7 Commits

Author SHA1 Message Date
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
65 changed files with 1118 additions and 763 deletions

View File

@@ -48,6 +48,9 @@ const config = new Project.Config({
assets: [
'src/common/resources'
],
flags: [
//'proto_debug',
],
macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]

View File

@@ -1,6 +1,6 @@
{
"name": "tankz",
"version": "0.13.0",
"version": "0.14.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",

View File

@@ -3,6 +3,7 @@
"protoFiles": [
"src/common/proto/core.proto",
"src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto"
],
"cleanOut": true,

View File

@@ -22,6 +22,7 @@ class Style {
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
@@ -45,6 +46,14 @@ class Style {
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
@@ -111,7 +120,7 @@ class Style {
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
@@ -134,13 +143,16 @@ class Style {
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");

View File

@@ -7,16 +7,18 @@ import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.game.type, 0, network.game.level));
super(new GameState(network.room.game.type, 0, network.room.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
@@ -26,10 +28,20 @@ class NetworkGame extends Game {
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
if (player != null) {
state.controls.push({playerId: [player.team, player.index], control: "human-0"});
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
@@ -37,5 +49,6 @@ class NetworkGame extends Game {
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -1,24 +1,26 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal;
import ru.m.connect.IConnection;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage;
typedef ClientConnection = IConnection<Request, Response>;
@@ -35,31 +37,30 @@ enum ConnectionState {
class NetworkManager {
public var state(default, null):ConnectionState;
public var game(default, null):GameProto;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>;
public var gameSignal:Signal<GameProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
reconnectDelay = 500;
stateSignal = new Signal();
listGameSignal = new Signal();
gameSignal = new Signal();
gameUpdateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
connect();
}
private function updateState(value:ConnectionState):Void {
@@ -68,41 +69,40 @@ class NetworkManager {
}
public function login(name:String, uuid:String = null):Void {
updateState(CONNECT);
connection.connect().then(function(c:ClientConnection) {
updateState(LOGIN);
c.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}).catchError(function(error) {
updateState(ERROR(error));
});
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(tankId:Int, action:TankAction):Void {
@@ -111,18 +111,39 @@ class NetworkManager {
)));
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED:
L.d('Network', '$event');
CONNECTED;
case DISCONNECTED:
L.d('Network', '$event');
OFFLINE;
case ERROR(error):
L.e('Network', '$error', error);
ERROR(error);
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
}
private function onResponse(packet:Response):Void {
@@ -137,25 +158,11 @@ class NetworkManager {
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
game = packet.createGame.game;
gameSignal.emit(game);
} else if (packet.hasJoinGame()) {
game = packet.joinGame.game;
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) {
if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) {
game = packet.startGame.game;
gameSignal.emit(game);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}

View File

@@ -1,20 +1,34 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends FrameSwitcher {
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = this;
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -22,11 +36,50 @@ import ru.m.tankz.sound.SoundManager;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
change(StartFrame.ID);
switcher.change(StartFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
change(StartFrame.ID);
switcher.change(StartFrame.ID);
}
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
}

View File

@@ -1,21 +1,53 @@
---
$type: haxework.view.frame.FrameSwitcher
geometry.size.stretch: true
skinId: dark
layout.overflow: true
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: game_list
$type: ru.m.tankz.view.network.GameListFrame
- id: game_room
$type: ru.m.tankz.view.network.GameRoomFrame
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
layout.overflow: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
$type: ru.m.tankz.view.LevelFrame
- id: game
$type: ru.m.tankz.view.GameFrame
- id: result
$type: ru.m.tankz.view.ResultFrame
- id: settings
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -5,10 +5,3 @@ views:
views:
- id: game
$type: ru.m.tankz.view.game.GameView
# - $type: haxework.view.HGroupView
# skinId: panel
# views:
# - id: close
# $type: haxework.view.ButtonView
# skinId: button.close
# +onPress: $code:close()

View File

@@ -16,9 +16,3 @@ views:
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
private function close() {
switcher.change(StartFrame.ID);
}
}

View File

@@ -16,9 +16,3 @@ views:
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -14,7 +14,6 @@ import ru.m.tankz.view.common.LifeView;
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("next") var nextButton:ButtonView;
@:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher;
@@ -37,7 +36,6 @@ import ru.m.tankz.view.common.LifeView;
public function onShow() {
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
nextButton.visible = nextState != null;
}
private function next() {

View File

@@ -14,16 +14,3 @@ views:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: next
$type: haxework.view.ButtonView
skinId: button.next
+onPress: $code:next()

View File

@@ -1,11 +1,7 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var switcher:FrameSwitcher;
}

View File

@@ -13,9 +13,3 @@ views:
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function choiceFont():Void {

