):FrameSwitcher;
@:view public var tabs(default, null):IGroupView;
public function onPress(v:ButtonView):Void {
switcher.change(v.id);
}
private function onFrameSwitch(frame:IView<Dynamic>):Void {
for (view in tabs.views) cast(view, ToggleButtonView).on = view.id == frame.id;
}
}

View File

@@ -1,39 +1,29 @@
---
$type: haxework.view.VGroupView
skinId: dark
geometry.size.stretch: true
style: dark
geometry.stretch: true
layout.hAlign: center
views:
# Tabs
- id: tabs
$type: haxework.view.HGroupView
geometry.margin.bottom: -2
views:
- id: map
$type: haxework.view.ToggleButtonView
skinId: button.tab
text: Map
+onPress: $this:onPress
- id: tank
$type: haxework.view.ToggleButtonView
skinId: button.tab
text: Tank
+onPress: $this:onPress
$type: haxework.view.data.ButtonGroup<String>
geometry.margin.bottom: -4
layout.margin: 2
buttonStyle: button.tab
+onDataSelect: ~function(id) switcher.change(id)
data:
- "map"
- "tank"
selected: "map"
# Switcher
- id: switcher
$type: haxework.view.frame.FrameSwitcher
skinId: border
+onSwitch: $this:onFrameSwitch
geometry.size.stretch: true
geometry.padding: 5
views:
- id: map
$type: ru.m.tankz.editor.view.MapFrame
- id: tank
$type: ru.m.tankz.editor.view.TankFrame
geometry.stretch: true
factory:
_map_: {$class: ru.m.tankz.editor.view.MapFrame}
_tank_: {$class: ru.m.tankz.editor.view.TankFrame}
# Version
- $type: haxework.view.LabelView
skinId: text
- $type: haxework.view.form.LabelView
geometry.position: absolute
geometry.vAlign: top
geometry.hAlign: right

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.editor.view;
import haxework.view.DataView;
import haxework.view.InputView;
import haxework.view.VGroupView;
import haxework.view.data.DataView;
import haxework.view.frame.FrameView;
import haxework.view.form.InputView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.editor.FileUtil;
@@ -13,7 +13,7 @@ import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
@:template class MapFrame extends VGroupView {
@:template class MapFrame extends FrameView<Dynamic> {
public static inline var ID = 'map';
public static inline var TAG = 'map';
@@ -30,6 +30,10 @@ import ru.m.tankz.util.LevelUtil;
@:provide var configBundle:IConfigBundle;
@:provide var config:Config;
public function new() {
super(ID);
}
public function init():Void {
fileName = "level000.txt";
type = ClassicGame.TYPE;

View File

@@ -1,91 +1,85 @@
---
$type: haxework.view.VGroupView
geometry.size.stretch: true
layout.margin: 2
layout.vAlign: top
layout.hAlign: center
geometry.stretch: true
geometry.padding: 10
overflow.y: scroll
layout:
$type: haxework.view.layout.VerticalLayout
margin: 2
vAlign: top
hAlign: center
views:
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
layout.margin: 5
views:
- $type: haxework.view.ButtonView
skinId: button.simple
- $type: haxework.view.form.ButtonView
text: Classic
+onPress: $code:function(_) type = 'classic'
- $type: haxework.view.ButtonView
skinId: button.simple
+onPress: ~function(_) type = 'classic'
- $type: haxework.view.form.ButtonView
text: DotA
+onPress: $code:function(_) type = 'dota'
- $type: haxework.view.ButtonView
skinId: button.simple
+onPress: ~function(_) type = 'dota'
- $type: haxework.view.form.ButtonView
text: DeathMatch
+onPress: $code:function(_) type = 'death'
- $type: haxework.view.HGroupView
+onPress: ~function(_) type = 'death'
- $type: haxework.view.group.HGroupView
layout.vAlign: middle
views:
- $type: haxework.view.LabelView
skinId: text
- $type: haxework.view.form.LabelView
text: "Name:"
- id: levelName
$type: haxework.view.InputView
skinId: text.box
geometry.size.width: 300
geometry.size.height: 26
$type: haxework.view.form.InputView
geometry.width: 300
geometry.height: 26
text: ""
- $type: haxework.view.LabelView
skinId: text
- $type: haxework.view.form.LabelView
text: "Size:"
geometry.margin.left: 20
- id: width
$type: haxework.view.InputView
skinId: text.box
geometry.size.fixed: [50, 26]
- $type: haxework.view.LabelView
skinId: text
$type: haxework.view.form.InputView
geometry.width: 50
geometry.height: 26
- $type: haxework.view.form.LabelView
text: "x"
- id: height
$type: haxework.view.InputView
skinId: text.box
geometry.size.fixed: [50, 26]
- $type: haxework.view.ButtonView
skinId: button.start.small
+onPress: $code:applySize()
- $type: haxework.view.ButtonView
skinId: button.close.small
+onPress: $code:resetSize()
$type: haxework.view.form.InputView
geometry.width: 50
geometry.height: 26
- $type: haxework.view.form.ButtonView
style: button.start.small
+onPress: ~applySize()
- $type: haxework.view.form.ButtonView
style: button.close.small
+onPress: ~resetSize()
# map
- $type: haxework.view.HGroupView
- $type: haxework.view.group.HGroupView
views:
- id: spawnPointList
$type: haxework.view.DataView
$type: haxework.view.data.DataView
geometry.padding: 3
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: center
margin: 5
factory: $code:ru.m.tankz.editor.view.map.SpawnPointView.factory
+onDataSelect: $this:selectSpawnPoint
factory: ~ru.m.tankz.editor.view.map.SpawnPointView.factory
+onDataSelect: ~selectSpawnPoint
- id: mapView
$type: ru.m.tankz.editor.view.map.MapEditView
- id: brickList
$type: haxework.view.DataView
$type: haxework.view.data.DataView
geometry.padding: 3
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: center
margin: 5
factory: $code:ru.m.tankz.editor.view.map.BrickView.factory
+onDataSelect: $this:selectBrick
- $type: haxework.view.HGroupView
factory: ~ru.m.tankz.editor.view.map.BrickView.factory
+onDataSelect: ~selectBrick
- $type: haxework.view.group.HGroupView
layout.margin: 5
views:
- id: openButton
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Open
+onPress: $code:open()
+onPress: ~open()
- id: saveButton
$type: haxework.view.ButtonView
skinId: button.simple
$type: haxework.view.form.ButtonView
text: Save
+onPress: $code:save()
+onPress: ~save()