View File

@@ -28,31 +28,9 @@ views:
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('game_list')
+onPress: $code:startNetwork()
text: Network
disabled: true
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
public var item_index(default, default):Int;
public var data(default, set):GameProto;
@:view var label:LabelView;
private function set_data(value:GameProto):GameProto {
data = value;
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data;
}
public static function factory():GameItemView {
return new GameItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,54 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -1,65 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.PlayerProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var players:VListView<PlayerProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(game:GameProto):Void {
if (game != null) {
start.visible = game.creator.uuid == network.user.uuid;
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
if (game.state == GameStateProto.STARTED) {
this.game = new NetworkGame(network);
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
// ToDo:
//network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -1,31 +0,0 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.PlayerProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
public var item_index(default, default):Int;
public var data(default, set):PlayerProto;
@:view var label:LabelView;
private function set_data(value:PlayerProto):PlayerProto {
data = value;
label.text = '${value.user.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:VListView<RoomSlotProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -0,0 +1,38 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- $type: haxework.view.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
geometry.padding: [30, 10]
skinId: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
text: Leave
+onPress: $code:network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -0,0 +1,40 @@
package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory():RoomItemView {
return new RoomItemView();
}
}

View File

@@ -0,0 +1,27 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
text: Join
+onPress: $code:join()

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
}
}
}

View File

@@ -16,12 +16,5 @@ views:
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,45 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory():SlotItemView {
return new SlotItemView();
}
}

View File

@@ -0,0 +1,25 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
text: Select
+onPress: $this:select()

View File

@@ -0,0 +1,72 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
private var type:GameType;
private var level:LevelId;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -0,0 +1,68 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 600
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Type
- id: type
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.HorizontalLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:submit()

View File

@@ -8,7 +8,7 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
typedef Result = {
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}

View File

@@ -42,12 +42,14 @@ view:
geometry.size.width: 100%
skinId: text
text: Password
visible: false
- id: password
$type: haxework.view.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
visible: false
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%

View File

@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
}
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();

View File

@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onError(event:Dynamic):Void {
socket.close();
socket.close(1000);
connected = false;
handler.emit(ConnectionEvent.ERROR(event));
}
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onSocketData(event:Dynamic):Void {
var packet:I = null;
try {
var bytes = Bytes.ofData(event.data);
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet);
packet = PacketUtil.fromBytes(bytes, queue.packetClass);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event));
handler.emit(ConnectionEvent.ERROR(error));
}
if (packet != null) {
receive(packet);
}
}
override public function send(packet:O):Void {
super.send(packet);
var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
if (connected) {
super.send(packet);
var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} else {
L.w("Connection", "closed");
}
}
}

View File

@@ -7,16 +7,22 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket;
private var sendQueue:Array<O>;
private var timer:Timer;
public function new(socket:Socket, i:Class<I>) {
super(i);
this.socket = socket;
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
sendHandler.connect(pushPacket);
sendQueue = [];
timer = new Timer(1);
timer.run = sendRun;
}
private function _send(packet:O):Void {
private function sendPacket(packet:O):Void {
try {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
@@ -26,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error);
}
}
private function sendRun():Void {
if (sendQueue.length > 0) {
for (packet in sendQueue) {
sendPacket(packet);
}
sendQueue = [];
}
}
private function pushPacket(packet:O):Void {
sendQueue.push(packet);
}
override public function disconnect():Void {
if (timer != null) {
timer.stop();
timer = null;
}
super.disconnect();
}
}

View File

@@ -16,7 +16,7 @@ class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
opened = false;
}
override private function _send(packet:O):Void {
override private function sendPacket(packet:O):Void {
var data = PacketUtil.toBytes(packet);
writeData(data, socket);
}

View File

@@ -75,7 +75,7 @@ typedef PlayerConfig = {
@:optional var bonus:Float;
@:optional var protect:Float;
@:optional var life:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
@:optional var control:String;
}
@@ -89,7 +89,7 @@ typedef TeamConfig = {
@:optional var eagle:EagleConfig;
@:optional var life:Int;
@:optional var spawnInterval:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
}
typedef GamePreset = {
@@ -108,7 +108,7 @@ typedef LevelConfig = {
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Color;
@:optional var color:Null<Int>;
}
typedef ControlPreset = {
@@ -233,16 +233,16 @@ class Config {
return playersMap.get(playerId);
}
public function getColor(playerId:PlayerId):Color {
public function getColor(playerId:PlayerId):Null<Color> {
var player = getPlayer(playerId);
if (player != null && !player.color.zero) {
if (player != null && player.color != null) {
return player.color;
}
var team = getTeam(playerId.team);
if (team != null) {
return team.color;
}
return -1;
return null;
}
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {

View File

@@ -11,7 +11,7 @@ class Eagle extends Entity {
public var config(default, null):EagleConfig;
public var color(default, default):Color;
public var death(default, default):Bool;
public var protect(default, null):Modificator;
public var protect(default, default):Bool;
public var score(get, null):Int;
@@ -20,15 +20,10 @@ class Eagle extends Entity {
this.team = team;
this.config = config;
this.death = false;
this.protect = new Modificator(id);
this.protect = false;
}
private inline function get_score():Int {
return config != null ? config.score : 0;
}
override public function dispose() {
super.dispose();
protect.dispose();
}
}

View File

@@ -18,6 +18,4 @@ class Entity {
public function toString():String {
return '$type($id)';
}
public function dispose() {}
}

View File

@@ -1,38 +0,0 @@
package ru.m.tankz.core;
import haxework.signal.Signal;
import ru.m.Timer;
class Modificator extends Signal2<Int, Bool> {
public var id(default, default):Int;
public var active(default, default):Bool;
private var timer:Timer;
public function new(id) {
super();
this.id = id;
active = false;
}
override public function connect(receiver:Int->Bool->Void):Void {
super.connect(receiver);
receiver(id, active);
}
public function on(seconds:Float):Void {
off();
active = true;
timer = Timer.delay(off, Std.int(seconds * 1000));
emit(id, true);
}
public function off():Void {
if (timer != null) {
timer.stop();
timer = null;
emit(id, false);
}
active = false;
}
}

View File

@@ -12,13 +12,13 @@ class Tank extends MobileEntity {
public var color(default, default):Color;
public var hits(default, default):Int;
public var bonus(default, default):Bool;
public var protect(default, null):Modificator;
public var freezing(default, null):Modificator;
public var protect(default, default):Bool;
public var freezing(default, default):Bool;
public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) {
super(id, rect, config.speed, Direction.RIGHT);
this.protect = new Modificator(id);
this.freezing = new Modificator(id);
this.protect = false;
this.freezing = false;
this.playerId = playerId;
this.config = config;
this.layer = 1;
@@ -35,14 +35,8 @@ class Tank extends MobileEntity {
}
override public function move(direction:Direction):Void {
if (!freezing.active) {
if (!freezing) {
super.move(direction);
}
}
override public function dispose() {
super.dispose();
protect.dispose();
freezing.dispose();
}
}

View File

@@ -16,11 +16,10 @@ import ru.m.tankz.map.LevelMap;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var allEntities(default, null):Map<Int, Entity>;
public var ticker(default, null):ITicker;
public var entities(default, null):Map<Int, Entity>;
private var ticker:Ticker;
public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config) {
this.config = config;
@@ -67,8 +66,7 @@ import ru.m.tankz.map.LevelMap;
}
public function update():Void {
if (!ticker.running) ticker.start();
var d:Float = ticker.passed;
var d:Float = ticker.tick();
for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent);
@@ -138,9 +136,6 @@ import ru.m.tankz.map.LevelMap;
}
public function dispose():Void {
for (entity in allEntities) {
entity.dispose();
}
allEntities = new Map();
entities = new Map();
//map = null;

View File

@@ -12,6 +12,7 @@ interface IEngine {
public var entities(default, null):Map<Int, Entity>;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var ticker(default, null):ITicker;
public var spawnSignal(default, null):Signal1<EntityType>;
public var collisionSignal(default, null):Signal2<EntityType, EntityType>;

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.engine;
interface ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
public function start():Void;
public function stop():Void;
public function tick():Int;
public function emit(f:Void->Void, delay:Int):Void;
}

View File

@@ -1,12 +1,17 @@
package ru.m.tankz.engine;
class Ticker {
typedef Action = {
var time:Int;
var action:Void->Void;
}
class Ticker implements ITicker {
public var time(get, null):Int;
public var passed(get, null):Int;
public var running(default, null):Bool;
private var begin:Int;
private var last:Int;
private var passed:Int;
private var last_tick:Int;
private var actions:Array<Action>;
private static var TIME = Timer.stamp();
@@ -15,13 +20,18 @@ class Ticker {
}
public function new() {
begin = 0;
last = 0;
passed = 0;
last_tick = 0;
running = false;
actions = [];
}
private function get_time():Int {
return passed;
}
public function start():Void {
last = begin = now();
last_tick = now();
running = true;
}
@@ -29,14 +39,36 @@ class Ticker {
running = false;
}
private function get_time():Int {
return now() - begin;
}
private function get_passed():Int {
public function tick():Int {
if (!running) {
return 0;
}
var now = now();
var result = now - last;
last = now;
var result = now - last_tick;
last_tick = now;
passed += result;
if (actions.length > 0) {
runActions();
}
return result;
}
private function runActions():Void {
var it = actions.iterator();
var action = it.next();
var i = 0;
while (action != null && time >= action.time) {
action.action();
i++;
action = it.next();
}
if (i > 0) {
actions = actions.slice(i);
}
}
public function emit(action:Void->Void, delay:Int):Void {
actions.push({action:action, time:time+delay});
actions.sort(function(a, b) return a.time - b.time);
}
}