View File

@@ -1,18 +1,22 @@
package ru.m.tankz.editor.view;
import ru.m.tankz.editor.view.tank.TankView;
import haxework.view.IGroupView;
import haxework.color.Color;
import haxework.view.InputView;
import haxework.view.VGroupView;
import haxework.view.form.InputView;
import haxework.view.frame.FrameView;
import haxework.view.group.IGroupView;
import ru.m.tankz.editor.view.tank.TankView;
@:template class TankFrame extends VGroupView {
@:template class TankFrame extends FrameView<Dynamic> {
public static inline var ID = 'tank';
@:view var tanks(default, null):IGroupView;
@:view("color") var colorLabel(default, null):InputView;
private var color(default, set):Color;
public function new() {
super(ID);
}
public function init():Void {
color = 0x00ff00;
}

View File

@@ -1,12 +1,14 @@
---
geometry.size.stretch: true
geometry.stretch: true
geometry.padding: 10
layout.hAlign: center
layout.margin: 10
layout:
$type: haxework.view.layout.VerticalLayout
hAlign: center
margin: 10
views:
- id: tanks
$type: haxework.view.GroupView
geometry.size.width: 100%
$type: haxework.view.group.GroupView
geometry.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 4
@@ -29,10 +31,9 @@ views:
- $type: ru.m.tankz.editor.view.tank.TankView
image: "$asset:image:resources/image/tank/bd-0.png"
- id: color
$type: haxework.view.InputView
skinId: text.box
+onChange: $code:function(value) color = value
geometry.size.width: 120
$type: haxework.view.form.InputView
+onChange: ~function(value) color = value
geometry.width: 120
layout.hAlign: right
- $type: ru.m.tankz.editor.ColorView
+onSelect: $code:function(value) color = value
+onSelect: ~function(value) color = value

View File

@@ -22,7 +22,7 @@ class TankView extends View<Bitmap> {
inline private function set_image(value:BitmapData):BitmapData {
image = value;
content.bitmapData = BitmapUtil.colorize(image, color);
setContentSize(image.width, image.height);
setSize(image.width, image.height);
return image;
}

View File

@@ -22,7 +22,7 @@ class _GameListener implements GameListener {
public function onGameEvent(event:GameEvent):Void {
dispatcher.dispatchEvent(game, event);
switch event {
case COMPLETE(_, _):
case COMPLETE(_):
dispatcher.delete(game.id);
dispose();
case _:

View File

@@ -1,7 +1,8 @@
package ru.m.tankz.server.game;
import ru.m.tankz.control.Controller;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
@@ -23,7 +24,10 @@ class ServerGame extends GameRunner {
@:provide static var levelBundle:ILevelBundle;
public function new(room:RoomProto) {
super(new GameState(room.game.type, 0), levelBundle.get(new PackId(room.game.type)).data[room.game.level]);
super({
state: new GameState(room.game.type, 0),
level: levelBundle.get(new PackId(room.game.type)).data[room.game.level],
});
this.controlFactory = new ServerControlFactory();
this.room = room;
}
@@ -78,7 +82,7 @@ class ServerGame extends GameRunner {
.filter(function(slot:RoomSlotProto) return slot.hasUser())
.map(function(slot:RoomSlotProto):PlayerControl return {
playerId: [slot.slot.team, slot.slot.index],
control: "human-0",
controller: HUMAN(0),
name: slot.user.name,
});
super.start();
@@ -88,7 +92,7 @@ class ServerGame extends GameRunner {
var result = [];
result.push(EventUtil.buildBricksSpawn(engine.map));
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
result.push(START(state, level));
result.push(START({state: state, level: level}));
for (entity in engine.entities) {
switch EntityTypeResolver.of(entity) {
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));