View File

@@ -44,17 +44,14 @@ class EntityBuilder {
return eagle;
}
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Color, bonusOff:Bool = false):Tank {
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = color.zero ? config.getColor(playerId) : color;
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
}
if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect);
}
return tank;
}

View File

@@ -1,11 +1,13 @@
package ru.m.tankz.game;
import ru.m.tankz.core.EntityType.EntityTypeResolver;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap;
class EventUtil {
@@ -20,15 +22,27 @@ class EventUtil {
type: item.config.type,
}
});
return GameEvent.SPAWN(BRICK(bricks));
return SPAWN(BRICK(bricks));
}
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
var result = [];
for (brick in map.bricks) {
for (cell in brick.cells) {
if (cell.destroyed) {
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
}
}
}
return result;
}
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
}
public static function buildTankSpawn(tank:Tank):GameEvent {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type,
hits:tank.hits,
bonus:tank.bonus,
@@ -36,14 +50,22 @@ class EventUtil {
}));
}
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
}
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
}
public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle):
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank):
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet):
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
MOVE(BULLET(entity.id, entity.rect.position));
case _:
null;
}

View File

@@ -26,6 +26,7 @@ import ru.m.tankz.Type;
public var state(default, null):GameState;
public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
@:provide var configBundle:IConfigBundle;
@@ -35,9 +36,20 @@ import ru.m.tankz.Type;
this.teams = new Map();
this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory();
this.pause = false;
connect(this);
}
private function set_pause(value:Bool):Bool {
if (pause != value) {
pause = value;
changePause(pause);
}
return pause;
}
private function changePause(value:Bool):Void {}
private function applyPosition(entity:Entity, position:Position):Void {
entity.rect.center = new Point(position.x, position.y);
if (position.direction != null) {
@@ -86,7 +98,7 @@ import ru.m.tankz.Type;
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && !playerControl.color.zero) {
if (playerControl != null && playerControl.color != null) {
player.state.color = playerControl.color;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);

View File

@@ -1,6 +1,5 @@
package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.control.Control;
@@ -27,6 +26,16 @@ class GameRunner extends Game implements EngineListener {
this.engine.connect(this);
}
override function changePause(value:Bool):Void {
if (engine != null) {
if (value) {
engine.ticker.stop();
} else {
engine.ticker.start();
}
}
}
private function update():Void {
engine.update();
}
@@ -47,7 +56,7 @@ class GameRunner extends Game implements EngineListener {
team.spawner.runner = spawn;
for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
}
if (team.config.eagle != null) {
@@ -55,7 +64,6 @@ class GameRunner extends Game implements EngineListener {
var eagle = builder.buildEagle(point, team.id);
engine.spawn(eagle);
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange);
}
}
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
@@ -68,20 +76,36 @@ class GameRunner extends Game implements EngineListener {
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange);
if (player.config.protect > 0) {
protectTank(tank, player.config.protect);
}
}
private function onEagleProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(id, state)));
private function protectEagle(eagle:Eagle, duration:Float):Void {
eagle.protect = true;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
engine.ticker.emit(function() {
eagle.protect = false;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
}, Std.int(duration * 1000));
}
private function onTankProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(CHANGE(TANK_PROTECT(id, state)));
private function protectTank(tank:Tank, duration:Float):Void {
tank.protect = true;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
engine.ticker.emit(function() {
tank.protect = false;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
}, Std.int(duration * 1000));
}
private function onTankFreezingChange(id:Int, state:Bool):Void {
gameEventSignal.emit(CHANGE(TANK_FREEZE(id, state)));
private function freezeTank(tank:Tank, duration:Float):Void {
tank.freezing = true;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}, Std.int(duration * 1000));
}
private function checkComplete():Void {
@@ -168,7 +192,7 @@ class GameRunner extends Game implements EngineListener {
if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing
} else {
if (!tank.protect.active) {
if (!tank.protect) {
if (tank.hits > 0) {
tank.hits--;
if (tank.bonus) {
@@ -192,7 +216,7 @@ class GameRunner extends Game implements EngineListener {
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
}
case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) {
if (!eagle.protect) {
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
}
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
@@ -222,7 +246,7 @@ class GameRunner extends Game implements EngineListener {
}
var bonus = builder.buildBonus(point, type);
engine.spawn(bonus);
gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
}
private inline function alienTank(team:TeamId):Tank->Bool {
@@ -240,10 +264,10 @@ class GameRunner extends Game implements EngineListener {
gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
}
case "helmet":
tank.protect.on(bonus.config.duration);
protectTank(tank, bonus.config.duration);
case "clock":
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration);
freezeTank(t, bonus.config.duration);
t.stop();
gameEventSignal.emit(STOP(TANK(t.id)));
}
@@ -252,7 +276,7 @@ class GameRunner extends Game implements EngineListener {
var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) {
var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration);
protectEagle(eagle, bonus.config.duration);
}
case "gun":
upgradeTank(tank, 5);
@@ -293,12 +317,20 @@ class GameRunner extends Game implements EngineListener {
}
override public function onGameEvent(event:GameEvent):Void {
if (pause) {
switch event {
case ACTION(_): return;
case _:
}
}
super.onGameEvent(event);
switch event {
case START(_):
engine.ticker.start();
timer = new Timer(30);
timer.run = update;
case COMPLETE(_, _):
engine.ticker.stop();
if (timer != null) {
timer.stop();
timer = null;
@@ -306,14 +338,14 @@ class GameRunner extends Game implements EngineListener {
case ACTION(tankId, SHOT):
var tank:Tank = cast engine.entities.get(tankId);
var player = getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
if (!tank.freezing && player.bullets < tank.config.bullets) {
var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank;
bullet.move(bullet.rect.direction);
engine.spawn(bullet);
gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
}
case ACTION(tankId, MOVE(direction)):
engine.move(tankId, direction);
@@ -351,7 +383,7 @@ class GameRunner extends Game implements EngineListener {
}
var respawn:Bool = team.tryRespawn(player.id);
if (respawn) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
if (!team.isAlive) {
checkComplete();

View File

@@ -12,6 +12,7 @@ interface IGame extends GameListener {
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var gameEventSignal(default, null):Signal<GameEvent>;

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.game;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.Timer;
typedef SpawnTask = {
var point:SpawnPoint;
@@ -18,7 +18,6 @@ class Spawner {
private var config:TeamConfig;
private var points:Array<SpawnPoint>;
private var queue:Array<SpawnTask>;
private var timer:Timer;
private var indexedPoints:Map<Int, SpawnPoint>;
private var anyPoints:Array<SpawnPoint>;
@@ -61,7 +60,7 @@ class Spawner {
return null;
}
public function push(playerId:PlayerId):Void {
public function push(ticker:ITicker, playerId:PlayerId):Void {
var point:SpawnPoint = null;
if (indexedPoints.exists(playerId.index)) {
point = indexedPoints.get(playerId.index);
@@ -71,24 +70,16 @@ class Spawner {
}
if (point != null) {
queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)});
run();
}
}
private function run():Void {
if (timer == null) {
timer = new Timer(config.spawnInterval == null ? 500 : config.spawnInterval);
timer.run = spawn;
if (config.spawnInterval == null) {
ticker.emit(spawn, 500);
} else {
ticker.emit(spawn, 500 + config.spawnInterval * queue.length);
}
}
}
private function spawn():Void {
if (queue.length == 0) {
if (timer != null) {
timer.stop();
timer = null;
}
} else {
if (queue.length > 0) {
runner(queue.shift());
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game.record;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.IGame;
@@ -7,7 +8,7 @@ class GameRecorder implements GameListener {
public var record(default, null):GameRecord;
private var ticker:Ticker;
private var ticker:ITicker;
public function new() {
ticker = new Ticker();
@@ -15,10 +16,9 @@ class GameRecorder implements GameListener {
}
public function onGameEvent(event:GameEvent):Void {
if (!ticker.running) ticker.start();
record.events.push({time: ticker.time, event: event});
switch event {
case GameEvent.START(state):
ticker.start();
record.info.type = state.type;
record.info.presetId = state.presetId;
record.info.levelId = state.levelId;
@@ -27,5 +27,7 @@ class GameRecorder implements GameListener {
ticker.stop();
case _:
}
ticker.tick();
record.events.push({time: ticker.time, event: event});
}
}

View File

@@ -7,23 +7,9 @@ message UserProto {
string name = 2;
}
enum GameStateProto {
READY = 0;
STARTED = 1;
ENDED = 2;
}
message PlayerProto {
UserProto user = 1;
string team = 2;
int32 index = 3;
}
message GameProto {
int32 id = 1;
string type = 2;
int32 level = 3;
UserProto creator = 4;
repeated PlayerProto players = 5;
GameStateProto state = 6;
bool started = 4;
}

View File

@@ -1,28 +1,3 @@
syntax = "proto3";
package ru.m.tankz.proto.game;
enum GameActionTypeProto {
MOVE = 0;
SHOT = 1;
STOP = 2;
}
enum GameChangeTypeProto {
MOVED = 0;
DESTROED = 1;
MODIFIED = 2;
APPEND = 3;
DIRECTION = 4;
}
message GameChangeProto {
GameChangeTypeProto type = 1;
string entityType = 2;
int32 entityId = 3;
float x = 4;
float y = 5;
int32 directionX = 6;
int32 directionY = 7;
}

View File

@@ -2,16 +2,15 @@ syntax = "proto3";
import "core.proto";
import "game.proto";
import "room.proto";
package ru.m.tankz.proto.pack;
message ErrorResponse {
int32 code = 1;
string message = 2;
}
// Login
message LoginRequest {
string uuid = 1;
string name = 2;
@@ -21,54 +20,10 @@ message LoginResponse {
ru.m.tankz.proto.core.UserProto user = 1;
}
// Logout
message LogoutRequest {}
message LogoutResponse {}
// List Game
message ListGameRequest {}
message ListGameResponse {
repeated ru.m.tankz.proto.core.GameProto games = 1;
}
// Create Game
message CreateGameRequest {
string type = 1;
int32 level = 2;
}
message CreateGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Join Game
message JoinGameRequest {
int32 game_id = 1;
}
message JoinGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Leave Game
message LeaveGameRequest {}
message LeaveGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Start Game
message StartGameRequest {}
message StartGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Game
message GameEventRequest {
int32 time = 1;
string event = 2;
@@ -79,31 +34,23 @@ message GameEventResponse {
string event = 2;
}
// Request
message Request {
oneof content {
LoginRequest login = 1;
LogoutRequest logout = 2;
ListGameRequest listGame = 3;
CreateGameRequest createGame = 4;
JoinGameRequest joinGame = 5;
LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7;
GameEventRequest gameEvent = 8;
ru.m.tankz.proto.room.RoomRequest room = 3;
ru.m.tankz.proto.room.RoomListRequest roomList = 4;
GameEventRequest gameEvent = 6;
}
}
// Response
message Response {
oneof content {
LoginResponse login = 1;
LogoutResponse logout = 2;
ListGameResponse listGame = 3;
CreateGameResponse createGame = 4;
JoinGameResponse joinGame = 5;
LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7;
GameEventResponse gameEvent = 8;
ru.m.tankz.proto.room.RoomResponse room = 3;
ru.m.tankz.proto.room.RoomListResponse roomList = 4;
GameEventResponse gameEvent = 6;
ErrorResponse error = 999;
}

View File

@@ -0,0 +1,64 @@
syntax = "proto3";
import "core.proto";
package ru.m.tankz.proto.room;
message SlotProto {
string team = 3;
int32 index = 4;
}
message RoomSlotProto {
SlotProto slot = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
message RoomProto {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto creator = 2;
repeated ru.m.tankz.proto.core.UserProto users = 3;
repeated RoomSlotProto slots = 4;
}
message CreateRequest {
string type = 2;
int32 level = 3;
}
message JoinRequest {
int32 gameId = 1;
bool restore = 2;
}
message LeaveRequest {
}
message SlotRequest {
SlotProto slot = 3;
}
message StartRequest {
}
message RoomRequest {
oneof content {
CreateRequest create = 1;
JoinRequest join = 2;
LeaveRequest leave = 3;
SlotRequest slot = 4;
StartRequest start = 5;
}
}
message RoomResponse {
RoomProto room = 1;
}
message RoomListRequest {
bool subscribe = 1;
}
message RoomListResponse {
repeated RoomProto rooms = 1;
}

View File

@@ -1,10 +1,13 @@
package ru.m.tankz.server.game;
import ru.m.tankz.config.Config.PlayerControl;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame.GameListener;
import ru.m.tankz.game.IGame;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.server.game.IGameManager;
@@ -21,7 +24,7 @@ class _GameListener implements GameListener {
dispatcher.dispatchEvent(game, event);
switch event {
case COMPLETE(_, _):
dispatcher.delete(game.proto.id);
dispatcher.delete(game.id);
dispose();
case _:
}
@@ -52,26 +55,36 @@ class _GameListener implements GameListener {
public function create(user:UserProto, type:String, level:Int):ServerGame {
if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
delete(gamesByCreator[user.uuid].id);
}
var proto = new GameProto()
.setId(++counter)
.setCreator(user)
.setType(type)
.setLevel(level);
var game = new ServerGame(proto);
game.joinUser(user);
var room = new RoomProto()
.setGame(
new GameProto()
.setId(++counter)
.setType(type)
.setLevel(level)
)
.setCreator(user);
var game = new ServerGame(room);
var slots:Array<RoomSlotProto> = [];
for (team in game.state.teams) {
for (player in team.players) {
slots.push(new RoomSlotProto().setSlot(new SlotProto().setTeam(player.id.team).setIndex(player.id.index)));
}
}
game.room.setSlots(slots);
games.push(game);
gamesById[game.proto.id] = game;
gamesByCreator[game.proto.creator.uuid] = game;
gamesById[game.id] = game;
gamesByCreator[game.room.creator.uuid] = game;
createSignal.emit(game);
join(game.id, user);
return game;
}
public function join(gameId:Int, user:UserProto):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
game.joinUser(user);
game.join(user);
gamesByUser[user.uuid] = game;
changeSignal.emit(game, JOIN(user));
}
@@ -81,26 +94,35 @@ class _GameListener implements GameListener {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
games.remove(game);
gamesById.remove(game.proto.id);
gamesByCreator.remove(game.proto.creator.uuid);
gamesById.remove(game.id);
gamesByCreator.remove(game.room.creator.uuid);
deleteSignal.emit(game);
}
}
public function leave(user:UserProto):Void {
if (gamesByCreator.exists(user.uuid)) {
/*if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
} else if (gamesByUser.exists(user.uuid)) {
} else*/ if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid];
game.leaveUser(user);
gamesByUser.remove(user.uuid);
game.leave(user);
changeSignal.emit(game, LEAVE(user));
}
}
public function slot(user:UserProto, slot:SlotProto):Void {
if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid];
game.slot(user, slot);
changeSignal.emit(game, SLOT(user, slot));
}
}
public function start(gameId:Int):Void {
if (gamesById.exists(gameId)) {
var game:ServerGame = gamesById[gameId];
game.proto.setState(GameStateProto.STARTED);
game.room.game.setStarted(true);
changeSignal.emit(game, START);
game.connect(new _GameListener(game, this));
game.start();

View File

@@ -1,12 +1,14 @@
package ru.m.tankz.server.game;
import ru.m.tankz.game.GameEvent;
import haxework.signal.Signal;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.SlotProto;
enum GameChange {
JOIN(user:UserProto);
LEAVE(user:UserProto);
SLOT(user:UserProto, slot:SlotProto);
START();
}
@@ -35,6 +37,7 @@ interface IGameManager {
public function create(user:UserProto, type:String, level:Int):ServerGame;
public function delete(gameId:Int):Void;
public function join(gameId:Int, user:UserProto):Void;
public function slot(user:UserProto, slot:SlotProto):Void;
public function leave(user:UserProto):Void;
public function start(gameId:Int):Void;
}

View File

@@ -1,39 +1,87 @@
package ru.m.tankz.server.game;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.PlayerProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.server.control.ServerControlFactory;
class ServerGame extends GameRunner {
public var runner(default, null):GameRunner;
public var proto(default, null):GameProto;
public var room(default, null):RoomProto;
public var id(get, null):Int;
public function new(proto:GameProto) {
super(new GameState(proto.type, 0, proto.level));
public function new(room:RoomProto) {
super(new GameState(room.game.type, 0, room.game.level));
this.controlFactory = new ServerControlFactory();
this.proto = proto;
this.room = room;
}
public function joinUser(user:UserProto):Void {
var index = proto.players.length;
var teamId = "human"; // ToDo:
proto.players.push(new PlayerProto().setUser(user).setTeam(teamId).setIndex(index));
private inline function get_id():Int {
return room.game.id;
}
public function leaveUser(user:UserProto):Void {
proto.setPlayers(proto.players.filter(function(player) return player.user.uuid != user.uuid));
public function join(user:UserProto):Void {
leave(user);
room.users.push(user);
}
public function slot(user:UserProto, slot:SlotProto):Void {
for (s in room.slots) {
if (s.hasUser() && s.user.uuid == user.uuid) {
s.clearUser();
break;
}
}
for (s in room.slots) {
if (s.slot.team == slot.team && s.slot.index == slot.index) {
s.setUser(user);
break;
}
}
}
public function leave(user:UserProto):Void {
for (slot in room.slots) {
if (slot.user != null && slot.user.uuid == user.uuid) {
slot.clearUser();
break;
}
}
room.setUsers(room.users.filter(function(u:UserProto) return u.uuid != user.uuid));
}
override public function start():Void {
state.controls = proto.players.map(function(player):PlayerControl return {
playerId: [player.team, player.index],
control: 'human-0'
state.controls = room.slots
.filter(function(slot:RoomSlotProto) return slot.hasUser())
.map(function(slot:RoomSlotProto):PlayerControl return {
playerId: [slot.slot.team, slot.slot.index],
control: "human-0",
});
super.start();
}
public function restore():Array<GameEvent> {
var result = [];
result.push(EventUtil.buildBricksSpawn(engine.map));
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
for (entity in engine.entities) {
switch EntityTypeResolver.of(entity) {
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
case TANK(tank): result.push(EventUtil.buildTankSpawn(tank));
case BONUS(bonus): result.push(EventUtil.buildBonusSpawn(bonus));
case BULLET(bullet): result.push(EventUtil.buildBulletSpawn(bullet));
case CELL(_):
}
}
result.push(START(state));
return result;
}
}

View File

@@ -1,23 +1,20 @@
package ru.m.tankz.server.session;
import haxe.Unserializer;
import haxe.Serializer;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.game.GameEvent;
import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random;
import haxe.Serializer;
import haxe.Unserializer;
import haxework.log.BaseLogger.LoggerUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameResponse;
import ru.m.tankz.proto.pack.ErrorResponse;
import ru.m.tankz.proto.pack.JoinGameResponse;
import ru.m.tankz.proto.pack.LeaveGameResponse;
import ru.m.tankz.proto.pack.ListGameResponse;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginResponse;
import ru.m.tankz.proto.pack.LogoutResponse;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameResponse;
import ru.m.tankz.proto.room.RoomListResponse;
import ru.m.tankz.proto.room.RoomResponse;
import ru.m.tankz.server.game.IGameManager;
import ru.m.tankz.server.game.ServerGame;
import sys.net.Socket;
@@ -30,6 +27,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
public var user(default, null):UserProto;
public var gameId(default, null):Int;
private var subscribed:Bool;
private var tag(get, never):String;
private function get_tag():String {
@@ -45,9 +43,9 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
send(new Response().setError(new ErrorResponse().setCode(code).setMessage(message)));
}
private function listGame():ListGameResponse {
private function listGame():RoomListResponse {
var games = gameManager.games;
return new ListGameResponse().setGames([for (game in games) game.proto]);
return new RoomListResponse().setRooms([for (game in games) game.room]);
}
override public function send(packet:Response):Void {
@@ -85,24 +83,34 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} else if (request.hasLogout()) {
logout();
send(new Response().setLogout(new LogoutResponse()));
// create
} else if (request.hasCreateGame()) {
var game = gameManager.create(user, request.createGame.type, request.createGame.level);
gameId = game.proto.id;
send(new Response().setCreateGame(new CreateGameResponse().setGame(game.proto)));
// list
} else if (request.hasListGame()) {
send(new Response().setListGame(listGame()));
// join
} else if (request.hasJoinGame()) {
gameId = request.joinGame.gameId;
gameManager.join(request.joinGame.gameId, user);
// leave
} else if (request.hasLeaveGame()) {
gameManager.leave(user);
// start
} else if (request.hasStartGame()) {
gameManager.start(gameId);
// room
} else if (request.hasRoom()) {
if (request.room.hasCreate()) {
var game = gameManager.create(user, request.room.create.type, request.room.create.level);
gameId = game.id;
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
} else if (request.room.hasJoin()) {
gameId = request.room.join.gameId;
gameManager.join(gameId, user);
var game = gameManager.gamesById[gameId];
if (request.room.join.restore && game.room.game.started) {
for (event in game.restore()) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}
} else if (request.room.hasLeave()) {
gameManager.leave(user);
} else if (request.room.hasSlot()) {
gameManager.slot(user, request.room.slot.slot);
} else if (request.room.hasStart()) {
gameManager.start(gameId);
}
// room list
} else if (request.hasRoomList()) {
subscribed = request.roomList.subscribe;
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
} else if (request.hasGameEvent()) {
if (gameManager.gamesById.exists(gameId)) {
var event:GameEvent = Unserializer.run(request.gameEvent.event);
@@ -122,44 +130,41 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
}
public function onCreate(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onChange(game:ServerGame, change:GameChange):Void {
if (gameId == game.proto.id) {
if (gameId == game.id) {
switch change {
case JOIN(user):
if (user.uuid == this.user.uuid) {
gameId = game.proto.id;
}
send(new Response().setJoinGame(new JoinGameResponse().setGame(game.proto).setUser(user)));
case LEAVE(user):
if (user.uuid == this.user.uuid) {
gameId = -1;
send(new Response().setRoom(new RoomResponse()));
return;
}
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
case START:
send(new Response().setStartGame(new StartGameResponse().setGame(game.proto)));
case _:
}
} else {
// ToDo: change game event
send(new Response().setListGame(listGame()));
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
}
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onDelete(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
} else if (gameId == game.proto.id) {
if (gameId == game.id) {
gameId = -1;
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
send(new Response().setRoom(new RoomResponse()));
}
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onEvent(game:ServerGame, event:GameEvent):Void {
if (gameId == game.proto.id) {
if (gameId == game.id) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}